summaryrefslogtreecommitdiff
path: root/src/config/const.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/config/const.h')
-rw-r--r--src/config/const.h13
1 files changed, 8 insertions, 5 deletions
diff --git a/src/config/const.h b/src/config/const.h
index 2b5b180c4..e10d2ad2a 100644
--- a/src/config/const.h
+++ b/src/config/const.h
@@ -52,10 +52,14 @@
#define DEFTYPE_MAX CHAR_MAX
#endif
-/* ATCMD_FUNC(mobinfo) HIT and FLEE calculations */
+/* ATCMD_FUNC(mobinfo) HIT, FLEE, ATK, ATK2, MATK and MATK2 calculations */
#ifdef RENEWAL
#define MOB_FLEE(mobdata) ( (mobdata)->lv + (mobdata)->status.agi + 100 )
#define MOB_HIT(mobdata) ( (mobdata)->lv + (mobdata)->status.dex + 150 )
+ #define MOB_ATK1(mobdata) ( ((mobdata)->lv + (mobdata)->status.str) + (mobdata)->status.rhw.atk * 8 / 10 )
+ #define MOB_ATK2(mobdata) ( ((mobdata)->lv + (mobdata)->status.str) + (mobdata)->status.rhw.atk * 12 / 10 )
+ #define MOB_MATK1(mobdata)( ((mobdata)->lv + (mobdata)->status.int_) + (mobdata)->status.rhw.atk2 * 7 / 10 )
+ #define MOB_MATK2(mobdata)( ((mobdata)->lv + (mobdata)->status.int_) + (mobdata)->status.rhw.atk2 * 13 / 10 )
#define RE_SKILL_REDUCTION() do { \
wd.damage = battle->calc_elefix(src, target, skill_id, skill_lv, battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage, 0, wd.flag), nk, n_ele, s_ele, s_ele_, false, flag.arrow); \
if( flag.lh ) \
@@ -69,17 +73,16 @@
/* Renewal's dmg level modifier, used as a macro for a easy way to turn off. */
#ifdef RENEWAL_LVDMG
#define RE_LVL_DMOD(val) do { \
- if( status->get_lv(src) > 100 && (val) > 0 ) \
+ if( (val) > 0 ) \
skillratio = skillratio * status->get_lv(src) / (val); \
} while(0)
#define RE_LVL_MDMOD(val) do { \
- if( status->get_lv(src) > 100 && (val) > 0) \
+ if ( (val) > 0 ) \
md.damage = md.damage * status->get_lv(src) / (val); \
} while(0)
/* ranger traps special */
#define RE_LVL_TMDMOD() do { \
- if( status->get_lv(src) > 100 ) \
- md.damage = md.damage * 150 / 100 + md.damage * status->get_lv(src) / 100; \
+ md.damage = md.damage * 150 / 100 + md.damage * status->get_lv(src) / 100; \
} while(0)
#else
#define RE_LVL_DMOD(val)