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-rw-r--r--src/char/int_guild.c1872
1 files changed, 1872 insertions, 0 deletions
diff --git a/src/char/int_guild.c b/src/char/int_guild.c
new file mode 100644
index 000000000..9090bc007
--- /dev/null
+++ b/src/char/int_guild.c
@@ -0,0 +1,1872 @@
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#include "../common/cbasetypes.h"
+#include "../common/mmo.h"
+#include "../common/malloc.h"
+#include "../common/socket.h"
+#include "../common/db.h"
+#include "../common/showmsg.h"
+#include "../common/strlib.h"
+#include "../common/timer.h"
+#include "char.h"
+#include "inter.h"
+#include "int_guild.h"
+
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+#define GS_MEMBER_UNMODIFIED 0x00
+#define GS_MEMBER_MODIFIED 0x01
+#define GS_MEMBER_NEW 0x02
+
+#define GS_POSITION_UNMODIFIED 0x00
+#define GS_POSITION_MODIFIED 0x01
+
+// LSB = 0 => Alliance, LSB = 1 => Opposition
+#define GUILD_ALLIANCE_TYPE_MASK 0x01
+#define GUILD_ALLIANCE_REMOVE 0x08
+
+static const char dataToHex[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'};
+
+//Guild cache
+static DBMap* guild_db_; // int guild_id -> struct guild*
+static DBMap *castle_db;
+
+static unsigned int guild_exp[100];
+
+int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes);
+int mapif_guild_broken(int guild_id,int flag);
+static bool guild_check_empty(struct guild *g);
+int guild_calcinfo(struct guild *g);
+int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len);
+int mapif_guild_info(int fd,struct guild *g);
+int guild_break_sub(int key,void *data,va_list ap);
+int inter_guild_tosql(struct guild *g,int flag);
+
+static int guild_save_timer(int tid, unsigned int tick, int id, intptr_t data)
+{
+ static int last_id = 0; //To know in which guild we were.
+ int state = 0; //0: Have not reached last guild. 1: Reached last guild, ready for save. 2: Some guild saved, don't do further saving.
+ DBIterator *iter = db_iterator(guild_db_);
+ DBKey key;
+ struct guild* g;
+
+ if( last_id == 0 ) //Save the first guild in the list.
+ state = 1;
+
+ for( g = db_data2ptr(iter->first(iter, &key)); dbi_exists(iter); g = db_data2ptr(iter->next(iter, &key)) )
+ {
+ if( state == 0 && g->guild_id == last_id )
+ state++; //Save next guild in the list.
+ else
+ if( state == 1 && g->save_flag&GS_MASK )
+ {
+ inter_guild_tosql(g, g->save_flag&GS_MASK);
+ g->save_flag &= ~GS_MASK;
+
+ //Some guild saved.
+ last_id = g->guild_id;
+ state++;
+ }
+
+ if( g->save_flag == GS_REMOVE )
+ {// Nothing to save, guild is ready for removal.
+ if (save_log)
+ ShowInfo("Guild Unloaded (%d - %s)\n", g->guild_id, g->name);
+ db_remove(guild_db_, key);
+ }
+ }
+ dbi_destroy(iter);
+
+ if( state != 2 ) //Reached the end of the guild db without saving.
+ last_id = 0; //Reset guild saved, return to beginning.
+
+ state = guild_db_->size(guild_db_);
+ if( state < 1 ) state = 1; //Calculate the time slot for the next save.
+ add_timer(tick + autosave_interval/state, guild_save_timer, 0, 0);
+ return 0;
+}
+
+int inter_guild_removemember_tosql(int account_id, int char_id)
+{
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE from `%s` where `account_id` = '%d' and `char_id` = '%d'", guild_member_db, account_id, char_id) )
+ Sql_ShowDebug(sql_handle);
+ if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id` = '0' WHERE `char_id` = '%d'", char_db, char_id) )
+ Sql_ShowDebug(sql_handle);
+ return 0;
+}
+
+// Save guild into sql
+int inter_guild_tosql(struct guild *g,int flag)
+{
+ // Table guild (GS_BASIC_MASK)
+ // GS_EMBLEM `emblem_len`,`emblem_id`,`emblem_data`
+ // GS_CONNECT `connect_member`,`average_lv`
+ // GS_MES `mes1`,`mes2`
+ // GS_LEVEL `guild_lv`,`max_member`,`exp`,`next_exp`,`skill_point`
+ // GS_BASIC `name`,`master`,`char_id`
+
+ // GS_MEMBER `guild_member` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name`)
+ // GS_POSITION `guild_position` (`guild_id`,`position`,`name`,`mode`,`exp_mode`)
+ // GS_ALLIANCE `guild_alliance` (`guild_id`,`opposition`,`alliance_id`,`name`)
+ // GS_EXPULSION `guild_expulsion` (`guild_id`,`account_id`,`name`,`mes`)
+ // GS_SKILL `guild_skill` (`guild_id`,`id`,`lv`)
+
+ // temporary storage for str convertion. They must be twice the size of the
+ // original string to ensure no overflows will occur. [Skotlex]
+ char t_info[256];
+ char esc_name[NAME_LENGTH*2+1];
+ char esc_master[NAME_LENGTH*2+1];
+ char new_guild = 0;
+ int i=0;
+
+ if (g->guild_id<=0 && g->guild_id != -1) return 0;
+
+#ifdef NOISY
+ ShowInfo("Save guild request ("CL_BOLD"%d"CL_RESET" - flag 0x%x).",g->guild_id, flag);
+#endif
+
+ Sql_EscapeStringLen(sql_handle, esc_name, g->name, strnlen(g->name, NAME_LENGTH));
+ Sql_EscapeStringLen(sql_handle, esc_master, g->master, strnlen(g->master, NAME_LENGTH));
+ *t_info = '\0';
+
+ // Insert a new guild the guild
+ if (flag&GS_BASIC && g->guild_id == -1)
+ {
+ strcat(t_info, " guild_create");
+
+ // Create a new guild
+ if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` "
+ "(`name`,`master`,`guild_lv`,`max_member`,`average_lv`,`char_id`) "
+ "VALUES ('%s', '%s', '%d', '%d', '%d', '%d')",
+ guild_db, esc_name, esc_master, g->guild_lv, g->max_member, g->average_lv, g->member[0].char_id) )
+ {
+ Sql_ShowDebug(sql_handle);
+ if (g->guild_id == -1)
+ return 0; //Failed to create guild!
+ }
+ else
+ {
+ g->guild_id = (int)Sql_LastInsertId(sql_handle);
+ new_guild = 1;
+ }
+ }
+
+ // If we need an update on an existing guild or more update on the new guild
+ if (((flag & GS_BASIC_MASK) && !new_guild) || ((flag & (GS_BASIC_MASK & ~GS_BASIC)) && new_guild))
+ {
+ StringBuf buf;
+ bool add_comma = false;
+
+ StringBuf_Init(&buf);
+ StringBuf_Printf(&buf, "UPDATE `%s` SET ", guild_db);
+
+ if (flag & GS_EMBLEM)
+ {
+ char emblem_data[sizeof(g->emblem_data)*2+1];
+ char* pData = emblem_data;
+
+ strcat(t_info, " emblem");
+ // Convert emblem_data to hex
+ //TODO: why not use binary directly? [ultramage]
+ for(i=0; i<g->emblem_len; i++){
+ *pData++ = dataToHex[(g->emblem_data[i] >> 4) & 0x0F];
+ *pData++ = dataToHex[g->emblem_data[i] & 0x0F];
+ }
+ *pData = 0;
+ StringBuf_Printf(&buf, "`emblem_len`=%d, `emblem_id`=%d, `emblem_data`='%s'", g->emblem_len, g->emblem_id, emblem_data);
