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-rw-r--r--sql-files/item_db.sql22
1 files changed, 11 insertions, 11 deletions
diff --git a/sql-files/item_db.sql b/sql-files/item_db.sql
index 7e1e369b3..c491cbc3c 100644
--- a/sql-files/item_db.sql
+++ b/sql-files/item_db.sql
@@ -907,7 +907,7 @@ REPLACE INTO `item_db` VALUES (1627,'Staffy','Staffy',4,20,NULL,0,40,NULL,1,NULL
REPLACE INTO `item_db` VALUES (1628,'Survival_Rod_C','Refined Survivor\'s Rod',4,1,NULL,0,71,NULL,1,NULL,0x00818314,7,2,2,3,NULL,NULL,10,'bonus bDex,4; bonus bMatkRate,20; bonus bMaxHP,500;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1629,'Walking_Stick','Gentleman\'s Staff',4,20,NULL,500,40,NULL,1,1,0x00818314,7,2,2,4,50,1,10,'bonus bMatkRate,15; bonus bDex,1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1630,'Release_Of_Wish','Release of Wish',4,20,NULL,500,30,NULL,1,NULL,0x00810204,7,2,2,3,50,1,10,'bonus bMatkRate,15; bonus bInt,3; bonus bHealPower,5; autobonus "{bonus2 bSPRegenRate,100,2000; bonus2 bHPRegenRate,50,2000;}",10,10000,BF_MAGIC,"{specialeffect2 EF_HEAL;}";',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1631,'Holy_Stick','Holy Stick',4,20,NULL,500,50,NULL,1,1,0x00008100,7,2,2,4,70,1,10,'bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus2 bVariableCastrate,156,-25; bonus2 bVariableCastrate,77,-25; bonus2 bVariableCastrate,79,-25;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1631,'Holy_Stick','Holy Stick',4,20,NULL,500,50,NULL,1,1,0x00008100,7,2,2,4,70,1,10,'bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus2 bCastrate,156,-25; bonus2 bCastrate,77,-25; bonus2 bCastrate,79,-25;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1632,'BF_Staff1','Warlock\'s Magic Wand',4,20,NULL,0,70,NULL,1,NULL,0x00818314,7,2,2,3,80,1,10,'bonus bInt,4; bonus bDex,3; bonus bMatkRate,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1633,'BF_Staff2','Warlock\'s Battle Wand',4,20,NULL,0,70,NULL,1,NULL,0x00818314,7,2,2,3,80,1,10,'bonus bInt,3; bonus bDex,3; bonus bMatkRate,15; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1634,'BF_Staff3','Strong Recovery Wand',4,20,NULL,0,70,NULL,1,NULL,0x00818314,7,2,2,3,80,1,10,'bonus bMatkRate,15; bonus bHealPower,14; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon,0;',NULL,NULL);
@@ -922,7 +922,7 @@ REPLACE INTO `item_db` VALUES (1642,'Staff_Of_Darkness','Staff Of Darkness',4,20
REPLACE INTO `item_db` VALUES (1643,'Dead_Tree_Cane','Dead Tree Cane',4,20,NULL,100,100,NULL,1,NULL,0x00818314,7,2,2,4,70,1,10,'bonus bIntMatk,15; bonus bInt,4; if(getrefine()>5) { bonus bInt,getrefine()-5; bonus bMaxHP,-200; bonus bMaxSP,-100; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (1644,'Piercing_Staff_M','Staff of Piercing',4,20,NULL,500,80,NULL,1,NULL,0x00018314,2,2,2,3,70,1,10,'bonus bInt,4; bonus bMatkRate,15; bonus bIgnoreMdefRate,10+getrefine();',NULL,NULL);
