diff options
Diffstat (limited to 'src/char/int_guild.c')
-rw-r--r-- | src/char/int_guild.c | 1872 |
1 files changed, 1872 insertions, 0 deletions
diff --git a/src/char/int_guild.c b/src/char/int_guild.c new file mode 100644 index 000000000..9090bc007 --- /dev/null +++ b/src/char/int_guild.c @@ -0,0 +1,1872 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#include "../common/cbasetypes.h" +#include "../common/mmo.h" +#include "../common/malloc.h" +#include "../common/socket.h" +#include "../common/db.h" +#include "../common/showmsg.h" +#include "../common/strlib.h" +#include "../common/timer.h" +#include "char.h" +#include "inter.h" +#include "int_guild.h" + +#include <string.h> +#include <stdio.h> +#include <stdlib.h> + +#define GS_MEMBER_UNMODIFIED 0x00 +#define GS_MEMBER_MODIFIED 0x01 +#define GS_MEMBER_NEW 0x02 + +#define GS_POSITION_UNMODIFIED 0x00 +#define GS_POSITION_MODIFIED 0x01 + +// LSB = 0 => Alliance, LSB = 1 => Opposition +#define GUILD_ALLIANCE_TYPE_MASK 0x01 +#define GUILD_ALLIANCE_REMOVE 0x08 + +static const char dataToHex[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'}; + +//Guild cache +static DBMap* guild_db_; // int guild_id -> struct guild* +static DBMap *castle_db; + +static unsigned int guild_exp[100]; + +int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes); +int mapif_guild_broken(int guild_id,int flag); +static bool guild_check_empty(struct guild *g); +int guild_calcinfo(struct guild *g); +int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len); +int mapif_guild_info(int fd,struct guild *g); +int guild_break_sub(int key,void *data,va_list ap); +int inter_guild_tosql(struct guild *g,int flag); + +static int guild_save_timer(int tid, unsigned int tick, int id, intptr_t data) +{ + static int last_id = 0; //To know in which guild we were. + int state = 0; //0: Have not reached last guild. 1: Reached last guild, ready for save. 2: Some guild saved, don't do further saving. + DBIterator *iter = db_iterator(guild_db_); + DBKey key; + struct guild* g; + + if( last_id == 0 ) //Save the first guild in the list. + state = 1; + + for( g = db_data2ptr(iter->first(iter, &key)); dbi_exists(iter); g = db_data2ptr(iter->next(iter, &key)) ) + { + if( state == 0 && g->guild_id == last_id ) + state++; //Save next guild in the list. + else + if( state == 1 && g->save_flag&GS_MASK ) + { + inter_guild_tosql(g, g->save_flag&GS_MASK); + g->save_flag &= ~GS_MASK; + + //Some guild saved. + last_id = g->guild_id; + state++; + } + + if( g->save_flag == GS_REMOVE ) + {// Nothing to save, guild is ready for removal. + if (save_log) + ShowInfo("Guild Unloaded (%d - %s)\n", g->guild_id, g->name); + db_remove(guild_db_, key); + } + } + dbi_destroy(iter); + + if( state != 2 ) //Reached the end of the guild db without saving. + last_id = 0; //Reset guild saved, return to beginning. + + state = guild_db_->size(guild_db_); + if( state < 1 ) state = 1; //Calculate the time slot for the next save. + add_timer(tick + autosave_interval/state, guild_save_timer, 0, 0); + return 0; +} + +int inter_guild_removemember_tosql(int account_id, int char_id) +{ + if( SQL_ERROR == Sql_Query(sql_handle, "DELETE from `%s` where `account_id` = '%d' and `char_id` = '%d'", guild_member_db, account_id, char_id) ) + Sql_ShowDebug(sql_handle); + if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id` = '0' WHERE `char_id` = '%d'", char_db, char_id) ) + Sql_ShowDebug(sql_handle); + return 0; +} + +// Save guild into sql +int inter_guild_tosql(struct guild *g,int flag) +{ + // Table guild (GS_BASIC_MASK) + // GS_EMBLEM `emblem_len`,`emblem_id`,`emblem_data` + // GS_CONNECT `connect_member`,`average_lv` + // GS_MES `mes1`,`mes2` + // GS_LEVEL `guild_lv`,`max_member`,`exp`,`next_exp`,`skill_point` + // GS_BASIC `name`,`master`,`char_id` + + // GS_MEMBER `guild_member` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name`) + // GS_POSITION `guild_position` (`guild_id`,`position`,`name`,`mode`,`exp_mode`) + // GS_ALLIANCE `guild_alliance` (`guild_id`,`opposition`,`alliance_id`,`name`) + // GS_EXPULSION `guild_expulsion` (`guild_id`,`account_id`,`name`,`mes`) + // GS_SKILL `guild_skill` (`guild_id`,`id`,`lv`) + + // temporary storage for str convertion. They must be twice the size of the + // original string to ensure no overflows will occur. [Skotlex] + char t_info[256]; + char esc_name[NAME_LENGTH*2+1]; + char esc_master[NAME_LENGTH*2+1]; + char new_guild = 0; + int i=0; + + if (g->guild_id<=0 && g->guild_id != -1) return 0; + +#ifdef NOISY + ShowInfo("Save guild request ("CL_BOLD"%d"CL_RESET" - flag 0x%x).",g->guild_id, flag); +#endif + + Sql_EscapeStringLen(sql_handle, esc_name, g->name, strnlen(g->name, NAME_LENGTH)); + Sql_EscapeStringLen(sql_handle, esc_master, g->master, strnlen(g->master, NAME_LENGTH)); + *t_info = '\0'; + + // Insert a new guild the guild + if (flag&GS_BASIC && g->guild_id == -1) + { + strcat(t_info, " guild_create"); + + // Create a new guild + if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` " + "(`name`,`master`,`guild_lv`,`max_member`,`average_lv`,`char_id`) " + "VALUES ('%s', '%s', '%d', '%d', '%d', '%d')", + guild_db, esc_name, esc_master, g->guild_lv, g->max_member, g->average_lv, g->member[0].char_id) ) + { + Sql_ShowDebug(sql_handle); + if (g->guild_id == -1) + return 0; //Failed to create guild! + } + else + { + g->guild_id = (int)Sql_LastInsertId(sql_handle); + new_guild = 1; + } + } + + // If we need an update on an existing guild or more update on the new guild + if (((flag & GS_BASIC_MASK) && !new_guild) || ((flag & (GS_BASIC_MASK & ~GS_BASIC)) && new_guild)) + { + StringBuf buf; + bool add_comma = false; + + StringBuf_Init(&buf); + StringBuf_Printf(&buf, "UPDATE `%s` SET ", guild_db); + + if (flag & GS_EMBLEM) + { + char emblem_data[sizeof(g->emblem_data)*2+1]; + char* pData = emblem_data; + + strcat(t_info, " emblem"); + // Convert emblem_data to hex + //TODO: why not use binary directly? [ultramage] + for(i=0; i<g->emblem_len; i++){ + *pData++ = dataToHex[(g->emblem_data[i] >> 4) & 0x0F]; + *pData++ = dataToHex[g->emblem_data[i] & 0x0F]; + } + *pData = 0; + StringBuf_Printf(&buf, "`emblem_len`=%d, `emblem_id`=%d, `emblem_data`='%s'", g->emblem_len, g->emblem_id, emblem_data); + add_comma = true; + } + if (flag & GS_BASIC) + { + strcat(t_info, " basic"); + if( add_comma ) + StringBuf_AppendStr(&buf, ", "); + else + add_comma = true; + StringBuf_Printf(&buf, "`name`='%s', `master`='%s', `char_id`=%d", esc_name, esc_master, g->member[0].char_id); + } + if (flag & GS_CONNECT) + { + strcat(t_info, " connect"); + if( add_comma ) + StringBuf_AppendStr(&buf, ", "); + else + add_comma = true; + StringBuf_Printf(&buf, "`connect_member`=%d, `average_lv`=%d", g->connect_member, g->average_lv); + } + if (flag & GS_MES) + { + char esc_mes1[sizeof(g->mes1)*2+1]; + char esc_mes2[sizeof(g->mes2)*2+1]; + + strcat(t_info, " mes"); + if( add_comma ) + StringBuf_AppendStr(&buf, ", "); + else + add_comma = true; + Sql_EscapeStringLen(sql_handle, esc_mes1, g->mes1, strnlen(g->mes1, sizeof(g->mes1))); + Sql_EscapeStringLen(sql_handle, esc_mes2, g->mes2, strnlen(g->mes2, sizeof(g->mes2))); + StringBuf_Printf(&buf, "`mes1`='%s', `mes2`='%s'", esc_mes1, esc_mes2); + } + if (flag & GS_LEVEL) + { + strcat(t_info, " level"); + if( add_comma ) + StringBuf_AppendStr(&buf, ", "); + else + add_comma = true; + StringBuf_Printf(&buf, "`guild_lv`=%d, `skill_point`=%d, `exp`=%"PRIu64", `next_exp`=%u, `max_member`=%d", g->guild_lv, g->skill_point, g->exp, g->next_exp, g->max_member); + } + StringBuf_Printf(&buf, " WHERE `guild_id`=%d", g->guild_id); + if( SQL_ERROR == Sql_Query(sql_handle, "%s", StringBuf_Value(&buf)) ) + Sql_ShowDebug(sql_handle); + StringBuf_Destroy(&buf); + } + + if (flag&GS_MEMBER) + { + struct guild_member *m; + + strcat(t_info, " members"); + // Update only needed players + for(i=0;i<g->max_member;i++){ + m = &g->member[i]; + if (!m->modified) + continue; + if(m->account_id) { + //Since nothing references guild member table as foreign keys, it's safe to use REPLACE INTO + Sql_EscapeStringLen(sql_handle, esc_name, m->name, strnlen(m->name, NAME_LENGTH)); + if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name`) " + "VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%"PRIu64"','%d','%d','%d','%s')", + guild_member_db, g->guild_id, m->account_id, m->char_id, + m->hair, m->hair_color, m->gender, + m->class_, m->lv, m->exp, m->exp_payper, m->online, m->position, esc_name) ) + Sql_ShowDebug(sql_handle); + if (m->modified&GS_MEMBER_NEW || new_guild == 1) + { + if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id` = '%d' WHERE `char_id` = '%d'", + char_db, g->guild_id, m->char_id) ) + Sql_ShowDebug(sql_handle); + } + m->modified = GS_MEMBER_UNMODIFIED; + } + } + } + + if (flag&GS_POSITION){ + strcat(t_info, " positions"); + //printf("- Insert guild %d to guild_position\n",g->guild_id); + for(i=0;i<MAX_GUILDPOSITION;i++){ + struct guild_position *p = &g->position[i]; + if (!p->modified) + continue; + Sql_EscapeStringLen(sql_handle, esc_name, p->name, strnlen(p->name, NAME_LENGTH)); + if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`position`,`name`,`mode`,`exp_mode`) VALUES ('%d','%d','%s','%d','%d')", + guild_position_db, g->guild_id, i, esc_name, p->mode, p->exp_mode) ) + Sql_ShowDebug(sql_handle); + p->modified = GS_POSITION_UNMODIFIED; + } + } + + if (flag&GS_ALLIANCE) + { + // Delete current alliances + // NOTE: no need to do it on both sides since both guilds in memory had + // their info changed, not to mention this would also mess up oppositions! + // [Skotlex] + //if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d' OR `alliance_id`='%d'", guild_alliance_db, g->guild_id, g->guild_id) ) + if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d'", guild_alliance_db, g->guild_id) ) + { + Sql_ShowDebug(sql_handle); + } + else + { + //printf("- Insert guild %d to guild_alliance\n",g->guild_id); + for(i=0;i<MAX_GUILDALLIANCE;i++) + { + struct guild_alliance *a=&g->alliance[i]; + if(a->guild_id>0) + { + Sql_EscapeStringLen(sql_handle, esc_name, a->name, strnlen(a->name, NAME_LENGTH)); + if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`opposition`,`alliance_id`,`name`) " + "VALUES ('%d','%d','%d','%s')", + guild_alliance_db, g->guild_id, a->opposition, a->guild_id, esc_name) ) + Sql_ShowDebug(sql_handle); + } + } + } + } + + if (flag&GS_EXPULSION){ + strcat(t_info, " expulsions"); + //printf("- Insert guild %d to guild_expulsion\n",g->guild_id); + for(i=0;i<MAX_GUILDEXPULSION;i++){ + struct guild_expulsion *e=&g->expulsion[i]; + if(e->account_id>0){ + char esc_mes[sizeof(e->mes)*2+1]; + + Sql_EscapeStringLen(sql_handle, esc_name, e->name, strnlen(e->name, NAME_LENGTH)); + Sql_EscapeStringLen(sql_handle, esc_mes, e->mes, strnlen(e->mes, sizeof(e->mes))); + if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`account_id`,`name`,`mes`) " + "VALUES ('%d','%d','%s','%s')", guild_expulsion_db, g->guild_id, e->account_id, esc_name, esc_mes) ) + Sql_ShowDebug(sql_handle); + } + } + } + + if (flag&GS_SKILL){ + strcat(t_info, " skills"); + //printf("- Insert guild %d to guild_skill\n",g->guild_id); + for(i=0;i<MAX_GUILDSKILL;i++){ + if (g->skill[i].id>0 && g->skill[i].lv>0){ + if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`id`,`lv`) VALUES ('%d','%d','%d')", + guild_skill_db, g->guild_id, g->skill[i].id, g->skill[i].lv) ) + Sql_ShowDebug(sql_handle); + } + } + } + + if (save_log) + ShowInfo("Saved guild (%d - %s):%s\n",g->guild_id,g->name,t_info); + return 1; +} + +// Read guild from sql +struct guild * inter_guild_fromsql(int guild_id) +{ + struct guild *g; + char* data; + size_t len; + char* p; + int i; + + if( guild_id <= 0 ) + return NULL; + + g = (struct guild*)idb_get(guild_db_, guild_id); + if( g ) + return g; + +#ifdef NOISY + ShowInfo("Guild load request (%d)...\n", guild_id); +#endif + + if( SQL_ERROR == Sql_Query(sql_handle, "SELECT g.`name`,c.`name`,g.`guild_lv`,g.`connect_member`,g.`max_member`,g.`average_lv`,g.`exp`,g.`next_exp`,g.`skill_point`,g.`mes1`,g.`mes2`,g.`emblem_len`,g.`emblem_id`,g.`emblem_data` " + "FROM `%s` g LEFT JOIN `%s` c ON c.`char_id` = g.`char_id` WHERE g.`guild_id`='%d'", guild_db, char_db, guild_id) ) + { + Sql_ShowDebug(sql_handle); + return NULL; + } + + if( SQL_SUCCESS != Sql_NextRow(sql_handle) ) + return NULL;// Guild does not exists. + + CREATE(g, struct guild, 1); + + g->guild_id = guild_id; + Sql_GetData(sql_handle, 0, &data, &len); memcpy(g->name, data, min(len, NAME_LENGTH)); + Sql_GetData(sql_handle, 1, &data, &len); memcpy(g->master, data, min(len, NAME_LENGTH)); + Sql_GetData(sql_handle, 2, &data, NULL); g->guild_lv = atoi(data); + Sql_GetData(sql_handle, 3, &data, NULL); g->connect_member = atoi(data); + Sql_GetData(sql_handle, 4, &data, NULL); g->max_member = atoi(data); + if( g->max_member > MAX_GUILD ) + { // Fix reduction of MAX_GUILD [PoW] + ShowWarning("Guild %d:%s specifies higher capacity (%d) than MAX_GUILD (%d)\n", guild_id, g->name, g->max_member, MAX_GUILD); + g->max_member = MAX_GUILD; + } + Sql_GetData(sql_handle, 5, &data, NULL); g->average_lv = atoi(data); + Sql_GetData(sql_handle, 6, &data, NULL); g->exp = strtoull(data, NULL, 10); + Sql_GetData(sql_handle, 7, &data, NULL); g->next_exp = (unsigned int)strtoul(data, NULL, 10); + Sql_GetData(sql_handle, 8, &data, NULL); g->skill_point = atoi(data); + Sql_GetData(sql_handle, 9, &data, &len); memcpy(g->mes1, data, min(len, sizeof(g->mes1))); + Sql_GetData(sql_handle, 10, &data, &len); memcpy(g->mes2, data, min(len, sizeof(g->mes2))); + Sql_GetData(sql_handle, 11, &data, &len); g->emblem_len = atoi(data); + Sql_GetData(sql_handle, 12, &data, &len); g->emblem_id = atoi(data); + Sql_GetData(sql_handle, 13, &data, &len); + // convert emblem data from hexadecimal to binary + //TODO: why not store it in the db as binary directly? [ultramage] + for( i = 0, p = g->emblem_data; i < g->emblem_len; ++i, ++p ) + { + if( *data >= '0' && *data <= '9' ) + *p = *data - '0'; + else