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+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#ifndef _MMO_H_
+#define _MMO_H_
+
+#include "cbasetypes.h"
+#include <time.h>
+
+// server->client protocol version
+// 0 - pre-?
+// 1 - ? - 0x196
+// 2 - ? - 0x78, 0x79
+// 3 - ? - 0x1c8, 0x1c9, 0x1de
+// 4 - ? - 0x1d7, 0x1d8, 0x1d9, 0x1da
+// 5 - 2003-12-18aSakexe+ - 0x1ee, 0x1ef, 0x1f0, ?0x1c4, 0x1c5?
+// 6 - 2004-03-02aSakexe+ - 0x1f4, 0x1f5
+// 7 - 2005-04-11aSakexe+ - 0x229, 0x22a, 0x22b, 0x22c
+// 20061023 - 2006-10-23aSakexe+ - 0x6b, 0x6d
+// 20070521 - 2007-05-21aSakexe+ - 0x283
+// 20070821 - 2007-08-21aSakexe+ - 0x2c5
+// 20070918 - 2007-09-18aSakexe+ - 0x2d7, 0x2d9, 0x2da
+// 20071106 - 2007-11-06aSakexe+ - 0x78, 0x7c, 0x22c
+// 20080102 - 2008-01-02aSakexe+ - 0x2ec, 0x2ed , 0x2ee
+// 20081126 - 2008-11-26aSakexe+ - 0x1a2
+// 20090408 - 2009-04-08aSakexe+ - 0x44a (dont use as it overlaps with RE client packets)
+// 20080827 - 2008-08-27aRagexeRE+ - First RE Client
+// 20081217 - 2008-12-17aRagexeRE+ - 0x6d (Note: This one still use old Char Info Packet Structure)
+// 20081218 - 2008-12-17bRagexeRE+ - 0x6d (Note: From this one client use new Char Info Packet Structure)
+// 20090603 - 2009-06-03aRagexeRE+ - 0x7d7, 0x7d8, 0x7d9, 0x7da
+// 20090617 - 2009-06-17aRagexeRE+ - 0x7d9
+// 20090922 - 2009-09-22aRagexeRE+ - 0x7e5, 0x7e7, 0x7e8, 0x7e9
+// 20091103 - 2009-11-03aRagexeRE+ - 0x7f7, 0x7f8, 0x7f9
+// 20100105 - 2010-01-05aRagexeRE+ - 0x133, 0x800, 0x801
+// 20100126 - 2010-01-26aRagexeRE+ - 0x80e
+// 20100223 - 2010-02-23aRagexeRE+ - 0x80f
+// 20100413 - 2010-04-13aRagexeRE+ - 0x6b
+// 20100629 - 2010-06-29aRagexeRE+ - 0x2d0, 0xaa, 0x2d1, 0x2d2
+// 20100721 - 2010-07-21aRagexeRE+ - 0x6b, 0x6d
+// 20100727 - 2010-07-27aRagexeRE+ - 0x6b, 0x6d
+// 20100803 - 2010-08-03aRagexeRE+ - 0x6b, 0x6d, 0x827, 0x828, 0x829, 0x82a, 0x82b, 0x82c, 0x842, 0x843
+// 20101124 - 2010-11-24aRagexeRE+ - 0x856, 0x857, 0x858
+// 20110111 - 2011-01-11aRagexeRE+ - 0x6b, 0x6d
+// 20110928 - 2011-09-28aRagexeRE+ - 0x6b, 0x6d
+// 20111025 - 2011-10-25aRagexeRE+ - 0x6b, 0x6d
+// 20120307 - 2012-03-07aRagexeRE+ - 0x970
+
+#ifndef PACKETVER
+ #define PACKETVER 20120410
+ //#define PACKETVER 20111116
+#endif
+
+//Remove/Comment this line to disable sc_data saving. [Skotlex]
+#define ENABLE_SC_SAVING
+//Remove/Comment this line to disable server-side hot-key saving support [Skotlex]
+//Note that newer clients no longer save hotkeys in the registry!
