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-rw-r--r--src/common/mmo.h929
1 files changed, 465 insertions, 464 deletions
diff --git a/src/common/mmo.h b/src/common/mmo.h
index 4236eb4c6..5f6108b33 100644
--- a/src/common/mmo.h
+++ b/src/common/mmo.h
@@ -1,8 +1,8 @@
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
-#ifndef _MMO_H_
-#define _MMO_H_
+#ifndef _MMO_H_
+#define _MMO_H_
#include "cbasetypes.h"
#include <time.h>
@@ -46,25 +46,25 @@
// 20120307 - 2012-03-07aRagexeRE+ - 0x970
#ifndef PACKETVER
-#define PACKETVER 20120410
-//#define PACKETVER 20111116
+ #define PACKETVER 20120410
+ //#define PACKETVER 20111116
#endif
//Remove/Comment this line to disable sc_data saving. [Skotlex]
-#define ENABLE_SC_SAVING
+#define ENABLE_SC_SAVING
//Remove/Comment this line to disable server-side hot-key saving support [Skotlex]
//Note that newer clients no longer save hotkeys in the registry!
#define HOTKEY_SAVING
#if PACKETVER < 20090603
-// (27 = 9 skills x 3 bars) (0x02b9,191)
-#define MAX_HOTKEYS 27
+ // (27 = 9 skills x 3 bars) (0x02b9,191)
+ #define MAX_HOTKEYS 27
#elif PACKETVER < 20090617
-// (36 = 9 skills x 4 bars) (0x07d9,254)
-#define MAX_HOTKEYS 36
+ // (36 = 9 skills x 4 bars) (0x07d9,254)
+ #define MAX_HOTKEYS 36
#else
-// (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
-#define MAX_HOTKEYS 38
+ // (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
+ #define MAX_HOTKEYS 38
#endif
#define MAX_MAP_PER_SERVER 1500 // Increased to allow creation of Instance Maps
@@ -91,13 +91,13 @@
#define MAX_STORAGE 600
#define MAX_GUILD_STORAGE 600
#define MAX_PARTY 12
-#define MAX_GUILD 16+10*6 // increased max guild members +6 per 1 extension levels [Lupus]
-#define MAX_GUILDPOSITION 20 // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
+#define MAX_GUILD 16+10*6 // increased max guild members +6 per 1 extension levels [Lupus]
+#define MAX_GUILDPOSITION 20 // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
#define MAX_GUILDEXPULSION 32
#define MAX_GUILDALLIANCE 16
-#define MAX_GUILDSKILL 15 // increased max guild skills because of new skills [Sara-chan]
+#define MAX_GUILDSKILL 15 // increased max guild skills because of new skills [Sara-chan]
#define MAX_GUILDLEVEL 50
-#define MAX_GUARDIANS 8 //Local max per castle. [Skotlex]
+#define MAX_GUARDIANS 8 //Local max per castle. [Skotlex]
#define MAX_QUEST_DB 2000 //Max quests that the server will load
#define MAX_QUEST_OBJECTIVES 3 //Max quest objectives for a quest
@@ -140,7 +140,7 @@
//Base Homun skill.
#define HM_SKILLBASE 8001
#define MAX_HOMUNSKILL 43
-#define MAX_HOMUNCULUS_CLASS 52 //[orn], Increased to 60 from 16 to allow new Homun-S.
+#define MAX_HOMUNCULUS_CLASS 52 //[orn], Increased to 60 from 16 to allow new Homun-S.
