diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/cities/rachel.txt | 4 | ||||
-rw-r--r-- | npc/custom/healer.txt | 2 | ||||
-rw-r--r-- | npc/events/halloween_2009.txt | 42 | ||||
-rw-r--r-- | npc/events/nguild/nguild_warper.txt | 6 | ||||
-rw-r--r-- | npc/instances/NydhoggsNest.txt | 2 | ||||
-rw-r--r-- | npc/mobs/citycleaners.txt | 2 | ||||
-rw-r--r-- | npc/quests/quests_13_1.txt | 88 | ||||
-rw-r--r-- | npc/quests/skills/assassin_skills.txt | 4 | ||||
-rw-r--r-- | npc/re/cities/dewata.txt | 12 | ||||
-rw-r--r-- | npc/re/jobs/3-1/rune_knight.txt | 4 | ||||
-rw-r--r-- | npc/re/quests/quests_brasilis.txt | 22 | ||||
-rw-r--r-- | npc/re/scripts.conf | 3 |
12 files changed, 97 insertions, 94 deletions
diff --git a/npc/cities/rachel.txt b/npc/cities/rachel.txt index db3c6816e..88eb359f1 100644 --- a/npc/cities/rachel.txt +++ b/npc/cities/rachel.txt @@ -308,8 +308,8 @@ rachel,206,30,3 script Freya's Priest#play 920,{ set .@play,rand(1,10); if (.@play == 1) warp "Random",0,0; else if (.@play == 2) warp "Random",0,0; - else if (.@play == 3) sc_start SC_SpeedUp1,5000,0; - else if (.@play == 4) sc_start SC_SpeedUp1,5000,0; + else if (.@play == 3) sc_start SC_MOVHASTE_INFINITY,5000,0; + else if (.@play == 4) sc_start SC_MOVHASTE_INFINITY,5000,0; else sc_start SC_SlowDown,5000,0; end; } diff --git a/npc/custom/healer.txt b/npc/custom/healer.txt index 31f247695..a6f028e8a 100644 --- a/npc/custom/healer.txt +++ b/npc/custom/healer.txt @@ -26,7 +26,7 @@ } specialeffect2 313; percentheal 100,100; if (.@Buffs) { - specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,240000,10; + specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI,240000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10; } if (.@Delay) set @HD, gettimetick(2)+.@Delay; diff --git a/npc/events/halloween_2009.txt b/npc/events/halloween_2009.txt index 9dee31807..a5faf713e 100644 --- a/npc/events/halloween_2009.txt +++ b/npc/events/halloween_2009.txt @@ -118,13 +118,13 @@ OnTouch: mes "[Trick or Treater]"; mes "Yay thank you!"; mes "Here, take this for being so nice!"; - sc_start SC_STRFood, 1800000, 5; - sc_start SC_INTFood, 1800000, 5; - sc_start SC_VITFood, 1800000, 5; - sc_start SC_AGIFood, 1800000, 5; - sc_start SC_DEXFood, 1800000, 5; - sc_start SC_LUKFood, 1800000, 5; - sc_start SC_FLEEFOOD, 1800000, 15; + sc_start SC_FOOD_STR, 1800000, 5; + sc_start SC_FOOD_INT, 1800000, 5; + sc_start SC_FOOD_VIT, 1800000, 5; + sc_start SC_FOOD_AGI, 1800000, 5; + sc_start SC_FOOD_DEX, 1800000, 5; + sc_start SC_FOOD_LUK, 1800000, 5; + sc_start SC_FOOD_BASICAVOIDANCE, 1800000, 15; delitem 529,1; // Candy close; }else{ @@ -139,13 +139,13 @@ OnTouch: mes "[Trick or Treater]"; mes "Yay thank you!"; mes "Here, take this for being so nice!"; - sc_start SC_STRFood, 1800000, 5; - sc_start SC_INTFood, 1800000, 5; - sc_start SC_VITFood, 1800000, 5; - sc_start SC_AGIFood, 1800000, 5; - sc_start SC_DEXFood, 1800000, 5; - sc_start SC_LUKFood, 1800000, 5; - sc_start SC_FLEEFOOD, 1800000, 15; + sc_start SC_FOOD_STR, 1800000, 5; + sc_start SC_FOOD_INT, 1800000, 5; + sc_start SC_FOOD_VIT, 1800000, 5; + sc_start SC_FOOD_AGI, 1800000, 5; + sc_start SC_FOOD_DEX, 1800000, 5; + sc_start SC_FOOD_LUK, 1800000, 5; + sc_start SC_FOOD_BASICAVOIDANCE, 1800000, 15; delitem 530,1; // Candy Cane close; }else{ @@ -160,13 +160,13 @@ OnTouch: mes "[Trick or Treater]"; mes "Yay thank you!"; mes "Here, take this for being so nice!"; - sc_start SC_STRFood, 1800000, 5; - sc_start SC_INTFood, 1800000, 5; - sc_start SC_VITFood, 1800000, 5; - sc_start SC_AGIFood, 1800000, 5; - sc_start SC_DEXFood, 1800000, 5; - sc_start SC_LUKFood, 1800000, 5; - sc_start SC_FLEEFOOD, 1800000, 15; + sc_start