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-rw-r--r--src/char/char.c3477
1 files changed, 1658 insertions, 1819 deletions
diff --git a/src/char/char.c b/src/char/char.c
index aac469c5b..cb3007ff9 100644
--- a/src/char/char.c
+++ b/src/char/char.c
@@ -4,7 +4,6 @@
#include "../common/cbasetypes.h"
#include "../common/core.h"
#include "../common/db.h"
-#include "../common/lock.h"
#include "../common/malloc.h"
#include "../common/mapindex.h"
#include "../common/mmo.h"
@@ -17,10 +16,9 @@
#include "inter.h"
#include "int_guild.h"
#include "int_homun.h"
-#include "int_pet.h"
+#include "int_mercenary.h"
#include "int_party.h"
#include "int_storage.h"
-#include "int_status.h"
#include "char.h"
#include <sys/types.h>
@@ -34,22 +32,43 @@
// private declarations
#define CHAR_CONF_NAME "conf/char_athena.conf"
#define LAN_CONF_NAME "conf/subnet_athena.conf"
-
-char char_txt[1024] = "save/athena.txt";
-char friends_txt[1024] = "save/friends.txt";
-char hotkeys_txt[1024] = "save/hotkeys.txt";
-char char_log_filename[1024] = "log/char.log";
+#define SQL_CONF_NAME "conf/inter_athena.conf"
+
+char char_db[256] = "char";
+char scdata_db[256] = "sc_data";
+char cart_db[256] = "cart_inventory";
+char inventory_db[256] = "inventory";
+char charlog_db[256] = "charlog";
+char storage_db[256] = "storage";
+char interlog_db[256] = "interlog";
+char reg_db[256] = "global_reg_value";
+char skill_db[256] = "skill";
+char memo_db[256] = "memo";
+char guild_db[256] = "guild";
+char guild_alliance_db[256] = "guild_alliance";
+char guild_castle_db[256] = "guild_castle";
+char guild_expulsion_db[256] = "guild_expulsion";
+char guild_member_db[256] = "guild_member";
+char guild_position_db[256] = "guild_position";
+char guild_skill_db[256] = "guild_skill";
+char guild_storage_db[256] = "guild_storage";
+char party_db[256] = "party";
+char pet_db[256] = "pet";
+char mail_db[256] = "mail"; // MAIL SYSTEM
+char auction_db[256] = "auction"; // Auctions System
+char friend_db[256] = "friends";
+char hotkey_db[256] = "hotkey";
+char quest_db[256] = "quest";
// show loading/saving messages
-#ifndef TXT_SQL_CONVERT
int save_log = 1;
-#endif
-//If your code editor is having problems syntax highlighting this file, uncomment this and RECOMMENT IT BEFORE COMPILING
-//#undef TXT_SQL_CONVERT
-#ifndef TXT_SQL_CONVERT
+static DBMap* char_db_; // int char_id -> struct mmo_charstatus*
+
char db_path[1024] = "db";
+int db_use_sqldbs;
+
struct mmo_map_server {
int fd;
uint32 ip;
@@ -75,12 +94,10 @@ int char_maintenance = 0;
bool char_new = true;
int char_new_display = 0;
-int email_creation = 0; // disabled by default
-
bool name_ignoring_case = false; // Allow or not identical name for characters but with a different case by [Yor]
int char_name_option = 0; // Option to know which letters/symbols are authorised in the name of a character (0: all, 1: only those in char_name_letters, 2: all EXCEPT those in char_name_letters) by [Yor]
char unknown_char_name[NAME_LENGTH] = "Unknown"; // Name to use when the requested name cannot be determined
-#define TRIM_CHARS "\032\t\x0A\x0D " //The following characters are trimmed regardless because they cause confusion and problems on the servers. [Skotlex]
+#define TRIM_CHARS "\255\xA0\032\t\x0A\x0D " //The following characters are trimmed regardless because they cause confusion and problems on the servers. [Skotlex]
char char_name_letters[1024] = ""; // list of letters/symbols allowed (or not) in a character name. by [Yor]
int char_per_account = 0; //Maximum charas per account (default unlimited) [Sirius]
@@ -107,13 +124,10 @@ struct char_session_data {
int gmlevel;
uint32 version;
uint8 clienttype;
+ char new_name[NAME_LENGTH];
char birthdate[10+1]; // YYYY-MM-DD
};
-int char_id_count = START_CHAR_NUM;
-struct character_data *char_dat;
-
-int char_num, char_max;
int max_connect_user = 0;
int gm_allow_level = 99;
int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
@@ -132,17 +146,14 @@ struct fame_list smith_fame_list[MAX_FAME_LIST];
struct fame_list chemist_fame_list[MAX_FAME_LIST];
struct fame_list taekwon_fame_list[MAX_FAME_LIST];
+// check for exit signal
+// 0 is saving complete
+// other is char_id
+unsigned int save_flag = 0;
+
// Initial position (it's possible to set it in conf file)
struct point start_point = { 0, 53, 111 };
-// online players by [Yor]
-char online_txt_filename[1024] = "online.txt";
-char online_html_filename[1024] = "online.html";
-int online_sorting_option = 0; // sorting option to display online players in online files
-int online_display_option = 1; // display options: to know which columns must be displayed
-int online_refresh_html = 20; // refresh time (in sec) of the html file in the explorer
-int online_gm_display_min_level = 20; // minimum GM level to display 'GM' when we want to display it
-
int console = 0;
//-----------------------------------------------------
@@ -159,6 +170,7 @@ struct auth_node {
int sex;
time_t expiration_time; // # of seconds 1/1/1970 (timestamp): Validity limit of the account (0 = unlimited)
int gmlevel;
+ unsigned changing_mapservers : 1;
};
static DBMap* auth_db; // int account_id -> struct auth_node*
@@ -177,6 +189,7 @@ struct online_char_data {
static DBMap* online_char_db; // int account_id -> struct online_char_data*
static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, intptr_t data);
+int delete_char_sql(int char_id);
static void* create_online_char_data(DBKey key, va_list args)
{
@@ -221,7 +234,12 @@ void set_char_charselect(int account_id)
void set_char_online(int map_id, int char_id, int account_id)
{
struct online_char_data* character;
+ struct mmo_charstatus *cp;
+ //Update DB
+ if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `online`='1' WHERE `char_id`='%d' LIMIT 1", char_db, char_id) )
+ Sql_ShowDebug(sql_handle);
+
//Check to see for online conflicts
character = (struct online_char_data*)idb_ensure(online_char_db, account_id, create_online_char_data);
if( character->char_id != -1 && character->server > -1 && character->server != map_id )
@@ -244,6 +262,10 @@ void set_char_online(int map_id, int char_id, int account_id)
character->waiting_disconnect = INVALID_TIMER;
}
+ //Set char online in guild cache. If char is in memory, use the guild id on it, otherwise seek it.
+ cp = (struct mmo_charstatus*)idb_get(char_db_,char_id);
+ inter_guild_CharOnline(char_id, cp?cp->guild_id:-1);
+
//Notify login server
if (login_fd > 0 && !session[login_fd]->flag.eof)
{
@@ -258,6 +280,22 @@ void set_char_offline(int char_id, int account_id)
{
struct online_char_data* character;
+ if ( char_id == -1 )
+ {
+ if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `online`='0' WHERE `account_id`='%d'", char_db, account_id) )
+ Sql_ShowDebug(sql_handle);
+ }
+ else
+ {
+ struct mmo_charstatus* cp = (struct mmo_charstatus*)idb_get(char_db_,char_id);
+ inter_guild_CharOffline(char_id, cp?cp->guild_id:-1);
+ if (cp)
+ idb_remove(char_db_,char_id);
+
+ if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `online`='0' WHERE `char_id`='%d' LIMIT 1", char_db, char_id) )
+ Sql_ShowDebug(sql_handle);
+ }
+
if ((character = (struct online_char_data*)idb_get(online_char_db, account_id)) != NULL)
{ //We don't free yet to avoid aCalloc/aFree spamming during char change. [Skotlex]
if( character->server > -1 )
@@ -339,913 +377,904 @@ void set_all_offline(int id)
WFIFOSET(login_fd,2);
}
-//------------------------------
-// Writing function of logs file
-//------------------------------
-int char_log(char *fmt, ...)
+void set_all_offline_sql(void)
{
- if(log_char)
- {
- FILE *logfp;
- va_list ap;
- time_t raw_time;
- char tmpstr[2048];
-
- va_start(ap, fmt);
-
- logfp = fopen(char_log_filename, "a");
- if (logfp) {
- if (fmt[0] == '\0') // jump a line if no message
- fprintf(logfp, "\n");
- else {
- time(&raw_time);
- strftime(tmpstr, 24, "%d-%m-%Y %H:%M:%S", localtime(&raw_time));
- sprintf(tmpstr + 19, ": %s", fmt);
- vfprintf(logfp, tmpstr, ap);
- }
- fclose(logfp);
- }
- va_end(ap);
- }
- return 0;
+ //Set all players to 'OFFLINE'
+ if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `online` = '0'", char_db) )
+ Sql_ShowDebug(sql_handle);
+ if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `online` = '0'", guild_member_db) )
+ Sql_ShowDebug(sql_handle);
+ if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `connect_member` = '0'", guild_db) )
+ Sql_ShowDebug(sql_handle);
}
-
-/// Find all characters for given session and update the session character cache.
-int char_find_characters(struct char_session_data* sd)
+static void* create_charstatus(DBKey key, va_list args)
{
- int i, found_num = 0;
+ struct mmo_charstatus *cp;
+ cp = (struct mmo_charstatus *) aCalloc(1,sizeof(struct mmo_charstatus));
+ cp->char_id = key.i;
+ return cp;
+}
- for( i = 0; i < char_num; i++ )
- {// find character entries and save them
- if( char_dat[i].status.account_id == sd->account_id )
- {
- sd->found_char[found_num++] = i;
- if( found_num >= MAX_CHARS )
- {
- break;
- }
- }
- }
+int mmo_char_tosql(int char_id, struct mmo_charstatus* p)
+{
+ int i = 0;
+ int count = 0;
+ int diff = 0;
+ char save_status[128]; //For displaying save information. [Skotlex]
+ struct mmo_charstatus *cp;
+ int errors = 0; //If there are any errors while saving, "cp" will not be updated at the end.
+ StringBuf buf;
- for( i = found_num; i < MAX_CHARS; i++ )
- {// fill remaining blanks
- sd->found_char[i] = -1;
- }
+ if (char_id!=p->char_id) return 0;
- return found_num;
-}
+ cp = (struct mmo_charstatus*)idb_ensure(char_db_, char_id, create_charstatus);
+ StringBuf_Init(&buf);
+ memset(save_status, 0, sizeof(save_status));
-/// Search character data from given session.
-struct mmo_charstatus* search_session_character(struct char_session_data* sd, int char_id)
-{
- int i;
+ //map inventory data
+ if( memcmp(p->inventory, cp->inventory, sizeof(p->inventory)) )
+ {
+ if (!memitemdata_to_sql(p->inventory, MAX_INVENTORY, p->char_id, TABLE_INVENTORY))
+ strcat(save_status, " inventory");
+ else
+ errors++;
+ }
- ARR_FIND( 0, MAX_CHARS, i, sd->found_char[i] != -1 && char_dat[sd->found_char[i]].status.char_id == char_id );
- if( i == MAX_CHARS )
+ //map cart data
+ if( memcmp(p->cart, cp->cart, sizeof(p->cart)) )
{
- return NULL;
+ if (!memitemdata_to_sql(p->cart, MAX_CART, p->char_id, TABLE_CART))
+ strcat(save_status, " cart");
+ else
+ errors++;
}
- return &char_dat[sd->found_char[i]].status;
-}
+ //map storage data
+ if( memcmp(p->storage.items, cp->storage.items, sizeof(p->storage.items)) )
+ {
+ if (!memitemdata_to_sql(p->storage.items, MAX_STORAGE, p->account_id, TABLE_STORAGE))
+ strcat(save_status, " storage");
+ else
+ errors++;
+ }
-//Search character data from the aid/cid givem
-struct mmo_charstatus* search_character(int aid, int cid)
-{
- int i;
- for (i = 0; i < char_num; i++) {
- if (char_dat[i].status.char_id == cid && char_dat[i].status.account_id == aid)
- return &char_dat[i].status;
+ if (
+ (p->base_exp != cp->base_exp) || (p->base_level != cp->base_level) ||
+ (p->job_level != cp->job_level) || (p->job_exp != cp->job_exp) ||
+ (p->zeny != cp->zeny) ||
+ (p->last_point.map != cp->last_point.map) ||
+ (p->last_point.x != cp->last_point.x) || (p->last_point.y != cp->last_point.y) ||
+ (p->max_hp != cp->max_hp) || (p->hp != cp->hp) ||
+ (p->max_sp != cp->max_sp) || (p->sp != cp->sp) ||
+ (p->status_point != cp->status_point) || (p->skill_point != cp->skill_point) ||
+ (p->str != cp->str) || (p->agi != cp->agi) || (p->vit != cp->vit) ||
+ (p->int_ != cp->int_) || (p->dex != cp->dex) || (p->luk != cp->luk) ||
+ (p->option != cp->option) ||
+ (p->party_id != cp->party_id) || (p->guild_id != cp->guild_id) ||
+ (p->pet_id != cp->pet_id) || (p->weapon != cp->weapon) || (p->hom_id != cp->hom_id) ||
+ (p->shield != cp->shield) || (p->head_top != cp->head_top) ||
+ (p->head_mid != cp->head_mid) || (p->head_bottom != cp->head_bottom) || (p->delete_date != cp->delete_date) ||
+ (p->rename != cp->rename) || (p->robe != cp->robe)
+ )
+ { //Save status
+ if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `base_level`='%d', `job_level`='%d',"
+ "`base_exp`='%u', `job_exp`='%u', `zeny`='%d',"
+ "`max_hp`='%d',`hp`='%d',`max_sp`='%d',`sp`='%d',`status_point`='%d',`skill_point`='%d',"
+ "`str`='%d',`agi`='%d',`vit`='%d',`int`='%d',`dex`='%d',`luk`='%d',"
+ "`option`='%d',`party_id`='%d',`guild_id`='%d',`pet_id`='%d',`homun_id`='%d',"
+ "`weapon`='%d',`shield`='%d',`head_top`='%d',`head_mid`='%d',`head_bottom`='%d',"
+ "`last_map`='%s',`last_x`='%d',`last_y`='%d',`save_map`='%s',`save_x`='%d',`save_y`='%d', `rename`='%d',"
+ "`delete_date`='%lu',`robe`='%d'"
+ " WHERE `account_id`='%d' AND `char_id` = '%d'",
+ char_db, p->base_level, p->job_level,
+ p->base_exp, p->job_exp, p->zeny,
+ p->max_hp, p->hp, p->max_sp, p->sp, p->status_point, p->skill_point,
+ p->str, p->agi, p->vit, p->int_, p->dex, p->luk,
+ p->option, p->party_id, p->guild_id, p->pet_id, p->hom_id,
+ p->weapon, p->shield, p->head_top, p->head_mid, p->head_bottom,
+ mapindex_id2name(p->last_point.map), p->last_point.x, p->last_point.y,
+ mapindex_id2name(p->save_point.map), p->save_point.x, p->save_point.y, p->rename,
+ (unsigned long)p->delete_date, // FIXME: platform-dependent size
+ p->robe,
+ p->account_id, p->char_id) )
+ {
+ Sql_ShowDebug(sql_handle);
+ errors++;
+ } else
+ strcat(save_status, " status");
}
- return NULL;
-}
-
-struct mmo_charstatus* search_character_byname(char* character_name)
-{
- int i = search_character_index(character_name);
- if (i == -1) return NULL;
- return &char_dat[i].status;
-}
-// Searches if the given character is online, and returns the fd of the
-// map-server it is connected to.
-int search_character_online(int aid, int cid)
-{
- //Look for online character.
- struct online_char_data* character;
- character = (struct online_char_data*)idb_get(online_char_db, aid);
- if(character &&
- character->char_id == cid &&
- character->server > -1)
- return server[character->server].fd;
- return -1;
-}
+ //Values that will seldom change (to speed up saving)
+ if (
+ (p->hair != cp->hair) || (p->hair_color != cp->hair_color) || (p->clothes_color != cp->clothes_color) ||
+ (p->class_ != cp->class_) ||
+ (p->partner_id != cp->partner_id) || (p->father != cp->father) ||
+ (p->mother != cp->mother) || (p->child != cp->child) ||
+ (p->karma != cp->karma) || (p->manner != cp->manner) ||
+ (p->fame != cp->fame)
+ )
+ {
+ if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `class`='%d',"
+ "`hair`='%d',`hair_color`='%d',`clothes_color`='%d',"
+ "`partner_id`='%d', `father`='%d', `mother`='%d', `child`='%d',"
+ "`karma`='%d',`manner`='%d', `fame`='%d'"
+ " WHERE `account_id`='%d' AND `char_id` = '%d'",
+ char_db, p->class_,
+ p->hair, p->hair_color, p->clothes_color,
+ p->partner_id, p->father, p->mother, p->child,
+ p->karma, p->manner, p->fame,
+ p->account_id, p->char_id) )
+ {
+ Sql_ShowDebug(sql_handle);
+ errors++;
+ } else
+ strcat(save_status, " status2");
+ }
-//----------------------------------------------
-// Search an character id
-// (return character index or -1 (if not found))
-// If exact character name is not found,
-// the function checks without case sensitive
-// and returns index if only 1 character is found
-// and similar to the searched name.
-//----------------------------------------------
-int search_character_index(char* character_name)
-{
- int i, quantity, index;
-
- quantity = 0;
- index = -1;
- for(i = 0; i < char_num; i++) {
- // Without case sensitive check (increase the number of similar character names found)
- if (stricmp(char_dat[i].status.name, character_name) == 0) {
- // Strict comparison (if found, we finish the function immediatly with correct value)
- if (strcmp(char_dat[i].status.name, character_name) == 0)
- return i;
- quantity++;
- index = i;
- }
+ /* Mercenary Owner */
+ if( (p->mer_id != cp->mer_id) ||
+ (p->arch_calls != cp->arch_calls) || (p->arch_faith != cp->arch_faith) ||
+ (p->spear_calls != cp->spear_calls) || (p->spear_faith != cp->spear_faith) ||
+ (p->sword_calls != cp->sword_calls) || (p->sword_faith != cp->sword_faith) )
+ {
+ if (mercenary_owner_tosql(char_id, p))
+ strcat(save_status, " mercenary");
+ else
+ errors++;
}
- // Here, the exact character name is not found
- // We return the found index of a similar account ONLY if there is 1 similar character
- if (quantity == 1)
- return index;
- // Exact character name is not found and 0 or more than 1 similar characters have been found ==> we say not found
- return -1;
-}
+ //memo points
+ if( memcmp(p->memo_point, cp->memo_point, sizeof(p->memo_point)) )
+ {
+ char esc_mapname[NAME_LENGTH*2+1];
-/*---------------------------------------------------
- Make a data line for friends list
- --------------------------------------------------*/
-int mmo_friends_list_data_str(char *str, struct mmo_charstatus *p)
-{
- int i;
- char *str_p = str;
- str_p += sprintf(str_p, "%d", p->char_id);
+ //`memo` (`memo_id`,`char_id`,`map`,`x`,`y`)
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", memo_db, p->char_id) )
+ {
+ Sql_ShowDebug(sql_handle);
+ errors++;
+ }
- for (i=0;i<MAX_FRIENDS;i++){
- if (p->friends[i].account_id > 0 && p->friends[i].char_id > 0 && p->friends[i].name[0])
- str_p += sprintf(str_p, ",%d,%d,%s", p->friends[i].account_id, p->friends[i].char_id, p->friends[i].name);
+ //insert here.
+ StringBuf_Clear(&buf);
+ StringBuf_Printf(&buf, "INSERT INTO `%s`(`char_id`,`map`,`x`,`y`) VALUES ", memo_db);
+ for( i = 0, count = 0; i < MAX_MEMOPOINTS; ++i )
+ {
+ if( p->memo_point[i].map )
+ {
+ if( count )
+ StringBuf_AppendStr(&buf, ",");
+ Sql_EscapeString(sql_handle, esc_mapname, mapindex_id2name(p->memo_point[i].map));
+ StringBuf_Printf(&buf, "('%d', '%s', '%d', '%d')", char_id, esc_mapname, p->memo_point[i].x, p->memo_point[i].y);
+ ++count;
+ }
+ }
+ if( count )
+ {
+ if( SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) )
+ {
+ Sql_ShowDebug(sql_handle);
+ errors++;
+ }
+ }
+ strcat(save_status, " memo");
}
- str_p += '\0';
+ //FIXME: is this neccessary? [ultramage]
+ for(i=0;i<MAX_SKILL;i++)
+ if ((p->skill[i].lv != 0) && (p->skill[i].id == 0))
+ p->skill[i].id = i; // Fix skill tree
- return 0;
-}
-/*---------------------------------------------------
- Make a data line for hotkeys list
- --------------------------------------------------*/
-int mmo_hotkeys_tostr(char *str, struct mmo_charstatus *p)
-{
-#ifdef HOTKEY_SAVING
- int i;
- char *str_p = str;
- str_p += sprintf(str_p, "%d", p->char_id);
- for (i=0;i<MAX_HOTKEYS;i++)
- str_p += sprintf(str_p, ",%d,%d,%d", p->hotkeys[i].type, p->hotkeys[i].id, p->hotkeys[i].lv);
- str_p += '\0';
-#endif
-
- return 0;
-}
-
-//-------------------------------------------------
-// Function to create the character line (for save)
-//-------------------------------------------------
-int mmo_char_tostr(char *str, struct mmo_charstatus *p, struct global_reg *reg, int reg_num)
-{
- int i,j;
- char *str_p = str;
-
- str_p += sprintf(str_p,
- "%d\t%d,%d\t%s\t%d,%d,%d\t%u,%u,%d" //Up to Zeny field
- "\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d" //Up to Skill Point
- "\t%d,%d,%d\t%d,%d,%d,%d" //Up to hom id
- "\t%d,%d,%d\t%d,%d,%d,%d,%d,%d" //Up to robe
- "\t%d,%d,%d\t%d,%d,%d" //last point + save point
- ",%d,%d,%d,%d,%d,%lu\t", //Family info + delete date
- p->char_id, p->account_id, p->slot, p->name, //
- p->class_, p->base_level, p->job_level,
- p->base_exp, p->job_exp, p->zeny,
- p->hp, p->max_hp, p->sp, p->max_sp,
- p->str, p->agi, p->vit, p->int_, p->dex, p->luk,
- p->status_point, p->skill_point,
- p->option, p->karma, p->manner, //
- p->party_id, p->guild_id, p->pet_id, p->hom_id,
- p->hair, p->hair_color, p->clothes_color,
- p->weapon, p->shield, p->head_top, p->head_mid, p->head_bottom, p->robe,
- p->last_point.map, p->last_point.x, p->last_point.y, //
- p->save_point.map, p->save_point.x, p->save_point.y,
- p->partner_id,p->father,p->mother,p->child,p->fame, //
- (unsigned long)p->delete_date); // FIXME: platform-dependent size
- for(i = 0; i < MAX_MEMOPOINTS; i++)
- if (p->memo_point[i].map) {
- str_p += sprintf(str_p, "%d,%d,%d ", p->memo_point[i].map, p->memo_point[i].x, p->memo_point[i].y);
- }
- *(str_p++) = '\t';
-
- for(i = 0; i < MAX_INVENTORY; i++)
- if (p->inventory[i].nameid) {
- str_p += sprintf(str_p,"%d,%d,%d,%d,%d,%d,%d",
- p->inventory[i].id,p->inventory[i].nameid,p->inventory[i].amount,p->inventory[i].equip,
- p->inventory[i].identify,p->inventory[i].refine,p->inventory[i].attribute);
- for(j=0; j<MAX_SLOTS; j++)
- str_p += sprintf(str_p,",%d",p->inventory[i].card[j]);
- str_p += sprintf(str_p," ");
- }
- *(str_p++) = '\t';
-
- for(i = 0; i < MAX_CART; i++)
- if (p->cart[i].nameid) {
- str_p += sprintf(str_p,"%d,%d,%d,%d,%d,%d,%d",
- p->cart[i].id,p->cart[i].nameid,p->cart[i].amount,p->cart[i].equip,
- p->cart[i].identify,p->cart[i].refine,p->cart[i].attribute);
- for(j=0; j<MAX_SLOTS; j++)
- str_p += sprintf(str_p,",%d",p->cart[i].card[j]);
- str_p += sprintf(str_p," ");
+ //skills
+ if( memcmp(p->skill, cp->skill, sizeof(p->skill)) )
+ {
+ //`skill` (`char_id`, `id`, `lv`)
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", skill_db, p->char_id) )
+ {
+ Sql_ShowDebug(sql_handle);
+ errors++;
}
- *(str_p++) = '\t';
- for(i = 0; i < MAX_SKILL; i++)
- if (p->skill[i].id != 0 && p->skill[i].flag != SKILL_FLAG_TEMPORARY) {
- str_p += sprintf(str_p, "%d,%d ", p->skill[i].id, (p->skill[i].flag == SKILL_FLAG_PERMANENT) ? p->skill[i].lv : p->skill[i].flag - SKILL_FLAG_REPLACED_LV_0);
+ StringBuf_Clear(&buf);
+ StringBuf_Printf(&buf, "INSERT INTO `%s`(`char_id`,`id`,`lv`) VALUES ", skill_db);
+ //insert here.
