diff options
Diffstat (limited to 'src/char')
-rw-r--r-- | src/char/char.c | 247 | ||||
-rw-r--r-- | src/char/char.h | 3 |
2 files changed, 61 insertions, 189 deletions
diff --git a/src/char/char.c b/src/char/char.c index 0fe48def3..6cfeb7d1a 100644 --- a/src/char/char.c +++ b/src/char/char.c @@ -416,7 +416,7 @@ int char_mmo_char_tosql(int char_id, struct mmo_charstatus* p) //map inventory data if( memcmp(p->inventory, cp->inventory, sizeof(p->inventory)) ) { - if (!chr->inventory_to_sql(p->inventory, MAX_INVENTORY, p->char_id)) + if (!chr->memitemdata_to_sql(p->inventory, MAX_INVENTORY, p->char_id, TABLE_INVENTORY)) strcat(save_status, " inventory"); else errors++; @@ -689,53 +689,63 @@ int char_mmo_char_tosql(int char_id, struct mmo_charstatus* p) return 0; } -/// Saves an array of 'item' entries into the specified table. +/** + * Saves an array of 'item' entries into the specified table. + * + * @param items The items array. + * @param max The array size. + * @param id The character/account/guild ID (depending on tableswitch). + * @param tableswitch The type of table (@see enum inventory_table_type). + * @return Error code. + * @retval 0 in case of success. + */ int char_memitemdata_to_sql(const struct item items[], int max, int id, int tableswitch) { StringBuf buf; - SqlStmt* stmt; - int i; - int j; - const char* tablename; - const char* selectoption; - struct item item; // temp storage variable - bool* flag; // bit array for inventory matching + SqlStmt *stmt = NULL; + int i, j; + const char *tablename = NULL; + const char *selectoption = NULL; + bool has_favorite = false; + struct item item = { 0 }; // temp storage variable + bool *flag = NULL; // bit array for inventory matching bool found; int errors = 0; + nullpo_ret(items); + switch (tableswitch) { - case TABLE_INVENTORY: tablename = inventory_db; selectoption = "char_id"; break; + case TABLE_INVENTORY: tablename = inventory_db; selectoption = "char_id"; has_favorite = true; break; case TABLE_CART: tablename = cart_db; selectoption = "char_id"; break; case TABLE_STORAGE: tablename = storage_db; selectoption = "account_id"; break; case TABLE_GUILD_STORAGE: tablename = guild_storage_db; selectoption = "guild_id"; break; default: ShowError("Invalid table name!\n"); - return 1; + Assert_retr(1, tableswitch); } - // The following code compares inventory with current database values // and performs modification/deletion/insertion only on relevant rows. // This approach is more complicated than a trivial delete&insert, but // it significantly reduces cpu load on the database server. StrBuf->Init(&buf); - StrBuf->AppendStr(&buf, "SELECT `id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `expire_time`, `bound`"); - for( j = 0; j < MAX_SLOTS; ++j ) + StrBuf->AppendStr(&buf, "SELECT `id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `expire_time`, `bound`, `unique_id`"); + for (j = 0; j < MAX_SLOTS; ++j) StrBuf->Printf(&buf, ", `card%d`", j); + if (has_favorite) + StrBuf->AppendStr(&buf, ", `favorite`"); StrBuf->Printf(&buf, " FROM `%s` WHERE `%s`='%d'", tablename, selectoption, id); stmt = SQL->StmtMalloc(inter->sql_handle); - if( SQL_ERROR == SQL->StmtPrepareStr(stmt, StrBuf->Value(&buf)) - || SQL_ERROR == SQL->StmtExecute(stmt) ) - { + if (SQL_ERROR == SQL->StmtPrepareStr(stmt, StrBuf->Value(&buf)) + || SQL_ERROR == SQL->StmtExecute(stmt)) { SqlStmt_ShowDebug(stmt); SQL->StmtFree(stmt); StrBuf->Destroy(&buf); return 1; } - memset(&item, 0, sizeof(item)); SQL->StmtBindColumn(stmt, 0, SQLDT_INT, &item.id, 0, NULL, NULL); SQL->StmtBindColumn(stmt, 1, SQLDT_SHORT, &item.nameid, 0, NULL, NULL); SQL->StmtBindColumn(stmt, 2, SQLDT_SHORT, &item.amount, 0, NULL, NULL); @@ -745,30 +755,32 @@ int char_memitemdata_to_sql(const struct item items[], int max, int id, int tabl SQL->StmtBindColumn(stmt, 6, SQLDT_CHAR, &item.attribute, 