if( *data >= 'a' && *data <= 'f' ) + *p = *data - 'a' + 10; + else if( *data >= 'A' && *data <= 'F' ) + *p = *data - 'A' + 10; + *p <<= 4; + ++data; + + if( *data >= '0' && *data <= '9' ) + *p |= *data - '0'; + else if( *data >= 'a' && *data <= 'f' ) + *p |= *data - 'a' + 10; + else if( *data >= 'A' && *data <= 'F' ) + *p |= *data - 'A' + 10; + ++data; + } + + // load guild member info + if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name` " + "FROM `%s` WHERE `guild_id`='%d' ORDER BY `position`", guild_member_db, guild_id) ) + { + Sql_ShowDebug(sql_handle); + aFree(g); + return NULL; + } + for( i = 0; i < g->max_member && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i ) + { + struct guild_member* m = &g->member[i]; + + Sql_GetData(sql_handle, 0, &data, NULL); m->account_id = atoi(data); + Sql_GetData(sql_handle, 1, &data, NULL); m->char_id = atoi(data); + Sql_GetData(sql_handle, 2, &data, NULL); m->hair = atoi(data); + Sql_GetData(sql_handle, 3, &data, NULL); m->hair_color = atoi(data); + Sql_GetData(sql_handle, 4, &data, NULL); m->gender = atoi(data); + Sql_GetData(sql_handle, 5, &data, NULL); m->class_ = atoi(data); + Sql_GetData(sql_handle, 6, &data, NULL); m->lv = atoi(data); + Sql_GetData(sql_handle, 7, &data, NULL); m->exp = strtoull(data, NULL, 10); + Sql_GetData(sql_handle, 8, &data, NULL); m->exp_payper = (unsigned int)atoi(data); + Sql_GetData(sql_handle, 9, &data, NULL); m->online = atoi(data); + Sql_GetData(sql_handle, 10, &data, NULL); m->position = atoi(data); + if( m->position >= MAX_GUILDPOSITION ) // Fix reduction of MAX_GUILDPOSITION [PoW] + m->position = MAX_GUILDPOSITION - 1; + Sql_GetData(sql_handle, 11, &data, &len); memcpy(m->name, data, min(len, NAME_LENGTH)); + m->modified = GS_MEMBER_UNMODIFIED; + } + + //printf("- Read guild_position %d from sql \n",guild_id); + if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `position`,`name`,`mode`,`exp_mode` FROM `%s` WHERE `guild_id`='%d'", guild_position_db, guild_id) ) + { + Sql_ShowDebug(sql_handle); + aFree(g); + return NULL; + } + while( SQL_SUCCESS == Sql_NextRow(sql_handle) ) + { + int position; + struct guild_position* p; + + Sql_GetData(sql_handle, 0, &data, NULL); position = atoi(data); + if( position < 0 || position >= MAX_GUILDPOSITION ) + continue;// invalid position + p = &g->position[position]; + Sql_GetData(sql_handle, 1, &data, &len); memcpy(p->name, data, min(len, NAME_LENGTH)); + Sql_GetData(sql_handle, 2, &data, NULL); p->mode = atoi(data); + Sql_GetData(sql_handle, 3, &data, NULL); p->exp_mode = atoi(data); + p->modified = GS_POSITION_UNMODIFIED; + } + + //printf("- Read guild_alliance %d from sql \n",guild_id); + if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `opposition`,`alliance_id`,`name` FROM `%s` WHERE `guild_id`='%d'", guild_alliance_db, guild_id) ) + { + Sql_ShowDebug(sql_handle); + aFree(g); + return NULL; + } + for( i = 0; i < MAX_GUILDALLIANCE && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i ) + { + struct guild_alliance* a = &g->alliance[i]; + + Sql_GetData(sql_handle, 0, &data, NULL); a->opposition = atoi(data); + Sql_GetData(sql_handle, 1, &data, NULL); a->guild_id = atoi(data); + Sql_GetData(sql_handle, 2, &data, &len); memcpy(a->name, data, min(len, NAME_LENGTH)); + } + + //printf("- Read guild_expulsion %d from sql \n",guild_id); + if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `account_id`,`name`,`mes` FROM `%s` WHERE `guild_id`='%d'", guild_expulsion_db, guild_id) ) + { + Sql_ShowDebug(sql_handle); + aFree(g); + return NULL; + } + for( i = 0; i < MAX_GUILDEXPULSION && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i ) + { + struct guild_expulsion *e = &g->expulsion[i]; + + Sql_GetData(sql_handle, 0, &data, NULL); e->account_id = atoi(data); + Sql_GetData(sql_handle, 1, &data, &len); memcpy(e->name, data, min(len, NAME_LENGTH)); + Sql_GetData(sql_handle, 2, &data, &len); memcpy(e->mes, data, min(len, sizeof(e->mes))); + } + + //printf("- Read guild_skill %d from sql \n",guild_id); + if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `id`,`lv` FROM `%s` WHERE `guild_id`='%d' ORDER BY `id`", guild_skill_db, guild_id) ) + { + Sql_ShowDebug(sql_handle); + aFree(g); + return NULL; + } + + for(i = 0; i < MAX_GUILDSKILL; i++) + { //Skill IDs must always be initialized. [Skotlex] + g->skill[i].id = i + GD_SKILLBASE; + } + + while( SQL_SUCCESS == Sql_NextRow(sql_handle) ) + { + int id; + Sql_GetData(sql_handle, 0, &data, NULL); id = atoi(data) - GD_SKILLBASE; + if( id < 0 && id >= MAX_GUILDSKILL ) + continue;// invalid guild skill + Sql_GetData(sql_handle, 1, &data, NULL); g->skill[id].lv = atoi(data); + } + Sql_FreeResult(sql_handle); + + idb_put(guild_db_, guild_id, g); //Add to cache + g->save_flag |= GS_REMOVE; //But set it to be removed, in case it is not needed for long. + + if (save_log) + ShowInfo("Guild loaded (%d - %s)\n", guild_id, g->name); + + return g; +} + +// `guild_castle` (`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`) +int inter_guildcastle_tosql(struct guild_castle *gc) +{ + StringBuf buf; + int i; + + StringBuf_Init(&buf); + StringBuf_Printf(&buf, "REPLACE INTO `%s` SET `castle_id`='%d', `guild_id`='%d', `economy`='%d', `defense`='%d', " + "`triggerE`='%d', `triggerD`='%d', `nextTime`='%d', `payTime`='%d', `createTime`='%d', `visibleC`='%d'", + guild_castle_db, gc->castle_id, gc->guild_id, gc->economy, gc->defense, + gc->triggerE, gc->triggerD, gc->nextTime, gc->payTime, gc->createTime, gc->visibleC); + for (i = 0; i < MAX_GUARDIANS; ++i) + StringBuf_Printf(&buf, ", `visibleG%d`='%d'", i, gc->guardian[i].visible); + + if (SQL_ERROR == Sql_Query(sql_handle, StringBuf_Value(&buf))) + Sql_ShowDebug(sql_handle); + else if(save_log) + ShowInfo("Saved guild castle (%d)\n", gc->castle_id); + + StringBuf_Destroy(&buf); + return 0; +} + +// Read guild_castle from SQL +static struct guild_castle* inter_guildcastle_fromsql(int castle_id) +{ + char *data; + int i; + StringBuf buf; + struct guild_castle *gc = idb_get(castle_db, castle_id); + + if (gc != NULL) + return gc; + + StringBuf_Init(&buf); + StringBuf_AppendStr(&buf, "SELECT `castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, " + "`triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`"); + for (i = 0; i < MAX_GUARDIANS; ++i) + StringBuf_Printf(&buf, ", `visibleG%d`", i); + StringBuf_Printf(&buf, " FROM `%s` WHERE `castle_id`='%d'", guild_castle_db, castle_id); + if (SQL_ERROR == Sql_Query(sql_handle, StringBuf_Value(&buf))) { + Sql_ShowDebug(sql_handle); + StringBuf_Destroy(&buf); + return NULL; + } + StringBuf_Destroy(&buf); + + CREATE(gc, struct guild_castle, 1); + gc->castle_id = castle_id; + + if (SQL_SUCCESS == Sql_NextRow(sql_handle)) { + Sql_GetData(sql_handle, 1, &data, NULL); gc->guild_id = atoi(data); + Sql_GetData(sql_handle, 2, &data, NULL); gc->economy = atoi(data); + Sql_GetData(sql_handle, 3, &data, NULL); gc->defense = atoi(data); + Sql_GetData(sql_handle, 4, &data, NULL); gc->triggerE = atoi(data); + Sql_GetData(sql_handle, 