+ add_comma = true;
+ }
+ if (flag & GS_BASIC)
+ {
+ strcat(t_info, " basic");
+ if( add_comma )
+ StringBuf_AppendStr(&buf, ", ");
+ else
+ add_comma = true;
+ StringBuf_Printf(&buf, "`name`='%s', `master`='%s', `char_id`=%d", esc_name, esc_master, g->member[0].char_id);
+ }
+ if (flag & GS_CONNECT)
+ {
+ strcat(t_info, " connect");
+ if( add_comma )
+ StringBuf_AppendStr(&buf, ", ");
+ else
+ add_comma = true;
+ StringBuf_Printf(&buf, "`connect_member`=%d, `average_lv`=%d", g->connect_member, g->average_lv);
+ }
+ if (flag & GS_MES)
+ {
+ char esc_mes1[sizeof(g->mes1)*2+1];
+ char esc_mes2[sizeof(g->mes2)*2+1];
+
+ strcat(t_info, " mes");
+ if( add_comma )
+ StringBuf_AppendStr(&buf, ", ");
+ else
+ add_comma = true;
+ Sql_EscapeStringLen(sql_handle, esc_mes1, g->mes1, strnlen(g->mes1, sizeof(g->mes1)));
+ Sql_EscapeStringLen(sql_handle, esc_mes2, g->mes2, strnlen(g->mes2, sizeof(g->mes2)));
+ StringBuf_Printf(&buf, "`mes1`='%s', `mes2`='%s'", esc_mes1, esc_mes2);
+ }
+ if (flag & GS_LEVEL)
+ {
+ strcat(t_info, " level");
+ if( add_comma )
+ StringBuf_AppendStr(&buf, ", ");
+ else
+ add_comma = true;
+ StringBuf_Printf(&buf, "`guild_lv`=%d, `skill_point`=%d, `exp`=%"PRIu64", `next_exp`=%u, `max_member`=%d", g->guild_lv, g->skill_point, g->exp, g->next_exp, g->max_member);
+ }
+ StringBuf_Printf(&buf, " WHERE `guild_id`=%d", g->guild_id);
+ if( SQL_ERROR == Sql_Query(sql_handle, "%s", StringBuf_Value(&buf)) )
+ Sql_ShowDebug(sql_handle);
+ StringBuf_Destroy(&buf);
+ }
+
+ if (flag&GS_MEMBER)
+ {
+ struct guild_member *m;
+
+ strcat(t_info, " members");
+ // Update only needed players
+ for(i=0;i<g->max_member;i++){
+ m = &g->member[i];
+ if (!m->modified)
+ continue;
+ if(m->account_id) {
+ //Since nothing references guild member table as foreign keys, it's safe to use REPLACE INTO
+ Sql_EscapeStringLen(sql_handle, esc_name, m->name, strnlen(m->name, NAME_LENGTH));
+ if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name`) "
+ "VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%"PRIu64"','%d','%d','%d','%s')",
+ guild_member_db, g->guild_id, m->account_id, m->char_id,
+ m->hair, m->hair_color, m->gender,
+ m->class_, m->lv, m->exp, m->exp_payper, m->online, m->position, esc_name) )
+ Sql_ShowDebug(sql_handle);
+ if (m->modified&GS_MEMBER_NEW || new_guild == 1)
+ {
+ if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id` = '%d' WHERE `char_id` = '%d'",
+ char_db, g->guild_id, m->char_id) )
+ Sql_ShowDebug(sql_handle);
+ }
+ m->modified = GS_MEMBER_UNMODIFIED;
+ }
+ }
+ }
+
+ if (flag&GS_POSITION){
+ strcat(t_info, " positions");
+ //printf("- Insert guild %d to guild_position\n",g->guild_id);
+ for(i=0;i<MAX_GUILDPOSITION;i++){
+ struct guild_position *p = &g->position[i];
+ if (!p->modified)
+ continue;
+ Sql_EscapeStringLen(sql_handle, esc_name, p->name, strnlen(p->name, NAME_LENGTH));
+ if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`position`,`name`,`mode`,`exp_mode`) VALUES ('%d','%d','%s','%d','%d')",
+ guild_position_db, g->guild_id, i, esc_name, p->mode, p->exp_mode) )
+ Sql_ShowDebug(sql_handle);
+ p->modified = GS_POSITION_UNMODIFIED;
+ }
+ }
+
+ if (flag&GS_ALLIANCE)
+ {
+ // Delete current alliances
+ // NOTE: no need to do it on both sides since both guilds in memory had
+ // their info changed, not to mention this would also mess up oppositions!
+ // [Skotlex]
+ //if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d' OR `alliance_id`='%d'", guild_alliance_db, g->guild_id, g->guild_id) )
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d'", guild_alliance_db, g->guild_id) )
+ {
+ Sql_ShowDebug(sql_handle);
+ }
+ else
+ {
+ //printf("- Insert guild %d to guild_alliance\n",g->guild_id);
+ for(i=0;i<MAX_GUILDALLIANCE;i++)
+ {
+ struct guild_alliance *a=&g->alliance[i];
+ if(a->guild_id>0)
+ {
+ Sql_EscapeStringLen(sql_handle, esc_name, a->name, strnlen(a->name, NAME_LENGTH));
+ if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`opposition`,`alliance_id`,`name`) "
+ "VALUES ('%d','%d','%d','%s')",
+ guild_alliance_db, g->guild_id, a->opposition, a->guild_id, esc_name) )
+ Sql_ShowDebug(sql_handle);
+ }
+ }
+ }
+ }
+
+ if (flag&GS_EXPULSION){
+ strcat(t_info, " expulsions");
+ //printf("- Insert guild %d to guild_expulsion\n",g->guild_id);
+ for(i=0;i<MAX_GUILDEXPULSION;i++){
+ struct guild_expulsion *e=&g->expulsion[i];
+ if(e->account_id>0){
+ char esc_mes[sizeof(e->mes)*2+1];
+
+ Sql_EscapeStringLen(sql_handle, esc_name, e->name, strnlen(e->name, NAME_LENGTH));
+ Sql_EscapeStringLen(sql_handle, esc_mes, e->mes, strnlen(e->mes, sizeof(e->mes)));
+ if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`account_id`,`name`,`mes`) "
+ "VALUES ('%d','%d','%s','%s')", guild_expulsion_db, g->guild_id, e->account_id, esc_name, esc_mes) )
+ Sql_ShowDebug(sql_handle);
+ }
+ }
+ }
+
+ if (flag&GS_SKILL){
+ strcat(t_info, " skills");
+ //printf("- Insert guild %d to guild_skill\n",g->guild_id);
+ for(i=0;i<MAX_GUILDSKILL;i++){
+ if (g->skill[i].id>0 && g->skill[i].lv>0){
+ if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`id`,`lv`) VALUES ('%d','%d','%d')",
+ guild_skill_db, g->guild_id, g->skill[i].id, g->skill[i].lv) )
+ Sql_ShowDebug(sql_handle);
+ }
+ }
+ }
+
+ if (save_log)
+ ShowInfo("Saved guild (%d - %s):%s\n",g->guild_id,g->name,t_info);
+ return 1;
+}
+
+// Read guild from sql
+struct guild * inter_guild_fromsql(int guild_id)
+{
+ struct guild *g;
+ char* data;
+ size_t len;
+ char* p;
+ int i;
+
+ if( guild_id <= 0 )
+ return NULL;
+
+ g = (struct guild*)idb_get(guild_db_, guild_id);
+ if( g )
+ return g;
+
+#ifdef NOISY
+ ShowInfo("Guild load request (%d)...\n", guild_id);
+#endif
+
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT g.`name`,c.`name`,g.`guild_lv`,g.`connect_member`,g.`max_member`,g.`average_lv`,g.`exp`,g.`next_exp`,g.`skill_point`,g.`mes1`,g.`mes2`,g.`emblem_len`,g.`emblem_id`,g.`emblem_data` "
+ "FROM `%s` g LEFT JOIN `%s` c ON c.`char_id` = g.`char_id` WHERE g.`guild_id`='%d'", guild_db, char_db, guild_id) )
+ {
+ Sql_ShowDebug(sql_handle);
+ return NULL;
+ }
+
+ if( SQL_SUCCESS != Sql_NextRow(sql_handle) )
+ return NULL;// Guild does not exists.