+ for( i = 0, count = 0; i < MAX_SKILL; ++i )
+ {
+ if( p->skill[i].id != 0 && p->skill[i].flag != SKILL_FLAG_TEMPORARY )
+ {
+ if( p->skill[i].flag == SKILL_FLAG_PERMANENT && p->skill[i].lv == 0 )
+ continue;
+ if( p->skill[i].flag != SKILL_FLAG_PERMANENT && (p->skill[i].flag - SKILL_FLAG_REPLACED_LV_0) == 0 )
+ continue;
+ if( count )
+ StringBuf_AppendStr(&buf, ",");
+ StringBuf_Printf(&buf, "('%d','%d','%d')", char_id, p->skill[i].id, (p->skill[i].flag == SKILL_FLAG_PERMANENT ? p->skill[i].lv : p->skill[i].flag - SKILL_FLAG_REPLACED_LV_0));
+ ++count;
+ }
+ }
+ if( count )
+ {
+ if( SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) )
+ {
+ Sql_ShowDebug(sql_handle);
+ errors++;
+ }
}
- *(str_p++) = '\t';
-
- for(i = 0; i < reg_num; i++)
- if (reg[i].str[0])
- str_p += sprintf(str_p, "%s,%s ", reg[i].str, reg[i].value);
- *(str_p++) = '\t';
- *str_p = '\0';
- return 0;
-}
-#endif //TXT_SQL_CONVERT
-//-------------------------------------------------------------------------
-// Function to set the character from the line (at read of characters file)
-//-------------------------------------------------------------------------
-int mmo_char_fromstr(char *str, struct mmo_charstatus *p, struct global_reg *reg, int *reg_num)
-{
- char tmp_str[3][128]; //To avoid deleting chars with too long names.
- int tmp_int[256];
- unsigned int tmp_uint[2]; //To read exp....
- int next, len, i, j;
- unsigned long tmp_ulong[1];
-
- // initilialise character
- memset(p, '\0', sizeof(struct mmo_charstatus));
-
-// Char structure of version 14797 (robe)
- if (sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
- "\t%d,%d,%d\t%d,%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d,%d"
- "\t%d,%d,%d\t%d,%d,%d,%d,%d,%d,%d,%d,%lu%n",
- &tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0],
- &tmp_int[3], &tmp_int[4], &tmp_int[5],
- &tmp_uint[0], &tmp_uint[1], &tmp_int[8],
- &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12],
- &tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18],
- &tmp_int[19], &tmp_int[20],
- &tmp_int[21], &tmp_int[22], &tmp_int[23], //
- &tmp_int[24], &tmp_int[25], &tmp_int[26], &tmp_int[44],
- &tmp_int[27], &tmp_int[28], &tmp_int[29],
- &tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34], &tmp_int[47],
- &tmp_int[45], &tmp_int[35], &tmp_int[36],
- &tmp_int[46], &tmp_int[37], &tmp_int[38], &tmp_int[39],
- &tmp_int[40], &tmp_int[41], &tmp_int[42], &tmp_int[43], &tmp_ulong[0], &next) != 50)
- {
- tmp_int[47] = 0; // robe
-// Char structure of version 14700 (delete date)
- if (sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
- "\t%d,%d,%d\t%d,%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
- "\t%d,%d,%d\t%d,%d,%d,%d,%d,%d,%d,%d,%lu%n",
- &tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0],
- &tmp_int[3], &tmp_int[4], &tmp_int[5],
- &tmp_uint[0], &tmp_uint[1], &tmp_int[8],
- &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12],
- &tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18],
- &tmp_int[19], &tmp_int[20],
- &tmp_int[21], &tmp_int[22], &tmp_int[23], //
- &tmp_int[24], &tmp_int[25], &tmp_int[26], &tmp_int[44],
- &tmp_int[27], &tmp_int[28], &tmp_int[29],
- &tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34],
- &tmp_int[45], &tmp_int[35], &tmp_int[36],
- &tmp_int[46], &tmp_int[37], &tmp_int[38], &tmp_int[39],
- &tmp_int[40], &tmp_int[41], &tmp_int[42], &tmp_int[43], &tmp_ulong[0], &next) != 49)
- {
- tmp_ulong[0] = 0; // delete date
-// Char structure of version 1500 (homun + mapindex maps)
- if (sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
- "\t%d,%d,%d\t%d,%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
- "\t%d,%d,%d\t%d,%d,%d,%d,%d,%d,%d,%d%n",
- &tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0],
- &tmp_int[3], &tmp_int[4], &tmp_int[5],
- &tmp_uint[0], &tmp_uint[1], &tmp_int[8],
- &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12],
- &tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18],
- &tmp_int[19], &tmp_int[20],
- &tmp_int[21], &tmp_int[22], &tmp_int[23], //
- &tmp_int[24], &tmp_int[25], &tmp_int[26], &tmp_int[44],
- &tmp_int[27], &tmp_int[28], &tmp_int[29],
- &tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34],
- &tmp_int[45], &tmp_int[35], &tmp_int[36],
- &tmp_int[46], &tmp_int[37], &tmp_int[38], &tmp_int[39],
- &tmp_int[40], &tmp_int[41], &tmp_int[42], &tmp_int[43], &next) != 48)
- {
- tmp_int[44] = 0; //Hom ID.
-// Char structure of version 1488 (fame field addition)
- if (sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
- "\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
- "\t%127[^,],%d,%d\t%127[^,],%d,%d,%d,%d,%d,%d,%d%n",
- &tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0],
- &tmp_int[3], &tmp_int[4], &tmp_int[5],
- &tmp_uint[0], &tmp_uint[1], &tmp_int[8],
- &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12],
- &tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18],
- &tmp_int[19], &tmp_int[20],
- &tmp_int[21], &tmp_int[22], &tmp_int[23], //
- &tmp_int[24], &tmp_int[25], &tmp_int[26],
- &tmp_int[27], &tmp_int[28], &tmp_int[29],
- &tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34],
- tmp_str[1], &tmp_int[35], &tmp_int[36],
- tmp_str[2], &tmp_int[37], &tmp_int[38], &tmp_int[39],
- &tmp_int[40], &tmp_int[41], &tmp_int[42], &tmp_int[43], &next) != 47)
- {
- tmp_int[43] = 0; //Fame
-// Char structure of version 1363 (family data addition)
- if (sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
- "\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
- "\t%127[^,],%d,%d\t%127[^,],%d,%d,%d,%d,%d,%d%n",
- &tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0], //
- &tmp_int[3], &tmp_int[4], &tmp_int[5],
- &tmp_uint[0], &tmp_uint[1], &tmp_int[8],
- &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12],
- &tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18],
- &tmp_int[19], &tmp_int[20],
- &tmp_int[21], &tmp_int[22], &tmp_int[23], //
- &tmp_int[24], &tmp_int[25], &tmp_int[26],
- &tmp_int[27], &tmp_int[28], &tmp_int[29],
- &tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34],
- tmp_str[1], &tmp_int[35], &tmp_int[36], //
- tmp_str[2], &tmp_int[37], &tmp_int[38], &tmp_int[39],
- &tmp_int[40], &tmp_int[41], &tmp_int[42], &next) != 46)
- {
- tmp_int[40] = 0; // father
- tmp_int[41] = 0; // mother
- tmp_int[42] = 0; // child
-// Char structure version 1008 (marriage partner addition)
- if (sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
- "\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
- "\t%127[^,],%d,%d\t%127[^,],%d,%d,%d%n",
- &tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0], //
- &tmp_int[3], &tmp_int[4], &tmp_int[5],
- &tmp_uint[0], &tmp_uint[1], &tmp_int[8],
- &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12],
- &tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18],
- &tmp_int[19], &tmp_int[20],
- &tmp_int[21], &tmp_int[22], &tmp_int[23], //
- &tmp_int[24], &tmp_int[25], &tmp_int[26],
- &tmp_int[27], &tmp_int[28], &tmp_int[29],
- &tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34],
- tmp_str[1], &tmp_int[35], &tmp_int[36], //
- tmp_str[2], &tmp_int[37], &tmp_int[38], &tmp_int[39], &next) != 43)
- {
- tmp_int[39] = 0; // partner id
-// Char structure version 384 (pet addition)
- if (sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
- "\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
- "\t%127[^,],%d,%d\t%127[^,],%d,%d%n",
- &tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0], //
- &tmp_int[3], &tmp_int[4], &tmp_int[5],
- &tmp_uint[0], &tmp_uint[1], &tmp_int[8],
- &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12],
- &tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18],
- &tmp_int[19], &tmp_int[20],
- &tmp_int[21], &tmp_int[22], &tmp_int[23], //
- &tmp_int[24], &tmp_int[25], &tmp_int[26],
- &tmp_int[27], &tmp_int[28], &tmp_int[29],
- &tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34],
- tmp_str[1], &tmp_int[35], &tmp_int[36], //
- tmp_str[2], &tmp_int[37], &tmp_int[38], &next) != 42)
- {
- tmp_int[26] = 0; // pet id
-// Char structure of a version 1 (original data structure)
- if (sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
- "\t%d,%d,%d\t%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
- "\t%127[^,],%d,%d\t%127[^,],%d,%d%n",
- &tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0], //
- &tmp_int[3], &tmp_int[4], &tmp_int[5],
- &tmp_uint[0], &tmp_uint[1], &tmp_int[8],
- &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12],
- &tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18],
- &tmp_int[19], &tmp_int[20],
- &tmp_int[21], &tmp_int[22], &tmp_int[23], //
- &tmp_int[24], &tmp_int[25], //
- &tmp_int[27], &tmp_int[28], &tmp_int[29],
- &tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34],
- tmp_str[1], &tmp_int[35], &tmp_int[36], //
- tmp_str[2], &tmp_int[37], &tmp_int[38], &next) != 41)
- {
- ShowError("Char-loading: Unrecognized character data version, info lost!\n");
- ShowDebug("Character info: %s\n", str);
- return 0;
+ strcat(save_status, " skills");
}
- } // Char structure version 384 (pet addition)
- } // Char structure version 1008 (marriage partner addition)
- } // Char structure of version 1363 (family data addition)
- } // Char structure of version 1488 (fame field addition)
- //Convert save data from string to integer for older formats
- tmp_int[45] = mapindex_name2id(tmp_str[1]);
- tmp_int[46] = mapindex_name2id(tmp_str[2]);
- } // Char structure of version 1500 (homun + mapindex maps)
- } // Char structure of version 14700 (delete date)
- } // Char structure of version 14797 (robe)
-
- safestrncpy(p->name, tmp_str[0], NAME_LENGTH); //Overflow protection [Skotlex]
- p->char_id = tmp_int[0];
- p->account_id = tmp_int[1];
- p->slot = tmp_int[2];
- p->class_ = tmp_int[3];
- p->base_level = tmp_int[4];
- p->job_level = tmp_int[5];
- p->base_exp = tmp_uint[0];
- p->job_exp = tmp_uint[1];
- p->zeny = tmp_int[8];
- p->hp = tmp_int[9];
- p->max_hp = tmp_int[10];
- p->sp = tmp_int[11];
- p->max_sp = tmp_int[12];
- p->str = tmp_int[13];
- p->agi = tmp_int[14];
- p->vit = tmp_int[15];
- p->int_ = tmp_int[16];
- p->dex = tmp_int[17];
- p->luk = tmp_int[18];
- p->status_point = tmp_int[19];
- p->skill_point = tmp_int[20];
- p->option = tmp_int[21];
- p->karma = tmp_int[22];
- p->manner = tmp_int[23];
- p->party_id = tmp_int[24];
- p->guild_id = tmp_int[25];
- p->pet_id = tmp_int[26];
- p->hair = tmp_int[27];
- p->hair_color = tmp_int[28];
- p->clothes_color = tmp_int[29];
- p->weapon = tmp_int[30];
- p->shield = tmp_int[31];
- p->head_top = tmp_int[32];
- p->head_mid = tmp_int[33];
- p->head_bottom = tmp_int[34];
- p->last_point.x = tmp_int[35];
- p->last_point.y = tmp_int[36];
- p->save_point.x = tmp_int[37];
- p->save_point.y = tmp_int[38];
- p->partner_id = tmp_int[39];
- p->father = tmp_int[40];
- p->mother = tmp_int[41];
- p->child = tmp_int[42];
- p->fame = tmp_int[43];
- p->hom_id = tmp_int[44];
- p->last_point.map = tmp_int[45];
- p->save_point.map = tmp_int[46];
- p->delete_date = tmp_ulong[0];
- p->robe = tmp_int[47];
-
-#ifndef TXT_SQL_CONVERT
- // Some checks
- for(i = 0; i < char_num; i++) {
- if (char_dat[i].status.char_id == p->char_id) {
- ShowError(CL_RED"mmmo_auth_init: a character has an identical id to another.\n");
- ShowError(" character id #%d -> new character not readed.\n", p->char_id);
- ShowError(" Character saved in log file."CL_RESET"\n");
- return -1;
- } else if (strcmp(char_dat[i].status.name, p->name) == 0) {
- ShowError(CL_RED"mmmo_auth_init: a character name already exists.\n");
- ShowError(" character name '%s' -> new character not read.\n", p->name);
- ShowError(" Character saved in log file."CL_RESET"\n");
- return -2;
+
+ diff = 0;
+ for(i = 0; i < MAX_FRIENDS; i++){
+ if(p->friends[i].char_id != cp->friends[i].char_id ||
+ p->friends[i].account_id != cp->friends[i].account_id){
+ diff = 1;
+ break;
}
}
- if (strcmpi(wisp_server_name, p->name) == 0) {
- ShowWarning("mmo_auth_init: ******WARNING: character name has wisp server name.\n");
- ShowWarning(" Character name '%s' = wisp server name '%s'.\n", p->name, wisp_server_name);
- ShowWarning(" Character readed. Suggestion: change the wisp server name.\n");
- char_log("mmo_auth_init: ******WARNING: character name has wisp server name: Character name '%s' = wisp server name '%s'.\n",
- p->name, wisp_server_name);
- }
-#endif //TXT_SQL_CONVERT
- if (str[next] == '\n' || str[next] == '\r')
- return 1; // 新規データ
-
- next++;
-
- for(i = 0; str[next] && str[next] != '\t'; i++) {
- //mapindex memo format
- if (sscanf(str+next, "%d,%d,%d%n", &tmp_int[2], &tmp_int[0], &tmp_int[1], &len) != 3)
- { //Old string-based memo format.
- if (sscanf(str+next, "%[^,],%d,%d%n", tmp_str[0], &tmp_int[0], &tmp_int[1], &len) != 3)
- return -3;
- tmp_int[2] = mapindex_name2id(tmp_str[0]);
+ if(diff == 1)
+ { //Save friends
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", friend_db, char_id) )
+ {
+ Sql_ShowDebug(sql_handle);
+ errors++;
}
- if (i < MAX_MEMOPOINTS)
- { //Avoid overflowing (but we must also read through all saved memos)
- p->memo_point[i].x = tmp_int[0];
- p->memo_point[i].y = tmp_int[1];
- p->memo_point[i].map = tmp_int[2];
+
+ StringBuf_Clear(&buf);
+ StringBuf_Printf(&buf, "INSERT INTO `%s` (`char_id`, `friend_account`, `friend_id`) VALUES ", friend_db);
+ for( i = 0, count = 0; i < MAX_FRIENDS; ++i )
+ {
+ if( p->friends[i].char_id > 0 )
+ {
+ if( count )
+ StringBuf_AppendStr(&buf, ",");
+ StringBuf_Printf(&buf, "('%d','%d','%d')", char_id, p->friends[i].account_id, p->friends[i].char_id);
+ count++;
+ }
+ }
+ if( count )
+ {
+ if( SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) )
+ {
+ Sql_ShowDebug(sql_handle);
+ errors++;
+ }
}
- next += len;
- if (str[next] == ' ')
- next++;
+ strcat(save_status, " friends");
}
- next++;
-
- for(i = 0; str[next] && str[next] != '\t'; i++) {
- if(sscanf(str + next, "%d,%d,%d,%d,%d,%d,%d%[0-9,-]%n",
- &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3],
- &tmp_int[4], &tmp_int[5], &tmp_int[6], tmp_str[0], &len) == 8)
+#ifdef HOTKEY_SAVING
+ // hotkeys
+ StringBuf_Clear(&buf);
+ StringBuf_Printf(&buf, "REPLACE INTO `%s` (`char_id`, `hotkey`, `type`, `itemskill_id`, `skill_lvl`) VALUES ", hotkey_db);
+ diff = 0;
+ for(i = 0; i < ARRAYLENGTH(p->hotkeys); i++){
+ if(memcmp(&p->hotkeys[i], &cp->hotkeys[i], sizeof(struct hotkey)))
{
- p->inventory[i].id = tmp_int[0];
- p->inventory[i].nameid = tmp_int[1];
- p->inventory[i].amount = tmp_int[2];
- p->inventory[i].equip = tmp_int[3];
- p->inventory[i].identify = tmp_int[4];
- p->inventory[i].refine = tmp_int[5];
- p->inventory[i].attribute = tmp_int[6];
-
- for(j = 0; j < MAX_SLOTS && tmp_str[0][0] && sscanf(tmp_str[0], ",%d%[0-9,-]",&tmp_int[0], tmp_str[0]) > 0; j++)
- p->inventory[i].card[j] = tmp_int[0];
-
- next += len;
- if (str[next] == ' ')
- next++;
- } else // invalid structure
- return -4;
+ if( diff )
+ StringBuf_AppendStr(&buf, ",");// not the first hotkey
+ StringBuf_Printf(&buf, "('%d','%u','%u','%u','%u')", char_id, (unsigned int)i, (unsigned int)p->hotkeys[i].type, p->hotkeys[i].id , (unsigned int)p->hotkeys[i].lv);
+ diff = 1;
+ }
}
- next++;
-
- for(i = 0; str[next] && str[next] != '\t'; i++) {
- if(sscanf(str + next, "%d,%d,%d,%d,%d,%d,%d%[0-9,-]%n",
- &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3],
- &tmp_int[4], &tmp_int[5], &tmp_int[6], tmp_str[0], &len) == 8)
+ if(diff) {
+ if( SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) )
{
- p->cart[i].id = tmp_int[0];
- p->cart[i].nameid = tmp_int[1];
- p->cart[i].amount = tmp_int[2];
- p->cart[i].equip = tmp_int[3];
- p->cart[i].identify = tmp_int[4];
- p->cart[i].refine = tmp_int[5];
- p->cart[i].attribute = tmp_int[6];
-
- for(j = 0; j < MAX_SLOTS && tmp_str[0][0] && sscanf(tmp_str[0], ",%d%[0-9,-]",&tmp_int[0], tmp_str[0]) > 0; j++)
- p->cart[i].card[j] = tmp_int[0];
-
- next += len;
- if (str[next] == ' ')
- next++;
- } else // invalid structure
- return -5;
+ Sql_ShowDebug(sql_handle);
+ errors++;
+ } else
+ strcat(save_status, " hotkeys");
}
+#endif
+ StringBuf_Destroy(&buf);
+ if (save_status[0]!='\0' && save_log)
+ ShowInfo("Saved char %d - %s:%s.\n", char_id, p->name, save_status);
+ if (!errors)
+ memcpy(cp, p, sizeof(struct mmo_charstatus));
+ return 0;
+}
+
+/// Saves an array of 'item' entries into the specified table.
+int memitemdata_to_sql(const struct item items[], int max, int id, int tableswitch)
+{
+ StringBuf buf;
+ SqlStmt* stmt;
+ int i;
+ int j;
+ const char* tablename;
+ const char* selectoption;
+ struct item item; // temp storage variable
+ bool* flag; // bit array for inventory matching
+ bool found;
+ int errors = 0;
+
+ switch (tableswitch) {
+ case TABLE_INVENTORY: tablename = inventory_db; selectoption = "char_id"; break;
+ case TABLE_CART: tablename = cart_db; selectoption = "char_id"; break;
+ case TABLE_STORAGE: tablename = storage_db; selectoption = "account_id"; break;
+ case TABLE_GUILD_STORAGE: tablename = guild_storage_db; selectoption = "guild_id"; break;
+ default:
+ ShowError("Invalid table name!\n");
+ return 1;
+ }
+
- next++;
+ // The following code compares inventory with current database values
+ // and performs modification/deletion/insertion only on relevant rows.
+ // This approach is more complicated than a trivial delete&insert, but
+ // it significantly reduces cpu load on the database server.
- for(i = 0; str[next] && str[next] != '\t'; i++) {
- if (sscanf(str + next, "%d,%d%n", &tmp_int[0], &tmp_int[1], &len) != 2)
- return -6;
- p->skill[tmp_int[0]].id = tmp_int[0];
- p->skill[tmp_int[0]].lv = tmp_int[1];
- next += len;
- if (str[next] == ' ')
- next++;
+ StringBuf_Init(&buf);
+ StringBuf_AppendStr(&buf, "SELECT `id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `expire_time`");
+ for( j = 0; j < MAX_SLOTS; ++j )
+ StringBuf_Printf(&buf, ", `card%d`", j);
+ StringBuf_Printf(&buf, " FROM `%s` WHERE `%s`='%d'", tablename, selectoption, id);
+
+ stmt = SqlStmt_Malloc(sql_handle);
+ if( SQL_ERROR == SqlStmt_PrepareStr(stmt, StringBuf_Value(&buf))
+ || SQL_ERROR == SqlStmt_Execute(stmt) )
+ {
+ SqlStmt_ShowDebug(stmt);
+ SqlStmt_Free(stmt);
+ StringBuf_Destroy(&buf);
+ return 1;
}
- next++;
+ SqlStmt_BindColumn(stmt, 0, SQLDT_INT, &item.id, 0, NULL, NULL);
+ SqlStmt_BindColumn(stmt, 1, SQLDT_SHORT, &item.nameid, 0, NULL, NULL);
+ SqlStmt_BindColumn(stmt, 2, SQLDT_SHORT, &item.amount, 0, NULL, NULL);
+ SqlStmt_BindColumn(stmt, 3, SQLDT_USHORT, &item.equip, 0, NULL, NULL);
+ SqlStmt_BindColumn(stmt, 4, SQLDT_CHAR, &item.identify, 0, NULL, NULL);
+ SqlStmt_BindColumn(stmt, 5, SQLDT_CHAR, &item.refine, 0, NULL, NULL);
+ SqlStmt_BindColumn(stmt, 6, SQLDT_CHAR, &item.attribute, 0, NULL, NULL);
+ SqlStmt_BindColumn(stmt, 7, SQLDT_UINT, &item.expire_time, 0, NULL, NULL);
+ for( j = 0; j < MAX_SLOTS; ++j )
+ SqlStmt_BindColumn(stmt, 8+j, SQLDT_SHORT, &item.card[j], 0, NULL, NULL);
+
+ // bit array indicating which inventory items have already been matched
+ flag = (bool*) aCallocA(max, sizeof(bool));
+
+ while( SQL_SUCCESS == SqlStmt_NextRow(stmt) )
+ {
+ found = false;
+ // search for the presence of the item in the char's inventory
+ for( i = 0; i < max; ++i )
+ {
+ // skip empty and already matched entries
+ if( items[i].nameid == 0 || flag[i] )
+ continue;
- for(i = 0; str[next] && str[next] != '\t' && str[next] != '\n' && str[next] != '\r'; i++) { // global_reg実装以前のathena.txt互換のため一応'\n'チェック
- if (sscanf(str + next, "%[^,],%[^ ] %n", reg[i].str, reg[i].value, &len) != 2) {
- // because some scripts are not correct, the str can be "". So, we must check that.
