diff options
Diffstat (limited to 'src/char_sql/int_guild.c')
-rw-r--r-- | src/char_sql/int_guild.c | 2018 |
1 files changed, 0 insertions, 2018 deletions
diff --git a/src/char_sql/int_guild.c b/src/char_sql/int_guild.c deleted file mode 100644 index 7b467f92a..000000000 --- a/src/char_sql/int_guild.c +++ /dev/null @@ -1,2018 +0,0 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL -// For more information, see LICENCE in the main folder - -#include "../common/cbasetypes.h" -#include "../common/mmo.h" -#include "../common/malloc.h" -#include "../common/socket.h" -#include "../common/db.h" -#include "../common/showmsg.h" -#include "../common/strlib.h" -#include "../common/timer.h" -#include "char.h" -#include "inter.h" -#include "int_guild.h" - -#include <string.h> -#include <stdio.h> -#include <stdlib.h> - -#define GS_MEMBER_UNMODIFIED 0x00 -#define GS_MEMBER_MODIFIED 0x01 -#define GS_MEMBER_NEW 0x02 - -#define GS_POSITION_UNMODIFIED 0x00 -#define GS_POSITION_MODIFIED 0x01 - -// LSB = 0 => Alliance, LSB = 1 => Opposition -#define GUILD_ALLIANCE_TYPE_MASK 0x01 -#define GUILD_ALLIANCE_REMOVE 0x08 - -static const char dataToHex[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'}; - -#ifndef TXT_SQL_CONVERT -//Guild cache -static DBMap* guild_db_; // int guild_id -> struct guild* - -struct guild_castle castles[MAX_GUILDCASTLE]; - -static unsigned int guild_exp[100]; - -int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes); -int mapif_guild_broken(int guild_id,int flag); -static bool guild_check_empty(struct guild *g); -int guild_calcinfo(struct guild *g); -int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len); -int mapif_guild_info(int fd,struct guild *g); -int guild_break_sub(int key,void *data,va_list ap); -int inter_guild_tosql(struct guild *g,int flag); - -static int guild_save_timer(int tid, unsigned int tick, int id, intptr_t data) -{ - static int last_id = 0; //To know in which guild we were. - int state = 0; //0: Have not reached last guild. 1: Reached last guild, ready for save. 2: Some guild saved, don't do further saving. - DBIterator* iter; - DBKey key; - struct guild* g; - - if( last_id == 0 ) //Save the first guild in the list. - state = 1; - - iter = guild_db_->iterator(guild_db_); - for( g = (struct guild*)iter->first(iter,&key); iter->exists(iter); g = (struct guild*)iter->next(iter,&key) ) - { - if( state == 0 && g->guild_id == last_id ) - state++; //Save next guild in the list. - else - if( state == 1 && g->save_flag&GS_MASK ) - { - inter_guild_tosql(g, g->save_flag&GS_MASK); - g->save_flag &= ~GS_MASK; - - //Some guild saved. - last_id = g->guild_id; - state++; - } - - if( g->save_flag == GS_REMOVE ) - {// Nothing to save, guild is ready for removal. - if (save_log) - ShowInfo("Guild Unloaded (%d - %s)\n", g->guild_id, g->name); - db_remove(guild_db_, key); - } - } - iter->destroy(iter); - - if( state != 2 ) //Reached the end of the guild db without saving. - last_id = 0; //Reset guild saved, return to beginning. - - state = guild_db_->size(guild_db_); - if( state < 1 ) state = 1; //Calculate the time slot for the next save. - add_timer(tick + autosave_interval/state, guild_save_timer, 0, 0); - return 0; -} - -int inter_guild_removemember_tosql(int account_id, int char_id) -{ - if( SQL_ERROR == Sql_Query(sql_handle, "DELETE from `%s` where `account_id` = '%d' and `char_id` = '%d'", guild_member_db, account_id, char_id) ) - Sql_ShowDebug(sql_handle); - if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id` = '0' WHERE `char_id` = '%d'", char_db, char_id) ) - Sql_ShowDebug(sql_handle); - return 0; -} -#endif //TXT_SQL_CONVERT - -// Save guild into sql -int inter_guild_tosql(struct guild *g,int flag) -{ - // Table guild (GS_BASIC_MASK) - // GS_EMBLEM `emblem_len`,`emblem_id`,`emblem_data` - // GS_CONNECT `connect_member`,`average_lv` - // GS_MES `mes1`,`mes2` - // GS_LEVEL `guild_lv`,`max_member`,`exp`,`next_exp`,`skill_point` - // GS_BASIC `name`,`master`,`char_id` - - // GS_MEMBER `guild_member` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name`) - // GS_POSITION `guild_position` (`guild_id`,`position`,`name`,`mode`,`exp_mode`) - // GS_ALLIANCE `guild_alliance` (`guild_id`,`opposition`,`alliance_id`,`name`) - // GS_EXPULSION `guild_expulsion` (`guild_id`,`account_id`,`name`,`mes`) - // GS_SKILL `guild_skill` (`guild_id`,`id`,`lv`) - - // temporary storage for str convertion. They must be twice the size of the - // original string to ensure no overflows will occur. [Skotlex] - char t_info[256]; - char esc_name[NAME_LENGTH*2+1]; - char esc_master[NAME_LENGTH*2+1]; - char new_guild = 0; - int i=0; - - if (g->guild_id<=0 && g->guild_id != -1) return 0; - -#ifdef NOISY - ShowInfo("Save guild request ("CL_BOLD"%d"CL_RESET" - flag 0x%x).",g->guild_id, flag); -#endif - - Sql_EscapeStringLen(sql_handle, esc_name, g->name, strnlen(g->name, NAME_LENGTH)); - Sql_EscapeStringLen(sql_handle, esc_master, g->master, strnlen(g->master, NAME_LENGTH)); - *t_info = '\0'; - -#ifndef TXT_SQL_CONVERT - // Insert a new guild the guild - if (flag&GS_BASIC && g->guild_id == -1) - { - strcat(t_info, " guild_create"); - - // Create a new guild - if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` " - "(`name`,`master`,`guild_lv`,`max_member`,`average_lv`,`char_id`) " - "VALUES ('%s', '%s', '%d', '%d', '%d', '%d')", - guild_db, esc_name, esc_master, g->guild_lv, g->max_member, g->average_lv, g->member[0].char_id) ) - { - Sql_ShowDebug(sql_handle); - if (g->guild_id == -1) - return 0; //Failed to create guild! - } - else - { - g->guild_id = (int)Sql_LastInsertId(sql_handle); - new_guild = 1; - } - } -#else - // Insert a new guild the guild - if (flag&GS_BASIC) - { - strcat(t_info, " guild_create"); - // Since the PK is guild id + master id, a replace will not be enough if we are overwriting data, we need to wipe the previous guild. - if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` where `guild_id` = '%d'", guild_db, g->guild_id) ) - Sql_ShowDebug(sql_handle); - // Create a new guild - if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` " - "(`guild_id`,`name`,`master`,`guild_lv`,`max_member`,`average_lv`,`char_id`) " - "VALUES ('%d', '%s', '%s', '%d', '%d', '%d', '%d')", - guild_db, g->guild_id, esc_name, esc_master, g->guild_lv, g->max_member, g->average_lv, g->member[0].char_id) ) - { - Sql_ShowDebug(sql_handle); - return 0; //Failed to create guild. - } - } -#endif //TXT_SQL_CONVERT - // If we need an update on an existing guild or more update on the new guild - if (((flag & GS_BASIC_MASK) && !new_guild) || ((flag & (GS_BASIC_MASK & ~GS_BASIC)) && new_guild)) - { - StringBuf buf; - bool add_comma = false; - - StringBuf_Init(&buf); - StringBuf_Printf(&buf, "UPDATE `%s` SET ", guild_db); - - if (flag & GS_EMBLEM) - { - char emblem_data[sizeof(g->emblem_data)*2+1]; - char* pData = emblem_data; - - strcat(t_info, " emblem"); - // Convert emblem_data to hex - //TODO: why not use binary directly? [ultramage] - for(i=0; i<g->emblem_len; i++){ - *pData++ = dataToHex[(g->emblem_data[i] >> 4) & 0x0F]; - *pData++ = dataToHex[g->emblem_data[i] & 0x0F]; - } - *pData = 0; - StringBuf_Printf(&buf, "`emblem_len`=%d, `emblem_id`=%d, `emblem_data`='%s'", g->emblem_len, g->emblem_id, emblem_data); - add_comma = true; - } - if (flag & GS_BASIC) - { - strcat(t_info, " basic"); - if( add_comma ) - StringBuf_AppendStr(&buf, ", "); - else - add_comma = true; - StringBuf_Printf(&buf, "`name`='%s', `master`='%s', `char_id`=%d", esc_name, esc_master, g->member[0].char_id); - } - if (flag & GS_CONNECT) - { - strcat(t_info, " connect"); - if( add_comma ) - StringBuf_AppendStr(&buf, ", "); - else - add_comma = true; - StringBuf_Printf(&buf, "`connect_member`=%d, `average_lv`=%d", g->connect_member, g->average_lv); - } - if (flag & GS_MES) - { - char esc_mes1[sizeof(g->mes1)*2+1]; - char esc_mes2[sizeof(g->mes2)*2+1]; - - strcat(t_info, " mes"); - if( add_comma ) - StringBuf_AppendStr(&buf, ", "); - else - add_comma = true; - Sql_EscapeStringLen(sql_handle, esc_mes1, g->mes1, strnlen(g->mes1, sizeof(g->mes1))); - Sql_EscapeStringLen(sql_handle, esc_mes2, g->mes2, strnlen(g->mes2, sizeof(g->mes2))); - StringBuf_Printf(&buf, "`mes1`='%s', `mes2`='%s'", esc_mes1, esc_mes2); - } - if (flag & GS_LEVEL) - { - strcat(t_info, " level"); - if( add_comma ) - StringBuf_AppendStr(&buf, ", "); - else - add_comma = true; - StringBuf_Printf(&buf, "`guild_lv`=%d, `skill_point`=%d, `exp`=%"PRIu64", `next_exp`=%u, `max_member`=%d", g->guild_lv, g->skill_point, g->exp, g->next_exp, g->max_member); - } - StringBuf_Printf(&buf, " WHERE `guild_id`=%d", g->guild_id); - if( SQL_ERROR == Sql_Query(sql_handle, "%s", StringBuf_Value(&buf)) ) - Sql_ShowDebug(sql_handle); - StringBuf_Destroy(&buf); - } - - if (flag&GS_MEMBER) - { - struct guild_member *m; - - strcat(t_info, " members"); - // Update only needed players - for(i=0;i<g->max_member;i++){ - m = &g->member[i]; -#ifndef TXT_SQL_CONVERT - if (!m->modified) - continue; -#endif - if(m->account_id) { - //Since nothing references guild member table as foreign keys, it's safe to use REPLACE INTO - Sql_EscapeStringLen(sql_handle, esc_name, m->name, strnlen(m->name, NAME_LENGTH)); - if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name`) " - "VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%"PRIu64"','%d','%d','%d','%s')", - guild_member_db, g->guild_id, m->account_id, m->char_id, - m->hair, m->hair_color, m->gender, - m->class_, m->lv, m->exp, m->exp_payper, m->online, m->position, esc_name) ) - Sql_ShowDebug(sql_handle); - if (m->modified & GS_MEMBER_NEW) - { - if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id` = '%d' WHERE `char_id` = '%d'", - char_db, g->guild_id, m->char_id) ) - Sql_ShowDebug(sql_handle); - } - m->modified = GS_MEMBER_UNMODIFIED; - } - } - } - - if (flag&GS_POSITION){ - strcat(t_info, " positions"); - //printf("- Insert guild %d to guild_position\n",g->guild_id); - for(i=0;i<MAX_GUILDPOSITION;i++){ - struct guild_position *p = &g->position[i]; -#ifndef TXT_SQL_CONVERT - if (!p->modified) - continue; -#endif - Sql_EscapeStringLen(sql_handle, esc_name, p->name, strnlen(p->name, NAME_LENGTH)); - if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`position`,`name`,`mode`,`exp_mode`) VALUES ('%d','%d','%s','%d','%d')", - guild_position_db, g->guild_id, i, esc_name, p->mode, p->exp_mode) ) - Sql_ShowDebug(sql_handle); - p->modified = GS_POSITION_UNMODIFIED; - } - } - - if (flag&GS_ALLIANCE) - { - // Delete current alliances - // NOTE: no need to do it on both sides since both guilds in memory had - // their info changed, not to mention this would also mess up oppositions! - // [Skotlex] - //if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d' OR `alliance_id`='%d'", guild_alliance_db, g->guild_id, g->guild_id) ) - if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d'", guild_alliance_db, g->guild_id) ) - { - Sql_ShowDebug(sql_handle); - } - else - { - //printf("- Insert guild %d to guild_alliance\n",g->guild_id); - for(i=0;i<MAX_GUILDALLIANCE;i++) - { - struct guild_alliance *a=&g->alliance[i]; - if(a->guild_id>0) - { - Sql_EscapeStringLen(sql_handle, esc_name, a->name, strnlen(a->name, NAME_LENGTH)); - if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`opposition`,`alliance_id`,`name`) " - "VALUES ('%d','%d','%d','%s')", - guild_alliance_db, g->guild_id, a->opposition, a->guild_id, esc_name) ) - Sql_ShowDebug(sql_handle); - } - } - } - } - - if (flag&GS_EXPULSION){ - strcat(t_info, " expulsions"); - //printf("- Insert guild %d to guild_expulsion\n",g->guild_id); - for(i=0;i<MAX_GUILDEXPULSION;i++){ - struct guild_expulsion *e=&g->expulsion[i]; - if(e->account_id>0){ - char esc_mes[sizeof(e->mes)*2+1]; - - Sql_EscapeStringLen(sql_handle, esc_name, e->name, strnlen(e->name, NAME_LENGTH)); - Sql_EscapeStringLen(sql_handle, esc_mes, e->mes, strnlen(e->mes, sizeof(e->mes))); - if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`account_id`,`name`,`mes`) " - "VALUES ('%d','%d','%s','%s')", guild_expulsion_db, g->guild_id, e->account_id, esc_name, esc_mes) ) - Sql_ShowDebug(sql_handle); - } - } - } - - if (flag&GS_SKILL){ - strcat(t_info, " skills"); - //printf("- Insert guild %d to guild_skill\n",g->guild_id); - for(i=0;i<MAX_GUILDSKILL;i++){ - if (g->skill[i].id>0 && g->skill[i].lv>0){ - if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`id`,`lv`) VALUES ('%d','%d','%d')", - guild_skill_db, g->guild_id, g->skill[i].id, g->skill[i].lv) ) - Sql_ShowDebug(sql_handle); - } - } - } - - if (save_log) - ShowInfo("Saved guild (%d - %s):%s\n",g->guild_id,g->name,t_info); - return 1; -} - -#ifndef TXT_SQL_CONVERT -// Read guild from sql -struct guild * inter_guild_fromsql(int guild_id) -{ - struct guild *g; - char* data; - size_t len; - char* p; - int i; - - if( guild_id <= 0 ) - return NULL; - - g = (struct guild*)idb_get(guild_db_, guild_id); - if( g ) - return g; - -#ifdef NOISY - ShowInfo("Guild load request (%d)...\n", guild_id); -#endif - - if( SQL_ERROR == Sql_Query(sql_handle, "SELECT g.`name`,c.`name`,g.`guild_lv`,g.`connect_member`,g.`max_member`,g.`average_lv`,g.`exp`,g.`next_exp`,g.`skill_point`,g.`mes1`,g.`mes2`,g.`emblem_len`,g.`emblem_id`,g.`emblem_data` " - "FROM `%s` g LEFT JOIN `%s` c ON c.`char_id` = g.`char_id` WHERE g.`guild_id`='%d'", guild_db, char_db, guild_id) ) - { - Sql_ShowDebug(sql_handle); - return NULL; - } - - if( SQL_SUCCESS != Sql_NextRow(sql_handle) ) - return NULL;// Guild does not exists. - - CREATE(g, struct guild, 1); - - g->guild_id = guild_id; - Sql_GetData(sql_handle, 0, &data, &len); memcpy(g->name, data, min(len, NAME_LENGTH)); - Sql_GetData(sql_handle, 1, &data, &len); memcpy(g->master, data, min(len, NAME_LENGTH)); - Sql_GetData(sql_handle, 2, &data, NULL); g->guild_lv = atoi(data); - Sql_GetData(sql_handle, 3, &data, NULL); g->connect_member = atoi(data); - Sql_GetData(sql_handle, 4, &data, NULL); g->max_member = atoi(data); - if( g->max_member > MAX_GUILD ) - { // Fix reduction of MAX_GUILD [PoW] - ShowWarning("Guild %d:%s specifies higher capacity (%d) than MAX_GUILD (%d)\n", guild_id, g->name, g->max_member, MAX_GUILD); - g->max_member = MAX_GUILD; - } - Sql_GetData(sql_handle, 5, &data, NULL); g->average_lv = atoi(data); - Sql_GetData(sql_handle, 6, &data, NULL); g->exp = strtoull(data, NULL, 10); - Sql_GetData(sql_handle, 7, &data, NULL); g->next_exp = (unsigned int)strtoul(data, NULL, 10); - Sql_GetData(sql_handle, 8, &data, NULL); g->skill_point = atoi(data); - Sql_GetData(sql_handle, 9, &data, &len); memcpy(g->mes1, data, min(len, sizeof(g->mes1))); - Sql_GetData(sql_handle, 10, &data, &len); memcpy(g->mes2, data, min(len, sizeof(g->mes2))); - Sql_GetData(sql_handle, 11, &data, &len); g->emblem_len = atoi(data); - Sql_GetData(sql_handle, 12, &data, &len); g->emblem_id = atoi(data); - Sql_GetData(sql_handle, 13, &data, &len); - // convert emblem data from hexadecimal to binary - //TODO: why not store it in the db as binary directly? [ultramage] - for( i = 0, p = g->emblem_data; i < g->emblem_len; ++i, ++p ) - { - if( *data >= '0' && *data <= '9' ) - *p = *data - '0'; - else if( *data >= 'a' && *data <= 'f' ) - *p = *data - 'a' + 10; - else if( *data >= 'A' && *data <= 'F' ) - *p = *data - 'A' + 10; - *p <<= 4; - ++data; - - if( *data >= '0' && *data <= '9' ) - *p |= *data - '0'; - else if( *data >= 'a' && *data <= 'f' ) - *p |= *data - 'a' + 10; - else if( *data >= 'A' && *data <= 'F' ) - *p |= *data - 'A' + 10; - ++data; - } - - // load guild member info - if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name` " - "FROM `%s` WHERE `guild_id`='%d' ORDER BY `position`", guild_member_db, guild_id) ) - { - Sql_ShowDebug(sql_handle); - aFree(g); - return NULL; - } - for( i = 0; i < g->max_member && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i ) - { - struct guild_member* m = &g->member[i]; - - Sql_GetData(sql_handle, 0, &data, NULL); m->account_id = atoi(data); - Sql_GetData(sql_handle, 1, &data, NULL); m->char_id = atoi(data); - Sql_GetData(sql_handle, 2, &data, NULL); m->hair = atoi(data); - Sql_GetData(sql_handle, 3, &data, NULL); m->hair_color = atoi(data); - Sql_GetData(sql_handle, 4, &data, NULL); m->gender = atoi(data); - Sql_GetData(sql_handle, 5, &data, NULL); m->class_ = atoi(data); - Sql_GetData(sql_handle, 6, &data, NULL); m->lv = atoi(data); - Sql_GetData(sql_handle, 7, &data, NULL); m->exp = strtoull(data, NULL, 10); - Sql_GetData(sql_handle, 8, &data, NULL); m->exp_payper = (unsigned int)atoi(data); - Sql_GetData(sql_handle, 9, &data, NULL); m->online = atoi(data); - Sql_GetData(sql_handle, 10, &data, NULL); m->position = atoi(data); - if( m->position >= MAX_GUILDPOSITION ) // Fix reduction of MAX_GUILDPOSITION [PoW] - m->position = MAX_GUILDPOSITION - 1; - Sql_GetData(sql_handle, 11, &data, &len); memcpy(m->name, data, min(len, NAME_LENGTH)); - m->modified = GS_MEMBER_UNMODIFIED; - } - - //printf("- Read guild_position %d from sql \n",guild_id); - if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `position`,`name`,`mode`,`exp_mode` FROM `%s` WHERE `guild_id`='%d'", guild_position_db, guild_id) ) - { - Sql_ShowDebug(sql_handle); - aFree(g); - return NULL; - } - while( SQL_SUCCESS == Sql_NextRow(sql_handle) ) - { - int position; - struct guild_position* p; - - Sql_GetData(sql_handle, 0, &data, NULL); position = atoi(data); - if( position < 0 || position >= MAX_GUILDPOSITION ) - continue;// invalid position - p = &g->position[position]; - Sql_GetData(sql_handle, 1, &data, &len); memcpy(p->name, data, min(len, NAME_LENGTH)); - Sql_GetData(sql_handle, 2, &data, NULL); p->mode = atoi(data); - Sql_GetData(sql_handle, 3, &data, NULL); p->exp_mode = atoi(data); - p->modified = GS_POSITION_UNMODIFIED; - } - - //printf("- Read guild_alliance %d from sql \n",guild_id); - if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `opposition`,`alliance_id`,`name` FROM `%s` WHERE `guild_id`='%d'", guild_alliance_db, guild_id) ) - { - Sql_ShowDebug(sql_handle); - aFree(g); - return NULL; - } - for( i = 0; i < MAX_GUILDALLIANCE && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i ) - { - struct guild_alliance* a = &g->alliance[i]; - - Sql_GetData(sql_handle, 0, &data, NULL); a->opposition = atoi(data); - Sql_GetData(sql_handle, 1, &data, NULL); a->guild_id = atoi(data); - Sql_GetData(sql_handle, 2, &data, &len); memcpy(a->name, data, min(len, NAME_LENGTH)); - } - - //printf("- Read guild_expulsion %d from sql \n",guild_id); - if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `account_id`,`name`,`mes` FROM `%s` WHERE `guild_id`='%d'", guild_expulsion_db, guild_id) ) - { - Sql_ShowDebug(sql_handle); - aFree(g); - return NULL; - } - for( i = 0; i < MAX_GUILDEXPULSION && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i ) - { - struct guild_expulsion *e = &g->expulsion[i]; - - Sql_GetData(sql_handle, 0, &data, NULL); e->account_id = atoi(data); - Sql_GetData(sql_handle, 1, &data, &len); memcpy(e->name, data, min(len, NAME_LENGTH)); - Sql_GetData(sql_handle, 2, &data, &len); memcpy(e->mes, data, min(len, sizeof(e->mes))); - } - - //printf("- Read guild_skill %d from sql \n",guild_id); - if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `id`,`lv` FROM `%s` WHERE `guild_id`='%d' ORDER BY `id`", guild_skill_db, guild_id) ) - { - Sql_ShowDebug(sql_handle); - aFree(g); - return NULL; - } - - for(i = 0; i < MAX_GUILDSKILL; i++) - { //Skill IDs must always be initialized. [Skotlex] - g->skill[i].id = i + GD_SKILLBASE; - } - - while( SQL_SUCCESS == Sql_NextRow(sql_handle) ) - { - int id; - Sql_GetData(sql_handle, 0, &data, NULL); id = atoi(data) - GD_SKILLBASE; - if( id < 0 && id >= MAX_GUILDSKILL ) - continue;// invalid guild skill - Sql_GetData(sql_handle, 1, &data, NULL); g->skill[id].lv = atoi(data); - } - Sql_FreeResult(sql_handle); - - idb_put(guild_db_, guild_id, g); //Add to cache - g->save_flag |= GS_REMOVE; //But set it to be removed, in case it is not needed for long. - - if (save_log) - ShowInfo("Guild loaded (%d - %s)\n", guild_id, g->name); - - return g; -} -#endif //TXT_SQL_CONVERT - -int inter_guildcastle_tosql(struct guild_castle *gc) -{ - // `guild_castle` (`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`) - - if (gc==NULL) return 0; - #ifdef GUILD_DEBUG -ShowDebug("Save guild_castle (%d)\n", gc->castle_id); - #endif - -// sql_query("DELETE FROM `%s` WHERE `castle_id`='%d'",guild_castle_db, gc->castle_id); - if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` " - "(`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`," - "`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`)" - "VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d')", - guild_castle_db, gc->castle_id, gc->guild_id, gc->economy, gc->defense, gc->triggerE, gc->triggerD, gc->nextTime, gc->payTime, gc->createTime, gc->visibleC, - gc->guardian[0].visible, gc->guardian[1].visible, gc->guardian[2].visible, gc->guardian[3].visible, gc->guardian[4].visible, gc->guardian[5].visible, gc->guardian[6].visible, gc->guardian[7].visible) ) - Sql_ShowDebug(sql_handle); - -#ifndef TXT_SQL_CONVERT - memcpy(&castles[gc->castle_id],gc,sizeof(struct guild_castle)); -#endif //TXT_SQL_CONVERT - return 0; -} - -#ifndef TXT_SQL_CONVERT -// Read guild_castle from sql -int inter_guildcastle_fromsql(int castle_id,struct guild_castle *gc) -{ - static int castles_init=0; - char* data; - - if (gc==NULL) return 0; - if (castle_id==-1) return 0; - - if(!castles_init) - { - int i; - for(i=0;i<MAX_GUILDCASTLE;i++) - castles[i].castle_id=-1; - castles_init = 1; - } - - if(castles[castle_id].castle_id == castle_id) - { - memcpy(gc,&castles[castle_id],sizeof(struct guild_castle)); - return 1; - } - - memset(gc,0,sizeof(struct guild_castle)); - if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, " - "`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`" - " FROM `%s` WHERE `castle_id`='%d'", guild_castle_db, castle_id) ) - { - Sql_ShowDebug(sql_handle); - return 0; - } - // ARU: This needs to be set even if there are no SQL results - gc->castle_id=castle_id; - if( SQL_SUCCESS != Sql_NextRow(sql_handle) ) - { - Sql_FreeResult(sql_handle); - return 1; //Assume empty castle. - } - - Sql_GetData(sql_handle, 1, &data, NULL); gc->guild_id = atoi(data); - Sql_GetData(sql_handle, 2, &data, NULL); gc->economy = atoi(data); - Sql_GetData(sql_handle, 3, &data, NULL); gc->defense = atoi(data); - Sql_GetData(sql_handle, 4, &data, NULL); gc->triggerE = atoi(data); - Sql_GetData(sql_handle, 5, &data, NULL); gc->triggerD = atoi(data); - Sql_GetData(sql_handle, 6, &data, NULL); gc->nextTime = atoi(data); - Sql_GetData(sql_handle, 7, &data, NULL); gc->payTime = atoi(data); - Sql_GetData(sql_handle, 8, &data, NULL); gc->createTime = atoi(data); - Sql_GetData(sql_handle, 9, &data, NULL); gc->visibleC = atoi(data); - Sql_GetData(sql_handle, 10, &data, NULL); gc->guardian[0].visible = atoi(data); - Sql_GetData(sql_handle, 11, &data, NULL); gc->guardian[1].visible = atoi(data); - Sql_GetData(sql_handle, 12, &data, NULL); gc->guardian[2].visible = atoi(data); - Sql_GetData(sql_handle, 13, &data, NULL); gc->guardian[3].visible = atoi(data); - Sql_GetData(sql_handle, 14, &data, NULL); gc->guardian[4].visible = atoi(data); - Sql_GetData(sql_handle, 15, &data, NULL); gc->guardian[5].visible = atoi(data); - Sql_GetData(sql_handle, 16, &data, NULL); gc->guardian[6].visible = atoi(data); - Sql_GetData(sql_handle, 17, &data, NULL); gc->guardian[7].visible = atoi(data); - - Sql_FreeResult(sql_handle); - memcpy(&castles[castle_id],gc,sizeof(struct guild_castle)); - - if( save_log ) - ShowInfo("Loaded Castle %d (guild %d)\n", castle_id, gc->guild_id); - - return 1; -} - - -// Read exp_guild.txt -int inter_guild_ReadEXP(void) -{ - int i; - FILE *fp; - char line[1024]; - for (i=0;i<100;i++) guild_exp[i]=0; - //this is going to be discussed, temp fix - sprintf(line, "%s/pre-re/exp_guild.txt", db_path); - fp=fopen(line,"r"); - if(fp==NULL){ - ShowError("can't read %s\n", line); - return 1; - } - i=0; - while(fgets(line, sizeof(line), fp) && i < 100) - { - if(line[0]=='/' && line[1]=='/') - continue; - guild_exp[i]=(unsigned int)atof(line); - i++; - } - fclose(fp); - - return 0; -} - - -int inter_guild_CharOnline(int char_id, int guild_id) -{ - struct guild *g; - int i; - - if (guild_id == -1) { - //Get guild_id from the database - if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id) ) - { - Sql_ShowDebug(sql_handle); - return 0; - } - - if( SQL_SUCCESS == Sql_NextRow(sql_handle) ) - { - char* data; - - Sql_GetData(sql_handle, 0, &data, NULL); - guild_id = atoi(data); - } - else - { - guild_id = 0; - } - Sql_FreeResult(sql_handle); - } - if (guild_id == 0) - return 0; //No guild... - - g = inter_guild_fromsql(guild_id); - if(!g) { - ShowError("Character %d's guild %d not found!\n", char_id, guild_id); - return 0; - } - - //Member has logged in before saving, tell saver not to delete - if(g->save_flag & GS_REMOVE) - g->save_flag &= ~GS_REMOVE; - - //Set member online - ARR_FIND( 0, g->max_member, i, g->member[i].char_id == char_id ); - if( i < g->max_member ) - { - g->member[i].online = 1; - g->member[i].modified = GS_MEMBER_MODIFIED; - } - - return 1; -} - -int inter_guild_CharOffline(int char_id, int guild_id) -{ - struct guild *g=NULL; - int online_count, i; - - if (guild_id == -1) - { - //Get guild_id from the database - if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id) ) - { - Sql_ShowDebug(sql_handle); - return 0; - } - - if( SQL_SUCCESS == Sql_NextRow(sql_handle) ) - { - char* data; - - Sql_GetData(sql_handle, 0, &data, NULL); - guild_id = atoi(data); - } - else - { - guild_id = 0; - } - Sql_FreeResult(sql_handle); - } - if (guild_id == 0) - return 0; //No guild... - - //Character has a guild, set character offline and check if they were the only member online - g = inter_guild_fromsql(guild_id); - if (g == NULL) //Guild not found? - return 0; - - //Set member offline - ARR_FIND( 0, g->max_member, i, g->member[i].char_id == char_id ); - if( i < g->max_member ) - { - g->member[i].online = 0; - g->member[i].modified = GS_MEMBER_MODIFIED; - } - - online_count = 0; - for( i = 0; i < g->max_member; i++ ) - if( g->member[i].online ) - online_count++; - - // Remove guild from memory if no players online - if( online_count == 0 ) - g->save_flag |= GS_REMOVE; - - return 1; -} - -// Initialize guild sql -int inter_guild_sql_init(void) -{ - //Initialize the guild cache - guild_db_= idb_alloc(DB_OPT_RELEASE_DATA); - - //Read exp file - inter_guild_ReadEXP(); - - add_timer_func_list(guild_save_timer, "guild_save_timer"); - add_timer(gettick() + 10000, guild_save_timer, 0, 0); - return 0; -} - -static int guild_db_final(DBKey key, void *data, va_list ap) -{ - struct guild *g = (struct guild*)data; - if (g->save_flag&GS_MASK) { - inter_guild_tosql(g, g->save_flag&GS_MASK); - return 1; - } - return 0; -} - -void inter_guild_sql_final(void) -{ - guild_db_->destroy(guild_db_, guild_db_final); - return; -} - -// Get guild_id by its name. Returns 0 if not found, -1 on error. -int search_guildname(char *str) -{ - int guild_id; - char esc_name[NAME_LENGTH*2+1]; - - Sql_EscapeStringLen(sql_handle, esc_name, str, safestrnlen(str, NAME_LENGTH)); - //Lookup guilds with the same name - if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE name='%s'", guild_db, esc_name) ) - { - Sql_ShowDebug(sql_handle); - return -1; - } - - if( SQL_SUCCESS == Sql_NextRow(sql_handle) ) - { - char* data; - - Sql_GetData(sql_handle, 0, &data, NULL); - guild_id = atoi(data); - } - else - { - guild_id = 0; - } - Sql_FreeResult(sql_handle); - return guild_id; -} - -// Check if guild is empty -static bool guild_check_empty(struct guild *g) -{ - int i; - ARR_FIND( 0, g->max_member, i, g->member[i].account_id > 0 ); - if( i < g->max_member) - return false; // not empty - - //Let the calling function handle the guild removal in case they need - //to do something else with it before freeing the data. [Skotlex] - return true; -} - -unsigned int guild_nextexp(int level) -{ - if (level == 0) - return 1; - if (level < 100 && level > 0) // Change by hack - return guild_exp[level-1]; - - return 0; -} - -int guild_checkskill(struct guild *g,int id) -{ - int idx = id - GD_SKILLBASE; - - if(idx < 0 || idx >= MAX_GUILDSKILL) - return 0; - - return g->skill[idx].lv; -} - -int guild_calcinfo(struct guild *g) -{ - int i,c; - unsigned int nextexp; - struct guild before = *g; // Save guild current values - - if(g->guild_lv<=0) - g->guild_lv = 1; - nextexp = guild_nextexp(g->guild_lv); - - // Consume guild exp and increase guild level - while(g->exp >= nextexp && nextexp > 0){ //fixed guild exp overflow [Kevin] - g->exp-=nextexp; - g->guild_lv++; - g->skill_point++; - nextexp = guild_nextexp(g->guild_lv); - } - - // Save next exp step - g->next_exp = nextexp; - - // Set the max number of members, Guild Extention skill - currently adds 6 to max per skill lv. - g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6; - if(g->max_member > MAX_GUILD) - { - ShowError("Guild %d:%s has capacity for too many guild members (%d), max supported is %d\n", g->guild_id, g->name, g->max_member, MAX_GUILD); - g->max_member = MAX_GUILD; - } - - // Compute the guild average level level - g->average_lv=0; - g->connect_member=0; - for(i=c=0;i<g->max_member;i++) - { - if(g->member[i].account_id>0) - { - if (g->member[i].lv >= 0) - { - g->average_lv+=g->member[i].lv; - c++; - } - else - { - ShowWarning("Guild %d:%s, member %d:%s has an invalid level %d\n", g->guild_id, g->name, g->member[i].char_id, g->member[i].name, g->member[i].lv); - } - - if(g->member[i].online) - g->connect_member++; - } - } - if(c) - g->average_lv /= c; - - // Check if guild stats has change - if(g->max_member != before.max_member || g->guild_lv != before.guild_lv || g->skill_point != before.skill_point ) - { - g->save_flag |= GS_LEVEL; - mapif_guild_info(-1,g); - return 1; - } - - return 0; -} - -//------------------------------------------------------------------- -// Packet sent to map server - -int mapif_guild_created(int fd,int account_id,struct guild *g) -{ - WFIFOHEAD(fd, 10); - WFIFOW(fd,0)=0x3830; - WFIFOL(fd,2)=account_id; - if(g != NULL) - { - WFIFOL(fd,6)=g->guild_id; - ShowInfo("int_guild: Guild created (%d - %s)\n",g->guild_id,g->name); - } else - WFIFOL(fd,6)=0; - - WFIFOSET(fd,10); - return 0; -} - -// Guild not found -int mapif_guild_noinfo(int fd,int guild_id) -{ - unsigned char buf[12]; - WBUFW(buf,0)=0x3831; - WBUFW(buf,2)=8; - WBUFL(buf,4)=guild_id; - ShowWarning("int_guild: info not found %d\n",guild_id); - if(fd<0) - mapif_sendall(buf,8); - else - mapif_send(fd,buf,8); - return 0; -} - -// Send guild info -int mapif_guild_info(int fd,struct guild *g) -{ - unsigned char buf[8+sizeof(struct guild)]; - WBUFW(buf,0)=0x3831; - WBUFW(buf,2)=4+sizeof(struct