diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 1 | ||||
-rw-r--r-- | npc/merchants/socket_enchant.txt | 28 |
2 files changed, 15 insertions, 14 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 1482d2369..562d10c1a 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,6 +1,7 @@ Date Added ====== 2007/05/06 + * More official socket enchant success rates [Playtester] * Updated Comodo Gambling Prizes to official. [Paradox924X] * More accurate spawn amounts on various maps [Playtester] - thanks to Doddler and Vicious_Pucca diff --git a/npc/merchants/socket_enchant.txt b/npc/merchants/socket_enchant.txt index 830e210eb..34fb5d9bf 100644 --- a/npc/merchants/socket_enchant.txt +++ b/npc/merchants/socket_enchant.txt @@ -667,7 +667,7 @@ function script addslot2 { function script f_weapon_c { - set @rateit,40; //success rate + set @rateit,25; //success rate set @addprice,200000; set @itemup,1010; set @itemupiece,10; @@ -678,7 +678,7 @@ function script f_weapon_c { function script f_weapon_b { - set @rateit,25; //success rate + set @rateit,20; //success rate set @addprice,300000; set @itemup1,984; set @itemupiece1,2; @@ -692,7 +692,7 @@ function script f_weapon_b { function script f_weapon_a { - set @rateit,10; //success rate + set @rateit,15; //success rate set @addprice,500000; set @itemup1,984; set @itemupiece1,2; @@ -706,7 +706,7 @@ function script f_weapon_a { function script f_weapon_a2 { - set @rateit,10; //success rate + set @rateit,15; //success rate set @addprice,700000; set @itemup1,984; set @itemupiece1,2; @@ -720,7 +720,7 @@ function script f_weapon_a2 { function script f_weapon_a3 { - set @rateit,10; //success rate + set @rateit,15; //success rate set @addprice,800000; set @itemup1,984; set @itemupiece1,2; @@ -734,7 +734,7 @@ function script f_weapon_a3 { function script f_weapon_s { - set @rateit,4; //success rate + set @rateit,10; //success rate set @addprice,1000000; set @itemup1,984; set @itemupiece1,5; @@ -748,7 +748,7 @@ function script f_weapon_s { function script f_weapon_s2 { - set @rateit,4; //success rate + set @rateit,10; //success rate set @addprice,2000000; set @itemup1,984; set @itemupiece1,5; @@ -764,7 +764,7 @@ function script f_weapon_s2 { function script f_armor_c { - set @rateit,40; //success rate + set @rateit,25; //success rate set @addprice,200000; set @itemup,999; set @itemupiece,3; @@ -775,7 +775,7 @@ function script f_armor_c { function script f_armor_b { - set @rateit,25; //success rate + set @rateit,20; //success rate set @addprice,250000; set @itemup,999; set @itemupiece,5; @@ -786,7 +786,7 @@ function script f_armor_b { function script f_armor_b2 { - set @rateit,25; //success rate + set @rateit,20; //success rate set @addprice,300000; set @itemup,999; set @itemupiece,5; @@ -797,7 +797,7 @@ function script f_armor_b2 { function script f_armor_a { - set @rateit,10; //success rate + set @rateit,15; //success rate set @addprice,300000; set @itemup,985; set @itemupiece,1; @@ -808,7 +808,7 @@ function script f_armor_a { function script f_armor_a2 { - set @rateit,10; //success rate + set @rateit,15; //success rate set @addprice,400000; set @itemup,985; set @itemupiece,1; @@ -819,7 +819,7 @@ function script f_armor_a2 { function script f_armor_s { - set @rateit,4; //success rate + set @rateit,10; //success rate set @addprice,1000000; set @itemup,985; set @itemupiece,2; @@ -830,7 +830,7 @@ function script f_armor_s { function script f_armor_s2 { - set @rateit,4; //success rate + set @rateit,10; //success rate set @addprice,2000000; set @itemup,985; set @itemupiece,2; |