diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/jobs/2-2/alchemist.txt | 2144 | ||||
-rw-r--r-- | npc/merchants/scrolls_arrows.txt | 68 | ||||
-rw-r--r-- | npc/npcs_athena.conf | 1076 | ||||
-rw-r--r-- | npc/other/mc_cameri/jobchanger.txt | 34 | ||||
-rw-r--r-- | npc/other/mc_cameri/warper.txt | 836 | ||||
-rw-r--r-- | npc/quests/custom/event_6_new_hats.txt | 732 |
6 files changed, 2445 insertions, 2445 deletions
diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt index e1480d0f3..f73b60029 100644 --- a/npc/jobs/2-2/alchemist.txt +++ b/npc/jobs/2-2/alchemist.txt @@ -1,1072 +1,1072 @@ -//===== eAthena Script =======================================
-//= Alchemist Job Quest
-//===== By: ==================================================
-//= nestor_zulueta (Fusion)
-//= converted by Darkchild
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena 1.0 +
-//===== Description: =========================================
-//= Alchemist job quest based off of official iRO quest.
-//===== Additional Comments: =================================
-//= v1.0 Working.
-//= npc/quests/counteragent_mixture.txt Also Needed
-//= npc/quests/quests_yuno.txt Also Needed [Darkchild]
-//= v1.1 Fixed some minor bugs. Optimized some lines. Re-organized the script a bit.
-//= Giving Parmry NPC, Hammer and Old Book now waves the 50000 fee. (based of mRO website)
-//= Having a joblvl of 50 allows you to skip Raspuchin's test. (based of mRO website) [kobra_k88]
-//============================================================
-
-
-//==================================================================================================//
-// Registration and First Test
-//==================================================================================================//
-alde_alche.gat,27,185,4 script Parmry Gianino 744,{
- mes "[Parmry Gianino]";
- if(Class == 5) goto L_Merc;
- if(Class == Job_Alchem) goto L_Alch;
-L_Other:
- mes "Welcome to the Alchemist Union. Ah, I apologize but I'm busy right now.";
- close;
-L_Alch:
- mes "Hey there fellow Alchemist. How's the business going? Good I hope, well good luck to you.";
- close;
-L_Merc:
- if(ALCH_Q == 1) goto L_Check;
- if(ALCH_Q == 2) goto L_Test2;
- if(ALCH_Q == 3) goto L_Test3;
- if(ALCH_Q == 4) goto L_Test4;
- if(ALCH_Q == 5) goto L_Test5;
- if(ALCH_Q == 6) goto L_Test6;
- if(ALCH_Q == 7) goto L_GoChange;
- mes "Welcome to the Alchemist Union.";
- mes "How may i help you?";
- next;
- menu "I would like to learn about Alchemey",M_Learn, "I want to become an Alchemist.",L_Start, "Nothing.",M_End;
-
- M_Learn:
- mes "[Parmry Gianino]";
- mes "Alchemists study and create new materials using a variety of existing substances.";
- mes "They research the atoms of chemicals, and experiment to change the properties of the chemicals.";
- next;
- mes "[Parmry Gianino]";
- mes "Most people think the final goal is to create gold, but that's not the entire truth.";
- mes "They make anything from simple medicines, to new materials.";
- next;
- mes "[Parmry Gianino]";
- mes "At times, some research the creation of life .... but that's considered god's territory...";
- mes "That field is so complex, everyone simply researhes for now.";
- next;
- mes "[Parmry Gianino]";
- mes "If you are interested in becoming an Alchemist, I recommend that you gain a lot experience as a Merchant.";
- mes "Being a merchant is a great opportunity to learn about materials while you deal with them.";
- next;
- mes "[Parmry Gianino]";
- mes "Only you can decide for yourself.";
- mes "The road to becoming an Alchemist is very challenging.";
- mes "You will need to focus on experimenting and researching rather than trade.";
- close;
- M_End:
- mes "[Parmry Gianino]";
- mes "Umm... Please say something if you need anything.";
- close;
-L_Start:
- mes "[Parmry Gianino]";
- if(JobLevel < 40) goto L_LowLvl;
- mes "Is that so? My name is Parmry Gianino of the Alchemist Association.";
- mes "Nice to meet you.";
- next;
- mes "[Parmry Gianino]";
- mes "If you join our Union and pass some training you will be officially recognized,";
- mes "as an Alchemist and be able to join our researches.";
- next;
- mes "[Parmry Gianino]";
- mes "But we dont accept everyone.";
- mes "You must have a lot of effort, tenacity, and be able to devote yourself to research.";
- next;
- mes "[Parmry Gianino]";
- mes "There are a couple of requirements to join the association....";
- mes "but we'll discuss that after you apply.";
- next;
- mes "[Parmry Gianino]";
- mes "Then, would you like to apply to register?";
- next;
- menu "I would like to apply.",M_Apply,"I'll do it later.",-;
-
- mes "[Parmry Gianino]";
- mes "If you are a talented Merchant,";
- mes "you are always welcome here.";
- mes "Come again soon.";
- close;
- M_Apply:
- mes "[Parmry Gianino]";
- mes "Fill out this application form please.....";
- next;
- mes "(you fill out the form and hand it back)";
- next;
- mes "[Parmry Gianino]";
- mes "Very good. In order to join the Alchemist Union you must first pay a ^5533FF50,000^000000 zeny membership fee.";
- mes "You will also need to bring us a few items as well.";
- next;
- mes "[Parmry Gianino]";
- mes "Of course if you bring us an ^5533FFOld Magic Book^000000 and an ^5533FFHammer of Blacksmith^000000...";
- mes "You won't have to pay the fee.";
- next;
- mes "[Parmry Gianino]";
- mes "Let's see.... you'll need to bring us....^5533FF100 Mini Furnaces^000000.";
- mes "Once you have the Mini Furnaces come back and see me.";
- next;
- mes "[Parmry Gianino]";
- mes "When you come back I will also collect the ^5533FF50,000^000000 zeny fee so don't forget about that either.";
- mes "See you soon...";
- set ALCH_Q,1;
- close;
-L_LowLvl:
- mes "You must be at least Job Level 40 to become a Alchemist.";
- close;
-
-L_Check:
- mes "Oh, your back already... lets see....";
- next;
- mes "[Parmry Gianino]";
- if(countitem(612) < 100) goto L_NoItems;
- if(countitem(1005) > 0 && countitem(1006) > 0) goto L_Skip;
- if(zeny < 50000) goto L_NoZeny;
- set zeny,zeny - 50000;
- delitem 612, 100;
- mes "You have 50,000 zeny...... You brought 100 mini furnaces.... Great!";
- mes "Now you are ready to learn the basics of being an Alchemist.";
- next;
-
- L_Cont:
- mes "[Parmry Gianino]";
- mes "But before that... ^5533FFRaspuchin^000000 wants to see you.....";
- mes "Hmm..... I'm not sure what it could be about....";
- next;
- mes "[Parmry Gianino]";
- mes "You should go visit him now. Just go down those stairs to my right. His room is in the SouthEastern corner.";
- set ALCH_Q,2;
- close;
-
- L_NoZeny:
- mes "You still need to pay the ^FF553350,000^000000 zeny membership fee.";
- mes "Let me know when you have enough money.";
- close;
- L_NoItems:
- mes "As I mentioned before, you must bring ^FF3355100 Mini Furnaces^000000 to join the union.";
- mes "Please come back when you are ready...";
- close;
-L_Skip:
- mes "Oh, you have an ^5533FFOld Magic Book^000000 and an ^5533FFHammer of Blacksmith^000000........";
- mes "That means you don't have to pay the membership fee.";
- next;
- mes "[Parmy Gianino]";
- mes "Excellent. Now I'll just take the Book, Hammer, 100 mini furnaces, and you'll be all set to learn the basics of being an Alchemist.";
- next;
- delitem 1005,1;
- delitem 1006,1;
- delitem 612, 100;
- goto L_Cont;
-
-L_Test2:
- mes "Go visit ^5533FFRaspuchin^000000 now!";
- close;
-L_Test3:
- mes "Go visit ^5533FFDarwin^000000 now!";
- close;
-L_Test4:
- mes "Go visit ^5533FFVan Helmont^000000 now!";
- close;
-L_Test5:
- mes "Go visit ^5533FFNicholas Flamel^000000 now!";
- close;
-L_Test6:
- mes "Go back to ^5533FFNicholas Flamel^000000 now!";
- mes "He still has one more test for you.";
- close;
-L_GoChange:
- mes "Wow you finished all of the tests? Great now you can visit the Headmaster, ^5533FFVincent Carsciallo^000000.";
- mes "He's the one who will change you into an Alchemist.";
- close;
-}
-
-
-//==================================================================================================//
-// 2nd Test: Math test :(
-//==================================================================================================//
-alde_alche.gat,175,107,4 script Raspuchin Gregory 749,{
- mes "[Raspuchin Gregory]";
- if(class == 5) goto L_Merc;
-L_Other:
- mes "What is it, kikikiki. Are you curious about what I do...?";
- mes "I'll just especially let you know. You see I... Kekeke..";
- next;
- mes "[Raspuchin Gregory]";
- mes "Am researching! Once this potion is complete... you will be able to take over an entire country!!";
- next;
- mes "[Raspuchin Gregory]";
- mes "Kikikikikekekekek. It's a secret to the people of Prontera.....";
- close;
-L_Merc:
- if(ALCH_Q == 2) goto L_Start;
- if(ALCH_Q == 3) goto L_Done;
- mes "Kikikikikekekekeke.";
- mes "What is it! You punk.";
- next;
- mes "[Raspuchin Gregory]";
- mes "A Merchant should go and set up a shop...";
- mes "Why'd you come to a place like this!?";
- mes "Are you looking for something to scab off?";
- next;
- mes "[Raspuchin Gregory]";
- mes "Kikiki... Go, leave this place.";
- mes "Dont loiter ... Kekeke.";
- close;
-L_Start:
- if(ALCH_Q2 == 1) goto L_ReTest;
- if(JobLevel == 50) goto L_Skip;
- mes "Keke, another dumb one has stumbled into here.";
- mes "Join the Union?";
- next;
- mes "[Raspuchin Gregory]";
- mes "I don't like it... I just don't...!";
- mes "Everywhere, all joining and being called Alchemist just for knowing how to mix herbs!!!";
- next;
- mes "[Raspuchin Gregory]";
- mes "Kikiki, so for that reason an interview is necessary!";
- mes "I plan on scolding all the incompetent ones and chasing them away!!";
- next;
- mes "[Raspuchin Gregory]";
- mes "You look dumb founded. It must be pretty crazy.";
- mes "If you were thinking of just changing clothes you thought wrong... Kekeke..";
- next;
- mes "[Raspuchin Gregory]";
- mes "Now try solving the problems I give you.";
- mes "We'll see how smart you are.";
- next;
- set @score,0;
-
- //set of question 1
- q1:
- mes "[Raspuchin Gregory]";
- mes "12+23+34+45 =?";
- next;
- input @num;
- if(@num == 114) set @score,@score+10;
- q2:
- mes "[Raspuchin Gregory]";
- mes "1000-36-227-348 =?";
- next;
- input @num;
- if(@num == 389) set @score,@score+10;
- q3:
- mes "[Raspuchin Gregory]";
- mes "9765/3/5/7 =?";
- next;
- input @num;
- if(@num == 93) set @score,@score+10;
- q4:
- mes "[Raspuchin Gregory]";
- mes "(2646/7) + (13*28) =?";
- next;
- input @num;
- if(@num == 742) set @score,@score+10;
- q5:
- mes "[Raspuchin Gregory]";
- mes "With a 24% discount";
- mes "How much are 12 Red Potions,";
- mes "5 Fly Wings, and ";
- mes "1 Butterfly Wing altogether?";
- next;
- input @num;
- if(@num == 909) set @score,@score+10;
- q6:
- mes "[Raspuchin Gregory]";
- mes "What is the total weight of 3 ";
- mes "Scimiters,";
- mes "2 Helms and 1 Coat";
- next;
- input @num;
- if(@num == 450) set @score,@score+10;
- q7:
- mes "[Raspuchin Gregory]";
- mes "What is the total defense of ";
- mes "a Biretta, Mantle, Opera Mask,";
- mes "Ribbon, ";
- mes "Muffler, Boots, and Ear Muffs?";
- next;
- input @num;
- if(@num == 22) set @score,@score+10;
- q8:
- mes "[Raspuchin Gregory]";
- mes "If you buy 5 Helms with a 24%";
- mes "discount ";
- mes "and sell it at 20%, how much do you";
- mes "earn?";
- next;
- input @num;
- if(@num == 1760) set @score,@score+10;
- goto L_Total;
-
-L_ReTest:
- mes "What, you want to take the test again?";
- mes "I thought I told you to leave.";
- next;
- mes "[Raspuchin Gregory]";
- mes "Well, I'll let you go this one time...";
- mes "I forgive you ... Kekeke.";
- mes "Do well this time...";
- next;
- mes "[Raspuchin Gregory]";
- mes "Now then, answer the question I ask.";
- mes "Let see how smart you are.";
- next;
- set @score,0;
-
- //set of question 2
- q11:
- mes "[Raspuchin Gregory]";
- mes "13+25+37+48=?";
- next;
- input @num;
- if(@num == 123) set @score,@score+10;
- q12:
- mes "[Raspuchin Gregory]";
- mes "1000-58-214-416 =?";
- next;
- input @num;
- if(@num == 312) set @score,@score+10;
- q13:
- mes "[Raspuchin Gregory]";
- mes "12*24*3=?";
- next;
- input @num;
- if(@num == 864) set @score,@score+10;
- q14:
- mes "[Raspuchin Gregory]";
- mes "10530/3/5/2=?";
- next;
- input @num;
- if(@num == 351) set @score,@score+10;
- q15:
- mes "[Raspuchin Gregory]";
- mes "(35*19) - (1792/7) =?";
- next;
- input @num;
- if(@num == 400) set @score,@score+10;
- q16:
- mes "[Raspuchin Gregory]";
- mes "(2368/8) + (24*17) = ?";
- next;
- input @num;
- if(@num == 704) set @score,@score+10;
- q17:
- mes "[Raspuchin Gregory]";
- mes "(2646/7) + (13*28)=?";
- next;
- input @num;
- if(@num == 742) set @score,@score+10;
- q18:
- mes "[Raspuchin Gregory]";
- mes "If buying at a 24% discount,";
- mes "What is the total price of";
- mes "15 Green Potions,";
- mes "6 Magnifiers and 4 Traps?";
- next;
- input @num;
- if(@num == 934) set @score,@score+10;
- q19:
- mes "[Raspuchin Gregory]";
- mes "What is the total weight of ";
- mes "3 Ring Pommels Saber,";
- mes "4 Caps and 2 Boots?";
- next;
- input @num;
- if(@num == 550) set @score,@score+10;
- q20:
- mes "[Raspuchin Gregory]";
- mes "What is the total defense of a ";
- mes "Bucler, Coat, Gas Mask, Big";
- mes "Ribbon, Ribbon, Sakkat and";
- mes "Glasses?";
- next;
- input @num;
- if(@num == 16) set @score,@score+10;
- q21:
- mes "[Raspuchin Gregory]";
- mes "How much zeny do you make";
- mes "if you buy Tights at a 24%";
- mes "discount";
- mes "and sell it at 20% of the normal";
- mes "price?";
- next;
- input @num;
- if(@num == 2840) set @score,@score+10;
-L_Total:
- mes "[Raspuchin Gregory]";
- if(@score < 80) goto L_Failed;
- set ALCH_Q,3;
- set ALCH_Q2, 0;
- mes "Kikiki... I'll let you go.";
- mes "Do some good research and be of some help to Raspuchin... Kikiki!";
- next;
- mes "[Raspuchin Gregory]";
- mes "Well then go! ^5533FFGo to Darwin^000000.";
- mes "He'll teach you how to do the experiments.";
- mes "Tell him I sent you.";
- next;
- mes "[Raspuchin Gregory]";
- mes "Kikikikekeke.";
- mes "Dont think this is the end of it!";
- close;
-
- L_Failed:
- set ALCH_Q2,1;
- mes "...Kekeke, you idiot,";
- mes "I feel dumb asking you all the question!";
- mes "you got them all wrong!!!";
- next;
- mes "[Raspuchin Gregory]";
- mes "How can a person that can't even answer these question think of being an Alchemist!";
- mes "What? did you get any right?";
- next;
- mes "[Raspuchin Gregory]";
- mes "Stupid! If you get one wrong everything is wrong for an Alchemist!";
- mes "Go! Leave! Get out of here!";
- close;
-L_Done:
- mes "What are you doing? Leave already.";
- mes "Go to ^5533FFDarwin^000000.";
- mes "He'll teach you how to do the experiments.";
- mes "Tell him I sent you.";
- next;
- mes "[Raspuchin Gregory]";
- mes "Kikikikekeke.";
- mes "Dont think this is the end of it!";
- close;
-L_Skip:
- mes "Hmm... you have a pretty high job level..... I'll be nice today and let you pass.";
- mes "Next you should go see ^5533FFDarwin^000000.";
- mes "He'll teach you how to do the experiments.";
- mes "Tell him I sent you.";
- set ALCH_Q,3;
- set ALCH_Q2, 0;
- close;
-}
-
-
-//==================================================================================================//
-// 3rd Test: Mix some medicine
-//==================================================================================================//
-alde_alche.gat,13,15,8 script Darwin 750,{
- mes "[Darwin]";
- if(class == 5) goto L_Merc;
-L_Other:
- mes "more to lose or gain...";
- mes "It's always like that...";
- next;
- mes "[Darwin]";
- mes "All I can see through my cursed eyes";
- mes "are illusions from the past,";
- mes "Ahahahaha...";
- next;
- mes "[Darwin]";
- mes "There's no such thing as paradise ... is there ?";
- mes "My love Harmona.... Aah....";
- close;
-
-L_Merc:
- if(ALCH_Q == 3) goto L_Start;
- if(ALCH_Q == 4) goto L_Done;
- goto L_Other;
-
-L_Start:
- if(ALCH_Q2 == 1) goto L_Check;
- mes "...........";
- mes ".........";
- mes "....Who is it...";
- next;
- mes "[Darwin]";
- mes "A wolf? Or a human...";
- mes "You must be looking for something as well.";
- next;
- mes "[Darwin]";
- mes "If you have something precious, be careful.";
- mes "You may lose something else while while going after another...";
- next;
- mes "[Darwin]";
- mes "..........";
- next;
- mes "[Darwin]";
- mes "... but what brings you here.";
- mes "Coming to a place like this.";
- next;
- menu "I want to learn how to experiment.",M_Exp, "Tell me more about flowers.",M_Flow;
-
- M_Flow:
- mes "[Darwin]";
- mes ".......";
- mes "......";
- mes "...think about your precious things...";
- next;
- mes "[Darwin]";
- mes ".... There is a flower that I faintly remember....";
- next;
- mes "[Darwin]";
- mes "I divulged into researching one thing.....";
- mes "for the one I love...";
- next;
- mes "[Darwin]";
- mes "Lets just say that it was about the relationship between wolf and flowers...";
- mes "I wont tell you the details.";
- next;
- mes "[Darwin]";
- mes "But yes ... it was a flower.";
- mes "with its shine, it was said to let you see paradise Illusion Flower...";
- next;
- mes "[Darwin]";
- mes "I made a homunculus.";
- mes "Nobody believe me. that I made life from a flower!!!";
- mes "My research!";
- next;
- mes "[Darwin]";
- mes "But now, I have nothing left..";
- mes "It's all over.";
- mes "Time has stopped at that moment in my life...";
- next;
- mes "[Darwin]";
- mes "Aag... Harmona, in the beautiful fields of flowers,";
- mes "where have you gone....";
- close;
- M_Exp:
- mes "[Darwin]";
- mes "You want to learn Alchemy...";
- mes "All the knowledge I possess..";
- mes "I made to make my dreams come true...";
- next;
- mes "[Darwin]";
- mes "I'll teach you the basics...";
- mes "but you must determine your own wishes.";
- next;
- mes "[Darwin]";
- mes "So, here are the basics.";
- mes "This is how you make simple medicine...";
- mes "Prepare some stuff...";
- next;
- mes "[Darwin]";
- mes "^5533FF3 Medicine Bowls";
- mes "3 Empty Bottles";
- mes "1 Red Herb";
- mes "1 Yellow Herb";
- mes "1 White Herb^000000";
- next;
- mes "[Darwin]";
- mes "Once you have prepared all the items... come here.";
- set ALCH_Q2, 1;
- close;
-
-L_Check:
- mes "...........";
- mes ".........";
- mes "...Who is it....";
- next;
- mes "[Darwin]";
- mes "Ah You're the one that wants to learn Alchemy...";
- mes "So did you prepare everything?";
- next;
- if(countitem(7134) < 3 || countitem(713) < 3 || countitem(507) < 1 || countitem(508) < 1 || countitem(509) < 1) goto L_NotEnuf;
- delitem 7134,3;
- delitem 713,3;
- delitem 507,1;
- delitem 508,1;
- delitem 509,1;
- mes "[Darwin]";
- mes "Seems like you have everything ready.";
- mes "As i promised, I'll teach you how to make medicine";
- next;
- mes "[Darwin]";
- mes "First, prepare the Medicine Bowl then put the Herbs inside like this.";
- mes "And you slowly crush them.";
- next;
- mes "[Darwin]";
- mes "Pour small amounts of clean water and stirr until it become thick, ";
- mes "then add some more Herbs.";
- next;
- mes "[Darwin]";
- mes "That's how you make it if you think you have enough, ";
- mes "gently pour it into an empty bottle";
- next;
- mes "[Darwin]";
- mes "There you go, its complete.";
- mes "This time, do as I showed you.";
- mes "It should be easy since its so simple.";
- next;
- mes "[Darwin]";
- mes "... even though you don't have one?";
- next;
- set @score,0;
- menu "Prepare the medicine bowl",-, "Wear the medicine bowl on the head",M_0, "Kick the medicine bowl",M_0;
-
- set @score,@score+10;
- M_0:
-
- menu "Put the sand into the medicine bowl",M_1, "Put the herbs into the medicine bowl",-, "Put the harp into the medicine bowl",M_1;
-
- set @score,@score+10;
- M_1:
-
- menu "Smash the herbs",-, "Smash the medicine bowl",M_2, "Smash the Tarosia's foots",M_2;
-
- set @score,@score+10;
- M_2:
-
- menu "Spray the water",M_3, "Drink the water",M_3, "Pour in the water",-;
-
- set @score,@score+10;
- M_3:
-
- menu "Continue to smash the herbs",-, "Continues to eat the herbs",M_4, "Continues to dance and sing",M_4;
-
- set @score,@score+10;
- M_4:
-
- menu "Put in the noodles and fried it",M_5, "Put into the Empty Bottle",-, "Raise the medicine bowl and drink it",M_5;
-
- set @score,@score+10;
- M_5:
-
- mes "[Darwin]";
- if(@score < 60) goto L_Failed;
- mes "... Good job. It came out prettywell considering it's your first time...";
- mes "As a souvenier, take these.";
- getitem 501,1;
- getitem 503,1;
- getitem 504,1;
- set ALCH_Q,4;
- set ALCH_Q2,0;
- next;
- mes "[Darwin]";
-L_Done:
- mes "Go to ^5533FFVan Helmont^000000 in the next room...";
- mes "He'll teach you more details.";
- mes "Go learn from him.";
- next;
- mes "[Darwin]";
- mes "Don't forget...";
- mes "You must protect what is trully precious to you.....";
- close;
-
- L_Failed:
- mes "... You messed up all the ingredients.";
- mes "... Go bring some more.";
- close;
-L_NotEnuf:
- mes "[Darwin]";
- mes "...You must've forgotten the materials to bring.";
- mes "I'll tell you again.";
- mes "Dont forget them this time.";
- next;
- mes "[Darwin]";
- mes "^5533FF3 Medicine Bowls";
- mes "3 Empty Bottles";
- mes "1 Red Herb";
- mes "1 Yellow Herb";
- mes "1 White Herb^000000";
- next;
- mes "[Darwin]";
- mes "Come back when you are ready...";
- close;
-}
-
-
-//==================================================================================================//
-// 4th Test: Learn from Morgenstein
-//==================================================================================================//
-alde_alche.gat,79,19,4 script Van Helmont 748,{
- mes "[Van Helmont]";
- if(class == 5) goto L_Merc;
-L_Other:
- mes "Just a little ... yes, a little bit more ....";
- mes "agh, just a little bit more and it would've been done!";
- next;
- mes "[Van Helmont]";
- mes "Why, why another failure!!!";
- mes "Nothing was wrong!";
- mes "Why! Why!";
- next;
- mes "[Van Helmont]";
- mes "Does that mean I have to get more materials...";
- mes "But I should be able to complete it one day....Heeh...";
- close;
-L_Merc:
- if(ALCH_Q == 4) goto L_Start;
- if(ALCH_Q == 5) goto L_Done;
- goto L_Other;
-L_Start:
- if(ALCH_Q2 == 1) goto L_Check;
- mes "Arrrrgh... Why does this formula just stop... What's wrong.";
- mes "Theoretically it's all correct...";
- mes "I'm sure it's because there is an error in the formula";
- mes "somewhere...";
- next;
- mes "[Van Helmont]";
- mes "That's it, I pour it here and it should stop... but this is the formula that solution doesn't stop flowing.";
- mes " How could I make such a stupid mistake... when did I switch these...";
- next;
- mes "[Van Helmont]";
- mes "Yes, that's it. I just need to fix this part.";
- mes "No need to start over.";
- mes "I just have to fix it...";
- mes "....But, wait. wait.";
- next;
- mes "[Van Helmont]";
- mes ".....................";
- next;
- mes "[Van Helmont]";
- mes "....Who are you?";
- next;
- menu "I want to become an Alchemist.",-,".....",M_Bye;
-
- mes "[Van Helmont]";
- mes "Oh, I see....";
- mes "Haha you want to learn Alchemy in world like this, what a funny merchant... hmmm.";
- next;
- mes "[Van Helmont]";
- mes "Well, that's nice, but I have a very urgent experiment I must tend to.";
- mes "So don't get in the way.";
- next;
- menu "Teach me something.",-,"..........",M_Bye;
-
- mes "[Van Helmont]";
- mes "Argh... didn't I just tell you not to bother me?";
- mes "Why can't you understand when I say something!";
- next;
- mes "[Van Helmont]";
- mes "Ok, I'll give you an assignment.";
- mes "Go study and come back. Let's see.";
- mes "What would be good... Hmm...";
- next;
- mes "[Van Helmont]";
- mes "Oh, I got it. Go learn from ^5533FFMorgenstein^000000. Learn how to make a ^009500Counteragent^000000 and ^FF3355Mixture^000000.";
- mes "You can find him in ^5533FFGeffen^000000.";
- next;
- mes "[Van Helmont]";
- mes "You don't need to bring what you made. But just go watch how he makes medicine and stuff.";
- mes "Got it?";
- next;
- mes "[Van Helmont]";
- mes "Well then, see you later.";
- mes "You'd be best off going as soon as you can.";
- set ALCH_Q2,1;
- close;
- M_Bye:
- mes "[Van Helmont]";
- mes "If you dont have business here just go away. Ok!!!";
- close;
-L_Check:
- if(al_morgen != 1) goto L_NotRdy;
- mes "Yes, cut the Tentacle..";
- mes "and mix some Sticku Mucus,";
- mes "Jellopy solution in the test tube Darn, where did the Medicine Bowl go...";
- next;
- mes "[Van Helmont]";
- mes "Did I use them all.. At a time like this, grrr. I wonder if Nicholas has any left.";
- mes "Ganfunnit... what a pain.";
- mes "....but, wait. wait.";
- next;
- mes "[Van Helmont]";
- mes "Ah, you're that merchant from before. So.. did you learn anything?";
- mes "I didn't send you there to play.";
- next;
- mes "[Van Helmont]";
- mes "Let me ask you a couple of questions. Answer how you heard and learned.";
- next;
- set @score,0;
-
- Q_1a:
- mes "[Van Helmont]";
- mes "What item is required to form the Counteragent?";
- next;
- menu "Feather",-,"Sticky Mucus",-,"Animal Blood",-;
-
- Q_1b:
- mes "[Van Helmont]";
- mes "Which of the following item is not required in forming the Counteragent?";
- next;
- menu "Karvodailnirol",-,"Detrimindexta",Q_2a,"Alchol",Q_2a;
-
- set @score,@score+10;
-
- Q_2a:
- mes "[Van Helmont]";
- mes "What item is required to form the Mixture?";
- next;
- menu "Monster's Feed",-,"Lip of Ancient Fish",-,"Rotten Bandage",-;
-
- Q_2b:
- mes "[Van Helmont]";
- mes "Which of the following item is not required in the process of forming the Mixture?";
- next;
- menu "Karvodailnirol",L_Result,"Detrimindexta",-,"Alchol",L_Result;
-
- set @score,@score+10;
-
-L_Result:
- mes "[Van Helmont]";
- if(@score < 20) goto L_Failed;
- mes "Hmm, you learned well. Ok, now you know some stuff about medicine?";
- mes "Eh?";
- mes "I know, you must have a lot to say but let me continue with my experiment.";
- next;
- mes "[Van Helmont]";
- mes "Go out and to the room next to here. ^5533FFNicholas^000000 probably has more to teach you than me.";
- set ALCH_Q,5;
- set ALCH_Q2,0;
- set al_morgen, 0;
- close;
-
- L_Failed:
- mes "...Be honest. You don't know,";
- mes "do you? I thought I told you to go learn from Morgenstein...";
- next;
- mes "[Van Helmont]";
- mes "Don't even think about coming back before you've learned for sure!";
- mes "Stop bothering me and leave!";
- close;
-L_NotRdy:
- mes "Didn't I tell you to visit Morgenstein in Geffen!?!";
- mes "He is a wise man! You should go to him!";
- close;
-L_Done:
- mes "What are you doing? Go out and to the room next to here. ^5533FFNicholas^000000 probably has more to teach you than me.";
- mes "I have no more business with you.";
- close;
-
-}
-
-
-//==================================================================================================//
-// Test 5 & 6: Word Scramble, Help the Baijin Bros.
