summaryrefslogtreecommitdiff
path: root/npc
diff options
context:
space:
mode:
Diffstat (limited to 'npc')
-rw-r--r--npc/kafras/kafras.txt8
-rw-r--r--npc/re/jobs/3-2/minstrel.txt1082
-rw-r--r--npc/re/jobs/3-2/shadow_chaser.txt3129
-rw-r--r--npc/re/quests/eden/11-25.txt2
-rw-r--r--npc/re/quests/eden/26-40.txt2
-rw-r--r--npc/re/quests/eden/41-55.txt2
-rw-r--r--npc/re/quests/eden/56-70.txt2
-rw-r--r--npc/re/quests/eden/71-85.txt2
-rw-r--r--npc/re/quests/eden/86-90.txt2
-rw-r--r--npc/re/quests/eden/91-99.txt2
-rw-r--r--npc/re/quests/eden/eden_common.txt7
-rw-r--r--npc/re/quests/eden/eden_quests.txt2
-rw-r--r--npc/re/quests/eden/eden_service.txt2
-rw-r--r--npc/re/quests/quests_dicastes.txt42
14 files changed, 2192 insertions, 2094 deletions
diff --git a/npc/kafras/kafras.txt b/npc/kafras/kafras.txt
index 9dacc071f..8e6d49c8a 100644
--- a/npc/kafras/kafras.txt
+++ b/npc/kafras/kafras.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Joseph
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -19,6 +19,7 @@
//= 0.x Previous Authors:
//= - L0ne_W0lf, kobra_k88, Samuray22, Evera, Lupus
//= 1.0 Merged and cleaned up Kafras. [Joseph]
+//= 1.1 Added Izlude RE coordinates. [Euphy]
//============================================================
// Aldebaran
@@ -411,7 +412,10 @@ cmd_fild07,136,134,4 script Kafra Employee::kaf_cmd_fild07 721,{
mes "are always on your side.";
mes "How may I assist you?";
callfunc "F_Kafra",5,0,1,40,820;
- savepoint "izlude",94,103;
+ if (checkre(0))
+ savepoint "izlude",129,97;
+ else
+ savepoint "izlude",94,103;
callfunc "F_KafEnd",0,1,"in the city of Izlude";
}
diff --git a/npc/re/jobs/3-2/minstrel.txt b/npc/re/jobs/3-2/minstrel.txt
index 38a6cab22..9610e2c57 100644
--- a/npc/re/jobs/3-2/minstrel.txt
+++ b/npc/re/jobs/3-2/minstrel.txt
@@ -3,9 +3,9 @@
//===== By: ==================================================
//= Muad_Dib
//===== Current Version: =====================================
-//= 1.2
+//= 1.3
//===== Compatible With: =====================================
-//= Any rAthena SVN
+//= rAthena SVN
//===== Description: =========================================
//= [Official Conversion]
//= Job change Quest from Bard / Clown -> Minstrel.
@@ -13,136 +13,124 @@
//= 1.0 First Version. [Masao]
//= 1.1 Fix the checking of requirements before job change to Minstel [JayPee]
//= 1.2 Optimized. [Euphy]
+//= 1.3 Updated script. [Euphy]
//============================================================
alberta,196,133,4 script Bard#job_min 486,{
-
- if (job_min == 0){
- if (Class == Job_Bard || Class == Job_Clown || Class == Job_Baby_Bard){
- if ((BaseLevel > 98) && (JobLevel > 49)){
- mes "[Bard]";
- mes "The voice of heaven revolves around in my ears";
- mes "like a wandering wind,";
- next;
- mes "[Bard]";
- mes "Even though I close my eyes and cover my ears,";
- mes "I can hear a voice from somewhere,";
- next;
- mes "[Bard]";
- mes "It put temptation in exhausted crewman to deep sleep,";
- mes "made them feel as if they were in a land of dreams.";
- next;
- mes "[Girl]";
- mes "Ahhh!! Awesome!!";
- next;
- mes "[Boy]";
- mes "Encore!! Encore!!!";
- next;
- mes "[Old Man passing by]";
- mes "Eeeee~ that's not real song...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Clap.";
- mes "I can feel the rhythm.";
- mes "Can I hear one more song?";
- next;
- mes "[Bard]";
- mes "Hum?";
- mes "Juding by your outfit I think you are good at singing, why don't you sing us a song?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "??!!";
- next;
- mes "[Bard]";
- mes "Hahaha!";
- mes "Just kidding.";
- mes "Were you serious? Haha.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "...";
- next;
- mes "[Karian]";
- mes "Sorry~";
- mes "Don't be upset...";
- mes "My name is Karian, I'm just going around.";
- next;
- mes "[Karian]";
- mes "Do you want to go somewhere?";
- mes "Alberta is perfect for traveling.";
- next;
- mes "[Karian]";
- mes "But when you go to sea, you have to be careful.";
- mes "If you run into a Siren, then it's only a matter of time before she kills you.";
- next;
- mes "[Karian]";
- mes "No man can survive after hearing ^f57d7dthe voice of a Siren^000000.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I'm "+strcharinfo(0)+".";
- mes "Are you here in Alberta to travel?";
- next;
- mes "[Karian]";
- mes "Um.. I'm not trying to leave...";
- mes "...";
- next;
- mes "[Karian]";
- mes "Yes!";
- mes "I'm looking for '^f57d7dMaestro Song^000000'.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "^f57d7d'Maestro Song'^000000, you mean the poet of legend?";
- next;
- mes "[Karian]";
- mes "That's right.";
- mes "According to a rumor that I heard, he is a rich noble.";
- mes "But other than that fact, I can't get anymore information.";
- next;
+ if (job_min == 0) {
+ if (BaseJob == Job_Bard && BaseLevel > 98 && JobLevel > 49) {
+ mes "[Bard]";
+ mes "The voice of heaven revolves around in my ears";
+ mes "like a wandering wind,";
+ next;
+ mes "[Bard]";
+ mes "Even though I close my eyes and cover my ears,";
+ mes "I can hear a voice from somewhere,";
+ next;
+ mes "[Bard]";
+ mes "It put temptation in exhausted crewman to deep sleep,";
+ mes "made them feel as if they were in a land of dreams.";
+ next;
+ mes "[Girl]";
+ mes "Ahhh!! Awesome!!";
+ next;
+ mes "[Boy]";
+ mes "Encore!! Encore!!!";
+ next;
+ mes "[Old Man passing by]";
+ mes "Eeeee~ that's not real song...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Clap.";
+ mes "I can feel the rhythm.";
+ mes "Can I hear one more song?";
+ next;
+ mes "[Bard]";
+ mes "Hum?";
+ mes "Judging by your outfit I think you are good at singing, why don't you sing us a song?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "??!!";
+ next;
+ mes "[Bard]";
+ mes "Hahaha!";
+ mes "Just kidding.";
+ mes "Were you serious? Haha.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...";
+ next;
+ mes "[Karian]";
+ mes "Sorry~";
+ mes "Don't be upset...";
+ mes "My name is Karian, I'm just going around.";
+ next;
+ mes "[Karian]";
+ mes "Do you want to go somewhere?";
+ mes "Alberta is perfect for traveling.";
+ next;
+ mes "[Karian]";
+ mes "But when you go to sea, you have to be careful.";
+ mes "If you run into a Siren, then it's only a matter of time before she kills you.";
+ next;
+ mes "[Karian]";
+ mes "No man can survive after hearing ^f57d7dthe voice of a Siren^000000.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm "+strcharinfo(0)+".";
+ mes "Are you here in Alberta to travel?";
+ next;
+ mes "[Karian]";
+ mes "Um... I'm not trying to leave...";
+ mes "...";
+ next;
+ mes "[Karian]";
+ mes "Yes!";
+ mes "I'm looking for '^f57d7dMaestro Song^000000'.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^f57d7d'Maestro Song'^000000, you mean the poet of legend?";
+ next;
+ mes "[Karian]";
+ mes "That's right.";
+ mes "According to a rumor that I heard, he is a rich noble.";
+ mes "But other than that fact, I can't get any more information.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Why can't you get any more information?";
+ next;
+ mes "[Karian]";
+ mes "Well?";
+ mes "That's why I tried to go Prontera...";
+ mes "Umm...";
+ next;
+ mes "[Karian]";
+ mes "If you are interested, why don't help me find out where ^f57d7d'Maestro Song'^000000 is?";
+ next;
+ if(select("Ok.:No.") == 2) {
mes "["+strcharinfo(0)+"]";
- mes "Why can't you get anymore information?";
- next;
- mes "[Karian]";
- mes "Well?";
- mes "That's why I tried to go Prontera...";
- mes "Umm...";
- next;
- mes "[Karian]";
- mes "If you are interested, why don't help me find out where ^f57d7d'Maestro Song'^000000 is?";
- next;
- switch(select("Ok.:No.")){
- case 1:
- mes "[" +strcharinfo(0)+ "]";
- mes "Ok, I will.";
- set job_min,1;
- setquest 11135;
- next;
- break;
- case 2:
- mes "["+strcharinfo(0)+"]";
- mes "I'm not interested.";
- next;
- mes "[Karian]";
- mes "Are you? It can't be helped.";
- mes "See you later~";
- close;
- }
- mes "[Karian]";
- mes "It's good to travel by yourself but sometimes you feel that you want to have friends around.";
+ mes "I'm not interested.";
next;
mes "[Karian]";
- mes "Then "+strcharinfo(0)+".";
- mes "Can you collect some ^f57d7dInformation on 'Maestro Song'^000000 in ^f57d7dProntera^000000?";
- mes "Because I have something to investigate in Alberta.";
- next;
- mes "[Karian]";
- mes "Please come back here after finishing the investigation.";
+ mes "Are you? It can't be helped.";
+ mes "See you later~";
close;
}
- mes "[Bard]";
- mes "You have to be careful when you are going to sea.";
- mes "If you run into a Siren, then it's only a matter of time before she kills you.";
+ mes "["+strcharinfo(0)+"]";
+ mes "Ok, I will.";
+ set job_min,1;
+ setquest 11135;
next;
- mes "[Bard]";
- mes "There is no one who can live when he hears^f57d7dthe voice of Siren^000000.";
+ mes "[Karian]";
+ mes "It's good to travel by yourself but sometimes you feel that you want to have friends around.";
+ next;
+ mes "[Karian]";
+ mes "Then "+strcharinfo(0)+".";
+ mes "Can you collect some ^f57d7dInformation on 'Maestro Song'^000000 in ^f57d7dProntera^000000?";
+ mes "Because I have something to investigate in Alberta.";
+ next;
+ mes "[Karian]";
+ mes "Please come back here after finishing the investigation.";
close;
}
mes "[Bard]";
@@ -152,7 +140,7 @@ alberta,196,133,4 script Bard#job_min 486,{
mes "[Bard]";
mes "No man can survive after hearing ^f57d7dthe voice of a Siren^000000.";
close;
- }else if (job_min == 1){
+ } else if (job_min == 1) {
mes "[Karian]";
mes "It's good to travel by yourself but sometimes you feel that you want to have friends around.";
next;
@@ -164,17 +152,17 @@ alberta,196,133,4 script Bard#job_min 486,{
mes "[Karian]";
mes "Please come back here after finishing the investigation.";
close;
- }else if ((job_min > 1) && (job_min < 4)){
+ } else if (job_min > 1 && job_min < 4) {
mes "[Karian]";
mes "Can you collect some ^f57d7d information on 'Maestro Song'^000000 in ^f57d7dProntera^000000?";
mes "Because I have something to investigate in Alberta.";
next;
mes "[Karian]";
- mes "please come back here after finishing the investigation.";
+ mes "Please come back here after finishing the investigation.";
close;
- }else if (job_min == 4){
+ } else if (job_min == 4) {
mes "[Karian]";
- mes ""+strcharinfo(0)+"! Did you already go to Prontera?";
+ mes strcharinfo(0)+"! Did you already go to Prontera?";
mes "Did you get any useful information?";
next;
mes "[Karian]";
@@ -198,7 +186,7 @@ alberta,196,133,4 script Bard#job_min 486,{
set job_min,5;
changequest 11138,11139;
close;
- }else if (job_min == 100){
+ } else if (job_min == 100) {
mes "[Karian]";
mes "The voice of heaven revolves around my ears";
mes "like a wandering wind,";
@@ -218,7 +206,24 @@ alberta,196,133,4 script Bard#job_min 486,{
mes "[Karian]";
mes "Well?";
mes "Let me leave here?";
- close;
+ next;
+ mes "[Minstrel Song]";
+ mes "Whenever you want to see me, visit me.";
+ mes "If you have time come by and have a chat with me.";
+ next;
+ switch(select("Accept.:Refuse.")) {
+ case 1:
+ mes "[Minstrel Song]";
+ mes "Did you visit somewhere fun?";
+ mes "I'm excited!";
+ close2;
+ warp "prt_in",101,174;
+ end;
+ case 2:
+ mes "[Minstrel Song]";
+ mes "Then pass by here next time.";
+ close;
+ }
}
mes "[Bard]";
mes "The voice of heaven revolves around in my ears";
@@ -235,9 +240,8 @@ alberta,196,133,4 script Bard#job_min 486,{
}
prontera,141,97,4 script Warmhearted woman 701,{
-
- if (job_min == 1){
- mes "[Warmhearted woman]";
+ mes "[Warmhearted woman]";
+ if (job_min == 1) {
mes "Maestro Song?";
mes "I haven't heard that name before.";
next;
@@ -254,8 +258,7 @@ prontera,141,97,4 script Warmhearted woman 701,{
set job_min,2;
changequest 11135,11136;
close;
- }else if (job_min == 2){
- mes "[Warmhearted woman]";
+ } else if (job_min == 2) {
mes "Ah! Ask a ^f57d7dman wearing glasses near the gate of the castle^000000 about the song.";
mes "They will make a book of 100 hit songs~";
next;
@@ -263,15 +266,13 @@ prontera,141,97,4 script Warmhearted woman 701,{
mes "He must know something about making that book.";
close;
}
- mes "[Warmhearted woman]";
mes "I heard that a ^f57d7dman wearing glasses near the gate of the castle^000000 is making a 100 hit song book~";
close;
}
prontera,140,331,6 script Glasses-wearing Man 883,{
-
- if (job_min == 2){
- mes "[Glasses-wearing Man]";
+ mes "[Glasses-wearing Man]";
+ if (job_min == 2) {
mes "You mean Maestro Song?";
mes "I don't know details of his life but I heard that he wrote great songs.";
next;
@@ -279,7 +280,7 @@ prontera,140,331,6 script Glasses-wearing Man 883,{
mes "I don't get how a boy raised in a rich environment could write a song like this.";
next;
mes "[Glasses-wearing Man]";
- mes "He is still on a trip, but thesedays we haven't heard new songs from him.";
+ mes "He is still on a trip, but these days we haven't heard new songs from him.";
next;
mes "[Glasses-wearing Man]";
mes "So we are worried.";
@@ -289,12 +290,10 @@ prontera,140,331,6 script Glasses-wearing Man 883,{
set job_min,3;
changequest 11136,11137;
close;
- }else if (job_min == 3){
- mes "[Glasses-wearing Man]";
+ } else if (job_min == 3) {
mes "It would better to ask the ^f57d7dwoman standing in front of the tool shop^000000.";
close;
}
- mes "[Glasses-wearing Man]";
mes "100 hit songs!!";
mes "Whoever want to be a Minstrel should know about this!";
next;
@@ -305,8 +304,7 @@ prontera,140,331,6 script Glasses-wearing Man 883,{
}
prontera,146,218,4 script Woman#job_min 90,{
-
- if (job_min == 3){
+ if (job_min == 3) {
mes "[Woman]";
mes "Do you know who Maestro Song is?";
mes "I think he must be my little boy.";
@@ -332,8 +330,8 @@ prontera,146,218,4 script Woman#job_min 90,{
set job_min,4;
changequest 11137,11138;
close;
- }else if (job_min == 4){
- mes "- I can't get anymore -";
+ } else if (job_min == 4) {
+ mes "- I can't get any more -";
mes "- useful information. -";
mes "- Go back to Alberta. -";
mes "- and talk to that Bard. -";
@@ -345,25 +343,8 @@ prontera,146,218,4 script Woman#job_min 90,{
}
airplane,222,67,6 script Karian#job_min1 486,{
-
- if (job_min == 5){
- mes "[Karian]";
- mes "Yup!!!!!!!!!!!!!!!!!!";
- next;
- mes "[Karian]";
- mes "Please leave me alone.";
- mes "I feel nauseated.";
- next;
- mes "[Karian]";
- mes "Acchh...";
- set job_min,6;
- changequest 11139,11140;
- close2;
- warp "hu_in01",267,8;
- end;
- }
mes "[Karian]";
- mes "Yup!!!!!!!!";
+ mes "Yup!!!!!!!!!!!!!!!!!!";
next;
mes "[Karian]";
mes "Please leave me alone.";
@@ -371,13 +352,19 @@ airplane,222,67,6 script Karian#job_min1 486,{
next;
mes "[Karian]";
mes "Acchh...";
+ if (job_min == 5) {
+ set job_min,6;
+ changequest 11139,11140;
+ close2;
+ warp "hu_in01",267,8;
+ end;
+ }
close;
}
hu_in01,267,5,3 script Karian#job_min2 486,{
-
- if (job_min == 6){
- mes "[Karian]";
+ mes "[Karian]";
+ if (job_min == 6) {
mes "Eeeeh it's so painful.";
mes "I don't want to feel like this ever again.";
next;
@@ -404,23 +391,20 @@ hu_in01,267,5,3 script Karian#job_min2 486,{
set job_min,7;
changequest 11140,11141;
close;
- }else if (job_min == 7){
- mes "[Karian]";
+ } else if (job_min == 7) {
mes "Sorry... Owww!";
mes "You can get good information from the ^f57d7dPub^000000. Owww...";
close;
- }else if (job_min == 8){
- mes "[Karian]";
+ } else if (job_min == 8) {
mes "Wooo.";
mes "Did you get anything?";
next;
mes "- Karian doesn't look -";
- mes "- like he's doing well -";
- mes "- you can get information -";
+ mes "- like he's doing well. -";
+ mes "- You can get information -";
mes "- from a man in the Pub. -";
close;
- }else if (job_min == 9){
- mes "[Karian]";
+ } else if (job_min == 9) {
mes "Owww...";
next;
mes "["+strcharinfo(0)+"]";
@@ -464,7 +448,7 @@ hu_in01,267,5,3 script Karian#job_min2 486,{
next;
mes "[Karian]";
mes "Ahh...";
- mes "Y, yes...";
+ mes "Y-yes...";
next;
mes "["+strcharinfo(0)+"]";
mes "Hmm...";
@@ -492,12 +476,10 @@ hu_in01,267,5,3 script Karian#job_min2 486,{
set job_min,10;
changequest 11142,11143;
close;
- }else if (job_min == 10){
- mes "[Karian]";
+ } else if (job_min == 10) {
mes "What are you doing? Let's go to Thanatos tower.";
close;
}
- mes "[Karian]";
mes "Of course it's easy to take an airship, but sometimes it can be good to walk.";
next;
mes "[Karian]";
@@ -506,8 +488,7 @@ hu_in01,267,5,3 script Karian#job_min2 486,{
}
hu_in01,361,103,3 script Tone-deaf person 995,{
-
- if (job_min == 7){
+ if (job_min == 7) {
mes "[Tone-deaf person]";
mes "Lala~ lala~";
mes "Humming~?";
@@ -521,7 +502,8 @@ hu_in01,361,103,3 script Tone-deaf person 995,{
mes "- that such sounds could -";
mes "- be made from humans. -";
next;
- if(select("You move to other side.:Keep listening.")==1) close;
+ if(select("You move to other side.:Keep listening.") == 1)
+ close;
mes "[Tone-deaf person]";
mes "Turuturu~";
mes "Dadada~";
@@ -534,7 +516,7 @@ hu_in01,361,103,3 script Tone-deaf person 995,{
next;
mes "[Tone-deaf person]";
mes "Hum!! Hey you, you were listening to my song.";
- mes "You look like a "+((Class == Job_Bard || Class == Job_Baby_Bard)?"Bard":"Clown")+", how about you sing for me as rewarding my song?";
+ mes "You look like a "+((Class == Job_Clown)?"Clown":"Bard")+", how about you sing for me as rewarding my song?";
next;
mes "["+strcharinfo(0)+"]";
mes "What?!";
@@ -549,7 +531,7 @@ hu_in01,361,103,3 script Tone-deaf person 995,{
next;
mes "["+strcharinfo(0)+"]";
mes "You are standing in the middle of Asgard's field.";
- mes "You hand the friut of heaven over to me~";
+ mes "You hand the fruit of heaven over to me~";
mes "You are loved by every god~";
next;
mes "[Tone-deaf person]";
@@ -567,7 +549,7 @@ hu_in01,361,103,3 script Tone-deaf person 995,{
mes "For a long time I lost my dream, I'm already old.";
next;
mes "[Tone-deaf person]";
- mes "I have famliy that needed my protection.";
+ mes "I have family that needed my protection.";
mes "But one day I believe that my dreams come true!";
next;
mes "[Tone-deaf person]";
@@ -578,8 +560,8 @@ hu_in01,361,103,3 script Tone-deaf person 995,{
mes "And I can show my song to those who know the song.";
next;
mes "[Tone-deaf person]";
- mes "They are usually suprised when they hear the song.";
- mes "They are suprised by my skill.";
+ mes "They are usually surprised when they hear the song.";
+ mes "They are surprised by my skill.";
mes "Huhu";
next;
mes "[Tone-deaf person]";
@@ -627,7 +609,7 @@ hu_in01,361,103,3 script Tone-deaf person 995,{
mes "Browsing browsing .";
set job_min,8;
close;
- }else if (job_min == 8){
+ } else if (job_min == 8) {
mes "[Tone-deaf person]";
mes "I got it.";
mes "Hum!";
@@ -689,21 +671,21 @@ hu_in01,361,103,3 script Tone-deaf person 995,{
set job_min,9;
changequest 11141,11142;
close;
- }else if (job_min == 9){
+ } else if (job_min == 9) {
mes "["+strcharinfo(0)+"]";
mes "......";
next;
mes "-I'm so exhausted.-";
- mes "-you got information-";
+ mes "-You got information-";
mes "-so go back to the hotel.-";
close;
- }else if (job_min == 10){
+ } else if (job_min == 10) {
mes "[Tone-deaf person]";
mes "Are you leaving??";
mes "If you want to hear my song, you can visit me.";
mes "Hahahah";
close;
- }else if (job_min == 100){
+ } else if (job_min == 100) {
mes "[Tone-deaf person]";
mes "Oh!!";
mes "You seem to be strong!";
@@ -725,10 +707,9 @@ hu_in01,361,103,3 script Tone-deaf person 995,{
close;
}
-tha_scene01,140,200,0 script min_receipt 139,3,3,{
-
+tha_scene01,140,200,0 script #min_receipt 139,3,3,{
OnTouch:
- if (job_min == 10 || (job_min == 11 && countitem(6271) < 1)){
+ if (job_min == 10 || (job_min == 11 && countitem(6271) == 0)) {
mes "-There is a piece of paper on the ground.-";
next;
mes "["+strcharinfo(0)+"]";
@@ -749,7 +730,7 @@ OnTouch:
mes "- Juno's store manager : Mr. Click.";
