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-rw-r--r--npc/custom/adoption.txt504
-rw-r--r--npc/scripts_custom.conf2
2 files changed, 0 insertions, 506 deletions
diff --git a/npc/custom/adoption.txt b/npc/custom/adoption.txt
deleted file mode 100644
index 18d942e7e..000000000
--- a/npc/custom/adoption.txt
+++ /dev/null
@@ -1,504 +0,0 @@
-//===== eAthena Script =======================================
-//= Simple Adoption Script
-//===== By ===================================================
-//= Fredzilla with help from Kamari,Acky
-//===== Version ==============================================
-//= 1.7 Moved warps to the southern exit of the main chappel. [L0ne_W0lf]
-//= 1.6a Fixed wrong label name [KarLaeda]
-//= 1.6 Removed call to function Is_Taekwon_Class in favor of baseClass == Job_Taekwon [Silentdragon]
-//= 1.5 Added GM menu to reset current adoption [Lupus]
-//= 1.4 Got rid of useless "event_adoptXXX" variables [Lupus]
-//= 1.3c - Slightly rewrote the anti-taekwon protection to
-//= detect problems more easily [DracoRPG]
-//= 1.3a - Added anti Taekwon Classes protection (they can't
-//= be adopted) [Lupus]
-//= 1.3 - Now it can teach parents/baby their missing skills.
-//= Your old families should talk to these NPCs to get
-//= their family skills [Lupus]
-//= 1.2b - More fixes + Added Acky's teacher to the end
-//= (stoped it from saying a particular word I thought
-//= was inapropriate for a kids game)
-//= 1.1 - Minor correction, replaced missing close; and mes :D
-//= 1.0 - First Release, most likely going to have some bugs
-//= Is using @adopt instead of proper NPC script command
-//===== Compatible With ======================================
-//= eAthena Final (SVN), any version that contained the GM command @adopt
-//= This is any version released after 03/29/05, don't know the number
-//===== Description ==========================================
-//= A simple adoption script that lets couples adopt a
-//= lvl 1/1 novice without the help of a GM there
-//===== Comments =============================================
-//= List or Variables used
-//= $@AdoptionActive = Stops other people trying to use
-//= the adoption NPC's intill the currant one is over.
-//= @AdoptionReady = Marks person that talks to first NPC,
-//= this person will end up being ParentOne.
-//= $@ParentOne$ = Explains itself.
-//= $@ParentTwo$ = "" ""
-//= $@Baby$ = "" ""
-//= $@GenderBaby$ = Set so it can state boy or girl.
-//= $@FinalQuestion = Lets the parents take one last chance
-//= to cancel the adoption before it is perminant.
-//= $@CheckAll = Follow on from the last one, when this = 3,
-//= the adoption will take place and will be perminant.
-//= @regged = Stops the same person being counted twice
-//= before the adoption is completed.
-//= Lupus removed:
-//= *event_adopt = Put on the parents so they cannot adopt again.
-//= *event_adopted = Put on baby so it can't be adopted again.
-//= Use "getchildid()>0" insread of event_adopt
-//= Use "Upper==2" insread of event_adopted
-//============================================================
-
-prt_church,83,122,0 warp prtch03 1,2,prt_church,164,171
-prt_church,162,171,0 warp prtch01-3 1,2,prt_church,86,122
-
-prt_church,166,176,3 script Adoption Man 61,{
-
- //If u're a GM you can always reset current Adoption process
- if(getgmlevel()>=90) {
- mes "[GM Menu]";
- mes "Would you like to reset curent adoption?";
- next;
- menu "Yes",-,"No",L_SKIP;
- callfunc "AdoptReset","GM reset";
- close;
- }
-L_SKIP:
-
- if($@AdoptionActive == 1) goto A_Cannot;
- mes "[Oliver]";
- if (Upper==2) goto A_YouBaby;
- if (getchildid()>0 && getskilllv(410)<=0) goto A_GetSkill;
- if (getchildid()>0) goto A_Already;
