diff options
Diffstat (limited to 'src/char_sql/int_guild.c')
-rw-r--r-- | src/char_sql/int_guild.c | 4212 |
1 files changed, 2106 insertions, 2106 deletions
diff --git a/src/char_sql/int_guild.c b/src/char_sql/int_guild.c index 8920ed948..dbb9bc1ad 100644 --- a/src/char_sql/int_guild.c +++ b/src/char_sql/int_guild.c @@ -1,2106 +1,2106 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
-
-// original code from athena
-// SQL conversion by hack
-
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <limits.h>
-
-#include "char.h"
-#include "../common/strlib.h"
-#include "../common/showmsg.h"
-// #include "int_storage.h"
-#include "inter.h"
-#include "int_guild.h"
-#include "mmo.h"
-#include "socket.h"
-#include "db.h"
-#include "malloc.h"
-
-#define GS_MEMBER_UNMODIFIED 0x00
-#define GS_MEMBER_MODIFIED 0x01
-#define GS_MEMBER_NEW 0x02
-
-#define GS_POSITION_UNMODIFIED 0x00
-#define GS_POSITION_MODIFIED 0x01
-
-// LSB = 0 => Alliance, LSB = 1 => Opposition
-#define GUILD_ALLIANCE_TYPE_MASK 0x01
-#define GUILD_ALLIANCE_REMOVE 0x08
-
-static char dataToHex[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'};
-
-#ifndef TXT_SQL_CONVERT
-//Guild cache
-static struct dbt *guild_db_;
-
-struct guild_castle castles[MAX_GUILDCASTLE];
-
-static unsigned int guild_exp[100];
-
-int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes);
-int mapif_guild_broken(int guild_id,int flag);
-int guild_check_empty(struct guild *g);
-int guild_calcinfo(struct guild *g);
-int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len);
-int mapif_guild_info(int fd,struct guild *g);
-int guild_break_sub(int key,void *data,va_list ap);
-int inter_guild_tosql(struct guild *g,int flag);
-
-#define mysql_query(_x, _y) debug_mysql_query(__FILE__, __LINE__, _x, _y)
-
-static int guild_save(DBKey key, void *data, va_list ap) {
- struct guild *g = (struct guild*) data;
- int *last_id = va_arg(ap, int *);
- int *state = va_arg(ap, int *);
-
- if ((*state) == 0 && g->guild_id == (*last_id))
- (*state)++; //Save next guild in the list.
- else if (g->save_flag&GS_MASK && (*state) == 1) {
- inter_guild_tosql(g, g->save_flag&GS_MASK);
- g->save_flag &= ~GS_MASK;
-
- //Some guild saved.
- (*last_id) = g->guild_id;
- (*state)++;
- }
-
- if(g->save_flag == GS_REMOVE) { //Nothing to save, guild is ready for removal.
- if (save_log)
- ShowInfo("Guild Unloaded (%d - %s)\n", g->guild_id, g->name);
- db_remove(guild_db_, key);
- }
- return 0;
-}
-
-static int guild_save_timer(int tid, unsigned int tick, int id, int data) {
- static int last_id = 0; //To know in which guild we were.
- int state = 0; //0: Have not reached last guild. 1: Reached last guild, ready for save. 2: Some guild saved, don't do further saving.
- if (!last_id) //Save the first guild in the list.
- state = 1;
- guild_db_->foreach(guild_db_, guild_save, &last_id, &state);
- if (state != 2) //Reached the end of the guild db without saving.
- last_id = 0; //Reset guild saved, return to beginning.
-
- state = guild_db_->size(guild_db_);
- if (state < 1) state = 1; //Calculate the time slot for the next save.
- add_timer(tick + autosave_interval/state, guild_save_timer, 0, 0);
- return 0;
-}
-
-int inter_guild_removemember_tosql(int account_id, int char_id)
-{
- sprintf(tmp_sql,"DELETE from `%s` where `account_id` = '%d' and `char_id` = '%d'", guild_member_db, account_id, char_id);
- if(mysql_query(&mysql_handle, tmp_sql))
- {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- }
- sprintf(tmp_sql,"UPDATE `%s` SET `guild_id` = '0' WHERE `char_id` = '%d'", char_db, char_id);
- if(mysql_query(&mysql_handle, tmp_sql))
- {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- }
- return 0;
-}
-#endif //TXT_SQL_CONVERT
-// Save guild into sql
-int inter_guild_tosql(struct guild *g,int flag)
-{
- // Table guild (GS_BASIC_MASK)
- // GS_EMBLEM `emblem_len`,`emblem_id`,`emblem_data`
- // GS_CONNECT `connect_member`,`average_lv`
- // GS_MES `mes1`,`mes2`
- // GS_LEVEL `guild_lv`,`max_member`,`exp`,`next_exp`,`skill_point`
- // GS_BASIC `name`,`master`,`char_id`
-
- // GS_MEMBER `guild_member` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`rsv1`,`rsv2`,`name`)
- // GS_POSITION `guild_position` (`guild_id`,`position`,`name`,`mode`,`exp_mode`)
- // GS_ALLIANCE `guild_alliance` (`guild_id`,`opposition`,`alliance_id`,`name`)
- // GS_EXPULSION `guild_expulsion` (`guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3`)
- // GS_SKILL `guild_skill` (`guild_id`,`id`,`lv`)
-
- // temporary storage for str convertion. They must be twice the size of the
- // original string to ensure no overflows will occur. [Skotlex]
- char t_name[NAME_LENGTH*2],
- t_master[NAME_LENGTH*2],
- t_mes1[120],
- t_mes2[240],
- t_member[NAME_LENGTH*2],
- t_position[NAME_LENGTH*2],
- t_alliance[NAME_LENGTH*2],
- t_ename[NAME_LENGTH*2],
- t_emes[80],
- t_info[240];
- char emblem_data[4096];
- char new_guild = 0;
- int i=0, sql_index;
-
- if (g->guild_id<=0 && g->guild_id != -1) return 0;
-
-#ifdef NOISY
- ShowInfo("Save guild request ("CL_BOLD"%d"CL_RESET" - flag 0x%x).",g->guild_id, flag);
-#endif
-
- jstrescapecpy(t_name, g->name);
-
- t_info[0]='\0';
-
-#ifndef TXT_SQL_CONVERT
- // Insert a new guild the guild
- if (flag&GS_BASIC && g->guild_id == -1)
- {
- strcat(t_info, " guild_create");
-
- // Create a new guild
- sprintf(tmp_sql,"INSERT INTO `%s` "
- "(`name`,`master`,`guild_lv`,`max_member`,`average_lv`,`char_id`) "
- "VALUES ('%s', '%s', '%d', '%d', '%d', '%d')",
- guild_db,t_name,jstrescapecpy(t_master,g->master),g->guild_lv,g->max_member,g->average_lv,g->member[0].char_id);
- if(mysql_query(&mysql_handle, tmp_sql) )
- {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- if (g->guild_id == -1)
- return 0; //Failed to create guild!
- }
- else
- {
- //New guild, catch id
- if(mysql_field_count(&mysql_handle) == 0 && mysql_insert_id(&mysql_handle) != 0)
- {
- g->guild_id = (int)mysql_insert_id(&mysql_handle);
- new_guild = 1;
- }
- else
- return 0; //Failed to get ID??
- }
- }
-#else
- // Insert a new guild the guild
- if (flag&GS_BASIC)
- {
- strcat(t_info, " guild_create");
- // Since the PK is guild id + master id, a replace will not be enough if we are overwriting data, we need to wipe the previous guild.
- sprintf(tmp_sql,"DELETE FROM `%s` where `guild_id` = '%d'", guild_db,g->guild_id);
- if(mysql_query(&mysql_handle, tmp_sql) )
- {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- }
- // Create a new guild
- sprintf(tmp_sql,"REPLACE INTO `%s` "
- "(`guild_id`,`name`,`master`,`guild_lv`,`max_member`,`average_lv`,`char_id`) "
- "VALUES ('%d', '%s', '%s', '%d', '%d', '%d', '%d')",
- guild_db,g->guild_id,t_name,jstrescapecpy(t_master,g->master),g->guild_lv,g->max_member,g->average_lv,g->member[0].char_id);
- if(mysql_query(&mysql_handle, tmp_sql) )
- {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- return 0; //Failed to create guild.
- }
- }
-#endif //TXT_SQL_CONVERT
- // If we need an update on an existing guild or more update on the new guild
- if (((flag & GS_BASIC_MASK) && !new_guild) || ((flag & (GS_BASIC_MASK & ~GS_BASIC)) && new_guild))
- {
- sql_index = sprintf(tmp_sql,"UPDATE `%s` SET ", guild_db);
-
- if (flag & GS_EMBLEM)
- {
- char * pData = emblem_data;
- strcat(t_info, " emblem");
- // Convert emblem_data to hex
- for(i=0; i<g->emblem_len; i++){
- *pData++ = dataToHex[(g->emblem_data[i] >> 4) & 0x0F];
- *pData++ = dataToHex[g->emblem_data[i] & 0x0F];
- }
- *pData = 0;
- sql_index += sprintf(tmp_sql + sql_index,"`emblem_len`=%d,`emblem_id`=%d,`emblem_data`='%s',",g->emblem_len,g->emblem_id,emblem_data);
- }
- if (flag & GS_BASIC)
- {
- strcat(t_info, " basic");
- sql_index += sprintf(tmp_sql + sql_index,"`name`='%s', `master`='%s', `char_id`=%d,",t_name,jstrescapecpy(t_master,g->master),g->member[0].char_id);
- }
- if (flag & GS_CONNECT)
- {
- strcat(t_info, " connect");
- sql_index += sprintf(tmp_sql + sql_index,"`connect_member`=%d,`average_lv`=%d,",g->connect_member, g->average_lv);
- }
- if (flag & GS_MES)
- {
- strcat(t_info, " mes");
- sql_index += sprintf(tmp_sql + sql_index,"`mes1`='%s',`mes2`='%s',",jstrescapecpy(t_mes1,g->mes1),jstrescapecpy(t_mes2,g->mes2));
- }
- if (flag & GS_LEVEL)
- {
- strcat(t_info, " level");
- sql_index += sprintf(tmp_sql + sql_index,"`guild_lv`=%d,`skill_point`=%d,`exp`=%u,`next_exp`=%u,`max_member`=%d,",g->guild_lv, g->skill_point, g->exp, g->next_exp, g->max_member);
- }
- sprintf(tmp_sql + sql_index -1," WHERE `guild_id`=%d", g->guild_id);
- if(mysql_query(&mysql_handle, tmp_sql))
- {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- }
- }
-
- if (flag&GS_MEMBER)
- {
- struct guild_member *m;
- strcat(t_info, " members");
- // Update only needed players
- for(i=0;i<g->max_member;i++){
- m = &g->member[i];
-#ifndef TXT_SQL_CONVERT
- if (!m->modified)
- continue;
-#endif
- if(m->account_id) {
- //Since nothing references guild member table as foreign keys, it's safe to use REPLACE INTO
- sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name`) "
- "VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%u','%d','%d','%d','%s')",
- guild_member_db, g->guild_id, m->account_id,m->char_id,
- m->hair,m->hair_color,m->gender,
- m->class_,m->lv,m->exp,m->exp_payper,m->online,m->position,
- jstrescapecpy(t_member,m->name));
- if(mysql_query(&mysql_handle, tmp_sql))
- {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- }
- if (m->modified & GS_MEMBER_NEW)
- {
- sprintf(tmp_sql,"UPDATE `%s` SET `guild_id` = '%d' WHERE `char_id` = '%d'",
- char_db, g->guild_id, m->char_id);
- if(mysql_query(&mysql_handle, tmp_sql))
- {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- }
- }
- m->modified = GS_MEMBER_UNMODIFIED;
- }
- }
- }
-
- if (flag&GS_POSITION){
- strcat(t_info, " positions");
- //printf("- Insert guild %d to guild_position\n",g->guild_id);
- for(i=0;i<MAX_GUILDPOSITION;i++){
- struct guild_position *p = &g->position[i];
-#ifndef TXT_SQL_CONVERT
- if (!p->modified)
- continue;
-#endif
- sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`position`,`name`,`mode`,`exp_mode`) VALUES ('%d','%d', '%s','%d','%d')",
- guild_position_db, g->guild_id, i, jstrescapecpy(t_position,p->name),p->mode,p->exp_mode);
- //printf(" %s\n",tmp_sql);
- if(mysql_query(&mysql_handle, tmp_sql) ) {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- }
- p->modified = GS_POSITION_UNMODIFIED;
- }
- }
-
- if (flag&GS_ALLIANCE)
- {
- // Delete current alliances
- // NOTE: no need to do it on both sides since both guilds in memory had
- // their info changed, not to mention this would also mess up oppositions!
- // [Skotlex]
-// sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d' OR `alliance_id`='%d'",guild_alliance_db, g->guild_id,g->guild_id);
- sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_alliance_db, g->guild_id);
- if(mysql_query(&mysql_handle, tmp_sql) )
- {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- }
- else
- {
- //printf("- Insert guild %d to guild_alliance\n",g->guild_id);
- for(i=0;i<MAX_GUILDALLIANCE;i++)
- {
- struct guild_alliance *a=&g->alliance[i];
- if(a->guild_id>0)
- {
- sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`opposition`,`alliance_id`,`name`) "
- "VALUES ('%d','%d','%d','%s')",
- guild_alliance_db, g->guild_id,a->opposition,a->guild_id,jstrescapecpy(t_alliance,a->name));
- //printf(" %s\n",tmp_sql);
- if(mysql_query(&mysql_handle, tmp_sql) )
- {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- }
- }
- }
- }
- }
-
- if (flag&GS_EXPULSION){
- strcat(t_info, " expulsions");
- //printf("- Insert guild %d to guild_expulsion\n",g->guild_id);
- for(i=0;i<MAX_GUILDEXPULSION;i++){
- struct guild_expulsion *e=&g->expulsion[i];
- if(e->account_id>0){
- sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3`) "
- "VALUES ('%d','%s','%s','%s','%d','%d','%d','%d')",
- guild_expulsion_db, g->guild_id,
- jstrescapecpy(t_ename,e->name),jstrescapecpy(t_emes,e->mes),e->acc,e->account_id,e->rsv1,e->rsv2,e->rsv3 );
- //printf(" %s\n",tmp_sql);
- if(mysql_query(&mysql_handle, tmp_sql) ) {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- }
- }
- }
- }
-
- if (flag&GS_SKILL){
- strcat(t_info, " skills");
- //printf("- Insert guild %d to guild_skill\n",g->guild_id);
- for(i=0;i<MAX_GUILDSKILL;i++){
- if (g->skill[i].id>0 && g->skill[i].lv>0){
- sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`id`,`lv`) VALUES ('%d','%d','%d')",
- guild_skill_db, g->guild_id,g->skill[i].id,g->skill[i].lv);
- //printf("%s\n",tmp_sql);
- if(mysql_query(&mysql_handle, tmp_sql) ) {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- }
- }
- }
- }
-
- if (save_log)
- ShowInfo("Saved guild (%d - %s):%s\n",g->guild_id,g->name,t_info);
- return 1;
-}
-#ifndef TXT_SQL_CONVERT
-// Read guild from sql
-struct guild * inter_guild_fromsql(int guild_id)
-{
- int i;
- char * pstr, * pEmblemData;
- struct guild *g;
-
- if (guild_id<=0) return NULL;
-
- g = idb_get(guild_db_,guild_id);
- if (g) return g;
-
- g = (struct guild*)aCalloc(sizeof(struct guild), 1);
-
-#ifdef NOISY
- ShowInfo("Guild load request (%d)...\n", guild_id);
-#endif
-
- sprintf(tmp_sql,"SELECT `name`,`master`,`guild_lv`,`connect_member`,`max_member`,`average_lv`,`exp`,`next_exp`,`skill_point`,`mes1`,`mes2`,`emblem_len`,`emblem_id`,`emblem_data` "
- "FROM `%s` WHERE `guild_id`='%d'",guild_db, guild_id);
- //printf(" %s\n",tmp_sql);
- if(mysql_query(&mysql_handle, tmp_sql) ) {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- aFree(g);
- return NULL;
- }
-
- sql_res = mysql_store_result(&mysql_handle) ;
- if (sql_res==NULL || mysql_num_rows(sql_res)<1) {
- //Guild does not exists.