SC_FOOD_STR, 1800000, 5; + sc_start SC_FOOD_INT, 1800000, 5; + sc_start SC_FOOD_VIT, 1800000, 5; + sc_start SC_FOOD_AGI, 1800000, 5; + sc_start SC_FOOD_DEX, 1800000, 5; + sc_start SC_FOOD_LUK, 1800000, 5; + sc_start SC_FOOD_BASICAVOIDANCE, 1800000, 15; delitem 538,1; // Well-baked Cookie close; }else{ diff --git a/npc/events/nguild/nguild_warper.txt b/npc/events/nguild/nguild_warper.txt index 57f5bc827..ac54c0716 100644 --- a/npc/events/nguild/nguild_warper.txt +++ b/npc/events/nguild/nguild_warper.txt @@ -64,7 +64,7 @@ prontera,146,163,6 script Novice Castles 729,{ sc_end SC_IMPOSITIO; sc_end SC_SUFFRAGIUM; sc_end SC_MAGNIFICAT; - sc_end SC_WEAPONPERFECTION; + sc_end SC_WEAPONPERFECT; sc_end SC_GOSPEL; sc_end SC_BASILICA; sc_end SC_MAGICPOWER; @@ -72,8 +72,8 @@ prontera,146,163,6 script Novice Castles 729,{ sc_end SC_MARIONETTE2; sc_end SC_DEVOTION; sc_end SC_SACRIFICE; - sc_end SC_MAXOVERTHRUST; - sc_end SC_SPIRIT; + sc_end SC_OVERTHRUSTMAX; + sc_end SC_SOULLINK; warp "n_castle",102,93+rand(14); } } diff --git a/npc/instances/NydhoggsNest.txt b/npc/instances/NydhoggsNest.txt index 2d48d0341..f2fe3fc68 100644 --- a/npc/instances/NydhoggsNest.txt +++ b/npc/instances/NydhoggsNest.txt @@ -2182,7 +2182,7 @@ OnDisable: OnTouch: percentheal -50,0; percentheal -30,0; - sc_start SC_BLEEDING,60000,0; + sc_start SC_BLOODING,60000,0; end; OnTimer10000: diff --git a/npc/mobs/citycleaners.txt b/npc/mobs/citycleaners.txt index 0e810ac5b..876017fd4 100644 --- a/npc/mobs/citycleaners.txt +++ b/npc/mobs/citycleaners.txt @@ -46,3 +46,5 @@ einbech,0,0,0,0 monster Tarou 1175,5,1800000,1500000,0 // payon_in02 - Inside Payon //================================================== payon_in02,23,68,5,5 monster Thief Bug Egg 1048,7,1200000,600000,0 + +job3_war01,19,33,5,5 monster Thief Bug Egg 1213,1,12,60,0 diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt index 78c843ae5..627688922 100644 --- a/npc/quests/quests_13_1.txt +++ b/npc/quests/quests_13_1.txt @@ -8877,7 +8877,7 @@ mid_campin,90,121,5 script Hibba Agip 459,{ mes "What is it?"; next; mes "[Staff Officer Abidal]"; - mes "Err? Hey, aren't you that famous adventurer," + strcharinfo(0) + "? I've heard many good things about you."; + mes "Err? Hey, aren't you that famous adventurer, " + strcharinfo(0) + "? I've heard many good things about you."; next; mes "[Instructor Igrid]"; mes "I don't know what you're talking about. Boss, do you know this adventurer?"; @@ -8919,7 +8919,7 @@ mid_campin,90,121,5 script Hibba Agip 459,{ } else if (ep13_1_edq == 2) { mes "[Hibba Agip]"; - mes "Oh yes, right... You're" + strcharinfo(0) + ", right? Abidal has told me good things about you."; + mes "Oh yes, right... You're " + strcharinfo(0) + ", right? Abidal has told me good things about you."; next; mes "[Hibba Agip]"; mes "We're lucky to have you, my friend... I hope you're as good as the stories play you up to be."; @@ -10195,7 +10195,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{ if ((ep13_1_edq == 3) && (countitem(11012) > 0)) { mes "[Expedition Messenger]"; mes "Welcome, I've been waiting for you."; - mes "You must be" + strcharinfo(0) + ". Nice to meet you."; + mes "You must be " + strcharinfo(0) + ". Nice to meet you."; next; mes "[Expedition Messenger]"; mes "Let me check something quicly. You received the report directly from the commander, didn't you? May I see it?"; @@ -10205,7 +10205,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{ mes "........."; next; mes "[Expedition Messenger]"; - mes "Excellent. Thank you. Then we'll go back to the mainland and let the leaders know that you,"+ strcharinfo(0) + ", have departed."; + mes "Excellent. Thank you. Then we'll go back to