guild); - memcpy(buf+4,g,sizeof(struct guild)); - if(fd<0) - mapif_sendall(buf,WBUFW(buf,2)); - else - mapif_send(fd,buf,WBUFW(buf,2)); - return 0; -} - -// ACK member add -int mapif_guild_memberadded(int fd,int guild_id,int account_id,int char_id,int flag) -{ - WFIFOHEAD(fd, 15); - WFIFOW(fd,0)=0x3832; - WFIFOL(fd,2)=guild_id; - WFIFOL(fd,6)=account_id; - WFIFOL(fd,10)=char_id; - WFIFOB(fd,14)=flag; - WFIFOSET(fd,15); - return 0; -} - -// ACK member leave -int mapif_guild_withdraw(int guild_id,int account_id,int char_id,int flag, const char *name, const char *mes) -{ - unsigned char buf[55+NAME_LENGTH]; - WBUFW(buf, 0)=0x3834; - WBUFL(buf, 2)=guild_id; - WBUFL(buf, 6)=account_id; - WBUFL(buf,10)=char_id; - WBUFB(buf,14)=flag; - memcpy(WBUFP(buf,15),mes,40); - memcpy(WBUFP(buf,55),name,NAME_LENGTH); - mapif_sendall(buf,55+NAME_LENGTH); - ShowInfo("int_guild: guild withdraw (%d - %d: %s - %s)\n",guild_id,account_id,name,mes); - return 0; -} - -// Send short member's info -int mapif_guild_memberinfoshort(struct guild *g,int idx) -{ - unsigned char buf[19]; - WBUFW(buf, 0)=0x3835; - WBUFL(buf, 2)=g->guild_id; - WBUFL(buf, 6)=g->member[idx].account_id; - WBUFL(buf,10)=g->member[idx].char_id; - WBUFB(buf,14)=(unsigned char)g->member[idx].online; - WBUFW(buf,15)=g->member[idx].lv; - WBUFW(buf,17)=g->member[idx].class_; - mapif_sendall(buf,19); - return 0; -} - -// Send guild broken -int mapif_guild_broken(int guild_id,int flag) -{ - unsigned char buf[7]; - WBUFW(buf,0)=0x3836; - WBUFL(buf,2)=guild_id; - WBUFB(buf,6)=flag; - mapif_sendall(buf,7); - ShowInfo("int_guild: Guild broken (%d)\n",guild_id); - return 0; -} - -// Send guild message -int mapif_guild_message(int guild_id,int account_id,char *mes,int len, int sfd) -{ - unsigned char buf[512]; - if (len > 500) - len = 500; - WBUFW(buf,0)=0x3837; - WBUFW(buf,2)=len+12; - WBUFL(buf,4)=guild_id; - WBUFL(buf,8)=account_id; - memcpy(WBUFP(buf,12),mes,len); - mapif_sendallwos(sfd, buf,len+12); - return 0; -} - -// Send basic info -int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len) -{ - unsigned char buf[2048]; - if (len > 2038) - len = 2038; - WBUFW(buf, 0)=0x3839; - WBUFW(buf, 2)=len+10; - WBUFL(buf, 4)=guild_id; - WBUFW(buf, 8)=type; - memcpy(WBUFP(buf,10),data,len); - mapif_sendall(buf,len+10); - return 0; -} - -// Send member info -int mapif_guild_memberinfochanged(int guild_id,int account_id,int char_id, int type,const void *data,int len) -{ - unsigned char buf[2048]; - if (len > 2030) - len = 2030; - WBUFW(buf, 0)=0x383a; - WBUFW(buf, 2)=len+18; - WBUFL(buf, 4)=guild_id; - WBUFL(buf, 8)=account_id; - WBUFL(buf,12)=char_id; - WBUFW(buf,16)=type; - memcpy(WBUFP(buf,18),data,len); - mapif_sendall(buf,len+18); - return 0; -} - -// ACK guild skill up -int mapif_guild_skillupack(int guild_id,int skill_num,int account_id) -{ - unsigned char buf[14]; - WBUFW(buf, 0)=0x383c; - WBUFL(buf, 2)=guild_id; - WBUFL(buf, 6)=skill_num; - WBUFL(buf,10)=account_id; - mapif_sendall(buf,14); - return 0; -} - -// ACK guild alliance -int mapif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2,int flag,const char *name1,const char *name2) -{ - unsigned char buf[19+2*NAME_LENGTH]; - WBUFW(buf, 0)=0x383d; - WBUFL(buf, 2)=guild_id1; - WBUFL(buf, 6)=guild_id2; - WBUFL(buf,10)=account_id1; - WBUFL(buf,14)=account_id2; - WBUFB(buf,18)=flag; - memcpy(WBUFP(buf,19),name1,NAME_LENGTH); - memcpy(WBUFP(buf,19+NAME_LENGTH),name2,NAME_LENGTH); - mapif_sendall(buf,19+2*NAME_LENGTH); - return 0; -} - -// Send a guild position desc -int mapif_guild_position(struct guild *g,int idx) -{ - unsigned char buf[12 + sizeof(struct guild_position)]; - WBUFW(buf,0)=0x383b; - WBUFW(buf,2)=sizeof(struct guild_position)+12; - WBUFL(buf,4)=g->guild_id; - WBUFL(buf,8)=idx; - memcpy(WBUFP(buf,12),&g->position[idx],sizeof(struct guild_position)); - mapif_sendall(buf,WBUFW(buf,2)); - return 0; -} - -// Send the guild notice -int mapif_guild_notice(struct guild *g) -{ - unsigned char buf[256]; - WBUFW(buf,0)=0x383e; - WBUFL(buf,2)=g->guild_id; - memcpy(WBUFP(buf,6),g->mes1,MAX_GUILDMES1); - memcpy(WBUFP(buf,66),g->mes2,MAX_GUILDMES2); - mapif_sendall(buf,186); - return 0; -} - -// Send emblem data -int mapif_guild_emblem(struct guild *g) -{ - unsigned char buf[12 + sizeof(g->emblem_data)]; - WBUFW(buf,0)=0x383f; - WBUFW(buf,2)=g->emblem_len+12; - WBUFL(buf,4)=g->guild_id; - WBUFL(buf,8)=g->emblem_id; - memcpy(WBUFP(buf,12),g->emblem_data,g->emblem_len); - mapif_sendall(buf,WBUFW(buf,2)); - return 0; -} - -int mapif_guild_master_changed(struct guild *g, int aid, int cid) -{ - unsigned char buf[14]; - WBUFW(buf,0)=0x3843; - WBUFL(buf,2)=g->guild_id; - WBUFL(buf,6)=aid; - WBUFL(buf,10)=cid; - mapif_sendall(buf,14); - return 0; -} - -int mapif_guild_castle_dataload(int castle_id,int index,int value) -{ - unsigned char buf[9]; - WBUFW(buf, 0)=0x3840; - WBUFW(buf, 2)=castle_id; - WBUFB(buf, 4)=index; - WBUFL(buf, 5)=value; - mapif_sendall(buf,9); - return 0; -} - -int mapif_guild_castle_datasave(int castle_id,int index,int value) -{ - unsigned char buf[9]; - WBUFW(buf, 0)=0x3841; - WBUFW(buf, 2)=castle_id; - WBUFB(buf, 4)=index; - WBUFL(buf, 5)=value; - mapif_sendall(buf,9); - return 0; -} - -int mapif_guild_castle_alldataload(int fd) -{ - struct guild_castle s_gc; - struct guild_castle* gc = &s_gc; - int i; - int len; - char* data; - - WFIFOHEAD(fd, 4 + MAX_GUILDCASTLE*sizeof(struct guild_castle)); - WFIFOW(fd, 0) = 0x3842; - if( SQL_ERROR == Sql_Query(sql_handle, - "SELECT `castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`," - " `visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`" - " FROM `%s` ORDER BY `castle_id`", guild_castle_db) ) - Sql_ShowDebug(sql_handle); - for( i = 0, len = 4; i < MAX_GUILDCASTLE && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i ) - { - memset(gc, 0, sizeof(struct guild_castle)); - - Sql_GetData(sql_handle, 0, &data, NULL); gc->castle_id = atoi(data); - Sql_GetData(sql_handle, 1, &data, NULL); gc->guild_id = atoi(data); - Sql_GetData(sql_handle, 2, &data, NULL); gc->economy = atoi(data); - Sql_GetData(sql_handle, 3, &data, NULL); gc->defense = atoi(data); - Sql_GetData(sql_handle, 4, &data, NULL); gc->triggerE = atoi(data); - Sql_GetData(sql_handle, 5, &data, NULL); gc->triggerD = atoi(data); - Sql_GetData(sql_handle, 6, &data, NULL); gc->nextTime = atoi(data); - Sql_GetData(sql_handle, 7, &data, NULL); gc->payTime = atoi(data); - Sql_GetData(sql_handle, 8, &data, NULL); gc->createTime = atoi(data); - Sql_GetData(sql_handle, 9, &data, NULL); gc->visibleC = atoi(data); - Sql_GetData(sql_handle, 10, &data, NULL); gc->guardian[0].visible = atoi(data); - Sql_GetData(sql_handle, 11, &data, NULL); gc->guardian[1].visible = atoi(data); - Sql_GetData(sql_handle, 12, &data, NULL); gc->guardian[2].visible = atoi(data); - Sql_GetData(sql_handle, 13, &data, NULL); gc->guardian[3].visible = atoi(data); - Sql_GetData(sql_handle, 14, &data, NULL); gc->guardian[4].visible = atoi(data); - Sql_GetData(sql_handle, 15, &data, NULL); gc->guardian[5].visible = atoi(data); - Sql_GetData(sql_handle, 16, &data, NULL); gc->guardian[6].visible = atoi(data); - Sql_GetData(sql_handle, 17, &data, NULL); gc->guardian[7].visible = atoi(data); - - memcpy(WFIFOP(fd, len), gc, sizeof(struct guild_castle)); - len += sizeof(struct guild_castle); - } - Sql_FreeResult(sql_handle); - WFIFOW(fd, 2) = len; - WFIFOSET(fd, len); - - return 0; -} - - -//------------------------------------------------------------------- -// Packet received from map server - - -// ギルド作成要求 -int mapif_parse_CreateGuild(int fd,int account_id,char *name,struct guild_member *master) -{ - struct guild *g; - int i=0; -#ifdef NOISY - ShowInfo("Creating Guild (%s)\n", name); -#endif - if(search_guildname(name) != 0){ - ShowInfo("int_guild: guild with same name exists [%s]\n",name); - mapif_guild_created(fd,account_id,NULL); - return 0; - } - // Check Authorised letters/symbols in the name of the character - if (char_name_option == 1) { // only letters/symbols in char_name_letters are authorised - for (i = 0; i < NAME_LENGTH && name[i]; i++) - if (strchr(char_name_letters, name[i]) == NULL) { - mapif_guild_created(fd,account_id,NULL); - return 0; - } - } else if (char_name_option == 2) { // letters/symbols in char_name_letters are forbidden - for (i = 0; i < NAME_LENGTH && name[i]; i++) - if (strchr(char_name_letters, name[i]) != NULL) { - mapif_guild_created(fd,account_id,NULL); - return 0; - } - } - - g = (struct guild *)aMalloc(sizeof(struct guild)); - memset(g,0,sizeof(struct guild)); - - memcpy(g->name,name,NAME_LENGTH); - memcpy(g->master,master->name,NAME_LENGTH); - memcpy(&g->member[0],master,sizeof(struct guild_member)); - g->member[0].modified = GS_MEMBER_MODIFIED; - - // Set default positions - g->position[0].mode=0x11; - strcpy(g->position[0].name,"GuildMaster"); - strcpy(g->position[MAX_GUILDPOSITION-1].name,"Newbie"); - g->position[0].modified = g->position[MAX_GUILDPOSITION-1].modified = GS_POSITION_MODIFIED; - for(i=1;i<MAX_GUILDPOSITION-1;i++) { - sprintf(g->position[i].name,"Position %d",i+1); - g->position[i].modified = GS_POSITION_MODIFIED; - } - - // Initialize guild property - g->max_member=16; - g->average_lv=master->lv; - g->connect_member=1; - - for(i=0;i<MAX_GUILDSKILL;i++) - g->skill[i].id=i + GD_SKILLBASE; - g->guild_id= -1; //Request to create guild. - - // Create the guild - if (!inter_guild_tosql(g,GS_BASIC|GS_POSITION|GS_SKILL)) { - //Failed to Create guild.... - ShowError("Failed to create Guild %s (Guild Master: %s)\n", g->name, g->master); - mapif_guild_created(fd,account_id,NULL); - aFree(g); - return 0; - } - ShowInfo("Created Guild %d - %s (Guild Master: %s)\n", g->guild_id, g->name, g->master); - - //Add to cache - idb_put(guild_db_, g->guild_id, g); - - // Report to client - mapif_guild_created(fd,account_id,g); - mapif_guild_info(fd,g); - - if(log_inter) - inter_log("guild %s (id=%d) created by master %s (id=%d)\n", - name, g->guild_id, master->name, master->account_id ); - - return 0; -} - -// Return guild info to client -int mapif_parse_GuildInfo(int fd,int guild_id) -{ - struct guild * g = inter_guild_fromsql(guild_id); //We use this because on start-up the info of castle-owned guilds is requied. [Skotlex] - if(g) - { - if (!guild_calcinfo(g)) - mapif_guild_info(fd,g); - } - else - mapif_guild_noinfo(fd,guild_id); // Failed to load info - return 0; -} - -// Add member to guild -int mapif_parse_GuildAddMember(int fd,int guild_id,struct guild_member *m) -{ - struct guild * g; - int i; - - g = inter_guild_fromsql(guild_id); - if(g==NULL){ - // Failed to add - mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1); - return 0; - } - - // Find an empty slot - for(i=0;i<g->max_member;i++) - { - if(g->member[i].account_id==0) - { - memcpy(&g->member[i],m,sizeof(struct guild_member)); - g->member[i].modified = (GS_MEMBER_NEW | GS_MEMBER_MODIFIED); - mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,0); - if (!guild_calcinfo(g)) //Send members if it was not invoked. - mapif_guild_info(-1,g); - - g->save_flag |= GS_MEMBER; - if (g->save_flag&GS_REMOVE) - g->save_flag&=~GS_REMOVE; - return 0; - } - } - - // Failed to add - mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1); - return 0; -} - -// Delete member from guild -int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, int flag, const char *mes) -{ - int i, j; - - struct guild* g = inter_guild_fromsql(guild_id); - if( g == NULL ) - { - // Unknown guild, just update the player - if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id`='0' WHERE `account_id`='%d' AND `char_id`='%d'", char_db, account_id, char_id) ) - Sql_ShowDebug(sql_handle); - // mapif_guild_withdraw(guild_id,account_id,char_id,flag,g->member[i].name,mes); - return 0; - } - - // Find the member - ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id ); - if( i == g->max_member ) - { - //TODO - return 0; - } - - if( flag ) - { // Write expulsion reason - // Find an empty slot - ARR_FIND( 0, MAX_GUILDEXPULSION, j, g->expulsion[j].account_id == 0 ); - if( j == MAX_GUILDEXPULSION ) - { - // Expulsion list is full, flush the oldest one - for( j = 0; j < MAX_GUILDEXPULSION - 1; j++ ) - g->expulsion[j] = g->expulsion[j+1]; - j = MAX_GUILDEXPULSION-1; - } - // Save the expulsion entry - g->expulsion[j].account_id = account_id; - safestrncpy(g->expulsion[j].name, g->member[i].name, NAME_LENGTH); - safestrncpy(g->expulsion[j].mes, mes, 40); - } - - mapif_guild_withdraw(guild_id,account_id,char_id,flag,g->member[i].name,mes); - inter_guild_removemember_tosql(g->member[i].account_id,g->member[i].char_id); - - memset(&g->member[i],0,sizeof(struct guild_member)); - - if( guild_check_empty(g) ) - mapif_parse_BreakGuild(-1,guild_id); //Break the guild. - else { - //Update member info. - if (!guild_calcinfo(g)) - mapif_guild_info(fd,g); - g->save_flag |= GS_EXPULSION; - } - - return 0; -} - -// Change member info -int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id,int account_id,int char_id,int online,int lv,int class_) -{ - // Could speed up by manipulating only guild_member - struct guild * g; - int i,sum,c; - int prev_count, prev_alv; - - g = inter_guild_fromsql(guild_id); - if(g==NULL) - return 0; - - ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id ); - if( i < g->max_member ) - { - g->member[i].online = online; - g->member[i].lv = lv; - g->member[i].class_ = class_; - g->member[i].modified = GS_MEMBER_MODIFIED; - mapif_guild_memberinfoshort(g,i); - } - - prev_count = g->connect_member; - prev_alv = g->average_lv; - - g->average_lv = 0; - g->connect_member = 0; - c = 0; - sum = 0; - - for( i = 0; i < g->max_member; i++ ) - { - if( g->member[i].account_id > 0 ) - { - sum += g->member[i].lv; - c++; - } - if( g->member[i].online ) - g->connect_member++; - } - - if( c ) // this check should always succeed... - { - g->average_lv = sum / c; - if( g->connect_member != prev_count || g->average_lv != prev_alv ) - g->save_flag |= GS_CONNECT; - if( g->save_flag & GS_REMOVE ) - g->save_flag &= ~GS_REMOVE; - } - g->save_flag |= GS_MEMBER; //Update guild member data - return 0; -} - -// BreakGuild -int mapif_parse_BreakGuild(int fd,int guild_id) -{ - struct guild * g; - - g = inter_guild_fromsql(guild_id); - if(g==NULL) - return 0; - - // Delete guild from sql - //printf("- Delete guild %d from guild\n",guild_id); - if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_db, guild_id) ) - Sql_ShowDebug(sql_handle); - - if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_member_db, guild_id) ) - Sql_ShowDebug(sql_handle); - - if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_castle_db, guild_id) ) - Sql_ShowDebug(sql_handle); - - if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_storage_db, guild_id) ) - Sql_ShowDebug(sql_handle); - - if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d' OR `alliance_id` = '%d'", guild_alliance_db, guild_id, guild_id) ) - Sql_ShowDebug(sql_handle); - - if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_position_db, guild_id) ) - Sql_ShowDebug(sql_handle); - - if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_skill_db, guild_id) ) - Sql_ShowDebug(sql_handle); - - if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_expulsion_db, guild_id) ) - Sql_ShowDebug(sql_handle); - - //printf("- Update guild %d of char\n",guild_id); - if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id`='0' WHERE `guild_id`='%d'", char_db, guild_id) ) - Sql_ShowDebug(sql_handle); - - mapif_guild_broken(guild_id,0); - - if(log_inter) - inter_log("guild %s (id=%d) broken\n",g->name,guild_id); - - //Remove the guild from memory. [Skotlex] - idb_remove(guild_db_, guild_id); - return 0; -} - -// Forward Guild message to others map servers -int mapif_parse_GuildMessage(int fd,int guild_id,int account_id,char *mes,int len) -{ - return mapif_guild_message(guild_id,account_id,mes,len, fd); -} - -// Modification of the guild -int mapif_parse_GuildBasicInfoChange(int fd,int guild_id,int type,const char *data,int len) -{ - struct guild * g; - short dw=*((short *)data); - g = inter_guild_fromsql(guild_id); - if(g==NULL) - return 0; - - switch(type) - { - case GBI_GUILDLV: - if(dw>0 && g->guild_lv+dw<=50) - { - g->guild_lv+=dw; - g->skill_point+=dw; - } - else if(dw<0 && g->guild_lv+dw>=1) - g->guild_lv+=dw; - mapif_guild_info(-1,g); - g->save_flag |= GS_LEVEL; - return 0; - default: - ShowError("int_guild: GuildBasicInfoChange: Unknown type %d\n",type); - break; - } - mapif_guild_basicinfochanged(guild_id,type,data,len); - return 0; -} - -// Modification of the guild -int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int char_id,int type,const char *data,int len) -{ - // Could make some improvement in speed, because only change guild_member - int i; - struct guild * g; - - g = inter_guild_fromsql(guild_id); - if(g==NULL) - return 0; - - // Search the member - for(i=0;i<g->max_member;i++) - if( g->member[i].account_id==account_id && - g->member[i].char_id==char_id ) - break; - - // Not Found - if(i==g->max_member){ - ShowWarning("int_guild: GuildMemberChange: Not found %d,%d in guild (%d - %s)\n", - account_id,char_id,guild_id,g->name); - return 0; - } - - switch(type) - { - case GMI_POSITION: - { - g->member[i].position=*((short *)data); - g->member[i].modified = GS_MEMBER_MODIFIED; - mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); - g->save_flag |= GS_MEMBER; - break; - } - case GMI_EXP: - { // EXP - uint64 exp, old_exp=g->member[i].exp; - g->member[i].exp=*((uint64 *)data); - g->member[i].modified = GS_MEMBER_MODIFIED; - if (g->member[i].exp > old_exp) - { - exp = g->member[i].exp - old_exp; - - // Compute gained exp - if (guild_exp_rate != 100) - exp = exp*guild_exp_rate/100; - - // Update guild exp - if (exp > UINT64_MAX - g->exp) - g->exp = UINT64_MAX; - else - g->exp+=exp; - - guild_calcinfo(g); - mapif_guild_basicinfochanged(guild_id,GBI_EXP,&g->exp,sizeof(g->exp)); - g->save_flag |= GS_LEVEL; - } - mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); - g->save_flag |= GS_MEMBER; - break; - } - case GMI_HAIR: - { - g->member[i].hair=*((short *)data); - g->member[i].modified = GS_MEMBER_MODIFIED; - mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); - g->save_flag |= GS_MEMBER; //Save new data. - break; - } - case GMI_HAIR_COLOR: - { - g->member[i].hair_color=*((short *)data); - g->member[i].modified = GS_MEMBER_MODIFIED; - mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); - g->save_flag |= GS_MEMBER; //Save new data. - break; - } - case GMI_GENDER: - { - g->member[i].gender=*((short *)data); - g->member[i].modified = GS_MEMBER_MODIFIED; - mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); - g->save_flag |= GS_MEMBER; //Save new data. - break; - } - case GMI_CLASS: - { - g->member[i].class_=*((short *)data); - g->member[i].modified = GS_MEMBER_MODIFIED; - mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); - g->save_flag |= GS_MEMBER; //Save new data. - break; - } - case GMI_LEVEL: - { - g->member[i].lv=*((short *)data); - g->member[i].modified = GS_MEMBER_MODIFIED; - mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); - g->save_flag |= GS_MEMBER; //Save new data. - break; - } - default: - ShowError("int_guild: GuildMemberInfoChange: Unknown type %d\n",type); - break; - } - return 0; -} - -int inter_guild_sex_changed(int guild_id,int account_id,int char_id, short gender) -{ - return mapif_parse_GuildMemberInfoChange(0, guild_id, account_id, char_id, GMI_GENDER, (const char*)&gender, sizeof(gender)); -} - -int inter_guild_charname_changed(int guild_id,int account_id, int char_id, char *name) -{ - struct guild *g; - int i, flag = 0; - - g = inter_guild_fromsql(guild_id); - if( g == NULL ) - { - ShowError("inter_guild_charrenamed: Can't find guild %d.\n", guild_id); - return 0; - } - - ARR_FIND(0, g->max_member, i, g->member[i].char_id == char_id); - if( i == g->max_member ) - { - ShowError("inter_guild_charrenamed: Can't find character %d in the guild\n", char_id); - return 0; - } - - if( !strcmp(g->member[i].name, g->master) ) - { - safestrncpy(g->master, name, NAME_LENGTH); - flag |= GS_BASIC; - } - safestrncpy(g->member[i].name, name, NAME_LENGTH); - g->member[i].modified = GS_MEMBER_MODIFIED; - flag |= GS_MEMBER; - - if( !inter_guild_tosql(g, flag) ) - return 0; - - mapif_guild_info(-1,g); - - return 0; -} - -// Change a position desc -int mapif_parse_GuildPosition(int fd,int guild_id,int idx,struct guild_position *p) -{ - // Could make some improvement in speed, because only change guild_position - struct guild * g; - - g = inter_guild_fromsql(guild_id); - if(g==NULL || idx<0 || idx>=MAX_GUILDPOSITION) - return 0; - - memcpy(&g->position[idx],p,sizeof(struct guild_position)); - mapif_guild_position(g,idx); - g->position[idx].modified = GS_POSITION_MODIFIED; - g->save_flag |= GS_POSITION; // Change guild_position - return 0; -} - -// Guild Skill UP -int mapif_parse_GuildSkillUp(int fd,int guild_id,int skill_num,int account_id,int max) -{ - struct guild * g; - int idx = skill_num - GD_SKILLBASE; - - g = inter_guild_fromsql(guild_id); - if(g == NULL || idx < 0 || idx >= MAX_GUILDSKILL) - return 0; - - if(g->skill_point>0 && g->skill[idx].id>0 && g->skill[idx].lv<max ) - { - g->skill[idx].lv++; - g->skill_point--; - if (!guild_calcinfo(g)) - mapif_guild_info(-1,g); - mapif_guild_skillupack(guild_id,skill_num,account_id); - g->save_flag |= (GS_LEVEL|GS_SKILL); // Change guild & guild_skill - } - return 0; -} - -//Manual deletion of an alliance when partnering guild does not exists. [Skotlex] -static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int account_id1, int account_id2, int flag) -{ - int i; - char name[NAME_LENGTH]; - - ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id ); - if( i == MAX_GUILDALLIANCE ) - return -1; - - strcpy(name, g->alliance[i].name); - g->alliance[i].guild_id=0; - - mapif_guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name); - g->save_flag |= GS_ALLIANCE; - return 0; -} - -// Alliance modification -int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,int account_id1,int account_id2,int flag) -{ - // Could speed up - struct guild *g[2]; - int j,i; - g[0] = inter_guild_fromsql(guild_id1); - g[1] = inter_guild_fromsql(guild_id2); - - if(g[0] && g[1]==NULL && (flag & GUILD_ALLIANCE_REMOVE)) //Requested to remove an alliance with a not found guild. - return mapif_parse_GuildDeleteAlliance(g[0], guild_id2, account_id1, account_id2, flag); //Try to do a manual removal of said guild. - - if(g[0]==NULL || g[1]==NULL) - return 0; - - if(flag&GUILD_ALLIANCE_REMOVE) - { - // Remove alliance/opposition, in case of alliance, remove on both side - for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++) - { - ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag&GUILD_ALLIANCE_TYPE_MASK) ); - if( j < MAX_GUILDALLIANCE ) - g[i]->alliance[j].guild_id = 0; - } - } - else - { - // Add alliance, in case of alliance, add on both side - for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++) - { - // Search an empty slot - ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == 0 ); - if( j < MAX_GUILDALLIANCE ) - { - g[i]->alliance[j].guild_id=g[1-i]->guild_id; - memcpy(g[i]->alliance[j].name,g[1-i]->name,NAME_LENGTH); - // Set alliance type - g[i]->alliance[j].opposition = flag&GUILD_ALLIANCE_TYPE_MASK; - } - } - } - - // Send on all map the new alliance/opposition - mapif_guild_alliance(guild_id1,guild_id2,account_id1,account_id2,flag,g[0]->name,g[1]->name); - - // Mark the two guild to be saved - g[0]->save_flag |= GS_ALLIANCE; - g[1]->save_flag |= GS_ALLIANCE; - return 0; -} - -// Change guild message -int mapif_parse_GuildNotice(int fd,int guild_id,const char *mes1,const char *mes2) -{ - struct guild *g; - - g = inter_guild_fromsql(guild_id); - if(g==NULL) - return 0; - - memcpy(g->mes1,mes1,MAX_GUILDMES1); - memcpy(g->mes2,mes2,MAX_GUILDMES2); - g->save_flag |= GS_MES; //Change mes of guild - return mapif_guild_notice(g); -} - -int mapif_parse_GuildEmblem(int fd,int len,int guild_id,int dummy,const char *data) -{ - struct guild * g; - - g = inter_guild_fromsql(guild_id); - if(g==NULL) - return 0; - - if (len > sizeof(g->emblem_data)) - len = sizeof(g->emblem_data); - - memcpy(g->emblem_data,data,len); - g->emblem_len=len; - g->emblem_id++; - g->save_flag |= GS_EMBLEM; //Change guild - return mapif_guild_emblem(g); -} - -int mapif_parse_GuildCastleDataLoad(int fd,int castle_id,int index) -{ - struct guild_castle gc; - if (!inter_guildcastle_fromsql(castle_id, &gc)) { - return mapif_guild_castle_dataload(castle_id,0,0); - } - switch(index){ - case 1: return mapif_guild_castle_dataload(gc.castle_id,index,gc.guild_id); break; - case 2: return mapif_guild_castle_dataload(gc.castle_id,index,gc.economy); break; - case 3: return mapif_guild_castle_dataload(gc.castle_id,index,gc.defense); break; - case 4: return mapif_guild_castle_dataload(gc.castle_id,index,gc.triggerE); break; - case 5: return mapif_guild_castle_dataload(gc.castle_id,index,gc.triggerD); break; - case 6: return mapif_guild_castle_dataload(gc.castle_id,index,gc.nextTime); break; - case 7: return mapif_guild_castle_dataload(gc.castle_id,index,gc.payTime); break; - case 8: return mapif_guild_castle_dataload(gc.castle_id,index,gc.createTime); break; - case 9: return mapif_guild_castle_dataload(gc.castle_id,index,gc.visibleC); break; - case 10: - case 11: - case 12: - case 13: - case 14: - case 15: - case 16: - case 17: - return mapif_guild_castle_dataload(gc.castle_id,index,gc.guardian[index-10].visible); break; - default: - ShowError("mapif_parse_GuildCastleDataLoad ERROR!! (Not found index=%d)\n", index); - return 0; - } -} - -int mapif_parse_GuildCastleDataSave(int fd,int castle_id,int index,int value) -{ - struct guild_castle gc; - if(!inter_guildcastle_fromsql(castle_id, &gc)) - return mapif_guild_castle_datasave(castle_id,index,value); - - switch(index){ - case 1: - if( gc.guild_id!=value ){ - int gid=(value)?value:gc.guild_id; - struct guild *g = (struct guild*)idb_get(guild_db_, gid); - if(log_inter) - inter_log("guild %s (id=%d) %s castle id=%d\n", - (g)?g->name:"??" ,gid, (value)?"occupy":"abandon", castle_id); - } - gc.guild_id = value; - if(gc.guild_id == 0) { - //Delete guardians. - memset(&gc.guardian, 0, sizeof(gc.guardian)); - } - break; - case 2: gc.economy = value; break; - case 3: gc.defense = value; break; - case 4: gc.triggerE = value; break; - case 5: gc.triggerD = value; break; - case 6: gc.nextTime = value; break; - case 7: gc.payTime = value; break; - case 8: gc.createTime = value; break; - case 9: gc.visibleC = value; break; - case 10: - case 11: - case 12: - case 13: - case 14: - case 15: - case 16: - case 17: - gc.guardian[index-10].visible = value; break; - default: - ShowError("mapif_parse_GuildCastleDataSave ERROR!! (Not found index=%d)\n", index); - return 0; - } - inter_guildcastle_tosql(&gc); - mapif_guild_castle_datasave(gc.castle_id,index,value); - return 0; -} - -int mapif_parse_GuildMasterChange(int fd, int guild_id, const char* name, int len) -{ - struct guild * g; - struct guild_member gm; - int pos; - - g = inter_guild_fromsql(guild_id); - - if(g==NULL || len > NAME_LENGTH) - return 0; - - // Find member (name) - for (pos = 0; pos < g->max_member && strncmp(g->member[pos].name, name, len); pos++); - - if (pos == g->max_member) - return 0; //Character not found?? - - // Switch current and old GM - memcpy(&gm, &g->member[pos], sizeof (struct guild_member)); - memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member)); - memcpy(&g->member[0], &gm, sizeof(struct guild_member)); - - // Switch positions - g->member[pos].position = g->member[0].position; - g->member[pos].modified = GS_MEMBER_MODIFIED; - g->member[0].position = 0; //Position 0: guild Master. - g->member[0].modified = GS_MEMBER_MODIFIED; - - strncpy(g->master, name, len); - if (len < NAME_LENGTH) - g->master[len] = '\0'; - - ShowInfo("int_guild: Guildmaster Changed to %s (Guild %d - %s)\n",g->master, guild_id, g->name); - g->save_flag |= (GS_BASIC|GS_MEMBER); //Save main data and member data. - return mapif_guild_master_changed(g, g->member[0].account_id, g->member[0].char_id); -} - -// map server からの通信 -// ・1パケットのみ解析すること -// ・パケット長データはinter.cにセットしておくこと -// ・パケット長チェックや、RFIFOSKIPは呼び出し元で行われるので行ってはならない -// ・エラーなら0(false)、そうでないなら1(true)をかえさなければならない -int inter_guild_parse_frommap(int fd) -{ - RFIFOHEAD(fd); - switch(RFIFOW(fd,0)) { - case 0x3030: mapif_parse_CreateGuild(fd,RFIFOL(fd,4),(char*)RFIFOP(fd,8),(struct guild_member *)RFIFOP(fd,32)); break; - case 0x3031: mapif_parse_GuildInfo(fd,RFIFOL(fd,2)); break; - case 0x3032: mapif_parse_GuildAddMember(fd,RFIFOL(fd,4),(struct guild_member *)RFIFOP(fd,8)); break; - case 0x3033: mapif_parse_GuildMasterChange(fd,RFIFOL(fd,4),(const char*)RFIFOP(fd,8),RFIFOW(fd,2)-8); break; - case 0x3034: mapif_parse_GuildLeave(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),(const char*)RFIFOP(fd,15)); break; - case 0x3035: mapif_parse_GuildChangeMemberInfoShort(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),RFIFOW(fd,15),RFIFOW(fd,17)); break; - case 0x3036: mapif_parse_BreakGuild(fd,RFIFOL(fd,2)); break; - case 0x3037: mapif_parse_GuildMessage(fd,RFIFOL(fd,4),RFIFOL(fd,8),(char*)RFIFOP(fd,12),RFIFOW(fd,2)-12); break; - case 0x3039: mapif_parse_GuildBasicInfoChange(fd,RFIFOL(fd,4),RFIFOW(fd,8),(const char*)RFIFOP(fd,10),RFIFOW(fd,2)-10); break; - case 0x303A: mapif_parse_GuildMemberInfoChange(fd,RFIFOL(fd,4),RFIFOL(fd,8),RFIFOL(fd,12),RFIFOW(fd,16),(const char*)RFIFOP(fd,18),RFIFOW(fd,2)-18); break; - case 0x303B: mapif_parse_GuildPosition(fd,RFIFOL(fd,4),RFIFOL(fd,8),(struct guild_position *)RFIFOP(fd,12)); break; - case 0x303C: mapif_parse_GuildSkillUp(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14)); break; - case 0x303D: mapif_parse_GuildAlliance(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14),RFIFOB(fd,18)); break; - case 0x303E: mapif_parse_GuildNotice(fd,RFIFOL(fd,2),(const char*)RFIFOP(fd,6),(const char*)RFIFOP(fd,66)); break; - case 0x303F: mapif_parse_GuildEmblem(fd,RFIFOW(fd,2)-12,RFIFOL(fd,4),RFIFOL(fd,8),(const char*)RFIFOP(fd,12)); break; - case 0x3040: mapif_parse_GuildCastleDataLoad(fd,RFIFOW(fd,2),RFIFOB(fd,4)); break; - case 0x3041: mapif_parse_GuildCastleDataSave(fd,RFIFOW(fd,2),RFIFOB(fd,4),RFIFOL(fd,5)); break; - - default: - return 0; - } - - return 1; -} - -// processes a mapserver connection event -int inter_guild_mapif_init(int fd) -{ - return mapif_guild_castle_alldataload(fd); -} - -// サーバーから脱退要求(キャラ削除用) -int inter_guild_leave(int guild_id, int account_id, int char_id) -{ - return mapif_parse_GuildLeave(-1, guild_id, account_id, char_id, 0, "** Character Deleted **"); -} - -int inter_guild_broken(int guild_id) -{ - return mapif_guild_broken(guild_id, 0); -} -#endif //TXT_SQL_CONVERT |