- if (sql_res) mysql_free_result(sql_res);
- aFree(g);
- return NULL;
- }
-
- sql_row = mysql_fetch_row(sql_res);
- if (sql_row==NULL) {
- mysql_free_result(sql_res);
- aFree(g);
- return NULL;
- }
-
- g->guild_id=guild_id;
- strncpy(g->name,sql_row[0],NAME_LENGTH-1);
- strncpy(g->master,sql_row[1],NAME_LENGTH-1);
- g->guild_lv=atoi(sql_row[2]);
- g->connect_member=atoi(sql_row[3]);
- g->max_member = atoi(sql_row[4]);
- if (g->max_member > MAX_GUILD)
- { // Fix reduction of MAX_GUILD [PoW]
- ShowWarning("Guild %d:%s specifies higher capacity (%d) than MAX_GUILD (%d)\n", guild_id, g->name, g->max_member, MAX_GUILD);
- g->max_member = MAX_GUILD;
- }
- g->average_lv=atoi(sql_row[5]);
- g->exp=(unsigned int)atof(sql_row[6]);
- g->next_exp=(unsigned int)atof(sql_row[7]);
- g->skill_point=atoi(sql_row[8]);
- //There shouldn't be a need to copy the very last char, as it's the \0 [Skotlex]
- strncpy(g->mes1,sql_row[9],59);
- strncpy(g->mes2,sql_row[10],119);
- g->emblem_len=atoi(sql_row[11]);
- g->emblem_id=atoi(sql_row[12]);
- for(i=0,pstr=sql_row[13],pEmblemData=g->emblem_data; i < g->emblem_len; i++,pstr+=2){
- int c1=pstr[0],c2=pstr[1],x1=0,x2=0;
- if(c1>='0' && c1<='9')
- x1=c1-'0';
- else if(c1>='a' && c1<='f')
- x1=c1-'a'+10;
- else if(c1>='A' && c1<='F')
- x1=c1-'A'+10;
- if(c2>='0' && c2<='9')
- x2=c2-'0';
- else if(c2>='a' && c2<='f')
- x2=c2-'a'+10;
- else if(c2>='A' && c2<='F')
- x2=c2-'A'+10;
- *pEmblemData++=(x1<<4)|x2;
- }
- mysql_free_result(sql_res);
-
- //printf("- Read guild_member %d from sql \n",guild_id);
- sprintf(tmp_sql,"SELECT `guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`rsv1`,`rsv2`,`name` "
- "FROM `%s` WHERE `guild_id`='%d' ORDER BY `position`", guild_member_db, guild_id);
- //printf(" %s\n",tmp_sql);
- if(mysql_query(&mysql_handle, tmp_sql) ) {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- aFree(g);
- return NULL;
- }
- sql_res = mysql_store_result(&mysql_handle) ;
- if (sql_res) {
- for(i=0;((sql_row = mysql_fetch_row(sql_res))&&i<g->max_member);i++){
- struct guild_member *m = &g->member[i];
- m->account_id=atoi(sql_row[1]);
- m->char_id=atoi(sql_row[2]);
- m->hair=atoi(sql_row[3]);
- m->hair_color=atoi(sql_row[4]);
- m->gender=atoi(sql_row[5]);
- m->class_=atoi(sql_row[6]);
- m->lv=atoi(sql_row[7]);
- m->exp=strtoul(sql_row[8],NULL,10);
- m->exp_payper=atoi(sql_row[9]);
- m->online=atoi(sql_row[10]);
- m->position = atoi(sql_row[11]);
- if (m->position >= MAX_GUILDPOSITION) // Fix reduction of MAX_GUILDPOSITION [PoW]
- m->position = MAX_GUILDPOSITION - 1;
-
- strncpy(m->name,sql_row[14],NAME_LENGTH-1);
- m->modified = GS_MEMBER_UNMODIFIED;
- }
- mysql_free_result(sql_res);
- }
-
- //printf("- Read guild_position %d from sql \n",guild_id);
- sprintf(tmp_sql,"SELECT `guild_id`,`position`,`name`,`mode`,`exp_mode` FROM `%s` WHERE `guild_id`='%d'",guild_position_db, guild_id);
- //printf(" %s\n",tmp_sql);
- if(mysql_query(&mysql_handle, tmp_sql) ) {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- aFree(g);
- return NULL;
- }
- sql_res = mysql_store_result(&mysql_handle) ;
- if (sql_res) {
- for(i=0;((sql_row = mysql_fetch_row(sql_res))&&i<MAX_GUILDPOSITION);i++){
- int position = atoi(sql_row[1]);
- struct guild_position *p = &g->position[position];
- strncpy(p->name,sql_row[2],NAME_LENGTH-1);
- p->mode=atoi(sql_row[3]);
- p->exp_mode=atoi(sql_row[4]);
- p->modified = GS_POSITION_UNMODIFIED;
- }
- mysql_free_result(sql_res);
- }
-
- //printf("- Read guild_alliance %d from sql \n",guild_id);
- sprintf(tmp_sql,"SELECT `guild_id`,`opposition`,`alliance_id`,`name` FROM `%s` WHERE `guild_id`='%d'",guild_alliance_db, guild_id);
- if(mysql_query(&mysql_handle, tmp_sql) ) {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- aFree(g);
- return NULL;
- }
- sql_res = mysql_store_result(&mysql_handle) ;
- if (sql_res) {
- for(i=0;((sql_row = mysql_fetch_row(sql_res))&&i<MAX_GUILDALLIANCE);i++){
- struct guild_alliance *a = &g->alliance[i];
- a->opposition=atoi(sql_row[1]);
- a->guild_id=atoi(sql_row[2]);
- strncpy(a->name,sql_row[3],NAME_LENGTH-1);
- }
- mysql_free_result(sql_res);
- }
-
- //printf("- Read guild_expulsion %d from sql \n",guild_id);
- sprintf(tmp_sql,"SELECT `guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3` FROM `%s` WHERE `guild_id`='%d'",guild_expulsion_db, guild_id);
- if(mysql_query(&mysql_handle, tmp_sql) ) {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- aFree(g);
- return NULL;
- }
- sql_res = mysql_store_result(&mysql_handle) ;
- if (sql_res) {
- for(i=0;((sql_row = mysql_fetch_row(sql_res))&&i<MAX_GUILDEXPULSION);i++){
- struct guild_expulsion *e = &g->expulsion[i];
-
- strncpy(e->name,sql_row[1],NAME_LENGTH-1);
- //No need to copy char 40, the null terminator. [Skotlex]
- strncpy(e->mes,sql_row[2],39);
- strncpy(e->acc,sql_row[3],39);
- e->account_id=atoi(sql_row[4]);
- e->rsv1=atoi(sql_row[5]);
- e->rsv2=atoi(sql_row[6]);
- e->rsv3=atoi(sql_row[7]);
- }
- mysql_free_result(sql_res);
- }
-
- //printf("- Read guild_skill %d from sql \n",guild_id);
- sprintf(tmp_sql,"SELECT `guild_id`,`id`,`lv` FROM `%s` WHERE `guild_id`='%d' ORDER BY `id`",guild_skill_db, guild_id);
- if(mysql_query(&mysql_handle, tmp_sql) ) {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- aFree(g);
- return NULL;
- }
-
- for(i = 0; i < MAX_GUILDSKILL; i++)
- { //Skill IDs must always be initialized. [Skotlex]
- g->skill[i].id = i + GD_SKILLBASE;
- }
-
- sql_res = mysql_store_result(&mysql_handle) ;
- if (sql_res) {
- while ((sql_row = mysql_fetch_row(sql_res))){
- int id = atoi(sql_row[1])-GD_SKILLBASE;
- if (id >= 0 && id < MAX_GUILDSKILL)
- //I know this seems ridiculous, but the skills HAVE to be placed on their 'correct' array slot or things break x.x [Skotlex]
- g->skill[id].lv=atoi(sql_row[2]);
- }
- mysql_free_result(sql_res);
- }
-
- idb_put(guild_db_, guild_id, g); //Add to cache
- g->save_flag |= GS_REMOVE; //But set it to be removed, in case it is not needed for long.
-
- if (save_log)
- ShowInfo("Guild loaded (%d - %s)\n", guild_id, g->name);
-
- return g;
-}
-
-#endif //TXT_SQL_CONVERT
-int inter_guildcastle_tosql(struct guild_castle *gc){
- // `guild_castle` (`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`)
-
- if (gc==NULL) return 0;
- #ifdef GUILD_DEBUG
-ShowDebug("Save guild_castle (%d)\n", gc->castle_id);
- #endif
-
-// sql_query("DELETE FROM `%s` WHERE `castle_id`='%d'",guild_castle_db, gc->castle_id);
-
- sprintf(tmp_sql,"REPLACE INTO `%s` "
- "(`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`,"
- "`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`,"
- "`Ghp0`, `Ghp1`, `Ghp2`, `Ghp3`, `Ghp4`, `Ghp5`, `Ghp6`, `Ghp7`)"
- "VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d')",
- guild_castle_db, gc->castle_id, gc->guild_id, gc->economy, gc->defense, gc->triggerE, gc->triggerD, gc->nextTime, gc->payTime,
- gc->createTime, gc->visibleC,
- gc->guardian[0].visible, gc->guardian[1].visible, gc->guardian[2].visible, gc->guardian[3].visible, gc->guardian[4].visible, gc->guardian[5].visible, gc->guardian[6].visible, gc->guardian[7].visible,
- gc->guardian[0].hp, gc->guardian[1].hp, gc->guardian[2].hp, gc->guardian[3].hp, gc->guardian[4].hp, gc->guardian[5].hp, gc->guardian[6].hp, gc->guardian[7].hp);
-
- if(mysql_query(&mysql_handle, tmp_sql) ) {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- }
-
-#ifndef TXT_SQL_CONVERT
- memcpy(&castles[gc->castle_id],gc,sizeof(struct guild_castle));
-#endif //TXT_SQL_CONVERT
- return 0;
-}
-#ifndef TXT_SQL_CONVERT
-
-// Read guild_castle from sql
-int inter_guildcastle_fromsql(int castle_id,struct guild_castle *gc)
-{
- static int castles_init=0;
- if (gc==NULL) return 0;
- if (castle_id==-1) return 0;
-
- if(!castles_init)
- {
- int i;
- for(i=0;i<MAX_GUILDCASTLE;i++)
- castles[i].castle_id=-1;
- castles_init = 1;
- }
-
- if(castles[castle_id].castle_id == castle_id)
- {
- memcpy(gc,&castles[castle_id],sizeof(struct guild_castle));
- return 1;
- }
-
- memset(gc,0,sizeof(struct guild_castle));
- sprintf(tmp_sql,"SELECT `castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, "
- "`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`,"
- "`Ghp0`, `Ghp1`, `Ghp2`, `Ghp3`, `Ghp4`, `Ghp5`, `Ghp6`, `Ghp7`"
- " FROM `%s` WHERE `castle_id`='%d'",guild_castle_db, castle_id);
- if(mysql_query(&mysql_handle, tmp_sql) ) {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- return 0;
- }
- // ARU: This needs to be set even if there are no SQL results
- gc->castle_id=castle_id;
- sql_res = mysql_store_result(&mysql_handle) ;
- if (sql_res!=NULL && mysql_num_rows(sql_res)>0) {
- sql_row = mysql_fetch_row(sql_res);
- if (sql_row==NULL){
- mysql_free_result(sql_res);
- return 1; //Assume empty castle.
- }
- gc->guild_id = atoi (sql_row[1]);
- gc->economy = atoi (sql_row[2]);
- gc->defense = atoi (sql_row[3]);
- gc->triggerE = atoi (sql_row[4]);
- gc->triggerD = atoi (sql_row[5]);
- gc->nextTime = atoi (sql_row[6]);
- gc->payTime = atoi (sql_row[7]);
- gc->createTime = atoi (sql_row[8]);
- gc->visibleC = atoi (sql_row[9]);
- gc->guardian[0].visible = atoi (sql_row[10]);
- gc->guardian[1].visible = atoi (sql_row[11]);
- gc->guardian[2].visible = atoi (sql_row[12]);
- gc->guardian[3].visible = atoi (sql_row[13]);
- gc->guardian[4].visible = atoi (sql_row[14]);
- gc->guardian[5].visible = atoi (sql_row[15]);
- gc->guardian[6].visible = atoi (sql_row[16]);
- gc->guardian[7].visible = atoi (sql_row[17]);
- gc->guardian[0].hp = atoi (sql_row[18]);
- gc->guardian[1].hp = atoi (sql_row[19]);
- gc->guardian[2].hp = atoi (sql_row[20]);
- gc->guardian[3].hp = atoi (sql_row[21]);
- gc->guardian[4].hp = atoi (sql_row[22]);
- gc->guardian[5].hp = atoi (sql_row[23]);
- gc->guardian[6].hp = atoi (sql_row[24]);
- gc->guardian[7].hp = atoi (sql_row[25]);
-
- if (save_log)
- ShowInfo("Loaded Castle %d (guild %d)\n",castle_id,gc->guild_id);
-
- }
- mysql_free_result(sql_res) ; //resource free
-
- memcpy(&castles[castle_id],gc,sizeof(struct guild_castle));
-
- return 1;
-}
-
-
-// Read exp_guild.txt
-int inter_guild_ReadEXP(void)
-{
- int i;
- FILE *fp;
- char line[1024];
- for (i=0;i<100;i++) guild_exp[i]=0;
-
- sprintf(line, "%s/exp_guild.txt", db_path);
- fp=fopen(line,"r");
- if(fp==NULL){
- ShowError("can't read %s\n", line);
- return 1;
- }
- i=0;
- while(fgets(line,256,fp) && i<100){
- if(line[0]=='/' && line[1]=='/')
- continue;
- guild_exp[i]=(unsigned int)atof(line);
- i++;
- }
- fclose(fp);
-
- return 0;
-}
-
-
-int inter_guild_CharOnline(int char_id, int guild_id) {
-
- struct guild *g;
- int i;
-
- if (guild_id == -1) {
- //Get guild_id from the database
- sprintf (tmp_sql , "SELECT guild_id FROM `%s` WHERE char_id='%d'",char_db,char_id);
- if(mysql_query(&mysql_handle, tmp_sql) ) {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- return 0;
- }
-
- sql_res = mysql_store_result(&mysql_handle) ;
- if(sql_res == NULL)
- return 0; //Eh? No guild?
-
- sql_row = mysql_fetch_row(sql_res);
- guild_id = sql_row?atoi(sql_row[0]):0;
- mysql_free_result(sql_res);
- }
- if (guild_id == 0)
- return 0; //No guild...
-
- g = inter_guild_fromsql(guild_id);
- if(!g) {
- ShowError("Character %d's guild %d not found!\n", char_id, guild_id);
- return 0;
- }
-
- //Member has logged in before saving, tell saver not to delete
- if(g->save_flag & GS_REMOVE)
- g->save_flag &= ~GS_REMOVE;
-
- //Set member online
- for(i=0; i<g->max_member; i++) {
- if (g->member[i].char_id == char_id) {
- g->member[i].online = 1;
- g->member[i].modified = GS_MEMBER_MODIFIED;
- break;
- }
- }
- return 1;
-}
-
-int inter_guild_CharOffline(int char_id, int guild_id) {
- struct guild *g=NULL;
- int online_count=0, i;
-
- if (guild_id == -1) {
- //Get guild_id from the database
- sprintf (tmp_sql , "SELECT guild_id FROM `%s` WHERE char_id='%d'",char_db,char_id);
- if(mysql_query(&mysql_handle, tmp_sql) ) {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- return 0;
- }
-
- sql_res = mysql_store_result(&mysql_handle) ;
- if(sql_res == NULL)
- return 0; //Eh? No guild?
-
- sql_row = mysql_fetch_row(sql_res);
- guild_id = sql_row?atoi(sql_row[0]):0;
- mysql_free_result(sql_res);
- }
- if (guild_id == 0)
- return 0; //No guild...
-
- //Character has a guild, set character offline and check if they were the only member online
- g = inter_guild_fromsql(guild_id);
- if (g == NULL) //Guild not found?
- return 0;
-
- //Set member offline
- for(i=0; i<g->max_member; i++) {
- if(g->member[i].char_id == char_id)
- {
- g->member[i].online = 0;
- g->member[i].modified = GS_MEMBER_MODIFIED;
- }
- if(g->member[i].online && !online_count)
- online_count++;
- }
-
- // Remove guild from memory if no players online
- if(online_count == 0)
- g->save_flag |= GS_REMOVE;
-
- return 1;
-}
-
-// Initialize guild sql
-int inter_guild_sql_init(void)
-{
- //Initialize the guild cache
- guild_db_= db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int));
-
- //Read exp file
- inter_guild_ReadEXP();
-
- add_timer_func_list(guild_save_timer, "guild_save_timer");
- add_timer(gettick() + 10000, guild_save_timer, 0, 0);
- return 0;
-}
-
-static int guild_db_final(DBKey key, void *data, va_list ap)
-{
- struct guild *g = (struct guild*)data;
- if (g->save_flag&GS_MASK) {
- inter_guild_tosql(g, g->save_flag&GS_MASK);
- return 1;
- }
- return 0;
-}
-
-void inter_guild_sql_final(void)
-{
- guild_db_->destroy(guild_db_, guild_db_final);
- return;
-}
-
-// Get guild_id by its name. Returns 0 if not found, -1 on error.
-int search_guildname(char *str)
-{
- int guild_id;
- char t_name[NAME_LENGTH*2];
-
- jstrescapecpy(t_name, str);
- //Lookup guilds with the same name
- sprintf (tmp_sql , "SELECT guild_id FROM `%s` WHERE name='%s'", guild_db, t_name);
- if(mysql_query(&mysql_handle, tmp_sql) ) {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- return -1;
- }
-
- sql_res = mysql_store_result(&mysql_handle) ;
- if(sql_res)
- sql_row = mysql_fetch_row(sql_res);
-
- guild_id = (sql_row&&sql_res&&sql_row[0])?atoi(sql_row[0]):0;
- mysql_free_result(sql_res);
- return guild_id;
-}
-
-// Check if guild is empty
-int guild_check_empty(struct guild *g)
-{
- int i;
- for(i=0;i<g->max_member;i++){
- if(g->member[i].account_id>0){
- return 0;
- }
- }
- //Let the calling function handle the guild removal in case they need
- //to do something else with it before freeing the data. [Skotlex]
- return 1;
-}
-
-unsigned int guild_nextexp(int level)
-{
- if (level == 0)
- return 1;
- if (level < 100 && level > 0) // Change by hack
- return guild_exp[level-1];
-
- return 0;
-}
-
-int guild_checkskill(struct guild *g,int id) {
-
- int idx = id - GD_SKILLBASE;
-
- if(idx < 0 || idx >= MAX_GUILDSKILL)
- return 0;
-
- return g->skill[idx].lv;
-}
-
-int guild_calcinfo(struct guild *g)
-{
- int i,c;
- unsigned int nextexp;
- struct guild before = *g; // Save guild current values
-
- if(g->guild_lv<=0)
- g->guild_lv = 1;
- nextexp = guild_nextexp(g->guild_lv);
-
- // Consume guild exp and increase guild level
- while(g->exp >= nextexp && nextexp > 0){ //fixed guild exp overflow [Kevin]
- g->exp-=nextexp;
- g->guild_lv++;
- g->skill_point++;
- nextexp = guild_nextexp(g->guild_lv);
- }
-
- // Save next exp step
- g->next_exp = nextexp;
-
- // Set the max number of members, Guild Extention skill - currently adds 6 to max per skill lv.