the mainland and let the leaders know that you, "+ strcharinfo(0) + ", have departed."; next; mes "[Expedition Messenger]"; mes "Guys, it's time to go."; @@ -10255,7 +10255,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{ mes "Argh... You..."; next; mes "[Expedition Messenger]"; - mes "*Cough* Oh, thank god!" + strcharinfo(0) + ", please take the report and run!"; + mes "*Cough* Oh, thank god! " + strcharinfo(0) + ", please take the report and run!"; next; mes "[???]"; mes "No... Noooo!"; @@ -10263,7 +10263,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{ specialeffect2 EF_SOULBREAKER; specialeffect2 EF_SONICBLOWHIT; mes "[Expedition Messenger]"; - mes "Argh..." + strcharinfo(0) + ", are you alright? The report... The report..."; + mes "Argh... " + strcharinfo(0) + ", are you alright? The report... The report..."; next; delitem 11012,1; //Expedition_Report set ep13_1_edq,4; @@ -10308,7 +10308,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{ mes "Argh... You..."; next; mes "[Expedition Messenger]"; - mes "*Cough* Oh, thank god!" + strcharinfo(0) + ", please take the report and run!"; + mes "*Cough* Oh, thank god! " + strcharinfo(0) + ", please take the report and run!"; next; mes "[???]"; mes "No... Noooo!"; @@ -10316,7 +10316,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{ specialeffect2 EF_SOULBREAKER; specialeffect2 EF_SONICBLOWHIT; mes "[Expedition Messenger]"; - mes "Argh..." + strcharinfo(0) + ", are you alright? The report... The report..."; + mes "Argh... " + strcharinfo(0) + ", are you alright? The report... The report..."; next; mes "[Expedition Agent]"; mes "We lost the report. The pages are blowing away!"; @@ -10458,7 +10458,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{ set .@ep13_search_lotto,rand(1,6); if (.@ep13_search_lotto == 4) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 5 pieces of paper that appear to be part of the report."; @@ -10473,7 +10473,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{ } else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 2 pieces of paper that appear to be part of the report."; @@ -10488,7 +10488,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{ } else if (.@ep13_search_lotto == 3) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 3 pieces of paper that appear to be part of the report."; @@ -10503,7 +10503,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{ } else { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "I'm doing my best, but I haven't found any pages yet."; @@ -10518,7 +10518,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{ } else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && ((.@ep13_search_control == 0) || (.@ep13_search_control == 1))) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Searching for lost pages was tougher then I expected. Please come back later when I'm finished making one round."; @@ -10528,7 +10528,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{ set .@ep13_search_lotto,rand(1,6); if (.@ep13_search_lotto == 4) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 5 pieces of paper that appear to be part of the report."; @@ -10542,7 +10542,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{ } else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 2 pieces of paper that appear to be part of the report."; @@ -10556,7 +10556,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{ } else if (.@ep13_search_lotto == 3) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 3 pieces of paper that appear to be part of the report."; @@ -10570,7 +10570,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{ } else { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "I'm doing my best, but I haven't found any pages yet."; @@ -10633,7 +10633,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{ set .