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-rw-r--r--src/common/mmo.h68
1 files changed, 68 insertions, 0 deletions
diff --git a/src/common/mmo.h b/src/common/mmo.h
index a2080d900..ef87e2c7e 100644
--- a/src/common/mmo.h
+++ b/src/common/mmo.h
@@ -125,29 +125,69 @@
//Official Limit: 2.1b ( the var that stores the money doesn't go much higher than this by default )
#define MAX_BANK_ZENY INT_MAX
+#ifndef MAX_LEVEL
#define MAX_LEVEL 175
+#endif
#define MAX_FAME 1000000000
#define MAX_CART 100
+#ifndef MAX_SKILL
#define MAX_SKILL 1478
+#endif
+#ifndef MAX_SKILL_ID
#define MAX_SKILL_ID 10015 // [Ind/Hercules] max used skill ID
+#endif
+#ifndef MAX_SKILL_TREE
// Update this max as necessary. 86 is the value needed for Expanded Super Novice.
#define MAX_SKILL_TREE 86
+#endif
+#ifndef DEFAULT_WALK_SPEED
#define DEFAULT_WALK_SPEED 150
+#endif
+#ifndef MIN_WALK_SPEED
#define MIN_WALK_SPEED 20 /* below 20 clips animation */
+#endif
+#ifndef MAX_WALK_SPEED
#define MAX_WALK_SPEED 1000
+#endif
+#ifndef MAX_STORAGE
#define MAX_STORAGE 600
+#endif
+#ifndef MAX_GUILD_STORAGE
#define MAX_GUILD_STORAGE 600
+#endif
+#ifndef MAX_PARTY
#define MAX_PARTY 12
+#endif
+#ifndef BASE_GUILD_SIZE
#define BASE_GUILD_SIZE 16 // Base guild members (without GD_EXTENSION)
+#endif
+#ifndef MAX_GUILD
#define MAX_GUILD (BASE_GUILD_SIZE+10*6) // Increased max guild members +6 per 1 extension levels [Lupus]
+#endif
+#ifndef MAX_GUILDPOSITION
#define MAX_GUILDPOSITION 20 // Increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
+#endif
+#ifndef MAX_GUILDEXPULSION
#define MAX_GUILDEXPULSION 32
+#endif
+#ifndef MAX_GUILDALLIANCE
#define MAX_GUILDALLIANCE 16
+#endif
+#ifndef MAX_GUILDSKILL
#define MAX_GUILDSKILL 15 // Increased max guild skills because of new skills [Sara-chan]
+#endif
+#ifndef MAX_GUILDLEVEL
#define MAX_GUILDLEVEL 50
+#endif
+#ifndef MAX_GUARDIANS
#define MAX_GUARDIANS 8 // Local max per castle. [Skotlex]
+#endif
+#ifndef MAX_QUEST_OBJECTIVES
#define MAX_QUEST_OBJECTIVES 3 // Max quest objectives for a quest
+#endif
+#ifndef MAX_START_ITEMS
#define MAX_START_ITEMS 32 // Max number of items allowed to be given to a char whenever it's created. [mkbu95]
+#endif
// for produce
#define MIN_ATTRIBUTE 0
@@ -170,7 +210,9 @@
#define MAP_NAME_LENGTH (11 + 1)
#define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
+#ifndef MAX_FRIENDS
#define MAX_FRIENDS 40
+#endif
#define MAX_MEMOPOINTS 3
// Size of the fame list arrays.
@@ -186,8 +228,12 @@
#define MAX_GUILDMES2 120
// Base Homun skill.
+#ifndef HM_SKILLBASE
#define HM_SKILLBASE 8001
+#endif
+#ifndef MAX_HOMUNSKILL
#define MAX_HOMUNSKILL 43
+#endif
// Mail System
#define MAIL_MAX_INBOX 30
@@ -195,13 +241,23 @@
#define MAIL_BODY_LENGTH 200
// Mercenary System
+#ifndef MC_SKILLBASE
#define MC_SKILLBASE 8201
+#endif
+#ifndef MAX_MERCSKILL
#define MAX_MERCSKILL 40
+#endif
// Elemental System
+#ifndef MAX_ELEMENTALSKILL
#define MAX_ELEMENTALSKILL 42
+#endif
+#ifndef EL_SKILLBASE
#define EL_SKILLBASE 8401
+#endif
+#ifndef MAX_ELESKILLTREE
#define MAX_ELESKILLTREE 3
+#endif
// The following system marks a different job ID system used by the map server,
// which makes a lot more sense than the normal one. [Skotlex]
@@ -233,7 +289,9 @@ enum item_types {
IT_AMMO, //10
IT_DELAYCONSUME,//11
IT_CASH = 18,
+#ifndef IT_MAX
IT_MAX
+#endif
};
#define INDEX_NOT_FOUND (-1) ///< Used as invalid/failure value in various functions that return an index
@@ -325,7 +383,9 @@ enum e_item_bound_type {
IBT_GUILD = 0x2,
IBT_PARTY = 0x3,
IBT_CHARACTER = 0x4,
+#ifndef IBT_MAX
IBT_MAX = 0x4,
+#endif
};
enum {
@@ -772,7 +832,9 @@ enum {
GD_RESTORE=10012,
GD_EMERGENCYCALL=10013,
GD_DEVELOPMENT=10014,
+#ifndef GD_MAX
GD_MAX,
+#endif
};
//These mark the ID of the jobs, as expected by the client. [Skotlex]
@@ -929,7 +991,9 @@ enum {
JOB_OBORO,
JOB_REBELLION = 4215,
+#ifndef JOB_MAX
JOB_MAX,
+#endif
};
//Total number of classes (for data storage)
@@ -966,7 +1030,9 @@ enum weapon_type {
W_GRENADE, //21
W_HUUMA, //22
W_2HSTAFF, //23
+#ifndef MAX_SINGLE_WEAPON_TYPE
MAX_SINGLE_WEAPON_TYPE,
+#endif
// dual-wield constants
W_DOUBLE_DD, ///< 2 daggers
W_DOUBLE_SS, ///< 2 swords
@@ -974,7 +1040,9 @@ enum weapon_type {
W_DOUBLE_DS, ///< dagger + sword
W_DOUBLE_DA, ///< dagger + axe
W_DOUBLE_SA, ///< sword + axe
+#ifndef MAX_WEAPON_TYPE
MAX_WEAPON_TYPE,
+#endif
};
enum ammo_type {