summaryrefslogtreecommitdiff
path: root/src/char_sql/char.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/char_sql/char.c')
-rw-r--r--src/char_sql/char.c40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/char_sql/char.c b/src/char_sql/char.c
index 9112265da..ab243e217 100644
--- a/src/char_sql/char.c
+++ b/src/char_sql/char.c
@@ -232,7 +232,7 @@ void set_char_online(int map_id, int char_id, int account_id)
}
}
- character = idb_ensure(online_char_db, account_id, create_online_char_data);
+ character = (struct online_char_data*)idb_ensure(online_char_db, account_id, create_online_char_data);
if (online_check && character->char_id != -1 && character->server > -1 && character->server != map_id)
{
//char == 99 <- Character logging in, so someone has logged in while one
@@ -257,7 +257,7 @@ void set_char_online(int map_id, int char_id, int account_id)
if (char_id != 99)
{ //Set char online in guild cache. If char is in memory, use the guild id on it, otherwise seek it.
struct mmo_charstatus *cp;
- cp = idb_get(char_db_,char_id);
+ cp = (struct mmo_charstatus*)idb_get(char_db_,char_id);
inter_guild_CharOnline(char_id, cp?cp->guild_id:-1);
}
if (login_fd > 0 && !session[login_fd]->flag.eof)
@@ -281,7 +281,7 @@ void set_char_offline(int char_id, int account_id)
}
else
{
- struct mmo_charstatus* cp = idb_get(char_db_,char_id);
+ struct mmo_charstatus* cp = (struct mmo_charstatus*)idb_get(char_db_,char_id);
inter_guild_CharOffline(char_id, cp?cp->guild_id:-1);
if (cp)
idb_remove(char_db_,char_id);
@@ -290,7 +290,7 @@ void set_char_offline(int char_id, int account_id)
Sql_ShowDebug(sql_handle);
}
- if ((character = idb_get(online_char_db, account_id)) != NULL)
+ if ((character = (struct online_char_data*)idb_get(online_char_db, account_id)) != NULL)
{ //We don't free yet to avoid aCalloc/aFree spamming during char change. [Skotlex]
if( character->server > -1 )
server[character->server].users--;
@@ -442,9 +442,9 @@ int mmo_char_tosql(int char_id, struct mmo_charstatus* p)
if (char_id!=p->char_id) return 0;
#ifndef TXT_SQL_CONVERT
- cp = idb_ensure(char_db_, char_id, create_charstatus);
+ cp = (struct mmo_charstatus*)idb_ensure(char_db_, char_id, create_charstatus);
#else
- cp = aCalloc(1, sizeof(struct mmo_charstatus));
+ cp = (struct mmo_charstatus*)aCalloc(1, sizeof(struct mmo_charstatus));
#endif
StringBuf_Init(&buf);
@@ -1141,7 +1141,7 @@ int mmo_char_fromsql(int char_id, struct mmo_charstatus* p, bool load_everything
SqlStmt_Free(stmt);
StringBuf_Destroy(&buf);
- cp = idb_ensure(char_db_, char_id, create_charstatus);
+ cp = (struct mmo_charstatus*)idb_ensure(char_db_, char_id, create_charstatus);
memcpy(cp, p, sizeof(struct mmo_charstatus));
return 1;
}
@@ -1613,7 +1613,7 @@ static void char_auth_ok(int fd, struct char_session_data *sd)
return;
}
- if( online_check && (character = idb_get(online_char_db, sd->account_id)) != NULL )
+ if( online_check && (character = (struct online_char_data*)idb_get(online_char_db, sd->account_id)) != NULL )
{ // check if character is not online already. [Skotlex]
if (character->server > -1)
{ //Character already online. KICK KICK KICK
@@ -1898,7 +1898,7 @@ int parse_fromlogin(int fd)
return 0;
if(!char_gm_read) {
- unsigned char buf[32000];
+ unsigned char buf[32000]; //FIXME: this will crash
if (gm_account != NULL)
aFree(gm_account);
gm_account = (struct gm_account*)aCalloc(sizeof(struct gm_account) * ((RFIFOW(fd,2) - 4) / 5), 1);
@@ -1926,7 +1926,7 @@ int parse_fromlogin(int fd)
{
struct online_char_data* character;
int aid = RFIFOL(fd,2);
- if ((character = idb_get(online_char_db, aid)) != NULL)
+ if ((character = (struct online_char_data*)idb_get(online_char_db, aid)) != NULL)
{ //Kick out this player.
if( character->server > -1 )
{ //Kick it from the map server it is on.