REPLACE INTO `item_db` VALUES (1645,'Lich_Bone_Wand_M','Lich\'s Bone Wand',4,20,NULL,800,60,NULL,1,2,0x00018314,2,2,2,3,70,1,10,'bonus bInt,1; bonus bDex,1; bonus bAtkEle,Ele_Undead; bonus bMatkRate,20; bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,10+getrefine(); if(getrefine()>=9){ bonus bMatkRate,3; bonus bMaxSP,300; }',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1646,'La\'cryma_Stick','La\'cryma Stick',4,20,NULL,500,30,NULL,1,2,0x00010204,2,2,2,3,50,1,10,'bonus bInt,4; bonus bMatkRate,15; bonus bMdef,1; bonus2 bSkillAtk,"WZ_STORMGUST",getrefine(); if(getrefine()>9) bonus2 bVariableCastrate,"WZ_STORMGUST",-8;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1646,'La\'cryma_Stick','La\'cryma Stick',4,20,NULL,500,30,NULL,1,2,0x00010204,2,2,2,3,50,1,10,'bonus bInt,4; bonus bMatkRate,15; bonus bMdef,1; bonus2 bSkillAtk,"WZ_STORMGUST",getrefine(); if(getrefine()>9) bonus2 bCastrate,"WZ_STORMGUST",-8;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1647,'Croce_Staff','Croce Staff',4,20,NULL,500,30,NULL,1,1,0x00008110,2,2,2,3,50,1,10,'bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bInt,4; bonus4 bAutoSpellOnSkill,"AL_HEAL","AL_BLESSING",getskilllv("AL_BLESSING")>1?getskilllv("AL_BLESSING"):1,20;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1648,'Staff_Of_Bordeaux','Staff Of Bordeaux',4,20,NULL,500,30,NULL,1,NULL,0x00010204,2,2,2,4,50,1,10,'bonus bMatkRate,15; bonus bInt,2; bonus bDex,1; if(getskilllv("SA_DRAGONOLOGY")==5) { bonus bUseSPrate,-15; bonus bInt,3; }',NULL,NULL);
# Bows
@@ -1018,10 +1018,10 @@ REPLACE INTO `item_db` VALUES (1820,'Electric_Fist','Electric Fist',4,20,NULL,65
REPLACE INTO `item_db` VALUES (1821,'Seismic_Fist','Seismic Fist',4,20,NULL,650,80,NULL,1,3,0x00008100,7,2,2,3,75,1,12,'bonus3 bAutoSpell,"SA_SEISMICWEAPON",5,10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1822,'Combo_Battle_Glove','Combo Battle Glove',4,20,NULL,500,30,NULL,1,4,0x00008100,7,2,2,3,60,1,12,'bonus2 bSkillAtk,"MO_TRIPLEATTACK",15; bonus2 bSkillAtk,"MO_CHAINCOMBO",15; bonus2 bSkillAtk,"MO_COMBOFINISH",20;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1823,'BF_Knuckle1','Valorous Battle Fist',4,20,NULL,0,30,NULL,1,NULL,0x00008100,7,2,2,3,80,1,12,'bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1824,'BF_Knuckle2','Brave Battle Fist',4,20,NULL,0,30,NULL,1,NULL,0x00008100,7,2,2,3,80,1,12,'bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bVariableCastrate,271,-25; autobonus "{bonus2 bVariableCastrate,271,-100;}",50,6000,BF_WEAPON,"{specialeffect2 EF_SUFFRAGIUM;}"; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1824,'BF_Knuckle2','Brave Battle Fist',4,20,NULL,0,30,NULL,1,NULL,0x00008100,7,2,2,3,80,1,12,'bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bCastrate,271,-25; autobonus "{bonus2 bCastrate,271,-100;}",50,6000,BF_WEAPON,"{specialeffect2 EF_SUFFRAGIUM;}"; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1825,'Horn_Of_Hilthrion','Horn of Hillslion',4,20,NULL,600,95,NULL,1,3,0x00008000,2,2,2,3,60,1,12,'bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"CH_PALMSTRIKE","MO_INVESTIGATE",1,100; bonus3 bAutoSpell,"MO_CALLSPIRITS",5,100;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1826,'Krieger_Knuckle1','Glorious Claw',4,20,NULL,0,30,NULL,1,NULL,0x00008100,7,2,2,4,80,1,12,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus3 bAutoSpell,"MO_INVESTIGATE",5,(getrefine()*10-50); bonus3 bAutoSpell,"AL_DECAGI",1,(getrefine()*10-50); }',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1827,'Krieger_Knuckle2','Glorious Fist',4,20,NULL,0,30,NULL,1,NULL,0x00008100,7,2,2,4,80,1,12,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bVariableCastrate,"MO_EXTREMITYFIST",-100; bonus4 