+
+ CREATE(g, struct guild, 1);
+
+ g->guild_id = guild_id;
+ Sql_GetData(sql_handle, 0, &data, &len); memcpy(g->name, data, min(len, NAME_LENGTH));
+ Sql_GetData(sql_handle, 1, &data, &len); memcpy(g->master, data, min(len, NAME_LENGTH));
+ Sql_GetData(sql_handle, 2, &data, NULL); g->guild_lv = atoi(data);
+ Sql_GetData(sql_handle, 3, &data, NULL); g->connect_member = atoi(data);
+ Sql_GetData(sql_handle, 4, &data, NULL); g->max_member = atoi(data);
+ if( g->max_member > MAX_GUILD )
+ { // Fix reduction of MAX_GUILD [PoW]
+ ShowWarning("Guild %d:%s specifies higher capacity (%d) than MAX_GUILD (%d)\n", guild_id, g->name, g->max_member, MAX_GUILD);
+ g->max_member = MAX_GUILD;
+ }
+ Sql_GetData(sql_handle, 5, &data, NULL); g->average_lv = atoi(data);
+ Sql_GetData(sql_handle, 6, &data, NULL); g->exp = strtoull(data, NULL, 10);
+ Sql_GetData(sql_handle, 7, &data, NULL); g->next_exp = (unsigned int)strtoul(data, NULL, 10);
+ Sql_GetData(sql_handle, 8, &data, NULL); g->skill_point = atoi(data);
+ Sql_GetData(sql_handle, 9, &data, &len); memcpy(g->mes1, data, min(len, sizeof(g->mes1)));
+ Sql_GetData(sql_handle, 10, &data, &len); memcpy(g->mes2, data, min(len, sizeof(g->mes2)));
+ Sql_GetData(sql_handle, 11, &data, &len); g->emblem_len = atoi(data);
+ Sql_GetData(sql_handle, 12, &data, &len); g->emblem_id = atoi(data);
+ Sql_GetData(sql_handle, 13, &data, &len);
+ // convert emblem data from hexadecimal to binary
+ //TODO: why not store it in the db as binary directly? [ultramage]
+ for( i = 0, p = g->emblem_data; i < g->emblem_len; ++i, ++p )
+ {
+ if( *data >= '0' && *data <= '9' )
+ *p = *data - '0';
+ else if( *data >= 'a' && *data <= 'f' )
+ *p = *data - 'a' + 10;
+ else if( *data >= 'A' && *data <= 'F' )
+ *p = *data - 'A' + 10;
+ *p <<= 4;
+ ++data;
+
+ if( *data >= '0' && *data <= '9' )
+ *p |= *data - '0';
+ else if( *data >= 'a' && *data <= 'f' )
+ *p |= *data - 'a' + 10;
+ else if( *data >= 'A' && *data <= 'F' )
+ *p |= *data - 'A' + 10;
+ ++data;
+ }
+
+ // load guild member info
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name` "
+ "FROM `%s` WHERE `guild_id`='%d' ORDER BY `position`", guild_member_db, guild_id) )
+ {
+ Sql_ShowDebug(sql_handle);
+ aFree(g);
+ return NULL;
+ }
+ for( i = 0; i < g->max_member && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
+ {
+ struct guild_member* m = &g->member[i];
+
+ Sql_GetData(sql_handle, 0, &data, NULL); m->account_id = atoi(data);
+ Sql_GetData(sql_handle, 1, &data, NULL); m->char_id = atoi(data);
+ Sql_GetData(sql_handle, 2, &data, NULL); m->hair = atoi(data);
+ Sql_GetData(sql_handle, 3, &data, NULL); m->hair_color = atoi(data);
+ Sql_GetData(sql_handle, 4, &data, NULL); m->gender = atoi(data);
+ Sql_GetData(sql_handle, 5, &data, NULL); m->class_ = atoi(data);
+ Sql_GetData(sql_handle, 6, &data, NULL); m->lv = atoi(data);
+ Sql_GetData(sql_handle, 7, &data, NULL); m->exp = strtoull(data, NULL, 10);
+ Sql_GetData(sql_handle, 8, &data, NULL); m->exp_payper = (unsigned int)atoi(data);
+ Sql_GetData(sql_handle, 9, &data, NULL); m->online = atoi(data);
+ Sql_GetData(sql_handle, 10, &data, NULL); m->position = atoi(data);
+ if( m->position >= MAX_GUILDPOSITION ) // Fix reduction of MAX_GUILDPOSITION [PoW]
+ m->position = MAX_GUILDPOSITION - 1;
+ Sql_GetData(sql_handle, 11, &data, &len); memcpy(m->name, data, min(len, NAME_LENGTH));
+ m->modified = GS_MEMBER_UNMODIFIED;
+ }
+
+ //printf("- Read guild_position %d from sql \n",guild_id);
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `position`,`name`,`mode`,`exp_mode` FROM `%s` WHERE `guild_id`='%d'", guild_position_db, guild_id) )
+ {
+ Sql_ShowDebug(sql_handle);
+ aFree(g);
+ return NULL;
+ }
+ while( SQL_SUCCESS == Sql_NextRow(sql_handle) )
+ {
+ int position;
+ struct guild_position* p;
+
+ Sql_GetData(sql_handle, 0, &data, NULL); position = atoi(data);
+ if( position < 0 || position >= MAX_GUILDPOSITION )
+ continue;// invalid position
+ p = &g->position[position];
+ Sql_GetData(sql_handle, 1, &data, &len); memcpy(p->name, data, min(len, NAME_LENGTH));
+ Sql_GetData(sql_handle, 2, &data, NULL); p->mode = atoi(data);
+ Sql_GetData(sql_handle, 3, &data, NULL); p->exp_mode = atoi(data);
+ p->modified = GS_POSITION_UNMODIFIED;
+ }
+
+ //printf("- Read guild_alliance %d from sql \n",guild_id);
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `opposition`,`alliance_id`,`name` FROM `%s` WHERE `guild_id`='%d'", guild_alliance_db, guild_id) )
+ {
+ Sql_ShowDebug(sql_handle);
+ aFree(g);
+ return NULL;
+ }
+ for( i = 0; i < MAX_GUILDALLIANCE && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
+ {
+ struct guild_alliance* a = &g->alliance[i];
+
+ Sql_GetData(sql_handle, 0, &data, NULL); a->opposition = atoi(data);
+ Sql_GetData(sql_handle, 1, &data, NULL); a->guild_id = atoi(data);
+ Sql_GetData(sql_handle, 2, &data, &len); memcpy(a->name, data, min(len, NAME_LENGTH));
+ }
+
+ //printf("- Read guild_expulsion %d from sql \n",guild_id);
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `account_id`,`name`,`mes` FROM `%s` WHERE `guild_id`='%d'", guild_expulsion_db, guild_id) )
+ {
+ Sql_ShowDebug(sql_handle);
+ aFree(g);
+ return NULL;
+ }
+ for( i = 0; i < MAX_GUILDEXPULSION && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
+ {
+ struct guild_expulsion *e = &g->expulsion[i];
+
+ Sql_GetData(sql_handle, 0, &data, NULL); e->account_id = atoi(data);
+ Sql_GetData(sql_handle, 1, &data, &len); memcpy(e->name, data, min(len, NAME_LENGTH));
+ Sql_GetData(sql_handle, 2, &data, &len); memcpy(e->mes, data, min(len, sizeof(e->mes)));
+ }
+
+ //printf("- Read guild_skill %d from sql \n",guild_id);
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `id`,`lv` FROM `%s` WHERE `guild_id`='%d' ORDER BY `id`", guild_skill_db, guild_id) )
+ {
+ Sql_ShowDebug(sql_handle);
+ aFree(g);
+ return NULL;
+ }
+
+ for(i = 0; i < MAX_GUILDSKILL; i++)
+ { //Skill IDs must always be initialized. [Skotlex]
+ g->skill[i].id = i + GD_SKILLBASE;
+ }
+
+ while( SQL_SUCCESS == Sql_NextRow(sql_handle) )
+ {
+ int id;
+ Sql_GetData(sql_handle, 0, &data, NULL); id = atoi(data) - GD_SKILLBASE;
+ if( id < 0 && id >= MAX_GUILDSKILL )
+ continue;// invalid guild skill
+ Sql_GetData(sql_handle, 1, &data, NULL); g->skill[id].lv = atoi(data);
+ }
+ Sql_FreeResult(sql_handle);
+
+ idb_put(guild_db_, guild_id, g); //Add to cache
+ g->save_flag |= GS_REMOVE; //But set it to be removed, in case it is not needed for long.
+
+ if (save_log)
+ ShowInfo("Guild loaded (%d - %s)\n", guild_id, g->name);
+
+ return g;
+}
+
+// `guild_castle` (`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`)
+int inter_guildcastle_tosql(struct guild_castle *gc)
+{
+ StringBuf buf;
+ int i;
+
+ StringBuf_Init(&buf);
+ StringBuf_Printf(&buf, "REPLACE INTO `%s` SET `castle_id`='%d', `guild_id`='%d', `economy`='%d', `defense`='%d', "
+ "`triggerE`='%d', `triggerD`='%d', `nextTime`='%d', `payTime`='%d', `createTime`='%d', `visibleC`='%d'",
+ guild_castle_db, gc->castle_id, gc->guild_id, gc->economy, gc->defense,
+ gc->triggerE, gc->triggerD, gc->nextTime, gc->payTime, gc->createTime, gc->visibleC);
+ for (i = 0; i < MAX_GUARDIANS; ++i)
+ StringBuf_Printf(&buf, ", `visibleG%d`='%d'", i, gc->guardian[i].visible);
+
+ if (SQL_ERROR == Sql_Query(sql_handle, StringBuf_Value(&buf)))
+ Sql_ShowDebug(sql_handle);
+ else if(save_log)
+ ShowInfo("Saved guild castle (%d)\n", gc->castle_id);
+
+ StringBuf_Destroy(&buf);
+ return 0;
+}
+
+// Read guild_castle from SQL
+static struct guild_castle* inter_guildcastle_fromsql(int castle_id)
+{
+ char *data;
+ int i;
+ StringBuf buf;
+ struct guild_castle *gc = idb_get(castle_db, castle_id);
+
+ if (gc != NULL)
+ return gc;
+
+ StringBuf_Init(&buf);
+ StringBuf_AppendStr(&buf, "SELECT `castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, "
+ "`triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`");
+ for (i = 0; i < MAX_GUARDIANS; ++i)
+ StringBuf_Printf(&buf, ", `visibleG%d`", i);
+ StringBuf_Printf(&buf, " FROM `%s` WHERE `castle_id`='%d'", guild_castle_db, castle_id);
+ if (SQL_ERROR == Sql_Query(sql_handle, StringBuf_Value(&buf))) {
+ Sql_ShowDebug(sql_handle);
+ StringBuf_Destroy(&buf);
+ return NULL;
+ }
+ StringBuf_Destroy(&buf);
+
+ CREATE(gc, struct guild_castle, 1);
+ gc->castle_id = castle_id;
+
+ if (SQL_SUCCESS == Sql_NextRow(sql_handle)) {
+ Sql_GetData(sql_handle, 1, &data, NULL); gc->guild_id = atoi(data);
+ Sql_GetData(sql_handle, 2, &data, NULL); gc->economy = atoi(data);
+ Sql_GetData(sql_handle, 3, &data, NULL); gc->defense = atoi(data);
+ Sql_GetData(sql_handle, 4, &data, NULL); gc->triggerE = atoi(data);
+ Sql_GetData(sql_handle, 5, &data, NULL); gc->triggerD = atoi(data);
+ Sql_GetData(sql_handle, 6, &data, NULL); gc->nextTime = atoi(data);
+ Sql_GetData(sql_handle, 7, &data, NULL); gc->payTime = atoi(data);
+ Sql_GetData(sql_handle, 8, &data, NULL); gc->createTime = atoi(data);
+ Sql_GetData(sql_handle, 9, &data, NULL); gc->visibleC = atoi(data);
+ for (i = 10; i < 10+MAX_GUARDIANS; i++) {
+ Sql_GetData(sql_handle, i, &data, NULL); gc->guardian[i-10].visible = atoi(data);
+ }
+ }
+ Sql_FreeResult(sql_handle);
+
+ idb_put(castle_db, castle_id, gc);
+
+ if (save_log)
+ ShowInfo("Loaded guild castle (%d - guild %d)\n", castle_id, gc->guild_id);
+
+ return gc;
+}
+
+
+// Read exp_guild.txt
+static bool exp_guild_parse_row(char* split[], int column, int current)
+{
+ int exp = atoi(split[0]);
+
+ if (exp < 0 || exp >= INT_MAX) {
+ ShowError("exp_guild: Invalid exp %d at line %d\n", exp, current);
+ return false;
+ }
+
+ guild_exp[current] = exp;
+ return true;
+}
+
+
+int inter_guild_CharOnline(int char_id, int guild_id)
+{
+ struct guild *g;
+ int i;
+
+ if (guild_id == -1) {
+ //Get guild_id from the database
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id) )
+ {
+ Sql_ShowDebug(sql_handle);
+ return 0;
+ }
+
+ if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
+ {
+ char* data;
+
+ Sql_GetData(sql_handle, 0, &data, NULL);
+ guild_id = atoi(data);
+ }
+ else
+ {
+ guild_id = 0;
+ }
+ Sql_FreeResult(sql_handle);
+ }
+ if (guild_id == 0)
+ return 0; //No guild...