5, &data, NULL); gc->triggerD = atoi(data); + Sql_GetData(sql_handle, 6, &data, NULL); gc->nextTime = atoi(data); + Sql_GetData(sql_handle, 7, &data, NULL); gc->payTime = atoi(data); + Sql_GetData(sql_handle, 8, &data, NULL); gc->createTime = atoi(data); + Sql_GetData(sql_handle, 9, &data, NULL); gc->visibleC = atoi(data); + for (i = 10; i < 10+MAX_GUARDIANS; i++) { + Sql_GetData(sql_handle, i, &data, NULL); gc->guardian[i-10].visible = atoi(data); + } + } + Sql_FreeResult(sql_handle); + + idb_put(castle_db, castle_id, gc); + + if (save_log) + ShowInfo("Loaded guild castle (%d - guild %d)\n", castle_id, gc->guild_id); + + return gc; +} + + +// Read exp_guild.txt +static bool exp_guild_parse_row(char* split[], int column, int current) +{ + int exp = atoi(split[0]); + + if (exp < 0 || exp >= INT_MAX) { + ShowError("exp_guild: Invalid exp %d at line %d\n", exp, current); + return false; + } + + guild_exp[current] = exp; + return true; +} + + +int inter_guild_CharOnline(int char_id, int guild_id) +{ + struct guild *g; + int i; + + if (guild_id == -1) { + //Get guild_id from the database + if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id) ) + { + Sql_ShowDebug(sql_handle); + return 0; + } + + if( SQL_SUCCESS == Sql_NextRow(sql_handle) ) + { + char* data; + + Sql_GetData(sql_handle, 0, &data, NULL); + guild_id = atoi(data); + } + else + { + guild_id = 0; + } + Sql_FreeResult(sql_handle); + } + if (guild_id == 0) + return 0; //No guild... + + g = inter_guild_fromsql(guild_id); + if(!g) { + ShowError("Character %d's guild %d not found!\n", char_id, guild_id); + return 0; + } + + //Member has logged in before saving, tell saver not to delete + if(g->save_flag & GS_REMOVE) + g->save_flag &= ~GS_REMOVE; + + //Set member online + ARR_FIND( 0, g->max_member, i, g->member[i].char_id == char_id ); + if( i < g->max_member ) + { + g->member[i].online = 1; + g->member[i].modified = GS_MEMBER_MODIFIED; + } + + return 1; +} + +int inter_guild_CharOffline(int char_id, int guild_id) +{ + struct guild *g=NULL; + int online_count, i; + + if (guild_id == -1) + { + //Get guild_id from the database + if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id) ) + { + Sql_ShowDebug(sql_handle); + return 0; + } + + if( SQL_SUCCESS == Sql_NextRow(sql_handle) ) + { + char* data; + + Sql_GetData(sql_handle, 0, &data, NULL); + guild_id = atoi(data); + } + else + { + guild_id = 0; + } + Sql_FreeResult(sql_handle); + } + if (guild_id == 0) + return 0; //No guild... + + //Character has a guild, set character offline and check if they were the only member online + g = inter_guild_fromsql(guild_id); + if (g == NULL) //Guild not found? + return 0; + + //Set member offline + ARR_FIND( 0, g->max_member, i, g->member[i].char_id == char_id ); + if( i < g->max_member ) + { + g->member[i].online = 0; + g->member[i].modified = GS_MEMBER_MODIFIED; + } + + online_count = 0; + for( i = 0; i < g->max_member; i++ ) + if( g->member[i].online ) + online_count++; + + // Remove guild from memory if no players online + if( online_count == 0 ) + g->save_flag |= GS_REMOVE; + + return 1; +} + +// Initialize guild sql +int inter_guild_sql_init(void) +{ + //Initialize the guild cache + guild_db_= idb_alloc(DB_OPT_RELEASE_DATA); + castle_db = idb_alloc(DB_OPT_RELEASE_DATA); + + //Read exp file + sv_readdb("db/"DBPATH, "exp_guild.txt", ',', 1, 1, 100, exp_guild_parse_row); + + add_timer_func_list(guild_save_timer, "guild_save_timer"); + add_timer(gettick() + 10000, guild_save_timer, 0, 0); + return 0; +} + +/** + * @see DBApply + */ +static int guild_db_final(DBKey key, DBData *data, va_list ap) +{ + struct guild *g = db_data2ptr(data); + if (g->save_flag&GS_MASK) { + inter_guild_tosql(g, g->save_flag&GS_MASK); + return 1; + } + return 0; +} + +void inter_guild_sql_final(void) +{ + guild_db_->destroy(guild_db_, guild_db_final); + db_destroy(castle_db); + return; +} + +// Get guild_id by its name. Returns 0 if not found, -1 on error. +int search_guildname(char *str) +{ + int guild_id; + char esc_name[NAME_LENGTH*2+1]; + + Sql_EscapeStringLen(sql_handle, esc_name, str, safestrnlen(str, NAME_LENGTH)); + //Lookup guilds with the same name + if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE name='%s'", guild_db, esc_name) ) + { + Sql_ShowDebug(sql_handle); + return -1; + } + + if( SQL_SUCCESS == Sql_NextRow(sql_handle) ) + { + char* data; + + Sql_GetData(sql_handle, 0, &data, NULL); + guild_id = atoi(data); + } + else + { + guild_id = 0; + } + Sql_FreeResult(sql_handle); + return guild_id; +} + +// Check if guild is empty +static bool guild_check_empty(struct guild *g) +{ + int i; + ARR_FIND( 0, g->max_member, i, g->member[i].account_id > 0 ); + if( i < g->max_member) + return false; // not empty + + //Let the calling function handle the guild removal in case they need + //to do something else with it before freeing the data. [Skotlex] + return true; +} + +unsigned int guild_nextexp(int level) +{ + if (level == 0) + return 1; + if (level < 100 && level > 0) // Change by hack + return guild_exp[level-1]; + + return 0; +} + +int guild_checkskill(struct guild *g,int id) +{ + int idx = id - GD_SKILLBASE; + + if(idx < 0 || idx >= MAX_GUILDSKILL) + return 0; + + return g->skill[idx].lv; +} + +int guild_calcinfo(struct guild *g) +{ + int i,c; + unsigned int nextexp; + struct guild before = *g; // Save guild current values + + if(g->guild_lv<=0) + g->guild_lv = 1; + nextexp = guild_nextexp(g->guild_lv); + + // Consume guild exp and increase guild level + while(g->exp >= nextexp && nextexp > 0){ //fixed guild exp overflow [Kevin] + g->exp-=nextexp; + g->guild_lv++; + g->skill_point++; + nextexp = guild_nextexp(g->guild_lv); + } + + // Save next exp step + g->next_exp = nextexp; + + // Set the max number of members, Guild Extention skill - currently adds 6 to max per skill lv. + g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6; + if(g->max_member > MAX_GUILD) + { + ShowError("Guild %d:%s has capacity for too many guild members (%d), max supported is %d\n", g->guild_id, g->name, g->max_member, MAX_GUILD); + g->max_member = MAX_GUILD; + } + + // Compute the guild average level level + g->average_lv=0; + g->connect_member=0; + for(i=c=0;i<g->max_member;i++) + { + if(g->member[i].account_id>0) + { + if (g->member[i].lv >= 0) + { + g->average_lv+=g->member[i].lv; + c++; + } + else + { + ShowWarning("Guild %d:%s, member %d:%s has an invalid level %d\n", g->guild_id, g->name, g->member[i].char_id, g->member[i].name, g->member[i].lv); + } + + if(g->member[i].online) + g->connect_member++; + } + } + if(c) + g->average_lv /= c; + + // Check if guild stats has change + if(g->max_member != before.max_member || g->guild_lv != before.guild_lv || g->skill_point != before.skill_point ) + { + g->save_flag |= GS_LEVEL; + mapif_guild_info(-1,g); + return 1; + } + + return 0; +} + +//------------------------------------------------------------------- +// Packet sent to map server + +int mapif_guild_created(int fd,int account_id,struct guild *g) +{ + WFIFOHEAD(fd, 10); + WFIFOW(fd,0)=0x3830; + WFIFOL(fd,2)=account_id; + if(g != NULL) + { + WFIFOL(fd,6)=g->guild_id; + ShowInfo("int_guild: Guild created (%d - %s)\n",g->guild_id,g->name); + } else + WFIFOL(fd,6)=0; + + WFIFOSET(fd,10); + return 0; +} + +// Guild not found +int mapif_guild_noinfo(int fd,int guild_id) +{ + unsigned char buf[12]; + WBUFW(buf,0)=0x3831; + WBUFW(buf,2)=8; + WBUFL(buf,4)=guild_id; + ShowWarning("int_guild: info not found %d\n",guild_id); + if(fd<0) + mapif_sendall(buf,8); + else + mapif_send(fd,buf,8); + return 0; +} + +// Send guild info +int mapif_guild_info(int fd,struct guild *g) +{ + unsigned char buf[8+sizeof(struct guild)]; + WBUFW(buf,0)=0x3831; + WBUFW(buf,2)=4+sizeof(struct guild); + memcpy(buf+4,g,sizeof(struct guild)); + if(fd<0) + mapif_sendall(buf,WBUFW(buf,2)); + else + mapif_send(fd,buf,WBUFW(buf,2)); + return 0; +} + +// ACK member add +int mapif_guild_memberadded(int fd,int guild_id,int account_id,int char_id,int flag) +{ + WFIFOHEAD(fd, 15); + WFIFOW(fd,0)=0x3832; + WFIFOL(fd,2)=guild_id; + WFIFOL(fd,6)=account_id; + WFIFOL(fd,10)=char_id; + WFIFOB(fd,14)=flag; + WFIFOSET(fd,15); + return 0; +} + +// ACK member leave +int mapif_guild_withdraw(int guild_id,int account_id,int char_id,int flag, const char *name, const char *mes) +{ + unsigned char buf[55+NAME_LENGTH]; + WBUFW(buf, 0)=0x3834; + WBUFL(buf, 2)=guild_id; + WBUFL(buf, 6)=account_id; + WBUFL(buf,10)=char_id; + WBUFB(buf,14)=flag; + memcpy(WBUFP(buf,15),mes,40); + memcpy(WBUFP(buf,55),name,NAME_LENGTH); + mapif_sendall(buf,55+NAME_LENGTH); + ShowInfo("int_guild: guild withdraw (%d - %d: %s - %s)\n",guild_id,account_id,name,mes); + return 0; +} + +// Send short member's info +int mapif_guild_memberinfoshort(struct guild *g,int idx) +{ + unsigned char buf[19]; + WBUFW(buf, 0)=0x3835; + WBUFL(buf, 2)=g->guild_id; + WBUFL(buf, 6)=g->member[idx].account_id; + WBUFL(buf,10)=g->member[idx].char_id; + WBUFB(buf,14)=(unsigned char)g->member[idx].online; + WBUFW(buf,15)=g->member[idx].lv; + WBUFW(buf,17)=g->member[idx].class_; + mapif_sendall(buf,19); + return 0; +} + +// Send guild broken +int mapif_guild_broken(int guild_id,int flag) +{ + unsigned char buf[7]; + WBUFW(buf,0)=0x3836; + WBUFL(buf,2)=guild_id; + WBUFB(buf,6)=flag; + mapif_sendall(buf,7); + ShowInfo("int_guild: Guild broken (%d)\n",guild_id); + return 0; +} + +// Send guild message +int mapif_guild_message(int guild_id,int account_id,char *mes,int len, int sfd) +{ + unsigned char buf[512]; + if (len > 500) + len = 500; + WBUFW(buf,0)=0x3837; + WBUFW(buf,2)=len+12; + WBUFL(buf,4)=guild_id; + WBUFL(buf,8)=account_id; + memcpy(WBUFP(buf,12),mes,len); + mapif_sendallwos(sfd, buf,len+12); + return 0; +} + +// Send basic info +int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len) +{ + unsigned char buf[2048]; + if (len > 2038) + len = 2038; + WBUFW(buf, 0)=0x3839; + WBUFW(buf, 2)=len+10; + WBUFL(buf, 4)=guild_id; + WBUFW(buf, 8)=type; + memcpy(WBUFP(buf,10),data,len); + mapif_sendall(buf,len+10); + return 0; +} + +// Send member info +int mapif_guild_memberinfochanged(int guild_id,int account_id,int char_id, int type,const void *data,int len) +{ + unsigned char buf[2048]; + if (len > 2030) + len = 2030; + WBUFW(buf, 0)=0x383a; + WBUFW(buf, 2)=len+18; + WBUFL(buf, 4)=guild_id; + WBUFL(buf, 8)=account_id; + WBUFL(buf,12)=char_id; + WBUFW(buf,16)=type; + memcpy(WBUFP(buf,18),data,len); + mapif_sendall(buf,len+18); + return 0; +} + +// ACK guild skill up +int mapif_guild_skillupack(int guild_id,uint16 skill_id,int account_id) +{ + unsigned char buf[14]; + WBUFW(buf, 0)=0x383c; + WBUFL(buf, 2)=guild_id; + WBUFL(buf, 6)=skill_id; + WBUFL(buf,10)=account_id; + mapif_sendall(buf,14); + return 0; +} + +// ACK guild alliance +int mapif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2,int flag,const char *name1,const char *name2) +{ + unsigned char buf[19+2*NAME_LENGTH]; + WBUFW(buf, 0)=0x383d; + WBUFL(buf, 2)=guild_id1; + WBUFL(buf, 6)=guild_id2; + WBUFL(buf,10)=account_id1; + WBUFL(buf,14)=account_id2; + WBUFB(buf,18)=flag; + memcpy(WBUFP(buf,19),name1,NAME_LENGTH); + memcpy(WBUFP(buf,19+NAME_LENGTH),name2,NAME_LENGTH); + mapif_sendall(buf,19+2*NAME_LENGTH); + return 0; +} + +// Send a guild position desc +int mapif_guild_position(struct guild *g,int idx) +{ + unsigned char buf[12 + sizeof(struct guild_position)]; + WBUFW(buf,0)=0x383b; + WBUFW(buf,2)=sizeof(struct guild_position)+12; + WBUFL(buf,4)=g->guild_id; + WBUFL(buf,8)=idx; + memcpy(WBUFP(buf,12),&g->position[idx],sizeof(struct guild_position)); + mapif_sendall(buf,WBUFW(buf,2)); + return 0; +} + +// Send the guild notice +int mapif_guild_notice(struct guild *g) +{ + unsigned char buf[256]; + WBUFW(buf,0)=0x383e; + WBUFL(buf,2)=g->guild_id; + memcpy(WBUFP(buf,6),g->mes1,MAX_GUILDMES1); + memcpy(WBUFP(buf,66),g->mes2,MAX_GUILDMES2); + mapif_sendall(buf,186); + return 0; +} + +// Send emblem data +int mapif_guild_emblem(struct guild *g) +{ + unsigned char buf[12 + sizeof(g->emblem_data)]; + WBUFW(buf,0)=0x383f; + WBUFW(buf,2)=g->emblem_len+12; + WBUFL(buf,4)=g->guild_id; + WBUFL(buf,8)=g->emblem_id; + memcpy(WBUFP(buf,12),g->emblem_data,g->emblem_len); + mapif_sendall(buf,WBUFW(buf,2)); + return 0; +} + +int mapif_guild_master_changed(struct guild *g, int aid, int cid) +{ + unsigned char buf[14]; + WBUFW(buf,0)=0x3843; + WBUFL(buf,2)=g->guild_id; + WBUFL(buf,6)=aid; + WBUFL(buf,10)=cid; + mapif_sendall(buf,14); + return 0; +} + +int mapif_guild_castle_dataload(int fd, int sz, int *castle_ids) +{ + struct guild_castle *gc = NULL; + int num = (sz - 4) / sizeof(int); + int len = 4 + num * sizeof(*gc); + int i; + + WFIFOHEAD(fd, len); + WFIFOW(fd, 0) = 0x3840; + WFIFOW(fd, 2) = len; + for (i = 0; i < num; i++) { + gc = inter_guildcastle_fromsql(*(castle_ids++)); + memcpy(WFIFOP(fd, 4 + i * sizeof(*gc)), gc, sizeof(*gc)); + } + WFIFOSET(fd, len); + return 0; +} + +//------------------------------------------------------------------- +// Packet received from map server + + +// Guild creation request +int mapif_parse_CreateGuild(int fd,int account_id,char *name,struct guild_member *master) +{ + struct guild *g; + int i=0; +#ifdef NOISY + ShowInfo("Creating Guild (%s)\n", name); +#endif + if(search_guildname(name) != 0){ + ShowInfo("int_guild: guild with same name exists [%s]\n",name); + mapif_guild_created(fd,account_id,NULL); + return 0; + } + // Check Authorised letters/symbols in the name of the character + if (char_name_option == 1) { // only letters/symbols in char_name_letters are authorised + for (i = 0; i < NAME_LENGTH && name[i]; i++) + if (strchr(char_name_letters, name[i]) == NULL) { + mapif_guild_created(fd,account_id,NULL); + return 0; + } + } else if (char_name_option == 2) { // letters/symbols in char_name_letters are forbidden + for (i = 0; i < NAME_LENGTH && name[i]; i++) + if (strchr(char_name_letters, name[i]) != NULL) { + mapif_guild_created(fd,account_id,NULL); + return 0; + } + } + + g = (struct guild *)aMalloc(sizeof(struct