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-rw-r--r--npc/Changelog.txt2
-rw-r--r--npc/instances/SealedShrine.txt215
2 files changed, 109 insertions, 108 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index e1ebcecaa..f4f0ee7bd 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,5 +1,7 @@
Date Added
======
+2011/07/13
+ * Rev. 14905 Tweaked the sealed shrine entrance NPCs. Hopefully the damn thing works now. [L0ne_W0lf]
2011/05/23
* Rev. 14833 Fixed a possible exploit in guild castle investment. (bugreport:4929, topic:272783) [Brian]
2011/04/08
diff --git a/npc/instances/SealedShrine.txt b/npc/instances/SealedShrine.txt
index 813b1d1e9..48d0e5279 100644
--- a/npc/instances/SealedShrine.txt
+++ b/npc/instances/SealedShrine.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.5
+//= 1.6
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -16,6 +16,9 @@
//= 1.3 Fixed cutins not being removed. (bugreport:4117) [L0ne_w0lf]
//= 1.4 Fixed some typos. [Gepard]
//= 1.5 Fixed not being able to enter dungeon for the first two hours.
+//= 1.6 Players should be able to re-take the quest after 12 hours now.
+//= Changed quest 3046 to 3040. This is the correct quest id.
+//= Removed checking quest 3045, unofficial check.
//============================================================
// Sealed Catacomb Entrance
@@ -96,116 +99,114 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{
next;
// 12 hour cooldown
- set .@ins_bapho_check,checkquest(3046,PLAYTIME);
+ set .@ins_bapho_check,checkquest(3040,PLAYTIME);
// Two hour play limit
- set .@ins_bapho_check2,checkquest(3045,PLAYTIME);
-
- if (.@ins_bapho_check < 2) {
- if (.@ins_bapho_check == -1) {
- if ((getpartyleader(.@party_id,2) == getcharid(0)) && (.@partymembercount > 1)) {
- set .@instance, instance_create("Sealed Catacombs", .@party_id);
- if (.@instance < 0) {
- mes "[Friar Patrick]";
- mes "Party name is "+getpartyname(.@party_id)+"...";
- mes "Name of the leader is "+.@partymembername$[0]+"...";
- mes "Umm... But it seems that there is a problem here... I'll check quickly. Please wait.";
- }
- else {
-
- for( set .@i, 1; .@i <= 2; set .@i, .@i + 1 ) {
- if( instance_attachmap("" + .@i + "@cata", .@instance) == "" )
- break;
- }
- if( .@i < 2 ) {
- instance_destroy(.@instance);
- close;
- }
-
- instance_attach(.@instance);
- instance_set_timeout 14400,300,.@instance;
- instance_init(.@instance);
-
- // First Floor
- disablenpc instance_npcname("Ancient Hero's Soul#1F", instance_id());
- disablenpc instance_npcname("ins_bapho_to_2f", instance_id());
-
- for( set .@i, 1; .@i < 13; set .@i, .@i + 1 ) {
- disablenpc instance_npcname("Gravestone#1F_"+.@i+"T", instance_id());
- disablenpc instance_npcname("Gravestone#1F_"+.@i+"F", instance_id());
- }
- for( set .@i, 1; .@i <= 12; set .@i, .@i + 1 ) {
- disablenpc instance_npcname("Bobbing Torch#"+.@i, instance_id());
- }
-
- // Second Floor
- disablenpc instance_npcname("ins_baphomet_1f_timer", instance_id());
- disablenpc instance_npcname("ins_2f_enter_broad", instance_id());
- disablenpc instance_npcname("Magical Seal#0", instance_id());
- disablenpc instance_npcname("Magical Seal#2", instance_id());
- disablenpc instance_npcname("Magical Seal#4", instance_id());
- disablenpc instance_npcname("Magical Seal#8", instance_id());
- disablenpc instance_npcname("Magical Seal#10", instance_id());
- disablenpc instance_npcname("Ancient Hero's Soul#2F", instance_id());
- disablenpc instance_npcname("control_baphomet", instance_id());
- disablenpc instance_npcname("ins_2f_hero_broad2", instance_id());
- disablenpc instance_npcname("2f_callmon_pattern_c", instance_id());
- disablenpc instance_npcname("2f_callmon_pattern", instance_id());
- disablenpc instance_npcname("ins_2f_hero_pattern_c", instance_id());
- disablenpc instance_npcname("ins_2f_hero_pattern", instance_id());
-
- // Pick proper grave
- donpcevent instance_npcname("ins_baphomet_lotto", instance_id())+"::OnEnable";
-
- // Spawn monsters.