#define HM_CLASS_BASE 6001
#define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
@@ -163,20 +163,20 @@
#define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1)
enum item_types {
- IT_HEALING = 0,
- IT_UNKNOWN, //1
- IT_USABLE, //2
- IT_ETC, //3
- IT_WEAPON, //4
- IT_ARMOR, //5
- IT_CARD, //6
- IT_PETEGG, //7
- IT_PETARMOR,//8
- IT_UNKNOWN2,//9
- IT_AMMO, //10
- IT_DELAYCONSUME,//11
- IT_CASH = 18,
- IT_MAX
+ IT_HEALING = 0,
+ IT_UNKNOWN, //1
+ IT_USABLE, //2
+ IT_ETC, //3
+ IT_WEAPON, //4
+ IT_ARMOR, //5
+ IT_CARD, //6
+ IT_PETEGG, //7
+ IT_PETARMOR,//8
+ IT_UNKNOWN2,//9
+ IT_AMMO, //10
+ IT_DELAYCONSUME,//11
+ IT_CASH = 18,
+ IT_MAX
};
@@ -184,555 +184,556 @@ enum item_types {
typedef enum quest_state { Q_INACTIVE, Q_ACTIVE, Q_COMPLETE } quest_state;
struct quest {
- int quest_id;
- unsigned int time;
- int count[MAX_QUEST_OBJECTIVES];
- quest_state state;
+ int quest_id;
+ unsigned int time;
+ int count[MAX_QUEST_OBJECTIVES];
+ quest_state state;
};
struct item {
- int id;
- short nameid;
- short amount;
- unsigned short equip; // location(s) where item is equipped (using enum equip_pos for bitmasking)
- char identify;
- char refine;
- char attribute;
- short card[MAX_SLOTS];
- unsigned int expire_time;
- char favorite;
+ int id;
+ short nameid;
+ short amount;
+ unsigned short equip; // location(s) where item is equipped (using enum equip_pos for bitmasking)
+ char identify;
+ char refine;
+ char attribute;
+ short card[MAX_SLOTS];
+ unsigned int expire_time;
+ char favorite;
};
struct point {
- unsigned short map;
- short x,y;
+ unsigned short map;
+ short x,y;
};
-enum e_skill_flag {
- SKILL_FLAG_PERMANENT,
- SKILL_FLAG_TEMPORARY,
- SKILL_FLAG_PLAGIARIZED,
- SKILL_FLAG_REPLACED_LV_0, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0'
- //...
+enum e_skill_flag
+{
+ SKILL_FLAG_PERMANENT,
+ SKILL_FLAG_TEMPORARY,
+ SKILL_FLAG_PLAGIARIZED,
+ SKILL_FLAG_REPLACED_LV_0, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0'
+ //...
};
struct s_skill {
- unsigned short id;
- unsigned char lv;
- unsigned char flag; // see enum e_skill_flag
+ unsigned short id;
+ unsigned char lv;
+ unsigned char flag; // see enum e_skill_flag
};
struct global_reg {
- char str[32];
- char value[256];
+ char str[32];
+ char value[256];
};
//Holds array of global registries, used by the char server and converter.
struct accreg {
- int account_id, char_id;
- int reg_num;
- struct global_reg reg[MAX_REG_NUM];
+ int account_id, char_id;
+ int reg_num;
+ struct global_reg reg[MAX_REG_NUM];
};
//For saving status changes across sessions. [Skotlex]
struct status_change_data {
- unsigned short type; //SC_type
- long val1, val2, val3, val4, tick; //Remaining duration.
+ unsigned short type; //SC_type
+ long val1, val2, val3, val4, tick; //Remaining duration.
};
struct storage_data {
- int storage_amount;
- struct item items[MAX_STORAGE];
+ int storage_amount;
+ struct item items[MAX_STORAGE];
};
struct guild_storage {
- int dirty;
- int guild_id;
- short storage_status;
- short storage_amount;
- struct item items[MAX_GUILD_STORAGE];
+ int dirty;
+ int guild_id;
+ short storage_status;
+ short storage_amount;
+ struct item items[MAX_GUILD_STORAGE];
};
struct s_pet {
- int account_id;
- int char_id;
- int pet_id;
- short class_;
- short level;
- short egg_id;//pet egg id
- short equip;//pet equip name_id
- short intimate;//pet friendly
- short hungry;//pet hungry
- char name[NAME_LENGTH];
- char rename_flag;
- char incuvate;
-};
-
-struct s_homunculus { //[orn]
- char name[NAME_LENGTH];
- int hom_id;