@ep13_search_lotto,rand(1,6); if (.@ep13_search_lotto == 4) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 5 pieces of paper that appear to be part of the report."; @@ -10648,7 +10648,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{ } else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 2 piece of paper that appear to be part of the report."; @@ -10663,7 +10663,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{ } else if (.@ep13_search_lotto == 3) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 3 pieces of paper that appear to be part of the report."; @@ -10678,7 +10678,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{ } else { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "I'm doing my best, but I haven't found any pages yet."; @@ -10693,7 +10693,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{ } else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && ((.@ep13_search_control == 0) || (.@ep13_search_control == 1))) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Searching for lost pages was tougher then I expected. Please come back later when I'm finished making one round."; @@ -10703,7 +10703,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{ set .@ep13_search_lotto,rand(1,6); if (.@ep13_search_lotto == 4) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 5 pieces of paper that appear to be part of the report."; @@ -10717,7 +10717,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{ } else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 2 pieces of paper that appear to be part of the report."; @@ -10731,7 +10731,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{ } else if (.@ep13_search_lotto == 3) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 3 pieces of paper that appear to be part of the report."; @@ -10745,7 +10745,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{ } else { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "I'm doing my best, but I haven't found any pages yet."; @@ -10798,7 +10798,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{ set .@ep13_search_lotto,rand(1,6); if (.@ep13_search_lotto == 4) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 5 pieces of paper that appear to be part of the report."; @@ -10813,7 +10813,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{ } else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 2 pieces of paper that appear to be part of the report."; @@ -10828,7 +10828,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{ } else if (.@ep13_search_lotto == 3) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 3 pieces of paper that appear to be part of the report."; @@ -10843,7 +10843,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{ } else { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "I'm doing my best, but I haven't found any pages yet."; @@ -10858,7 +10858,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{ } else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && ((.@ep13_search_control == 0) || (.@ep13_search_control == 1))) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Searching for lost pages was tougher then I expected. Please come back later when I'm finished making one round."; @@ -10868,7 +10868,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{ set .@ep13_search_lotto,rand(1,6); if (.