- g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6;
- if(g->max_member > MAX_GUILD)
- {
- ShowError("Guild %d:%s has capacity for too many guild members (%d), max supported is %d\n", g->guild_id, g->name, g->max_member, MAX_GUILD);
- g->max_member = MAX_GUILD;
- }
-
- // Compute the guild average level level
- g->average_lv=0;
- g->connect_member=0;
- for(i=c=0;i<g->max_member;i++)
- {
- if(g->member[i].account_id>0)
- {
- if (g->member[i].lv >= 0)
- {
- g->average_lv+=g->member[i].lv;
- c++;
- }
- else
- {
- ShowWarning("Guild %d:%s, member %d:%s has an invalid level %d\n", g->guild_id, g->name, g->member[i].char_id, g->member[i].name, g->member[i].lv);
- }
-
- if(g->member[i].online)
- g->connect_member++;
- }
- }
- if(c)
- g->average_lv /= c;
-
- // Check if guild stats has change
- if(g->max_member != before.max_member || g->guild_lv != before.guild_lv || g->skill_point != before.skill_point )
- {
- g->save_flag |= GS_LEVEL;
- mapif_guild_info(-1,g);
- return 1;
- }
-
- return 0;
-}
-
-//-------------------------------------------------------------------
-// Packet sent to map server
-
-int mapif_guild_created(int fd,int account_id,struct guild *g)
-{
- WFIFOHEAD(fd, 10);
- WFIFOW(fd,0)=0x3830;
- WFIFOL(fd,2)=account_id;
- if(g != NULL)
- {
- WFIFOL(fd,6)=g->guild_id;
- ShowInfo("int_guild: Guild created (%d - %s)\n",g->guild_id,g->name);
- } else
- WFIFOL(fd,6)=0;
-
- WFIFOSET(fd,10);
- return 0;
-}
-// Guild not found
-int mapif_guild_noinfo(int fd,int guild_id)
-{
- unsigned char buf[12];
- WBUFW(buf,0)=0x3831;
- WBUFW(buf,2)=8;
- WBUFL(buf,4)=guild_id;
- ShowWarning("int_guild: info not found %d\n",guild_id);
- if(fd<0)
- mapif_sendall(buf,8);
- else
- mapif_send(fd,buf,8);
- return 0;
-}
-
-// Send guild info
-int mapif_guild_info(int fd,struct guild *g)
-{
- unsigned char buf[8+sizeof(struct guild)];
- WBUFW(buf,0)=0x3831;
- WBUFW(buf,2)=4+sizeof(struct guild);
- memcpy(buf+4,g,sizeof(struct guild));
- if(fd<0)
- mapif_sendall(buf,WBUFW(buf,2));
- else
- mapif_send(fd,buf,WBUFW(buf,2));
- return 0;
-}
-
-// ACK member add
-int mapif_guild_memberadded(int fd,int guild_id,int account_id,int char_id,int flag)
-{
- WFIFOHEAD(fd, 15);
- WFIFOW(fd,0)=0x3832;
- WFIFOL(fd,2)=guild_id;
- WFIFOL(fd,6)=account_id;
- WFIFOL(fd,10)=char_id;
- WFIFOB(fd,14)=flag;
- WFIFOSET(fd,15);
- return 0;
-}
-
-// ACK member leave
-int mapif_guild_leaved(int guild_id,int account_id,int char_id,int flag, const char *name, const char *mes)
-{
- unsigned char buf[55+NAME_LENGTH];
- WBUFW(buf, 0)=0x3834;
- WBUFL(buf, 2)=guild_id;
- WBUFL(buf, 6)=account_id;
- WBUFL(buf,10)=char_id;
- WBUFB(buf,14)=flag;
- memcpy(WBUFP(buf,15),mes,40);
- memcpy(WBUFP(buf,55),name,NAME_LENGTH);
- mapif_sendall(buf,55+NAME_LENGTH);
- ShowInfo("int_guild: guild leaved (%d - %d: %s - %s)\n",guild_id,account_id,name,mes);
- return 0;
-}
-
-// Send short member's info
-int mapif_guild_memberinfoshort(struct guild *g,int idx)
-{
- unsigned char buf[19];
- WBUFW(buf, 0)=0x3835;
- WBUFL(buf, 2)=g->guild_id;
- WBUFL(buf, 6)=g->member[idx].account_id;
- WBUFL(buf,10)=g->member[idx].char_id;
- WBUFB(buf,14)=(unsigned char)g->member[idx].online;
- WBUFW(buf,15)=g->member[idx].lv;
- WBUFW(buf,17)=g->member[idx].class_;
- mapif_sendall(buf,19);
- return 0;
-}
-
-// Send guild broken
-int mapif_guild_broken(int guild_id,int flag)
-{
- unsigned char buf[7];
- WBUFW(buf,0)=0x3836;
- WBUFL(buf,2)=guild_id;
- WBUFB(buf,6)=flag;
- mapif_sendall(buf,7);
- ShowInfo("int_guild: Guild broken (%d)\n",guild_id);
- return 0;
-}
-
-// Send guild message
-int mapif_guild_message(int guild_id,int account_id,char *mes,int len, int sfd)
-{
- unsigned char buf[512];
- if (len > 500)
- len = 500;
- WBUFW(buf,0)=0x3837;
- WBUFW(buf,2)=len+12;
- WBUFL(buf,4)=guild_id;
- WBUFL(buf,8)=account_id;
- memcpy(WBUFP(buf,12),mes,len);
- mapif_sendallwos(sfd, buf,len+12);
- return 0;
-}
-
-// Send basic info
-int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len)
-{
- unsigned char buf[2048];
- if (len > 2038)
- len = 2038;
- WBUFW(buf, 0)=0x3839;
- WBUFW(buf, 2)=len+10;
- WBUFL(buf, 4)=guild_id;
- WBUFW(buf, 8)=type;
- memcpy(WBUFP(buf,10),data,len);
- mapif_sendall(buf,len+10);
- return 0;
-}
-
-// Send member info
-int mapif_guild_memberinfochanged(int guild_id,int account_id,int char_id, int type,const void *data,int len)
-{
- unsigned char buf[2048];
- if (len > 2030)
- len = 2030;
- WBUFW(buf, 0)=0x383a;
- WBUFW(buf, 2)=len+18;
- WBUFL(buf, 4)=guild_id;
- WBUFL(buf, 8)=account_id;
- WBUFL(buf,12)=char_id;
- WBUFW(buf,16)=type;
- memcpy(WBUFP(buf,18),data,len);
- mapif_sendall(buf,len+18);
- return 0;
-}
-
-// ACK guild skill up
-int mapif_guild_skillupack(int guild_id,int skill_num,int account_id)
-{
- unsigned char buf[14];
- WBUFW(buf, 0)=0x383c;
- WBUFL(buf, 2)=guild_id;
- WBUFL(buf, 6)=skill_num;
- WBUFL(buf,10)=account_id;
- mapif_sendall(buf,14);
- return 0;
-}
-
-// ACK guild alliance
-int mapif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2,
- int flag,const char *name1,const char *name2)
-{
- unsigned char buf[19+2*NAME_LENGTH];
- WBUFW(buf, 0)=0x383d;
- WBUFL(buf, 2)=guild_id1;
- WBUFL(buf, 6)=guild_id2;
- WBUFL(buf,10)=account_id1;
- WBUFL(buf,14)=account_id2;
- WBUFB(buf,18)=flag;
- memcpy(WBUFP(buf,19),name1,NAME_LENGTH);
- memcpy(WBUFP(buf,19+NAME_LENGTH),name2,NAME_LENGTH);
- mapif_sendall(buf,19+2*NAME_LENGTH);
- return 0;
-}
-
-// Send a guild position desc
-int mapif_guild_position(struct guild *g,int idx)
-{
- unsigned char buf[12 + sizeof(struct guild_position)];
- WBUFW(buf,0)=0x383b;
- WBUFW(buf,2)=sizeof(struct guild_position)+12;
- WBUFL(buf,4)=g->guild_id;
- WBUFL(buf,8)=idx;
- memcpy(WBUFP(buf,12),&g->position[idx],sizeof(struct guild_position));
- mapif_sendall(buf,WBUFW(buf,2));
- return 0;
-}
-
-// Send the guild notice
-int mapif_guild_notice(struct guild *g)
-{
- unsigned char buf[256];
- WBUFW(buf,0)=0x383e;
- WBUFL(buf,2)=g->guild_id;
- memcpy(WBUFP(buf,6),g->mes1,60);
- memcpy(WBUFP(buf,66),g->mes2,120);
- mapif_sendall(buf,186);
- return 0;
-}
-
-// Send emblem data
-int mapif_guild_emblem(struct guild *g)
-{
- unsigned char buf[12 + sizeof(g->emblem_data)];
- WBUFW(buf,0)=0x383f;
- WBUFW(buf,2)=g->emblem_len+12;
- WBUFL(buf,4)=g->guild_id;
- WBUFL(buf,8)=g->emblem_id;
- memcpy(WBUFP(buf,12),g->emblem_data,g->emblem_len);
- mapif_sendall(buf,WBUFW(buf,2));
- return 0;
-}
-
-int mapif_guild_master_changed(struct guild *g, int position)
-{
- unsigned char buf[10];
- WBUFW(buf,0)=0x3843;
- WBUFL(buf,2)=g->guild_id;
- WBUFL(buf,6)=position;
- mapif_sendall(buf,10);
- return 0;
-}
-
-int mapif_guild_castle_dataload(int castle_id,int index,int value) // <Agit>
-{
- unsigned char buf[9];
- WBUFW(buf, 0)=0x3840;
- WBUFW(buf, 2)=castle_id;
- WBUFB(buf, 4)=index;
- WBUFL(buf, 5)=value;
- mapif_sendall(buf,9);
- return 0;
-}
-
-int mapif_guild_castle_datasave(int castle_id,int index,int value) // <Agit>
-{
- unsigned char buf[9];
- WBUFW(buf, 0)=0x3841;
- WBUFW(buf, 2)=castle_id;
- WBUFB(buf, 4)=index;
- WBUFL(buf, 5)=value;
- mapif_sendall(buf,9);
- return 0;
-}
-
-int mapif_guild_castle_alldataload(int fd) {
- struct guild_castle* gc = (struct guild_castle *)aMalloc(sizeof(struct guild_castle));
- int i, len = 4;
- WFIFOHEAD(fd, len + MAX_GUILDCASTLE*sizeof(struct guild_castle));
- WFIFOW(fd,0) = 0x3842;
- sprintf(tmp_sql,"SELECT * FROM `%s` ORDER BY `castle_id`", guild_castle_db);
- if(mysql_query(&mysql_handle, tmp_sql) ) {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- }
- sql_res = mysql_store_result(&mysql_handle);
- if (sql_res) {
- for(i = 0; ((sql_row = mysql_fetch_row(sql_res)) && i < MAX_GUILDCASTLE); i++) {
- memset(gc, 0, sizeof(struct guild_castle));
- gc->castle_id = atoi(sql_row[0]);
- gc->guild_id = atoi(sql_row[1]);
- gc->economy = atoi(sql_row[2]);
- gc->defense = atoi(sql_row[3]);
- gc->triggerE = atoi(sql_row[4]);
- gc->triggerD = atoi(sql_row[5]);
- gc->nextTime = atoi(sql_row[6]);
- gc->payTime = atoi(sql_row[7]);
- gc->createTime = atoi(sql_row[8]);
- gc->visibleC = atoi(sql_row[9]);
- gc->guardian[0].visible = atoi(sql_row[10]);
- gc->guardian[1].visible = atoi(sql_row[11]);
- gc->guardian[2].visible = atoi(sql_row[12]);
- gc->guardian[3].visible = atoi(sql_row[13]);
- gc->guardian[4].visible = atoi(sql_row[14]);
- gc->guardian[5].visible = atoi(sql_row[15]);
- gc->guardian[6].visible = atoi(sql_row[16]);
- gc->guardian[7].visible = atoi(sql_row[17]);
- gc->guardian[0].visible = atoi(sql_row[18]);
- gc->guardian[1].visible = atoi(sql_row[19]);
- gc->guardian[2].visible = atoi(sql_row[20]);
- gc->guardian[3].visible = atoi(sql_row[21]);
- gc->guardian[4].visible = atoi(sql_row[22]);
- gc->guardian[5].visible = atoi(sql_row[23]);
- gc->guardian[6].visible = atoi(sql_row[24]);
- gc->guardian[7].visible = atoi(sql_row[25]);
- memcpy(WFIFOP(fd,len), gc, sizeof(struct guild_castle));
- len += sizeof(struct guild_castle);
- }
- mysql_free_result(sql_res);
- }
- WFIFOW(fd,2) = len;
- WFIFOSET(fd,len);
-
- aFree(gc);
-
- return 0;
-}
-
-
-//-------------------------------------------------------------------
-// Packet received from map server
-
-
-// ギルド作成要求
-int mapif_parse_CreateGuild(int fd,int account_id,char *name,struct guild_member *master)
-{
- struct guild *g;
- int i=0;
-#ifdef NOISY
- ShowInfo("Creating Guild (%s)\n", name);
-#endif
- if(search_guildname(name) != 0){
- ShowInfo("int_guild: guild with same name exists [%s]\n",name);
- mapif_guild_created(fd,account_id,NULL);
- return 0;
- }
- // Check Authorised letters/symbols in the name of the character
- if (char_name_option == 1) { // only letters/symbols in char_name_letters are authorised
- for (i = 0; i < NAME_LENGTH && name[i]; i++)
- if (strchr(char_name_letters, name[i]) == NULL) {
- mapif_guild_created(fd,account_id,NULL);
- return 0;
- }
- } else if (char_name_option == 2) { // letters/symbols in char_name_letters are forbidden
- for (i = 0; i < NAME_LENGTH && name[i]; i++)
- if (strchr(char_name_letters, name[i]) != NULL) {
- mapif_guild_created(fd,account_id,NULL);
- return 0;
- }
- }
-
- g = (struct guild *)aMalloc(sizeof(struct guild));
- memset(g,0,sizeof(struct guild));
-
- memcpy(g->name,name,NAME_LENGTH);
- memcpy(g->master,master->name,NAME_LENGTH);
- memcpy(&g->member[0],master,sizeof(struct guild_member));
- g->member[0].modified = GS_MEMBER_MODIFIED;
-
- // Set default positions
- g->position[0].mode=0x11;
- strcpy(g->position[0].name,"GuildMaster");
- strcpy(g->position[MAX_GUILDPOSITION-1].name,"Newbie");
- for(i=1;i<MAX_GUILDPOSITION-1;i++)
- sprintf(g->position[i].name,"Position %d",i+1);
-
- // Initialize guild property
- g->max_member=16;
- g->average_lv=master->lv;
- for(i=0;i<MAX_GUILDSKILL;i++)
- g->skill[i].id=i + GD_SKILLBASE;
- g->guild_id= -1; //Request to create guild.
-
- // Create the guild
- if (!inter_guild_tosql(g,GS_BASIC|GS_POSITION|GS_SKILL)) {
- //Failed to Create guild....
- ShowError("Failed to create Guild %s (Guild Master: %s)\n", g->name, g->master);
- mapif_guild_created(fd,account_id,NULL);
- aFree(g);
- return 0;
- }
- ShowInfo("Created Guild %d - %s (Guild Master: %s)\n", g->guild_id, g->name, g->master);
-
- //Add to cache
- idb_put(guild_db_, g->guild_id, g);
-
- // Report to client
- mapif_guild_created(fd,account_id,g);
- mapif_guild_info(fd,g);
-
- if(log_inter)
- inter_log("guild %s (id=%d) created by master %s (id=%d)" RETCODE,
- name, g->guild_id, master->name, master->account_id );
-
- return 0;
-}
-
-// Return guild info to client
-int mapif_parse_GuildInfo(int fd,int guild_id)
-{
- struct guild * g = inter_guild_fromsql(guild_id); //We use this because on start-up the info of castle-owned guilds is requied. [Skotlex]
- if(g)
- {
- if (!guild_calcinfo(g))
- mapif_guild_info(fd,g);
- }
- else
- mapif_guild_noinfo(fd,guild_id); // Failed to load info
- return 0;
-}
-
-// Add member to guild
-int mapif_parse_GuildAddMember(int fd,int guild_id,struct guild_member *m)
-{
- struct guild * g;
- int i;
-
- g = inter_guild_fromsql(guild_id);
- if(g==NULL){
- // Failed to add
- mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1);
- return 0;
- }
-
- // Find an empty slot
- for(i=0;i<g->max_member;i++)
- {
- if(g->member[i].account_id==0)
- {
- memcpy(&g->member[i],m,sizeof(struct guild_member));
- g->member[i].modified = (GS_MEMBER_NEW | GS_MEMBER_MODIFIED);
- mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,0);
- if (!guild_calcinfo(g)) //Send members if it was not invoked.
- mapif_guild_info(fd,g);
-
- g->save_flag |= GS_MEMBER;
- if (g->save_flag&GS_REMOVE)
- g->save_flag&=~GS_REMOVE;
- return 0;
- }
- }
-
- // Failed to add
- mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1);
- return 0;
-}
-
-// Delete member from guild
-int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes)
-{
- struct guild * g = inter_guild_fromsql(guild_id);
-
- if(g){
- int i;
- // Find the member
- for(i=0;i<g->max_member;i++){
- if( g->member[i].account_id==account_id && g->member[i].char_id==char_id)
- {
- if(flag)
- {
- // Write expulsion reason
- int j;
- // Find an empty slot
- for(j=0;j<MAX_GUILDEXPULSION;j++){
- if(g->expulsion[j].account_id==0)
- break;
- }
- // Expulsion list is full, flush the oldest one
- if(j==MAX_GUILDEXPULSION){
- for(j=0;j<MAX_GUILDEXPULSION-1;j++)
- g->expulsion[j]=g->expulsion[j+1];
- j=MAX_GUILDEXPULSION-1;
- }
- // Save the expulsion
- g->expulsion[j].account_id=account_id;
- memcpy(g->expulsion[j].acc,"dummy",NAME_LENGTH-1);
- memcpy(g->expulsion[j].name,g->member[i].name,NAME_LENGTH-1);
- memcpy(g->expulsion[j].mes,mes,40);
- }
-
- mapif_guild_leaved(guild_id,account_id,char_id,flag,g->member[i].name,mes);
- inter_guild_removemember_tosql(g->member[i].account_id,g->member[i].char_id);
-
- memset(&g->member[i],0,sizeof(struct guild_member));
-
- if(!guild_check_empty(g)) {
- break;
- }
- //Guild empty? break it.
- mapif_parse_BreakGuild(-1,guild_id); //Break the guild.
- return 0;
- }
- }
- //Update member info.