- int char_id;
- short class_;
- short prev_class;
- int hp,max_hp,sp,max_sp;
- unsigned int intimacy; //[orn]
- short hunger;
- struct s_skill hskill[MAX_HOMUNSKILL]; //albator
- short skillpts;
- short level;
- unsigned int exp;
- short rename_flag;
- short vaporize; //albator
- int str ;
- int agi ;
- int vit ;
- int int_ ;
- int dex ;
- int luk ;
+ int account_id;
+ int char_id;
+ int pet_id;
+ short class_;
+ short level;
+ short egg_id;//pet egg id
+ short equip;//pet equip name_id
+ short intimate;//pet friendly
+ short hungry;//pet hungry
+ char name[NAME_LENGTH];
+ char rename_flag;
+ char incuvate;
+};
+
+struct s_homunculus { //[orn]
+ char name[NAME_LENGTH];
+ int hom_id;
+ int char_id;
+ short class_;
+ short prev_class;
+ int hp,max_hp,sp,max_sp;
+ unsigned int intimacy; //[orn]
+ short hunger;
+ struct s_skill hskill[MAX_HOMUNSKILL]; //albator
+ short skillpts;
+ short level;
+ unsigned int exp;
+ short rename_flag;
+ short vaporize; //albator
+ int str ;
+ int agi ;
+ int vit ;
+ int int_ ;
+ int dex ;
+ int luk ;
};
struct s_mercenary {
- int mercenary_id;
- int char_id;
- short class_;
- int hp, sp;
- unsigned int kill_count;
- unsigned int life_time;
+ int mercenary_id;
+ int char_id;
+ short class_;
+ int hp, sp;
+ unsigned int kill_count;
+ unsigned int life_time;
};
struct s_elemental {
- int elemental_id;
- int char_id;
- short class_;
- int mode;
- int hp, sp, max_hp, max_sp, str, agi, vit, int_, dex, luk;
- int life_time;
+ int elemental_id;
+ int char_id;
+ short class_;
+ int mode;
+ int hp, sp, max_hp, max_sp, str, agi, vit, int_, dex, luk;
+ int life_time;
};
struct s_friend {
- int account_id;
- int char_id;
- char name[NAME_LENGTH];
+ int account_id;
+ int char_id;
+ char name[NAME_LENGTH];
};
#ifdef HOTKEY_SAVING
struct hotkey {
- unsigned int id;
- unsigned short lv;
- unsigned char type; // 0: item, 1: skill
+ unsigned int id;
+ unsigned short lv;
+ unsigned char type; // 0: item, 1: skill
};
#endif
struct mmo_charstatus {
- int char_id;
- int account_id;
- int partner_id;
- int father;
- int mother;
- int child;
-
- unsigned int base_exp,job_exp;
- int zeny;
-
- short class_;
- unsigned int status_point,skill_point;
- int hp,max_hp,sp,max_sp;
- unsigned int option;
- short manner;
- unsigned char karma;
- short hair,hair_color,clothes_color;
- int party_id,guild_id,pet_id,hom_id,mer_id,ele_id;
- int fame;
-
- // Mercenary Guilds Rank
- int arch_faith, arch_calls;
- int spear_faith, spear_calls;
- int sword_faith, sword_calls;
-
- short weapon; // enum weapon_type
- short shield; // view-id
- short head_top,head_mid,head_bottom;
- short robe;
-
- char name[NAME_LENGTH];
- unsigned int base_level,job_level;
- short str,agi,vit,int_,dex,luk;
- unsigned char slot,sex;
-
- uint32 mapip;
- uint16 mapport;
-
- struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
- struct item inventory[MAX_INVENTORY],cart[MAX_CART];
- struct storage_data storage;
- struct s_skill skill[MAX_SKILL];
-
- struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
+ int char_id;
+ int account_id;
+ int partner_id;
+ int father;
+ int mother;
+ int child;
+
+ unsigned int base_exp,job_exp;
+ int zeny;
+
+ short class_;
+ unsigned int status_point,skill_point;
+ int hp,max_hp,sp,max_sp;
+ unsigned int option;
+ short manner;
+ unsigned char karma;
+ short hair,hair_color,clothes_color;
+ int party_id,guild_id,pet_id,hom_id,mer_id,ele_id;
+ int fame;
+
+ // Mercenary Guilds Rank
+ int arch_faith, arch_calls;
+ int spear_faith, spear_calls;
+ int sword_faith, sword_calls;
+