-//==================================================================================================//
-alde_alche.gat,145,19,4 script Nicholas Flamel 57,{
- mes "[Nicholas Flamel]";
- if(class == 5) goto L_Merc;
-L_Other:
- mes "Lorem ipsum dolor sit amet,";
- mes "consectetuer adipiscing elit.";
- mes "Vivamus sem. Sed metus lacus, viverra id, rutrum eget, rhoncus sit amet, lectus.";
- mes "Suspendisse sit amet urna in nisl frigilla faucibus.";
- mes "Nulla scelerisque eros....";
- mes "......mumblemumble........";
- close;
-L_Merc:
- if(ALCH_Q == 5) goto L_Start;
- if(ALCH_Q == 6) goto L_Start2;
- if(ALCH_Q == 7) goto L_Done;
- goto L_Other;
-L_Start:
- if(ALCH_Q2 == 1) goto L_ReTest;
- mes "Ooh... you're the Merchant that wants to become an Alchemist?";
- mes "But you know... not anyone can become an Alchemist.";
- next;
- mes "[Nicholas Flamel]";
- mes "The Union doesn't like those that just want to become Alchemist without a clear goal.";
- mes "So... to see if you qualify, I'll test how smart you are.";
- next;
- mes "[Nicholas Flamel]";
- mes "As you can see, Alchemist must memorize many equations,";
- mes "chemical equations and a lot of other information.";
- mes "If you're not at a certain level..";
- mes "it's actually pretty tough.";
- next;
- mes "[Nicholas Flamel]";
- mes "The idea is to prevent those that are going to be useless Alchemists from joining the union!";
- next;
- mes "[Nicholas Flamel]";
- mes "Ok... Here go the questions!";
- mes "This is to test your concentration so that you won't get confused when looking at charts.";
- next;
- mes "[Nicholas Flamel]";
- mes "Find the words from the group of letters. They can be made by using some or all the letters given";
- next;
- mes "[Nicholas Flamel]";
- mes "You pass if you choose the word that is 'IN' the puzzle.";
- next;
-
- Q_1:
- set @score,0;
- mes "[Nicholas Flamel]";
- mes "s m i e x b w u n e n t a g l r";
- next;
- menu "tiger",-,"wolf",Q_2,"pumpkin",Q_2,"tripped",Q_2;
-
- set @score,@score+10;
-
- Q_2:
- mes "[Nicholas Flamel]";
- mes "n i e g b o p d s o a u w r v";
- next;
- menu "bash",Q_3,"provoke",Q_3,"endure",-,"stun",Q_3,"abracadabra",Q_3;
-
- set @score,@score+10;
-
- Q_3:
- mes "[Nicholas Flamel]";
- mes "l r m g r e x t a v i n e d e";
- next;
- menu "alberta",Q_4,"latifoliate",Q_4,"crimson",Q_4,"maple",Q_4,"evergreen",-;
-
- set @score,@score+10;
-
- Q_4:
- mes "[Nicholas Flamel] ";
- mes "r o e h n r o m c a i n p t t";
- next;
- menu "forgemerchant",L_Score,"potionmerchant",-,"dcmerchant",L_Score,"vendingmerchant",L_Score;
-
- set @score,@score+10;
-L_Score:
- if(@score < 40) goto L_Failed;
- set ALCH_Q,6;
- set ALCH_Q2,0;
- mes "[Nicholas Flamel]";
- mes "You seem to be done.";
- next;
- mes "[Nicholas Flamel]";
- mes "Let's see.";
- mes "...Good job. Excellent.";
- next;
- mes "[Nicholas Flamel]";
- mes "Somehow you found all of them.";
- mes "With that kind of concentration, you should easily be able to read the medicine dictionaries.";
- mes "Let's see... next is..";
- next;
- mes "[Nicholas Flamel]";
- mes "Come back in a little bit. Get organized too..";
- close;
-
- L_Failed:
- mes "[Nicholas Flamel]";
- mes "Hmmm... You failed!";
- mes "Get your glasses maybe you can pass next time wearing those.";
- set ALCH_Q2,1;
- close;
-L_ReTest:
- mes "Hmmm you returned.";
- mes "Well will see if you changed.";
- next;
- goto Q_1;
-
-L_Start2:
- if(ALCH_Q2 > 0) goto L_Check2;
- mes "Next, you have to go somewhere.";
- mes "Go to ^5533FF'The Forgotten City of Juno'^000000 and meet the ^FF3355Bain and Bajin^000000 brothers who are researching alchemy with the Sages there.";
- next;
- mes "[Nicholas Flamel]";
- mes "Go help out and come back Here, take these... it will help you get close to them.";
- next;
- getitem 974,1;
- getitem 7068,5;
- getitem 7043,5;
- getitem 756,3;
- getitem 757,3;
- mes "[Nicholas Flamel]";
- mes "1 Mixture";
- mes "5 Burnt Tree";
- mes "5 Fine Sand ";
- mes "3 Rough Oridecon ";
- mes "3 Rough Elunium";
- set ALCH_Q2,1;
- next;
- mes "[Nicholas Flamel]";
- mes "Have a safe trip.";
- mes "It's Juno. Come back in one piece.";
- close;
-L_Check2:
- if(ALCH_Q2 < 2) goto L_NotDone;
- set ALCH_Q, 7;
- set ALCH_Q2, 0;
- mes "Ooh! Well done on such a long trip.";
- mes "I got a message saying that the Bain and Bajin brothers were happy about your visit.";
- next;
- mes "[Nicholas Flamel]";
- mes "You must have successfully helped them.";
- mes "If you're good enough to be of help to the brothers... ok, I think you qualify.";
- next;
- mes "[Nicholas Flamel]";
-L_Done:
- mes "Go to the Union Leader on the 2nd floor!";
- mes "Congratulations. You'll change jobs soon!";
- close;
-
- L_NotDone:
- mes "Bain and Bajin brothers are in Juno go help them.";
- close;
-
-}
-
-
-//==================================================================================================//
-// Job Changer
-//==================================================================================================//
-alde_alche.gat,101,184,4 script Vincent Carsciallo 122,{
- mes "[Vincent Carsciallo]";
- if(Class == 5) goto L_Merc;
- if(Class == Job_Alchem) goto L_Alch;
-L_Other:
- mes "Hmmm? What may a civilian have to do here?";
- next;
- mes "[Vincent Carsciallo]";
- mes "There's nothing amusing. Dont wander and leave.";
- close;
-L_Alch:
- mes "How Alchemy going? Make sure to be carefull and think about safety at all times.";
- mes "I wouldn't want you blowing yourself up or anything.....";
- close;
-L_Merc:
- if(ALCH_Q == 7) goto L_Change;
- mes "Hmmm? A merchant.";
- mes "Are you interested in Alchemy?";
- next;
- mes "[Vincent Carsciallo]";
- mes "This is the Alchemist Union.";
- mes "We research many different substances.";
- mes "Our goal is to make something new without the power of magic.";
- next;
- mes "[Vincent Carsciallo]";
- mes "Create new life, and study how to live long and not die ...";
- mes "We also make new materials out of existing ones...";
- mes "These are just some of the things we do.";
- next;
- mes "[Vincent Carsciallo]";
- mes "After being a Merchant for a long time ";
- mes "you start to become interested in everything.";
- mes "If you would like to learn Alchemy as well,";
- mes "try joining our Union.";
- close;
-L_Change:
- if(skillpoint != 0) goto L_Skpoint;
- mes "Ooh, ok. You joined and learned the basics, too. Well done.";
- next;
- jobchange 18;
- emotion 46;
- mes "[Vincent Carsciallo]";
- mes "From now on, you are also a member of the Union as an Alchemist.";
- mes "I hope you learn a lot...";
- next;
- getitem 7127,1;
- mes "[Vincent Carsciallo]";
- mes "Here's a little something. ";
- mes "Use it to start off with some research.";
- next;
- mes "[Vincent Carsciallo]";
- mes "I'll see you later then...";
- mes "Be proud of being an Alchemist!";
- callfunc "F_ClearJobVar";
- close;
-
- L_Skpoint:
- mes "Please use all your skill point before talking to me.";
- close;
-}
+//===== eAthena Script ======================================= +//= Alchemist Job Quest +//===== By: ================================================== +//= nestor_zulueta (Fusion) +//= converted by Darkchild +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= Alchemist job quest based off of official iRO quest. +//===== Additional Comments: ================================= +//= v1.0 Working. +//= npc/quests/counteragent_mixture.txt Also Needed +//= npc/quests/quests_yuno.txt Also Needed [Darkchild] +//= v1.1 Fixed some minor bugs. Optimized some lines. Re-organized the script a bit. +//= Giving Parmry NPC, Hammer and Old Book now waves the 50000 fee. (based of mRO website) +//= Having a joblvl of 50 allows you to skip Raspuchin's test. (based of mRO website) [kobra_k88] +//============================================================ + + +//==================================================================================================// +// Registration and First Test +//==================================================================================================// +alde_alche.gat,27,185,4 script Parmry Gianino 744,{ + mes "[Parmry Gianino]"; + if(Class == 5) goto L_Merc; + if(Class == Job_Alchem) goto L_Alch; +L_Other: + mes "Welcome to the Alchemist Union. Ah, I apologize but I'm busy right now."; + close; +L_Alch: + mes "Hey there fellow Alchemist. How's the business going? Good I hope, well good luck to you."; + close; +L_Merc: + if(ALCH_Q == 1) goto L_Check; + if(ALCH_Q == 2) goto L_Test2; + if(ALCH_Q == 3) goto L_Test3; + if(ALCH_Q == 4) goto L_Test4; + if(ALCH_Q == 5) goto L_Test5; + if(ALCH_Q == 6) goto L_Test6; + if(ALCH_Q == 7) goto L_GoChange; + mes "Welcome to the Alchemist Union."; + mes "How may i help you?"; + next; + menu "I would like to learn about Alchemey",M_Learn, "I want to become an Alchemist.",L_Start, "Nothing.",M_End; + + M_Learn: + mes "[Parmry Gianino]"; + mes "Alchemists study and create new materials using a variety of existing substances."; + mes "They research the atoms of chemicals, and experiment to change the properties of the chemicals."; + next; + mes "[Parmry Gianino]"; + mes "Most people think the final goal is to create gold, but that's not the entire truth."; + mes "They make anything from simple medicines, to new materials."; + next; + mes "[Parmry Gianino]"; + mes "At times, some research the creation of life .... but that's considered god's territory..."; + mes "That field is so complex, everyone simply researhes for now."; + next; + mes "[Parmry Gianino]"; + mes "If you are interested in becoming an Alchemist, I recommend that you gain a lot experience as a Merchant."; + mes "Being a merchant is a great opportunity to learn about materials while you deal with them."; + next; + mes "[Parmry Gianino]"; + mes "Only you can decide for yourself."; + mes "The road to becoming an Alchemist is very challenging."; + mes "You will need to focus on experimenting and researching rather than trade."; + close; + M_End: + mes "[Parmry Gianino]"; + mes "Umm... Please say something if you need anything."; + close; +L_Start: + mes "[Parmry Gianino]"; + if(JobLevel < 40) goto L_LowLvl; + mes "Is that so? My name is Parmry Gianino of the Alchemist Association."; + mes "Nice to meet you."; + next; + mes "[Parmry Gianino]"; + mes "If you join our Union and pass some training you will be officially recognized,"; + mes "as an Alchemist and be able to join our researches."; + next; + mes "[Parmry Gianino]"; + mes "But we dont accept everyone."; + mes "You must have a lot of effort, tenacity, and be able to devote yourself to research."; + next; + mes "[Parmry Gianino]"; + mes "There are a couple of requirements to join the association...."; + mes "but we'll discuss that after you apply."; + next; + mes "[Parmry Gianino]"; + mes "Then, would you like to apply to register?"; + next; + menu "I would like to apply.",M_Apply,"I'll do it later.",-; + + mes "[Parmry Gianino]"; + mes "If you are a talented Merchant,"; + mes "you are always welcome here."; + mes "Come again soon."; + close; + M_Apply: + mes "[Parmry Gianino]"; + mes "Fill out this application form please....."; + next; + mes "(you fill out the form and hand it back)"; + next; + mes "[Parmry Gianino]"; + mes "Very good. In order to join the Alchemist Union you must first pay a ^5533FF50,000^000000 zeny membership fee."; + mes "You will also need to bring us a few items as well."; + next; + mes "[Parmry Gianino]"; + mes "Of course if you bring us an ^5533FFOld Magic Book^000000 and an ^5533FFHammer of Blacksmith^000000..."; + mes "You won't have to pay the fee."; + next; + mes "[Parmry Gianino]"; + mes "Let's see.... you'll need to bring us....^5533FF100 Mini Furnaces^000000."; + mes "Once you have the Mini Furnaces come back and see me."; + next; + mes "[Parmry Gianino]"; + mes "When you come back I will also collect the ^5533FF50,000^000000 zeny fee so don't forget about that either."; + mes "See you soon..."; + set ALCH_Q,1; + close; +L_LowLvl: + mes "You must be at least Job Level 40 to become a Alchemist."; + close; + +L_Check: + mes "Oh, your back already... lets see...."; + next; + mes "[Parmry Gianino]"; + if(countitem(612) < 100) goto L_NoItems; + if(countitem(1005) > 0 && countitem(1006) > 0) goto L_Skip; + if(zeny < 50000) goto L_NoZeny; + set zeny,zeny - 50000; + delitem 612, 100; + mes "You have 50,000 zeny...... You brought 100 mini furnaces.... Great!"; + mes "Now you are ready to learn the basics of being an Alchemist."; + next; + + L_Cont: + mes "[Parmry Gianino]"; + mes "But before that... ^5533FFRaspuchin^000000 wants to see you....."; + mes "Hmm..... I'm not sure what it could be about...."; + next; + mes "[Parmry Gianino]"; + mes "You should go visit him now. Just go down those stairs to my right. His room is in the SouthEastern corner."; + set ALCH_Q,2; + close; + + L_NoZeny: + mes "You still need to pay the ^FF553350,000^000000 zeny membership fee."; + mes "Let me know when you have enough money."; + close; + L_NoItems: + mes "As I mentioned before, you must bring ^FF3355100 Mini Furnaces^000000 to join the union."; + mes "Please come back when you are ready..."; + close; +L_Skip: + mes "Oh, you have an ^5533FFOld Magic Book^000000 and an ^5533FFHammer of Blacksmith^000000........"; + mes "That means you don't have to pay the membership fee."; + next; + mes "[Parmy Gianino]"; + mes "Excellent. Now I'll just take the Book, Hammer, 100 mini furnaces, and you'll be all set to learn the basics of being an Alchemist."; + next; + delitem 1005,1; + delitem 1006,1; + delitem 612, 100; + goto L_Cont; + +L_Test2: + mes "Go visit ^5533FFRaspuchin^000000 now!"; + close; +L_Test3: + mes "Go visit ^5533FFDarwin^000000 now!"; + close; +L_Test4: + mes "Go visit ^5533FFVan Helmont^000000 now!"; + close; +L_Test5: + mes "Go visit ^5533FFNicholas Flamel^000000 now!"; + close; +L_Test6: + mes "Go back to ^5533FFNicholas Flamel^000000 now!"; + mes "He still has one more test for you."; + close; +L_GoChange: + mes "Wow you finished all of the tests? Great now you can visit the Headmaster, ^5533FFVincent Carsciallo^000000."; + mes "He's the one who will change you into an Alchemist."; + close; +} + + +//==================================================================================================// +// 2nd Test: Math test :( +//==================================================================================================// +alde_alche.gat,175,107,4 script Raspuchin Gregory 749,{ + mes "[Raspuchin Gregory]"; + if(class == 5) goto L_Merc; +L_Other: + mes "What is it, kikikiki. Are you curious about what I do...?"; + mes "I'll just especially let you know. You see I... Kekeke.."; + next; + mes "[Raspuchin Gregory]"; + mes "Am researching! Once this potion is complete... you will be able to take over an entire country!!"; + next; + mes "[Raspuchin Gregory]"; + mes "Kikikikikekekekek. It's a secret to the people of Prontera....."; + close; +L_Merc: + if(ALCH_Q == 2) goto L_Start; + if(ALCH_Q == 3) goto L_Done; + mes "Kikikikikekekekeke."; + mes "What is it! You punk."; + next; + mes "[Raspuchin Gregory]"; + mes "A Merchant should go and set up a shop..."; + mes "Why'd you come to a place like this!?"; + mes "Are you looking for something to scab off?"; + next; + mes "[Raspuchin Gregory]"; + mes "Kikiki... Go, leave this place."; + mes "Dont loiter ... Kekeke."; + close; +L_Start: + if(ALCH_Q2 == 1) goto L_ReTest; + if(JobLevel == 50) goto L_Skip; + mes "Keke, another dumb one has stumbled into here."; + mes "Join the Union?"; + next; + mes "[Raspuchin Gregory]"; + mes "I don't like it... I just don't...!"; + mes "Everywhere, all joining and being called Alchemist just for knowing how to mix herbs!!!"; + next; + mes "[Raspuchin Gregory]"; + mes "Kikiki, so for that reason an interview is necessary!"; + mes "I plan on scolding all the incompetent ones and chasing them away!!"; + next; + mes "[Raspuchin Gregory]"; + mes "You look dumb founded. It must be pretty crazy."; + mes "If you were thinking of just changing clothes you thought wrong... Kekeke.."; + next; + mes "[Raspuchin Gregory]"; + mes "Now try solving the problems I give you."; + mes "We'll see how smart you are."; + next; + set @score,0; + + //set of question 1 + q1: + mes "[Raspuchin Gregory]"; + mes "12+23+34+45 =?"; + next; + input @num; + if(@num == 114) set @score,@score+10; + q2: + mes "[Raspuchin Gregory]"; + mes "1000-36-227-348 =?"; + next; + input @num; + if(@num == 389) set @score,@score+10; + q3: + mes "[Raspuchin Gregory]"; + mes "9765/3/5/7 =?"; + next; + input @num; + if(@num == 93) set @score,@score+10; + q4: + mes "[Raspuchin Gregory]"; + mes "(2646/7) + (13*28) =?"; + next; + input @num; + if(@num == 742) set @score,@score+10; + q5: + mes "[Raspuchin Gregory]"; + mes "With a 24% discount"; + mes "How much are 12 Red Potions,"; + mes "5 Fly Wings, and "; + mes "1 Butterfly Wing altogether?"; + next; + input @num; + if(@num == 909) set @score,@score+10; + q6: + mes "[Raspuchin Gregory]"; + mes "What is the total weight of 3 "; + mes "Scimiters,"; + mes "2 Helms and 1 Coat"; + next; + input @num; + if(@num == 450) set @score,@score+10; + q7: + mes "[Raspuchin Gregory]"; + mes "What is the total defense of "; + mes "a Biretta, Mantle, Opera Mask,"; + mes "Ribbon, "; + mes "Muffler, Boots, and Ear Muffs?"; + next; + input @num; + if(@num == 22) set @score,@score+10; + q8: + mes "[Raspuchin Gregory]"; + mes "If you buy 5 Helms with a 24%"; + mes "discount "; + mes "and sell it at 20%, how much do you"; + mes "earn?"; + next; + input @num; + if(@num == 1760) set @score,@score+10; + goto L_Total; + +L_ReTest: + mes "What, you want to take the test again?"; + mes "I thought I told you to leave."; + next; + mes "[Raspuchin Gregory]"; + mes "Well, I'll let you go this one time..."; + mes "I forgive you ... Kekeke."; + mes "Do well this time..."; + next; + mes "[Raspuchin Gregory]"; + mes "Now then, answer the question I ask."; + mes "Let see how smart you are."; + next; + set @score,0; + + //set of question 2 + q11: + mes "[Raspuchin Gregory]"; + mes "13+25+37+48=?"; + next; + input @num; + if(@num == 123) set @score,@score+10; + q12: + mes "[Raspuchin Gregory]"; + mes "1000-58-214-416 =?"; + next; + input @num; + if(@num == 312) set @score,@score+10; + q13: + mes "[Raspuchin Gregory]"; + mes "12*24*3=?"; + next; + input @num; + if(@num == 864) set @score,@score+10; + q14: + mes "[Raspuchin Gregory]"; + mes "10530/3/5/2=?"; + next; + input @num; + if(@num == 351) set @score,@score+10; + q15: + mes "[Raspuchin Gregory]"; + mes "(35*19) - (1792/7) =?"; + next; + input @num; + if(@num == 400) set @score,@score+10; + q16: + mes "[Raspuchin Gregory]"; + mes "(2368/8) + (24*17) = ?"; + next; + input @num; + if(@num == 704) set @score,@score+10; + q17: + mes "[Raspuchin Gregory]"; + mes "(2646/7) + (13*28)=?"; + next; + input @num; + if(@num == 742) set @score,@score+10; + q18: + mes "[Raspuchin Gregory]"; + mes "If buying at a 24% discount,"; + mes "What is the total price of"; + mes "15 Green Potions,"; + mes "6 Magnifiers and 4 Traps?"; + next; + input @num; + if(@num == 934) set @score,@score+10; + q19: + mes "[Raspuchin Gregory]"; + mes "What is the total weight of "; + mes "3 Ring Pommels Saber,"; + mes "4 Caps and 2 Boots?"; + next; + input @num; + if(@num == 550) set @score,@score+10; + q20: + mes "[Raspuchin Gregory]"; + mes "What is the total defense of a "; + mes "Bucler, Coat, Gas Mask, Big"; + mes "Ribbon, Ribbon, Sakkat and"; + mes "Glasses?"; + next; + input @num; + if(@num == 16) set @score,@score+10; + q21: + mes "[Raspuchin Gregory]"; + mes "How much zeny do you make"; + mes "if you buy Tights at a 24%"; + mes "discount"; + mes "and sell it at 20% of the normal"; + mes "price?"; + next; + input @num; + if(@num == 2840) set @score,@score+10; +L_Total: + mes "[Raspuchin Gregory]"; + if(@score < 80) goto L_Failed; + set ALCH_Q,3; + set ALCH_Q2, 0; + mes "Kikiki... I'll let you go."; + mes "Do some good research and be of some help to Raspuchin... Kikiki!"; + next; + mes "[Raspuchin Gregory]"; + mes "Well then go! ^5533FFGo to Darwin^000000."; + mes "He'll teach you how to do the experiments."; + mes "Tell him I sent you."; + next; + mes "[Raspuchin Gregory]"; + mes "Kikikikekeke."; + mes "Dont think this is the end of it!"; + close; + + L_Failed: + set ALCH_Q2,1; + mes "...Kekeke, you idiot,"; + mes "I feel dumb asking you all the question!"; + mes "you got them all wrong!!!"; + next; + mes "[Raspuchin Gregory]"; + mes "How can a person that can't even answer these question think of being an Alchemist!"; + mes "What? did you get any right?"; + next; + mes "[Raspuchin Gregory]"; + mes "Stupid! If you get one wrong everything is wrong for an Alchemist!"; + mes "Go! Leave! Get out of here!"; + close; +L_Done: + mes "What are you doing? Leave already."; + mes "Go to ^5533FFDarwin^000000."; + mes "He'll teach you how to do the experiments."; + mes "Tell him I sent you."; + next; + mes "[Raspuchin Gregory]"; + mes "Kikikikekeke."; + mes "Dont think this is the end of it!"; + close; +L_Skip: + mes "Hmm... you have a pretty high job level..... I'll be nice today and let you pass."; + mes "Next you should go see ^5533FFDarwin^000000."; + mes "He'll teach you how to do the experiments."; + mes "Tell him I sent you."; + set ALCH_Q,3; + set ALCH_Q2, 0; + close; +} + + +//==================================================================================================// +// 3rd Test: Mix some medicine +//==================================================================================================// +alde_alche.gat,13,15,8 script Darwin 750,{ + mes "[Darwin]"; + if(class == 5) goto L_Merc; +L_Other: + mes "more to lose or gain..."; + mes "It's always like that..."; + next; + mes "[Darwin]"; + mes "All I can see through my cursed eyes"; + mes "are illusions from the past,"; + mes "Ahahahaha..."; + next; + mes "[Darwin]"; + mes "There's no such thing as paradise ... is there ?"; + mes "My love Harmona.... Aah...."; + close; + +L_Merc: + if(ALCH_Q == 3) goto L_Start; + if(ALCH_Q == 4) goto L_Done; + goto L_Other; + +L_Start: + if(ALCH_Q2 == 1) goto L_Check; + mes "..........."; + mes "........."; + mes "....Who is it..."; + next; + mes "[Darwin]"; + mes "A wolf? Or a human..."; + mes "You must be looking for something as well."; + next; + mes "[Darwin]"; + mes "If you have something precious, be careful."; + mes "You may lose something else while while going after another..."; + next; + mes "[Darwin]"; + mes ".........."; + next; + mes "[Darwin]"; + mes "... but what brings you here."; + mes "Coming to a place like this."; + next; + menu "I want to learn how to experiment.",M_Exp, "Tell me more about flowers.",M_Flow; + + M_Flow: + mes "[Darwin]"; + mes "......."; + mes "......"; + mes "...think about your precious things..."; + next; + mes "[Darwin]"; + mes ".... There is a flower that I faintly remember...."; + next; + mes "[Darwin]"; + mes "I divulged into researching one thing....."; + mes "for the one I love..."; + next; + mes "[Darwin]"; + mes "Lets just say that