- // If it's, we must not refuse the character, but just this REG value.
- // Character line will have something like: nov_2nd_cos,9 ,9 nov_1_2_cos_c,1 (here, ,9 is not good)
- if (str[next] == ',' && sscanf(str + next, ",%[^ ] %n", reg[i].value, &len) == 1)
- i--;
- else
- return -7;
+ if( items[i].nameid == item.nameid
+ && items[i].card[0] == item.card[0]
+ && items[i].card[2] == item.card[2]
+ && items[i].card[3] == item.card[3]
+ ) { //They are the same item.
+ ARR_FIND( 0, MAX_SLOTS, j, items[i].card[j] != item.card[j] );
+ if( j == MAX_SLOTS &&
+ items[i].amount == item.amount &&
+ items[i].equip == item.equip &&
+ items[i].identify == item.identify &&
+ items[i].refine == item.refine &&
+ items[i].attribute == item.attribute &&
+ items[i].expire_time == item.expire_time )
+ ; //Do nothing.
+ else
+ {
+ // update all fields.
+ StringBuf_Clear(&buf);
+ StringBuf_Printf(&buf, "UPDATE `%s` SET `amount`='%d', `equip`='%d', `identify`='%d', `refine`='%d',`attribute`='%d', `expire_time`='%u'",
+ tablename, items[i].amount, items[i].equip, items[i].identify, items[i].refine, items[i].attribute, items[i].expire_time);
+ for( j = 0; j < MAX_SLOTS; ++j )
+ StringBuf_Printf(&buf, ", `card%d`=%d", j, items[i].card[j]);
+ StringBuf_Printf(&buf, " WHERE `id`='%d' LIMIT 1", item.id);
+
+ if( SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) )
+ {
+ Sql_ShowDebug(sql_handle);
+ errors++;
+ }
+ }
+
+ found = flag[i] = true; //Item dealt with,
+ break; //skip to next item in the db.
+ }
+ }
+ if( !found )
+ {// Item not present in inventory, remove it.
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE from `%s` where `id`='%d' LIMIT 1", tablename, item.id) )
+ {
+ Sql_ShowDebug(sql_handle);
+ errors++;
+ }
}
- next += len;
- if (str[next] == ' ')
- next++;
}
- *reg_num = i;
+ SqlStmt_Free(stmt);
- return 1;
-}
+ StringBuf_Clear(&buf);
+ StringBuf_Printf(&buf, "INSERT INTO `%s`(`%s`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `expire_time`", tablename, selectoption);
+ for( j = 0; j < MAX_SLOTS; ++j )
+ StringBuf_Printf(&buf, ", `card%d`", j);
+ StringBuf_AppendStr(&buf, ") VALUES ");
-//---------------------------------
-// Function to read friend list
-//---------------------------------
-int parse_friend_txt(struct mmo_charstatus *p)
-{
- char line[1024], temp[1024];
- int pos = 0, count = 0, next;
- int i,len;
- FILE *fp;
+ found = false;
+ // insert non-matched items into the db as new items
+ for( i = 0; i < max; ++i )
+ {
+ // skip empty and already matched entries
+ if( items[i].nameid == 0 || flag[i] )
+ continue;
- // Open the file and look for the ID
- fp = fopen(friends_txt, "r");
+ if( found )
+ StringBuf_AppendStr(&buf, ",");
+ else
+ found = true;
- if(fp == NULL)
- return -1;
-
- while(fgets(line, sizeof(line), fp))
+ StringBuf_Printf(&buf, "('%d', '%d', '%d', '%d', '%d', '%d', '%d', '%u'",
+ id, items[i].nameid, items[i].amount, items[i].equip, items[i].identify, items[i].refine, items[i].attribute, items[i].expire_time);
+ for( j = 0; j < MAX_SLOTS; ++j )
+ StringBuf_Printf(&buf, ", '%d'", items[i].card[j]);
+ StringBuf_AppendStr(&buf, ")");
+ }
+
+ if( found && SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) )
{
- if(line[0] == '/' && line[1] == '/')
- continue;
- if (sscanf(line, "%d%n",&i, &pos) < 1 || i != p->char_id)
- continue; //Not this line...
- //Read friends
- len = strlen(line);
- next = pos;
- for (count = 0; next < len && count < MAX_FRIENDS; count++)
- { //Read friends.
- if (sscanf(line+next, ",%d,%d,%23[^,^\n]%n",&p->friends[count].account_id,&p->friends[count].char_id, p->friends[count].name, &pos) < 3)
- { //Invalid friend?
- memset(&p->friends[count], 0, sizeof(p->friends[count]));
- break;
- }
- next+=pos;
- //What IF the name contains a comma? while the next field is not a
- //number, we assume it belongs to the current name. [Skotlex]
- //NOTE: Of course, this will fail if someone sets their name to something like
- //Bob,2005 but... meh, it's the problem of parsing a text file (encasing it in "
- //won't do as quotes are also valid name chars!)
- while(next < len && sscanf(line+next, ",%23[^,^\n]%n", temp, &pos) > 0)
- {
- if (atoi(temp)) //We read the next friend, just continue.
- break;
- //Append the name.
- next+=pos;
- i = strlen(p->friends[count].name);
- if (i + strlen(temp) +1 < NAME_LENGTH)
- {
- p->friends[count].name[i] = ',';
- strcpy(p->friends[count].name+i+1, temp);
- }
- } //End Guess Block
- } //Friend's for.
- break; //Found friends.
+ Sql_ShowDebug(sql_handle);
+ errors++;
}
- fclose(fp);
- return count;
+
+ StringBuf_Destroy(&buf);
+ aFree(flag);
+
+ return errors;
}
-//---------------------------------
-// Function to read hotkey list
-//---------------------------------
-int parse_hotkey_txt(struct mmo_charstatus *p)
+int mmo_char_tobuf(uint8* buf, struct mmo_charstatus* p);
+
+//=====================================================================================================
+// Loads the basic character rooster for the given account. Returns total buffer used.
+int mmo_chars_fromsql(struct char_session_data* sd, uint8* buf)
{
-#ifdef HOTKEY_SAVING
- char line[1024];
- int pos = 0, count = 0, next;
- int i,len;
- int type, id, lv;
- FILE *fp;
+ SqlStmt* stmt;
+ struct mmo_charstatus p;
+ int j = 0, i;
+ char last_map[MAP_NAME_LENGTH_EXT];
- // Open the file and look for the ID
- fp = fopen(hotkeys_txt, "r");
- if(fp == NULL)
- return -1;
-
- while(fgets(line, sizeof(line), fp))
+ stmt = SqlStmt_Malloc(sql_handle);
+ if( stmt == NULL )
{
- if(line[0] == '/' && line[1] == '/')
+ SqlStmt_ShowDebug(stmt);
+ return 0;
+ }
+ memset(&p, 0, sizeof(p));
+
+ // read char data
+ if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT "
+ "`char_id`,`char_num`,`name`,`class`,`base_level`,`job_level`,`base_exp`,`job_exp`,`zeny`,"
+ "`str`,`agi`,`vit`,`int`,`dex`,`luk`,`max_hp`,`hp`,`max_sp`,`sp`,"
+ "`status_point`,`skill_point`,`option`,`karma`,`manner`,`hair`,`hair_color`,"
+ "`clothes_color`,`weapon`,`shield`,`head_top`,`head_mid`,`head_bottom`,`last_map`,`rename`,`delete_date`,"
+ "`robe`"
+ " FROM `%s` WHERE `account_id`='%d' AND `char_num` < '%d'", char_db, sd->account_id, MAX_CHARS)
+ || SQL_ERROR == SqlStmt_Execute(stmt)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_INT, &p.char_id, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_UCHAR, &p.slot, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_STRING, &p.name, sizeof(p.name), NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 3, SQLDT_SHORT, &p.class_, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 4, SQLDT_UINT, &p.base_level, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 5, SQLDT_UINT, &p.job_level, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 6, SQLDT_UINT, &p.base_exp, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 7, SQLDT_UINT, &p.job_exp, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 8, SQLDT_INT, &p.zeny, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 9, SQLDT_SHORT, &p.str, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 10, SQLDT_SHORT, &p.agi, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 11, SQLDT_SHORT, &p.vit, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 12, SQLDT_SHORT, &p.int_, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 13, SQLDT_SHORT, &p.dex, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 14, SQLDT_SHORT, &p.luk, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 15, SQLDT_INT, &p.max_hp, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 16, SQLDT_INT, &p.hp, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 17, SQLDT_INT, &p.max_sp, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 18, SQLDT_INT, &p.sp, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 19, SQLDT_UINT, &p.status_point, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 20, SQLDT_UINT, &p.skill_point, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 21, SQLDT_UINT, &p.option, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 22, SQLDT_UCHAR, &p.karma, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 23, SQLDT_SHORT, &p.manner, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 24, SQLDT_SHORT, &p.hair, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 25, SQLDT_SHORT, &p.hair_color, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 26, SQLDT_SHORT, &p.clothes_color, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 27, SQLDT_SHORT, &p.weapon, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 28, SQLDT_SHORT, &p.shield, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 29, SQLDT_SHORT, &p.head_top, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 30, SQLDT_SHORT, &p.head_mid, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 31, SQLDT_SHORT, &p.head_bottom, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 32, SQLDT_STRING, &last_map, sizeof(last_map), NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 33, SQLDT_SHORT, &p.rename, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 34, SQLDT_UINT32, &p.delete_date, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 35, SQLDT_SHORT, &p.robe, 0, NULL, NULL)
+ )
+ {
+ SqlStmt_ShowDebug(stmt);
+ SqlStmt_Free(stmt);
+ return 0;
+ }
+ for( i = 0; i < MAX_CHARS && SQL_SUCCESS == SqlStmt_NextRow(stmt); i++ )
+ {
+ if( p.delete_date && p.delete_date < time(NULL) ) {
+ delete_char_sql(p.char_id);
+ i--;
continue;
- if (sscanf(line, "%d%n",&i, &pos) < 1 || i != p->char_id)
- continue; //Not this line...
- //Read hotkeys
- len = strlen(line);
- next = pos;
- for (count = 0; next < len && count < MAX_HOTKEYS; count++)
- {
- if (sscanf(line+next, ",%d,%d,%d%n",&type,&id,&lv, &pos) < 3)
- //Invalid entry?
- break;
- p->hotkeys[count].type = type;
- p->hotkeys[count].id = id;
- p->hotkeys[count].lv = lv;
- next+=pos;
}
- break; //Found hotkeys.
+ p.last_point.map = mapindex_name2id(last_map);
+ sd->found_char[i] = p.char_id;
+ j += mmo_char_tobuf(WBUFP(buf, j), &p);
}
- fclose(fp);
- return count;
-#else
- return 0;
-#endif
-}
+ for( ; i < MAX_CHARS; i++ )
+ sd->found_char[i] = -1;
+ memset(sd->new_name,0,sizeof(sd->new_name));
+ SqlStmt_Free(stmt);
+ return j;
+}
-#ifndef TXT_SQL_CONVERT
-//---------------------------------
-// Function to read characters file
-//---------------------------------
-int mmo_char_init(void)
+//=====================================================================================================
+int mmo_char_fromsql(int char_id, struct mmo_charstatus* p, bool load_everything)
{
- char line[65536];
- int ret, line_count;
- FILE* fp;
+ int i,j;
+ char t_msg[128] = "";
+ struct mmo_charstatus* cp;
+ StringBuf buf;
+ SqlStmt* stmt;
+ char last_map[MAP_NAME_LENGTH_EXT];
+ char save_map[MAP_NAME_LENGTH_EXT];
+ char point_map[MAP_NAME_LENGTH_EXT];
+ struct point tmp_point;
+ struct item tmp_item;
+ struct s_skill tmp_skill;
+ struct s_friend tmp_friend;
+#ifdef HOTKEY_SAVING
+ struct hotkey tmp_hotkey;
+ int hotkey_num;
+#endif
- char_num = 0;
- char_max = 0;
- char_dat = NULL;
+ memset(p, 0, sizeof(struct mmo_charstatus));
+
+ if (save_log) ShowInfo("Char load request (%d)\n", char_id);
- fp = fopen(char_txt, "r");
+ stmt = SqlStmt_Malloc(sql_handle);
+ if( stmt == NULL )
+ {
+ SqlStmt_ShowDebug(stmt);
+ return 0;
+ }
- if (fp == NULL) {
- ShowError("Characters file not found: %s.\n", char_txt);
- char_log("Characters file not found: %s.\n", char_txt);
- char_log("Id for the next created character: %d.\n", char_id_count);
+ // read char data
+ if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT "
+ "`char_id`,`account_id`,`char_num`,`name`,`class`,`base_level`,`job_level`,`base_exp`,`job_exp`,`zeny`,"
+ "`str`,`agi`,`vit`,`int`,`dex`,`luk`,`max_hp`,`hp`,`max_sp`,`sp`,"
+ "`status_point`,`skill_point`,`option`,`karma`,`manner`,`party_id`,`guild_id`,`pet_id`,`homun_id`,`hair`,"
+ "`hair_color`,`clothes_color`,`weapon`,`shield`,`head_top`,`head_mid`,`head_bottom`,`last_map`,`last_x`,`last_y`,"
+ "`save_map`,`save_x`,`save_y`,`partner_id`,`father`,`mother`,`child`,`fame`,`rename`,`delete_date`,`robe`"
+ " FROM `%s` WHERE `char_id`=? LIMIT 1", char_db)
+ || SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0)
+ || SQL_ERROR == SqlStmt_Execute(stmt)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_INT, &p->char_id, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_INT, &p->account_id, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_UCHAR, &p->slot, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 3, SQLDT_STRING, &p->name, sizeof(p->name), NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 4, SQLDT_SHORT, &p->class_, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 5, SQLDT_UINT, &p->base_level, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 6, SQLDT_UINT, &p->job_level, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 7, SQLDT_UINT, &p->base_exp, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 8, SQLDT_UINT, &p->job_exp, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 9, SQLDT_INT, &p->zeny, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 10, SQLDT_SHORT, &p->str, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 11, SQLDT_SHORT, &p->agi, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 12, SQLDT_SHORT, &p->vit, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 13, SQLDT_SHORT, &p->int_, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 14, SQLDT_SHORT, &p->dex, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 15, SQLDT_SHORT, &p->luk, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 16, SQLDT_INT, &p->max_hp, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 17, SQLDT_INT, &p->hp, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 18, SQLDT_INT, &p->max_sp, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 19, SQLDT_INT, &p->sp, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 20, SQLDT_UINT, &p->status_point, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 21, SQLDT_UINT, &p->skill_point, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 22, SQLDT_UINT, &p->option, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 23, SQLDT_UCHAR, &p->karma, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 24, SQLDT_SHORT, &p->manner, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 25, SQLDT_INT, &p->party_id, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 26, SQLDT_INT, &p->guild_id, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 27, SQLDT_INT, &p->pet_id, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 28, SQLDT_INT, &p->hom_id, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 29, SQLDT_SHORT, &p->hair, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 30, SQLDT_SHORT, &p->hair_color, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 31, SQLDT_SHORT, &p->clothes_color, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 32, SQLDT_SHORT, &p->weapon, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 33, SQLDT_SHORT, &p->shield, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 34, SQLDT_SHORT, &p->head_top, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 35, SQLDT_SHORT, &p->head_mid, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 36, SQLDT_SHORT, &p->head_bottom, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 37, SQLDT_STRING, &last_map, sizeof(last_map), NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 38, SQLDT_SHORT, &p->last_point.x, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 39, SQLDT_SHORT, &p->last_point.y, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 40, SQLDT_STRING, &save_map, sizeof(save_map), NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 41, SQLDT_SHORT, &p->save_point.x, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 42, SQLDT_SHORT, &p->save_point.y, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 43, SQLDT_INT, &p->partner_id, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 44, SQLDT_INT, &p->father, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 45, SQLDT_INT, &p->mother, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 46, SQLDT_INT, &p->child, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 47, SQLDT_INT, &p->fame, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 48, SQLDT_SHORT, &p->rename, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 49, SQLDT_UINT32, &p->delete_date, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 50, SQLDT_SHORT, &p->robe, 0, NULL, NULL)
+ )
+ {
+ SqlStmt_ShowDebug(stmt);
+ SqlStmt_Free(stmt);
return 0;
}
+ if( SQL_ERROR == SqlStmt_NextRow(stmt) )
+ {
+ ShowError("Requested non-existant character id: %d!\n", char_id);
+ SqlStmt_Free(stmt);
+ return 0;
+ }
+ p->last_point.map = mapindex_name2id(last_map);
+ p->save_point.map = mapindex_name2id(save_map);
- line_count = 0;
- while(fgets(line, sizeof(line), fp))
+ strcat(t_msg, " status");
+
+ if (!load_everything) // For quick selection of data when displaying the char menu
{
- int i, j;
- line_count++;
+ SqlStmt_Free(stmt);
+ return 1;
+ }
- if (line[0] == '/' && line[1] == '/')
- continue;
+ //read memo data
+ //`memo` (`memo_id`,`char_id`,`map`,`x`,`y`)
+ if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT `map`,`x`,`y` FROM `%s` WHERE `char_id`=? ORDER by `memo_id` LIMIT %d", memo_db, MAX_MEMOPOINTS)
+ || SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0)
+ || SQL_ERROR == SqlStmt_Execute(stmt)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_STRING, &point_map, sizeof(point_map), NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_SHORT, &tmp_point.x, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_SHORT, &tmp_point.y, 0, NULL, NULL) )
+ SqlStmt_ShowDebug(stmt);
+
+ for( i = 0; i < MAX_MEMOPOINTS && SQL_SUCCESS == SqlStmt_NextRow(stmt); ++i )
+ {
+ tmp_point.map = mapindex_name2id(point_map);
+ memcpy(&p->memo_point[i], &tmp_point, sizeof(tmp_point));
+ }
+ strcat(t_msg, " memo");
+
+ //read inventory
+ //`inventory` (`id`,`char_id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `card0`, `card1`, `card2`, `card3`)
+ StringBuf_Init(&buf);
+ StringBuf_AppendStr(&buf, "SELECT `id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `expire_time`");
+ for( i = 0; i < MAX_SLOTS; ++i )
+ StringBuf_Printf(&buf, ", `card%d`", i);
+ StringBuf_Printf(&buf, " FROM `%s` WHERE `char_id`=? LIMIT %d", inventory_db, MAX_INVENTORY);
+
+ if( SQL_ERROR == SqlStmt_PrepareStr(stmt, StringBuf_Value(&buf))
+ || SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0)
+ || SQL_ERROR == SqlStmt_Execute(stmt)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_INT, &tmp_item.id, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_SHORT, &tmp_item.nameid, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_SHORT, &tmp_item.amount, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 3, SQLDT_USHORT, &tmp_item.equip, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 4, SQLDT_CHAR, &tmp_item.identify, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 5, SQLDT_CHAR, &tmp_item.refine, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 6, SQLDT_CHAR, &tmp_item.attribute, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 7, SQLDT_UINT, &tmp_item.expire_time, 0, NULL, NULL) )
+ SqlStmt_ShowDebug(stmt);
+ for( i = 0; i < MAX_SLOTS; ++i )
+ if( SQL_ERROR == SqlStmt_BindColumn(stmt, 8+i, SQLDT_SHORT, &tmp_item.card[i], 0, NULL, NULL) )
+ SqlStmt_ShowDebug(stmt);
+
+ for( i = 0; i < MAX_INVENTORY && SQL_SUCCESS == SqlStmt_NextRow(stmt); ++i )
+ memcpy(&p->inventory[i], &tmp_item, sizeof(tmp_item));
+
+ strcat(t_msg, " inventory");
+
+ //read cart
+ //`cart_inventory` (`id`,`char_id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `card0`, `card1`, `card2`, `card3`)
+ StringBuf_Clear(&buf);
+ StringBuf_AppendStr(&buf, "SELECT `id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `expire_time`");
+ for( j = 0; j < MAX_SLOTS; ++j )
+ StringBuf_Printf(&buf, ", `card%d`", j);
+ StringBuf_Printf(&buf, " FROM `%s` WHERE `char_id`=? LIMIT %d", cart_db, MAX_CART);
+
+ if( SQL_ERROR == SqlStmt_PrepareStr(stmt, StringBuf_Value(&buf))
+ || SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0)
+ || SQL_ERROR == SqlStmt_Execute(stmt)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_INT, &tmp_item.id, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_SHORT, &tmp_item.nameid, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_SHORT, &tmp_item.amount, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 3, SQLDT_USHORT, &tmp_item.equip, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 4, SQLDT_CHAR, &tmp_item.identify, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 5, SQLDT_CHAR, &tmp_item.refine, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 6, SQLDT_CHAR, &tmp_item.attribute, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 7, SQLDT_UINT, &tmp_item.expire_time, 0, NULL, NULL) )
+ SqlStmt_ShowDebug(stmt);
+ for( i = 0; i < MAX_SLOTS; ++i )
+ if( SQL_ERROR == SqlStmt_BindColumn(stmt, 8+i, SQLDT_SHORT, &tmp_item.card[i], 0, NULL, NULL) )
+ SqlStmt_ShowDebug(stmt);
+
+ for( i = 0; i < MAX_CART && SQL_SUCCESS == SqlStmt_NextRow(stmt); ++i )
+ memcpy(&p->cart[i], &tmp_item, sizeof(tmp_item));
+ strcat(t_msg, " cart");
+
+ //read storage
+ storage_fromsql(p->account_id, &p->storage);
+ strcat(t_msg, " storage");
+
+ //read skill
+ //`skill` (`char_id`, `id`, `lv`)
+ if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT `id`, `lv` FROM `%s` WHERE `char_id`=? LIMIT %d", skill_db, MAX_SKILL)
+ || SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0)
+ || SQL_ERROR == SqlStmt_Execute(stmt)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_USHORT, &tmp_skill.id, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_USHORT, &tmp_skill.lv, 0, NULL, NULL) )
+ SqlStmt_ShowDebug(stmt);
+ tmp_skill.flag = SKILL_FLAG_PERMANENT;
+
+ for( i = 0; i < MAX_SKILL && SQL_SUCCESS == SqlStmt_NextRow(stmt); ++i )
+ {
+ if( tmp_skill.id < ARRAYLENGTH(p->skill) )
+ memcpy(&p->skill[tmp_skill.id], &tmp_skill, sizeof(tmp_skill));
+ else
+ ShowWarning("mmo_char_fromsql: ignoring invalid skill (id=%u,lv=%u) of character %s (AID=%d,CID=%d)\n", tmp_skill.id, tmp_skill.lv, p->name, p->account_id, p->char_id);
+ }
+ strcat(t_msg, " skills");
+
+ //read friends
+ //`friends` (`char_id`, `friend_account`, `friend_id`)
+ if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT c.`account_id`, c.`char_id`, c.`name` FROM `%s` c LEFT JOIN `%s` f ON f.`friend_account` = c.`account_id` AND f.`friend_id` = c.`char_id` WHERE f.`char_id`=? LIMIT %d", char_db, friend_db, MAX_FRIENDS)
+ || SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0)
+ || SQL_ERROR == SqlStmt_Execute(stmt)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_INT, &tmp_friend.account_id, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_INT, &tmp_friend.char_id, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_STRING, &tmp_friend.name, sizeof(tmp_friend.name), NULL, NULL) )
+ SqlStmt_ShowDebug(stmt);
+
+ for( i = 0; i < MAX_FRIENDS && SQL_SUCCESS == SqlStmt_NextRow(stmt); ++i )
+ memcpy(&p->friends[i], &tmp_friend, sizeof(tmp_friend));
+ strcat(t_msg, " friends");
- j = 0;
- if (sscanf(line, "%d\t%%newid%%%n", &i, &j) == 1 && j > 0) {
- if (char_id_count < i)
- char_id_count = i;
- continue;
- }
+#ifdef HOTKEY_SAVING
+ //read hotkeys
+ //`hotkey` (`char_id`, `hotkey`, `type`, `itemskill_id`, `skill_lvl`
+ if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT `hotkey`, `type`, `itemskill_id`, `skill_lvl` FROM `%s` WHERE `char_id`=?", hotkey_db)
+ || SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0)
+ || SQL_ERROR == SqlStmt_Execute(stmt)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_INT, &hotkey_num, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_UCHAR, &tmp_hotkey.type, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_UINT, &tmp_hotkey.id, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 3, SQLDT_USHORT, &tmp_hotkey.lv, 0, NULL, NULL) )
+ SqlStmt_ShowDebug(stmt);
+
+ while( SQL_SUCCESS == SqlStmt_NextRow(stmt) )
+ {
+ if( hotkey_num >= 0 && hotkey_num < MAX_HOTKEYS )
+ memcpy(&p->hotkeys[hotkey_num], &tmp_hotkey, sizeof(tmp_hotkey));
+ else
+ ShowWarning("mmo_char_fromsql: ignoring invalid hotkey (hotkey=%d,type=%u,id=%u,lv=%u) of character %s (AID=%d,CID=%d)\n", hotkey_num, tmp_hotkey.type, tmp_hotkey.id, tmp_hotkey.lv, p->name, p->account_id, p->char_id);
+ }
+ strcat(t_msg, " hotkeys");
+#endif
- if (char_num >= char_max) {
- char_max += 256;
- char_dat = (struct character_data*)aRealloc(char_dat, sizeof(struct character_data) * char_max);
- if (!char_dat) {
- ShowFatalError("Out of memory: mmo_char_init (realloc of char_dat).\n");
- char_log("Out of memory: mmo_char_init (realloc of char_dat).\n");
- exit(EXIT_FAILURE);
- }
- }
+ /* Mercenary Owner DataBase */
+ mercenary_owner_fromsql(char_id, p);
+ strcat(t_msg, " mercenary");
- ret = mmo_char_fromstr(line, &char_dat[char_num].status, char_dat[char_num].global, &char_dat[char_num].global_num);
- // Initialize friends list
- parse_friend_txt(&char_dat[char_num].status); // Grab friends for the character
- // Initialize hotkey list
- parse_hotkey_txt(&char_dat[char_num].status); // Grab hotkeys for the character
-
- if (ret > 0) { // negative value or zero for errors
- if (char_dat[char_num].status.char_id >= char_id_count)
- char_id_count = char_dat[char_num].status.char_id + 1;
- char_num++;
- } else {
- ShowError("mmo_char_init: in characters file, unable to read the line #%d.\n", line_count);
- ShowError(" -> Character saved in log file.\n");
- switch (ret) {
- case -1:
- char_log("Duplicate character id in the next character line (character not readed):\n");
- break;
- case -2:
- char_log("Duplicate character name in the next character line (character not readed):\n");
- break;
- case -3:
- char_log("Invalid memo point structure in the next character line (character not readed):\n");
- break;
- case -4:
- char_log("Invalid inventory item structure in the next character line (character not readed):\n");
- break;
- case -5:
- char_log("Invalid cart item structure in the next character line (character not readed):\n");
- break;
- case -6:
- char_log("Invalid skill structure in the next character line (character not readed):\n");
- break;
- case -7:
- char_log("Invalid register structure in the next character line (character not readed):\n");
- break;
- default: // 0
- char_log("Unabled to get a character in the next line - Basic structure of line (before inventory) is incorrect (character not readed):\n");
- break;
- }
- char_log("%s", line);
- }
- }
- fclose(fp);
+ if (save_log) ShowInfo("Loaded char (%d - %s): %s\n", char_id, p->name, t_msg); //ok. all data load successfuly!