next;
mes "- Directions : Around Juno's plaza.";
- getitem 6271,1;
+ getitem 6271,1; //Mins_Receipt
next;
mes "["+strcharinfo(0)+"]";
mes "Photo exchange receipt?";
@@ -765,35 +746,93 @@ OnTouch:
donpcevent "Karian#cmd1::OnDisable";
close;
}
+ end;
}
tha_scene01,139,204,6 script Karian#cmd1 486,{
end;
-
OnInit:
disablenpc "Karian#cmd1";
end;
-
OnEnable:
enablenpc "Karian#cmd1";
initnpctimer;
end;
-
OnDisable:
disablenpc "Karian#cmd1";
stopnpctimer;
end;
-
OnTimer15000:
donpcevent "Karian#cmd1::OnDisable";
stopnpctimer;
end;
}
-yuno,143,170,6 script Mr. Click#job_min 748,{
+ve_fild07,129,132,5 script Karian#cmd5 486,{
+ end;
+OnInit:
+ disablenpc "Karian#cmd5";
+ end;
+OnEnable:
+ enablenpc "Karian#cmd5";
+ initnpctimer;
+ end;
+OnDisable:
+ disablenpc "Karian#cmd5";
+ stopnpctimer;
+ end;
+OnTimer30000:
+ donpcevent "Karian#cmd5::OnDisable";
+ stopnpctimer;
+ end;
+}
- if (job_min == 11){
- mes "[Mr. Click]";
+prontera,155,49,4 script Karian#cmd9 486,{
+ end;
+OnInit:
+ disablenpc "Karian#cmd9";
+ end;
+OnEnable:
+ enablenpc "Karian#cmd9";
+ initnpctimer;
+ end;
+OnDisable:
+ disablenpc "Karian#cmd9";
+ stopnpctimer;
+ end;
+OnTimer300000:
+ donpcevent "Karian#cmd9::OnDisable";
+ stopnpctimer;
+ end;
+}
+
+yuno,146,168,0 script Karian#cmd2 486,{
+ end;
+OnInit:
+ disablenpc strnpcinfo(0);
+ end;
+OnEnable:
+ enablenpc strnpcinfo(0);
+ initnpctimer;
+ end;
+OnDisable:
+ disablenpc strnpcinfo(0);
+ stopnpctimer;
+ end;
+OnTimer100000:
+ donpcevent strnpcinfo(0)+"::OnDisable";
+ stopnpctimer;
+ end;
+}
+lighthalzen,160,124,6 duplicate(Karian#cmd2) Karian#cmd3 486
+ra_in01,357,128,0 duplicate(Karian#cmd2) Karian#cmd4 486
+comodo,184,109,0 duplicate(Karian#cmd2) Karian#cmd6 486
+moc_fild16,204,231,0 duplicate(Karian#cmd2) Karian#cmd7 486
+aldebaran,142,128,2 duplicate(Karian#cmd2) Karian#cmd8 486
+
+yuno,143,170,6 script Mr. Click#job_min 748,{
+ mes "[Mr. Click]";
+ if (job_min == 11) {
mes "Hi~ welcome~";
mes "I can take a picture for you.";
mes "Do you want to take a pic?";
@@ -871,7 +910,7 @@ yuno,143,170,6 script Mr. Click#job_min 748,{
next;
mes "[Karian]";
mes "Um... Teddy Bear...";
- mes "Between Einbroch and Lighthalzen, there is an area that teddybears live.";
+ mes "Between Einbroch and Lighthalzen, there is an area that teddy bears live.";
next;
mes "[Karian]";
mes "We might be able to get something there.";
@@ -883,18 +922,17 @@ yuno,143,170,6 script Mr. Click#job_min 748,{
mes "Well... Go there and we might be able to find out something.";
next;
mes "[Karian]";
- mes "Umm... Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place that Teddy Bears are?";
+ mes "Umm... Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place where Teddy Bears are?";
next;
mes "["+strcharinfo(0)+"]";
mes "Ok. Then let's meet at Lighthalzen's hotel.";
mes "I'll get the 33 Teddy Bears.";
donpcevent "Karian#cmd2::OnDisable";
set job_min,12;
- getitem 6270,1;
+ getitem 6270,1; //Mins_Picture
changequest 11144,11145;
close;
- }else if (job_min == 12){
- mes "[Mr. Click]";
+ } else if (job_min == 12) {
mes "Then take care.";
next;
mes "[Karian]";
@@ -902,7 +940,7 @@ yuno,143,170,6 script Mr. Click#job_min 748,{
donpcevent "Karian#cmd2::OnEnable";
next;
mes "[Karian]";
- mes "Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place that Teddy Bears are?";
+ mes "Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place where Teddy Bears are?";
next;
mes "["+strcharinfo(0)+"]";
mes "Then let's meet at Lighthalzen's hotel.";
@@ -910,41 +948,16 @@ yuno,143,170,6 script Mr. Click#job_min 748,{
donpcevent "Karian#cmd2::OnDisable";
close;
}
- mes "[Mr. Click]";
mes "Hi~ welcome~";
mes "I can take a picture for you.";
mes "Do you want to take a pic?";
close;
}
-yuno,146,168,0 script Karian#cmd2 486,{
- end;
-
-OnInit:
- disablenpc strnpcinfo(0);
- end;
-
-OnEnable:
- enablenpc strnpcinfo(0);
- initnpctimer;
- end;
-
-OnDisable:
- disablenpc strnpcinfo(0);
- stopnpctimer;
- end;
-
-OnTimer100000:
- donpcevent strnpcinfo(0)+"::OnDisable";
- stopnpctimer;
- end;
-}
-
-lighthalzen,162,126,3 script Little Girl#job_min 62,3,3,{
-
+lighthalzen,155,119,3 script Little girl#job_min 891,3,3,{
OnTouch:
- if (checkquest(11145,2) == 2){
- if (job_min == 12){
+ if (checkquest(11145,HUNTING) == 2) {
+ if (job_min == 12) {
mes "[Little Girl]";
mes "Ah!!!!";
mes "Teddy bear!!!";
@@ -970,13 +983,13 @@ OnTouch:
mes "Hooray!!!";
next;
mes "[Rion]";
- mes "A man who I saw before didn't give me teddybears even though he had lots of them!";
+ mes "A man who I saw before didn't give me teddy bears even though he had lots of them!";
next;
mes "["+strcharinfo(0)+"]";
mes "Is he the guy in this pic?";
next;
mes "[Rion]";
- mes "I can't rememebr well.";
+ mes "I can't remember well.";
mes "But I think he is.";
next;
mes "[Rion]";
@@ -1050,19 +1063,20 @@ OnTouch:
changequest 11145,11146;
donpcevent "Karian#cmd3::OnDisable";
close;
- }else if (job_min == 13){
+ } else if (job_min == 13) {
mes "[Rion]";
mes "I heard that 'Maestro Song' when I went to the Ice Cave.";
mes "Thank you for the Teddy Bears!";
close;
- }else if (job_min > 13){
+ } else if (job_min > 13) {
mes "[Rion]";
mes "I'm having a lot of fun playing with the Teddy Bears!";
close;
+ } else {
+ mes "[Little Girl]";
+ mes "I'm having a lot of fun playing with the Teddy Bears!";
+ close;
}
- mes "[Little Girl]";
- mes "I'm having a lot of fun playing with the Teddy Bears!";
- close;
}
mes "[Little Girl]";
mes "Do you like teddy bears?";
@@ -1070,12 +1084,9 @@ OnTouch:
close;
}
-lighthalzen,160,124,6 duplicate(Karian#cmd2) Karian#cmd3 486
-
-ice_dun01,157,15,0 script Ice Cave Minstrel1 139,2,2,{
-
+ice_dun01,157,15,0 script #Minsicecave1 139,2,2,{
OnTouch:
- if (job_min == 13){
+ if (job_min == 13) {
mes "-A long time ago-";
close2;
warp "ice_dun01",157,23;
@@ -1084,11 +1095,10 @@ OnTouch:
end;
}
-ice_dun01,157,23,0 script Ice Cave Minstrel2 139,2,2,{
-
+ice_dun01,157,23,0 script #Minsicecave2 139,2,2,{
OnTouch:
- if (job_min == 13){
- mes "-THe giant born to ice-";
+ if (job_min == 13) {
+ mes "-The giant born to ice-";
close2;
warp "ice_dun01",141,41;
end;
@@ -1096,10 +1106,9 @@ OnTouch:
end;
}
-ice_dun01,141,41,0 script Ice Cave Minstrel3 139,2,2,{
-
+ice_dun01,141,41,0 script #Minsicecave3 139,2,2,{
OnTouch:
- if (job_min == 13){
+ if (job_min == 13) {
mes "-died-";
close2;
warp "ice_dun01",120,35;
@@ -1108,10 +1117,9 @@ OnTouch:
end;
}
-ice_dun01,120,35,0 script Ice Cave Minstrel4 139,2,2,{
-
+ice_dun01,120,35,0 script #Minsicecave4 139,2,2,{
OnTouch:
- if (job_min == 13){
+ if (job_min == 13) {
mes "-His body became the ground-";
close2;
warp "ice_dun01",104,30;
@@ -1120,10 +1128,9 @@ OnTouch:
end;
}
-ice_dun01,104,30,0 script Ice Cave Minstrel5 139,2,2,{
-
+ice_dun01,104,30,0 script #Minsicecave5 139,2,2,{
OnTouch:
- if (job_min == 13){
+ if (job_min == 13) {
mes "-His bones became a mountain-";
close2;
warp "ice_dun01",86,23;
@@ -1132,11 +1139,10 @@ OnTouch:
end;
}
-ice_dun01,86,23,0 script Ice Cave Minstrel6 139,2,2,{
-
+ice_dun01,86,23,0 script #Minsicecave6 139,2,2,{
OnTouch:
- if (job_min == 13){
- mes "-his skin became soil-";
+ if (job_min == 13) {
+ mes "-His skin became soil-";
close2;
warp "ice_dun01",75,19;
end;
@@ -1144,10 +1150,9 @@ OnTouch:
end;
}
-ice_dun01,75,19,0 script Ice Cave Minstrel7 139,2,2,{
-
+ice_dun01,75,19,0 script #Minsicecave7 139,2,2,{
OnTouch:
- if (job_min == 13){
+ if (job_min == 13) {
mes "-His blood became a river-";
close2;
warp "ice_dun01",56,12;
@@ -1156,11 +1161,10 @@ OnTouch:
end;
}
-ice_dun01,56,12,0 script Ice Cave Minstrel8 139,2,2,{
-
+ice_dun01,56,12,0 script #Minsicecave8 139,2,2,{
OnTouch:
- if (job_min == 13){
- mes "-his hair became a plant-";
+ if (job_min == 13) {
+ mes "-His hair became a plant-";
close2;
warp "ice_dun01",29,26;
end;
@@ -1168,10 +1172,9 @@ OnTouch:
end;
}
-ice_dun01,29,26,0 script Ice Cave Minstrel9 139,2,2,{
-
+ice_dun01,29,26,0 script #Minsicecave9 139,2,2,{
OnTouch:
- if (job_min == 13){
+ if (job_min == 13) {
mes "-His head became the sky-";
close2;
warp "ice_dun01",25,46;
@@ -1180,10 +1183,9 @@ OnTouch:
end;
}
-ice_dun01,25,46,0 script Ice Cave Minstrel10 139,2,2,{
-
+ice_dun01,25,46,0 script #Minsicecave10 139,2,2,{
OnTouch:
- if (job_min == 13){
+ if (job_min == 13) {
mes "-His tears from his-";
close2;
warp "ice_dun01",20,66;
@@ -1192,10 +1194,9 @@ OnTouch:
end;
}
-ice_dun01,20,66,0 script Ice Cave Minstrel11 139,2,2,{
-
+ice_dun01,20,66,0 script #Minsicecave11 139,2,2,{
OnTouch:
- if (job_min == 13){
+ if (job_min == 13) {
mes "-eyes became dew-";
close2;
warp "ice_dun01",22,85;
@@ -1204,10 +1205,9 @@ OnTouch:
end;
}
-ice_dun01,22,85,0 script Ice Cave Minstrel12 139,2,2,{
-
+ice_dun01,22,85,0 script #Minsicecave12 139,2,2,{
OnTouch:
- if (job_min == 13){
+ if (job_min == 13) {
mes "-on the leaves-";
percentheal -90,0;
set job_min,14;
@@ -1219,10 +1219,9 @@ OnTouch:
end;
}
-ra_in01,361,129,0 script jmRachelHotel 139,2,2,{
-
+ra_in01,361,129,0 script #jmRachelHotel 139,2,2,{
OnTouch:
- if (job_min == 14){
+ if (job_min == 14) {
mes "[Old Woman]";
mes "Huu!!";
mes "Wake up!";
@@ -1236,9 +1235,8 @@ OnTouch:
}
ra_in01,358,130,4 script Old Woman#job_min 979,{
-
- if (job_min == 14){
- mes "[Old Woman]";
+ mes "[Old Woman]";
+ if (job_min == 14) {
mes "Huu!!";
mes "Wake up!";
next;
@@ -1246,10 +1244,9 @@ ra_in01,358,130,4 script Old Woman#job_min 979,{
mes "Where am I...?";
set job_min,15;
close;
- }else if (job_min == 15){
- mes "[Old Woman]";
+ } else if (job_min == 15) {
mes "You're in Rachel.";
- mes "You arere strange. You have to wear warmer clothes if you want to go into the Ice Cave.";
+ mes "You are strange. You have to wear warmer clothes if you want to go into the Ice Cave.";
next;
mes "[Old Woman]";
mes "You're lucky that my husband found you when he did.";
@@ -1316,8 +1313,7 @@ ra_in01,358,130,4 script Old Woman#job_min 979,{
set job_min,16;
changequest 11147,11148;
close;
- }else if (job_min == 16){
- mes "[Old Woman]";
+ } else if (job_min == 16) {
mes "Ah! It's Comodo over southern Veins.";
next;
mes "[Old Woman]";
@@ -1325,7 +1321,6 @@ ra_in01,358,130,4 script Old Woman#job_min 979,{
mes "In southern of Veins, there is a port. If you are lucky you can take it...";
close;
}
- mes "[Old Woman]";
mes "I heard that Comodo is a very fun place, I want to go there before I die.";
next;
mes "[Old Woman]";
@@ -1336,11 +1331,9 @@ ra_in01,358,130,4 script Old Woman#job_min 979,{
close;
}
-ra_in01,357,128,0 duplicate(Karian#cmd2) Karian#cmd4 486
-
ve_fild07,131,132,5 script =Notice=#job_min 837,{
function Choice;
- if (job_min == 16){
+ if (job_min == 16) {
mes "===Notice===";
mes "Maestro Song, Go to Comodo by boat!";
mes "Be ambitious!";
@@ -1354,148 +1347,132 @@ function Choice;
next;
mes "-It's not easy to trust her-";
next;
- switch(select("I don't like this.:Take the kayak.")){
- case 1:
+ if(select("I don't like this.:Take the kayak.") == 1) {
mes "[Karian]";
mes "I never ride airships ever...";
donpcevent "Karian#cmd5::OnDisable";
close;
- case 2:
- mes "[Karian]";
- mes "Ok Then let's go!!!!!";
- next;
- mes "-If you take a small boat,-";
- mes "-and go ahead-";
- mes "-to Comodo,-";
- mes "-You should see-";
- mes "-other small boats.-";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Hmm...";
- mes "I didn't think that there was anyone who would cross over this sea with a boat.";
- mes "You sure I'll see other boats?";
- next;
- mes "[Karian]";
- mes "They will be headed the other direction.";
- donpcevent "Karian#cmd5::OnDisable";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Where are you going?";
- next;
- mes "[Karian]";
- mes "Well? I haven't heard of the place's name before.";
- mes "It's just called 'island' from what I heard.";
- next;
- mes "-For a whlie the silence-";
- mes "-continues. Karian starts-";
- mes "-to hum as she rows.-";
- next;
- mes "-Listening to Karian hum-";
- mes "-You suddenly feel like-";
- mes "-you're sitting in water.-";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Hey! There's a water leak!!";
- next;
- mes "[Karian]";
- mes "Ahhhh!!!!!!!!!!!!!!";
- next;
- set .@rand,rand(3);
- if (.@rand == 1) Choice("Throw the water out.","Row.","Dance.");
- else if (.@rand == 2) Choice("Row.","Throw the water out.","Dance.");
- Choice("Dance.","Row.","Throw the water out.");
- set .@rand,rand(3);
- if (.@rand == 1) Choice("Throw the water out.","Row.","Dance.");
- else if (.@rand == 2) Choice("Row.","Throw the water out.","Sleep.");
- Choice("Sleep.","Row.","Throw the water out.");
- set .@rand,rand(3);
- if (.@rand == 1) Choice("Throw the water out.","Row.","Sleep.");
- else if (.@rand == 2) Choice("Row.","Throw the water out.","Sing.");
- Choice("Sing.","Row.","Throw the water out.");
- set .@rand,rand(3);
- if (.@rand == 1) Choice("Throw the water out.","Row.","Have some water.");
- else if (.@rand == 2) Choice("Row.","Throw the water out.","Have some water.");
- Choice("Have some water.","Row.","Throw the water out.");
- set .@rand,rand(3);
- if (.@rand == 1) Choice("Throw the water out.","Row.","Shout 'Viva'.");
- else if (.@rand == 2) Choice("Row.","Throw the water out.","Shout 'Viva'.");
- Choice("Shout 'Viva'.","Row.","Throw the water out.");
- set .@rand,rand(3);
- if (.@rand == 1) Choice("Throw the water out.","Row.","Go fishing.");
- else if (.@rand == 2) Choice("Row.","Throw the water out.","Go fishing.");
- Choice("Go fishing.","Row.","Throw the water out.");
- set .@rand,rand(3);
- if (.@rand == 1) Choice("Throw the water out.","Row.","Listen to my song.");
- else if (.@rand == 2) Choice("Row.","Throw the water out.","Listen to my song.");
- Choice("Listen to my song.","Row.","Throw the water out.");
- set .@rand,rand(3);
- if (.@rand == 1) Choice("Throw the water out.","Row.","Pray.");
- else if (.@rand == 2) Choice("Row.","Throw the water out.","Pray.");
- Choice("Pray.","Row.","Throw the water out.");
- set .@rand,rand(3);
- if (.@rand == 1) Choice("Throw the water out.","Row.","Eat some food.");
- else if (.@rand == 2) Choice("Row.","Throw the water out.","Eat some food.");
- Choice("Eat some food.","Row.","Throw the water out.");
- set .@rand,rand(3);
- if (.@rand == 1) Choice("Throw the water out.","Row.","Give up.");
- else if (.@rand == 2) Choice("Row.","Throw the water out.","Give up.");
- Choice("Give up.","Row.","Throw the water out.");
- mes "-I've escaped from the-";
- mes "-throes of death a-";
- mes "-countless amount of times.-";
- set job_min,17;
- changequest 11148,11149;
- close2;
- warp "comodo",184,108;
- end;
}
+ mes "[Karian]";
+ mes "Ok then let's go!!!!!";
+ next;
+ mes "-If you take a small boat,-";
+ mes "-and go ahead-";
+ mes "-to Comodo,-";
+ mes "-You should see-";
+ mes "-other small boats.-";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hmm...";
+ mes "I didn't think that there was anyone who would cross over this sea with a boat.";
+ mes "You sure I'll see other boats?";
+ next;
+ mes "[Karian]";
+ mes "They will be headed the other direction.";
+ donpcevent "Karian#cmd5::OnDisable";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Where are you going?";
+ next;
+ mes "[Karian]";
+ mes "Well? I haven't heard of the place's name before.";
+ mes "It's just called 'island' from what I heard.";
+ next;
+ mes "-For a while the silence-";
+ mes "-continues. Karian starts-";
+ mes "-to hum as she rows.-";
+ next;
+ mes "-Listening to Karian hum-";
+ mes "-You suddenly feel like-";
+ mes "-you're sitting in water.-";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey! There's a water leak!!";
+ next;
+ mes "[Karian]";
+ mes "Ahhhh!!!!!!!!!!!!!!";
+ next;
+ switch(rand(3)) {
+ case 0: Choice("Dance.","Row.","Throw the water out."); break;
+ case 1: Choice("Throw the water out.","Row.","Dance."); break;
+ case 2: Choice("Row.","Throw the water out.","Dance."); break;
+ }
+ switch(rand(3)) {
+ case 0: Choice("Sleep.","Row.","Throw the water out."); break;
+ case 1: Choice("Throw the water out.","Row.","Dance."); break;
+ case 2: Choice("Row.","Throw the water out.","Sleep."); break;
+ }
+ switch(rand(3)) {
+ case 0: Choice("Sing.","Row.","Throw the water out."); break;
+ case 1: Choice("Throw the water out.","Row.","Sleep."); break;
+ case 2: Choice("Row.","Throw the water out.","Sing."); break;
+ }
+ switch(rand(3)) {
+ case 0: Choice("Have some water.","Row.","Throw the water out."); break;
+ case 1: Choice("Throw the water out.","Row.","Have some water."); break;
+ case 2: Choice("Row.","Throw the water out.","Have some water."); break;
+ }
+ switch(rand(3)) {
+ case 0: Choice("Shout 'Viva'.","Row.","Throw the water out."); break;
+ case 1: Choice("Throw the water out.","Row.","Shout 'Viva'."); break;
+ case 2: Choice("Row.","Throw the water out.","Shout 'Viva'."); break;
+ }
+ switch(rand(3)) {
+ case 0: Choice("Go fishing.","Row.","Throw the water out."); break;
+ case 1: Choice("Throw the water out.","Row.","Go fishing."); break;
+ case 2: Choice("Row.","Throw the water out.","Go fishing."); break;
+ }
+ switch(rand(3)) {
+ case 0: Choice("Listen to my song.","Row.","Throw the water out."); break;
+ case 1: Choice("Throw the water out.","Row.","Listen to my song."); break;
+ case 2: Choice("Row.","Throw the water out.","Listen to my song."); break;
+ }
+ switch(rand(3)) {
+ case 0: Choice("Pray.","Row.","Throw the water out."); break;
+ case 1: Choice("Throw the water out.","Row.","Pray."); break;
+ case 2: Choice("Row.","Throw the water out.","Pray."); break;
+ }
+ switch(rand(3)) {
+ case 0: Choice("Eat some food.","Row.","Throw the water out."); break;
+ case 1: Choice("Throw the water out.","Row.","Eat some food."); break;
+ case 2: Choice("Row.","Throw the water out.","Eat some food."); break;
+ }
+ switch(rand(3)) {
+ case 0: Choice("Give up.","Row.","Throw the water out."); break;
+ case 1: Choice("Throw the water out.","Row.","Give up."); break;
+ case 2: Choice("Row.","Throw the water out.","Give up."); break;
+ }
+ mes "-I've escaped from the-";
+ mes "-throes of death a-";
+ mes "-countless amount of times.-";
+ set job_min,17;
+ changequest 11148,11149;
+ close2;
+ warp "comodo",184,108;
+ end;
}
mes "===Notice===";
mes "Maestro Song, Go to Comodo by boat!";
mes "Be ambitious!";
close;
-
-function Choice {
- set .@i$, getarg(select(getarg(0),getarg(1),getarg(2))-1);
- mes "[Karian]";
- if (.@i$ == "Throw the water out.") {
- mes "I'll row and you just throw the water out!!";
- next;
- return;
- }
- if (.@i$ == "Row.") mes "The boat is sinking!!!";
- else mes "What the hell do you think you're doing?";
- close;
-}
-}
-ve_fild07,129,132,5 script Karian#cmd5 486,{
- end;
-
-OnInit:
- disablenpc "Karian#cmd5";
- end;
-
-OnEnable:
- enablenpc "Karian#cmd5";
- initnpctimer;
- end;
-
-OnDisable:
- disablenpc "Karian#cmd5";
- stopnpctimer;
- end;
-
-OnTimer30000:
- donpcevent "Karian#cmd5::OnDisable";
- stopnpctimer;
- end;
+ function Choice {
+ set .@i$, getarg(select(getarg(0),getarg(1),getarg(2))-1);
+ mes "[Karian]";
+ if (.@i$ == "Throw the water out.") {
+ mes "I'll row and you just throw the water out!!";
+ next;
+ return;
+ }
+ if (.@i$ == "Row.") mes "The boat is sinking!!!";
+ else mes "What the hell do you think you're doing?";
+ close;
+ }
}
-comodo,184,108,0 script jmComodo Almost Dead 139,2,2,{
-
+comodo,184,108,0 script #jmComodo Almost Dead 139,2,2,{
OnTouch:
- if (job_min == 17){
+ if (job_min == 17) {
mes "["+strcharinfo(0)+"]";
mes "I'm... I'm alive~";
next;
@@ -1533,12 +1510,9 @@ OnTouch:
end;
}
-comodo,184,109,0 duplicate(Karian#cmd2) Karian#cmd6 486
-
comodo,192,119,0 script Kayak Master#job_min 98,{
-
- if (job_min == 18){
- mes "[Kayak Master]";
+ mes "[Kayak Master]";
+ if (job_min == 18) {
mes "What?";
mes "Maestro Song?";
mes "I don't know~";
@@ -1554,7 +1528,6 @@ comodo,192,119,0 script Kayak Master#job_min 98,{
