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-rw-r--r--src/config/secure.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/config/secure.h b/src/config/secure.h
index 5742ae30b..e5e3662d1 100644
--- a/src/config/secure.h
+++ b/src/config/secure.h
@@ -50,7 +50,7 @@
/**
* Uncomment to disable
* while enabled, movement of invisible (cloaking, hide, etca [not chase walk]) units is not informed to nearby foes,
- * rendering any client-side cheat, that would otherwise make these units visible, to
+ * rendering any client-side cheat, that would otherwise make these units visible, to not function.
* - "Why is this a setting?" because theres a cost, while enabled if a hidden character uses a skill with cast time,
* - for example "cloaking -> walk a bit -> soul break another player" the character display will be momentarily abrupted
* - on the action of unhiding (its a quick effect, ~0.007s in duration), and due to the nature of the skill cast on the client