+
+ g = inter_guild_fromsql(guild_id);
+ if(!g) {
+ ShowError("Character %d's guild %d not found!\n", char_id, guild_id);
+ return 0;
+ }
+
+ //Member has logged in before saving, tell saver not to delete
+ if(g->save_flag & GS_REMOVE)
+ g->save_flag &= ~GS_REMOVE;
+
+ //Set member online
+ ARR_FIND( 0, g->max_member, i, g->member[i].char_id == char_id );
+ if( i < g->max_member )
+ {
+ g->member[i].online = 1;
+ g->member[i].modified = GS_MEMBER_MODIFIED;
+ }
+
+ return 1;
+}
+
+int inter_guild_CharOffline(int char_id, int guild_id)
+{
+ struct guild *g=NULL;
+ int online_count, i;
+
+ if (guild_id == -1)
+ {
+ //Get guild_id from the database
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id) )
+ {
+ Sql_ShowDebug(sql_handle);
+ return 0;
+ }
+
+ if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
+ {
+ char* data;
+
+ Sql_GetData(sql_handle, 0, &data, NULL);
+ guild_id = atoi(data);
+ }
+ else
+ {
+ guild_id = 0;
+ }
+ Sql_FreeResult(sql_handle);
+ }
+ if (guild_id == 0)
+ return 0; //No guild...
+
+ //Character has a guild, set character offline and check if they were the only member online
+ g = inter_guild_fromsql(guild_id);
+ if (g == NULL) //Guild not found?
+ return 0;
+
+ //Set member offline
+ ARR_FIND( 0, g->max_member, i, g->member[i].char_id == char_id );
+ if( i < g->max_member )
+ {
+ g->member[i].online = 0;
+ g->member[i].modified = GS_MEMBER_MODIFIED;
+ }
+
+ online_count = 0;
+ for( i = 0; i < g->max_member; i++ )
+ if( g->member[i].online )
+ online_count++;
+
+ // Remove guild from memory if no players online
+ if( online_count == 0 )
+ g->save_flag |= GS_REMOVE;
+
+ return 1;
+}
+
+// Initialize guild sql
+int inter_guild_sql_init(void)
+{
+ //Initialize the guild cache
+ guild_db_= idb_alloc(DB_OPT_RELEASE_DATA);
+ castle_db = idb_alloc(DB_OPT_RELEASE_DATA);
+
+ //Read exp file
+ sv_readdb("db/"DBPATH, "exp_guild.txt", ',', 1, 1, 100, exp_guild_parse_row);
+
+ add_timer_func_list(guild_save_timer, "guild_save_timer");
+ add_timer(gettick() + 10000, guild_save_timer, 0, 0);
+ return 0;
+}
+
+/**
+ * @see DBApply
+ */
+static int guild_db_final(DBKey key, DBData *data, va_list ap)
+{
+ struct guild *g = db_data2ptr(data);
+ if (g->save_flag&GS_MASK) {
+ inter_guild_tosql(g, g->save_flag&GS_MASK);
+ return 1;
+ }
+ return 0;
+}
+
+void inter_guild_sql_final(void)
+{
+ guild_db_->destroy(guild_db_, guild_db_final);
+ db_destroy(castle_db);
+ return;
+}
+
+// Get guild_id by its name. Returns 0 if not found, -1 on error.
+int search_guildname(char *str)
+{
+ int guild_id;
+ char esc_name[NAME_LENGTH*2+1];
+
+ Sql_EscapeStringLen(sql_handle, esc_name, str, safestrnlen(str, NAME_LENGTH));
+ //Lookup guilds with the same name
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE name='%s'", guild_db, esc_name) )
+ {
+ Sql_ShowDebug(sql_handle);
+ return -1;
+ }
+
+ if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
+ {
+ char* data;
+
+ Sql_GetData(sql_handle, 0, &data, NULL);
+ guild_id = atoi(data);
+ }
+ else
+ {
+ guild_id = 0;
+ }
+ Sql_FreeResult(sql_handle);
+ return guild_id;
+}
+
+// Check if guild is empty
+static bool guild_check_empty(struct guild *g)
+{
+ int i;
+ ARR_FIND( 0, g->max_member, i, g->member[i].account_id > 0 );
+ if( i < g->max_member)
+ return false; // not empty
+
+ //Let the calling function handle the guild removal in case they need
+ //to do something else with it before freeing the data. [Skotlex]
+ return true;
+}
+
+unsigned int guild_nextexp(int level)
+{
+ if (level == 0)
+ return 1;
+ if (level < 100 && level > 0) // Change by hack
+ return guild_exp[level-1];
+
+ return 0;
+}
+
+int guild_checkskill(struct guild *g,int id)
+{
+ int idx = id - GD_SKILLBASE;
+
+ if(idx < 0 || idx >= MAX_GUILDSKILL)
+ return 0;
+
+ return g->skill[idx].lv;
+}
+
+int guild_calcinfo(struct guild *g)
+{
+ int i,c;
+ unsigned int nextexp;
+ struct guild before = *g; // Save guild current values
+
+ if(g->guild_lv<=0)
+ g->guild_lv = 1;
+ nextexp = guild_nextexp(g->guild_lv);
+
+ // Consume guild exp and increase guild level
+ while(g->exp >= nextexp && nextexp > 0){ //fixed guild exp overflow [Kevin]
+ g->exp-=nextexp;
+ g->guild_lv++;
+ g->skill_point++;
+ nextexp = guild_nextexp(g->guild_lv);
+ }
+
+ // Save next exp step
+ g->next_exp = nextexp;
+
+ // Set the max number of members, Guild Extention skill - currently adds 6 to max per skill lv.
