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-rw-r--r--npc/jobs/2-2/alchemist.txt2144
-rw-r--r--npc/merchants/scrolls_arrows.txt68
-rw-r--r--npc/npcs_athena.conf1076
-rw-r--r--npc/other/mc_cameri/jobchanger.txt34
-rw-r--r--npc/other/mc_cameri/warper.txt836
-rw-r--r--npc/quests/custom/event_6_new_hats.txt732
6 files changed, 2445 insertions, 2445 deletions
diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt
index e1480d0f3..f73b60029 100644
--- a/npc/jobs/2-2/alchemist.txt
+++ b/npc/jobs/2-2/alchemist.txt
@@ -1,1072 +1,1072 @@
-//===== eAthena Script =======================================
-//= Alchemist Job Quest
-//===== By: ==================================================
-//= nestor_zulueta (Fusion)
-//= converted by Darkchild
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena 1.0 +
-//===== Description: =========================================
-//= Alchemist job quest based off of official iRO quest.
-//===== Additional Comments: =================================
-//= v1.0 Working.
-//= npc/quests/counteragent_mixture.txt Also Needed
-//= npc/quests/quests_yuno.txt Also Needed [Darkchild]
-//= v1.1 Fixed some minor bugs. Optimized some lines. Re-organized the script a bit.
-//= Giving Parmry NPC, Hammer and Old Book now waves the 50000 fee. (based of mRO website)
-//= Having a joblvl of 50 allows you to skip Raspuchin's test. (based of mRO website) [kobra_k88]
-//============================================================
-
-
-//==================================================================================================//
-// Registration and First Test
-//==================================================================================================//
-alde_alche.gat,27,185,4 script Parmry Gianino 744,{
- mes "[Parmry Gianino]";
- if(Class == 5) goto L_Merc;
- if(Class == Job_Alchem) goto L_Alch;
-L_Other:
- mes "Welcome to the Alchemist Union. Ah, I apologize but I'm busy right now.";
- close;
-L_Alch:
- mes "Hey there fellow Alchemist. How's the business going? Good I hope, well good luck to you.";
- close;
-L_Merc:
- if(ALCH_Q == 1) goto L_Check;
- if(ALCH_Q == 2) goto L_Test2;
- if(ALCH_Q == 3) goto L_Test3;
- if(ALCH_Q == 4) goto L_Test4;
- if(ALCH_Q == 5) goto L_Test5;
- if(ALCH_Q == 6) goto L_Test6;
- if(ALCH_Q == 7) goto L_GoChange;
- mes "Welcome to the Alchemist Union.";
- mes "How may i help you?";
- next;
- menu "I would like to learn about Alchemey",M_Learn, "I want to become an Alchemist.",L_Start, "Nothing.",M_End;
-
- M_Learn:
- mes "[Parmry Gianino]";
- mes "Alchemists study and create new materials using a variety of existing substances.";
- mes "They research the atoms of chemicals, and experiment to change the properties of the chemicals.";
- next;
- mes "[Parmry Gianino]";
- mes "Most people think the final goal is to create gold, but that's not the entire truth.";
- mes "They make anything from simple medicines, to new materials.";
- next;
- mes "[Parmry Gianino]";
- mes "At times, some research the creation of life .... but that's considered god's territory...";
- mes "That field is so complex, everyone simply researhes for now.";
- next;
- mes "[Parmry Gianino]";
- mes "If you are interested in becoming an Alchemist, I recommend that you gain a lot experience as a Merchant.";
- mes "Being a merchant is a great opportunity to learn about materials while you deal with them.";
- next;
- mes "[Parmry Gianino]";
- mes "Only you can decide for yourself.";
- mes "The road to becoming an Alchemist is very challenging.";
- mes "You will need to focus on experimenting and researching rather than trade.";
- close;
- M_End:
- mes "[Parmry Gianino]";
- mes "Umm... Please say something if you need anything.";
- close;
-L_Start:
- mes "[Parmry Gianino]";
- if(JobLevel < 40) goto L_LowLvl;
- mes "Is that so? My name is Parmry Gianino of the Alchemist Association.";
- mes "Nice to meet you.";
- next;
- mes "[Parmry Gianino]";
- mes "If you join our Union and pass some training you will be officially recognized,";
- mes "as an Alchemist and be able to join our researches.";
- next;
- mes "[Parmry Gianino]";
- mes "But we dont accept everyone.";
- mes "You must have a lot of effort, tenacity, and be able to devote yourself to research.";
- next;
- mes "[Parmry Gianino]";
- mes "There are a couple of requirements to join the association....";
- mes "but we'll discuss that after you apply.";
- next;
- mes "[Parmry Gianino]";
- mes "Then, would you like to apply to register?";
- next;
- menu "I would like to apply.",M_Apply,"I'll do it later.",-;
-
- mes "[Parmry Gianino]";
- mes "If you are a talented Merchant,";
- mes "you are always welcome here.";
- mes "Come again soon.";
- close;
- M_Apply:
- mes "[Parmry Gianino]";
- mes "Fill out this application form please.....";
- next;
- mes "(you fill out the form and hand it back)";
- next;
- mes "[Parmry Gianino]";
- mes "Very good. In order to join the Alchemist Union you must first pay a ^5533FF50,000^000000 zeny membership fee.";
- mes "You will also need to bring us a few items as well.";
- next;
- mes "[Parmry Gianino]";
- mes "Of course if you bring us an ^5533FFOld Magic Book^000000 and an ^5533FFHammer of Blacksmith^000000...";
- mes "You won't have to pay the fee.";
- next;
- mes "[Parmry Gianino]";
- mes "Let's see.... you'll need to bring us....^5533FF100 Mini Furnaces^000000.";
- mes "Once you have the Mini Furnaces come back and see me.";
- next;
- mes "[Parmry Gianino]";
- mes "When you come back I will also collect the ^5533FF50,000^000000 zeny fee so don't forget about that either.";
- mes "See you soon...";
- set ALCH_Q,1;
- close;
-L_LowLvl:
- mes "You must be at least Job Level 40 to become a Alchemist.";
- close;
-
-L_Check:
- mes "Oh, your back already... lets see....";
- next;
- mes "[Parmry Gianino]";
- if(countitem(612) < 100) goto L_NoItems;
- if(countitem(1005) > 0 && countitem(1006) > 0) goto L_Skip;
- if(zeny < 50000) goto L_NoZeny;
- set zeny,zeny - 50000;
- delitem 612, 100;
- mes "You have 50,000 zeny...... You brought 100 mini furnaces.... Great!";
- mes "Now you are ready to learn the basics of being an Alchemist.";
- next;
-
- L_Cont:
- mes "[Parmry Gianino]";
- mes "But before that... ^5533FFRaspuchin^000000 wants to see you.....";
- mes "Hmm..... I'm not sure what it could be about....";
- next;
- mes "[Parmry Gianino]";
- mes "You should go visit him now. Just go down those stairs to my right. His room is in the SouthEastern corner.";
- set ALCH_Q,2;
- close;
-
- L_NoZeny:
- mes "You still need to pay the ^FF553350,000^000000 zeny membership fee.";
- mes "Let me know when you have enough money.";
- close;
- L_NoItems:
- mes "As I mentioned before, you must bring ^FF3355100 Mini Furnaces^000000 to join the union.";
- mes "Please come back when you are ready...";
- close;
-L_Skip:
- mes "Oh, you have an ^5533FFOld Magic Book^000000 and an ^5533FFHammer of Blacksmith^000000........";
- mes "That means you don't have to pay the membership fee.";
- next;
- mes "[Parmy Gianino]";
- mes "Excellent. Now I'll just take the Book, Hammer, 100 mini furnaces, and you'll be all set to learn the basics of being an Alchemist.";
- next;
- delitem 1005,1;
- delitem 1006,1;
- delitem 612, 100;
- goto L_Cont;
-
-L_Test2:
- mes "Go visit ^5533FFRaspuchin^000000 now!";
- close;
-L_Test3:
- mes "Go visit ^5533FFDarwin^000000 now!";
- close;
-L_Test4:
- mes "Go visit ^5533FFVan Helmont^000000 now!";
- close;
-L_Test5:
- mes "Go visit ^5533FFNicholas Flamel^000000 now!";
- close;
-L_Test6:
- mes "Go back to ^5533FFNicholas Flamel^000000 now!";
- mes "He still has one more test for you.";
- close;
-L_GoChange:
- mes "Wow you finished all of the tests? Great now you can visit the Headmaster, ^5533FFVincent Carsciallo^000000.";
- mes "He's the one who will change you into an Alchemist.";
- close;
-}
-
-
-//==================================================================================================//
-// 2nd Test: Math test :(
-//==================================================================================================//
-alde_alche.gat,175,107,4 script Raspuchin Gregory 749,{
- mes "[Raspuchin Gregory]";
- if(class == 5) goto L_Merc;
-L_Other:
- mes "What is it, kikikiki. Are you curious about what I do...?";
- mes "I'll just especially let you know. You see I... Kekeke..";
- next;
- mes "[Raspuchin Gregory]";
- mes "Am researching! Once this potion is complete... you will be able to take over an entire country!!";
- next;
- mes "[Raspuchin Gregory]";
- mes "Kikikikikekekekek. It's a secret to the people of Prontera.....";
- close;
-L_Merc:
- if(ALCH_Q == 2) goto L_Start;
- if(ALCH_Q == 3) goto L_Done;
- mes "Kikikikikekekekeke.";
- mes "What is it! You punk.";
- next;
- mes "[Raspuchin Gregory]";
- mes "A Merchant should go and set up a shop...";
- mes "Why'd you come to a place like this!?";
- mes "Are you looking for something to scab off?";
- next;
- mes "[Raspuchin Gregory]";
- mes "Kikiki... Go, leave this place.";
- mes "Dont loiter ... Kekeke.";
- close;
-L_Start:
- if(ALCH_Q2 == 1) goto L_ReTest;
- if(JobLevel == 50) goto L_Skip;
- mes "Keke, another dumb one has stumbled into here.";
- mes "Join the Union?";
- next;
- mes "[Raspuchin Gregory]";
- mes "I don't like it... I just don't...!";
- mes "Everywhere, all joining and being called Alchemist just for knowing how to mix herbs!!!";
- next;
- mes "[Raspuchin Gregory]";
- mes "Kikiki, so for that reason an interview is necessary!";
- mes "I plan on scolding all the incompetent ones and chasing them away!!";
- next;
- mes "[Raspuchin Gregory]";
- mes "You look dumb founded. It must be pretty crazy.";
- mes "If you were thinking of just changing clothes you thought wrong... Kekeke..";
- next;
- mes "[Raspuchin Gregory]";
- mes "Now try solving the problems I give you.";
- mes "We'll see how smart you are.";
- next;
- set @score,0;
-
- //set of question 1
- q1:
- mes "[Raspuchin Gregory]";
- mes "12+23+34+45 =?";
- next;
- input @num;
- if(@num == 114) set @score,@score+10;
- q2:
- mes "[Raspuchin Gregory]";
- mes "1000-36-227-348 =?";
- next;
- input @num;
- if(@num == 389) set @score,@score+10;
- q3:
- mes "[Raspuchin Gregory]";
- mes "9765/3/5/7 =?";
- next;
- input @num;
- if(@num == 93) set @score,@score+10;
- q4:
- mes "[Raspuchin Gregory]";
- mes "(2646/7) + (13*28) =?";
- next;
- input @num;
- if(@num == 742) set @score,@score+10;
- q5:
- mes "[Raspuchin Gregory]";
- mes "With a 24% discount";
- mes "How much are 12 Red Potions,";
- mes "5 Fly Wings, and ";
- mes "1 Butterfly Wing altogether?";
- next;
- input @num;
- if(@num == 909) set @score,@score+10;
- q6:
- mes "[Raspuchin Gregory]";
- mes "What is the total weight of 3 ";
- mes "Scimiters,";
- mes "2 Helms and 1 Coat";
- next;
- input @num;
- if(@num == 450) set @score,@score+10;
- q7:
- mes "[Raspuchin Gregory]";
- mes "What is the total defense of ";
- mes "a Biretta, Mantle, Opera Mask,";
- mes "Ribbon, ";
- mes "Muffler, Boots, and Ear Muffs?";
- next;
- input @num;
- if(@num == 22) set @score,@score+10;
- q8:
- mes "[Raspuchin Gregory]";
- mes "If you buy 5 Helms with a 24%";
- mes "discount ";
- mes "and sell it at 20%, how much do you";
- mes "earn?";
- next;
- input @num;
- if(@num == 1760) set @score,@score+10;
- goto L_Total;
-
-L_ReTest:
- mes "What, you want to take the test again?";
- mes "I thought I told you to leave.";
- next;
- mes "[Raspuchin Gregory]";
- mes "Well, I'll let you go this one time...";
- mes "I forgive you ... Kekeke.";
- mes "Do well this time...";
- next;
- mes "[Raspuchin Gregory]";
- mes "Now then, answer the question I ask.";
- mes "Let see how smart you are.";
- next;
- set @score,0;
-
- //set of question 2
- q11:
- mes "[Raspuchin Gregory]";
- mes "13+25+37+48=?";
- next;
- input @num;
- if(@num == 123) set @score,@score+10;
- q12:
- mes "[Raspuchin Gregory]";
- mes "1000-58-214-416 =?";
- next;
- input @num;
- if(@num == 312) set @score,@score+10;
- q13:
- mes "[Raspuchin Gregory]";
- mes "12*24*3=?";
- next;
- input @num;
- if(@num == 864) set @score,@score+10;
- q14:
- mes "[Raspuchin Gregory]";
- mes "10530/3/5/2=?";
- next;
- input @num;
- if(@num == 351) set @score,@score+10;
- q15:
- mes "[Raspuchin Gregory]";
- mes "(35*19) - (1792/7) =?";
- next;
- input @num;
- if(@num == 400) set @score,@score+10;
- q16:
- mes "[Raspuchin Gregory]";
- mes "(2368/8) + (24*17) = ?";
- next;
- input @num;
- if(@num == 704) set @score,@score+10;
- q17:
- mes "[Raspuchin Gregory]";
- mes "(2646/7) + (13*28)=?";
- next;
- input @num;
- if(@num == 742) set @score,@score+10;
- q18:
- mes "[Raspuchin Gregory]";
- mes "If buying at a 24% discount,";
- mes "What is the total price of";
- mes "15 Green Potions,";
- mes "6 Magnifiers and 4 Traps?";
- next;
- input @num;
- if(@num == 934) set @score,@score+10;
- q19:
- mes "[Raspuchin Gregory]";
- mes "What is the total weight of ";
- mes "3 Ring Pommels Saber,";
- mes "4 Caps and 2 Boots?";
- next;
- input @num;
- if(@num == 550) set @score,@score+10;
- q20:
- mes "[Raspuchin Gregory]";
- mes "What is the total defense of a ";
- mes "Bucler, Coat, Gas Mask, Big";
- mes "Ribbon, Ribbon, Sakkat and";
- mes "Glasses?";
- next;
- input @num;
- if(@num == 16) set @score,@score+10;
- q21:
- mes "[Raspuchin Gregory]";
- mes "How much zeny do you make";
- mes "if you buy Tights at a 24%";
- mes "discount";
- mes "and sell it at 20% of the normal";
- mes "price?";
- next;
- input @num;
- if(@num == 2840) set @score,@score+10;
-L_Total:
- mes "[Raspuchin Gregory]";
- if(@score < 80) goto L_Failed;
- set ALCH_Q,3;
- set ALCH_Q2, 0;
- mes "Kikiki... I'll let you go.";
- mes "Do some good research and be of some help to Raspuchin... Kikiki!";
- next;
- mes "[Raspuchin Gregory]";
- mes "Well then go! ^5533FFGo to Darwin^000000.";
- mes "He'll teach you how to do the experiments.";
- mes "Tell him I sent you.";
- next;
- mes "[Raspuchin Gregory]";
- mes "Kikikikekeke.";
- mes "Dont think this is the end of it!";
- close;
-
- L_Failed:
- set ALCH_Q2,1;
- mes "...Kekeke, you idiot,";
- mes "I feel dumb asking you all the question!";
- mes "you got them all wrong!!!";
- next;
- mes "[Raspuchin Gregory]";
- mes "How can a person that can't even answer these question think of being an Alchemist!";
- mes "What? did you get any right?";
- next;
- mes "[Raspuchin Gregory]";
- mes "Stupid! If you get one wrong everything is wrong for an Alchemist!";
- mes "Go! Leave! Get out of here!";
- close;
-L_Done:
- mes "What are you doing? Leave already.";
- mes "Go to ^5533FFDarwin^000000.";
- mes "He'll teach you how to do the experiments.";
- mes "Tell him I sent you.";
- next;
- mes "[Raspuchin Gregory]";
- mes "Kikikikekeke.";
- mes "Dont think this is the end of it!";
- close;
-L_Skip:
- mes "Hmm... you have a pretty high job level..... I'll be nice today and let you pass.";
- mes "Next you should go see ^5533FFDarwin^000000.";
- mes "He'll teach you how to do the experiments.";
- mes "Tell him I sent you.";
- set ALCH_Q,3;
- set ALCH_Q2, 0;
- close;
-}
-
-
-//==================================================================================================//
-// 3rd Test: Mix some medicine
-//==================================================================================================//
-alde_alche.gat,13,15,8 script Darwin 750,{
- mes "[Darwin]";
- if(class == 5) goto L_Merc;
-L_Other:
- mes "more to lose or gain...";
- mes "It's always like that...";
- next;
- mes "[Darwin]";
- mes "All I can see through my cursed eyes";
- mes "are illusions from the past,";
- mes "Ahahahaha...";
- next;
- mes "[Darwin]";
- mes "There's no such thing as paradise ... is there ?";
- mes "My love Harmona.... Aah....";
- close;
-
-L_Merc:
- if(ALCH_Q == 3) goto L_Start;
- if(ALCH_Q == 4) goto L_Done;
- goto L_Other;
-
-L_Start:
- if(ALCH_Q2 == 1) goto L_Check;
- mes "...........";
- mes ".........";
- mes "....Who is it...";
- next;
- mes "[Darwin]";
- mes "A wolf? Or a human...";
- mes "You must be looking for something as well.";
- next;
- mes "[Darwin]";
- mes "If you have something precious, be careful.";
- mes "You may lose something else while while going after another...";
- next;
- mes "[Darwin]";
- mes "..........";
- next;
- mes "[Darwin]";
- mes "... but what brings you here.";
- mes "Coming to a place like this.";
- next;
- menu "I want to learn how to experiment.",M_Exp, "Tell me more about flowers.",M_Flow;
-
- M_Flow:
- mes "[Darwin]";
- mes ".......";
- mes "......";
- mes "...think about your precious things...";
- next;
- mes "[Darwin]";
- mes ".... There is a flower that I faintly remember....";
- next;
- mes "[Darwin]";
- mes "I divulged into researching one thing.....";
- mes "for the one I love...";
- next;
- mes "[Darwin]";
- mes "Lets just say that it was about the relationship between wolf and flowers...";
- mes "I wont tell you the details.";
- next;
- mes "[Darwin]";
- mes "But yes ... it was a flower.";
- mes "with its shine, it was said to let you see paradise Illusion Flower...";
- next;
- mes "[Darwin]";
- mes "I made a homunculus.";
- mes "Nobody believe me. that I made life from a flower!!!";
- mes "My research!";
- next;
- mes "[Darwin]";
- mes "But now, I have nothing left..";
- mes "It's all over.";
- mes "Time has stopped at that moment in my life...";
- next;
- mes "[Darwin]";
- mes "Aag... Harmona, in the beautiful fields of flowers,";
- mes "where have you gone....";
- close;
- M_Exp:
- mes "[Darwin]";
- mes "You want to learn Alchemy...";
- mes "All the knowledge I possess..";
- mes "I made to make my dreams come true...";
- next;
- mes "[Darwin]";
- mes "I'll teach you the basics...";
- mes "but you must determine your own wishes.";
- next;
- mes "[Darwin]";
- mes "So, here are the basics.";
- mes "This is how you make simple medicine...";
- mes "Prepare some stuff...";
- next;
- mes "[Darwin]";
- mes "^5533FF3 Medicine Bowls";
- mes "3 Empty Bottles";
- mes "1 Red Herb";
- mes "1 Yellow Herb";
- mes "1 White Herb^000000";
- next;
- mes "[Darwin]";
- mes "Once you have prepared all the items... come here.";
- set ALCH_Q2, 1;
- close;
-
-L_Check:
- mes "...........";
- mes ".........";
- mes "...Who is it....";
- next;
- mes "[Darwin]";
- mes "Ah You're the one that wants to learn Alchemy...";
- mes "So did you prepare everything?";
- next;
- if(countitem(7134) < 3 || countitem(713) < 3 || countitem(507) < 1 || countitem(508) < 1 || countitem(509) < 1) goto L_NotEnuf;
- delitem 7134,3;
- delitem 713,3;
- delitem 507,1;
- delitem 508,1;
- delitem 509,1;
- mes "[Darwin]";
- mes "Seems like you have everything ready.";
- mes "As i promised, I'll teach you how to make medicine";
- next;
- mes "[Darwin]";
- mes "First, prepare the Medicine Bowl then put the Herbs inside like this.";
- mes "And you slowly crush them.";
- next;
- mes "[Darwin]";
- mes "Pour small amounts of clean water and stirr until it become thick, ";
- mes "then add some more Herbs.";
- next;
- mes "[Darwin]";
- mes "That's how you make it if you think you have enough, ";
- mes "gently pour it into an empty bottle";
- next;
- mes "[Darwin]";
- mes "There you go, its complete.";
- mes "This time, do as I showed you.";
- mes "It should be easy since its so simple.";
- next;
- mes "[Darwin]";
- mes "... even though you don't have one?";
- next;
- set @score,0;
- menu "Prepare the medicine bowl",-, "Wear the medicine bowl on the head",M_0, "Kick the medicine bowl",M_0;
-
- set @score,@score+10;
- M_0:
-
- menu "Put the sand into the medicine bowl",M_1, "Put the herbs into the medicine bowl",-, "Put the harp into the medicine bowl",M_1;
-
- set @score,@score+10;
- M_1:
-
- menu "Smash the herbs",-, "Smash the medicine bowl",M_2, "Smash the Tarosia's foots",M_2;
-
- set @score,@score+10;
- M_2:
-
- menu "Spray the water",M_3, "Drink the water",M_3, "Pour in the water",-;
-
- set @score,@score+10;
- M_3:
-
- menu "Continue to smash the herbs",-, "Continues to eat the herbs",M_4, "Continues to dance and sing",M_4;
-
- set @score,@score+10;
- M_4:
-
- menu "Put in the noodles and fried it",M_5, "Put into the Empty Bottle",-, "Raise the medicine bowl and drink it",M_5;
-
- set @score,@score+10;
- M_5:
-
- mes "[Darwin]";
- if(@score < 60) goto L_Failed;
- mes "... Good job. It came out prettywell considering it's your first time...";
- mes "As a souvenier, take these.";
- getitem 501,1;
- getitem 503,1;
- getitem 504,1;
- set ALCH_Q,4;
- set ALCH_Q2,0;
- next;
- mes "[Darwin]";
-L_Done:
- mes "Go to ^5533FFVan Helmont^000000 in the next room...";
- mes "He'll teach you more details.";
- mes "Go learn from him.";
- next;
- mes "[Darwin]";
- mes "Don't forget...";
- mes "You must protect what is trully precious to you.....";
- close;
-
- L_Failed:
- mes "... You messed up all the ingredients.";
- mes "... Go bring some more.";
- close;
-L_NotEnuf:
- mes "[Darwin]";
- mes "...You must've forgotten the materials to bring.";
- mes "I'll tell you again.";
- mes "Dont forget them this time.";
- next;
- mes "[Darwin]";
- mes "^5533FF3 Medicine Bowls";
- mes "3 Empty Bottles";
- mes "1 Red Herb";
- mes "1 Yellow Herb";
- mes "1 White Herb^000000";
- next;
- mes "[Darwin]";
- mes "Come back when you are ready...";
- close;
-}
-
-
-//==================================================================================================//
-// 4th Test: Learn from Morgenstein
-//==================================================================================================//
-alde_alche.gat,79,19,4 script Van Helmont 748,{
- mes "[Van Helmont]";
- if(class == 5) goto L_Merc;
-L_Other:
- mes "Just a little ... yes, a little bit more ....";
- mes "agh, just a little bit more and it would've been done!";
- next;
- mes "[Van Helmont]";
- mes "Why, why another failure!!!";
- mes "Nothing was wrong!";
- mes "Why! Why!";
- next;
- mes "[Van Helmont]";
- mes "Does that mean I have to get more materials...";
- mes "But I should be able to complete it one day....Heeh...";
- close;
-L_Merc:
- if(ALCH_Q == 4) goto L_Start;
- if(ALCH_Q == 5) goto L_Done;
- goto L_Other;
-L_Start:
- if(ALCH_Q2 == 1) goto L_Check;
- mes "Arrrrgh... Why does this formula just stop... What's wrong.";
- mes "Theoretically it's all correct...";
- mes "I'm sure it's because there is an error in the formula";
- mes "somewhere...";
- next;
- mes "[Van Helmont]";
- mes "That's it, I pour it here and it should stop... but this is the formula that solution doesn't stop flowing.";
- mes " How could I make such a stupid mistake... when did I switch these...";
- next;
- mes "[Van Helmont]";
- mes "Yes, that's it. I just need to fix this part.";
- mes "No need to start over.";
- mes "I just have to fix it...";
- mes "....But, wait. wait.";
- next;
- mes "[Van Helmont]";
- mes ".....................";
- next;
- mes "[Van Helmont]";
- mes "....Who are you?";
- next;
- menu "I want to become an Alchemist.",-,".....",M_Bye;
-
- mes "[Van Helmont]";
- mes "Oh, I see....";
- mes "Haha you want to learn Alchemy in world like this, what a funny merchant... hmmm.";
- next;
- mes "[Van Helmont]";
- mes "Well, that's nice, but I have a very urgent experiment I must tend to.";
- mes "So don't get in the way.";
- next;
- menu "Teach me something.",-,"..........",M_Bye;
-
- mes "[Van Helmont]";
- mes "Argh... didn't I just tell you not to bother me?";
- mes "Why can't you understand when I say something!";
- next;
- mes "[Van Helmont]";
- mes "Ok, I'll give you an assignment.";
- mes "Go study and come back. Let's see.";
- mes "What would be good... Hmm...";
- next;
- mes "[Van Helmont]";
- mes "Oh, I got it. Go learn from ^5533FFMorgenstein^000000. Learn how to make a ^009500Counteragent^000000 and ^FF3355Mixture^000000.";
- mes "You can find him in ^5533FFGeffen^000000.";
- next;
- mes "[Van Helmont]";
- mes "You don't need to bring what you made. But just go watch how he makes medicine and stuff.";
- mes "Got it?";
- next;
- mes "[Van Helmont]";
- mes "Well then, see you later.";
- mes "You'd be best off going as soon as you can.";
- set ALCH_Q2,1;
- close;
- M_Bye:
- mes "[Van Helmont]";
- mes "If you dont have business here just go away. Ok!!!";
- close;
-L_Check:
- if(al_morgen != 1) goto L_NotRdy;
- mes "Yes, cut the Tentacle..";
- mes "and mix some Sticku Mucus,";
- mes "Jellopy solution in the test tube Darn, where did the Medicine Bowl go...";
- next;
- mes "[Van Helmont]";
- mes "Did I use them all.. At a time like this, grrr. I wonder if Nicholas has any left.";
- mes "Ganfunnit... what a pain.";
- mes "....but, wait. wait.";
- next;
- mes "[Van Helmont]";
- mes "Ah, you're that merchant from before. So.. did you learn anything?";
- mes "I didn't send you there to play.";
- next;
- mes "[Van Helmont]";
- mes "Let me ask you a couple of questions. Answer how you heard and learned.";
- next;
- set @score,0;
-
- Q_1a:
- mes "[Van Helmont]";
- mes "What item is required to form the Counteragent?";
- next;
- menu "Feather",-,"Sticky Mucus",-,"Animal Blood",-;
-
- Q_1b:
- mes "[Van Helmont]";
- mes "Which of the following item is not required in forming the Counteragent?";
- next;
- menu "Karvodailnirol",-,"Detrimindexta",Q_2a,"Alchol",Q_2a;
-
- set @score,@score+10;
-
- Q_2a:
- mes "[Van Helmont]";
- mes "What item is required to form the Mixture?";
- next;
- menu "Monster's Feed",-,"Lip of Ancient Fish",-,"Rotten Bandage",-;
-
- Q_2b:
- mes "[Van Helmont]";
- mes "Which of the following item is not required in the process of forming the Mixture?";
- next;
- menu "Karvodailnirol",L_Result,"Detrimindexta",-,"Alchol",L_Result;
-
- set @score,@score+10;
-
-L_Result:
- mes "[Van Helmont]";
- if(@score < 20) goto L_Failed;
- mes "Hmm, you learned well. Ok, now you know some stuff about medicine?";
- mes "Eh?";
- mes "I know, you must have a lot to say but let me continue with my experiment.";
- next;
- mes "[Van Helmont]";
- mes "Go out and to the room next to here. ^5533FFNicholas^000000 probably has more to teach you than me.";
- set ALCH_Q,5;
- set ALCH_Q2,0;
- set al_morgen, 0;
- close;
-
- L_Failed:
- mes "...Be honest. You don't know,";
- mes "do you? I thought I told you to go learn from Morgenstein...";
- next;
- mes "[Van Helmont]";
- mes "Don't even think about coming back before you've learned for sure!";
- mes "Stop bothering me and leave!";
- close;
-L_NotRdy:
- mes "Didn't I tell you to visit Morgenstein in Geffen!?!";
- mes "He is a wise man! You should go to him!";
- close;
-L_Done:
- mes "What are you doing? Go out and to the room next to here. ^5533FFNicholas^000000 probably has more to teach you than me.";
- mes "I have no more business with you.";
- close;
-
-}
-
-
-//==================================================================================================//
-// Test 5 & 6: Word Scramble, Help the Baijin Bros.
