diff options
Diffstat (limited to 'src/char/char.c')
-rw-r--r-- | src/char/char.c | 127 |
1 files changed, 82 insertions, 45 deletions
diff --git a/src/char/char.c b/src/char/char.c index 0e7d5782d..f7881a33b 100644 --- a/src/char/char.c +++ b/src/char/char.c @@ -172,8 +172,6 @@ struct online_char_data { // Holds all online characters. static DBMap* online_char_db; // int account_id -> struct online_char_data* -time_t update_online; // to update online files when we receiving information from a server (not less than 8 seconds) - int console = 0; //------------------------------ @@ -344,6 +342,9 @@ void set_char_online(int map_id, int char_id, int account_id) character->char_id = (char_id==99)?-1:char_id; character->server = (char_id==99)?-1:map_id; + if( character->server > -1 ) + server[character->server].users++; + if(character->waiting_disconnect != -1) { delete_timer(character->waiting_disconnect, chardb_waiting_disconnect); character->waiting_disconnect = -1; @@ -363,6 +364,9 @@ void set_char_offline(int char_id, int account_id) if ((character = idb_get(online_char_db, account_id)) != NULL) { //We don't free yet to avoid aCalloc/aFree spamming during char change. [Skotlex] + if( character->server > -1 ) + server[character->server].users--; + character->char_id = -1; character->server = -1; if(character->waiting_disconnect != -1){ @@ -2305,7 +2309,6 @@ int parse_fromlogin(int fd) } ShowStatus("From login-server: receiving information of %d GM accounts.\n", GM_num); char_log("From login-server: receiving information of %d GM accounts.\n", GM_num); - create_online_files(); // update online players files (perhaps some online players change of GM level) // send new gm acccounts level to map-servers memcpy(buf, RFIFOP(fd,0), RFIFOW(fd,2)); WBUFW(buf,0) = 0x2b15; @@ -2639,10 +2642,6 @@ int parse_frommap(int fd) switch(RFIFOW(fd,0)) { - case 0x2718: // map-server alive packet - RFIFOSKIP(fd,2); - break; - case 0x2af7: // request from map-server to reload GM accounts. Transmission to login-server if (login_fd > 0) { // don't send request if no login-server WFIFOHEAD(login_fd,2); @@ -2672,10 +2671,11 @@ int parse_frommap(int fd) if (max_account_id != DEFAULT_MAX_ACCOUNT_ID || max_char_id != DEFAULT_MAX_CHAR_ID) mapif_send_maxid(max_account_id, max_char_id); //Send the current max ids to the server to keep in sync [Skotlex] + // send name for wisp to player WFIFOHEAD(fd, 3 + NAME_LENGTH); WFIFOW(fd,0) = 0x2afb; WFIFOB(fd,2) = 0; - memcpy(WFIFOP(fd,3), wisp_server_name, NAME_LENGTH); // name for wisp to player + memcpy(WFIFOP(fd,3), wisp_server_name, NAME_LENGTH); WFIFOSET(fd,3+NAME_LENGTH); char_send_fame_list(fd); //Send fame list. @@ -2774,11 +2774,6 @@ int parse_frommap(int fd) character->char_id = cid; character->server = id; } - if (update_online < time(NULL)) { // Time is done - update_online = time(NULL) + 8; - create_online_files(); // only every 8 sec. (normally, 1 server send users every 5 sec.) Don't update every time, because that takes time, but only every 2 connection. - // it set to 8 sec because is more than 5 (sec) and if we have more than 1 map-server, informations can be received in shifted. - } //If any chars remain in -2, they will be cleaned in the cleanup timer. RFIFOSKIP(fd,6+i*8); break; @@ -3033,8 +3028,6 @@ int parse_frommap(int fd) } break; -// case 0x2b0f: Not used anymore, available for future use - case 0x2b10: // Update and send fame ranking list if (RFIFOREST(fd) < 11) return 0; @@ -3147,6 +3140,13 @@ int parse_frommap(int fd) } break; + case 0x2b23: // map-server alive packet + WFIFOHEAD(fd,2); + WFIFOW(fd,0) = 0x2b24; + WFIFOSET(fd,2); + RFIFOSKIP(fd,2); + break; + case 0x2736: // ip address update if (RFIFOREST(fd) < 6) return 0; server[id].ip = ntohl(RFIFOL(fd, 2)); @@ -3783,22 +3783,33 @@ int mapif_send(int fd, unsigned char *buf, unsigned int len) return 0; } -int send_users_tologin(int tid, unsigned int tick, int id, int data) +int broadcast_user_count(int tid, unsigned int tick, int id, int data) { + uint8 buf[6]; int users = count_users(); - unsigned char buf[16]; - if (login_fd > 0 && session[login_fd]) { + // only send an update when needed + static prev_users = 0; + if( prev_users == users ) + return 0; + prev_users = users; + + if( login_fd > 0 && session[login_fd] ) + { // send number of user to login server WFIFOHEAD(login_fd,6); WFIFOW(login_fd,0) = 0x2714; WFIFOL(login_fd,2) = users; WFIFOSET(login_fd,6); } + // send number of players to all map-servers WBUFW(buf,0) = 