- donpcevent instance_npcname("ins_1f_spawn_mobs", instance_id())+"::OnEnable";
-
- mes "[Friar Patrick]";
- mes "Party name is "+getpartyname(.@party_id)+"...";
- mes "Name of the leader is "+.@partymembername$[0]+"...";
- mes "Okay... I'll adjust the shrine's seal so that you and your group can enter.";
- next;
- mes "[Friar Patrick]";
- mes "You will see a sign when the seal has broken. Please wait until the sign appears...";
- next;
- mes "[Friar Patrick]";
- mes "When you see the sign, put your hands on the gravestone... Then you can move inside.";
- next;
- mes "[Friar Patrick]";
- mes "One thing that you should remember is... Anyone who enters this shrine will be cursed by Baphomet and cannot enter or leave while they are cursed.";
- next;
- mes "[Friar Patrick]";
- mes "And one more thing... In this cursed area, some skills, which are protected by outer physical power are prohibited by the effect of the seal.";
- next;
- mes "[Friar Patrick]";
- mes "For example, the skills like ^0000FFSafety Wall and Assumptio^000000... So you'd better prepare before entering the shrine.";
- }
+ //set .@ins_bapho_check2,checkquest(3045,PLAYTIME);
+
+ if (.@ins_bapho_check == -1) {
+ if ((getpartyleader(.@party_id,2) == getcharid(0)) && (.@partymembercount > 1)) {
+ set .@instance, instance_create("Sealed Catacombs", .@party_id);
+ if (.@instance < 0) {
+ mes "[Friar Patrick]";
+ mes "Party name is "+getpartyname(.@party_id)+"...";
+ mes "Name of the leader is "+.@partymembername$[0]+"...";
+ mes "Umm... But it seems that there is a problem here... I'll check quickly. Please wait.";
}
else {
+
+ for( set .@i, 1; .@i <= 2; set .@i, .@i + 1 ) {
+ if( instance_attachmap("" + .@i + "@cata", .@instance) == "" )
+ break;
+ }
+ if( .@i < 2 ) {
+ instance_destroy(.@instance);
+ close;
+ }
+
+ instance_attach(.@instance);
+ instance_set_timeout 7200,300,.@instance;
+ instance_init(.@instance);
+
+ // First Floor
+ disablenpc instance_npcname("Ancient Hero's Soul#1F", instance_id());
+ disablenpc instance_npcname("ins_bapho_to_2f", instance_id());
+
+ for( set .@i, 1; .@i < 13; set .@i, .@i + 1 ) {
+ disablenpc instance_npcname("Gravestone#1F_"+.@i+"T", instance_id());
+ disablenpc instance_npcname("Gravestone#1F_"+.@i+"F", instance_id());
+ }
+ for( set .@i, 1; .@i <= 12; set .@i, .@i + 1 ) {
+ disablenpc instance_npcname("Bobbing Torch#"+.@i, instance_id());
+ }
+
+ // Second Floor
+ disablenpc instance_npcname("ins_baphomet_1f_timer", instance_id());
+ disablenpc instance_npcname("ins_2f_enter_broad", instance_id());
+ disablenpc instance_npcname("Magical Seal#0", instance_id());
+ disablenpc instance_npcname("Magical Seal#2", instance_id());
+ disablenpc instance_npcname("Magical Seal#4", instance_id());
+ disablenpc instance_npcname("Magical Seal#8", instance_id());
+ disablenpc instance_npcname("Magical Seal#10", instance_id());
+ disablenpc instance_npcname("Ancient Hero's Soul#2F", instance_id());
+ disablenpc instance_npcname("control_baphomet", instance_id());
+ disablenpc instance_npcname("ins_2f_hero_broad2", instance_id());
+ disablenpc instance_npcname("2f_callmon_pattern_c", instance_id());
+ disablenpc instance_npcname("2f_callmon_pattern", instance_id());
+ disablenpc instance_npcname("ins_2f_hero_pattern_c", instance_id());
+ disablenpc instance_npcname("ins_2f_hero_pattern", instance_id());
+
+ // Pick proper grave
+ donpcevent instance_npcname("ins_baphomet_lotto", instance_id())+"::OnEnable";
+
+ // Spawn monsters.