+#define HOTKEY_SAVING
+
+#if PACKETVER < 20090603
+ // (27 = 9 skills x 3 bars) (0x02b9,191)
+ #define MAX_HOTKEYS 27
+#elif PACKETVER < 20090617
+ // (36 = 9 skills x 4 bars) (0x07d9,254)
+ #define MAX_HOTKEYS 36
+#else
+ // (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
+ #define MAX_HOTKEYS 38
+#endif
+
+#define MAX_MAP_PER_SERVER 1500 // Increased to allow creation of Instance Maps
+#define MAX_INVENTORY 100
+//Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
+#define MAX_CHARS 9
+//Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
+//Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size.
+#define MAX_SLOTS 4
+//Max amount of a single stacked item
+#define MAX_AMOUNT 30000
+#define MAX_ZENY 1000000000
+#define MAX_FAME 1000000000
+#define MAX_CART 100
+#define MAX_SKILL 3100
+#define GLOBAL_REG_NUM 256 // max permanent character variables per char
+#define ACCOUNT_REG_NUM 64 // max permanent local account variables per account
+#define ACCOUNT_REG2_NUM 16 // max permanent global account variables per account
+//Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three)
+#define MAX_REG_NUM 256
+#define DEFAULT_WALK_SPEED 150
+#define MIN_WALK_SPEED 0
+#define MAX_WALK_SPEED 1000
+#define MAX_STORAGE 600
+#define MAX_GUILD_STORAGE 600
+#define MAX_PARTY 12
+#define MAX_GUILD 16+10*6 // increased max guild members +6 per 1 extension levels [Lupus]
+#define MAX_GUILDPOSITION 20 // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
+#define MAX_GUILDEXPULSION 32
+#define MAX_GUILDALLIANCE 16
+#define MAX_GUILDSKILL 15 // increased max guild skills because of new skills [Sara-chan]
+#define MAX_GUILDLEVEL 50
+#define MAX_GUARDIANS 8 //Local max per castle. [Skotlex]
+#define MAX_QUEST_DB 2200 //Max quests that the server will load
+#define MAX_QUEST_OBJECTIVES 3 //Max quest objectives for a quest
+
+// for produce
+#define MIN_ATTRIBUTE 0
+#define MAX_ATTRIBUTE 4
+#define ATTRIBUTE_NORMAL 0
+#define MIN_STAR 0
+#define MAX_STAR 3
+
+#define MAX_STATUS_TYPE 5
+
+#define WEDDING_RING_M 2634
+#define WEDDING_RING_F 2635
+
+//For character names, title names, guilds, maps, etc.
+//Includes null-terminator as it is the length of the array.
+#define NAME_LENGTH (23 + 1)
+//For item names, which tend to have much longer names.
+#define ITEM_NAME_LENGTH 50
+//For Map Names, which the client considers to be 16 in length including the .gat extension
+#define MAP_NAME_LENGTH (11 + 1)
+#define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
+
+#define MAX_FRIENDS 40
+#define MAX_MEMOPOINTS 3
+
+//Size of the fame list arrays.
+#define MAX_FAME_LIST 10
+
+//Limits to avoid ID collision with other game objects
+#define START_ACCOUNT_NUM 2000000
+#define END_ACCOUNT_NUM 100000000
+#define START_CHAR_NUM 150000
+
+//Guilds
+#define MAX_GUILDMES1 60
+#define MAX_GUILDMES2 120
+
+//Base Homun skill.
+#define HM_SKILLBASE 8001
+#define MAX_HOMUNSKILL 43
+#define MAX_HOMUNCULUS_CLASS 52 //[orn], Increased to 60 from 16 to allow new Homun-S.