+ SqlStmt_Free(stmt);
+ StringBuf_Destroy(&buf);
- if (char_num == 0) {
- ShowNotice("mmo_char_init: No character found in %s.\n", char_txt);
- char_log("mmo_char_init: No character found in %s.\n", char_txt);
- } else if (char_num == 1) {
- ShowStatus("mmo_char_init: 1 character read in %s.\n", char_txt);
- char_log("mmo_char_init: 1 character read in %s.\n", char_txt);
- } else {
- ShowStatus("mmo_char_init: %d characters read in %s.\n", char_num, char_txt);
- char_log("mmo_char_init: %d characters read in %s.\n", char_num, char_txt);
+ cp = (struct mmo_charstatus*)idb_ensure(char_db_, char_id, create_charstatus);
+ memcpy(cp, p, sizeof(struct mmo_charstatus));
+ return 1;
+}
+
+//==========================================================================================================
+int mmo_char_sql_init(void)
+{
+ ShowInfo("Begin Initializing.......\n");
+ char_db_= idb_alloc(DB_OPT_RELEASE_DATA);
+
+ if(char_per_account == 0){
+ ShowStatus("Chars per Account: 'Unlimited'.......\n");
+ }else{
+ ShowStatus("Chars per Account: '%d'.......\n", char_per_account);
}
- char_log("Id for the next created character: %d.\n", char_id_count);
+ //the 'set offline' part is now in check_login_conn ...
+ //if the server connects to loginserver
+ //it will dc all off players
+ //and send the loginserver the new state....
+
+ // Force all users offline in sql when starting char-server
+ // (useful when servers crashs and don't clean the database)
+ set_all_offline_sql();
+
+ ShowInfo("Finished initilizing.......\n");
return 0;
}
-//---------------------------------------------------------
-// Function to save characters in files (speed up by [Yor])
-//---------------------------------------------------------
-void mmo_char_sync(void)
+//-----------------------------------
+// Function to change chararcter's names
+//-----------------------------------
+int rename_char_sql(struct char_session_data *sd, int char_id)
{
- char line[65536],f_line[1024];
- int i, j, k;
- int lock;
- FILE *fp,*f_fp;
- CREATE_BUFFER(id, int, char_num);
-
- // Sorting before save (by [Yor])
- for(i = 0; i < char_num; i++) {
- id[i] = i;
- for(j = 0; j < i; j++) {
- if ((char_dat[i].status.account_id < char_dat[id[j]].status.account_id) ||
- // if same account id, we sort by slot.
- (char_dat[i].status.account_id == char_dat[id[j]].status.account_id &&
- char_dat[i].status.slot < char_dat[id[j]].status.slot)) {
- for(k = i; k > j; k--)
- id[k] = id[k-1];
- id[j] = i; // id[i]
- break;
- }
- }
- }
+ struct mmo_charstatus char_dat;
+ char esc_name[NAME_LENGTH*2+1];
- // Data save
- fp = lock_fopen(char_txt, &lock);
- if (fp == NULL) {
- ShowWarning("Server cannot save characters.\n");
- char_log("WARNING: Server cannot save characters.\n");
- } else {
- for(i = 0; i < char_num; i++) {
- mmo_char_tostr(line, &char_dat[id[i]].status, char_dat[id[i]].global, char_dat[id[i]].global_num); // use of sorted index
- fprintf(fp, "%s\n", line);
- }
- fprintf(fp, "%d\t%%newid%%\n", char_id_count);
- lock_fclose(fp, char_txt, &lock);
- }
+ if( sd->new_name[0] == 0 ) // Not ready for rename
+ return 2;
+
+ if( !mmo_char_fromsql(char_id, &char_dat, false) ) // Only the short data is needed.
+ return 2;
- // Friends List data save (davidsiaw)
- f_fp = lock_fopen(friends_txt, &lock);
- for(i = 0; i < char_num; i++) {
- mmo_friends_list_data_str(f_line, &char_dat[id[i]].status);
- fprintf(f_fp, "%s\n", f_line);
- }
+ if( char_dat.rename == 0 )
+ return 1;
- lock_fclose(f_fp, friends_txt, &lock);
+ Sql_EscapeStringLen(sql_handle, esc_name, sd->new_name, strnlen(sd->new_name, NAME_LENGTH));
-#ifdef HOTKEY_SAVING
- // Hotkey List data save (Skotlex)
- f_fp = lock_fopen(hotkeys_txt, &lock);
- for(i = 0; i < char_num; i++) {
- mmo_hotkeys_tostr(f_line, &char_dat[id[i]].status);
- fprintf(f_fp, "%s\n", f_line);
+ // check if the char exist
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT 1 FROM `%s` WHERE `name` LIKE '%s' LIMIT 1", char_db, esc_name) )
+ {
+ Sql_ShowDebug(sql_handle);
+ return 4;
}
- lock_fclose(f_fp, hotkeys_txt, &lock);
-#endif
+ if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `name` = '%s', `rename` = '%d' WHERE `char_id` = '%d'", char_db, esc_name, --char_dat.rename, char_id) )
+ {
+ Sql_ShowDebug(sql_handle);
+ return 3;
+ }
- DELETE_BUFFER(id);
+ // Change character's name into guild_db.
+ if( char_dat.guild_id )
+ inter_guild_charname_changed(char_dat.guild_id, sd->account_id, char_id, sd->new_name);
- return;
-}
+ safestrncpy(char_dat.name, sd->new_name, NAME_LENGTH);
+ memset(sd->new_name,0,sizeof(sd->new_name));
+
+ // log change
+ if( log_char )
+ {
+ if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` (`time`, `char_msg`,`account_id`,`char_num`,`name`,`str`,`agi`,`vit`,`int`,`dex`,`luk`,`hair`,`hair_color`)"
+ "VALUES (NOW(), '%s', '%d', '%d', '%s', '0', '0', '0', '0', '0', '0', '0', '0')",
+ charlog_db, "change char name", sd->account_id, char_dat.slot, esc_name) )
+ Sql_ShowDebug(sql_handle);
+ }
-//----------------------------------------------------
-// Function to save (in a periodic way) datas in files
-//----------------------------------------------------
-int mmo_char_sync_timer(int tid, unsigned int tick, int id, intptr_t data)
-{
- if (save_log)
- ShowInfo("Saving all files...\n");
- mmo_char_sync();
- inter_save();
return 0;
}
-int check_char_name(char * name)
+int check_char_name(char * name, char * esc_name)
{
int i;
// check length of character name
if( name[0] == '\0' )
return -2; // empty character name
-
+ /**
+ * The client does not allow you to create names with less than 4 characters, however,
+ * the use of WPE can bypass this, and this fixes the exploit.
+ **/
+ if( strlen( name ) < 4 )
+ return -2;
// check content of character name
if( remove_control_chars(name) )
return -2; // control chars in name
@@ -1267,17 +1296,18 @@ int check_char_name(char * name)
if( strchr(char_name_letters, name[i]) != NULL )
return -2;
}
-
- // check name (already in use?)
- if( name_ignoring_case )
- {
- ARR_FIND( 0, char_num, i, strncmp(char_dat[i].status.name, name, NAME_LENGTH) == 0 );
- }
- else
- {
- ARR_FIND( 0, char_num, i, strncmpi(char_dat[i].status.name, name, NAME_LENGTH) == 0 );
+ if( name_ignoring_case ) {
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT 1 FROM `%s` WHERE BINARY `name` = '%s' LIMIT 1", char_db, esc_name) ) {
+ Sql_ShowDebug(sql_handle);
+ return -2;
+ }
+ } else {
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT 1 FROM `%s` WHERE `name` = '%s' LIMIT 1", char_db, esc_name) ) {
+ Sql_ShowDebug(sql_handle);
+ return -2;
+ }
}
- if( i < char_num )
+ if( Sql_NumRows(sql_handle) > 0 )
return -1; // name already exists
return 0;
@@ -1286,15 +1316,17 @@ int check_char_name(char * name)
//-----------------------------------
// Function to create a new character
//-----------------------------------
-int make_new_char(struct char_session_data* sd, char* name_, int str, int agi, int vit, int int_, int dex, int luk, int slot, int hair_color, int hair_style)
+int make_new_char_sql(struct char_session_data* sd, char* name_, int str, int agi, int vit, int int_, int dex, int luk, int slot, int hair_color, int hair_style)
{
char name[NAME_LENGTH];
- int i, flag;
-
+ char esc_name[NAME_LENGTH*2+1];
+ int char_id, flag;
+
safestrncpy(name, name_, NAME_LENGTH);
normalize_name(name,TRIM_CHARS);
+ Sql_EscapeStringLen(sql_handle, esc_name, name, strnlen(name, NAME_LENGTH));
- flag = check_char_name(name);
+ flag = check_char_name(name,esc_name);
if( flag < 0 )
return flag;
@@ -1307,471 +1339,226 @@ int make_new_char(struct char_session_data* sd, char* name_, int str, int agi, i
// check the number of already existing chars in this account
if( char_per_account != 0 ) {
- ARR_FIND( 0, MAX_CHARS, i, sd->found_char[i] == -1 );
-
- if( i >= char_per_account )
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT 1 FROM `%s` WHERE `account_id` = '%d'", char_db, sd->account_id) )
+ Sql_ShowDebug(sql_handle);
+ if( Sql_NumRows(sql_handle) >= char_per_account )
return -2; // character account limit exceeded
}
// check char slot
- ARR_FIND( 0, char_num, i, char_dat[i].status.account_id == sd->account_id && char_dat[i].status.slot == slot );
- if( i < char_num )
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT 1 FROM `%s` WHERE `account_id` = '%d' AND `char_num` = '%d' LIMIT 1", char_db, sd->account_id, slot) )
+ Sql_ShowDebug(sql_handle);
+ if( Sql_NumRows(sql_handle) > 0 )
return -2; // slot already in use
- if (char_num >= char_max) {
- char_max += 256;
- RECREATE(char_dat, struct character_data, char_max);
- if (!char_dat) {
- ShowFatalError("Out of memory: make_new_char (realloc of char_dat).\n");
- char_log("Out of memory: make_new_char (realloc of char_dat).\n");
- exit(EXIT_FAILURE);
- }
+ // validation success, log result
+ if (log_char) {
+ if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` (`time`, `char_msg`,`account_id`,`char_num`,`name`,`str`,`agi`,`vit`,`int`,`dex`,`luk`,`hair`,`hair_color`)"
+ "VALUES (NOW(), '%s', '%d', '%d', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d')",
+ charlog_db, "make new char", sd->account_id, slot, esc_name, str, agi, vit, int_, dex, luk, hair_style, hair_color) )
+ Sql_ShowDebug(sql_handle);
}
- // validation success, log result
- char_log("make new char: account: %d, slot %d, name: %s, stats: %d/%d/%d/%d/%d/%d, hair: %d, hair color: %d.\n",
- sd->account_id, slot, name, str, agi, vit, int_, dex, luk, hair_style, hair_color);
-
- i = char_num;
- memset(&char_dat[i], 0, sizeof(struct character_data));
-
- char_dat[i].status.char_id = char_id_count++;
- char_dat[i].status.account_id = sd->account_id;
- char_dat[i].status.slot = slot;
- safestrncpy(char_dat[i].status.name,name,NAME_LENGTH);
- char_dat[i].status.class_ = 0;
- char_dat[i].status.base_level = 1;
- char_dat[i].status.job_level = 1;
- char_dat[i].status.base_exp = 0;
- char_dat[i].status.job_exp = 0;
- char_dat[i].status.zeny = start_zeny;
- char_dat[i].status.str = str;
- char_dat[i].status.agi = agi;
- char_dat[i].status.vit = vit;
- char_dat[i].status.int_ = int_;
- char_dat[i].status.dex = dex;
- char_dat[i].status.luk = luk;
- char_dat[i].status.max_hp = 40 * (100 + char_dat[i].status.vit) / 100;
- char_dat[i].status.max_sp = 11 * (100 + char_dat[i].status.int_) / 100;
- char_dat[i].status.hp = char_dat[i].status.max_hp;
- char_dat[i].status.sp = char_dat[i].status.max_sp;
- char_dat[i].status.status_point = 0;
- char_dat[i].status.skill_point = 0;
- char_dat[i].status.option = 0;
- char_dat[i].status.karma = 0;
- char_dat[i].status.manner = 0;
- char_dat[i].status.party_id = 0;
- char_dat[i].status.guild_id = 0;
- char_dat[i].status.hair = hair_style;
- char_dat[i].status.hair_color = hair_color;
- char_dat[i].status.clothes_color = 0;
- char_dat[i].status.inventory[0].nameid = start_weapon; // Knife
- char_dat[i].status.inventory[0].amount = 1;
- char_dat[i].status.inventory[0].identify = 1;
- char_dat[i].status.inventory[1].nameid = start_armor; // Cotton Shirt
- char_dat[i].status.inventory[1].amount = 1;
- char_dat[i].status.inventory[1].identify = 1;
- char_dat[i].status.weapon = 0; // W_FIST
- char_dat[i].status.shield = 0;
- char_dat[i].status.head_top = 0;
- char_dat[i].status.head_mid = 0;
- char_dat[i].status.head_bottom = 0;
- memcpy(&char_dat[i].status.last_point, &start_point, sizeof(start_point));
- memcpy(&char_dat[i].status.save_point, &start_point, sizeof(start_point));
- char_num++;
-
- ShowInfo("Created char: account: %d, char: %d, slot: %d, name: %s\n", sd->account_id, i, slot, name);
- mmo_char_sync();
- return i;
+ //Insert the new char entry to the database
+ if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` (`account_id`, `char_num`, `name`, `zeny`, `str`, `agi`, `vit`, `int`, `dex`, `luk`, `max_hp`, `hp`,"
+ "`max_sp`, `sp`, `hair`, `hair_color`, `last_map`, `last_x`, `last_y`, `save_map`, `save_x`, `save_y`) VALUES ("
+ "'%d', '%d', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d','%d', '%d','%d', '%d', '%s', '%d', '%d', '%s', '%d', '%d')",
+ char_db, sd->account_id , slot, esc_name, start_zeny, str, agi, vit, int_, dex, luk,
+ (40 * (100 + vit)/100) , (40 * (100 + vit)/100 ), (11 * (100 + int_)/100), (11 * (100 + int_)/100), hair_style, hair_color,
+ mapindex_id2name(start_point.map), start_point.x, start_point.y, mapindex_id2name(start_point.map), start_point.x, start_point.y) )
+ {
+ Sql_ShowDebug(sql_handle);
+ return -2; //No, stop the procedure!
+ }
+ //Retrieve the newly auto-generated char id
+ char_id = (int)Sql_LastInsertId(sql_handle);
+ //Give the char the default items
+ if (start_weapon > 0) { //add Start Weapon (Knife?)
+ if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` (`char_id`,`nameid`, `amount`, `identify`) VALUES ('%d', '%d', '%d', '%d')", inventory_db, char_id, start_weapon, 1, 1) )
+ Sql_ShowDebug(sql_handle);
+ }
+ if (start_armor > 0) { //Add default armor (cotton shirt?)
+ if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` (`char_id`,`nameid`, `amount`, `identify`) VALUES ('%d', '%d', '%d', '%d')", inventory_db, char_id, start_armor, 1, 1) )
+ Sql_ShowDebug(sql_handle);
+ }
+
+ ShowInfo("Created char: account: %d, char: %d, slot: %d, name: %s\n", sd->account_id, char_id, slot, name);
+ return char_id;
}
-//----------------------------------------------------
-// This function return the name of the job (by [Yor])
-//----------------------------------------------------
-char * job_name(int class_)
+/*----------------------------------------------------------------------------------------------------------*/
+/* Divorce Players */
+/*----------------------------------------------------------------------------------------------------------*/
+int divorce_char_sql(int partner_id1, int partner_id2)
{
- switch (class_) {
- case JOB_NOVICE: return "Novice";
- case JOB_SWORDMAN: return "Swordsman";
- case JOB_MAGE: return "Mage";
- case JOB_ARCHER: return "Archer";
- case JOB_ACOLYTE: return "Acolyte";
- case JOB_MERCHANT: return "Merchant";
- case JOB_THIEF: return "Thief";
- case JOB_KNIGHT: return "Knight";
- case JOB_PRIEST: return "Priest";
- case JOB_WIZARD: return "Wizard";
- case JOB_BLACKSMITH: return "Blacksmith";
- case JOB_HUNTER: return "Hunter";
- case JOB_ASSASSIN: return "Assassin";
- case JOB_KNIGHT2: return "Peco-Knight";
- case JOB_CRUSADER: return "Crusader";
- case JOB_MONK: return "Monk";
- case JOB_SAGE: return "Sage";
- case JOB_ROGUE: return "Rogue";
- case JOB_ALCHEMIST: return "Alchemist";
- case JOB_BARD: return "Bard";
- case JOB_DANCER: return "Dancer";
- case JOB_CRUSADER2: return "Peco-Crusader";
- case JOB_WEDDING: return "Wedding";
- case JOB_SUPER_NOVICE: return "Super Novice";
- case JOB_GUNSLINGER: return "Gunslinger";
- case JOB_NINJA: return "Ninja";
- case JOB_XMAS: return "Christmas";
- case JOB_NOVICE_HIGH: return "Novice High";
- case JOB_SWORDMAN_HIGH: return "Swordsman High";
- case JOB_MAGE_HIGH: return "Mage High";
- case JOB_ARCHER_HIGH: return "Archer High";
- case JOB_ACOLYTE_HIGH: return "Acolyte High";
- case JOB_MERCHANT_HIGH: return "Merchant High";
- case JOB_THIEF_HIGH: return "Thief High";
- case JOB_LORD_KNIGHT: return "Lord Knight";
- case JOB_HIGH_PRIEST: return "High Priest";
- case JOB_HIGH_WIZARD: return "High Wizard";
- case JOB_WHITESMITH: return "Whitesmith";
- case JOB_SNIPER: return "Sniper";
- case JOB_ASSASSIN_CROSS: return "Assassin Cross";
- case JOB_LORD_KNIGHT2: return "Peko Knight";
- case JOB_PALADIN: return "Paladin";
- case JOB_CHAMPION: return "Champion";
- case JOB_PROFESSOR: return "Professor";
- case JOB_STALKER: return "Stalker";
- case JOB_CREATOR: return "Creator";
- case JOB_CLOWN: return "Clown";
- case JOB_GYPSY: return "Gypsy";
- case JOB_PALADIN2: return "Peko Paladin";
- case JOB_BABY: return "Baby Novice";
- case JOB_BABY_SWORDMAN: return "Baby Swordsman";
- case JOB_BABY_MAGE: return "Baby Mage";
- case JOB_BABY_ARCHER: return "Baby Archer";
- case JOB_BABY_ACOLYTE: return "Baby Acolyte";
- case JOB_BABY_MERCHANT: return "Baby Merchant";
- case JOB_BABY_THIEF: return "Baby Thief";
- case JOB_BABY_KNIGHT: return "Baby Knight";
- case JOB_BABY_PRIEST: return "Baby Priest";
- case JOB_BABY_WIZARD: return "Baby Wizard";
- case JOB_BABY_BLACKSMITH: return "Baby Blacksmith";
- case JOB_BABY_HUNTER: return "Baby Hunter";
- case JOB_BABY_ASSASSIN: return "Baby Assassin";
- case JOB_BABY_KNIGHT2: return "Baby Peco Knight";
- case JOB_BABY_CRUSADER: return "Baby Crusader";
- case JOB_BABY_MONK: return "Baby Monk";
- case JOB_BABY_SAGE: return "Baby Sage";
- case JOB_BABY_ROGUE: return "Baby Rogue";
- case JOB_BABY_ALCHEMIST: return "Baby Alchemist";
- case JOB_BABY_BARD: return "Baby Bard";
- case JOB_BABY_DANCER: return "Baby Dancer";
- case JOB_BABY_CRUSADER2: return "Baby Peco Crusader";
- case JOB_SUPER_BABY: return "Super Baby";
- case JOB_TAEKWON: return "Taekwon";
- case JOB_STAR_GLADIATOR: return "Star Gladiator";
- case JOB_STAR_GLADIATOR2: return "Flying Star Gladiator";
- case JOB_SOUL_LINKER: return "Soul Linker";
- }
- return "Unknown Job";
+ unsigned char buf[64];
+
+ if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `partner_id`='0' WHERE `char_id`='%d' OR `char_id`='%d' LIMIT 2", char_db, partner_id1, partner_id2) )
+ Sql_ShowDebug(sql_handle);
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE (`nameid`='%d' OR `nameid`='%d') AND (`char_id`='%d' OR `char_id`='%d') LIMIT 2", inventory_db, WEDDING_RING_M, WEDDING_RING_F, partner_id1, partner_id2) )
+ Sql_ShowDebug(sql_handle);
+
+ WBUFW(buf,0) = 0x2b12;
+ WBUFL(buf,2) = partner_id1;
+ WBUFL(buf,6) = partner_id2;
+ mapif_sendall(buf,10);
+
+ return 0;
}
-static int create_online_files_sub(DBKey key, void* data, va_list va)
+/*----------------------------------------------------------------------------------------------------------*/
+/* Delete char - davidsiaw */
+/*----------------------------------------------------------------------------------------------------------*/
+/* Returns 0 if successful
+ * Returns < 0 for error
+ */
+int delete_char_sql(int char_id)
{
- struct online_char_data *character;
- int* players;
- int *id;
- int j,k,l;
- character = (struct online_char_data*) data;
- players = va_arg(va, int*);
- id = va_arg(va, int*);
-
- // check if map-server is online
- if (character->server == -1 || character->char_id == -1) { //Character not currently online.