+ donpcevent instance_npcname("ins_1f_spawn_mobs", instance_id())+"::OnEnable";
+
+ mes "[Friar Patrick]";
+ mes "Party name is "+getpartyname(.@party_id)+"...";
+ mes "Name of the leader is "+.@partymembername$[0]+"...";
+ mes "Okay... I'll adjust the shrine's seal so that you and your group can enter.";
+ next;
+ mes "[Friar Patrick]";
+ mes "You will see a sign when the seal has broken. Please wait until the sign appears...";
+ next;
mes "[Friar Patrick]";
- mes "Umm... I recognize your courage, but... I can't permit anyone to enter this place. I can only permit the leader of a party to enter first.";
+ mes "When you see the sign, put your hands on the gravestone... Then you can move inside.";
next;
mes "[Friar Patrick]";
- mes "Once the party leader is permitted, the rest of the party can enter. This is a rule of this monastery, so please understand.";
+ mes "One thing that you should remember is... Anyone who enters this shrine will be cursed by Baphomet and cannot enter or leave while they are cursed.";
+ next;
+ mes "[Friar Patrick]";
+ mes "And one more thing... In this cursed area, some skills, which are protected by outer physical power are prohibited by the effect of the seal.";
+ next;
+ mes "[Friar Patrick]";
+ mes "For example, the skills like ^0000FFSafety Wall and Assumptio^000000... So you'd better prepare before entering the shrine.";
}
}
- else if ((.@ins_bapho_check == 0) || (.@ins_bapho_check == 1)) {
- mes "[Friar Patrick]";
- mes "It seems you have entered this shrine recently... You cannot reenter because Baphomet's Curse still remains. Baphomet's Curse disappears only after a certain amount of time has passed.";
- }
- else if (.@ins_bapho_check == 2) {
- mes "[Friar Patrick]";
- mes "Umm... It seems that Baphomet's Curse has weakened. I can remove it now.";
- next;
+ else {
mes "[Friar Patrick]";
- mes "Haaaaaaap... Hocus Pocus Wingardium Abracadabra!!!!!";
+ mes "Umm... I recognize your courage, but... I can't permit anyone to enter this place. I can only permit the leader of a party to enter first.";
next;
- if (checkquest(3046)) erasequest 3046;
- if (checkquest(3041)) erasequest 3041;
- if (checkquest(3045)) erasequest 3045;
mes "[Friar Patrick]";
- mes "Huu... It's over. Now that I've released Baphomet's Curse, you can enter again.";
+ mes "Once the party leader is permitted, the rest of the party can enter. This is a rule of this monastery, so please understand.";
}
}
+ else if ((.@ins_bapho_check == 0) || (.@ins_bapho_check == 1)) {
+ mes "[Friar Patrick]";
+ mes "It seems you have entered this shrine recently... You cannot reenter because Baphomet's Curse still remains. Baphomet's Curse disappears only after a certain amount of time has passed.";
+ }
+ else if (.@ins_bapho_check == 2) {
+ mes "[Friar Patrick]";
+ mes "Umm... It seems that Baphomet's Curse has weakened. I can remove it now.";