- if (!guild_calcinfo(g))
- mapif_guild_info(fd,g);
- g->save_flag |= GS_EXPULSION;
- }else{
- // Unknown guild, just update the player
- sprintf(tmp_sql, "UPDATE `%s` SET `guild_id`='0' WHERE `account_id`='%d' AND `char_id`='%d'",char_db, account_id,char_id);
- if(mysql_query(&mysql_handle, tmp_sql) ) {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- }
- /* mapif_guild_leaved(guild_id,account_id,char_id,flag,g->member[i].name,mes); */
- }
-
- return 0;
-}
-
-// Change member info
-int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id,
- int account_id,int char_id,int online,int lv,int class_)
-{
- // Could speed up by manipulating only guild_member
- struct guild * g;
- int i,alv,c;
- int prev_count;
-
- g = inter_guild_fromsql(guild_id);
- if(g==NULL)
- return 0;
-
- prev_count = g->connect_member;
- g->connect_member=0;
-
- for(i=0,alv=0,c=0;i<g->max_member;i++)
- {
- // Found the member
- if(g->member[i].account_id==account_id && g->member[i].char_id==char_id)
- {
- g->member[i].online=online;
- g->member[i].lv=lv;
- g->member[i].class_=class_;
- g->member[i].modified = GS_MEMBER_MODIFIED;
- mapif_guild_memberinfoshort(g,i);
- }
- if( g->member[i].account_id>0 )
- {
- if (g->member[i].lv > 0)
- {
- alv+=g->member[i].lv;
- c++;
- }
- else
- {
- ShowWarning("Guild %d:%s, member %d:%s has an invalid level %d\n", g->guild_id, g->name, g->member[i].char_id, g->member[i].name, g->member[i].lv);
- }
- }
- if( g->member[i].online )
- g->connect_member++;
- }
-
- if (c)
- {
- alv = alv/c;
- if (g->connect_member != prev_count || g->average_lv != alv)
- {
- g->average_lv=alv;
- g->save_flag |= GS_CONNECT;
- }
- if (g->save_flag & GS_REMOVE)
- g->save_flag &= ~GS_REMOVE;
- }
- g->save_flag |= GS_MEMBER; //Update guild member data
- return 0;
-}
-
-// BreakGuild
-int mapif_parse_BreakGuild(int fd,int guild_id)
-{
- struct guild * g;
-
- g = inter_guild_fromsql(guild_id);
- if(g==NULL)
- return 0;
-
- // Delete guild from sql
- //printf("- Delete guild %d from guild\n",guild_id);
- sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_db, guild_id);
- if(mysql_query(&mysql_handle, tmp_sql) ) {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- }
-
- sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_member_db, guild_id);
- if (mysql_query(&mysql_handle, tmp_sql)) {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- }
-
- sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_castle_db, guild_id);
- if (mysql_query(&mysql_handle, tmp_sql)) {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- }
-
- sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_storage_db, guild_id);
- if (mysql_query(&mysql_handle, tmp_sql)) {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- }
-
- sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d' OR `alliance_id` = '%d'", guild_alliance_db, guild_id, guild_id);
- if (mysql_query(&mysql_handle, tmp_sql)) {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- }
-
- sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_position_db, guild_id);
- if (mysql_query(&mysql_handle, tmp_sql)) {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- }
-
- sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_skill_db, guild_id);
- if (mysql_query(&mysql_handle, tmp_sql)) {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- }
-
- sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_expulsion_db, guild_id);
- if (mysql_query(&mysql_handle, tmp_sql)) {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- }
-
- //printf("- Update guild %d of char\n",guild_id);
- sprintf(tmp_sql, "UPDATE `%s` SET `guild_id`='0' WHERE `guild_id`='%d'",char_db, guild_id);
- if(mysql_query(&mysql_handle, tmp_sql) ) {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- }
-
- mapif_guild_broken(guild_id,0);
-
- if(log_inter)
- inter_log("guild %s (id=%d) broken" RETCODE,g->name,guild_id);
-
- //Remove the guild from memory. [Skotlex]
- idb_remove(guild_db_, guild_id);
- return 0;
-}
-
-// Forward Guild message to others map servers
-int mapif_parse_GuildMessage(int fd,int guild_id,int account_id,char *mes,int len)
-{
- return mapif_guild_message(guild_id,account_id,mes,len, fd);
-}
-
-// Modification of the guild
-int mapif_parse_GuildBasicInfoChange(int fd,int guild_id,int type,const char *data,int len)
-{
- struct guild * g;
- short dw=*((short *)data);
- g = inter_guild_fromsql(guild_id);
- if(g==NULL)
- return 0;
-
- switch(type)
- {
- case GBI_GUILDLV:
- ShowDebug("GBI_GUILDLV\n");
- if(dw>0 && g->guild_lv+dw<=50)
- {
- g->guild_lv+=dw;
- g->skill_point+=dw;
- }
- else if(dw<0 && g->guild_lv+dw>=1)
- g->guild_lv+=dw;
- mapif_guild_info(-1,g);
- g->save_flag |= GS_LEVEL;
- return 0;
- default:
- ShowError("int_guild: GuildBasicInfoChange: Unknown type %d\n",type);
- break;
- }
- mapif_guild_basicinfochanged(guild_id,type,data,len);
- return 0;
-}
-
-// Modification of the guild
-int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int char_id,
- int type,const char *data,int len)
-{
- // Could make some improvement in speed, because only change guild_member
- int i;
- struct guild * g;
-
- g = inter_guild_fromsql(guild_id);
- if(g==NULL)
- return 0;
-
- // Search the member
- for(i=0;i<g->max_member;i++)
- if( g->member[i].account_id==account_id &&
- g->member[i].char_id==char_id )
- break;
-
- // Not Found
- if(i==g->max_member){
- ShowWarning("int_guild: GuildMemberChange: Not found %d,%d in guild (%d - %s)\n",
- account_id,char_id,guild_id,g->name);
- return 0;
- }
-
- switch(type)
- {
- case GMI_POSITION:
- {
- g->member[i].position=*((int *)data);
- g->member[i].modified = GS_MEMBER_MODIFIED;
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
- g->save_flag |= GS_MEMBER;
- break;
- }
- case GMI_EXP:
- { // EXP
- unsigned int exp, old_exp=g->member[i].exp;
- g->member[i].exp=*((unsigned int *)data);
- g->member[i].modified = GS_MEMBER_MODIFIED;
- if (g->member[i].exp > old_exp)
- {
- exp = g->member[i].exp - old_exp;
-
- // Compute gained exp
- if (guild_exp_rate != 100)
- exp = exp*guild_exp_rate/100;
-
- // Update guild exp
- if (exp > UINT_MAX - g->exp)
- g->exp = UINT_MAX;
- else
- g->exp+=exp;
-
- guild_calcinfo(g);
- mapif_guild_basicinfochanged(guild_id,GBI_EXP,&g->exp,4);
- g->save_flag |= GS_LEVEL;
- }
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
- g->save_flag |= GS_MEMBER;
- break;
- }
- case GMI_HAIR:
- {
- g->member[i].hair=*((int *)data);
- g->member[i].modified = GS_MEMBER_MODIFIED;
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
- g->save_flag |= GS_MEMBER; //Save new data.
- break;
- }
- case GMI_HAIR_COLOR:
- {
- g->member[i].hair_color=*((int *)data);
- g->member[i].modified = GS_MEMBER_MODIFIED;
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
- g->save_flag |= GS_MEMBER; //Save new data.
- break;
- }
- case GMI_GENDER:
- {
- g->member[i].gender=*((int *)data);
- g->member[i].modified = GS_MEMBER_MODIFIED;
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
- g->save_flag |= GS_MEMBER; //Save new data.
- break;
- }
- case GMI_CLASS:
- {
- g->member[i].class_=*((int *)data);
- g->member[i].modified = GS_MEMBER_MODIFIED;
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
- g->save_flag |= GS_MEMBER; //Save new data.
- break;
- }
- case GMI_LEVEL:
- {
- g->member[i].lv=*((int *)data);
- g->member[i].modified = GS_MEMBER_MODIFIED;
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
- g->save_flag |= GS_MEMBER; //Save new data.
- break;
- }
- default:
- ShowError("int_guild: GuildMemberInfoChange: Unknown type %d\n",type);
- break;
- }
- return 0;
-}
-
-int inter_guild_sex_changed(int guild_id,int account_id,int char_id, int gender)
-{
- return mapif_parse_GuildMemberInfoChange(0, guild_id, account_id, char_id, GMI_GENDER, (const char*)&gender, sizeof(gender));
-}
-
-// Change a position desc
-int mapif_parse_GuildPosition(int fd,int guild_id,int idx,struct guild_position *p)
-{
- // Could make some improvement in speed, because only change guild_position
- struct guild * g;
-
- g = inter_guild_fromsql(guild_id);
- if(g==NULL || idx<0 || idx>=MAX_GUILDPOSITION)
- return 0;
-
- memcpy(&g->position[idx],p,sizeof(struct guild_position));
- mapif_guild_position(g,idx);
- ShowInfo("int_guild: position data changed (Guild %d, position %d)\n",guild_id, idx);
- g->position[idx].modified = GS_POSITION_MODIFIED;
- g->save_flag |= GS_POSITION; // Change guild_position
- return 0;
-}
-
-// Guild Skill UP
-int mapif_parse_GuildSkillUp(int fd,int guild_id,int skill_num,int account_id)
-{
- struct guild * g;
- int idx = skill_num - GD_SKILLBASE;
-
- g = inter_guild_fromsql(guild_id);
- if(g == NULL || idx < 0 || idx >= MAX_GUILDSKILL)
- return 0;
-
- if(g->skill_point>0 && g->skill[idx].id>0 && g->skill[idx].lv<10 )
- {
- g->skill[idx].lv++;
- g->skill_point--;
- if (!guild_calcinfo(g))
- mapif_guild_info(-1,g);
- mapif_guild_skillupack(guild_id,skill_num,account_id);
- g->save_flag |= (GS_LEVEL|GS_SKILL); // Change guild & guild_skill
- }
- return 0;
-}
-
-//Manual deletion of an alliance when partnering guild does not exists. [Skotlex]
-static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int account_id1, int account_id2, int flag)
-{
- int i;
- char name[NAME_LENGTH];
- for(i=0;i<MAX_GUILDALLIANCE;i++)
- if(g->alliance[i].guild_id == guild_id)
- {
- strcpy(name, g->alliance[i].name);
- g->alliance[i].guild_id=0;
- break;
- }
- if (i == MAX_GUILDALLIANCE)
- return -1;
-
- mapif_guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name);
- g->save_flag |= GS_ALLIANCE;
- return 0;
-}
-
-// Alliance modification
-int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,
- int account_id1,int account_id2,int flag)
-{
- // Could speed up
- struct guild *g[2];
- int j,i;
- g[0] = inter_guild_fromsql(guild_id1);
- g[1] = inter_guild_fromsql(guild_id2);
-
- if(g[0] && g[1]==NULL && (flag & GUILD_ALLIANCE_REMOVE)) //Requested to remove an alliance with a not found guild.
- return mapif_parse_GuildDeleteAlliance(g[0], guild_id2, account_id1, account_id2, flag); //Try to do a manual removal of said guild.
-
- if(g[0]==NULL || g[1]==NULL)
- return 0;
-
- if(flag&GUILD_ALLIANCE_REMOVE)
- {
- // Remove alliance/opposition, in case of alliance, remove on both side
- for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++)
- {
- for(j=0;j<MAX_GUILDALLIANCE;j++)
- {
- if(g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag&GUILD_ALLIANCE_TYPE_MASK))
- {
- g[i]->alliance[j].guild_id=0;
- break;
- }
- }
- }
- }
- else
- {
- // Add alliance, in case of alliance, add on both side
- for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++)
- {
- // Search an empty slot
- for(j=0;j<MAX_GUILDALLIANCE;j++)
- {
- if(g[i]->alliance[j].guild_id==0)
- {
- g[i]->alliance[j].guild_id=g[1-i]->guild_id;
- memcpy(g[i]->alliance[j].name,g[1-i]->name,NAME_LENGTH-1);
- // Set alliance type
- g[i]->alliance[j].opposition = flag&GUILD_ALLIANCE_TYPE_MASK;
- break;
- }
- }
- }
- }
-
- // Send on all map the new alliance/opposition
- mapif_guild_alliance(guild_id1,guild_id2,account_id1,account_id2,flag,g[0]->name,g[1]->name);
-
- // Mark the two guild to be saved
- g[0]->save_flag |= GS_ALLIANCE;
- g[1]->save_flag |= GS_ALLIANCE;
- return 0;
-}
-
-// Change guild message
-int mapif_parse_GuildNotice(int fd,int guild_id,const char *mes1,const char *mes2)
-{
- struct guild *g;
-
- g = inter_guild_fromsql(guild_id);
- if(g==NULL)
- return 0;
-
- memcpy(g->mes1,mes1,60);
- memcpy(g->mes2,mes2,120);
- g->save_flag |= GS_MES; //Change mes of guild
- return mapif_guild_notice(g);
-}
-
-int mapif_parse_GuildEmblem(int fd,int len,int guild_id,int dummy,const char *data)
-{
- struct guild * g;
-
- g = inter_guild_fromsql(guild_id);
- if(g==NULL)
- return 0;
-
- if (len > sizeof(g->emblem_data))
- len = sizeof(g->emblem_data);
-
- memcpy(g->emblem_data,data,len);
- g->emblem_len=len;
- g->emblem_id++;
- g->save_flag |= GS_EMBLEM; //Change guild
- return mapif_guild_emblem(g);
-}
-
-int mapif_parse_GuildCastleDataLoad(int fd,int castle_id,int index) // <Agit>
-{
- struct guild_castle gc;
- if (!inter_guildcastle_fromsql(castle_id, &gc)) {
- return mapif_guild_castle_dataload(castle_id,0,0);
- }
- switch(index){
- case 1: return mapif_guild_castle_dataload(gc.castle_id,index,gc.guild_id); break;
- case 2: return mapif_guild_castle_dataload(gc.castle_id,index,gc.economy); break;
- case 3: return mapif_guild_castle_dataload(gc.castle_id,index,gc.defense); break;
- case 4: return mapif_guild_castle_dataload(gc.castle_id,index,gc.triggerE); break;
- case 5: return mapif_guild_castle_dataload(gc.castle_id,index,gc.triggerD); break;
- case 6: return mapif_guild_castle_dataload(gc.castle_id,index,gc.nextTime); break;
- case 7: return mapif_guild_castle_dataload(gc.castle_id,index,gc.payTime); break;
- case 8: return mapif_guild_castle_dataload(gc.castle_id,index,gc.createTime); break;
- case 9: return mapif_guild_castle_dataload(gc.castle_id,index,gc.visibleC); break;
- case 10:
- case 11:
- case 12:
- case 13:
- case 14:
- case 15:
- case 16:
- case 17:
- return mapif_guild_castle_dataload(gc.castle_id,index,gc.guardian[index-10].visible); break;
- case 18:
- case 19:
- case 20:
- case 21:
- case 22:
- case 23:
- case 24:
- case 25:
- return mapif_guild_castle_dataload(gc.castle_id,index,gc.guardian[index-18].hp); break;
- default:
- ShowError("mapif_parse_GuildCastleDataLoad ERROR!! (Not found index=%d)\n", index);
- return 0;
- }
-}
-
-int mapif_parse_GuildCastleDataSave(int fd,int castle_id,int index,int value) // <Agit>
-{
- struct guild_castle gc;
- if(!inter_guildcastle_fromsql(castle_id, &gc))
- return mapif_guild_castle_datasave(castle_id,index,value);
-
- switch(index){
- case 1:
- if( gc.guild_id!=value ){
- int gid=(value)?value:gc.guild_id;
- struct guild *g=idb_get(guild_db_, gid);
- if(log_inter)
- inter_log("guild %s (id=%d) %s castle id=%d" RETCODE,
- (g)?g->name:"??" ,gid, (value)?"occupy":"abandon", castle_id);
- }
- gc.guild_id = value;
- if(gc.guild_id == 0) {
- //Delete guardians.
- memset(&gc.guardian, 0, sizeof(gc.guardian));
- }
- break;
- case 2: gc.economy = value; break;
- case 3: gc.defense = value; break;
- case 4: gc.triggerE = value; break;
- case 5: gc.triggerD = value; break;
- case 6: gc.nextTime = value; break;
- case 7: gc.payTime = value; break;
- case 8: gc.createTime = value; break;
- case 9: gc.visibleC = value; break;
- case 10:
- case 11:
- case 12:
- case 13:
- case 14:
- case 15:
- case 16:
- case 17:
- gc.guardian[index-10].visible = value; break;
- case 18:
- case 19:
- case 20:
- case 21:
- case 22:
- case 23:
- case 24:
- case 25:
- gc.guardian[index-18].hp = value; break; // end additions [Valaris]
- default:
- ShowError("mapif_parse_GuildCastleDataSave ERROR!! (Not found index=%d)\n", index);
- return 0;
- }
- inter_guildcastle_tosql(&gc);
- mapif_guild_castle_datasave(gc.castle_id,index,value);
- return 0;
-}
-
-int mapif_parse_GuildMasterChange(int fd, int guild_id, const char* name, int len)
-{
- struct guild * g;
- struct guild_member gm;
- int pos;
-
- g = inter_guild_fromsql(guild_id);
-
- if(g==NULL || len > NAME_LENGTH)
- return 0;
-
- // Find member (name)
- for (pos = 0; pos < g->max_member && strncmp(g->member[pos].name, name, len); pos++);
-
- if (pos == g->max_member)
- return 0; //Character not found??
-
- // Switch current and old GM
- memcpy(&gm, &g->member[pos], sizeof (struct guild_member));
- memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member));
- memcpy(&g->member[0], &gm, sizeof(struct guild_member));
-
- // Switch positions
- g->member[pos].position = g->member[0].position;
- g->member[pos].modified = GS_MEMBER_MODIFIED;
- g->member[0].position = 0; //Position 0: guild Master.
- g->member[0].modified = GS_MEMBER_MODIFIED;
-
- strncpy(g->master, name, len);
- if (len < NAME_LENGTH)
- g->master[len] = '\0';
-
- ShowInfo("int_guild: Guildmaster Changed to %s (Guild %d - %s)\n",g->master, guild_id, g->name);
- g->save_flag |= (GS_BASIC|GS_MEMBER); //Save main data and member data.
- return mapif_guild_master_changed(g, pos);
-}
-
-// ギルドチェック要求
-int mapif_parse_GuildCheck(int fd,int guild_id,int account_id,int char_id)
-{
- // What does this mean? Check if belong to another guild?
