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-rw-r--r--src/common/mmo.h403
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diff --git a/src/common/mmo.h b/src/common/mmo.h
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+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#ifndef _MMO_H_
+#define _MMO_H_
+
+#include <time.h>
+#include "utils.h" // _WIN32
+
+#if ! defined(Assert)
+#if defined(RELEASE)
+#define Assert(EX)
+#else
+// extern "C" {
+#include <assert.h>
+// }
+#ifndef DEFCPP
+#if defined(_WIN32) && !defined(MINGW)
+#include <crtdbg.h>
+#endif
+#endif
+#define Assert(EX) assert(EX)
+#endif
+#endif /* ! defined(Assert) */
+
+#ifdef CYGWIN
+// txtやlogなどの書き出すファイルの改行コード
+#define RETCODE "\r\n" // (CR/LF:Windows系)
+#else
+#define RETCODE "\n" // (LF:Unix系)
+#endif
+
+#define RET RETCODE
+
+#define FIFOSIZE_SERVERLINK 256*1024
+
+// set to 0 to not check IP of player between each server.
+// set to another value if you want to check (1)
+#define CMP_AUTHFIFO_IP 1
+
+#define CMP_AUTHFIFO_LOGIN2 1
+
+//Remove/Comment this line to disable sc_data saving. [Skotlex]
+#define ENABLE_SC_SAVING
+
+#define MAX_MAP_PER_SERVER 1024
+#define MAX_INVENTORY 100
+//Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
+//Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size.
+#define MAX_SLOTS 4
+#define MAX_AMOUNT 30000
+#define MAX_ZENY 1000000000
+#define MAX_FAME 1000000000
+#define MAX_CART 100
+#define MAX_SKILL 1100 // Bumped to 1100 for new quest skills, will need to further increase one day... [DracoRPG]
+#define GLOBAL_REG_NUM 96
+#define ACCOUNT_REG_NUM 32
+#define ACCOUNT_REG2_NUM 16
+//Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three)
+#define MAX_REG_NUM 96
+#define DEFAULT_WALK_SPEED 150
+#define MIN_WALK_SPEED 0
+#define MAX_WALK_SPEED 1000
+#define MAX_STORAGE 300
+#define MAX_GUILD_STORAGE 1000
+#define MAX_PARTY 12
+#define MAX_GUILD 16+10*6 // increased max guild members +6 per 1 extension levels [Lupus]
+#define MAX_GUILDPOSITION 20 // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
+#define MAX_GUILDEXPLUSION 32
+#define MAX_GUILDALLIANCE 16
+#define MAX_GUILDSKILL 15 // increased max guild skills because of new skills [Sara-chan]
+#define MAX_GUILDCASTLE 24 // increased to include novice castles [Valaris]
+#define MAX_GUILDLEVEL 50
+#define MAX_GUARDIANS 8 //Local max per castle. [Skotlex]
+
+#define MIN_HAIR_STYLE battle_config.min_hair_style
+#define MAX_HAIR_STYLE battle_config.max_hair_style
+#define MIN_HAIR_COLOR battle_config.min_hair_color
+#define MAX_HAIR_COLOR battle_config.max_hair_color
+#define MIN_CLOTH_COLOR battle_config.min_cloth_color
+#define MAX_CLOTH_COLOR battle_config.max_cloth_color
+
+// for produce
+#define MIN_ATTRIBUTE 0
+#define MAX_ATTRIBUTE 4
+#define ATTRIBUTE_NORMAL 0
+#define MIN_STAR 0
+#define MAX_STAR 3
+
+#define MIN_PORTAL_MEMO 0
+#define MAX_PORTAL_MEMO 2
+
+#define MAX_STATUS_TYPE 5
+
+#define WEDDING_RING_M 2634
+#define WEDDING_RING_F 2635
+
+//For character names, title names, guilds, maps, etc.
+//Includes null-terminator as it is the length of the array.
+#define NAME_LENGTH 24
+//For item names, which tend to have much longer names.