+ g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6;
+ if(g->max_member > MAX_GUILD)
+ {
+ ShowError("Guild %d:%s has capacity for too many guild members (%d), max supported is %d\n", g->guild_id, g->name, g->max_member, MAX_GUILD);
+ g->max_member = MAX_GUILD;
+ }
+
+ // Compute the guild average level level
+ g->average_lv=0;
+ g->connect_member=0;
+ for(i=c=0;i<g->max_member;i++)
+ {
+ if(g->member[i].account_id>0)
+ {
+ if (g->member[i].lv >= 0)
+ {
+ g->average_lv+=g->member[i].lv;
+ c++;
+ }
+ else
+ {
+ ShowWarning("Guild %d:%s, member %d:%s has an invalid level %d\n", g->guild_id, g->name, g->member[i].char_id, g->member[i].name, g->member[i].lv);
+ }
+
+ if(g->member[i].online)
+ g->connect_member++;
+ }
+ }
+ if(c)
+ g->average_lv /= c;
+
+ // Check if guild stats has change
+ if(g->max_member != before.max_member || g->guild_lv != before.guild_lv || g->skill_point != before.skill_point )
+ {
+ g->save_flag |= GS_LEVEL;
+ mapif_guild_info(-1,g);
+ return 1;
+ }
+
+ return 0;
+}
+
+//-------------------------------------------------------------------
+// Packet sent to map server
+
+int mapif_guild_created(int fd,int account_id,struct guild *g)
+{
+ WFIFOHEAD(fd, 10);
+ WFIFOW(fd,0)=0x3830;
+ WFIFOL(fd,2)=account_id;
+ if(g != NULL)
+ {
+ WFIFOL(fd,6)=g->guild_id;
+ ShowInfo("int_guild: Guild created (%d - %s)\n",g->guild_id,g->name);
+ } else
+ WFIFOL(fd,6)=0;
+
+ WFIFOSET(fd,10);
+ return 0;
+}
+
+// Guild not found
+int mapif_guild_noinfo(int fd,int guild_id)
+{
+ unsigned char buf[12];
+ WBUFW(buf,0)=0x3831;
+ WBUFW(buf,2)=8;
+ WBUFL(buf,4)=guild_id;
+ ShowWarning("int_guild: info not found %d\n",guild_id);
+ if(fd<0)
+ mapif_sendall(buf,8);
+ else
+ mapif_send(fd,buf,8);
+ return 0;
+}
+
+// Send guild info
+int mapif_guild_info(int fd,struct guild *g)
+{
+ unsigned char buf[8+sizeof(struct guild)];
+ WBUFW(buf,0)=0x3831;
+ WBUFW(buf,2)=4+sizeof(struct guild);
+ memcpy(buf+4,g,sizeof(struct guild));
+ if(fd<0)
+ mapif_sendall(buf,WBUFW(buf,2));
+ else
+ mapif_send(fd,buf,WBUFW(buf,2));
+ return 0;
+}
+
+// ACK member add
+int mapif_guild_memberadded(int fd,int guild_id,int account_id,int char_id,int flag)
+{
+ WFIFOHEAD(fd, 15);
+ WFIFOW(fd,0)=0x3832;
+ WFIFOL(fd,2)=guild_id;
+ WFIFOL(fd,6)=account_id;
+ WFIFOL(fd,10)=char_id;
+ WFIFOB(fd,14)=flag;
+ WFIFOSET(fd,15);
+ return 0;
+}
+
+// ACK member leave
+int mapif_guild_withdraw(int guild_id,int account_id,int char_id,int flag, const char *name, const char *mes)
+{
+ unsigned char buf[55+NAME_LENGTH];
+ WBUFW(buf, 0)=0x3834;
+ WBUFL(buf, 2)=guild_id;
+ WBUFL(buf, 6)=account_id;
+ WBUFL(buf,10)=char_id;
+ WBUFB(buf,14)=flag;
+ memcpy(WBUFP(buf,15),mes,40);
+ memcpy(WBUFP(buf,55),name,NAME_LENGTH);
+ mapif_sendall(buf,55+NAME_LENGTH);
+ ShowInfo("int_guild: guild withdraw (%d - %d: %s - %s)\n",guild_id,account_id,name,mes);
+ return 0;
+}
+
+// Send short member's info
+int mapif_guild_memberinfoshort(struct guild *g,int idx)
+{
+ unsigned char buf[19];
+ WBUFW(buf, 0)=0x3835;
+ WBUFL(buf, 2)=g->guild_id;
+ WBUFL(buf, 6)=g->member[idx].account_id;
+ WBUFL(buf,10)=g->member[idx].char_id;
+ WBUFB(buf,14)=(unsigned char)g->member[idx].online;
+ WBUFW(buf,15)=g->member[idx].lv;
+ WBUFW(buf,17)=g->member[idx].class_;
+ mapif_sendall(buf,19);
+ return 0;
+}
+
+// Send guild broken
+int mapif_guild_broken(int guild_id,int flag)
+{
+ unsigned char buf[7];
+ WBUFW(buf,0)=0x3836;
+ WBUFL(buf,2)=guild_id;
+ WBUFB(buf,6)=flag;
+ mapif_sendall(buf,7);
+ ShowInfo("int_guild: Guild broken (%d)\n",guild_id);
+ return 0;
+}
+
+// Send guild message
+int mapif_guild_message(int guild_id,int account_id,char *mes,int len, int sfd)
+{
+ unsigned char buf[512];
+ if (len > 500)
+ len = 500;
+ WBUFW(buf,0)=0x3837;
+ WBUFW(buf,2)=len+12;
+ WBUFL(buf,4)=guild_id;
+ WBUFL(buf,8)=account_id;
+ memcpy(WBUFP(buf,12),mes,len);
+ mapif_sendallwos(sfd, buf,len+12);
+ return 0;
+}
+
+// Send basic info
+int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len)
+{
+ unsigned char buf[2048];
+ if (len > 2038)
+ len = 2038;
+ WBUFW(buf, 0)=0x3839;
+ WBUFW(buf, 2)=len+10;
+ WBUFL(buf, 4)=guild_id;
+ WBUFW(buf, 8)=type;
+ memcpy(WBUFP(buf,10),data,len);
+ mapif_sendall(buf,len+10);
+ return 0;
+}
+
+// Send member info
+int mapif_guild_memberinfochanged(int guild_id,int account_id,int char_id, int type,const void *data,int len)
+{
+ unsigned char buf[2048];
+ if (len > 2030)
+ len = 2030;
+ WBUFW(buf, 0)=0x383a;
+ WBUFW(buf, 2)=len+18;
+ WBUFL(buf, 4)=guild_id;
+ WBUFL(buf, 8)=account_id;
+ WBUFL(buf,12)=char_id;
+ WBUFW(buf,16)=type;
+ memcpy(WBUFP(buf,18),data,len);
+ mapif_sendall(buf,len+18);
+ return 0;
+}
+
+// ACK guild skill up
+int mapif_guild_skillupack(int guild_id,uint16 skill_id,int account_id)
+{
+ unsigned char buf[14];
+ WBUFW(buf, 0)=0x383c;
+ WBUFL(buf, 2)=guild_id;
+ WBUFL(buf, 6)=skill_id;
+ WBUFL(buf,10)=account_id;
+ mapif_sendall(buf,14);
+ return 0;
+}
+
+// ACK guild alliance
+int mapif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2,int flag,const char *name1,const char *name2)
+{
+ unsigned char buf[19+2*NAME_LENGTH];
+ WBUFW(buf, 0)=0x383d;
+ WBUFL(buf, 2)=guild_id1;
+ WBUFL(buf, 6)=guild_id2;
+ WBUFL(buf,10)=account_id1;
+ WBUFL(buf,14)=account_id2;
+ WBUFB(buf,18)=flag;
+ memcpy(WBUFP(buf,19),name1,NAME_LENGTH);
+ memcpy(WBUFP(buf,19+NAME_LENGTH),name2,NAME_LENGTH);
+ mapif_sendall(buf,19+2*NAME_LENGTH);
+ return 0;
+}
+
+// Send a guild position desc
+int mapif_guild_position(struct guild *g,int idx)
+{
+ unsigned char buf[12 + sizeof(struct guild_position)];
+ WBUFW(buf,0)=0x383b;
+ WBUFW(buf,2)=sizeof(struct guild_position)+12;
+ WBUFL(buf,4)=g->guild_id;
+ WBUFL(buf,8)=idx;
+ memcpy(WBUFP(buf,12),&g->position[idx],sizeof(struct guild_position));
+ mapif_sendall(buf,WBUFW(buf,2));
+ return 0;
+}
+
+// Send the guild notice
+int mapif_guild_notice(struct guild *g)
+{
+ unsigned char buf[256];
+ WBUFW(buf,0)=0x383e;
+ WBUFL(buf,2)=g->guild_id;
+ memcpy(WBUFP(buf,6),g->mes1,MAX_GUILDMES1);
+ memcpy(WBUFP(buf,66),g->mes2,MAX_GUILDMES2);
+ mapif_sendall(buf,186);
+ return 0;
+}
+
+// Send emblem data
+int mapif_guild_emblem(struct guild *g)
+{
+ unsigned char buf[12 + sizeof(g->emblem_data)];
+ WBUFW(buf,0)=0x383f;
+ WBUFW(buf,2)=g->emblem_len+12;
+ WBUFL(buf,4)=g->guild_id;
+ WBUFL(buf,8)=g->emblem_id;
+ memcpy(WBUFP(buf,12),g->emblem_data,g->emblem_len);
+ mapif_sendall(buf,WBUFW(buf,2));
+ return 0;
+}
+
+int mapif_guild_master_changed(struct guild *g, int aid, int cid)
+{
+ unsigned char buf[14];
+ WBUFW(buf,0)=0x3843;
+ WBUFL(buf,2)=g->guild_id;
+ WBUFL(buf,6)=aid;
+ WBUFL(buf,10)=cid;
+ mapif_sendall(buf,14);
+ return 0;
+}
+
+int mapif_guild_castle_dataload(int fd, int sz, int *castle_ids)
+{
+ struct guild_castle *gc = NULL;
+ int num = (sz - 4) / sizeof(int);
+ int len = 4 + num * sizeof(*gc);
+ int i;
+
+ WFIFOHEAD(fd, len);
+ WFIFOW(fd, 0) = 0x3840;
+ WFIFOW(fd, 2) = len;
+ for (i = 0; i < num; i++) {
+ gc = inter_guildcastle_fromsql(*(castle_ids++));
+ memcpy(WFIFOP(fd, 4 + i * sizeof(*gc)), gc, sizeof(*gc));
+ }
+ WFIFOSET(fd, len);
+ return 0;
+}
+
+//-------------------------------------------------------------------
+// Packet received from map server
+
+
+// Guild creation request
+int mapif_parse_CreateGuild(int fd,int account_id,char *name,struct guild_member *master)
+{
+ struct guild *g;
+ int i=0;
+#ifdef NOISY
+ ShowInfo("Creating Guild (%s)\n", name);
+#endif
+ if(search_guildname(name) != 0){
+ ShowInfo("int_guild: guild with same name exists [%s]\n",name);
+ mapif_guild_created(fd,account_id,NULL);
+ return 0;
+ }
+ // Check Authorised letters/symbols in the name of the character
+ if (char_name_option == 1) { // only letters/symbols in char_name_letters are authorised
+ for (i = 0; i < NAME_LENGTH && name[i]; i++)
+ if (strchr(char_name_letters, name[i]) == NULL) {
+ mapif_guild_created(fd,account_id,NULL);
+ return 0;
+ }
+ } else if (char_name_option == 2) { // letters/symbols in char_name_letters are forbidden
+ for (i = 0; i < NAME_LENGTH && name[i]; i++)
+ if (strchr(char_name_letters, name[i]) != NULL) {
+ mapif_guild_created(fd,account_id,NULL);
+ return 0;
+ }
+ }
+
+ g = (struct guild *)aMalloc(sizeof(struct guild));
+ memset(g,0,sizeof(struct guild));
+
+ memcpy(g->name,name,NAME_LENGTH);
+ memcpy(g->master,master->name,NAME_LENGTH);
+ memcpy(&g->member[0],master,sizeof(struct guild_member));
+ g->member[0].modified = GS_MEMBER_MODIFIED;
+
+ // Set default positions
+ g->position[0].mode=0x11;
+ strcpy(g->position[0].name,"GuildMaster");
+ strcpy(g->position[MAX_GUILDPOSITION-1].name,"Newbie");
+ g->position[0].modified = g->position[MAX_GUILDPOSITION-1].modified = GS_POSITION_MODIFIED;
+ for(i=1;i<MAX_GUILDPOSITION-1;i++) {
+ sprintf(g->position[i].name,"Position %d",i+1);
+ g->position[i].modified = GS_POSITION_MODIFIED;
+ }
+
+ // Initialize guild property
+ g->max_member=16;
+ g->average_lv=master->lv;
+ g->connect_member=1;
+
+ for(i=0;i<MAX_GUILDSKILL;i++)
+ g->skill[i].id=i + GD_SKILLBASE;
+ g->guild_id= -1; //Request to create guild.