- return 0;
-}
-
-// map server からの通信
-// ・1パケットのみ解析すること
-// ・パケット長データはinter.cにセットしておくこと
-// ・パケット長チェックや、RFIFOSKIPは呼び出し元で行われるので行ってはならない
-// ・エラーなら0(false)、そうでないなら1(true)をかえさなければならない
-int inter_guild_parse_frommap(int fd)
-{
- RFIFOHEAD(fd);
- switch(RFIFOW(fd,0)){
- case 0x3030: mapif_parse_CreateGuild(fd,RFIFOL(fd,4),(char*)RFIFOP(fd,8),(struct guild_member *)RFIFOP(fd,32)); break;
- case 0x3031: mapif_parse_GuildInfo(fd,RFIFOL(fd,2)); break;
- case 0x3032: mapif_parse_GuildAddMember(fd,RFIFOL(fd,4),(struct guild_member *)RFIFOP(fd,8)); break;
- case 0x3033: mapif_parse_GuildMasterChange(fd,RFIFOL(fd,4),(const char*)RFIFOP(fd,8),RFIFOW(fd,2)-8); break;
- case 0x3034: mapif_parse_GuildLeave(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),(const char*)RFIFOP(fd,15)); break;
- case 0x3035: mapif_parse_GuildChangeMemberInfoShort(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),RFIFOW(fd,15),RFIFOW(fd,17)); break;
- case 0x3036: mapif_parse_BreakGuild(fd,RFIFOL(fd,2)); break;
- case 0x3037: mapif_parse_GuildMessage(fd,RFIFOL(fd,4),RFIFOL(fd,8),(char*)RFIFOP(fd,12),RFIFOW(fd,2)-12); break;
- case 0x3038: mapif_parse_GuildCheck(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10)); break;
- case 0x3039: mapif_parse_GuildBasicInfoChange(fd,RFIFOL(fd,4),RFIFOW(fd,8),(const char*)RFIFOP(fd,10),RFIFOW(fd,2)-10); break;
- case 0x303A: mapif_parse_GuildMemberInfoChange(fd,RFIFOL(fd,4),RFIFOL(fd,8),RFIFOL(fd,12),RFIFOW(fd,16),(const char*)RFIFOP(fd,18),RFIFOW(fd,2)-18); break;
- case 0x303B: mapif_parse_GuildPosition(fd,RFIFOL(fd,4),RFIFOL(fd,8),(struct guild_position *)RFIFOP(fd,12)); break;
- case 0x303C: mapif_parse_GuildSkillUp(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10)); break;
- case 0x303D: mapif_parse_GuildAlliance(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14),RFIFOB(fd,18)); break;
- case 0x303E: mapif_parse_GuildNotice(fd,RFIFOL(fd,2),(const char*)RFIFOP(fd,6),(const char*)RFIFOP(fd,66)); break;
- case 0x303F: mapif_parse_GuildEmblem(fd,RFIFOW(fd,2)-12,RFIFOL(fd,4),RFIFOL(fd,8),(const char*)RFIFOP(fd,12)); break;
- case 0x3040: mapif_parse_GuildCastleDataLoad(fd,RFIFOW(fd,2),RFIFOB(fd,4)); break;
- case 0x3041: mapif_parse_GuildCastleDataSave(fd,RFIFOW(fd,2),RFIFOB(fd,4),RFIFOL(fd,5)); break;
-
- default:
- return 0;
- }
- return 1;
-}
-
-int inter_guild_mapif_init(int fd)
-{
- return mapif_guild_castle_alldataload(fd);
-}
-
-// サーバーから脱退要求(キャラ削除用)
-int inter_guild_leave(int guild_id,int account_id,int char_id)
-{
- return mapif_parse_GuildLeave(-1,guild_id,account_id,char_id,0,"** Character Deleted **");
-}
-
-int inter_guild_broken(int guild_id)
-{
- return mapif_guild_broken(guild_id, 0);
-}
-#endif //TXT_SQL_CONVERT
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +// original code from athena +// SQL conversion by hack + +#include <string.h> +#include <stdio.h> +#include <stdlib.h> +#include <limits.h> + +#include "char.h" +#include "../common/strlib.h" +#include "../common/showmsg.h" +// #include "int_storage.h" +#include "inter.h" +#include "int_guild.h" +#include "mmo.h" +#include "socket.h" +#include "db.h" +#include "malloc.h" + +#define GS_MEMBER_UNMODIFIED 0x00 +#define GS_MEMBER_MODIFIED 0x01 +#define GS_MEMBER_NEW 0x02 + +#define GS_POSITION_UNMODIFIED 0x00 +#define GS_POSITION_MODIFIED 0x01 + +// LSB = 0 => Alliance, LSB = 1 => Opposition +#define GUILD_ALLIANCE_TYPE_MASK 0x01 +#define GUILD_ALLIANCE_REMOVE 0x08 + +static char dataToHex[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'}; + +#ifndef TXT_SQL_CONVERT +//Guild cache +static struct dbt *guild_db_; + +struct guild_castle castles[MAX_GUILDCASTLE]; + +static unsigned int guild_exp[100]; + +int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes); +int mapif_guild_broken(int guild_id,int flag); +int guild_check_empty(struct guild *g); +int guild_calcinfo(struct guild *g); +int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len); +int mapif_guild_info(int fd,struct guild *g); +int guild_break_sub(int key,void *data,va_list ap); +int inter_guild_tosql(struct guild *g,int flag); + +#define mysql_query(_x, _y) debug_mysql_query(__FILE__, __LINE__, _x, _y) + +static int guild_save(DBKey key, void *data, va_list ap) { + struct guild *g = (struct guild*) data; + int *last_id = va_arg(ap, int *); + int *state = va_arg(ap, int *); + + if ((*state) == 0 && g->guild_id == (*last_id)) + (*state)++; //Save next guild in the list. + else if (g->save_flag&GS_MASK && (*state) == 1) { + inter_guild_tosql(g, g->save_flag&GS_MASK); + g->save_flag &= ~GS_MASK; + + //Some guild saved. + (*last_id) = g->guild_id; + (*state)++; + } + + if(g->save_flag == GS_REMOVE) { //Nothing to save, guild is ready for removal. + if (save_log) + ShowInfo("Guild Unloaded (%d - %s)\n", g->guild_id, g->name); + db_remove(guild_db_, key); + } + return 0; +} + +static int guild_save_timer(int tid, unsigned int tick, int id, int data) { + static int last_id = 0; //To know in which guild we were. + int state = 0; //0: Have not reached last guild. 1: Reached last guild, ready for save. 2: Some guild saved, don't do further saving. + if (!last_id) //Save the first guild in the list. + state = 1; + guild_db_->foreach(guild_db_, guild_save, &last_id, &state); + if (state != 2) //Reached the end of the guild db without saving. + last_id = 0; //Reset guild saved, return to beginning. + + state = guild_db_->size(guild_db_); + if (state < 1) state = 1; //Calculate the time slot for the next save. + add_timer(tick + autosave_interval/state, guild_save_timer, 0, 0); + return 0; +} + +int inter_guild_removemember_tosql(int account_id, int char_id) +{ + sprintf(tmp_sql,"DELETE from `%s` where `account_id` = '%d' and `char_id` = '%d'", guild_member_db, account_id, char_id); + if(mysql_query(&mysql_handle, tmp_sql)) + { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + sprintf(tmp_sql,"UPDATE `%s` SET `guild_id` = '0' WHERE `char_id` = '%d'", char_db, char_id); + if(mysql_query(&mysql_handle, tmp_sql)) + { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + return 0; +} +#endif //TXT_SQL_CONVERT +// Save guild into sql +int inter_guild_tosql(struct guild *g,int flag) +{ + // Table guild (GS_BASIC_MASK) + // GS_EMBLEM `emblem_len`,`emblem_id`,`emblem_data` + // GS_CONNECT `connect_member`,`average_lv` + // GS_MES `mes1`,`mes2` + // GS_LEVEL `guild_lv`,`max_member`,`exp`,`next_exp`,`skill_point` + // GS_BASIC `name`,`master`,`char_id` + + // GS_MEMBER `guild_member` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`rsv1`,`rsv2`,`name`) + // GS_POSITION `guild_position` (`guild_id`,`position`,`name`,`mode`,`exp_mode`) + // GS_ALLIANCE `guild_alliance` (`guild_id`,`opposition`,`alliance_id`,`name`) + // GS_EXPULSION `guild_expulsion` (`guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3`) + // GS_SKILL `guild_skill` (`guild_id`,`id`,`lv`) + + // temporary storage for str convertion. They must be twice the size of the + // original string to ensure no overflows will occur. [Skotlex] + char t_name[NAME_LENGTH*2], + t_master[NAME_LENGTH*2], + t_mes1[120], + t_mes2[240], + t_member[NAME_LENGTH*2], + t_position[NAME_LENGTH*2], + t_alliance[NAME_LENGTH*2], + t_ename[NAME_LENGTH*2], + t_emes[80], + t_info[240]; + char emblem_data[4096]; + char new_guild = 0; + int i=0, sql_index; + + if (g->guild_id<=0 && g->guild_id != -1) return 0; + +#ifdef NOISY + ShowInfo("Save guild request ("CL_BOLD"%d"CL_RESET" - flag 0x%x).",g->guild_id, flag); +#endif + + jstrescapecpy(t_name, g->name); + + t_info[0]='\0'; + +#ifndef TXT_SQL_CONVERT + // Insert a new guild the guild + if (flag&GS_BASIC && g->guild_id == -1) + { + strcat(t_info, " guild_create"); + + // Create a new guild + sprintf(tmp_sql,"INSERT INTO `%s` " + "(`name`,`master`,`guild_lv`,`max_member`,`average_lv`,`char_id`) " + "VALUES ('%s', '%s', '%d', '%d', '%d', '%d')", + guild_db,t_name,jstrescapecpy(t_master,g->master),g->guild_lv,g->max_member,g->average_lv,g->member[0].char_id); + if(mysql_query(&mysql_handle, tmp_sql) ) + { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + if (g->guild_id == -1) + return 0; //Failed to create guild! + } + else + { + //New guild, catch id + if(mysql_field_count(&mysql_handle) == 0 && mysql_insert_id(&mysql_handle) != 0) + { + g->guild_id = (int)mysql_insert_id(&mysql_handle); + new_guild = 1; + } + else + return 0; //Failed to get ID?? + } + } +#else + // Insert a new guild the guild + if (flag&GS_BASIC) + { + strcat(t_info, " guild_create"); + // Since the PK is guild id + master id, a replace will not be enough if we are overwriting data, we need to wipe the previous guild. + sprintf(tmp_sql,"DELETE FROM `%s` where `guild_id` = '%d'", guild_db,g->guild_id); + if(mysql_query(&mysql_handle, tmp_sql) ) + { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + // Create a new guild + sprintf(tmp_sql,"REPLACE INTO `%s` " + "(`guild_id`,`name`,`master`,`guild_lv`,`max_member`,`average_lv`,`char_id`) " + "VALUES ('%d', '%s', '%s', '%d', '%d', '%d', '%d')", + guild_db,g->guild_id,t_name,jstrescapecpy(t_master,g->master),g->guild_lv,g->max_member,g->average_lv,g->member[0].char_id); + if(mysql_query(&mysql_handle, tmp_sql) ) + { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + return 0; //Failed to create guild. + } + } +#endif //TXT_SQL_CONVERT + // If we need an update on an existing guild or more update on the new guild + if (((flag & GS_BASIC_MASK) && !new_guild) || ((flag & (GS_BASIC_MASK & ~GS_BASIC)) && new_guild)) + { + sql_index = sprintf(tmp_sql,"UPDATE `%s` SET ", guild_db); + + if (flag & GS_EMBLEM) + { + char * pData = emblem_data; + strcat(t_info, " emblem"); + // Convert emblem_data to hex + for(i=0; i<g->emblem_len; i++){ + *pData++ = dataToHex[(g->emblem_data[i] >> 4) & 0x0F]; + *pData++ = dataToHex[g->emblem_data[i] & 0x0F]; + } + *pData = 0; + sql_index += sprintf(tmp_sql + sql_index,"`emblem_len`=%d,`emblem_id`=%d,`emblem_data`='%s',",g->emblem_len,g->emblem_id,emblem_data); + } + if (flag & GS_BASIC) + { + strcat(t_info, " basic"); + sql_index += sprintf(tmp_sql + sql_index,"`name`='%s', `master`='%s', `char_id`=%d,",t_name,jstrescapecpy(t_master,g->master),g->member[0].char_id); + } + if (flag & GS_CONNECT) + { + strcat(t_info, " connect"); + sql_index += sprintf(tmp_sql + sql_index,"`connect_member`=%d,`average_lv`=%d,",g->connect_member, g->average_lv); + } + if (flag & GS_MES) + { + strcat(t_info, " mes"); + sql_index += sprintf(tmp_sql + sql_index,"`mes1`='%s',`mes2`='%s',",jstrescapecpy(t_mes1,g->mes1),jstrescapecpy(t_mes2,g->mes2)); + } + if (flag & GS_LEVEL) + { + strcat(t_info, " level"); + sql_index += sprintf(tmp_sql + sql_index,"`guild_lv`=%d,`skill_point`=%d,`exp`=%u,`next_exp`=%u,`max_member`=%d,",g->guild_lv, g->skill_point, g->exp, g->next_exp, g->max_member); + } + sprintf(tmp_sql + sql_index -1," WHERE `guild_id`=%d", g->guild_id); + if(mysql_query(&mysql_handle, tmp_sql)) + { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + } + + if (flag&GS_MEMBER) + { + struct guild_member *m; + strcat(t_info, " members"); + // Update only needed players + for(i=0;i<g->max_member;i++){ + m = &g->member[i]; +#ifndef TXT_SQL_CONVERT + if (!m->modified) + continue; +#endif + if(m->account_id) { + //Since nothing references guild member table as foreign keys, it's safe to use REPLACE INTO + sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name`) " + "VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%u','%d','%d','%d','%s')", + guild_member_db, g->guild_id, m->account_id,m->char_id, + m->hair,m->hair_color,m->gender, + m->class_,m->lv,m->exp,m->exp_payper,m->online,m->position, + jstrescapecpy(t_member,m->name)); + if(mysql_query(&mysql_handle, tmp_sql)) + { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + if (m->modified & GS_MEMBER_NEW) + { + sprintf(tmp_sql,"UPDATE `%s` SET `guild_id` = '%d' WHERE `char_id` = '%d'", + char_db, g->guild_id, m->char_id); + if(mysql_query(&mysql_handle, tmp_sql)) + { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + } + m->modified = GS_MEMBER_UNMODIFIED; + } + } + } + + if (flag&GS_POSITION){ + strcat(t_info, " positions"); + //printf("- Insert guild %d to guild_position\n",g->guild_id); + for(i=0;i<MAX_GUILDPOSITION;i++){ + struct guild_position *p = &g->position[i]; +#ifndef TXT_SQL_CONVERT + if (!p->modified) + continue; +#endif + sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`position`,`name`,`mode`,`exp_mode`) VALUES ('%d','%d', '%s','%d','%d')", + guild_position_db, g->guild_id, i, jstrescapecpy(t_position,p->name),p->mode,p->exp_mode); + //printf(" %s\n",tmp_sql); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + p->modified = GS_POSITION_UNMODIFIED; + } + } + + if (flag&GS_ALLIANCE) + { + // Delete current alliances + // NOTE: no need to do it on both sides since both guilds in memory had + // their info changed, not to mention this would also mess up oppositions! + // [Skotlex] +// sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d' OR `alliance_id`='%d'",guild_alliance_db, g->guild_id,g->guild_id); + sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_alliance_db, g->guild_id); + if(mysql_query(&mysql_handle, tmp_sql) ) + { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + else + { + //printf("- Insert guild %d to guild_alliance\n",g->guild_id); + for(i=0;i<MAX_GUILDALLIANCE;i++) + { + struct guild_alliance *a=&g->alliance[i]; + if(a->guild_id>0) + { + sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`opposition`,`alliance_id`,`name`) " + "VALUES ('%d','%d','%d','%s')", + guild_alliance_db, g->guild_id,a->opposition,a->guild_id,jstrescapecpy(t_alliance,a->name)); + //printf(" %s\n",tmp_sql); + if(mysql_query(&mysql_handle, tmp_sql) ) + { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + } + } + } + } + + if (flag&GS_EXPULSION){ + strcat(t_info, " expulsions"); + //printf("- Insert guild %d to guild_expulsion\n",g->guild_id); + for(i=0;i<MAX_GUILDEXPULSION;i++){ + struct guild_expulsion *e=&g->expulsion[i]; + if(e->account_id>0){ + sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3`) " + "VALUES ('%d','%s','%s','%s','%d','%d','%d','%d')", + guild_expulsion_db, g->guild_id, + jstrescapecpy(t_ename,e->name),jstrescapecpy(t_emes,e->mes),e->acc,e->account_id,e->rsv1,e->rsv2,e->rsv3 ); + //printf(" %s\n",tmp_sql); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + } + } + } + + if (flag&GS_SKILL){ + strcat(t_info, " skills"); + //printf("- Insert guild %d to guild_skill\n",g->guild_id); + for(i=0;i<MAX_GUILDSKILL;i++){ + if (g->skill[i].id>0 && g->skill[i].lv>0){ + sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`id`,`lv`) VALUES ('%d','%d','%d')", + guild_skill_db, g->guild_id,g->skill[i].id,g->skill[i].lv); + //printf("%s\n",tmp_sql); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + } + } + } + + if (save_log) + ShowInfo("Saved guild (%d - %s):%s\n",g->guild_id,g->name,t_info); + return 1; +} +#ifndef TXT_SQL_CONVERT +// Read guild from sql +struct guild * inter_guild_fromsql(int guild_id) +{ + int i; + char * pstr, * pEmblemData; + struct guild *g; + + if (guild_id<=0) return NULL; + + g = idb_get(guild_db_,guild_id); + if (g) return g; + + g = (struct guild*)aCalloc(sizeof(struct guild), 1); + +#ifdef NOISY + ShowInfo("Guild load request (%d)...