@@ -2118,7 +2118,7 @@ int char_send_fame_list(int fd)
void char_update_fame_list(int type, int index, int fame)
{
- char buf[9];
+ unsigned char buf[8];
WBUFW(buf,0) = 0x2b22;
WBUFB(buf,2) = type;
WBUFB(buf,3) = index;
@@ -2346,7 +2346,7 @@ int parse_frommap(int fd)
for(i = 0; i < server[id].users; i++) {
aid = RFIFOL(fd,6+i*8);
cid = RFIFOL(fd,6+i*8+4);
- character = idb_ensure(online_char_db, aid, create_online_char_data);
+ character = (struct online_char_data*)idb_ensure(online_char_db, aid, create_online_char_data);
if (character->server > -1 && character->server != id)
{
ShowNotice("Set map user: Character (%d:%d) marked on map server %d, but map server %d claims to have (%d:%d) online!\n",
@@ -2375,7 +2375,7 @@ int parse_frommap(int fd)
}
//Check account only if this ain't final save. Final-save goes through because of the char-map reconnect
if (RFIFOB(fd,12) || (
- (character = idb_get(online_char_db, aid)) != NULL &&
+ (character = (struct online_char_data*)idb_get(online_char_db, aid)) != NULL &&
character->char_id == cid))
{
struct mmo_charstatus char_dat;
@@ -2435,7 +2435,7 @@ int parse_frommap(int fd)
if (map_id >= 0)
map_fd = server[map_id].fd;
//Char should just had been saved before this packet, so this should be safe. [Skotlex]
- char_data = uidb_get(char_db_,RFIFOL(fd,14));
+ char_data = (struct mmo_charstatus*)uidb_get(char_db_,RFIFOL(fd,14));
if (char_data == NULL)
{ //Really shouldn't happen.
mmo_char_fromsql(RFIFOL(fd,14), &char_dat, true);
@@ -2460,7 +2460,7 @@ int parse_frommap(int fd)
memcpy(WFIFOP(map_fd,20), char_data, sizeof(struct mmo_charstatus));
WFIFOSET(map_fd, WFIFOW(map_fd,2));
- data = idb_ensure(online_char_db, RFIFOL(fd,2), create_online_char_data);
+ data = (struct online_char_data*)idb_ensure(online_char_db, RFIFOL(fd,2), create_online_char_data);
data->char_id = char_data->char_id;
data->server = map_id; //Update server where char is.
@@ -2683,7 +2683,7 @@ int parse_frommap(int fd)
char esc_motd[sizeof(motd)*2+1];
char esc_server_name[sizeof(server_name)*2+1];
- strncpy(motd, RFIFOP(fd,10), 255); //First copy it to make sure the motd fits.
+ strncpy(motd, (char*)RFIFOP(fd,10), 255); //First copy it to make sure the motd fits.
motd[255] = '\0';
Sql_EscapeString(sql_handle, esc_motd, motd);
Sql_EscapeString(sql_handle, esc_server_name, server_name);
@@ -2851,7 +2851,7 @@ int parse_char(int fd)
{
if (sd != NULL)
{ // already authed client
- struct online_char_data* data = idb_get(online_char_db, sd->account_id);
+ struct online_char_data* data = (struct online_char_data*)idb_get(online_char_db, sd->account_id);
if (!data || data->server == -1) //If it is not in any server, send it offline. [Skotlex]
set_char_offline(99,sd->account_id);
if (data && data->fd == fd)
@@ -3202,8 +3202,8 @@ int parse_char(int fd)
if (RFIFOREST(fd) < 60)
return 0;
{
- char* l_user = RFIFOP(fd,2);
- char* l_pass = RFIFOP(fd,26);
+ char* l_user = (char*)RFIFOP(fd,2);
+ char* l_pass = (char*)RFIFOP(fd,26);
l_user[23] = '\0';
l_pass[23] = '\0';
ARR_FIND( 0, MAX_MAP_SERVERS, i, server[i].fd <= 0 );
@@ -3466,7 +3466,7 @@ int ping_login_server(int tid, unsigned int tick, int id, int data)
static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, int data)
{
struct online_char_data* character;
- if ((character = idb_get(online_char_db, id)) != NULL && character->waiting_disconnect == tid)
+ if ((character = (struct online_char_data*)idb_get(online_char_db, id)) != NULL && character->waiting_disconnect == tid)
{ //Mark it offline due to timeout.
character->waiting_disconnect = -1;
set_char_offline(character->char_id, character->account_id);