it was about the relationship between wolf and flowers..."; + mes "I wont tell you the details."; + next; + mes "[Darwin]"; + mes "But yes ... it was a flower."; + mes "with its shine, it was said to let you see paradise Illusion Flower..."; + next; + mes "[Darwin]"; + mes "I made a homunculus."; + mes "Nobody believe me. that I made life from a flower!!!"; + mes "My research!"; + next; + mes "[Darwin]"; + mes "But now, I have nothing left.."; + mes "It's all over."; + mes "Time has stopped at that moment in my life..."; + next; + mes "[Darwin]"; + mes "Aag... Harmona, in the beautiful fields of flowers,"; + mes "where have you gone...."; + close; + M_Exp: + mes "[Darwin]"; + mes "You want to learn Alchemy..."; + mes "All the knowledge I possess.."; + mes "I made to make my dreams come true..."; + next; + mes "[Darwin]"; + mes "I'll teach you the basics..."; + mes "but you must determine your own wishes."; + next; + mes "[Darwin]"; + mes "So, here are the basics."; + mes "This is how you make simple medicine..."; + mes "Prepare some stuff..."; + next; + mes "[Darwin]"; + mes "^5533FF3 Medicine Bowls"; + mes "3 Empty Bottles"; + mes "1 Red Herb"; + mes "1 Yellow Herb"; + mes "1 White Herb^000000"; + next; + mes "[Darwin]"; + mes "Once you have prepared all the items... come here."; + set ALCH_Q2, 1; + close; + +L_Check: + mes "..........."; + mes "........."; + mes "...Who is it...."; + next; + mes "[Darwin]"; + mes "Ah You're the one that wants to learn Alchemy..."; + mes "So did you prepare everything?"; + next; + if(countitem(7134) < 3 || countitem(713) < 3 || countitem(507) < 1 || countitem(508) < 1 || countitem(509) < 1) goto L_NotEnuf; + delitem 7134,3; + delitem 713,3; + delitem 507,1; + delitem 508,1; + delitem 509,1; + mes "[Darwin]"; + mes "Seems like you have everything ready."; + mes "As i promised, I'll teach you how to make medicine"; + next; + mes "[Darwin]"; + mes "First, prepare the Medicine Bowl then put the Herbs inside like this."; + mes "And you slowly crush them."; + next; + mes "[Darwin]"; + mes "Pour small amounts of clean water and stirr until it become thick, "; + mes "then add some more Herbs."; + next; + mes "[Darwin]"; + mes "That's how you make it if you think you have enough, "; + mes "gently pour it into an empty bottle"; + next; + mes "[Darwin]"; + mes "There you go, its complete."; + mes "This time, do as I showed you."; + mes "It should be easy since its so simple."; + next; + mes "[Darwin]"; + mes "... even though you don't have one?"; + next; + set @score,0; + menu "Prepare the medicine bowl",-, "Wear the medicine bowl on the head",M_0, "Kick the medicine bowl",M_0; + + set @score,@score+10; + M_0: + + menu "Put the sand into the medicine bowl",M_1, "Put the herbs into the medicine bowl",-, "Put the harp into the medicine bowl",M_1; + + set @score,@score+10; + M_1: + + menu "Smash the herbs",-, "Smash the medicine bowl",M_2, "Smash the Tarosia's foots",M_2; + + set @score,@score+10; + M_2: + + menu "Spray the water",M_3, "Drink the water",M_3, "Pour in the water",-; + + set @score,@score+10; + M_3: + + menu "Continue to smash the herbs",-, "Continues to eat the herbs",M_4, "Continues to dance and sing",M_4; + + set @score,@score+10; + M_4: + + menu "Put in the noodles and fried it",M_5, "Put into the Empty Bottle",-, "Raise the medicine bowl and drink it",M_5; + + set @score,@score+10; + M_5: + + mes "[Darwin]"; + if(@score < 60) goto L_Failed; + mes "... Good job. It came out prettywell considering it's your first time..."; + mes "As a souvenier, take these."; + getitem 501,1; + getitem 503,1; + getitem 504,1; + set ALCH_Q,4; + set ALCH_Q2,0; + next; + mes "[Darwin]"; +L_Done: + mes "Go to ^5533FFVan Helmont^000000 in the next room..."; + mes "He'll teach you more details."; + mes "Go learn from him."; + next; + mes "[Darwin]"; + mes "Don't forget..."; + mes "You must protect what is trully precious to you....."; + close; + + L_Failed: + mes "... You messed up all the ingredients."; + mes "... Go bring some more."; + close; +L_NotEnuf: + mes "[Darwin]"; + mes "...You must've forgotten the materials to bring."; + mes "I'll tell you again."; + mes "Dont forget them this time."; + next; + mes "[Darwin]"; + mes "^5533FF3 Medicine Bowls"; + mes "3 Empty Bottles"; + mes "1 Red Herb"; + mes "1 Yellow Herb"; + mes "1 White Herb^000000"; + next; + mes "[Darwin]"; + mes "Come back when you are ready..."; + close; +} + + +//==================================================================================================// +// 4th Test: Learn from Morgenstein +//==================================================================================================// +alde_alche.gat,79,19,4 script Van Helmont 748,{ + mes "[Van Helmont]"; + if(class == 5) goto L_Merc; +L_Other: + mes "Just a little ... yes, a little bit more ...."; + mes "agh, just a little bit more and it would've been done!"; + next; + mes "[Van Helmont]"; + mes "Why, why another failure!!!"; + mes "Nothing was wrong!"; + mes "Why! Why!"; + next; + mes "[Van Helmont]"; + mes "Does that mean I have to get more materials..."; + mes "But I should be able to complete it one day....Heeh..."; + close; +L_Merc: + if(ALCH_Q == 4) goto L_Start; + if(ALCH_Q == 5) goto L_Done; + goto L_Other; +L_Start: + if(ALCH_Q2 == 1) goto L_Check; + mes "Arrrrgh... Why does this formula just stop... What's wrong."; + mes "Theoretically it's all correct..."; + mes "I'm sure it's because there is an error in the formula"; + mes "somewhere..."; + next; + mes "[Van Helmont]"; + mes "That's it, I pour it here and it should stop... but this is the formula that solution doesn't stop flowing."; + mes " How could I make such a stupid mistake... when did I switch these..."; + next; + mes "[Van Helmont]"; + mes "Yes, that's it. I just need to fix this part."; + mes "No need to start over."; + mes "I just have to fix it..."; + mes "....But, wait. wait."; + next; + mes "[Van Helmont]"; + mes "....................."; + next; + mes "[Van Helmont]"; + mes "....Who are you?"; + next; + menu "I want to become an Alchemist.",-,".....",M_Bye; + + mes "[Van Helmont]"; + mes "Oh, I see...."; + mes "Haha you want to learn Alchemy in world like this, what a funny merchant... hmmm."; + next; + mes "[Van Helmont]"; + mes "Well, that's nice, but I have a very urgent experiment I must tend to."; + mes "So don't get in the way."; + next; + menu "Teach me something.",-,"..........",M_Bye; + + mes "[Van Helmont]"; + mes "Argh... didn't I just tell you not to bother me?"; + mes "Why can't you understand when I say something!"; + next; + mes "[Van Helmont]"; + mes "Ok, I'll give you an assignment."; + mes "Go study and come back. Let's see."; + mes "What would be good... Hmm..."; + next; + mes "[Van Helmont]"; + mes "Oh, I got it. Go learn from ^5533FFMorgenstein^000000. Learn how to make a ^009500Counteragent^000000 and ^FF3355Mixture^000000."; + mes "You can find him in ^5533FFGeffen^000000."; + next; + mes "[Van Helmont]"; + mes "You don't need to bring what you made. But just go watch how he makes medicine and stuff."; + mes "Got it?"; + next; + mes "[Van Helmont]"; + mes "Well then, see you later."; + mes "You'd be best off going as soon as you can."; + set ALCH_Q2,1; + close; + M_Bye: + mes "[Van Helmont]"; + mes "If you dont have business here just go away. Ok!!!"; + close; +L_Check: + if(al_morgen != 1) goto L_NotRdy; + mes "Yes, cut the Tentacle.."; + mes "and mix some Sticku Mucus,"; + mes "Jellopy solution in the test tube Darn, where did the Medicine Bowl go..."; + next; + mes "[Van Helmont]"; + mes "Did I use them all.. At a time like this, grrr. I wonder if Nicholas has any left."; + mes "Ganfunnit... what a pain."; + mes "....but, wait. wait."; + next; + mes "[Van Helmont]"; + mes "Ah, you're that merchant from before. So.. did you learn anything?"; + mes "I didn't send you there to play."; + next; + mes "[Van Helmont]"; + mes "Let me ask you a couple of questions. Answer how you heard and learned."; + next; + set @score,0; + + Q_1a: + mes "[Van Helmont]"; + mes "What item is required to form the Counteragent?"; + next; + menu "Feather",-,"Sticky Mucus",-,"Animal Blood",-; + + Q_1b: + mes "[Van Helmont]"; + mes "Which of the following item is not required in forming the Counteragent?"; + next; + menu "Karvodailnirol",-,"Detrimindexta",Q_2a,"Alchol",Q_2a; + + set @score,@score+10; + + Q_2a: + mes "[Van Helmont]"; + mes "What item is required to form the Mixture?"; + next; + menu "Monster's Feed",-,"Lip of Ancient Fish",-,"Rotten Bandage",-; + + Q_2b: + mes "[Van Helmont]"; + mes "Which of the following item is not required in the process of forming the Mixture?"; + next; + menu "Karvodailnirol",L_Result,"Detrimindexta",-,"Alchol",L_Result; + + set @score,@score+10; + +L_Result: + mes "[Van Helmont]"; + if(@score < 20) goto L_Failed; + mes "Hmm, you learned well. Ok, now you know some stuff about medicine?"; + mes "Eh?"; + mes "I know, you must have a lot to say but let me continue with my experiment."; + next; + mes "[Van Helmont]"; + mes "Go out and to the room next to here. ^5533FFNicholas^000000 probably has more to teach you than me."; + set ALCH_Q,5; + set ALCH_Q2,0; + set al_morgen, 0; + close; + + L_Failed: + mes "...Be honest. You don't know,"; + mes "do you? I thought I told you to go learn from Morgenstein..."; + next; + mes "[Van Helmont]"; + mes "Don't even think about coming back before you've learned for sure!"; + mes "Stop bothering me and leave!"; + close; +L_NotRdy: + mes "Didn't I tell you to visit Morgenstein in Geffen!?!"; + mes "He is a wise man! You should go to him!"; + close; +L_Done: + mes "What are you doing? Go out and to the room next to here. ^5533FFNicholas^000000 probably has more to teach you than me."; + mes "I have no more business with you."; + close; + +} + + +//==================================================================================================// +// Test 5 & 6: Word Scramble, Help the Baijin Bros. +//==================================================================================================// +alde_alche.gat,145,19,4 script Nicholas Flamel 57,{ + mes "[Nicholas Flamel]"; + if(class == 5) goto L_Merc; +L_Other: + mes "Lorem ipsum dolor sit amet,"; + mes "consectetuer adipiscing elit."; + mes "Vivamus sem. Sed metus lacus, viverra id, rutrum eget, rhoncus sit amet, lectus."; + mes "Suspendisse sit amet urna in nisl frigilla faucibus."; + mes "Nulla scelerisque eros...."; + mes "......mumblemumble........"; + close; +L_Merc: + if(ALCH_Q == 5) goto L_Start; + if(ALCH_Q == 6) goto L_Start2; + if(ALCH_Q == 7) goto L_Done; + goto L_Other; +L_Start: + if(ALCH_Q2 == 1) goto L_ReTest; + mes "Ooh... you're the Merchant that wants to become an Alchemist?"; + mes "But you know... not anyone can become an Alchemist."; + next; + mes "[Nicholas Flamel]"; + mes "The Union doesn't like those that just want to become Alchemist without a clear goal."; + mes "So... to see if you qualify, I'll test how smart you are."; + next; + mes "[Nicholas Flamel]"; + mes "As you can see, Alchemist must memorize many equations,"; + mes "chemical equations and a lot of other information."; + mes "If you're not at a certain level.."; + mes "it's actually pretty tough."; + next; + mes "[Nicholas Flamel]"; + mes "The idea is to prevent those that are going to be useless Alchemists from joining the union!"; + next; + mes "[Nicholas Flamel]"; + mes "Ok... Here go the questions!"; + mes "This is to test your concentration so that you won't get confused when looking at charts."; + next; + mes "[Nicholas Flamel]"; + mes "Find the words from the group of letters. They can be made by using some or all the letters given"; + next; + mes "[Nicholas Flamel]"; + mes "You pass if you choose the word that is 'IN' the puzzle."; + next; + + Q_1: + set @score,0; + mes "[Nicholas Flamel]"; + mes "s m i e x b w u n e n t a g l r"; + next; + menu "tiger",-,"wolf",Q_2,"pumpkin",Q_2,"tripped",Q_2; + + set @score,@score+10; + + Q_2: + mes "[Nicholas Flamel]"; + mes "n i e g b o p d s o a u w r v"; + next; + menu "bash",Q_3,"provoke",Q_3,"endure",-,"stun",Q_3,"abracadabra",Q_3; + + set @score,@score+10; + + Q_3: + mes "[Nicholas Flamel]"; + mes "l r m g r e x t a v i n e d e"; + next; + menu "alberta",Q_4,"latifoliate",Q_4,"crimson",Q_4,"maple",Q_4,"evergreen",-; + + set @score,@score+10; + + Q_4: + mes "[Nicholas Flamel] "; + mes "r o e h n r o m c a i n p t t"; + next; + menu "forgemerchant",L_Score,"potionmerchant",-,"dcmerchant",L_Score,"vendingmerchant",L_Score; + + set @score,@score+10; +L_Score: + if(@score < 40) goto L_Failed; + set ALCH_Q,6; + set ALCH_Q2,0; + mes "[Nicholas Flamel]"; + mes "You seem to be done."; + next; + mes "[Nicholas Flamel]"; + mes "Let's see."; + mes "...Good job. Excellent."; + next; + mes "[Nicholas Flamel]"; + mes "Somehow you found all of them."; + mes "With that kind of concentration, you should easily be able to read the medicine dictionaries."; + mes "Let's see... next is.."; + next; + mes "[Nicholas Flamel]"; + mes "Come back in a little bit. Get organized too.."; + close; + + L_Failed: + mes "[Nicholas Flamel]"; + mes "Hmmm... You failed!"; + mes "Get your glasses maybe you can pass next time wearing those."; + set ALCH_Q2,1; + close; +L_ReTest: + mes "Hmmm you returned."; + mes "Well will see if you changed."; + next; + goto Q_1; + +L_Start2: + if(ALCH_Q2 > 0) goto L_Check2; + mes "Next, you have to go somewhere."; + mes "Go to ^5533FF'The Forgotten City of Juno'^000000 and meet the ^FF3355Bain and Bajin^000000 brothers who are researching alchemy with the Sages there."; + next; + mes "[Nicholas Flamel]"; + mes "Go help out and come back Here, take these... it will help you get close to them."; + next; + getitem 974,1; + getitem 7068,5; + getitem 7043,5; + getitem 756,3; + getitem 757,3; + mes "[Nicholas Flamel]"; + mes "1 Mixture"; + mes "5 Burnt Tree"; + mes "5 Fine Sand "; + mes "3 Rough Oridecon "; + mes "3 Rough Elunium"; + set ALCH_Q2,1; + next; + mes "[Nicholas Flamel]"; + mes "Have a safe trip."; + mes "It's Juno. Come back in one piece."; + close; +L_Check2: + if(ALCH_Q2 < 2) goto L_NotDone; + set ALCH_Q, 7; + set ALCH_Q2, 0; + mes "Ooh! Well done on such a long trip."; + mes "I got a message saying that the Bain and Bajin brothers were happy about your visit."; + next; + mes "[Nicholas Flamel]"; + mes "You must have successfully helped them."; + mes "If you're good enough to be of help to the brothers... ok, I think you qualify."; + next; + mes "[Nicholas Flamel]"; +L_Done: + mes "Go to the Union Leader on the 2nd floor!"; + mes "Congratulations. You'll change jobs soon!"; + close; + + L_NotDone: + mes "Bain and Bajin brothers are in Juno go help them."; + close; + +} + + +//==================================================================================================// +// Job Changer +//==================================================================================================// +alde_alche.gat,101,184,4 script Vincent Carsciallo 122,{ + mes "[Vincent Carsciallo]"; + if(Class == 5) goto L_Merc; + if(Class == Job_Alchem) goto L_Alch; +L_Other: + mes "Hmmm? What may a civilian have to do here?"; + next; + mes "[Vincent Carsciallo]"; + mes "There's nothing amusing. Dont wander and leave."; + close; +L_Alch: + mes "How Alchemy going? Make sure to be carefull and think about safety at all times."; + mes "I wouldn't want you blowing yourself up or anything....."; + close; +L_Merc: + if(ALCH_Q == 7) goto L_Change; + mes "Hmmm? A merchant."; + mes "Are you interested in Alchemy?"; + next; + mes "[Vincent Carsciallo]"; + mes "This is the Alchemist Union."; + mes "We research many different substances."; + mes "Our goal is to make something new without the power of magic."; + next; + mes "[Vincent Carsciallo]"; + mes "Create new life, and study how to live long and not die ..."; + mes "We also make new materials out of existing ones..."; + mes "These are just some of the things we do."; + next; + mes "[Vincent Carsciallo]"; + mes "After being a Merchant for a long time "; + mes "you start to become interested in everything."; + mes "If you would like to learn Alchemy as well,"; + mes "try joining our Union."; + close; +L_Change: + if(skillpoint != 0) goto L_Skpoint; + mes "Ooh, ok. You joined and learned the basics, too. Well done."; + next; + jobchange 18; + emotion 46; + mes "[Vincent Carsciallo]"; + mes "From now on, you are also a member of the Union as an Alchemist."; + mes "I hope you learn a lot..."; + next; + getitem 7127,1; + mes "[Vincent Carsciallo]"; + mes "Here's a little something. "; + mes "Use it to start off with some research."; + next; + mes "[Vincent Carsciallo]"; + mes "I'll see you later then..."; + mes "Be proud of being an Alchemist!"; + callfunc "F_ClearJobVar"; + close; + + L_Skpoint: + mes "Please use all your skill point before talking to me."; + close; +} diff --git a/npc/merchants/scrolls_arrows.txt b/npc/merchants/scrolls_arrows.txt index c2efb75a3..88e74a00e 100644 --- a/npc/merchants/scrolls_arrows.txt +++ b/npc/merchants/scrolls_arrows.txt @@ -1,34 +1,34 @@ -//===== eAthena Script =======================================
-//= Magic Scrolls & Arrows + Arrow Quivers
-//===== By: ==================================================
-//= Lupus
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Some shops that sells Magic Scrolls, Arrow Quivers
-//= Temp shops, made in kRO to test some effects (they stay next to Geffen Tower entrance)
-//= Note: Coords and prices aren't right yet
-//= I made Scrolls cost 2x more in Prontera (uncomment extra shops if u want)
-//=
-//= Correct coords and Sprites if you have more info
-//= 1.1 Added Arrow Quivers (removed rare arrows from the shops)
-//============================================================
-
-
-//=======================================================
-// All Magic Scrolls + Crest of the Horse
-//=======================================================
-// don't lower the price
-geffen.gat,125,91,2 shop Magic Scrolls 735, 686:650, 687:1300, 688:500, 689:1000, 690:500, 691:1000, 692:500, 693:1000, 694:500, 695:1000, 696:500, 697:1000, 698:350, 699:700, 700:350, 12000:700, 12001:1000, 12002:2000, 12003:100, 662:3000
-//prt_in.gat,121,65,3 shop Magic Scrolls 735, 686:1300, 687:2600, 688:1000, 689:2000, 690:1000, 691:2000, 692:1000, 693:2000, 694:1000, 695:2000, 696:1000, 697:2000, 698:700, 699:1400, 700:700, 12000:1700, 12001:2000, 12002:4000, 12003:110, 662:6000
-
-//=======================================================
-// Arrows
-//=======================================================
-payon_in03.gat,159,10,4 shop Arrow Quivers 727, 12004:-1, 12005:-1, 12006:-1, 12007:-1, 12008:-1, 12009:-1, 12010:-1, 12011:-1, 12012:-1, 12013:-1, 12014:-1, 12015:-1, 1750:-1, 1770:-1, 1753:-1, 1765:-1, 1751:-1, 1752:-1, 1751:-1, 1755:-1, 1756:-1, 1754:-1, 1767:-1, 1757:-1, 1762:-1
-//geffen.gat,123,107,4 shop Arrow Quivers 727, 12004:-1, 12005:-1, 12006:-1, 12007:-1, 12008:-1, 12009:-1, 12010:-1, 12011:-1, 12012:-1, 12013:-1, 12014:-1, 12015:-1, 1750:-1, 1770:-1, 1753:-1, 1765:-1, 1751:-1, 1752:-1, 1751:-1, 1755:-1, 1756:-1, 1754:-1, 1767:-1, 1757:-1, 1762:-1
-//prt_in.gat,163,141,5 shop Arrow Quivers 727, 12004:-1, 12005:-1, 12006:-1, 12007:-1, 12008:-1, 12009:-1, 12010:-1, 12011:-1, 12012:-1, 12013:-1, 12014:-1, 12015:-1, 1750:-1, 1770:-1, 1753:-1, 1765:-1, 1751:-1, 1752:-1, 1751:-1, 1755:-1, 1756:-1, 1754:-1, 1767:-1, 1757:-1, 1762:-1
+//===== eAthena Script ======================================= +//= Magic Scrolls & Arrows + Arrow Quivers +//===== By: ================================================== +//= Lupus +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= Some shops that sells Magic Scrolls, Arrow Quivers +//= Temp shops, made in kRO to test some effects (they stay next to Geffen Tower entrance) +//= Note: Coords and prices aren't right yet +//= I made Scrolls cost 2x more in Prontera (uncomment extra shops if u want) +//= +//= Correct coords and Sprites if you have more info +//= 1.1 Added Arrow Quivers (removed rare arrows from the shops) +//============================================================ + + +//======================================================= +// All Magic Scrolls + Crest of the Horse +//======================================================= +// don't lower the price +geffen.gat,125,91,2 shop Magic Scrolls 735, 686:650, 687:1300, 688:500, 689:1000, 690:500, 691:1000, 692:500, 693:1000, 694:500, 695:1000, 696:500, 697:1000, 698:350, 699:700, 700:350, 12000:700, 12001:1000, 12002:2000, 12003:100, 662:3000 +//prt_in.gat,121,65,3 shop Magic Scrolls 735, 686:1300, 687:2600, 688:1000, 689:2000, 690:1000, 691:2000, 692:1000, 693:2000, 694:1000, 695:2000, 696:1000, 697:2000, 698:700, 699:1400, 700:700, 12000:1700, 12001:2000, 12002:4000, 12003:110, 662:6000 + +//======================================================= +// Arrows +//======================================================= +payon_in03.gat,159,10,4 shop Arrow Quivers 727, 12004:-1, 12005:-1, 12006:-1, 12007:-1, 12008:-1, 12009:-1, 12010:-1, 12011:-1, 12012:-1, 12013:-1, 12014:-1, 12015:-1, 1750:-1, 1770:-1, 1753:-1, 1765:-1, 1751:-1, 1752:-1, 1751:-1, 1755:-1, 1756:-1, 1754:-1, 1767:-1, 1757:-1, 1762:-1 +//geffen.gat,123,107,4 shop Arrow Quivers 727, 12004:-1, 12005:-1, 12006:-1, 12007:-1, 12008:-1, 12009:-1, 12010:-1, 12011:-1, 12012:-1, 12013:-1, 12014:-1, 12015:-1, 1750:-1, 1770:-1, 1753:-1, 1765:-1, 1751:-1, 1752:-1, 1751:-1, 1755:-1, 1756:-1, 1754:-1, 1767:-1, 1757:-1, 1762:-1 +//prt_in.gat,163,141,5 shop Arrow Quivers 727, 12004:-1, 12005:-1, 12006:-1, 12007:-1, 12008:-1, 12009:-1, 12010:-1, 12011:-1, 12012:-1, 12013:-1, 12014:-1, 12015:-1, 1750:-1, 1770:-1, 1753:-1, 1765:-1, 1751:-1, 1752:-1, 1751:-1, 1755:-1, 1756:-1, 1754:-1, 1767:-1, 1757:-1, 1762:-1 diff --git a/npc/npcs_athena.conf b/npc/npcs_athena.conf index 524ad0df4..6807247e4 100644 --- a/npc/npcs_athena.conf +++ b/npc/npcs_athena.conf @@ -1,538 +1,538 @@ -
-//--------------------------------------------------------------
-// Map Flags
-//--------------------------------------------------------------
-// Files to set options in maps such as PVP, etc.
-//=======================================
-
-npc: conf/mapflag/gvg.txt
-npc: conf/mapflag/indoors.txt
-npc: conf/mapflag/jail.txt
-npc: conf/mapflag/nightmare.txt
-npc: conf/mapflag/nobranch.txt
-npc: conf/mapflag/noicewall.txt
-npc: conf/mapflag/nomemo.txt
-npc: conf/mapflag/nopenalty.txt
-npc: conf/mapflag/nopvp.txt
-npc: conf/mapflag/nosave.txt
-npc: conf/mapflag/noteleport.txt
-npc: conf/mapflag/nowarp.txt
-npc: conf/mapflag/nowarpto.txt
-npc: conf/mapflag/pvp.txt
-npc: conf/mapflag/pvp_noparty.txt
-// Water Flag
-npc: conf/mapflag/water.txt
-// How high is the water in maps?
-water_height: conf/mapflag/water_height.txt
-
-//--------------------------------------------------------------
-// Special
-//--------------------------------------------------------------
-
-// PCLoginEvent NPC. NPC which is activated for every player who logs in.