changequest 11150,11151;
close;
}
- mes "[Kayak Master]";
mes "The sea is man's dream.";
next;
mes "[Kayak Master]";
@@ -1563,9 +1536,8 @@ comodo,192,119,0 script Kayak Master#job_min 98,{
}
comodo,159,316,4 script Woman Roasting Meat 701,{
-
- if (job_min == 19){
- mes "[Woman Roasting Meat]";
+ mes "[Woman Roasting Meat]";
+ if (job_min == 19) {
mes "Maestro Song?";
mes "Yes, I remember that face because he visited a few years ago.";
next;
@@ -1578,7 +1550,7 @@ comodo,159,316,4 script Woman Roasting Meat 701,{
mes "It was so crowded because of him.";
next;
mes "[Woman Roasting Meat]";
- mes "Finally, he became exhaused and he wanted to go somewhere quiet.";
+ mes "Finally, he became exhausted and he wanted to go somewhere quiet.";
next;
mes "[Woman Roasting Meat]";
mes "I told him that there was a quiet place near Morroc, and he left.";
@@ -1591,8 +1563,7 @@ comodo,159,316,4 script Woman Roasting Meat 701,{
set job_min,20;
changequest 11151,11152;
close;
- }else if (job_min == 20){
- mes "[Woman Roasting Meat]";
+ } else if (job_min == 20) {
mes "Where is the quiet place?";
mes "Well I'm not sure but there is a mysterious building in south-eastern part of Morroc.";
next;
@@ -1601,7 +1572,6 @@ comodo,159,316,4 script Woman Roasting Meat 701,{
mes "I think they're part of some secret guild called ash... or assa... Oh I forget...";
close;
}
- mes "[Woman Roasting Meat]";
mes "He ate a whole plate of baby back ribs by himself.";
next;
mes "[Woman Roasting Meat]";
@@ -1609,10 +1579,9 @@ comodo,159,316,4 script Woman Roasting Meat 701,{
close;
}
-moc_fild16,206,232,0 script jmTransfer news 139,3,3,{
-
+moc_fild16,206,232,0 script #jmTransfer news 139,3,3,{
OnTouch:
- if (job_min == 20){
+ if (job_min == 20) {
mes "["+strcharinfo(0)+"]";
mes "Um? What is this?";
mes "Something covered by sand?";
@@ -1626,7 +1595,7 @@ OnTouch:
donpcevent "Karian#cmd7::OnEnable";
next;
mes "["+strcharinfo(0)+"]";
- mes "The lyrics from the man I met in hugel on the receipt...";
+ mes "The lyrics from the man I met in Hugel on the receipt...";
next;
mes "["+strcharinfo(0)+"]";
mes "and this poem written on this paper.";
@@ -1657,7 +1626,7 @@ OnTouch:
mes "[Karian]";
mes "Will you join me?";
next;
- switch(select("Refuse.:Accept.")){
+ switch(select("Refuse.:Accept.")) {
case 1:
mes "[Karian]";
mes "Come on~Come on~";
@@ -1665,7 +1634,7 @@ OnTouch:
mes "Come on~~~~~~~~~";
next;
mes "[Karian]";
- mes "We don't have anymore clues.";
+ mes "We don't have any more clues.";
next;
mes "[Karian]";
break;
@@ -1686,12 +1655,9 @@ OnTouch:
end;
}
-moc_fild16,204,231,0 duplicate(Karian#cmd2) Karian#cmd7 486
-
-aldebaran,140,130,0 script jmAldebaran Clock Tower 139,3,3,{
-
+aldebaran,140,130,0 script #jmAldebaran Clock Tower 139,3,3,{
OnTouch:
- if (job_min == 21){
+ if (job_min == 21) {
mes "["+strcharinfo(0)+"]";
mes "Anyway why do you want to visit this place?";
next;
@@ -1743,23 +1709,20 @@ OnTouch:
changequest 11153,11154;
donpcevent "Karian#cmd8::OnDisable";
close;
- }else if (job_min == 22){
+ } else if (job_min == 22) {
mes "[Karian]";
mes "Let's go back to Prontera?";
next;
mes "[Karian]";
- mes "I can't get rid of the the memories that I was impressed with when I entered Prontera's gates.";
+ mes "I can't get rid of the memories that I was impressed with when I entered Prontera's gates.";
close;
}
end;
}
-aldebaran,142,128,2 duplicate(Karian#cmd2) Karian#cmd8 486
-
-prontera,155,40,0 script jmprt1 139,2,2,{
-
+prontera,155,40,0 script #jmprt1 139,2,2,{
OnTouch:
- if (job_min == 22){
+ if (job_min == 22) {
mes "[Karian]";
mes "I've finally come back.";
mes "Back to Prontera...";
@@ -1775,33 +1738,9 @@ OnTouch:
end;
}
-prontera,155,49,4 script Karian#cmd9 486,{
- end;
-
-OnInit:
- disablenpc "Karian#cmd9";
- end;
-
-OnEnable:
- enablenpc "Karian#cmd9";
- initnpctimer;
- end;
-
-OnDisable:
- disablenpc "Karian#cmd9";
- stopnpctimer;
- end;
-
-OnTimer300000:
- donpcevent "Karian#cmd9::OnDisable";
- stopnpctimer;
- end;
-}
-
-prontera,155,42,0 script prtjm1 139,1,1,{
-
+prontera,155,42,0 script #prtjm1 139,1,1,{
OnTouch:
- if (job_min == 23){
+ if (job_min == 23) {
mes "-Let me go back to my hometown.-";
set job_min,24;
close2;
@@ -1811,10 +1750,9 @@ OnTouch:
end;
}
-prontera,155,44,0 script prtjm2 139,1,1,{
-
+prontera,155,44,0 script #prtjm2 139,1,1,{
OnTouch:
- if (job_min == 24){
+ if (job_min == 24) {
mes "-There are many beautiful flowers.-";
set job_min,25;
close2;
@@ -1824,10 +1762,9 @@ OnTouch:
end;
}
-prontera,155,46,0 script prtjm3 139,1,1,{
-
+prontera,155,46,0 script #prtjm3 139,1,1,{
OnTouch:
- if (job_min == 25){
+ if (job_min == 25) {
mes "-The birds sing for me.-";
set job_min,26;
close2;
@@ -1837,114 +1774,81 @@ OnTouch:
end;
}
-prontera,155,48,0 script prtjm4 139,1,1,{
-
+prontera,155,48,0 script #prtjm4 139,1,1,{
OnTouch:
- if (job_min == 26 || job_min == 27){
+ if (job_min == 26 || job_min == 27) {
mes "-It's this old town.-";
next;
- if(SkillPoint != 0){
+ if (SkillPoint != 0) {
mes "[Karian]";
mes "Hey... Don't you know how to use your skill points?";
mes "You should use them.";
close;
}
- if(checkweight(1201,1) == 0){
+ if (checkweight(1201,1) == 0 || MaxWeight - Weight < 3500) {
mes "^3355FFWait a minute! You're";
mes "carrying too many items";
- mes "right now: store some of";
+ mes "right now, store some of";
mes "your extra things in Kafra";
mes "Storage, and then come back.^000000";
close;
}
- if (JobLevel < 50 || BaseLevel < 99){
+ if (BaseLevel < 99 || JobLevel < 50) {
mes "[Karian]";
mes "Hey... why are you so low?";
mes "How did you lose levels?";
close;
}
- if (Class == Job_Bard || Class == Job_Clown || Class == Job_Baby_Bard){
- mes "["+strcharinfo(0)+"]";
- mes "-It's a poem that you picked up in the desert.-";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "-How does Karian know-";
- mes "-that song's not a poem?-";
- next;
+ if (BaseJob != Job_Bard) {
mes "[Karian]";
- mes "Why are you looking at me?";
- mes "How was it? Have fun??";
- set job_min,27;
- donpcevent "Karian#cmd9::OnDisable";
- close2;
- warp "prt_in",101,174;
- end;
+ mes "Hey... you changed your outfit?";
+ mes "How'd you do that?";
+ close;
}
+ mes "["+strcharinfo(0)+"]";
+ mes "-It's a poem that you picked up in the desert.-";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "-How does Karian know-";
+ mes "-that song's not a poem?-";
+ next;
mes "[Karian]";
- mes "Hey... you changed your outfit?";
- mes "How'd you do that?";
- close;
+ mes "Why are you looking at me?";
+ mes "How was it? Have fun??";
+ set job_min,27;
+ donpcevent "Karian#cmd9::OnDisable";
+ close2;
+ warp "prt_in",101,174;
+ end;
}
end;
}
prt_in,94,172,4 script Karian#job_min3 480,{
-
-if(job_min >= 27) {
- if (job_min > 99){
- switch(select("Talk.:Leave.")){
- case 1:
- mes "[Maestro Song]";
- mes "The name 'Karian'?";
- mes "He gave it to me.";
- next;
- mes "[Maestro Song]";
- mes "He said that when he hears my song, he feels warmhearted.";
- mes "'Kallianga' means hot air.";
- next;
- mes "[Maestro Song]";
- mes "He likes to sing..";
- next;
- mes "[Maestro Song]";
- mes "And he's good at singing for sure?";
- next;
- mes "[Maestro Song]";
- mes "Ah! If it's okay with you, I want to take a pic with you in Juno?";
- next;
- mes "[Maestro Song]";
- mes "I want to have something to remember you by.";
+ if (job_min == 27) {
+ if (checkweight(1201,1) == 0 || MaxWeight - Weight < 3500) {
+ mes "While you are on a trip, you gain lots of stuff. Make yourself lighter.";
close;
- case 2:
- mes "[Maestro Song]";
- mes "See you.";
- mes "It was really fun.";
- close2;
- warp "prontera",156,99;
- end;
}
- }
- if(checkweight(1201,1) == 0){
- mes "^3355FFWait a minute! You're";
- mes "carrying too many items";
- mes "right now: store some of";
- mes "your extra things in Kafra";
- mes "Storage, and then come back.^000000";
- close;
- }
- if (JobLevel < 50 || BaseLevel < 99){
- mes "[Karian]";
- mes "Hey... why are you so low?";
- mes "How did you lose levels?";
- close;
- }
- if (SkillPoint != 0){
- mes "[Karian]";
- mes "Hey... Don't you know how to use your skill points?";
- mes "You should use them.";
- close;
- }
- if (Class == Job_Bard || Class == Job_Clown || Class == Job_Baby_Bard){
mes "[Karian]";
+ if (SkillPoint != 0) {
+ mes "Ah~! Did you know that you still have skill points?";
+ mes "Handle that quickly.";
+ close;
+ }
+ if (BaseLevel < 99 || JobLevel < 50) {
+ mes "Ah~! Your level looks lower than before.";
+ mes "How did you degrade?";
+ close;
+ }
+ if (ismounting()) {
+ mes "Please unequip your riding pet and try again!";
+ close;
+ }
+ if (BaseJob != Job_Bard) {
+ mes "Huh?";
+ close;
+ }
mes "I'm sorry about the lie.";
mes "The song written on this paper...";
next;
@@ -1962,7 +1866,7 @@ if(job_min >= 27) {
next;
mes "[Maestro Song]";
mes "Yes! I'm 'Maestro Song'!";
- mes "Are you suprised!?";
+ mes "Are you surprised!?";
next;
mes "["+strcharinfo(0)+"]";
mes "......";
@@ -1975,11 +1879,41 @@ if(job_min >= 27) {
set job_min,100;
jobchange roclass(eaclass()|EAJL_THIRD);
completequest 11154;
- getitem 5751,1;
- getitem 2795,1;
+ getitem 5751,1; //Minstrel_Song_Hat
+ getitem 2795,1; //Green_Apple_Ring
close;
+ } else if (job_min > 99) {
+ switch(select("Talk.:Leave.")) {
+ case 1:
+ mes "[Maestro Song]";
+ mes "The name 'Karian'?";
+ mes "He gave it to me.";
+ next;
+ mes "[Maestro Song]";
+ mes "He said that when he hears my song, he feels warmhearted.";
+ mes "'Kallianga' means hot air.";
+ next;
+ mes "[Maestro Song]";
+ mes "He likes to sing...";
+ next;
+ mes "[Maestro Song]";
+ mes "And he's good at singing for sure?";
+ next;
+ mes "[Maestro Song]";
+ mes "Ah! If it's okay with you, I want to take a pic with you in Juno?";
+ next;
+ mes "[Maestro Song]";
+ mes "I want to have something to remember you by.";
+ close;
+ case 2:
+ mes "[Maestro Song]";
+ mes "See you.";
+ mes "It was really fun.";
+ close2;
+ warp "prontera",156,99;
+ end;
+ }
}
-}
mes "[Karian]";
mes "How did you get in here?";
close;
diff --git a/npc/re/jobs/3-2/shadow_chaser.txt b/npc/re/jobs/3-2/shadow_chaser.txt
index e04899d9c..231e52835 100644
--- a/npc/re/jobs/3-2/shadow_chaser.txt
+++ b/npc/re/jobs/3-2/shadow_chaser.txt
@@ -1,72 +1,199 @@
//===== rAthena Script =======================================
//= Shadow Chaser Job Quest
//===== By: ==================================================
-//= ultragunner
-//= Credits: Oshinoke
+//= Muad_Dib
//===== Current Version: =====================================
-//= 1.2
+//= 1.3
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
+//= [Official Conversion]
//= Job change Quest from Rogue / Stalker -> Shadow Chaser.
-//= Based on Official pRO server
//===== Additional Comments: =================================
-//= 1.0 First Version.
+//= 1.0 First Version. [ultragunner, Oshinoke]
//= 1.1 Standardized. [Euphy]
//= 1.2 Updated dialogue. [Joseph]
+//= 1.3 Updated to official script. [Euphy]
//============================================================
-morocc,156,70,3 script Girl#H-1 93,{
+morocc,156,70,3 script Girl#sc00 93,3,3,{
mes "[Girl]";
- if (Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) {
- if (BaseLevel == 99 && JobLevel > 49) {
- if (job_sha == 0) {
- mes "Hey! Stop!";
- mes "Are you interested in hearing a funny story?";
- next;
- select("What story?");
- mes "[Girl]";
- mes "Have you been to the guild recently?";
- mes "Some interesting things have happened lately.";
- mes "Maybe new guests...";
- next;
- mes "[Girl]";
- mes "I heard it has to do with something called a Shadow Chaser.";
- mes "You should go and check it out.";
- next;
- mes "[Girl]";
- mes "Everytime they visit us, they are on new missions.";
- mes "What missions are they doing I wonder?";
- set job_sha,1;
- } else if (job_sha == 1) {
- mes "If you have any interest... just go! Do you know where the guild is?";
- next;
- mes "[Girl]";
- mes "It is in a fortress under Pharos lighthouse.";
- mes "Sigh....";
- mes "You must visit there!";
- } else if (job_sha > 1 && job_sha < 28) {
- mes "Wow, you look busy.";
- mes "Have you heard that there are visitors?";
- mes "They're on a treasure hunt!";
- next;
- mes "[Girl]";
- mes "It must be fun.";
- mes "I wanna try!";
+ if (BaseJob == Job_Rogue) {
+ if (job_sha == 0) {
+ if (BaseLevel < 99 || JobLevel < 50) {
+ mes "You're not ready.";
+ close;
}
+ mes "Hey? Stop!";
+ mes "Aren't you interested in hearing a funny story?";
+ next;
+ select("What story?");
+ mes "[Girl]";
+ mes "Have you been to the guild recently?";
+ mes "Some interesting things have happened lately.";
+ mes "Maybe new guests...";
+ next;
+ mes "[Girl]";
+ mes "I heard it has to do with something called a Shadow Chaser.";
+ mes "You should go and check it out.";
+ next;
+ mes "[Girl]";
+ mes "Every time they visit us, they are on new missions.";
+ mes "What missions are they doing I wonder?";
+ set job_sha,1;
+ close;
+ } else if (job_sha == 1) {
+ mes "If you have any interest... just go!";
+ mes "Do you know where the guild is?";
+ next;
+ mes "[Girl]";
+ mes "It is in a fortress under Pharos lighthouse.";
+ mes "Sigh....";
+ mes "You must visit there!";
close;
} else {
- mes "You're not ready.";
+ mes "Wow, you look busy.";
+ mes "Have you heard that there are visiters?";
+ mes "They're on a treasure hunt!";
+ next;
+ mes "[Girl]";
+ mes "It must be fun.";
+ mes "I wanna try!";
close;
}
}
- mes "Eh...";
+ mes "Eh?";
mes "I don't have anything for you...";
close;
+OnTouch:
+ if (BaseJob == Job_Rogue && BaseLevel > 98 && JobLevel > 49 && job_sha == 0) {
+ mes "[Girl]";
+ mes "Hey? Stop!";
+ mes "Aren't you interested in hearing a funny story?";
+ close;
+ }
+ end;
}
-in_rogue,378,103,3 script Scary Man#H-10 810,{
- if (job_sha == 1) {
+in_rogue,376,100,5 script Guild Member#sc01 828,{
+ if (BaseJob == Job_Rogue) {
+ if (job_sha < 2) {
+ set @job_sha,0;
+ OnDialogue:
+ mes "[Vin]";
+ mes "Ah? What's this?";
+ mes "Lotte, you know what this means?";
+ next;
+ mes "[Lotte]";
+ mes "Hmm '3847147298' this is the only thing I've used on...";
+ mes "Then, why'd they use numbers to name the villages?";
+ next;
+ mes "[Lotte]";
+ mes "Vin! This is crap!";
+ next;
+ mes "[Vin]";
+ mes "What?";
+ next;
+ if (BaseLevel == 99) {
+ mes "[Scary man]";
+ mes "Hey there?";
+ next;
+ switch(select("Me?:Sorry, I am busy...")) {
+ case 1:
+ mes "[Scary man]";
+ mes "Yes! You there!";
+ mes "Let me introduce myself to you.";
+ mes "My name is Urupa.";
+ mes "If you are interested, could you come over here?";
+ if (@job_sha == 1) {
+ set job_sha,1;
+ set @job_sha,0;
+ }
+ close;
+ case 2:
+ mes "[Scary man]";
+ mes "What? You're just going to give up like that?";
+ mes "So disappointing...";
+ close;
+ }
+ }
+ mes "[Scary man]";
+ mes "You are supposed to figure this one out!";
+ mes "But you are still so... weak.";
+ close;
+ } else {
+ mes "[Vin]";
+ mes "Yes...";
+ mes "Sooner or later I'll solve it myself if I dare to get the map...!";
+ close;
+ }
+ } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
+ mes "[Vin]";
+ mes "Huh! This is a Shadow Chaser!";
+ mes "How unbelievable!";
+ mes "But it seems familiar doesn't it?";
+ next;
+ mes "[Vin]";
+ mes "Hmm......";
+ mes "..........";
+ mes "Oh my! I can't remember...!";
+ close;
+ }
+ mes "[Vin]";
+ mes "Ah? Who's there?";
+ mes "We are flooded with guests today...";
+ close;
+}
+
+in_rogue,379,99,1 script Guild Member#sc02 747,{
+ if (BaseJob == Job_Rogue) {
+ if (job_sha < 2) {
+ set @job_sha,1;
+ doevent "Guild Member#sc01::OnDialogue";
+ end;
+ }
+ mes "[Lotte]";
+ mes "What?";
+ mes "Damn...";
+ next;
+ mes "[Lotte]";
+ mes "I just hate numbers!";
+ close;
+ } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
+ mes "[Lotte]";
+ mes "Wow!";
+ mes "You are the one!";
+ mes "Just extraordinary smart and emotionally advanced...";
+ next;
+ mes "[Lotte]";
+ mes "SHADOW CHASER!";
+ mes "Wow when could I become one.";
+ close;
+ }
+ mes "[Lotte]";
+ mes "I don't need anything.";
+ close;
+}
+
+in_rogue,379,101,3 script Scary Man#sc03 810,{
+ if (job_sha == 0) {
+ if (BaseJob == Job_Rogue && BaseLevel > 98 && JobLevel > 49) {
+ mes "[Scary man]";
+ mes "Oh you are so talented?";
+ mes "Now I have one interesting quetion! Do you want it solved?";
+ next;
+ mes "[Urupa]";
+ mes "My name is Urupa.";
+ mes "If you have anything interesting just challenge it.";
+ set job_sha,1;
+ close;
+ }
+ mes "[Scary man]";
+ mes "What's your business?";
+ mes "I don't have anything to do with you.";
+ mes "I don't care for people like you. I just deal with the extraordinary.";
+ close;
+ } else if (job_sha == 1) {
mes "[Urupa]";
mes "We give a quiz and nobody has yet to solve it.";
mes "You want it to be solved?";
@@ -87,84 +214,78 @@ in_rogue,378,103,3 script Scary Man#H-10 810,{
mes "Now here's what needs to be to solved.";
mes "Decipher the code and go where it tells you...";
next;
- mes "[Urupa]";
- mes "Here we go!";
- next;
callsub L_Code,2;
next;
- set job_sha,2;
- setquest 7160;
mes "[Urupa]";
mes "So write this down!";
mes "I expected that you would take this adventure!";
+ set job_sha,2;
+ setquest 7160;
close;
- } else if (job_sha > 1 && job_sha < 3) {
+ } else if (job_sha == 2) {
mes "[Urupa]";
mes "You want one more explanation?";
mes "Or do you just want the code?";
next;
switch(select("More explanation.:Get the code.")) {
- case 1:
- callsub L_Code,1;
- mes "[Urupa]";
- mes "Now it's up to you!";
- mes "So go! Go!";
- close;
- case 2:
- mes "[Urupa]";
- mes "Let me show you the code again...";
- next;
- mes "[Urupa]";
- mes "Here we go!";
- next;
- callsub L_Code,2;
- close;
+ case 1:
+ callsub L_Code,1;
+ mes "[Urupa]";
+ mes "Now it's up to you!";
+ mes "So go! Go!";
+ close;
+ case 2:
+ mes "[Urupa]";
+ mes "Let me show you the code again...";
+ next;
+ callsub L_Code,2;
+ close;
}
- } else if (job_sha > 2 && job_sha < 28) {
+ } else if (job_sha > 2 && job_sha < 31) {
mes "[Urupa]";
mes "Ok, have you solved it yet?";
mes "Good luck!";
close;
- } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
+ } else if (job_sha == 31) {
mes "[Urupa]";
- mes "Nothing special?";
- mes "As you see... I am ok here!";
+ mes "You have just become a Shadow Chaser.";
+ mes "The quizzes are for collecting the right people...";
close;
}
- mes "[Scary man]";
- mes "What's your business?";
- mes "I don't have anything to do with you.";
- mes "I don't care for people like you.";
- mes "I just deal with the extraordinary.";
+ mes "[Urupa]";
+ mes "Nothing special?";
+ mes "As you see... I am ok here!";
close;
-
L_Code:
- if (getarg(0)==1) {
+ if (getarg(0) == 1) {
mes "[Urupa]";
mes "3511543433";
mes "This means PAYON.";
next;
mes "[Urupa]";
mes "The numbers have to be paired.";
- mes "3511543433";
- mes "35 11 54 34 33 breaks down into 5 pairs!";
+ mes "3511543433!";
+ mes "35 11 54 34 33 break down into 5 pairs!";
next;
mes "[Urupa]";
- mes "So the pairs mean:";
- mes "35-P, 11-A,";
- mes "54-Y, 34-O, 33-N.";
+ mes "So the pairs mean.";
+ mes "35 - P, 11 - A,";
+ mes "54 - Y, 34 - O, 33 - N.";
next;
mes "[Urupa]";
mes "Here are the numbers all in a row.";
mes "33, 34, 35!";
- mes "N, O, P?";
+ mes "N , O , P ?";
next;
} else {
- mes " ";
- mes "^aaaaff43231114345243^000000";
- mes "^aaaaff11441531241542^000000";
- mes "^aaaaff2433^000000";
- mes "^aaaaff3542343344154211^000000";
+ mes "Here we go!";
+ next;
+ mes "^4d4dff";
+ mes "43231114345243";
+ mes "11441531241542";
+ mes "2433";
+ mes "3542343344154211";
+ mes "^000000";
next;
mes "[Urupa]";
mes "Could you do that?";
@@ -173,123 +294,7 @@ L_Code:
return;
}
-function script sc_gldmes {
- if (getarg(0)==1) {
- mes "[Vin]";
- mes "Ah? What's this?";
- mes "Lotte, you know what this means?";
- next;
- mes "[Lotte]";
- mes "Hmm '3847147298' this is the only thing I've used on...";