@ep13_search_lotto == 4) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 5 pieces of paper that appear to be part of the report."; @@ -10882,7 +10882,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{ } else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 2 piece of paper that appear to be part of the report."; @@ -10896,7 +10896,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{ } else if (.@ep13_search_lotto == 3) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 3 pieces of paper that appear to be part of the report."; @@ -10910,7 +10910,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{ } else { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "I'm doing my best, but I haven't found any pages yet."; @@ -10973,7 +10973,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{ set .@ep13_search_lotto,rand(1,6); if (.@ep13_search_lotto == 4) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 5 pieces of paper that appear to be part of the report."; @@ -10988,7 +10988,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{ } else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 2 pieces of paper that appear to be part of the report."; @@ -11003,7 +11003,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{ } else if (.@ep13_search_lotto == 3) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 3 pieces of paper that appear to be part of the report."; @@ -11018,7 +11018,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{ } else { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "I'm doing my best, but I haven't found any pages yet."; @@ -11033,7 +11033,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{ } else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && ((.@ep13_search_control == 0) || (.@ep13_search_control == 1))) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Searching for lost pages was tougher then I expected. Please come back later when I'm finished making one round."; @@ -11043,7 +11043,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{ set .@ep13_search_lotto,rand(1,6); if (.@ep13_search_lotto == 4) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 5 pieces of paper that appear to be part of the report."; @@ -11057,7 +11057,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{ } else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 2 pieces of paper that appear to be part of the report."; @@ -11071,7 +11071,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{ } else if (.@ep13_search_lotto == 3) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 3 pieces of paper that appear to be part of the report."; @@ -11085,7 +11085,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{ } else { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "I'm doing my best, but I haven't found any pages yet."; diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt index 109d699d3..4fddf6b12 100644 --- a/npc/quests/skills/assassin_skills.txt +++ b/npc/quests/skills/assassin_skills.txt @@ -758,7 +758,7 @@ OnTouch: mes "the coffin bit your"; mes "hand really hard!^000000"; sc_start SC_Poison,30000,0; - sc_start SC_Bleeding,10000,0; + sc_start SC_BLOODING,10000,0; Emotion e_omg,1; close; case 2: @@ -830,7 +830,7 @@ OnTouch: mes "the coffin bit your"; mes "hand really hard!^000000"; sc_start SC_Poison,30000,0; - sc_start SC_Bleeding,10000,0; + sc_start SC_BLOODING,10000,0; Emotion e_omg,1; close; } diff --git a/npc/re/cities/dewata.txt b/npc/re/cities/dewata.txt index 6bbbfeb4e..3c5953adf 100644 --- a/npc/re/cities/dewata.txt +++ b/npc/re/cities/dewata.txt @@ -457,32 +457,32 @@ dewata,89,191,6 script Small Shrine#dew1 844,{ callsub L_Wish; set Zeny, Zeny - .@input; if (.@stat & 1 && .@bonus){ - sc_start SC_STRFOOD,1200000,3; + sc_start SC_FOOD_STR,1200000,3; percentheal 5,0; //consumeitem 12043; //Str_Dish03 } else if (.@stat & 2 && .