- mes "Would you like to adopt someone?";
- next;
- menu "Yes",A_Yes,"No",-;
-A_No:
- mes "[Oliver]";
- mes "I am sorry to hear that, please come back when you believe you are ready.";
- close;
-A_Cannot:
- mes "[Oliver]";
- mes "There is currentlly an adoption in progress, come back when it is finished.";
- close;
-A_Yes:
- mes "[Oliver]";
- mes "Good to hear it!";
- mes "But do you meet the requirements for adoption?";
- next;
- mes "[Oliver]";
- mes "We can't just give out babies at the drop of a hat.";
- mes "Before we can let you leave with a baby we have to know you are strong enough to take care of it.";
- next;
- mes "[Oliver]";
- mes "We also need to know you have a partner you are married to.";
- mes "We won't give a baby to an un-married couple.";
- next;
- mes "[Oliver]";
- mes "Do you think you meet these criteria?";
- next;
- menu "Yes, I would love to adopt?",-,"No, I don't think I can",A_No;
- mes "[Oliver]";
- mes "Well you seem set on this.";
- next;
- deltimer "timeadopt::OnAdopt";
- addtimer 300000,"timeadopt::OnAdopt";
- if ($@AdoptionActive == 1) goto A_Cannot;
- set $@AdoptionActive,1;
- set @AdoptionReady,1;
- mes "[Oliver]";
- mes "I will refer you to my coleage over there.";
- close;
-
-A_GetSkill:
- mes "You have just adopted a baby. I'll teach you a useful skill CALL BABY !";
- next;
- emotion 46;
- skill 410,1,0;
- mes "[Oliver]";
- mes "Done! Tell your partner to call me, too.";
- mes "Our children are our future!";
- close;
-A_Already:
- emotion 1;
- mes "How is your baby today?";
- close;
-A_YouBaby:
- emotion 2;
- mes "Say HI to your parents! Be cool!";
- if (getskilllv(408)<=0 || getskilllv(409)<=0) mes "By the way, our Teacher's wanting to see you.";
- close;
-}
-
-prt_church,172,177,3 script Adoption Lady 103,{
- if (Upper==2) goto A_YouBaby;
- if (getchildid()>0 && getskilllv(410)<=0) goto A_GetSkill;
- if (getchildid()>0) goto A_Already;
- if ($@FinalQuestion==1 && $@ParentOne$==strcharinfo(0)) goto A_ParentOneEnd;
- if ($@FinalQuestion==1 && $@ParentTwo$==strcharinfo(0)) goto A_ParentTwoEnd;
- if ($@FinalQuestion==1 && $@Baby$==strcharinfo(0)) goto A_BabyEnd;
- if (strcharinfo(0)==$@Baby$) goto A_FinalTest;
- if (strcharinfo(0)==$@ParentTwo$) goto A_SecondReg;
- if (@AdoptionReady==0 || $@AdoptionActive==0) goto A_SeeFriend;
- mes "[Inanna]";
- deltimer "timeadopt::OnAdopt";
- addtimer 300000,"timeadopt::OnAdopt";
- mes "So you think you meet our strict requirements?";
- mes "Let's see here, are you over level 70?";
- next;
- menu "Yes, I am over level 70",A_lvl,"No, sorry to bother you",-;
- mes "[Inanna]";
- mes "Oh, I am sorry to hear that, please return when you meet this requirement.";
- callfunc "AdoptReset","the parent didn't meet level requirements";
- close;
-A_SeeFriend:
- mes "[Inanna]";
- mes "Seems you haven't talked to my friend here.";
- mes "He will refer you to me, when he thinks you are ready.";
- close;
-A_lvl:
- if(BaseLevel >= 70) goto A_lvlpassed;
- mes "[Inanna]";
- mes "Not only should I fail you on being a low level, but you also lied to me.";
- next;
- mes "[Inanna]";
- mes "I can't give a baby to you";
- callfunc "AdoptReset","the parent didn't meet level requirements";
- close;
-A_lvlpassed:
- mes "[Inanna]";
- mes "WOW, you have passed the test of strength.";
- next;
- mes "[Inanna]";
- mes "But lets see if you are happily married.";
- mes "For this I will need to see your wedding ring.";
- next;
- mes "[Inanna]";
- mes "Do you have you wedding ring on you now?";
- next;
- menu "Yes, here you go",A_Wedring,"No, Sorry I don't",A_Noring,"I am not married",-;
- mes "[Inanna]";
- mes "Well, as my fried said here, we will not give a baby to a family that is not married";
