diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/woe-se/agit_main_se.txt | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/npc/woe-se/agit_main_se.txt b/npc/woe-se/agit_main_se.txt index eb777f441..71d796367 100644 --- a/npc/woe-se/agit_main_se.txt +++ b/npc/woe-se/agit_main_se.txt @@ -247,7 +247,7 @@ OnTreasureDied: mes "stronghold's maintenance"; mes "you wanted to discuss?"; next; - switch(select("Stronghold Briefing:Invest in Commercial Growth:Invest in Defense growth:Hire/Fire Storage Staff:Go to Master's room")) { + switch(select("Stronghold Briefing", "Invest in Commercial Growth", "Invest in Defense growth", "Hire/Fire Storage Staff", "Go to Master's room")) { case 1: mes "[ Steward ]"; mes "The Commercial Growth"; @@ -330,7 +330,7 @@ OnTreasureDied: mes "invest one more time?"; } next; - switch(select("Invest in Commercial Growth:Cancel")) { + switch(select("Invest in Commercial Growth", "Cancel")) { case 1: if (getcastledata(strnpcinfo(4),4) >= 2) { mes "[ Steward ]"; @@ -418,7 +418,7 @@ OnTreasureDied: mes "Will you invest now?"; } next; - switch(select("Invest in Defense:Cancel")) { + switch(select("Invest in Defense", "Cancel")) { case 1: if (getcastledata(strnpcinfo(4),5) >= 2) { mes "[ Steward ]"; @@ -458,7 +458,7 @@ OnTreasureDied: mes "the Kafra Employee that"; mes "we've hired for the guild?"; next; - switch(select("Dismiss:Cancel")) { + switch(select("Dismiss", "Cancel")) { case 1: cutin "kafra_01",2; mes "[ Hired Kafra Employee ]"; @@ -469,7 +469,7 @@ OnTreasureDied: mes "guild members of this"; mes "stronghold, I promise!"; next; - switch(select("Dismiss:Cancel")) { + switch(select("Dismiss", "Cancel")) { case 1: mes "[ Hired Kafra Employee ]"; mes "Why?! What have I done"; @@ -510,7 +510,7 @@ OnTreasureDied: mes "our stronghold? You must"; mes "pay ^FF000010,000 Zeny^000000 to hire one."; next; - switch(select("Hire:Cancel")) { + switch(select("Hire", "Cancel")) { case 1: if (getgdskilllv(.@GID,10001) == 0) { mes "[ Steward ]"; @@ -581,7 +581,7 @@ OnTreasureDied: mes "treasure may disappear if"; mes "something unexpected happens."; next; - switch(select("Go to Treasure Room:Cancel")) { + switch(select("Go to Treasure Room", "Cancel")) { case 1: mes "[ Steward ]"; mes "Allow me to guide you"; @@ -679,13 +679,13 @@ OnStartArena: mes "this stronghold. For now,"; mes "all is quiet in this place."; next; - switch(select("Converse:Cancel")) { + switch(select("Converse", "Cancel")) { case 1: mes .@n$; mes "Do you have any questions"; mes "about this stronghold?"; next; - switch(select("Guardian Stones:Fortress Gates:Link Flags:Battle Strategy:Cancel")) { + switch(select("Guardian Stones", "Fortress Gates", "Link Flags", "Battle Strategy", "Cancel")) { case 1: mes .@n$; mes "There is one Emperium"; @@ -784,7 +784,7 @@ OnStartArena: mes "Greetings, "+strcharinfo(0)+"."; mes "What are your orders?"; next; - switch(select("Increase Stronghold Defense:Situational Briefing:Cancel")) { + switch(select("Increase Stronghold Defense", "Situational Briefing", "Cancel")) { case 1: if (!getd("$agit_"+strnpcinfo(2)+"[5]")) { if (getgdskilllv(.@GID,10002) == 0) { @@ -861,7 +861,7 @@ OnInit: mes "The Kafra Corporation is ready"; mes "to assist you wherever you go!"; next; - switch(select("Use Storage:Use Warp Service:Rent Pushcart:Cancel")) { + switch(select("Use Storage", "Use Warp Service", "Rent Pushcart", "Cancel")) { case 1: if (basicskillcheck() && getskilllv("NV_BASIC") < 6) { mes "[Kafra Employee]"; @@ -876,7 +876,7 @@ OnInit: mes "Please tell me your"; mes "Warp destination."; next; - switch(select("Rachel -> 200 z:Cancel")) { + switch(select("Rachel -> 200 z", "Cancel")) { case 1: if (Zeny < 200) { mes "[Kafra Employee]"; @@ -915,7 +915,7 @@ OnInit: mes "is 800 Zeny. Would you"; mes "like to rent a Pushcart?"; next; - switch(select("Rent Pushcart:Cancel")) { + switch(select("Rent Pushcart", "Cancel")) { case 1: if (Zeny < 800) { mes "[Kafra Employee]"; @@ -982,7 +982,7 @@ OnInit: next; mes "^3355FFDo you want to continue?^000000"; next; - if(select("No:Continue") == 1) { + if(select("No", "Continue") == 1) { mes "^3355FFWork canceled.