- mes "Then, why'd they use numbers to name the villages?";
- next;
- mes "[Lotte]";
- mes "Vin! This is crap!";
- next;
- mes "[Vin]";
- mes "What?";
- next;
- mes "[Scary man]";
- mes "Hey there!?";
- next;
- switch(select("Yes? Me?:Sorry, I am busy...")) {
- case 1:
- mes "[Scary man]";
- mes "Yes! You there!";
- mes "Let me introduce myself to you.";
- mes "My name is Urupa.";
- mes "If you are interested, could you come over here?";
- close;
- case 2:
- mes "[Scary man]";
- mes "What? You're just going to give up like that?";
- mes "So disappointing...";
- close;
- }
- } else {
- mes "[Vin]";
- mes "Ah? What's this?";
- next;
- mes "[Lotte]";
- mes "Hmm '3847147298' this is the only";
- mes "thing I've used on...";
- mes "Then, why'd they use numbers to";
- mes "name the villages?";
- next;
- mes "[Lotte]";
- mes "Vin! This is crap!";
- next;
- mes "[Vin]";
- mes "What?";
- next;
- mes "[Scary man]";
- mes "You are supposed to figure this one out!";
- mes "But you are still so... weak.";
- close;
- }
-}
-
-in_rogue,375,102,5 script Guild Member#H-11 828,{
- if (Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) {
- if (job_sha == 1) callfunc "sc_gldmes",1;
- else if (job_sha > 1) && (job_sha < 28) {
- mes "[Vin]";
- mes "Yes...";
- mes "Sooner or later I'll solve it";
- mes "myself if I dare to get the";
- mes "map...!";
- close;
- }
- else callfunc "sc_gldmes",2;
- } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
- mes "[Vin]";
- mes "Huh! This is a Shadow Chaser!";
- mes "How unbelievable!";
- mes "But it seems familiar, doesn't it?";
- next;
- mes "[Vin]";
- mes "Hmm......";
- mes "..........";
- mes "Oh my! I can't remember...!";
- close;
- }
- mes "[Vin]";
- mes "Ah? Who's there?";
- mes "We are flooded with guests";
- mes "today...";
- close;
-}
-
-in_rogue,378,100,2 script Guild Member#H-12 747,{
- if (Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) {
- if (job_sha == 1) callfunc "sc_gldmes",1;
- else if (job_sha > 1) && (job_sha < 28) {
- mes "[Lotte]";
- mes "What?";
- mes "Damn...";
- next;
- mes "[Lotte]";
- mes "I just hate numbers!";
- close;
- }
- else callfunc "sc_gldmes",2;
- } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
- mes "[Lotte]";
- mes "Wow!";
- mes "You are the one!";
- mes "The extraordinarily smart and emotionally advanced...";
- next;
- mes "[Lotte]";
- mes "SHADOW CHASER!";
- mes "Wow, when could I become one?";
- close;
- }
- mes "[Lotte]";
- mes "I don't need anything.";
- close;
-}
-
-s_atelier,65,123,4 script Manager#H-2 903,{
+s_atelier,65,123,5 script Manager#sc04_prt 903,{
if (job_sha == 2) {
mes "[Manager]";
mes "Where's Max!?";
@@ -297,18 +302,14 @@ s_atelier,65,123,4 script Manager#H-2 903,{
mes "Hey...";
next;
switch(select("Show the deciphered code!:...")) {
- case 1:
- mes "[Manager]";
- mes "Wow, you deciphered it?";
- mes "So, what's the right answer?";
- next;
- input .@SCAtelier$;
+ case 1:
+ mes "[Manager]";
+ mes "Wow, you deciphered it?";
+ mes "So, what's the right answer?";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ == "shadows atelier in prontera" || .@inputstr$ == "SHADOWS ATELIER IN PRONTERA") {
mes "[Manager]";
- if (.@SCAtelier$ != "shadows atelier in prontera") {
- mes "Remember to put the code exactly as it should be deciphered.";
- mes "Maybe you should try again...";
- close;
- }
mes "Good.";
mes "You just got it.";
mes "Then why have you come over here?";
@@ -316,18 +317,22 @@ s_atelier,65,123,4 script Manager#H-2 903,{
select("The code says here's the one...");
mes "[Manager]";
mes "So you are the one.";
- mes "Could you wait for a sec?";
+ mes "Could you wait for a sec'?";
set job_sha,3;
close;
- case 2:
- mes "[Manager]";
- mes "Only allowed for people";
- mes "involved....";
- mes "Could you ask the clerk at the shop?";
- close;
+ }
+ mes "[Manager]";
+ mes "Remember to put the code exactly as it should be deciphered.";
+ mes "Maybe you should try again...";
+ close;
+ case 2:
+ mes "[Manager]";
+ mes "Only allowed for people involved....";
+ mes "Could you ask the clerk at the shop?";
+ close;
}
} else if (job_sha == 3) {
- mes "[Graham]";
+ mes "[Manager]";
mes "Now let me introduce myself to you!";
mes "I am Graham, the manager of this shadow gallery...";
next;
@@ -342,8 +347,7 @@ s_atelier,65,123,4 script Manager#H-2 903,{
mes "Ok.";
next;
mes "[Graham]";
- mes "So we've got to know things";
- mes "like...";
+ mes "So we've got to know things like...";
mes "special codes and information where the treasures are.";
next;
mes "[Graham]";
@@ -365,54 +369,68 @@ s_atelier,65,123,4 script Manager#H-2 903,{
mes "You seem like the right one.";
mes "So I will give you the code.";
mes "Please find the treasure!";
- next;
- set job_sha,4;
+ next;
switch(select("No way!:I'll give it a try!")) {
- case 1:
- mes "[Graham]";
- mes "What the hell?";
- mes "If you are not going to help then I'll just find someone else.";
- close;
- case 2:
- mes "[Graham]";
- mes "You are so powerful!";
- mes "So here...";
- next;
- callsub L_Code;
+ case 1:
+ mes "[Graham]";
+ mes "What the hell?";
+ mes "If you are not going to help then I'll just find someone else.";
+ set job_sha,4;
+ close;
+ case 2:
+ mes "[Graham]";
+ mes "You are so powerful!";
+ mes "So here...";
+ next;
+ callsub L_Code,0;
+ close;
}
} else if (job_sha == 4) {
mes "[Graham]";
mes "Are you interested in it now?";
next;
switch(select("Not at all.:Hmm, I'll take it.")) {
- case 1:
- mes "[Graham]";
- mes "Damn it.";
- close;
- case 2:
- mes "[Graham]";
- mes "You are just so picky...";
- mes "Here...";
- next;
- callsub L_Code;
+ case 1:
+ mes "[Graham]";
+ mes "Damn it.";
+ close;
+ case 2:
+ mes "[Graham]";
+ mes "You are just so picky...";
+ mes "Here...";
+ next;
+ callsub L_Code,0;
+ close;
}
- } else if (job_sha > 4 && job_sha < 8) {
+ } else if (job_sha == 5) {
mes "[Graham]";
mes "Did you find something?";
next;
switch(select("I need an explanation.:What's the code again?")) {
- case 1:
- mes "[Graham]";
- mes "You are so powerful!";
- next;
- callsub L_Code,1;
- case 2:
- mes "[Graham]";
- mes "I've given you the code.";
- mes "So crazy...";
- mes "Don't you have a memo of it?";
- close;
+ case 1:
+ mes "[Graham]";
+ mes "You are so powerful!";
+ next;
+ callsub L_Code,1;
+ mes "[Graham]";
+ mes "Got it?";
+ close;
+ case 2:
+ mes "[Graham]";
+ mes "I've given you the code.";
+ mes "So crazy...";
+ mes "Don't you have a memo of it?";
+ close;
}
+ } else if (job_sha == 6 || job_sha == 7) {
+ mes "[Graham]";
+ mes "Nothing special...?";
+ mes "You've been to places...?";
+ mes "There's definetely something.";
+ next;
+ mes "Graham seems to know something.";
+ mes "I'd better go there again.";
+ close;
} else if (job_sha == 8) {
mes "[Graham]";
mes "So, any improvements?";
@@ -448,14 +466,13 @@ s_atelier,65,123,4 script Manager#H-2 903,{
mes "Find the gallery in Rachel...";
mes "Tell 'em that you just came from Graham and ask for the code.";
next;
- erasequest 7165;
- setquest 7166;
- set job_sha,9;
mes "[Graham]";
mes "Ok?";
mes "Then go there!";
+ set job_sha,9;
+ changequest 7165,7166;
close;
- } else if (job_sha > 8 && job_sha < 11) {
+ } else if (job_sha == 9) {
mes "[Graham]";
mes "There're four galleries...";
mes "Prontera, Rachel, Juno, and Lighthalzen.";
@@ -487,23 +504,23 @@ s_atelier,65,123,4 script Manager#H-2 903,{
mes "But we are here for very special things.";
next;
mes "[Graham]";
- mes "Go to ^aaaaffRachel Gallery^000000 and get the code...";
+ mes "Go to ^4d4dffRachel Gallery^000000 and get the code...";
mes "They will support you if you explain everything.";
mes "Ok?";
close;
- } else if (job_sha > 10 && job_sha < 27) {
+ } else if (job_sha > 9 && job_sha < 30) {
mes "[Graham]";
mes "How about everything?";
mes "We are dying to know about the key.";
- mes "So you got support from the other galleries...";
+ mes "So you got support from the other galleries.";
close;
- } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser || job_sha == 27) {
+ } else if (job_sha > 29) {
mes "[Graham]";
mes "Shadow Chaser!!";
mes "Ah!";
next;
mes "[Graham]";
- mes "It's not intentionally deceiving...";
+ mes "It's not intentionally decieving...";
mes "Hahaha!!";
next;
mes "[Graham]";
@@ -523,23 +540,22 @@ s_atelier,65,123,4 script Manager#H-2 903,{
mes "Only allowed for people involved...";
mes "Could you ask the clerk at the shop?";
close;
-
L_Code:
mes "-note.";
- mes "^aaaaff13 15 18 15 3 3 18 21 9 14^000000";
- mes "key: 0-";
+ mes "^4d4dff 13 15 18 15 3 3 18 21 9 14^000000";
+ mes "key : 0 -";
next;
select("These are just numbers...");
mes "[Graham]";
mes "The only difference from the one from the Rogue Guild is that you don't need to match them in pairs.";
next;
mes "[Graham]";
- mes "Also here's the keyword.";
- mes "This case is... 0.";
+ mes "Also here's the keyword...";
+ mes "This case is key 0.";
next;
mes "[Graham]";
- mes "Let's see.";
- mes "13 15 18 15 3 3 18 21 9 14 =";
+ mes "Let's see. For example.";
+ mes "13 15 18 15 3 3 18 21 9 14 = ";
mes "M O R O C C R U I N";
next;
mes "[Graham]";
@@ -549,26 +565,43 @@ L_Code:
mes "[Graham]";
mes "Do you get it?";
mes "But this won't be given with keyword 0. When I give you the keyword you can figure it out for yourself.";
- if (getarg(0,0)) close;
next;
+ if (getarg(0)) return;
mes "[Graham]";
- mes "Now let's think about the mission.";
- mes "Here's the things we've got.";
+ mes "Now let's move on to the mission.";
+ mes "Here's the cipher...";
next;
- erasequest 7160;
- setquest 7163;
+ set .@key01, rand(3,5);
+ set .@a, 1 + .@key01;
+ set .@b, 2 + .@key01;
+ set .@d, 4 + .@key01;
+ set .@e, 5 + .@key01;
+ set .@f, 6 + .@key01;
+ set .@h, 8 + .@key01;
+ set .@i, 9 + .@key01;
+ set .@l, 12 + .@key01;
+ set .@n, 14 + .@key01;
+ set .@o, 15 + .@key01;
+ set .@r, 18 + .@key01;
+ set .@s, 19 + .@key01;
+ set .@t, 20 + .@key01;
+ set .@u, 21 + .@key01;
+ mes "^4d4dff" + .@b + " " + .@l + " " + .@u + " " + .@e + " ";
+ mes "" + .@f + " " + .@i + " " + .@r + " " + .@e + " ";
+ mes "" + .@i + " " + .@n + " ";
+ mes "" + .@t + " " + .@u + " " + .@r + " " + .@t + " " + .@l + " " + .@e + " ";
+ mes "" + .@i + " " + .@s + " " + .@l + " " + .@a + " " + .@n + " " + .@d + " ";
+ mes "" + .@t + " " + .@h + " " + .@i + " " + .@r + " " + .@d + " ";
+ mes "" + .@f + " " + .@l + " " + .@o + " " + .@o + " " + .@r + " ";
+ mes "key : " + .@key01 + ".";
set job_sha,5;
- mes "^aaaaff5 15 24 8^000000";
- mes "^aaaaff9 12 21 8^000000";
- mes "^aaaaff12 17^000000";
- mes "^aaaaff23 24 21 23 15 8^000000";
- mes "^aaaaff12 22 15 4 17 7^000000";
- mes "^aaaaff23 11 12 21 7^000000";
- mes "^aaaaff9 15 18 18 21^000000";
- mes "^aaaaffkey: 3.^000000";
+ erasequest 7160;
+ if (.@key01 == 3) setquest 7161;
+ else if (.@key01 == 4) setquest 7162;
+ else if (.@key01 == 5) setquest 7163;
next;
mes "[Graham]";
- mes "You just take it.";
+ mes "Just take it.";
mes "I have a bad memory.";
mes "You have all the information so you are on your own now.";
next;
@@ -580,157 +613,126 @@ L_Code:
close;
}
-s_atelier,168,65,5 script Manager#H-3 923,{
- if (job_sha == 9) {
+s_atelier,168,65,5 script Manager#sc08_ra 923,{
+ if (job_sha < 10) {
mes "[Manager]";
mes "Who are you?";
mes "This place isn't for you.";
next;
+ if (job_sha < 9) {
+ mes "[Manager]";
+ mes "What are they doing up there?";
+ mes "Bleh...";
+ close;
+ }
switch(select("Give me your password!:I was sent by Graham.")) {
- case 1:
- mes "[Manager]";
- mes "You need my password?";
- mes "How much would you pay me?";
- next;
- mes "[Manager]";
- mes "10 million zeny?";
- mes "Ok, I'll take that then!";
+ case 1:
+ mes "[Manager]";
+ mes "You need my password?";
+ mes "How much would you pay me?";
+ next;
+ mes "[Manager]";
+ mes "10 million zeny?";
+ mes "Ok I'll take that then!";
+ next;
+ mes "[Manager]";
+ mes "Yeah right!";
+ mes "Who the hell are you?";
+ mes "How dare you just ask for my password?";
+ close;
+ case 2:
+ mes "[Manager]";
+ mes "Graham?";
+ mes "Why?";
+ next;
+ if (countitem(6266) == 0) {
+ mes "You don't seem to have brought it here.";
next;
mes "[Manager]";
- mes "Yeah, right!";
- mes "Who the hell are you?";
- mes "How dare you just ask for my password?";
+ mes "Are you mute?";
+ mes "I don't know why Graham sent you here.";
+ mes "Just go if you don't have any business here!";
+ close;
+ }
+ mes "[Manager]";
+ mes "So this key was sent by him.";
+ next;
+ select("No, I found it as the clue.");
+ mes "[Manager]";
+ mes "Ah?";
+ mes "So doesn't that mean that one code could be exchanged as a treasure...?";
+ next;
+ select("Maybe.");
+ mes "[Manager]";
+ mes "...........";
+ mes "Hmm....";
+ next;
+ mes "[Manager]";
+ mes "Hmm...";
+ next;
+ mes "- The manager seems -";
+ mes "- to be thinking about -";
+ mes "- something. Then he-";
+ mes "- hands over a paper. -";
+ next;
+ mes "[Manager]";
+ mes "No way.";
+ mes "Here's the clue.";
+ mes "Try to find it.";
+ next;
+ mes "[Manager]";
+ mes "Anyway my name is Paul.";
+ mes "...........";
+ next;
+ mes "[Paul]";
+ mes "Naturally...";
+ mes "I've already solved the clue.";
+ next;
+ mes "- Here's the paper that -";
+ mes "- Paul handed over. -";
+ next;
+ mes "R-E-N-N-N-D";
+ mes "L-N-N-W-W-N-D";
+ next;
+ mes "[Paul]";
+ mes "Isn't it so simple?";
+ mes "What do you think?";
+ mes "RENNND / LNNWWND means one thing.";
+ next;
+ switch(select("I think I got it.:I have no clue.")) {
+ case 1:
+ callsub L_Code,7166;
close;
case 2:
- mes "[Manager]";
- mes "Graham?";
- mes "Why?";
- next;
- mes "[Manager]";
- mes "So this key was sent by him.";
- next;
- select("No, I found it as the clue.");
- mes "[Manager]";
- mes "Ah?";
- mes "So doesn't that mean that one code could be exchanged as a treasure?";
- next;
- select("Maybe.");
- mes "[Manager]";
- mes "..........";
- mes "Hmm....";
- next;
- mes "[Manager]";
- mes "Hmm...";
- next;
- mes "- The manager seems -";
- mes "- to be thinking about -";
- mes "- something. Then he -";
- mes "- hands over a paper. -";
- next;
- mes "[Manager]";
- mes "No way.";
- mes "Here's the clue.";
- mes "Try to find it.";
- next;
- mes "[Manager]";
- mes "Anyway, my name is Paul.";
- mes "..........";
- next;
- mes "[Paul]";
- mes "Naturally...";
- mes "I've already solved the clue.";
- next;
- mes "- Here's the paper that -";
- mes "- Paul handed over. -";
- next;
- mes "R-E-N-N-N-D";
- mes "L-N-N-W-W-N-D";
- next;
mes "[Paul]";
- mes "Isn't it so simple?";
- mes "What do you think?";
- mes "RENNND / LNNWWND can mean only one thing.";
- next;
- switch(select("I think I got it.:I have no clue.")) {
- case 1:
- erasequest 7166;
- setquest 7167;
- set @job_sc_chest2,rand(1,3);
- goto L_icedun;
- case 2:
- erasequest 7166;
- setquest 7167;
- set job_sha,10;
- mes "[Paul]";
- mes "What? You don't know it?";
- mes "Then you'd better think about it more.";
- mes "It's so easy.";
- close;
- }
+ mes "What? You don't know it?";
+ mes "Then you'd better think about it more.";
+ mes "It's so easy.";
+ set job_sha,10;
+ changequest 7166,7167;
+ close;
+ }
}
} else if (job_sha == 10) {
mes "[Paul]";
mes "So did you get what it means?";
next;
- switch(select("Yes!:No I don't think so.")) {
- case 1:
- erasequest 7166;
- setquest 7167;
- set @job_sc_chest2,rand(1,3);
- goto L_icedun;
- case 2:
- mes "[Paul]";
- mes "Is it that hard?";
- next;
- select("I can't do it...");
- mes "[Paul]";
- mes "No way";
- mes "Can I give you a hint?";
- mes "Compass!";
- close;
- }
- }
-L_icedun:
- if (job_sha < 11) {
- if (@job_sc_chest2 && @job_sc_chest2 < 4) {
- mes "[Paul]";
- mes "Really? Then I don't need to give you the answer.";
- mes "Could you interpret the meaning of each letter?";
- next;
- select("It's kinda the combination of the places.");
- mes "[Paul]";
- mes "So?";
- next;
- select("E-N means East - North");
+ switch(select("Yes!:No, I don't think so.")) {
+ case 1:
+ callsub L_Code,7167;
+ close;
+ case 2:
mes "[Paul]";
- mes "Ok, enough.";
- mes "Then go and find out.";
- next;
- mes "Memorize this.";
- mes "You might need it. It could be a clue for you.";
+ mes "Is it that hard?";
next;
+ select("I can't do it...");
mes "[Paul]";
- switch(@job_sc_chest2) {
- case 1:
- mes "[S E E D]";
- mes "It's seed.";
- break;
- case 2:
- mes "[F O O T]";
- mes "It's foot.";
- break;
- case 3:
- mes "[C O L D]";
- mes "It's cold.";
- break;
- }
- mes "I don't know what it really means, but it would be helpful to you to figure it out.";
- set job_sha,11;
- set job_chest2, @job_sc_chest2;
- changequest 7167, @job_sc_chest2+7167;
+ mes "No way.";
+ mes "Can I give you a hint?";
+ mes "Compass!";
close;
}
- } else if (job_sha > 10 && job_sha < 13) {
+ } else if (job_sha > 10 && job_sha < 14) {
mes "[Paul]";
mes "I've already given you all the info you need.";
next;
@@ -739,16 +741,37 @@ L_icedun:
mes "Isn't it enough?";
next;
mes "[Paul]";
- mes "As you and Graham mentioned...";
+ mes "As you and Graham mentioned.";
mes "Go and find it out.";
next;
mes "[Paul]";
mes "If you find real things like treasure,";
mes "come back here.";
close;
- } else if (job_sha == 14) {
+ } else if (job_sha > 13 && job_sha < 17) {
+ mes "[Paul]";
+ mes "You must find the right place.";
+ mes "The word is RENNND";
+ mes "It's refering the cave East - North - North - North from this Rachel.";
+ next;
+ mes "[Paul]";
+ mes "L-N-N-W-W-N-D is also same.";
+ mes "L is for Lighthalzen.";
+ mes "Lighthalzen - North- North - West - West.";
+ mes "That's the ice cave.";
+ next;
+ mes "[Paul]";
+ mes "Is there any improvement!?";
+ next;
+ select("You need to investigate more?");
+ mes "[Paul]";
+ mes "Really? Ok...";
+ mes "No way....";
+ mes "We will expect a good result.";
+ close;
+ } else if (job_sha == 17) {
mes "[Paul]";
- mes "I was dying waiting for you.";
+ mes "I am dying to wait for you.";
mes "So what did you find out?";
next;
select("I found the key.:Hmm...");
@@ -760,7 +783,7 @@ L_icedun:
mes "So are you lying to me?";
next;
mes "[Paul]";
- mes "I can feel how Graham felt it....";
+ mes "I can feel how Graham felt it...";
mes "We don't dare to get that tiny key...";
next;
mes "[Paul]";
@@ -769,7 +792,7 @@ L_icedun:
next;
mes "[Paul]";
mes "Hey...";
- mes "if you go to Juno...";
+ mes "If you go to Juno...";
mes "There's a gallery...";
next;
mes "[Paul]";
@@ -781,40 +804,31 @@ L_icedun:
mes "Anyway...";
mes "So I really like to know the password and the identity of the key...";
next;
- erasequest 7168;
- erasequest 7169;
- erasequest 7170;
- erasequest 7172;
- setquest 7173;
- set job_sha,15;
mes "[Paul]";
mes "If Haled isn't supportive...";
- mes "Tell him ^aaaaffI know what you did last summer!^000000";
+ mes "Tell him ^4d4dffI know what you did last summer!^000000";
mes "You shouldn't be wrong...!?";
+ set job_sha,18;
+ changequest 7172,7173;
close;
- } else if (job_sha > 14 && job_sha < 18) {
+ } else if (job_sha == 18) {
mes "[Paul]";
mes "You could ask him to get the key...";
mes "He will help you if you tell him something...";
next;
mes "[Paul]";
mes "If Haled isn't supportive...";
- mes "Tell him ^aaaaffI know what you did last summer!^000000";
+ mes "Tell him ^4d4dffI know what you did last summer!^000000";
close;
- } else if (job_sha > 16 && job_sha < 27) {
+ } else if (job_sha > 18 && job_sha < 30) {
mes "[Paul]";
mes "So you are still looking for the treasure... right?";
mes "I would look for it...";
close;
- } else if (job_sha == 27) {
- // Custom Translation
- mes "[Paul]";
- mes "Hohohohehehehahaha.";
- mes "Ouch! my stomach hurts.";
- next;
+ } else if (job_sha == 30) {
mes "[Paul]";
mes "Now I almost guessed what would happen later...";
- mes "It can't happen!";
+ mes "It can't have happened!";
next;
mes "[Paul]";
mes "Are you shocked?";
@@ -822,29 +836,62 @@ L_icedun:
mes "You could get a good person.";