+ char name[NAME_LENGTH];
+ char esc_name[NAME_LENGTH*2+1]; //Name needs be escaped.
+ int account_id, party_id, guild_id, hom_id, base_level, partner_id, father_id, mother_id;
+ char* data;
+ size_t len;
+
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `name`,`account_id`,`party_id`,`guild_id`,`base_level`,`homun_id`,`partner_id`,`father`,`mother` FROM `%s` WHERE `char_id`='%d'", char_db, char_id) )
+ Sql_ShowDebug(sql_handle);
+
+ if( SQL_SUCCESS != Sql_NextRow(sql_handle) )
+ {
+ ShowError("delete_char_sql: Unable to fetch character data, deletion aborted.\n");
+ Sql_FreeResult(sql_handle);
return -1;
}
-
- j = character->server;
- if (server[j].fd < 0) {
- server[j].users = 0;
- return -1;
+
+ Sql_GetData(sql_handle, 0, &data, &len); safestrncpy(name, data, NAME_LENGTH);
+ Sql_GetData(sql_handle, 1, &data, NULL); account_id = atoi(data);
+ Sql_GetData(sql_handle, 2, &data, NULL); party_id = atoi(data);
+ Sql_GetData(sql_handle, 3, &data, NULL); guild_id = atoi(data);
+ Sql_GetData(sql_handle, 4, &data, NULL); base_level = atoi(data);
+ Sql_GetData(sql_handle, 5, &data, NULL); hom_id = atoi(data);
+ Sql_GetData(sql_handle, 6, &data, NULL); partner_id = atoi(data);
+ Sql_GetData(sql_handle, 7, &data, NULL); father_id = atoi(data);
+ Sql_GetData(sql_handle, 8, &data, NULL); mother_id = atoi(data);
+
+ Sql_EscapeStringLen(sql_handle, esc_name, name, min(len, NAME_LENGTH));
+ Sql_FreeResult(sql_handle);
+
+ //check for config char del condition [Lupus]
+ // TODO: Move this out to packet processing (0x68/0x1fb).
+ if( ( char_del_level > 0 && base_level >= char_del_level )
+ || ( char_del_level < 0 && base_level <= -char_del_level )
+ ) {
+ ShowInfo("Char deletion aborted: %s, BaseLevel: %i\n", name, base_level);
+ return -1;
}
- // search position of character in char_dat and sort online characters.
- for(j = 0; j < char_num; j++) {
- if (char_dat[j].status.char_id != character->char_id)
- continue;
- id[*players] = j;
- // use sorting option
- switch (online_sorting_option) {
- case 1: // by name (without case sensitive)
- for(k = 0; k < *players; k++)
- if (stricmp(char_dat[j].status.name, char_dat[id[k]].status.name) < 0 ||
- // if same name, we sort with case sensitive.
- (stricmp(char_dat[j].status.name, char_dat[id[k]].status.name) == 0 &&
- strcmp(char_dat[j].status.name, char_dat[id[k]].status.name) < 0)) {
- for(l = *players; l > k; l--)
- id[l] = id[l-1];
- id[k] = j; // id[*players]
- break;
- }
- break;
- case 2: // by zeny
- for(k = 0; k < *players; k++)
- if (char_dat[j].status.zeny < char_dat[id[k]].status.zeny ||
- // if same number of zenys, we sort by name.
- (char_dat[j].status.zeny == char_dat[id[k]].status.zeny &&
- stricmp(char_dat[j].status.name, char_dat[id[k]].status.name) < 0)) {
- for(l = *players; l > k; l--)
- id[l] = id[l-1];
- id[k] = j; // id[*players]
- break;
- }
- break;
- case 3: // by base level
- for(k = 0; k < *players; k++)
- if (char_dat[j].status.base_level < char_dat[id[k]].status.base_level ||
- // if same base level, we sort by base exp.
- (char_dat[j].status.base_level == char_dat[id[k]].status.base_level &&
- char_dat[j].status.base_exp < char_dat[id[k]].status.base_exp)) {
- for(l = *players; l > k; l--)
- id[l] = id[l-1];
- id[k] = j; // id[*players]
- break;
- }
- break;
- case 4: // by job (and job level)
- for(k = 0; k < *players; k++)
- if (char_dat[j].status.class_ < char_dat[id[k]].status.class_ ||
- // if same job, we sort by job level.
- (char_dat[j].status.class_ == char_dat[id[k]].status.class_ &&
- char_dat[j].status.job_level < char_dat[id[k]].status.job_level) ||
- // if same job and job level, we sort by job exp.
- (char_dat[j].status.class_ == char_dat[id[k]].status.class_ &&
- char_dat[j].status.job_level == char_dat[id[k]].status.job_level &&
- char_dat[j].status.job_exp < char_dat[id[k]].status.job_exp)) {
- for(l = *players; l > k; l--)
- id[l] = id[l-1];
- id[k] = j; // id[*players]
- break;
- }
- break;
- case 5: // by location map name
- {
- const char *map1, *map2;
- map1 = mapindex_id2name(char_dat[j].status.last_point.map);
-
- for(k = 0; k < *players; k++) {
- map2 = mapindex_id2name(char_dat[id[k]].status.last_point.map);
- if (!map1 || !map2 || //Avoid sorting if either one failed to resolve.
- stricmp(map1, map2) < 0 ||
- // if same map name, we sort by name.
- (stricmp(map1, map2) == 0 &&
- stricmp(char_dat[j].status.name, char_dat[id[k]].status.name) < 0)) {
- for(l = *players; l > k; l--)
- id[l] = id[l-1];
- id[k] = j; // id[*players]
- break;
- }
- }
- }
- break;
- default: // 0 or invalid value: no sorting
- break;
- }
- (*players)++;
- break;
+
+ /* Divorce [Wizputer] */
+ if( partner_id )
+ divorce_char_sql(char_id, partner_id);
+
+ /* De-addopt [Zephyrus] */
+ if( father_id || mother_id )
+ { // Char is Baby
+ unsigned char buf[64];
+
+ if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `child`='0' WHERE `char_id`='%d' OR `char_id`='%d'", char_db, father_id, mother_id) )
+ Sql_ShowDebug(sql_handle);
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `id` = '410'AND (`char_id`='%d' OR `char_id`='%d')", skill_db, father_id, mother_id) )
+ Sql_ShowDebug(sql_handle);
+
+ WBUFW(buf,0) = 0x2b25;
+ WBUFL(buf,2) = father_id;
+ WBUFL(buf,6) = mother_id;
+ WBUFL(buf,10) = char_id; // Baby
+ mapif_sendall(buf,14);
}
- return 0;
-}
-//-------------------------------------------------------------
-// Function to create the online files (txt and html). by [Yor]
-//-------------------------------------------------------------
-void create_online_files(void)
-{
- unsigned int k, j; // for loop with strlen comparing
- int i, l; // for loops
- int players; // count the number of players
- FILE *fp; // for the txt file
- FILE *fp2; // for the html file
- char temp[256]; // to prepare what we must display
- time_t time_server; // for number of seconds
- struct tm *datetime; // variable for time in structure ->tm_mday, ->tm_sec, ...
- int id[4096];
-
- if (online_display_option == 0) // we display nothing, so return
- return;
- // Get number of online players, id of each online players, and verify if a server is offline
- players = 0;
- online_char_db->foreach(online_char_db, create_online_files_sub, &players, &id);
-
- // write files
- fp = fopen(online_txt_filename, "w");
- if (fp != NULL) {
- fp2 = fopen(online_html_filename, "w");
- if (fp2 != NULL) {
- // get time
- time(&time_server); // get time in seconds since 1/1/1970
- datetime = localtime(&time_server); // convert seconds in structure
- strftime(temp, sizeof(temp), "%d %b %Y %X", datetime); // like sprintf, but only for date/time (05 dec 2003 15:12:52)
- // write heading
- fprintf(fp2, "<HTML>\n");
- fprintf(fp2, " <META http-equiv=\"Refresh\" content=\"%d\">\n", online_refresh_html); // update on client explorer every x seconds
- fprintf(fp2, " <HEAD>\n");
- fprintf(fp2, " <TITLE>Online Players on %s</TITLE>\n", server_name);
- fprintf(fp2, " </HEAD>\n");
- fprintf(fp2, " <BODY>\n");
- fprintf(fp2, " <H3>Online Players on %s (%s):</H3>\n", server_name, temp);
- fprintf(fp, "Online Players on %s (%s):\n", server_name, temp);
- fprintf(fp, "\n");
-
- for (i = 0; i < players; i++) {
- // if it's the first player
- if (i == 0) {
- j = 0; // count the number of characters for the txt version and to set the separate line
- fprintf(fp2, " <table border=\"1\" cellspacing=\"1\">\n");
- fprintf(fp2, " <tr>\n");
- if ((online_display_option & 1) || (online_display_option & 64)) {
- fprintf(fp2, " <td><b>Name</b></td>\n");
- if (online_display_option & 64) {
- fprintf(fp, "Name "); // 30
- j += 30;
- } else {
- fprintf(fp, "Name "); // 25
- j += 25;
- }
- }
- if ((online_display_option & 6) == 6) {
- fprintf(fp2, " <td><b>Job (levels)</b></td>\n");
- fprintf(fp, "Job Levels "); // 27
- j += 27;
- } else if (online_display_option & 2) {
- fprintf(fp2, " <td><b>Job</b></td>\n");
- fprintf(fp, "Job "); // 19
- j += 19;
- } else if (online_display_option & 4) {
- fprintf(fp2, " <td><b>Levels</b></td>\n");
- fprintf(fp, " Levels "); // 8
- j += 8;
- }
- if (online_display_option & 24) { // 8 or 16
- fprintf(fp2, " <td><b>Location</b></td>\n");
- if (online_display_option & 16) {
- fprintf(fp, "Location ( x , y ) "); // 23
- j += 23;
- } else {
- fprintf(fp, "Location "); // 13
- j += 13;
- }
- }
- if (online_display_option & 32) {
- fprintf(fp2, " <td ALIGN=CENTER><b>zenys</b></td>\n");
- fprintf(fp, " Zenys "); // 16
- j += 16;
- }
- fprintf(fp2, " </tr>\n");
- fprintf(fp, "\n");
- for (k = 0; k < j; k++)
- fprintf(fp, "-");
- fprintf(fp, "\n");
- }
- fprintf(fp2, " <tr>\n");
- // get id of the character (more speed)
- j = id[i];
- // displaying the character name
- if ((online_display_option & 1) || (online_display_option & 64)) { // without/with 'GM' display
- safestrncpy(temp, char_dat[j].status.name, sizeof(temp));
- //l = isGM(char_dat[j].status.account_id);
- l = 0; //FIXME: how to get the gm level?
- if (online_display_option & 64) {
- if (l >= online_gm_display_min_level)
- fprintf(fp, "%-24s (GM) ", temp);
- else
- fprintf(fp, "%-24s ", temp);
- } else
- fprintf(fp, "%-24s ", temp);
- // name of the character in the html (no < >, because that create problem in html code)
- fprintf(fp2, " <td>");
- if ((online_display_option & 64) && l >= online_gm_display_min_level)
- fprintf(fp2, "<b>");
- for (k = 0; k < strlen(temp); k++) {
- switch(temp[k]) {
- case '<': // <
- fprintf(fp2, "&lt;");
- break;
- case '>': // >
- fprintf(fp2, "&gt;");
- break;
- default:
- fprintf(fp2, "%c", temp[k]);
- break;
- };
- }
- if ((online_display_option & 64) && l >= online_gm_display_min_level)
- fprintf(fp2, "</b> (GM)");
- fprintf(fp2, "</td>\n");
- }
- // displaying of the job
- if (online_display_option & 6) {
- char * jobname = job_name(char_dat[j].status.class_);
- if ((online_display_option & 6) == 6) {
- fprintf(fp2, " <td>%s %d/%d</td>\n", jobname, char_dat[j].status.base_level, char_dat[j].status.job_level);
- fprintf(fp, "%-18s %3d/%3d ", jobname, char_dat[j].status.base_level, char_dat[j].status.job_level);
- } else if (online_display_option & 2) {
- fprintf(fp2, " <td>%s</td>\n", jobname);
- fprintf(fp, "%-18s ", jobname);
- } else if (online_display_option & 4) {
- fprintf(fp2, " <td>%d/%d</td>\n", char_dat[j].status.base_level, char_dat[j].status.job_level);
- fprintf(fp, "%3d/%3d ", char_dat[j].status.base_level, char_dat[j].status.job_level);
- }
- }
- // displaying of the map
- if (online_display_option & 24) { // 8 or 16
- // prepare map name
- safestrncpy(temp, mapindex_id2name(char_dat[j].status.last_point.map), sizeof(temp));
- // write map name
- if (online_display_option & 16) { // map-name AND coordinates
- fprintf(fp2, " <td>%s (%d, %d)</td>\n", temp, char_dat[j].status.last_point.x, char_dat[j].status.last_point.y);
- fprintf(fp, "%-12s (%3d,%3d) ", temp, char_dat[j].status.last_point.x, char_dat[j].status.last_point.y);
- } else {
- fprintf(fp2, " <td>%s</td>\n", temp);
- fprintf(fp, "%-12s ", temp);
- }
- }
- // displaying nimber of zenys
- if (online_display_option & 32) {
- // write number of zenys
- if (char_dat[j].status.zeny == 0) { // if no zeny
- fprintf(fp2, " <td ALIGN=RIGHT>no zeny</td>\n");
- fprintf(fp, " no zeny ");
- } else {
- fprintf(fp2, " <td ALIGN=RIGHT>%d z</td>\n", char_dat[j].status.zeny);
- fprintf(fp, "%13d z ", char_dat[j].status.zeny);
- }
- }
- fprintf(fp, "\n");
- fprintf(fp2, " </tr>\n");
- }
- // If we display at least 1 player
- if (players > 0) {
- fprintf(fp2, " </table>\n");
- fprintf(fp, "\n");
- }
+ //Make the character leave the party [Skotlex]
+ if (party_id)
+ inter_party_leave(party_id, account_id, char_id);
- // Displaying number of online players
- if (players == 0) {
- fprintf(fp2, " <p>No user is online.</p>\n");
- fprintf(fp, "No user is online.\n");
- } else if (players == 1) {
- fprintf(fp2, " <p>%d user is online.</p>\n", players);
- fprintf(fp, "%d user is online.\n", players);
- } else {
- fprintf(fp2, " <p>%d users are online.</p>\n", players);
- fprintf(fp, "%d users are online.\n", players);
- }
- fprintf(fp2, " </BODY>\n");
- fprintf(fp2, "</HTML>\n");
- fclose(fp2);
- }
- fclose(fp);
+ /* delete char's pet */
+ //Delete the hatched pet if you have one...
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d' AND `incuvate` = '0'", pet_db, char_id) )
+ Sql_ShowDebug(sql_handle);
+
+ //Delete all pets that are stored in eggs (inventory + cart)
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` USING `%s` JOIN `%s` ON `pet_id` = `card1`|`card2`<<16 WHERE `%s`.char_id = '%d' AND card0 = -256", pet_db, pet_db, inventory_db, inventory_db, char_id) )
+ Sql_ShowDebug(sql_handle);
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` USING `%s` JOIN `%s` ON `pet_id` = `card1`|`card2`<<16 WHERE `%s`.char_id = '%d' AND card0 = -256", pet_db, pet_db, cart_db, cart_db, char_id) )
+ Sql_ShowDebug(sql_handle);
+
+ /* remove homunculus */
+ if( hom_id )
+ mapif_homunculus_delete(hom_id);
+
+ /* remove mercenary data */
+ mercenary_owner_delete(char_id);
+
+ /* delete char's friends list */
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id` = '%d'", friend_db, char_id) )
+ Sql_ShowDebug(sql_handle);
+
+ /* delete char from other's friend list */
+ //NOTE: Won't this cause problems for people who are already online? [Skotlex]
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `friend_id` = '%d'", friend_db, char_id) )
+ Sql_ShowDebug(sql_handle);
+
+#ifdef HOTKEY_SAVING
+ /* delete hotkeys */
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", hotkey_db, char_id) )
+ Sql_ShowDebug(sql_handle);
+#endif
+
+ /* delete inventory */
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", inventory_db, char_id) )
+ Sql_ShowDebug(sql_handle);
+
+ /* delete cart inventory */
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", cart_db, char_id) )
+ Sql_ShowDebug(sql_handle);
+
+ /* delete memo areas */
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", memo_db, char_id) )
+ Sql_ShowDebug(sql_handle);
+
+ /* delete character registry */
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `type`=3 AND `char_id`='%d'", reg_db, char_id) )
+ Sql_ShowDebug(sql_handle);
+
+ /* delete skills */
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", skill_db, char_id) )
+ Sql_ShowDebug(sql_handle);
+
+#ifdef ENABLE_SC_SAVING
+ /* status changes */
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `account_id` = '%d' AND `char_id`='%d'", scdata_db, account_id, char_id) )
+ Sql_ShowDebug(sql_handle);
+#endif
+
+ if (log_char) {
+ if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s`(`time`, `account_id`,`char_num`,`char_msg`,`name`) VALUES (NOW(), '%d', '%d', 'Deleted char (CID %d)', '%s')",
+ charlog_db, account_id, 0, char_id, esc_name) )
+ Sql_ShowDebug(sql_handle);
}
- return;
+ /* delete character */
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", char_db, char_id) )
+ Sql_ShowDebug(sql_handle);
+
+ /* No need as we used inter_guild_leave [Skotlex]
+ // Also delete info from guildtables.
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", guild_member_db, char_id) )
+ Sql_ShowDebug(sql_handle);
+ */
+
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `guild_id` FROM `%s` WHERE `char_id` = '%d'", guild_db, char_id) )
+ Sql_ShowDebug(sql_handle);
+ else if( Sql_NumRows(sql_handle) > 0 )
+ mapif_parse_BreakGuild(0,guild_id);
+ else if( guild_id )
+ inter_guild_leave(guild_id, account_id, char_id);// Leave your guild.
+ return 0;
}
//---------------------------------------------------------------------
@@ -1828,7 +1615,10 @@ int mmo_char_tobuf(uint8* buffer, struct mmo_charstatus* p)
WBUFW(buf,50) = DEFAULT_WALK_SPEED; // p->speed;
WBUFW(buf,52) = p->class_;
WBUFW(buf,54) = p->hair;
- WBUFW(buf,56) = p->option&0x20 ? 0 : p->weapon; //When the weapon is sent and your option is riding, the client crashes on login!?
+
+ //When the weapon is sent and your option is riding, the client crashes on login!?
+ WBUFW(buf,56) = p->option&(0x20|0x80000|0x100000|0x200000|0x400000|0x800000|0x1000000|0x2000000|0x4000000|0x8000000) ? 0 : p->weapon;
+
WBUFW(buf,58) = p->base_level;
WBUFW(buf,60) = min(p->skill_point, INT16_MAX);
WBUFW(buf,62) = p->head_bottom;
@@ -1861,14 +1651,17 @@ int mmo_char_tobuf(uint8* buffer, struct mmo_charstatus* p)
WBUFL(buf,128) = p->robe;
offset += 4;
#endif
-#if PACKETVER >= 20110928
- WBUFL(buf,132) = 0; // change slot feature (0 = disabled, otherwise enabled)
- offset += 4;
-#endif
-#if PACKETVER >= 20111025
- WBUFL(buf,136) = 0; // unknown purpose (0 = disabled, otherwise displays "Add-Ons" sidebar)
- offset += 4;
+#if PACKETVER != 20111116 //2011-11-16 wants 136, ask gravity.
+ #if PACKETVER >= 20110928
+ WBUFL(buf,132) = 0; // change slot feature (0 = disabled, otherwise enabled)
+ offset += 4;
+ #endif
+ #if PACKETVER >= 20111025
+ WBUFL(buf,136) = 0; // unknown purpose (0 = disabled, otherwise displays "Add-Ons" sidebar)
+ offset += 4;
+ #endif
#endif
+
return 106+offset;
}
@@ -1877,15 +1670,16 @@ int mmo_char_tobuf(uint8* buffer, struct mmo_charstatus* p)
//----------------------------------------
int mmo_char_send006b(int fd, struct char_session_data* sd)
{
- int i, j, found_num, offset = 0;
+ int j, offset = 0;
#if PACKETVER >= 20100413
offset += 3;
#endif
- found_num = char_find_characters(sd);
+ if (save_log)
+ ShowInfo("Loading Char Data ("CL_BOLD"%d"CL_RESET")\n",sd->account_id);
j = 24 + offset; // offset
- WFIFOHEAD(fd,j + found_num*MAX_CHAR_BUF);
+ WFIFOHEAD(fd,j + MAX_CHARS*MAX_CHAR_BUF);
WFIFOW(fd,0) = 0x6b;
#if PACKETVER >= 20100413
WFIFOB(fd,4) = MAX_CHARS; // Max slots.
@@ -1893,80 +1687,75 @@ int mmo_char_send006b(int fd, struct char_session_data* sd)
WFIFOB(fd,6) = MAX_CHARS; // Premium slots.
