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-rw-r--r--src/char_sql/char.c71
1 files changed, 25 insertions, 46 deletions
diff --git a/src/char_sql/char.c b/src/char_sql/char.c
index 9929be3a7..7cf41eec9 100644
--- a/src/char_sql/char.c
+++ b/src/char_sql/char.c
@@ -2822,6 +2822,8 @@ int parse_frommap(int fd)
char type = RFIFOB(fd, 10);
int size;
struct fame_list* list;
+ int player_pos;
+ int fame_pos;
switch(type)
{
@@ -2830,56 +2832,33 @@ int parse_frommap(int fd)
case 3: size = fame_list_size_taekwon; list = taekwon_fame_list; break;
default: size = 0; list = NULL; break;
}
- if( size == 0 )
- {// No list
- RFIFOSKIP(fd,11);
- break;
+
+ ARR_FIND(0, size, player_pos, list[player_pos].id == cid);
+ ARR_FIND(0, size, fame_pos, list[fame_pos].fame <= fame);
+
+ if( player_pos == size && fame_pos == size )
+ ;// not on list and not enough fame to get on it
+ else if( fame_pos == player_pos )
+ {// same position
+ list[player_pos].fame = fame;
+ char_update_fame_list(type, player_pos, fame);
}
- for( i = 0; i < size; ++i )
- {
- if( list[i].id != cid )
- continue;
- // player found, update position
- if( i > 0 && fame >= list[i - 1].fame )
- {// moved up
- struct fame_list entry;
- int t;
- for( t = 0; fame < list[t].fame ; ++t )
- ;// get target position (always < i)
- memcpy(&entry, &list[i], sizeof(struct fame_list));
- entry.fame = fame;
- memmove(&list[t + 1], &list[t], (t - i)*sizeof(struct fame_list));
- memcpy(&list[t], &entry, sizeof(struct fame_list));
- char_send_fame_list(-1);
- }
- else if( i < size - 1 && fame < list[i + 1].fame )
- {// moved down - always stays in the list
- struct fame_list entry;
- int t;
- for( t = i + 2; t < size && fame < list[t].fame ; ++t )
- ;// get target position
- --t;
- memcpy(&entry, &list[i], sizeof(struct fame_list));
- entry.fame = fame;
- memmove(&list[i], &list[i + 1], (t - i)*sizeof(struct fame_list));
- memcpy(&list[t], &entry, sizeof(struct fame_list));
- char_send_fame_list(-1);
+ else
+ {// move in the list
+ if( player_pos == size )
+ {// new ranker - not in the list
+ ARR_MOVE(size - 1, fame_pos, list, struct fame_list);
+ list[fame_pos].id = cid;
+ list[fame_pos].fame = fame;
+ char_loadName(cid, list[fame_pos].name);
}
else
- {// same position
- list[i].fame = fame;
- char_update_fame_list(type, i, fame);
+ {// already in the list
+ if( fame_pos == size )
+ --fame_pos;// move to the end of the list
+ ARR_MOVE(player_pos, fame_pos, list, struct fame_list);
+ list[fame_pos].fame = fame;
}
- break;
- }
-
- if( i == size && fame >= list[size - 1].fame )
- {// not on list and has enough fame
- for( i = 0; fame < list[i].fame; ++i )
- ;// get target position
- list[i].id = cid;
- list[i].fame = fame;
- char_loadName(list[i].id, list[i].name);
char_send_fame_list(-1);
}