+#define HM_CLASS_BASE 6001
+#define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
+
+//Mail System
+#define MAIL_MAX_INBOX 30
+#define MAIL_TITLE_LENGTH 40
+#define MAIL_BODY_LENGTH 200
+
+//Mercenary System
+#define MC_SKILLBASE 8201
+#define MAX_MERCSKILL 40
+#define MAX_MERCENARY_CLASS 44
+
+//Elemental System
+#define MAX_ELEMENTALSKILL 42
+#define EL_SKILLBASE 8401
+#define MAX_ELESKILLTREE 3
+#define MAX_ELEMENTAL_CLASS 12
+#define EL_CLASS_BASE 2114
+#define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1)
+
+enum item_types {
+ IT_HEALING = 0,
+ IT_UNKNOWN, //1
+ IT_USABLE, //2
+ IT_ETC, //3
+ IT_WEAPON, //4
+ IT_ARMOR, //5
+ IT_CARD, //6
+ IT_PETEGG, //7
+ IT_PETARMOR,//8
+ IT_UNKNOWN2,//9
+ IT_AMMO, //10
+ IT_DELAYCONSUME,//11
+ IT_CASH = 18,
+ IT_MAX
+};
+
+
+//Questlog system [Kevin] [Inkfish]
+typedef enum quest_state { Q_INACTIVE, Q_ACTIVE, Q_COMPLETE } quest_state;
+
+struct quest {
+ int quest_id;
+ unsigned int time;
+ int count[MAX_QUEST_OBJECTIVES];
+ quest_state state;
+};
+
+struct item {
+ int id;
+ short nameid;
+ short amount;
+ unsigned short equip; // location(s) where item is equipped (using enum equip_pos for bitmasking)
+ char identify;
+ char refine;
+ char attribute;
+ short card[MAX_SLOTS];
+ unsigned int expire_time;
+ char favorite;
+ uint64 unique_id;
+};
+
+struct point {
+ unsigned short map;
+ short x,y;
+};
+
+enum e_skill_flag
+{
+ SKILL_FLAG_PERMANENT,
+ SKILL_FLAG_TEMPORARY,
+ SKILL_FLAG_PLAGIARIZED,
+ SKILL_FLAG_REPLACED_LV_0, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0',
+ SKILL_FLAG_PERM_GRANTED, // permanent, granted through someway e.g. script
+ //...
+};
+
+struct s_skill {
+ unsigned short id;
+ unsigned char lv;
+ unsigned char flag; // see enum e_skill_flag
+};
+
+struct global_reg {
+ char str[32];
+ char value[256];
+};
+
+//Holds array of global registries, used by the char server and converter.
+struct accreg {
+ int account_id, char_id;
+ int reg_num;
+ struct global_reg reg[MAX_REG_NUM];
+};
+
+//For saving status changes across sessions. [Skotlex]
+struct status_change_data {
+ unsigned short type; //SC_type
+ long val1, val2, val3, val4, tick; //Remaining duration.
+};
+
+struct storage_data {
+ int storage_amount;
+ struct item items[MAX_STORAGE];
+};
+
+struct guild_storage {
+ int dirty;
+ int guild_id;
+ short storage_status;
+ short storage_amount;
+ struct item items[MAX_GUILD_STORAGE];
+ unsigned short lock;
+};
+
+struct s_pet {
+ int account_id;
+ int char_id;
+ int pet_id;
+ short class_;
+ short level;
+ short egg_id;//pet egg id
+ short equip;//pet equip name_id
+ short intimate;//pet friendly
+ short hungry;//pet hungry
+ char name[NAME_LENGTH];
+ char rename_flag;
+ char incuvate;
+};
+
+struct s_homunculus { //[orn]
+ char name[NAME_LENGTH];
+ int hom_id;
+ int char_id;
+ short class_;
+ short prev_class;
+ int hp,max_hp,sp,max_sp;
+ unsigned int intimacy; //[orn]
+ short hunger;
+ struct s_skill hskill[MAX_HOMUNSKILL]; //albator
+ short skillpts;
+ short level;
+ unsigned int exp;
+ short rename_flag;
+ short vaporize; //albator
+ int str ;
+ int agi ;
+ int vit ;
+ int int_ ;
+ int dex ;
+ int luk ;
+
+ char spiritball; //for homun S [lighta]
+};
+