#endif
memset(WFIFOP(fd,4 + offset), 0, 20); // unknown bytes
- for(i = 0; i < found_num; i++)
- j += mmo_char_tobuf(WFIFOP(fd,j), &char_dat[sd->found_char[i]].status);
+ j+=mmo_chars_fromsql(sd, WFIFOP(fd,j));
WFIFOW(fd,2) = j; // packet len
WFIFOSET(fd,j);
return 0;
}
-// 離婚(char削除時に使用)
-int char_divorce(struct mmo_charstatus *cs)
+int char_married(int pl1, int pl2)
{
- if (cs == NULL)
- return 0;
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `partner_id` FROM `%s` WHERE `char_id` = '%d'", char_db, pl1) )
+ Sql_ShowDebug(sql_handle);
+ else if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
+ {
+ char* data;
- if (cs->partner_id > 0){
- int i, j;
- for(i = 0; i < char_num; i++) {
- if (char_dat[i].status.char_id == cs->partner_id && char_dat[i].status.partner_id == cs->char_id) {
- cs->partner_id = 0;
- char_dat[i].status.partner_id = 0;
- for(j = 0; j < MAX_INVENTORY; j++)
- {
- if (char_dat[i].status.inventory[j].nameid == WEDDING_RING_M || char_dat[i].status.inventory[j].nameid == WEDDING_RING_F)
- memset(&char_dat[i].status.inventory[j], 0, sizeof(char_dat[i].status.inventory[0]));
- if (cs->inventory[j].nameid == WEDDING_RING_M || cs->inventory[j].nameid == WEDDING_RING_F)
- memset(&cs->inventory[j], 0, sizeof(cs->inventory[0]));
- }
- return 0;
- }
+ Sql_GetData(sql_handle, 0, &data, NULL);
+ if( pl2 == atoi(data) )
+ {
+ Sql_FreeResult(sql_handle);
+ return 1;
}
}
+ Sql_FreeResult(sql_handle);
return 0;
}
-int char_married(int pl1, int pl2)
-{
- return (char_dat[pl1].status.char_id == char_dat[pl2].status.partner_id && char_dat[pl2].status.char_id == char_dat[pl1].status.partner_id);
-}
-
int char_child(int parent_id, int child_id)
{
- return (char_dat[parent_id].status.child == char_dat[child_id].status.char_id &&
- ((char_dat[parent_id].status.char_id == char_dat[child_id].status.father) ||
- (char_dat[parent_id].status.char_id == char_dat[child_id].status.mother)));
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `child` FROM `%s` WHERE `char_id` = '%d'", char_db, parent_id) )
+ Sql_ShowDebug(sql_handle);
+ else if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
+ {
+ char* data;
+
+ Sql_GetData(sql_handle, 0, &data, NULL);
+ if( child_id == atoi(data) )
+ {
+ Sql_FreeResult(sql_handle);
+ return 1;
+ }
+ }
+ Sql_FreeResult(sql_handle);
+ return 0;
}
int char_family(int cid1, int cid2, int cid3)
{
- int i, idx1 = -1, idx2 =-1;//, idx3 =-1;
- for(i = 0; i < char_num && (idx1 == -1 || idx2 == -1/* || idx3 == 1*/); i++)
- {
- if (char_dat[i].status.char_id == cid1)
- idx1 = i;
- if (char_dat[i].status.char_id == cid2)
- idx2 = i;
-// if (char_dat[i].status.char_id == cid2)
-// idx3 = i;
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `char_id`,`partner_id`,`child` FROM `%s` WHERE `char_id` IN ('%d','%d','%d')", char_db, cid1, cid2, cid3) )
+ Sql_ShowDebug(sql_handle);
+ else while( SQL_SUCCESS == Sql_NextRow(sql_handle) )
+ {
+ int charid;
+ int partnerid;
+ int childid;
+ char* data;
+
+ Sql_GetData(sql_handle, 0, &data, NULL); charid = atoi(data);
+ Sql_GetData(sql_handle, 1, &data, NULL); partnerid = atoi(data);
+ Sql_GetData(sql_handle, 2, &data, NULL); childid = atoi(data);
+
+ if( (cid1 == charid && ((cid2 == partnerid && cid3 == childid ) || (cid2 == childid && cid3 == partnerid))) ||
+ (cid1 == partnerid && ((cid2 == charid && cid3 == childid ) || (cid2 == childid && cid3 == charid ))) ||
+ (cid1 == childid && ((cid2 == charid && cid3 == partnerid) || (cid2 == partnerid && cid3 == charid ))) )
+ {
+ Sql_FreeResult(sql_handle);
+ return childid;
+ }
}
- if (idx1 == -1 || idx2 == -1/* || idx3 == -1*/)
- return 0; //Some character not found??
-
- //Unless the dbs are corrupted, these 3 checks should suffice, even though
- //we could do a lot more checks and force cross-reference integrity.
- if(char_dat[idx1].status.partner_id == cid2 &&
- char_dat[idx1].status.child == cid3)
- return cid3; //cid1/cid2 parents. cid3 child.
-
- if(char_dat[idx1].status.partner_id == cid3 &&
- char_dat[idx1].status.child == cid2)
- return cid2; //cid1/cid3 parents. cid2 child.
-
- if(char_dat[idx2].status.partner_id == cid3 &&
- char_dat[idx2].status.child == cid1)
- return cid1; //cid2/cid3 parents. cid1 child.
+ Sql_FreeResult(sql_handle);
return 0;
}
@@ -1984,45 +1773,6 @@ void disconnect_player(int account_id)
set_eof(i);
}
-// キャラ削除に伴うデータ削除
-static int char_delete(struct mmo_charstatus *cs)
-{
- int j;
-
- // ペット削除
- if (cs->pet_id)
- inter_pet_delete(cs->pet_id);
- if (cs->hom_id)
- inter_homun_delete(cs->hom_id);
- for (j = 0; j < MAX_INVENTORY; j++)
- if (cs->inventory[j].card[0] == (short)0xff00)
- inter_pet_delete(MakeDWord(cs->inventory[j].card[1],cs->inventory[j].card[2]));
- for (j = 0; j < MAX_CART; j++)
- if (cs->cart[j].card[0] == (short)0xff00)
- inter_pet_delete( MakeDWord(cs->cart[j].card[1],cs->cart[j].card[2]) );
- // ギルド脱退
- if (cs->guild_id)
- inter_guild_leave(cs->guild_id, cs->account_id, cs->char_id);
- // パーティー脱退
- if (cs->party_id)
- inter_party_leave(cs->party_id, cs->account_id, cs->char_id);
- // 離婚
- if (cs->partner_id){
- // 離婚情報をmapに通知
- unsigned char buf[10];
- WBUFW(buf,0) = 0x2b12;
- WBUFL(buf,2) = cs->char_id;
- WBUFL(buf,6) = cs->partner_id;
- mapif_sendall(buf,10);
- // 離婚
- char_divorce(cs);
- }
-#ifdef ENABLE_SC_SAVING
- status_delete_scdata(cs->account_id, cs->char_id);
-#endif
- return 0;
-}
-
static void char_auth_ok(int fd, struct char_session_data *sd)
{
struct online_char_data* character;
@@ -2085,6 +1835,7 @@ void loginif_reset(void)
/// Checks the conditions for the server to stop.
+/// Releases the cookie when all characters are saved.
/// If all the conditions are met, it stops the core loop.
void loginif_check_shutdown(void)
{
@@ -2107,7 +1858,7 @@ void loginif_on_ready(void)
int i;
loginif_check_shutdown();
-
+
//Send online accounts to login server.
send_accounts_tologin(INVALID_TIMER, gettick(), 0, 0);
@@ -2122,7 +1873,7 @@ int parse_fromlogin(int fd)
{
struct char_session_data* sd = NULL;
int i;
-
+
// only process data from the login-server
if( fd != login_fd )
{
@@ -2157,7 +1908,7 @@ int parse_fromlogin(int fd)
//printf("connect login server error : %d\n", RFIFOB(fd,2));
ShowError("Can not connect to login-server.\n");
ShowError("The server communication passwords (default s1/p1) are probably invalid.\n");
- ShowError("Also, please make sure your accounts file (default: accounts.txt) has the correct communication username/passwords and the gender of the account is S.\n");
+ ShowError("Also, please make sure your login db has the correct communication username/passwords and the gender of the account is S.\n");
ShowError("The communication passwords are set in map_athena.conf and char_athena.conf\n");
set_eof(fd);
return 0;
@@ -2213,22 +1964,21 @@ int parse_fromlogin(int fd)
ARR_FIND( 0, fd_max, i, session[i] && (sd = (struct char_session_data*)session[i]->session_data) && sd->auth && sd->account_id == RFIFOL(fd,2) );
if( i < fd_max )
{
+ int server_id;
memcpy(sd->email, RFIFOP(fd,6), 40);
sd->expiration_time = (time_t)RFIFOL(fd,46);
sd->gmlevel = RFIFOB(fd,50);
safestrncpy(sd->birthdate, (const char*)RFIFOP(fd,51), sizeof(sd->birthdate));
-
+ ARR_FIND( 0, ARRAYLENGTH(server), server_id, server[server_id].fd > 0 && server[server_id].map[0] );
// continued from char_auth_ok...
- if( max_connect_user && count_users() >= max_connect_user && sd->gmlevel < gm_allow_level )
- {
+ if( server_id == ARRAYLENGTH(server) || //server not online, bugreport:2359
+ ( max_connect_user && count_users() >= max_connect_user && sd->gmlevel < gm_allow_level ) ) {
// refuse connection (over populated)
WFIFOHEAD(i,3);
WFIFOW(i,0) = 0x6c;
WFIFOW(i,2) = 0;
WFIFOSET(i,3);
- }
- else
- {
+ } else {
// send characters to player
mmo_char_send006b(i, sd);
#if PACKETVER >= 20110309
@@ -2258,7 +2008,6 @@ int parse_fromlogin(int fd)
if (RFIFOREST(fd) < 7)
return 0;
{
- int j;
unsigned char buf[7];
int acc = RFIFOL(fd,2);
@@ -2267,57 +2016,65 @@ int parse_fromlogin(int fd)
if( acc > 0 )
{// TODO: Is this even possible?
+ int char_id[MAX_CHARS];
+ int class_[MAX_CHARS];
+ int guild_id[MAX_CHARS];
+ int num;
+ char* data;
+
struct auth_node* node = (struct auth_node*)idb_get(auth_db, acc);
if( node != NULL )
node->sex = sex;
- ARR_FIND( 0, char_num, i, char_dat[i].status.account_id == acc );
- if( i < char_num )
+ // get characters
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `char_id`,`class`,`guild_id` FROM `%s` WHERE `account_id` = '%d'", char_db, acc) )
+ Sql_ShowDebug(sql_handle);
+ for( i = 0; i < MAX_CHARS && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
+ {
+ Sql_GetData(sql_handle, 0, &data, NULL); char_id[i] = atoi(data);
+ Sql_GetData(sql_handle, 1, &data, NULL); class_[i] = atoi(data);
+ Sql_GetData(sql_handle, 2, &data, NULL); guild_id[i] = atoi(data);
+ }
+ num = i;
+ for( i = 0; i < num; ++i )
{
- int jobclass = char_dat[i].status.class_;
- char_dat[i].status.sex = sex;
- if (jobclass == JOB_BARD || jobclass == JOB_DANCER ||
- jobclass == JOB_CLOWN || jobclass == JOB_GYPSY ||
- jobclass == JOB_BABY_BARD || jobclass == JOB_BABY_DANCER) {
+ if( class_[i] == JOB_BARD || class_[i] == JOB_DANCER ||
+ class_[i] == JOB_CLOWN || class_[i] == JOB_GYPSY ||
+ class_[i] == JOB_BABY_BARD || class_[i] == JOB_BABY_DANCER ||
+ class_[i] == JOB_WANDERER || class_[i] == JOB_WANDERER_T ||
+ class_[i] == JOB_MINSTREL || class_[i] == JOB_MINSTREL_T )
+ {
// job modification
- if (jobclass == JOB_BARD || jobclass == JOB_DANCER) {
- char_dat[i].status.class_ = (sex) ? JOB_BARD : JOB_DANCER;
- } else if (jobclass == JOB_CLOWN || jobclass == JOB_GYPSY) {
- char_dat[i].status.class_ = (sex) ? JOB_CLOWN : JOB_GYPSY;
- } else if (jobclass == JOB_BABY_BARD || jobclass == JOB_BABY_DANCER) {
- char_dat[i].status.class_ = (sex) ? JOB_BABY_BARD : JOB_BABY_DANCER;
- }
- // remove specifical skills of classes 19, 4020 and 4042
- for(j = 315; j <= 322; j++) {
- if (char_dat[i].status.skill[j].id > 0 && char_dat[i].status.skill[j].flag == SKILL_FLAG_PERMANENT) {
- char_dat[i].status.skill_point += char_dat[i].status.skill[j].lv;
- char_dat[i].status.skill[j].id = 0;
- char_dat[i].status.skill[j].lv = 0;
- }
- }
- // remove specifical skills of classes 20, 4021 and 4043
- for(j = 323; j <= 330; j++) {
- if (char_dat[i].status.skill[j].id > 0 && char_dat[i].status.skill[j].flag == SKILL_FLAG_PERMANENT) {
- char_dat[i].status.skill_point += char_dat[i].status.skill[j].lv;
- char_dat[i].status.skill[j].id = 0;
- char_dat[i].status.skill[j].lv = 0;
- }
- }
+ if( class_[i] == JOB_BARD || class_[i] == JOB_DANCER )
+ class_[i] = (sex ? JOB_BARD : JOB_DANCER);
+ else if( class_[i] == JOB_CLOWN || class_[i] == JOB_GYPSY )
+ class_[i] = (sex ? JOB_CLOWN : JOB_GYPSY);
+ else if( class_[i] == JOB_BABY_BARD || class_[i] == JOB_BABY_DANCER )
+ class_[i] = (sex ? JOB_BABY_BARD : JOB_BABY_DANCER);
+ else if( class_[i] == JOB_MINSTREL || class_[i] == JOB_WANDERER )
+ class_[i] = (sex ? JOB_MINSTREL : JOB_WANDERER);
+ else if( class_[i] == JOB_MINSTREL_T || class_[i] == JOB_WANDERER_T )
+ class_[i] = (sex ? JOB_MINSTREL_T : JOB_WANDERER_T);
+ // remove specifical skills of classes 19,20 4020,4021 and 4042,4043
+ if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `skill_point` = `skill_point` +"
+ " (SELECT SUM(lv) FROM `%s` WHERE `char_id` = '%d' AND `id` >= '315' AND `id` <= '330' AND `lv` > '0')"
+ " WHERE `char_id` = '%d'",
+ char_db, skill_db, char_id[i], char_id[i]) )
+ Sql_ShowDebug(sql_handle);
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id` = '%d' AND `id` >= '315' AND `id` <= '330'", skill_db, char_id[i]) )
+ Sql_ShowDebug(sql_handle);
}
// to avoid any problem with equipment and invalid sex, equipment is unequiped.
- for (j = 0; j < MAX_INVENTORY; j++) {
- if (char_dat[i].status.inventory[j].nameid && char_dat[i].status.inventory[j].equip)
- char_dat[i].status.inventory[j].equip = 0;
- }
- char_dat[i].status.weapon = 0;
- char_dat[i].status.shield = 0;
- char_dat[i].status.head_top = 0;
- char_dat[i].status.head_mid = 0;
- char_dat[i].status.head_bottom = 0;
-
- if (char_dat[i].status.guild_id) //If there is a guild, update the guild_member data [Skotlex]
- inter_guild_sex_changed(char_dat[i].status.guild_id, acc, char_dat[i].status.char_id, sex);
+ if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `equip` = '0' WHERE `char_id` = '%d'", inventory_db, char_id[i]) )
+ Sql_ShowDebug(sql_handle);
+ if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `class`='%d', `weapon`='0', `shield`='0', `head_top`='0', `head_mid`='0', `head_bottom`='0' WHERE `char_id`='%d'", char_db, class_[i], char_id[i]) )
+ Sql_ShowDebug(sql_handle);
+
+ if( guild_id[i] )// If there is a guild, update the guild_member data [Skotlex]
+ inter_guild_sex_changed(guild_id[i], acc, char_id[i], sex);
}
+ Sql_FreeResult(sql_handle);
+
// disconnect player if online on char-server
disconnect_player(acc);
}
@@ -2495,124 +2252,62 @@ int save_accreg2(unsigned char* buf, int len)
return 0;
}
-//Receive Registry information for a character.
-int char_parse_Registry(int account_id, int char_id, unsigned char *buf, int buf_len)
-{
- int i,j,p,len;
- for (i = 0; i < char_num; i++) {
- if (char_dat[i].status.account_id == account_id && char_dat[i].status.char_id == char_id)
- break;
- }
- if(i >= char_num) //Character not found?
- return 1;
- for(j=0,p=0;j<GLOBAL_REG_NUM && p<buf_len;j++){
- sscanf((char*)WBUFP(buf,p), "%31c%n",char_dat[i].global[j].str,&len);
- char_dat[i].global[j].str[len]='\0';
- p +=len+1; //+1 to skip the '\0' between strings.
- sscanf((char*)WBUFP(buf,p), "%255c%n",char_dat[i].global[j].value,&len);
- char_dat[i].global[j].value[len]='\0';
- p +=len+1;
- }
- char_dat[i].global_num = j;
- return 0;
-}
-
-//Reply to map server with acc reg values.
-int char_account_reg_reply(int fd,int account_id,int char_id)
-{
- int i,j,p;
- WFIFOHEAD(fd, GLOBAL_REG_NUM*288 + 13);
- WFIFOW(fd,0)=0x3804;
- WFIFOL(fd,4)=account_id;
- WFIFOL(fd,8)=char_id;
- WFIFOB(fd,12)=3; //Type 3: char acc reg.
- for (i = 0;i < char_num; i++) {
- if (char_dat[i].status.account_id == account_id && char_dat[i].status.char_id == char_id)
- break;
- }
- if(i >= char_num){ //Character not found? Sent empty packet.
- WFIFOW(fd,2)=13;
- }else{
- for (p=13,j = 0; j < char_dat[i].global_num; j++) {
- if (char_dat[i].global[j].str[0]) {
- p+= sprintf((char*)WFIFOP(fd,p), "%s", char_dat[i].global[j].str)+1; //We add 1 to consider the '\0' in place.
- p+= sprintf((char*)WFIFOP(fd,p), "%s", char_dat[i].global[j].value)+1;
- }
- }
- WFIFOW(fd,2)=p;
- }
- WFIFOSET(fd,WFIFOW(fd,2));
- return 0;
-}
-
void char_read_fame_list(void)
{
- int i, j, k;
- struct fame_list fame_item;
- CREATE_BUFFER(id, int, char_num);
-
- for(i = 0; i < char_num; i++) {
- id[i] = i;
- for(j = 0; j < i; j++) {
- if (char_dat[i].status.fame > char_dat[id[j]].status.fame) {
- for(k = i; k > j; k--)
- id[k] = id[k-1];
- id[j] = i; // id[i]
- break;
- }
- }
- }
+ int i;
+ char* data;
+ size_t len;
// Empty ranking lists
memset(smith_fame_list, 0, sizeof(smith_fame_list));
memset(chemist_fame_list, 0, sizeof(chemist_fame_list));
memset(taekwon_fame_list, 0, sizeof(taekwon_fame_list));
// Build Blacksmith ranking list
- for (i = 0, j = 0; i < char_num && j < fame_list_size_smith; i++) {
- if (char_dat[id[i]].status.fame && (
- char_dat[id[i]].status.class_ == JOB_BLACKSMITH ||
- char_dat[id[i]].status.class_ == JOB_WHITESMITH ||
- char_dat[id[i]].status.class_ == JOB_BABY_BLACKSMITH))
- {
- fame_item.id = char_dat[id[i]].status.char_id;
- fame_item.fame = char_dat[id[i]].status.fame;
- safestrncpy(fame_item.name, char_dat[id[i]].status.name, NAME_LENGTH);
-
- memcpy(&smith_fame_list[j],&fame_item,sizeof(struct fame_list));
- j++;
- }
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `char_id`,`fame`,`name` FROM `%s` WHERE `fame`>0 AND (`class`='%d' OR `class`='%d' OR `class`='%d') ORDER BY `fame` DESC LIMIT 0,%d", char_db, JOB_BLACKSMITH, JOB_WHITESMITH, JOB_BABY_BLACKSMITH, fame_list_size_smith) )
+ Sql_ShowDebug(sql_handle);
+ for( i = 0; i < fame_list_size_smith && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
+ {
+ // char_id
+ Sql_GetData(sql_handle, 0, &data, NULL);
+ smith_fame_list[i].id = atoi(data);
+ // fame
+ Sql_GetData(sql_handle, 1, &data, &len);
+ smith_fame_list[i].fame = atoi(data);
+ // name
+ Sql_GetData(sql_handle, 2, &data, &len);
+ memcpy(smith_fame_list[i].name, data, min(len, NAME_LENGTH));
}
// Build Alchemist ranking list
- for (i = 0, j = 0; i < char_num && j < fame_list_size_chemist; i++) {
- if (char_dat[id[i]].status.fame && (
- char_dat[id[i]].status.class_ == JOB_ALCHEMIST ||
- char_dat[id[i]].status.class_ == JOB_CREATOR ||
- char_dat[id[i]].status.class_ == JOB_BABY_ALCHEMIST))
- {
- fame_item.id = char_dat[id[i]].status.char_id;
- fame_item.fame = char_dat[id[i]].status.fame;
- safestrncpy(fame_item.name, char_dat[id[i]].status.name, NAME_LENGTH);
-
- memcpy(&chemist_fame_list[j],&fame_item,sizeof(struct fame_list));
-
- j++;
- }
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `char_id`,`fame`,`name` FROM `%s` WHERE `fame`>0 AND (`class`='%d' OR `class`='%d' OR `class`='%d') ORDER BY `fame` DESC LIMIT 0,%d", char_db, JOB_ALCHEMIST, JOB_CREATOR, JOB_BABY_ALCHEMIST, fame_list_size_chemist) )
+ Sql_ShowDebug(sql_handle);
+ for( i = 0; i < fame_list_size_chemist && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
+ {
+ // char_id
+ Sql_GetData(sql_handle, 0, &data, NULL);
+ chemist_fame_list[i].id = atoi(data);
+ // fame
+ Sql_GetData(sql_handle, 1, &data, &len);
+ chemist_fame_list[i].fame = atoi(data);
+ // name
+ Sql_GetData(sql_handle, 2, &data, &len);
+ memcpy(chemist_fame_list[i].name, data, min(len, NAME_LENGTH));
}
// Build Taekwon ranking list
- for (i = 0, j = 0; i < char_num && j < fame_list_size_taekwon; i++) {
- if (char_dat[id[i]].status.fame &&
- char_dat[id[i]].status.class_ == JOB_TAEKWON)
- {
- fame_item.id = char_dat[id[i]].status.char_id;
- fame_item.fame = char_dat[id[i]].status.fame;
- safestrncpy(fame_item.name, char_dat[id[i]].status.name, NAME_LENGTH);
-
- memcpy(&taekwon_fame_list[j],&fame_item,sizeof(struct fame_list));
-
- j++;
- }
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `char_id`,`fame`,`name` FROM `%s` WHERE `fame`>0 AND (`class`='%d') ORDER BY `fame` DESC LIMIT 0,%d", char_db, JOB_TAEKWON, fame_list_size_taekwon) )
+ Sql_ShowDebug(sql_handle);
+ for( i = 0; i < fame_list_size_taekwon && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
+ {
+ // char_id
+ Sql_GetData(sql_handle, 0, &data, NULL);
+ taekwon_fame_list[i].id = atoi(data);
+ // fame
+ Sql_GetData(sql_handle, 1, &data, &len);
+ taekwon_fame_list[i].fame = atoi(data);
+ // name
+ Sql_GetData(sql_handle, 2, &data, &len);
+ memcpy(taekwon_fame_list[i].name, data, min(len, NAME_LENGTH));
}
- DELETE_BUFFER(id);
+ Sql_FreeResult(sql_handle);
}
// Send map-servers the fame ranking lists
@@ -2666,12 +2361,15 @@ void char_update_fame_list(int type, int index, int fame)
//Returns 1 on found, 0 on not found (buffer is filled with Unknown char name)
int char_loadName(int char_id, char* name)
{
- int j;
+ char* data;
+ size_t len;
- ARR_FIND( 0, char_num, j, char_dat[j].status.char_id == char_id );
- if( j < char_num )
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `name` FROM `%s` WHERE `char_id`='%d'", char_db, char_id) )
+ Sql_ShowDebug(sql_handle);
+ else if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
{
- safestrncpy(name, char_dat[j].status.name, NAME_LENGTH);
+ Sql_GetData(sql_handle, 0, &data, &len);
+ safestrncpy(name, data, NAME_LENGTH);
return 1;
}
else
@@ -2721,8 +2419,9 @@ void mapif_server_reset(int id)
WBUFW(buf,2) = j * 4 + 10;
mapif_sendallwos(fd, buf, WBUFW(buf,2));
}
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `ragsrvinfo` WHERE `index`='%d'", server[id].fd) )
+ Sql_ShowDebug(sql_handle);
online_char_db->foreach(online_char_db,char_db_setoffline,id); //Tag relevant chars as 'in disconnected' server.
- create_online_files();
mapif_server_destroy(id);
mapif_server_init(id);
}
@@ -2775,9 +2474,7 @@ int parse_frommap(int fd)
ShowStatus("Map-Server %d connected: %d maps, from IP %d.%d.%d.%d port %d.\n",
id, j, CONVIP(server[id].ip), server[id].port);
ShowStatus("Map-server %d loading complete.\n", id);
- char_log("Map-Server %d connected: %d maps, from IP %d.%d.%d.%d port %d. Map-server %d loading complete.\n",
- id, j, CONVIP(server[id].ip), server[id].port, id);
-
+
// send name for wisp to player
WFIFOHEAD(fd, 3 + NAME_LENGTH);
WFIFOW(fd,0) = 0x2afb;
@@ -2792,7 +2489,6 @@ int parse_frommap(int fd)
int x;
if (j == 0) {
ShowWarning("Map-server %d has NO maps.\n", id);
- char_log("WARNING: Map-server %d has NO maps.\n", id);
} else {
// Transmitting maps information to the other map-servers
WBUFW(buf,0) = 0x2b04;
@@ -2829,23 +2525,48 @@ int parse_frommap(int fd)
{
#ifdef ENABLE_SC_SAVING
int aid, cid;
- struct scdata *data;
aid = RFIFOL(fd,2);
cid = RFIFOL(fd,6);
- data = status_search_scdata(aid, cid);
- if (data->count > 0)
- { //Deliver status change data.