0, NULL, NULL); SQL->StmtBindColumn(stmt, 7, SQLDT_UINT, &item.expire_time, 0, NULL, NULL); SQL->StmtBindColumn(stmt, 8, SQLDT_UCHAR, &item.bound, 0, NULL, NULL); - for( j = 0; j < MAX_SLOTS; ++j ) - SQL->StmtBindColumn(stmt, 9+j, SQLDT_SHORT, &item.card[j], 0, NULL, NULL); + SQL->StmtBindColumn(stmt, 9, SQLDT_UINT64, &item.unique_id, 0, NULL, NULL); + for (j = 0; j < MAX_SLOTS; ++j) + SQL->StmtBindColumn(stmt, 10+j, SQLDT_SHORT, &item.card[j], 0, NULL, NULL); + if (has_favorite) + SQL->StmtBindColumn(stmt, 10+MAX_SLOTS, SQLDT_UCHAR, &item.favorite, 0, NULL, NULL); // bit array indicating which inventory items have already been matched - flag = (bool*) aCalloc(max, sizeof(bool)); + flag = aCalloc(max, sizeof(bool)); - while( SQL_SUCCESS == SQL->StmtNextRow(stmt) ) - { + while (SQL_SUCCESS == SQL->StmtNextRow(stmt)) { found = false; // search for the presence of the item in the char's inventory - for( i = 0; i < max; ++i ) - { + for (i = 0; i < max; ++i) { // skip empty and already matched entries - if( items[i].nameid == 0 || flag[i] ) + if (items[i].nameid == 0 || flag[i]) continue; - if( items[i].nameid == item.nameid + if (items[i].nameid == item.nameid + && items[i].unique_id == item.unique_id && items[i].card[0] == item.card[0] && items[i].card[2] == item.card[2] && items[i].card[3] == item.card[3] ) { - //They are the same item. - ARR_FIND( 0, MAX_SLOTS, j, items[i].card[j] != item.card[j] ); - if( j == MAX_SLOTS + // They are the same item. + ARR_FIND(0, MAX_SLOTS, j, items[i].card[j] != item.card[j]); + if (j == MAX_SLOTS && items[i].amount == item.amount && items[i].equip == item.equip && items[i].identify == item.identify @@ -776,6 +788,7 @@ int char_memitemdata_to_sql(const struct item items[], int max, int id, int tabl && items[i].attribute == item.attribute && items[i].expire_time == item.expire_time && items[i].bound == item.bound + && (!has_favorite || items[i].favorite == item.favorite) ) { ; //Do nothing. } else { @@ -783,12 +796,13 @@ int char_memitemdata_to_sql(const struct item items[], int max, int id, int tabl StrBuf->Clear(&buf); StrBuf->Printf(&buf, "UPDATE `%s` SET `amount`='%d', `equip`='%u', `identify`='%d', `refine`='%d',`attribute`='%d', `expire_time`='%u', `bound`='%d'", tablename, items[i].amount, items[i].equip, items[i].identify, items[i].refine, items[i].attribute, items[i].expire_time, items[i].bound); - for( j = 0; j < MAX_SLOTS; ++j ) + for (j = 0; j < MAX_SLOTS; ++j) StrBuf->Printf(&buf, ", `card%d`=%d", j, items[i].card[j]); + if (has_favorite) + StrBuf->Printf(&buf, ", `favorite`='%d'", items[i].favorite); StrBuf->Printf(&buf, " WHERE `id`='%d' LIMIT 1", item.id); - if( SQL_ERROR == SQL->QueryStr(inter->sql_handle, StrBuf->Value(&buf)) ) - { + if (SQL_ERROR == SQL->QueryStr(inter->sql_handle, StrBuf->Value(&buf))) { Sql_ShowDebug(inter->sql_handle); errors++; } @@ -798,10 +812,9 @@ int char_memitemdata_to_sql(const struct item items[], int max, int id, int tabl break; //skip to next item in the db. } } - if( !found ) - {// Item not present in inventory, remove it. - if( SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE from `%s` where `id`='%d' LIMIT 1", tablename, item.id) ) - { + if (!found) { + // Item not present in inventory, remove it. + if (SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE from `%s` where `id`='%d' LIMIT 1", tablename, item.id)) { Sql_ShowDebug(inter->sql_handle); errors++; } @@ -811,173 +824,34 @@ int char_memitemdata_to_sql(const struct item items[], int max, int id, int tabl StrBuf->Clear(&buf); StrBuf->Printf(&buf, "INSERT INTO `%s`(`%s`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `expire_time`, `bound`, `unique_id`", tablename, selectoption); - for( j = 0; j < MAX_SLOTS; ++j ) + for (j = 0; j < MAX_SLOTS; ++j) StrBuf->Printf(&buf, ", `card%d`", j); + if (has_favorite) + StrBuf->AppendStr(&buf, ", `favorite`"); StrBuf->AppendStr(&buf, ") VALUES "); found = false; // insert non-matched items into the db as new items - for( i = 0; i < max; ++i ) - { + for (i = 0; i < max; ++i) { // skip empty and already matched entries - if( items[i].nameid == 0 || flag[i] ) + if (items[i].nameid == 0 || flag[i]) continue; - if( found ) + if (found) StrBuf->AppendStr(&buf, ","); else found = true; StrBuf->Printf(&buf, "('%d', '%d', '%d', '%u', '%d', '%d', '%d', '%u', '%d', '%"PRIu64"'", id, items[i].nameid, items[i].amount, items[i].equip, items[i].identify, items[i].refine, items[i].attribute, items[i].expire_time, items[i].bound, items[i].unique_id); - for( j = 0; j < MAX_SLOTS; ++j ) - StrBuf->Printf(&buf, ", '%d'", items[i].card[j]); - StrBuf->AppendStr(&buf, ")"); - } - - if( found && SQL_ERROR == SQL->QueryStr(inter->sql_handle, StrBuf->Value(&buf)) ) - { - Sql_ShowDebug(inter->sql_handle); - errors++; - } - - StrBuf->Destroy(&buf); - aFree(flag); - - return errors; -} -/* pretty much a copy of chr->memitemdata_to_sql except it handles inventory_db exclusively, - * - this is required because inventory db is the only one with the 'favorite' column. */ -int char_inventory_to_sql(const struct item items[], int max, int id) { - StringBuf buf; - SqlStmt* stmt; - int i; - int j; - struct item item; // temp storage variable - bool* flag; // bit array for inventory matching - bool found; - int errors = 0; - - nullpo_ret(items); - - // The following code compares inventory with current database values - // and performs modification/deletion/insertion only on relevant rows. - // This approach is more complicated than a trivial delete&insert, but - // it significantly reduces cpu load on the database server. - - StrBuf->Init(&buf); - StrBuf->AppendStr(&buf, "SELECT `id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `expire_time`, `favorite`, `bound`"); - for( j = 0; j < MAX_SLOTS; ++j ) - StrBuf->Printf(&buf, ", `card%d`", j); - StrBuf->Printf(&buf, " FROM `%s` WHERE `char_id`='%d'", inventory_db, id); - - stmt = SQL->StmtMalloc(inter->sql_handle); - if( SQL_ERROR == SQL->StmtPrepareStr(stmt, StrBuf->Value(&buf)) - || SQL_ERROR == SQL->StmtExecute(stmt) ) - { - SqlStmt_ShowDebug(stmt); - SQL->StmtFree(stmt); - StrBuf->Destroy(&buf); - return 1; - } - - memset(&item, 0, sizeof(item)); - SQL->StmtBindColumn(stmt, 0, SQLDT_INT, &item.id, 0, NULL, NULL); - SQL->StmtBindColumn(stmt, 1, SQLDT_SHORT, &item.nameid, 0, NULL, NULL); - SQL->StmtBindColumn(stmt, 2, SQLDT_SHORT, &item.amount, 0, NULL, NULL); - SQL->StmtBindColumn(stmt, 3, SQLDT_UINT, &item.equip, 0, NULL, NULL); - SQL->StmtBindColumn(stmt, 4, SQLDT_CHAR, &item.identify, 0, NULL, NULL); - SQL->StmtBindColumn(stmt, 5, SQLDT_CHAR, &item.refine, 0, NULL, NULL); - SQL->StmtBindColumn(stmt, 6, SQLDT_CHAR, &item.attribute, 0, NULL, NULL); - SQL->StmtBindColumn(stmt, 7, SQLDT_UINT, &item.expire_time, 0, NULL, NULL); - SQL->StmtBindColumn(stmt, 8, SQLDT_CHAR, &item.favorite, 0, NULL, NULL); - SQL->StmtBindColumn(stmt, 9, SQLDT_UCHAR, &item.bound, 0, NULL, NULL); - for( j = 0; j < MAX_SLOTS; ++j ) - SQL->StmtBindColumn(stmt, 10+j, SQLDT_SHORT, &item.card[j], 0, NULL, NULL); - - // bit array indicating which inventory items have already been matched - flag = (bool*) aCalloc(max, sizeof(bool)); - - while( SQL_SUCCESS == SQL->StmtNextRow(stmt) ) { - found = false; - // search for the presence of the item in the char's inventory - for( i = 0; i < max; ++i ) { - // skip empty and already matched entries - if( items[i].nameid == 0 || flag[i] ) - continue; - - if( items[i].nameid == item.nameid - && items[i].card[0] == item.card[0] - && items[i].card[2] == item.card[2] - && items[i].card[3] == item.card[3] - ) { - //They are the same item. - ARR_FIND( 0, MAX_SLOTS, j, items[i].card[j] != item.card[j] ); - if( j == MAX_SLOTS - && items[i].amount == item.amount - && items[i].equip == item.equip - && items[i].identify == item.identify - && items[i].refine == item.refine - && items[i].attribute == item.attribute - && items[i].expire_time == item.expire_time - && items[i].favorite == item.favorite - && items[i].bound == item.bound - ) { - ; //Do nothing. - } else { - // update all fields. - StrBuf->Clear(&buf); - StrBuf->Printf(&buf, "UPDATE `%s` SET `amount`='%d', `equip`='%u', `identify`='%d', `refine`='%d',`attribute`='%d', `expire_time`='%u', `favorite`='%d', `bound`='%d'", - inventory_db, items[i].amount, items[i].equip, items[i].identify, items[i].refine, items[i].attribute, items[i].expire_time, items[i].favorite, items[i].bound); - for( j = 0; j < MAX_SLOTS; ++j ) - StrBuf->Printf(&buf, ", `card%d`=%d", j, items[i].card[j]); - StrBuf->Printf(&buf, " WHERE `id`='%d' LIMIT 1", item.id); - - if( SQL_ERROR == SQL->QueryStr(inter->sql_handle, StrBuf->Value(&buf)) ) { - Sql_ShowDebug(inter->sql_handle); - errors++; - } - } - - found = flag[i] = true; //Item dealt with, - break; //skip to next item in the db. - } - } - if( !found ) {// Item not present in inventory, remove it. - if( SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE from `%s` where `id`='%d' LIMIT 1", inventory_db, item.id) ) { - Sql_ShowDebug(inter->sql_handle); - errors++; - } - } - } - SQL->StmtFree(stmt); - - StrBuf->Clear(&buf); - StrBuf->Printf(&buf, "INSERT INTO `%s` (`char_id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `expire_time`, `favorite`, `bound`, `unique_id`", inventory_db); - for( j = 0; j < MAX_SLOTS; ++j ) - StrBuf->Printf(&buf, ", `card%d`", j); - StrBuf->AppendStr(&buf, ") VALUES "); - - found = false; - // insert non-matched items into the db as new items - for( i = 0; i < max; ++i ) { - // skip empty and already matched entries - if( items[i].nameid == 0 || flag[i] ) - continue; - - if( found ) - StrBuf->AppendStr(&buf, ","); - else - found = true; - - StrBuf->Printf(&buf, "('%d', '%d', '%d', '%u', '%d', '%d', '%d', '%u', '%d', '%d', '%"PRIu64"'", - id, items[i].nameid, items[i].amount, items[i].equip, items[i].identify, items[i].refine, items[i].attribute, items[i].expire_time, items[i].favorite, items[i].bound, items[i].unique_id); - for( j = 0; j < MAX_SLOTS; ++j ) + for (j = 0; j < MAX_SLOTS; ++j) StrBuf->Printf(&buf, ", '%d'", items[i].card[j]); + if (has_favorite) + StrBuf->Printf(&buf, ", '%d'", items[i].favorite); StrBuf->AppendStr(&buf, ")"); } - if( found && SQL_ERROR == SQL->QueryStr(inter->sql_handle, StrBuf->Value(&buf)) ) { + if (found && SQL_ERROR == SQL->QueryStr(inter->sql_handle, StrBuf->Value(&buf))) { Sql_ShowDebug(inter->sql_handle); errors++; } @@ -6062,7 +5936,6 @@ void char_defaults(void) chr->create_charstatus = char_create_charstatus; chr->mmo_char_tosql = char_mmo_char_tosql; chr->memitemdata_to_sql = char_memitemdata_to_sql; - chr->inventory_to_sql = char_inventory_to_sql; chr->mmo_gender = char_mmo_gender; chr->mmo_chars_fromsql = char_mmo_chars_fromsql; chr->mmo_char_fromsql = char_mmo_char_fromsql; diff --git a/src/char/char.h b/src/char/char.h index 6d8a9815c..aedc52fbe 100644 --- a/src/char/char.h +++ b/src/char/char.h @@ -72,7 +72,7 @@ struct mmo_map_server { #define DEFAULT_AUTOSAVE_INTERVAL (300*1000) -enum { +enum inventory_table_type { TABLE_INVENTORY, TABLE_CART, TABLE_STORAGE, @@ -129,7 +129,6 @@ struct char_interface { DBData (*create_charstatus) (DBKey key, va_list args); int (*mmo_char_tosql) (int char_id, struct mmo_charstatus* p); int (*memitemdata_to_sql) (const struct item items[], int max, int id, int tableswitch); - int (*inventory_to_sql) (const struct item items[], int max, int id); int (*mmo_gender) (const struct char_session_data *sd, const struct mmo_charstatus *p, char sex); int (*mmo_chars_fromsql) (struct char_session_data* sd, uint8* buf); int (*mmo_char_fromsql) (int char_id, struct mmo_charstatus* p, bool load_everything); |