- callfunc "AdoptReset","the parent isn't married";
- close;
-A_Noring:
- mes "[Inanna]";
- mes "I can't believe you are in a loving marriage when you don't have your ring on you at all times!!!";
- next;
- mes "[Inanna]";
- mes "I don't believe you deserve a baby.";
- callfunc "AdoptReset","the parent hasn't got a wedding ring as proof of marriage.";
- close;
-A_Wedring:
- if ( countitem(2634)>0 || countitem(2635)>0 ) goto A_Wedringpassed;
- goto A_Noring;
-A_Wedringpassed:
- mes "[Inanna]";
- mes "Awwwww, such a lovely ring, you must love your partner.";
- next;
- if (getchildid()>0) goto A_AlreadyHaveBaby;
- mes "[Inanna]";
- mes "I need to see them, please tell me their name.";
- next;
- input $@ParentTwo$;
- set $@ParentOne$, strcharinfo(0);
- mes "[Inanna]";
- mes "Your partner now has 5 min to talk to me before the adoption is canceled.";
- next;
- deltimer "timeadopt::OnAdopt";
- addtimer 300000,"timeadopt::OnAdopt";
- areaannounce "prt_church",0,0,350,350,"Can I please see "+$@ParentTwo$+" please",0;
- mes "[Inanna]";
- mes "Can you now please wait for me to call you again, thank you.";
- close;
-A_AlreadyHaveBaby:
- mes "Now lets look at the inscription on your ring, oh it seems you already have a baby.";
- next;
- mes "[Inanna]";
- mes "I am sorry, you can only ever adopt once.";
- mes "Please take care of you baby.";
- callfunc "AdoptReset","the parent has already adopted once before";
- close;
-A_SecondReg:
- deltimer "timeadopt::OnAdopt";
- addtimer 300000,"timeadopt::OnAdopt";
- mes "[Inanna]";
- mes "You must be "+$@ParentTwo$+", I just talked to your partner "+$@ParentOne$+", they mentioned you want to adopt baby.";
- next;
- mes "[Inanna]";
- mes "Do you agree with "+$@ParentOne$+", do you want to adopt?";
- next;
- menu "Yes, I agree with them",A_agree,"No, I don't want to adopt",-;
- mes "[Inanna]";
- mes "This is bad news, I am very sorry to hear this.";
- callfunc "AdoptReset","the 2nd parent does not want to adopt";
- close;
-A_agree:
- mes "[Inanna]";
- mes "Now I will put you through the same test as your partner.";
- next;
- if(BaseLevel >= 70) goto A_lvltwo;
- mes "[Inanna]";
- mes "Sorry you are not over level 70.";
- callfunc "AdoptReset","the 2nd parent didn't meet the level requirements";
- close;
-A_lvltwo:
- if ( countitem(2634)>0 || countitem(2635)>0 ) goto A_Wedringtwo;
- mes "[Inanna]";
- mes "Sorry you don't have a wedding ring on you as proof of marriage.";
- callfunc "AdoptReset","the 2nd parent hasnt got a wedding ring as proof of marriage";
- close;
-A_Wedringtwo:
- if (getchildid()>0) goto A_AlreadyHaveBaby;
- mes "[Inanna]";
- mes "You have checked out, and have passed all the requirements.";
- mes "All you need is a novice to adopt.";
- next;
- mes "[Inanna]";
- mes "Do you have a novice to adopt?";
- next;
- menu "Yes, right here",A_YesBaby,"No, I'm sorry",-;
- mes "[Inanna]";
- mes "I suggest you find one, remember to get your parent to talk to my friend first when you return.";
- callfunc "AdoptReset","there is no novice present to be adopted";
- close;
-A_YesBaby:
- mes "[Inanna]";
- mes "Can I please know thier name?";
- next;
- input $@Baby$;
- mes "[Inanna]";
- mes "The novice now has 5min to come and talk to me, or the adopt will be canceled.";
- next;
- deltimer "timeadopt::OnAdopt";
- addtimer 300000,"timeadopt::OnAdopt";
- mes "[Inanna]";
- mes "Thank you, can you please wait with your partner, and wait to be called back.";
- areaannounce "prt_church",0,0,350,350,"Can I please see "+$@Baby$+", please",0;
- close;
-A_FinalTest:
- deltimer "timeadopt::OnAdopt";
- addtimer 300000,"timeadopt::OnAdopt";
- if(Upper==2) goto A_AlreadyAdopted;
- if(baseClass == Job_Taekwon) goto A_CantBeAdopted;
- mes "[Inanna]";