0x2b00; WBUFL(buf,2) = users; - mapif_sendall(buf, 6); + mapif_sendall(buf,6); + + // refresh online files (txt and html) + create_online_files(); return 0; } @@ -3868,6 +3879,18 @@ int check_connect_login_server(int tid, unsigned int tick, int id, int data) return 1; } +// sends a ping packet to login server (will receive pong 0x2718) +int ping_login_server(int tid, unsigned int tick, int id, int data) +{ + if (login_fd > 0 && session[login_fd] != NULL) + { + WFIFOHEAD(login_fd,2); + WFIFOW(login_fd,0) = 0x2719; + WFIFOSET(login_fd,2); + } + return 0; +} + //------------------------------------------------ //Invoked 15 seconds after mapif_disconnectplayer in case the map server doesn't //replies/disconnect the player we tried to kick. [Skotlex] @@ -3883,6 +3906,23 @@ static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, int dat return 0; } +static int online_data_cleanup_sub(DBKey key, void *data, va_list ap) +{ + struct online_char_data *character= (struct online_char_data*)data; + if (character->server == -2) //Unknown server.. set them offline + set_char_offline(character->char_id, character->account_id); + if (character->server < 0) + //Free data from players that have not been online for a while. + db_remove(online_char_db, key); + return 0; +} + +static int online_data_cleanup(int tid, unsigned int tick, int id, int data) +{ + online_char_db->foreach(online_char_db, online_data_cleanup_sub); + return 0; +} + //---------------------------------- // Reading Lan Support configuration // Rewrote: Anvanced subnet check [LuzZza] @@ -3931,10 +3971,10 @@ int char_lan_config_read(const char *lancfgName) subnet_count++; } - - ShowStatus("Read information about %d subnetworks.\n", subnet_count); } + ShowStatus("Read information about %d subnetworks.\n", subnet_count); + fclose(fp); return 0; } @@ -4181,23 +4221,6 @@ void set_server_type(void) SERVER_TYPE = ATHENA_SERVER_CHAR; } -static int online_data_cleanup_sub(DBKey key, void *data, va_list ap) -{ - struct online_char_data *character= (struct online_char_data*)data; - if (character->server == -2) //Unknown server.. set them offline - set_char_offline(character->char_id, character->account_id); - if (character->server < 0) - //Free data from players that have not been online for a while. - db_remove(online_char_db, key); - return 0; -} - -static int online_data_cleanup(int tid, unsigned int tick, int id, int data) -{ - online_char_db->foreach(online_char_db, online_data_cleanup_sub); - return 0; -} - int do_init(int argc, char **argv) { int i; @@ -4258,18 +4281,32 @@ int do_init(int argc, char **argv) } } + // establish char-login connection if not present add_timer_func_list(check_connect_login_server, "check_connect_login_server"); - add_timer_func_list(send_users_tologin, "send_users_tologin"); + add_timer_interval(gettick() + 1000, check_connect_login_server, 0, 0, 10 * 1000); + + // keep the char-login connection alive + add_timer_func_list(ping_login_server, "ping_login_server"); + add_timer_interval(gettick() + 1000, ping_login_server, 0, 0, ((int)stall_time-2) * 1000); + + // periodically update the overall user count on all mapservers + login server + add_timer_func_list(broadcast_user_count, "broadcast_user_count"); + add_timer_interval(gettick() + 1000, broadcast_user_count, 0, 0, 5 * 1000); + + // send a list of all online account IDs to login server add_timer_func_list(send_accounts_tologin, "send_accounts_tologin"); + add_timer_interval(gettick() + 1000, send_accounts_tologin, 0, 0, 3600 * 1000); //Sync online accounts every hour + + // ??? add_timer_func_list(chardb_waiting_disconnect, "chardb_waiting_disconnect"); + + // ??? add_timer_func_list(online_data_cleanup, "online_data_cleanup"); + add_timer_interval(gettick() + 1000, online_data_cleanup, 0, 0, 600 * 1000); + + // periodic flush of all saved data to disk add_timer_func_list(mmo_char_sync_timer, "mmo_char_sync_timer"); - - add_timer_interval(gettick() + 1000, check_connect_login_server, 0, 0, 10*1000); - add_timer_interval(gettick() + 1000, send_users_tologin, 0, 0, 5*1000); - add_timer_interval(gettick() + 3600*1000, send_accounts_tologin, 0, 0, 3600*1000); //Sync online accounts every hour - add_timer_interval(gettick() + 600*1000, online_data_cleanup, 0, 0, 600*1000); - add_timer_interval(gettick() + autosave_interval, mmo_char_sync_timer, 0, 0, autosave_interval); + add_timer_interval(gettick() + 1000, mmo_char_sync_timer, 0, 0, autosave_interval); if( console ) { |