+struct s_mercenary {
+ int mercenary_id;
+ int char_id;
+ short class_;
+ int hp, sp;
+ unsigned int kill_count;
+ unsigned int life_time;
+};
+
+struct s_elemental {
+ int elemental_id;
+ int char_id;
+ short class_;
+ int mode;
+ int hp, sp, max_hp, max_sp, matk, atk, atk2;
+ short hit, flee, amotion, def, mdef;
+ int life_time;
+};
+
+struct s_friend {
+ int account_id;
+ int char_id;
+ char name[NAME_LENGTH];
+};
+
+#ifdef HOTKEY_SAVING
+struct hotkey {
+ unsigned int id;
+ unsigned short lv;
+ unsigned char type; // 0: item, 1: skill
+};
+#endif
+
+struct mmo_charstatus {
+ int char_id;
+ int account_id;
+ int partner_id;
+ int father;
+ int mother;
+ int child;
+
+ unsigned int base_exp,job_exp;
+ int zeny;
+
+ short class_;
+ unsigned int status_point,skill_point;
+ int hp,max_hp,sp,max_sp;
+ unsigned int option;
+ short manner;
+ unsigned char karma;
+ short hair,hair_color,clothes_color;
+ int party_id,guild_id,pet_id,hom_id,mer_id,ele_id;
+ int fame;
+
+ // Mercenary Guilds Rank
+ int arch_faith, arch_calls;
+ int spear_faith, spear_calls;
+ int sword_faith, sword_calls;
+
+ short weapon; // enum weapon_type
+ short shield; // view-id
+ short head_top,head_mid,head_bottom;
+ short robe;
+
+ char name[NAME_LENGTH];
+ unsigned int base_level,job_level;
+ short str,agi,vit,int_,dex,luk;
+ unsigned char slot,sex;
+
+ uint32 mapip;
+ uint16 mapport;
+
+ struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
+ struct item inventory[MAX_INVENTORY],cart[MAX_CART];
+ struct storage_data storage;
+ struct s_skill skill[MAX_SKILL];
+
+ struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
+#ifdef HOTKEY_SAVING
+ struct hotkey hotkeys[MAX_HOTKEYS];
+#endif
+ bool show_equip;
+ short rename;
+
+ time_t delete_date;
+};
+
+typedef enum mail_status {
+ MAIL_NEW,
+ MAIL_UNREAD,
+ MAIL_READ,
+} mail_status;
+
+struct mail_message {
+ int id;
+ int send_id;
+ char send_name[NAME_LENGTH];
+ int dest_id;
+ char dest_name[NAME_LENGTH];
+ char title[MAIL_TITLE_LENGTH];
+ char body[MAIL_BODY_LENGTH];
+
+ mail_status status;
+ time_t timestamp; // marks when the message was sent
+
+ int zeny;
+ struct item item;
+};
+
+struct mail_data {
+ short amount;
+ bool full;
+ short unchecked, unread;
+ struct mail_message msg[MAIL_MAX_INBOX];
+};
+
+struct auction_data {
+ unsigned int auction_id;
+ int seller_id;
+ char seller_name[NAME_LENGTH];
+ int buyer_id;
+ char buyer_name[NAME_LENGTH];
+
+ struct item item;
+ // This data is required for searching, as itemdb is not read by char server
+ char item_name[ITEM_NAME_LENGTH];
+ short type;
+
+ unsigned short hours;
+ int price, buynow;
+ time_t timestamp; // auction's end time
+ int auction_end_timer;
+};
+
+struct registry {
+ int global_num;
+ struct global_reg global[GLOBAL_REG_NUM];
+ int account_num;
+ struct global_reg account[ACCOUNT_REG_NUM];
+ int account2_num;
+ struct global_reg account2[ACCOUNT_REG2_NUM];
+};
+
+struct party_member {
+ int account_id;
+ int char_id;
+ char name[NAME_LENGTH];
+ unsigned short class_;
+ unsigned short map;
+ unsigned short lv;
+ unsigned leader : 1,
+ online : 1;
+};
+
+struct party {
+ int party_id;
+ char name[NAME_LENGTH];
+ unsigned char count; //Count of online characters.