-//==================================================================================================//
-alde_alche.gat,145,19,4 script Nicholas Flamel 57,{
- mes "[Nicholas Flamel]";
- if(class == 5) goto L_Merc;
-L_Other:
- mes "Lorem ipsum dolor sit amet,";
- mes "consectetuer adipiscing elit.";
- mes "Vivamus sem. Sed metus lacus, viverra id, rutrum eget, rhoncus sit amet, lectus.";
- mes "Suspendisse sit amet urna in nisl frigilla faucibus.";
- mes "Nulla scelerisque eros....";
- mes "......mumblemumble........";
- close;
-L_Merc:
- if(ALCH_Q == 5) goto L_Start;
- if(ALCH_Q == 6) goto L_Start2;
- if(ALCH_Q == 7) goto L_Done;
- goto L_Other;
-L_Start:
- if(ALCH_Q2 == 1) goto L_ReTest;
- mes "Ooh... you're the Merchant that wants to become an Alchemist?";
- mes "But you know... not anyone can become an Alchemist.";
- next;
- mes "[Nicholas Flamel]";
- mes "The Union doesn't like those that just want to become Alchemist without a clear goal.";
- mes "So... to see if you qualify, I'll test how smart you are.";
- next;
- mes "[Nicholas Flamel]";
- mes "As you can see, Alchemist must memorize many equations,";
- mes "chemical equations and a lot of other information.";
- mes "If you're not at a certain level..";
- mes "it's actually pretty tough.";
- next;
- mes "[Nicholas Flamel]";
- mes "The idea is to prevent those that are going to be useless Alchemists from joining the union!";
- next;
- mes "[Nicholas Flamel]";
- mes "Ok... Here go the questions!";
- mes "This is to test your concentration so that you won't get confused when looking at charts.";
- next;
- mes "[Nicholas Flamel]";
- mes "Find the words from the group of letters. They can be made by using some or all the letters given";
- next;
- mes "[Nicholas Flamel]";
- mes "You pass if you choose the word that is 'IN' the puzzle.";
- next;
-
- Q_1:
- set @score,0;
- mes "[Nicholas Flamel]";
- mes "s m i e x b w u n e n t a g l r";
- next;
- menu "tiger",-,"wolf",Q_2,"pumpkin",Q_2,"tripped",Q_2;
-
- set @score,@score+10;
-
- Q_2:
- mes "[Nicholas Flamel]";
- mes "n i e g b o p d s o a u w r v";
- next;
- menu "bash",Q_3,"provoke",Q_3,"endure",-,"stun",Q_3,"abracadabra",Q_3;
-
- set @score,@score+10;
-
- Q_3:
- mes "[Nicholas Flamel]";
- mes "l r m g r e x t a v i n e d e";
- next;
- menu "alberta",Q_4,"latifoliate",Q_4,"crimson",Q_4,"maple",Q_4,"evergreen",-;
-
- set @score,@score+10;
-
- Q_4:
- mes "[Nicholas Flamel] ";
- mes "r o e h n r o m c a i n p t t";
- next;
- menu "forgemerchant",L_Score,"potionmerchant",-,"dcmerchant",L_Score,"vendingmerchant",L_Score;
-
- set @score,@score+10;
-L_Score:
- if(@score < 40) goto L_Failed;
- set ALCH_Q,6;
- set ALCH_Q2,0;
- mes "[Nicholas Flamel]";
- mes "You seem to be done.";
- next;
- mes "[Nicholas Flamel]";
- mes "Let's see.";
- mes "...Good job. Excellent.";
- next;
- mes "[Nicholas Flamel]";
- mes "Somehow you found all of them.";
- mes "With that kind of concentration, you should easily be able to read the medicine dictionaries.";
- mes "Let's see... next is..";
- next;
- mes "[Nicholas Flamel]";
- mes "Come back in a little bit. Get organized too..";
- close;
-
- L_Failed:
- mes "[Nicholas Flamel]";
- mes "Hmmm... You failed!";
- mes "Get your glasses maybe you can pass next time wearing those.";
- set ALCH_Q2,1;
- close;
-L_ReTest:
- mes "Hmmm you returned.";
- mes "Well will see if you changed.";
- next;
- goto Q_1;
-
-L_Start2:
- if(ALCH_Q2 > 0) goto L_Check2;
- mes "Next, you have to go somewhere.";
- mes "Go to ^5533FF'The Forgotten City of Juno'^000000 and meet the ^FF3355Bain and Bajin^000000 brothers who are researching alchemy with the Sages there.";
- next;
- mes "[Nicholas Flamel]";
- mes "Go help out and come back Here, take these... it will help you get close to them.";
- next;
- getitem 974,1;
- getitem 7068,5;
- getitem 7043,5;
- getitem 756,3;
- getitem 757,3;
- mes "[Nicholas Flamel]";
- mes "1 Mixture";
- mes "5 Burnt Tree";
- mes "5 Fine Sand ";
- mes "3 Rough Oridecon ";
- mes "3 Rough Elunium";
- set ALCH_Q2,1;
- next;
- mes "[Nicholas Flamel]";
- mes "Have a safe trip.";
- mes "It's Juno. Come back in one piece.";
- close;
-L_Check2:
- if(ALCH_Q2 < 2) goto L_NotDone;
- set ALCH_Q, 7;
- set ALCH_Q2, 0;
- mes "Ooh! Well done on such a long trip.";
- mes "I got a message saying that the Bain and Bajin brothers were happy about your visit.";
- next;
- mes "[Nicholas Flamel]";
- mes "You must have successfully helped them.";
- mes "If you're good enough to be of help to the brothers... ok, I think you qualify.";
- next;
- mes "[Nicholas Flamel]";
-L_Done:
- mes "Go to the Union Leader on the 2nd floor!";
- mes "Congratulations. You'll change jobs soon!";
- close;
-
- L_NotDone:
- mes "Bain and Bajin brothers are in Juno go help them.";
- close;
-
-}
-
-
-//==================================================================================================//
-// Job Changer
-//==================================================================================================//
-alde_alche.gat,101,184,4 script Vincent Carsciallo 122,{
- mes "[Vincent Carsciallo]";
- if(Class == 5) goto L_Merc;
- if(Class == Job_Alchem) goto L_Alch;
-L_Other:
- mes "Hmmm? What may a civilian have to do here?";
- next;
- mes "[Vincent Carsciallo]";
- mes "There's nothing amusing. Dont wander and leave.";
- close;
-L_Alch:
- mes "How Alchemy going? Make sure to be carefull and think about safety at all times.";
- mes "I wouldn't want you blowing yourself up or anything.....";
- close;
-L_Merc:
- if(ALCH_Q == 7) goto L_Change;
- mes "Hmmm? A merchant.";
- mes "Are you interested in Alchemy?";
- next;
- mes "[Vincent Carsciallo]";
- mes "This is the Alchemist Union.";
- mes "We research many different substances.";
- mes "Our goal is to make something new without the power of magic.";
- next;
- mes "[Vincent Carsciallo]";
- mes "Create new life, and study how to live long and not die ...";
- mes "We also make new materials out of existing ones...";
- mes "These are just some of the things we do.";
- next;
- mes "[Vincent Carsciallo]";
- mes "After being a Merchant for a long time ";
- mes "you start to become interested in everything.";
- mes "If you would like to learn Alchemy as well,";
- mes "try joining our Union.";
- close;
-L_Change:
- if(skillpoint != 0) goto L_Skpoint;
- mes "Ooh, ok. You joined and learned the basics, too. Well done.";
- next;
- jobchange 18;
- emotion 46;
- mes "[Vincent Carsciallo]";
- mes "From now on, you are also a member of the Union as an Alchemist.";
- mes "I hope you learn a lot...";
- next;
- getitem 7127,1;
- mes "[Vincent Carsciallo]";
- mes "Here's a little something. ";
- mes "Use it to start off with some research.";
- next;
- mes "[Vincent Carsciallo]";
- mes "I'll see you later then...";
- mes "Be proud of being an Alchemist!";
- callfunc "F_ClearJobVar";
- close;
-
- L_Skpoint:
- mes "Please use all your skill point before talking to me.";
- close;
-}
+//===== eAthena Script =======================================
+//= Alchemist Job Quest
+//===== By: ==================================================
+//= nestor_zulueta (Fusion)
+//= converted by Darkchild
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 1.0 +
+//===== Description: =========================================
+//= Alchemist job quest based off of official iRO quest.
+//===== Additional Comments: =================================
+//= v1.0 Working.
+//= npc/quests/counteragent_mixture.txt Also Needed
+//= npc/quests/quests_yuno.txt Also Needed [Darkchild]
+//= v1.1 Fixed some minor bugs. Optimized some lines. Re-organized the script a bit.
+//= Giving Parmry NPC, Hammer and Old Book now waves the 50000 fee. (based of mRO website)
+//= Having a joblvl of 50 allows you to skip Raspuchin's test. (based of mRO website) [kobra_k88]
+//============================================================
+
+
+//==================================================================================================//
+// Registration and First Test
+//==================================================================================================//
+alde_alche.gat,27,185,4 script Parmry Gianino 744,{
+ mes "[Parmry Gianino]";
+ if(Class == 5) goto L_Merc;
+ if(Class == Job_Alchem) goto L_Alch;
+L_Other:
+ mes "Welcome to the Alchemist Union. Ah, I apologize but I'm busy right now.";
+ close;
+L_Alch:
+ mes "Hey there fellow Alchemist. How's the business going? Good I hope, well good luck to you.";
+ close;
+L_Merc:
+ if(ALCH_Q == 1) goto L_Check;
+ if(ALCH_Q == 2) goto L_Test2;
+ if(ALCH_Q == 3) goto L_Test3;
+ if(ALCH_Q == 4) goto L_Test4;
+ if(ALCH_Q == 5) goto L_Test5;
+ if(ALCH_Q == 6) goto L_Test6;
+ if(ALCH_Q == 7) goto L_GoChange;
+ mes "Welcome to the Alchemist Union.";
+ mes "How may i help you?";
+ next;
+ menu "I would like to learn about Alchemey",M_Learn, "I want to become an Alchemist.",L_Start, "Nothing.",M_End;
+
+ M_Learn:
+ mes "[Parmry Gianino]";
+ mes "Alchemists study and create new materials using a variety of existing substances.";
+ mes "They research the atoms of chemicals, and experiment to change the properties of the chemicals.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "Most people think the final goal is to create gold, but that's not the entire truth.";
+ mes "They make anything from simple medicines, to new materials.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "At times, some research the creation of life .... but that's considered god's territory...";
+ mes "That field is so complex, everyone simply researhes for now.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "If you are interested in becoming an Alchemist, I recommend that you gain a lot experience as a Merchant.";
+ mes "Being a merchant is a great opportunity to learn about materials while you deal with them.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "Only you can decide for yourself.";
+ mes "The road to becoming an Alchemist is very challenging.";
+ mes "You will need to focus on experimenting and researching rather than trade.";
+ close;
+ M_End:
+ mes "[Parmry Gianino]";
+ mes "Umm... Please say something if you need anything.";
+ close;
+L_Start:
+ mes "[Parmry Gianino]";
+ if(JobLevel < 40) goto L_LowLvl;
+ mes "Is that so? My name is Parmry Gianino of the Alchemist Association.";
+ mes "Nice to meet you.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "If you join our Union and pass some training you will be officially recognized,";
+ mes "as an Alchemist and be able to join our researches.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "But we dont accept everyone.";
+ mes "You must have a lot of effort, tenacity, and be able to devote yourself to research.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "There are a couple of requirements to join the association....";
+ mes "but we'll discuss that after you apply.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "Then, would you like to apply to register?";
+ next;
+ menu "I would like to apply.",M_Apply,"I'll do it later.",-;
+
+ mes "[Parmry Gianino]";
+ mes "If you are a talented Merchant,";
+ mes "you are always welcome here.";
+ mes "Come again soon.";
+ close;
+ M_Apply:
+ mes "[Parmry Gianino]";
+ mes "Fill out this application form please.....";
+ next;
+ mes "(you fill out the form and hand it back)";
+ next;
+ mes "[Parmry Gianino]";
+ mes "Very good. In order to join the Alchemist Union you must first pay a ^5533FF50,000^000000 zeny membership fee.";
+ mes "You will also need to bring us a few items as well.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "Of course if you bring us an ^5533FFOld Magic Book^000000 and an ^5533FFHammer of Blacksmith^000000...";
+ mes "You won't have to pay the fee.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "Let's see.... you'll need to bring us....^5533FF100 Mini Furnaces^000000.";
+ mes "Once you have the Mini Furnaces come back and see me.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "When you come back I will also collect the ^5533FF50,000^000000 zeny fee so don't forget about that either.";
+ mes "See you soon...";
+ set ALCH_Q,1;
+ close;
+L_LowLvl:
+ mes "You must be at least Job Level 40 to become a Alchemist.";
+ close;
+
+L_Check:
+ mes "Oh, your back already... lets see....";
+ next;
+ mes "[Parmry Gianino]";
+ if(countitem(612) < 100) goto L_NoItems;
+ if(countitem(1005) > 0 && countitem(1006) > 0) goto L_Skip;
+ if(zeny < 50000) goto L_NoZeny;
+ set zeny,zeny - 50000;
+ delitem 612, 100;
+ mes "You have 50,000 zeny...... You brought 100 mini furnaces.... Great!";
+ mes "Now you are ready to learn the basics of being an Alchemist.";
+ next;
+
+ L_Cont:
+ mes "[Parmry Gianino]";
+ mes "But before that... ^5533FFRaspuchin^000000 wants to see you.....";
+ mes "Hmm..... I'm not sure what it could be about....";
+ next;
+ mes "[Parmry Gianino]";
+ mes "You should go visit him now. Just go down those stairs to my right. His room is in the SouthEastern corner.";
+ set ALCH_Q,2;
+ close;
+
+ L_NoZeny:
+ mes "You still need to pay the ^FF553350,000^000000 zeny membership fee.";
+ mes "Let me know when you have enough money.";
+ close;
+ L_NoItems:
+ mes "As I mentioned before, you must bring ^FF3355100 Mini Furnaces^000000 to join the union.";
+ mes "Please come back when you are ready...";
+ close;
+L_Skip:
+ mes "Oh, you have an ^5533FFOld Magic Book^000000 and an ^5533FFHammer of Blacksmith^000000........";
+ mes "That means you don't have to pay the membership fee.";
+ next;
+ mes "[Parmy Gianino]";
+ mes "Excellent. Now I'll just take the Book, Hammer, 100 mini furnaces, and you'll be all set to learn the basics of being an Alchemist.";
+ next;
+ delitem 1005,1;
+ delitem 1006,1;
+ delitem 612, 100;
+ goto L_Cont;
+
+L_Test2:
+ mes "Go visit ^5533FFRaspuchin^000000 now!";
+ close;
+L_Test3:
+ mes "Go visit ^5533FFDarwin^000000 now!";
+ close;
+L_Test4:
+ mes "Go visit ^5533FFVan Helmont^000000 now!";
+ close;
+L_Test5:
+ mes "Go visit ^5533FFNicholas Flamel^000000 now!";
+ close;
+L_Test6:
+ mes "Go back to ^5533FFNicholas Flamel^000000 now!";
+ mes "He still has one more test for you.";
+ close;
+L_GoChange:
+ mes "Wow you finished all of the tests? Great now you can visit the Headmaster, ^5533FFVincent Carsciallo^000000.";
+ mes "He's the one who will change you into an Alchemist.";
+ close;
+}
+
+
+//==================================================================================================//
+// 2nd Test: Math test :(
+//==================================================================================================//
+alde_alche.gat,175,107,4 script Raspuchin Gregory 749,{
+ mes "[Raspuchin Gregory]";
+ if(class == 5) goto L_Merc;
+L_Other:
+ mes "What is it, kikikiki. Are you curious about what I do...?";
+ mes "I'll just especially let you know. You see I... Kekeke..";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Am researching! Once this potion is complete... you will be able to take over an entire country!!";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Kikikikikekekekek. It's a secret to the people of Prontera.....";
+ close;
+L_Merc:
+ if(ALCH_Q == 2) goto L_Start;
+ if(ALCH_Q == 3) goto L_Done;
+ mes "Kikikikikekekekeke.";
+ mes "What is it! You punk.";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "A Merchant should go and set up a shop...";
+ mes "Why'd you come to a place like this!?";
+ mes "Are you looking for something to scab off?";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Kikiki... Go, leave this place.";
+ mes "Dont loiter ... Kekeke.";
+ close;
+L_Start:
+ if(ALCH_Q2 == 1) goto L_ReTest;
+ if(JobLevel == 50) goto L_Skip;
+ mes "Keke, another dumb one has stumbled into here.";
+ mes "Join the Union?";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "I don't like it... I just don't...!";
+ mes "Everywhere, all joining and being called Alchemist just for knowing how to mix herbs!!!";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Kikiki, so for that reason an interview is necessary!";
+ mes "I plan on scolding all the incompetent ones and chasing them away!!";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "You look dumb founded. It must be pretty crazy.";
+ mes "If you were thinking of just changing clothes you thought wrong... Kekeke..";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Now try solving the problems I give you.";
+ mes "We'll see how smart you are.";
+ next;
+ set @score,0;
+
+ //set of question 1
+ q1:
+ mes "[Raspuchin Gregory]";
+ mes "12+23+34+45 =?";
+ next;
+ input @num;
+ if(@num == 114) set @score,@score+10;
+ q2:
+ mes "[Raspuchin Gregory]";
+ mes "1000-36-227-348 =?";
+ next;
+ input @num;
+ if(@num == 389) set @score,@score+10;
+ q3:
+ mes "[Raspuchin Gregory]";
+ mes "9765/3/5/7 =?";
+ next;
+ input @num;
+ if(@num == 93) set @score,@score+10;
+ q4:
+ mes "[Raspuchin Gregory]";
+ mes "(2646/7) + (13*28) =?";
+ next;
+ input @num;
+ if(@num == 742) set @score,@score+10;
+ q5:
+ mes "[Raspuchin Gregory]";
+ mes "With a 24% discount";
+ mes "How much are 12 Red Potions,";
+ mes "5 Fly Wings, and ";
+ mes "1 Butterfly Wing altogether?";
+ next;
+ input @num;
+ if(@num == 909) set @score,@score+10;
+ q6:
+ mes "[Raspuchin Gregory]";
+ mes "What is the total weight of 3 ";
+ mes "Scimiters,";
+ mes "2 Helms and 1 Coat";
+ next;
+ input @num;
+ if(@num == 450) set @score,@score+10;
+ q7:
+ mes "[Raspuchin Gregory]";
+ mes "What is the total defense of ";
+ mes "a Biretta, Mantle, Opera Mask,";
+ mes "Ribbon, ";
+ mes "Muffler, Boots, and Ear Muffs?";
+ next;
+ input @num;
+ if(@num == 22) set @score,@score+10;
+ q8:
+ mes "[Raspuchin Gregory]";
+ mes "If you buy 5 Helms with a 24%";
+ mes "discount ";
+ mes "and sell it at 20%, how much do you";
+ mes "earn?";
+ next;
+ input @num;
+ if(@num == 1760) set @score,@score+10;
+ goto L_Total;
+
+L_ReTest:
+ mes "What, you want to take the test again?";
+ mes "I thought I told you to leave.";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Well, I'll let you go this one time...";
+ mes "I forgive you ... Kekeke.";
+ mes "Do well this time...";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Now then, answer the question I ask.";
+ mes "Let see how smart you are.";
+ next;
+ set @score,0;
+
+ //set of question 2
+ q11:
+ mes "[Raspuchin Gregory]";
+ mes "13+25+37+48=?";
+ next;
+ input @num;
+ if(@num == 123) set @score,@score+10;
+ q12:
+ mes "[Raspuchin Gregory]";
+ mes "1000-58-214-416 =?";
+ next;
+ input @num;
+ if(@num == 312) set @score,@score+10;
+ q13:
+ mes "[Raspuchin Gregory]";
+ mes "12*24*3=?";
+ next;
+ input @num;
+ if(@num == 864) set @score,@score+10;
+ q14:
+ mes "[Raspuchin Gregory]";
+ mes "10530/3/5/2=?";
+ next;
+ input @num;
+ if(@num == 351) set @score,@score+10;
+ q15:
+ mes "[Raspuchin Gregory]";
+ mes "(35*19) - (1792/7) =?";
+ next;
+ input @num;
+ if(@num == 400) set @score,@score+10;
+ q16:
+ mes "[Raspuchin Gregory]";
+ mes "(2368/8) + (24*17) = ?";
+ next;
+ input @num;
+ if(@num == 704) set @score,@score+10;
+ q17:
+ mes "[Raspuchin Gregory]";
+ mes "(2646/7) + (13*28)=?";
+ next;
+ input @num;
+ if(@num == 742) set @score,@score+10;
+ q18:
+ mes "[Raspuchin Gregory]";
+ mes "If buying at a 24% discount,";
+ mes "What is the total price of";
+ mes "15 Green Potions,";
+ mes "6 Magnifiers and 4 Traps?";
+ next;
+ input @num;
+ if(@num == 934) set @score,@score+10;
+ q19:
+ mes "[Raspuchin Gregory]";
+ mes "What is the total weight of ";
+ mes "3 Ring Pommels Saber,";
+ mes "4 Caps and 2 Boots?";
+ next;
+ input @num;
+ if(@num == 550) set @score,@score+10;
+ q20:
+ mes "[Raspuchin Gregory]";
+ mes "What is the total defense of a ";
+ mes "Bucler, Coat, Gas Mask, Big";
+ mes "Ribbon, Ribbon, Sakkat and";
+ mes "Glasses?";
+ next;
+ input @num;
+ if(@num == 16) set @score,@score+10;
+ q21:
+ mes "[Raspuchin Gregory]";
+ mes "How much zeny do you make";
+ mes "if you buy Tights at a 24%";
+ mes "discount";
+ mes "and sell it at 20% of the normal";
+ mes "price?";
+ next;
+ input @num;
+ if(@num == 2840) set @score,@score+10;
+L_Total:
+ mes "[Raspuchin Gregory]";
+ if(@score < 80) goto L_Failed;
+ set ALCH_Q,3;
+ set ALCH_Q2, 0;
+ mes "Kikiki... I'll let you go.";
+ mes "Do some good research and be of some help to Raspuchin... Kikiki!";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Well then go! ^5533FFGo to Darwin^000000.";
+ mes "He'll teach you how to do the experiments.";
+ mes "Tell him I sent you.";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Kikikikekeke.";
+ mes "Dont think this is the end of it!";
+ close;
+
+ L_Failed:
+ set ALCH_Q2,1;
+ mes "...Kekeke, you idiot,";
+ mes "I feel dumb asking you all the question!";
+ mes "you got them all wrong!!!";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "How can a person that can't even answer these question think of being an Alchemist!";
+ mes "What? did you get any right?";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Stupid! If you get one wrong everything is wrong for an Alchemist!";
+ mes "Go! Leave! Get out of here!";
+ close;
+L_Done:
+ mes "What are you doing? Leave already.";
+ mes "Go to ^5533FFDarwin^000000.";
+ mes "He'll teach you how to do the experiments.";
+ mes "Tell him I sent you.";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Kikikikekeke.";
+ mes "Dont think this is the end of it!";
+ close;
+L_Skip:
+ mes "Hmm... you have a pretty high job level..... I'll be nice today and let you pass.";
+ mes "Next you should go see ^5533FFDarwin^000000.";
+ mes "He'll teach you how to do the experiments.";
+ mes "Tell him I sent you.";
+ set ALCH_Q,3;
+ set ALCH_Q2, 0;
+ close;
+}
+
+
+//==================================================================================================//
+// 3rd Test: Mix some medicine
+//==================================================================================================//
+alde_alche.gat,13,15,8 script Darwin 750,{
+ mes "[Darwin]";
+ if(class == 5) goto L_Merc;
+L_Other:
+ mes "more to lose or gain...";
+ mes "It's always like that...";
+ next;
+ mes "[Darwin]";
+ mes "All I can see through my cursed eyes";
+ mes "are illusions from the past,";
+ mes "Ahahahaha...";
+ next;
+ mes "[Darwin]";
+ mes "There's no such thing as paradise ... is there ?";
+ mes "My love Harmona.... Aah....";
+ close;
+
+L_Merc:
+ if(ALCH_Q == 3) goto L_Start;
+ if(ALCH_Q == 4) goto L_Done;
+ goto L_Other;
+
+L_Start:
+ if(ALCH_Q2 == 1) goto L_Check;
+ mes "...........";
+ mes ".........";
+ mes "....Who is it...";
+ next;
+ mes "[Darwin]";
+ mes "A wolf? Or a human...";
+ mes "You must be looking for something as well.";
+ next;
+ mes "[Darwin]";
+ mes "If you have something precious, be careful.";
+ mes "You may lose something else while while going after another...";
+ next;
+ mes "[Darwin]";
+ mes "..........";
+ next;
+ mes "[Darwin]";
+ mes "... but what brings you here.";
+ mes "Coming to a place like this.";
+ next;
+ menu "I want to learn how to experiment.",M_Exp, "Tell me more about flowers.",M_Flow;
+
+ M_Flow:
+ mes "[Darwin]";
+ mes ".......";
+ mes "......";
+ mes "...think about your precious things...";
+ next;
+ mes "[Darwin]";
+ mes ".... There is a flower that I faintly remember....";
+ next;
+ mes "[Darwin]";
+ mes "I divulged into researching one thing.....";