+
+ // Create the guild
+ if (!inter_guild_tosql(g,GS_BASIC|GS_POSITION|GS_SKILL|GS_MEMBER)) {
+ //Failed to Create guild....
+ ShowError("Failed to create Guild %s (Guild Master: %s)\n", g->name, g->master);
+ mapif_guild_created(fd,account_id,NULL);
+ aFree(g);
+ return 0;
+ }
+ ShowInfo("Created Guild %d - %s (Guild Master: %s)\n", g->guild_id, g->name, g->master);
+
+ //Add to cache
+ idb_put(guild_db_, g->guild_id, g);
+
+ // Report to client
+ mapif_guild_created(fd,account_id,g);
+ mapif_guild_info(fd,g);
+
+ if(log_inter)
+ inter_log("guild %s (id=%d) created by master %s (id=%d)\n",
+ name, g->guild_id, master->name, master->account_id );
+
+ return 0;
+}
+
+// Return guild info to client
+int mapif_parse_GuildInfo(int fd,int guild_id)
+{
+ struct guild * g = inter_guild_fromsql(guild_id); //We use this because on start-up the info of castle-owned guilds is requied. [Skotlex]
+ if(g)
+ {
+ if (!guild_calcinfo(g))
+ mapif_guild_info(fd,g);
+ }
+ else
+ mapif_guild_noinfo(fd,guild_id); // Failed to load info
+ return 0;
+}
+
+// Add member to guild
+int mapif_parse_GuildAddMember(int fd,int guild_id,struct guild_member *m)
+{
+ struct guild * g;
+ int i;
+
+ g = inter_guild_fromsql(guild_id);
+ if(g==NULL){
+ // Failed to add
+ mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1);
+ return 0;
+ }
+
+ // Find an empty slot
+ for(i=0;i<g->max_member;i++)
+ {
+ if(g->member[i].account_id==0)
+ {
+ memcpy(&g->member[i],m,sizeof(struct guild_member));
+ g->member[i].modified = (GS_MEMBER_NEW | GS_MEMBER_MODIFIED);
+ mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,0);
+ if (!guild_calcinfo(g)) //Send members if it was not invoked.
+ mapif_guild_info(-1,g);
+
+ g->save_flag |= GS_MEMBER;
+ if (g->save_flag&GS_REMOVE)
+ g->save_flag&=~GS_REMOVE;
+ return 0;
+ }
+ }
+
+ // Failed to add
+ mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1);
+ return 0;
+}
+
+// Delete member from guild
+int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, int flag, const char *mes)
+{
+ int i, j;
+
+ struct guild* g = inter_guild_fromsql(guild_id);
+ if( g == NULL )
+ {
+ // Unknown guild, just update the player
+ if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id`='0' WHERE `account_id`='%d' AND `char_id`='%d'", char_db, account_id, char_id) )
+ Sql_ShowDebug(sql_handle);
+ // mapif_guild_withdraw(guild_id,account_id,char_id,flag,g->member[i].name,mes);
+ return 0;
+ }
+
+ // Find the member
+ ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id );
+ if( i == g->max_member )
+ {
+ //TODO
+ return 0;
+ }
+
+ if( flag )
+ { // Write expulsion reason
+ // Find an empty slot
+ ARR_FIND( 0, MAX_GUILDEXPULSION, j, g->expulsion[j].account_id == 0 );
+ if( j == MAX_GUILDEXPULSION )
+ {
+ // Expulsion list is full, flush the oldest one
+ for( j = 0; j < MAX_GUILDEXPULSION - 1; j++ )
+ g->expulsion[j] = g->expulsion[j+1];
+ j = MAX_GUILDEXPULSION-1;
+ }
+ // Save the expulsion entry
+ g->expulsion[j].account_id = account_id;
+ safestrncpy(g->expulsion[j].name, g->member[i].name, NAME_LENGTH);
+ safestrncpy(g->expulsion[j].mes, mes, 40);
+ }
+
+ mapif_guild_withdraw(guild_id,account_id,char_id,flag,g->member[i].name,mes);
+ inter_guild_removemember_tosql(g->member[i].account_id,g->member[i].char_id);
+
+ memset(&g->member[i],0,sizeof(struct guild_member));
+
+ if( guild_check_empty(g) )
+ mapif_parse_BreakGuild(-1,guild_id); //Break the guild.
+ else {
+ //Update member info.
+ if (!guild_calcinfo(g))
+ mapif_guild_info(fd,g);
+ g->save_flag |= GS_EXPULSION;
+ }
+
+ return 0;
+}
+
+// Change member info
+int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id,int account_id,int char_id,int online,int lv,int class_)
+{
+ // Could speed up by manipulating only guild_member
+ struct guild * g;
+ int i,sum,c;
+ int prev_count, prev_alv;
+
+ g = inter_guild_fromsql(guild_id);
+ if(g==NULL)
+ return 0;
+
+ ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id );
+ if( i < g->max_member )
+ {
+ g->member[i].online = online;
+ g->member[i].lv = lv;
+ g->member[i].class_ = class_;
+ g->member[i].modified = GS_MEMBER_MODIFIED;
+ mapif_guild_memberinfoshort(g,i);
+ }
+
+ prev_count = g->connect_member;
+ prev_alv = g->average_lv;
+
+ g->average_lv = 0;
+ g->connect_member = 0;
+ c = 0;
+ sum = 0;
+
+ for( i = 0; i < g->max_member; i++ )
+ {
+ if( g->member[i].account_id > 0 )
+ {
+ sum += g->member[i].lv;
+ c++;
+ }
+ if( g->member[i].online )
+ g->connect_member++;
+ }
+
+ if( c ) // this check should always succeed...