mes "Hahaha...";
close;
- } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
- mes "[Paul]";
- mes "Do you need a painting tool?";
- mes "You can request that to the assistant.";
- mes "We always have it just in case.";
- close;
}
- mes "[Manager]";
- mes "Who are you?";
- mes "This place isn't for you.";
+ mes "[Paul]";
+ mes "Do you need a painting tool?";
+ mes "Then you can request that to the assistant.";
+ mes "We always have it just in case.";
+ close;
+L_Code:
+ mes "[Paul]";
+ mes "Really? Then I don't need to give you the answer.";
+ mes "Could you interpret the meaning of each letter.";
next;
- mes "[Manager]";
- mes "What are they doing up there?";
- mes "Bleh...";
+ select("It's kinda the combination of places.");
+ mes "[Paul]";
+ mes "So?";
+ next;
+ select("E-N meaning East - North");
+ mes "[Paul]";
+ mes "Ok that's good enough.";
+ mes "Then go and find out.";
+ next;
+ mes "[Paul]";
+ mes "Memorize this.";
+ mes "You might need it. It could be a clue for you.";
+ next;
+ mes "[Paul]";
+ switch(rand(3)) {
+ case 0:
+ mes "[ S E E D ]";
+ mes "S E E D?";
+ set job_sha,11;
+ changequest getarg(0),7168;
+ break;
+ case 1:
+ mes "[ F O O T ]";
+ mes "F O O T?";
+ set job_sha,12;
+ changequest getarg(0),7169;
+ break;
+ case 2:
+ mes "[ C O L D ]";
+ mes "C O L D?";
+ set job_sha,13;
+ changequest getarg(0),7170;
+ break;
+ }
+ mes "I don't know what it really means, but it would be helpful to you to figure it out.";
close;
}
-s_atelier,168,129,3 script Manager#H-4 806,{
- if (job_sha == 15) {
+s_atelier,167,129,3 script Manager#sc06_yuno 806,{
+ if (job_sha < 19) {
mes "[Manager]";
mes "What?";
mes "If you've come here for some money, you are wrong.";
mes "This isn't a pawnshop.";
+ if (job_sha < 18) close;
next;
select("You are... Haled?");
mes "[Haled]";
@@ -866,7 +913,8 @@ s_atelier,168,129,3 script Manager#H-4 806,{
mes "[Haled]";
mes "So...";
mes "I totally understand.";
- mes "It's this key's location that shared the information!";
+ mes "It's this key's location that";
+ mes "shared the informaton!";
next;
mes "[Haled]";
mes "Anyway. Two are keys and the treasure that I have to open with this key, what can I do?";
@@ -877,15 +925,27 @@ s_atelier,168,129,3 script Manager#H-4 806,{
mes "- Haled doesn't want to cooperate with you.";
mes "Remember what Paul said. -";
next;
- goto L_Paul;
- } else if (job_sha == 16) {
+ callsub L_Code;
+ mes "[Haled]";
+ mes "So what?";
+ mes "He's a wild-eyed person.";
+ mes "Did you just speak to me in a threatening tone?";
+ set job_sha,19;
+ close;
+ } else if (job_sha == 19) {
mes "[Haled]";
mes "What?";
- mes "You want to talk with me?";
+ mes "You want to walk with me?";
mes "How about you just hand over that key to me?";
next;
- goto L_Paul;
- } else if (job_sha == 17) {
+ callsub L_Code;
+ mes "[Haled]";
+ mes "What's wrong with you?";
+ mes "Are you ok?";
+ mes "Paul? What do you want to say?";
+ set job_sha,19;
+ close;
+ } else if (job_sha == 20) {
mes "[Haled]";
mes "Got it.";
mes "Ok.";
@@ -896,10 +956,11 @@ s_atelier,168,129,3 script Manager#H-4 806,{
mes "Listen carefully to this poem.";
next;
mes "[Haled]";
- mes "^aaaaffThe end of thin root of life-giving water.^000000";
- mes "^aaaaffIt's all of tears and signs of living people.^000000";
- mes "^aaaaffThey are us but also not us.^000000";
- mes "^aaaaffResidents of forgotten night play the waltz of despair.^000000";
+ mes "^4d4dffThe end of thin root of life-giving water.";
+ mes "It's all of tears and signs of living people.";
+ mes "They are us but also not us.";
+ mes "Residents of forgotten night";
+ mes "play the waltz of despair^000000.";
next;
mes "[Haled]";
mes "Do you know where it is?";
@@ -911,96 +972,108 @@ s_atelier,168,129,3 script Manager#H-4 806,{
mes "Anyway, if you want to do it, go ahead.";
mes "If you know what this poem means.";
next;
- erasequest 7173;
- setquest 7174;
- set job_sha,18;
mes "[Haled]";
mes "Of course, if you find something, you have to come back.";
mes "Got it?";
mes "I'm going to write it down so that you won't forget.";
+ set job_sha,21;
+ changequest 7173,7174;
close;
- } else if (job_sha > 17 && job_sha < 22) {
+ } else if (job_sha == 21) {
mes "[Haled]";
mes "I won't be surprised with whatever you find.";
mes "You have to find the place that the poem speaks of.";
next;
mes "[Haled]";
- mes "^aaaaffThe end of thin root of life-giving water.^000000";
- mes "^aaaaffIt's all of tears and signs of living people.^000000";
- mes "^aaaaffThey are us but also not us.^000000";
- mes "^aaaaffResidents of forgotten night play the waltz of despair.^000000";
+ mes "^4d4dffThe end of thin root of life-giving water.";
+ mes "It's all of tears and signs of living people.";
+ mes "They are us but also not us.";
+ mes "Residents of forgotten night";
+ mes "play the waltz of despair^000000.";
next;
+ mes "[Haled]";
mes "Of course, if you find something, you have to come back.";
mes "Got it?";
close;
- }
- if (job_sha == 22) {
- mes "[Haled]";
- mes "Did you find something?";
- next;
- select("Show the Key of Pleasure.");
- mes "[Haled]";
- mes "Ha...........akkk.";
- mes "Another key?";
- mes "Is it the only key?!";
- next;
- mes "[Haled]";
- mes "Then... do I have to ask help from the young man from Lighthalzen?";
- mes "............";
- mes "Ah...";
- next;
- mes "[Haled]";
- mes "I have no choice.";
- mes "Go to Lighthalzen with the three keys.";
- mes "Meet Vicente, who is master of the store in Lighthalzen, and tell him everything.";
- next;
- mes "[Haled]";
- mes "I told you that the old man is persistent and he ruins everything.";
- next;
+ } else if (job_sha > 21 && job_sha < 25) {
mes "[Haled]";
- mes "You have to have all your facts straight to send information to the guild.";
- mes "First you have to work together in one accord.";
- next;
- mes "[Haled]";
- mes "The thing you find can belong to the workplace.";
- mes "It can be shared.";
- next;
- mes "[Haled]";
- mes "I thought that it was a very simple thing.";
- mes "We couldn't share that stuff together.";
- next;
- mes "[Haled]";
- mes "All of the information that I got fromworkplace are key.";
- mes "There must be something to use three key with.";
- next;
+ mes "How's it going?";
+ mes "If you find something, you have to come back.";
+ mes "Don't go to Graham or Paul.";
+ close;
+ } else if (job_sha == 25) {
mes "[Haled]";
- mes "Anyway it has to do with deceit and pleasure...";
- mes "Is it teasing me...";
+ mes "Did you find something?";
next;
- erasequest 7176;
- setquest 7177;
- set job_sha,23;
- mes "[Haled]";
- mes "Ok. Let me finish.";
- mes "Go to Vicente in Lighthalzen.";
+ select("Show the key of pleasure.");
+ if (countitem(6268)) {
+ mes "[Haled]";
+ mes "Ha..........akkk.";
+ mes "Another key?";
+ mes "Is it the only key?!";
+ next;
+ mes "[Haled]";
+ mes "Then... do I have to ask help from the young man from Lighthalzen?";
+ mes "...........";
+ mes "Ah...";
+ next;
+ mes "[Haled]";
+ mes "I have no choice.";
+ mes "Go to Lighthalzen with the three keys.";
+ mes "Meet Vicente who is master of the store in Lighthalzen and tell him everything.";
+ next;
+ mes "[Haled]";
+ mes "I told you that the old man is persistant and he ruins everything.";
+ next;
+ mes "[Haled]";
+ mes "You have to have all your facts straight to send information to the guild.";
+ mes "First you have to work together in one accord.";
+ next;
+ mes "[Haled]";
+ mes "The thing you find can belong to the workplace.";
+ mes "It can be shared.";
+ next;
+ mes "[Haled]";
+ mes "I thought that it was a very simple thing.";
+ mes "We couldn't share that stuff together.";
+ next;
+ mes "[Haled]";
+ mes "All of the information that I got from workplace are key.";
+ mes "There must be something to use three key with.";
+ next;
+ mes "[Haled]";
+ mes "Anyway it has to do with deceit and pleasure...";
+ mes "Is it teasing me...";
+ next;
+ mes "[Haled]";
+ mes "Ok. Let me finish.";
+ mes "Go to Vicente in Lighthalzen.";
+ set job_sha,26;
+ changequest 7176,7177;
+ close;
+ }
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm sorry.";
+ mes "I found one more key but I didn't bring it.";
+ mes "I'll bring it soon.";
close;
- } else if (job_sha > 22 && job_sha < 24) {
+ } else if (job_sha == 26) {
mes "[Haled]";
- mes "Shadow workplace in lighthalzen";
+ mes "Shadow workplace in Lighthalzen.";
mes "The manager's name is Vicente.";
mes "Tell him everything and get one last information.";
close;
- } else if (job_sha == 24) {
+ } else if (job_sha > 26 && job_sha < 30) {
mes "[Haled]";
mes "Hey, you!";
- mes "Was Vicente helpful?";
+ mes "Was Vicente helpful to you?";
mes "You have something important...";
mes "So you have to find out what is it.";
next;
mes "[Haled]";
mes "Keep trying.";
close;
- } else if (job_sha == 27) {
+ } else if (job_sha == 30) {
mes "[Haled]";
mes "Hey, you!";
mes "What's going on?";
@@ -1008,74 +1081,614 @@ s_atelier,168,129,3 script Manager#H-4 806,{
next;
mes "[Haled]";
mes "Did I know that fact?";
- mes "Sure. I heard a little bit before I used to do work like this.";
+ mes "Sure. I heard a little bit before";
+ mes "I used to do work like this.";
next;
mes "[Haled]";
- mes "It's honor to me cause It's for to pick a person up belongs to us.";
+ mes "It's an honor for me to pick a person who belongs to us.";
mes "Just accept that. You are going to be a good Shadow Chaser.";
- close;
- } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
- mes "[Haled]";
- mes "I like your face.";
- mes "We don't have any special thing.";
- mes "An assistant sells some paint and tool.";
close;
}
- mes "[Manager]";
- mes "What?";
- mes "If you've come here for some money,";
- mes "you are wrong.";
- mes "This isn't a pawnshop.";
+ mes "[Haled]";
+ mes "I like your face.";
+ mes "We don't have any special thing.";
+ mes "An assistant sells some paint and tool.";
close;
-
-L_Paul:
+L_Code:
+ mes "["+strcharinfo(0)+"]";
+ mes "Paul said...";
+ next;
+ input .@inputstr$;
mes "["+strcharinfo(0)+"]";
- mes "Paul said....";
+ mes "Paul said...";
+ mes "'"+.@inputstr$+"' .";
next;
- input .@psaid$;
- if (.@psaid$ != "I know what you did last summer!") {
- set job_sha,16;
+ if (.@inputstr$ == "I know what you did last summer!") {
mes "[Haled]";
- mes "So what?";
- mes "He's a wild-eyed person.";
- mes "Did you just speak to me in a threatening tone?";
+ mes "Ekk... He...";
+ mes "Knew everything...";
+ mes "Hmm...";
+ mes "I can help.";
+ mes "I will cooperate.";
+ next;
+ mes "[Haled]";
+ mes "I need some time to collect my thoughts.";
+ mes "Wait for me a bit.";
+ set job_sha,20;
close;
}
- mes "["+strcharinfo(0)+"]";
- mes "Paul said....";
- mes "I know what you did last summer!";
- next;
- mes "[Haled]";
- mes "Ekk... He...";
- mes "Knew everything...";
- mes "Hmm...";
- mes "I can help.";
- mes "I will cooperate.";
+ return;
+}
+
+s_atelier,25,75,3 script Manager#sc10_lgt 899,{
+ if (job_sha < 26) {
+ mes "[Manager]";
+ mes "You are?";
+ mes "Sorry, but we don't trade old art goods.";
+ mes "If you neeed something, then ask an assistant.";
+ close;
+ } else if (job_sha == 26) {
+ mes "[Vicente]";
+ mes "Welcome.";
+ mes "I've been waiting for you.";
+ next;
+ select("For me?");
+ mes "[Vicente]";
+ mes "I wondered when you would visit.";
+ mes "I've been waiting a long time for you.";
+ mes "Huhu...";
+ next;
+ mes "[Vicente]";
+ mes "How were Graham,Paul and Haled?";
+ mes "They are not easy people to deal with huh?";
+ next;
+ select("You know everything?");
+ mes "[Vicente]";
+ mes "Sure.";
+ mes "They ignore me because they think that I'm too young.";
+ mes "As if they were all perfect. HahahaHah...";
+ next;
+ mes "[Vicente]";
+ mes "Did you bring all of the keys?";
+ mes "There should be three.";
+ mes "You came here to find out how to use them I assume, right?";
+ next;
+ select("Yeah, you're right!");
+ mes "[Vicente]";
+ mes "You don't have to be surprised.";
+ mes "I can't find how long it took for those three men to investigate before.";
+ mes "I already finished my work.";
+ next;
+ mes "[Vicente]";
+ mes "When I went to the final location I found a stone statue.";
+ mes "But it needs to have key.";
+ next;
+ mes "[Vicente]";
+ mes "Even Three.";
+ mes " ";
+ mes "(Vicente smiles)";
+ next;
+ mes "[Vicente]";
+ mes "At first, the information that was given from the guild means only one thing.";
+ mes "Because of the saying that they respect the right of our possessions,";
+ mes "we shared our information.";
+ next;
+ mes "[Vicente]";
+ mes "So we had to wait for it.";
+ mes "I thought the last man would never give it to me...";
+ next;
+ mes "[Vicente]";
+ mes "They thought I wanted to have the treasure for myself.";
+ mes "So that's why I've just been waiting for you.";
+ next;
+ mes "[Vicente]";
+ mes "Then let's make a point!";
+ mes "Do you know thanatos tower?";
+ next;
+ switch(select("Sure.:The tower of death?")) {
+ case 1:
+ mes "[Vicente]";
+ mes "You know that.";
+ mes "Then you can understand easily.";
+ next;
+ break;
+ case 2:
+ mes "[Vicente]";
+ mes "Yes, that tower in northen Juno.";
+ mes "There are huge monsters there.";
+ next;
+ break;
+ }
+ mes "[Vicente]";
+ mes "You told me that you went to the final place with the information?";
+ mes "That's the Thanatos Tower.";
+ next;
+ mes "[Vicente]";
+ mes "Fortunately, the location is the 1st floor of that tower.";
+ mes "So I'm going to tell what you have to do.";
+ next;
+ mes "[Vicente]";
+ mes "At the 1st floor of thanatos tower, there are members from the Rekenber Corporation.";
+ mes "Go north from their desk...";
+ next;
+ mes "[Vicente]";
+ mes "And you can find stairs and a location where light comes out of.";
+ mes "That's the location of the information that I have.";
+ next;
+ mes "[Vicente]";
+ mes "Now you know the location you have to go to with the three keys.";
+ mes "Find out the secret of the stone statue.";
+ next;
+ mes "[Vicente]";
+ mes "You can't imagine what kind of things you might find.";
+ mes "That's the final destination of all of the keys.";
+ set job_sha,27;
+ changequest 7177,7178;
+ next;
+ mes "[Vicente]";
+ mes "Good luck.";
+ close;
+ } else if (job_sha == 27) {
+ mes "[Vicente]";
+ mes "Listen carefully.";
+ mes "The location you need to find is";
+ mes "north from middle of thanatos 1st floor.";
+ mes "You can find stairs and a location where light comes out.";
+ next;
+ mes "[Vicente]";
+ mes "If you find something, come back here.";
+ mes "Actually, I want to get the key from you, but...";
+ next;
+ mes "[Vicente]";
+ mes "I just respect your opinion.";
+ mes "If you find something, come back here. Got it?";
+ close;
+ } else if (job_sha == 28) {
+ mes "[Vicente]";
+ mes "You are back?";
+ mes "Find anything?";
+ next;
+ switch(select("Throw the brush.:Grab him by the collar.:Drop the brush.")) {
+ case 1:
+ mes "[Vicente]";
+ mes "Hey, what are you doing?";
+ mes "This brush...";
+ mes "Is this the treasure hidden in the Thanatos Tower?";
+ next;
+ mes "Vicente looks surprised after taking a look at it.";
+ next;
+ break;
+ case 2:
+ mes "[Vicente]";
+ mes "What's wrong with you?";
+ mes "You can tell me more details?";
+ next;
+ mes "Vincente looks surpised after taking a look at it.";
+ next;
+ mes "[Vicente]";
+ mes "Is this the treasure hidden in the Thanatos Tower?";
+ next;
+ break;
+ case 3:
+ mes "[Vicente]";
+ mes "What the matter?";
+ mes "Are you ok?";
+ next;
+ mes "Vicente looks at me with a surprised face.";
+ next;
+ select("Point at the brush.");
+ mes "[Vicente]";
+ mes "Is this the treasure hidden in the Thanatos Tower?";
+ next;
+ mes "Vincente looks surpised after taking a look at it.";
+ next;
+ break;
+ }
+ mes "[Vicente]";
+ mes "Haha!!";
+ mes "Ahahahaha!!!!!";
+ mes "I got it now!";
+ mes "Congratulations.";
+ next;
+ mes "[Vicente]";
+ mes "It's treasure.";
+ mes "You found a big treasure!";
+ mes "Talk to me for bit, won't you?";
+ next;
+ mes "[Vicente]";
+ mes "There is someone who has been waiting for you.";
+ mes "He's been waiting for someone to bring this brush back.";
+ mes "Let's go inside.";
+ set job_sha,29;
+ erasequest 7179;
+ close;
+ } else if (job_sha == 29 || job_sha == 30) {
+ mes "[Vicente]";
+ mes "I'm going to listen to your story.";
+ close;
+ }
+ mes "[Vicente]";
+ mes "I'm expecting your work from now on.";
+ mes "You must be a good Shadow Chaser.";
+ mes "I'm sure of it.";
+ close;
+}
+
+s_atelier,73,65,3 script Vicente#sc12_lgt 899,{
+ mes "[Vicente]";
+ if (job_sha < 29) {
+ mes "If you don't have anything special to do here, you'd better leave.";
+ mes "No trespassing.";
+ close;
+ } else if (job_sha == 29) {
+ mes "This way.";
+ mes "He's been waiting for you a while.";
+ mes "Not me, Dumk.";
+ close;
+ } else if (job_sha == 30) {
+ mes "Dumk wants to have you as a Shadow Chaser.";
+ mes "Big news right?";
+ close;
+ } else if (job_sha == 31) {
+ mes "I'm expecting your work from now on.";
+ mes "You must be a good Shadow Chaser.";
+ mes "I'm sure of it.";
+ close;
+ }
+ mes "I don't have any special reason to visit here.";
+ mes "An assistant sells tools and paint.";
+ close;
+}
+
+s_atelier,70,66,4 script Dumk#sc13_lgh 481,{
+ if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
+ mes "[Dumk]";
+ mes "What is it?";
+ mes "Have you been enjoying your new skills?";
+ next;
+ mes "[Dumk]";
+ mes "If you want to improve your skills, you have to seek out new uses for paint.";
+ next;
+ mes "[Dumk]";
+ mes "Don't forget.";
+ mes "We are Shadow Chasers.";
+ mes "Huhu...";
+ mes "HuhuHuhu...";
+ close;
+ }
+ if (checkweight(1201,4) == 0) {
+ mes "- You can't continue on in this quest because you are overweight. -";
+ close;
+ }
+ if (ismounting()) {
+ mes "[Dumk]";
+ mes "Who is this guy? Why should he sit in front of me so high?";
+ mes "Although I do not know why you riding on it, but here is in door,";
+ mes "That is no danger to rely on animals to escape, so you please get down!";
+ close;
+ }
+ if (BaseJob == Job_Rogue) {
+ if (job_sha < 29) {
+ mes "[Dumk]";
+ mes "Vicente. No Soliciting.";
+ next;
+ mes "[Vicente]";
+ mes "A solicitor?";
+ mes "I don't think so. He's our colleage.";
+ next;
+ mes "[Dumk]";
+ mes "...Ah?";
+ close;
+ }
+ if (BaseLevel < 99 || JobLevel < 50 || SkillPoint != 0) {
+ mes "[Dumk]";
+ mes "You are still green!";
+ mes "Did you expect that you can learn the dark arts with your ability?";
+ mes "You are wrong!";
+ next;
+ mes "[Vicente]";
+ mes "Haha...";
+ mes "Please, understand. Dumk has very bad communication skills.";
+ mes "Even doesn't talk to anyone who isn't a high enough level.";
+ next;
+ mes "[Vicente]";
+ mes "And as person who isn't not ready.";
+ mes "^4d4dffYou maybe are not ready for him^000000.";
+ next;
+ mes "[Dumk]";
+ mes "You talk too much.";
+ mes "Heh.";
+ next;
+ mes "[Vicente]";
+ mes "- He is pleased. -";
+ mes "Hey.";
+ mes "He could be ashamed.";
+ close;
+ }
+ if (job_sha == 29) {
+ mes "[Dumk]";
+ mes "It's you? You are the one who found the brush?";
+ next;
+ select("Show the brush to him.");
+ if (countitem(6269)) {
+ mes "[Dumk]";
+ mes "That's it.";
+ mes "Did you find it by yourself?";
+ next;
+ switch(select("Yes.:With my friends")) {
+ case 1:
+ mes "[Dumk]";
+ mes "Hmm...";
+ mes "You have a high ability.";
+ mes "Breaking the codes should have been tough.";
+ mes "But it wasn't for you.";
+ next;
+ break;
+ case 2:
+ mes "[Dumk]";
+ mes "Hmm...";
+ mes "That's your other skill.";
+ mes "People who have no friends must be lonely.";
+ next;
+ mes "[Dumk]";
+ mes "To us, relationships are very important.";
+ mes "You get more people, you get more help.";
+ next;
+ break;
+ }
+ mes "[Dumk]";
+ mes "It's time to introduce myself.";
+ mes "I'm Dumk.";
+ next;
+ select("You are...");
+ mes "[Vicente]";
