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-rw-r--r--sql-files/item_db.sql4
1 files changed, 2 insertions, 2 deletions
diff --git a/sql-files/item_db.sql b/sql-files/item_db.sql
index 1cd1a2743..a5755478d 100644
--- a/sql-files/item_db.sql
+++ b/sql-files/item_db.sql
@@ -7262,9 +7262,9 @@ REPLACE INTO `item_db` VALUES (18580,'Yggdrasil_Crown','Yggdrasil Crown',5,20,NU
#
REPLACE INTO `item_db` VALUES (18595,'Horn_Of_Ancient','Horn of Ancient',5,40,NULL,200,NULL,8,NULL,1,0xFFFFFFFF,7,2,256,NULL,50,1,757,'autobonus \"{ bonus bAtk,100; }\",5,10000,0,\"{ specialeffect2 EF_POTION_BERSERK; }\";',NULL,NULL);
REPLACE INTO `item_db` VALUES (18596,'Sprout_Hat','Sprout Hat',5,20,NULL,200,NULL,4,NULL,0,0xFFFFFFFF,7,2,256,NULL,70,1,758,'skill \"WZ_HEAVENDRIVE\",3;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (18597,'Mercury_Riser','Mercury Riser',5,40,NULL,200,NULL,10,NULL,1,0xFFFFFFFF,7,2,256,NULL,70,1,759,'bonus bAspdRate,3; bonus bCritical,3; if(getrefine() == 7 || getrefine() == 8) { bonus bAspdRate,2; bonus bCritical,2; } if(getrefine() >= 9) { bonus bAspdRate,2; bonus bCritical,2; }',NULL,NULL);
+REPLACE INTO `item_db` VALUES (18597,'Mercury_Riser','Mercury Riser',5,40,NULL,200,NULL,10,NULL,1,0xFFFFFFFF,7,2,256,NULL,70,1,759,'bonus bAspdRate,3; bonus bCritical,3; if(getrefine() >= 7) { bonus bAspdRate,2; bonus bCritical,2; } if(getrefine() >= 9) { bonus bAspdRate,2; bonus bCritical,2;}',NULL,NULL);
#
-REPLACE INTO `item_db` VALUES (18600,'Cat_Ear_Beret','Cat Ear Beret',5,30,NULL,200,NULL,5,NULL,1,0xFFFFFFFF,7,2,256,NULL,0,1,761,'if(getrefine() > 5 && getrefine() <= 12) { bonus2 bAddRace,RC_DemiHuman,2*(getrefine() - 4); bonus2 bSubRace,RC_DemiHuman,2*(getrefine() - 4);}',NULL,NULL);
+REPLACE INTO `item_db` VALUES (18600,'Cat_Ear_Beret','Cat Ear Beret',5,30,NULL,200,NULL,5,NULL,1,0xFFFFFFFF,7,2,256,NULL,0,1,761,'bonus bAspdRate,3; bonus bCritical,3; if(getrefine() >= 7) { bonus bAspdRate,2; bonus bCritical,2; } if(getrefine() >= 9) { bonus bAspdRate,2; bonus bCritical,2;}',NULL,NULL);
#
REPLACE INTO `item_db` VALUES (18602,'Watermelon_Bite','Watermelon Bite',5,20,NULL,100,NULL,4,NULL,0,0xFFFFFFFF,7,2,1,NULL,30,0,763,'bonus bMdef,4; bonus2 bAddEle,Ele_Fire,4;',NULL,NULL);
#