+ mes "for the one I love...";
+ next;
+ mes "[Darwin]";
+ mes "Lets just say that it was about the relationship between wolf and flowers...";
+ mes "I wont tell you the details.";
+ next;
+ mes "[Darwin]";
+ mes "But yes ... it was a flower.";
+ mes "with its shine, it was said to let you see paradise Illusion Flower...";
+ next;
+ mes "[Darwin]";
+ mes "I made a homunculus.";
+ mes "Nobody believe me. that I made life from a flower!!!";
+ mes "My research!";
+ next;
+ mes "[Darwin]";
+ mes "But now, I have nothing left..";
+ mes "It's all over.";
+ mes "Time has stopped at that moment in my life...";
+ next;
+ mes "[Darwin]";
+ mes "Aag... Harmona, in the beautiful fields of flowers,";
+ mes "where have you gone....";
+ close;
+ M_Exp:
+ mes "[Darwin]";
+ mes "You want to learn Alchemy...";
+ mes "All the knowledge I possess..";
+ mes "I made to make my dreams come true...";
+ next;
+ mes "[Darwin]";
+ mes "I'll teach you the basics...";
+ mes "but you must determine your own wishes.";
+ next;
+ mes "[Darwin]";
+ mes "So, here are the basics.";
+ mes "This is how you make simple medicine...";
+ mes "Prepare some stuff...";
+ next;
+ mes "[Darwin]";
+ mes "^5533FF3 Medicine Bowls";
+ mes "3 Empty Bottles";
+ mes "1 Red Herb";
+ mes "1 Yellow Herb";
+ mes "1 White Herb^000000";
+ next;
+ mes "[Darwin]";
+ mes "Once you have prepared all the items... come here.";
+ set ALCH_Q2, 1;
+ close;
+
+L_Check:
+ mes "...........";
+ mes ".........";
+ mes "...Who is it....";
+ next;
+ mes "[Darwin]";
+ mes "Ah You're the one that wants to learn Alchemy...";
+ mes "So did you prepare everything?";
+ next;
+ if(countitem(7134) < 3 || countitem(713) < 3 || countitem(507) < 1 || countitem(508) < 1 || countitem(509) < 1) goto L_NotEnuf;
+ delitem 7134,3;
+ delitem 713,3;
+ delitem 507,1;
+ delitem 508,1;
+ delitem 509,1;
+ mes "[Darwin]";
+ mes "Seems like you have everything ready.";
+ mes "As i promised, I'll teach you how to make medicine";
+ next;
+ mes "[Darwin]";
+ mes "First, prepare the Medicine Bowl then put the Herbs inside like this.";
+ mes "And you slowly crush them.";
+ next;
+ mes "[Darwin]";
+ mes "Pour small amounts of clean water and stirr until it become thick, ";
+ mes "then add some more Herbs.";
+ next;
+ mes "[Darwin]";
+ mes "That's how you make it if you think you have enough, ";
+ mes "gently pour it into an empty bottle";
+ next;
+ mes "[Darwin]";
+ mes "There you go, its complete.";
+ mes "This time, do as I showed you.";
+ mes "It should be easy since its so simple.";
+ next;
+ mes "[Darwin]";
+ mes "... even though you don't have one?";
+ next;
+ set @score,0;
+ menu "Prepare the medicine bowl",-, "Wear the medicine bowl on the head",M_0, "Kick the medicine bowl",M_0;
+
+ set @score,@score+10;
+ M_0:
+
+ menu "Put the sand into the medicine bowl",M_1, "Put the herbs into the medicine bowl",-, "Put the harp into the medicine bowl",M_1;
+
+ set @score,@score+10;
+ M_1:
+
+ menu "Smash the herbs",-, "Smash the medicine bowl",M_2, "Smash the Tarosia's foots",M_2;
+
+ set @score,@score+10;
+ M_2:
+
+ menu "Spray the water",M_3, "Drink the water",M_3, "Pour in the water",-;
+
+ set @score,@score+10;
+ M_3:
+
+ menu "Continue to smash the herbs",-, "Continues to eat the herbs",M_4, "Continues to dance and sing",M_4;
+
+ set @score,@score+10;
+ M_4:
+
+ menu "Put in the noodles and fried it",M_5, "Put into the Empty Bottle",-, "Raise the medicine bowl and drink it",M_5;
+
+ set @score,@score+10;
+ M_5:
+
+ mes "[Darwin]";
+ if(@score < 60) goto L_Failed;
+ mes "... Good job. It came out prettywell considering it's your first time...";
+ mes "As a souvenier, take these.";
+ getitem 501,1;
+ getitem 503,1;
+ getitem 504,1;
+ set ALCH_Q,4;
+ set ALCH_Q2,0;
+ next;
+ mes "[Darwin]";
+L_Done:
+ mes "Go to ^5533FFVan Helmont^000000 in the next room...";
+ mes "He'll teach you more details.";
+ mes "Go learn from him.";
+ next;
+ mes "[Darwin]";
+ mes "Don't forget...";
+ mes "You must protect what is trully precious to you.....";
+ close;
+
+ L_Failed:
+ mes "... You messed up all the ingredients.";
+ mes "... Go bring some more.";
+ close;
+L_NotEnuf:
+ mes "[Darwin]";
+ mes "...You must've forgotten the materials to bring.";
+ mes "I'll tell you again.";
+ mes "Dont forget them this time.";
+ next;
+ mes "[Darwin]";
+ mes "^5533FF3 Medicine Bowls";
+ mes "3 Empty Bottles";
+ mes "1 Red Herb";
+ mes "1 Yellow Herb";
+ mes "1 White Herb^000000";
+ next;
+ mes "[Darwin]";
+ mes "Come back when you are ready...";
+ close;
+}
+
+
+//==================================================================================================//
+// 4th Test: Learn from Morgenstein
+//==================================================================================================//
+alde_alche.gat,79,19,4 script Van Helmont 748,{
+ mes "[Van Helmont]";
+ if(class == 5) goto L_Merc;
+L_Other:
+ mes "Just a little ... yes, a little bit more ....";
+ mes "agh, just a little bit more and it would've been done!";
+ next;
+ mes "[Van Helmont]";
+ mes "Why, why another failure!!!";
+ mes "Nothing was wrong!";
+ mes "Why! Why!";
+ next;
+ mes "[Van Helmont]";
+ mes "Does that mean I have to get more materials...";
+ mes "But I should be able to complete it one day....Heeh...";
+ close;
+L_Merc:
+ if(ALCH_Q == 4) goto L_Start;
+ if(ALCH_Q == 5) goto L_Done;
+ goto L_Other;
+L_Start:
+ if(ALCH_Q2 == 1) goto L_Check;
+ mes "Arrrrgh... Why does this formula just stop... What's wrong.";
+ mes "Theoretically it's all correct...";
+ mes "I'm sure it's because there is an error in the formula";
+ mes "somewhere...";
+ next;
+ mes "[Van Helmont]";
+ mes "That's it, I pour it here and it should stop... but this is the formula that solution doesn't stop flowing.";
+ mes " How could I make such a stupid mistake... when did I switch these...";
+ next;
+ mes "[Van Helmont]";
+ mes "Yes, that's it. I just need to fix this part.";
+ mes "No need to start over.";
+ mes "I just have to fix it...";
+ mes "....But, wait. wait.";
+ next;
+ mes "[Van Helmont]";
+ mes ".....................";
+ next;
+ mes "[Van Helmont]";
+ mes "....Who are you?";
+ next;
+ menu "I want to become an Alchemist.",-,".....",M_Bye;
+
+ mes "[Van Helmont]";
+ mes "Oh, I see....";
+ mes "Haha you want to learn Alchemy in world like this, what a funny merchant... hmmm.";
+ next;
+ mes "[Van Helmont]";
+ mes "Well, that's nice, but I have a very urgent experiment I must tend to.";
+ mes "So don't get in the way.";
+ next;
+ menu "Teach me something.",-,"..........",M_Bye;
+
+ mes "[Van Helmont]";
+ mes "Argh... didn't I just tell you not to bother me?";
+ mes "Why can't you understand when I say something!";
+ next;
+ mes "[Van Helmont]";
+ mes "Ok, I'll give you an assignment.";
+ mes "Go study and come back. Let's see.";
+ mes "What would be good... Hmm...";
+ next;
+ mes "[Van Helmont]";
+ mes "Oh, I got it. Go learn from ^5533FFMorgenstein^000000. Learn how to make a ^009500Counteragent^000000 and ^FF3355Mixture^000000.";
+ mes "You can find him in ^5533FFGeffen^000000.";
+ next;
+ mes "[Van Helmont]";
+ mes "You don't need to bring what you made. But just go watch how he makes medicine and stuff.";
+ mes "Got it?";
+ next;
+ mes "[Van Helmont]";
+ mes "Well then, see you later.";
+ mes "You'd be best off going as soon as you can.";
+ set ALCH_Q2,1;
+ close;
+ M_Bye:
+ mes "[Van Helmont]";
+ mes "If you dont have business here just go away. Ok!!!";
+ close;
+L_Check:
+ if(al_morgen != 1) goto L_NotRdy;
+ mes "Yes, cut the Tentacle..";
+ mes "and mix some Sticku Mucus,";
+ mes "Jellopy solution in the test tube Darn, where did the Medicine Bowl go...";
+ next;
+ mes "[Van Helmont]";
+ mes "Did I use them all.. At a time like this, grrr. I wonder if Nicholas has any left.";
+ mes "Ganfunnit... what a pain.";
+ mes "....but, wait. wait.";
+ next;
+ mes "[Van Helmont]";
+ mes "Ah, you're that merchant from before. So.. did you learn anything?";
+ mes "I didn't send you there to play.";
+ next;
+ mes "[Van Helmont]";
+ mes "Let me ask you a couple of questions. Answer how you heard and learned.";
+ next;
+ set @score,0;
+
+ Q_1a:
+ mes "[Van Helmont]";
+ mes "What item is required to form the Counteragent?";
+ next;
+ menu "Feather",-,"Sticky Mucus",-,"Animal Blood",-;
+
+ Q_1b:
+ mes "[Van Helmont]";
+ mes "Which of the following item is not required in forming the Counteragent?";
+ next;
+ menu "Karvodailnirol",-,"Detrimindexta",Q_2a,"Alchol",Q_2a;
+
+ set @score,@score+10;
+
+ Q_2a:
+ mes "[Van Helmont]";
+ mes "What item is required to form the Mixture?";
+ next;
+ menu "Monster's Feed",-,"Lip of Ancient Fish",-,"Rotten Bandage",-;
+
+ Q_2b:
+ mes "[Van Helmont]";
+ mes "Which of the following item is not required in the process of forming the Mixture?";
+ next;
+ menu "Karvodailnirol",L_Result,"Detrimindexta",-,"Alchol",L_Result;
+
+ set @score,@score+10;
+
+L_Result:
+ mes "[Van Helmont]";
+ if(@score < 20) goto L_Failed;
+ mes "Hmm, you learned well. Ok, now you know some stuff about medicine?";
+ mes "Eh?";
+ mes "I know, you must have a lot to say but let me continue with my experiment.";
+ next;
+ mes "[Van Helmont]";
+ mes "Go out and to the room next to here. ^5533FFNicholas^000000 probably has more to teach you than me.";
+ set ALCH_Q,5;
+ set ALCH_Q2,0;
+ set al_morgen, 0;
+ close;
+
+ L_Failed:
+ mes "...Be honest. You don't know,";
+ mes "do you? I thought I told you to go learn from Morgenstein...";
+ next;
+ mes "[Van Helmont]";
+ mes "Don't even think about coming back before you've learned for sure!";
+ mes "Stop bothering me and leave!";
+ close;
+L_NotRdy:
+ mes "Didn't I tell you to visit Morgenstein in Geffen!?!";
+ mes "He is a wise man! You should go to him!";
+ close;
+L_Done:
+ mes "What are you doing? Go out and to the room next to here. ^5533FFNicholas^000000 probably has more to teach you than me.";
+ mes "I have no more business with you.";
+ close;
+
+}
+
+
+//==================================================================================================//
+// Test 5 & 6: Word Scramble, Help the Baijin Bros.
+//==================================================================================================//
+alde_alche.gat,145,19,4 script Nicholas Flamel 57,{
+ mes "[Nicholas Flamel]";
+ if(class == 5) goto L_Merc;
+L_Other:
+ mes "Lorem ipsum dolor sit amet,";
+ mes "consectetuer adipiscing elit.";
+ mes "Vivamus sem. Sed metus lacus, viverra id, rutrum eget, rhoncus sit amet, lectus.";
+ mes "Suspendisse sit amet urna in nisl frigilla faucibus.";
+ mes "Nulla scelerisque eros....";
+ mes "......mumblemumble........";
+ close;
+L_Merc:
+ if(ALCH_Q == 5) goto L_Start;
+ if(ALCH_Q == 6) goto L_Start2;
+ if(ALCH_Q == 7) goto L_Done;
+ goto L_Other;
+L_Start:
+ if(ALCH_Q2 == 1) goto L_ReTest;
+ mes "Ooh... you're the Merchant that wants to become an Alchemist?";
+ mes "But you know... not anyone can become an Alchemist.";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "The Union doesn't like those that just want to become Alchemist without a clear goal.";
+ mes "So... to see if you qualify, I'll test how smart you are.";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "As you can see, Alchemist must memorize many equations,";
+ mes "chemical equations and a lot of other information.";
+ mes "If you're not at a certain level..";
+ mes "it's actually pretty tough.";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "The idea is to prevent those that are going to be useless Alchemists from joining the union!";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "Ok... Here go the questions!";
+ mes "This is to test your concentration so that you won't get confused when looking at charts.";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "Find the words from the group of letters. They can be made by using some or all the letters given";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "You pass if you choose the word that is 'IN' the puzzle.";
+ next;
+
+ Q_1:
+ set @score,0;
+ mes "[Nicholas Flamel]";
+ mes "s m i e x b w u n e n t a g l r";
+ next;
+ menu "tiger",-,"wolf",Q_2,"pumpkin",Q_2,"tripped",Q_2;
+
+ set @score,@score+10;
+
+ Q_2:
+ mes "[Nicholas Flamel]";
+ mes "n i e g b o p d s o a u w r v";
+ next;
+ menu "bash",Q_3,"provoke",Q_3,"endure",-,"stun",Q_3,"abracadabra",Q_3;
+
+ set @score,@score+10;
+
+ Q_3:
+ mes "[Nicholas Flamel]";
+ mes "l r m g r e x t a v i n e d e";
+ next;
+ menu "alberta",Q_4,"latifoliate",Q_4,"crimson",Q_4,"maple",Q_4,"evergreen",-;
+
+ set @score,@score+10;
+
+ Q_4:
+ mes "[Nicholas Flamel] ";
+ mes "r o e h n r o m c a i n p t t";
+ next;
+ menu "forgemerchant",L_Score,"potionmerchant",-,"dcmerchant",L_Score,"vendingmerchant",L_Score;
+
+ set @score,@score+10;
+L_Score:
+ if(@score < 40) goto L_Failed;
+ set ALCH_Q,6;
+ set ALCH_Q2,0;
+ mes "[Nicholas Flamel]";
+ mes "You seem to be done.";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "Let's see.";
+ mes "...Good job. Excellent.";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "Somehow you found all of them.";
+ mes "With that kind of concentration, you should easily be able to read the medicine dictionaries.";
+ mes "Let's see... next is..";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "Come back in a little bit. Get organized too..";
+ close;
+
+ L_Failed:
+ mes "[Nicholas Flamel]";
+ mes "Hmmm... You failed!";
+ mes "Get your glasses maybe you can pass next time wearing those.";
+ set ALCH_Q2,1;
+ close;
+L_ReTest:
+ mes "Hmmm you returned.";
+ mes "Well will see if you changed.";
+ next;
+ goto Q_1;
+
+L_Start2:
+ if(ALCH_Q2 > 0) goto L_Check2;
+ mes "Next, you have to go somewhere.";
+ mes "Go to ^5533FF'The Forgotten City of Juno'^000000 and meet the ^FF3355Bain and Bajin^000000 brothers who are researching alchemy with the Sages there.";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "Go help out and come back Here, take these... it will help you get close to them.";
+ next;
+ getitem 974,1;
+ getitem 7068,5;
+ getitem 7043,5;
+ getitem 756,3;
+ getitem 757,3;
+ mes "[Nicholas Flamel]";
+ mes "1 Mixture";
+ mes "5 Burnt Tree";
+ mes "5 Fine Sand ";
+ mes "3 Rough Oridecon ";
+ mes "3 Rough Elunium";
+ set ALCH_Q2,1;
+ next;
+ mes "[Nicholas Flamel]";
+ mes "Have a safe trip.";
+ mes "It's Juno. Come back in one piece.";
+ close;
+L_Check2:
+ if(ALCH_Q2 < 2) goto L_NotDone;
+ set ALCH_Q, 7;
+ set ALCH_Q2, 0;
+ mes "Ooh! Well done on such a long trip.";
+ mes "I got a message saying that the Bain and Bajin brothers were happy about your visit.";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "You must have successfully helped them.";
+ mes "If you're good enough to be of help to the brothers... ok, I think you qualify.";
+ next;
+ mes "[Nicholas Flamel]";
+L_Done:
+ mes "Go to the Union Leader on the 2nd floor!";
+ mes "Congratulations. You'll change jobs soon!";
+ close;
+
+ L_NotDone:
+ mes "Bain and Bajin brothers are in Juno go help them.";
+ close;
+
+}
+
+
+//==================================================================================================//
+// Job Changer
+//==================================================================================================//
+alde_alche.gat,101,184,4 script Vincent Carsciallo 122,{
+ mes "[Vincent Carsciallo]";
+ if(Class == 5) goto L_Merc;
+ if(Class == Job_Alchem) goto L_Alch;
+L_Other:
+ mes "Hmmm? What may a civilian have to do here?";
+ next;
+ mes "[Vincent Carsciallo]";
+ mes "There's nothing amusing. Dont wander and leave.";
+ close;
+L_Alch:
+ mes "How Alchemy going? Make sure to be carefull and think about safety at all times.";
+ mes "I wouldn't want you blowing yourself up or anything.....";
+ close;
+L_Merc:
+ if(ALCH_Q == 7) goto L_Change;
+ mes "Hmmm? A merchant.";
+ mes "Are you interested in Alchemy?";
+ next;
+ mes "[Vincent Carsciallo]";
+ mes "This is the Alchemist Union.";
+ mes "We research many different substances.";
+ mes "Our goal is to make something new without the power of magic.";
+ next;
+ mes "[Vincent Carsciallo]";
+ mes "Create new life, and study how to live long and not die ...";
+ mes "We also make new materials out of existing ones...";
+ mes "These are just some of the things we do.";
+ next;
+ mes "[Vincent Carsciallo]";
+ mes "After being a Merchant for a long time ";
+ mes "you start to become interested in everything.";
+ mes "If you would like to learn Alchemy as well,";
+ mes "try joining our Union.";
+ close;
+L_Change:
+ if(skillpoint != 0) goto L_Skpoint;
+ mes "Ooh, ok. You joined and learned the basics, too. Well done.";
+ next;
+ jobchange 18;
+ emotion 46;
+ mes "[Vincent Carsciallo]";
+ mes "From now on, you are also a member of the Union as an Alchemist.";
+ mes "I hope you learn a lot...";
+ next;
+ getitem 7127,1;
+ mes "[Vincent Carsciallo]";
+ mes "Here's a little something. ";
+ mes "Use it to start off with some research.";
+ next;
+ mes "[Vincent Carsciallo]";
+ mes "I'll see you later then...";
+ mes "Be proud of being an Alchemist!";
+ callfunc "F_ClearJobVar";
+ close;
+
+ L_Skpoint:
+ mes "Please use all your skill point before talking to me.";
+ close;
+}
diff --git a/npc/merchants/scrolls_arrows.txt b/npc/merchants/scrolls_arrows.txt
index c2efb75a3..88e74a00e 100644
--- a/npc/merchants/scrolls_arrows.txt
+++ b/npc/merchants/scrolls_arrows.txt
@@ -1,34 +1,34 @@
-//===== eAthena Script =======================================
-//= Magic Scrolls & Arrows + Arrow Quivers
-//===== By: ==================================================
-//= Lupus
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Some shops that sells Magic Scrolls, Arrow Quivers
-//= Temp shops, made in kRO to test some effects (they stay next to Geffen Tower entrance)
-//= Note: Coords and prices aren't right yet
-//= I made Scrolls cost 2x more in Prontera (uncomment extra shops if u want)
-//=
-//= Correct coords and Sprites if you have more info
-//= 1.1 Added Arrow Quivers (removed rare arrows from the shops)
-//============================================================
-
-
-//=======================================================
-// All Magic Scrolls + Crest of the Horse
-//=======================================================
-// don't lower the price
-geffen.gat,125,91,2 shop Magic Scrolls 735, 686:650, 687:1300, 688:500, 689:1000, 690:500, 691:1000, 692:500, 693:1000, 694:500, 695:1000, 696:500, 697:1000, 698:350, 699:700, 700:350, 12000:700, 12001:1000, 12002:2000, 12003:100, 662:3000
-//prt_in.gat,121,65,3 shop Magic Scrolls 735, 686:1300, 687:2600, 688:1000, 689:2000, 690:1000, 691:2000, 692:1000, 693:2000, 694:1000, 695:2000, 696:1000, 697:2000, 698:700, 699:1400, 700:700, 12000:1700, 12001:2000, 12002:4000, 12003:110, 662:6000
-
-//=======================================================
-// Arrows
-//=======================================================
-payon_in03.gat,159,10,4 shop Arrow Quivers 727, 12004:-1, 12005:-1, 12006:-1, 12007:-1, 12008:-1, 12009:-1, 12010:-1, 12011:-1, 12012:-1, 12013:-1, 12014:-1, 12015:-1, 1750:-1, 1770:-1, 1753:-1, 1765:-1, 1751:-1, 1752:-1, 1751:-1, 1755:-1, 1756:-1, 1754:-1, 1767:-1, 1757:-1, 1762:-1
-//geffen.gat,123,107,4 shop Arrow Quivers 727, 12004:-1, 12005:-1, 12006:-1, 12007:-1, 12008:-1, 12009:-1, 12010:-1, 12011:-1, 12012:-1, 12013:-1, 12014:-1, 12015:-1, 1750:-1, 1770:-1, 1753:-1, 1765:-1, 1751:-1, 1752:-1, 1751:-1, 1755:-1, 1756:-1, 1754:-1, 1767:-1, 1757:-1, 1762:-1
-//prt_in.gat,163,141,5 shop Arrow Quivers 727, 12004:-1, 12005:-1, 12006:-1, 12007:-1, 12008:-1, 12009:-1, 12010:-1, 12011:-1, 12012:-1, 12013:-1, 12014:-1, 12015:-1, 1750:-1, 1770:-1, 1753:-1, 1765:-1, 1751:-1, 1752:-1, 1751:-1, 1755:-1, 1756:-1, 1754:-1, 1767:-1, 1757:-1, 1762:-1
+//===== eAthena Script =======================================
+//= Magic Scrolls & Arrows + Arrow Quivers
+//===== By: ==================================================
+//= Lupus
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= Some shops that sells Magic Scrolls, Arrow Quivers
+//= Temp shops, made in kRO to test some effects (they stay next to Geffen Tower entrance)
+//= Note: Coords and prices aren't right yet
+//= I made Scrolls cost 2x more in Prontera (uncomment extra shops if u want)
+//=
+//= Correct coords and Sprites if you have more info
+//= 1.1 Added Arrow Quivers (removed rare arrows from the shops)
+//============================================================
+
+
+//=======================================================
+// All Magic Scrolls + Crest of the Horse
+//=======================================================
+// don't lower the price
+geffen.gat,125,91,2 shop Magic Scrolls 735, 686:650, 687:1300, 688:500, 689:1000, 690:500, 691:1000, 692:500, 693:1000, 694:500, 695:1000, 696:500, 697:1000, 698:350, 699:700, 700:350, 12000:700, 12001:1000, 12002:2000, 12003:100, 662:3000
+//prt_in.gat,121,65,3 shop Magic Scrolls 735, 686:1300, 687:2600, 688:1000, 689:2000, 690:1000, 691:2000, 692:1000, 693:2000, 694:1000, 695:2000, 696:1000, 697:2000, 698:700, 699:1400, 700:700, 12000:1700, 12001:2000, 12002:4000, 12003:110, 662:6000
+
+//=======================================================
+// Arrows
+//=======================================================
+payon_in03.gat,159,10,4 shop Arrow Quivers 727, 12004:-1, 12005:-1, 12006:-1, 12007:-1, 12008:-1, 12009:-1, 12010:-1, 12011:-1, 12012:-1, 12013:-1, 12014:-1, 12015:-1, 1750:-1, 1770:-1, 1753:-1, 1765:-1, 1751:-1, 1752:-1, 1751:-1, 1755:-1, 1756:-1, 1754:-1, 1767:-1, 1757:-1, 1762:-1
+//geffen.gat,123,107,4 shop Arrow Quivers 727, 12004:-1, 12005:-1, 12006:-1, 12007:-1, 12008:-1, 12009:-1, 12010:-1, 12011:-1, 12012:-1, 12013:-1, 12014:-1, 12015:-1, 1750:-1, 1770:-1, 1753:-1, 1765:-1, 1751:-1, 1752:-1, 1751:-1, 1755:-1, 1756:-1, 1754:-1, 1767:-1, 1757:-1, 1762:-1
+//prt_in.gat,163,141,5 shop Arrow Quivers 727, 12004:-1, 12005:-1, 12006:-1, 12007:-1, 12008:-1, 12009:-1, 12010:-1, 12011:-1, 12012:-1, 12013:-1, 12014:-1, 12015:-1, 1750:-1, 1770:-1, 1753:-1, 1765:-1, 1751:-1, 1752:-1, 1751:-1, 1755:-1, 1756:-1, 1754:-1, 1767:-1, 1757:-1, 1762:-1
diff --git a/npc/npcs_athena.conf b/npc/npcs_athena.conf
index 524ad0df4..6807247e4 100644
--- a/npc/npcs_athena.conf
+++ b/npc/npcs_athena.conf
@@ -1,538 +1,538 @@
-
-//--------------------------------------------------------------
-// Map Flags
-//--------------------------------------------------------------
-// Files to set options in maps such as PVP, etc.
-//=======================================
-
-npc: conf/mapflag/gvg.txt
-npc: conf/mapflag/indoors.txt
-npc: conf/mapflag/jail.txt
-npc: conf/mapflag/nightmare.txt
-npc: conf/mapflag/nobranch.txt
-npc: conf/mapflag/noicewall.txt
-npc: conf/mapflag/nomemo.txt
-npc: conf/mapflag/nopenalty.txt
-npc: conf/mapflag/nopvp.txt
-npc: conf/mapflag/nosave.txt
-npc: conf/mapflag/noteleport.txt
-npc: conf/mapflag/nowarp.txt
-npc: conf/mapflag/nowarpto.txt
-npc: conf/mapflag/pvp.txt
-npc: conf/mapflag/pvp_noparty.txt
-// Water Flag
-npc: conf/mapflag/water.txt
-// How high is the water in maps?
-water_height: conf/mapflag/water_height.txt
-
-//--------------------------------------------------------------
-// Special
-//--------------------------------------------------------------
-
-// PCLoginEvent NPC. NPC which is activated for every player who logs in.
