diff options
Diffstat (limited to 'src/config/secure.h')
-rw-r--r-- | src/config/secure.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/config/secure.h b/src/config/secure.h index 5742ae30b..e5e3662d1 100644 --- a/src/config/secure.h +++ b/src/config/secure.h @@ -50,7 +50,7 @@ /** * Uncomment to disable * while enabled, movement of invisible (cloaking, hide, etca [not chase walk]) units is not informed to nearby foes, - * rendering any client-side cheat, that would otherwise make these units visible, to + * rendering any client-side cheat, that would otherwise make these units visible, to not function. * - "Why is this a setting?" because theres a cost, while enabled if a hidden character uses a skill with cast time, * - for example "cloaking -> walk a bit -> soul break another player" the character display will be momentarily abrupted * - on the action of unhiding (its a quick effect, ~0.007s in duration), and due to the nature of the skill cast on the client |