-npc: npc/sample/PCLoginEvent.txt
-
-
-//--------------------------------------------------------------
-// NPCs
-//--------------------------------------------------------------
-
-// ---------------- Your Own Npcs -----------------------
-//Add Them Here ;)
-
-
-//------------------------ Cities ----------------------------
-npc: npc/cities/alberta.txt
-npc: npc/cities/aldebaran.txt
-npc: npc/cities/amatsu.txt
-npc: npc/cities/comodo.txt
-npc: npc/cities/geffen.txt
-npc: npc/cities/izlude.txt
-npc: npc/cities/louyang.txt
-npc: npc/cities/lutie.txt
-npc: npc/cities/morocc.txt
-npc: npc/cities/payon.txt
-npc: npc/cities/prontera.txt
-npc: npc/cities/yuno.txt
-npc: npc/cities/gonryun.txt
-npc: npc/cities/umbala.txt
-npc: npc/cities/niflheim.txt
-npc: npc/cities/valkyrie.txt
-
-
-//-------------------------- Jobs -------------------------------
-//Novice
-npc: npc/jobs/novice/novice.txt
-npc: npc/jobs/novice/supernovice.txt
-
-//1-1
-npc: npc/jobs/1-1/thief.txt
-npc: npc/jobs/1-1/archer.txt
-npc: npc/jobs/1-1/mage.txt
-npc: npc/jobs/1-1/merchant.txt
-npc: npc/jobs/1-1/acolyte.txt
-npc: npc/jobs/1-1/swordsman.txt
-
-//2-1 With Quest
-npc: npc/jobs/2-1/blacksmith.txt
-npc: npc/jobs/2-1/knight.txt
-npc: npc/jobs/2-1/hunter.txt
-npc: npc/jobs/2-1/priest.txt
-npc: npc/jobs/2-1/wizard.txt
-npc: npc/jobs/2-1/assassin.txt
-
-//2-2 With Quest
-npc: npc/jobs/2-2/rogue.txt
-npc: npc/jobs/2-2/alchemist.txt
-npc: npc/jobs/2-2/sage.txt
-npc: npc/jobs/2-2/crusader.txt
-
-//2-2 Without Quest
-//npc: npc/jobs/2-2/noquest/crusader.txt
-npc: npc/jobs/2-2/noquest/dancer-bard.txt
-npc: npc/jobs/2-2/noquest/monk.txt
-
-//2-1-1 Without Quest
-npc: npc/jobs/2-1-1/AssassinCross.txt
-npc: npc/jobs/2-1-1/LordKnight.txt
-npc: npc/jobs/2-1-1/HighPriest.txt
-npc: npc/jobs/2-1-1/HighWizard.txt
-npc: npc/jobs/2-1-1/WhiteSmith.txt
-npc: npc/jobs/2-1-1/Sniper.txt
-
-//2-2-1 Without Quest
-npc: npc/jobs/2-2-1/Champion.txt
-npc: npc/jobs/2-2-1/Clown.txt
-npc: npc/jobs/2-2-1/Creator.txt
-npc: npc/jobs/2-2-1/Gypsy.txt
-npc: npc/jobs/2-2-1/Paladin.txt
-npc: npc/jobs/2-2-1/Professor.txt
-npc: npc/jobs/2-2-1/Stalker.txt
-
-
-//------------------------- Merchants ----------------------------
-npc: npc/merchants/shops.txt
-npc: npc/merchants/refine.txt
-npc: npc/merchants/dye_maker.txt
-npc: npc/merchants/clothes_dyer.txt
-npc: npc/merchants/hair_dyer.txt
-npc: npc/merchants/grandpa_pharmacist.txt
-npc: npc/merchants/inn.txt
-npc: npc/merchants/milk_trader.txt
-npc: npc/merchants/renters.txt
-npc: npc/merchants/alchemist.txt
-
-// Temp Shops (made in kRO to test effects/items)
-npc: npc/merchants/scrolls_arrows.txt
-
-// Custom
-//npc: npc/merchants/custom/2-2shop.txt
-// Free Falcon & Peco breeder, Free Carts
-//npc: npc/merchants/custom/breeder.txt
-
-
-//--------------------------- Quests ------------------------------
-// Item Quests
-npc: npc/quests/quests_alberta.txt
-npc: npc/quests/quests_aldebaran.txt
-npc: npc/quests/quests_comodo.txt
-npc: npc/quests/quests_geffen.txt
-npc: npc/quests/quests_lutie.txt
-npc: npc/quests/quests_morocc.txt
-npc: npc/quests/quests_payon.txt
-npc: npc/quests/quests_prontera.txt
-npc: npc/quests/quests_umbala.txt
-npc: npc/quests/quests_yuno.txt
-
-// Extra Item Making
-npc: npc/quests/mrsmile.txt
-npc: npc/quests/bunnyband.txt
-npc: npc/quests/juice_maker.txt
-npc: npc/quests/counteragent_mixture.txt
-npc: npc/quests/doomed_swords.txt
-npc: npc/quests/bongun.txt
-npc: npc/quests/munak.txt
-npc: npc/quests/bongunsword.txt
-npc: npc/quests/monstertamers.txt
-
-// New Headgear Quests
-npc: npc/quests/newgears/arjen.txt
-npc: npc/quests/newgears/back_ribbon.txt
-npc: npc/quests/newgears/bear_hat.txt
-npc: npc/quests/newgears/burning_blood_bandana.txt
-npc: npc/quests/newgears/cat_hairband.txt
-npc: npc/quests/newgears/fox_mask.txt
-npc: npc/quests/newgears/hat_seller.txt
-npc: npc/quests/newgears/indian_headband.txt
-npc: npc/quests/newgears/mask_of_alarm.txt
-npc: npc/quests/newgears/mushroom_hairband.txt
-npc: npc/quests/newgears/neris.txt
-npc: npc/quests/newgears/old_blacksmith.txt
-npc: npc/quests/newgears/posture_fix_hat.txt
-npc: npc/quests/newgears/sea_otter_hat.txt
-npc: npc/quests/newgears/traveler.txt
-npc: npc/quests/newgears/tulip_hairpin.txt
-
-// Custom Quests, might be balance breaking (Enable if you want)
-//npc: npc/quests/all_quest.txt
-//npc: npc/quests/magicalhatquest.txt
-//npc: npc/quests/fashion.txt
-//npc: npc/quests/custom/excalibur.txt
-//npc: npc/quests/custom/elvenear.txt
-//npc: npc/quests/custom/ironcane.txt
-//npc: npc/quests/custom/sunglasses.txt
-//npc: npc/quests/custom/berzebub.txt
-//npc: npc/quests/custom/new_hats.txt
-// Above Npcs are better ^_^
-//npc: npc/quests/custom/event_32_new_hats.txt
-npc: npc/quests/custom/valhallen.txt
-//both Lord Kaho, but different and quest.txt has balmung to:
-//npc: npc/quests/custom/kaho_balmung.txt
-//npc: npc/quests/custom/kahohorn.txt
-
-//----------------------- Skill Quests -----------------------------
-npc: npc/quests/skills/acolyte_skills.txt
-npc: npc/quests/skills/archer_skills.txt
-npc: npc/quests/skills/mage_skills.txt
-npc: npc/quests/skills/merchant_skills.txt
-npc: npc/quests/skills/novice_skills.txt
-npc: npc/quests/skills/swordsman_skills.txt
-npc: npc/quests/skills/thief_skills.txt
-
-//npc: npc/other/platinum_skills.txt
-
-
-// -------------------------- Guides -------------------------------
-npc: npc/guides/guides_alb.txt
-npc: npc/guides/guides_alde.txt
-npc: npc/guides/guides_com.txt
-npc: npc/guides/guides_gef.txt
-npc: npc/guides/guides_izl.txt
-npc: npc/guides/guides_mor.txt
-npc: npc/guides/guides_pay.txt
-npc: npc/guides/guides_pron.txt
-npc: npc/guides/guides_yun.txt
-npc: npc/guides/guides_umb.txt
-npc: npc/guides/guides_nif.txt
-//more to come
-
-
-// -------------------------- Kafras --------------------------------
-npc: npc/kafras/functions_kafras.txt
-npc: npc/kafras/kafras_alb.txt
-npc: npc/kafras/kafras_alde.txt
-npc: npc/kafras/kafras_com.txt
-npc: npc/kafras/kafras_dungeons.txt
-npc: npc/kafras/kafras_gef.txt
-npc: npc/kafras/kafras_izl.txt
-npc: npc/kafras/kafras_mor.txt
-npc: npc/kafras/kafras_pay.txt
-npc: npc/kafras/kafras_pron.txt
-npc: npc/kafras/kafras_yun.txt
-npc: npc/kafras/kafras_new.txt
-//more to come
-
-
-//---------------------------- Events --------------------------------
-//npc: npc/events/easter.txt
-//npc: npc/events/valentinesday.txt
-//npc: npc/events/xmas.txt
-//npc: npc/events/alchemist.txt
-//npc: npc/events/twintowers.txt
-//npc: npc/events/custom/uneasy_cemetery.txt
-//npc: npc/events/custom/draculax.txt
-
-
-//---------------------------- Others --------------------------------
-npc: npc/other/books.txt
-npc: npc/other/msg_boards.txt
-npc: npc/other/pvp.txt
-npc: npc/other/IceCream.txt
-npc: npc/other/card_remover.txt
-//npc: npc/other/wedding.txt
-//npc: npc/other/gefenia.txt
-//npc: npc/other/momotaro.txt
-//npc: npc/other/tougijou.txt
-//npc: npc/other/arena_mvp.txt
-
-// Global Scripts Functions ------------------
-npc: npc/other/Global_Functions.txt
-
-
-//------------------------- Unofficial NPCs --------------------------
-//npc: npc/other/kafra_bank.txt
-//npc: npc/other/bank.txt
-//npc: npc/jobs/custom/reset.txt
-//npc: npc/jobs/custom/jobchange.txt
-//npc: npc/other/heal.txt
-//npc: npc/other/heal_payment.txt
-//npc: npc/other/blackjack.txt
-
-// Warper NPC (Enable for free warp service)
-// 1st is Warper with only option for cities and dungeons
-//npc: npc/other/warper.txt
-// 2nd you can choose which lvl of the dungeon (you have to disabled 1 if you use 2!)
-//npc: npc/other/warper2.txt
-
-// Free Stylist NPC - Cloths/Hair Dye - (Requires 77 dye palletes)
-//npc: npc/merchants/custom/dye.txt
-
-// Dev NPCs
-npc: npc/other/devnpc.txt
-// Unofficial poetry
-npc: npc/other/poetry/ayothaya.txt
-
-//-------------------------- MC Cameri's NPCs ----------------------------
-//= Bank NPC
-//npc: npc/other/mc_cameri/bank.txt
-
-//= Healing NPC
-//npc: npc/other/mc_Cameri/heal.txt
-
-//= Warp NPC
-//npc: npc/other/mc_cameri/warper.txt
-
-//= Job Changer NPC
-//npc: npc/other/mc_cameri/jobchanger.txt
-
-
-//-------------------------- Guild Wars ---------------------------------
-//Guild Wars: General
-npc: npc/guild/gldfunc_manager.txt
-npc: npc/guild/gldfunc_dunsw.txt
-npc: npc/guild/gldfunc_flag.txt
-npc: npc/guild/gldfunc_treasure.txt
-npc: npc/guild/gldfunc_kafra.txt
-npc: npc/guild/gldfunc_ev_agit.txt
-npc: npc/guild/ev_agit_event.txt
-
-// Guild Wars: Al De Baran
-npc: npc/guild/aldeg/aldeg_ev_agit.txt
-npc: npc/guild/aldeg/aldeg_flags.txt
-npc: npc/guild/aldeg/aldeg_managers.txt
-npc: npc/guild/aldeg/aldeg_kafras.txt
-npc: npc/guild/aldeg/aldeg_treas.txt
-npc: npc/guild/aldeg/aldeg_dunsw.txt
-npc: npc/guild/aldeg/aldeg_guardians.txt
-
-// Guild Wars: Geffen
-npc: npc/guild/gefg/gefg_ev_agit.txt
-npc: npc/guild/gefg/gefg_flags.txt
-npc: npc/guild/gefg/gefg_managers.txt
-npc: npc/guild/gefg/gefg_kafras.txt
-npc: npc/guild/gefg/gefg_treas.txt
-npc: npc/guild/gefg/gefg_dunsw.txt
-npc: npc/guild/gefg/gefg_guardians.txt
-
-// Guild Wars: Payon
-npc: npc/guild/payg/payg_ev_agit.txt
-npc: npc/guild/payg/payg_flags.txt
-npc: npc/guild/payg/payg_managers.txt
-npc: npc/guild/payg/payg_kafras.txt
-npc: npc/guild/payg/payg_dunsw.txt
-npc: npc/guild/payg/payg_treas.txt
-npc: npc/guild/payg/payg_guardians.txt
-
-// Guild Wars: Prontera
-npc: npc/guild/prtg/prtg_ev_agit.txt
-npc: npc/guild/prtg/prtg_flags.txt
-npc: npc/guild/prtg/prtg_managers.txt
-npc: npc/guild/prtg/prtg_kafras.txt
-npc: npc/guild/prtg/prtg_dunsw.txt
-npc: npc/guild/prtg/prtg_treas.txt
-npc: npc/guild/prtg/prtg_guardians.txt
-
-// Guild Wars: NGuild
-npc: npc/guild/nguild/nguild_ev_agit.txt
-npc: npc/guild/nguild/nguild_flags.txt
-npc: npc/guild/nguild/nguild_managers.txt
-npc: npc/guild/nguild/nguild_kafras.txt
-//npc: npc/guild/nguild/nguild_dunsw.txt
-npc: npc/guild/nguild/nguild_treas.txt
-npc: npc/guild/nguild/nguild_guardians.txt
-
-//Guild Wars: Extras
-//npc: npc/guild/Extras/woe_gflag.txt
-npc: npc/guild/Extras/woe_warper.txt
-
-//------------------ Guild Wars(Non-optimized) -----------------------
-//Guild Wars: General
-//npc: npc/guild/old/ev_agit_event.txt
-
-//Guild Wars: Al de Baran
-//npc: npc/guild/old/aldeg_flag.txt
-//npc: npc/guild/old/ev_agit_aldeg.txt
-//npc: npc/guild/old/aldeg_cas01.txt
-//npc: npc/guild/old/guardian/aldeg_cas01_guardian.txt
-//npc: npc/guild/old/treasure/aldeg_cas01_treasure.txt
-//npc: npc/guild/old/aldeg_cas02.txt
-//npc: npc/guild/old/guardian/aldeg_cas02_guardian.txt
-//npc: npc/guild/old/treasure/aldeg_cas02_treasure.txt
-//npc: npc/guild/old/aldeg_cas03.txt
-//npc: npc/guild/old/guardian/aldeg_cas03_guardian.txt
-//npc: npc/guild/old/treasure/aldeg_cas03_treasure.txt
-//npc: npc/guild/old/aldeg_cas04.txt
-//npc: npc/guild/old/guardian/aldeg_cas04_guardian.txt
-//npc: npc/guild/old/treasure/aldeg_cas04_treasure.txt
-//npc: npc/guild/old/aldeg_cas05.txt
-//npc: npc/guild/old/guardian/aldeg_cas05_guardian.txt
-//npc: npc/guild/old/treasure/aldeg_cas05_treasure.txt
-
-//Guild Wars: Geffen
-//npc: npc/guild/old/gefg_flag.txt
-//npc: npc/guild/old/ev_agit_gefg.txt
-//npc: npc/guild/old/gefg_cas01.txt
-//npc: npc/guild/old/guardian/gefg_cas01_guardian.txt
-//npc: npc/guild/old/treasure/gefg_cas01_treasure.txt
-//npc: npc/guild/old/gefg_cas02.txt
-//npc: npc/guild/old/guardian/gefg_cas02_guardian.txt
-//npc: npc/guild/old/treasure/gefg_cas02_treasure.txt
-//npc: npc/guild/old/gefg_cas03.txt
-//npc: npc/guild/old/guardian/gefg_cas03_guardian.txt
-//npc: npc/guild/old/treasure/gefg_cas03_treasure.txt
-//npc: npc/guild/old/gefg_cas04.txt
-//npc: npc/guild/old/guardian/gefg_cas04_guardian.txt
-//npc: npc/guild/old/treasure/gefg_cas04_treasure.txt
-//npc: npc/guild/old/gefg_cas05.txt
-//npc: npc/guild/old/guardian/gefg_cas05_guardian.txt
-//npc: npc/guild/old/treasure/gefg_cas05_treasure.txt
-
-//Guild Wars: Payon
-//npc: npc/guild/old/payg_flag.txt
-//npc: npc/guild/old/ev_agit_payg.txt
-//npc: npc/guild/old/payg_cas01.txt
-//npc: npc/guild/old/guardian/payg_cas01_guardian.txt
-//npc: npc/guild/old/treasure/payg_cas01_treasure.txt
-//npc: npc/guild/old/payg_cas02.txt
-//npc: npc/guild/old/guardian/payg_cas02_guardian.txt
-//npc: npc/guild/old/treasure/payg_cas02_treasure.txt
-//npc: npc/guild/old/payg_cas03.txt
-//npc: npc/guild/old/guardian/payg_cas03_guardian.txt
-//npc: npc/guild/old/treasure/payg_cas03_treasure.txt
-//npc: npc/guild/old/payg_cas04.txt
-//npc: npc/guild/old/guardian/payg_cas04_guardian.txt
-//npc: npc/guild/old/treasure/payg_cas04_treasure.txt
-//npc: npc/guild/old/payg_cas05.txt
-//npc: npc/guild/old/guardian/payg_cas05_guardian.txt
-//npc: npc/guild/old/treasure/payg_cas05_treasure.txt
-
-//Guild Wars: Prontera
-//npc: npc/guild/old/prtg_flag.txt
-//npc: npc/guild/old/ev_agit_prtg.txt
-//npc: npc/guild/old/prtg_cas01.txt
-//npc: npc/guild/old/guardian/prtg_cas01_guardian.txt
-//npc: npc/guild/old/treasure/prtg_cas01_treasure.txt
-//npc: npc/guild/old/prtg_cas02.txt
-//npc: npc/guild/old/guardian/prtg_cas02_guardian.txt
-//npc: npc/guild/old/treasure/prtg_cas02_treasure.txt
-//npc: npc/guild/old/prtg_cas03.txt
-//npc: npc/guild/old/guardian/prtg_cas03_guardian.txt
-//npc: npc/guild/old/treasure/prtg_cas03_treasure.txt
-//npc: npc/guild/old/prtg_cas04.txt
-//npc: npc/guild/old/guardian/prtg_cas04_guardian.txt
-//npc: npc/guild/old/treasure/prtg_cas04_treasure.txt
-//npc: npc/guild/old/prtg_cas05.txt
-//npc: npc/guild/old/guardian/prtg_cas05_guardian.txt
-//npc: npc/guild/old/treasure/prtg_cas05_treasure.txt
-
-
-//--------------------- Warps ---------------------------
-//= Cities ============================
-npc: npc/warps/cities/alberta.txt
-npc: npc/warps/cities/aldebaran.txt
-npc: npc/warps/cities/amatsu.txt
-npc: npc/warps/ayothaya.txt
-npc: npc/warps/cities/comodo.txt
-npc: npc/warps/cities/geffen.txt
-npc: npc/warps/cities/gonryun.txt
-npc: npc/warps/cities/izlude.txt
-npc: npc/warps/cities/louyang.txt
-npc: npc/warps/cities/lutie.txt
-npc: npc/warps/cities/morroc.txt
-npc: npc/warps/cities/niflheim.txt
-npc: npc/warps/cities/payon.txt
-npc: npc/warps/cities/prontera.txt
-npc: npc/warps/cities/umbala.txt
-npc: npc/warps/cities/yggdrasil.txt
-npc: npc/warps/cities/yuno.txt
-//= Dungeons =============================
-npc: npc/warps/dungeons/alberta_duns.txt
-npc: npc/warps/dungeons/alde_ct.txt
-npc: npc/warps/dungeons/amatsu_dun.txt
-npc: npc/warps/dungeons/ant_hell.txt
-npc: npc/warps/dungeons/coal_mine.txt
-npc: npc/warps/dungeons/com_dun.txt
-npc: npc/warps/dungeons/geffen_dun.txt
-npc: npc/warps/dungeons/gon_dun.txt
-npc: npc/warps/dungeons/izlude_dun.txt
-npc: npc/warps/dungeons/louyang_dun.txt
-npc: npc/warps/dungeons/lutie_dun.txt
-npc: npc/warps/dungeons/morroc_duns.txt
-npc: npc/warps/dungeons/orc_dun.txt
-npc: npc/warps/dungeons/payon_dun.txt
-npc: npc/warps/dungeons/prt_dun.txt
-npc: npc/warps/dungeons/umbala_dun.txt
-npc: npc/warps/dungeons/yuno_dun.txt
-//= Fields ===============================
-npc: npc/warps/fields/amatsu_fild.txt
-npc: npc/warps/fields/com_fild.txt
-npc: npc/warps/fields/gefenia.txt
-npc: npc/warps/fields/geffen_fild.txt
-npc: npc/warps/fields/glastheim.txt
-npc: npc/warps/fields/jawaii.txt
-npc: npc/warps/fields/lutie_fild.txt
-npc: npc/warps/fields/morroc_fild.txt
-npc: npc/warps/fields/mtmjolnir.txt
-npc: npc/warps/fields/payon_fild.txt
-npc: npc/warps/fields/prontera_fild.txt
-npc: npc/warps/fields/umbala_fild.txt
-npc: npc/warps/fields/yuno_fild.txt
-//= Guilds ==============================
-npc: npc/warps/guild/guildcastles.txt
-//= Other ================================
-npc: npc/warps/other/jobquests.txt
-npc: npc/warps/other/other.txt
-//= PVP ==================================
-npc: npc/warps/pvp/pvp.txt
-
-
-//--------------------- Mobs ---------------------------
-npc: npc/mobs/pvp.txt
-npc: npc/mobs/fields/amatsu.txt
-npc: npc/mobs/fields/ayothaya.txt
-npc: npc/mobs/fields/comodo.txt
-npc: npc/mobs/fields/gefenia.txt
-npc: npc/mobs/fields/geffen.txt
-npc: npc/mobs/fields/gonryun.txt
-npc: npc/mobs/fields/louyang.txt
-npc: npc/mobs/fields/lutie.txt
-npc: npc/mobs/fields/mjolnir.txt
-npc: npc/mobs/fields/morocc.txt
-npc: npc/mobs/fields/niflheim.txt
-npc: npc/mobs/fields/payon.txt
-npc: npc/mobs/fields/prontera.txt
-npc: npc/mobs/fields/umbala.txt
-npc: npc/mobs/fields/yuno.txt
-npc: npc/mobs/dungeons/amatdun.txt
-npc: npc/mobs/dungeons/anthell.txt
-npc: npc/mobs/dungeons/ayodun.txt
-npc: npc/mobs/dungeons/beachdun.txt
-npc: npc/mobs/dungeons/byalan.txt
-npc: npc/mobs/dungeons/clocktower.txt
-npc: npc/mobs/dungeons/coalmine.txt
-npc: npc/mobs/dungeons/geftower.txt
-npc: npc/mobs/dungeons/glastheim.txt
-npc: npc/mobs/dungeons/gondun.txt
-npc: npc/mobs/dungeons/guilddun.txt
-npc: npc/mobs/dungeons/louydun.txt
-npc: npc/mobs/dungeons/magmadun.txt
-npc: npc/mobs/dungeons/moc_pyramid.txt
-npc: npc/mobs/dungeons/moc_sphinx.txt
-npc: npc/mobs/dungeons/orcdun.txt
-npc: npc/mobs/dungeons/payoncave.txt
-npc: npc/mobs/dungeons/pront_maze.txt
-npc: npc/mobs/dungeons/pront_sewers.txt
-npc: npc/mobs/dungeons/sunkenship.txt
-npc: npc/mobs/dungeons/toyfactory.txt
-npc: npc/mobs/dungeons/turtleisland.txt
-npc: npc/mobs/dungeons/umbaladun.txt