+ {
+ g->average_lv = sum / c;
+ if( g->connect_member != prev_count || g->average_lv != prev_alv )
+ g->save_flag |= GS_CONNECT;
+ if( g->save_flag & GS_REMOVE )
+ g->save_flag &= ~GS_REMOVE;
+ }
+ g->save_flag |= GS_MEMBER; //Update guild member data
+ return 0;
+}
+
+// BreakGuild
+int mapif_parse_BreakGuild(int fd,int guild_id)
+{
+ struct guild * g;
+
+ g = inter_guild_fromsql(guild_id);
+ if(g==NULL)
+ return 0;
+
+ // Delete guild from sql
+ //printf("- Delete guild %d from guild\n",guild_id);
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_db, guild_id) )
+ Sql_ShowDebug(sql_handle);
+
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_member_db, guild_id) )
+ Sql_ShowDebug(sql_handle);
+
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_castle_db, guild_id) )
+ Sql_ShowDebug(sql_handle);
+
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_storage_db, guild_id) )
+ Sql_ShowDebug(sql_handle);
+
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d' OR `alliance_id` = '%d'", guild_alliance_db, guild_id, guild_id) )
+ Sql_ShowDebug(sql_handle);
+
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_position_db, guild_id) )
+ Sql_ShowDebug(sql_handle);
+
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_skill_db, guild_id) )
+ Sql_ShowDebug(sql_handle);
+
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_expulsion_db, guild_id) )
+ Sql_ShowDebug(sql_handle);
+
+ //printf("- Update guild %d of char\n",guild_id);
+ if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id`='0' WHERE `guild_id`='%d'", char_db, guild_id) )
+ Sql_ShowDebug(sql_handle);
+
+ mapif_guild_broken(guild_id,0);
+
+ if(log_inter)
+ inter_log("guild %s (id=%d) broken\n",g->name,guild_id);
+
+ //Remove the guild from memory. [Skotlex]
+ idb_remove(guild_db_, guild_id);
+ return 0;
+}
+
+// Forward Guild message to others map servers
+int mapif_parse_GuildMessage(int fd,int guild_id,int account_id,char *mes,int len)
+{
+ return mapif_guild_message(guild_id,account_id,mes,len, fd);
+}
+
+// Modification of the guild
+int mapif_parse_GuildBasicInfoChange(int fd,int guild_id,int type,const char *data,int len)
+{
+ struct guild * g;
+ short dw=*((short *)data);
+ g = inter_guild_fromsql(guild_id);
+ if(g==NULL)
+ return 0;
+
+ switch(type)
+ {
+ case GBI_GUILDLV:
+ if(dw>0 && g->guild_lv+dw<=50)
+ {
+ g->guild_lv+=dw;
+ g->skill_point+=dw;
+ }
+ else if(dw<0 && g->guild_lv+dw>=1)
+ g->guild_lv+=dw;
+ mapif_guild_info(-1,g);
+ g->save_flag |= GS_LEVEL;
+ return 0;
+ default:
+ ShowError("int_guild: GuildBasicInfoChange: Unknown type %d\n",type);
+ break;
+ }
+ mapif_guild_basicinfochanged(guild_id,type,data,len);
+ return 0;
+}
+
+// Modification of the guild
+int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int char_id,int type,const char *data,int len)
+{
+ // Could make some improvement in speed, because only change guild_member
+ int i;
+ struct guild * g;
+
+ g = inter_guild_fromsql(guild_id);
+ if(g==NULL)
+ return 0;
+
+ // Search the member
+ for(i=0;i<g->max_member;i++)
+ if( g->member[i].account_id==account_id &&
+ g->member[i].char_id==char_id )
+ break;
+
+ // Not Found
+ if(i==g->max_member){
+ ShowWarning("int_guild: GuildMemberChange: Not found %d,%d in guild (%d - %s)\n",
+ account_id,char_id,guild_id,g->name);
+ return 0;
+ }
+
+ switch(type)
+ {
+ case GMI_POSITION:
+ {
+ g->member[i].position=*((short *)data);
+ g->member[i].modified = GS_MEMBER_MODIFIED;
+ mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
+ g->save_flag |= GS_MEMBER;
+ break;
+ }
+ case GMI_EXP:
+ { // EXP
+ uint64 exp, old_exp=g->member[i].exp;
+ g->member[i].exp=*((uint64 *)data);
+ g->member[i].modified = GS_MEMBER_MODIFIED;
+ if (g->member[i].exp > old_exp)
+ {
+ exp = g->member[i].exp - old_exp;
+
+ // Compute gained exp
+ if (guild_exp_rate != 100)
+ exp = exp*guild_exp_rate/100;
+
+ // Update guild exp
+ if (exp > UINT64_MAX - g->exp)
+ g->exp = UINT64_MAX;
+ else
+ g->exp+=exp;
+
+ guild_calcinfo(g);
+ mapif_guild_basicinfochanged(guild_id,GBI_EXP,&g->exp,sizeof(g->exp));
+ g->save_flag |= GS_LEVEL;
+ }
+ mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
+ g->save_flag |= GS_MEMBER;
+ break;
+ }
+ case GMI_HAIR:
+ {
+ g->member[i].hair=*((short *)data);
+ g->member[i].modified = GS_MEMBER_MODIFIED;
+ mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
+ g->save_flag |= GS_MEMBER; //Save new data.
+ break;
+ }
+ case GMI_HAIR_COLOR:
+ {
+ g->member[i].hair_color=*((short *)data);
+ g->member[i].modified = GS_MEMBER_MODIFIED;
+ mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
+ g->save_flag |= GS_MEMBER; //Save new data.
+ break;
+ }
+ case GMI_GENDER:
+ {
+ g->member[i].gender=*((short *)data);
+ g->member[i].modified = GS_MEMBER_MODIFIED;
+ mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
+ g->save_flag |= GS_MEMBER; //Save new data.
+ break;
+ }
+ case GMI_CLASS:
+ {
+ g->member[i].class_=*((short *)data);
+ g->member[i].modified = GS_MEMBER_MODIFIED;
+ mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
+ g->save_flag |= GS_MEMBER; //Save new data.
+ break;
+ }
+ case GMI_LEVEL:
+ {
+ g->member[i].lv=*((short *)data);
+ g->member[i].modified = GS_MEMBER_MODIFIED;
+ mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
+ g->save_flag |= GS_MEMBER; //Save new data.
+ break;
+ }
+ default:
+ ShowError("int_guild: GuildMemberInfoChange: Unknown type %d\n",type);
+ break;
+ }
+ return 0;
+}
+
+int inter_guild_sex_changed(int guild_id,int account_id,int char_id, short gender)
+{
+ return mapif_parse_GuildMemberInfoChange(0, guild_id, account_id, char_id, GMI_GENDER, (const char*)&gender, sizeof(gender));
+}
+
+int inter_guild_charname_changed(int guild_id,int account_id, int char_id, char *name)
+{
+ struct guild *g;
+ int i, flag = 0;
+
+ g = inter_guild_fromsql(guild_id);
+ if( g == NULL )
+ {
+ ShowError("inter_guild_charrenamed: Can't find guild %d.\n", guild_id);
+ return 0;
+ }
+
+ ARR_FIND(0, g->max_member, i, g->member[i].char_id == char_id);
+ if( i == g->max_member )
+ {
+ ShowError("inter_guild_charrenamed: Can't find character %d in the guild\n", char_id);
+ return 0;
+ }
+
+ if( !strcmp(g->member[i].name, g->master) )
+ {
+ safestrncpy(g->master, name, NAME_LENGTH);
+ flag |= GS_BASIC;
+ }
+ safestrncpy(g->member[i].name, name, NAME_LENGTH);
+ g->member[i].modified = GS_MEMBER_MODIFIED;
+ flag |= GS_MEMBER;
+
+ if( !inter_guild_tosql(g, flag) )
+ return 0;
+
+ mapif_guild_info(-1,g);
+
+ return 0;
+}
+
+// Change a position desc
+int mapif_parse_GuildPosition(int fd,int guild_id,int idx,struct guild_position *p)
+{
+ // Could make some improvement in speed, because only change guild_position
+ struct guild * g;
+
+ g = inter_guild_fromsql(guild_id);
+ if(g==NULL || idx<0 || idx>=MAX_GUILDPOSITION)
+ return 0;
+
+ memcpy(&g->position[idx],p,sizeof(struct guild_position));
+ mapif_guild_position(g,idx);
+ g->position[idx].modified = GS_POSITION_MODIFIED;
+ g->save_flag |= GS_POSITION; // Change guild_position
+ return 0;
+}
+
+// Guild Skill UP
+int mapif_parse_GuildSkillUp(int fd,int guild_id,uint16 skill_id,int account_id,int max)
+{
+ struct guild * g;
+ int idx = skill_id - GD_SKILLBASE;
+
+ g = inter_guild_fromsql(guild_id);
+ if(g == NULL || idx < 0 || idx >= MAX_GUILDSKILL)
+ return 0;
+
+ if(g->skill_point>0 && g->skill[idx].id>0 && g->skill[idx].lv<max )
+ {
+ g->skill[idx].lv++;
+ g->skill_point--;
+ if (!guild_calcinfo(g))
+ mapif_guild_info(-1,g);
+ mapif_guild_skillupack(guild_id,skill_id,account_id);
+ g->save_flag |= (GS_LEVEL|GS_SKILL); // Change guild & guild_skill
+ }
+ return 0;
+}
+
+//Manual deletion of an alliance when partnering guild does not exists. [Skotlex]
+static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int account_id1, int account_id2, int flag)
+{
+ int i;
+ char name[NAME_LENGTH];
+
+ ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id );
+ if( i == MAX_GUILDALLIANCE )
+ return -1;
+
+ strcpy(name, g->alliance[i].name);
+ g->alliance[i].guild_id=0;
+
+ mapif_guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name);
+ g->save_flag |= GS_ALLIANCE;
+ return 0;
+}
+
+// Alliance modification
+int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,int account_id1,int account_id2,int flag)
+{
+ // Could speed up
+ struct guild *g[2];
+ int j,i;
+ g[0] = inter_guild_fromsql(guild_id1);
+ g[1] = inter_guild_fromsql(guild_id2);
+
+ if(g[0] && g[1]==NULL && (flag & GUILD_ALLIANCE_REMOVE)) //Requested to remove an alliance with a not found guild.
+ return mapif_parse_GuildDeleteAlliance(g[0], guild_id2, account_id1, account_id2, flag); //Try to do a manual removal of said guild.