+ short weapon; // enum weapon_type
+ short shield; // view-id
+ short head_top,head_mid,head_bottom;
+ short robe;
+
+ char name[NAME_LENGTH];
+ unsigned int base_level,job_level;
+ short str,agi,vit,int_,dex,luk;
+ unsigned char slot,sex;
+
+ uint32 mapip;
+ uint16 mapport;
+
+ struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
+ struct item inventory[MAX_INVENTORY],cart[MAX_CART];
+ struct storage_data storage;
+ struct s_skill skill[MAX_SKILL];
+
+ struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
#ifdef HOTKEY_SAVING
- struct hotkey hotkeys[MAX_HOTKEYS];
+ struct hotkey hotkeys[MAX_HOTKEYS];
#endif
- bool show_equip;
- short rename;
+ bool show_equip;
+ short rename;
- time_t delete_date;
+ time_t delete_date;
};
typedef enum mail_status {
- MAIL_NEW,
- MAIL_UNREAD,
- MAIL_READ,
+ MAIL_NEW,
+ MAIL_UNREAD,
+ MAIL_READ,
} mail_status;
struct mail_message {
- int id;
- int send_id;
- char send_name[NAME_LENGTH];
- int dest_id;
- char dest_name[NAME_LENGTH];
- char title[MAIL_TITLE_LENGTH];
- char body[MAIL_BODY_LENGTH];
+ int id;
+ int send_id;
+ char send_name[NAME_LENGTH];
+ int dest_id;
+ char dest_name[NAME_LENGTH];
+ char title[MAIL_TITLE_LENGTH];
+ char body[MAIL_BODY_LENGTH];
- mail_status status;
- time_t timestamp; // marks when the message was sent
+ mail_status status;
+ time_t timestamp; // marks when the message was sent
- int zeny;
- struct item item;
+ int zeny;
+ struct item item;
};
struct mail_data {
- short amount;
- bool full;
- short unchecked, unread;
- struct mail_message msg[MAIL_MAX_INBOX];
+ short amount;
+ bool full;
+ short unchecked, unread;
+ struct mail_message msg[MAIL_MAX_INBOX];
};
struct auction_data {
- unsigned int auction_id;
- int seller_id;
- char seller_name[NAME_LENGTH];
- int buyer_id;
- char buyer_name[NAME_LENGTH];
-
- struct item item;
- // This data is required for searching, as itemdb is not read by char server
- char item_name[ITEM_NAME_LENGTH];
- short type;
-
- unsigned short hours;
- int price, buynow;
- time_t timestamp; // auction's end time
- int auction_end_timer;
+ unsigned int auction_id;
+ int seller_id;
+ char seller_name[NAME_LENGTH];
+ int buyer_id;
+ char buyer_name[NAME_LENGTH];
+
+ struct item item;
+ // This data is required for searching, as itemdb is not read by char server
+ char item_name[ITEM_NAME_LENGTH];
+ short type;
+
+ unsigned short hours;
+ int price, buynow;
+ time_t timestamp; // auction's end time
+ int auction_end_timer;
};
struct registry {
- int global_num;
- struct global_reg global[GLOBAL_REG_NUM];
- int account_num;
- struct global_reg account[ACCOUNT_REG_NUM];
- int account2_num;
- struct global_reg account2[ACCOUNT_REG2_NUM];
+ int global_num;
+ struct global_reg global[GLOBAL_REG_NUM];
+ int account_num;
+ struct global_reg account[ACCOUNT_REG_NUM];
+ int account2_num;
+ struct global_reg account2[ACCOUNT_REG2_NUM];
};
struct party_member {
- int account_id;
- int char_id;
- char name[NAME_LENGTH];
- unsigned short class_;
- unsigned short map;
- unsigned short lv;
- unsigned leader : 1,
- online : 1;
+ int account_id;
+ int char_id;
+ char name[NAME_LENGTH];
+ unsigned short class_;
+ unsigned short map;
+ unsigned short lv;
+ unsigned leader : 1,
+ online : 1;
};
struct party {
- int party_id;
- char name[NAME_LENGTH];
- unsigned char count; //Count of online characters.
- unsigned exp : 1,
- item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
- struct party_member member[MAX_PARTY];
+ int party_id;
+ char name[NAME_LENGTH];
+ unsigned char count; //Count of online characters.