guild)); + memset(g,0,sizeof(struct guild)); + + memcpy(g->name,name,NAME_LENGTH); + memcpy(g->master,master->name,NAME_LENGTH); + memcpy(&g->member[0],master,sizeof(struct guild_member)); + g->member[0].modified = GS_MEMBER_MODIFIED; + + // Set default positions + g->position[0].mode=0x11; + strcpy(g->position[0].name,"GuildMaster"); + strcpy(g->position[MAX_GUILDPOSITION-1].name,"Newbie"); + g->position[0].modified = g->position[MAX_GUILDPOSITION-1].modified = GS_POSITION_MODIFIED; + for(i=1;i<MAX_GUILDPOSITION-1;i++) { + sprintf(g->position[i].name,"Position %d",i+1); + g->position[i].modified = GS_POSITION_MODIFIED; + } + + // Initialize guild property + g->max_member=16; + g->average_lv=master->lv; + g->connect_member=1; + + for(i=0;i<MAX_GUILDSKILL;i++) + g->skill[i].id=i + GD_SKILLBASE; + g->guild_id= -1; //Request to create guild. + + // Create the guild + if (!inter_guild_tosql(g,GS_BASIC|GS_POSITION|GS_SKILL|GS_MEMBER)) { + //Failed to Create guild.... + ShowError("Failed to create Guild %s (Guild Master: %s)\n", g->name, g->master); + mapif_guild_created(fd,account_id,NULL); + aFree(g); + return 0; + } + ShowInfo("Created Guild %d - %s (Guild Master: %s)\n", g->guild_id, g->name, g->master); + + //Add to cache + idb_put(guild_db_, g->guild_id, g); + + // Report to client + mapif_guild_created(fd,account_id,g); + mapif_guild_info(fd,g); + + if(log_inter) + inter_log("guild %s (id=%d) created by master %s (id=%d)\n", + name, g->guild_id, master->name, master->account_id ); + + return 0; +} + +// Return guild info to client +int mapif_parse_GuildInfo(int fd,int guild_id) +{ + struct guild * g = inter_guild_fromsql(guild_id); //We use this because on start-up the info of castle-owned guilds is requied. [Skotlex] + if(g) + { + if (!guild_calcinfo(g)) + mapif_guild_info(fd,g); + } + else + mapif_guild_noinfo(fd,guild_id); // Failed to load info + return 0; +} + +// Add member to guild +int mapif_parse_GuildAddMember(int fd,int guild_id,struct guild_member *m) +{ + struct guild * g; + int i; + + g = inter_guild_fromsql(guild_id); + if(g==NULL){ + // Failed to add + mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1); + return 0; + } + + // Find an empty slot + for(i=0;i<g->max_member;i++) + { + if(g->member[i].account_id==0) + { + memcpy(&g->member[i],m,sizeof(struct guild_member)); + g->member[i].modified = (GS_MEMBER_NEW | GS_MEMBER_MODIFIED); + mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,0); + if (!guild_calcinfo(g)) //Send members if it was not invoked. + mapif_guild_info(-1,g); + + g->save_flag |= GS_MEMBER; + if (g->save_flag&GS_REMOVE) + g->save_flag&=~GS_REMOVE; + return 0; + } + } + + // Failed to add + mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1); + return 0; +} + +// Delete member from guild +int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, int flag, const char *mes) +{ + int i, j; + + struct guild* g = inter_guild_fromsql(guild_id); + if( g == NULL ) + { + // Unknown guild, just update the player + if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id`='0' WHERE `account_id`='%d' AND `char_id`='%d'", char_db, account_id, char_id) ) + Sql_ShowDebug(sql_handle); + // mapif_guild_withdraw(guild_id,account_id,char_id,flag,g->member[i].name,mes); + return 0; + } + + // Find the member + ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id ); + if( i == g->max_member ) + { + //TODO + return 0; + } + + if( flag ) + { // Write expulsion reason + // Find an empty slot + ARR_FIND( 0, MAX_GUILDEXPULSION, j, g->expulsion[j].account_id == 0 ); + if( j == MAX_GUILDEXPULSION ) + { + // Expulsion list is full, flush the oldest one + for( j = 0; j < MAX_GUILDEXPULSION - 1; j++ ) + g->expulsion[j] = g->expulsion[j+1]; + j = MAX_GUILDEXPULSION-1; + } + // Save the expulsion entry + g->expulsion[j].account_id = account_id; + safestrncpy(g->expulsion[j].name, g->member[i].name, NAME_LENGTH); + safestrncpy(g->expulsion[j].mes, mes, 40); + } + + mapif_guild_withdraw(guild_id,account_id,char_id,flag,g->member[i].name,mes); + inter_guild_removemember_tosql(g->member[i].account_id,g->member[i].char_id); + + memset(&g->member[i],0,sizeof(struct guild_member)); + + if( guild_check_empty(g) ) + mapif_parse_BreakGuild(-1,guild_id); //Break the guild. + else { + //Update member info. + if (!guild_calcinfo(g)) + mapif_guild_info(fd,g); + g->save_flag |= GS_EXPULSION; + } + + return 0; +} + +// Change member info +int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id,int account_id,int char_id,int online,int lv,int class_) +{ + // Could speed up by manipulating only guild_member + struct guild * g; + int i,sum,c; + int prev_count, prev_alv; + + g = inter_guild_fromsql(guild_id); + if(g==NULL) + return 0; + + ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id ); + if( i < g->max_member ) + { + g->member[i].online = online; + g->member[i].lv = lv; + g->member[i].class_ = class_; + g->member[i].modified = GS_MEMBER_MODIFIED; + mapif_guild_memberinfoshort(g,i); + } + + prev_count = g->connect_member; + prev_alv = g->average_lv; + + g->average_lv = 0; + g->connect_member = 0; + c = 0; + sum = 0; + + for( i = 0; i < g->max_member; i++ ) + { + if( g->member[i].account_id > 0 ) + { + sum += g->member[i].lv; + c++; + } + if( g->member[i].online ) + g->connect_member++; + } + + if( c ) // this check should always succeed... + { + g->average_lv = sum / c; + if( g->connect_member != prev_count || g->average_lv != prev_alv ) + g->save_flag |= GS_CONNECT; + if( g->save_flag & GS_REMOVE ) + g->save_flag &= ~GS_REMOVE; + } + g->save_flag |= GS_MEMBER; //Update guild member data + return 0; +} + +// BreakGuild +int mapif_parse_BreakGuild(int fd,int guild_id) +{ + struct guild * g; + + g = inter_guild_fromsql(guild_id); + if(g==NULL) + return 0; + + // Delete guild from sql + //printf("- Delete guild %d from guild\n",guild_id); + if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_db, guild_id) ) + Sql_ShowDebug(sql_handle); + + if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_member_db, guild_id) ) + Sql_ShowDebug(sql_handle); + + if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_castle_db, guild_id) ) + Sql_ShowDebug(sql_handle); + + if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_storage_db, guild_id) ) + Sql_ShowDebug(sql_handle); + + if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d' OR `alliance_id` = '%d'", guild_alliance_db, guild_id, guild_id) ) + Sql_ShowDebug(sql_handle); + + if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_position_db, guild_id) ) + Sql_ShowDebug(sql_handle); + + if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_skill_db, guild_id) ) + Sql_ShowDebug(sql_handle); + + if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_expulsion_db, guild_id) ) + Sql_ShowDebug(sql_handle); + + //printf("- Update guild %d of char\n",guild_id); + if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id`='0' WHERE `guild_id`='%d'", char_db, guild_id) ) + Sql_ShowDebug(sql_handle); + + mapif_guild_broken(guild_id,0); + + if(log_inter) + inter_log("guild %s (id=%d) broken\n",g->name,guild_id); + + //Remove the guild from memory. [Skotlex] + idb_remove(guild_db_, guild_id); + return 0; +} + +// Forward Guild message to others map servers +int mapif_parse_GuildMessage(int fd,int guild_id,int account_id,char *mes,int len) +{ + return mapif_guild_message(guild_id,account_id,mes,len, fd); +} + +// Modification of the guild +int mapif_parse_GuildBasicInfoChange(int fd,int guild_id,int type,const char *data,int len) +{ + struct guild * g; + short dw=*((short *)data); + g = inter_guild_fromsql(guild_id); + if(g==NULL) + return 0; + + switch(type) + { + case GBI_GUILDLV: + if(dw>0 && g->guild_lv+dw<=50) + { + g->guild_lv+=dw; + g->skill_point+=dw; + } + else if(dw<0 && g->guild_lv+dw>=1) + g->guild_lv+=dw; + mapif_guild_info(-1,g); + g->save_flag |= GS_LEVEL; + return 0; + default: + ShowError("int_guild: GuildBasicInfoChange: Unknown type %d\n",type); + break; + } + mapif_guild_basicinfochanged(guild_id,type,data,len); + return 0; +} + +// Modification of the guild +int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int char_id,int type,const char *data,int len) +{ + // Could make some improvement in speed, because only change guild_member + int i; + struct guild * g; + + g = inter_guild_fromsql(guild_id); + if(g==NULL) + return 0; + + // Search the member + for(i=0;i<g->max_member;i++) + if( g->member[i].account_id==account_id && + g->member[i].char_id==char_id ) + break; + + // Not Found + if(i==g->max_member){ + ShowWarning("int_guild: GuildMemberChange: Not found %d,%d in guild (%d - %s)\n", + account_id,char_id,guild_id,g->name); + return 0; + } + + switch(type) + { + case GMI_POSITION: + { + g->member[i].position=*((short *)data); + g->member[i].modified = GS_MEMBER_MODIFIED; + mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); + g->save_flag |= GS_MEMBER; + break; + } + case GMI_EXP: + { // EXP + uint64 exp, old_exp=g->member[i].exp; + g->member[i].exp=*((uint64 *)data); + g->member[i].modified = GS_MEMBER_MODIFIED; + if (g->member[i].exp > old_exp) + { + exp = g->member[i].exp - old_exp; + + // Compute gained exp + if (guild_exp_rate != 100) + exp = exp*guild_exp_rate/100; + + // Update guild exp + if (exp > UINT64_MAX - g->exp) + g->exp = UINT64_MAX; + else + g->exp+=exp; + + guild_calcinfo(g); + mapif_guild_basicinfochanged(guild_id,GBI_EXP,&g->exp,sizeof(g->exp)); + g->save_flag |= GS_LEVEL; + } + mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); + g->save_flag |= GS_MEMBER; + break; + } + case GMI_HAIR: + { + g->member[i].hair=*((short *)data); + g->member[i].modified = GS_MEMBER_MODIFIED; + mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); + g->save_flag |= GS_MEMBER; //Save new data. + break; + } + case GMI_HAIR_COLOR: + { + g->member[i].hair_color=*((short *)data); + g->member[i].modified = GS_MEMBER_MODIFIED; + mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); + g->save_flag |= GS_MEMBER; //Save new data. + break; + } + case GMI_GENDER: + { + g->member[i].gender=*((short *)data); + g->member[i].modified = GS_MEMBER_MODIFIED; + mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); + g->save_flag |= GS_MEMBER; //Save new data. + break; + } + case GMI_CLASS: + { + g->member[i].class_=*((short *)data); + g->member[i].modified = GS_MEMBER_MODIFIED; + mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); + g->save_flag |= GS_MEMBER; //Save new data. + break; + } + case GMI_LEVEL: + { + g->member[i].lv=*((short *)data); + g->member[i].modified = GS_MEMBER_MODIFIED; + mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); + g->save_flag |= GS_MEMBER; //Save new data. + break; + } + default: + ShowError("int_guild: GuildMemberInfoChange: Unknown type %d\n",type); + break; + } + return 0; +} + +int inter_guild_sex_changed(int guild_id,int account_id,int char_id, short gender) +{ + return mapif_parse_GuildMemberInfoChange(0, guild_id, account_id, char_id, GMI_GENDER, (const char*)&gender, sizeof(gender)); +} + +int inter_guild_charname_changed(int guild_id,int account_id, int char_id, char *name) +{ + struct guild *g; + int i, flag = 0; + + g = inter_guild_fromsql(guild_id); + if( g == NULL ) + { + ShowError("inter_guild_charrenamed: Can't find guild %d.\n", guild_id); + return 0; + } + + ARR_FIND(0, g->max_member, i, g->member[i].char_id == char_id); + if( i == g->max_member ) + { + ShowError("inter_guild_charrenamed: Can't find character %d in the guild\n", char_id); + return 0; + } + + if( !strcmp(g->member[i].name, g->master) ) + { + safestrncpy(g->master, name, NAME_LENGTH); + flag |= GS_BASIC; + } + safestrncpy(g->member[i].name, name, NAME_LENGTH); + g->member[i].modified = GS_MEMBER_MODIFIED; + flag |= GS_MEMBER; + + if( !inter_guild_tosql(g, flag) ) + return 0; + + mapif_guild_info(-1,g); + + return 0; +} + +// Change a position desc +int mapif_parse_GuildPosition(int fd,int guild_id,int idx,struct guild_position *p) +{ + // Could make some improvement in speed, because only change guild_position + struct guild * g; + + g = inter_guild_fromsql(guild_id); + if(g==NULL || idx<0 || idx>=MAX_GUILDPOSITION) + return 0; + + memcpy(&g->position[idx],p,sizeof(struct guild_position)); + mapif_guild_position(g,idx); + g->position[idx].modified = GS_POSITION_MODIFIED; + g->save_flag |= GS_POSITION; // Change guild_position + return 0; +} + +// Guild Skill UP +int mapif_parse_GuildSkillUp(int fd,int guild_id,uint16 skill_id,int account_id,int max) +{ + struct guild * g; + int idx = skill_id - GD_SKILLBASE; + + g = inter_guild_fromsql(guild_id); + if(g == NULL || idx < 0 || idx >= MAX_GUILDSKILL) + return 0; + + if(g->skill_point>0 && g->skill[idx].id>0 && g->skill[idx].lv<max ) + { + g->skill[idx].lv++; + g->skill_point--; + if (!guild_calcinfo(g)) + mapif_guild_info(-1,g); + mapif_guild_skillupack(guild_id,skill_id,account_id); + g->save_flag |= (GS_LEVEL|GS_SKILL); // Change guild & guild_skill + } + return 0; +} + +//Manual deletion of an alliance when partnering guild does not exists. [Skotlex] +static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int account_id1, int account_id2, int flag) +{ + int i; + char name[NAME_LENGTH]; + + ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id ); + if( i == MAX_GUILDALLIANCE ) + return -1; + + strcpy(name, g->alliance[i].name); + g->alliance[i].guild_id=0; + + mapif_guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name); + g->save_flag |= GS_ALLIANCE; + return 0; +} + +// Alliance modification +int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,int account_id1,int account_id2,int flag) +{ + // Could speed up + struct guild *g[2]; + int j,i; + g[0] = inter_guild_fromsql(guild_id1); + g[1] = inter_guild_fromsql(guild_id2); + + if(g[0] && g[1]==NULL && (flag & GUILD_ALLIANCE_REMOVE)) //Requested to remove an alliance with a not found guild. + return mapif_parse_GuildDeleteAlliance(g[0], guild_id2, account_id1, account_id2, flag); //Try to do a manual removal of said