- mes "You must be "+$@Baby$+", its very nice to meet you.";
- mes "Some very nice people, "+$@ParentOne$+" and "+$@ParentTwo$+", have asked to adopt you.";
- next;
- if(sex!=0) set $@GenderBaby$,"boy";
- if(sex==0) set $@GenderBaby$,"girl";
-
- mes "[Inanna]";
- mes "Now can you be a good "+$@GenderBaby$+" and go with these nice people?";
- next;
- menu "Yes, me would luv too",A_BabyYes,"NOOOOO!!!",-;
- mes "[Inanna]";
- mes "Please calm down.";
- mes "I will try and find better parents for you next time.";
- callfunc "AdoptReset","the novice didn't want to be adopted";
- close;
-A_BabyYes:
- mes "[Inanna]";
- mes "Awwww, so cute, good to hear it.";
- mes "Now lets see here.";
- next;
- mes "[Inanna]";
- mes "I need to do a check on your level to prove you are a novice, stand still.";
- next;
- if (BaseLevel == 1 && JobLevel == 1) goto A_Ready;
- mes "[Inanna]";
- mes "Sorry but you are higher than level one, and cause of this you are a true novice.";
- callfunc "AdoptReset","the person that would be adopted, is over level 1";
- close;
-A_Ready:
- mes "[Inanna]";
- mes "You are just as sweet an inocent as the day our lord made you.";
- next;
- mes "[Inanna]";
- mes "I have no objections to you being adopted.";
- mes "Before you can be adopted I will need to see your parents, and you, one last time.";
- set $@FinalQuestion,1;
- areaannounce "prt_church",0,0,350,350,"Can I please see all people involved with this adoption please",0;
- deltimer "timeadopt::OnAdopt";
- addtimer 300000,"timeadopt::OnAdopt";
- close;
-A_AlreadyAdopted:
- mes "[Inanna]";
- mes "Oh you are already adopted, so you can't be adopted again.";
- callfunc "AdoptReset","the person that would be adopted has already been adopted before";
- close;
-A_CantBeAdopted:
- mes "[Inanna]";
- mes "Sorry, but your job does not allow adoption.";
- callfunc "AdoptReset","the person that would be adopted has a job that can't be adopted";
- close;
-A_ParentOneEnd:
- if (@regged>1) goto A_AlreadyReged;
- if ($@ParentOne$==$@ParentTwo$) goto A_SameFail;
- mes "[Inanna]";
- mes "Nice to talk to you again "+$@ParentOne$;
- mes "This is you last chance to back out";
- next;
- mes "[Inanna]";
- mes "You can only ever adopt once, so if you adopt "+$@Baby$+", you can never adopt any one else ever";
- next;
- mes "[Inanna]";
- mes "Are you sure you want to proceed";
- next;
- menu "Yes",A_FinalYesP,"No",-;
- mes "[Inanna]";
- mes "I cannot believe you would come this far to say no!";
- mes "Are you sure you want to stop now?";
- next;
- menu "Yes, I don't want to adopt",-,"No, I made a mistake",A_ParentOneEnd;
-A_Failend:
- mes "[Inanna]";
- mes "Well if you are sure";
- callfunc "AdoptReset","a parent or the novice pulled out";
- close;
-A_FinalYesP:
- mes "[Inanna]";
- mes "OK everything is ready to start this adoption";
- mes "I will announce to everyone when it is complete";
- set @regged,1;
- set $@checkall,$@checkall+1;
- if ($@checkall==3) goto THEEND;
- close;
-A_ParentTwoEnd:
- if (@regged>1) goto A_AlreadyReged;
- mes "[Inanna]";
- mes "Nice to talk to you again "+$@ParentTwo$;
- mes "This is you last chance to back out";
- next;
- mes "[Inanna]";
- mes "You can only ever adopt once, so if you adopt "+$@Baby$+", you can never adopt any one else ever";
- next;
- mes "[Inanna]";
- mes "Are you sure you want to proceed";
- next;
- menu "Yes",A_FinalYesP,"No",-;
- mes "[Inanna]";
- mes "I cannot believe you would come this far to say no!";
- mes "Are you sure you want to stop now?";
- next;
- menu "Yes, I don't want to adopt",A_Failend,"No, I made a mistake",A_ParentTwoEnd;
-A_AlreadyReged:
- mes "[Inanna]";
- mes "Please wait for the others to talk to me";
- close;
-A_BabyEnd:
- if (@regged>1) goto A_AlreadyReged;