-npc: npc/sample/PCLoginEvent.txt
-
-
-//--------------------------------------------------------------
-// NPCs
-//--------------------------------------------------------------
-
-// ---------------- Your Own Npcs -----------------------
-//Add Them Here ;)
-
-
-//------------------------ Cities ----------------------------
-npc: npc/cities/alberta.txt
-npc: npc/cities/aldebaran.txt
-npc: npc/cities/amatsu.txt
-npc: npc/cities/comodo.txt
-npc: npc/cities/geffen.txt
-npc: npc/cities/izlude.txt
-npc: npc/cities/louyang.txt
-npc: npc/cities/lutie.txt
-npc: npc/cities/morocc.txt
-npc: npc/cities/payon.txt
-npc: npc/cities/prontera.txt
-npc: npc/cities/yuno.txt
-npc: npc/cities/gonryun.txt
-npc: npc/cities/umbala.txt
-npc: npc/cities/niflheim.txt
-npc: npc/cities/valkyrie.txt
-
-
-//-------------------------- Jobs -------------------------------
-//Novice
-npc: npc/jobs/novice/novice.txt
-npc: npc/jobs/novice/supernovice.txt
-
-//1-1
-npc: npc/jobs/1-1/thief.txt
-npc: npc/jobs/1-1/archer.txt
-npc: npc/jobs/1-1/mage.txt
-npc: npc/jobs/1-1/merchant.txt
-npc: npc/jobs/1-1/acolyte.txt
-npc: npc/jobs/1-1/swordsman.txt
-
-//2-1 With Quest
-npc: npc/jobs/2-1/blacksmith.txt
-npc: npc/jobs/2-1/knight.txt
-npc: npc/jobs/2-1/hunter.txt
-npc: npc/jobs/2-1/priest.txt
-npc: npc/jobs/2-1/wizard.txt
-npc: npc/jobs/2-1/assassin.txt
-
-//2-2 With Quest
-npc: npc/jobs/2-2/rogue.txt
-npc: npc/jobs/2-2/alchemist.txt
-npc: npc/jobs/2-2/sage.txt
-npc: npc/jobs/2-2/crusader.txt
-
-//2-2 Without Quest
-//npc: npc/jobs/2-2/noquest/crusader.txt
-npc: npc/jobs/2-2/noquest/dancer-bard.txt
-npc: npc/jobs/2-2/noquest/monk.txt
-
-//2-1-1 Without Quest
-npc: npc/jobs/2-1-1/AssassinCross.txt
-npc: npc/jobs/2-1-1/LordKnight.txt
-npc: npc/jobs/2-1-1/HighPriest.txt
-npc: npc/jobs/2-1-1/HighWizard.txt
-npc: npc/jobs/2-1-1/WhiteSmith.txt
-npc: npc/jobs/2-1-1/Sniper.txt
-
-//2-2-1 Without Quest
-npc: npc/jobs/2-2-1/Champion.txt
-npc: npc/jobs/2-2-1/Clown.txt
-npc: npc/jobs/2-2-1/Creator.txt
-npc: npc/jobs/2-2-1/Gypsy.txt
-npc: npc/jobs/2-2-1/Paladin.txt
-npc: npc/jobs/2-2-1/Professor.txt
-npc: npc/jobs/2-2-1/Stalker.txt
-
-
-//------------------------- Merchants ----------------------------
-npc: npc/merchants/shops.txt
-npc: npc/merchants/refine.txt
-npc: npc/merchants/dye_maker.txt
-npc: npc/merchants/clothes_dyer.txt
-npc: npc/merchants/hair_dyer.txt
-npc: npc/merchants/grandpa_pharmacist.txt
-npc: npc/merchants/inn.txt
-npc: npc/merchants/milk_trader.txt
-npc: npc/merchants/renters.txt
-npc: npc/merchants/alchemist.txt
-
-// Temp Shops (made in kRO to test effects/items)
-npc: npc/merchants/scrolls_arrows.txt
-
-// Custom
-//npc: npc/merchants/custom/2-2shop.txt
-// Free Falcon & Peco breeder, Free Carts
-//npc: npc/merchants/custom/breeder.txt
-
-
-//--------------------------- Quests ------------------------------
-// Item Quests
-npc: npc/quests/quests_alberta.txt
-npc: npc/quests/quests_aldebaran.txt
-npc: npc/quests/quests_comodo.txt
-npc: npc/quests/quests_geffen.txt
-npc: npc/quests/quests_lutie.txt
-npc: npc/quests/quests_morocc.txt
-npc: npc/quests/quests_payon.txt
-npc: npc/quests/quests_prontera.txt
-npc: npc/quests/quests_umbala.txt
-npc: npc/quests/quests_yuno.txt
-
-// Extra Item Making
-npc: npc/quests/mrsmile.txt
-npc: npc/quests/bunnyband.txt
-npc: npc/quests/juice_maker.txt
-npc: npc/quests/counteragent_mixture.txt
-npc: npc/quests/doomed_swords.txt
-npc: npc/quests/bongun.txt
-npc: npc/quests/munak.txt
-npc: npc/quests/bongunsword.txt
-npc: npc/quests/monstertamers.txt
-
-// New Headgear Quests
-npc: npc/quests/newgears/arjen.txt
-npc: npc/quests/newgears/back_ribbon.txt
-npc: npc/quests/newgears/bear_hat.txt
-npc: npc/quests/newgears/burning_blood_bandana.txt
-npc: npc/quests/newgears/cat_hairband.txt
-npc: npc/quests/newgears/fox_mask.txt
-npc: npc/quests/newgears/hat_seller.txt
-npc: npc/quests/newgears/indian_headband.txt
-npc: npc/quests/newgears/mask_of_alarm.txt
-npc: npc/quests/newgears/mushroom_hairband.txt
-npc: npc/quests/newgears/neris.txt
-npc: npc/quests/newgears/old_blacksmith.txt
-npc: npc/quests/newgears/posture_fix_hat.txt
-npc: npc/quests/newgears/sea_otter_hat.txt
-npc: npc/quests/newgears/traveler.txt
-npc: npc/quests/newgears/tulip_hairpin.txt
-
-// Custom Quests, might be balance breaking (Enable if you want)
-//npc: npc/quests/all_quest.txt
-//npc: npc/quests/magicalhatquest.txt
-//npc: npc/quests/fashion.txt
-//npc: npc/quests/custom/excalibur.txt
-//npc: npc/quests/custom/elvenear.txt
-//npc: npc/quests/custom/ironcane.txt
-//npc: npc/quests/custom/sunglasses.txt
-//npc: npc/quests/custom/berzebub.txt
-//npc: npc/quests/custom/new_hats.txt
-// Above Npcs are better ^_^
-//npc: npc/quests/custom/event_32_new_hats.txt
-npc: npc/quests/custom/valhallen.txt
-//both Lord Kaho, but different and quest.txt has balmung to:
-//npc: npc/quests/custom/kaho_balmung.txt
-//npc: npc/quests/custom/kahohorn.txt
-
-//----------------------- Skill Quests -----------------------------
-npc: npc/quests/skills/acolyte_skills.txt
-npc: npc/quests/skills/archer_skills.txt
-npc: npc/quests/skills/mage_skills.txt
-npc: npc/quests/skills/merchant_skills.txt
-npc: npc/quests/skills/novice_skills.txt
-npc: npc/quests/skills/swordsman_skills.txt
-npc: npc/quests/skills/thief_skills.txt
-
-//npc: npc/other/platinum_skills.txt
-
-
-// -------------------------- Guides -------------------------------
-npc: npc/guides/guides_alb.txt
-npc: npc/guides/guides_alde.txt
-npc: npc/guides/guides_com.txt
-npc: npc/guides/guides_gef.txt
-npc: npc/guides/guides_izl.txt
-npc: npc/guides/guides_mor.txt
-npc: npc/guides/guides_pay.txt
-npc: npc/guides/guides_pron.txt
-npc: npc/guides/guides_yun.txt
-npc: npc/guides/guides_umb.txt
-npc: npc/guides/guides_nif.txt
-//more to come
-
-
-// -------------------------- Kafras --------------------------------
-npc: npc/kafras/functions_kafras.txt
-npc: npc/kafras/kafras_alb.txt
-npc: npc/kafras/kafras_alde.txt
-npc: npc/kafras/kafras_com.txt
-npc: npc/kafras/kafras_dungeons.txt
-npc: npc/kafras/kafras_gef.txt
-npc: npc/kafras/kafras_izl.txt
-npc: npc/kafras/kafras_mor.txt
-npc: npc/kafras/kafras_pay.txt
-npc: npc/kafras/kafras_pron.txt
-npc: npc/kafras/kafras_yun.txt
-npc: npc/kafras/kafras_new.txt
-//more to come
-
-
-//---------------------------- Events --------------------------------
-//npc: npc/events/easter.txt
-//npc: npc/events/valentinesday.txt
-//npc: npc/events/xmas.txt
-//npc: npc/events/alchemist.txt
-//npc: npc/events/twintowers.txt
-//npc: npc/events/custom/uneasy_cemetery.txt
-//npc: npc/events/custom/draculax.txt
-
-
-//---------------------------- Others --------------------------------
-npc: npc/other/books.txt
-npc: npc/other/msg_boards.txt
-npc: npc/other/pvp.txt
-npc: npc/other/IceCream.txt
-npc: npc/other/card_remover.txt
-//npc: npc/other/wedding.txt
-//npc: npc/other/gefenia.txt
-//npc: npc/other/momotaro.txt
-//npc: npc/other/tougijou.txt
-//npc: npc/other/arena_mvp.txt
-
-// Global Scripts Functions ------------------
-npc: npc/other/Global_Functions.txt
-
-
-//------------------------- Unofficial NPCs --------------------------
-//npc: npc/other/kafra_bank.txt
-//npc: npc/other/bank.txt
-//npc: npc/jobs/custom/reset.txt
-//npc: npc/jobs/custom/jobchange.txt
-//npc: npc/other/heal.txt
-//npc: npc/other/heal_payment.txt
-//npc: npc/other/blackjack.txt
-
-// Warper NPC (Enable for free warp service)
-// 1st is Warper with only option for cities and dungeons
-//npc: npc/other/warper.txt
-// 2nd you can choose which lvl of the dungeon (you have to disabled 1 if you use 2!)
-//npc: npc/other/warper2.txt
-
-// Free Stylist NPC - Cloths/Hair Dye - (Requires 77 dye palletes)
-//npc: npc/merchants/custom/dye.txt
-
-// Dev NPCs
-npc: npc/other/devnpc.txt
-// Unofficial poetry
-npc: npc/other/poetry/ayothaya.txt
-
-//-------------------------- MC Cameri's NPCs ----------------------------
-//= Bank NPC
-//npc: npc/other/mc_cameri/bank.txt
-
-//= Healing NPC
-//npc: npc/other/mc_Cameri/heal.txt
-
-//= Warp NPC
-//npc: npc/other/mc_cameri/warper.txt
-
-//= Job Changer NPC
-//npc: npc/other/mc_cameri/jobchanger.txt
-
-
-//-------------------------- Guild Wars ---------------------------------
-//Guild Wars: General
-npc: npc/guild/gldfunc_manager.txt
-npc: npc/guild/gldfunc_dunsw.txt
-npc: npc/guild/gldfunc_flag.txt
-npc: npc/guild/gldfunc_treasure.txt
-npc: npc/guild/gldfunc_kafra.txt
-npc: npc/guild/gldfunc_ev_agit.txt
-npc: npc/guild/ev_agit_event.txt
-
-// Guild Wars: Al De Baran
-npc: npc/guild/aldeg/aldeg_ev_agit.txt
-npc: npc/guild/aldeg/aldeg_flags.txt
-npc: npc/guild/aldeg/aldeg_managers.txt
-npc: npc/guild/aldeg/aldeg_kafras.txt
-npc: npc/guild/aldeg/aldeg_treas.txt
-npc: npc/guild/aldeg/aldeg_dunsw.txt
-npc: npc/guild/aldeg/aldeg_guardians.txt
-
-// Guild Wars: Geffen
-npc: npc/guild/gefg/gefg_ev_agit.txt
-npc: npc/guild/gefg/gefg_flags.txt
-npc: npc/guild/gefg/gefg_managers.txt
-npc: npc/guild/gefg/gefg_kafras.txt
-npc: npc/guild/gefg/gefg_treas.txt
-npc: npc/guild/gefg/gefg_dunsw.txt
-npc: npc/guild/gefg/gefg_guardians.txt
-
-// Guild Wars: Payon
-npc: npc/guild/payg/payg_ev_agit.txt
-npc: npc/guild/payg/payg_flags.txt
-npc: npc/guild/payg/payg_managers.txt
-npc: npc/guild/payg/payg_kafras.txt
-npc: npc/guild/payg/payg_dunsw.txt
-npc: npc/guild/payg/payg_treas.txt
-npc: npc/guild/payg/payg_guardians.txt
-
-// Guild Wars: Prontera
-npc: npc/guild/prtg/prtg_ev_agit.txt
-npc: npc/guild/prtg/prtg_flags.txt
-npc: npc/guild/prtg/prtg_managers.txt
-npc: npc/guild/prtg/prtg_kafras.txt
-npc: npc/guild/prtg/prtg_dunsw.txt
-npc: npc/guild/prtg/prtg_treas.txt
-npc: npc/guild/prtg/prtg_guardians.txt
-
-// Guild Wars: NGuild
-npc: npc/guild/nguild/nguild_ev_agit.txt
-npc: npc/guild/nguild/nguild_flags.txt
-npc: npc/guild/nguild/nguild_managers.txt
-npc: npc/guild/nguild/nguild_kafras.txt
-//npc: npc/guild/nguild/nguild_dunsw.txt
-npc: npc/guild/nguild/nguild_treas.txt
-npc: npc/guild/nguild/nguild_guardians.txt
-
-//Guild Wars: Extras
-//npc: npc/guild/Extras/woe_gflag.txt
-npc: npc/guild/Extras/woe_warper.txt
-
-//------------------ Guild Wars(Non-optimized) -----------------------
-//Guild Wars: General
-//npc: npc/guild/old/ev_agit_event.txt
-
-//Guild Wars: Al de Baran
-//npc: npc/guild/old/aldeg_flag.txt
-//npc: npc/guild/old/ev_agit_aldeg.txt
-//npc: npc/guild/old/aldeg_cas01.txt
-//npc: npc/guild/old/guardian/aldeg_cas01_guardian.txt
-//npc: npc/guild/old/treasure/aldeg_cas01_treasure.txt
-//npc: npc/guild/old/aldeg_cas02.txt
-//npc: npc/guild/old/guardian/aldeg_cas02_guardian.txt
-//npc: npc/guild/old/treasure/aldeg_cas02_treasure.txt
-//npc: npc/guild/old/aldeg_cas03.txt
-//npc: npc/guild/old/guardian/aldeg_cas03_guardian.txt
-//npc: npc/guild/old/treasure/aldeg_cas03_treasure.txt
-//npc: npc/guild/old/aldeg_cas04.txt
-//npc: npc/guild/old/guardian/aldeg_cas04_guardian.txt
-//npc: npc/guild/old/treasure/aldeg_cas04_treasure.txt
-//npc: npc/guild/old/aldeg_cas05.txt
-//npc: npc/guild/old/guardian/aldeg_cas05_guardian.txt
-//npc: npc/guild/old/treasure/aldeg_cas05_treasure.txt
-
-//Guild Wars: Geffen
-//npc: npc/guild/old/gefg_flag.txt
-//npc: npc/guild/old/ev_agit_gefg.txt
-//npc: npc/guild/old/gefg_cas01.txt
-//npc: npc/guild/old/guardian/gefg_cas01_guardian.txt
-//npc: npc/guild/old/treasure/gefg_cas01_treasure.txt
-//npc: npc/guild/old/gefg_cas02.txt
-//npc: npc/guild/old/guardian/gefg_cas02_guardian.txt
-//npc: npc/guild/old/treasure/gefg_cas02_treasure.txt
-//npc: npc/guild/old/gefg_cas03.txt
-//npc: npc/guild/old/guardian/gefg_cas03_guardian.txt
-//npc: npc/guild/old/treasure/gefg_cas03_treasure.txt
-//npc: npc/guild/old/gefg_cas04.txt
-//npc: npc/guild/old/guardian/gefg_cas04_guardian.txt
-//npc: npc/guild/old/treasure/gefg_cas04_treasure.txt
-//npc: npc/guild/old/gefg_cas05.txt
-//npc: npc/guild/old/guardian/gefg_cas05_guardian.txt
-//npc: npc/guild/old/treasure/gefg_cas05_treasure.txt
-
-//Guild Wars: Payon
-//npc: npc/guild/old/payg_flag.txt
-//npc: npc/guild/old/ev_agit_payg.txt
-//npc: npc/guild/old/payg_cas01.txt
-//npc: npc/guild/old/guardian/payg_cas01_guardian.txt
-//npc: npc/guild/old/treasure/payg_cas01_treasure.txt
-//npc: npc/guild/old/payg_cas02.txt
-//npc: npc/guild/old/guardian/payg_cas02_guardian.txt
-//npc: npc/guild/old/treasure/payg_cas02_treasure.txt
-//npc: npc/guild/old/payg_cas03.txt
-//npc: npc/guild/old/guardian/payg_cas03_guardian.txt
-//npc: npc/guild/old/treasure/payg_cas03_treasure.txt
-//npc: npc/guild/old/payg_cas04.txt
-//npc: npc/guild/old/guardian/payg_cas04_guardian.txt
-//npc: npc/guild/old/treasure/payg_cas04_treasure.txt
-//npc: npc/guild/old/payg_cas05.txt
-//npc: npc/guild/old/guardian/payg_cas05_guardian.txt
-//npc: npc/guild/old/treasure/payg_cas05_treasure.txt
-
-//Guild Wars: Prontera
-//npc: npc/guild/old/prtg_flag.txt
-//npc: npc/guild/old/ev_agit_prtg.txt
-//npc: npc/guild/old/prtg_cas01.txt
-//npc: npc/guild/old/guardian/prtg_cas01_guardian.txt
-//npc: npc/guild/old/treasure/prtg_cas01_treasure.txt
-//npc: npc/guild/old/prtg_cas02.txt
-//npc: npc/guild/old/guardian/prtg_cas02_guardian.txt
-//npc: npc/guild/old/treasure/prtg_cas02_treasure.txt
-//npc: npc/guild/old/prtg_cas03.txt
-//npc: npc/guild/old/guardian/prtg_cas03_guardian.txt
-//npc: npc/guild/old/treasure/prtg_cas03_treasure.txt
-//npc: npc/guild/old/prtg_cas04.txt
-//npc: npc/guild/old/guardian/prtg_cas04_guardian.txt
-//npc: npc/guild/old/treasure/prtg_cas04_treasure.txt
-//npc: npc/guild/old/prtg_cas05.txt
-//npc: npc/guild/old/guardian/prtg_cas05_guardian.txt
-//npc: npc/guild/old/treasure/prtg_cas05_treasure.txt
-
-
-//--------------------- Warps ---------------------------
-//= Cities ============================
-npc: npc/warps/cities/alberta.txt
-npc: npc/warps/cities/aldebaran.txt
-npc: npc/warps/cities/amatsu.txt
-npc: npc/warps/ayothaya.txt
-npc: npc/warps/cities/comodo.txt
-npc: npc/warps/cities/geffen.txt
-npc: npc/warps/cities/gonryun.txt
-npc: npc/warps/cities/izlude.txt
-npc: npc/warps/cities/louyang.txt
-npc: npc/warps/cities/lutie.txt
-npc: npc/warps/cities/morroc.txt
-npc: npc/warps/cities/niflheim.txt
-npc: npc/warps/cities/payon.txt
-npc: npc/warps/cities/prontera.txt
-npc: npc/warps/cities/umbala.txt
-npc: npc/warps/cities/yggdrasil.txt
-npc: npc/warps/cities/yuno.txt
-//= Dungeons =============================
-npc: npc/warps/dungeons/alberta_duns.txt
-npc: npc/warps/dungeons/alde_ct.txt
-npc: npc/warps/dungeons/amatsu_dun.txt
-npc: npc/warps/dungeons/ant_hell.txt
-npc: npc/warps/dungeons/coal_mine.txt
-npc: npc/warps/dungeons/com_dun.txt
-npc: npc/warps/dungeons/geffen_dun.txt
-npc: npc/warps/dungeons/gon_dun.txt
-npc: npc/warps/dungeons/izlude_dun.txt
-npc: npc/warps/dungeons/louyang_dun.txt
-npc: npc/warps/dungeons/lutie_dun.txt
-npc: npc/warps/dungeons/morroc_duns.txt
-npc: npc/warps/dungeons/orc_dun.txt
-npc: npc/warps/dungeons/payon_dun.txt
-npc: npc/warps/dungeons/prt_dun.txt
-npc: npc/warps/dungeons/umbala_dun.txt
-npc: npc/warps/dungeons/yuno_dun.txt
-//= Fields ===============================
-npc: npc/warps/fields/amatsu_fild.txt
-npc: npc/warps/fields/com_fild.txt
-npc: npc/warps/fields/gefenia.txt
-npc: npc/warps/fields/geffen_fild.txt
-npc: npc/warps/fields/glastheim.txt
-npc: npc/warps/fields/jawaii.txt
-npc: npc/warps/fields/lutie_fild.txt
-npc: npc/warps/fields/morroc_fild.txt
-npc: npc/warps/fields/mtmjolnir.txt
-npc: npc/warps/fields/payon_fild.txt
-npc: npc/warps/fields/prontera_fild.txt
-npc: npc/warps/fields/umbala_fild.txt
-npc: npc/warps/fields/yuno_fild.txt
-//= Guilds ==============================
-npc: npc/warps/guild/guildcastles.txt
-//= Other ================================
-npc: npc/warps/other/jobquests.txt
-npc: npc/warps/other/other.txt
-//= PVP ==================================
-npc: npc/warps/pvp/pvp.txt
-
-
-//--------------------- Mobs ---------------------------
-npc: npc/mobs/pvp.txt
-npc: npc/mobs/fields/amatsu.txt
-npc: npc/mobs/fields/ayothaya.txt
-npc: npc/mobs/fields/comodo.txt
-npc: npc/mobs/fields/gefenia.txt
-npc: npc/mobs/fields/geffen.txt
-npc: npc/mobs/fields/gonryun.txt
-npc: npc/mobs/fields/louyang.txt
-npc: npc/mobs/fields/lutie.txt
-npc: npc/mobs/fields/mjolnir.txt
-npc: npc/mobs/fields/morocc.txt
-npc: npc/mobs/fields/niflheim.txt
-npc: npc/mobs/fields/payon.txt
-npc: npc/mobs/fields/prontera.txt
-npc: npc/mobs/fields/umbala.txt
-npc: npc/mobs/fields/yuno.txt
-npc: npc/mobs/dungeons/amatdun.txt
-npc: npc/mobs/dungeons/anthell.txt
-npc: npc/mobs/dungeons/ayodun.txt
-npc: npc/mobs/dungeons/beachdun.txt
-npc: npc/mobs/dungeons/byalan.txt
-npc: npc/mobs/dungeons/clocktower.txt
-npc: npc/mobs/dungeons/coalmine.txt
-npc: npc/mobs/dungeons/geftower.txt
-npc: npc/mobs/dungeons/glastheim.txt
-npc: npc/mobs/dungeons/gondun.txt
-npc: npc/mobs/dungeons/guilddun.txt
-npc: npc/mobs/dungeons/louydun.txt
-npc: npc/mobs/dungeons/magmadun.txt
-npc: npc/mobs/dungeons/moc_pyramid.txt
-npc: npc/mobs/dungeons/moc_sphinx.txt
-npc: npc/mobs/dungeons/orcdun.txt
-npc: npc/mobs/dungeons/payoncave.txt
-npc: npc/mobs/dungeons/pront_maze.txt
-npc: npc/mobs/dungeons/pront_sewers.txt
-npc: npc/mobs/dungeons/sunkenship.txt
-npc: npc/mobs/dungeons/toyfactory.txt
-npc: npc/mobs/dungeons/turtleisland.txt
-npc: npc/mobs/dungeons/umbaladun.txt
+
+//--------------------------------------------------------------
+// Map Flags
+//--------------------------------------------------------------
+// Files to set options in maps such as PVP, etc.
+//=======================================
+
+npc: conf/mapflag/gvg.txt
+npc: conf/mapflag/indoors.txt
+npc: conf/mapflag/jail.txt
+npc: conf/mapflag/nightmare.txt
+npc: conf/mapflag/nobranch.txt
+npc: conf/mapflag/noicewall.txt
+npc: conf/mapflag/nomemo.txt
+npc: conf/mapflag/nopenalty.txt
+npc: conf/mapflag/nopvp.txt
+npc: conf/mapflag/nosave.txt
+npc: conf/mapflag/noteleport.txt
+npc: conf/mapflag/nowarp.txt
+npc: conf/mapflag/nowarpto.txt
+npc: conf/mapflag/pvp.txt
+npc: conf/mapflag/pvp_noparty.txt
+// Water Flag
+npc: conf/mapflag/water.txt
+// How high is the water in maps?
+water_height: conf/mapflag/water_height.txt
+
+//--------------------------------------------------------------
+// Special
+//--------------------------------------------------------------
+
+// PCLoginEvent NPC. NPC which is activated for every player who logs in.