bautospellonskill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000; }',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1827,'Krieger_Knuckle2','Glorious Fist',4,20,NULL,0,30,NULL,1,NULL,0x00008100,7,2,2,4,80,1,12,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bCastrate,"MO_EXTREMITYFIST",-100; bonus4 bautospellonskill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (1828,'Monk_Knuckle','Monk Knuckle',4,20,NULL,0,150,NULL,1,NULL,0x00008100,7,2,2,4,NULL,NULL,12,'bonus bInt,2; bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",25;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1829,'Fist_C','Fist',4,NULL,NULL,0,150,NULL,1,NULL,0x00008100,7,2,2,3,1,NULL,12,'bonus2 bAddSize,0,40; bonus2 bAddSize,1,40; bonus2 bAddSize,2,40;',NULL,NULL);
# Instruments
@@ -1090,10 +1090,10 @@ REPLACE INTO `item_db` VALUES (1981,'Krieger_Whip1','Glorious Lariat',4,20,NULL,
REPLACE INTO `item_db` VALUES (1982,'Phenomena_Whip','Phenomena Whip',4,20,NULL,0,160,NULL,2,NULL,0x00080000,7,NULL,2,4,NULL,NULL,14,'bonus bDex,2; bonus2 bSkillAtk,"DC_THROWARROW",25;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1983,'Rante_C','Rante Whip',4,NULL,NULL,0,170,NULL,2,NULL,0x00080000,7,NULL,2,3,1,NULL,14,'bonus2 bAddSize,0,40; bonus2 bAddSize,1,40; bonus2 bAddSize,2,40;',NULL,NULL);
# Additional 2-Handed Staffs
-REPLACE INTO `item_db` VALUES (2000,'Destruction_Rod','Staff of Destruction',4,20,NULL,2500,130,NULL,1,1,0x00000200,2,2,34,4,80,1,23,'bonus bMatkRate,25+getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20); bonus2 bVariableCastrate,366,-50;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (2000,'Destruction_Rod','Staff of Destruction',4,20,NULL,2500,130,NULL,1,1,0x00000200,2,2,34,4,80,1,23,'bonus bMatkRate,25+getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20); bonus2 bCastrate,366,-50;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2001,'Divine_Cross','Divine Cross',4,20,NULL,1500,120,NULL,1,NULL,0x00008100,7,2,34,4,70,1,23,'bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bDex,4; bonus2 bSubRace,RC_Demon,15; bonus2 bSubRace,RC_Undead,15;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2002,'Krieger_Twohand_Staff1','Glorious Destruction Staff',4,20,NULL,0,70,NULL,1,NULL,0x00018314,7,2,34,4,80,1,23,'bonus bMatkRate,getrefine(); bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bMagicAddRace,RC_DemiHuman,(getrefine()-5)*2; bonus2 bIgnoreMdefRate,RC_DemiHuman,5+(getrefine()-5)*2; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"WZ_STORMGUST","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_METEOR","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_VERMILION","MG_SAFETYWALL",10,200,1; }',NULL,NULL);
-REPLACE INTO `item_db` VALUES (2003,'Destruction_Rod_M','Staff of Destruction',4,20,NULL,2500,130,NULL,1,1,0x00000200,2,2,34,4,80,1,23,'bonus bMatkRate,25+getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20); bonus2 bVariableCastrate,366,-50;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (2003,'Destruction_Rod_M','Staff of Destruction',4,20,NULL,2500,130,NULL,1,1,0x00000200,2,2,34,4,80,1,23,'bonus bMatkRate,25+getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20); bonus2 bCastrate,366,-50;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2004,'Kronos','Kronos',4,20,NULL,1000,30,NULL,1,NULL,0x00010204,2,2,34,4,50,1,23,'bonus bMatkRate,20; bonus bInt,3+(getrefine()/2); bonus bMaxHP,300+(50*getrefine()/2); autobonus "{bonus bMatkRate,12; bonus buseSPRate,20;}",1,5000,BF_MAGIC,"{specialeffect2 EF_ENHANCE;}";',NULL,NULL);