- WFIFOHEAD(fd,14 + data->count*sizeof(struct status_change_data));
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT type, tick, val1, val2, val3, val4 from `%s` WHERE `account_id` = '%d' AND `char_id`='%d'",
+ scdata_db, aid, cid) )
+ {
+ Sql_ShowDebug(sql_handle);
+ break;
+ }
+ if( Sql_NumRows(sql_handle) > 0 )
+ {
+ struct status_change_data scdata;
+ int count;
+ char* data;
+
+ WFIFOHEAD(fd,14+50*sizeof(struct status_change_data));
WFIFOW(fd,0) = 0x2b1d;
- WFIFOW(fd,2) = 14 + data->count*sizeof(struct status_change_data);
WFIFOL(fd,4) = aid;
WFIFOL(fd,8) = cid;
- WFIFOW(fd,12) = data->count;
- for (i = 0; i < data->count; i++)
- memcpy(WFIFOP(fd,14+i*sizeof(struct status_change_data)), &data->data[i], sizeof(struct status_change_data));
- WFIFOSET(fd, WFIFOW(fd,2));
- status_delete_scdata(aid, cid); //Data sent, so it needs be discarded now.
+ for( count = 0; count < 50 && SQL_SUCCESS == Sql_NextRow(sql_handle); ++count )
+ {
+ Sql_GetData(sql_handle, 0, &data, NULL); scdata.type = atoi(data);
+ Sql_GetData(sql_handle, 1, &data, NULL); scdata.tick = atoi(data);
+ Sql_GetData(sql_handle, 2, &data, NULL); scdata.val1 = atoi(data);
+ Sql_GetData(sql_handle, 3, &data, NULL); scdata.val2 = atoi(data);
+ Sql_GetData(sql_handle, 4, &data, NULL); scdata.val3 = atoi(data);
+ Sql_GetData(sql_handle, 5, &data, NULL); scdata.val4 = atoi(data);
+ memcpy(WFIFOP(fd, 14+count*sizeof(struct status_change_data)), &scdata, sizeof(struct status_change_data));
+ }
+ if (count >= 50)
+ ShowWarning("Too many status changes for %d:%d, some of them were not loaded.\n", aid, cid);
+ if (count > 0)
+ {
+ WFIFOW(fd,2) = 14 + count*sizeof(struct status_change_data);
+ WFIFOW(fd,12) = count;
+ WFIFOSET(fd,WFIFOW(fd,2));
+
+ //Clear the data once loaded.
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `account_id` = '%d' AND `char_id`='%d'", scdata_db, aid, cid) )
+ Sql_ShowDebug(sql_handle);
+ }
}
+ Sql_FreeResult(sql_handle);
#endif
RFIFOSKIP(fd, 10);
}
@@ -2894,7 +2615,7 @@ int parse_frommap(int fd)
return 0;
{
int aid = RFIFOL(fd,4), cid = RFIFOL(fd,8), size = RFIFOW(fd,2);
- struct mmo_charstatus* cs;
+ struct online_char_data* character;
if (size - 13 != sizeof(struct mmo_charstatus))
{
@@ -2902,10 +2623,17 @@ int parse_frommap(int fd)
RFIFOSKIP(fd,size);
break;
}
- if( ( cs = search_character(aid, cid) ) != NULL )
+ //Check account only if this ain't final save. Final-save goes through because of the char-map reconnect
+ if (RFIFOB(fd,12) || (
+ (character = (struct online_char_data*)idb_get(online_char_db, aid)) != NULL &&
+ character->char_id == cid))
{
- memcpy(cs, RFIFOP(fd,13), sizeof(struct mmo_charstatus));
- storage_save(cs->account_id, &cs->storage);
+ struct mmo_charstatus char_dat;
+ memcpy(&char_dat, RFIFOP(fd,13), sizeof(struct mmo_charstatus));
+ mmo_char_tosql(cid, &char_dat);
+ } else { //This may be valid on char-server reconnection, when re-sending characters that already logged off.
+ ShowError("parse_from_map (save-char): Received data for non-existant/offline character (%d:%d).\n", aid, cid);
+ set_char_online(id, cid, aid);
}
if (RFIFOB(fd,12))
@@ -2932,7 +2660,7 @@ int parse_frommap(int fd)
uint32 login_id2 = RFIFOL(fd,10);
uint32 ip = RFIFOL(fd,14);
RFIFOSKIP(fd,18);
-
+
if( runflag != CHARSERVER_ST_RUNNING )
{
WFIFOHEAD(fd,7);
@@ -2968,19 +2696,25 @@ int parse_frommap(int fd)
break;
case 0x2b05: // request "change map server"
- if (RFIFOREST(fd) < 35)
+ if (RFIFOREST(fd) < 39)
return 0;
{
int map_id, map_fd = -1;
struct online_char_data* data;
struct mmo_charstatus* char_data;
+ struct mmo_charstatus char_dat;
map_id = search_mapserver(RFIFOW(fd,18), ntohl(RFIFOL(fd,24)), ntohs(RFIFOW(fd,28))); //Locate mapserver by ip and port.
if (map_id >= 0)
map_fd = server[map_id].fd;
-
- char_data = search_character(RFIFOL(fd,2), RFIFOL(fd,14));
-
+ //Char should just had been saved before this packet, so this should be safe. [Skotlex]
+ char_data = (struct mmo_charstatus*)uidb_get(char_db_,RFIFOL(fd,14));
+ if (char_data == NULL)
+ { //Really shouldn't happen.
+ mmo_char_fromsql(RFIFOL(fd,14), &char_dat, true);
+ char_data = (struct mmo_charstatus*)uidb_get(char_db_,RFIFOL(fd,14));
+ }
+
if( runflag == CHARSERVER_ST_RUNNING &&
session_isActive(map_fd) &&
char_data )
@@ -3000,8 +2734,10 @@ int parse_frommap(int fd)
node->login_id1 = RFIFOL(fd,6);
node->login_id2 = RFIFOL(fd,10);
node->sex = RFIFOB(fd,30);
- node->expiration_time = 0; // FIXME
+ node->expiration_time = 0; // FIXME (this thing isn't really supported we could as well purge it instead of fixing)
node->ip = ntohl(RFIFOL(fd,31));
+ node->gmlevel = RFIFOL(fd,35);
+ node->changing_mapservers = 1;
idb_put(auth_db, RFIFOL(fd,2), node);
data = (struct online_char_data*)idb_ensure(online_char_db, RFIFOL(fd,2), create_online_char_data);
@@ -3024,6 +2760,22 @@ int parse_frommap(int fd)
}
break;
+ case 0x2b07: // Remove RFIFOL(fd,6) (friend_id) from RFIFOL(fd,2) (char_id) friend list [Ind]
+ if (RFIFOREST(fd) < 10)
+ return 0;
+ {
+ int char_id, friend_id;
+ char_id = RFIFOL(fd,2);
+ friend_id = RFIFOL(fd,6);
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d' AND `friend_id`='%d' LIMIT 1",
+ friend_db, char_id, friend_id) ) {
+ Sql_ShowDebug(sql_handle);
+ break;
+ }
+ RFIFOSKIP(fd,10);
+ }
+ break;
+
case 0x2b08: // char name request
if (RFIFOREST(fd) < 6)
return 0;
@@ -3054,7 +2806,7 @@ int parse_frommap(int fd)
return 0;
{
int result = 0; // 0-login-server request done, 1-player not found, 2-gm level too low, 3-login-server offline
- char character_name[NAME_LENGTH];
+ char esc_name[NAME_LENGTH*2+1];
int acc = RFIFOL(fd,2); // account_id of who ask (-1 if server itself made this request)
const char* name = (char*)RFIFOP(fd,6); // name of the target character
@@ -3067,19 +2819,26 @@ int parse_frommap(int fd)
short second = RFIFOW(fd,42);
RFIFOSKIP(fd,44);
- safestrncpy(character_name, name, NAME_LENGTH);
- i = search_character_index(character_name);
- if( i < 0 )
+ Sql_EscapeStringLen(sql_handle, esc_name, name, strnlen(name, NAME_LENGTH));
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `account_id`,`name` FROM `%s` WHERE `name` = '%s'", char_db, esc_name) )
+ Sql_ShowDebug(sql_handle);
+ else
+ if( Sql_NumRows(sql_handle) == 0 )
{
result = 1; // 1-player not found
}
else
+ if( SQL_SUCCESS != Sql_NextRow(sql_handle) )
+ Sql_ShowDebug(sql_handle);
+ //FIXME: set proper result value?
+ else
{
char name[NAME_LENGTH];
int account_id;
+ char* data;
- account_id = char_dat[i].status.account_id;
- safestrncpy(name, char_dat[i].status.name, NAME_LENGTH);
+ Sql_GetData(sql_handle, 0, &data, NULL); account_id = atoi(data);
+ Sql_GetData(sql_handle, 1, &data, NULL); safestrncpy(name, data, sizeof(name));
if( login_fd <= 0 )
result = 3; // 3-login-server offline
@@ -3130,6 +2889,8 @@ int parse_frommap(int fd)
}
}
+ Sql_FreeResult(sql_handle);
+
// send answer if a player ask, not if the server ask
if( acc != -1 && type != 5) { // Don't send answer for changesex
WFIFOHEAD(fd,34);
@@ -3196,11 +2957,28 @@ int parse_frommap(int fd)
}
break;
+ // Divorce chars
+ case 0x2b11:
+ if( RFIFOREST(fd) < 10 )
+ return 0;
+
+ divorce_char_sql(RFIFOL(fd,2), RFIFOL(fd,6));
+ RFIFOSKIP(fd,10);
+ break;
+
case 0x2b16: // Receive rates [Wizputer]
if( RFIFOREST(fd) < 14 )
return 0;
- // Txt doesn't need this packet, so just skip it
+ {
+ char esc_server_name[sizeof(server_name)*2+1];
+
+ Sql_EscapeString(sql_handle, esc_server_name, server_name);
+
+ if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `ragsrvinfo` SET `index`='%d',`name`='%s',`exp`='%d',`jexp`='%d',`drop`='%d'",
+ fd, esc_server_name, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10)) )
+ Sql_ShowDebug(sql_handle);
RFIFOSKIP(fd,14);
+ }
break;
case 0x2b17: // Character disconnected set online 0 [Wizputer]
@@ -3236,20 +3014,31 @@ int parse_frommap(int fd)
{
#ifdef ENABLE_SC_SAVING
int count, aid, cid;
- struct scdata *data;
aid = RFIFOL(fd, 4);
cid = RFIFOL(fd, 8);
count = RFIFOW(fd, 12);
- data = status_search_scdata(aid, cid);
- if (data->count != count)
+ if( count > 0 )
{
- data->count = count;
- data->data = (struct status_change_data*)aRealloc(data->data, count*sizeof(struct status_change_data));
+ struct status_change_data data;
+ StringBuf buf;
+ int i;
+
+ StringBuf_Init(&buf);
+ StringBuf_Printf(&buf, "INSERT INTO `%s` (`account_id`, `char_id`, `type`, `tick`, `val1`, `val2`, `val3`, `val4`) VALUES ", scdata_db);
+ for( i = 0; i < count; ++i )
+ {
+ memcpy (&data, RFIFOP(fd, 14+i*sizeof(struct status_change_data)), sizeof(struct status_change_data));
+ if( i > 0 )
+ StringBuf_AppendStr(&buf, ", ");
+ StringBuf_Printf(&buf, "('%d','%d','%hu','%d','%d','%d','%d','%d')", aid, cid,
+ data.type, data.tick, data.val1, data.val2, data.val3, data.val4);
+ }
+ if( SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) )
+ Sql_ShowDebug(sql_handle);
+ StringBuf_Destroy(&buf);
}
- for (i = 0; i < count; i++)
- memcpy (&data->data[i], RFIFOP(fd, 14+i*sizeof(struct status_change_data)), sizeof(struct status_change_data));
#endif
RFIFOSKIP(fd, RFIFOW(fd, 2));
}
@@ -3274,6 +3063,7 @@ int parse_frommap(int fd)
uint32 ip;
struct auth_node* node;
struct mmo_charstatus* cd;
+ struct mmo_charstatus char_dat;
account_id = RFIFOL(fd,2);
char_id = RFIFOL(fd,6);
@@ -3283,10 +3073,15 @@ int parse_frommap(int fd)
RFIFOSKIP(fd,19);
node = (struct auth_node*)idb_get(auth_db, account_id);
- cd = search_character(account_id, char_id);
+ cd = (struct mmo_charstatus*)uidb_get(char_db_,char_id);
+ if( cd == NULL )
+ { //Really shouldn't happen.
+ mmo_char_fromsql(char_id, &char_dat, true);
+ cd = (struct mmo_charstatus*)uidb_get(char_db_,char_id);
+ }
if( runflag == CHARSERVER_ST_RUNNING &&
cd != NULL &&
- node != NULL &&
+ node != NULL &&
node->account_id == account_id &&
node->char_id == char_id &&
node->login_id1 == login_id1 &&
@@ -3295,16 +3090,16 @@ int parse_frommap(int fd)
{// auth ok
cd->sex = sex;
- WFIFOHEAD(fd,24 + sizeof(struct mmo_charstatus));
+ WFIFOHEAD(fd,25 + sizeof(struct mmo_charstatus));
WFIFOW(fd,0) = 0x2afd;
- WFIFOW(fd,2) = 24 + sizeof(struct mmo_charstatus);
+ WFIFOW(fd,2) = 25 + sizeof(struct mmo_charstatus);
WFIFOL(fd,4) = account_id;
WFIFOL(fd,8) = node->login_id1;
WFIFOL(fd,12) = node->login_id2;
WFIFOL(fd,16) = (uint32)node->expiration_time; // FIXME: will wrap to negative after "19-Jan-2038, 03:14:07 AM GMT"
WFIFOL(fd,20) = node->gmlevel;
- storage_load(cd->account_id, &cd->storage); //FIXME: storage is used as a temp buffer here
- memcpy(WFIFOP(fd,24), cd, sizeof(struct mmo_charstatus));
+ WFIFOB(fd,24) = node->changing_mapservers;
+ memcpy(WFIFOP(fd,25), cd, sizeof(struct mmo_charstatus));
WFIFOSET(fd, WFIFOW(fd,2));
// only use the auth once and mark user online
@@ -3460,18 +3255,31 @@ void char_delete2_cancel_ack(int fd, int char_id, uint32 result)
static void char_delete2_req(int fd, struct char_session_data* sd)
{// CH: <0827>.W <char id>.L
- int char_id;
- struct mmo_charstatus* cs;
+ int char_id, i, guild_id, party_id;
+ char* data;
+ time_t delete_date;
char_id = RFIFOL(fd,2);
- if( ( cs = search_session_character(sd, char_id) ) == NULL )
+ ARR_FIND( 0, MAX_CHARS, i, sd->found_char[i] == char_id );
+ if( i == MAX_CHARS )
{// character not found
char_delete2_ack(fd, char_id, 3, 0);
return;
}
- if( cs->delete_date )
+ if( SQL_SUCCESS != Sql_Query(sql_handle, "SELECT `guild_id`,`party_id`,`delete_date` FROM `%s` WHERE `char_id`='%d'", char_db, char_id) || SQL_SUCCESS != Sql_NextRow(sql_handle) )
+ {
+ Sql_ShowDebug(sql_handle);
+ char_delete2_ack(fd, char_id, 3, 0);
+ return;
+ }
+
+ Sql_GetData(sql_handle, 0, &data, NULL); guild_id = atoi(data);
+ Sql_GetData(sql_handle, 1, &data, NULL); party_id = atoi(data);
+ Sql_GetData(sql_handle, 2, &data, NULL); delete_date = strtoul(data, NULL, 10);
+
+ if( delete_date )
{// character already queued for deletion
char_delete2_ack(fd, char_id, 0, 0);
return;
@@ -3481,13 +3289,13 @@ static void char_delete2_req(int fd, struct char_session_data* sd)
// Aegis imposes these checks probably to avoid dead member
// entries in guilds/parties, otherwise they are not required.
// TODO: Figure out how these are enforced during waiting.
- if( cs->guild_id )
+ if( guild_id )
{// character in guild
char_delete2_ack(fd, char_id, 4, 0);
return;
}
- if( cs->party_id )
+ if( party_id )
{// character in party
char_delete2_ack(fd, char_id, 5, 0);
return;
@@ -3495,17 +3303,26 @@ static void char_delete2_req(int fd, struct char_session_data* sd)
*/
// success
- cs->delete_date = time(NULL)+char_del_delay;
+ delete_date = time(NULL)+char_del_delay;
- char_delete2_ack(fd, char_id, 1, cs->delete_date);
+ if( SQL_SUCCESS != Sql_Query(sql_handle, "UPDATE `%s` SET `delete_date`='%lu' WHERE `char_id`='%d'", char_db, (unsigned long)delete_date, char_id) )
+ {
+ Sql_ShowDebug(sql_handle);
+ char_delete2_ack(fd, char_id, 3, 0);
+ return;
+ }
+
+ char_delete2_ack(fd, char_id, 1, delete_date);
}
static void char_delete2_accept(int fd, struct char_session_data* sd)
{// CH: <0829>.W <char id>.L <birth date:YYMMDD>.6B
char birthdate[8+1];
- int char_id, i;
- struct mmo_charstatus* cs;
+ int char_id, i, k;
+ unsigned int base_level;
+ char* data;
+ time_t delete_date;
char_id = RFIFOL(fd,2);
@@ -3522,15 +3339,24 @@ static void char_delete2_accept(int fd, struct char_session_data* sd)
birthdate[7] = RFIFOB(fd,11);
birthdate[8] = 0;
- ARR_FIND( 0, MAX_CHARS, i, sd->found_char[i] != -1 && char_dat[sd->found_char[i]].status.char_id == char_id );
+ ARR_FIND( 0, MAX_CHARS, i, sd->found_char[i] == char_id );
if( i == MAX_CHARS )
{// character not found
char_delete2_accept_ack(fd, char_id, 3);
return;
}
- cs = &char_dat[sd->found_char[i]].status;
- if( !cs->delete_date || cs->delete_date>time(NULL) )
+ if( SQL_SUCCESS != Sql_Query(sql_handle, "SELECT `base_level`,`delete_date` FROM `%s` WHERE `char_id`='%d'", char_db, char_id) || SQL_SUCCESS != Sql_NextRow(sql_handle) )
+ {// data error
+ Sql_ShowDebug(sql_handle);
+ char_delete2_accept_ack(fd, char_id, 3);
+ return;
+ }
+
+ Sql_GetData(sql_handle, 0, &data, NULL); base_level = (unsigned int)strtoul(data, NULL, 10);
+ Sql_GetData(sql_handle, 1, &data, NULL); delete_date = strtoul(data, NULL, 10);
+
+ if( !delete_date || delete_date>time(NULL) )
{// not queued or delay not yet passed
char_delete2_accept_ack(fd, char_id, 4);
return;
@@ -3542,49 +3368,25 @@ static void char_delete2_accept(int fd, struct char_session_data* sd)
return;
}
- if( ( char_del_level > 0 && cs->base_level >= (unsigned int)char_del_level ) || ( char_del_level < 0 && cs->base_level <= (unsigned int)(-char_del_level) ) )
+ if( ( char_del_level > 0 && base_level >= (unsigned int)char_del_level ) || ( char_del_level < 0 && base_level <= (unsigned int)(-char_del_level) ) )
{// character level config restriction
char_delete2_accept_ack(fd, char_id, 2);
return;
}
// success
- char_delete(cs);
-
- // drop character entry
- if( --char_num > 0 && sd->found_char[i] != char_num )
+ if( delete_char_sql(char_id) < 0 )
{
- int s, c;
-
- // move the last entry to the place of the deleted character
- memcpy(&char_dat[sd->found_char[i]], &char_dat[char_num], sizeof(struct mmo_charstatus));
-
- // scan currently online accounts, if the moved character
- // entry requires an update of the cached character list
- for( s = 0; s < fd_max; s++ )
- {
- struct char_session_data* osd;
-
- if( session[s] && ( osd = (struct char_session_data*)session[s]->session_data ) != NULL && osd->account_id == char_dat[char_num].status.account_id )
- {
- for( c = 0; c < MAX_CHARS; c++ )
- {
- if( osd->found_char[c] == char_num )
- {
- osd->found_char[c] = sd->found_char[i];
- break;
- }
- }
- break;
- }
- }
-
- // wipe the last entry
- memset(&char_dat[char_num], 0, sizeof(struct mmo_charstatus));
+ char_delete2_accept_ack(fd, char_id, 3);
+ return;
}
// refresh character list cache
- char_find_characters(sd);
+ for(k = i; k < MAX_CHARS-1; k++)
+ {
+ sd->found_char[k] = sd->found_char[k+1];
+ }
+ sd->found_char[MAX_CHARS-1] = -1;
char_delete2_accept_ack(fd, char_id, 1);
}
@@ -3592,12 +3394,12 @@ static void char_delete2_accept(int fd, struct char_session_data* sd)
static void char_delete2_cancel(int fd, struct char_session_data* sd)
{// CH: <082b>.W <char id>.L
- int char_id;
- struct mmo_charstatus* cs;
+ int char_id, i;
char_id = RFIFOL(fd,2);
- if( ( cs = search_session_character(sd, char_id) ) == NULL )
+ ARR_FIND( 0, MAX_CHARS, i, sd->found_char[i] == char_id );
+ if( i == MAX_CHARS )
{// character not found
char_delete2_cancel_ack(fd, char_id, 2);
return;
@@ -3606,7 +3408,12 @@ static void char_delete2_cancel(int fd, struct char_session_data* sd)
// there is no need to check, whether or not the character was
// queued for deletion, as the client prints an error message by
// itself, if it was not the case (@see char_delete2_cancel_ack)
- cs->delete_date = 0;
+ if( SQL_SUCCESS != Sql_Query(sql_handle, "UPDATE `%s` SET `delete_date`='0' WHERE `char_id`='%d'", char_db, char_id) )
+ {
+ Sql_ShowDebug(sql_handle);
+ char_delete2_cancel_ack(fd, char_id, 2);
+ return;
+ }
char_delete2_cancel_ack(fd, char_id, 1);
}
@@ -3732,37 +3539,46 @@ int parse_char(int fd)
case 0x66:
FIFOSD_CHECK(3);
{
+ struct mmo_charstatus char_dat;
struct mmo_charstatus *cd;
+ char* data;
+ int char_id;
uint32 subnet_map_ip;
struct auth_node* node;
int slot = RFIFOB(fd,2);
RFIFOSKIP(fd,3);
- // if we activated email creation and email is default email
- if (email_creation != 0 && strcmp(sd->email, "a@a.com") == 0 && login_fd > 0) { // to modify an e-mail, login-server must be online
- WFIFOHEAD(fd,3);
- WFIFOW(fd,0) = 0x70;
- WFIFOB(fd,2) = 0; // 00 = Incorrect Email address
- WFIFOSET(fd,3);
- break;
- }
- // otherwise, load the character
- ARR_FIND( 0, MAX_CHARS, ch, sd->found_char[ch] >= 0 && char_dat[sd->found_char[ch]].status.slot == slot );
- if (ch == MAX_CHARS)
+ if ( SQL_SUCCESS != Sql_Query(sql_handle, "SELECT `char_id` FROM `%s` WHERE `account_id`='%d' AND `char_num`='%d'", char_db, sd->account_id, slot)
+ || SQL_SUCCESS != Sql_NextRow(sql_handle)
+ || SQL_SUCCESS != Sql_GetData(sql_handle, 0, &data, NULL) )
{ //Not found?? May be forged packet.
