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Diffstat (limited to 'src/char/int_guild.c')
-rw-r--r--src/char/int_guild.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/char/int_guild.c b/src/char/int_guild.c
index ffbe48e10..a6fcfe48c 100644
--- a/src/char/int_guild.c
+++ b/src/char/int_guild.c
@@ -117,7 +117,7 @@ int inter_guild_tosql(struct guild *g,int flag)
// GS_EXPULSION `guild_expulsion` (`guild_id`,`account_id`,`name`,`mes`)
// GS_SKILL `guild_skill` (`guild_id`,`id`,`lv`)
- // temporary storage for str convertion. They must be twice the size of the
+ // temporary storage for str conversion. They must be twice the size of the
// original string to ensure no overflows will occur. [Skotlex]
char t_info[256];
char esc_name[NAME_LENGTH*2+1];
@@ -836,7 +836,7 @@ int guild_calcinfo(struct guild *g)
// Save next exp step
g->next_exp = nextexp;
- // Set the max number of members, Guild Extention skill - currently adds 6 to max per skill lv.
+ // Set the max number of members, Guild Extension skill - currently adds 6 to max per skill lv.
g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6;
if(g->max_member > MAX_GUILD)
{
@@ -1142,8 +1142,8 @@ int mapif_parse_CreateGuild(int fd,int account_id,char *name,struct guild_member
mapif_guild_created(fd,account_id,NULL);
return 0;
}
- // Check Authorised letters/symbols in the name of the character
- if (char_name_option == 1) { // only letters/symbols in char_name_letters are authorised
+ // Check Authorized letters/symbols in the name of the character
+ if (char_name_option == 1) { // only letters/symbols in char_name_letters are authorized
for (i = 0; i < NAME_LENGTH && name[i]; i++)
if (strchr(char_name_letters, name[i]) == NULL) {
mapif_guild_created(fd,account_id,NULL);
@@ -1212,7 +1212,7 @@ int mapif_parse_CreateGuild(int fd,int account_id,char *name,struct guild_member
// Return guild info to client
int mapif_parse_GuildInfo(int fd,int guild_id)
{
- struct guild * g = inter_guild_fromsql(guild_id); //We use this because on start-up the info of castle-owned guilds is requied. [Skotlex]
+ struct guild * g = inter_guild_fromsql(guild_id); //We use this because on start-up the info of castle-owned guilds is required. [Skotlex]
if(g)
{
if (!guild_calcinfo(g))