+ next;
+ mes "[Friar Patrick]";
+ mes "Haaaaaaap... Hocus Pocus Wingardium Abracadabra!!!!!";
+ next;
+ if (checkquest(3040)) erasequest 3040;
+ if (checkquest(3041)) erasequest 3041;
+ if (checkquest(3045)) erasequest 3045;
+ mes "[Friar Patrick]";
+ mes "Huu... It's over. Now that I've released Baphomet's Curse, you can enter again.";
+ }
}
else {
mes "[Friar Patrick]";
@@ -248,7 +249,6 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{
}
monk_test,306,151,3 script Grave of Baphomet#edq 111,{
- if (checkquest(3040)>=0) erasequest 3040;
if (countitem(6002) > 0)
delitem 6002,countitem(6002); //Token_Of_Apostle
mes "This gravestone has a carving of a wicked devil with large horns. It arouses an ominous feeling.";
@@ -265,11 +265,11 @@ monk_test,306,151,3 script Grave of Baphomet#edq 111,{
instance_attach(.@instance);
// 12 hour cooldown
- set .@ins_bapho_check,checkquest(3046,PLAYTIME);
+ set .@ins_bapho_check,checkquest(3040,PLAYTIME);
// Two hour play limit
- set .@ins_bapho_check2,checkquest(3045,PLAYTIME);
+ //set .@ins_bapho_check2,checkquest(3045,PLAYTIME);
- if ((.@ins_bapho_check == -1) || ((.@ins_bapho_check2 >= 0) && (.@ins_bapho_check2 < 2))) {
+ if (.@ins_bapho_check == -1) {
if (has_instance("1@cata") == "") {
mes "It's cold to the touch. It doesn't respond.";
}
@@ -284,8 +284,7 @@ monk_test,306,151,3 script Grave of Baphomet#edq 111,{
//else if (ret == 0) {
else {
mapannounce "monk_test","[" + strcharinfo(0) + "] member of the [" + getpartyname(.@party_id) + "] party has entered the Sealed Shrine.",bc_map,"0x00ff99";
- setquest 3046;
- setquest 3045;
+ if (!checkquest(3040)) setquest 3040;
warp "1@cata",100,224;
}
}
@@ -301,7 +300,7 @@ monk_test,306,151,3 script Grave of Baphomet#edq 111,{
mes "[Friar Patrick]";
mes "Haaaaaaap... Wingardium Leviosa Expecto Patronum !!!!!";
specialeffect2 EF_HOLYHIT;
- if (checkquest(3046)) erasequest 3046;
+ if (checkquest(3040)) erasequest 3040;
if (checkquest(3041)) erasequest 3041;
if (checkquest(3045)) erasequest 3045;
next;
@@ -2126,8 +2125,8 @@ OnTouch:
2@cata,80,63,4 script Ancient Hero's Soul#2F 411,{
cutin "ins_cata_champ_s",2;
if (checkquest(3041)) erasequest 3041;
- if (checkquest(3046)) erasequest 3046;
- setquest 3046;
+ if (checkquest(3040)) erasequest 3040;
+ setquest 3040;
mes "[Ancient Hero's Soul]";
mes "Good job, my descendants... You've finished the long-cherished task that me and my bretheren could not complete.";
next;
@@ -2212,7 +2211,7 @@ OnDisable:
OnMyMobDead:
if (mobcount("2@cata",instance_npcname("control_baphomet", instance_id())+"::OnMyMobDead") < 1) {
set 'ins_baphomet,7;
- setquest 3046;
+ setquest 3040;
erasequest 3041;
instance_announce 0, "Baphomet : No! Nonono! How dare these weaklings defeat me!... No!!...",bc_map,"0xdb7093";
enablenpc instance_npcname("Ancient Hero's Soul#2F", instance_id());