guild. + + if(g[0]==NULL || g[1]==NULL) + return 0; + + if(flag&GUILD_ALLIANCE_REMOVE) + { + // Remove alliance/opposition, in case of alliance, remove on both side + for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++) + { + ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag&GUILD_ALLIANCE_TYPE_MASK) ); + if( j < MAX_GUILDALLIANCE ) + g[i]->alliance[j].guild_id = 0; + } + } + else + { + // Add alliance, in case of alliance, add on both side + for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++) + { + // Search an empty slot + ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == 0 ); + if( j < MAX_GUILDALLIANCE ) + { + g[i]->alliance[j].guild_id=g[1-i]->guild_id; + memcpy(g[i]->alliance[j].name,g[1-i]->name,NAME_LENGTH); + // Set alliance type + g[i]->alliance[j].opposition = flag&GUILD_ALLIANCE_TYPE_MASK; + } + } + } + + // Send on all map the new alliance/opposition + mapif_guild_alliance(guild_id1,guild_id2,account_id1,account_id2,flag,g[0]->name,g[1]->name); + + // Mark the two guild to be saved + g[0]->save_flag |= GS_ALLIANCE; + g[1]->save_flag |= GS_ALLIANCE; + return 0; +} + +// Change guild message +int mapif_parse_GuildNotice(int fd,int guild_id,const char *mes1,const char *mes2) +{ + struct guild *g; + + g = inter_guild_fromsql(guild_id); + if(g==NULL) + return 0; + + memcpy(g->mes1,mes1,MAX_GUILDMES1); + memcpy(g->mes2,mes2,MAX_GUILDMES2); + g->save_flag |= GS_MES; //Change mes of guild + return mapif_guild_notice(g); +} + +int mapif_parse_GuildEmblem(int fd,int len,int guild_id,int dummy,const char *data) +{ + struct guild * g; + + g = inter_guild_fromsql(guild_id); + if(g==NULL) + return 0; + + if (len > sizeof(g->emblem_data)) + len = sizeof(g->emblem_data); + + memcpy(g->emblem_data,data,len); + g->emblem_len=len; + g->emblem_id++; + g->save_flag |= GS_EMBLEM; //Change guild + return mapif_guild_emblem(g); +} + +int mapif_parse_GuildCastleDataLoad(int fd, int len, int *castle_ids) +{ + return mapif_guild_castle_dataload(fd, len, castle_ids); +} + +int mapif_parse_GuildCastleDataSave(int fd, int castle_id, int index, int value) +{ + struct guild_castle *gc = inter_guildcastle_fromsql(castle_id); + + if (gc == NULL) { + ShowError("mapif_parse_GuildCastleDataSave: castle id=%d not found\n", castle_id); + return 0; + } + + switch (index) { + case 1: + if (log_inter && gc->guild_id != value) { + int gid = (value) ? value : gc->guild_id; + struct guild *g = idb_get(guild_db_, gid); + inter_log("guild %s (id=%d) %s castle id=%d\n", + (g) ? g->name : "??", gid, (value) ? "occupy" : "abandon", castle_id); + } + gc->guild_id = value; + break; + case 2: gc->economy = value; break; + case 3: gc->defense = value; break; + case 4: gc->triggerE = value; break; + case 5: gc->triggerD = value; break; + case 6: gc->nextTime = value; break; + case 7: gc->payTime = value; break; + case 8: gc->createTime = value; break; + case 9: gc->visibleC = value; break; + default: + if (index > 9 && index <= 9+MAX_GUARDIANS) { + gc->guardian[index-10].visible = value; + break; + } + ShowError("mapif_parse_GuildCastleDataSave: not found index=%d\n", index); + return 0; + } + inter_guildcastle_tosql(gc); + return 0; +} + +int mapif_parse_GuildMasterChange(int fd, int guild_id, const char* name, int len) +{ + struct guild * g; + struct guild_member gm; + int pos; + + g = inter_guild_fromsql(guild_id); + + if(g==NULL || len > NAME_LENGTH) + return 0; + + // Find member (name) + for (pos = 0; pos < g->max_member && strncmp(g->member[pos].name, name, len); pos++); + + if (pos == g->max_member) + return 0; //Character not found?? + + // Switch current and old GM + memcpy(&gm, &g->member[pos], sizeof (struct guild_member)); + memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member)); + memcpy(&g->member[0], &gm, sizeof(struct guild_member)); + + // Switch positions + g->member[pos].position = g->member[0].position; + g->member[pos].modified = GS_MEMBER_MODIFIED; + g->member[0].position = 0; //Position 0: guild Master. + g->member[0].modified = GS_MEMBER_MODIFIED; + + strncpy(g->master, name, len); + if (len < NAME_LENGTH) + g->master[len] = '\0'; + + ShowInfo("int_guild: Guildmaster Changed to %s (Guild %d - %s)\n",g->master, guild_id, g->name); + g->save_flag |= (GS_BASIC|GS_MEMBER); //Save main data and member data. + return mapif_guild_master_changed(g, g->member[0].account_id, g->member[0].char_id); +} + +// Communication from the map server +// - Can analyzed only one by one packet +// Data packet length that you set to inter.c +//- Shouldn't do checking and packet length, RFIFOSKIP is done by the caller +// Must Return +// 1 : ok +// 0 : error +int inter_guild_parse_frommap(int fd) +{ + RFIFOHEAD(fd); + switch(RFIFOW(fd,0)) { + case 0x3030: mapif_parse_CreateGuild(fd,RFIFOL(fd,4),(char*)RFIFOP(fd,8),(struct guild_member *)RFIFOP(fd,32)); break; + case 0x3031: mapif_parse_GuildInfo(fd,RFIFOL(fd,2)); break; + case 0x3032: mapif_parse_GuildAddMember(fd,RFIFOL(fd,4),(struct guild_member *)RFIFOP(fd,8)); break; + case 0x3033: mapif_parse_GuildMasterChange(fd,RFIFOL(fd,4),(const char*)RFIFOP(fd,8),RFIFOW(fd,2)-8); break; + case 0x3034: mapif_parse_GuildLeave(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),(const char*)RFIFOP(fd,15)); break; + case 0x3035: mapif_parse_GuildChangeMemberInfoShort(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),RFIFOW(fd,15),RFIFOW(fd,17)); break; + case 0x3036: mapif_parse_BreakGuild(fd,RFIFOL(fd,2)); break; + case 0x3037: mapif_parse_GuildMessage(fd,RFIFOL(fd,4),RFIFOL(fd,8),(char*)RFIFOP(fd,12),RFIFOW(fd,2)-12); break; + case 0x3039: mapif_parse_GuildBasicInfoChange(fd,RFIFOL(fd,4),RFIFOW(fd,8),(const char*)RFIFOP(fd,10),RFIFOW(fd,2)-10); break; + case 0x303A: mapif_parse_GuildMemberInfoChange(fd,RFIFOL(fd,4),RFIFOL(fd,8),RFIFOL(fd,12),RFIFOW(fd,16),(const char*)RFIFOP(fd,18),RFIFOW(fd,2)-18); break; + case 0x303B: mapif_parse_GuildPosition(fd,RFIFOL(fd,4),RFIFOL(fd,8),(struct guild_position *)RFIFOP(fd,12)); break; + case 0x303C: mapif_parse_GuildSkillUp(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14)); break; + case 0x303D: mapif_parse_GuildAlliance(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14),RFIFOB(fd,18)); break; + case 0x303E: mapif_parse_GuildNotice(fd,RFIFOL(fd,2),(const char*)RFIFOP(fd,6),(const char*)RFIFOP(fd,66)); break; + case 0x303F: mapif_parse_GuildEmblem(fd,RFIFOW(fd,2)-12,RFIFOL(fd,4),RFIFOL(fd,8),(const char*)RFIFOP(fd,12)); break; + case 0x3040: mapif_parse_GuildCastleDataLoad(fd,RFIFOW(fd,2),(int *)RFIFOP(fd,4)); break; + case 0x3041: mapif_parse_GuildCastleDataSave(fd,RFIFOW(fd,2),RFIFOB(fd,4),RFIFOL(fd,5)); break; + + default: + return 0; + } + + return 1; +} + +//Leave request from the server (for deleting character from guild) +int inter_guild_leave(int guild_id, int account_id, int char_id) +{ + return mapif_parse_GuildLeave(-1, guild_id, account_id, char_id, 0, "** Character Deleted **"); +} + +int inter_guild_broken(int guild_id) +{ + return mapif_guild_broken(guild_id, 0); +} |