+ unsigned exp : 1,
+ item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
+ struct party_member member[MAX_PARTY];
};
struct map_session_data;
struct guild_member {
- int account_id, char_id;
- short hair,hair_color,gender,class_,lv;
- uint64 exp;
- int exp_payper;
- short online,position;
- char name[NAME_LENGTH];
- struct map_session_data *sd;
- unsigned char modified;
+ int account_id, char_id;
+ short hair,hair_color,gender,class_,lv;
+ uint64 exp;
+ int exp_payper;
+ short online,position;
+ char name[NAME_LENGTH];
+ struct map_session_data *sd;
+ unsigned char modified;
};
struct guild_position {
- char name[NAME_LENGTH];
- int mode;
- int exp_mode;
- unsigned char modified;
+ char name[NAME_LENGTH];
+ int mode;
+ int exp_mode;
+ unsigned char modified;
};
struct guild_alliance {
- int opposition;
- int guild_id;
- char name[NAME_LENGTH];
+ int opposition;
+ int guild_id;
+ char name[NAME_LENGTH];
};
struct guild_expulsion {
- char name[NAME_LENGTH];
- char mes[40];
- int account_id;
+ char name[NAME_LENGTH];
+ char mes[40];
+ int account_id;
};
struct guild_skill {
- int id,lv;
+ int id,lv;
};
struct guild {
- int guild_id;
- short guild_lv, connect_member, max_member, average_lv;
- uint64 exp;
- unsigned int next_exp;
- int skill_point;
- char name[NAME_LENGTH],master[NAME_LENGTH];
- struct guild_member member[MAX_GUILD];
- struct guild_position position[MAX_GUILDPOSITION];
- char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
- int emblem_len,emblem_id;
- char emblem_data[2048];
- struct guild_alliance alliance[MAX_GUILDALLIANCE];
- struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
- struct guild_skill skill[MAX_GUILDSKILL];
-
- unsigned short save_flag; // for TXT saving
+ int guild_id;
+ short guild_lv, connect_member, max_member, average_lv;
+ uint64 exp;
+ unsigned int next_exp;
+ int skill_point;
+ char name[NAME_LENGTH],master[NAME_LENGTH];
+ struct guild_member member[MAX_GUILD];
+ struct guild_position position[MAX_GUILDPOSITION];
+ char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
+ int emblem_len,emblem_id;
+ char emblem_data[2048];
+ struct guild_alliance alliance[MAX_GUILDALLIANCE];
+ struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
+ struct guild_skill skill[MAX_GUILDSKILL];
+
+ unsigned short save_flag; // for TXT saving
};
struct guild_castle {
- int castle_id;
- int mapindex;
- char castle_name[NAME_LENGTH];
- char castle_event[NAME_LENGTH];
- int guild_id;