^000000"; close; } @@ -994,18 +994,18 @@ OnInit: mes "rebuild the Guardian Stone.^000000"; next; setarray .@stone$[0],"Elunium","Oridecon","Stones"; - .@i = select("Elunium:Oridecon:Stone")-1; + .@i = select("Elunium", "Oridecon", "Stone")-1; if (.@i == 2) .@nice += 10; mes "^3355FF"+.@stone$[.@i]+" has been"; mes "placed in the center.^000000"; next; - .@i = select("Elunium:Oridecon:Stone")-1; + .@i = select("Elunium", "Oridecon", "Stone")-1; if (.@i == 0) .@nice += 10; mes "^3355FFYou have lined the"; mes "outside of the center"; mes "with some "+.@stone$[.@i]+".^000000"; next; - .@i = select("Elunium:Oridecon:Stone")-1; + .@i = select("Elunium", "Oridecon", "Stone")-1; if (.@i == 1) .@nice += 10; mes "^3355FFYou covered the"; mes "rest of the materials"; @@ -1028,7 +1028,7 @@ OnInit: mes "order according to their"; mes "magic properties and power.^000000"; next; - .@j = select("Red Gemstone:Yellow Gemstone:Blue Gemstone")-1; + .@j = select("Red Gemstone", "Yellow Gemstone", "Blue Gemstone")-1; mes "^3355FFYou placed the "+.@color$[.@j]+" Gemstone.^000000"; if (.@i == .@j) { mes "^3355FFHowever, the Guardian Stone"; @@ -1153,7 +1153,7 @@ OnEnable: mes "fixing this part"; mes "is a top priority.^000000"; next; - switch(select("Trunk:Steel:Emveretarcon:Oridecon")) { + switch(select("Trunk", "Steel", "Emveretarcon", "Oridecon")) { case 1: mes "^3355FFThe frame has been"; mes "reinforced with wood.^000000"; @@ -1187,7 +1187,7 @@ OnEnable: mes "overall endurance needs to"; mes "be reinforced with something.^000000"; next; - switch(select("Trunk:Steel:Emveretarcon:Oridecon")) { + switch(select("Trunk", "Steel", "Emveretarcon", "Oridecon")) { case 1: mes "^3355FFYou tried using wood"; mes "to reinforce the gate.^000000"; @@ -1223,7 +1223,7 @@ OnEnable: mes "cracks. You'll have to"; mes "weld them solid somehow.^000000"; next; - switch(select("Trunk:Steel:Emveretarcon:Oridecon")) { + switch(select("Trunk", "Steel", "Emveretarcon", "Oridecon")) { case 1: mes "^3355FFYou tried using wood to fix"; mes "this problem, but it seems"; @@ -1258,7 +1258,7 @@ OnEnable: mes "sure that the gate is held"; mes "together pretty solidly.^000000"; next; - switch(select("Trunk:Steel:Emveretarcon:Oridecon")) { + switch(select("Trunk", "Steel", "Emveretarcon", "Oridecon")) { case 1: mes "^3355FFYou tried using wood to fix"; mes "this problem, but it seems"; @@ -1714,7 +1714,7 @@ function script LinkFlag { mes "you like to teleport to the"; mes "Convenience Facility for"; mes "guild members?^000000"; - if(select("Go to Convenience Facility:Cancel") == 1) + if(select("Go to Convenience Facility", "Cancel") == 1) warp strnpcinfo(4),getarg(1),getarg(2); close; } @@ -1723,7 +1723,7 @@ function script LinkFlag { mes "Teleport Service. Would"; mes "you like to teleport to"; mes "the Emperium Center?^000000"; - if(select("Teleport:Cancel") == 1) + if(select("Teleport", "Cancel") == 1) warp strnpcinfo(4),getarg(1),getarg(2); close; } @@ -1760,7 +1760,7 @@ function script ReturnFlag { mes "do you wish to return"; mes "to your stronghold?"; next; - if(select("Return to the Stronghold:Cancel") == 1 && getcharid(2) == getcastledata(getarg(0),1)) { + if(select("Return to the Stronghold", "Cancel") == 1 && getcharid(2) == getcastledata(getarg(0),1)) { if (compare(getarg(0),"arug")) { if (getarg(0) == "arug_cas01") setarray .@i[0],67,193; else if (getarg(0) == "arug_cas02") setarray .@i[0],43,256; @@ -1797,7 +1797,7 @@ function script ReturnFlag { mes "^3355FFWill you pull"; mes "this small lever?^000000"; next; - if(select("Pull Lever:Cancel") == 2) close; + if(select("Pull Lever", "Cancel") == 2) close; if (compare(strnpcinfo(4),"arug")) { if (strnpcinfo(4) == "arug_cas01") setarray .@i[0],121,357; else if (strnpcinfo(4) == "arug_cas02") setarray .@i[0],387,323; @@ -1817,7 +1817,7 @@ function script ReturnFlag { if (getcharid(2) == getcastledata(strnpcinfo(4),1)) { mes "- It's an amazingly huge sunflower; as big as a human! ... You feel something mysterious emanating from the flower. -"; next; - switch(select("Hold the stem.:Do nothing.")) { + switch(select("Hold the stem.", "Do nothing.")) { case 1: if (compare(strnpcinfo(4),"arug")) { .@map$ = "arug_dun01"; |