+#define ITEM_NAME_LENGTH 24
+//For Map Names, which the client considers to be 16 in length
+#define MAP_NAME_LENGTH 16
+
+#define MAX_FRIENDS 40
+#define MAX_MEMOPOINTS 10
+
+//These max values can be exceeded and the char/map servers will update them with no problems
+//These are just meant to minimize the updating needed between char/map servers as players login.
+//Room for initial 10K accounts
+#define DEFAULT_MAX_ACCOUNT_ID 2010000
+//Room for initial 100k characters
+#define DEFAULT_MAX_CHAR_ID 250000
+
+#define CHAR_CONF_NAME "conf/char_athena.conf"
+
+struct item {
+ int id;
+ short nameid;
+ short amount;
+ unsigned short equip;
+ char identify;
+ char refine;
+ char attribute;
+ short card[MAX_SLOTS];
+};
+
+struct point{
+ unsigned short map;
+ short x,y;
+};
+
+struct skill {
+ unsigned short id,lv,flag;
+};
+
+struct global_reg {
+ char str[32];
+ char value[256]; // [zBuffer]
+};
+
+//For saving status changes across sessions. [Skotlex]
+struct status_change_data {
+ unsigned short type; //SC_type
+ int val1, val2, val3, val4, tick; //Remaining duration.
+};
+
+struct s_pet {
+ int account_id;
+ int char_id;
+ int pet_id;
+ short class_;
+ short level;
+ short egg_id;//pet egg id
+ short equip;//pet equip name_id
+ short intimate;//pet friendly
+ short hungry;//pet hungry
+ char name[NAME_LENGTH];
+ char rename_flag;
+ char incuvate;
+};
+
+struct friend {
+ int account_id;
+ int char_id;
+ char name[NAME_LENGTH];
+};
+
+struct mmo_charstatus {
+ int char_id;
+ int account_id;
+ int partner_id;
+ int father;
+ int mother;
+ int child;
+
+ int base_exp,job_exp,zeny;
+
+ short class_;
+ short status_point,skill_point;
+ int hp,max_hp,sp,max_sp;
+ short option,manner;
+ unsigned char karma;
+ short hair,hair_color,clothes_color;
+ int party_id,guild_id,pet_id;
+ int fame;
+
+ short weapon,shield;
+ short head_top,head_mid,head_bottom;
+
+ char name[NAME_LENGTH];
+ unsigned int base_level,job_level;
+ short str,agi,vit,int_,dex,luk;
+ unsigned char char_num,sex;
+
+ unsigned long mapip;
+ unsigned int mapport;
+
+ struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
+ struct item inventory[MAX_INVENTORY],cart[MAX_CART];
+ struct skill skill[MAX_SKILL];
+
+ struct friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
+};
+
+struct registry {
+ int global_num;
+ struct global_reg global[GLOBAL_REG_NUM];
+ int account_num;
+ struct global_reg account[ACCOUNT_REG_NUM];
+ int account2_num;
+ struct global_reg account2[ACCOUNT_REG2_NUM];
+};
+
+struct storage {
+ int dirty;
+ int account_id;
+ short storage_status;
+ short storage_amount;
+ struct item storage_[MAX_STORAGE];
+};
+
+struct guild_storage {
+ int dirty;
+ int guild_id;
+ short storage_status;
+ short storage_amount;
+ struct item storage_[MAX_GUILD_STORAGE];
+};
+
+struct map_session_data;
+
+struct gm_account {
+ int account_id;
+ int level;
+};
+
+struct party_member {
+ int account_id;
+ int char_id;
+ char name[NAME_LENGTH];
+ struct map_session_data *sd;
+ unsigned short map;
+ unsigned short lv;
+ unsigned leader : 1,
+ online : 1;
+};
+
+struct party {
+ int party_id;
+ char name[NAME_LENGTH];
+ unsigned exp : 1,
+ item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
+ short itemc; //For item sharing through round-robin, holds last item receiver.