- int economy;
- int defense;
- int triggerE;
- int triggerD;
- int nextTime;
- int payTime;
- int createTime;
- int visibleC;
- struct {
- unsigned visible : 1;
- int id; // object id
- } guardian[MAX_GUARDIANS];
- int *temp_guardians; // ids of temporary guardians (mobs)
- int temp_guardians_max;
+ int castle_id;
+ int mapindex;
+ char castle_name[NAME_LENGTH];
+ char castle_event[NAME_LENGTH];
+ int guild_id;
+ int economy;
+ int defense;
+ int triggerE;
+ int triggerD;
+ int nextTime;
+ int payTime;
+ int createTime;
+ int visibleC;
+ struct {
+ unsigned visible : 1;
+ int id; // object id
+ } guardian[MAX_GUARDIANS];
+ int* temp_guardians; // ids of temporary guardians (mobs)
+ int temp_guardians_max;
};
struct fame_list {
- int id;
- int fame;
- char name[NAME_LENGTH];
+ int id;
+ int fame;
+ char name[NAME_LENGTH];
};
-enum { //Change Guild Infos
- GBI_EXP =1, // Guild Experience (EXP)
- GBI_GUILDLV, // Guild level
- GBI_SKILLPOINT, // Guild skillpoints
- GBI_SKILLLV, // Guild skilllv ?? seem unused
+enum { //Change Guild Infos
+ GBI_EXP =1, // Guild Experience (EXP)
+ GBI_GUILDLV, // Guild level
+ GBI_SKILLPOINT, // Guild skillpoints
+ GBI_SKILLLV, // Guild skilllv ?? seem unused
};
enum { //Change Member Infos
- GMI_POSITION =0,
- GMI_EXP,
- GMI_HAIR,
- GMI_HAIR_COLOR,
- GMI_GENDER,
- GMI_CLASS,
- GMI_LEVEL,
+ GMI_POSITION =0,
+ GMI_EXP,
+ GMI_HAIR,
+ GMI_HAIR_COLOR,
+ GMI_GENDER,
+ GMI_CLASS,
+ GMI_LEVEL,
};
enum {
- GD_SKILLBASE=10000,
- GD_APPROVAL=10000,
- GD_KAFRACONTRACT=10001,
- GD_GUARDRESEARCH=10002,
- GD_GUARDUP=10003,
- GD_EXTENSION=10004,
- GD_GLORYGUILD=10005,
- GD_LEADERSHIP=10006,
- GD_GLORYWOUNDS=10007,
- GD_SOULCOLD=10008,
- GD_HAWKEYES=10009,
- GD_BATTLEORDER=10010,
- GD_REGENERATION=10011,
- GD_RESTORE=10012,
- GD_EMERGENCYCALL=10013,
- GD_DEVELOPMENT=10014,
- GD_MAX,
+ GD_SKILLBASE=10000,
+ GD_APPROVAL=10000,
+ GD_KAFRACONTRACT=10001,
+ GD_GUARDRESEARCH=10002,
+ GD_GUARDUP=10003,
+ GD_EXTENSION=10004,
+ GD_GLORYGUILD=10005,
+ GD_LEADERSHIP=10006,
+ GD_GLORYWOUNDS=10007,
+ GD_SOULCOLD=10008,
+ GD_HAWKEYES=10009,
+ GD_BATTLEORDER=10010,
+ GD_REGENERATION=10011,
+ GD_RESTORE=10012,
+ GD_EMERGENCYCALL=10013,
+ GD_DEVELOPMENT=10014,
+ GD_MAX,
};
//These mark the ID of the jobs, as expected by the client. [Skotlex]
enum {
- JOB_NOVICE,
- JOB_SWORDMAN,
- JOB_MAGE,
- JOB_ARCHER,
- JOB_ACOLYTE,
- JOB_MERCHANT,
- JOB_THIEF,
- JOB_KNIGHT,
- JOB_PRIEST,
- JOB_WIZARD,
- JOB_BLACKSMITH,
- JOB_HUNTER,
