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-rw-r--r--src/config/core.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/config/core.h b/src/config/core.h
index ac59563b5..f80cdd3f7 100644
--- a/src/config/core.h
+++ b/src/config/core.h
@@ -40,10 +40,11 @@
//#define CELL_NOSTACK
/// Uncomment to enable circular area checks.
-/// By default, all range checks in Aegis are of Square shapes, so a weapon range
-/// - of 10 allows you to attack from anywhere within a 21x21 area.
-/// Enabling this changes such checks to circular checks, which is more realistic,
-/// - but is not the official behavior.
+/// By default, most server-sided range checks in Aegis are of square shapes, so a monster
+/// with a range of 4 can attack anything within a 9x9 area.
+/// Client-sided range checks are, however, are always circular.
+/// Enabling this changes all checks to circular checks, which is more realistic,
+/// - but is not the official behaviour.
//#define CIRCULAR_AREA
//This is the distance at which @autoloot works,