diff options
Diffstat (limited to 'sql-files/mob_skill_db_re.sql')
-rw-r--r-- | sql-files/mob_skill_db_re.sql | 170 |
1 files changed, 85 insertions, 85 deletions
diff --git a/sql-files/mob_skill_db_re.sql b/sql-files/mob_skill_db_re.sql index 41d690503..8810ef1e5 100644 --- a/sql-files/mob_skill_db_re.sql +++ b/sql-files/mob_skill_db_re.sql @@ -1,93 +1,93 @@ -# -# Table structure for table `mob_skill_db` -# +-- +-- Table structure for table `mob_skill_db` +-- DROP TABLE IF EXISTS `mob_skill_db`; CREATE TABLE IF NOT EXISTS `mob_skill_db` ( - `MOB_ID` smallint(6) NOT NULL, - `INFO` text NOT NULL, - `STATE` text NOT NULL, - `SKILL_ID` smallint(6) NOT NULL, - `SKILL_LV` tinyint(4) NOT NULL, - `RATE` smallint(4) NOT NULL, - `CASTTIME` mediumint(9) NOT NULL, - `DELAY` int(9) NOT NULL, - `CANCELABLE` text NOT NULL, - `TARGET` text NOT NULL, - `CONDITION` text NOT NULL, - `CONDITION_VALUE` text, - `VAL1` mediumint(9) DEFAULT NULL, - `VAL2` mediumint(9) DEFAULT NULL, - `VAL3` mediumint(9) DEFAULT NULL, - `VAL4` mediumint(9) DEFAULT NULL, - `VAL5` mediumint(9) DEFAULT NULL, - `EMOTION` text, - `CHAT` text + `MOB_ID` SMALLINT(6) NOT NULL, + `INFO` TEXT NOT NULL, + `STATE` TEXT NOT NULL, + `SKILL_ID` SMALLINT(6) NOT NULL, + `SKILL_LV` TINYINT(4) NOT NULL, + `RATE` SMALLINT(4) NOT NULL, + `CASTTIME` MEDIUMINT(9) NOT NULL, + `DELAY` INT(9) NOT NULL, + `CANCELABLE` TEXT NOT NULL, + `TARGET` TEXT NOT NULL, + `CONDITION` TEXT NOT NULL, + `CONDITION_VALUE` TEXT, + `VAL1` MEDIUMINT(9) DEFAULT NULL, + `VAL2` MEDIUMINT(9) DEFAULT NULL, + `VAL3` MEDIUMINT(9) DEFAULT NULL, + `VAL4` MEDIUMINT(9) DEFAULT NULL, + `VAL5` MEDIUMINT(9) DEFAULT NULL, + `EMOTION` TEXT, + `CHAT` TEXT ) ENGINE=MyISAM; -# Based on Aegis Episode 11.3 -# -# REPLACE INTO `mob_skill_db` VALUES (MOB_ID,'dummy value (info only)','STATE',SKILL_ID,SKILL_LV,rate (10000 = 100%),casttime,delay,'cancelable','target','condition type','condition value',val1,val2,val3,val4,val5,'emotion','chat'); -#Example -#1001,Poring@TF_POISON,attack,52,3,100,1500,10000,no,target,always,0,,,,,7, -# -#rate refers to the chance of the skill being casted when the condition is fulfilled. -#delay is the time in milliseconds that has to be pass before recasting the same skill. -# -#STATE: -# any (except dead) / idle (in standby) / walk (in movement) / dead (on killed) / -# loot /attack / angry (like attack, except player has not attacked mob yet) / -# chase (following target, after being attacked) / follow (following -# target, without being attacked) -# anytarget (attack+angry+chase+follow) -# -#target: The target of the skill can be: target (current target) / self / friend / -# master / randomtarget (any enemy within skill's range) -# (the following are for ground-skills, a random target tile is selected from -# the specified area): -# around1 (3x3 area around self) / around2 (5x5 area around self) / -# around3 (7x7 area around self) / around4 (9x9 area around self) / -# around5 (3x3 area around target) / around6 (5x5 area around target) / -# around7 (7x7 area around target) / around8 (9x9 area around target) / -# around = around4 -# -#conditions: (condition type) (value which specifies a condition value) -# always unconditional -# onspawn when the mob spawns/respawns. -# myhpltmaxrate when the mob's hp drops to a certain % -# myhpinrate when the mob's hp is in a certain % range ('a condition value' -# is the lower cap, while 'a value 1' is the upper cap). -# mystatuson If the mob has any abnormalities in status (condition value) -# mystatusoff If the mob has ended any abnormalities in status (condition value) -# friendhpltmaxrate when the mob's friend's hp drops to a certain % -# friendhpinrate when the mob's friend's hp is in a certain % range (range -# defined the same way as in myhpinrate) -# friendstatuson If the friend has any abnormalities in status (condition value) -# friendstatusoff If the friend has ended any abnormalities in status (condition value) -# attackpcgt Attack PC becomes more than the number of specification -# attackpcge Attack PC becomes equal or more than the number of specification. -# slavelt when the number of slaves is lower than the original number of specification. -# slavele when the number of slaves is lower or equal than the original number of specification. -# closedattacked when melee attacked (close range attack) -# longrangeattacked when long ranged attacked (like bows and far range weapons) -# skillused when a skill is used on the mob -# afterskill after the mob used certain skill. -# casttargeted when a target is in cast range. -# rudeattacked when a target