- JOB_ASSASSIN,
- JOB_KNIGHT2,
- JOB_CRUSADER,
- JOB_MONK,
- JOB_SAGE,
- JOB_ROGUE,
- JOB_ALCHEMIST,
- JOB_BARD,
- JOB_DANCER,
- JOB_CRUSADER2,
- JOB_WEDDING,
- JOB_SUPER_NOVICE,
- JOB_GUNSLINGER,
- JOB_NINJA,
- JOB_XMAS,
- JOB_SUMMER,
- JOB_MAX_BASIC,
-
- JOB_NOVICE_HIGH = 4001,
- JOB_SWORDMAN_HIGH,
- JOB_MAGE_HIGH,
- JOB_ARCHER_HIGH,
- JOB_ACOLYTE_HIGH,
- JOB_MERCHANT_HIGH,
- JOB_THIEF_HIGH,
- JOB_LORD_KNIGHT,
- JOB_HIGH_PRIEST,
- JOB_HIGH_WIZARD,
- JOB_WHITESMITH,
- JOB_SNIPER,
- JOB_ASSASSIN_CROSS,
- JOB_LORD_KNIGHT2,
- JOB_PALADIN,
- JOB_CHAMPION,
- JOB_PROFESSOR,
- JOB_STALKER,
- JOB_CREATOR,
- JOB_CLOWN,
- JOB_GYPSY,
- JOB_PALADIN2,
-
- JOB_BABY,
- JOB_BABY_SWORDMAN,
- JOB_BABY_MAGE,
- JOB_BABY_ARCHER,
- JOB_BABY_ACOLYTE,
- JOB_BABY_MERCHANT,
- JOB_BABY_THIEF,
- JOB_BABY_KNIGHT,
- JOB_BABY_PRIEST,
- JOB_BABY_WIZARD,
- JOB_BABY_BLACKSMITH,
- JOB_BABY_HUNTER,
- JOB_BABY_ASSASSIN,
- JOB_BABY_KNIGHT2,
- JOB_BABY_CRUSADER,
- JOB_BABY_MONK,
- JOB_BABY_SAGE,
- JOB_BABY_ROGUE,
- JOB_BABY_ALCHEMIST,
- JOB_BABY_BARD,
- JOB_BABY_DANCER,
- JOB_BABY_CRUSADER2,
- JOB_SUPER_BABY,
-
- JOB_TAEKWON,
- JOB_STAR_GLADIATOR,
- JOB_STAR_GLADIATOR2,
- JOB_SOUL_LINKER,
-
- JOB_GANGSI,
- JOB_DEATH_KNIGHT,
- JOB_DARK_COLLECTOR,
-
- JOB_RUNE_KNIGHT = 4054,
- JOB_WARLOCK,
- JOB_RANGER,
- JOB_ARCH_BISHOP,
- JOB_MECHANIC,
- JOB_GUILLOTINE_CROSS,
-
- JOB_RUNE_KNIGHT_T,
- JOB_WARLOCK_T,
- JOB_RANGER_T,
- JOB_ARCH_BISHOP_T,
- JOB_MECHANIC_T,
- JOB_GUILLOTINE_CROSS_T,
-
- JOB_ROYAL_GUARD,
- JOB_SORCERER,
- JOB_MINSTREL,
- JOB_WANDERER,
- JOB_SURA,
- JOB_GENETIC,
- JOB_SHADOW_CHASER,
-
- JOB_ROYAL_GUARD_T,
- JOB_SORCERER_T,
- JOB_MINSTREL_T,
- JOB_WANDERER_T,
- JOB_SURA_T,
- JOB_GENETIC_T,
- JOB_SHADOW_CHASER_T,
-
- JOB_RUNE_KNIGHT2,
- JOB_RUNE_KNIGHT_T2,
- JOB_ROYAL_GUARD2,
- JOB_ROYAL_GUARD_T2,
- JOB_RANGER2,
- JOB_RANGER_T2,
- JOB_MECHANIC2,
- JOB_MECHANIC_T2,
-
- JOB_BABY_RUNE = 4096,
- JOB_BABY_WARLOCK,
- JOB_BABY_RANGER,
- JOB_BABY_BISHOP,
- JOB_BABY_MECHANIC,
- JOB_BABY_CROSS,
-
- JOB_BABY_GUARD,
- JOB_BABY_SORCERER,
- JOB_BABY_MINSTREL,
- JOB_BABY_WANDERER,
- JOB_BABY_SURA,
- JOB_BABY_GENETIC,
- JOB_BABY_CHASER,
-
- JOB_BABY_RUNE2,
- JOB_BABY_GUARD2,
- JOB_BABY_RANGER2,
- JOB_BABY_MECHANIC2,
-
- JOB_SUPER_NOVICE_E = 4190,
- JOB_SUPER_BABY_E,
-
- JOB_KAGEROU = 4211,
- JOB_OBORO,
-
- JOB_MAX,
+ JOB_NOVICE,
+ JOB_SWORDMAN,
+ JOB_MAGE,
+ JOB_ARCHER,
+ JOB_ACOLYTE,
+ JOB_MERCHANT,
+ JOB_THIEF,
+ JOB_KNIGHT,
+ JOB_PRIEST,
+ JOB_WIZARD,