+ mes "Chicken! How about the chicken for this supper?";
+ next;
+ mes "[Dumk]";
+ mes "Why chicken?";
+ mes "Why are you interrupting?";
+ mes "You wanna be fired?";
+ next;
+ mes "[Vicente]";
+ mes "Sorry...";
+ mes " ";
+ mes "(He turns to you and says it's taboo to talk about chicken.)";
+ next;
+ mes "[Dumk]";
+ mes "Anyway, let's make a point.";
+ mes "You.";
+ mes "Will you yield to the will of the brush?";
+ next;
+ select("Yield to? What?");
+ mes "[Dumk]";
+ mes "This brush was used by the master.";
+ mes "Paintings by him have mysterious power.";
+ next;
+ mes "[Dumk]";
+ mes "I can't tell you the root of the power.";
+ mes "Someday you will find out.";
+ mes "He sublimates power through the medium of his paintings.";
+ next;
+ select("I don't get it...?");
+ mes "[Dumk]";
+ mes "We walk in darkness without moonlight.";
+ mes "And find out our shining days are over.";
+ next;
+ mes "[Dumk]";
+ mes "We follow to other shadows";
+ mes "and we can be real";
+ mes "Shadow Chasers!";
+ next;
+ select("What are you talking about?");
+ mes "[Vicente]";
+ mes "He suggests that you become a Shadow Chaser.";
+ next;
+ mes "[Vicente]";
+ mes "In our guild, there is a special group that have unique skills.";
+ mes "They are Shadow Chasers.";
+ mes "They usually hide ther figure and they think they are different from others.";
+ next;
+ mes "[Dumk]";
+ mes "Don't be so sarcastic, Vicente!";
+ mes "I told you.";
+ mes "You are qualified to be a Shadow Chaser!";
+ next;
+ mes "[Dumk]";
+ mes "Give that brush to me.";
+ mes "I need it again.";
+ mes "I'm so thirsty.";
+ mes "Wait a minute.";
+ delitem 6269,1; //Master_Brush
+ set job_sha,30;
+ close;
+ }
+ mes "[Dumk]";
+ mes "Let me see...";
+ mes "Did you bring the brush?";
+ next;
+ mes "[Dumk]";
+ mes "What are you doing?";
+ mes "Show me the brush?";
+ mes "You didn't bring it?";
+ mes "You are not very careful...";
+ close;
+ } else if (job_sha == 30) {
+ mes "[Dumk]";
+ mes "So, do you want me to keep talking about Shadow Chasers?";
+ next;
+ switch(select("What is a Shadow Chaser?:Change me to Shadow Chaser.:I'll come back later.")) {
+ case 1:
+ mes "[Dumk]";
+ mes "Most spells are exclusively for Wizards and their kind.";
+ mes "But Knight has since been able to use a kind of magic with things called Runes.";
+ next;
+ mes "[Dumk]";
+ mes "So we tried finding a medium for spells that suit our characteristics.";
+ next;
+ mes "[Dumk]";
+ mes "So finally...";
+ mes "We found paint!";
+ next;
+ mes "[Dumk]";
+ mes "Paint gives us lots of feelings.";
+ mes "We can feel peaceful and happy or it can give us feelings of sorrow and fear.";
+ next;
+ mes "[Dumk]";
+ mes "We use that to harness the different emotions of people and exploit them when they're most vulnerable.";
+ next;
+ mes "[Dumk]";
+ mes "The effects on our enemies are similar to that of magic spells.";
+ next;
+ mes "[Dumk]";
+ mes "For instance, this power could be used to create blackholes to make your enemies vanish.";
+ next;
+ mes "[Dumk]";
+ mes "So if you want to have that power then you must have artistry.";
+ next;
+ mes "[Dumk]";
+ mes "You have to be a trendsetter when it comes to fashion!";
+ mes "The ability to understand art!";
+ mes "You should have everything.";
+ next;
+ select("Then what is the Master Brush?");
+ mes "[Dumk]";
+ mes "Ah?";
+ mes "That was a brush who was a master of dark arts.";
+ mes "Now we are looking for someone who can be a Shadow Chaser.";
+ next;
+ mes "[Dumk]";
+ mes "This is a kind of game.";
+ mes "If there is someone who wants to become a Shadow Chaser,";
+ mes "we just start the process to find this brush.";
+ next;
+ mes "[Dumk]";
+ mes "We put the codes to make sure that you can think outside of the box.";
+ mes "Did you have fun?";
+ close;
+ case 2:
+ mes "[Dumk]";
+ mes "You decided!";
+ mes "As your case, you can master the art of psychological warfare using paint!";
+ mes "The art created is beautiful but dangerous.";
+ next;
+ mes "[Dumk]";
+ mes "We use paint as a medium for spells.";
+ mes "We use that to harness the different emotions of people and exploit them when they're most vulnerable.";
+ next;
+ mes "[Dumk]";
+ mes "For instance, this power could be used to create black holes to make your enemies vanish.";
+ next;
+ mes "[Dumk]";
+ mes "So if you want to have that power then you must have artistry.";
+ next;
+ mes "[Dumk]";
+ mes "You have to be a trendsetter when it comes to fashion!";
+ mes "The ability to understand art!";
+ mes "You should have everything.";
+ next;
+ mes "[Dumk]";
+ mes "You performed your duties diligently and found the brush.";
+ mes "So you are qualified to be a Shadow Chaser.";
+ next;
+ mes "[Dumk]";
+ mes "Congratulations.";
+ mes "Welcome to your new life.";
+ jobchange roclass(eaclass()|EAJL_THIRD);
+ getitem 6121,1; //Makeover_Brush
+ getitem 6122,1; //Paint_Brush
+ set job_sha,32;
+ getitem 2795,1; //Green_Apple_Ring
+ getitem 5750,1; //Shadow_Handicraft
+ next;
+ mes "[Dumk]";
+ mes "It's a fashionable uniform.";
+ mes "It uses patterns of leopard and feathers";
+ mes "The fashion world will be shocked.";
+ next;
+ mes "[Dumk]";
+ mes "This shadow peacock I designed myself.";
+ mes "It's too hard to create something that absorbs my art sense.";
+ mes "Then about this part...";
+ next;
+ mes "Dumk keeps talking about fashion, art sense, paint and feeling.";
+ mes "He's obviously in his own world.";
+ next;
+ select("About this brush...");
+ mes "[Vicente]";
+ mes "Ah, I'll expain.";
+ mes "We need tools for painting.";
+ next;
+ mes "[Vicente]";
+ mes "The make-up brush is used for face painting.";
+ mes "You can get paint from the workplace.";
+ next;
+ mes "[Vicente]";
+ mes "The paint brush is used for painting big spaces.";
+ mes "You can get paint from the workplace too.";
+ next;
+ mes "[Vicente]";
+ mes "Don't you remember the location of the workplace?";
+ mes "Juno, Prontera, Rachel and Lighthalzen.";
+ next;
+ mes "[Vicente]";
+ mes "If you need paint, go to an assistant.";
+ mes "^4d4dffIf you don't have any tools, you can use skill needed paints.^000000";
+ next;
+ mes "[Vicente]";
+ mes "Congratulations to be our person.";
+ close;
+ case 3:
+ mes "[Dumk]";
+ mes "What?";
+ mes "Why not?";
+ mes "You don't want to be a Shadow Chaser?";
+ mes "I can teach you so much about painting.";
+ next;
+ mes "[Dumk]";
+ mes "You really won't understand until you become one.";
+ next;
+ mes "[Dumk]";
+ mes "Don't you want to learn how to harness a power stronger than what you know?";
+ mes "....";
+ next;
+ mes "Dumk seemed to be dissapointed because I didn't answer him.";
+ close;
+ }
+ }
+ }
+ mes "[Dumk]";
+ mes "..........";
+ mes "Heh.";
next;
- set job_sha,17;
- mes "[Haled]";
- mes "I need some time to collect my thoughts.";
- mes "Wait for me a bit.";
+ mes "[Vicente]";
+ mes "I'm sorry.";
+ mes "He is not interested in other people.";
+ mes "But you can't enter this space.";
+ mes "You can get tools at the store.";
close;
}
-tur_dun03,38,209,5 script Blue Flame#H-19 802,{
+// Flames
+//============================================================
+tur_dun03,38,209,1 script Blue Flame#sc_f01 802,{
if (job_sha == 5) {
mes "A blue flame is roaring.";
mes "The deciphered code means...";
next;
- input .@BLFnpc$;
- if (.@BLFnpc$ != "blue fire in turtle island third floor") {
+ input .@inputstr$;
+ set .@dap01$, "blue fire in turtle island third floor";
+ set .@dap02$, "BLUE FIRE IN TURTLE ISLAND THIRD FLOOR";
+ if (.@inputstr$ != .@dap01$ && .@inputstr$ != .@dap02$) {
mes "["+strcharinfo(0)+"]";
mes "What was it?";
mes "I guess I have to make sure I don't use any capital letters.";
close;
}
mes "["+strcharinfo(0)+"]";
- mes "^aaaaffblue fire in turtle island third floor^000000";
+ mes "^4d4dff"+.@inputstr$+"^000000";
mes "It's clearly pointing to this.";
next;
- mes "You murmur the sentence when the flame begins growing.";
+ mes "You just murmur the sentence when the flame begins growing.";
next;
mes "[Unknown voice]";
mes "Hm? Someone is coming?";
@@ -1104,47 +1717,49 @@ tur_dun03,38,209,5 script Blue Flame#H-19 802,{
mes "I laugh behind their backs.";
mes "HahaHaha...";
next;
- erasequest 7163;
- setquest 7164;
- set job_sha,6;
- mes "The Blue Flame is growing and rolling.";
+ mes "The Blue Flame is growning and rolling.";
mes "They seem to be related.";
+ set job_sha,6;
+ setquest 7164;
+ if (checkquest(7161) >= 0) erasequest 7161;
+ if (checkquest(7162) >= 0) erasequest 7162;
+ if (checkquest(7163) >= 0) erasequest 7163;
close;
} else if (job_sha == 6) {
- if (checkquest(7164,HUNTING) != 2) {
- mes "The flame is still rolling with a";
- mes "strong spell.";
- mes "You have to cut the relation with it.";
- close;
- }
- else if (checkquest(7164,HUNTING) == 2) {
+ if (checkquest(7164,HUNTING) == 2) {
mes "It looks like the blue flame is under the limitation.";
mes "You can't feel that rolling effect of a spell like before.";
next;
select("Pick up the marbles.");
mes "When you pick them up, you can feel that your weight is lightened.";
- close2;
set job_sha,7;
erasequest 7164;
+ close2;
warp "job3_sha01",22,82;
end;
}
+ mes "The flame is still rolling with a strong spell.";
+ mes "You have to cut the relation with it.";
+ close;
} else if (job_sha == 7) {
mes "It looks like the blue flame is under the limitation.";
- mes "You can't feel that rolling effect of a spell like before.";
+ mes "You can't feel that rolling effect of a spell like before.";
next;
select("Pick up the marbles.");
mes "When you pick it up, you can feel that your weight is lightened.";
close2;
warp "job3_sha01",22,82;
- end;
+ end;
}
mes "The flame is rolling.";
close;
}
-ice_dun02,206,223,5 script Red Flame#H-20 802,{
- if (job_sha == 11) {
+ice_dun02,206,223,1 script Red Flame#sc_f02 802,{
+ if (job_sha < 11) {
+ mes "An unknown red flame is roaring.";
+ close;
+ } else if (job_sha > 10 && job_sha < 14) {
mes "The red flame is roaring.";
mes "It changed to a woman in black.";
next;
@@ -1164,60 +1779,54 @@ ice_dun02,206,223,5 script Red Flame#H-20 802,{
mes "Sad soul.";
mes "A shadow of illusion without truth.";
next;
- setquest 7171;
- set job_sha,12;
mes "[Shadow of Illusion]";
mes "What do you want?";
mes "Do you want treasure?";
mes "Then pick it up.";
mes "Tear my soul and";
mes "show the truth.";
+ set job_sha, job_sha+3;
+ setquest 7171;
close;
- } else if (job_sha == 12) {
- if (checkquest(7171,HUNTING) != 2) {
- mes "[Shadow of Illusion]";
- mes "Huhu.";
- mes "What's wrong?";
- mes "You couldn't find the half of my soul?";
- mes "Huhu...";
- next;
- mes "[Shadow of Illusion]";
- mes "Ah, hurry and give me rest.";
- mes "I want to die softly.";
- mes "I want to give up the phony life.";
- next;
- mes "[Shadow of Illusion]";
- mes "Huhu...";
- mes "When the false shadow is gone, you can see the truth.";
- mes "Please, tear the false to dazzle who are blind...";
- mes "without any trace..";
- close;
- } else if (checkquest(7171,HUNTING) == 2) {
+ } else if (job_sha == 14 || job_sha == 15 || job_sha == 16) {
+ if (checkquest(7171,HUNTING) == 2) {
mes "You can't feel the soul from the flame.";
mes "When you go closer, you can't see well because of darkness.";
close2;
- set job_sha,13;
- erasequest 7171;
warp "job3_sha01",22,33;
end;
}
- } else if (job_sha == 13) {
- mes "You can't feel the soul from the flame.";
- mes "When you go closer, you can't see well because of darkness.";
- close2;
- warp "job3_sha01",22,33;
- end;
- } else if (job_sha > 13 && job_sha < 28) {
- mes "The flame is rolling.";
- mes "You can't see well because of the light of ice.";
+ mes "[Shadow of Illusion]";
+ mes "Huhu.";
+ mes "What's wrong?";
+ mes "You couldn't find the half of my soul?";
+ mes "Huhu...";
+ next;
+ mes "[Shadow of Illusion]";
+ mes "Ah, hurry and give me rest.";
+ mes "I want to die softly.";
+ mes "I want to give up the phony life.";
+ next;
+ mes "[Shadow of Illusion]";
+ mes "Huhu...";
+ mes "When the false shadow is gone, you can see the truth.";
+ mes "Please, tear the false to dazzle who are blind...";
+ mes "Without any trace...";
close;
}
- mes "An unknown red flame is roaring.";
+ mes "The flame is rolling.";
+ mes "You can't see well because of the light of ice.";
close;
}
-niflheim,230,276,5 script Red Flame#H-21 802,{
- if (job_sha == 18) {
+niflheim,230,276,1 script Red Flame#sc_f03 802,{
+ if (job_sha < 21) {
+ mes "That's a mysterious flame.";
+ mes "It looks like cursing.";
+ mes "Go away form that.";
+ close;
+ }
+ else if (job_sha == 21) {
mes "["+strcharinfo(0)+"]";
mes "The poem that Haled told me was pointing to Niflheim.";
mes "There is a flame that looks like the one from turtle island and ice dungeon.";
@@ -1247,7 +1856,8 @@ niflheim,230,276,5 script Red Flame#H-21 802,{
mes "Can you play the waltz of death for me?";
next;
mes "[Someone's voice]";
- mes "I don't to be subject to restraint and be with sign of dead people.";
+ mes "I don't to be subject to restraint";
+ mes "and be with sign of dead people.";
next;
mes "[Shadow of Pleasure]";
mes "I'm a shadow.";
@@ -1256,119 +1866,118 @@ niflheim,230,276,5 script Red Flame#H-21 802,{
next;
mes "[Shadow of Pleasure]";
mes "The soul got tangled by cold chains";
- mes "I can't see the dream and the shadow lost the pleasure that will be lasting forever.";
+ mes "I can't see the dream";
+ mes "and the shadow lost the pleasure that will be lasting forever.";
next;
mes "[Shadow of Pleasure]";
mes "Please, help me.";
- mes "Give me two hands to escape from here!";
+ mes "Give me two hands to";
+ mes "escape from here!";
next;
mes "[Shadow of Pleasure]";
mes "Can you stifle me with two hands?";
- mes "The other side of my senses gas for breath.";
+ mes "The other side of my senses";
+ mes "gas for breath.";
next;
mes "[Shadow of Pleasure]";
mes "That's the evidence that I live.";
mes "That's the evidence that I cross over the line.";
- mes "With start of life the last pleasure.";
+ mes "With start of life";
+ mes "the last pleasure.";
next;
mes "[Shadow of Pleasure]";
- mes "Show me the sweet death.";
+ mes "Show me the";
+ mes "sweet death.";
next;
- erasequest 7174;
- setquest 7175;
- set job_sha,19;
mes "The flame is dying.";
mes "You should handle the shadow of pleasure.";
+ set job_sha,22;
+ erasequest 7174;
+ setquest 7175;
close;
- } else if (job_sha == 19) {
- if (checkquest(7175,HUNTING) != 2) {
- mes "You can feel a strong soul in the flame.";
- mes "You should handle the shadow of pleasure.";
- close;
- } else if (checkquest(7175,HUNTING) == 2) {
+ } else if (job_sha == 22) {
+ if (checkquest(7175,HUNTING) == 2) {
mes "You can't feel the soul from the flame.";
mes "When you go closer, you can't see well because of darkness.";
- set job_sha,20;
+ set job_sha,23;
erasequest 7175;
close2;
warp "job3_sha01",73,87;
end;
}
- } else if (job_sha == 20) {
+ mes "You can feel a strong soul in the flame.";
+ mes "You should handle the shadow of pleasure.";
+ close;
+ } else if (job_sha == 23 || job_sha == 24) {
mes "You can't feel the soul from the flame.";
mes "When you go closer, you can't see well because of darkness.";
close2;
warp "job3_sha01",73,87;
end;
- } else if (job_sha > 21 && job_sha < 27) {
- mes "There is a flame.";
- mes "You can't feel anything from it.";
- close;
}
- mes "That's a mysterious flame.";
- mes "It looks like cursing.";
- mes "Go away from that";
+ mes "There is a flame.";
+ mes "You can't feel anything from it.";
close;
}
-tha_t01,149,228,0 script #shadowc07 45,1,1,{
- if ((Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) && job_sha == 24){
- mes "You can feel weird power.";
- mes "You are getting dizzy.";
- close2;
- warp "job3_sha01",71,36;
- end;
+// Boxes
+//============================================================
+job3_sha01,22,78,0 script ????#keybox01 844,{
+ if (checkweight(1201,1) == 0) {
+ mes "- You can't continue on in this quest because you are overweight. -";
+ close;
}
- mes "You can feel weird power.";
- mes "You don't know what it is.";
- close;
-}
-
-job3_sha01,22,78,5 script ????#H-22 844,{
if (job_sha == 7) {
- setarray .@Codes1$[1],"EFDFJWF","FGEGKXG","GHFHLYH","HIGIMZI","IJHJNAJ","JKIKOBK","KLJLPCL","LMKLQDM";
- setarray .@Codes2$[1],"IPOFTUZ","JQPGUVA","IRQHVWB","LSRIWXC","MTSJXYD","NUTKYZE","OVULZAF","PWVMABG";
- set @job_sc_chest1,rand(1,8);
mes "It's a small box made of a hard turtle's shell.";
mes "The middle of it...";
next;
select("Touch the middle.:Push the middle.");
mes "When you touch it, something comes out!";
next;
- mes "DECEIVE";
+ setarray .@Codes1$[1],"EFDFJWF","FGEGKXG","GHFHLYH","HIGIMZI","IJHJNAJ","JKIKOBK","KLJLPCL","LMKMQDM";
+ setarray .@Codes2$[1],"IPOFTUZ","JQPGUVA","KRQHVWB","LSRIWXC","MTSJXYD","NUTKYZE","OVULZAF","PWVMABG";
+ set .@i, rand(1,8);
+ mes " ";
+ mes " ";
+ mes " DECEIVE";
next;
- mes ""+@job_sc_chest1;
+ mes " ";
+ mes " ";
+ mes " "+.@i;
next;
- mes .@Codes1$[@job_sc_chest1];
+ mes "";
+ mes "";
+ mes " "+.@Codes1$[.@i];
next;
mes "It shows some letters and numbers.";
mes " ";
- mes "Deceive,";
- mes "then "+@job_sc_chest1+",";
- mes "and "+.@Codes1$[@job_sc_chest1]+".";
+ mes "Deceive.";
+ mes "Then "+.@i+".";
+ mes "And "+.@Codes1$[.@i]+".";
next;
select("What does it mean?");
mes "["+strcharinfo(0)+"]";
mes "Is it also code.";
- mes "It must be a kind of rule of code?";
- mes "Ah, something is shown again...?";
+ mes "It must be!";
+ mes "Ah, something is showing up again...?";
next;
mes "- You can see some letters on the turtle's shell. -";
next;
+ mes " ";
mes "HONESTY";
- mes "And also letters. They are";
- mes "blinking as if waiting for a code to be input.";
+ mes " ";
+ mes "And also letters. They are blinking as if waiting for a code to be input.";
next;
- input .@sccst1$;
- if (.@sccst1$ == .@Codes2$[@job_sc_chest1]) {
- mes "When you put the correct";
- mes "answer in there, the box opens.";
- mes "There is a small key inside.";
+ input .@inputstr$;
+ if (.@inputstr$ == .@Codes2$[.@i] || .@inputstr$ == strtolower(.@Codes2$[.@i])) {
+ mes "When you put the correct answer in there,";
+ mes "the box is opened.";
+ mes "There is a small and fabulous key.";
next;
- getitem 6266,1;
- setquest 7165;
- set job_sha,8;
mes "- You get the Key of Deception. -";
+ set job_sha,8;
+ getitem 6266,1; //Cheat_Key
+ setquest 7165;
close;
}
mes "- You put the answer -";
@@ -1378,24 +1987,29 @@ job3_sha01,22,78,5 script ????#H-22 844,{
}
mes "You don't have to stay in here.";
next;
- switch(select("Go outside.:Stay here.")) {
- case 1: warp "tur_dun03",42,204;
- case 2: close;
- }
+ if(select("Go outside.:Stay here.") == 1)
+ warp "tur_dun03",40,201;
+ close;
}
-job3_sha01,25,28,5 script ????#H-23 844,{
- if (job_sha == 13) {
- setarray .@Words$[1],"SEED","FOOT","COLD";
- setarray .@Numbers[1],24,25,20;
- mes "There are lots of boxes";
- mes "with numbers on them.";
- next;
- mes "1 2 3 4 5";
- mes "6 7 8 9 0";
- mes " [][]";
- next;
- mes "When you touched that number, it moved.";
+job3_sha01,25,28,0 script ????#keybox02 844,{
+ if (checkweight(1201,1) == 0) {
+ mes "- You can't continue on in this quest because you are overweight. -";
+ close;
+ }
+ setarray .@Words$[0],"SEED","FOOT","COLD";
+ setarray .@Numbers[0],24,25,20;
+ set .@i,job_sha-14;
+ if (job_sha > 13 && job_sha < 17) {
+ mes "There are lots of boxes.";
+ mes "with sort of numbers.";
+ next;
+ mes " 1 2 3 4 5";
+ mes " 6 7 8 9 0";
+ mes " ";
+ mes " [ ][ ] ";
+ next;
+ mes "When you touched that number, then it moved.";
mes "You find the empty space.";
next;
mes "["+strcharinfo(0)+"]";
@@ -1403,144 +2017,131 @@ job3_sha01,25,28,5 script ????#H-23 844,{
mes "I have two empty squares to put two numbers.";
mes "What will it be good for?";
next;
- select("I think it's related to the word given by Paul.");
