diff options
Diffstat (limited to 'src/config')
-rw-r--r-- | src/config/secure.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/config/secure.h b/src/config/secure.h index 7f16ba55a..5742ae30b 100644 --- a/src/config/secure.h +++ b/src/config/secure.h @@ -47,4 +47,15 @@ **/ #define SECURE_NPCTIMEOUT_INTERVAL 1 +/** + * Uncomment to disable + * while enabled, movement of invisible (cloaking, hide, etca [not chase walk]) units is not informed to nearby foes, + * rendering any client-side cheat, that would otherwise make these units visible, to + * - "Why is this a setting?" because theres a cost, while enabled if a hidden character uses a skill with cast time, + * - for example "cloaking -> walk a bit -> soul break another player" the character display will be momentarily abrupted + * - on the action of unhiding (its a quick effect, ~0.007s in duration), and due to the nature of the skill cast on the client + * - it was not possible to work around this, and thus why it is optional, comment the line to disable. + **/ +#define ANTI_MAYAP_CHEAT + #endif // _CONFIG_SECURE_H_ |