+ JOB_BLACKSMITH,
+ JOB_HUNTER,
+ JOB_ASSASSIN,
+ JOB_KNIGHT2,
+ JOB_CRUSADER,
+ JOB_MONK,
+ JOB_SAGE,
+ JOB_ROGUE,
+ JOB_ALCHEMIST,
+ JOB_BARD,
+ JOB_DANCER,
+ JOB_CRUSADER2,
+ JOB_WEDDING,
+ JOB_SUPER_NOVICE,
+ JOB_GUNSLINGER,
+ JOB_NINJA,
+ JOB_XMAS,
+ JOB_SUMMER,
+ JOB_MAX_BASIC,
+
+ JOB_NOVICE_HIGH = 4001,
+ JOB_SWORDMAN_HIGH,
+ JOB_MAGE_HIGH,
+ JOB_ARCHER_HIGH,
+ JOB_ACOLYTE_HIGH,
+ JOB_MERCHANT_HIGH,
+ JOB_THIEF_HIGH,
+ JOB_LORD_KNIGHT,
+ JOB_HIGH_PRIEST,
+ JOB_HIGH_WIZARD,
+ JOB_WHITESMITH,
+ JOB_SNIPER,
+ JOB_ASSASSIN_CROSS,
+ JOB_LORD_KNIGHT2,
+ JOB_PALADIN,
+ JOB_CHAMPION,
+ JOB_PROFESSOR,
+ JOB_STALKER,
+ JOB_CREATOR,
+ JOB_CLOWN,
+ JOB_GYPSY,
+ JOB_PALADIN2,
+
+ JOB_BABY,
+ JOB_BABY_SWORDMAN,
+ JOB_BABY_MAGE,
+ JOB_BABY_ARCHER,
+ JOB_BABY_ACOLYTE,
+ JOB_BABY_MERCHANT,
+ JOB_BABY_THIEF,
+ JOB_BABY_KNIGHT,
+ JOB_BABY_PRIEST,
+ JOB_BABY_WIZARD,
+ JOB_BABY_BLACKSMITH,
+ JOB_BABY_HUNTER,
+ JOB_BABY_ASSASSIN,
+ JOB_BABY_KNIGHT2,
+ JOB_BABY_CRUSADER,
+ JOB_BABY_MONK,
+ JOB_BABY_SAGE,
+ JOB_BABY_ROGUE,
+ JOB_BABY_ALCHEMIST,
+ JOB_BABY_BARD,
+ JOB_BABY_DANCER,
+ JOB_BABY_CRUSADER2,
+ JOB_SUPER_BABY,
+
+ JOB_TAEKWON,
+ JOB_STAR_GLADIATOR,
+ JOB_STAR_GLADIATOR2,
+ JOB_SOUL_LINKER,
+
+ JOB_GANGSI,
+ JOB_DEATH_KNIGHT,
+ JOB_DARK_COLLECTOR,
+
+ JOB_RUNE_KNIGHT = 4054,
+ JOB_WARLOCK,
+ JOB_RANGER,
+ JOB_ARCH_BISHOP,
+ JOB_MECHANIC,
+ JOB_GUILLOTINE_CROSS,
+
+ JOB_RUNE_KNIGHT_T,
+ JOB_WARLOCK_T,
+ JOB_RANGER_T,
+ JOB_ARCH_BISHOP_T,
+ JOB_MECHANIC_T,
+ JOB_GUILLOTINE_CROSS_T,
+
+ JOB_ROYAL_GUARD,
+ JOB_SORCERER,
+ JOB_MINSTREL,
+ JOB_WANDERER,
+ JOB_SURA,
+ JOB_GENETIC,
+ JOB_SHADOW_CHASER,
+
+ JOB_ROYAL_GUARD_T,
+ JOB_SORCERER_T,
+ JOB_MINSTREL_T,
+ JOB_WANDERER_T,
+ JOB_SURA_T,
+ JOB_GENETIC_T,
+ JOB_SHADOW_CHASER_T,
+
+ JOB_RUNE_KNIGHT2,
+ JOB_RUNE_KNIGHT_T2,
+ JOB_ROYAL_GUARD2,
+ JOB_ROYAL_GUARD_T2,
+ JOB_RANGER2,
+ JOB_RANGER_T2,
+ JOB_MECHANIC2,
+ JOB_MECHANIC_T2,
+
+ JOB_BABY_RUNE = 4096,
+ JOB_BABY_WARLOCK,
+ JOB_BABY_RANGER,
+ JOB_BABY_BISHOP,
+ JOB_BABY_MECHANIC,
+ JOB_BABY_CROSS,
+
+ JOB_BABY_GUARD,
+ JOB_BABY_SORCERER,
+ JOB_BABY_MINSTREL,
+ JOB_BABY_WANDERER,
+ JOB_BABY_SURA,
+ JOB_BABY_GENETIC,
+ JOB_BABY_CHASER,
+
+ JOB_BABY_RUNE2,
+ JOB_BABY_GUARD2,
+ JOB_BABY_RANGER2,
+ JOB_BABY_MECHANIC2,
+
+ JOB_SUPER_NOVICE_E = 4190,
+ JOB_SUPER_BABY_E,
+
+ JOB_KAGEROU = 4211,
+ JOB_OBORO,
+
+ JOB_MAX,
};
enum {
- SEX_FEMALE = 0,
- SEX_MALE,
- SEX_SERVER
+ SEX_FEMALE = 0,
+ SEX_MALE,
+ SEX_SERVER
};
// sanity checks...