is rude attacked -# -# The character's state which can be specified to be a condition value by the statuson/statusoff system -# anybad any type of state change -# stone condition of being in stone state -# freeze condition of being in frozen state -# stun condition of being in stunned state -# sleep condition of being in sleep state -# poison condition of being in poisoned state -# curse condition of being in cursed state -# silence condition of being in silenced state -# confusion condition of being in confusion state -# blind condition of being in blind state -# hiding condition of being in hidden state -# sight condition of being in unhidden state +-- Based on Aegis Episode 11.3 +-- +-- REPLACE INTO `mob_skill_db` VALUES (MOB_ID,'dummy value (info only)','STATE',SKILL_ID,SKILL_LV,rate (10000 = 100%),casttime,delay,'cancelable','target','condition type','condition value',val1,val2,val3,val4,val5,'emotion','chat'); +-- Example +-- 1001,Poring@TF_POISON,attack,52,3,100,1500,10000,no,target,always,0,,,,,7, +-- +-- rate refers to the chance of the skill being casted when the condition is fulfilled. +-- delay is the time in milliseconds that has to be pass before recasting the same skill. +-- +-- STATE: +-- any (except dead) / idle (in standby) / walk (in movement) / dead (on killed) / +-- loot /attack / angry (like attack, except player has not attacked mob yet) / +-- chase (following target, after being attacked) / follow (following +-- target, without being attacked) +-- anytarget (attack+angry+chase+follow) +-- +-- target: The target of the skill can be: target (current target) / self / friend / +-- master / randomtarget (any enemy within skill's range) +-- (the following are for ground-skills, a random target tile is selected from +-- the specified area): +-- around1 (3x3 area around self) / around2 (5x5 area around self) / +-- around3 (7x7 area around self) / around4 (9x9 area around self) / +-- around5 (3x3 area around target) / around6 (5x5 area around target) / +-- around7 (7x7 area around target) / around8 (9x9 area around target) / +-- around = around4 +-- +-- conditions: (condition type) (value which specifies a condition value) +-- always unconditional +-- onspawn when the mob spawns/respawns. +-- myhpltmaxrate when the mob's hp drops to a certain % +-- myhpinrate when the mob's hp is in a certain % range ('a condition value' +-- is the lower cap, while 'a value 1' is the upper cap). +-- mystatuson If the mob has any abnormalities in status (condition value) +-- mystatusoff If the mob has ended any abnormalities in status (condition value) +-- friendhpltmaxrate when the mob's friend's hp drops to a certain % +-- friendhpinrate when the mob's friend's hp is in a certain % range (range +-- defined the same way as in myhpinrate) +-- friendstatuson If the friend has any abnormalities in status (condition value) +-- friendstatusoff If the friend has ended any abnormalities in status (condition value) +-- attackpcgt Attack PC becomes more than the number of specification +-- attackpcge Attack PC becomes equal or more than the number of specification. +-- slavelt when the number of slaves is lower than the original number of specification. +-- slavele when the number of slaves is lower or equal than the original number of specification. +-- closedattacked when melee attacked (close range attack) +-- longrangeattacked when long ranged attacked (like bows and far range weapons) +-- skillused when a skill is used on the mob +-- afterskill after the mob used certain skill. +-- casttargeted when a target is in cast range. +-- rudeattacked when a target is rude attacked +-- +-- The character's state which can be specified to be a condition value by the statuson/statusoff system +-- anybad any type of state change +-- stone condition of being in stone state +-- freeze condition of being in frozen state +-- stun condition of being in stunned state +-- sleep condition of being in sleep state +-- poison condition of being in poisoned state +-- curse condition of being in cursed state +-- silence condition of being in silenced state +-- confusion condition of being in confusion state +-- blind condition of being in blind state +-- hiding condition of being in hidden state +-- sight condition of being in unhidden state REPLACE INTO `mob_skill_db` VALUES (1001,'Scorpion@NPC_FIREATTACK','attack',186,1,2000,0,5000,'yes','target','always',0,NULL,NULL,NULL,NULL,NULL,NULL,NULL); REPLACE INTO `mob_skill_db` VALUES (1001,'Scorpion@NPC_POISON','attack',176,3,500,800,5000,'no','target','always',0,NULL,NULL,NULL,NULL,NULL,NULL,NULL); |