REPLACE INTO `item_db` VALUES (2005,'Dea_Staff','Dea Staff',4,20,NULL,1000,30,NULL,1,1,0x00008110,2,2,34,3,50,1,23,'bonus bAtkEle,Ele_Holy; bonus bMatkRate,15+getrefine()/2; bonus bInt,6; bonus bVit,2; autobonus3 "{}",20,1000,"AL_HEAL","{specialeffect2 EF_MAGICALATTHIT; heal 0,200;}";',NULL,NULL);
REPLACE INTO `item_db` VALUES (2006,'G_Staff_Of_Light','Staff Of Light',4,20,NULL,1900,80,NULL,1,NULL,0x00810204,7,2,34,4,60,1,23,'bonus bIntMatk,150; bonus bAtkEle,Ele_Holy; bonus bInt,6;',NULL,NULL);
@@ -2072,7 +2072,7 @@ REPLACE INTO `item_db` VALUES (4412,'Isilla_Card','Isilla Card',6,20,NULL,10,NUL
REPLACE INTO `item_db` VALUES (4413,'Hodremlin_Card','Hodremlin Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'bonus2 bSubSize,0,15; bonus2 bSubSize,1,15; bonus2 bSubSize,2,15; autobonus2 "{bonus bFlee2,30;}",3,10000,BF_WEAPON|BF_MAGIC,"{specialeffect2 EF_WIND;}";',NULL,NULL);
REPLACE INTO `item_db` VALUES (4414,'Seeker_Card','Seeker Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'skill "MG_STONECURSE",1; bonus2 bResEff,Eff_Stone,3000; bonus bMdef,10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (4415,'Snowier_Card','Snowier Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus2 bAddMonsterDropItem,536,2000; bonus2 bAddItemHealRate,536,100;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (4416,'Siroma_Card','Siroma Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus2 bSkillAtk,14,25; bonus2 bVariableCastrate,14,-25;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (4416,'Siroma_Card','Siroma Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus2 bSkillAtk,14,25; bonus2 bCastrate,14,-25;',NULL,NULL);
REPLACE INTO `item_db` VALUES (4417,'Ice_Titan_Card','Ice Titan Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,64,NULL,NULL,NULL,NULL,'bonus bVit,2; autobonus2 "{bonus bDef,10;}",3,10000,BF_WEAPON|BF_MAGIC,"{specialeffect2 EF_FREEZED;}";',NULL,NULL);
REPLACE INTO `item_db` VALUES (4418,'Gazeti_Card','Gazeti Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus3 bAutoSpell,"MG_COLDBOLT",2,100;',NULL,NULL);
REPLACE INTO `item_db` VALUES (4419,'Ktullanux_Card','Ktullanux Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus2 bAddEle,Ele_Fire,50; bonus5 bAutoSpellWhenHit,"WZ_FROSTNOVA",10,20,BF_WEAPON|BF_MAGIC,0;',NULL,NULL);
@@ -2089,7 +2089,7 @@ REPLACE INTO `item_db` VALUES (4429,'Salamander_Card','Salamander Card',6,20,NUL
REPLACE INTO `item_db` VALUES (4430,'Ifrit_Card','Ifrit Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus bBaseAtk,(JobLevel/10); bonus bCritical,(JobLevel/10); bonus bHit,(JobLevel/10); bonus3 bAutoSpellWhenHit,"NPC_EARTHQUAKE",2,10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (4431,'Kasa_Card','Kasa Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'bonus3 bAutoSpell,"MG_FIREBALL",5,20; bonus3 bAutoSpell,"MG_FIREBOLT",5,20;',NULL,NULL);