@bonus){ - sc_start SC_AGIFOOD,1200000,3; + sc_start SC_FOOD_AGI,1200000,3; percentheal 5,0; //consumeitem 12058; //Agi_Dish03 } else if (.@stat & 4 && .@bonus){ - sc_start SC_DEXFOOD,1200000,3; + sc_start SC_FOOD_DEX,1200000,3; percentheal 5,0; //consumeitem 12063; //Dex_Dish03 } else if (.@stat & 8 && .@bonus){ - sc_start SC_VITFOOD,1200000,3; + sc_start SC_FOOD_VIT,1200000,3; percentheal 5,0; //consumeitem 12053; //Vit_Dish03 } else if (.@stat & 16 && .@bonus){ - sc_start SC_INTFOOD,1200000,3; + sc_start SC_FOOD_INT,1200000,3; percentheal 5,0; //consumeitem 12048; //Int_Dish03 } else if (.@stat & 32 && .@bonus){ - sc_start SC_LUKFOOD,1200000,3; + sc_start SC_FOOD_LUK,1200000,3; percentheal 5,0; //consumeitem 12068; //Luk_Dish03 } diff --git a/npc/re/jobs/3-1/rune_knight.txt b/npc/re/jobs/3-1/rune_knight.txt index 6dbfdaa3a..1255c355e 100644 --- a/npc/re/jobs/3-1/rune_knight.txt +++ b/npc/re/jobs/3-1/rune_knight.txt @@ -1826,7 +1826,7 @@ job3_rune02,34,46,5 script Captain Tigris#jrt1 470,2,2,{ break; case 5: mapannounce "job3_rune02","Captain Tigris : For a Rune Knight, this kind of ordeal is nothing!",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 - sc_start SC_BLEEDING,10000,0; + sc_start SC_BLOODING,10000,0; break; } set $@job_rune_test2,1; @@ -2161,4 +2161,4 @@ sec_in02,34,167,3 script R.Knight Job Manager 470,1,1,{ close; } job3_rune01,1,1,3 duplicate(R.Knight Job Manager) #renshucheck 844 -*/
\ No newline at end of file +*/ diff --git a/npc/re/quests/quests_brasilis.txt b/npc/re/quests/quests_brasilis.txt index 2e1cbe75a..e9256047f 100644 --- a/npc/re/quests/quests_brasilis.txt +++ b/npc/re/quests/quests_brasilis.txt @@ -227,9 +227,9 @@ brasilis,192,133,6 script Lucia#brasilis 478,{ if (.@nQState2 > -1) erasequest 9029; setquest 9029; percentheal 100,100; - sc_start SC_LUKFOOD, 1200000, 5; percentheal 5,2; - sc_start SC_VITFOOD, 1200000, 5; percentheal 10,0; - sc_start SC_DEXFOOD, 1200000, 5; percentheal 5,5; + sc_start SC_FOOD_LUK, 1200000, 5; percentheal 5,2; + sc_start SC_FOOD_VIT, 1200000, 5; percentheal 10,0; + sc_start SC_FOOD_DEX, 1200000, 5; percentheal 5,5; getitem 11502,3; //Light_Blue_Pot close; } @@ -971,7 +971,7 @@ OnTouch_: set brazil_gua,8; changequest 2197,2198; close2; - sc_start SC_SpeedUp1,5000,0; + sc_start SC_MOVHASTE_INFINITY,5000,0; end; } else { @@ -3071,13 +3071,13 @@ bra_dun02,157,74,5 script Iara#nk 478,2,2,{ delitem 11517,1; //Puri_Potion percentheal 100,100; sc_start SC_INCFLEE,3600000,20; - sc_start SC_INCCRI,3600000,10; - sc_start SC_STRFOOD,1200000,3; - sc_start SC_DEXFOOD,1200000,3; - sc_start SC_AGIFOOD,1200000,3; - sc_start SC_VITFOOD,1200000,3; - sc_start SC_INTFOOD,1200000,3; - sc_start SC_LUKFOOD,1200000,3; + sc_start SC_CRITICALPERCENT,3600000,10; + sc_start SC_FOOD_STR,1200000,3; + sc_start SC_FOOD_DEX,1200000,3; + sc_start SC_FOOD_AGI,1200000,3; + sc_start SC_FOOD_VIT,1200000,3; + sc_start SC_FOOD_INT,1200000,3; + sc_start SC_FOOD_LUK,1200000,3; next; mes "[Iara]"; mes "Ahhh~..."; diff --git a/npc/re/scripts.conf b/npc/re/scripts.conf index e4dcd94ac..c1e40dae6 100644 --- a/npc/re/scripts.conf +++ b/npc/re/scripts.conf @@ -57,6 +57,7 @@ npc: npc/re/merchants/refine.txt npc: npc/re/merchants/renters.txt npc: npc/re/merchants/shops.txt npc: npc/re/merchants/enchan_mal.txt +npc: npc/re/merchants/enchan_mora.txt npc: npc/re/merchants/coin_exchange.txt // --------------------------- Others --------------------------- @@ -89,4 +90,4 @@ npc: npc/re/quests/quests_malangdo.txt npc: npc/re/quests/quests_veins.txt npc: npc/re/quests/quests_mora.txt npc: npc/re/quests/monstertamers.txt -npc: npc/re/quests/quests_13_1.txt
\ No newline at end of file +npc: npc/re/quests/quests_13_1.txt |