+ Sql_ShowDebug(sql_handle);
+ Sql_FreeResult(sql_handle);
WFIFOHEAD(fd,3);
WFIFOW(fd,0) = 0x6c;
WFIFOB(fd,2) = 0; // rejected from server
WFIFOSET(fd,3);
break;
}
- cd = &char_dat[sd->found_char[ch]].status;
- char_log("Character Selected, Account ID: %d, Character Slot: %d, Character Name: %s.\n", sd->account_id, slot, cd->name);
+ char_id = atoi(data);
+ Sql_FreeResult(sql_handle);
+ mmo_char_fromsql(char_id, &char_dat, true);
+
+ //Have to switch over to the DB instance otherwise data won't propagate [Kevin]
+ cd = (struct mmo_charstatus *)idb_get(char_db_, char_id);
cd->sex = sd->sex;
- ShowInfo("Selected char: (Account %d: %d - %s)\n", sd->account_id, slot, cd->name);
+ if (log_char) {
+ char esc_name[NAME_LENGTH*2+1];
+
+ Sql_EscapeStringLen(sql_handle, esc_name, char_dat.name, strnlen(char_dat.name, NAME_LENGTH));
+ if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s`(`time`, `account_id`,`char_num`,`name`) VALUES (NOW(), '%d', '%d', '%s')",
+ charlog_db, sd->account_id, slot, esc_name) )
+ Sql_ShowDebug(sql_handle);
+ }
+ ShowInfo("Selected char: (Account %d: %d - %s)\n", sd->account_id, slot, char_dat.name);
// searching map server
i = search_mapserver(cd->last_point.map, -1, -1);
@@ -3846,6 +3662,9 @@ int parse_char(int fd)
node->gmlevel = sd->gmlevel;
node->ip = ipl;
idb_put(auth_db, sd->account_id, node);
+
+ set_char_online(-2,node->char_id,sd->account_id);
+
}
break;
@@ -3857,7 +3676,7 @@ int parse_char(int fd)
if( !char_new ) //turn character creation on/off [Kevin]
i = -2;
else
- i = make_new_char(sd, (char*)RFIFOP(fd,2),RFIFOB(fd,26),RFIFOB(fd,27),RFIFOB(fd,28),RFIFOB(fd,29),RFIFOB(fd,30),RFIFOB(fd,31),RFIFOB(fd,32),RFIFOW(fd,33),RFIFOW(fd,35));
+ i = make_new_char_sql(sd, (char*)RFIFOP(fd,2),RFIFOB(fd,26),RFIFOB(fd,27),RFIFOB(fd,28),RFIFOB(fd,29),RFIFOB(fd,30),RFIFOB(fd,31),RFIFOB(fd,32),RFIFOW(fd,33),RFIFOW(fd,35));
//'Charname already exists' (-1), 'Char creation denied' (-2) and 'You are underaged' (-3)
if (i < 0)
@@ -3874,17 +3693,20 @@ int parse_char(int fd)
else
{
int len;
+ // retrieve data
+ struct mmo_charstatus char_dat;
+ mmo_char_fromsql(i, &char_dat, false); //Only the short data is needed.
// send to player
WFIFOHEAD(fd,2+MAX_CHAR_BUF);
WFIFOW(fd,0) = 0x6d;
- len = 2 + mmo_char_tobuf(WFIFOP(fd,2), &char_dat[i].status);
+ len = 2 + mmo_char_tobuf(WFIFOP(fd,2), &char_dat);
WFIFOSET(fd,len);
// add new entry to the chars list
ARR_FIND( 0, MAX_CHARS, ch, sd->found_char[ch] == -1 );
if( ch < MAX_CHARS )
- sd->found_char[ch] = i; // position of the new char in the char_dat[] array
+ sd->found_char[ch] = i; // the char_id of the new char
}
RFIFOSKIP(fd,37);
@@ -3898,56 +3720,17 @@ int parse_char(int fd)
if (cmd == 0x1fb) FIFOSD_CHECK(56);
{
int cid = RFIFOL(fd,2);
- struct mmo_charstatus* cs = NULL;
ShowInfo(CL_RED"Request Char Deletion: "CL_GREEN"%d (%d)"CL_RESET"\n", sd->account_id, cid);
memcpy(email, RFIFOP(fd,6), 40);
- RFIFOSKIP(fd,( cmd == 0x68 ) ? 46 : 56);
-
- if (e_mail_check(email) == 0)
- safestrncpy(email, "a@a.com", sizeof(email)); // default e-mail
-
- // BEGIN HACK: "change email using the char deletion 'confirm email' menu"
- // if we activated email creation and email is default email
- if (email_creation != 0 && strcmp(sd->email, "a@a.com") == 0 && login_fd > 0) { // to modify an e-mail, login-server must be online
- // if sended email is incorrect e-mail
- if (strcmp(email, "a@a.com") == 0) {
- WFIFOHEAD(fd,3);
- WFIFOW(fd,0) = 0x70;
- WFIFOB(fd,2) = 0; // 00 = Incorrect Email address
- WFIFOSET(fd,3);
- break;
- }
- // we change the packet to set it like selection.
- ARR_FIND( 0, MAX_CHARS, i, sd->found_char[i] != -1 && char_dat[sd->found_char[i]].status.char_id == cid );
- if( i < MAX_CHARS )
- {
- // we save new e-mail
- memcpy(sd->email, email, 40);
- // we send new e-mail to login-server ('online' login-server is checked before)
- WFIFOHEAD(login_fd,46);
- WFIFOW(login_fd,0) = 0x2715;
- WFIFOL(login_fd,2) = sd->account_id;
- memcpy(WFIFOP(login_fd, 6), email, 40);
- WFIFOSET(login_fd,46);
-
- // change value to put new packet (char selection)
- RFIFOSKIP(fd,-3); //FIXME: Will this work? Messing with the received buffer is ugly anyway...
- RFIFOW(fd,0) = 0x66;
- RFIFOB(fd,2) = char_dat[sd->found_char[i]].status.slot;
- // not send packet, it's modify of actual packet
- } else {
- WFIFOHEAD(fd,3);
- WFIFOW(fd,0) = 0x70;
- WFIFOB(fd,2) = 0; // 00 = Incorrect Email address
- WFIFOSET(fd,3);
- }
- break;
- }
- // END HACK
-
- // otherwise, we delete the character
- if (strcmpi(email, sd->email) != 0) { // if it's an invalid email
+ RFIFOSKIP(fd,( cmd == 0x68) ? 46 : 56);
+
+ // Check if e-mail is correct
+ if(strcmpi(email, sd->email) && //email does not matches and
+ (
+ strcmp("a@a.com", sd->email) || //it is not default email, or
+ (strcmp("a@a.com", email) && strcmp("", email)) //email sent does not matches default
+ )) { //Fail
WFIFOHEAD(fd,3);
WFIFOW(fd,0) = 0x70;
WFIFOB(fd,2) = 0; // 00 = Incorrect Email address
@@ -3956,7 +3739,7 @@ int parse_char(int fd)
}
// check if this char exists
- ARR_FIND( 0, MAX_CHARS, i, sd->found_char[i] != -1 && char_dat[sd->found_char[i]].status.char_id == cid );
+ ARR_FIND( 0, MAX_CHARS, i, sd->found_char[i] == cid );
if( i == MAX_CHARS )
{ // Such a character does not exist in the account
WFIFOHEAD(fd,3);
@@ -3966,45 +3749,22 @@ int parse_char(int fd)
break;
}
- // deletion process
- cs = &char_dat[sd->found_char[i]].status;
-
- //check for config char del condition [Lupus]
- if( ( char_del_level > 0 && cs->base_level >= (unsigned int)char_del_level ) || ( char_del_level < 0 && cs->base_level <= (unsigned int)(-char_del_level) ) )
- {
- WFIFOHEAD(fd,3);
- WFIFOW(fd,0) = 0x70;
- WFIFOB(fd,2) = 1; // This character cannot be deleted.
- WFIFOSET(fd,3);
- break;
- }
-
- char_delete(cs);
- if (sd->found_char[i] != char_num - 1) {
- int j, k;
- struct char_session_data *sd2;
- memcpy(&char_dat[sd->found_char[i]], &char_dat[char_num-1], sizeof(struct mmo_charstatus));
- // Correct moved character reference in the character's owner
- for (j = 0; j < fd_max; j++) {
- if (session[j] && (sd2 = (struct char_session_data*)session[j]->session_data) &&
- sd2->account_id == char_dat[char_num-1].status.account_id) {
- for (k = 0; k < MAX_CHARS; k++) {
- if (sd2->found_char[k] == char_num-1) {
- sd2->found_char[k] = sd->found_char[i];
- break;
- }
- }
- break;
- }
- }
- }
- char_num--;
-
// remove char from list and compact it
for(ch = i; ch < MAX_CHARS-1; ch++)
sd->found_char[ch] = sd->found_char[ch+1];
sd->found_char[MAX_CHARS-1] = -1;
-
+
+ /* Delete character */
+ if(delete_char_sql(cid)<0){
+ //can't delete the char
+ //either SQL error or can't delete by some CONFIG conditions
+ //del fail
+ WFIFOHEAD(fd,3);
+ WFIFOW(fd, 0) = 0x70;
+ WFIFOB(fd, 2) = 0;
+ WFIFOSET(fd, 3);
+ break;
+ }
/* Char successfully deleted.*/
WFIFOHEAD(fd,2);
WFIFOW(fd,0) = 0x6f;
@@ -4025,8 +3785,32 @@ int parse_char(int fd)
case 0x28d:
FIFOSD_CHECK(34);
{
- //not implemented
+ int i, aid = RFIFOL(fd,2), cid =RFIFOL(fd,6);
+ char name[NAME_LENGTH];
+ char esc_name[NAME_LENGTH*2+1];
+ safestrncpy(name, (char *)RFIFOP(fd,10), NAME_LENGTH);
RFIFOSKIP(fd,34);
+
+ if( aid != sd->account_id )
+ break;
+ ARR_FIND( 0, MAX_CHARS, i, sd->found_char[i] == cid );
+ if( i == MAX_CHARS )
+ break;
+
+ normalize_name(name,TRIM_CHARS);
+ Sql_EscapeStringLen(sql_handle, esc_name, name, strnlen(name, NAME_LENGTH));
+ if( !check_char_name(name,esc_name) )
+ {
+ i = 1;
+ safestrncpy(sd->new_name, name, NAME_LENGTH);
+ }
+ else
+ i = 0;
+
+ WFIFOHEAD(fd, 4);
+ WFIFOW(fd,0) = 0x28e;
+ WFIFOW(fd,2) = i;
+ WFIFOSET(fd,4);
}
break;
//Confirm change name.
@@ -4039,8 +3823,19 @@ int parse_char(int fd)
// 4: Another user is using this character name, so please select another one.
FIFOSD_CHECK(6);
{
- //not implemented
+ int i;
+ int cid = RFIFOL(fd,2);
RFIFOSKIP(fd,6);
+
+ ARR_FIND( 0, MAX_CHARS, i, sd->found_char[i] == cid );
+ if( i == MAX_CHARS )
+ break;
+ i = rename_char_sql(sd, cid);
+
+ WFIFOHEAD(fd, 4);
+ WFIFOW(fd,0) = 0x290;
+ WFIFOW(fd,2) = i;
+ WFIFOSET(fd,4);
}
break;
@@ -4237,9 +4032,6 @@ int broadcast_user_count(int tid, unsigned int tick, int id, intptr_t data)
WBUFL(buf,2) = users;
mapif_sendall(buf,6);
- // refresh online files (txt and html)
- create_online_files();
-
return 0;
}
@@ -4409,9 +4201,86 @@ int char_lan_config_read(const char *lancfgName)
fclose(fp);
return 0;
}
-#endif //TXT_SQL_CONVERT
-int char_config_read(const char *cfgName)
+void sql_config_read(const char* cfgName)
+{
+ char line[1024], w1[1024], w2[1024];
+ FILE* fp;
+
+ ShowInfo("Reading file %s...\n", cfgName);
+
+ if ((fp = fopen(cfgName, "r")) == NULL) {
+ ShowError("file not found: %s\n", cfgName);
+ return;
+ }
+
+ while(fgets(line, sizeof(line), fp))
+ {
+ if(line[0] == '/' && line[1] == '/')
+ continue;
+
+ if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) != 2)
+ continue;
+
+ if(!strcmpi(w1,"char_db"))
+ safestrncpy(char_db, w2, sizeof(char_db));
+ else if(!strcmpi(w1,"scdata_db"))
+ safestrncpy(scdata_db, w2, sizeof(scdata_db));
+ else if(!strcmpi(w1,"cart_db"))
+ safestrncpy(cart_db, w2, sizeof(cart_db));
+ else if(!strcmpi(w1,"inventory_db"))
+ safestrncpy(inventory_db, w2, sizeof(inventory_db));
+ else if(!strcmpi(w1,"charlog_db"))
+ safestrncpy(charlog_db, w2, sizeof(charlog_db));
+ else if(!strcmpi(w1,"storage_db"))
+ safestrncpy(storage_db, w2, sizeof(storage_db));
+ else if(!strcmpi(w1,"reg_db"))
+ safestrncpy(reg_db, w2, sizeof(reg_db));
+ else if(!strcmpi(w1,"skill_db"))
+ safestrncpy(skill_db, w2, sizeof(skill_db));
+ else if(!strcmpi(w1,"interlog_db"))
+ safestrncpy(interlog_db, w2, sizeof(interlog_db));
+ else if(!strcmpi(w1,"memo_db"))
+ safestrncpy(memo_db, w2, sizeof(memo_db));
+ else if(!strcmpi(w1,"guild_db"))
+ safestrncpy(guild_db, w2, sizeof(guild_db));
+ else if(!strcmpi(w1,"guild_alliance_db"))
+ safestrncpy(guild_alliance_db, w2, sizeof(guild_alliance_db));
+ else if(!strcmpi(w1,"guild_castle_db"))
+ safestrncpy(guild_castle_db, w2, sizeof(guild_castle_db));
+ else if(!strcmpi(w1,"guild_expulsion_db"))
+ safestrncpy(guild_expulsion_db, w2, sizeof(guild_expulsion_db));
+ else if(!strcmpi(w1,"guild_member_db"))
+ safestrncpy(guild_member_db, w2, sizeof(guild_member_db));
+ else if(!strcmpi(w1,"guild_skill_db"))
+ safestrncpy(guild_skill_db, w2, sizeof(guild_skill_db));
+ else if(!strcmpi(w1,"guild_position_db"))
+ safestrncpy(guild_position_db, w2, sizeof(guild_position_db));
+ else if(!strcmpi(w1,"guild_storage_db"))
+ safestrncpy(guild_storage_db, w2, sizeof(guild_storage_db));
+ else if(!strcmpi(w1,"party_db"))
+ safestrncpy(party_db, w2, sizeof(party_db));
+ else if(!strcmpi(w1,"pet_db"))
+ safestrncpy(pet_db, w2, sizeof(pet_db));
+ else if(!strcmpi(w1,"mail_db"))
+ safestrncpy(mail_db, w2, sizeof(mail_db));
+ else if(!strcmpi(w1,"auction_db"))
+ safestrncpy(auction_db, w2, sizeof(auction_db));
+ else if(!strcmpi(w1,"friend_db"))
+ safestrncpy(friend_db, w2, sizeof(friend_db));
+ else if(!strcmpi(w1,"hotkey_db"))
+ safestrncpy(hotkey_db, w2, sizeof(hotkey_db));
+ else if(!strcmpi(w1,"quest_db"))
+ safestrncpy(quest_db,w2,sizeof(quest_db));
+ //support the import command, just like any other config
+ else if(!strcmpi(w1,"import"))
+ sql_config_read(w2);
+ }
+ fclose(fp);
+ ShowInfo("Done reading %s.\n", cfgName);
+}
+
+int char_config_read(const char* cfgName)
{
char line[1024], w1[1024], w2[1024];
FILE* fp = fopen(cfgName, "r");
@@ -4437,7 +4306,6 @@ int char_config_read(const char *cfgName)
} else if(strcmpi(w1,"console_silent")==0){
ShowInfo("Console Silent Setting: %d\n", atoi(w2));
msg_silent = atoi(w2);
-#ifndef TXT_SQL_CONVERT
} else if(strcmpi(w1,"stdout_with_ansisequence")==0){
stdout_with_ansisequence = config_switch(w2);
} else if (strcmpi(w1, "userid") == 0) {
@@ -4482,18 +4350,6 @@ int char_config_read(const char *cfgName)
char_new = (bool)atoi(w2);
} else if (strcmpi(w1, "char_new_display") == 0) {
char_new_display = atoi(w2);
- } else if (strcmpi(w1, "email_creation") == 0) {
- email_creation = config_switch(w2);
- } else if (strcmpi(w1, "scdata_txt") == 0) { //By Skotlex
- safestrncpy(scdata_txt, w2, sizeof(scdata_txt));
-#endif
- } else if (strcmpi(w1, "char_txt") == 0) {
- safestrncpy(char_txt, w2, sizeof(char_txt));
- } else if (strcmpi(w1, "friends_txt") == 0) { //By davidsiaw
- safestrncpy(friends_txt, w2, sizeof(friends_txt));
- } else if (strcmpi(w1, "hotkeys_txt") == 0) { //By davidsiaw
- safestrncpy(hotkeys_txt, w2, sizeof(hotkeys_txt));
-#ifndef TXT_SQL_CONVERT
} else if (strcmpi(w1, "max_connect_user") == 0) {
max_connect_user = atoi(w2);
if (max_connect_user < 0)
@@ -4535,8 +4391,6 @@ int char_config_read(const char *cfgName)
} else if (strcmpi(w1, "unknown_char_name") == 0) {
safestrncpy(unknown_char_name, w2, sizeof(unknown_char_name));
unknown_char_name[NAME_LENGTH-1] = '\0';
- } else if (strcmpi(w1, "char_log_filename") == 0) {
- safestrncpy(char_log_filename, w2, sizeof(char_log_filename));
} else if (strcmpi(w1, "name_ignoring_case") == 0) {
name_ignoring_case = (bool)config_switch(w2);
} else if (strcmpi(w1, "char_name_option") == 0) {
@@ -4549,23 +4403,6 @@ int char_config_read(const char *cfgName)
char_del_level = atoi(w2);
} else if (strcmpi(w1, "char_del_delay") == 0) {
char_del_delay = atoi(w2);
-// online files options
- } else if (strcmpi(w1, "online_txt_filename") == 0) {
- safestrncpy(online_txt_filename, w2, sizeof(online_txt_filename));
- } else if (strcmpi(w1, "online_html_filename") == 0) {
- safestrncpy(online_html_filename, w2, sizeof(online_html_filename));
- } else if (strcmpi(w1, "online_sorting_option") == 0) {
- online_sorting_option = atoi(w2);
- } else if (strcmpi(w1, "online_display_option") == 0) {
- online_display_option = atoi(w2);
- } else if (strcmpi(w1, "online_gm_display_min_level") == 0) { // minimum GM level to display 'GM' when we want to display it
- online_gm_display_min_level = atoi(w2);
- if (online_gm_display_min_level < 5) // send online file every 5 seconds to player is enough
- online_gm_display_min_level = 5;
- } else if (strcmpi(w1, "online_refresh_html") == 0) {
- online_refresh_html = atoi(w2);
- if (online_refresh_html < 1)
- online_refresh_html = 1;
} else if(strcmpi(w1,"db_path")==0) {
safestrncpy(db_path, w2, sizeof(db_path));
} else if (strcmpi(w1, "console") == 0) {
@@ -4590,7 +4427,6 @@ int char_config_read(const char *cfgName)
}
} else if (strcmpi(w1, "guild_exp_rate") == 0) {
guild_exp_rate = atoi(w2);
-#endif //TXT_SQL_CONVERT
} else if (strcmpi(w1, "import") == 0) {
char_config_read(w2);
}
@@ -4601,41 +4437,36 @@ int char_config_read(const char *cfgName)
return 0;
}
-#ifndef TXT_SQL_CONVERT
void do_final(void)
{
ShowStatus("Terminating...\n");
- mmo_char_sync();
- inter_save();
set_all_offline(-1);
+ set_all_offline_sql();
+
+ inter_final();
+
flush_fifos();
do_final_mapif();
do_final_loginif();
- // write online players files with no player
- online_char_db->clear(online_char_db, NULL);
- create_online_files();
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `ragsrvinfo`") )
+ Sql_ShowDebug(sql_handle);
+ char_db_->destroy(char_db_, NULL);
online_char_db->destroy(online_char_db, NULL);
auth_db->destroy(auth_db, NULL);
-
- if(char_dat) aFree(char_dat);
-
+
if( char_fd != -1 )
{
do_close(char_fd);
char_fd = -1;
}
-#ifdef ENABLE_SC_SAVING
- status_final();
-#endif
- inter_final();
+ Sql_Free(sql_handle);
mapindex_final();
- char_log("----End of char-server (normal end with closing of all files).\n");
ShowStatus("Finished.\n");
}
@@ -4679,28 +4510,24 @@ int do_init(int argc, char **argv)
char_config_read((argc < 2) ? CHAR_CONF_NAME : argv[1]);
char_lan_config_read((argc > 3) ? argv[3] : LAN_CONF_NAME);
+ sql_config_read(SQL_CONF_NAME);
if (strcmp(userid, "s1")==0 && strcmp(passwd, "p1")==0) {
ShowError("Using the default user/password s1/p1 is NOT RECOMMENDED.\n");
- ShowNotice("Please edit your save/account.txt file to create a proper inter-server user/password (gender 'S')\n");
+ ShowNotice("Please edit your 'login' table to create a proper inter-server user/password (gender 'S')\n");
ShowNotice("And then change the user/password to use in conf/char_athena.conf (or conf/import/char_conf.txt)\n");
}
ShowInfo("Finished reading the char-server configuration.\n");
- // a newline in the log...
- char_log("");
- char_log("The char-server starting...\n");
-
+ inter_init_sql((argc > 2) ? argv[2] : inter_cfgName); // inter server テハア篳ュ
+ ShowInfo("Finished reading the inter-server configuration.\n");
+
ShowInfo("Initializing char server.\n");
auth_db = idb_alloc(DB_OPT_RELEASE_DATA);
online_char_db = idb_alloc(DB_OPT_RELEASE_DATA);
- mmo_char_init();
+ mmo_char_sql_init();
char_read_fame_list(); //Read fame lists.
-#ifdef ENABLE_SC_SAVING
- status_init();
-#endif
- inter_init_txt((argc > 2) ? argv[2] : inter_cfgName); // inter server 初期化
ShowInfo("char server initialized.\n");
if ((naddr_ != 0) && (!login_ip || !char_ip))
@@ -4736,18 +4563,32 @@ int do_init(int argc, char **argv)
add_timer_func_list(online_data_cleanup, "online_data_cleanup");
add_timer_interval(gettick() + 1000, online_data_cleanup, 0, 0, 600 * 1000);
- // periodic flush of all saved data to disk
- add_timer_func_list(mmo_char_sync_timer, "mmo_char_sync_timer");
- add_timer_interval(gettick() + 1000, mmo_char_sync_timer, 0, 0, autosave_interval);
-
if( console )
{
//##TODO invoke a CONSOLE_START plugin event
}
+ //Cleaning the tables for NULL entrys @ startup [Sirius]
+ //Chardb clean
+ ShowInfo("Cleaning the '%s' table...\n", char_db);
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `account_id` = '0'", char_db) )
+ Sql_ShowDebug(sql_handle);
+
+ //guilddb clean
+ ShowInfo("Cleaning the '%s' table...\n", guild_db);
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_lv` = '0' AND `max_member` = '0' AND `exp` = '0' AND `next_exp` = '0' AND `average_lv` = '0'", guild_db) )
+ Sql_ShowDebug(sql_handle);
+
+ //guildmemberdb clean
+ ShowInfo("Cleaning the '%s' table...\n", guild_member_db);
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '0' AND `account_id` = '0' AND `char_id` = '0'", guild_member_db) )
+ Sql_ShowDebug(sql_handle);
+
+ ShowInfo("End of char server initilization function.\n");
+
set_defaultparse(parse_char);
+ ShowInfo("open port %d.....\n",char_port);
char_fd = make_listen_bind(bind_ip, char_port);
- char_log("The char-server is ready (Server is listening on the port %d).\n", char_port);
ShowStatus("The char-server is "CL_GREEN"ready"CL_RESET" (Server is listening on the port %d).\n\n", char_port);
if( runflag != CORE_ST_STOP )
@@ -4758,5 +4599,3 @@ int do_init(int argc, char **argv)
return 0;
}
-
-#endif //TXT_SQL_CONVERT