REPLACE INTO `item_db` VALUES (4432,'Magmaring_Card','Magmaring Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'bonus bBaseAtk,5; bonus2 bAddEle,Ele_Earth,10; bonus2 bCriticalAddRace,RC_Brute,15;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (4433,'Imp_Card','Imp Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus2 bSkillAtk,"MG_FIREBOLT",25; bonus2 bVariableCastrate,"MG_FIREBOLT",-25;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (4433,'Imp_Card','Imp Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus2 bSkillAtk,"MG_FIREBOLT",25; bonus2 bCastrate,"MG_FIREBOLT",-25;',NULL,NULL);
REPLACE INTO `item_db` VALUES (4434,'Knocker_Card','Knocker Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'bonus2 bAddRace,RC_Formless,5; bonus3 bAddMonsterDropItem,756,RC_Formless,10; bonus3 bAddMonsterDropItem,757,RC_Formless,10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (4435,'Zombie_Slaughter_Card','Zombie Slaughter Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,64,NULL,NULL,NULL,NULL,'bonus2 bAddRace,RC_DemiHuman,1; bonus2 bMagicAddRace,RC_DemiHuman,1; bonus bHPGainValue,50;',NULL,NULL);
REPLACE INTO `item_db` VALUES (4436,'Ragged_Zombie_Card','Ragged Zombie Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus2 bCriticalAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_DemiHuman,1; bonus2 bMagicAddRace,RC_DemiHuman,1; bonus2 bAddEff2,Eff_Bleeding,10;',NULL,NULL);
@@ -2745,7 +2745,7 @@ REPLACE INTO `item_db` VALUES (5543,'Freyja_SCirclet90','Freyja SCirclet90',5,20
REPLACE INTO `item_db` VALUES (5544,'Time_Keeper_Hat','Time Keeper Hat',5,30000,NULL,0,NULL,6,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,1,1,240,'bonus bInt,2; bonus bMaxSP,50;',NULL,NULL);
REPLACE INTO `item_db` VALUES (5545,'Aries_Diadem','Aries Diadem',5,20,NULL,400,NULL,3,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,70,1,531,'bonus bVit,2; bonus2 bSubEle,Ele_fire,5; if(getrefine()>6) { bonus bDef,1; bonus bVit,1; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (5546,'Aries_Crown','Aries Crown',5,20,NULL,400,NULL,3,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,70,1,532,'bonus bVit,2; bonus2 bSubEle,Ele_fire,5; if(getrefine()>6) { bonus bDef,1; bonus bVit,1; }',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5547,'RJC_Katusa','RJC Katusa Flower',5,20,NULL,200,NULL,1,NULL,1,0xFFFFFFFF,7,2,256,NULL,NULL,1,533,' bonus2 bSkillAtk, "WZ_HEAVENDRIVE", 15 + getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk, "WZ_EARTHSPIKE", 15 + getequiprefinerycnt(EQI_HAND_R); bonus2 bVariableCastrate, "WZ_HEAVENDRIVE", -25; bonus2 bVariableCastrate, "WZ_EARTHSPIKE", -25; ',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5547,'RJC_Katusa','RJC Katusa Flower',5,20,NULL,200,NULL,1,NULL,1,0xFFFFFFFF,7,2,256,NULL,NULL,1,533,' bonus2 bSkillAtk, "WZ_HEAVENDRIVE", 15 + getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk, "WZ_EARTHSPIKE", 15 + getequiprefinerycnt(EQI_HAND_R); bonus2 bCastrate, "WZ_HEAVENDRIVE", -25; bonus2 bCastrate, "WZ_EARTHSPIKE", -25; ',NULL,NULL);
REPLACE INTO `item_db` VALUES (5548,'Scarlet_Rose','Scarlet Rose',5,20,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1,NULL,50,1,534,'bonus bLuk,1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (5549,'Taurus_Diadem','Taurus Diadem',5,20,NULL,300,NULL,3,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,70,1,535,'bonus bDex,2; bonus bDelayRate,-2; bonus2 bSubEle,Ele_earth,5; if(getrefine()>6) { bonus bDex,1; bonus bMatkRate,1; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (5550,'Taurus_Crown','Taurus Crown',5,20,NULL,300,NULL,3,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,70,1,536,'bonus bDex,2; bonus bDelayRate,-2; bonus2 bSubEle,Ele_earth,5; if(getrefine()>6) { bonus bDex,1; bonus bMatkRate,1; }',NULL,NULL);