+ unsigned exp : 1,
+ item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
+ struct party_member member[MAX_PARTY];
+};
+
+struct map_session_data;
+struct guild_member {
+ int account_id, char_id;
+ short hair,hair_color,gender,class_,lv;
+ uint64 exp;
+ int exp_payper;
+ short online,position;
+ char name[NAME_LENGTH];
+ struct map_session_data *sd;
+ unsigned char modified;
+};
+
+struct guild_position {
+ char name[NAME_LENGTH];
+ int mode;
+ int exp_mode;
+ unsigned char modified;
+};
+
+struct guild_alliance {
+ int opposition;
+ int guild_id;
+ char name[NAME_LENGTH];
+};
+
+struct guild_expulsion {
+ char name[NAME_LENGTH];
+ char mes[40];
+ int account_id;
+};
+
+struct guild_skill {
+ int id,lv;
+};
+
+struct guild {
+ int guild_id;
+ short guild_lv, connect_member, max_member, average_lv;
+ uint64 exp;
+ unsigned int next_exp;
+ int skill_point;
+ char name[NAME_LENGTH],master[NAME_LENGTH];
+ struct guild_member member[MAX_GUILD];
+ struct guild_position position[MAX_GUILDPOSITION];
+ char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
+ int emblem_len,emblem_id;
+ char emblem_data[2048];
+ struct guild_alliance alliance[MAX_GUILDALLIANCE];
+ struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
+ struct guild_skill skill[MAX_GUILDSKILL];
+
+ unsigned short save_flag; // for TXT saving
+};
+
+struct guild_castle {
+ int castle_id;
+ int mapindex;
+ char castle_name[NAME_LENGTH];
+ char castle_event[NAME_LENGTH];
+ int guild_id;
+ int economy;
+ int defense;
+ int triggerE;
+ int triggerD;
+ int nextTime;
+ int payTime;
+ int createTime;
+ int visibleC;
+ struct {
+ unsigned visible : 1;
+ int id; // object id
+ } guardian[MAX_GUARDIANS];
+ int* temp_guardians; // ids of temporary guardians (mobs)
+ int temp_guardians_max;
+};
+
+struct fame_list {
+ int id;
+ int fame;
+ char name[NAME_LENGTH];
+};
+
+enum { //Change Guild Infos
+ GBI_EXP =1, // Guild Experience (EXP)
+ GBI_GUILDLV, // Guild level
+ GBI_SKILLPOINT, // Guild skillpoints
+ GBI_SKILLLV, // Guild skill_lv ?? seem unused
+};
+
+enum { //Change Member Infos
+ GMI_POSITION =0,
+ GMI_EXP,
+ GMI_HAIR,
+ GMI_HAIR_COLOR,
+ GMI_GENDER,
+ GMI_CLASS,
+ GMI_LEVEL,
+};
+
+enum {
+ GD_SKILLBASE=10000,
+ GD_APPROVAL=10000,
+ GD_KAFRACONTRACT=10001,
+ GD_GUARDRESEARCH=10002,
+ GD_GUARDUP=10003,
+ GD_EXTENSION=10004,
+ GD_GLORYGUILD=10005,
+ GD_LEADERSHIP=10006,
+ GD_GLORYWOUNDS=10007,
+ GD_SOULCOLD=10008,
+ GD_HAWKEYES=10009,
+ GD_BATTLEORDER=10010,
+ GD_REGENERATION=10011,
+ GD_RESTORE=10012,
+ GD_EMERGENCYCALL=10013,
+ GD_DEVELOPMENT=10014,
+ GD_MAX,
+};
+
+
+//These mark the ID of the jobs, as expected by the client. [Skotlex]
+enum {
