diff options
Diffstat (limited to 'src/config')
-rw-r--r-- | src/config/const.h | 4 | ||||
-rw-r--r-- | src/config/core.h | 16 |
2 files changed, 13 insertions, 7 deletions
diff --git a/src/config/const.h b/src/config/const.h index 825824c62..53f24da6f 100644 --- a/src/config/const.h +++ b/src/config/const.h @@ -53,9 +53,9 @@ /* pointer size fix which fixes several gcc warnings */ #ifdef __64BIT__ - #define __64BPRTSIZE(y) (intptr)y + #define __64BPTRSIZE(y) (intptr)y #else - #define __64BPRTSIZE(y) y + #define __64BPTRSIZE(y) y #endif /* ATCMD_FUNC(mobinfo) HIT and FLEE calculations */ diff --git a/src/config/core.h b/src/config/core.h index c9b1463de..bec6cb507 100644 --- a/src/config/core.h +++ b/src/config/core.h @@ -34,11 +34,6 @@ /// We kindly ask you to consider keeping it enabled, it helps us improve Hercules. //#define STATS_OPT_OUT -/// uncomment to enable query_sql script command and mysql logs to function on it's own thread -/// be aware this feature is under tests and you should use at your own risk, we however -/// welcome any feedback you may have regarding this feature, please send us all bug reports. -//#define BETA_THREAD_TEST - /// Uncomment to enable the Cell Stack Limit mod. /// It's only config is the battle_config cell_stack_limit. /// Only chars affected are those defined in BL_CHAR (mobs and players currently) @@ -51,6 +46,17 @@ /// - but is not the official behaviour. //#define CIRCULAR_AREA +//This is the distance at which @autoloot works, +//if the item drops farther from the player than this, +//it will not be autolooted. [Skotlex] +//Note: The range is unlimited unless this define is set. +//#define AUTOLOOT_DISTANCE AREA_SIZE + +/// Uncomment to switch the way map zones' "skill_damage_cap" functions. +/// When commented the cap takes place before modifiers, as to have them be useful. +/// When uncommented the cap takes place after modifiers. +//#define HMAP_ZONE_DAMAGE_CAP_TYPE + /// Uncomment to enable Non Stackable items unique ID /// By enabling it, the system will create an unique id for each new non stackable item created //#define NSI_UNIQUE_ID |