+ select("I think it's related with the word given by Paul.");
mes "["+strcharinfo(0)+"]";
- mes "I got "+.@Words$[job_chest2]+".";
+ mes "I got "+.@Words$[.@i]+".";
mes "Now I have to convert it into a number...";
- next;
+ next;
switch(select("Input the answer.:I can't get it.")) {
- case 1:
- input .@sccst2;
- if (.@sccst2 == .@Numbers[job_chest2]) {
- mes "You put 2 and "+(.@Numbers[job_chest2]-20)+".";
- mes "The box opens and you get one key.";
- next;
- mes "You picked up the Key of Illusion.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "It's not a treasure.";
- mes "The Key of Illusion? Is it related to the Shadow of Illusion?";
- mes "I got the Key of Deception after I handled Deception...";
- next;
- getitem 6267,1;
- setquest 7172;
- set job_sha,14;
- set job_chest2,0;
- mes "["+strcharinfo(0)+"]";
- mes "Anyway, Paul will be disappointed.";
- mes "A key again....";
- mes "How can I escape from here?";
- next;
- mes "When you push the box, it opens a door leading outside.";
- close2;
- warp "ice_dun02",209,219;
- end;
- }
- mes "When you enter the number, it goes back to the first.";
- close;
- case 2:
+ case 1:
+ input .@input;
+ if (.@input == .@Numbers[.@i]) {
+ mes "You put 2 and "+(.@Numbers[.@i]-20)+".";
+ mes "The box opens and you get one key.";
+ next;
+ mes "You got the Key of Illusion.";
+ next;
mes "["+strcharinfo(0)+"]";
- mes "Hmm.";
- mes "I can't get it...";
- mes "Is it the same code as the Prontera workplace...?";
+ mes "It's not a treasure.";
+ mes "The Key of Illusion? Is it related with the Shadow of Illusion?";
+ mes "I got the Key of Deception after I handled Deception...";
next;
mes "["+strcharinfo(0)+"]";
- mes "According to that method...";
- mes "A means 11 and B means 12.";
- close;
+ mes "Anyway, Paul will be disappointed.";
+ mes "Key again...";
+ mes "How can I escape from here...?";
+ set job_sha,17;
+ getitem 6267,1; //Virtual_Key
+ erasequest 7171;
+ changequest 7168+.@i,7172;
+ next;
+ mes "When I push the box, it shows the door to go outside.";
+ close2;
+ warp "ice_dun02",209,219;
+ end;
+ }
+ mes "When you enter the number, it goes back to the first.";
+ close;
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "Hmm.";
+ mes "I can't get it...";
+ mes "Is it the same code as the Prontera workplace...?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "According to that method...";
+ mes "A means 11 and B means 12.";
+ close;
}
}
- // Custom Translation
- mes "The box engraved with mysterious pattern.";
- mes "When you push the box, it opens a door leading outside.";
+ mes "It's a myterious box.";
+ mes "When I push the box, it shows the door to go outside.";
close2;
warp "ice_dun02",209,219;
end;
}
-job3_sha01,73,80,5 script ????#H-24 844,{
- if (job_sha == 20) {
- mes "There is a box that looks like a house.";
- mes "There's a small paper in the chimmney.";
- next;
- mes "It says:";
- mes "-----------------";
- mes "20 21 18 14";
- mes "1 14 4";
- mes "19 8 1 11 5";
- mes "-----------------";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I think it's another code.";
- mes "I should solve it the same way as before.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "There are no clues...";
- mes "1 could equal A,";
- mes "And the the answer is...";
- next;
- input .@sccst3$;
- set job_sha,21;
- if (.@sccst3$ != "TURN AND SHAKE") {
+job3_sha01,73,80,0 script ????#keybox03 844,{
+ if (checkweight(1201,1) == 0) {
+ mes "- You can't continue on in this quest because you are overweight. -";
+ close;
+ }
+ if (job_sha == 23 || job_sha == 24) {
+ if (job_sha == 23) {
+ mes "There is a box that looks like a house.";
+ mes "There's a small paper in the chimney.";
+ next;
+ mes "It says...";
+ mes "-----------------";
+ mes " 20 21 18 14";
+ mes " 1 14 4";
+ mes " 19 8 1 11 5";
+ mes "-----------------";
+ next;
mes "["+strcharinfo(0)+"]";
- mes "..."+.@sccst3$+"....?";
- mes "What does that mean?";
- close;
+ mes "I think it's another code.";
+ } else {
+ mes "["+strcharinfo(0)+"]";
+ mes "Let me think again...";
+ mes "20 21 18 14";
+ mes "1 14 4 ";
+ mes "19 8 1 11 5";
+ mes "...";
}
- } else if (job_sha == 21) {
- mes "["+strcharinfo(0)+"]";
- mes "Let me think again...";
- mes "20 21 18 14";
- mes "1 14 4";
- mes "19 8 1 11 5";
next;
mes "["+strcharinfo(0)+"]";
mes "It's the same as before.";
mes "There's no code, so 1 should be A.";
mes "And the answer is...";
next;
- input .@sccst3$;
- if (.@sccst3$ != "TURN AND SHAKE") {
+ input .@inputstr$;
+ if (.@inputstr$ == "turn and shake" || .@inputstr$ == "TURN AND SHAKE") {
mes "["+strcharinfo(0)+"]";
- mes "..."+.@sccst3$+"....?";
- mes "Again? I don't get it.";
- close;
- }
- }
- if (job_sha == 21) {
- mes "["+strcharinfo(0)+"]";
- mes "Turn... Turn... and";
- mes "Shake? Shake?";
- mes "For what?";
- next;
- L_chest32:
- switch(select("Turn the roof.:Turn the house.:Turn the handle.")) {
- case 1:
- mes "You turn the roof.";
- next;
- switch(select("Shake the roof.:Shake the house.")) {
+ mes "Turn... Turn... and";
+ mes "Shake? Shake?";
+ mes "For what?";
+ next;
+ while(1) {
+ switch(select("Turn the roof.:Turn the house.:Turn the handle.")) {
+ case 1:
+ mes "You turn the roof.";
+ next;
+ switch(select("Shake the roof.:Shake the house.")) {
case 1:
- mes "Even though you shake the roof, nothing happens.";
+ mes "Even though you shake the roof but";
+ mes "nothing happens.";
next;
mes "["+strcharinfo(0)+"]";
mes "That's not it.";
mes "Hmm...";
next;
- goto L_chest32;
+ break;
case 2:
- mes "You tried to shake the house but it doesn't do anything.";
+ mes "You tried to shake the house but";
+ mes "it doesn't do anything.";
next;
mes "["+strcharinfo(0)+"]";
mes "It's wrong.";
- mes "I'll put it back";
- mes "and try again...";
+ mes "Put it back";
+ mes "and try it again.";
next;
- goto L_chest32;
+ break;
}
- case 2:
- mes "You grab the whole house and turn it.";
- next;
- switch(select("Shake up and down.:Shake back and forth.:Turn 'round and 'round and shake.:Roll it upside down.")) {
+ break;
+ case 2:
+ mes "You grab the whole house and turn it.";
+ next;
+ switch(select("Shake up and down.:Shake back and forth.:Turn 'round and 'round and shake.:Roll it upside down.")) {
case 1:
case 2:
mes "Nothing happens.";
@@ -1548,19 +2149,19 @@ job3_sha01,73,80,5 script ????#H-24 844,{
next;
mes "["+strcharinfo(0)+"]";
mes "That's not it.";
- mes "Hmm.";
+ mes "Hmm...";
next;
- goto L_chest32;
+ break;
case 3:
- mes "You shake it slowly.";
- mes "You can hear a noise,";
- mes "but nothing's coming out.";
+ mes "You shake it slowly";
+ mes "you can hear a noise";
+ mes "But nothing's coming out.";
next;
mes "["+strcharinfo(0)+"]";
mes "That's not it.";
- mes "Hmm.";
+ mes "Hmm...";
next;
- goto L_chest32;
+ break;
case 4:
mes "Rolling it upside down causes something inside to move.";
next;
@@ -1570,763 +2171,302 @@ job3_sha01,73,80,5 script ????#H-24 844,{
next;
mes "- You got the Key of Pleasure. -";
next;
- getitem 6268,1;
- erasequest 7175;
- setquest 7176;
- set job_sha,22;
mes "["+strcharinfo(0)+"]";
mes "What? A key again!";
- mes "Haled will be disappointed...";
- mes "I better go back.";
+ mes "Haled will be disappointed.";
+ mes "I better to go back.";
+ set job_sha,25;
+ setquest 7176;
+ getitem 6268,1; //Mirth_Key
close;
+ }
+ break;
+ case 3:
+ mes "You tried to turn the small handle";
+ mes "but it doesn't work.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What should I do now?";
+ next;
+ break;
}
- case 3:
- mes "You tried to turn the small handle but it doesn't work.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "What should I do now?";
- next;
- goto L_chest32;
+ }
}
+ mes "["+strcharinfo(0)+"]";
+ mes "..."+.@inputstr$+"...?";
+ if (job_sha == 23) {
+ mes "What does that mean?";
+ set job_sha,24;
+ } else
+ mes "Again? I don't get it.";
+ close;
}
mes "You don't have to stay in here.";
- mes "You put the box down and see that there is a door leading outside.";
+ mes "You put the box down and see that there is a door to go outside.";
close2;
warp "niflheim",230,270;
end;
}
-job3_sha01,72,28,5 script ????#H-25 844,{
- if (countitem(6266) == 1 && countitem(6267) == 1 && countitem(6268) == 1) {
- if (job_sha == 24) {
- mes "There is a stone that looks like a small casket with a fabulous pattern around it.";
- next;
- mes "But you can't feel any power from it.";
- mes "You find three holes in there.";
- next;
- mes "Inscribed next to the holes is written Deception, Illusion, and Pleasure.";
- next;
- select("Place the key in the holes.");
+job3_sha01,71,27,0 script ????#keybox04 844,{
+ if (checkweight(1201,1) == 0) {
+ mes "- You can't continue on in this quest because you are overweight. -";
+ close;
+ }
+ if (job_sha == 27) {
+ mes "There is a stone statue that looks";
+ mes "like a small casket with a fabulous pattern around it.";
+ next;
+ mes "But you can't feel any power from it.";
+ mes "You find three holes in there.";
+ next;
+ mes "Inscribed next to the holes is written";
+ mes "deception, illusion and pleasure.";
+ next;
+ select("Place the key in the holes.");
+ if (countitem(6266) && countitem(6267) && countitem(6268)) {
mes "["+strcharinfo(0)+"]";
mes "At first, Deception...";
mes "then Illusion...";
mes "and Pleasure...";
mes "Let me see.";
next;
- mes "When you put the keys in, something comes out.";
+ mes "When you put the keys in";
+ mes "something comes out.";
next;
- delitem 6266,1;
- delitem 6267,1;
- delitem 6268,1;
- getitem 6269,1;
- erasequest 7178;
- setquest 7179;
- set job_sha,25;
mes "- You got a brush with a fabulous pattern on it. -";
+ delitem 6266,1; //Cheat_Key
+ delitem 6267,1; //Virtual_Key
+ delitem 6268,1; //Mirth_Key
+ set job_sha,28;
+ getitem 6269,1; //Master_Brush
+ changequest 7178,7179;
next;
mes "["+strcharinfo(0)+"]";
mes "What???";
- mes "A brush!!!";
+ mes "A brush!!!!";
mes "This isn't treasure!!!";
next;
mes "["+strcharinfo(0)+"]";
- mes "Ahahhah!!!";
+ mes "Ahahhah!!!!";
mes "*sniff*";
mes "It's not treasure!";
next;
select("Now I'm pissed off.");
mes "["+strcharinfo(0)+"]";
mes "*Sigh*";
- mes "Guess I should bring this to ^aaaaffVicente^000000!";
+ mes "Guess I should bring this to ^4d4dffVicente^000000!";
close;
}
+ mes "["+strcharinfo(0)+"]";
+ mes "I didn't bring all of the keys.";
+ mes "How could I be so stupid?";
+ close;
}
mes "It's an empty stone statue.";
close;
}
-s_atelier,25,75,3 script Manager#H-5 899,{
- if (job_sha == 23) {
- mes "[Vicente]";
- mes "Welcome.";
- mes "I've been waiting for you.";
- next;
- select("For me?");
- mes "[Vicente]";
- mes "I wondered when you would visit.";
- mes "I've been waiting a long time for you.";
- mes "Huhu...";
- next;
- mes "[Vicente]";
- mes "How were Graham, Paul and Haled?";
- mes "They are not easy people to deal with, huh?";
- next;
- select("You know everything?");
- mes "[Vicente]";
- mes "Sure.";
- mes "They ignore me because they think that I'm too young.";
- mes "As if they were all perfect.";
- mes "Hahaha...";
- next;
- mes "[Vicente]";
- mes "Did you bring all of the keys?";
- mes "There should be three.";
- mes "You came here to find out how to use them I assume, right?";
- next;
- select("Yeah, you're right!");
- mes "[Vicente]";
- mes "You don't have to be surprised.";
- mes "I can't find how long it took for those three men to investigate before.";
- mes "I already finished my work.";
- next;
- mes "[Vicente]";
- mes "When I went to the final location I found a stone statue.";
- mes "But it needed keys.";
- next;
- mes "[Vicente]";
- mes "Three of them.";
- mes "- Vicente smiles. -";
- next;
- mes "[Vicente]";
- mes "At first, the information that was";
- mes "given from the guild meant only one thing.";
- mes "Because of the saying that they respect the right of our";
- mes "possessions,";
- mes "we shared our information.";
- next;
- mes "[Vicente]";
- mes "So we had to wait for it.";
- mes "I thought the last man would never give it to me...";
- next;
- mes "[Vicente]";
- mes "They thought I wanted to have the treasure for myself.";
- mes "So that's why I've just been";
- mes "waiting for you.";
- next;
- mes "[Vicente]";
- mes "Then let's make a point!";
- mes "Do you know of the Thanatos Tower?";
+// Brush Shops
+//============================================================
+s_atelier,29,119,3 script Max#sc05_prt 97,{
+ mes "[Max]";
+ mes "Welcome~";
+ if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
+ mes "You are a member of the Rogue guild!";
+ mes "What can I help you with?";
next;
- switch(select("Sure.:The tower of death?")) {
- case 1:
- mes "[Vicente]";
- mes "You know that.";
- mes "Then you can understand easily.";
- next;
- break;
- case 2:
- mes "[Vicente]";
- mes "Yes, that tower in northern Juno.";
- mes "There are huge monsters there.";
- next;
- break;
+ set .@i, select("I need a make-up brush.:I need a paint brush.:Nothing.");
+ mes "[Max]";
+ if (.@i == 1) setarray .@i[1],6121,1,10,100000;
+ else if (.@i == 2) setarray .@i[1],6122,2,30,200000;
+ else {
+ mes "If you need more";
+ mes "just visit me!";
+ close;
}
- mes "[Vicente]";
- mes "You told me that you went to the final place with the information?";
- mes "That's the Thanatos Tower.";
- next;
- mes "[Vicente]";
- mes "Fortunately, the location is the 1st floor of that tower.";
- mes "So I'm going to tell what you have to do.";
- next;
- mes "[Vicente]";
- mes "At the 1st floor of the Thanatos Tower, there are members from the Rekenber Corporation.";
- mes "Go north from their desk...";
- next;
- mes "[Vicente]";
- mes "And you can find stairs and a location where light comes out of.";
- mes "That's the location of the";
- mes "information that I have.";
- next;
- mes "[Vicente]";
- mes "Now you know the location you have to go to with the three keys.";
- mes "Find out the secret of the stone statue.";
- next;
- erasequest 7177;
- setquest 7178;
- set job_sha,24;
- mes "[Vicente]";
- mes "You can't imagine what kind of things you might find.";
- mes "That's the final destination of all of the keys.";
- next;
- mes "[Vicente]";
- mes "Good luck.";
- close;
- } else if (job_sha == 24) {
- mes "[Vicente]";
- mes "Listen carefully.";
- mes "The location you need to find is";
- mes "north from the middle of the 1st floor in the Thanatos Tower.";
- mes "You can find stairs and a location where light comes out.";
- next;
- mes "[Vicente]";
- mes "If you find something, come back here.";
- mes "Actually, I want to get the key from you, but...";
- next;
- mes "[Vicente]";
- mes "I just respect your opinion.";
- mes "If you find something, come back here. Got it?";
- close;
- } else if (job_sha == 25) {
- mes "[Vicente]";
- mes "You're back?";
- mes "Did you find anything?";
- next;
- switch(select("Throw the brush.:Grab him by the collar.:Drop the brush.")) {
- case 1:
- mes "[Vicente]";
- mes "Hey, what are you doing?";
- mes "This brush...";
- mes "Is this the treasure hidden in the Thanatos Tower?";
- next;
- break;
- case 2:
- mes "[Vicente]";
- mes "What's wrong with you?";
- mes "You can't tell me more details?";
- close;
- case 3:
- mes "[Vicente]";
- mes "What's the matter?";
- mes "Are you ok?";
- next;
- mes "- Vicente looks at me with a surprised face. -";
- next;
- select("Point at the brush.");
- mes "[Vicente]";
- mes "Is this the treasure hidden in thanatos tower?";
- next;
- break;
+ if (countitem(.@i[1])) {
+ mes "Are you kidding me?";
+ mes "You already have it?";
+ mes "You don't need anything else.";
+ next;
+ mes "[Max]";
+ mes "Visit later and use what you have!";
+ close;
}
- mes "Vicente looks surprised after taking a look at it.";
- next;
- mes "[Vicente]";
- mes "Haha!!";
- mes "Ahahahaha!!!!!";
- mes "I get it now!";
- mes "Congratulations.";
- next;
- mes "[Vicente]";
- mes "It's treasure.";
- mes "You found a big treasure!";
- mes "Talk to me for bit, won't you?";
- next;
- erasequest 7179;
- setquest 7180;
- set job_sha,26;
- mes "[Vicente]";
- mes "There is someone who has been waiting for you.";
- mes "He's been waiting for someone to bring this brush back.";
- mes "Let's go inside.";
- close;
- } else if (job_sha > 25 && job_sha < 28) {
- mes "[Vicente]";
- mes "I'm going to listen to your story.";
- close;
- } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
- mes "[Vicente]";
- mes "I'm expecting your work from now on.";
- mes "You'll be a good Shadow Chaser.";
- mes "I'm sure of it.";
- close;
- }
- mes "[Manager]";
- mes "You are?";
- mes "Sorry, but we don't trade old art goods.";
- mes "If you need something, then ask an assistant.";
- close;
-}
-
-s_atelier,73,65,3 script Vicente#H-18 899,{
- mes "[Vicente]";
- if (job_sha > 25 && job_sha < 27) {
- mes "This way.";
- mes "He's been waiting for you for a while.";
- mes "Not me, Dumk.";
- close;
- } else if (job_sha == 27) {
- mes "Dumk wants to have you as a Shadow Chaser.";
- mes "Big news, right?";
- close;
- } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
- mes "I don't have any special reason to visit here.";
- mes "An assistant sells tools and paints.";
- close;
- }
- mes "If you don't have anything special";
- mes "to do here, you'd better leave.";
- mes "No trespassing!";
- close;
-}
-
-s_atelier,70,66,5 script Dumk 481,{
- mes "[Dumk]";
- if ((Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) && !countitem(6269)) {
- mes "What is it?";
- mes "Have you been enjoying your new skills?";
- next;
- mes "[Dumk]";
- mes "If you want to improve your skills, you have to seek out new uses for paints.";
- next;
- mes "[Dumk]";
- mes "Don't forget.";
- mes "We are Shadow Chasers.";
- mes "Huhu...";
- mes "HuhuHuhu...";
- close;
- }
- if (!countitem(6269)) {
- if (Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) {
- mes "Vicente, no soliciting!";
+ if (countitem(7150) >= .@i[2] && countitem(949) >= .@i[3] && Zeny >= .@i[4]) {
+ mes "Oh you brought all the things required.";
+ mes "Hold on a bit.";
next;
- mes "[Vicente]";
- mes "A solicitor?";
- mes "I don't think so. That's our colleage.";
+ mes "[Max]";
+ mes "Here's what you need.";
next;
- mes "[Dumk]";
- mes "...Ah?";
+ mes "[Max]";
+ mes "Take it.";
+ mes "Good luck!";
+ delitem 7150,.@i[2]; //Bamboo_Cut
+ delitem 949,.@i[3]; //Feather
+ set Zeny, Zeny - .@i[4];
+ getitem .@i[1],1; //Makeover_Brush,Paint_Brush
close;
}
- mes "........";
- mes "Heh.";
- next;
- mes "[Vicente]";
- mes "I'm sorry.";
- mes "He is not interested in other people.";
- mes "But you can't enter this space.";
- mes "You can get tools at the store.";
- close;
- }
- // Not sure if this is placed correctly...
- if (BaseLevel != 99 || JobLevel < 50) {
- mes "Sorry, but make sure that you're";
- mes "Base Lvl. 99 / Job Lvl. 50 minimun and set all your Skillpoints.";
+ mes "Here's what you need to get a make-up brush.";
+ mes .@i[2]+" Bamboo Cut,";
+ mes .@i[3]+" Feather,";
+ mes "and "+.@i[0]+"00,000 zeny.";
close;
}
- if (SkillPoint) {
- mes "You are still green!";
- mes "Did you expect to learn the dark arts with your ability?";
- mes "You are wrong!";
- next;
- mes "[Vicente]";
- mes "Haha...";
- mes "Please, understand. Dumk has very bad communication skills.";
- mes "He doesn't talk to anyone who isn't at a high enough level.";
- next;
- mes "[Vicente]";
- mes "And to those who are not ready...";
- mes "^aaaaffYou might not be ready for him.^000000";
- next;
- mes "[Dumk]";
- mes "You talk too much.";
- mes "Heh.";
- next;
- mes "[Vicente]";
- mes "- He is pleased. -";
- mes "Hey.";
- mes "He could be ashamed.";
+ mes "We sell all art related things here~";
+ next;
+ switch(select("Paint!?:Where's the manager?")) {
+ case 1:
+ mes "[Max]";
+ mes "You are asking for paint?";
+ mes "Could you just ask them to get the paint?~";
close;
- }
- // Not sure if this is correct either...