+
+ if(g[0]==NULL || g[1]==NULL)
+ return 0;
+
+ if(flag&GUILD_ALLIANCE_REMOVE)
+ {
+ // Remove alliance/opposition, in case of alliance, remove on both side
+ for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++)
+ {
+ ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag&GUILD_ALLIANCE_TYPE_MASK) );
+ if( j < MAX_GUILDALLIANCE )
+ g[i]->alliance[j].guild_id = 0;
+ }
+ }
+ else
+ {
+ // Add alliance, in case of alliance, add on both side
+ for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++)
+ {
+ // Search an empty slot
+ ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == 0 );
+ if( j < MAX_GUILDALLIANCE )
+ {
+ g[i]->alliance[j].guild_id=g[1-i]->guild_id;
+ memcpy(g[i]->alliance[j].name,g[1-i]->name,NAME_LENGTH);
+ // Set alliance type
+ g[i]->alliance[j].opposition = flag&GUILD_ALLIANCE_TYPE_MASK;
+ }
+ }
+ }
+
+ // Send on all map the new alliance/opposition
+ mapif_guild_alliance(guild_id1,guild_id2,account_id1,account_id2,flag,g[0]->name,g[1]->name);
+
+ // Mark the two guild to be saved
+ g[0]->save_flag |= GS_ALLIANCE;
+ g[1]->save_flag |= GS_ALLIANCE;
+ return 0;
+}
+
+// Change guild message
+int mapif_parse_GuildNotice(int fd,int guild_id,const char *mes1,const char *mes2)
+{
+ struct guild *g;
+
+ g = inter_guild_fromsql(guild_id);
+ if(g==NULL)
+ return 0;
+
+ memcpy(g->mes1,mes1,MAX_GUILDMES1);
+ memcpy(g->mes2,mes2,MAX_GUILDMES2);
+ g->save_flag |= GS_MES; //Change mes of guild
+ return mapif_guild_notice(g);
+}
+
+int mapif_parse_GuildEmblem(int fd,int len,int guild_id,int dummy,const char *data)
+{
+ struct guild * g;
+
+ g = inter_guild_fromsql(guild_id);
+ if(g==NULL)
+ return 0;
+
+ if (len > sizeof(g->emblem_data))
+ len = sizeof(g->emblem_data);
+
+ memcpy(g->emblem_data,data,len);
+ g->emblem_len=len;
+ g->emblem_id++;
+ g->save_flag |= GS_EMBLEM; //Change guild
+ return mapif_guild_emblem(g);
+}
+
+int mapif_parse_GuildCastleDataLoad(int fd, int len, int *castle_ids)
+{
+ return mapif_guild_castle_dataload(fd, len, castle_ids);
+}
+
+int mapif_parse_GuildCastleDataSave(int fd, int castle_id, int index, int value)
+{
+ struct guild_castle *gc = inter_guildcastle_fromsql(castle_id);
+
+ if (gc == NULL) {
+ ShowError("mapif_parse_GuildCastleDataSave: castle id=%d not found\n", castle_id);
+ return 0;
+ }
+
+ switch (index) {
+ case 1:
+ if (log_inter && gc->guild_id != value) {
+ int gid = (value) ? value : gc->guild_id;
+ struct guild *g = idb_get(guild_db_, gid);
+ inter_log("guild %s (id=%d) %s castle id=%d\n",
+ (g) ? g->name : "??", gid, (value) ? "occupy" : "abandon", castle_id);
+ }
+ gc->guild_id = value;
+ break;
+ case 2: gc->economy = value; break;
+ case 3: gc->defense = value; break;
+ case 4: gc->triggerE = value; break;
+ case 5: gc->triggerD = value; break;
+ case 6: gc->nextTime = value; break;
+ case 7: gc->payTime = value; break;
+ case 8: gc->createTime = value; break;
+ case 9: gc->visibleC = value; break;
+ default:
+ if (index > 9 && index <= 9+MAX_GUARDIANS) {
+ gc->guardian[index-10].visible = value;
+ break;
+ }
+ ShowError("mapif_parse_GuildCastleDataSave: not found index=%d\n", index);
+ return 0;
+ }
+ inter_guildcastle_tosql(gc);
+ return 0;
+}
+
+int mapif_parse_GuildMasterChange(int fd, int guild_id, const char* name, int len)
+{
+ struct guild * g;
+ struct guild_member gm;
+ int pos;
+
+ g = inter_guild_fromsql(guild_id);
+
+ if(g==NULL || len > NAME_LENGTH)
+ return 0;
+
+ // Find member (name)
+ for (pos = 0; pos < g->max_member && strncmp(g->member[pos].name, name, len); pos++);
+
+ if (pos == g->max_member)
+ return 0; //Character not found??
+
+ // Switch current and old GM
+ memcpy(&gm, &g->member[pos], sizeof (struct guild_member));
+ memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member));
+ memcpy(&g->member[0], &gm, sizeof(struct guild_member));
+
+ // Switch positions
+ g->member[pos].position = g->member[0].position;
+ g->member[pos].modified = GS_MEMBER_MODIFIED;
+ g->member[0].position = 0; //Position 0: guild Master.
+ g->member[0].modified = GS_MEMBER_MODIFIED;
+
+ strncpy(g->master, name, len);
+ if (len < NAME_LENGTH)
+ g->master[len] = '\0';
+
+ ShowInfo("int_guild: Guildmaster Changed to %s (Guild %d - %s)\n",g->master, guild_id, g->name);
+ g->save_flag |= (GS_BASIC|GS_MEMBER); //Save main data and member data.
+ return mapif_guild_master_changed(g, g->member[0].account_id, g->member[0].char_id);
+}
+
+// Communication from the map server
+// - Can analyzed only one by one packet
+// Data packet length that you set to inter.c
+//- Shouldn't do checking and packet length, RFIFOSKIP is done by the caller
+// Must Return
+// 1 : ok
+// 0 : error
+int inter_guild_parse_frommap(int fd)
+{
+ RFIFOHEAD(fd);
+ switch(RFIFOW(fd,0)) {
+ case 0x3030: mapif_parse_CreateGuild(fd,RFIFOL(fd,4),(char*)RFIFOP(fd,8),(struct guild_member *)RFIFOP(fd,32)); break;
+ case 0x3031: mapif_parse_GuildInfo(fd,RFIFOL(fd,2)); break;
+ case 0x3032: mapif_parse_GuildAddMember(fd,RFIFOL(fd,4),(struct guild_member *)RFIFOP(fd,8)); break;
+ case 0x3033: mapif_parse_GuildMasterChange(fd,RFIFOL(fd,4),(const char*)RFIFOP(fd,8),RFIFOW(fd,2)-8); break;
+ case 0x3034: mapif_parse_GuildLeave(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),(const char*)RFIFOP(fd,15)); break;
+ case 0x3035: mapif_parse_GuildChangeMemberInfoShort(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),RFIFOW(fd,15),RFIFOW(fd,17)); break;
+ case 0x3036: mapif_parse_BreakGuild(fd,RFIFOL(fd,2)); break;
+ case 0x3037: mapif_parse_GuildMessage(fd,RFIFOL(fd,4),RFIFOL(fd,8),(char*)RFIFOP(fd,12),RFIFOW(fd,2)-12); break;
+ case 0x3039: mapif_parse_GuildBasicInfoChange(fd,RFIFOL(fd,4),RFIFOW(fd,8),(const char*)RFIFOP(fd,10),RFIFOW(fd,2)-10); break;
+ case 0x303A: mapif_parse_GuildMemberInfoChange(fd,RFIFOL(fd,4),RFIFOL(fd,8),RFIFOL(fd,12),RFIFOW(fd,16),(const char*)RFIFOP(fd,18),RFIFOW(fd,2)-18); break;
+ case 0x303B: mapif_parse_GuildPosition(fd,RFIFOL(fd,4),RFIFOL(fd,8),(struct guild_position *)RFIFOP(fd,12)); break;
+ case 0x303C: mapif_parse_GuildSkillUp(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14)); break;
+ case 0x303D: mapif_parse_GuildAlliance(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14),RFIFOB(fd,18)); break;
+ case 0x303E: mapif_parse_GuildNotice(fd,RFIFOL(fd,2),(const char*)RFIFOP(fd,6),(const char*)RFIFOP(fd,66)); break;
+ case 0x303F: mapif_parse_GuildEmblem(fd,RFIFOW(fd,2)-12,RFIFOL(fd,4),RFIFOL(fd,8),(const char*)RFIFOP(fd,12)); break;
+ case 0x3040: mapif_parse_GuildCastleDataLoad(fd,RFIFOW(fd,2),(int *)RFIFOP(fd,4)); break;
+ case 0x3041: mapif_parse_GuildCastleDataSave(fd,RFIFOW(fd,2),RFIFOB(fd,4),RFIFOL(fd,5)); break;
+
+ default:
+ return 0;
+ }
+
+ return 1;
+}
+
+//Leave request from the server (for deleting character from guild)
+int inter_guild_leave(int guild_id, int account_id, int char_id)
+{
+ return mapif_parse_GuildLeave(-1, guild_id, account_id, char_id, 0, "** Character Deleted **");
+}
+
+int inter_guild_broken(int guild_id)
+{
+ return mapif_guild_broken(guild_id, 0);
+}