+ JOB_NOVICE,
+ JOB_SWORDMAN,
+ JOB_MAGE,
+ JOB_ARCHER,
+ JOB_ACOLYTE,
+ JOB_MERCHANT,
+ JOB_THIEF,
+ JOB_KNIGHT,
+ JOB_PRIEST,
+ JOB_WIZARD,
+ JOB_BLACKSMITH,
+ JOB_HUNTER,
+ JOB_ASSASSIN,
+ JOB_KNIGHT2,
+ JOB_CRUSADER,
+ JOB_MONK,
+ JOB_SAGE,
+ JOB_ROGUE,
+ JOB_ALCHEMIST,
+ JOB_BARD,
+ JOB_DANCER,
+ JOB_CRUSADER2,
+ JOB_WEDDING,
+ JOB_SUPER_NOVICE,
+ JOB_GUNSLINGER,
+ JOB_NINJA,
+ JOB_XMAS,
+ JOB_SUMMER,
+ JOB_MAX_BASIC,
+
+ JOB_NOVICE_HIGH = 4001,
+ JOB_SWORDMAN_HIGH,
+ JOB_MAGE_HIGH,
+ JOB_ARCHER_HIGH,
+ JOB_ACOLYTE_HIGH,
+ JOB_MERCHANT_HIGH,
+ JOB_THIEF_HIGH,
+ JOB_LORD_KNIGHT,
+ JOB_HIGH_PRIEST,
+ JOB_HIGH_WIZARD,
+ JOB_WHITESMITH,
+ JOB_SNIPER,
+ JOB_ASSASSIN_CROSS,
+ JOB_LORD_KNIGHT2,
+ JOB_PALADIN,
+ JOB_CHAMPION,
+ JOB_PROFESSOR,
+ JOB_STALKER,
+ JOB_CREATOR,
+ JOB_CLOWN,
+ JOB_GYPSY,
+ JOB_PALADIN2,
+
+ JOB_BABY,
+ JOB_BABY_SWORDMAN,
+ JOB_BABY_MAGE,
+ JOB_BABY_ARCHER,
+ JOB_BABY_ACOLYTE,
+ JOB_BABY_MERCHANT,
+ JOB_BABY_THIEF,
+ JOB_BABY_KNIGHT,
+ JOB_BABY_PRIEST,
+ JOB_BABY_WIZARD,
+ JOB_BABY_BLACKSMITH,
+ JOB_BABY_HUNTER,
+ JOB_BABY_ASSASSIN,
+ JOB_BABY_KNIGHT2,
+ JOB_BABY_CRUSADER,
+ JOB_BABY_MONK,
+ JOB_BABY_SAGE,
+ JOB_BABY_ROGUE,
+ JOB_BABY_ALCHEMIST,
+ JOB_BABY_BARD,
+ JOB_BABY_DANCER,
+ JOB_BABY_CRUSADER2,
+ JOB_SUPER_BABY,
+
+ JOB_TAEKWON,
+ JOB_STAR_GLADIATOR,
+ JOB_STAR_GLADIATOR2,
+ JOB_SOUL_LINKER,
+
+ JOB_GANGSI,
+ JOB_DEATH_KNIGHT,
+ JOB_DARK_COLLECTOR,
+
+ JOB_RUNE_KNIGHT = 4054,
+ JOB_WARLOCK,
+ JOB_RANGER,
+ JOB_ARCH_BISHOP,
+ JOB_MECHANIC,
+ JOB_GUILLOTINE_CROSS,
+
+ JOB_RUNE_KNIGHT_T,
+ JOB_WARLOCK_T,
+ JOB_RANGER_T,
+ JOB_ARCH_BISHOP_T,
+ JOB_MECHANIC_T,
+ JOB_GUILLOTINE_CROSS_T,
+
+ JOB_ROYAL_GUARD,
+ JOB_SORCERER,
+ JOB_MINSTREL,
+ JOB_WANDERER,
+ JOB_SURA,
+ JOB_GENETIC,
+ JOB_SHADOW_CHASER,
+
+ JOB_ROYAL_GUARD_T,
+ JOB_SORCERER_T,
+ JOB_MINSTREL_T,
+ JOB_WANDERER_T,
+ JOB_SURA_T,
+ JOB_GENETIC_T,
+ JOB_SHADOW_CHASER_T,
+
+ JOB_RUNE_KNIGHT2,
+ JOB_RUNE_KNIGHT_T2,
+ JOB_ROYAL_GUARD2,
+ JOB_ROYAL_GUARD_T2,
+ JOB_RANGER2,
+ JOB_RANGER_T2,
+ JOB_MECHANIC2,
+ JOB_MECHANIC_T2,
+
+ JOB_BABY_RUNE = 4096,
+ JOB_BABY_WARLOCK,
+ JOB_BABY_RANGER,
+ JOB_BABY_BISHOP,
+ JOB_BABY_MECHANIC,
+ JOB_BABY_CROSS,
+
+ JOB_BABY_GUARD,
+ JOB_BABY_SORCERER,
+ JOB_BABY_MINSTREL,
+ JOB_BABY_WANDERER,
+ JOB_BABY_SURA,
+ JOB_BABY_GENETIC,
+ JOB_BABY_CHASER,
+
+ JOB_BABY_RUNE2,
+ JOB_BABY_GUARD2,
+ JOB_BABY_RANGER2,
+ JOB_BABY_MECHANIC2,
+
+ JOB_SUPER_NOVICE_E = 4190,
+ JOB_SUPER_BABY_E,
+
+ JOB_KAGEROU = 4211,
+ JOB_OBORO,
+
+ JOB_MAX,
+};
+
+enum {
+ SEX_FEMALE = 0,
+ SEX_MALE,
+ SEX_SERVER
+};
+
+// sanity checks...
+#if MAX_ZENY > INT_MAX
+#error MAX_ZENY is too big
+#endif
+
+#endif /* _MMO_H_ */