+ +//-------------------------------------------------------------- +// Map Flags +//-------------------------------------------------------------- +// Files to set options in maps such as PVP, etc. +//======================================= + +npc: conf/mapflag/gvg.txt +npc: conf/mapflag/indoors.txt +npc: conf/mapflag/jail.txt +npc: conf/mapflag/nightmare.txt +npc: conf/mapflag/nobranch.txt +npc: conf/mapflag/noicewall.txt +npc: conf/mapflag/nomemo.txt +npc: conf/mapflag/nopenalty.txt +npc: conf/mapflag/nopvp.txt +npc: conf/mapflag/nosave.txt +npc: conf/mapflag/noteleport.txt +npc: conf/mapflag/nowarp.txt +npc: conf/mapflag/nowarpto.txt +npc: conf/mapflag/pvp.txt +npc: conf/mapflag/pvp_noparty.txt +// Water Flag +npc: conf/mapflag/water.txt +// How high is the water in maps? +water_height: conf/mapflag/water_height.txt + +//-------------------------------------------------------------- +// Special +//-------------------------------------------------------------- + +// PCLoginEvent NPC. NPC which is activated for every player who logs in. +npc: npc/sample/PCLoginEvent.txt + + +//-------------------------------------------------------------- +// NPCs +//-------------------------------------------------------------- + +// ---------------- Your Own Npcs ----------------------- +//Add Them Here ;) + + +//------------------------ Cities ---------------------------- +npc: npc/cities/alberta.txt +npc: npc/cities/aldebaran.txt +npc: npc/cities/amatsu.txt +npc: npc/cities/comodo.txt +npc: npc/cities/geffen.txt +npc: npc/cities/izlude.txt +npc: npc/cities/louyang.txt +npc: npc/cities/lutie.txt +npc: npc/cities/morocc.txt +npc: npc/cities/payon.txt +npc: npc/cities/prontera.txt +npc: npc/cities/yuno.txt +npc: npc/cities/gonryun.txt +npc: npc/cities/umbala.txt +npc: npc/cities/niflheim.txt +npc: npc/cities/valkyrie.txt + + +//-------------------------- Jobs ------------------------------- +//Novice +npc: npc/jobs/novice/novice.txt +npc: npc/jobs/novice/supernovice.txt + +//1-1 +npc: npc/jobs/1-1/thief.txt +npc: npc/jobs/1-1/archer.txt +npc: npc/jobs/1-1/mage.txt +npc: npc/jobs/1-1/merchant.txt +npc: npc/jobs/1-1/acolyte.txt +npc: npc/jobs/1-1/swordsman.txt + +//2-1 With Quest +npc: npc/jobs/2-1/blacksmith.txt +npc: npc/jobs/2-1/knight.txt +npc: npc/jobs/2-1/hunter.txt +npc: npc/jobs/2-1/priest.txt +npc: npc/jobs/2-1/wizard.txt +npc: npc/jobs/2-1/assassin.txt + +//2-2 With Quest +npc: npc/jobs/2-2/rogue.txt +npc: npc/jobs/2-2/alchemist.txt +npc: npc/jobs/2-2/sage.txt +npc: npc/jobs/2-2/crusader.txt + +//2-2 Without Quest +//npc: npc/jobs/2-2/noquest/crusader.txt +npc: npc/jobs/2-2/noquest/dancer-bard.txt +npc: npc/jobs/2-2/noquest/monk.txt + +//2-1-1 Without Quest +npc: npc/jobs/2-1-1/AssassinCross.txt +npc: npc/jobs/2-1-1/LordKnight.txt +npc: npc/jobs/2-1-1/HighPriest.txt +npc: npc/jobs/2-1-1/HighWizard.txt +npc: npc/jobs/2-1-1/WhiteSmith.txt +npc: npc/jobs/2-1-1/Sniper.txt + +//2-2-1 Without Quest +npc: npc/jobs/2-2-1/Champion.txt +npc: npc/jobs/2-2-1/Clown.txt +npc: npc/jobs/2-2-1/Creator.txt +npc: npc/jobs/2-2-1/Gypsy.txt +npc: npc/jobs/2-2-1/Paladin.txt +npc: npc/jobs/2-2-1/Professor.txt +npc: npc/jobs/2-2-1/Stalker.txt + + +//------------------------- Merchants ---------------------------- +npc: npc/merchants/shops.txt +npc: npc/merchants/refine.txt +npc: npc/merchants/dye_maker.txt +npc: npc/merchants/clothes_dyer.txt +npc: npc/merchants/hair_dyer.txt +npc: npc/merchants/grandpa_pharmacist.txt +npc: npc/merchants/inn.txt +npc: npc/merchants/milk_trader.txt +npc: npc/merchants/renters.txt +npc: npc/merchants/alchemist.txt + +// Temp Shops (made in kRO to test effects/items) +npc: npc/merchants/scrolls_arrows.txt + +// Custom +//npc: npc/merchants/custom/2-2shop.txt +// Free Falcon & Peco breeder, Free Carts +//npc: npc/merchants/custom/breeder.txt + + +//--------------------------- Quests ------------------------------ +// Item Quests +npc: npc/quests/quests_alberta.txt +npc: npc/quests/quests_aldebaran.txt +npc: npc/quests/quests_comodo.txt +npc: npc/quests/quests_geffen.txt +npc: npc/quests/quests_lutie.txt +npc: npc/quests/quests_morocc.txt +npc: npc/quests/quests_payon.txt +npc: npc/quests/quests_prontera.txt +npc: npc/quests/quests_umbala.txt +npc: npc/quests/quests_yuno.txt + +// Extra Item Making +npc: npc/quests/mrsmile.txt +npc: npc/quests/bunnyband.txt +npc: npc/quests/juice_maker.txt +npc: npc/quests/counteragent_mixture.txt +npc: npc/quests/doomed_swords.txt +npc: npc/quests/bongun.txt +npc: npc/quests/munak.txt +npc: npc/quests/bongunsword.txt +npc: npc/quests/monstertamers.txt + +// New Headgear Quests +npc: npc/quests/newgears/arjen.txt +npc: npc/quests/newgears/back_ribbon.txt +npc: npc/quests/newgears/bear_hat.txt +npc: npc/quests/newgears/burning_blood_bandana.txt +npc: npc/quests/newgears/cat_hairband.txt +npc: npc/quests/newgears/fox_mask.txt +npc: npc/quests/newgears/hat_seller.txt +npc: npc/quests/newgears/indian_headband.txt +npc: npc/quests/newgears/mask_of_alarm.txt +npc: npc/quests/newgears/mushroom_hairband.txt +npc: npc/quests/newgears/neris.txt +npc: npc/quests/newgears/old_blacksmith.txt +npc: npc/quests/newgears/posture_fix_hat.txt +npc: npc/quests/newgears/sea_otter_hat.txt +npc: npc/quests/newgears/traveler.txt +npc: npc/quests/newgears/tulip_hairpin.txt + +// Custom Quests, might be balance breaking (Enable if you want) +//npc: npc/quests/all_quest.txt +//npc: npc/quests/magicalhatquest.txt +//npc: npc/quests/fashion.txt +//npc: npc/quests/custom/excalibur.txt +//npc: npc/quests/custom/elvenear.txt +//npc: npc/quests/custom/ironcane.txt +//npc: npc/quests/custom/sunglasses.txt +//npc: npc/quests/custom/berzebub.txt +//npc: npc/quests/custom/new_hats.txt +// Above Npcs are better ^_^ +//npc: npc/quests/custom/event_32_new_hats.txt +npc: npc/quests/custom/valhallen.txt +//both Lord Kaho, but different and quest.txt has balmung to: +//npc: npc/quests/custom/kaho_balmung.txt +//npc: npc/quests/custom/kahohorn.txt + +//----------------------- Skill Quests ----------------------------- +npc: npc/quests/skills/acolyte_skills.txt +npc: npc/quests/skills/archer_skills.txt +npc: npc/quests/skills/mage_skills.txt +npc: npc/quests/skills/merchant_skills.txt +npc: npc/quests/skills/novice_skills.txt +npc: npc/quests/skills/swordsman_skills.txt +npc: npc/quests/skills/thief_skills.txt + +//npc: npc/other/platinum_skills.txt + + +// -------------------------- Guides ------------------------------- +npc: npc/guides/guides_alb.txt +npc: npc/guides/guides_alde.txt +npc: npc/guides/guides_com.txt +npc: npc/guides/guides_gef.txt +npc: npc/guides/guides_izl.txt +npc: npc/guides/guides_mor.txt +npc: npc/guides/guides_pay.txt +npc: npc/guides/guides_pron.txt +npc: npc/guides/guides_yun.txt +npc: npc/guides/guides_umb.txt +npc: npc/guides/guides_nif.txt +//more to come + + +// -------------------------- Kafras -------------------------------- +npc: npc/kafras/functions_kafras.txt +npc: npc/kafras/kafras_alb.txt +npc: npc/kafras/kafras_alde.txt +npc: npc/kafras/kafras_com.txt +npc: npc/kafras/kafras_dungeons.txt +npc: npc/kafras/kafras_gef.txt +npc: npc/kafras/kafras_izl.txt +npc: npc/kafras/kafras_mor.txt +npc: npc/kafras/kafras_pay.txt +npc: npc/kafras/kafras_pron.txt +npc: npc/kafras/kafras_yun.txt +npc: npc/kafras/kafras_new.txt +//more to come + + +//---------------------------- Events -------------------------------- +//npc: npc/events/easter.txt +//npc: npc/events/valentinesday.txt +//npc: npc/events/xmas.txt +//npc: npc/events/alchemist.txt +//npc: npc/events/twintowers.txt +//npc: npc/events/custom/uneasy_cemetery.txt +//npc: npc/events/custom/draculax.txt + + +//---------------------------- Others -------------------------------- +npc: npc/other/books.txt +npc: npc/other/msg_boards.txt +npc: npc/other/pvp.txt +npc: npc/other/IceCream.txt +npc: npc/other/card_remover.txt +//npc: npc/other/wedding.txt +//npc: npc/other/gefenia.txt +//npc: npc/other/momotaro.txt +//npc: npc/other/tougijou.txt +//npc: npc/other/arena_mvp.txt + +// Global Scripts Functions ------------------ +npc: npc/other/Global_Functions.txt + + +//------------------------- Unofficial NPCs -------------------------- +//npc: npc/other/kafra_bank.txt +//npc: npc/other/bank.txt +//npc: npc/jobs/custom/reset.txt +//npc: npc/jobs/custom/jobchange.txt +//npc: npc/other/heal.txt +//npc: npc/other/heal_payment.txt +//npc: npc/other/blackjack.txt + +// Warper NPC (Enable for free warp service) +// 1st is Warper with only option for cities and dungeons +//npc: npc/other/warper.txt +// 2nd you can choose which lvl of the dungeon (you have to disabled 1 if you use 2!) +//npc: npc/other/warper2.txt + +// Free Stylist NPC - Cloths/Hair Dye - (Requires 77 dye palletes) +//npc: npc/merchants/custom/dye.txt + +// Dev NPCs +npc: npc/other/devnpc.txt +// Unofficial poetry +npc: npc/other/poetry/ayothaya.txt + +//-------------------------- MC Cameri's NPCs ---------------------------- +//= Bank NPC +//npc: npc/other/mc_cameri/bank.txt + +//= Healing NPC +//npc: npc/other/mc_Cameri/heal.txt + +//= Warp NPC +//npc: npc/other/mc_cameri/warper.txt + +//= Job Changer NPC +//npc: npc/other/mc_cameri/jobchanger.txt + + +//-------------------------- Guild Wars --------------------------------- +//Guild Wars: General +npc: npc/guild/gldfunc_manager.txt +npc: npc/guild/gldfunc_dunsw.txt +npc: npc/guild/gldfunc_flag.txt +npc: npc/guild/gldfunc_treasure.txt +npc: npc/guild/gldfunc_kafra.txt +npc: npc/guild/gldfunc_ev_agit.txt +npc: npc/guild/ev_agit_event.txt + +// Guild Wars: Al De Baran +npc: npc/guild/aldeg/aldeg_ev_agit.txt +npc: npc/guild/aldeg/aldeg_flags.txt +npc: npc/guild/aldeg/aldeg_managers.txt +npc: npc/guild/aldeg/aldeg_kafras.txt +npc: npc/guild/aldeg/aldeg_treas.txt +npc: npc/guild/aldeg/aldeg_dunsw.txt +npc: npc/guild/aldeg/aldeg_guardians.txt + +// Guild Wars: Geffen +npc: npc/guild/gefg/gefg_ev_agit.txt +npc: npc/guild/gefg/gefg_flags.txt +npc: npc/guild/gefg/gefg_managers.txt +npc: npc/guild/gefg/gefg_kafras.txt +npc: npc/guild/gefg/gefg_treas.txt +npc: npc/guild/gefg/gefg_dunsw.txt +npc: npc/guild/gefg/gefg_guardians.txt + +// Guild Wars: Payon +npc: npc/guild/payg/payg_ev_agit.txt +npc: npc/guild/payg/payg_flags.txt +npc: npc/guild/payg/payg_managers.txt +npc: npc/guild/payg/payg_kafras.txt +npc: npc/guild/payg/payg_dunsw.txt +npc: npc/guild/payg/payg_treas.txt +npc: npc/guild/payg/payg_guardians.txt + +// Guild Wars: Prontera +npc: npc/guild/prtg/prtg_ev_agit.txt +npc: npc/guild/prtg/prtg_flags.txt +npc: npc/guild/prtg/prtg_managers.txt +npc: npc/guild/prtg/prtg_kafras.txt +npc: npc/guild/prtg/prtg_dunsw.txt +npc: npc/guild/prtg/prtg_treas.txt +npc: npc/guild/prtg/prtg_guardians.txt + +// Guild Wars: NGuild +npc: npc/guild/nguild/nguild_ev_agit.txt +npc: npc/guild/nguild/nguild_flags.txt +npc: npc/guild/nguild/nguild_managers.txt +npc: npc/guild/nguild/nguild_kafras.txt +//npc: npc/guild/nguild/nguild_dunsw.txt +npc: npc/guild/nguild/nguild_treas.txt +npc: npc/guild/nguild/nguild_guardians.txt + +//Guild Wars: Extras +//npc: npc/guild/Extras/woe_gflag.txt +npc: npc/guild/Extras/woe_warper.txt + +//------------------ Guild Wars(Non-optimized) ----------------------- +//Guild Wars: General +//npc: npc/guild/old/ev_agit_event.txt + +//Guild Wars: Al de Baran +//npc: npc/guild/old/aldeg_flag.txt +//npc: npc/guild/old/ev_agit_aldeg.txt +//npc: npc/guild/old/aldeg_cas01.txt +//npc: npc/guild/old/guardian/aldeg_cas01_guardian.txt +//npc: npc/guild/old/treasure/aldeg_cas01_treasure.txt +//npc: npc/guild/old/aldeg_cas02.txt +//npc: npc/guild/old/guardian/aldeg_cas02_guardian.txt +//npc: npc/guild/old/treasure/aldeg_cas02_treasure.txt +//npc: npc/guild/old/aldeg_cas03.txt +//npc: npc/guild/old/guardian/aldeg_cas03_guardian.txt +//npc: npc/guild/old/treasure/aldeg_cas03_treasure.txt +//npc: npc/guild/old/aldeg_cas04.txt +//npc: npc/guild/old/guardian/aldeg_cas04_guardian.txt +//npc: npc/guild/old/treasure/aldeg_cas04_treasure.txt +//npc: npc/guild/old/aldeg_cas05.txt +//npc: npc/guild/old/guardian/aldeg_cas05_guardian.txt +//npc: npc/guild/old/treasure/aldeg_cas05_treasure.txt + +//Guild Wars: Geffen +//npc: npc/guild/old/gefg_flag.txt +//npc: npc/guild/old/ev_agit_gefg.txt +//npc: npc/guild/old/gefg_cas01.txt +//npc: npc/guild/old/guardian/gefg_cas01_guardian.txt +//npc: npc/guild/old/treasure/gefg_cas01_treasure.txt +//npc: npc/guild/old/gefg_cas02.txt +//npc: npc/guild/old/guardian/gefg_cas02_guardian.txt +//npc: npc/guild/old/treasure/gefg_cas02_treasure.txt +//npc: npc/guild/old/gefg_cas03.txt +//npc: npc/guild/old/guardian/gefg_cas03_guardian.txt +//npc: npc/guild/old/treasure/gefg_cas03_treasure.txt +//npc: npc/guild/old/gefg_cas04.txt +//npc: npc/guild/old/guardian/gefg_cas04_guardian.txt +//npc: npc/guild/old/treasure/gefg_cas04_treasure.txt +//npc: npc/guild/old/gefg_cas05.txt +//npc: npc/guild/old/guardian/gefg_cas05_guardian.txt +//npc: npc/guild/old/treasure/gefg_cas05_treasure.txt + +//Guild Wars: Payon +//npc: npc/guild/old/payg_flag.txt +//npc: npc/guild/old/ev_agit_payg.txt +//npc: npc/guild/old/payg_cas01.txt +//npc: npc/guild/old/guardian/payg_cas01_guardian.txt +//npc: npc/guild/old/treasure/payg_cas01_treasure.txt +//npc: npc/guild/old/payg_cas02.txt +//npc: npc/guild/old/guardian/payg_cas02_guardian.txt +//npc: npc/guild/old/treasure/payg_cas02_treasure.txt +//npc: npc/guild/old/payg_cas03.txt +//npc: npc/guild/old/guardian/payg_cas03_guardian.txt +//npc: npc/guild/old/treasure/payg_cas03_treasure.txt +//npc: npc/guild/old/payg_cas04.txt +//npc: npc/guild/old/guardian/payg_cas04_guardian.txt +//npc: npc/guild/old/treasure/payg_cas04_treasure.txt +//npc: npc/guild/old/payg_cas05.txt +//npc: npc/guild/old/guardian/payg_cas05_guardian.txt +//npc: npc/guild/old/treasure/payg_cas05_treasure.txt + +//Guild Wars: Prontera +//npc: npc/guild/old/prtg_flag.txt +//npc: npc/guild/old/ev_agit_prtg.txt +//npc: npc/guild/old/prtg_cas01.txt +//npc: npc/guild/old/guardian/prtg_cas01_guardian.txt +//npc: npc/guild/old/treasure/prtg_cas01_treasure.txt +//npc: npc/guild/old/prtg_cas02.txt +//npc: npc/guild/old/guardian/prtg_cas02_guardian.txt +//npc: npc/guild/old/treasure/prtg_cas02_treasure.txt +//npc: npc/guild/old/prtg_cas03.txt +//npc: npc/guild/old/guardian/prtg_cas03_guardian.txt +//npc: npc/guild/old/treasure/prtg_cas03_treasure.txt +//npc: npc/guild/old/prtg_cas04.txt +//npc: npc/guild/old/guardian/prtg_cas04_guardian.txt +//npc: npc/guild/old/treasure/prtg_cas04_treasure.txt +//npc: npc/guild/old/prtg_cas05.txt +//npc: npc/guild/old/guardian/prtg_cas05_guardian.txt +//npc: npc/guild/old/treasure/prtg_cas05_treasure.txt + + +//--------------------- Warps --------------------------- +//= Cities ============================ +npc: npc/warps/cities/alberta.txt +npc: npc/warps/cities/aldebaran.txt +npc: npc/warps/cities/amatsu.txt +npc: npc/warps/ayothaya.txt +npc: npc/warps/cities/comodo.txt +npc: npc/warps/cities/geffen.txt +npc: npc/warps/cities/gonryun.txt +npc: npc/warps/cities/izlude.txt +npc: npc/warps/cities/louyang.txt +npc: npc/warps/cities/lutie.txt +npc: npc/warps/cities/morroc.txt +npc: npc/warps/cities/niflheim.txt +npc: npc/warps/cities/payon.txt +npc: npc/warps/cities/prontera.txt +npc: npc/warps/cities/umbala.txt +npc: npc/warps/cities/yggdrasil.txt +npc: npc/warps/cities/yuno.txt +//= Dungeons ============================= +npc: npc/warps/dungeons/alberta_duns.txt +npc: npc/warps/dungeons/alde_ct.txt +npc: npc/warps/dungeons/amatsu_dun.txt +npc: npc/warps/dungeons/ant_hell.txt +npc: npc/warps/dungeons/coal_mine.txt +npc: npc/warps/dungeons/com_dun.txt +npc: npc/warps/dungeons/geffen_dun.txt +npc: npc/warps/dungeons/gon_dun.txt +npc: npc/warps/dungeons/izlude_dun.txt +npc: npc/warps/dungeons/louyang_dun.txt +npc: npc/warps/dungeons/lutie_dun.txt +npc: npc/warps/dungeons/morroc_duns.txt +npc: npc/warps/dungeons/orc_dun.txt +npc: npc/warps/dungeons/payon_dun.txt +npc: npc/warps/dungeons/prt_dun.txt +npc: npc/warps/dungeons/umbala_dun.txt +npc: npc/warps/dungeons/yuno_dun.txt +//= Fields =============================== +npc: npc/warps/fields/amatsu_fild.txt +npc: npc/warps/fields/com_fild.txt +npc: npc/warps/fields/gefenia.txt +npc: npc/warps/fields/geffen_fild.txt +npc: npc/warps/fields/glastheim.txt +npc: npc/warps/fields/jawaii.txt +npc: npc/warps/fields/lutie_fild.txt +npc: npc/warps/fields/morroc_fild.txt +npc: npc/warps/fields/mtmjolnir.txt +npc: npc/warps/fields/payon_fild.txt +npc: npc/warps/fields/prontera_fild.txt +npc: npc/warps/fields/umbala_fild.txt +npc: npc/warps/fields/yuno_fild.txt +//= Guilds ============================== +npc: npc/warps/guild/guildcastles.txt +//= Other ================================ +npc: npc/warps/other/jobquests.txt +npc: npc/warps/other/other.txt +//= PVP ================================== +npc: npc/warps/pvp/pvp.txt + + +//--------------------- Mobs --------------------------- +npc: npc/mobs/pvp.txt +npc: npc/mobs/fields/amatsu.txt +npc: npc/mobs/fields/ayothaya.txt +npc: npc/mobs/fields/comodo.txt +npc: npc/mobs/fields/gefenia.txt +npc: npc/mobs/fields/geffen.txt +npc: npc/mobs/fields/gonryun.txt +npc: npc/mobs/fields/louyang.txt +npc: npc/mobs/fields/lutie.txt +npc: npc/mobs/fields/mjolnir.txt +npc: npc/mobs/fields/morocc.txt +npc: npc/mobs/fields/niflheim.txt +npc: npc/mobs/fields/payon.txt +npc: npc/mobs/fields/prontera.txt +npc: npc/mobs/fields/umbala.txt +npc: npc/mobs/fields/yuno.txt +npc: npc/mobs/dungeons/amatdun.txt +npc: npc/mobs/dungeons/anthell.txt +npc: npc/mobs/dungeons/ayodun.txt +npc: npc/mobs/dungeons/beachdun.txt +npc: npc/mobs/dungeons/byalan.txt +npc: npc/mobs/dungeons/clocktower.txt +npc: npc/mobs/dungeons/coalmine.txt +npc: npc/mobs/dungeons/geftower.txt +npc: npc/mobs/dungeons/glastheim.txt +npc: npc/mobs/dungeons/gondun.txt +npc: npc/mobs/dungeons/guilddun.txt +npc: npc/mobs/dungeons/louydun.txt +npc: npc/mobs/dungeons/magmadun.txt +npc: npc/mobs/dungeons/moc_pyramid.txt +npc: npc/mobs/dungeons/moc_sphinx.txt +npc: npc/mobs/dungeons/orcdun.txt +npc: npc/mobs/dungeons/payoncave.txt +npc: npc/mobs/dungeons/pront_maze.txt +npc: npc/mobs/dungeons/pront_sewers.txt +npc: npc/mobs/dungeons/sunkenship.txt +npc: npc/mobs/dungeons/toyfactory.txt +npc: npc/mobs/dungeons/turtleisland.txt +npc: npc/mobs/dungeons/umbaladun.txt diff --git a/npc/other/mc_cameri/jobchanger.txt b/npc/other/mc_cameri/jobchanger.txt index ec1fcb61d..0436b0a4f 100644 --- a/npc/other/mc_cameri/jobchanger.txt +++ b/npc/other/mc_cameri/jobchanger.txt @@ -1,18 +1,18 @@ -//===== eAthena Script =======================================
-//= Job Changer NPC
-//===== By: ==================================================
-//= MC Cameri
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena 0.1+;
-//===== Description: =========================================
-//= Job Changer NPC
-//===== Additional Comments: =================================
-//= v1.0 -
-//============================================================
-
-prontera.gat,157,188,0 script Job Changer 730,{
- mes "[Job Advisor]";
- close;
+//===== eAthena Script ======================================= +//= Job Changer NPC +//===== By: ================================================== +//= MC Cameri +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena 0.1+; +//===== Description: ========================================= +//= Job Changer NPC +//===== Additional Comments: ================================= +//= v1.0 - +//============================================================ + +prontera.gat,157,188,0 script Job Changer 730,{ + mes "[Job Advisor]"; + close; }
\ No newline at end of file diff --git a/npc/other/mc_cameri/warper.txt b/npc/other/mc_cameri/warper.txt index 5f5723cab..0d0a94cc0 100644 --- a/npc/other/mc_cameri/warper.txt +++ b/npc/other/mc_cameri/warper.txt @@ -1,418 +1,418 @@ -//===== eAthena Script =======================================
-//= Warp NPC
-//===== By: ==================================================
-//= MC Cameri
-//===== Current Version: =====================================
-//= 2.0
-//===== Compatible With: =====================================
-//= Any eAthena Version with duplicate; RO Ep6+
-//===== Description: =========================================
-//= Warp NPC with warp to almost everywhere that show how
-//= many people are on each map
-//===== Additional Comments: =================================
-//= Most of the code here has been taken from warper2.txt in
-//= the folder /npc/other/.
-//= Credits given to Someone(that's his nickname).
-//= 2.0 Increased performance by removing variables.
-//= -Fixed the memory problem.
-//= 1.0 First Version, consumed a lot of memory, about 2MB.