\n", guild_id); +#endif + + sprintf(tmp_sql,"SELECT `name`,`master`,`guild_lv`,`connect_member`,`max_member`,`average_lv`,`exp`,`next_exp`,`skill_point`,`mes1`,`mes2`,`emblem_len`,`emblem_id`,`emblem_data` " + "FROM `%s` WHERE `guild_id`='%d'",guild_db, guild_id); + //printf(" %s\n",tmp_sql); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + aFree(g); + return NULL; + } + + sql_res = mysql_store_result(&mysql_handle) ; + if (sql_res==NULL || mysql_num_rows(sql_res)<1) { + //Guild does not exists. + if (sql_res) mysql_free_result(sql_res); + aFree(g); + return NULL; + } + + sql_row = mysql_fetch_row(sql_res); + if (sql_row==NULL) { + mysql_free_result(sql_res); + aFree(g); + return NULL; + } + + g->guild_id=guild_id; + strncpy(g->name,sql_row[0],NAME_LENGTH-1); + strncpy(g->master,sql_row[1],NAME_LENGTH-1); + g->guild_lv=atoi(sql_row[2]); + g->connect_member=atoi(sql_row[3]); + g->max_member = atoi(sql_row[4]); + if (g->max_member > MAX_GUILD) + { // Fix reduction of MAX_GUILD [PoW] + ShowWarning("Guild %d:%s specifies higher capacity (%d) than MAX_GUILD (%d)\n", guild_id, g->name, g->max_member, MAX_GUILD); + g->max_member = MAX_GUILD; + } + g->average_lv=atoi(sql_row[5]); + g->exp=(unsigned int)atof(sql_row[6]); + g->next_exp=(unsigned int)atof(sql_row[7]); + g->skill_point=atoi(sql_row[8]); + //There shouldn't be a need to copy the very last char, as it's the \0 [Skotlex] + strncpy(g->mes1,sql_row[9],59); + strncpy(g->mes2,sql_row[10],119); + g->emblem_len=atoi(sql_row[11]); + g->emblem_id=atoi(sql_row[12]); + for(i=0,pstr=sql_row[13],pEmblemData=g->emblem_data; i < g->emblem_len; i++,pstr+=2){ + int c1=pstr[0],c2=pstr[1],x1=0,x2=0; + if(c1>='0' && c1<='9') + x1=c1-'0'; + else if(c1>='a' && c1<='f') + x1=c1-'a'+10; + else if(c1>='A' && c1<='F') + x1=c1-'A'+10; + if(c2>='0' && c2<='9') + x2=c2-'0'; + else if(c2>='a' && c2<='f') + x2=c2-'a'+10; + else if(c2>='A' && c2<='F') + x2=c2-'A'+10; + *pEmblemData++=(x1<<4)|x2; + } + mysql_free_result(sql_res); + + //printf("- Read guild_member %d from sql \n",guild_id); + sprintf(tmp_sql,"SELECT `guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`rsv1`,`rsv2`,`name` " + "FROM `%s` WHERE `guild_id`='%d' ORDER BY `position`", guild_member_db, guild_id); + //printf(" %s\n",tmp_sql); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + aFree(g); + return NULL; + } + sql_res = mysql_store_result(&mysql_handle) ; + if (sql_res) { + for(i=0;((sql_row = mysql_fetch_row(sql_res))&&i<g->max_member);i++){ + struct guild_member *m = &g->member[i]; + m->account_id=atoi(sql_row[1]); + m->char_id=atoi(sql_row[2]); + m->hair=atoi(sql_row[3]); + m->hair_color=atoi(sql_row[4]); + m->gender=atoi(sql_row[5]); + m->class_=atoi(sql_row[6]); + m->lv=atoi(sql_row[7]); + m->exp=strtoul(sql_row[8],NULL,10); + m->exp_payper=atoi(sql_row[9]); + m->online=atoi(sql_row[10]); + m->position = atoi(sql_row[11]); + if (m->position >= MAX_GUILDPOSITION) // Fix reduction of MAX_GUILDPOSITION [PoW] + m->position = MAX_GUILDPOSITION - 1; + + strncpy(m->name,sql_row[14],NAME_LENGTH-1); + m->modified = GS_MEMBER_UNMODIFIED; + } + mysql_free_result(sql_res); + } + + //printf("- Read guild_position %d from sql \n",guild_id); + sprintf(tmp_sql,"SELECT `guild_id`,`position`,`name`,`mode`,`exp_mode` FROM `%s` WHERE `guild_id`='%d'",guild_position_db, guild_id); + //printf(" %s\n",tmp_sql); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + aFree(g); + return NULL; + } + sql_res = mysql_store_result(&mysql_handle) ; + if (sql_res) { + for(i=0;((sql_row = mysql_fetch_row(sql_res))&&i<MAX_GUILDPOSITION);i++){ + int position = atoi(sql_row[1]); + struct guild_position *p = &g->position[position]; + strncpy(p->name,sql_row[2],NAME_LENGTH-1); + p->mode=atoi(sql_row[3]); + p->exp_mode=atoi(sql_row[4]); + p->modified = GS_POSITION_UNMODIFIED; + } + mysql_free_result(sql_res); + } + + //printf("- Read guild_alliance %d from sql \n",guild_id); + sprintf(tmp_sql,"SELECT `guild_id`,`opposition`,`alliance_id`,`name` FROM `%s` WHERE `guild_id`='%d'",guild_alliance_db, guild_id); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + aFree(g); + return NULL; + } + sql_res = mysql_store_result(&mysql_handle) ; + if (sql_res) { + for(i=0;((sql_row = mysql_fetch_row(sql_res))&&i<MAX_GUILDALLIANCE);i++){ + struct guild_alliance *a = &g->alliance[i]; + a->opposition=atoi(sql_row[1]); + a->guild_id=atoi(sql_row[2]); + strncpy(a->name,sql_row[3],NAME_LENGTH-1); + } + mysql_free_result(sql_res); + } + + //printf("- Read guild_expulsion %d from sql \n",guild_id); + sprintf(tmp_sql,"SELECT `guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3` FROM `%s` WHERE `guild_id`='%d'",guild_expulsion_db, guild_id); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + aFree(g); + return NULL; + } + sql_res = mysql_store_result(&mysql_handle) ; + if (sql_res) { + for(i=0;((sql_row = mysql_fetch_row(sql_res))&&i<MAX_GUILDEXPULSION);i++){ + struct guild_expulsion *e = &g->expulsion[i]; + + strncpy(e->name,sql_row[1],NAME_LENGTH-1); + //No need to copy char 40, the null terminator. [Skotlex] + strncpy(e->mes,sql_row[2],39); + strncpy(e->acc,sql_row[3],39); + e->account_id=atoi(sql_row[4]); + e->rsv1=atoi(sql_row[5]); + e->rsv2=atoi(sql_row[6]); + e->rsv3=atoi(sql_row[7]); + } + mysql_free_result(sql_res); + } + + //printf("- Read guild_skill %d from sql \n",guild_id); + sprintf(tmp_sql,"SELECT `guild_id`,`id`,`lv` FROM `%s` WHERE `guild_id`='%d' ORDER BY `id`",guild_skill_db, guild_id); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + aFree(g); + return NULL; + } + + for(i = 0; i < MAX_GUILDSKILL; i++) + { //Skill IDs must always be initialized. [Skotlex] + g->skill[i].id = i + GD_SKILLBASE; + } + + sql_res = mysql_store_result(&mysql_handle) ; + if (sql_res) { + while ((sql_row = mysql_fetch_row(sql_res))){ + int id = atoi(sql_row[1])-GD_SKILLBASE; + if (id >= 0 && id < MAX_GUILDSKILL) + //I know this seems ridiculous, but the skills HAVE to be placed on their 'correct' array slot or things break x.x [Skotlex] + g->skill[id].lv=atoi(sql_row[2]); + } + mysql_free_result(sql_res); + } + + idb_put(guild_db_, guild_id, g); //Add to cache + g->save_flag |= GS_REMOVE; //But set it to be removed, in case it is not needed for long. + + if (save_log) + ShowInfo("Guild loaded (%d - %s)\n", guild_id, g->name); + + return g; +} + +#endif //TXT_SQL_CONVERT +int inter_guildcastle_tosql(struct guild_castle *gc){ + // `guild_castle` (`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`) + + if (gc==NULL) return 0; + #ifdef GUILD_DEBUG +ShowDebug("Save guild_castle (%d)\n", gc->castle_id); + #endif + +// sql_query("DELETE FROM `%s` WHERE `castle_id`='%d'",guild_castle_db, gc->castle_id); + + sprintf(tmp_sql,"REPLACE INTO `%s` " + "(`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`," + "`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`," + "`Ghp0`, `Ghp1`, `Ghp2`, `Ghp3`, `Ghp4`, `Ghp5`, `Ghp6`, `Ghp7`)" + "VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d')", + guild_castle_db, gc->castle_id, gc->guild_id, gc->economy, gc->defense, gc->triggerE, gc->triggerD, gc->nextTime, gc->payTime, + gc->createTime, gc->visibleC, + gc->guardian[0].visible, gc->guardian[1].visible, gc->guardian[2].visible, gc->guardian[3].visible, gc->guardian[4].visible, gc->guardian[5].visible, gc->guardian[6].visible, gc->guardian[7].visible, + gc->guardian[0].hp, gc->guardian[1].hp, gc->guardian[2].hp, gc->guardian[3].hp, gc->guardian[4].hp, gc->guardian[5].hp, gc->guardian[6].hp, gc->guardian[7].hp); + + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + +#ifndef TXT_SQL_CONVERT + memcpy(&castles[gc->castle_id],gc,sizeof(struct guild_castle)); +#endif //TXT_SQL_CONVERT + return 0; +} +#ifndef TXT_SQL_CONVERT + +// Read guild_castle from sql +int inter_guildcastle_fromsql(int castle_id,struct guild_castle *gc) +{ + static int castles_init=0; + if (gc==NULL) return 0; + if (castle_id==-1) return 0; + + if(!castles_init) + { + int i; + for(i=0;i<MAX_GUILDCASTLE;i++) + castles[i].castle_id=-1; + castles_init = 1; + } + + if(castles[castle_id].castle_id == castle_id) + { + memcpy(gc,&castles[castle_id],sizeof(struct guild_castle)); + return 1; + } + + memset(gc,0,sizeof(struct guild_castle)); + sprintf(tmp_sql,"SELECT `castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, " + "`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`," + "`Ghp0`, `Ghp1`, `Ghp2`, `Ghp3`, `Ghp4`, `Ghp5`, `Ghp6`, `Ghp7`" + " FROM `%s` WHERE `castle_id`='%d'",guild_castle_db, castle_id); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + return 0; + } + // ARU: This needs to be set even if there are no SQL results + gc->castle_id=castle_id; + sql_res = mysql_store_result(&mysql_handle) ; + if (sql_res!=NULL && mysql_num_rows(sql_res)>0) { + sql_row = mysql_fetch_row(sql_res); + if (sql_row==NULL){ + mysql_free_result(sql_res); + return 1; //Assume empty castle. + } + gc->guild_id = atoi (sql_row[1]); + gc->economy = atoi (sql_row[2]); + gc->defense = atoi (sql_row[3]); + gc->triggerE = atoi (sql_row[4]); + gc->triggerD = atoi (sql_row[5]); + gc->nextTime = atoi (sql_row[6]); + gc->payTime = atoi (sql_row[7]); + gc->createTime = atoi (sql_row[8]); + gc->visibleC = atoi (sql_row[9]); + gc->guardian[0].visible = atoi (sql_row[10]); + gc->guardian[1].visible = atoi (sql_row[11]); + gc->guardian[2].visible = atoi (sql_row[12]); + gc->guardian[3].visible = atoi (sql_row[13]); + gc->guardian[4].visible = atoi (sql_row[14]); + gc->guardian[5].visible = atoi (sql_row[15]); + gc->guardian[6].visible = atoi (sql_row[16]); + gc->guardian[7].visible = atoi (sql_row[17]); + gc->guardian[0].hp = atoi (sql_row[18]); + gc->guardian[1].hp = atoi (sql_row[19]); + gc->guardian[2].hp = atoi (sql_row[20]); + gc->guardian[3].hp = atoi (sql_row[21]); + gc->guardian[4].hp = atoi (sql_row[22]); + gc->guardian[5].hp = atoi (sql_row[23]); + gc->guardian[6].hp = atoi (sql_row[24]); + gc->guardian[7].hp = atoi (sql_row[25]); + + if (save_log) + ShowInfo("Loaded Castle %d (guild %d)\n",castle_id,gc->guild_id); + + } + mysql_free_result(sql_res) ; //resource free + + memcpy(&castles[castle_id],gc,sizeof(struct guild_castle)); + + return 1; +} + + +// Read exp_guild.txt +int inter_guild_ReadEXP(void) +{ + int i; + FILE *fp; + char line[1024]; + for (i=0;i<100;i++) guild_exp[i]=0; + + sprintf(line, "%s/exp_guild.txt", db_path); + fp=fopen(line,"r"); + if(fp==NULL){ + ShowError("can't read %s\n", line); + return 1; + } + i=0; + while(fgets(line,256,fp) && i<100){ + if(line[0]=='/' && line[1]=='/') + continue; + guild_exp[i]=(unsigned int)atof(line); + i++; + } + fclose(fp); + + return 0; +} + + +int inter_guild_CharOnline(int char_id, int guild_id) { + + struct guild *g; + int i; + + if (guild_id == -1) { + //Get guild_id from the database + sprintf (tmp_sql , "SELECT guild_id FROM `%s` WHERE char_id='%d'",char_db,char_id); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + return 0; + } + + sql_res = mysql_store_result(&mysql_handle) ; + if(sql_res == NULL) + return 0; //Eh? No guild? + + sql_row = mysql_fetch_row(sql_res); + guild_id = sql_row?atoi(sql_row[0]):0; + mysql_free_result(sql_res); + } + if (guild_id == 0) + return 0; //No guild... + + g = inter_guild_fromsql(guild_id); + if(!g) { + ShowError("Character %d's guild %d not found!\n", char_id, guild_id); + return 0; + } + + //Member has logged in before saving, tell saver not to delete + if(g->save_flag & GS_REMOVE) + g->save_flag &= ~GS_REMOVE; + + //Set member online + for(i=0; i<g->max_member; i++) { + if (g->member[i].char_id == char_id) { + g->member[i].online = 1; + g->member[i].modified = GS_MEMBER_MODIFIED; + break; + } + } + return 1; +} + +int inter_guild_CharOffline(int char_id, int guild_id) { + struct guild *g=NULL; + int online_count=0, i; + + if (guild_id == -1) { + //Get guild_id from the database + sprintf (tmp_sql , "SELECT guild_id FROM `%s` WHERE char_id='%d'",char_db,char_id); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + return 0; + } + + sql_res = mysql_store_result(&mysql_handle) ; + if(sql_res == NULL) + return 0; //Eh? No guild? + + sql_row = mysql_fetch_row(sql_res); + guild_id = sql_row?atoi(sql_row[0]):0; + mysql_free_result(sql_res); + } + if (guild_id == 0) + return 0; //No guild... + + //Character has a guild, set character offline and check if they were the only member online + g = inter_guild_fromsql(guild_id); + if (g == NULL) //Guild not found? + return 0; + + //Set member offline + for(i=0; i<g->max_member; i++) { + if(g->member[i].char_id == char_id) + { + g->member[i].online = 0; + g->member[i].modified = GS_MEMBER_MODIFIED; + } + if(g->member[i].online && !online_count) + online_count++; + } + + // Remove guild from memory if no players online + if(online_count == 0) + g->save_flag |= GS_REMOVE; + + return 1; +} + +// Initialize guild sql +int inter_guild_sql_init(void) +{ + //Initialize the guild cache + guild_db_= db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int)); + + //Read exp file + inter_guild_ReadEXP(); + + add_timer_func_list(guild_save_timer, "guild_save_timer"); + add_timer(gettick() + 10000, guild_save_timer, 0, 0); + return 0; +} + +static int guild_db_final(DBKey key, void *data, va_list ap) +{ + struct guild *g = (struct guild*)data; + if (g->save_flag&GS_MASK) { + inter_guild_tosql(g, g->save_flag&GS_MASK); + return 1; + } + return 0; +} + +void inter_guild_sql_final(void) +{ + guild_db_->destroy(guild_db_, guild_db_final); + return; +} + +// Get guild_id by its name. Returns 0 if not found, -1 on error. +int search_guildname(char *str) +{ + int guild_id; + char t_name[NAME_LENGTH*2]; + + jstrescapecpy(t_name, str); + //Lookup guilds with the same name + sprintf (tmp_sql , "SELECT guild_id FROM `%s` WHERE name='%s'", guild_db, t_name); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + return -1; + } + + sql_res = mysql_store_result(&mysql_handle) ; + if(sql_res) + sql_row = mysql_fetch_row(sql_res); + + guild_id = (sql_row&&sql_res&&sql_row[0])?atoi(sql_row[0]):0; + mysql_free_result(sql_res); + return guild_id; +} + +// Check if guild is empty +int guild_check_empty(struct guild *g) +{ + int i; + for(i=0;i<g->max_member;i++){ + if(g->member[i].account_id>0){ + return 0; + } + } + //Let the calling function handle the guild removal in case they need + //to do something else with it before freeing the data. [Skotlex] + return 1; +} + +unsigned int guild_nextexp(int level) +{ + if (level == 0) + return 1; + if (level < 100 && level > 0) // Change by hack + return guild_exp[level-1]; + + return 0; +} + +int guild_checkskill(struct guild *g,int id) { + + int idx = id - GD_SKILLBASE; + + if(idx < 0 || idx >= MAX_GUILDSKILL) + return 0; + + return g->skill[idx].lv; +} + +int guild_calcinfo(struct guild *g) +{ + int i,c; + unsigned int nextexp; + struct guild before = *g; // Save guild current values + + if(g->guild_lv<=0) + g->guild_lv = 1; + nextexp = guild_nextexp(g->guild_lv); + + // Consume guild exp and increase guild level + while(g->exp >= nextexp && nextexp > 0){ //fixed guild exp overflow [Kevin] + g->exp-=nextexp; + g->guild_lv++; + g->skill_point++; + nextexp = guild_nextexp(g->guild_lv); + } + + // Save next exp step + g->next_exp = nextexp; + + // Set the max number of members, Guild Extention skill - currently adds 6 to max per skill lv. + g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6; + if(g->max_member > MAX_GUILD) + { + ShowError("Guild %d:%s has capacity for too many guild members (%d), max supported is %d\n", g->guild_id, g->name, g->max_member, MAX_GUILD); + g->max_member = MAX_GUILD; + } + + // Compute the guild average level level + g->average_lv=0; + g->connect_member=0; + for(i=c=0;i<g->max_member;i++) + { + if(g->member[i].account_id>0) + { + if (g->member[i].lv >= 0) + { + g->average_lv+=g->member[i].lv; + c++; + } + else + { + ShowWarning("Guild %d:%s, member %d:%s has an invalid level %d\n", g->guild_id, g->name, g->member[i].char_id, g->member[i].name, g->member[i].lv); + } + + if(g->member[i].online) + g->connect_member++; + } + } + if(c) + g->average_lv /= c; + + // Check if guild stats has change + if(g->max_member != before.max_member || g->guild_lv != before.guild_lv || g->skill_point != before.skill_point ) + { + g->save_flag |= GS_LEVEL; + mapif_guild_info(-1,g); + return 1; + } + + return 0; +} + +//------------------------------------------------------------------- +// Packet