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-rw-r--r--src/config/const.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/config/const.h b/src/config/const.h
index d8e397b1e..3e47c5207 100644
--- a/src/config/const.h
+++ b/src/config/const.h
@@ -70,15 +70,15 @@
/* Renewal's dmg level modifier, used as a macro for a easy way to turn off. */
#ifdef RENEWAL_LVDMG
#define RE_LVL_DMOD(val) \
- if( status_get_lv(src) > 100 && val > 0 ) \
- skillratio = skillratio * status_get_lv(src) / val;
+ if( iStatus->get_lv(src) > 100 && val > 0 ) \
+ skillratio = skillratio * iStatus->get_lv(src) / val;
#define RE_LVL_MDMOD(val) \
- if( status_get_lv(src) > 100 && val > 0) \
- md.damage = md.damage * status_get_lv(src) / val;
+ if( iStatus->get_lv(src) > 100 && val > 0) \
+ md.damage = md.damage * iStatus->get_lv(src) / val;
/* ranger traps special */
#define RE_LVL_TMDMOD() \
- if( status_get_lv(src) > 100 ) \
- md.damage = md.damage * 150 / 100 + md.damage * status_get_lv(src) / 100;
+ if( iStatus->get_lv(src) > 100 ) \
+ md.damage = md.damage * 150 / 100 + md.damage * iStatus->get_lv(src) / 100;
#else
#define RE_LVL_DMOD(val)
#define RE_LVL_MDMOD(val)