-//============================================================
-
-- script Warp NPC::warpra 115,{
-// colors
- set @red$,"^FF0000";
- set @reset$,"^000000";
-
-// towns
- set @towns, getmapusers("alberta.gat") + getmapusers("aldebaran.gat")
- + getmapusers("amatsu.gat") + getmapusers("comodo.gat") + getmapusers("gonryun.gat")
- + getmapusers("geffen.gat") + getmapusers("izlude.gat") + getmapusers("xmas.gat")
- + getmapusers("morocc.gat") + getmapusers("niflheim.gat") + getmapusers("payon.gat")
- + getmapusers("prontera.gat") + getmapusers("yuno.gat") + getmapusers("umbala.gat")
- + getmapusers("valkyrie.gat") + getmapusers("louyang.gat");
-// town inns
- set @towns, @towns + getmapusers("alberta_in.gat") + getmapusers("aldeba_in.gat")
- + getmapusers("geffen_in.gat") + getmapusers("izlude_in.gat") + getmapusers("morocc_in.gat")
- + getmapusers("prt_in.gat") + getmapusers("xmas_in.gat") + getmapusers("cmd_in01.gat")
- + getmapusers("cmd_in02.gat") + getmapusers("yuno_in01.gat") + getmapusers("yuno_in02.gat")
- + getmapusers("yuno_in03.gat") + getmapusers("yuno_in04.gat") + getmapusers("yuno_in05.gat")
- + getmapusers("ama_in01.gat") + getmapusers("ama_in02.gat") + getmapusers("gon_in.gat")
- + getmapusers("um_in.gat") + getmapusers("nif_in.gat") + getmapusers("lou_in01.gat")
- + getmapusers("lou_in02.gat") + getmapusers("payon_in01.gat") + getmapusers("payon_in02.gat")
- + getmapusers("payon_in03.gat");
-// dungeons
- set @anthell, getmapusers("anthell01.gat") + getmapusers("anthell02.gat");
- set @beach, getmapusers("beach_dun.gat") + getmapusers("beach_dun2.gat") + getmapusers("beach_dun3.gat");
- set @byalan, getmapusers("iz_dun00.gat") + getmapusers("iz_dun01.gat") + getmapusers("iz_dun02.gat") + getmapusers("iz_dun03.gat") + getmapusers("iz_dun04.gat");
- set @clock, getmapusers("alde_dun01.gat") + getmapusers("alde_dun02.gat") + getmapusers("alde_dun03.gat") + getmapusers("alde_dun04.gat") + getmapusers("c_tower1.gat") + getmapusers("c_tower2.gat") + getmapusers("c_tower3.gat") + getmapusers("c_tower4.gat");
- set @coal, getmapusers("mjo_dun01.gat") + getmapusers("mjo_dun02.gat") + getmapusers("mjo_dun03.gat");
- set @culvert, getmapusers("prt_sewb1.gat") + getmapusers("prt_sewb2.gat") + getmapusers("prt_sewb3.gat") + getmapusers("prt_sewb4.gat");
- set @geffen, getmapusers("gef_dun00.gat") + getmapusers("gef_dun01.gat") + getmapusers("gef_dun02.gat") + getmapusers("gef_dun03.gat");
- set @glast, getmapusers("glast_01.gat") + getmapusers("gl_cas01.gat") + getmapusers("gl_cas02.gat") + getmapusers("gl_knt01.gat") + getmapusers("gl_knt02.gat")
- + getmapusers("gl_chyard.gat") + getmapusers("gl_sew01.gat") + getmapusers("gl_sew02.gat") + getmapusers("gl_sew03.gat") + getmapusers("gl_sew04.gat") + getmapusers("gl_church.gat")
- + getmapusers("gl_step.gat") + getmapusers("gl_dun01.gat") + getmapusers("gl_dun02.gat") + getmapusers("gl_prison.gat") + getmapusers("gl_prison1.gat");
- set @hidden, getmapusers("prt_maze01.gat") + getmapusers("prt_maze02.gat") + getmapusers("prt_maze03.gat");
- set @magma, getmapusers("mag_dun01.gat") + getmapusers("mag_dun02.gat");
- set @orc, getmapusers("orcsdun01.gat") + getmapusers("orcsdun02.gat");
- set @payond, getmapusers("pay_dun00.gat") + getmapusers("pay_dun01.gat") + getmapusers("pay_dun02.gat") + getmapusers("pay_dun03.gat") + getmapusers("pay_dun04.gat");
- set @pyramids, getmapusers("moc_pryd01.gat") + getmapusers("moc_pryd02.gat") + getmapusers("moc_pryd03.gat") + getmapusers("moc_pryd04.gat") + getmapusers("moc_pryd05.gat") + getmapusers("moc_pryd06.gat");
- set @sphinx, getmapusers("in_sphinx1.gat") + getmapusers("in_sphinx2.gat") + getmapusers("in_sphinx3.gat") + getmapusers("in_sphinx4.gat") + getmapusers("in_sphinx5.gat");
- set @sunken, getmapusers("treasure01.gat") + getmapusers("treasure02.gat");
- set @toy, getmapusers("xmas_dun01.gat") + getmapusers("xmas_dun02.gat");
- set @turtle, getmapusers("tur_dun01.gat") + getmapusers("tur_dun02.gat") + getmapusers("tur_dun03.gat") + getmapusers("tur_dun04.gat");
- set @ama, getmapusers("ama_dun01.gat") + getmapusers("ama_dun02.gat") + getmapusers("ama_dun02.gat");
- set @gon, getmapusers("gon_dun01.gat") + getmapusers("gon_dun02.gat") + getmapusers("gon_dun03.gat");
- set @gefenia, getmapusers("gefenia01.gat") + getmapusers("gefenia02.gat") + getmapusers("gefenia03.gat") + getmapusers("gefenia04.gat");
- set @dungeons, @anthell + @beach + @dbyalan + @clock + @coal + @culvert + @geffen + @glast + @hidden
- + @magma + @orc + @payond + @pyramids + @sphinx + @sunken + @toy + @turtle + @ama + @gon + @gefenia;
-
- mes "[Warp NPC]";
- mes "Hello, I can warp you to any Town and Dungeon! Were do you want to go?";
- next;
- menu "Towns [" + @red$ + @towns + @reset$ + "]",town,"Dungeons [" + @red$ + @dungeons + @reset$ +"]",dungeon;
-town:
-// + getmapusers("prt_in.gat") + getmapusers("xmas_in.gat") + getmapusers("cmd_in01.gat")
-// + getmapusers("cmd_in02.gat") + getmapusers("yuno_in01.gat") + getmapusers("yuno_in02.gat")
-// + getmapusers("yuno_in03.gat") + getmapusers("yuno_in04.gat") + getmapusers("yuno_in05.gat")
-// + getmapusers("ama_in01.gat") + getmapusers("ama_in02.gat") + getmapusers("gon_in.gat")
-// + getmapusers("um_in.gat") + getmapusers("nif_in.gat") + getmapusers("lou_in01.gat")
-// + getmapusers("lou_in02.gat");
- menu "Alberta [" + @red$ + (getmapusers("alberta.gat")+getmapusers("alberta_in.gat")) + @reset$ + "]",walberta,
- "Aldebaran [" + @red$ + (getmapusers("aldebaran.gat")+ getmapusers("aldeba_in.gat")) + @reset$ + "]",waldebaran,
- "Amatsu [" + @red$ + (getmapusers("amatsu.gat")+getmapusers("ama_in02.gat")) + @reset$ + "]",wamatsu,
- "Comodo [" + @red$ + (getmapusers("comodo.gat")+getmapusers("cmd_in01.gat")+getmapusers("cmd_in02.gat")) + @reset$ + "]",wcomodo,
- "Gonryun [" + @red$ + (getmapusers("gonryun.gat")+getmapusers("gon_in.gat")) + @reset$ + "]",wgonryun,
- "Geffen [" + @red$ + (getmapusers("geffen.gat")+getmapusers("geffen_in.gat")) + @reset$ + "]",wgeffen,
- "Izlude [" + @red$ + (getmapusers("izlude.gat")+getmapusers("izlude_in.gat")) + @reset$ + "]",wizlude,
- "Lutie [" + @red$ + (getmapusers("xmas.gat")+getmapusers("xmas_in.gat")) + @reset$ + "]",wxmas,
- "Morroc [" + @red$ + (getmapusers("morocc.gat")+getmapusers("morocc_in.gat")) + @reset$ + "]",wmorroc,
- "Niflheim [" + @red$ + (getmapusers("niflheim.gat")+getmapusers("nif_in.gat")) + @reset$ + "]",wniflheim,
- "Payon [" + @red$ + (getmapusers("payon.gat")+getmapusers("payon_in01.gat")+getmapusers("payon_in02.gat")+getmapusers("payon_in03.gat")) + @reset$ + "]",wpayon,
- "Prontera [" + @red$ + (getmapusers("prontera.gat")+getmapusers("prt_in.gat")) + @reset$ + "]",wprontera,
- "Yuno [" + @red$ + (getmapusers("yuno.gat")+getmapusers("yuno_in01.gat")+getmapusers("yuno_in02.gat")+getmapusers("yuno_in03.gat")+getmapusers("yuno_in04.gat")+getmapusers("yuno_in05.gat")) + @reset$ + "]",wyuno,
- "Umbala [" + @red$ + (getmapusers("umbala.gat")+getmapusers("um_in.gat")) + @reset$ + "]",wumbala,
- "Valkyrie [" + @red$ + getmapusers("valkyrie.gat") + @reset$ + "]",wvalk,
- "Louyang [" + @red$ + (getmapusers("louyang.gat")+getmapusers("lou_in01.gat")+getmapusers("lou_in02.gat")) + @reset$ + "]",wlouyang;
-dungeon:
- menu "Amatsu Dungeon [" + @red$ + @ama + @reset$ + "]",ama,
- "Gonryun Dungeon [" + @red$ + @gon + @reset$ + "]",gon,
- "Anthell [" + @red$ + @anthell + @reset$ + "]",ant,
- "Beach Dungeon [" + @red$ + @beach + @reset$ + "]",beach,
- "Byalan Dungeon [" + @red$ + @byalan + @reset$ + "]",byalan,
- "Clock Tower [" + @red$ + @clock + @reset$ + "]",clock,
- "Coal Mines [" + @red$ + @coal + @reset$ + "]",coal,
- "Culvert [" + @red$ + @culvert + @reset$ + "]",culvert,
- "Geffen Dungeon [" + @red$ + @geffen + @reset$ + "]",geffen,
- "Glast Heim [" + @red$ + @glast + @reset$ + "]",glast,
- "Hidden Dungeon [" + @red$ + @hidden + @reset$ + "]",hidden,
- "Magma Dungeon [" + @red$ + @magma + @reset$ + "]",magma,
- "Orc Dungeon [" + @red$ + @orc + @reset$ + "]",orc,
- "Payon Dungeon [" + @red$ + @payond + @reset$ + "]",payon,
- "Pyramids [" + @red$ + @pyramids + @reset$ + "]",pyramids,
- "Sphinx [" + @red$ + @sphinx + @reset$ + "]",sphinx,
- "Sunken Ship [" + @red$ + @sunken + @reset$ + "]",sunken,
- "Toy Factory [" + @red$ + @toy + @reset$ + "]",toy,
- "Turtle Dungeon [" + @red$ + @tutrle + @reset$ + "]",turtle,
- "Gefenia [" + @red$ + @gefenia + @reset$ + "]",gefenia;
-ant:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("anthell01.gat")+ @reset$ + "]",danthell1,
- "Level 2 [" + @red$ + getmapusers("anthell02.gat")+ @reset$ + "]",danthell2;
-beach:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("beach_dun.gat") + @reset$ + "]",dbeach1,
- "Level 2 [" + @red$ + getmapusers("beach_dun2.gat") + @reset$ + "]",dbeach2,
- "Level 3 [" + @red$ + getmapusers("beach_dun3.gat") + @reset$ + "]",dbeach3;
-byalan:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("iz_dun00.gat") + @reset$ + "]",dbyalan1,
- "Level 2 [" + @red$ + getmapusers("iz_dun01.gat") + @reset$ + "]",dbyalan2,
- "Level 3 [" + @red$ + getmapusers("iz_dun02.gat") + @reset$ + "]",dbyalan3,
- "Level 4 [" + @red$ + getmapusers("iz_dun03.gat") + @reset$ + "]",dbyalan4,
- "Level 5 [" + @red$ + getmapusers("iz_dun04.gat") + @reset$ + "]",dbyalan5;
-clock:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("c_tower1.gat") + @reset$ + "]",dclock1,
- "Level 2 [" + @red$ + getmapusers("c_tower2.gat") + @reset$ + "]",dclock2,
- "Level 3 [" + @red$ + getmapusers("c_tower3.gat") + @reset$ + "]",dclock3,
- "Level 4 [" + @red$ + getmapusers("c_tower4.gat") + @reset$ + "]",dclock4,
- "Basement 1 [" + @red$ + getmapusers("alde_dun01.gat") + @reset$ + "]",dalde1,
- "Basement 2 [" + @red$ + getmapusers("alde_dun02.gat") + @reset$ + "]",dalde2,
- "Basement 3 [" + @red$ + getmapusers("alde_dun03.gat") + @reset$ + "]",dalde3,
- "Basement 4 [" + @red$ + getmapusers("alde_dun04.gat") + @reset$ + "]",dalde4;
-coal:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("mjo_dun01.gat") + @reset$ + "]",dcoal1,
- "Level 2 [" + @red$ + getmapusers("mjo_dun02.gat") + @reset$ + "]",dcoal2,
- "Level 3 [" + @red$ + getmapusers("mjo_dun03.gat") + @reset$ + "]",dcoal3;
-culvert:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("prt_sewb1.gat") + @reset$ + "]",dculvert1,
- "Level 2 [" + @red$ + getmapusers("prt_sewb2.gat") + @reset$ + "]",dculvert2,
- "Level 3 [" + @red$ + getmapusers("prt_sewb3.gat") + @reset$ + "]",dculvert3,
- "Level 4 [" + @red$ + getmapusers("prt_sewb4.gat") + @reset$ + "]",dculvert4;
-geffen:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("gef_dun00.gat") + @reset$ + "]",dgeffen1,
- "Level 2 [" + @red$ + getmapusers("gef_dun01.gat") + @reset$ + "]",dgeffen2,
- "Level 3 [" + @red$ + getmapusers("gef_dun02.gat") + @reset$ + "]",dgeffen3,
- "Level 4 [" + @red$ + getmapusers("gef_dun03.gat") + @reset$ + "]",dgeffen4;
-glast:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Entrance [" + @red$ + getmapusers("glast_01.gat") + @reset$ + "]",dglastent,
- "Castle 1 [" + @red$ + getmapusers("gl_cas01.gat") + @reset$ + "]",dglastcast1,
- "Castle 2 [" + @red$ + getmapusers("gl_cas02.gat") + @reset$ + "]",dglastcast2,
- "Chivalry 1 [" + @red$ + getmapusers("gl_knt01.gat") + @reset$ + "]",dglastchiv1,
- "Chivalry 2 [" + @red$ + getmapusers("gl_knt02.gat") + @reset$ + "]",dglastchiv2,
- "Churchyard [" + @red$ + getmapusers("gl_chyard.gat") + @reset$ + "]",dglastyard,
- "Culvert 1 [" + @red$ + getmapusers("gl_sew01.gat") + @reset$ + "]",dglastcul1,
- "Culvert 2 [" + @red$ + getmapusers("gl_sew02.gat") + @reset$ + "]",dglastcul1,
- "Culvert 3 [" + @red$ + getmapusers("gl_sew03.gat") + @reset$ + "]",dglastcul3,
- "Culvert 4 [" + @red$ + getmapusers("gl_sew04.gat") + @reset$ + "]",dglastcul4,
- "St.Abbey [" + @red$ + getmapusers("gl_church.gat") + @reset$ + "]",dglastchur,
- "Staircase Dungeon [" + @red$ + getmapusers("gl_step.gat") + @reset$ + "]",dglaststep,
- "Underground Cave 1 [" + @red$ + getmapusers("gl_dun01.gat") + @reset$ + "]",dglastcave1,
- "Underground Cave 2 [" + @red$ + getmapusers("gl_dun02.gat") + @reset$ + "]",dglastcave2,
- "Underground Prison 1 [" + @red$ + getmapusers("gl_prison.gat") + @reset$ + "]",dglastpris1,
- "Underground Prison 2 [" + @red$ + getmapusers("gl_prison1.gat") + @reset$ + "]",dglastpris2;
-hidden:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("prt_maze01.gat") + @reset$ + "]",dhidden1,
- "Level 2 [" + @red$ + getmapusers("prt_maze02.gat") + @reset$ + "]",dhidden2,
- "Level 3 [" + @red$ + getmapusers("prt_maze03.gat") + @reset$ + "]",dhidden3;
-magma:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("mag_dun01.gat") + @reset$ + "]",dmagma1,
- "Level 2 [" + @red$ + getmapusers("mag_dun02.gat") + @reset$ + "]",dmagma2;
-orc:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("orcsdun01.gat") + @reset$ + "]",dorc1,
- "Level 2 [" + @red$ + getmapusers("orcsdun02.gat") + @reset$ + "]",dorc2;
-payon:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("pay_dun00.gat") + @reset$ + "]",dpayon1,
- "Level 2 [" + @red$ + getmapusers("pay_dun01.gat") + @reset$ + "]",dpayon2,
- "Level 3 [" + @red$ + getmapusers("pay_dun02.gat") + @reset$ + "]",dpayon3,
- "Level 4 [" + @red$ + getmapusers("pay_dun03.gat") + @reset$ + "]",dpayon4,
- "Level 5 [" + @red$ + getmapusers("pay_dun04.gat") + @reset$ + "]",dpayon5;
-pyramids:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("moc_pryd01.gat") + @reset$ + "]",dpyramids1,
- "Level 2 [" + @red$ + getmapusers("moc_pryd02.gat") + @reset$ + "]",dpyramids2,
- "Level 3 [" + @red$ + getmapusers("moc_pryd03.gat") + @reset$ + "]",dpyramids3,
- "Level 4 [" + @red$ + getmapusers("moc_pryd04.gat") + @reset$ + "]",dpyramids4,
- "Basement 1 [" + @red$ + getmapusers("moc_pryd05.gat") + @reset$ + "]",dpyramidsb1,
- "Basement 2 [" + @red$ + getmapusers("moc_pryd06.gat") + @reset$ + "]",dpyramidsb2;
-sphinx:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("in_sphinx1.gat") + @reset$ + "]",dsphinx1,
- "Level 2 [" + @red$ + getmapusers("in_sphinx2.gat") + @reset$ + "]",dsphinx2,
- "Level 3 [" + @red$ + getmapusers("in_sphinx3.gat") + @reset$ + "]",dsphinx3,
- "Level 4 [" + @red$ + getmapusers("in_sphinx4.gat") + @reset$ + "]",dsphinx4,
- "Level 5 [" + @red$ + getmapusers("in_sphinx5.gat") + @reset$ + "]",dsphinx5;
-sunken:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("treasure01.gat") + @reset$ + "]",dsunken1,
- "Level 2 [" + @red$ + getmapusers("treasure02.gat") + @reset$ + "]",dsunken2;
-toy:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("xmas_dun01.gat") + @reset$ + "]",dtoy1,
- "Level 2 [" + @red$ + getmapusers("xmas_dun02.gat") + @reset$ + "]",dtoy2;
-turtle:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Entrance [" + @red$ + getmapusers("tur_dun01.gat") + @reset$ + "]",dturtleent,
- "Level 1 [" + @red$ + getmapusers("tur_dun02.gat") + @reset$ + "]",dturtle1,
- "Level 2 [" + @red$ + getmapusers("tur_dun03.gat") + @reset$ + "]",dturtle2,
- "Level 3 [" + @red$ + getmapusers("tur_dun04.gat") + @reset$ + "]",dturtle3;
-ama:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("ama_dun01.gat") + @reset$ + "]",dama1,
- "Level 2 [" + @red$ + getmapusers("ama_dun02.gat") + @reset$ + "]",dama2,
- "Level 3 [" + @red$ + getmapusers("ama_dun03.gat") + @reset$ + "]",dama3;
-gon:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("gon_dun01.gat") + @reset$ + "]",dgon1,
- "Level 2 [" + @red$ + getmapusers("gon_dun02.gat") + @reset$ + "]",dgon2,
- "Level 3 [" + @red$ + getmapusers("gon_dun03.gat") + @reset$ + "]",dgon3;
-gefenia:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("gefenia01.gat") + @reset$ + "]",dgefenia1,
- "Level 2 [" + @red$ + getmapusers("gefenia02.gat") + @reset$ + "]",dgefenia2,
- "Level 3 [" + @red$ + getmapusers("gefenia03.gat") + @reset$ + "]",dgefenia3,
- "Level 4 [" + @red$ + getmapusers("gefenia04.gat") + @reset$ + "]",dgefenia4;
-
-//----------------Towns----------------\\
-
-walberta: warp "alberta.gat",192,147; close;
-waldebaran: warp "aldebaran.gat",140,131; close;
-wamatsu: warp "amatsu.gat",198,84; close;
-wcomodo: warp "comodo.gat",209,143; close;
-wgonryun: warp "gonryun.gat",160,121; close;
-wgeffen: warp "geffen.gat",119,59; close;
-wizlude: warp "izlude.gat",128,114; close;
-wxmas: warp "xmas.gat",147,134; close;
-wmorroc: warp "morocc.gat",156,93; close;
-wniflheim: warp "niflheim.gat",85,154; close;
-wpayon: warp "payon.gat",152,75; close;
-wprontera: warp "prontera.gat",156,191; close;
-wyuno: warp "yuno.gat",157,51; close;
-wumbala: warp "umbala.gat",145,155; close;
-wlouyang: warp "louyang.gat",210,108; close;
-wvalk: warp "valkyrie",48,8; close;
-
-//----------------Dungeons----------------\\
-
-danthell1: warp "anthell01.gat",35,262; close;
-danthell2: warp "anthell02.gat",168,170; close;
-dbeach1: warp "beach_dun.gat",266,67; close;
-dbeach2: warp "beach_dun2.gat",255,244; close;
-dbeach3: warp "beach_dun3.gat",23,260; close;
-dbyalan1: warp "iz_dun00.gat",168,168; close;
-dbyalan2: warp "iz_dun01.gat",253,252; close;
-dbyalan3: warp "iz_dun02.gat",236,204; close;
-dbyalan4: warp "iz_dun03.gat",32,63; close;
-dbyalan5: warp "iz_dun04.gat",26,27; close;
-dalde1: warp "alde_dun01.gat",297,25; close;
-dalde2: warp "alde_dun02.gat",127,169; close;
-dalde3: warp "alde_dun03.gat",277,178; close;
-dalde4: warp "alde_dun04.gat",268,74; close;
-dclock1: warp "c_tower1.gat",199,159; close;
-dclock2: warp "c_tower2.gat",148,283; close;
-dclock3: warp "c_tower3.gat",65,147; close;
-dclock4: warp "c_tower4.gat",56,155; close;
-dcoal1: warp "mjo_dun01.gat",52,17; close;
-dcoal2: warp "mjo_dun02.gat",381,343; close;
-dcoal3: warp "mjo_dun03.gat",302,262; close;
-dculvert1: warp "prt_sewb1.gat",131,247; close;
-dculvert2: warp "prt_sewb2.gat",19,19; close;
-dculvert3: warp "prt_sewb3.gat",180,169; close;
-dculvert4: warp "prt_sewb4.gat",100,92; close;
-dgeffen1: warp "gef_dun00.gat",104,99; close;
-dgeffen2: warp "gef_dun01.gat",115,236; close;
-dgeffen3: warp "gef_dun02.gat",106,132; close;
-dgeffen4: warp "gef_dun03.gat",203,200; close;
-dglastent: warp "glast_01.gat",375,304; close;
-dglastcast1: warp "gl_cas01.gat",199,29; close;
-dglastcast2: warp "gl_cas02.gat",104,25; close;
-dglastchiv1: warp "gl_knt01.gat",150,15; close;
-dglastchiv2: warp "gl_knt02.gat",157,287; close;
-dglastyard: warp "gl_chyard.gat",147,15; close;
-dglastcul1: warp "gl_sew01.gat",258,255; close;
-dglastcul2: warp "gl_sew02.gat",108,291; close;
-dglastcul3: warp "gl_sew03.gat",171,283; close;
-dglastcul4: warp "gl_sew04.gat",68,277; close;
-dglastchur: warp "gl_church.gat",156,7; close;
-dglaststep: warp "gl_step.gat",12,7; close;
-dglastcave1: warp "gl_dun01.gat",133,271; close;
-dglastcave2: warp "gl_dun02.gat",224,274; close;
-dglastpris1: warp "gl_prison.gat",14,70; close;
-dglastpris2: warp "gl_prison1.gat",150,14; close;
-dhidden1: warp "prt_maze01.gat",176,7; close;
-dhidden2: warp "prt_maze02.gat",94,9; close;
-dhidden3: warp "prt_maze03.gat",23,8; close;
-dmagma1: warp "mag_dun01.gat",126,68; close;
-dmagma2: warp "mag_dun02.gat",47,30; close;
-dorc1: warp "orcsdun01.gat",32,170; close;
-dorc2: warp "orcsdun02.gat",21,185; close;
-dpayon1: warp "pay_dun00.gat",21,183; close;
-dpayon2: warp "pay_dun01.gat",19,33; close;
-dpayon3: warp "pay_dun02.gat",19,63; close;
-dpayon4: warp "pay_dun03.gat",155,159; close;
-dpayon5: warp "pay_dun04.gat",201,204; close;
-dpyramids1: warp "moc_pryd01.gat",192,9; close;
-dpyramids2: warp "moc_pryd02.gat",10,192; close;
-dpyramids3: warp "moc_pryd03.gat",100,92; close;
-dpyramids4: warp "moc_pryd04.gat",181,11; close;
-dpyramidsb1: warp "moc_pryd05.gat",94,96; close;
-dpyramidsb2: warp "moc_pryd06.gat",192,8; close;
-dsphinx1: warp "in_sphinx1.gat",288,9; close;
-dsphinx2: warp "in_sphinx2.gat",149,81; close;
-dsphinx3: warp "in_sphinx3.gat",210,54; close;
-dsphinx4: warp "in_sphinx4.gat",10,222; close;
-dsphinx5: warp "in_sphinx5.gat",100,99; close;
-dsunken1: warp "treasure01.gat",69,24; close;
-dsunken2: warp "treasure02.gat",102,27; close;
-dtoy1: warp "xmas_dun01.gat",205,15; close;
-dtoy2: warp "xmas_dun02.gat",129,133; close;
-dturtleent: warp "tur_dun01.gat",154,49; close;
-dturtle1: warp "tur_dun02.gat",148,261; close;
-dturtle2: warp "tur_dun03.gat",132,189; close;
-dturtle3: warp "tur_dun04.gat",100,192; close;
-dama1: warp "ama_dun01.gat",228,11; close;
-dama2: warp "ama_dun02.gat",34,41; close;
-dama3: warp "ama_dun03.gat",119,14; close;
-dgon1: warp "gon_dun01.gat",153,53; close;
-dgon2: warp "gon_dun02.gat",28,113; close;
-dgon3: warp "gon_dun03.gat",68,16; close;
-dgefenia1: warp "gefenia01.gat",40,103; close;
-dgefenia2: warp "gefenia02.gat",203,34; close;
-dgefenia3: warp "gefenia03.gat",266,168; close;
-dgefenia4: warp "gefenia04.gat",130,272; close;
-}
-alberta.gat,31,240,4 duplicate(warpra) Warp NPC 115
-aldebaran.gat,145,118,4 duplicate(warpra) Warp NPC 115
-amatsu.gat,194,83,1 duplicate(warpra) Warp NPC 115
-comodo.gat,194,158,4 duplicate(warpra) Warp NPC 115
-geffen.gat,115,66,4 duplicate(warpra) Warp NPC 115
-izlude.gat,131,116,4 duplicate(warpra) Warp NPC 115
-xmas.gat,150,136,4 duplicate(warpra) Warp NPC 115
-morocc.gat,156,99,4 duplicate(warpra) Warp NPC 115
-payon.gat,182,110,4 duplicate(warpra) Warp NPC 115
-prontera.gat,153,183,4 duplicate(warpra) Warp NPC 115
-yuno.gat,137,162,4 duplicate(warpra) Warp NPC 115
-moc_fild04.gat,207,331,4 duplicate(warpra) Warp NPC 115
-izlu2dun.gat,104,82,4 duplicate(warpra) Warp NPC 115
-mjolnir_02.gat,85,363,4 duplicate(warpra) Warp NPC 115
-prt_fild05.gat,273,215,4 duplicate(warpra) Warp NPC 115
-glast_01.gat,370,308,4 duplicate(warpra) Warp NPC 115
-yuno_fild03.gat,37,135,4 duplicate(warpra) Warp NPC 115
-gef_fild10.gat,71,339,4 duplicate(warpra) Warp NPC 115
-pay_arche.gat,39,135,4 duplicate(warpra) Warp NPC 115
-moc_ruins.gat,64,166,4 duplicate(warpra) Warp NPC 115
-moc_fild19.gat,106,97,4 duplicate(warpra) Warp NPC 115
-alb2trea.gat,73,101,4 duplicate(warpra) Warp NPC 115
-tur_dun01.gat,148,239,4 duplicate(warpra) Warp NPC 115
-gonryun.gat,151,130,4 duplicate(warpra) Warp NPC 115
-louyang.gat,210,106,4 duplicate(warpra) Warp NPC 115
-umbala.gat,132,130,4 duplicate(warpra) Warp NPC 115
-valkyrie.gat,48,35,8 duplicate(warpra) Warp NPC 115