+npc: npc/sample/PCLoginEvent.txt
+
+
+//--------------------------------------------------------------
+// NPCs
+//--------------------------------------------------------------
+
+// ---------------- Your Own Npcs -----------------------
+//Add Them Here ;)
+
+
+//------------------------ Cities ----------------------------
+npc: npc/cities/alberta.txt
+npc: npc/cities/aldebaran.txt
+npc: npc/cities/amatsu.txt
+npc: npc/cities/comodo.txt
+npc: npc/cities/geffen.txt
+npc: npc/cities/izlude.txt
+npc: npc/cities/louyang.txt
+npc: npc/cities/lutie.txt
+npc: npc/cities/morocc.txt
+npc: npc/cities/payon.txt
+npc: npc/cities/prontera.txt
+npc: npc/cities/yuno.txt
+npc: npc/cities/gonryun.txt
+npc: npc/cities/umbala.txt
+npc: npc/cities/niflheim.txt
+npc: npc/cities/valkyrie.txt
+
+
+//-------------------------- Jobs -------------------------------
+//Novice
+npc: npc/jobs/novice/novice.txt
+npc: npc/jobs/novice/supernovice.txt
+
+//1-1
+npc: npc/jobs/1-1/thief.txt
+npc: npc/jobs/1-1/archer.txt
+npc: npc/jobs/1-1/mage.txt
+npc: npc/jobs/1-1/merchant.txt
+npc: npc/jobs/1-1/acolyte.txt
+npc: npc/jobs/1-1/swordsman.txt
+
+//2-1 With Quest
+npc: npc/jobs/2-1/blacksmith.txt
+npc: npc/jobs/2-1/knight.txt
+npc: npc/jobs/2-1/hunter.txt
+npc: npc/jobs/2-1/priest.txt
+npc: npc/jobs/2-1/wizard.txt
+npc: npc/jobs/2-1/assassin.txt
+
+//2-2 With Quest
+npc: npc/jobs/2-2/rogue.txt
+npc: npc/jobs/2-2/alchemist.txt
+npc: npc/jobs/2-2/sage.txt
+npc: npc/jobs/2-2/crusader.txt
+
+//2-2 Without Quest
+//npc: npc/jobs/2-2/noquest/crusader.txt
+npc: npc/jobs/2-2/noquest/dancer-bard.txt
+npc: npc/jobs/2-2/noquest/monk.txt
+
+//2-1-1 Without Quest
+npc: npc/jobs/2-1-1/AssassinCross.txt
+npc: npc/jobs/2-1-1/LordKnight.txt
+npc: npc/jobs/2-1-1/HighPriest.txt
+npc: npc/jobs/2-1-1/HighWizard.txt
+npc: npc/jobs/2-1-1/WhiteSmith.txt
+npc: npc/jobs/2-1-1/Sniper.txt
+
+//2-2-1 Without Quest
+npc: npc/jobs/2-2-1/Champion.txt
+npc: npc/jobs/2-2-1/Clown.txt
+npc: npc/jobs/2-2-1/Creator.txt
+npc: npc/jobs/2-2-1/Gypsy.txt
+npc: npc/jobs/2-2-1/Paladin.txt
+npc: npc/jobs/2-2-1/Professor.txt
+npc: npc/jobs/2-2-1/Stalker.txt
+
+
+//------------------------- Merchants ----------------------------
+npc: npc/merchants/shops.txt
+npc: npc/merchants/refine.txt
+npc: npc/merchants/dye_maker.txt
+npc: npc/merchants/clothes_dyer.txt
+npc: npc/merchants/hair_dyer.txt
+npc: npc/merchants/grandpa_pharmacist.txt
+npc: npc/merchants/inn.txt
+npc: npc/merchants/milk_trader.txt
+npc: npc/merchants/renters.txt
+npc: npc/merchants/alchemist.txt
+
+// Temp Shops (made in kRO to test effects/items)
+npc: npc/merchants/scrolls_arrows.txt
+
+// Custom
+//npc: npc/merchants/custom/2-2shop.txt
+// Free Falcon & Peco breeder, Free Carts
+//npc: npc/merchants/custom/breeder.txt
+
+
+//--------------------------- Quests ------------------------------
+// Item Quests
+npc: npc/quests/quests_alberta.txt
+npc: npc/quests/quests_aldebaran.txt
+npc: npc/quests/quests_comodo.txt
+npc: npc/quests/quests_geffen.txt
+npc: npc/quests/quests_lutie.txt
+npc: npc/quests/quests_morocc.txt
+npc: npc/quests/quests_payon.txt
+npc: npc/quests/quests_prontera.txt
+npc: npc/quests/quests_umbala.txt
+npc: npc/quests/quests_yuno.txt
+
+// Extra Item Making
+npc: npc/quests/mrsmile.txt
+npc: npc/quests/bunnyband.txt
+npc: npc/quests/juice_maker.txt
+npc: npc/quests/counteragent_mixture.txt
+npc: npc/quests/doomed_swords.txt
+npc: npc/quests/bongun.txt
+npc: npc/quests/munak.txt
+npc: npc/quests/bongunsword.txt
+npc: npc/quests/monstertamers.txt
+
+// New Headgear Quests
+npc: npc/quests/newgears/arjen.txt
+npc: npc/quests/newgears/back_ribbon.txt
+npc: npc/quests/newgears/bear_hat.txt
+npc: npc/quests/newgears/burning_blood_bandana.txt
+npc: npc/quests/newgears/cat_hairband.txt
+npc: npc/quests/newgears/fox_mask.txt
+npc: npc/quests/newgears/hat_seller.txt
+npc: npc/quests/newgears/indian_headband.txt
+npc: npc/quests/newgears/mask_of_alarm.txt
+npc: npc/quests/newgears/mushroom_hairband.txt
+npc: npc/quests/newgears/neris.txt
+npc: npc/quests/newgears/old_blacksmith.txt
+npc: npc/quests/newgears/posture_fix_hat.txt
+npc: npc/quests/newgears/sea_otter_hat.txt
+npc: npc/quests/newgears/traveler.txt
+npc: npc/quests/newgears/tulip_hairpin.txt
+
+// Custom Quests, might be balance breaking (Enable if you want)
+//npc: npc/quests/all_quest.txt
+//npc: npc/quests/magicalhatquest.txt
+//npc: npc/quests/fashion.txt
+//npc: npc/quests/custom/excalibur.txt
+//npc: npc/quests/custom/elvenear.txt
+//npc: npc/quests/custom/ironcane.txt
+//npc: npc/quests/custom/sunglasses.txt
+//npc: npc/quests/custom/berzebub.txt
+//npc: npc/quests/custom/new_hats.txt
+// Above Npcs are better ^_^
+//npc: npc/quests/custom/event_32_new_hats.txt
+npc: npc/quests/custom/valhallen.txt
+//both Lord Kaho, but different and quest.txt has balmung to:
+//npc: npc/quests/custom/kaho_balmung.txt
+//npc: npc/quests/custom/kahohorn.txt
+
+//----------------------- Skill Quests -----------------------------
+npc: npc/quests/skills/acolyte_skills.txt
+npc: npc/quests/skills/archer_skills.txt
+npc: npc/quests/skills/mage_skills.txt
+npc: npc/quests/skills/merchant_skills.txt
+npc: npc/quests/skills/novice_skills.txt
+npc: npc/quests/skills/swordsman_skills.txt
+npc: npc/quests/skills/thief_skills.txt
+
+//npc: npc/other/platinum_skills.txt
+
+
+// -------------------------- Guides -------------------------------
+npc: npc/guides/guides_alb.txt
+npc: npc/guides/guides_alde.txt
+npc: npc/guides/guides_com.txt
+npc: npc/guides/guides_gef.txt
+npc: npc/guides/guides_izl.txt
+npc: npc/guides/guides_mor.txt
+npc: npc/guides/guides_pay.txt
+npc: npc/guides/guides_pron.txt
+npc: npc/guides/guides_yun.txt
+npc: npc/guides/guides_umb.txt
+npc: npc/guides/guides_nif.txt
+//more to come
+
+
+// -------------------------- Kafras --------------------------------
+npc: npc/kafras/functions_kafras.txt
+npc: npc/kafras/kafras_alb.txt
+npc: npc/kafras/kafras_alde.txt
+npc: npc/kafras/kafras_com.txt
+npc: npc/kafras/kafras_dungeons.txt
+npc: npc/kafras/kafras_gef.txt
+npc: npc/kafras/kafras_izl.txt
+npc: npc/kafras/kafras_mor.txt
+npc: npc/kafras/kafras_pay.txt
+npc: npc/kafras/kafras_pron.txt
+npc: npc/kafras/kafras_yun.txt
+npc: npc/kafras/kafras_new.txt
+//more to come
+
+
+//---------------------------- Events --------------------------------
+//npc: npc/events/easter.txt
+//npc: npc/events/valentinesday.txt
+//npc: npc/events/xmas.txt
+//npc: npc/events/alchemist.txt
+//npc: npc/events/twintowers.txt
+//npc: npc/events/custom/uneasy_cemetery.txt
+//npc: npc/events/custom/draculax.txt
+
+
+//---------------------------- Others --------------------------------
+npc: npc/other/books.txt
+npc: npc/other/msg_boards.txt
+npc: npc/other/pvp.txt
+npc: npc/other/IceCream.txt
+npc: npc/other/card_remover.txt
+//npc: npc/other/wedding.txt
+//npc: npc/other/gefenia.txt
+//npc: npc/other/momotaro.txt
+//npc: npc/other/tougijou.txt
+//npc: npc/other/arena_mvp.txt
+
+// Global Scripts Functions ------------------
+npc: npc/other/Global_Functions.txt
+
+
+//------------------------- Unofficial NPCs --------------------------
+//npc: npc/other/kafra_bank.txt
+//npc: npc/other/bank.txt
+//npc: npc/jobs/custom/reset.txt
+//npc: npc/jobs/custom/jobchange.txt
+//npc: npc/other/heal.txt
+//npc: npc/other/heal_payment.txt
+//npc: npc/other/blackjack.txt
+
+// Warper NPC (Enable for free warp service)
+// 1st is Warper with only option for cities and dungeons
+//npc: npc/other/warper.txt
+// 2nd you can choose which lvl of the dungeon (you have to disabled 1 if you use 2!)
+//npc: npc/other/warper2.txt
+
+// Free Stylist NPC - Cloths/Hair Dye - (Requires 77 dye palletes)
+//npc: npc/merchants/custom/dye.txt
+
+// Dev NPCs
+npc: npc/other/devnpc.txt
+// Unofficial poetry
+npc: npc/other/poetry/ayothaya.txt
+
+//-------------------------- MC Cameri's NPCs ----------------------------
+//= Bank NPC
+//npc: npc/other/mc_cameri/bank.txt
+
+//= Healing NPC
+//npc: npc/other/mc_Cameri/heal.txt
+
+//= Warp NPC
+//npc: npc/other/mc_cameri/warper.txt
+
+//= Job Changer NPC
+//npc: npc/other/mc_cameri/jobchanger.txt
+
+
+//-------------------------- Guild Wars ---------------------------------
+//Guild Wars: General
+npc: npc/guild/gldfunc_manager.txt
+npc: npc/guild/gldfunc_dunsw.txt
+npc: npc/guild/gldfunc_flag.txt
+npc: npc/guild/gldfunc_treasure.txt
+npc: npc/guild/gldfunc_kafra.txt
+npc: npc/guild/gldfunc_ev_agit.txt
+npc: npc/guild/ev_agit_event.txt
+
+// Guild Wars: Al De Baran
+npc: npc/guild/aldeg/aldeg_ev_agit.txt
+npc: npc/guild/aldeg/aldeg_flags.txt
+npc: npc/guild/aldeg/aldeg_managers.txt
+npc: npc/guild/aldeg/aldeg_kafras.txt
+npc: npc/guild/aldeg/aldeg_treas.txt
+npc: npc/guild/aldeg/aldeg_dunsw.txt
+npc: npc/guild/aldeg/aldeg_guardians.txt
+
+// Guild Wars: Geffen
+npc: npc/guild/gefg/gefg_ev_agit.txt
+npc: npc/guild/gefg/gefg_flags.txt
+npc: npc/guild/gefg/gefg_managers.txt
+npc: npc/guild/gefg/gefg_kafras.txt
+npc: npc/guild/gefg/gefg_treas.txt
+npc: npc/guild/gefg/gefg_dunsw.txt
+npc: npc/guild/gefg/gefg_guardians.txt
+
+// Guild Wars: Payon
+npc: npc/guild/payg/payg_ev_agit.txt
+npc: npc/guild/payg/payg_flags.txt
+npc: npc/guild/payg/payg_managers.txt
+npc: npc/guild/payg/payg_kafras.txt
+npc: npc/guild/payg/payg_dunsw.txt
+npc: npc/guild/payg/payg_treas.txt
+npc: npc/guild/payg/payg_guardians.txt
+
+// Guild Wars: Prontera
+npc: npc/guild/prtg/prtg_ev_agit.txt
+npc: npc/guild/prtg/prtg_flags.txt
+npc: npc/guild/prtg/prtg_managers.txt
+npc: npc/guild/prtg/prtg_kafras.txt
+npc: npc/guild/prtg/prtg_dunsw.txt
+npc: npc/guild/prtg/prtg_treas.txt
+npc: npc/guild/prtg/prtg_guardians.txt
+
+// Guild Wars: NGuild
+npc: npc/guild/nguild/nguild_ev_agit.txt
+npc: npc/guild/nguild/nguild_flags.txt
+npc: npc/guild/nguild/nguild_managers.txt
+npc: npc/guild/nguild/nguild_kafras.txt
+//npc: npc/guild/nguild/nguild_dunsw.txt
+npc: npc/guild/nguild/nguild_treas.txt
+npc: npc/guild/nguild/nguild_guardians.txt
+
+//Guild Wars: Extras
+//npc: npc/guild/Extras/woe_gflag.txt
+npc: npc/guild/Extras/woe_warper.txt
+
+//------------------ Guild Wars(Non-optimized) -----------------------
+//Guild Wars: General
+//npc: npc/guild/old/ev_agit_event.txt
+
+//Guild Wars: Al de Baran
+//npc: npc/guild/old/aldeg_flag.txt
+//npc: npc/guild/old/ev_agit_aldeg.txt
+//npc: npc/guild/old/aldeg_cas01.txt
+//npc: npc/guild/old/guardian/aldeg_cas01_guardian.txt
+//npc: npc/guild/old/treasure/aldeg_cas01_treasure.txt
+//npc: npc/guild/old/aldeg_cas02.txt
+//npc: npc/guild/old/guardian/aldeg_cas02_guardian.txt
+//npc: npc/guild/old/treasure/aldeg_cas02_treasure.txt
+//npc: npc/guild/old/aldeg_cas03.txt
+//npc: npc/guild/old/guardian/aldeg_cas03_guardian.txt
+//npc: npc/guild/old/treasure/aldeg_cas03_treasure.txt
+//npc: npc/guild/old/aldeg_cas04.txt
+//npc: npc/guild/old/guardian/aldeg_cas04_guardian.txt
+//npc: npc/guild/old/treasure/aldeg_cas04_treasure.txt
+//npc: npc/guild/old/aldeg_cas05.txt
+//npc: npc/guild/old/guardian/aldeg_cas05_guardian.txt
+//npc: npc/guild/old/treasure/aldeg_cas05_treasure.txt
+
+//Guild Wars: Geffen
+//npc: npc/guild/old/gefg_flag.txt
+//npc: npc/guild/old/ev_agit_gefg.txt
+//npc: npc/guild/old/gefg_cas01.txt
+//npc: npc/guild/old/guardian/gefg_cas01_guardian.txt
+//npc: npc/guild/old/treasure/gefg_cas01_treasure.txt
+//npc: npc/guild/old/gefg_cas02.txt
+//npc: npc/guild/old/guardian/gefg_cas02_guardian.txt
+//npc: npc/guild/old/treasure/gefg_cas02_treasure.txt
+//npc: npc/guild/old/gefg_cas03.txt
+//npc: npc/guild/old/guardian/gefg_cas03_guardian.txt
+//npc: npc/guild/old/treasure/gefg_cas03_treasure.txt
+//npc: npc/guild/old/gefg_cas04.txt
+//npc: npc/guild/old/guardian/gefg_cas04_guardian.txt
+//npc: npc/guild/old/treasure/gefg_cas04_treasure.txt
+//npc: npc/guild/old/gefg_cas05.txt
+//npc: npc/guild/old/guardian/gefg_cas05_guardian.txt
+//npc: npc/guild/old/treasure/gefg_cas05_treasure.txt
+
+//Guild Wars: Payon
+//npc: npc/guild/old/payg_flag.txt
+//npc: npc/guild/old/ev_agit_payg.txt
+//npc: npc/guild/old/payg_cas01.txt
+//npc: npc/guild/old/guardian/payg_cas01_guardian.txt
+//npc: npc/guild/old/treasure/payg_cas01_treasure.txt
+//npc: npc/guild/old/payg_cas02.txt
+//npc: npc/guild/old/guardian/payg_cas02_guardian.txt
+//npc: npc/guild/old/treasure/payg_cas02_treasure.txt
+//npc: npc/guild/old/payg_cas03.txt
+//npc: npc/guild/old/guardian/payg_cas03_guardian.txt
+//npc: npc/guild/old/treasure/payg_cas03_treasure.txt
+//npc: npc/guild/old/payg_cas04.txt
+//npc: npc/guild/old/guardian/payg_cas04_guardian.txt
+//npc: npc/guild/old/treasure/payg_cas04_treasure.txt
+//npc: npc/guild/old/payg_cas05.txt
+//npc: npc/guild/old/guardian/payg_cas05_guardian.txt
+//npc: npc/guild/old/treasure/payg_cas05_treasure.txt
+
+//Guild Wars: Prontera
+//npc: npc/guild/old/prtg_flag.txt
+//npc: npc/guild/old/ev_agit_prtg.txt
+//npc: npc/guild/old/prtg_cas01.txt
+//npc: npc/guild/old/guardian/prtg_cas01_guardian.txt
+//npc: npc/guild/old/treasure/prtg_cas01_treasure.txt
+//npc: npc/guild/old/prtg_cas02.txt
+//npc: npc/guild/old/guardian/prtg_cas02_guardian.txt
+//npc: npc/guild/old/treasure/prtg_cas02_treasure.txt
+//npc: npc/guild/old/prtg_cas03.txt
+//npc: npc/guild/old/guardian/prtg_cas03_guardian.txt
+//npc: npc/guild/old/treasure/prtg_cas03_treasure.txt
+//npc: npc/guild/old/prtg_cas04.txt
+//npc: npc/guild/old/guardian/prtg_cas04_guardian.txt
+//npc: npc/guild/old/treasure/prtg_cas04_treasure.txt
+//npc: npc/guild/old/prtg_cas05.txt
+//npc: npc/guild/old/guardian/prtg_cas05_guardian.txt
+//npc: npc/guild/old/treasure/prtg_cas05_treasure.txt
+
+
+//--------------------- Warps ---------------------------
+//= Cities ============================
+npc: npc/warps/cities/alberta.txt
+npc: npc/warps/cities/aldebaran.txt
+npc: npc/warps/cities/amatsu.txt
+npc: npc/warps/ayothaya.txt
+npc: npc/warps/cities/comodo.txt
+npc: npc/warps/cities/geffen.txt
+npc: npc/warps/cities/gonryun.txt
+npc: npc/warps/cities/izlude.txt
+npc: npc/warps/cities/louyang.txt
+npc: npc/warps/cities/lutie.txt
+npc: npc/warps/cities/morroc.txt
+npc: npc/warps/cities/niflheim.txt
+npc: npc/warps/cities/payon.txt
+npc: npc/warps/cities/prontera.txt
+npc: npc/warps/cities/umbala.txt
+npc: npc/warps/cities/yggdrasil.txt
+npc: npc/warps/cities/yuno.txt
+//= Dungeons =============================
+npc: npc/warps/dungeons/alberta_duns.txt
+npc: npc/warps/dungeons/alde_ct.txt
+npc: npc/warps/dungeons/amatsu_dun.txt
+npc: npc/warps/dungeons/ant_hell.txt
+npc: npc/warps/dungeons/coal_mine.txt
+npc: npc/warps/dungeons/com_dun.txt
+npc: npc/warps/dungeons/geffen_dun.txt
+npc: npc/warps/dungeons/gon_dun.txt
+npc: npc/warps/dungeons/izlude_dun.txt
+npc: npc/warps/dungeons/louyang_dun.txt
+npc: npc/warps/dungeons/lutie_dun.txt
+npc: npc/warps/dungeons/morroc_duns.txt
+npc: npc/warps/dungeons/orc_dun.txt
+npc: npc/warps/dungeons/payon_dun.txt
+npc: npc/warps/dungeons/prt_dun.txt
+npc: npc/warps/dungeons/umbala_dun.txt
+npc: npc/warps/dungeons/yuno_dun.txt
+//= Fields ===============================
+npc: npc/warps/fields/amatsu_fild.txt
+npc: npc/warps/fields/com_fild.txt
+npc: npc/warps/fields/gefenia.txt
+npc: npc/warps/fields/geffen_fild.txt
+npc: npc/warps/fields/glastheim.txt
+npc: npc/warps/fields/jawaii.txt
+npc: npc/warps/fields/lutie_fild.txt
+npc: npc/warps/fields/morroc_fild.txt
+npc: npc/warps/fields/mtmjolnir.txt
+npc: npc/warps/fields/payon_fild.txt
+npc: npc/warps/fields/prontera_fild.txt
+npc: npc/warps/fields/umbala_fild.txt
+npc: npc/warps/fields/yuno_fild.txt
+//= Guilds ==============================
+npc: npc/warps/guild/guildcastles.txt
+//= Other ================================
+npc: npc/warps/other/jobquests.txt
+npc: npc/warps/other/other.txt
+//= PVP ==================================
+npc: npc/warps/pvp/pvp.txt
+
+
+//--------------------- Mobs ---------------------------
+npc: npc/mobs/pvp.txt
+npc: npc/mobs/fields/amatsu.txt
+npc: npc/mobs/fields/ayothaya.txt
+npc: npc/mobs/fields/comodo.txt
+npc: npc/mobs/fields/gefenia.txt
+npc: npc/mobs/fields/geffen.txt
+npc: npc/mobs/fields/gonryun.txt
+npc: npc/mobs/fields/louyang.txt
+npc: npc/mobs/fields/lutie.txt
+npc: npc/mobs/fields/mjolnir.txt
+npc: npc/mobs/fields/morocc.txt
+npc: npc/mobs/fields/niflheim.txt
+npc: npc/mobs/fields/payon.txt
+npc: npc/mobs/fields/prontera.txt
+npc: npc/mobs/fields/umbala.txt
+npc: npc/mobs/fields/yuno.txt
+npc: npc/mobs/dungeons/amatdun.txt
+npc: npc/mobs/dungeons/anthell.txt
+npc: npc/mobs/dungeons/ayodun.txt
+npc: npc/mobs/dungeons/beachdun.txt
+npc: npc/mobs/dungeons/byalan.txt
+npc: npc/mobs/dungeons/clocktower.txt
+npc: npc/mobs/dungeons/coalmine.txt
+npc: npc/mobs/dungeons/geftower.txt
+npc: npc/mobs/dungeons/glastheim.txt
+npc: npc/mobs/dungeons/gondun.txt
+npc: npc/mobs/dungeons/guilddun.txt
+npc: npc/mobs/dungeons/louydun.txt
+npc: npc/mobs/dungeons/magmadun.txt
+npc: npc/mobs/dungeons/moc_pyramid.txt
+npc: npc/mobs/dungeons/moc_sphinx.txt
+npc: npc/mobs/dungeons/orcdun.txt
+npc: npc/mobs/dungeons/payoncave.txt
+npc: npc/mobs/dungeons/pront_maze.txt
+npc: npc/mobs/dungeons/pront_sewers.txt
+npc: npc/mobs/dungeons/sunkenship.txt
+npc: npc/mobs/dungeons/toyfactory.txt
+npc: npc/mobs/dungeons/turtleisland.txt
+npc: npc/mobs/dungeons/umbaladun.txt
diff --git a/npc/other/mc_cameri/jobchanger.txt b/npc/other/mc_cameri/jobchanger.txt
index ec1fcb61d..0436b0a4f 100644
--- a/npc/other/mc_cameri/jobchanger.txt
+++ b/npc/other/mc_cameri/jobchanger.txt
@@ -1,18 +1,18 @@
-//===== eAthena Script =======================================
-//= Job Changer NPC
-//===== By: ==================================================
-//= MC Cameri
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena 0.1+;
-//===== Description: =========================================
-//= Job Changer NPC
-//===== Additional Comments: =================================
-//= v1.0 -
-//============================================================
-
-prontera.gat,157,188,0 script Job Changer 730,{
- mes "[Job Advisor]";
- close;
+//===== eAthena Script =======================================
+//= Job Changer NPC
+//===== By: ==================================================
+//= MC Cameri
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 0.1+;
+//===== Description: =========================================
+//= Job Changer NPC
+//===== Additional Comments: =================================
+//= v1.0 -
+//============================================================
+
+prontera.gat,157,188,0 script Job Changer 730,{
+ mes "[Job Advisor]";
+ close;
} \ No newline at end of file
diff --git a/npc/other/mc_cameri/warper.txt b/npc/other/mc_cameri/warper.txt
index 5f5723cab..0d0a94cc0 100644
--- a/npc/other/mc_cameri/warper.txt
+++ b/npc/other/mc_cameri/warper.txt
@@ -1,418 +1,418 @@
-//===== eAthena Script =======================================
-//= Warp NPC
-//===== By: ==================================================
-//= MC Cameri
-//===== Current Version: =====================================
-//= 2.0
-//===== Compatible With: =====================================
-//= Any eAthena Version with duplicate; RO Ep6+
-//===== Description: =========================================
-//= Warp NPC with warp to almost everywhere that show how
-//= many people are on each map
-//===== Additional Comments: =================================
-//= Most of the code here has been taken from warper2.txt in
-//= the folder /npc/other/.
-//= Credits given to Someone(that's his nickname).
-//= 2.0 Increased performance by removing variables.
-//= -Fixed the memory problem.
-//= 1.0 First Version, consumed a lot of memory, about 2MB.