sent to map server + +int mapif_guild_created(int fd,int account_id,struct guild *g) +{ + WFIFOHEAD(fd, 10); + WFIFOW(fd,0)=0x3830; + WFIFOL(fd,2)=account_id; + if(g != NULL) + { + WFIFOL(fd,6)=g->guild_id; + ShowInfo("int_guild: Guild created (%d - %s)\n",g->guild_id,g->name); + } else + WFIFOL(fd,6)=0; + + WFIFOSET(fd,10); + return 0; +} +// Guild not found +int mapif_guild_noinfo(int fd,int guild_id) +{ + unsigned char buf[12]; + WBUFW(buf,0)=0x3831; + WBUFW(buf,2)=8; + WBUFL(buf,4)=guild_id; + ShowWarning("int_guild: info not found %d\n",guild_id); + if(fd<0) + mapif_sendall(buf,8); + else + mapif_send(fd,buf,8); + return 0; +} + +// Send guild info +int mapif_guild_info(int fd,struct guild *g) +{ + unsigned char buf[8+sizeof(struct guild)]; + WBUFW(buf,0)=0x3831; + WBUFW(buf,2)=4+sizeof(struct guild); + memcpy(buf+4,g,sizeof(struct guild)); + if(fd<0) + mapif_sendall(buf,WBUFW(buf,2)); + else + mapif_send(fd,buf,WBUFW(buf,2)); + return 0; +} + +// ACK member add +int mapif_guild_memberadded(int fd,int guild_id,int account_id,int char_id,int flag) +{ + WFIFOHEAD(fd, 15); + WFIFOW(fd,0)=0x3832; + WFIFOL(fd,2)=guild_id; + WFIFOL(fd,6)=account_id; + WFIFOL(fd,10)=char_id; + WFIFOB(fd,14)=flag; + WFIFOSET(fd,15); + return 0; +} + +// ACK member leave +int mapif_guild_leaved(int guild_id,int account_id,int char_id,int flag, const char *name, const char *mes) +{ + unsigned char buf[55+NAME_LENGTH]; + WBUFW(buf, 0)=0x3834; + WBUFL(buf, 2)=guild_id; + WBUFL(buf, 6)=account_id; + WBUFL(buf,10)=char_id; + WBUFB(buf,14)=flag; + memcpy(WBUFP(buf,15),mes,40); + memcpy(WBUFP(buf,55),name,NAME_LENGTH); + mapif_sendall(buf,55+NAME_LENGTH); + ShowInfo("int_guild: guild leaved (%d - %d: %s - %s)\n",guild_id,account_id,name,mes); + return 0; +} + +// Send short member's info +int mapif_guild_memberinfoshort(struct guild *g,int idx) +{ + unsigned char buf[19]; + WBUFW(buf, 0)=0x3835; + WBUFL(buf, 2)=g->guild_id; + WBUFL(buf, 6)=g->member[idx].account_id; + WBUFL(buf,10)=g->member[idx].char_id; + WBUFB(buf,14)=(unsigned char)g->member[idx].online; + WBUFW(buf,15)=g->member[idx].lv; + WBUFW(buf,17)=g->member[idx].class_; + mapif_sendall(buf,19); + return 0; +} + +// Send guild broken +int mapif_guild_broken(int guild_id,int flag) +{ + unsigned char buf[7]; + WBUFW(buf,0)=0x3836; + WBUFL(buf,2)=guild_id; + WBUFB(buf,6)=flag; + mapif_sendall(buf,7); + ShowInfo("int_guild: Guild broken (%d)\n",guild_id); + return 0; +} + +// Send guild message +int mapif_guild_message(int guild_id,int account_id,char *mes,int len, int sfd) +{ + unsigned char buf[512]; + if (len > 500) + len = 500; + WBUFW(buf,0)=0x3837; + WBUFW(buf,2)=len+12; + WBUFL(buf,4)=guild_id; + WBUFL(buf,8)=account_id; + memcpy(WBUFP(buf,12),mes,len); + mapif_sendallwos(sfd, buf,len+12); + return 0; +} + +// Send basic info +int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len) +{ + unsigned char buf[2048]; + if (len > 2038) + len = 2038; + WBUFW(buf, 0)=0x3839; + WBUFW(buf, 2)=len+10; + WBUFL(buf, 4)=guild_id; + WBUFW(buf, 8)=type; + memcpy(WBUFP(buf,10),data,len); + mapif_sendall(buf,len+10); + return 0; +} + +// Send member info +int mapif_guild_memberinfochanged(int guild_id,int account_id,int char_id, int type,const void *data,int len) +{ + unsigned char buf[2048]; + if (len > 2030) + len = 2030; + WBUFW(buf, 0)=0x383a; + WBUFW(buf, 2)=len+18; + WBUFL(buf, 4)=guild_id; + WBUFL(buf, 8)=account_id; + WBUFL(buf,12)=char_id; + WBUFW(buf,16)=type; + memcpy(WBUFP(buf,18),data,len); + mapif_sendall(buf,len+18); + return 0; +} + +// ACK guild skill up +int mapif_guild_skillupack(int guild_id,int skill_num,int account_id) +{ + unsigned char buf[14]; + WBUFW(buf, 0)=0x383c; + WBUFL(buf, 2)=guild_id; + WBUFL(buf, 6)=skill_num; + WBUFL(buf,10)=account_id; + mapif_sendall(buf,14); + return 0; +} + +// ACK guild alliance +int mapif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2, + int flag,const char *name1,const char *name2) +{ + unsigned char buf[19+2*NAME_LENGTH]; + WBUFW(buf, 0)=0x383d; + WBUFL(buf, 2)=guild_id1; + WBUFL(buf, 6)=guild_id2; + WBUFL(buf,10)=account_id1; + WBUFL(buf,14)=account_id2; + WBUFB(buf,18)=flag; + memcpy(WBUFP(buf,19),name1,NAME_LENGTH); + memcpy(WBUFP(buf,19+NAME_LENGTH),name2,NAME_LENGTH); + mapif_sendall(buf,19+2*NAME_LENGTH); + return 0; +} + +// Send a guild position desc +int mapif_guild_position(struct guild *g,int idx) +{ + unsigned char buf[12 + sizeof(struct guild_position)]; + WBUFW(buf,0)=0x383b; + WBUFW(buf,2)=sizeof(struct guild_position)+12; + WBUFL(buf,4)=g->guild_id; + WBUFL(buf,8)=idx; + memcpy(WBUFP(buf,12),&g->position[idx],sizeof(struct guild_position)); + mapif_sendall(buf,WBUFW(buf,2)); + return 0; +} + +// Send the guild notice +int mapif_guild_notice(struct guild *g) +{ + unsigned char buf[256]; + WBUFW(buf,0)=0x383e; + WBUFL(buf,2)=g->guild_id; + memcpy(WBUFP(buf,6),g->mes1,60); + memcpy(WBUFP(buf,66),g->mes2,120); + mapif_sendall(buf,186); + return 0; +} + +// Send emblem data +int mapif_guild_emblem(struct guild *g) +{ + unsigned char buf[12 + sizeof(g->emblem_data)]; + WBUFW(buf,0)=0x383f; + WBUFW(buf,2)=g->emblem_len+12; + WBUFL(buf,4)=g->guild_id; + WBUFL(buf,8)=g->emblem_id; + memcpy(WBUFP(buf,12),g->emblem_data,g->emblem_len); + mapif_sendall(buf,WBUFW(buf,2)); + return 0; +} + +int mapif_guild_master_changed(struct guild *g, int position) +{ + unsigned char buf[10]; + WBUFW(buf,0)=0x3843; + WBUFL(buf,2)=g->guild_id; + WBUFL(buf,6)=position; + mapif_sendall(buf,10); + return 0; +} + +int mapif_guild_castle_dataload(int castle_id,int index,int value) // <Agit> +{ + unsigned char buf[9]; + WBUFW(buf, 0)=0x3840; + WBUFW(buf, 2)=castle_id; + WBUFB(buf, 4)=index; + WBUFL(buf, 5)=value; + mapif_sendall(buf,9); + return 0; +} + +int mapif_guild_castle_datasave(int castle_id,int index,int value) // <Agit> +{ + unsigned char buf[9]; + WBUFW(buf, 0)=0x3841; + WBUFW(buf, 2)=castle_id; + WBUFB(buf, 4)=index; + WBUFL(buf, 5)=value; + mapif_sendall(buf,9); + return 0; +} + +int mapif_guild_castle_alldataload(int fd) { + struct guild_castle* gc = (struct guild_castle *)aMalloc(sizeof(struct guild_castle)); + int i, len = 4; + WFIFOHEAD(fd, len + MAX_GUILDCASTLE*sizeof(struct guild_castle)); + WFIFOW(fd,0) = 0x3842; + sprintf(tmp_sql,"SELECT * FROM `%s` ORDER BY `castle_id`", guild_castle_db); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + sql_res = mysql_store_result(&mysql_handle); + if (sql_res) { + for(i = 0; ((sql_row = mysql_fetch_row(sql_res)) && i < MAX_GUILDCASTLE); i++) { + memset(gc, 0, sizeof(struct guild_castle)); + gc->castle_id = atoi(sql_row[0]); + gc->guild_id = atoi(sql_row[1]); + gc->economy = atoi(sql_row[2]); + gc->defense = atoi(sql_row[3]); + gc->triggerE = atoi(sql_row[4]); + gc->triggerD = atoi(sql_row[5]); + gc->nextTime = atoi(sql_row[6]); + gc->payTime = atoi(sql_row[7]); + gc->createTime = atoi(sql_row[8]); + gc->visibleC = atoi(sql_row[9]); + gc->guardian[0].visible = atoi(sql_row[10]); + gc->guardian[1].visible = atoi(sql_row[11]); + gc->guardian[2].visible = atoi(sql_row[12]); + gc->guardian[3].visible = atoi(sql_row[13]); + gc->guardian[4].visible = atoi(sql_row[14]); + gc->guardian[5].visible = atoi(sql_row[15]); + gc->guardian[6].visible = atoi(sql_row[16]); + gc->guardian[7].visible = atoi(sql_row[17]); + gc->guardian[0].visible = atoi(sql_row[18]); + gc->guardian[1].visible = atoi(sql_row[19]); + gc->guardian[2].visible = atoi(sql_row[20]); + gc->guardian[3].visible = atoi(sql_row[21]); + gc->guardian[4].visible = atoi(sql_row[22]); + gc->guardian[5].visible = atoi(sql_row[23]); + gc->guardian[6].visible = atoi(sql_row[24]); + gc->guardian[7].visible = atoi(sql_row[25]); + memcpy(WFIFOP(fd,len), gc, sizeof(struct guild_castle)); + len += sizeof(struct guild_castle); + } + mysql_free_result(sql_res); + } + WFIFOW(fd,2) = len; + WFIFOSET(fd,len); + + aFree(gc); + + return 0; +} + + +//------------------------------------------------------------------- +// Packet received from map server + + +// ギルド作成要求 +int mapif_parse_CreateGuild(int fd,int account_id,char *name,struct guild_member *master) +{ + struct guild *g; + int i=0; +#ifdef NOISY + ShowInfo("Creating Guild (%s)\n", name); +#endif + if(search_guildname(name) != 0){ + ShowInfo("int_guild: guild with same name exists [%s]\n",name); + mapif_guild_created(fd,account_id,NULL); + return 0; + } + // Check Authorised letters/symbols in the name of the character + if (char_name_option == 1) { // only letters/symbols in char_name_letters are authorised + for (i = 0; i < NAME_LENGTH && name[i]; i++) + if (strchr(char_name_letters, name[i]) == NULL) { + mapif_guild_created(fd,account_id,NULL); + return 0; + } + } else if (char_name_option == 2) { // letters/symbols in char_name_letters are forbidden + for (i = 0; i < NAME_LENGTH && name[i]; i++) + if (strchr(char_name_letters, name[i]) != NULL) { + mapif_guild_created(fd,account_id,NULL); + return 0; + } + } + + g = (struct guild *)aMalloc(sizeof(struct guild)); + memset(g,0,sizeof(struct guild)); + + memcpy(g->name,name,NAME_LENGTH); + memcpy(g->master,master->name,NAME_LENGTH); + memcpy(&g->member[0],master,sizeof(struct guild_member)); + g->member[0].modified = GS_MEMBER_MODIFIED; + + // Set default positions + g->position[0].mode=0x11; + strcpy(g->position[0].name,"GuildMaster"); + strcpy(g->position[MAX_GUILDPOSITION-1].name,"Newbie"); + for(i=1;i<MAX_GUILDPOSITION-1;i++) + sprintf(g->position[i].name,"Position %d",i+1); + + // Initialize guild property + g->max_member=16; + g->average_lv=master->lv; + for(i=0;i<MAX_GUILDSKILL;i++) + g->skill[i].id=i + GD_SKILLBASE; + g->guild_id= -1; //Request to create guild. + + // Create the guild + if (!inter_guild_tosql(g,GS_BASIC|GS_POSITION|GS_SKILL)) { + //Failed to Create guild.... + ShowError("Failed to create Guild %s (Guild Master: %s)\n", g->name, g->master); + mapif_guild_created(fd,account_id,NULL); + aFree(g); + return 0; + } + ShowInfo("Created Guild %d - %s (Guild Master: %s)\n", g->guild_id, g->name, g->master); + + //Add to cache + idb_put(guild_db_, g->guild_id, g); + + // Report to client + mapif_guild_created(fd,account_id,g); + mapif_guild_info(fd,g); + + if(log_inter) + inter_log("guild %s (id=%d) created by master %s (id=%d)" RETCODE, + name, g->guild_id, master->name, master->account_id ); + + return 0; +} + +// Return guild info to client +int mapif_parse_GuildInfo(int fd,int guild_id) +{ + struct guild * g = inter_guild_fromsql(guild_id); //We use this because on start-up the info of castle-owned guilds is requied. [Skotlex] + if(g) + { + if (!guild_calcinfo(g)) + mapif_guild_info(fd,g); + } + else + mapif_guild_noinfo(fd,guild_id); // Failed to load info + return 0; +} + +// Add member to guild +int mapif_parse_GuildAddMember(int fd,int guild_id,struct guild_member *m) +{ + struct guild * g; + int i; + + g = inter_guild_fromsql(guild_id); + if(g==NULL){ + // Failed to add + mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1); + return 0; + } + + // Find an empty slot + for(i=0;i<g->max_member;i++) + { + if(g->member[i].account_id==0) + { + memcpy(&g->member[i],m,sizeof(struct guild_member)); + g->member[i].modified = (GS_MEMBER_NEW | GS_MEMBER_MODIFIED); + mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,0); + if (!guild_calcinfo(g)) //Send members if it was not invoked. + mapif_guild_info(fd,g); + + g->save_flag |= GS_MEMBER; + if (g->save_flag&GS_REMOVE) + g->save_flag&=~GS_REMOVE; + return 0; + } + } + + // Failed to add + mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1); + return 0; +} + +// Delete member from guild +int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes) +{ + struct guild * g = inter_guild_fromsql(guild_id); + + if(g){ + int i; + // Find the member + for(i=0;i<g->max_member;i++){ + if( g->member[i].account_id==account_id && g->member[i].char_id==char_id) + { + if(flag) + { + // Write expulsion reason + int j; + // Find an empty slot + for(j=0;j<MAX_GUILDEXPULSION;j++){ + if(g->expulsion[j].account_id==0) + break; + } + // Expulsion list is full, flush the oldest one + if(j==MAX_GUILDEXPULSION){ + for(j=0;j<MAX_GUILDEXPULSION-1;j++) + g->expulsion[j]=g->expulsion[j+1]; + j=MAX_GUILDEXPULSION-1; + } + // Save the expulsion + g->expulsion[j].account_id=account_id; + memcpy(g->expulsion[j].acc,"dummy",NAME_LENGTH-1); + memcpy(g->expulsion[j].name,g->member[i].name,NAME_LENGTH-1); + memcpy(g->expulsion[j].mes,mes,40); + } + + mapif_guild_leaved(guild_id,account_id,char_id,flag,g->member[i].name,mes); + inter_guild_removemember_tosql(g->member[i].account_id,g->member[i].char_id); + + memset(&g->member[i],0,sizeof(struct guild_member)); + + if(!guild_check_empty(g)) { + break; + } + //Guild empty? break it. + mapif_parse_BreakGuild(-1,guild_id); //Break the guild. + return 0; + } + } + //Update member info. + if (!guild_calcinfo(g)) + mapif_guild_info(fd,g); + g->save_flag |= GS_EXPULSION; + }else{ + // Unknown guild, just update the player + sprintf(tmp_sql, "UPDATE `%s` SET `guild_id`='0' WHERE `account_id`='%d' AND `char_id`='%d'",char_db, account_id,char_id); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + /* mapif_guild_leaved(guild_id,account_id,char_id,flag,g->member[i].name,mes); */ + } + + return 0; +} + +// Change member info +int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id, + int account_id,int char_id,int online,int lv,int class_) +{ + // Could speed up by manipulating only guild_member + struct guild * g; + int i,alv,c; + int prev_count; + + g = inter_guild_fromsql(guild_id); + if(g==NULL) + return 0; + + prev_count = g->connect_member; + g->connect_member=0; + + for(i=0,alv=0,c=0;i<g->max_member;i++) + { + // Found the member + if(g->member[i].account_id==account_id && g->member[i].char_id==char_id) + { + g->member[i].online=online; + g->member[i].lv=lv; + g->member[i].class_=class_; + g->member[i].modified = GS_MEMBER_MODIFIED; + mapif_guild_memberinfoshort(g,i); + } + if( g->member[i].account_id>0 ) + { + if (g->member[i].lv > 0) + { + alv+=g->member[i].lv; + c++; + } + else + { + ShowWarning("Guild %d:%s, member %d:%s has an invalid level %d\n", g->guild_id, g->name, g->member[i].char_id, g->member[i].name, g->member[i].lv); + } + } + if( g->member[i].online ) + g->connect_member++; + } + + if (c) + { + alv = alv/c; + if (g->connect_member != prev_count || g->average_lv != alv) + { + g->average_lv=alv; + g->save_flag |= GS_CONNECT; + } + if (g->save_flag & GS_REMOVE) + g->save_flag &= ~GS_REMOVE; + } + g->save_flag |= GS_MEMBER; //Update guild member data + return 0; +} + +// BreakGuild +int mapif_parse_BreakGuild(int fd,int guild_id) +{ + struct guild * g; + + g = inter_guild_fromsql(guild_id); + if(g==NULL) + return 0; + + // Delete guild from sql + //printf("- Delete guild %d from guild\n",guild_id); + sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_db, guild_id); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + + sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_member_db, guild_id); + if (mysql_query(&mysql_handle, tmp_sql)) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + + sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_castle_db, guild_id); + if (mysql_query(&mysql_handle, tmp_sql)) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + + sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_storage_db, guild_id); + if (mysql_query(&mysql_handle, tmp_sql)) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + + sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d' OR `alliance_id` = '%d'", guild_alliance_db, guild_id, guild_id); + if (mysql_query(&mysql_handle, tmp_sql)) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + + sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_position_db, guild_id); + if (mysql_query(&mysql_handle, tmp_sql)) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + + sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_skill_db, guild_id); + if (mysql_query(&mysql_handle, tmp_sql)) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + + sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_expulsion_db, guild_id); + if (mysql_query(&mysql_handle, tmp_sql)) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + + //printf("- Update guild %d of char\n",guild_id); + sprintf(tmp_sql, "UPDATE `%s` SET `guild_id`='0' WHERE `guild_id`='%d'",char_db, guild_id); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + + mapif_guild_broken(guild_id,0); + + if(log_inter) + inter_log("guild %s (id=%d) broken" RETCODE,g->name,guild_id); + + //Remove the guild from memory. [Skotlex] + idb_remove(guild_db_, guild_id); + return 0; +} + +// Forward Guild message to others map servers +int mapif_parse_GuildMessage(int fd,int guild_id,int account_id,char *mes,int len) +{ + return mapif_guild_message(guild_id,account_id,mes,len, fd); +} + +// Modification of the guild +int mapif_parse_GuildBasicInfoChange(int fd,int guild_id,int type,const char *data,int len) +{ + struct guild * g; + short dw=*((short *)data); + g = inter_guild_fromsql(guild_id); + if(g==NULL) + return 0; + + switch(type) + { + case GBI_GUILDLV: + ShowDebug("GBI_GUILDLV\n"); + if(dw>0 && g->guild_lv+dw<=50) + { + g->guild_lv+=dw; + g->skill_point+=dw; + } + else if(dw<0 && g->guild_lv+dw>=1) + g->guild_lv+=dw; + mapif_guild_info(-1,g); + g->save_flag |= GS_LEVEL; + return 0; + default: + ShowError("int_guild: GuildBasicInfoChange: Unknown type %d\n",type); + break; + } + mapif_guild_basicinfochanged(guild_id,type,data,len); + return 0; +} + +// Modification of the guild +int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int char_id, + int type,const char *data,int len) +{ + // Could make some improvement in speed, because only change guild_member + int i; + struct guild * g; + + g = inter_guild_fromsql(guild_id); + if(g==NULL) + return 0; + + // Search the member + for(i=0;i<g->max_member;i++) + if( g->member[i].account_id==account_id && + g->member[i].char_id==char_id ) + break; + + // Not Found + if(i==g->max_member){ + ShowWarning("int_guild: GuildMemberChange: Not found %d,%d in guild (%d - %s)\n", + account_id,char_id,guild_id,g->name); + return 0; + } + + switch(type) + { + case GMI_POSITION: + { + g->member[i].position=*((int *)data); + g->member[i].modified = GS_MEMBER_MODIFIED; + mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); + g->save_flag |= GS_MEMBER; + break; + } + case GMI_EXP: + { // EXP + unsigned int exp, old_exp=g->member[i].exp; + g->member[i].exp=*((unsigned int *)data); + g->member[i].modified = GS_MEMBER_MODIFIED; + if (g->member[i].exp > old_exp) + { + exp = g->member[i].exp - old_exp; + + // Compute gained exp + if (guild_exp_rate != 100) + exp = exp*guild_exp_rate/100; + + // Update guild exp + if (exp > UINT_MAX - g->exp) + g->exp = UINT_MAX; + else + g->exp+=exp; + + guild_calcinfo(g); + mapif_guild_basicinfochanged(guild_id,GBI_EXP,&g->exp,4); + g->save_flag |= GS_LEVEL; + } + mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); + g->save_flag |= GS_MEMBER; + break; + } + case GMI_HAIR: + { + g->member[i].hair=*((int *)data); + g->member[i].modified = GS_MEMBER_MODIFIED; + mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); + g->save_flag |= GS_MEMBER; //Save new data. + break; + } + case GMI_HAIR_COLOR: + { + g->member[i].hair_color=*((int *)data); + g->member[i].modified = GS_MEMBER_MODIFIED; + mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); + g->save_flag |= GS_MEMBER; //Save new data. + break; + } + case GMI_GENDER: + { + g->member[i].gender=*((int *)data); + g->member[i].modified = GS_MEMBER_MODIFIED; + mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); + g->save_flag |= GS_MEMBER; //Save new data. + break; + } + case GMI_CLASS: + { + g->member[i].class_=*((int *)data); + g->member[i].modified = GS_MEMBER_MODIFIED; + mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); + g->save_flag |= GS_MEMBER; //Save new data. + break; + } + case GMI_LEVEL: + { + g->member[i].lv=*((int *)data); + g->member[i].modified = GS_MEMBER_MODIFIED; + mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); + g->save_flag |= GS_MEMBER; //Save new data. + break; + } + default: + ShowError("int_guild: GuildMemberInfoChange: Unknown type %d\n",type); + break; + } + return 0; +} + +int inter_guild_sex_changed(int guild_id,int account_id,int char_id, int gender) +{ + return mapif_parse_GuildMemberInfoChange(0, guild_id, account_id, char_id, GMI_GENDER, (const char*)&gender, sizeof(gender)); +} + +// Change a position desc +int mapif_parse_GuildPosition(int fd,int guild_id,int idx,struct guild_position *p) +{ + // Could make some improvement in speed, because only change guild_position + struct guild * g; + + g = inter_guild_fromsql(guild_id); + if(g==NULL || idx<0 || idx>=MAX_GUILDPOSITION) + return 0; + + memcpy(&g->position[idx],p,sizeof(struct guild_position)); + mapif_guild_position(g,idx); + ShowInfo("int_guild: position data changed (Guild %d, position %d)\n",guild_id, idx); + g->position[idx].modified = GS_POSITION_MODIFIED; + g->save_flag |= GS_POSITION; // Change guild_position + return 0; +} + +// Guild Skill UP +int mapif_parse_GuildSkillUp(int fd,int guild_id,int skill_num,int account_id) +{ + struct guild * g; + int idx = skill_num - GD_SKILLBASE; + + g = inter_guild_fromsql(guild_id); + if(g == NULL || idx < 0 || idx >= MAX_GUILDSKILL) + return 0; + + if(g->skill_point>0 && g->skill[idx].id>0 && g->skill[idx].lv<10 ) + { + g->skill[idx].lv++; + g->skill_point--; + if (!guild_calcinfo(g)) + mapif_guild_info(-1,g); + mapif_guild_skillupack(guild_id,skill_num,account_id); + g->save_flag |= (GS_LEVEL|GS_SKILL); // Change guild & guild_skill + } + return 0; +} + +//Manual deletion of an alliance when partnering guild does not exists. [Skotlex] +static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int account_id1, int account_id2, int flag) +{ + int i; + char name[NAME_LENGTH]; + for(i=0;i<MAX_GUILDALLIANCE;i++) + if(g->alliance[i].guild_id == guild_id) + { + strcpy(name, g->alliance[i].name); + g->alliance[i].guild_id=0; + break; + } + if (i == MAX_GUILDALLIANCE) + return -1; + + mapif_guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name); + g->save_flag |= GS_ALLIANCE; + return 0; +} + +// Alliance modification +int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2, + int account_id1,int account_id2,int flag) +{ + // Could speed up + struct guild *g[2]; + int j,i; + g[0] = inter_guild_fromsql(guild_id1); + g[1] = inter_guild_fromsql(guild_id2); + + if(g[0] && g[1]==NULL && (flag & GUILD_ALLIANCE_REMOVE)) //Requested to remove an alliance with a not found guild. + return mapif_parse_GuildDeleteAlliance(g[0], guild_id2, account_id1, account_id2, flag); //Try to do a manual removal of said guild. + + if(g[0]==NULL || g[1]==NULL) + return 0; + + if(flag&GUILD_ALLIANCE_REMOVE) + { + // Remove alliance/opposition, in case of alliance, remove on both side + for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++) + { + for(j=0;j<MAX_GUILDALLIANCE;j++) + { + if(g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag&GUILD_ALLIANCE_TYPE_MASK)) + { + g[i]->alliance[j].guild_id=0; + break; + } + } + } + } + else + { + // Add alliance, in case of alliance, add on both side + for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++) + { + // Search an empty slot + for(j=0;j<MAX_GUILDALLIANCE;j++) + { + if(g[i]->alliance[j].guild_id==0) + { + g[i]->alliance[j].guild_id=g[1-i]->guild_id; + memcpy(g[i]->alliance[j].name,g[1-i]->name,NAME_LENGTH-1); + // Set alliance type + g[i]->alliance[j].opposition = flag&GUILD_ALLIANCE_TYPE_MASK; + break; + } + } + } + } + + // Send on all map the new alliance/opposition + mapif_guild_alliance(guild_id1,guild_id2,account_id1,account_id2,flag,g[0]->name,g[1]->name); + + // Mark the two guild to be saved + g[0]->save_flag |= GS_ALLIANCE; + g[1]->save_flag |= GS_ALLIANCE; + return 0; +} + +// Change guild message +int mapif_parse_GuildNotice(int fd,int guild_id,const char *mes1,const char *mes2) +{ + struct guild *g; + + g = inter_guild_fromsql(guild_id); + if(g==NULL) + return 0; + + memcpy(g->mes1,mes1,60); + memcpy(g->mes2,mes2,120); + g->save_flag |= GS_MES; //Change mes of guild + return mapif_guild_notice(g); +} + +int mapif_parse_GuildEmblem(int fd,int len,int guild_id,int dummy,const char *data) +{ + struct guild * g; + + g = inter_guild_fromsql(guild_id); + if(g==NULL) + return 0; + + if (len > sizeof(g->emblem_data)) + len = sizeof(g->emblem_data); + + memcpy(g->emblem_data,data,len); + g->emblem_len=len; + g->emblem_id++; + g->save_flag |= GS_EMBLEM; //Change guild + return mapif_guild_emblem(g); +} + +int mapif_parse_GuildCastleDataLoad(int fd,int castle_id,int index) // <Agit> +{ + struct guild_castle gc; + if (!inter_guildcastle_fromsql(castle_id, &gc)) { + return mapif_guild_castle_dataload(castle_id,0,0); + } + switch(index){ + case 1: return mapif_guild_castle_dataload(gc.castle_id,index,gc.guild_id); break; + case 2: return mapif_guild_castle_dataload(gc.castle_id,index,gc.economy); break; + case 3: return mapif_guild_castle_dataload(gc.castle_id,index,gc.defense); break; + case 4: return mapif_guild_castle_dataload(gc.castle_id,index,gc.triggerE); break; + case 5: return mapif_guild_castle_dataload(gc.castle_id,index,gc.triggerD); break; + case 6: return mapif_guild_castle_dataload(gc.castle_id,index,gc.nextTime); break; + case 7: return mapif_guild_castle_dataload(gc.castle_id,index,gc.payTime); break; + case 8: return mapif_guild_castle_dataload(gc.castle_id,index,gc.createTime); break; + case 9: return mapif_guild_castle_dataload(gc.castle_id,index,gc.visibleC); break; + case 10: + case 11: + case 12: + case 13: + case 14: + case 15: + case 16: + case 17: + return mapif_guild_castle_dataload(gc.castle_id,index,gc.guardian[index-10].visible); break; + case 18: + case 19: + case 20: + case 21: + case 22: + case 23: + case 24: + case 25: + return mapif_guild_castle_dataload(gc.castle_id,index,gc.guardian[index-18].hp); break; + default: + ShowError("mapif_parse_GuildCastleDataLoad ERROR!! (Not found index=%d)\n", index); + return 0; + } +} + +int mapif_parse_GuildCastleDataSave(int fd,int castle_id,int index,int value) // <Agit> +{ + struct guild_castle gc; + if(!inter_guildcastle_fromsql(castle_id, &gc)) + return mapif_guild_castle_datasave(castle_id,index,value); + + switch(index){ + case 1: + if( gc.guild_id!=value ){ + int gid=(value)?value:gc.guild_id; + struct guild *g=idb_get(guild_db_, gid); + if(log_inter) + inter_log("guild %s (id=%d) %s castle id=%d" RETCODE, + (g)?g->name:"??" ,gid, (value)?"occupy":"abandon", castle_id); + } + gc.guild_id = value; + if(gc.guild_id == 0) { + //Delete guardians. + memset(&gc.guardian, 0, sizeof(gc.guardian)); + } + break; + case 2: gc.economy = value; break; + case 3: gc.defense = value; break; + case 4: gc.triggerE = value; break; + case 5: gc.triggerD = value; break; + case 6: gc.nextTime = value; break; + case 7: gc.payTime = value; break; + case 8: gc.createTime = value; break; + case 9: gc.visibleC = value; break; + case 10: + case 11: + case 12: + case 13: + case 14: + case 15: + case 16: + case 17: + gc.guardian[index-10].visible = value; break; + case 18: + case 19: + case 20: + case 21: + case 22: + case 23: + case 24: + case 25: + gc.guardian[index-18].hp = value; break; // end additions [Valaris] + default: + ShowError("mapif_parse_GuildCastleDataSave ERROR!! (Not found index=%d)\n", index); + return 0; + } + inter_guildcastle_tosql(&gc); + mapif_guild_castle_datasave(gc.castle_id,index,value); + return 0; +} + +int mapif_parse_GuildMasterChange(int fd, int guild_id, const char* name, int len) +{ + struct guild * g; + struct guild_member gm; + int pos; + + g = inter_guild_fromsql(guild_id); + + if(g==NULL || len > NAME_LENGTH) + return 0; + + // Find member (name) + for (pos = 0; pos < g->max_member && strncmp(g->member[pos].name, name, len); pos++); + + if (pos == g->max_member) + return 0; //Character not found?? + + // Switch current and old GM + memcpy(&gm, &g->member[pos], sizeof (struct guild_member)); + memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member)); + memcpy(&g->member[0], &gm, sizeof(struct guild_member)); + + // Switch positions + g->member[pos].position = g->member[0].position; + g->member[pos].modified = GS_MEMBER_MODIFIED; + g->member[0].position = 0; //Position 0: guild Master. + g->member[0].modified = GS_MEMBER_MODIFIED; + + strncpy(g->master, name, len); + if (len < NAME_LENGTH) + g->master[len] = '\0'; + + ShowInfo("int_guild: Guildmaster Changed to %s (Guild %d - %s)\n",g->master, guild_id, g->name); + g->save_flag |= (GS_BASIC|GS_MEMBER); //Save main data and member data. + return mapif_guild_master_changed(g, pos); +} + +// ギルドチェック要求 +int mapif_parse_GuildCheck(int fd,int guild_id,int account_id,int char_id) +{ + // What does this mean? Check if belong to another guild? + return 0; +} + +// map server からの通信 +// ・1パケットのみ解析すること +// ・パケット長データはinter.cにセットしておくこと +// ・パケット長チェックや、RFIFOSKIPは呼び出し元で行われるので行ってはならない +// ・エラーなら0(false)、そうでないなら1(true)をかえさなければならない +int inter_guild_parse_frommap(int fd) +{ + RFIFOHEAD(fd); + switch(RFIFOW(fd,0)){ + case 0x3030: mapif_parse_CreateGuild(fd,RFIFOL(fd,4),(char*)RFIFOP(fd,8),(struct guild_member *)RFIFOP(fd,32)); break; + case 0x3031: mapif_parse_GuildInfo(fd,RFIFOL(fd,2)); break; + case 0x3032: mapif_parse_GuildAddMember(fd,RFIFOL(fd,4),(struct guild_member *)RFIFOP(fd,8)); break; + case 0x3033: mapif_parse_GuildMasterChange(fd,RFIFOL(fd,4),(const char*)RFIFOP(fd,8),RFIFOW(fd,2)-8); break; + case 0x3034: mapif_parse_GuildLeave(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),(const char*)RFIFOP(fd,15)); break; + case 0x3035: mapif_parse_GuildChangeMemberInfoShort(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),RFIFOW(fd,15),RFIFOW(fd,17)); break; + case 0x3036: mapif_parse_BreakGuild(fd,RFIFOL(fd,2)); break; + case 0x3037: mapif_parse_GuildMessage(fd,RFIFOL(fd,4),RFIFOL(fd,8),(char*)RFIFOP(fd,12),RFIFOW(fd,2)-12); break; + case 0x3038: mapif_parse_GuildCheck(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10)); break; + case 0x3039: mapif_parse_GuildBasicInfoChange(fd,RFIFOL(fd,4),RFIFOW(fd,8),(const char*)RFIFOP(fd,10),RFIFOW(fd,2)-10); break; + case 0x303A: mapif_parse_GuildMemberInfoChange(fd,RFIFOL(fd,4),RFIFOL(fd,8),RFIFOL(fd,12),RFIFOW(fd,16),(const char*)RFIFOP(fd,18),RFIFOW(fd,2)-18); break; + case 0x303B: mapif_parse_GuildPosition(fd,RFIFOL(fd,4),RFIFOL(fd,8),(struct guild_position *)RFIFOP(fd,12)); break; + case 0x303C: mapif_parse_GuildSkillUp(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10)); break; + case 0x303D: mapif_parse_GuildAlliance(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14),RFIFOB(fd,18)); break; + case 0x303E: mapif_parse_GuildNotice(fd,RFIFOL(fd,2),(const char*)RFIFOP(fd,6),(const char*)RFIFOP(fd,66)); break; + case 0x303F: mapif_parse_GuildEmblem(fd,RFIFOW(fd,2)-12,RFIFOL(fd,4),RFIFOL(fd,8),(const char*)RFIFOP(fd,12)); break; + case 0x3040: mapif_parse_GuildCastleDataLoad(fd,RFIFOW(fd,2),RFIFOB(fd,4)); break; + case 0x3041: mapif_parse_GuildCastleDataSave(fd,RFIFOW(fd,2),RFIFOB(fd,4),RFIFOL(fd,5)); break; + + default: + return 0; + } + return 1; +} + +int inter_guild_mapif_init(int fd) +{ + return mapif_guild_castle_alldataload(fd); +} + +// サーバーから脱退要求(キャラ削除用) +int inter_guild_leave(int guild_id,int account_id,int char_id) +{ + return mapif_parse_GuildLeave(-1,guild_id,account_id,char_id,0,"** Character Deleted **"); +} + +int inter_guild_broken(int guild_id) +{ + return mapif_guild_broken(guild_id, 0); +} +#endif //TXT_SQL_CONVERT |