+//===== eAthena Script ======================================= +//= Warp NPC +//===== By: ================================================== +//= MC Cameri +//===== Current Version: ===================================== +//= 2.0 +//===== Compatible With: ===================================== +//= Any eAthena Version with duplicate; RO Ep6+ +//===== Description: ========================================= +//= Warp NPC with warp to almost everywhere that show how +//= many people are on each map +//===== Additional Comments: ================================= +//= Most of the code here has been taken from warper2.txt in +//= the folder /npc/other/. +//= Credits given to Someone(that's his nickname). +//= 2.0 Increased performance by removing variables. +//= -Fixed the memory problem. +//= 1.0 First Version, consumed a lot of memory, about 2MB. +//============================================================ + +- script Warp NPC::warpra 115,{ +// colors + set @red$,"^FF0000"; + set @reset$,"^000000"; + +// towns + set @towns, getmapusers("alberta.gat") + getmapusers("aldebaran.gat") + + getmapusers("amatsu.gat") + getmapusers("comodo.gat") + getmapusers("gonryun.gat") + + getmapusers("geffen.gat") + getmapusers("izlude.gat") + getmapusers("xmas.gat") + + getmapusers("morocc.gat") + getmapusers("niflheim.gat") + getmapusers("payon.gat") + + getmapusers("prontera.gat") + getmapusers("yuno.gat") + getmapusers("umbala.gat") + + getmapusers("valkyrie.gat") + getmapusers("louyang.gat"); +// town inns + set @towns, @towns + getmapusers("alberta_in.gat") + getmapusers("aldeba_in.gat") + + getmapusers("geffen_in.gat") + getmapusers("izlude_in.gat") + getmapusers("morocc_in.gat") + + getmapusers("prt_in.gat") + getmapusers("xmas_in.gat") + getmapusers("cmd_in01.gat") + + getmapusers("cmd_in02.gat") + getmapusers("yuno_in01.gat") + getmapusers("yuno_in02.gat") + + getmapusers("yuno_in03.gat") + getmapusers("yuno_in04.gat") + getmapusers("yuno_in05.gat") + + getmapusers("ama_in01.gat") + getmapusers("ama_in02.gat") + getmapusers("gon_in.gat") + + getmapusers("um_in.gat") + getmapusers("nif_in.gat") + getmapusers("lou_in01.gat") + + getmapusers("lou_in02.gat") + getmapusers("payon_in01.gat") + getmapusers("payon_in02.gat") + + getmapusers("payon_in03.gat"); +// dungeons + set @anthell, getmapusers("anthell01.gat") + getmapusers("anthell02.gat"); + set @beach, getmapusers("beach_dun.gat") + getmapusers("beach_dun2.gat") + getmapusers("beach_dun3.gat"); + set @byalan, getmapusers("iz_dun00.gat") + getmapusers("iz_dun01.gat") + getmapusers("iz_dun02.gat") + getmapusers("iz_dun03.gat") + getmapusers("iz_dun04.gat"); + set @clock, getmapusers("alde_dun01.gat") + getmapusers("alde_dun02.gat") + getmapusers("alde_dun03.gat") + getmapusers("alde_dun04.gat") + getmapusers("c_tower1.gat") + getmapusers("c_tower2.gat") + getmapusers("c_tower3.gat") + getmapusers("c_tower4.gat"); + set @coal, getmapusers("mjo_dun01.gat") + getmapusers("mjo_dun02.gat") + getmapusers("mjo_dun03.gat"); + set @culvert, getmapusers("prt_sewb1.gat") + getmapusers("prt_sewb2.gat") + getmapusers("prt_sewb3.gat") + getmapusers("prt_sewb4.gat"); + set @geffen, getmapusers("gef_dun00.gat") + getmapusers("gef_dun01.gat") + getmapusers("gef_dun02.gat") + getmapusers("gef_dun03.gat"); + set @glast, getmapusers("glast_01.gat") + getmapusers("gl_cas01.gat") + getmapusers("gl_cas02.gat") + getmapusers("gl_knt01.gat") + getmapusers("gl_knt02.gat") + + getmapusers("gl_chyard.gat") + getmapusers("gl_sew01.gat") + getmapusers("gl_sew02.gat") + getmapusers("gl_sew03.gat") + getmapusers("gl_sew04.gat") + getmapusers("gl_church.gat") + + getmapusers("gl_step.gat") + getmapusers("gl_dun01.gat") + getmapusers("gl_dun02.gat") + getmapusers("gl_prison.gat") + getmapusers("gl_prison1.gat"); + set @hidden, getmapusers("prt_maze01.gat") + getmapusers("prt_maze02.gat") + getmapusers("prt_maze03.gat"); + set @magma, getmapusers("mag_dun01.gat") + getmapusers("mag_dun02.gat"); + set @orc, getmapusers("orcsdun01.gat") + getmapusers("orcsdun02.gat"); + set @payond, getmapusers("pay_dun00.gat") + getmapusers("pay_dun01.gat") + getmapusers("pay_dun02.gat") + getmapusers("pay_dun03.gat") + getmapusers("pay_dun04.gat"); + set @pyramids, getmapusers("moc_pryd01.gat") + getmapusers("moc_pryd02.gat") + getmapusers("moc_pryd03.gat") + getmapusers("moc_pryd04.gat") + getmapusers("moc_pryd05.gat") + getmapusers("moc_pryd06.gat"); + set @sphinx, getmapusers("in_sphinx1.gat") + getmapusers("in_sphinx2.gat") + getmapusers("in_sphinx3.gat") + getmapusers("in_sphinx4.gat") + getmapusers("in_sphinx5.gat"); + set @sunken, getmapusers("treasure01.gat") + getmapusers("treasure02.gat"); + set @toy, getmapusers("xmas_dun01.gat") + getmapusers("xmas_dun02.gat"); + set @turtle, getmapusers("tur_dun01.gat") + getmapusers("tur_dun02.gat") + getmapusers("tur_dun03.gat") + getmapusers("tur_dun04.gat"); + set @ama, getmapusers("ama_dun01.gat") + getmapusers("ama_dun02.gat") + getmapusers("ama_dun02.gat"); + set @gon, getmapusers("gon_dun01.gat") + getmapusers("gon_dun02.gat") + getmapusers("gon_dun03.gat"); + set @gefenia, getmapusers("gefenia01.gat") + getmapusers("gefenia02.gat") + getmapusers("gefenia03.gat") + getmapusers("gefenia04.gat"); + set @dungeons, @anthell + @beach + @dbyalan + @clock + @coal + @culvert + @geffen + @glast + @hidden + + @magma + @orc + @payond + @pyramids + @sphinx + @sunken + @toy + @turtle + @ama + @gon + @gefenia; + + mes "[Warp NPC]"; + mes "Hello, I can warp you to any Town and Dungeon! Were do you want to go?"; + next; + menu "Towns [" + @red$ + @towns + @reset$ + "]",town,"Dungeons [" + @red$ + @dungeons + @reset$ +"]",dungeon; +town: +// + getmapusers("prt_in.gat") + getmapusers("xmas_in.gat") + getmapusers("cmd_in01.gat") +// + getmapusers("cmd_in02.gat") + getmapusers("yuno_in01.gat") + getmapusers("yuno_in02.gat") +// + getmapusers("yuno_in03.gat") + getmapusers("yuno_in04.gat") + getmapusers("yuno_in05.gat") +// + getmapusers("ama_in01.gat") + getmapusers("ama_in02.gat") + getmapusers("gon_in.gat") +// + getmapusers("um_in.gat") + getmapusers("nif_in.gat") + getmapusers("lou_in01.gat") +// + getmapusers("lou_in02.gat"); + menu "Alberta [" + @red$ + (getmapusers("alberta.gat")+getmapusers("alberta_in.gat")) + @reset$ + "]",walberta, + "Aldebaran [" + @red$ + (getmapusers("aldebaran.gat")+ getmapusers("aldeba_in.gat")) + @reset$ + "]",waldebaran, + "Amatsu [" + @red$ + (getmapusers("amatsu.gat")+getmapusers("ama_in02.gat")) + @reset$ + "]",wamatsu, + "Comodo [" + @red$ + (getmapusers("comodo.gat")+getmapusers("cmd_in01.gat")+getmapusers("cmd_in02.gat")) + @reset$ + "]",wcomodo, + "Gonryun [" + @red$ + (getmapusers("gonryun.gat")+getmapusers("gon_in.gat")) + @reset$ + "]",wgonryun, + "Geffen [" + @red$ + (getmapusers("geffen.gat")+getmapusers("geffen_in.gat")) + @reset$ + "]",wgeffen, + "Izlude [" + @red$ + (getmapusers("izlude.gat")+getmapusers("izlude_in.gat")) + @reset$ + "]",wizlude, + "Lutie [" + @red$ + (getmapusers("xmas.gat")+getmapusers("xmas_in.gat")) + @reset$ + "]",wxmas, + "Morroc [" + @red$ + (getmapusers("morocc.gat")+getmapusers("morocc_in.gat")) + @reset$ + "]",wmorroc, + "Niflheim [" + @red$ + (getmapusers("niflheim.gat")+getmapusers("nif_in.gat")) + @reset$ + "]",wniflheim, + "Payon [" + @red$ + (getmapusers("payon.gat")+getmapusers("payon_in01.gat")+getmapusers("payon_in02.gat")+getmapusers("payon_in03.gat")) + @reset$ + "]",wpayon, + "Prontera [" + @red$ + (getmapusers("prontera.gat")+getmapusers("prt_in.gat")) + @reset$ + "]",wprontera, + "Yuno [" + @red$ + (getmapusers("yuno.gat")+getmapusers("yuno_in01.gat")+getmapusers("yuno_in02.gat")+getmapusers("yuno_in03.gat")+getmapusers("yuno_in04.gat")+getmapusers("yuno_in05.gat")) + @reset$ + "]",wyuno, + "Umbala [" + @red$ + (getmapusers("umbala.gat")+getmapusers("um_in.gat")) + @reset$ + "]",wumbala, + "Valkyrie [" + @red$ + getmapusers("valkyrie.gat") + @reset$ + "]",wvalk, + "Louyang [" + @red$ + (getmapusers("louyang.gat")+getmapusers("lou_in01.gat")+getmapusers("lou_in02.gat")) + @reset$ + "]",wlouyang; +dungeon: + menu "Amatsu Dungeon [" + @red$ + @ama + @reset$ + "]",ama, + "Gonryun Dungeon [" + @red$ + @gon + @reset$ + "]",gon, + "Anthell [" + @red$ + @anthell + @reset$ + "]",ant, + "Beach Dungeon [" + @red$ + @beach + @reset$ + "]",beach, + "Byalan Dungeon [" + @red$ + @byalan + @reset$ + "]",byalan, + "Clock Tower [" + @red$ + @clock + @reset$ + "]",clock, + "Coal Mines [" + @red$ + @coal + @reset$ + "]",coal, + "Culvert [" + @red$ + @culvert + @reset$ + "]",culvert, + "Geffen Dungeon [" + @red$ + @geffen + @reset$ + "]",geffen, + "Glast Heim [" + @red$ + @glast + @reset$ + "]",glast, + "Hidden Dungeon [" + @red$ + @hidden + @reset$ + "]",hidden, + "Magma Dungeon [" + @red$ + @magma + @reset$ + "]",magma, + "Orc Dungeon [" + @red$ + @orc + @reset$ + "]",orc, + "Payon Dungeon [" + @red$ + @payond + @reset$ + "]",payon, + "Pyramids [" + @red$ + @pyramids + @reset$ + "]",pyramids, + "Sphinx [" + @red$ + @sphinx + @reset$ + "]",sphinx, + "Sunken Ship [" + @red$ + @sunken + @reset$ + "]",sunken, + "Toy Factory [" + @red$ + @toy + @reset$ + "]",toy, + "Turtle Dungeon [" + @red$ + @tutrle + @reset$ + "]",turtle, + "Gefenia [" + @red$ + @gefenia + @reset$ + "]",gefenia; +ant: + mes "[Warp NPC]"; + mes "Please select a Level. Beware that you will be warped directly into the dungeon."; + next; + menu "Level 1 [" + @red$ + getmapusers("anthell01.gat")+ @reset$ + "]",danthell1, + "Level 2 [" + @red$ + getmapusers("anthell02.gat")+ @reset$ + "]",danthell2; +beach: + mes "[Warp NPC]"; + mes "Please select a Level. Beware that you will be warped directly into the dungeon."; + next; + menu "Level 1 [" + @red$ + getmapusers("beach_dun.gat") + @reset$ + "]",dbeach1, + "Level 2 [" + @red$ + getmapusers("beach_dun2.gat") + @reset$ + "]",dbeach2, + "Level 3 [" + @red$ + getmapusers("beach_dun3.gat") + @reset$ + "]",dbeach3; +byalan: + mes "[Warp NPC]"; + mes "Please select a Level. Beware that you will be warped directly into the dungeon."; + next; + menu "Level 1 [" + @red$ + getmapusers("iz_dun00.gat") + @reset$ + "]",dbyalan1, + "Level 2 [" + @red$ + getmapusers("iz_dun01.gat") + @reset$ + "]",dbyalan2, + "Level 3 [" + @red$ + getmapusers("iz_dun02.gat") + @reset$ + "]",dbyalan3, + "Level 4 [" + @red$ + getmapusers("iz_dun03.gat") + @reset$ + "]",dbyalan4, + "Level 5 [" + @red$ + getmapusers("iz_dun04.gat") + @reset$ + "]",dbyalan5; +clock: + mes "[Warp NPC]"; + mes "Please select a Level. Beware that you will be warped directly into the dungeon."; + next; + menu "Level 1 [" + @red$ + getmapusers("c_tower1.gat") + @reset$ + "]",dclock1, + "Level 2 [" + @red$ + getmapusers("c_tower2.gat") + @reset$ + "]",dclock2, + "Level 3 [" + @red$ + getmapusers("c_tower3.gat") + @reset$ + "]",dclock3, + "Level 4 [" + @red$ + getmapusers("c_tower4.gat") + @reset$ + "]",dclock4, + "Basement 1 [" + @red$ + getmapusers("alde_dun01.gat") + @reset$ + "]",dalde1, + "Basement 2 [" + @red$ + getmapusers("alde_dun02.gat") + @reset$ + "]",dalde2, + "Basement 3 [" + @red$ + getmapusers("alde_dun03.gat") + @reset$ + "]",dalde3, + "Basement 4 [" + @red$ + getmapusers("alde_dun04.gat") + @reset$ + "]",dalde4; +coal: + mes "[Warp NPC]"; + mes "Please select a Level. Beware that you will be warped directly into the dungeon."; + next; + menu "Level 1 [" + @red$ + getmapusers("mjo_dun01.gat") + @reset$ + "]",dcoal1, + "Level 2 [" + @red$ + getmapusers("mjo_dun02.gat") + @reset$ + "]",dcoal2, + "Level 3 [" + @red$ + getmapusers("mjo_dun03.gat") + @reset$ + "]",dcoal3; +culvert: + mes "[Warp NPC]"; + mes "Please select a Level. Beware that you will be warped directly into the dungeon."; + next; + menu "Level 1 [" + @red$ + getmapusers("prt_sewb1.gat") + @reset$ + "]",dculvert1, + "Level 2 [" + @red$ + getmapusers("prt_sewb2.gat") + @reset$ + "]",dculvert2, + "Level 3 [" + @red$ + getmapusers("prt_sewb3.gat") + @reset$ + "]",dculvert3, + "Level 4 [" + @red$ + getmapusers("prt_sewb4.gat") + @reset$ + "]",dculvert4; +geffen: + mes "[Warp NPC]"; + mes "Please select a Level. Beware that you will be warped directly into the dungeon."; + next; + menu "Level 1 [" + @red$ + getmapusers("gef_dun00.gat") + @reset$ + "]",dgeffen1, + "Level 2 [" + @red$ + getmapusers("gef_dun01.gat") + @reset$ + "]",dgeffen2, + "Level 3 [" + @red$ + getmapusers("gef_dun02.gat") + @reset$ + "]",dgeffen3, + "Level 4 [" + @red$ + getmapusers("gef_dun03.gat") + @reset$ + "]",dgeffen4; +glast: + mes "[Warp NPC]"; + mes "Please select a Level. Beware that you will be warped directly into the dungeon."; + next; + menu "Entrance [" + @red$ + getmapusers("glast_01.gat") + @reset$ + "]",dglastent, + "Castle 1 [" + @red$ + getmapusers("gl_cas01.gat") + @reset$ + "]",dglastcast1, + "Castle 2 [" + @red$ + getmapusers("gl_cas02.gat") + @reset$ + "]",dglastcast2, + "Chivalry 1 [" + @red$ + getmapusers("gl_knt01.gat") + @reset$ + "]",dglastchiv1, + "Chivalry 2 [" + @red$ + getmapusers("gl_knt02.gat") + @reset$ + "]",dglastchiv2, + "Churchyard [" + @red$ + getmapusers("gl_chyard.gat") + @reset$ + "]",dglastyard, + "Culvert 1 [" + @red$ + getmapusers("gl_sew01.gat") + @reset$ + "]",dglastcul1, + "Culvert 2 [" + @red$ + getmapusers("gl_sew02.gat") + @reset$ + "]",dglastcul1, + "Culvert 3 [" + @red$ + getmapusers("gl_sew03.gat") + @reset$ + "]",dglastcul3, + "Culvert 4 [" + @red$ + getmapusers("gl_sew04.gat") + @reset$ + "]",dglastcul4, + "St.Abbey [" + @red$ + getmapusers("gl_church.gat") + @reset$ + "]",dglastchur, + "Staircase Dungeon [" + @red$ + getmapusers("gl_step.gat") + @reset$ + "]",dglaststep, + "Underground Cave 1 [" + @red$ + getmapusers("gl_dun01.gat") + @reset$ + "]",dglastcave1, + "Underground Cave 2 [" + @red$ + getmapusers("gl_dun02.gat") + @reset$ + "]",dglastcave2, + "Underground Prison 1 [" + @red$ + getmapusers("gl_prison.gat") + @reset$ + "]",dglastpris1, + "Underground Prison 2 [" + @red$ + getmapusers("gl_prison1.gat") + @reset$ + "]",dglastpris2; +hidden: + mes "[Warp NPC]"; + mes "Please select a Level. Beware that you will be warped directly into the dungeon."; + next; + menu "Level 1 [" + @red$ + getmapusers("prt_maze01.gat") + @reset$ + "]",dhidden1, + "Level 2 [" + @red$ + getmapusers("prt_maze02.gat") + @reset$ + "]",dhidden2, + "Level 3 [" + @red$ + getmapusers("prt_maze03.gat") + @reset$ + "]",dhidden3; +magma: + mes "[Warp NPC]"; + mes "Please select a Level. Beware that you will be warped directly into the dungeon."; + next; + menu "Level 1 [" + @red$ + getmapusers("mag_dun01.gat") + @reset$ + "]",dmagma1, + "Level 2 [" + @red$ + getmapusers("mag_dun02.gat") + @reset$ + "]",dmagma2; +orc: + mes "[Warp NPC]"; + mes "Please select a Level. Beware that you will be warped directly into the dungeon."; + next; + menu "Level 1 [" + @red$ + getmapusers("orcsdun01.gat") + @reset$ + "]",dorc1, + "Level 2 [" + @red$ + getmapusers("orcsdun02.gat") + @reset$ + "]",dorc2; +payon: + mes "[Warp NPC]"; + mes "Please select a Level. Beware that you will be warped directly into the dungeon."; + next; + menu "Level 1 [" + @red$ + getmapusers("pay_dun00.gat") + @reset$ + "]",dpayon1, + "Level 2 [" + @red$ + getmapusers("pay_dun01.gat") + @reset$ + "]",dpayon2, + "Level 3 [" + @red$ + getmapusers("pay_dun02.gat") + @reset$ + "]",dpayon3, + "Level 4 [" + @red$ + getmapusers("pay_dun03.gat") + @reset$ + "]",dpayon4, + "Level 5 [" + @red$ + getmapusers("pay_dun04.gat") + @reset$ + "]",dpayon5; +pyramids: + mes "[Warp NPC]"; + mes "Please select a Level. Beware that you will be warped directly into the dungeon."; + next; + menu "Level 1 [" + @red$ + getmapusers("moc_pryd01.gat") + @reset$ + "]",dpyramids1, + "Level 2 [" + @red$ + getmapusers("moc_pryd02.gat") + @reset$ + "]",dpyramids2, + "Level 3 [" + @red$ + getmapusers("moc_pryd03.gat") + @reset$ + "]",dpyramids3, + "Level 4 [" + @red$ + getmapusers("moc_pryd04.gat") + @reset$ + "]",dpyramids4, + "Basement 1 [" + @red$ + getmapusers("moc_pryd05.gat") + @reset$ + "]",dpyramidsb1, + "Basement 2 [" + @red$ + getmapusers("moc_pryd06.gat") + @reset$ + "]",dpyramidsb2; +sphinx: + mes "[Warp NPC]"; + mes "Please select a Level. Beware that you will be warped directly into the dungeon."; + next; + menu "Level 1 [" + @red$ + getmapusers("in_sphinx1.gat") + @reset$ + "]",dsphinx1, + "Level 2 [" + @red$ + getmapusers("in_sphinx2.gat") + @reset$ + "]",dsphinx2, + "Level 3 [" + @red$ + getmapusers("in_sphinx3.gat") + @reset$ + "]",dsphinx3, + "Level 4 [" + @red$ + getmapusers("in_sphinx4.gat") + @reset$ + "]",dsphinx4, + "Level 5 [" + @red$ + getmapusers("in_sphinx5.gat") + @reset$ + "]",dsphinx5; +sunken: + mes "[Warp NPC]"; + mes "Please select a Level. Beware that you will be warped directly into the dungeon."; + next; + menu "Level 1 [" + @red$ + getmapusers("treasure01.gat") + @reset$ + "]",dsunken1, + "Level 2 [" + @red$ + getmapusers("treasure02.gat") + @reset$ + "]",dsunken2; +toy: + mes "[Warp NPC]"; + mes "Please select a Level. Beware that you will be warped directly into the dungeon."; + next; + menu "Level 1 [" + @red$ + getmapusers("xmas_dun01.gat") + @reset$ + "]",dtoy1, + "Level 2 [" + @red$ + getmapusers("xmas_dun02.gat") + @reset$ + "]",dtoy2; +turtle: + mes "[Warp NPC]"; + mes "Please select a Level. Beware that you will be warped directly into the dungeon."; + next; + menu "Entrance [" + @red$ + getmapusers("tur_dun01.gat") + @reset$ + "]",dturtleent, + "Level 1 [" + @red$ + getmapusers("tur_dun02.gat") + @reset$ + "]",dturtle1, + "Level 2 [" + @red$ + getmapusers("tur_dun03.gat") + @reset$ + "]",dturtle2, + "Level 3 [" + @red$ + getmapusers("tur_dun04.gat") + @reset$ + "]",dturtle3; +ama: + mes "[Warp NPC]"; + mes "Please select a Level. Beware that you will be warped directly into the dungeon."; + next; + menu "Level 1 [" + @red$ + getmapusers("ama_dun01.gat") + @reset$ + "]",dama1, + "Level 2 [" + @red$ + getmapusers("ama_dun02.gat") + @reset$ + "]",dama2, + "Level 3 [" + @red$ + getmapusers("ama_dun03.gat") + @reset$ + "]",dama3; +gon: + mes "[Warp NPC]"; + mes "Please select a Level. Beware that you will be warped directly into the dungeon."; + next; + menu "Level 1 [" + @red$ + getmapusers("gon_dun01.gat") + @reset$ + "]",dgon1, + "Level 2 [" + @red$ + getmapusers("gon_dun02.gat") + @reset$ + "]",dgon2, + "Level 3 [" + @red$ + getmapusers("gon_dun03.gat") + @reset$ + "]",dgon3; +gefenia: + mes "[Warp NPC]"; + mes "Please select a Level. Beware that you will be warped directly into the dungeon."; + next; + menu "Level 1 [" + @red$ + getmapusers("gefenia01.gat") + @reset$ + "]",dgefenia1, + "Level 2 [" + @red$ + getmapusers("gefenia02.gat") + @reset$ + "]",dgefenia2, + "Level 3 [" + @red$ + getmapusers("gefenia03.gat") + @reset$ + "]",dgefenia3, + "Level 4 [" + @red$ + getmapusers("gefenia04.gat") + @reset$ + "]",dgefenia4; + +//----------------Towns----------------\\ + +walberta: warp "alberta.gat",192,147; close; +waldebaran: warp "aldebaran.gat",140,131; close; +wamatsu: warp "amatsu.gat",198,84; close; +wcomodo: warp "comodo.gat",209,143; close; +wgonryun: warp "gonryun.gat",160,121; close; +wgeffen: warp "geffen.gat",119,59; close; +wizlude: warp "izlude.gat",128,114; close; +wxmas: warp "xmas.gat",147,134; close; +wmorroc: warp "morocc.gat",156,93; close; +wniflheim: warp "niflheim.gat",85,154; close; +wpayon: warp "payon.gat",152,75; close; +wprontera: warp "prontera.gat",156,191; close; +wyuno: warp "yuno.gat",157,51; close; +wumbala: warp "umbala.gat",145,155; close; +wlouyang: warp "louyang.gat",210,108; close; +wvalk: warp "valkyrie",48,8; close; + +//----------------Dungeons----------------\\ + +danthell1: warp "anthell01.gat",35,262; close; +danthell2: warp "anthell02.gat",168,170; close; +dbeach1: warp "beach_dun.gat",266,67; close; +dbeach2: warp "beach_dun2.gat",255,244; close; +dbeach3: warp "beach_dun3.gat",23,260; close; +dbyalan1: warp "iz_dun00.gat",168,168; close; +dbyalan2: warp "iz_dun01.gat",253,252; close; +dbyalan3: warp "iz_dun02.gat",236,204; close; +dbyalan4: warp "iz_dun03.gat",32,63; close; +dbyalan5: warp "iz_dun04.gat",26,27; close; +dalde1: warp "alde_dun01.gat",297,25; close; +dalde2: warp "alde_dun02.gat",127,169; close; +dalde3: warp "alde_dun03.gat",277,178; close; +dalde4: warp "alde_dun04.gat",268,74; close; +dclock1: warp "c_tower1.gat",199,159; close; +dclock2: warp "c_tower2.gat",148,283; close; +dclock3: warp "c_tower3.gat",65,147; close; +dclock4: warp "c_tower4.gat",56,155; close; +dcoal1: warp "mjo_dun01.gat",52,17; close; +dcoal2: warp "mjo_dun02.gat",381,343; close; +dcoal3: warp "mjo_dun03.gat",302,262; close; +dculvert1: warp "prt_sewb1.gat",131,247; close; +dculvert2: warp "prt_sewb2.gat",19,19; close; +dculvert3: warp "prt_sewb3.gat",180,169; close; +dculvert4: warp "prt_sewb4.gat",100,92; close; +dgeffen1: warp "gef_dun00.gat",104,99; close; +dgeffen2: warp "gef_dun01.gat",115,236; close; +dgeffen3: warp "gef_dun02.gat",106,132; close; +dgeffen4: warp "gef_dun03.gat",203,200; close; +dglastent: warp "glast_01.gat",375,304; close; +dglastcast1: warp "gl_cas01.gat",199,29; close; +dglastcast2: warp "gl_cas02.gat",104,25; close; +dglastchiv1: warp "gl_knt01.gat",150,15; close; +dglastchiv2: warp "gl_knt02.gat",157,287; close; +dglastyard: warp "gl_chyard.gat",147,15; close; +dglastcul1: warp "gl_sew01.gat",258,255; close; +dglastcul2: warp "gl_sew02.gat",108,291; close; +dglastcul3: warp "gl_sew03.gat",171,283; close; +dglastcul4: warp "gl_sew04.gat",68,277; close; +dglastchur: warp "gl_church.gat",156,7; close; +dglaststep: warp "gl_step.gat",12,7; close; +dglastcave1: warp "gl_dun01.gat",133,271; close; +dglastcave2: warp "gl_dun02.gat",224,274; close; +dglastpris1: warp "gl_prison.gat",14,70; close; +dglastpris2: warp "gl_prison1.gat",150,14; close; +dhidden1: warp "prt_maze01.gat",176,7; close; +dhidden2: warp "prt_maze02.gat",94,9; close; +dhidden3: warp "prt_maze03.gat",23,8; close; +dmagma1: warp "mag_dun01.gat",126,68; close; +dmagma2: warp "mag_dun02.gat",47,30; close; +dorc1: warp "orcsdun01.gat",32,170; close; +dorc2: warp "orcsdun02.gat",21,185; close; +dpayon1: warp "pay_dun00.gat",21,183; close; +dpayon2: warp "pay_dun01.gat",19,33; close; +dpayon3: warp "pay_dun02.gat",19,63; close; +dpayon4: warp "pay_dun03.gat",155,159; close; +dpayon5: warp "pay_dun04.gat",201,204; close; +dpyramids1: warp "moc_pryd01.gat",192,9; close; +dpyramids2: warp "moc_pryd02.gat",10,192; close; +dpyramids3: warp "moc_pryd03.gat",100,92; close; +dpyramids4: warp "moc_pryd04.gat",181,11; close; +dpyramidsb1: warp "moc_pryd05.gat",94,96; close; +dpyramidsb2: warp "moc_pryd06.gat",192,8; close; +dsphinx1: warp "in_sphinx1.gat",288,9; close; +dsphinx2: warp "in_sphinx2.gat",149,81; close; +dsphinx3: warp "in_sphinx3.gat",210,54; close; +dsphinx4: warp "in_sphinx4.gat",10,222; close; +dsphinx5: warp "in_sphinx5.gat",100,99; close; +dsunken1: warp "treasure01.gat",69,24; close; +dsunken2: warp "treasure02.gat",102,27; close; +dtoy1: warp "xmas_dun01.gat",205,15; close; +dtoy2: warp "xmas_dun02.gat",129,133; close; +dturtleent: warp "tur_dun01.gat",154,49; close; +dturtle1: warp "tur_dun02.gat",148,261; close; +dturtle2: warp "tur_dun03.gat",132,189; close; +dturtle3: warp "tur_dun04.gat",100,192; close; +dama1: warp "ama_dun01.gat",228,11; close; +dama2: warp "ama_dun02.gat",34,41; close; +dama3: warp "ama_dun03.gat",119,14; close; +dgon1: warp "gon_dun01.gat",153,53; close; +dgon2: warp "gon_dun02.gat",28,113; close; +dgon3: warp "gon_dun03.gat",68,16; close; +dgefenia1: warp "gefenia01.gat",40,103; close; +dgefenia2: warp "gefenia02.gat",203,34; close; +dgefenia3: warp "gefenia03.gat",266,168; close; +dgefenia4: warp "gefenia04.gat",130,272; close; +} +alberta.gat,31,240,4 duplicate(warpra) Warp NPC 115 +aldebaran.gat,145,118,4 duplicate(warpra) Warp NPC 115 +amatsu.gat,194,83,1 duplicate(warpra) Warp NPC 115 +comodo.gat,194,158,4 duplicate(warpra) Warp NPC 115 +geffen.gat,115,66,4 duplicate(warpra) Warp NPC 115 +izlude.gat,131,116,4 duplicate(warpra) Warp NPC 115 +xmas.gat,150,136,4 duplicate(warpra) Warp NPC 115 +morocc.gat,156,99,4 duplicate(warpra) Warp NPC 115 +payon.gat,182,110,4 duplicate(warpra) Warp NPC 115 +prontera.gat,153,183,4 duplicate(warpra) Warp NPC 115 +yuno.gat,137,162,4 duplicate(warpra) Warp NPC 115 +moc_fild04.gat,207,331,4 duplicate(warpra) Warp NPC 115 +izlu2dun.gat,104,82,4 duplicate(warpra) Warp NPC 115 +mjolnir_02.gat,85,363,4 duplicate(warpra) Warp NPC 115 +prt_fild05.gat,273,215,4 duplicate(warpra) Warp NPC 115 +glast_01.gat,370,308,4 duplicate(warpra) Warp NPC 115 +yuno_fild03.gat,37,135,4 duplicate(warpra) Warp NPC 115 +gef_fild10.gat,71,339,4 duplicate(warpra) Warp NPC 115 +pay_arche.gat,39,135,4 duplicate(warpra) Warp NPC 115 +moc_ruins.gat,64,166,4 duplicate(warpra) Warp NPC 115 +moc_fild19.gat,106,97,4 duplicate(warpra) Warp NPC 115 +alb2trea.gat,73,101,4 duplicate(warpra) Warp NPC 115 +tur_dun01.gat,148,239,4 duplicate(warpra) Warp NPC 115 +gonryun.gat,151,130,4 duplicate(warpra) Warp NPC 115 +louyang.gat,210,106,4 duplicate(warpra) Warp NPC 115 +umbala.gat,132,130,4 duplicate(warpra) Warp NPC 115 +valkyrie.gat,48,35,8 duplicate(warpra) Warp NPC 115 diff --git a/npc/quests/custom/event_6_new_hats.txt b/npc/quests/custom/event_6_new_hats.txt index 583f190b9..ab4413138 100644 --- a/npc/quests/custom/event_6_new_hats.txt +++ b/npc/quests/custom/event_6_new_hats.txt @@ -1,366 +1,366 @@ -//===== eAthena Script =======================================