-//============================================================
-
-- script Warp NPC::warpra 115,{
-// colors
- set @red$,"^FF0000";
- set @reset$,"^000000";
-
-// towns
- set @towns, getmapusers("alberta.gat") + getmapusers("aldebaran.gat")
- + getmapusers("amatsu.gat") + getmapusers("comodo.gat") + getmapusers("gonryun.gat")
- + getmapusers("geffen.gat") + getmapusers("izlude.gat") + getmapusers("xmas.gat")
- + getmapusers("morocc.gat") + getmapusers("niflheim.gat") + getmapusers("payon.gat")
- + getmapusers("prontera.gat") + getmapusers("yuno.gat") + getmapusers("umbala.gat")
- + getmapusers("valkyrie.gat") + getmapusers("louyang.gat");
-// town inns
- set @towns, @towns + getmapusers("alberta_in.gat") + getmapusers("aldeba_in.gat")
- + getmapusers("geffen_in.gat") + getmapusers("izlude_in.gat") + getmapusers("morocc_in.gat")
- + getmapusers("prt_in.gat") + getmapusers("xmas_in.gat") + getmapusers("cmd_in01.gat")
- + getmapusers("cmd_in02.gat") + getmapusers("yuno_in01.gat") + getmapusers("yuno_in02.gat")
- + getmapusers("yuno_in03.gat") + getmapusers("yuno_in04.gat") + getmapusers("yuno_in05.gat")
- + getmapusers("ama_in01.gat") + getmapusers("ama_in02.gat") + getmapusers("gon_in.gat")
- + getmapusers("um_in.gat") + getmapusers("nif_in.gat") + getmapusers("lou_in01.gat")
- + getmapusers("lou_in02.gat") + getmapusers("payon_in01.gat") + getmapusers("payon_in02.gat")
- + getmapusers("payon_in03.gat");
-// dungeons
- set @anthell, getmapusers("anthell01.gat") + getmapusers("anthell02.gat");
- set @beach, getmapusers("beach_dun.gat") + getmapusers("beach_dun2.gat") + getmapusers("beach_dun3.gat");
- set @byalan, getmapusers("iz_dun00.gat") + getmapusers("iz_dun01.gat") + getmapusers("iz_dun02.gat") + getmapusers("iz_dun03.gat") + getmapusers("iz_dun04.gat");
- set @clock, getmapusers("alde_dun01.gat") + getmapusers("alde_dun02.gat") + getmapusers("alde_dun03.gat") + getmapusers("alde_dun04.gat") + getmapusers("c_tower1.gat") + getmapusers("c_tower2.gat") + getmapusers("c_tower3.gat") + getmapusers("c_tower4.gat");
- set @coal, getmapusers("mjo_dun01.gat") + getmapusers("mjo_dun02.gat") + getmapusers("mjo_dun03.gat");
- set @culvert, getmapusers("prt_sewb1.gat") + getmapusers("prt_sewb2.gat") + getmapusers("prt_sewb3.gat") + getmapusers("prt_sewb4.gat");
- set @geffen, getmapusers("gef_dun00.gat") + getmapusers("gef_dun01.gat") + getmapusers("gef_dun02.gat") + getmapusers("gef_dun03.gat");
- set @glast, getmapusers("glast_01.gat") + getmapusers("gl_cas01.gat") + getmapusers("gl_cas02.gat") + getmapusers("gl_knt01.gat") + getmapusers("gl_knt02.gat")
- + getmapusers("gl_chyard.gat") + getmapusers("gl_sew01.gat") + getmapusers("gl_sew02.gat") + getmapusers("gl_sew03.gat") + getmapusers("gl_sew04.gat") + getmapusers("gl_church.gat")
- + getmapusers("gl_step.gat") + getmapusers("gl_dun01.gat") + getmapusers("gl_dun02.gat") + getmapusers("gl_prison.gat") + getmapusers("gl_prison1.gat");
- set @hidden, getmapusers("prt_maze01.gat") + getmapusers("prt_maze02.gat") + getmapusers("prt_maze03.gat");
- set @magma, getmapusers("mag_dun01.gat") + getmapusers("mag_dun02.gat");
- set @orc, getmapusers("orcsdun01.gat") + getmapusers("orcsdun02.gat");
- set @payond, getmapusers("pay_dun00.gat") + getmapusers("pay_dun01.gat") + getmapusers("pay_dun02.gat") + getmapusers("pay_dun03.gat") + getmapusers("pay_dun04.gat");
- set @pyramids, getmapusers("moc_pryd01.gat") + getmapusers("moc_pryd02.gat") + getmapusers("moc_pryd03.gat") + getmapusers("moc_pryd04.gat") + getmapusers("moc_pryd05.gat") + getmapusers("moc_pryd06.gat");
- set @sphinx, getmapusers("in_sphinx1.gat") + getmapusers("in_sphinx2.gat") + getmapusers("in_sphinx3.gat") + getmapusers("in_sphinx4.gat") + getmapusers("in_sphinx5.gat");
- set @sunken, getmapusers("treasure01.gat") + getmapusers("treasure02.gat");
- set @toy, getmapusers("xmas_dun01.gat") + getmapusers("xmas_dun02.gat");
- set @turtle, getmapusers("tur_dun01.gat") + getmapusers("tur_dun02.gat") + getmapusers("tur_dun03.gat") + getmapusers("tur_dun04.gat");
- set @ama, getmapusers("ama_dun01.gat") + getmapusers("ama_dun02.gat") + getmapusers("ama_dun02.gat");
- set @gon, getmapusers("gon_dun01.gat") + getmapusers("gon_dun02.gat") + getmapusers("gon_dun03.gat");
- set @gefenia, getmapusers("gefenia01.gat") + getmapusers("gefenia02.gat") + getmapusers("gefenia03.gat") + getmapusers("gefenia04.gat");
- set @dungeons, @anthell + @beach + @dbyalan + @clock + @coal + @culvert + @geffen + @glast + @hidden
- + @magma + @orc + @payond + @pyramids + @sphinx + @sunken + @toy + @turtle + @ama + @gon + @gefenia;
-
- mes "[Warp NPC]";
- mes "Hello, I can warp you to any Town and Dungeon! Were do you want to go?";
- next;
- menu "Towns [" + @red$ + @towns + @reset$ + "]",town,"Dungeons [" + @red$ + @dungeons + @reset$ +"]",dungeon;
-town:
-// + getmapusers("prt_in.gat") + getmapusers("xmas_in.gat") + getmapusers("cmd_in01.gat")
-// + getmapusers("cmd_in02.gat") + getmapusers("yuno_in01.gat") + getmapusers("yuno_in02.gat")
-// + getmapusers("yuno_in03.gat") + getmapusers("yuno_in04.gat") + getmapusers("yuno_in05.gat")
-// + getmapusers("ama_in01.gat") + getmapusers("ama_in02.gat") + getmapusers("gon_in.gat")
-// + getmapusers("um_in.gat") + getmapusers("nif_in.gat") + getmapusers("lou_in01.gat")
-// + getmapusers("lou_in02.gat");
- menu "Alberta [" + @red$ + (getmapusers("alberta.gat")+getmapusers("alberta_in.gat")) + @reset$ + "]",walberta,
- "Aldebaran [" + @red$ + (getmapusers("aldebaran.gat")+ getmapusers("aldeba_in.gat")) + @reset$ + "]",waldebaran,
- "Amatsu [" + @red$ + (getmapusers("amatsu.gat")+getmapusers("ama_in02.gat")) + @reset$ + "]",wamatsu,
- "Comodo [" + @red$ + (getmapusers("comodo.gat")+getmapusers("cmd_in01.gat")+getmapusers("cmd_in02.gat")) + @reset$ + "]",wcomodo,
- "Gonryun [" + @red$ + (getmapusers("gonryun.gat")+getmapusers("gon_in.gat")) + @reset$ + "]",wgonryun,
- "Geffen [" + @red$ + (getmapusers("geffen.gat")+getmapusers("geffen_in.gat")) + @reset$ + "]",wgeffen,
- "Izlude [" + @red$ + (getmapusers("izlude.gat")+getmapusers("izlude_in.gat")) + @reset$ + "]",wizlude,
- "Lutie [" + @red$ + (getmapusers("xmas.gat")+getmapusers("xmas_in.gat")) + @reset$ + "]",wxmas,
- "Morroc [" + @red$ + (getmapusers("morocc.gat")+getmapusers("morocc_in.gat")) + @reset$ + "]",wmorroc,
- "Niflheim [" + @red$ + (getmapusers("niflheim.gat")+getmapusers("nif_in.gat")) + @reset$ + "]",wniflheim,
- "Payon [" + @red$ + (getmapusers("payon.gat")+getmapusers("payon_in01.gat")+getmapusers("payon_in02.gat")+getmapusers("payon_in03.gat")) + @reset$ + "]",wpayon,
- "Prontera [" + @red$ + (getmapusers("prontera.gat")+getmapusers("prt_in.gat")) + @reset$ + "]",wprontera,
- "Yuno [" + @red$ + (getmapusers("yuno.gat")+getmapusers("yuno_in01.gat")+getmapusers("yuno_in02.gat")+getmapusers("yuno_in03.gat")+getmapusers("yuno_in04.gat")+getmapusers("yuno_in05.gat")) + @reset$ + "]",wyuno,
- "Umbala [" + @red$ + (getmapusers("umbala.gat")+getmapusers("um_in.gat")) + @reset$ + "]",wumbala,
- "Valkyrie [" + @red$ + getmapusers("valkyrie.gat") + @reset$ + "]",wvalk,
- "Louyang [" + @red$ + (getmapusers("louyang.gat")+getmapusers("lou_in01.gat")+getmapusers("lou_in02.gat")) + @reset$ + "]",wlouyang;
-dungeon:
- menu "Amatsu Dungeon [" + @red$ + @ama + @reset$ + "]",ama,
- "Gonryun Dungeon [" + @red$ + @gon + @reset$ + "]",gon,
- "Anthell [" + @red$ + @anthell + @reset$ + "]",ant,
- "Beach Dungeon [" + @red$ + @beach + @reset$ + "]",beach,
- "Byalan Dungeon [" + @red$ + @byalan + @reset$ + "]",byalan,
- "Clock Tower [" + @red$ + @clock + @reset$ + "]",clock,
- "Coal Mines [" + @red$ + @coal + @reset$ + "]",coal,
- "Culvert [" + @red$ + @culvert + @reset$ + "]",culvert,
- "Geffen Dungeon [" + @red$ + @geffen + @reset$ + "]",geffen,
- "Glast Heim [" + @red$ + @glast + @reset$ + "]",glast,
- "Hidden Dungeon [" + @red$ + @hidden + @reset$ + "]",hidden,
- "Magma Dungeon [" + @red$ + @magma + @reset$ + "]",magma,
- "Orc Dungeon [" + @red$ + @orc + @reset$ + "]",orc,
- "Payon Dungeon [" + @red$ + @payond + @reset$ + "]",payon,
- "Pyramids [" + @red$ + @pyramids + @reset$ + "]",pyramids,
- "Sphinx [" + @red$ + @sphinx + @reset$ + "]",sphinx,
- "Sunken Ship [" + @red$ + @sunken + @reset$ + "]",sunken,
- "Toy Factory [" + @red$ + @toy + @reset$ + "]",toy,
- "Turtle Dungeon [" + @red$ + @tutrle + @reset$ + "]",turtle,
- "Gefenia [" + @red$ + @gefenia + @reset$ + "]",gefenia;
-ant:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("anthell01.gat")+ @reset$ + "]",danthell1,
- "Level 2 [" + @red$ + getmapusers("anthell02.gat")+ @reset$ + "]",danthell2;
-beach:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("beach_dun.gat") + @reset$ + "]",dbeach1,
- "Level 2 [" + @red$ + getmapusers("beach_dun2.gat") + @reset$ + "]",dbeach2,
- "Level 3 [" + @red$ + getmapusers("beach_dun3.gat") + @reset$ + "]",dbeach3;
-byalan:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("iz_dun00.gat") + @reset$ + "]",dbyalan1,
- "Level 2 [" + @red$ + getmapusers("iz_dun01.gat") + @reset$ + "]",dbyalan2,
- "Level 3 [" + @red$ + getmapusers("iz_dun02.gat") + @reset$ + "]",dbyalan3,
- "Level 4 [" + @red$ + getmapusers("iz_dun03.gat") + @reset$ + "]",dbyalan4,
- "Level 5 [" + @red$ + getmapusers("iz_dun04.gat") + @reset$ + "]",dbyalan5;
-clock:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("c_tower1.gat") + @reset$ + "]",dclock1,
- "Level 2 [" + @red$ + getmapusers("c_tower2.gat") + @reset$ + "]",dclock2,
- "Level 3 [" + @red$ + getmapusers("c_tower3.gat") + @reset$ + "]",dclock3,
- "Level 4 [" + @red$ + getmapusers("c_tower4.gat") + @reset$ + "]",dclock4,
- "Basement 1 [" + @red$ + getmapusers("alde_dun01.gat") + @reset$ + "]",dalde1,
- "Basement 2 [" + @red$ + getmapusers("alde_dun02.gat") + @reset$ + "]",dalde2,
- "Basement 3 [" + @red$ + getmapusers("alde_dun03.gat") + @reset$ + "]",dalde3,
- "Basement 4 [" + @red$ + getmapusers("alde_dun04.gat") + @reset$ + "]",dalde4;
-coal:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("mjo_dun01.gat") + @reset$ + "]",dcoal1,
- "Level 2 [" + @red$ + getmapusers("mjo_dun02.gat") + @reset$ + "]",dcoal2,
- "Level 3 [" + @red$ + getmapusers("mjo_dun03.gat") + @reset$ + "]",dcoal3;
-culvert:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("prt_sewb1.gat") + @reset$ + "]",dculvert1,
- "Level 2 [" + @red$ + getmapusers("prt_sewb2.gat") + @reset$ + "]",dculvert2,
- "Level 3 [" + @red$ + getmapusers("prt_sewb3.gat") + @reset$ + "]",dculvert3,
- "Level 4 [" + @red$ + getmapusers("prt_sewb4.gat") + @reset$ + "]",dculvert4;
-geffen:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("gef_dun00.gat") + @reset$ + "]",dgeffen1,
- "Level 2 [" + @red$ + getmapusers("gef_dun01.gat") + @reset$ + "]",dgeffen2,
- "Level 3 [" + @red$ + getmapusers("gef_dun02.gat") + @reset$ + "]",dgeffen3,
- "Level 4 [" + @red$ + getmapusers("gef_dun03.gat") + @reset$ + "]",dgeffen4;
-glast:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Entrance [" + @red$ + getmapusers("glast_01.gat") + @reset$ + "]",dglastent,
- "Castle 1 [" + @red$ + getmapusers("gl_cas01.gat") + @reset$ + "]",dglastcast1,
- "Castle 2 [" + @red$ + getmapusers("gl_cas02.gat") + @reset$ + "]",dglastcast2,
- "Chivalry 1 [" + @red$ + getmapusers("gl_knt01.gat") + @reset$ + "]",dglastchiv1,
- "Chivalry 2 [" + @red$ + getmapusers("gl_knt02.gat") + @reset$ + "]",dglastchiv2,
- "Churchyard [" + @red$ + getmapusers("gl_chyard.gat") + @reset$ + "]",dglastyard,
- "Culvert 1 [" + @red$ + getmapusers("gl_sew01.gat") + @reset$ + "]",dglastcul1,
- "Culvert 2 [" + @red$ + getmapusers("gl_sew02.gat") + @reset$ + "]",dglastcul1,
- "Culvert 3 [" + @red$ + getmapusers("gl_sew03.gat") + @reset$ + "]",dglastcul3,
- "Culvert 4 [" + @red$ + getmapusers("gl_sew04.gat") + @reset$ + "]",dglastcul4,
- "St.Abbey [" + @red$ + getmapusers("gl_church.gat") + @reset$ + "]",dglastchur,
- "Staircase Dungeon [" + @red$ + getmapusers("gl_step.gat") + @reset$ + "]",dglaststep,
- "Underground Cave 1 [" + @red$ + getmapusers("gl_dun01.gat") + @reset$ + "]",dglastcave1,
- "Underground Cave 2 [" + @red$ + getmapusers("gl_dun02.gat") + @reset$ + "]",dglastcave2,
- "Underground Prison 1 [" + @red$ + getmapusers("gl_prison.gat") + @reset$ + "]",dglastpris1,
- "Underground Prison 2 [" + @red$ + getmapusers("gl_prison1.gat") + @reset$ + "]",dglastpris2;
-hidden:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("prt_maze01.gat") + @reset$ + "]",dhidden1,
- "Level 2 [" + @red$ + getmapusers("prt_maze02.gat") + @reset$ + "]",dhidden2,
- "Level 3 [" + @red$ + getmapusers("prt_maze03.gat") + @reset$ + "]",dhidden3;
-magma:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("mag_dun01.gat") + @reset$ + "]",dmagma1,
- "Level 2 [" + @red$ + getmapusers("mag_dun02.gat") + @reset$ + "]",dmagma2;
-orc:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("orcsdun01.gat") + @reset$ + "]",dorc1,
- "Level 2 [" + @red$ + getmapusers("orcsdun02.gat") + @reset$ + "]",dorc2;
-payon:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("pay_dun00.gat") + @reset$ + "]",dpayon1,
- "Level 2 [" + @red$ + getmapusers("pay_dun01.gat") + @reset$ + "]",dpayon2,
- "Level 3 [" + @red$ + getmapusers("pay_dun02.gat") + @reset$ + "]",dpayon3,
- "Level 4 [" + @red$ + getmapusers("pay_dun03.gat") + @reset$ + "]",dpayon4,
- "Level 5 [" + @red$ + getmapusers("pay_dun04.gat") + @reset$ + "]",dpayon5;
-pyramids:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("moc_pryd01.gat") + @reset$ + "]",dpyramids1,
- "Level 2 [" + @red$ + getmapusers("moc_pryd02.gat") + @reset$ + "]",dpyramids2,
- "Level 3 [" + @red$ + getmapusers("moc_pryd03.gat") + @reset$ + "]",dpyramids3,
- "Level 4 [" + @red$ + getmapusers("moc_pryd04.gat") + @reset$ + "]",dpyramids4,
- "Basement 1 [" + @red$ + getmapusers("moc_pryd05.gat") + @reset$ + "]",dpyramidsb1,
- "Basement 2 [" + @red$ + getmapusers("moc_pryd06.gat") + @reset$ + "]",dpyramidsb2;
-sphinx:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("in_sphinx1.gat") + @reset$ + "]",dsphinx1,
- "Level 2 [" + @red$ + getmapusers("in_sphinx2.gat") + @reset$ + "]",dsphinx2,
- "Level 3 [" + @red$ + getmapusers("in_sphinx3.gat") + @reset$ + "]",dsphinx3,
- "Level 4 [" + @red$ + getmapusers("in_sphinx4.gat") + @reset$ + "]",dsphinx4,
- "Level 5 [" + @red$ + getmapusers("in_sphinx5.gat") + @reset$ + "]",dsphinx5;
-sunken:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("treasure01.gat") + @reset$ + "]",dsunken1,
- "Level 2 [" + @red$ + getmapusers("treasure02.gat") + @reset$ + "]",dsunken2;
-toy:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("xmas_dun01.gat") + @reset$ + "]",dtoy1,
- "Level 2 [" + @red$ + getmapusers("xmas_dun02.gat") + @reset$ + "]",dtoy2;
-turtle:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Entrance [" + @red$ + getmapusers("tur_dun01.gat") + @reset$ + "]",dturtleent,
- "Level 1 [" + @red$ + getmapusers("tur_dun02.gat") + @reset$ + "]",dturtle1,
- "Level 2 [" + @red$ + getmapusers("tur_dun03.gat") + @reset$ + "]",dturtle2,
- "Level 3 [" + @red$ + getmapusers("tur_dun04.gat") + @reset$ + "]",dturtle3;
-ama:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("ama_dun01.gat") + @reset$ + "]",dama1,
- "Level 2 [" + @red$ + getmapusers("ama_dun02.gat") + @reset$ + "]",dama2,
- "Level 3 [" + @red$ + getmapusers("ama_dun03.gat") + @reset$ + "]",dama3;
-gon:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("gon_dun01.gat") + @reset$ + "]",dgon1,
- "Level 2 [" + @red$ + getmapusers("gon_dun02.gat") + @reset$ + "]",dgon2,
- "Level 3 [" + @red$ + getmapusers("gon_dun03.gat") + @reset$ + "]",dgon3;
-gefenia:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("gefenia01.gat") + @reset$ + "]",dgefenia1,
- "Level 2 [" + @red$ + getmapusers("gefenia02.gat") + @reset$ + "]",dgefenia2,
- "Level 3 [" + @red$ + getmapusers("gefenia03.gat") + @reset$ + "]",dgefenia3,
- "Level 4 [" + @red$ + getmapusers("gefenia04.gat") + @reset$ + "]",dgefenia4;
-
-//----------------Towns----------------\\
-
-walberta: warp "alberta.gat",192,147; close;
-waldebaran: warp "aldebaran.gat",140,131; close;
-wamatsu: warp "amatsu.gat",198,84; close;
-wcomodo: warp "comodo.gat",209,143; close;
-wgonryun: warp "gonryun.gat",160,121; close;
-wgeffen: warp "geffen.gat",119,59; close;
-wizlude: warp "izlude.gat",128,114; close;
-wxmas: warp "xmas.gat",147,134; close;
-wmorroc: warp "morocc.gat",156,93; close;
-wniflheim: warp "niflheim.gat",85,154; close;
-wpayon: warp "payon.gat",152,75; close;
-wprontera: warp "prontera.gat",156,191; close;
-wyuno: warp "yuno.gat",157,51; close;
-wumbala: warp "umbala.gat",145,155; close;
-wlouyang: warp "louyang.gat",210,108; close;
-wvalk: warp "valkyrie",48,8; close;
-
-//----------------Dungeons----------------\\
-
-danthell1: warp "anthell01.gat",35,262; close;
-danthell2: warp "anthell02.gat",168,170; close;
-dbeach1: warp "beach_dun.gat",266,67; close;
-dbeach2: warp "beach_dun2.gat",255,244; close;
-dbeach3: warp "beach_dun3.gat",23,260; close;
-dbyalan1: warp "iz_dun00.gat",168,168; close;
-dbyalan2: warp "iz_dun01.gat",253,252; close;
-dbyalan3: warp "iz_dun02.gat",236,204; close;
-dbyalan4: warp "iz_dun03.gat",32,63; close;
-dbyalan5: warp "iz_dun04.gat",26,27; close;
-dalde1: warp "alde_dun01.gat",297,25; close;
-dalde2: warp "alde_dun02.gat",127,169; close;
-dalde3: warp "alde_dun03.gat",277,178; close;
-dalde4: warp "alde_dun04.gat",268,74; close;
-dclock1: warp "c_tower1.gat",199,159; close;
-dclock2: warp "c_tower2.gat",148,283; close;
-dclock3: warp "c_tower3.gat",65,147; close;
-dclock4: warp "c_tower4.gat",56,155; close;
-dcoal1: warp "mjo_dun01.gat",52,17; close;
-dcoal2: warp "mjo_dun02.gat",381,343; close;
-dcoal3: warp "mjo_dun03.gat",302,262; close;
-dculvert1: warp "prt_sewb1.gat",131,247; close;
-dculvert2: warp "prt_sewb2.gat",19,19; close;
-dculvert3: warp "prt_sewb3.gat",180,169; close;
-dculvert4: warp "prt_sewb4.gat",100,92; close;
-dgeffen1: warp "gef_dun00.gat",104,99; close;
-dgeffen2: warp "gef_dun01.gat",115,236; close;
-dgeffen3: warp "gef_dun02.gat",106,132; close;
-dgeffen4: warp "gef_dun03.gat",203,200; close;
-dglastent: warp "glast_01.gat",375,304; close;
-dglastcast1: warp "gl_cas01.gat",199,29; close;
-dglastcast2: warp "gl_cas02.gat",104,25; close;
-dglastchiv1: warp "gl_knt01.gat",150,15; close;
-dglastchiv2: warp "gl_knt02.gat",157,287; close;
-dglastyard: warp "gl_chyard.gat",147,15; close;
-dglastcul1: warp "gl_sew01.gat",258,255; close;
-dglastcul2: warp "gl_sew02.gat",108,291; close;
-dglastcul3: warp "gl_sew03.gat",171,283; close;
-dglastcul4: warp "gl_sew04.gat",68,277; close;
-dglastchur: warp "gl_church.gat",156,7; close;
-dglaststep: warp "gl_step.gat",12,7; close;
-dglastcave1: warp "gl_dun01.gat",133,271; close;
-dglastcave2: warp "gl_dun02.gat",224,274; close;
-dglastpris1: warp "gl_prison.gat",14,70; close;
-dglastpris2: warp "gl_prison1.gat",150,14; close;
-dhidden1: warp "prt_maze01.gat",176,7; close;
-dhidden2: warp "prt_maze02.gat",94,9; close;
-dhidden3: warp "prt_maze03.gat",23,8; close;
-dmagma1: warp "mag_dun01.gat",126,68; close;
-dmagma2: warp "mag_dun02.gat",47,30; close;
-dorc1: warp "orcsdun01.gat",32,170; close;
-dorc2: warp "orcsdun02.gat",21,185; close;
-dpayon1: warp "pay_dun00.gat",21,183; close;
-dpayon2: warp "pay_dun01.gat",19,33; close;
-dpayon3: warp "pay_dun02.gat",19,63; close;
-dpayon4: warp "pay_dun03.gat",155,159; close;
-dpayon5: warp "pay_dun04.gat",201,204; close;
-dpyramids1: warp "moc_pryd01.gat",192,9; close;
-dpyramids2: warp "moc_pryd02.gat",10,192; close;
-dpyramids3: warp "moc_pryd03.gat",100,92; close;
-dpyramids4: warp "moc_pryd04.gat",181,11; close;
-dpyramidsb1: warp "moc_pryd05.gat",94,96; close;
-dpyramidsb2: warp "moc_pryd06.gat",192,8; close;
-dsphinx1: warp "in_sphinx1.gat",288,9; close;
-dsphinx2: warp "in_sphinx2.gat",149,81; close;
-dsphinx3: warp "in_sphinx3.gat",210,54; close;
-dsphinx4: warp "in_sphinx4.gat",10,222; close;
-dsphinx5: warp "in_sphinx5.gat",100,99; close;
-dsunken1: warp "treasure01.gat",69,24; close;
-dsunken2: warp "treasure02.gat",102,27; close;
-dtoy1: warp "xmas_dun01.gat",205,15; close;
-dtoy2: warp "xmas_dun02.gat",129,133; close;
-dturtleent: warp "tur_dun01.gat",154,49; close;
-dturtle1: warp "tur_dun02.gat",148,261; close;
-dturtle2: warp "tur_dun03.gat",132,189; close;
-dturtle3: warp "tur_dun04.gat",100,192; close;
-dama1: warp "ama_dun01.gat",228,11; close;
-dama2: warp "ama_dun02.gat",34,41; close;
-dama3: warp "ama_dun03.gat",119,14; close;
-dgon1: warp "gon_dun01.gat",153,53; close;
-dgon2: warp "gon_dun02.gat",28,113; close;
-dgon3: warp "gon_dun03.gat",68,16; close;
-dgefenia1: warp "gefenia01.gat",40,103; close;
-dgefenia2: warp "gefenia02.gat",203,34; close;
-dgefenia3: warp "gefenia03.gat",266,168; close;
-dgefenia4: warp "gefenia04.gat",130,272; close;
-}
-alberta.gat,31,240,4 duplicate(warpra) Warp NPC 115
-aldebaran.gat,145,118,4 duplicate(warpra) Warp NPC 115
-amatsu.gat,194,83,1 duplicate(warpra) Warp NPC 115
-comodo.gat,194,158,4 duplicate(warpra) Warp NPC 115
-geffen.gat,115,66,4 duplicate(warpra) Warp NPC 115
-izlude.gat,131,116,4 duplicate(warpra) Warp NPC 115
-xmas.gat,150,136,4 duplicate(warpra) Warp NPC 115
-morocc.gat,156,99,4 duplicate(warpra) Warp NPC 115
-payon.gat,182,110,4 duplicate(warpra) Warp NPC 115
-prontera.gat,153,183,4 duplicate(warpra) Warp NPC 115
-yuno.gat,137,162,4 duplicate(warpra) Warp NPC 115
-moc_fild04.gat,207,331,4 duplicate(warpra) Warp NPC 115
-izlu2dun.gat,104,82,4 duplicate(warpra) Warp NPC 115
-mjolnir_02.gat,85,363,4 duplicate(warpra) Warp NPC 115
-prt_fild05.gat,273,215,4 duplicate(warpra) Warp NPC 115
-glast_01.gat,370,308,4 duplicate(warpra) Warp NPC 115
-yuno_fild03.gat,37,135,4 duplicate(warpra) Warp NPC 115
-gef_fild10.gat,71,339,4 duplicate(warpra) Warp NPC 115
-pay_arche.gat,39,135,4 duplicate(warpra) Warp NPC 115
-moc_ruins.gat,64,166,4 duplicate(warpra) Warp NPC 115
-moc_fild19.gat,106,97,4 duplicate(warpra) Warp NPC 115
-alb2trea.gat,73,101,4 duplicate(warpra) Warp NPC 115
-tur_dun01.gat,148,239,4 duplicate(warpra) Warp NPC 115
-gonryun.gat,151,130,4 duplicate(warpra) Warp NPC 115
-louyang.gat,210,106,4 duplicate(warpra) Warp NPC 115
-umbala.gat,132,130,4 duplicate(warpra) Warp NPC 115
-valkyrie.gat,48,35,8 duplicate(warpra) Warp NPC 115
+//===== eAthena Script =======================================
+//= Warp NPC
+//===== By: ==================================================
+//= MC Cameri
+//===== Current Version: =====================================
+//= 2.0
+//===== Compatible With: =====================================
+//= Any eAthena Version with duplicate; RO Ep6+
+//===== Description: =========================================
+//= Warp NPC with warp to almost everywhere that show how
+//= many people are on each map
+//===== Additional Comments: =================================
+//= Most of the code here has been taken from warper2.txt in
+//= the folder /npc/other/.
+//= Credits given to Someone(that's his nickname).
+//= 2.0 Increased performance by removing variables.
+//= -Fixed the memory problem.
+//= 1.0 First Version, consumed a lot of memory, about 2MB.