+ struct party_member member[MAX_PARTY];
+};
+
+struct guild_member {
+ int account_id, char_id;
+ short hair,hair_color,gender,class_,lv;
+ int exp,exp_payper;
+ short online,position;
+ int rsv1,rsv2;
+ char name[NAME_LENGTH];
+ struct map_session_data *sd;
+};
+
+struct guild_position {
+ char name[NAME_LENGTH];
+ int mode;
+ int exp_mode;
+};
+
+struct guild_alliance {
+ int opposition;
+ int guild_id;
+ char name[NAME_LENGTH];
+};
+
+struct guild_explusion {
+ char name[NAME_LENGTH];
+ char mes[40];
+ char acc[40];
+ int account_id;
+ int rsv1,rsv2,rsv3;
+};
+
+struct guild_skill {
+ int id,lv;
+};
+
+struct guild {
+ int guild_id;
+ short guild_lv, connect_member, max_member, average_lv;
+ int exp,next_exp,skill_point;
+#ifdef TXT_ONLY
+ //FIXME: Gotta remove this variable completely, but doing so screws up the format of the txt save file...
+ int castle_id;
+#endif
+ char name[NAME_LENGTH],master[NAME_LENGTH];
+ struct guild_member member[MAX_GUILD];
+ struct guild_position position[MAX_GUILDPOSITION];
+ char mes1[60],mes2[120];
+ int emblem_len,emblem_id;
+ char emblem_data[2048];
+ struct guild_alliance alliance[MAX_GUILDALLIANCE];
+ struct guild_explusion explusion[MAX_GUILDEXPLUSION];
+ struct guild_skill skill[MAX_GUILDSKILL];
+#ifndef TXT_ONLY
+ unsigned char save_flag;
+#endif
+};
+
+struct guild_castle {
+ int castle_id;
+ char map_name[MAP_NAME_LENGTH];
+ char castle_name[NAME_LENGTH];
+ char castle_event[NAME_LENGTH];
+ int guild_id;
+ int economy;
+ int defense;
+ int triggerE;
+ int triggerD;
+ int nextTime;
+ int payTime;
+ int createTime;
+ int visibleC;
+ struct {
+ unsigned visible : 1;
+ int hp;
+ int id;
+ } guardian[MAX_GUARDIANS]; //New simplified structure. [Skotlex]
+};
+struct square {
+ int val1[5];
+ int val2[5];
+};
+
+struct fame_list {
+ int id;
+ int fame;
+ char name[NAME_LENGTH];
+};
+
+enum {
+ GBI_EXP =1, // ギルドのEXP
+ GBI_GUILDLV, // ギルドのLv
+ GBI_SKILLPOINT, // ギルドのスキルポイント
+ GBI_SKILLLV, // ギルドスキルLv
+};
+
+enum {
+ GMI_POSITION =0, // メンバーの役職変更
+ GMI_EXP,
+ GMI_HAIR,
+ GMI_HAIR_COLOR,
+ GMI_GENDER,
+ GMI_CLASS,
+ GMI_LEVEL,
+};
+
+enum {
+ GD_SKILLBASE=10000,
+ GD_APPROVAL=10000,
+ GD_KAFRACONTRACT=10001,
+ GD_GUARDIANRESEARCH=10002,
+ GD_GUARDUP=10003,
+ GD_EXTENSION=10004,
+ GD_GLORYGUILD=10005,
+ GD_LEADERSHIP=10006,
+ GD_GLORYWOUNDS=10007,
+ GD_SOULCOLD=10008,
+ GD_HAWKEYES=10009,
+ GD_BATTLEORDER=10010,
+ GD_REGENERATION=10011,
+ GD_RESTORE=10012,
+ GD_EMERGENCYCALL=10013,
+ GD_DEVELOPMENT=10014,
+};
+
+#ifndef __WIN32
+ #ifndef strcmpi
+ #define strcmpi strcasecmp
+ #endif
+ #ifndef stricmp
+ #define stricmp strcasecmp
+ #endif
+ #ifndef strncmpi
+ #define strncmpi strncasecmp
+ #endif
+ #ifndef strnicmp
+ #define strnicmp strncasecmp
+ #endif
+#else
+ #define snprintf _snprintf
+ #define vsnprintf _vsnprintf
+ #ifndef strncmpi
+ #define strncmpi strnicmp
+ #endif
+#endif
+
+#endif // _MMO_H_