- mes "[Inanna]";
- mes "Nice to talk to you again "+$@Baby$;
- mes "This is you last chance to back out";
- next;
- mes "[Inanna]";
- mes "You can only ever be adopted once, so if you are adopted by "+$@ParentOne$+" and "+$@ParentTwo$+", you can never be adopted again";
- next;
- mes "[Inanna]";
- mes "Are you sure you want to proceed";
- next;
- menu "Yes",A_FinalYesB,"No",-;
- mes "[Inanna]";
- mes "I cannot believe you would come this far to say no!";
- mes "Are you sure you want to stop now?";
- next;
- menu "Yes, I don't want to adopt",A_Failend,"No, I made a mistake",A_BabyEnd;
-A_FinalYesB:
- mes "[Inanna]";
- mes "OK everything is ready to start this adoption";
- mes "I will announce to everyone when it is complete";
- set @regged,1;
- set $@checkall,$@checkall+1;
- if ($@checkall==3) goto THEEND;
- close;
-A_SameFail:
- mes "[Inanna]";
- mes "Sorry, it seems you have registered as both parents, this isn't allowed";
- callfunc "AdoptReset","both parents are the same person";
- close;
-
-A_GetSkill:
- emotion 20;
- mes "[Inanna]";
- mes "You can't see your baby often?.. I'll try to teach you one skil... Where's my skills manual?";
- next;
- mes "[Oliver]";
- mes "Hey, Inanna! This is my job. Pass them to me!";
- close;
-A_Already:
- mes "[Inanna]";
- emotion 21;
- mes "How is your baby now?";
- close;
-A_YouBaby:
- mes "[Inanna]";
- emotion 30;
- mes "Tell your father he's a good father!";
- if (getskilllv(408)<=0 || getskilllv(409)<=0) mes "You should talk to our Teacher.";
- close;
-
-THEEND:
- logmes "Adoption: "+$@Baby$+" adopted by "+$@ParentOne$+" and "+$@ParentTwo$+".";
- adopt $@ParentOne$,$@ParentTwo$,$@Baby$;
- announce $@ParentOne$+" and "+$@ParentTwo$+" has just adopted a new baby "+$@GenderBaby$+", called "+$@Baby$,5;
- deltimer "timeadopt::OnAdopt";
- set $@AdoptionActive, 0;
- set $@ParentOne$, null;
- set $@ParentTwo$, null;
- set $@Baby$, null;
- set $@GenderBaby$, null;
- set $@FinalQuestion, 0;
- set $@CheckAll, 0;
- close;
- end;
-}
-
-prt_church,165,175,0 script timeadopt -1,{
-OnAdopt:
- callfunc "AdoptReset","too much time has passed between steps";
- end;
-}
-function script AdoptReset {
- deltimer "timeadopt::OnAdopt";
- set $@AdoptionActive, 0;
- set $@ParentOne$, null;
- set $@ParentTwo$, null;
- set $@Baby$, null;
- set $@GenderBaby$, null;
- set $@FinalQuestion, 0;
- set $@CheckAll, 0;
- areaannounce "prt_church",0,0,350,350,"The adoption has been canceled because "+getarg(0),0;
- return;
-}
-
-prt_church,165,166,6 script Teacher#adopt 97,{
- mes "[Mario]";
- if (Upper==2 && (getskilllv(408)<=0 || getskilllv(409)<=0)) goto L_Teach;
- if (Upper==2) mes "Hello, baby! How are you?";
- if (Upper!=2) mes "How are you?";
- next;
- menu "Great!",-,"Fine.",-,"So-so...",-,"Shoot me, please.",-;
- mes "[Mario]";
- mes "So nice!";
- emotion rand(19,21);
- close;
-
-L_Teach:
- skill 408,1,0;
- skill 409,1,0;
- mes "Ta-da! Now you know 2 quite useful skills!";
- mes "1. Call your Parents (when you're in a danger).";
- mes "2. Protect your parents' EXP with yor love!";
- emotion 41;
- next;
- mes "[Mario]";
- mes "On seeing a baby tell them to visit me.";
- next;
-
-L_Cancel:
- mes "[Mario]";
- mes "Bye bye!";
- close;
-}
diff --git a/npc/scripts_custom.conf b/npc/scripts_custom.conf
index da258fe23..226724032 100644
--- a/npc/scripts_custom.conf
+++ b/npc/scripts_custom.conf
@@ -9,8 +9,6 @@
// Your scripts go here!!
// --------------------------------------------------------------
// ----------------------- Basic Scripts -----------------------
-// -- Adoption NPC [Fredzilla]
-npc: npc/custom/adoption.txt
// -- Auctioneer - Use at own risk [Fredzilla]
// Warning: It dupe items.
//npc: npc/custom/Auctioneer.txt