-//= Custom Quest For New Headgears
-//===== By: ==================================================
-//= RedxSwordxHero, Lupus
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= eAthena 1.0
-//===== Description: =========================================
-//= 4 brothers give you quests to get 6 new hats (missing
-//= from official quests)
-//= Use this custom quest instead of event_32_new_hats.txt
-//= -Bongun Hat
-//= -Poring Hat, Sphinx Hat
-//= -Kafra Band, Panda Hat
-//= -Crescent Hairpin
-//===== Additional Comments: =================================
-//= Event New Hats by RedxSwordxHero
-//= Ported and improved with timers [Lupus]
-//= Thanks to x[tsk],fixed all item requirments to iRO specs exept
-//= for hats which cannot be made on the real server. [Lupus]
-//= 1.2 removed already existing official hat quests [Lupus]
-//============================================================
-
-
-prontera.gat,140,172,5 script Zac 704,{
- mes "[Zac]";
- mes "I am the oldest and strongest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
- next;
- mes "[Zac]";
- mes "I provide 8 hats and my brothers provides the other 24.";
- next;
- menu "Join",L1,"Information",L2,"Cancel",L3;
-L1:
- mes "[Zac]";
- mes "What hat do you want me to make?";
- next;
- menu "Bongun Hat",L1_4;
-L1_4:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(609) < 10)) goto L_ITEM_1c;//Items: Amulet,
- if((countitem(978) < 1)) goto L_ITEM_2c;//Items: Cobaltblue Dyestuff,
- if((countitem(2264) < 1)) goto L_ITEM_3c;//Items: Munak Hat,
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Bongun Hat for you right away. Please Wait a Moment.";
- next;
- delitem 609,100;//Items: Amulet,
- delitem 978,1;//Items: Cobaltblue Dyestuff,
- delitem 2264,1; //Items: Munak Hat,
- mes "[Zac]";
- mes "Tah Dah! ^FF0000Bongun Hat^000000...! Please Take it!";
- getitem 5046,1;//Items: Bongun Hat,
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1c:
- mes "[Zac]";
- mes "Oh, dear. You need 10 Amulets...";
- close;
-L_ITEM_2c:
- mes "[Zac]";
- mes "Oh, dear. You need 1 Cobaltblue Dyestuff...";
- close;
-L_ITEM_3c:
- mes "[Zac]";
- mes "Oh, dear. You need 1 Munak Hat...";
- close;
-L2:
- mes "[Zac]";
- mes "Which hat materials do you wish to know?";
- next;
- menu "Bongun Hat",L2_4;
-L2_4:
- mes "[Zac]";
- mes "You need 10 Amulets, 1 Cobaltblue Dyestuff and 1 Munak Hat for Bongun Hat.";
- close;
-L3:
- mes "[Zac]";
- mes "Stop by some other time with the right materials, so I can make the hats for you.";
- close;
-}
-
-prontera.gat,143,172,5 script Blac 732,{
- mes "[Blac]";
- mes "I am the youngest and sexiest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
- next;
- mes "[Blac]";
- mes "I provide 8 hats and my brothers provides the other 24.";
- next;
- menu "Join",L1,"Information",L2,"Cancel",L3;
-L1:
- mes "[Blac]";
- mes "What hat do you want me to make?";
- next;
- menu "Crescent Hairpin",L1_9;
-L1_9:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(5041) < 1)) goto L_ITEM_1;//Items: Heart Hairpin,
- if((countitem(999) < 10)) goto L_ITEM_2;//Items: Steel,
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Crescent Hairpin for you right away. Please Wait a Moment.";
- next;
- delitem 5041,1;//Items: Heart Hairpin,
- delitem 999,10; //Items: Steel,
- mes "[Blac]";
- mes "Tah Dah! ^FF0000Crescent Hairpin^000000...! Please Take it!";
- getitem 5048,1;//Items: Cresent Hairpin,
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1:
- mes "[Blac]";
- mes "Oh, dear. You need 1 Heart Hairpin...";
- close;
-L_ITEM_2:
- mes "[Blac]";
- mes "Oh, dear. You need 10 Steels...";
- close;
-L2:
- mes "[Blac]";
- mes "Which hat materials do you wish to know?";
- next;
- menu "Crescent Hairpin",L2_9;
-L2_9:
- mes "[Blac]";
- mes "You need 1 Heart Hairpin and 10 Steels for Crescent Hairpin.";
- close;
-L3:
- mes "[Blac]";
- mes "Stop by some other time with the right materials, so I can make the hats for you.";
- close;
-}
-
-prontera.gat,141,172,5 script Jac 107,{
- mes "[Jac]";
- mes "I am the 2nd oldest and calmest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
- next;
- mes "[Jac]";
- mes "I provide 8 hats and my brothers provides the other 24.";
- next;
- menu "Join",L1,"Information",L2,"Cancel",L3;
-L1:
- mes "[Jac]";
- mes "What hat do you want me to make?";
- next;
- menu "Kafra Band",L1_19,"Panda Hat",L1_24;
-L1_19:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(10007) < 1)) goto L_ITEM_1b;//Items: Silk Ribbon,
- if((countitem(10008) < 1)) goto L_ITEM_2b;//Items: Punisher,
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Kafra Band for you right away. Please Wait a Moment.";
- next;
- delitem 10007,1;//Items: Silk Ribbon,
- delitem 10009,1; //Items: Wild Flower,
- mes "[Jac]";
- mes "Tah Dah! ^FF0000Kafra Band^000000...! Please Take it!";
- getitem 5020,1;//Items: Kafra's Band,
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1b:
- mes "[Jac]";
- mes "Oh, dear. You need 1 Silk Ribbon...";
- close;
-L_ITEM_2b:
- mes "[Jac]";
- mes "Oh, dear. You need 1 Wild Flower...";
- close;
-L1_24:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(999) < 10)) goto L_ITEM_1g;//Items: Steel,
- if((countitem(948) < 200)) goto L_ITEM_2g;//Items: Bears Footskin,
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Panda Hat for you right away. Please Wait a Moment.";
- next;
- delitem 999,10;//Items: Steel,
- delitem 948,200; //Items: Bears Footskin,
- mes "[Jac]";
- mes "Tah Dah! ^FF0000Panda Hat^000000...! Please Take it!";
- getitem 5030,1;//Items: Panda Hat,
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1g:
- mes "[Jac]";
- mes "Oh, dear. You need 10 Steels...";
- close;
-L_ITEM_2g:
- mes "[Jac]";
- mes "Oh, dear. You need 200 Bear Footskins...";
- close;
-L2:
- mes "[Jac]";
- mes "Which hat materials do you wish to know?";
- next;
- menu "Kafra Band",L2_19,"Panda Hat",L2_24;
-L2_19:
- mes "[Jac]";
- mes "You need 1 Silk Ribbon and 1 Wild Flower for Kafra Band.";
- close;
-L2_24:
- mes "[Jac]";
- mes "You need 10 Steels and 200 Bear Footskins for Panda Hat.";
- close;
-L3:
- mes "[Jac]";
- mes "Stop by some other time with the right materials, so I can make the hats for you.";
- close;
-}
-
-prontera.gat,142,172,5 script Pac 705,{
- mes "[Pac]";
- mes "I am 3rd oldest and wisest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat so I can make them.";
- next;
- mes "[Pac]";
- mes "I provide 8 hats and my brothers provides the other 24.";
- next;
- menu "Join",L1,"Information",L2,"Cancel",L3;
-L1:
- mes "[Pac]";
- mes "What hat do you want me to make?";
- next;
- menu "Poring Hat",L1_26,"Sphinx Hat",L1_29;
-L1_26:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(741) < 1)) goto L_ITEM_1a;//Items: Poring Doll,
- if((countitem(909) < 300)) goto L_ITEM_2a;//Items: Jellopy,
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Poring Hat for you right away. Please Wait a Moment.";
- next;
- delitem 741,1;//Items: Poring Doll,
- delitem 909,300;//Items: Jellopy,
- mes "[Pac]";
- mes "Tah Dah! ^FF0000Poring Hat^000000...! Please Take it!";
- getitem 5035,1;//Items: Poring Hat,
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1a:
- mes "[Pac]";
- mes "Oh, dear. You need 1 Poring Doll...";
- close;
-L_ITEM_2a:
- mes "[Pac]";
- mes "Oh, dear. You need 300 Jellopys...";
- close;
-L1_29:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(999) < 25)) goto L_ITEM_1d;//Items: Steel,
- if((countitem(979) < 1)) goto L_ITEM_2d;//Items: Darkgreen Dyestuff,
- if((countitem(976) < 1)) goto L_ITEM_3d;//Items: Lemon Dyestuffs,
- if((countitem(1059) < 150)) goto L_ITEM_4d;//Items: Fabric,
- if((countitem(969) < 2)) goto L_ITEM_5d;//Items: Gold,
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Sphinx Hat for you right away. Please Wait a Moment.";
- next;
- delitem 999,1;//Items: Steel,
- delitem 979,1;//Items: Darkgreen Dyestuff,
- delitem 976,1;//Items: Lemon Dyestuffs,
- delitem 1059,150;//Items: Fabric,
- delitem 969,2; //Items: Gold,
- mes "[Pac]";
- mes "Tah Dah! ^FF0000Sphinx Hat^000000...! Please Take it!";
- getitem 5053,1;//Items: Sphinx Hat,
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1d:
- mes "[Pac]";
- mes "Oh, dear. You need 25 Steels...";
- close;
-L_ITEM_2d:
- mes "[Pac]";
- mes "Oh, dear. You need 1 DarkGreen Dyestuff...";
- close;
-L_ITEM_3d:
- mes "[Pac]";
- mes "Oh, dear. You need 1 Lemon Dyestuff...";
- close;
-L_ITEM_4d:
- mes "[Pac]";
- mes "Oh, dear. You need 150 Fabric...";
- close;
-L_ITEM_5d:
- mes "[Pac]";
- mes "Oh, dear. You need 2 Gold Bar's...";
- close;
-L2:
- mes "[Pac]";
- mes "Which hat materials do you wish to know?";
- next;
- menu "Poring Hat",L2_26,"Sphinx Hat",L2_29;
-L2_26:
- mes "[Pac]";
- mes "You need 1 Poring Doll and 300 Jellopys for Poring Hat.";
- close;
-L2_29:
- mes "[Pac]";
- mes "You need 25 Steels, 1 DarkGreen Dyestuff, 1 Lemon Dyestuff, 150 Fabric and 2 Gold Bar's for Sphinx Hat.";
- close;
-L3:
- mes "[Pac]";
- mes "Stop by some other time with the right materials, so I can make the hats for you.";
- close;
-}
-
-
-//these scripts make our brothers to appear and disappear in order
-- script EDZac -1,{
-OnInit:
-OnMinute15:
- disablenpc "Zac";
- end;
-OnMinute01:
- enablenpc "Zac";
- end;
-}
-
-- script EDJac -1,{
-OnInit:
-OnMinute30:
- disablenpc "Jac";
- end;
-OnMinute16:
- enablenpc "Jac";
- end;
-}
-
-- script EDPac -1,{
-OnInit:
-OnMinute45:
- disablenpc "Pac";
- end;
-OnMinute31:
- enablenpc "Pac";
- end;
-}
-
-- script EDBlac -1,{
-OnInit:
-OnMinute00:
- disablenpc "Blac";
- end;
-OnMinute46:
- enablenpc "Blac";
- end;
-}
+//===== eAthena Script ======================================= +//= Custom Quest For New Headgears +//===== By: ================================================== +//= RedxSwordxHero, Lupus +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= 4 brothers give you quests to get 6 new hats (missing +//= from official quests) +//= Use this custom quest instead of event_32_new_hats.txt +//= -Bongun Hat +//= -Poring Hat, Sphinx Hat +//= -Kafra Band, Panda Hat +//= -Crescent Hairpin +//===== Additional Comments: ================================= +//= Event New Hats by RedxSwordxHero +//= Ported and improved with timers [Lupus] +//= Thanks to x[tsk],fixed all item requirments to iRO specs exept +//= for hats which cannot be made on the real server. [Lupus] +//= 1.2 removed already existing official hat quests [Lupus] +//============================================================ + + +prontera.gat,140,172,5 script Zac 704,{ + mes "[Zac]"; + mes "I am the oldest and strongest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them."; + next; + mes "[Zac]"; + mes "I provide 8 hats and my brothers provides the other 24."; + next; + menu "Join",L1,"Information",L2,"Cancel",L3; +L1: + mes "[Zac]"; + mes "What hat do you want me to make?"; + next; + menu "Bongun Hat",L1_4; +L1_4: + mes "[Zac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(609) < 10)) goto L_ITEM_1c;//Items: Amulet, + if((countitem(978) < 1)) goto L_ITEM_2c;//Items: Cobaltblue Dyestuff, + if((countitem(2264) < 1)) goto L_ITEM_3c;//Items: Munak Hat, + mes "[Zac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Bongun Hat for you right away. Please Wait a Moment."; + next; + delitem 609,100;//Items: Amulet, + delitem 978,1;//Items: Cobaltblue Dyestuff, + delitem 2264,1; //Items: Munak Hat, + mes "[Zac]"; + mes "Tah Dah! ^FF0000Bongun Hat^000000...! Please Take it!"; + getitem 5046,1;//Items: Bongun Hat, + next; + mes "[Zac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1c: + mes "[Zac]"; + mes "Oh, dear. You need 10 Amulets..."; + close; +L_ITEM_2c: + mes "[Zac]"; + mes "Oh, dear. You need 1 Cobaltblue Dyestuff..."; + close; +L_ITEM_3c: + mes "[Zac]"; + mes "Oh, dear. You need 1 Munak Hat..."; + close; +L2: + mes "[Zac]"; + mes "Which hat materials do you wish to know?"; + next; + menu "Bongun Hat",L2_4; +L2_4: + mes "[Zac]"; + mes "You need 10 Amulets, 1 Cobaltblue Dyestuff and 1 Munak Hat for Bongun Hat."; + close; +L3: + mes "[Zac]"; + mes "Stop by some other time with the right materials, so I can make the hats for you."; + close; +} + +prontera.gat,143,172,5 script Blac 732,{ + mes "[Blac]"; + mes "I am the youngest and sexiest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them."; + next; + mes "[Blac]"; + mes "I provide 8 hats and my brothers provides the other 24."; + next; + menu "Join",L1,"Information",L2,"Cancel",L3; +L1: + mes "[Blac]"; + mes "What hat do you want me to make?"; + next; + menu "Crescent Hairpin",L1_9; +L1_9: + mes "[Blac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(5041) < 1)) goto L_ITEM_1;//Items: Heart Hairpin, + if((countitem(999) < 10)) goto L_ITEM_2;//Items: Steel, + mes "[Blac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Crescent Hairpin for you right away. Please Wait a Moment."; + next; + delitem 5041,1;//Items: Heart Hairpin, + delitem 999,10; //Items: Steel, + mes "[Blac]"; + mes "Tah Dah! ^FF0000Crescent Hairpin^000000...! Please Take it!"; + getitem 5048,1;//Items: Cresent Hairpin, + next; + mes "[Blac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1: + mes "[Blac]"; + mes "Oh, dear. You need 1 Heart Hairpin..."; + close; +L_ITEM_2: + mes "[Blac]"; + mes "Oh, dear. You need 10 Steels..."; + close; +L2: + mes "[Blac]"; + mes "Which hat materials do you wish to know?"; + next; + menu "Crescent Hairpin",L2_9; +L2_9: + mes "[Blac]"; + mes "You need 1 Heart Hairpin and 10 Steels for Crescent Hairpin."; + close; +L3: + mes "[Blac]"; + mes "Stop by some other time with the right materials, so I can make the hats for you."; + close; +} + +prontera.gat,141,172,5 script Jac 107,{ + mes "[Jac]"; + mes "I am the 2nd oldest and calmest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them."; + next; + mes "[Jac]"; + mes "I provide 8 hats and my brothers provides the other 24."; + next; + menu "Join",L1,"Information",L2,"Cancel",L3; +L1: + mes "[Jac]"; + mes "What hat do you want me to make?"; + next; + menu "Kafra Band",L1_19,"Panda Hat",L1_24; +L1_19: + mes "[Jac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(10007) < 1)) goto L_ITEM_1b;//Items: Silk Ribbon, + if((countitem(10008) < 1)) goto L_ITEM_2b;//Items: Punisher, + mes "[Jac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Kafra Band for you right away. Please Wait a Moment."; + next; + delitem 10007,1;//Items: Silk Ribbon, + delitem 10009,1; //Items: Wild Flower, + mes "[Jac]"; + mes "Tah Dah! ^FF0000Kafra Band^000000...! Please Take it!"; + getitem 5020,1;//Items: Kafra's Band, + next; + mes "[Jac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1b: + mes "[Jac]"; + mes "Oh, dear. You need 1 Silk Ribbon..."; + close; +L_ITEM_2b: + mes "[Jac]"; + mes "Oh, dear. You need 1 Wild Flower..."; + close; +L1_24: + mes "[Jac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(999) < 10)) goto L_ITEM_1g;//Items: Steel, + if((countitem(948) < 200)) goto L_ITEM_2g;//Items: Bears Footskin, + mes "[Jac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Panda Hat for you right away. Please Wait a Moment."; + next; + delitem 999,10;//Items: Steel, + delitem 948,200; //Items: Bears Footskin, + mes "[Jac]"; + mes "Tah Dah! ^FF0000Panda Hat^000000...! Please Take it!"; + getitem 5030,1;//Items: Panda Hat, + next; + mes "[Jac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1g: + mes "[Jac]"; + mes "Oh, dear. You need 10 Steels..."; + close; +L_ITEM_2g: + mes "[Jac]"; + mes "Oh, dear. You need 200 Bear Footskins..."; + close; +L2: + mes "[Jac]"; + mes "Which hat materials do you wish to know?"; + next; + menu "Kafra Band",L2_19,"Panda Hat",L2_24; +L2_19: + mes "[Jac]"; + mes "You need 1 Silk Ribbon and 1 Wild Flower for Kafra Band."; + close; +L2_24: + mes "[Jac]"; + mes "You need 10 Steels and 200 Bear Footskins for Panda Hat."; + close; +L3: + mes "[Jac]"; + mes "Stop by some other time with the right materials, so I can make the hats for you."; + close; +} + +prontera.gat,142,172,5 script Pac 705,{ + mes "[Pac]"; + mes "I am 3rd oldest and wisest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat so I can make them."; + next; + mes "[Pac]"; + mes "I provide 8 hats and my brothers provides the other 24."; + next; + menu "Join",L1,"Information",L2,"Cancel",L3; +L1: + mes "[Pac]"; + mes "What hat do you want me to make?"; + next; + menu "Poring Hat",L1_26,"Sphinx Hat",L1_29; +L1_26: + mes "[Pac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(741) < 1)) goto L_ITEM_1a;//Items: Poring Doll, + if((countitem(909) < 300)) goto L_ITEM_2a;//Items: Jellopy, + mes "[Pac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Poring Hat for you right away. Please Wait a Moment."; + next; + delitem 741,1;//Items: Poring Doll, + delitem 909,300;//Items: Jellopy, + mes "[Pac]"; + mes "Tah Dah! ^FF0000Poring Hat^000000...! Please Take it!"; + getitem 5035,1;//Items: Poring Hat, + next; + mes "[Pac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1a: + mes "[Pac]"; + mes "Oh, dear. You need 1 Poring Doll..."; + close; +L_ITEM_2a: + mes "[Pac]"; + mes "Oh, dear. You need 300 Jellopys..."; + close; +L1_29: + mes "[Pac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(999) < 25)) goto L_ITEM_1d;//Items: Steel, + if((countitem(979) < 1)) goto L_ITEM_2d;//Items: Darkgreen Dyestuff, + if((countitem(976) < 1)) goto L_ITEM_3d;//Items: Lemon Dyestuffs, + if((countitem(1059) < 150)) goto L_ITEM_4d;//Items: Fabric, + if((countitem(969) < 2)) goto L_ITEM_5d;//Items: Gold, + mes "[Pac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Sphinx Hat for you right away. Please Wait a Moment."; + next; + delitem 999,1;//Items: Steel, + delitem 979,1;//Items: Darkgreen Dyestuff, + delitem 976,1;//Items: Lemon Dyestuffs, + delitem 1059,150;//Items: Fabric, + delitem 969,2; //Items: Gold, + mes "[Pac]"; + mes "Tah Dah! ^FF0000Sphinx Hat^000000...! Please Take it!"; + getitem 5053,1;//Items: Sphinx Hat, + next; + mes "[Pac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1d: + mes "[Pac]"; + mes "Oh, dear. You need 25 Steels..."; + close; +L_ITEM_2d: + mes "[Pac]"; + mes "Oh, dear. You need 1 DarkGreen Dyestuff..."; + close; +L_ITEM_3d: + mes "[Pac]"; + mes "Oh, dear. You need 1 Lemon Dyestuff..."; + close; +L_ITEM_4d: + mes "[Pac]"; + mes "Oh, dear. You need 150 Fabric..."; + close; +L_ITEM_5d: + mes "[Pac]"; + mes "Oh, dear. You need 2 Gold Bar's..."; + close; +L2: + mes "[Pac]"; + mes "Which hat materials do you wish to know?"; + next; + menu "Poring Hat",L2_26,"Sphinx Hat",L2_29; +L2_26: + mes "[Pac]"; + mes "You need 1 Poring Doll and 300 Jellopys for Poring Hat."; + close; +L2_29: + mes "[Pac]"; + mes "You need 25 Steels, 1 DarkGreen Dyestuff, 1 Lemon Dyestuff, 150 Fabric and 2 Gold Bar's for Sphinx Hat."; + close; +L3: + mes "[Pac]"; + mes "Stop by some other time with the right materials, so I can make the hats for you."; + close; +} + + +//these scripts make our brothers to appear and disappear in order +- script EDZac -1,{ +OnInit: +OnMinute15: + disablenpc "Zac"; + end; +OnMinute01: + enablenpc "Zac"; + end; +} + +- script EDJac -1,{ +OnInit: +OnMinute30: + disablenpc "Jac"; + end; +OnMinute16: + enablenpc "Jac"; + end; +} + +- script EDPac -1,{ +OnInit: +OnMinute45: + disablenpc "Pac"; + end; +OnMinute31: + enablenpc "Pac"; + end; +} + +- script EDBlac -1,{ +OnInit: +OnMinute00: + disablenpc "Blac"; + end; +OnMinute46: + enablenpc "Blac"; + end; +} |