+//============================================================
+
+- script Warp NPC::warpra 115,{
+// colors
+ set @red$,"^FF0000";
+ set @reset$,"^000000";
+
+// towns
+ set @towns, getmapusers("alberta.gat") + getmapusers("aldebaran.gat")
+ + getmapusers("amatsu.gat") + getmapusers("comodo.gat") + getmapusers("gonryun.gat")
+ + getmapusers("geffen.gat") + getmapusers("izlude.gat") + getmapusers("xmas.gat")
+ + getmapusers("morocc.gat") + getmapusers("niflheim.gat") + getmapusers("payon.gat")
+ + getmapusers("prontera.gat") + getmapusers("yuno.gat") + getmapusers("umbala.gat")
+ + getmapusers("valkyrie.gat") + getmapusers("louyang.gat");
+// town inns
+ set @towns, @towns + getmapusers("alberta_in.gat") + getmapusers("aldeba_in.gat")
+ + getmapusers("geffen_in.gat") + getmapusers("izlude_in.gat") + getmapusers("morocc_in.gat")
+ + getmapusers("prt_in.gat") + getmapusers("xmas_in.gat") + getmapusers("cmd_in01.gat")
+ + getmapusers("cmd_in02.gat") + getmapusers("yuno_in01.gat") + getmapusers("yuno_in02.gat")
+ + getmapusers("yuno_in03.gat") + getmapusers("yuno_in04.gat") + getmapusers("yuno_in05.gat")
+ + getmapusers("ama_in01.gat") + getmapusers("ama_in02.gat") + getmapusers("gon_in.gat")
+ + getmapusers("um_in.gat") + getmapusers("nif_in.gat") + getmapusers("lou_in01.gat")
+ + getmapusers("lou_in02.gat") + getmapusers("payon_in01.gat") + getmapusers("payon_in02.gat")
+ + getmapusers("payon_in03.gat");
+// dungeons
+ set @anthell, getmapusers("anthell01.gat") + getmapusers("anthell02.gat");
+ set @beach, getmapusers("beach_dun.gat") + getmapusers("beach_dun2.gat") + getmapusers("beach_dun3.gat");
+ set @byalan, getmapusers("iz_dun00.gat") + getmapusers("iz_dun01.gat") + getmapusers("iz_dun02.gat") + getmapusers("iz_dun03.gat") + getmapusers("iz_dun04.gat");
+ set @clock, getmapusers("alde_dun01.gat") + getmapusers("alde_dun02.gat") + getmapusers("alde_dun03.gat") + getmapusers("alde_dun04.gat") + getmapusers("c_tower1.gat") + getmapusers("c_tower2.gat") + getmapusers("c_tower3.gat") + getmapusers("c_tower4.gat");
+ set @coal, getmapusers("mjo_dun01.gat") + getmapusers("mjo_dun02.gat") + getmapusers("mjo_dun03.gat");
+ set @culvert, getmapusers("prt_sewb1.gat") + getmapusers("prt_sewb2.gat") + getmapusers("prt_sewb3.gat") + getmapusers("prt_sewb4.gat");
+ set @geffen, getmapusers("gef_dun00.gat") + getmapusers("gef_dun01.gat") + getmapusers("gef_dun02.gat") + getmapusers("gef_dun03.gat");
+ set @glast, getmapusers("glast_01.gat") + getmapusers("gl_cas01.gat") + getmapusers("gl_cas02.gat") + getmapusers("gl_knt01.gat") + getmapusers("gl_knt02.gat")
+ + getmapusers("gl_chyard.gat") + getmapusers("gl_sew01.gat") + getmapusers("gl_sew02.gat") + getmapusers("gl_sew03.gat") + getmapusers("gl_sew04.gat") + getmapusers("gl_church.gat")
+ + getmapusers("gl_step.gat") + getmapusers("gl_dun01.gat") + getmapusers("gl_dun02.gat") + getmapusers("gl_prison.gat") + getmapusers("gl_prison1.gat");
+ set @hidden, getmapusers("prt_maze01.gat") + getmapusers("prt_maze02.gat") + getmapusers("prt_maze03.gat");
+ set @magma, getmapusers("mag_dun01.gat") + getmapusers("mag_dun02.gat");
+ set @orc, getmapusers("orcsdun01.gat") + getmapusers("orcsdun02.gat");
+ set @payond, getmapusers("pay_dun00.gat") + getmapusers("pay_dun01.gat") + getmapusers("pay_dun02.gat") + getmapusers("pay_dun03.gat") + getmapusers("pay_dun04.gat");
+ set @pyramids, getmapusers("moc_pryd01.gat") + getmapusers("moc_pryd02.gat") + getmapusers("moc_pryd03.gat") + getmapusers("moc_pryd04.gat") + getmapusers("moc_pryd05.gat") + getmapusers("moc_pryd06.gat");
+ set @sphinx, getmapusers("in_sphinx1.gat") + getmapusers("in_sphinx2.gat") + getmapusers("in_sphinx3.gat") + getmapusers("in_sphinx4.gat") + getmapusers("in_sphinx5.gat");
+ set @sunken, getmapusers("treasure01.gat") + getmapusers("treasure02.gat");
+ set @toy, getmapusers("xmas_dun01.gat") + getmapusers("xmas_dun02.gat");
+ set @turtle, getmapusers("tur_dun01.gat") + getmapusers("tur_dun02.gat") + getmapusers("tur_dun03.gat") + getmapusers("tur_dun04.gat");
+ set @ama, getmapusers("ama_dun01.gat") + getmapusers("ama_dun02.gat") + getmapusers("ama_dun02.gat");
+ set @gon, getmapusers("gon_dun01.gat") + getmapusers("gon_dun02.gat") + getmapusers("gon_dun03.gat");
+ set @gefenia, getmapusers("gefenia01.gat") + getmapusers("gefenia02.gat") + getmapusers("gefenia03.gat") + getmapusers("gefenia04.gat");
+ set @dungeons, @anthell + @beach + @dbyalan + @clock + @coal + @culvert + @geffen + @glast + @hidden
+ + @magma + @orc + @payond + @pyramids + @sphinx + @sunken + @toy + @turtle + @ama + @gon + @gefenia;
+
+ mes "[Warp NPC]";
+ mes "Hello, I can warp you to any Town and Dungeon! Were do you want to go?";
+ next;
+ menu "Towns [" + @red$ + @towns + @reset$ + "]",town,"Dungeons [" + @red$ + @dungeons + @reset$ +"]",dungeon;
+town:
+// + getmapusers("prt_in.gat") + getmapusers("xmas_in.gat") + getmapusers("cmd_in01.gat")
+// + getmapusers("cmd_in02.gat") + getmapusers("yuno_in01.gat") + getmapusers("yuno_in02.gat")
+// + getmapusers("yuno_in03.gat") + getmapusers("yuno_in04.gat") + getmapusers("yuno_in05.gat")
+// + getmapusers("ama_in01.gat") + getmapusers("ama_in02.gat") + getmapusers("gon_in.gat")
+// + getmapusers("um_in.gat") + getmapusers("nif_in.gat") + getmapusers("lou_in01.gat")
+// + getmapusers("lou_in02.gat");
+ menu "Alberta [" + @red$ + (getmapusers("alberta.gat")+getmapusers("alberta_in.gat")) + @reset$ + "]",walberta,
+ "Aldebaran [" + @red$ + (getmapusers("aldebaran.gat")+ getmapusers("aldeba_in.gat")) + @reset$ + "]",waldebaran,
+ "Amatsu [" + @red$ + (getmapusers("amatsu.gat")+getmapusers("ama_in02.gat")) + @reset$ + "]",wamatsu,
+ "Comodo [" + @red$ + (getmapusers("comodo.gat")+getmapusers("cmd_in01.gat")+getmapusers("cmd_in02.gat")) + @reset$ + "]",wcomodo,
+ "Gonryun [" + @red$ + (getmapusers("gonryun.gat")+getmapusers("gon_in.gat")) + @reset$ + "]",wgonryun,
+ "Geffen [" + @red$ + (getmapusers("geffen.gat")+getmapusers("geffen_in.gat")) + @reset$ + "]",wgeffen,
+ "Izlude [" + @red$ + (getmapusers("izlude.gat")+getmapusers("izlude_in.gat")) + @reset$ + "]",wizlude,
+ "Lutie [" + @red$ + (getmapusers("xmas.gat")+getmapusers("xmas_in.gat")) + @reset$ + "]",wxmas,
+ "Morroc [" + @red$ + (getmapusers("morocc.gat")+getmapusers("morocc_in.gat")) + @reset$ + "]",wmorroc,
+ "Niflheim [" + @red$ + (getmapusers("niflheim.gat")+getmapusers("nif_in.gat")) + @reset$ + "]",wniflheim,
+ "Payon [" + @red$ + (getmapusers("payon.gat")+getmapusers("payon_in01.gat")+getmapusers("payon_in02.gat")+getmapusers("payon_in03.gat")) + @reset$ + "]",wpayon,
+ "Prontera [" + @red$ + (getmapusers("prontera.gat")+getmapusers("prt_in.gat")) + @reset$ + "]",wprontera,
+ "Yuno [" + @red$ + (getmapusers("yuno.gat")+getmapusers("yuno_in01.gat")+getmapusers("yuno_in02.gat")+getmapusers("yuno_in03.gat")+getmapusers("yuno_in04.gat")+getmapusers("yuno_in05.gat")) + @reset$ + "]",wyuno,
+ "Umbala [" + @red$ + (getmapusers("umbala.gat")+getmapusers("um_in.gat")) + @reset$ + "]",wumbala,
+ "Valkyrie [" + @red$ + getmapusers("valkyrie.gat") + @reset$ + "]",wvalk,
+ "Louyang [" + @red$ + (getmapusers("louyang.gat")+getmapusers("lou_in01.gat")+getmapusers("lou_in02.gat")) + @reset$ + "]",wlouyang;
+dungeon:
+ menu "Amatsu Dungeon [" + @red$ + @ama + @reset$ + "]",ama,
+ "Gonryun Dungeon [" + @red$ + @gon + @reset$ + "]",gon,
+ "Anthell [" + @red$ + @anthell + @reset$ + "]",ant,
+ "Beach Dungeon [" + @red$ + @beach + @reset$ + "]",beach,
+ "Byalan Dungeon [" + @red$ + @byalan + @reset$ + "]",byalan,
+ "Clock Tower [" + @red$ + @clock + @reset$ + "]",clock,
+ "Coal Mines [" + @red$ + @coal + @reset$ + "]",coal,
+ "Culvert [" + @red$ + @culvert + @reset$ + "]",culvert,
+ "Geffen Dungeon [" + @red$ + @geffen + @reset$ + "]",geffen,
+ "Glast Heim [" + @red$ + @glast + @reset$ + "]",glast,
+ "Hidden Dungeon [" + @red$ + @hidden + @reset$ + "]",hidden,
+ "Magma Dungeon [" + @red$ + @magma + @reset$ + "]",magma,
+ "Orc Dungeon [" + @red$ + @orc + @reset$ + "]",orc,
+ "Payon Dungeon [" + @red$ + @payond + @reset$ + "]",payon,
+ "Pyramids [" + @red$ + @pyramids + @reset$ + "]",pyramids,
+ "Sphinx [" + @red$ + @sphinx + @reset$ + "]",sphinx,
+ "Sunken Ship [" + @red$ + @sunken + @reset$ + "]",sunken,
+ "Toy Factory [" + @red$ + @toy + @reset$ + "]",toy,
+ "Turtle Dungeon [" + @red$ + @tutrle + @reset$ + "]",turtle,
+ "Gefenia [" + @red$ + @gefenia + @reset$ + "]",gefenia;
+ant:
+ mes "[Warp NPC]";
+ mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
+ next;
+ menu "Level 1 [" + @red$ + getmapusers("anthell01.gat")+ @reset$ + "]",danthell1,
+ "Level 2 [" + @red$ + getmapusers("anthell02.gat")+ @reset$ + "]",danthell2;
+beach:
+ mes "[Warp NPC]";
+ mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
+ next;
+ menu "Level 1 [" + @red$ + getmapusers("beach_dun.gat") + @reset$ + "]",dbeach1,
+ "Level 2 [" + @red$ + getmapusers("beach_dun2.gat") + @reset$ + "]",dbeach2,
+ "Level 3 [" + @red$ + getmapusers("beach_dun3.gat") + @reset$ + "]",dbeach3;
+byalan:
+ mes "[Warp NPC]";
+ mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
+ next;
+ menu "Level 1 [" + @red$ + getmapusers("iz_dun00.gat") + @reset$ + "]",dbyalan1,
+ "Level 2 [" + @red$ + getmapusers("iz_dun01.gat") + @reset$ + "]",dbyalan2,
+ "Level 3 [" + @red$ + getmapusers("iz_dun02.gat") + @reset$ + "]",dbyalan3,
+ "Level 4 [" + @red$ + getmapusers("iz_dun03.gat") + @reset$ + "]",dbyalan4,
+ "Level 5 [" + @red$ + getmapusers("iz_dun04.gat") + @reset$ + "]",dbyalan5;
+clock:
+ mes "[Warp NPC]";
+ mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
+ next;
+ menu "Level 1 [" + @red$ + getmapusers("c_tower1.gat") + @reset$ + "]",dclock1,
+ "Level 2 [" + @red$ + getmapusers("c_tower2.gat") + @reset$ + "]",dclock2,
+ "Level 3 [" + @red$ + getmapusers("c_tower3.gat") + @reset$ + "]",dclock3,
+ "Level 4 [" + @red$ + getmapusers("c_tower4.gat") + @reset$ + "]",dclock4,
+ "Basement 1 [" + @red$ + getmapusers("alde_dun01.gat") + @reset$ + "]",dalde1,
+ "Basement 2 [" + @red$ + getmapusers("alde_dun02.gat") + @reset$ + "]",dalde2,
+ "Basement 3 [" + @red$ + getmapusers("alde_dun03.gat") + @reset$ + "]",dalde3,
+ "Basement 4 [" + @red$ + getmapusers("alde_dun04.gat") + @reset$ + "]",dalde4;
+coal:
+ mes "[Warp NPC]";
+ mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
+ next;
+ menu "Level 1 [" + @red$ + getmapusers("mjo_dun01.gat") + @reset$ + "]",dcoal1,
+ "Level 2 [" + @red$ + getmapusers("mjo_dun02.gat") + @reset$ + "]",dcoal2,
+ "Level 3 [" + @red$ + getmapusers("mjo_dun03.gat") + @reset$ + "]",dcoal3;
+culvert:
+ mes "[Warp NPC]";
+ mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
+ next;
+ menu "Level 1 [" + @red$ + getmapusers("prt_sewb1.gat") + @reset$ + "]",dculvert1,
+ "Level 2 [" + @red$ + getmapusers("prt_sewb2.gat") + @reset$ + "]",dculvert2,
+ "Level 3 [" + @red$ + getmapusers("prt_sewb3.gat") + @reset$ + "]",dculvert3,
+ "Level 4 [" + @red$ + getmapusers("prt_sewb4.gat") + @reset$ + "]",dculvert4;
+geffen:
+ mes "[Warp NPC]";
+ mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
+ next;
+ menu "Level 1 [" + @red$ + getmapusers("gef_dun00.gat") + @reset$ + "]",dgeffen1,
+ "Level 2 [" + @red$ + getmapusers("gef_dun01.gat") + @reset$ + "]",dgeffen2,
+ "Level 3 [" + @red$ + getmapusers("gef_dun02.gat") + @reset$ + "]",dgeffen3,
+ "Level 4 [" + @red$ + getmapusers("gef_dun03.gat") + @reset$ + "]",dgeffen4;
+glast:
+ mes "[Warp NPC]";
+ mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
+ next;
+ menu "Entrance [" + @red$ + getmapusers("glast_01.gat") + @reset$ + "]",dglastent,
+ "Castle 1 [" + @red$ + getmapusers("gl_cas01.gat") + @reset$ + "]",dglastcast1,
+ "Castle 2 [" + @red$ + getmapusers("gl_cas02.gat") + @reset$ + "]",dglastcast2,
+ "Chivalry 1 [" + @red$ + getmapusers("gl_knt01.gat") + @reset$ + "]",dglastchiv1,
+ "Chivalry 2 [" + @red$ + getmapusers("gl_knt02.gat") + @reset$ + "]",dglastchiv2,
+ "Churchyard [" + @red$ + getmapusers("gl_chyard.gat") + @reset$ + "]",dglastyard,
+ "Culvert 1 [" + @red$ + getmapusers("gl_sew01.gat") + @reset$ + "]",dglastcul1,
+ "Culvert 2 [" + @red$ + getmapusers("gl_sew02.gat") + @reset$ + "]",dglastcul1,
+ "Culvert 3 [" + @red$ + getmapusers("gl_sew03.gat") + @reset$ + "]",dglastcul3,
+ "Culvert 4 [" + @red$ + getmapusers("gl_sew04.gat") + @reset$ + "]",dglastcul4,
+ "St.Abbey [" + @red$ + getmapusers("gl_church.gat") + @reset$ + "]",dglastchur,
+ "Staircase Dungeon [" + @red$ + getmapusers("gl_step.gat") + @reset$ + "]",dglaststep,
+ "Underground Cave 1 [" + @red$ + getmapusers("gl_dun01.gat") + @reset$ + "]",dglastcave1,
+ "Underground Cave 2 [" + @red$ + getmapusers("gl_dun02.gat") + @reset$ + "]",dglastcave2,
+ "Underground Prison 1 [" + @red$ + getmapusers("gl_prison.gat") + @reset$ + "]",dglastpris1,
+ "Underground Prison 2 [" + @red$ + getmapusers("gl_prison1.gat") + @reset$ + "]",dglastpris2;
+hidden:
+ mes "[Warp NPC]";
+ mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
+ next;
+ menu "Level 1 [" + @red$ + getmapusers("prt_maze01.gat") + @reset$ + "]",dhidden1,
+ "Level 2 [" + @red$ + getmapusers("prt_maze02.gat") + @reset$ + "]",dhidden2,
+ "Level 3 [" + @red$ + getmapusers("prt_maze03.gat") + @reset$ + "]",dhidden3;
+magma:
+ mes "[Warp NPC]";
+ mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
+ next;
+ menu "Level 1 [" + @red$ + getmapusers("mag_dun01.gat") + @reset$ + "]",dmagma1,
+ "Level 2 [" + @red$ + getmapusers("mag_dun02.gat") + @reset$ + "]",dmagma2;
+orc:
+ mes "[Warp NPC]";
+ mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
+ next;
+ menu "Level 1 [" + @red$ + getmapusers("orcsdun01.gat") + @reset$ + "]",dorc1,
+ "Level 2 [" + @red$ + getmapusers("orcsdun02.gat") + @reset$ + "]",dorc2;
+payon:
+ mes "[Warp NPC]";
+ mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
+ next;
+ menu "Level 1 [" + @red$ + getmapusers("pay_dun00.gat") + @reset$ + "]",dpayon1,
+ "Level 2 [" + @red$ + getmapusers("pay_dun01.gat") + @reset$ + "]",dpayon2,
+ "Level 3 [" + @red$ + getmapusers("pay_dun02.gat") + @reset$ + "]",dpayon3,
+ "Level 4 [" + @red$ + getmapusers("pay_dun03.gat") + @reset$ + "]",dpayon4,
+ "Level 5 [" + @red$ + getmapusers("pay_dun04.gat") + @reset$ + "]",dpayon5;
+pyramids:
+ mes "[Warp NPC]";
+ mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
+ next;
+ menu "Level 1 [" + @red$ + getmapusers("moc_pryd01.gat") + @reset$ + "]",dpyramids1,
+ "Level 2 [" + @red$ + getmapusers("moc_pryd02.gat") + @reset$ + "]",dpyramids2,
+ "Level 3 [" + @red$ + getmapusers("moc_pryd03.gat") + @reset$ + "]",dpyramids3,
+ "Level 4 [" + @red$ + getmapusers("moc_pryd04.gat") + @reset$ + "]",dpyramids4,
+ "Basement 1 [" + @red$ + getmapusers("moc_pryd05.gat") + @reset$ + "]",dpyramidsb1,
+ "Basement 2 [" + @red$ + getmapusers("moc_pryd06.gat") + @reset$ + "]",dpyramidsb2;
+sphinx:
+ mes "[Warp NPC]";
+ mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
+ next;
+ menu "Level 1 [" + @red$ + getmapusers("in_sphinx1.gat") + @reset$ + "]",dsphinx1,
+ "Level 2 [" + @red$ + getmapusers("in_sphinx2.gat") + @reset$ + "]",dsphinx2,
+ "Level 3 [" + @red$ + getmapusers("in_sphinx3.gat") + @reset$ + "]",dsphinx3,
+ "Level 4 [" + @red$ + getmapusers("in_sphinx4.gat") + @reset$ + "]",dsphinx4,
+ "Level 5 [" + @red$ + getmapusers("in_sphinx5.gat") + @reset$ + "]",dsphinx5;
+sunken:
+ mes "[Warp NPC]";
+ mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
+ next;
+ menu "Level 1 [" + @red$ + getmapusers("treasure01.gat") + @reset$ + "]",dsunken1,
+ "Level 2 [" + @red$ + getmapusers("treasure02.gat") + @reset$ + "]",dsunken2;
+toy:
+ mes "[Warp NPC]";
+ mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
+ next;
+ menu "Level 1 [" + @red$ + getmapusers("xmas_dun01.gat") + @reset$ + "]",dtoy1,
+ "Level 2 [" + @red$ + getmapusers("xmas_dun02.gat") + @reset$ + "]",dtoy2;
+turtle:
+ mes "[Warp NPC]";
+ mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
+ next;
+ menu "Entrance [" + @red$ + getmapusers("tur_dun01.gat") + @reset$ + "]",dturtleent,
+ "Level 1 [" + @red$ + getmapusers("tur_dun02.gat") + @reset$ + "]",dturtle1,
+ "Level 2 [" + @red$ + getmapusers("tur_dun03.gat") + @reset$ + "]",dturtle2,
+ "Level 3 [" + @red$ + getmapusers("tur_dun04.gat") + @reset$ + "]",dturtle3;
+ama:
+ mes "[Warp NPC]";
+ mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
+ next;
+ menu "Level 1 [" + @red$ + getmapusers("ama_dun01.gat") + @reset$ + "]",dama1,
+ "Level 2 [" + @red$ + getmapusers("ama_dun02.gat") + @reset$ + "]",dama2,
+ "Level 3 [" + @red$ + getmapusers("ama_dun03.gat") + @reset$ + "]",dama3;
+gon:
+ mes "[Warp NPC]";
+ mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
+ next;
+ menu "Level 1 [" + @red$ + getmapusers("gon_dun01.gat") + @reset$ + "]",dgon1,
+ "Level 2 [" + @red$ + getmapusers("gon_dun02.gat") + @reset$ + "]",dgon2,
+ "Level 3 [" + @red$ + getmapusers("gon_dun03.gat") + @reset$ + "]",dgon3;
+gefenia:
+ mes "[Warp NPC]";
+ mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
+ next;
+ menu "Level 1 [" + @red$ + getmapusers("gefenia01.gat") + @reset$ + "]",dgefenia1,
+ "Level 2 [" + @red$ + getmapusers("gefenia02.gat") + @reset$ + "]",dgefenia2,
+ "Level 3 [" + @red$ + getmapusers("gefenia03.gat") + @reset$ + "]",dgefenia3,
+ "Level 4 [" + @red$ + getmapusers("gefenia04.gat") + @reset$ + "]",dgefenia4;
+
+//----------------Towns----------------\\
+
+walberta: warp "alberta.gat",192,147; close;
+waldebaran: warp "aldebaran.gat",140,131; close;
+wamatsu: warp "amatsu.gat",198,84; close;
+wcomodo: warp "comodo.gat",209,143; close;
+wgonryun: warp "gonryun.gat",160,121; close;
+wgeffen: warp "geffen.gat",119,59; close;
+wizlude: warp "izlude.gat",128,114; close;
+wxmas: warp "xmas.gat",147,134; close;
+wmorroc: warp "morocc.gat",156,93; close;
+wniflheim: warp "niflheim.gat",85,154; close;
+wpayon: warp "payon.gat",152,75; close;
+wprontera: warp "prontera.gat",156,191; close;
+wyuno: warp "yuno.gat",157,51; close;
+wumbala: warp "umbala.gat",145,155; close;
+wlouyang: warp "louyang.gat",210,108; close;
+wvalk: warp "valkyrie",48,8; close;
+
+//----------------Dungeons----------------\\
+
+danthell1: warp "anthell01.gat",35,262; close;
+danthell2: warp "anthell02.gat",168,170; close;
+dbeach1: warp "beach_dun.gat",266,67; close;
+dbeach2: warp "beach_dun2.gat",255,244; close;
+dbeach3: warp "beach_dun3.gat",23,260; close;
+dbyalan1: warp "iz_dun00.gat",168,168; close;
+dbyalan2: warp "iz_dun01.gat",253,252; close;
+dbyalan3: warp "iz_dun02.gat",236,204; close;
+dbyalan4: warp "iz_dun03.gat",32,63; close;
+dbyalan5: warp "iz_dun04.gat",26,27; close;
+dalde1: warp "alde_dun01.gat",297,25; close;
+dalde2: warp "alde_dun02.gat",127,169; close;
+dalde3: warp "alde_dun03.gat",277,178; close;
+dalde4: warp "alde_dun04.gat",268,74; close;
+dclock1: warp "c_tower1.gat",199,159; close;
+dclock2: warp "c_tower2.gat",148,283; close;
+dclock3: warp "c_tower3.gat",65,147; close;
+dclock4: warp "c_tower4.gat",56,155; close;
+dcoal1: warp "mjo_dun01.gat",52,17; close;
+dcoal2: warp "mjo_dun02.gat",381,343; close;
+dcoal3: warp "mjo_dun03.gat",302,262; close;
+dculvert1: warp "prt_sewb1.gat",131,247; close;
+dculvert2: warp "prt_sewb2.gat",19,19; close;
+dculvert3: warp "prt_sewb3.gat",180,169; close;
+dculvert4: warp "prt_sewb4.gat",100,92; close;
+dgeffen1: warp "gef_dun00.gat",104,99; close;
+dgeffen2: warp "gef_dun01.gat",115,236; close;
+dgeffen3: warp "gef_dun02.gat",106,132; close;
+dgeffen4: warp "gef_dun03.gat",203,200; close;
+dglastent: warp "glast_01.gat",375,304; close;
+dglastcast1: warp "gl_cas01.gat",199,29; close;
+dglastcast2: warp "gl_cas02.gat",104,25; close;
+dglastchiv1: warp "gl_knt01.gat",150,15; close;
+dglastchiv2: warp "gl_knt02.gat",157,287; close;
+dglastyard: warp "gl_chyard.gat",147,15; close;
+dglastcul1: warp "gl_sew01.gat",258,255; close;
+dglastcul2: warp "gl_sew02.gat",108,291; close;
+dglastcul3: warp "gl_sew03.gat",171,283; close;
+dglastcul4: warp "gl_sew04.gat",68,277; close;
+dglastchur: warp "gl_church.gat",156,7; close;
+dglaststep: warp "gl_step.gat",12,7; close;
+dglastcave1: warp "gl_dun01.gat",133,271; close;
+dglastcave2: warp "gl_dun02.gat",224,274; close;
+dglastpris1: warp "gl_prison.gat",14,70; close;
+dglastpris2: warp "gl_prison1.gat",150,14; close;
+dhidden1: warp "prt_maze01.gat",176,7; close;
+dhidden2: warp "prt_maze02.gat",94,9; close;
+dhidden3: warp "prt_maze03.gat",23,8; close;
+dmagma1: warp "mag_dun01.gat",126,68; close;
+dmagma2: warp "mag_dun02.gat",47,30; close;
+dorc1: warp "orcsdun01.gat",32,170; close;
+dorc2: warp "orcsdun02.gat",21,185; close;
+dpayon1: warp "pay_dun00.gat",21,183; close;
+dpayon2: warp "pay_dun01.gat",19,33; close;
+dpayon3: warp "pay_dun02.gat",19,63; close;
+dpayon4: warp "pay_dun03.gat",155,159; close;
+dpayon5: warp "pay_dun04.gat",201,204; close;
+dpyramids1: warp "moc_pryd01.gat",192,9; close;
+dpyramids2: warp "moc_pryd02.gat",10,192; close;
+dpyramids3: warp "moc_pryd03.gat",100,92; close;
+dpyramids4: warp "moc_pryd04.gat",181,11; close;
+dpyramidsb1: warp "moc_pryd05.gat",94,96; close;
+dpyramidsb2: warp "moc_pryd06.gat",192,8; close;
+dsphinx1: warp "in_sphinx1.gat",288,9; close;
+dsphinx2: warp "in_sphinx2.gat",149,81; close;
+dsphinx3: warp "in_sphinx3.gat",210,54; close;
+dsphinx4: warp "in_sphinx4.gat",10,222; close;
+dsphinx5: warp "in_sphinx5.gat",100,99; close;
+dsunken1: warp "treasure01.gat",69,24; close;
+dsunken2: warp "treasure02.gat",102,27; close;
+dtoy1: warp "xmas_dun01.gat",205,15; close;
+dtoy2: warp "xmas_dun02.gat",129,133; close;
+dturtleent: warp "tur_dun01.gat",154,49; close;
+dturtle1: warp "tur_dun02.gat",148,261; close;
+dturtle2: warp "tur_dun03.gat",132,189; close;
+dturtle3: warp "tur_dun04.gat",100,192; close;
