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-rw-r--r--src/char_sql/itemdb.c28
1 files changed, 4 insertions, 24 deletions
diff --git a/src/char_sql/itemdb.c b/src/char_sql/itemdb.c
index a8148f866..e3d37ca85 100644
--- a/src/char_sql/itemdb.c
+++ b/src/char_sql/itemdb.c
@@ -26,29 +26,9 @@ static struct dbt* item_db;
static void* create_item(DBKey key, va_list args) {
struct item_data *id;
int nameid = key.i;
-
CREATE(id, struct item_data, 1);
- id->nameid = nameid;
- if(nameid>500 && nameid<600)
- id->type=0; //heal item
- else if(nameid>600 && nameid<700)
- id->type=2; //use item
- else if((nameid>700 && nameid<1100) ||
- (nameid>7000 && nameid<8000))
- id->type=3; //correction
- else if(nameid>=1750 && nameid<1771)
- id->type=10; //arrow
- else if(nameid>1100 && nameid<2000)
- id->type=4; //weapon
- else if((nameid>2100 && nameid<3000) ||
- (nameid>5000 && nameid<6000))
- id->type=5; //armor
- else if(nameid>4000 && nameid<5000)
- id->type=6; //card
- else if(nameid>9000 && nameid<10000)
- id->type=7; //egg
- else if(nameid>10000)
- id->type=8; //petequip
+ id->nameid = nameid;
+ id->type = IT_ETC;
return id;
}
/*==========================================
@@ -67,7 +47,7 @@ struct item_data* itemdb_search(int nameid)
int itemdb_isequip(int nameid)
{
int type=itemdb_type(nameid);
- if(type==0 || type==2 || type==3 || type==6 || type==10)
+ if(type==IT_HEALING || type==IT_USABLE || type==IT_ETC || type==IT_CARD || type==IT_AMMO)
return 0;
return 1;
}
@@ -79,7 +59,7 @@ int itemdb_isequip2(struct item_data *data)
{
if(data) {
int type=data->type;
- if(type==0 || type==2 || type==3 || type==6 || type==10)
+ if(type==IT_HEALING || type==IT_USABLE || type==IT_ETC || type==IT_CARD || type==IT_AMMO)
return 0;
else
return 1;