@@ -5423,12 +5423,12 @@ REPLACE INTO `item_db` VALUES (13167,'Gate_KeeperDD','Gate Keeper-DD',4,72000,NU
REPLACE INTO `item_db` VALUES (13168,'Thunder_P','Thunder P',4,76000,NULL,700,80,NULL,9,1,0x01000000,7,2,34,3,70,1,20,'bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13169,'Thunder_P_','Thunder P',4,76000,NULL,700,80,NULL,9,2,0x01000000,7,2,34,3,70,1,20,'bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13170,'Lever_Action_Rifle','Lever Action Rifle',4,20,NULL,770,138,NULL,9,2,0x01000000,7,2,34,3,70,1,18,'bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13171,'BF_Rifle1','Soldier Rifle',4,NULL,NULL,0,50,NULL,9,NULL,0x01000000,7,2,34,3,80,1,18,'bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bVariableCastrate,512,-25; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13171,'BF_Rifle1','Soldier Rifle',4,NULL,NULL,0,50,NULL,9,NULL,0x01000000,7,2,34,3,80,1,18,'bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bCastrate,512,-25; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13172,'BF_Gatling_Gun1','Soldier Gatling Gun',4,NULL,NULL,0,80,NULL,9,NULL,0x01000000,7,2,34,3,80,1,19,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000;}",10,6000,BF_WEAPON,"{specialeffect2 EF_BASH3D;}"; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13173,'BF_Shotgun1','Soldier Shotgun',4,NULL,NULL,0,100,NULL,9,NULL,0x01000000,7,2,34,3,80,1,20,'bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000;}",30,6000,BF_WEAPON,"{specialeffect2 EF_BASH3D;}"; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13174,'BF_Launcher1','Soldier Grenade Launcher',4,NULL,NULL,0,300,NULL,9,NULL,0x01000000,7,2,34,3,80,1,21,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000;}",30,9000,BF_WEAPON,"{specialeffect2 EF_BASH3D;}"; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13175,'Lever_Action_Rifle_C','Lever Action Rifle',4,20,NULL,0,170,NULL,9,NULL,0x01000000,7,2,34,3,NULL,NULL,18,'bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13176,'Krieger_Rifle1','Glorious Rifle',4,NULL,NULL,0,90,NULL,9,NULL,0x01000000,7,2,34,4,80,1,18,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bVariableCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; }',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13176,'Krieger_Rifle1','Glorious Rifle',4,NULL,NULL,0,90,NULL,9,NULL,0x01000000,7,2,34,4,80,1,18,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (13177,'Krieger_Gatling1','Glorious Gatling Gun',4,NULL,NULL,0,90,NULL,9,NULL,0x01000000,7,2,34,4,80,1,19,'bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) {bonus2 bAddRace,RC_Boss,getrefine(); bonus2 bAddRace,RC_NonBoss,getrefine(); }',NULL,NULL);
REPLACE INTO `item_db` VALUES (13178,'Krieger_Shotgun1','Glorious Shotgun',4,NULL,NULL,0,110,NULL,9,NULL,0x01000000,7,2,34,4,80,1,20,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (13179,'Krieger_Launcher1','Glorious Grenade Launcher',4,NULL,NULL,0,330,NULL,9,NULL,0x01000000,7,2,34,4,80,1,21,'bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; autobonus "{bonus bAspdRate,20;}",200,20000,BF_WEAPON,"{specialeffect2 EF_POTION_BERSERK;}"; }',NULL,NULL);