+dama1: warp "ama_dun01.gat",228,11; close;
+dama2: warp "ama_dun02.gat",34,41; close;
+dama3: warp "ama_dun03.gat",119,14; close;
+dgon1: warp "gon_dun01.gat",153,53; close;
+dgon2: warp "gon_dun02.gat",28,113; close;
+dgon3: warp "gon_dun03.gat",68,16; close;
+dgefenia1: warp "gefenia01.gat",40,103; close;
+dgefenia2: warp "gefenia02.gat",203,34; close;
+dgefenia3: warp "gefenia03.gat",266,168; close;
+dgefenia4: warp "gefenia04.gat",130,272; close;
+}
+alberta.gat,31,240,4 duplicate(warpra) Warp NPC 115
+aldebaran.gat,145,118,4 duplicate(warpra) Warp NPC 115
+amatsu.gat,194,83,1 duplicate(warpra) Warp NPC 115
+comodo.gat,194,158,4 duplicate(warpra) Warp NPC 115
+geffen.gat,115,66,4 duplicate(warpra) Warp NPC 115
+izlude.gat,131,116,4 duplicate(warpra) Warp NPC 115
+xmas.gat,150,136,4 duplicate(warpra) Warp NPC 115
+morocc.gat,156,99,4 duplicate(warpra) Warp NPC 115
+payon.gat,182,110,4 duplicate(warpra) Warp NPC 115
+prontera.gat,153,183,4 duplicate(warpra) Warp NPC 115
+yuno.gat,137,162,4 duplicate(warpra) Warp NPC 115
+moc_fild04.gat,207,331,4 duplicate(warpra) Warp NPC 115
+izlu2dun.gat,104,82,4 duplicate(warpra) Warp NPC 115
+mjolnir_02.gat,85,363,4 duplicate(warpra) Warp NPC 115
+prt_fild05.gat,273,215,4 duplicate(warpra) Warp NPC 115
+glast_01.gat,370,308,4 duplicate(warpra) Warp NPC 115
+yuno_fild03.gat,37,135,4 duplicate(warpra) Warp NPC 115
+gef_fild10.gat,71,339,4 duplicate(warpra) Warp NPC 115
+pay_arche.gat,39,135,4 duplicate(warpra) Warp NPC 115
+moc_ruins.gat,64,166,4 duplicate(warpra) Warp NPC 115
+moc_fild19.gat,106,97,4 duplicate(warpra) Warp NPC 115
+alb2trea.gat,73,101,4 duplicate(warpra) Warp NPC 115
+tur_dun01.gat,148,239,4 duplicate(warpra) Warp NPC 115
+gonryun.gat,151,130,4 duplicate(warpra) Warp NPC 115
+louyang.gat,210,106,4 duplicate(warpra) Warp NPC 115
+umbala.gat,132,130,4 duplicate(warpra) Warp NPC 115
+valkyrie.gat,48,35,8 duplicate(warpra) Warp NPC 115
diff --git a/npc/quests/custom/event_6_new_hats.txt b/npc/quests/custom/event_6_new_hats.txt
index 583f190b9..ab4413138 100644
--- a/npc/quests/custom/event_6_new_hats.txt
+++ b/npc/quests/custom/event_6_new_hats.txt
@@ -1,366 +1,366 @@
-//===== eAthena Script =======================================
-//= Custom Quest For New Headgears
-//===== By: ==================================================
-//= RedxSwordxHero, Lupus
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= eAthena 1.0
-//===== Description: =========================================
-//= 4 brothers give you quests to get 6 new hats (missing
-//= from official quests)
-//= Use this custom quest instead of event_32_new_hats.txt
-//= -Bongun Hat
-//= -Poring Hat, Sphinx Hat
-//= -Kafra Band, Panda Hat
-//= -Crescent Hairpin
-//===== Additional Comments: =================================
-//= Event New Hats by RedxSwordxHero
-//= Ported and improved with timers [Lupus]
-//= Thanks to x[tsk],fixed all item requirments to iRO specs exept
-//= for hats which cannot be made on the real server. [Lupus]
-//= 1.2 removed already existing official hat quests [Lupus]
-//============================================================
-
-
-prontera.gat,140,172,5 script Zac 704,{
- mes "[Zac]";
- mes "I am the oldest and strongest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
- next;
- mes "[Zac]";
- mes "I provide 8 hats and my brothers provides the other 24.";
- next;
- menu "Join",L1,"Information",L2,"Cancel",L3;
-L1:
- mes "[Zac]";
- mes "What hat do you want me to make?";
- next;
- menu "Bongun Hat",L1_4;
-L1_4:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(609) < 10)) goto L_ITEM_1c;//Items: Amulet,
- if((countitem(978) < 1)) goto L_ITEM_2c;//Items: Cobaltblue Dyestuff,
- if((countitem(2264) < 1)) goto L_ITEM_3c;//Items: Munak Hat,
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Bongun Hat for you right away. Please Wait a Moment.";
- next;
- delitem 609,100;//Items: Amulet,
- delitem 978,1;//Items: Cobaltblue Dyestuff,
- delitem 2264,1; //Items: Munak Hat,
- mes "[Zac]";
- mes "Tah Dah! ^FF0000Bongun Hat^000000...! Please Take it!";
- getitem 5046,1;//Items: Bongun Hat,
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1c:
- mes "[Zac]";
- mes "Oh, dear. You need 10 Amulets...";
- close;
-L_ITEM_2c:
- mes "[Zac]";
- mes "Oh, dear. You need 1 Cobaltblue Dyestuff...";
- close;
-L_ITEM_3c:
- mes "[Zac]";
- mes "Oh, dear. You need 1 Munak Hat...";
- close;
-L2:
- mes "[Zac]";
- mes "Which hat materials do you wish to know?";
- next;
- menu "Bongun Hat",L2_4;
-L2_4:
- mes "[Zac]";
- mes "You need 10 Amulets, 1 Cobaltblue Dyestuff and 1 Munak Hat for Bongun Hat.";
- close;
-L3:
- mes "[Zac]";
- mes "Stop by some other time with the right materials, so I can make the hats for you.";
- close;
-}
-
-prontera.gat,143,172,5 script Blac 732,{
- mes "[Blac]";
- mes "I am the youngest and sexiest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
- next;
- mes "[Blac]";
- mes "I provide 8 hats and my brothers provides the other 24.";
- next;
- menu "Join",L1,"Information",L2,"Cancel",L3;
-L1:
- mes "[Blac]";
- mes "What hat do you want me to make?";
- next;
- menu "Crescent Hairpin",L1_9;
-L1_9:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(5041) < 1)) goto L_ITEM_1;//Items: Heart Hairpin,
- if((countitem(999) < 10)) goto L_ITEM_2;//Items: Steel,
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Crescent Hairpin for you right away. Please Wait a Moment.";
- next;
- delitem 5041,1;//Items: Heart Hairpin,
- delitem 999,10; //Items: Steel,
- mes "[Blac]";
- mes "Tah Dah! ^FF0000Crescent Hairpin^000000...! Please Take it!";
- getitem 5048,1;//Items: Cresent Hairpin,
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1:
- mes "[Blac]";
- mes "Oh, dear. You need 1 Heart Hairpin...";
- close;
-L_ITEM_2:
- mes "[Blac]";
- mes "Oh, dear. You need 10 Steels...";
- close;
-L2:
- mes "[Blac]";
- mes "Which hat materials do you wish to know?";
- next;
- menu "Crescent Hairpin",L2_9;
-L2_9:
- mes "[Blac]";
- mes "You need 1 Heart Hairpin and 10 Steels for Crescent Hairpin.";
- close;
-L3:
- mes "[Blac]";
- mes "Stop by some other time with the right materials, so I can make the hats for you.";
- close;
-}
-
-prontera.gat,141,172,5 script Jac 107,{
- mes "[Jac]";
- mes "I am the 2nd oldest and calmest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
- next;
- mes "[Jac]";
- mes "I provide 8 hats and my brothers provides the other 24.";
- next;
- menu "Join",L1,"Information",L2,"Cancel",L3;
-L1:
- mes "[Jac]";
- mes "What hat do you want me to make?";
- next;
- menu "Kafra Band",L1_19,"Panda Hat",L1_24;
-L1_19:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(10007) < 1)) goto L_ITEM_1b;//Items: Silk Ribbon,
- if((countitem(10008) < 1)) goto L_ITEM_2b;//Items: Punisher,
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Kafra Band for you right away. Please Wait a Moment.";
- next;
- delitem 10007,1;//Items: Silk Ribbon,
- delitem 10009,1; //Items: Wild Flower,
- mes "[Jac]";
- mes "Tah Dah! ^FF0000Kafra Band^000000...! Please Take it!";
- getitem 5020,1;//Items: Kafra's Band,
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1b:
- mes "[Jac]";
- mes "Oh, dear. You need 1 Silk Ribbon...";
- close;
-L_ITEM_2b:
- mes "[Jac]";
- mes "Oh, dear. You need 1 Wild Flower...";
- close;
-L1_24:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(999) < 10)) goto L_ITEM_1g;//Items: Steel,
- if((countitem(948) < 200)) goto L_ITEM_2g;//Items: Bears Footskin,
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Panda Hat for you right away. Please Wait a Moment.";
- next;
- delitem 999,10;//Items: Steel,
- delitem 948,200; //Items: Bears Footskin,
- mes "[Jac]";
- mes "Tah Dah! ^FF0000Panda Hat^000000...! Please Take it!";
- getitem 5030,1;//Items: Panda Hat,
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1g:
- mes "[Jac]";
- mes "Oh, dear. You need 10 Steels...";
- close;
-L_ITEM_2g:
- mes "[Jac]";
- mes "Oh, dear. You need 200 Bear Footskins...";
- close;
-L2:
- mes "[Jac]";
- mes "Which hat materials do you wish to know?";
- next;
- menu "Kafra Band",L2_19,"Panda Hat",L2_24;
-L2_19:
- mes "[Jac]";
- mes "You need 1 Silk Ribbon and 1 Wild Flower for Kafra Band.";
- close;
-L2_24:
- mes "[Jac]";
- mes "You need 10 Steels and 200 Bear Footskins for Panda Hat.";
- close;
-L3:
- mes "[Jac]";
- mes "Stop by some other time with the right materials, so I can make the hats for you.";
- close;
-}
-
-prontera.gat,142,172,5 script Pac 705,{
- mes "[Pac]";
- mes "I am 3rd oldest and wisest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat so I can make them.";
- next;
- mes "[Pac]";
- mes "I provide 8 hats and my brothers provides the other 24.";
- next;
- menu "Join",L1,"Information",L2,"Cancel",L3;
-L1:
- mes "[Pac]";
- mes "What hat do you want me to make?";
- next;
- menu "Poring Hat",L1_26,"Sphinx Hat",L1_29;
-L1_26:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(741) < 1)) goto L_ITEM_1a;//Items: Poring Doll,
- if((countitem(909) < 300)) goto L_ITEM_2a;//Items: Jellopy,
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Poring Hat for you right away. Please Wait a Moment.";
- next;
- delitem 741,1;//Items: Poring Doll,
- delitem 909,300;//Items: Jellopy,
- mes "[Pac]";
- mes "Tah Dah! ^FF0000Poring Hat^000000...! Please Take it!";
- getitem 5035,1;//Items: Poring Hat,
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1a:
- mes "[Pac]";
- mes "Oh, dear. You need 1 Poring Doll...";
- close;
-L_ITEM_2a:
- mes "[Pac]";
- mes "Oh, dear. You need 300 Jellopys...";
- close;
-L1_29:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(999) < 25)) goto L_ITEM_1d;//Items: Steel,
- if((countitem(979) < 1)) goto L_ITEM_2d;//Items: Darkgreen Dyestuff,
- if((countitem(976) < 1)) goto L_ITEM_3d;//Items: Lemon Dyestuffs,
- if((countitem(1059) < 150)) goto L_ITEM_4d;//Items: Fabric,
- if((countitem(969) < 2)) goto L_ITEM_5d;//Items: Gold,
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Sphinx Hat for you right away. Please Wait a Moment.";
- next;
- delitem 999,1;//Items: Steel,
- delitem 979,1;//Items: Darkgreen Dyestuff,
- delitem 976,1;//Items: Lemon Dyestuffs,
- delitem 1059,150;//Items: Fabric,
- delitem 969,2; //Items: Gold,
- mes "[Pac]";
- mes "Tah Dah! ^FF0000Sphinx Hat^000000...! Please Take it!";
- getitem 5053,1;//Items: Sphinx Hat,
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1d:
- mes "[Pac]";
- mes "Oh, dear. You need 25 Steels...";
- close;
-L_ITEM_2d:
- mes "[Pac]";
- mes "Oh, dear. You need 1 DarkGreen Dyestuff...";
- close;
-L_ITEM_3d:
- mes "[Pac]";
- mes "Oh, dear. You need 1 Lemon Dyestuff...";
- close;
-L_ITEM_4d:
- mes "[Pac]";
- mes "Oh, dear. You need 150 Fabric...";
- close;
-L_ITEM_5d:
- mes "[Pac]";
- mes "Oh, dear. You need 2 Gold Bar's...";
- close;
-L2:
- mes "[Pac]";
- mes "Which hat materials do you wish to know?";
- next;
- menu "Poring Hat",L2_26,"Sphinx Hat",L2_29;
-L2_26:
- mes "[Pac]";
- mes "You need 1 Poring Doll and 300 Jellopys for Poring Hat.";
- close;
-L2_29:
- mes "[Pac]";
- mes "You need 25 Steels, 1 DarkGreen Dyestuff, 1 Lemon Dyestuff, 150 Fabric and 2 Gold Bar's for Sphinx Hat.";
- close;
-L3:
- mes "[Pac]";
- mes "Stop by some other time with the right materials, so I can make the hats for you.";
- close;
-}
-
-
-//these scripts make our brothers to appear and disappear in order
-- script EDZac -1,{
-OnInit:
-OnMinute15:
- disablenpc "Zac";
- end;
-OnMinute01:
- enablenpc "Zac";
- end;
-}
-
-- script EDJac -1,{
-OnInit:
-OnMinute30:
- disablenpc "Jac";
- end;
-OnMinute16:
- enablenpc "Jac";
- end;
-}
-
-- script EDPac -1,{
-OnInit:
-OnMinute45:
- disablenpc "Pac";
- end;
-OnMinute31:
- enablenpc "Pac";
- end;
-}
-
-- script EDBlac -1,{
-OnInit:
-OnMinute00:
- disablenpc "Blac";
- end;
-OnMinute46:
- enablenpc "Blac";
- end;
-}
+//===== eAthena Script =======================================
+//= Custom Quest For New Headgears
+//===== By: ==================================================
+//= RedxSwordxHero, Lupus
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= eAthena 1.0
+//===== Description: =========================================
+//= 4 brothers give you quests to get 6 new hats (missing
+//= from official quests)
+//= Use this custom quest instead of event_32_new_hats.txt
+//= -Bongun Hat
+//= -Poring Hat, Sphinx Hat
+//= -Kafra Band, Panda Hat
+//= -Crescent Hairpin
+//===== Additional Comments: =================================
+//= Event New Hats by RedxSwordxHero
+//= Ported and improved with timers [Lupus]
+//= Thanks to x[tsk],fixed all item requirments to iRO specs exept
+//= for hats which cannot be made on the real server. [Lupus]
+//= 1.2 removed already existing official hat quests [Lupus]
+//============================================================
+
+
+prontera.gat,140,172,5 script Zac 704,{
+ mes "[Zac]";
+ mes "I am the oldest and strongest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
+ next;
+ mes "[Zac]";
+ mes "I provide 8 hats and my brothers provides the other 24.";
+ next;
+ menu "Join",L1,"Information",L2,"Cancel",L3;
+L1:
+ mes "[Zac]";
+ mes "What hat do you want me to make?";
+ next;
+ menu "Bongun Hat",L1_4;
+L1_4:
+ mes "[Zac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(609) < 10)) goto L_ITEM_1c;//Items: Amulet,
+ if((countitem(978) < 1)) goto L_ITEM_2c;//Items: Cobaltblue Dyestuff,
+ if((countitem(2264) < 1)) goto L_ITEM_3c;//Items: Munak Hat,
+ mes "[Zac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Bongun Hat for you right away. Please Wait a Moment.";
+ next;
+ delitem 609,100;//Items: Amulet,
+ delitem 978,1;//Items: Cobaltblue Dyestuff,
+ delitem 2264,1; //Items: Munak Hat,
+ mes "[Zac]";
+ mes "Tah Dah! ^FF0000Bongun Hat^000000...! Please Take it!";
+ getitem 5046,1;//Items: Bongun Hat,
+ next;
+ mes "[Zac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1c:
+ mes "[Zac]";
+ mes "Oh, dear. You need 10 Amulets...";
+ close;
+L_ITEM_2c:
+ mes "[Zac]";
+ mes "Oh, dear. You need 1 Cobaltblue Dyestuff...";
+ close;
+L_ITEM_3c:
+ mes "[Zac]";
+ mes "Oh, dear. You need 1 Munak Hat...";
+ close;
+L2:
+ mes "[Zac]";
+ mes "Which hat materials do you wish to know?";
+ next;
+ menu "Bongun Hat",L2_4;
+L2_4:
+ mes "[Zac]";
+ mes "You need 10 Amulets, 1 Cobaltblue Dyestuff and 1 Munak Hat for Bongun Hat.";
+ close;
+L3:
+ mes "[Zac]";
+ mes "Stop by some other time with the right materials, so I can make the hats for you.";
+ close;
+}
+
+prontera.gat,143,172,5 script Blac 732,{
+ mes "[Blac]";
+ mes "I am the youngest and sexiest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
+ next;
+ mes "[Blac]";
+ mes "I provide 8 hats and my brothers provides the other 24.";
+ next;
+ menu "Join",L1,"Information",L2,"Cancel",L3;
+L1:
+ mes "[Blac]";
+ mes "What hat do you want me to make?";
+ next;
+ menu "Crescent Hairpin",L1_9;
+L1_9:
+ mes "[Blac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(5041) < 1)) goto L_ITEM_1;//Items: Heart Hairpin,
+ if((countitem(999) < 10)) goto L_ITEM_2;//Items: Steel,
+ mes "[Blac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Crescent Hairpin for you right away. Please Wait a Moment.";
+ next;
+ delitem 5041,1;//Items: Heart Hairpin,
+ delitem 999,10; //Items: Steel,
+ mes "[Blac]";
+ mes "Tah Dah! ^FF0000Crescent Hairpin^000000...! Please Take it!";
+ getitem 5048,1;//Items: Cresent Hairpin,
+ next;
+ mes "[Blac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1:
+ mes "[Blac]";
+ mes "Oh, dear. You need 1 Heart Hairpin...";
+ close;
+L_ITEM_2:
+ mes "[Blac]";
+ mes "Oh, dear. You need 10 Steels...";
+ close;
+L2:
+ mes "[Blac]";
+ mes "Which hat materials do you wish to know?";
+ next;
+ menu "Crescent Hairpin",L2_9;
+L2_9:
+ mes "[Blac]";
+ mes "You need 1 Heart Hairpin and 10 Steels for Crescent Hairpin.";
+ close;
+L3:
+ mes "[Blac]";
+ mes "Stop by some other time with the right materials, so I can make the hats for you.";
+ close;
+}
+
+prontera.gat,141,172,5 script Jac 107,{
+ mes "[Jac]";
+ mes "I am the 2nd oldest and calmest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
+ next;
+ mes "[Jac]";
+ mes "I provide 8 hats and my brothers provides the other 24.";
+ next;
+ menu "Join",L1,"Information",L2,"Cancel",L3;
+L1:
+ mes "[Jac]";
+ mes "What hat do you want me to make?";
+ next;
+ menu "Kafra Band",L1_19,"Panda Hat",L1_24;
+L1_19:
+ mes "[Jac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(10007) < 1)) goto L_ITEM_1b;//Items: Silk Ribbon,
+ if((countitem(10008) < 1)) goto L_ITEM_2b;//Items: Punisher,
+ mes "[Jac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Kafra Band for you right away. Please Wait a Moment.";
+ next;
+ delitem 10007,1;//Items: Silk Ribbon,
+ delitem 10009,1; //Items: Wild Flower,
+ mes "[Jac]";
+ mes "Tah Dah! ^FF0000Kafra Band^000000...! Please Take it!";
+ getitem 5020,1;//Items: Kafra's Band,
+ next;
+ mes "[Jac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1b:
+ mes "[Jac]";
+ mes "Oh, dear. You need 1 Silk Ribbon...";
+ close;
+L_ITEM_2b:
+ mes "[Jac]";
+ mes "Oh, dear. You need 1 Wild Flower...";
+ close;
+L1_24:
+ mes "[Jac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(999) < 10)) goto L_ITEM_1g;//Items: Steel,
+ if((countitem(948) < 200)) goto L_ITEM_2g;//Items: Bears Footskin,
+ mes "[Jac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Panda Hat for you right away. Please Wait a Moment.";
+ next;
+ delitem 999,10;//Items: Steel,
+ delitem 948,200; //Items: Bears Footskin,
+ mes "[Jac]";
+ mes "Tah Dah! ^FF0000Panda Hat^000000...! Please Take it!";
+ getitem 5030,1;//Items: Panda Hat,
+ next;
+ mes "[Jac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1g:
+ mes "[Jac]";
+ mes "Oh, dear. You need 10 Steels...";
+ close;
+L_ITEM_2g:
+ mes "[Jac]";
+ mes "Oh, dear. You need 200 Bear Footskins...";
+ close;
+L2:
+ mes "[Jac]";
+ mes "Which hat materials do you wish to know?";
+ next;
+ menu "Kafra Band",L2_19,"Panda Hat",L2_24;
+L2_19:
+ mes "[Jac]";
+ mes "You need 1 Silk Ribbon and 1 Wild Flower for Kafra Band.";
+ close;
+L2_24:
+ mes "[Jac]";
+ mes "You need 10 Steels and 200 Bear Footskins for Panda Hat.";
+ close;
+L3:
+ mes "[Jac]";
+ mes "Stop by some other time with the right materials, so I can make the hats for you.";
+ close;
+}
+
+prontera.gat,142,172,5 script Pac 705,{
+ mes "[Pac]";
+ mes "I am 3rd oldest and wisest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat so I can make them.";
+ next;
+ mes "[Pac]";
+ mes "I provide 8 hats and my brothers provides the other 24.";
+ next;
+ menu "Join",L1,"Information",L2,"Cancel",L3;
+L1:
+ mes "[Pac]";
+ mes "What hat do you want me to make?";
+ next;
+ menu "Poring Hat",L1_26,"Sphinx Hat",L1_29;
+L1_26:
+ mes "[Pac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(741) < 1)) goto L_ITEM_1a;//Items: Poring Doll,
+ if((countitem(909) < 300)) goto L_ITEM_2a;//Items: Jellopy,
+ mes "[Pac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Poring Hat for you right away. Please Wait a Moment.";
+ next;
+ delitem 741,1;//Items: Poring Doll,
+ delitem 909,300;//Items: Jellopy,
+ mes "[Pac]";
+ mes "Tah Dah! ^FF0000Poring Hat^000000...! Please Take it!";
+ getitem 5035,1;//Items: Poring Hat,
+ next;
+ mes "[Pac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1a:
+ mes "[Pac]";
+ mes "Oh, dear. You need 1 Poring Doll...";
+ close;
+L_ITEM_2a:
+ mes "[Pac]";
+ mes "Oh, dear. You need 300 Jellopys...";
+ close;
+L1_29:
+ mes "[Pac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(999) < 25)) goto L_ITEM_1d;//Items: Steel,
+ if((countitem(979) < 1)) goto L_ITEM_2d;//Items: Darkgreen Dyestuff,
+ if((countitem(976) < 1)) goto L_ITEM_3d;//Items: Lemon Dyestuffs,
+ if((countitem(1059) < 150)) goto L_ITEM_4d;//Items: Fabric,
+ if((countitem(969) < 2)) goto L_ITEM_5d;//Items: Gold,
+ mes "[Pac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Sphinx Hat for you right away. Please Wait a Moment.";
+ next;
+ delitem 999,1;//Items: Steel,
+ delitem 979,1;//Items: Darkgreen Dyestuff,
+ delitem 976,1;//Items: Lemon Dyestuffs,
+ delitem 1059,150;//Items: Fabric,
+ delitem 969,2; //Items: Gold,
+ mes "[Pac]";
+ mes "Tah Dah! ^FF0000Sphinx Hat^000000...! Please Take it!";
+ getitem 5053,1;//Items: Sphinx Hat,
+ next;
+ mes "[Pac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1d:
+ mes "[Pac]";
+ mes "Oh, dear. You need 25 Steels...";
+ close;
+L_ITEM_2d:
+ mes "[Pac]";
+ mes "Oh, dear. You need 1 DarkGreen Dyestuff...";
+ close;
+L_ITEM_3d:
+ mes "[Pac]";
+ mes "Oh, dear. You need 1 Lemon Dyestuff...";
+ close;
+L_ITEM_4d:
+ mes "[Pac]";
+ mes "Oh, dear. You need 150 Fabric...";
+ close;
+L_ITEM_5d:
+ mes "[Pac]";
+ mes "Oh, dear. You need 2 Gold Bar's...";
+ close;
+L2:
+ mes "[Pac]";
+ mes "Which hat materials do you wish to know?";
+ next;
+ menu "Poring Hat",L2_26,"Sphinx Hat",L2_29;
+L2_26:
+ mes "[Pac]";
+ mes "You need 1 Poring Doll and 300 Jellopys for Poring Hat.";
+ close;
+L2_29:
+ mes "[Pac]";
+ mes "You need 25 Steels, 1 DarkGreen Dyestuff, 1 Lemon Dyestuff, 150 Fabric and 2 Gold Bar's for Sphinx Hat.";
+ close;
+L3:
+ mes "[Pac]";
+ mes "Stop by some other time with the right materials, so I can make the hats for you.";
+ close;
+}
+
+
+//these scripts make our brothers to appear and disappear in order
+- script EDZac -1,{
+OnInit:
+OnMinute15:
+ disablenpc "Zac";
+ end;
+OnMinute01:
+ enablenpc "Zac";
+ end;
+}
+
+- script EDJac -1,{
+OnInit:
+OnMinute30:
+ disablenpc "Jac";
+ end;
+OnMinute16:
+ enablenpc "Jac";
+ end;
+}
+
+- script EDPac -1,{
+OnInit:
+OnMinute45:
+ disablenpc "Pac";
+ end;
+OnMinute31:
+ enablenpc "Pac";
+ end;
+}
+
+- script EDBlac -1,{
+OnInit:
+OnMinute00:
+ disablenpc "Blac";
+ end;
+OnMinute46:
+ enablenpc "Blac";
+ end;
+}