- if ((MaxWeight - Weight) < 1000) {
- mes "Sorry, but you're overweight.";
- mes "Please store some of your items first.";
+ case 2:
+ mes "[Max]";
+ mes "There's our manager.";
+ mes "Right over there.";
+ mes "**points**";
+ mes "Are you blind?";
close;
}
- if (job_sha == 27) {
- mes "So, do you want me to keep talking about Shadow Chasers?";
- next;
- switch(select("What is a Shadow Chaser?:Change me to Shadow Chaser.:I'll come back later.")) {
- case 1:
- mes "[Dumk]";
- mes "Most spells are exclusively for Wizards and their kind.";
- mes "But Knight has since been able to use a kind of magic with things called Runes.";
- next;
- mes "[Dumk]";
- mes "So we tried finding a medium for spells that suit our characteristics.";
- next;
- mes "[Dumk]";
- mes "So finally...";
- mes "We found paint!";
- next;
- mes "[Dumk]";
- mes "Paint gives us lots of feelings.";
- mes "We can feel peaceful and happy or it can give us feelings of sorrow and fear.";
- next;
- mes "[Dumk]";
- mes "We use that to harness the different emotions of people and exploit them when they're most vulnerable.";
- next;
- mes "[Dumk]";
- mes "The effects on our enemies are similar to that of magic spells.";
- next;
- mes "[Dumk]";
- mes "For instance, this power could be used to create blackholes to make your enemies vanish.";
- next;
- mes "[Dumk]";
- mes "So if you want to have that power then you must have artistry.";
- next;
- mes "[Dumk]";
- mes "You have to be a trendsetter when it comes to fashion!";
- mes "The ability to understand art!";
- mes "You should have everything.";
- next;
- select("Then what is the Master Brush?");
- mes "[Dumk]";
- mes "Ah?";
- mes "That was a brush who was a master of dark arts.";
- mes "Now we are looking for someone who can be Shadow Chaser.";
- next;
- mes "[Dumk]";
- mes "This is kind of game.";
- mes "If there is someone who wants to become a Shadow Chaser,";
- mes "we just look the process to find this brush.";
- next;
- mes "[Dumk]";
- mes "We put the codes to make sure that you can think outside of the box.";
- mes "Did you have fun?";
- close;
- case 2:
- mes "[Dumk]";
- mes "You decided!";
- mes "As your case, you can master the art of psychological warfare using paint!";
- mes "The art created is beautiful but dangerous.";
- next;
- mes "[Dumk]";
- mes "We use paint as a medium for spells.";
- mes "We use that to harness the different emotions of people and exploit them when they're most vulnerable.";
- next;
- mes "[Dumk]";
- mes "For instance, this power could be used to create blackholes to make your enemies vanish.";
- next;
- mes "[Dumk]";
- mes "So if you want to have that power then you must have artistry.";
- next;
- mes "[Dumk]";
- mes "You have to be a trendsetter when it comes to fashion!";
- mes "The ability to understand art!";
- mes "You should have everything.";
- next;
- mes "[Dumk]";
- mes "You performed your duties diligently and found the brush.";
- mes "So you are qualified to be a Shadow Chaser.";
- next;
- jobchange roclass(eaclass()|EAJL_THIRD);
- set JobLevel, 1;
- nude;
- getitem 6121,1;
- getitem 6122,1;
- getitem 2795,1;
- getitem 5750,1;
- delitem 6269,1;
- mes "[Dumk]";
- mes "Congratulations.";
- mes "Welcome to your new life.";
- completequest 7180;
- set job_sha,28;
- next;
- mes "[Dumk]";
- mes "It's a fashionable uniform.";
- mes "It uses patterns of leopard and feathers.";
- mes "The fashion world will be shocked.";
- next;
- mes "[Dumk]";
- mes "This shadow peacock I designed myself.";
- mes "It's too hard to create something that absorbs my art sense.";
- mes "Then about this part...";
- next;
- mes "Dumk keeps talking about fashion, art sense, paint and feeling.";
- mes "He's obviously in his own world.";
- next;
- select("About this brush...");
- mes "[Vicente]";
- mes "Ah, I'll explain.";
- mes "We need tools for painting.";
- next;
- mes "[Vicente]";
- mes "The make-up brush is used for face painting.";
- mes "You can get paint from the workplace.";
- next;
- mes "[Vicente]";
- mes "The paint brush is used for painting big spaces.";
- mes "You can get paint from the workplace too.";
- next;
- mes "[Vicente]";
- mes "Don't you remember the location of the workplace?";
- mes "Juno, Prontera, Rachel and Lighthalzen.";
- next;
- mes "[Vicente]";
- mes "If you need paint, go to an assistant.";
- mes "^aaaaffIf you don't have any tools, you can use skill needed paints.^000000";
- next;
- mes "[Vicente]";
- mes "Congratulations to be our person.";
- close;
- case 3:
- mes "[Dumk]";
- mes "What?";
- mes "Why not?";
- mes "You don't want to be a Shadow Chaser?";
- mes "I can teach you so much about painting.";
- next;
- mes "[Dumk]";
- mes "You really won't understand until you become one.";
- next;
- mes "[Dumk]";
- mes "Don't you want to learn how to harness a power stronger than what you know?";
- mes "....";
- next;
- mes "Dumk seemed to be disappointed that you didn't answer him.";
- close;
- }
- }
- mes "It's you? You are the one who found the brush?";
- next;
- select("Show the brush to him.");
- mes "[Dumk]";
- mes "That's it.";
- mes "Did you find it by yourself?";
- next;
- switch(select("Yes.:With my friends.")) {
- case 1:
- mes "[Dumk]";
- mes "Hmm...";
- mes "You have a high ability.";
- mes "Breaking the codes should have been tough.";
- mes "But it wasn't for you.";
- next;
- break;
- case 2:
- mes "[Dumk]";
- mes "Hmm...";
- mes "That's your other skill.";
- mes "People who have no friends must be lonely.";
- next;
- mes "[Dumk]";
- mes "To us, relationships are very important.";
- mes "You get more people, you get more help.";
- next;
- break;
- }
- mes "[Dumk]";
- mes "It's time to introduce myself.";
- mes "I'm Dumk.";
- next;
- select("You are.....");
- mes "[Vicente]";
- mes "Chicken! How about the chicken for this supper?";
- next;
- mes "[Dumk]";
- mes "Why chicken?";
- mes "Why are you interrupting?";
- mes "You wanna be fired?";
- next;
- mes "[Vicente]";
- mes "Sorry...";
- mes "(He turns to you and says it's taboo to talk about chicken.)";
- next;
- mes "[Dumk]";
- mes "Anyway, let's make a point.";
- mes "You.";
- mes "Will you yield to the will of the brush?";
- next;
- select("Yield to? What?");
- mes "[Dumk]";
- mes "This brush was used by the master.";
- mes "Paintings by him have mysterious power.";
- next;
- mes "[Dumk]";
- mes "I can't tell you the root of the power.";
- mes "Someday you will find out.";
- mes "He sublimates power through the medium of his paintings.";
- next;
- select("I don't get it...?");
- mes "[Dumk]";
- mes "We walk in darkness without moonlight.";
- mes "And find out our shining days are over.";
- next;
- mes "[Dumk]";
- mes "We follow to other shadows and we can be real Shadow Chasers!";
- next;
- select("What are you talking about?");
- mes "[Vicente]";
- mes "So, he suggests that you become a Shadow Chaser.";
- next;
- mes "[Vicente]";
- mes "In out guild, there is a special group that have unique skills.";
- mes "They are Shadow Chasers.";
- mes "They usually hide their figure and they think they are different from others.";
- next;
- mes "[Dumk]";
- mes "Don't be so sarcastic, Vicente!";
- mes "I told you.";
- mes "You are qualified to be a Shadow Chaser!";
- next;
- mes "[Dumk]";
- mes "Give that brush to me.";
- mes "I need it again.";
- mes "I'm so thirsty.";
- mes "Wait a minute.";
- set job_sha,27;
- close;
}
-s_atelier,29,119,3 script Max#H-13 97,{
- mes "[Max]";
- mes "Welcome~";
+s_atelier,136,70,3 script Titika#sc09_ra 914,{
+ mes "[Titika]";
+ mes "Welcome.";
if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
- mes "You are a member of the Rogue guild!";
+ mes "You are in a guild.";
mes "What can I help you with?";
next;
- switch(select("I need a make-up brush.:I need a paint brush.:Nothing.")) {
- case 1:
- set .@i,1;
- case 2:
- mes "[Max]";
- if (countitem(6122-.@i)) {
- mes "Are you kidding me?";
- mes "you already have it? you don't need anything else.";
- next;
- mes "[Max]";
- mes "Visit later and use what you have!";
- close;
- }
- mes "Here's your item.";
- getitem (6122-.@i),1;
- close;
- case 3:
- mes "[Max]";
- mes "If you need more,";
- mes "just visit me!";
- close;
+ set .@i, select("Make a new make-up brush.:Make a new paint brush.:Nothing.");
+ mes "[Titika]";
+ if (.@i == 1) setarray .@i[1],6121,1,10,100000;
+ else if (.@i == 2) setarray .@i[1],6122,2,30,200000;
+ else {
+ mes "Visit me again.";
+ close;
}
- }
- mes "We sell all art related things here~";
- next;
- switch(select("Paint!?:Where's the manager?")) {
- case 1:
- mes "[Max]";
- mes "You are asking for paint?";
- mes "Could you just ask them to get the paint?~";
+ if (countitem(.@i[1])) {
+ mes "You already have a paint brush?";
+ mes "I think it's enough...";
close;
- case 2:
- mes "[Max]";
- mes "There's our manager.";
- mes "Right over there.";
- mes "**points**";
- mes "Are you blind?";
+ }
+ if (countitem(7150) >= .@i[2] && countitem(949) >= .@i[3] && Zeny >= .@i[4]) {
+ mes "You brought all the materials.";
+ mes "I'll exchange it with the goods that I made.";
+ delitem 7150,.@i[2]; //Bamboo_Cut
+ delitem 949,.@i[3]; //Feather
+ set Zeny, Zeny - .@i[4];
+ getitem .@i[1],1; //Makeover_Brush,Paint_Brush
close;
+ }
+ mes "To make a paint brush,";
+ mes "you need "+.@i[2]+" Bamboo Cut,";
+ mes .@i[3]+" Feathers,";
+ mes "and "+.@i[0]+"00,000 zeny.";
+ close;
+ }
+ mes "This is the Shadow Chaser workplace~";
+ next;
+ switch(select("Where is the paint?:Where is the manager?")) {
+ case 1:
+ mes "[Titika]";
+ mes "You mean paint?";
+ mes "Talk to the assistant and ask about the paint tool.";
+ close;
+ case 2:
+ mes "[Titika]";
+ mes "My manager is inside of the workplace.";
+ mes "If you visit him without a special reason, he will ignore you.";
+ close;
}
}
-s_atelier,124,128,3 script RimiGX#H-14 862,{
+s_atelier,124,128,3 script RimiGX#sc07_yuno 862,{
mes "[RimiGX]";
mes "Welcome.";
if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "What are you looking for?";
next;
- switch(select("Make a new blush for make-up.:Make a new blush for painting:Nothing.")) {
- case 1:
- set .@i,1;
- case 2:
- mes "[RimiGX]";
- if (countitem(6122-.@i)) {
- mes "I can't offer extra stuff.";
- mes "Visit here when you've lost stuff.";
- close;
- }
- mes "Here's your item.";
- getitem (6122-.@i),1;
- close;
- case 3:
- mes "[RimiGX]";
- mes "Visit me again.";
- close;
+ set .@i, select("Make a new blush for make-up.:Make a new blush for painting.:Nothing.");
+ mes "[RimiGX]";
+ if (.@i == 1) setarray .@i[1],6121,1,10,100000;
+ else if (.@i == 2) setarray .@i[1],6122,2,30,200000;
+ else {
+ mes "Visit me again.";
+ close;
}
- }
- mes "It's the shadow workplace~";
- next;
- switch(select("Where is the paint?:Where is the manager?")) {
- case 1:
- mes "[RimiGX]";
- mes "Paint?";
- mes "Ask an assistant that works over there.";
+ if (countitem(.@i[1])) {
+ mes "I can't offer extra stuff.";
+ mes "Visit here when you lost stuff.";
close;
- case 2:
- mes "[RimiGX]";
- mes "Manager? He's in inside the workplace.";
- mes "But when you visit him, you should have something to tell him...";
+ }
+ if (countitem(7150) >= .@i[2] && countitem(949) >= .@i[3] && Zeny >= .@i[4]) {
+ mes "You brought stuff you need.";
+ mes "It will be fast when I exchange the stuff made?";
+ delitem 7150,.@i[2]; //Bamboo_Cut
+ delitem 949,.@i[3]; //Feather
+ set Zeny, Zeny - .@i[4];
+ getitem .@i[1],1; //Makeover_Brush,Paint_Brush
close;
+ }
+ mes "For blush to "+((.@i[0] == 1)?"make up":"paint");
+ mes "you need "+.@i[2]+" Bamboo Cut,";
+ mes .@i[3]+" Feather, and "+.@i[0]+"00,000 zeny.";
+ close;
}
-}
-
-s_atelier,136,70,3 script Titika#H-15 914,{
- mes "[Titika]";
- mes "Welcome~";
- if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
- mes "You are in a guild.";
- mes "What can I help you with?";
- next;
- switch(select("Make a new make-up brush.:Make a new paint brush.:Nothing.")) {
- case 1:
- set .@i,1;
- case 2:
- mes "[Titika]";
- if (countitem(6122-.@i)) {
- mes "You already have a paint brush?";
- mes "I think it's enough...";
- close;
- }
- mes "Here's your item.";
- getitem (6122-.@i),1;
- close;
- case 3:
- mes "[Titika]";
- mes "Visit me again.";
- close;
- }
- }
- mes "This is the Shadow Chaser workplace~";
+ mes "It's the shadow workplace~";
next;
switch(select("Where is the paint?:Where is the manager?")) {
- case 1:
- mes "[Titika]";
- mes "You want paint?";
- mes "Talk to the assistant and ask about the paint tool.";
- close;
- case 2:
- mes "[Titika]";
- mes "My manager is inside the workplace.";
- mes "If you visit him without a special reason, he will ignore you.";
- close;
+ case 1:
+ mes "[RimiGX]";
+ mes "Paint?";
+ mes "Ask an assistant who works over there.";
+ close;
+ case 2:
+ mes "[RimiGX]";
+ mes "Manager? He's in inside of the workplace.";
+ mes "But when you visit him, you should have something to tell him....";
+ close;
}
}
-
-s_atelier,26,68,3 script Vito#H-16 904,{
+
+s_atelier,26,68,3 script Vito#sc11_lgt 904,{
mes "[Vito]";
mes "Welcome.";
if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "What are you looking for?";
next;
- switch(select("Make a new brush for make-up.:Make a new brush for painting.:Nothing.")) {
- case 1:
- set .@i,1;
- case 2:
- mes "[Vito]";
- if (countitem(6122-.@i)) {
- mes "We offer only one brush per person.";
- mes "We can't give out extra brushes.";
- close;
- }
- mes "[Vito]";
- mes "Here's your item.";
- getitem (6122-.@i),1;
- close;
- case 3:
- mes "[Vito]";
- mes "Whenever you need a brush, visit me.";
- mes "See you!";
- close;
- }
+ set .@i, select("Make a new blush for make-up.:Make a new blush for painting.:Nothing.");
+ mes "[Vito]";
+ if (.@i == 1) setarray .@i[1],6121,1,10,100000;
+ else if (.@i == 2) setarray .@i[1],6122,2,30,200000;
+ else {
+ mes "Whenever you need a blush, visit me.";
+ mes "See you!";
+ close;
+ }
+ if (countitem(.@i[1])) {
+ mes "We offer only one blush to each person.";
+ mes "We can't offer extra blushes.";
+ close;
+ }
+ if (countitem(7150) >= .@i[2] && countitem(949) >= .@i[3] && Zeny >= .@i[4]) {
+ mes "You brought all what you need.";
+ mes "I'm going to exchange the blush I made before.";
+ delitem 7150,.@i[2]; //Bamboo_Cut
+ delitem 949,.@i[3]; //Feather
+ set Zeny, Zeny - .@i[4];
+ getitem .@i[1],1; //Makeover_Brush,Paint_Brush
+ close;
+ }
+ mes "For blush to "+((.@i[0] == 1)?"make up":"paint");
+ mes "you need "+.@i[2]+" Bamboo Cut,";
+ mes .@i[3]+" Feather, and "+.@i[0]+"00,000 zeny.";
+ close;
}
mes "It's the shadow workplace.";
next;
@@ -2343,7 +2483,24 @@ s_atelier,26,68,3 script Vito#H-16 904,{
}
}
+// Warp Portal
+//============================================================
+tha_t01,149,228,0 script #shadowc02 45,2,2,{
+ end;
+OnTouch:
+ mes "You can feel weird power.";
+ if (BaseJob == Job_Rogue && job_sha == 27) {
+ mes "You are getting dizzy.";
+ close2;
+ warp "job3_sha01",71,36;
+ end;
+ }
+ mes "You don't know what it is.";
+ close;
+}
+
// Quest Mob Spawn
-tur_dun03,0,0,0,0 monster Shadow of Deception 2076,1,0,0
-ice_dun02,0,0,0,0 monster Shadow of Illusion 2077,1,0,0
-niflheim,0,0,0,0 monster Shadow of Pleasure 2078,1,0,0 \ No newline at end of file
+//============================================================
+tur_dun03,0,0,0,0 monster Shadow of Deception 2076,1,1000,0,0
+ice_dun02,0,0,0,0 monster Shadow of Illusion 2077,1,1000,0,0
+niflheim,0,0,0,0 monster Shadow of Pleasure 2078,1,1000,0,0 \ No newline at end of file
diff --git a/npc/re/quests/eden/11-25.txt b/npc/re/quests/eden/11-25.txt
index 43dd5e8cb..4e5d95a4d 100644
--- a/npc/re/quests/eden/11-25.txt
+++ b/npc/re/quests/eden/11-25.txt
@@ -1,5 +1,5 @@
//===== rAthena Script =======================================
-// Eden Group Quests - Mission [11 - 25]
+//= Eden Group Quests - Mission [11 - 25]
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
diff --git a/npc/re/quests/eden/26-40.txt b/npc/re/quests/eden/26-40.txt
index ec33d04f7..267cc0994 100644
--- a/npc/re/quests/eden/26-40.txt
+++ b/npc/re/quests/eden/26-40.txt
@@ -1,5 +1,5 @@
//===== rAthena Script =======================================
-// Eden Group Quests - Mission [26 - 40]
+//= Eden Group Quests - Mission [26 - 40]
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
diff --git a/npc/re/quests/eden/41-55.txt b/npc/re/quests/eden/41-55.txt
index 2f9ba31b7..dfa5e2df5 100644
--- a/npc/re/quests/eden/41-55.txt
+++ b/npc/re/quests/eden/41-55.txt
@@ -1,5 +1,5 @@
//===== rAthena Script =======================================
-// Eden Group Quests - Mission [41 - 55]
+//= Eden Group Quests - Mission [41 - 55]
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
diff --git a/npc/re/quests/eden/56-70.txt b/npc/re/quests/eden/56-70.txt
index b54b45382..79a6af3ec 100644
--- a/npc/re/quests/eden/56-70.txt
+++ b/npc/re/quests/eden/56-70.txt
@@ -1,5 +1,5 @@
//===== rAthena Script =======================================
-// Eden Group Quests - Mission [56 - 70]
+//= Eden Group Quests - Mission [56 - 70]
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
diff --git a/npc/re/quests/eden/71-85.txt b/npc/re/quests/eden/71-85.txt
index b6b94e81f..e1f9b17a9 100644
--- a/npc/re/quests/eden/71-85.txt
+++ b/npc/re/quests/eden/71-85.txt
@@ -1,5 +1,5 @@
//===== rAthena Script =======================================
-// Eden Group Quests - Mission [71 - 85]
+//= Eden Group Quests - Mission [71 - 85]
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
diff --git a/npc/re/quests/eden/86-90.txt b/npc/re/quests/eden/86-90.txt
index 19726d5ef..eea07144c 100644
--- a/npc/re/quests/eden/86-90.txt
+++ b/npc/re/quests/eden/86-90.txt
@@ -1,5 +1,5 @@
//===== rAthena Script =======================================
-// Eden Group Quests - Mission [86 - 90]
+//= Eden Group Quests - Mission [86 - 90]
//===== By: ==================================================
//= Chilly
//===== Current Version: =====================================
diff --git a/npc/re/quests/eden/91-99.txt b/npc/re/quests/eden/91-99.txt
index 8b9c33279..2e7e7dd28 100644
--- a/npc/re/quests/eden/91-99.txt
+++ b/npc/re/quests/eden/91-99.txt
@@ -1,5 +1,5 @@
//===== rAthena Script =======================================
-// Eden Group Quests - Mission [91 - 99]
+//= Eden Group Quests - Mission [91 - 99]
//===== By: ==================================================
//= Chilly
//===== Current Version: =====================================
diff --git a/npc/re/quests/eden/eden_common.txt b/npc/re/quests/eden/eden_common.txt
index 72c37ba72..1b05030c8 100644
--- a/npc/re/quests/eden/eden_common.txt
+++ b/npc/re/quests/eden/eden_common.txt
@@ -1,9 +1,9 @@
//===== rAthena Script =======================================
-// Eden Group Quests - Common NPCs
+//= Eden Group Quests - Common NPCs
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.5
+//= 1.6
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -16,6 +16,7 @@
//= 1.3 Some little optimization here and there. [Masao]
//= 1.4 Updated to match the new Izlude Map. [Masao]
//= 1.5 Added some missing Eden Group Teleport Officers. [Masao]
+//= 1.6 Added Izlude RE coordinates. [Euphy]
//============================================================
moc_para01,27,35,5 script Secretary Lime Evenor 952,{
@@ -246,7 +247,7 @@ OnTouch:
case 3: warp "geffen",120,39; end;
case 4: warp "alberta",117,56; end;
case 5: warp "aldebaran",168,112; end;
- case 6: warp "izlude",127,142; end;
+ case 6: if (checkre(0)) warp "izlude",134,118; else warp "izlude",127,142; end;
case 7: warp "prt_church",99,78; end;
case 8: warp "geffen_in",162,99; end;
case 9: warp "moc_prydb1",51,118; end;
diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt
index 057566f76..a13375198 100644
--- a/npc/re/quests/eden/eden_quests.txt
+++ b/npc/re/quests/eden/eden_quests.txt
@@ -1,5 +1,5 @@
//===== rAthena Script =======================================
-// Eden Group Quest - Quests NPCs
+//= Eden Group Quest - Quests NPCs
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
diff --git a/npc/re/quests/eden/eden_service.txt b/npc/re/quests/eden/eden_service.txt
index fef7597ca..041395861 100644
--- a/npc/re/quests/eden/eden_service.txt
+++ b/npc/re/quests/eden/eden_service.txt
@@ -1,5 +1,5 @@
//===== rAthena Script =======================================
-// Eden Group Quests - Service NPCs
+//= Eden Group Quests - Service NPCs
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
diff --git a/npc/re/quests/quests_dicastes.txt b/npc/re/quests/quests_dicastes.txt
index b4a942a03..ddc87b114 100644
--- a/npc/re/quests/quests_dicastes.txt
+++ b/npc/re/quests/quests_dicastes.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Gennosuke Kouga, Muad_Dib
//===== Current Version: =====================================
-//= 1.8
+//= 1.8a
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -24,6 +24,7 @@
//= 1.6 Fixed missing checks for quest: Sapha's Visit. [Joseph]
//= 1.7 Updated to match the official script. [Joseph]
//= 1.8 Optimized and fixed invalid checkquest. [Joseph]
+//= 1.8a Disabled "Fish Tails" until Izlude RE coordinates are found. [Euphy]
//============================================================
// Entrance
@@ -1026,7 +1027,7 @@ dic_in01,40,193,1 script Papyrus#0001 453,{
else if (.@doc == 11) eldicastes_dp(12169,"Stem","There is nothing like Midgard plants in Manuk.","These plants are used for food and medicine and some are even poisonous.");
else if (.@doc == 12) eldicastes_dp(12170,"Pointed Scale","Stem from a bumpy life form. Research required as the usage is unknown.","");
else if (.@doc == 13) eldicastes_dp(12171,"Resin","Sap from an old tree collected and solidified. Very valuable in the human world.","");
- else if (.@doc == 14) eldicastes_dp(12174,"Fish Tail","Humans eat meat called fish.","Can be used as important food supply for foreign adventurers visiting in the city.");
+ //else if (.@doc == 14) eldicastes_dp(12174,"Fish Tail","Humans eat meat called fish.","Can be used as important food supply for foreign adventurers visiting in the city.");
else if (.@doc == 15) eldicastes_dp(12175,"Worm Peeling","They say some Worm Peelings are valuable.","But this is based on the human's standard of value. Research required.");
else if (.@doc == 16) eldicastes_dp(12176,"Gill","There are Midgard creatures that live in the sea and breathe through gills.","Further research on their ecology will be useful.");
else if (.@doc == 17) eldicastes_dp(12177,"Tooth of Bat","Traces of a nocturnal creature unknown to Manuk. Not a strong creature from the size of its teeth.","");
@@ -1063,6 +1064,7 @@ dic_in01,40,193,1 script Papyrus#0001 453,{
else if (.@doc == 48) eldicastes_dp(12211,"Feather","Warm hair as soft as downy hair.","Must be used for cold protection. Collectable throughout Midgard.");
else if (.@doc == 49) eldicastes_dp(12212,"Red Herb","Kind of medicinal red plant.","Humans use this to make recovery medicine. Plant worth researching.");
else if (.@doc == 50) eldicastes_dp(12213,"Carrot","Red colored plant. Pub owner requests it all the time. Worth research.","");
+ close;
function eldicastes_dp {
if (checkquest(getarg(0)) >= 0) {
@@ -1087,24 +1089,24 @@ dic_in01,25,187,0 duplicate(Document Package#main) Document Package#0004 844
//============================================================
function script unknown_d {
- if (checkquest(getarg(0)) == -1) {
- mes "You see some traces of digging";
- close;
- }
- specialeffect2 310;
- specialeffect2 830;
- progressbar "ffff00",4;
- erasequest getarg(0);
- mes "You were able to find information on the Reptile Tongue";
- specialeffect2 18;
- getitem getarg(1),rand(1,4);
- if (!rand(2)) {
- next;
- mes "In addition, you've obtained an unknown relic to report back to the Saphas";
- specialeffect2 18;
- getitem 6308,1; //Unidentified_Relic
- }
+ if (checkquest(getarg(0)) == -1) {
+ mes "You see some traces of digging";
close;
+ }
+ specialeffect2 310;
+ specialeffect2 830;
+ progressbar "ffff00",4;
+ erasequest getarg(0);
+ mes "You were able to find information on the "+getitemname(getarg(1))+".";
+ specialeffect2 18;
+ getitem getarg(1),rand(1,4);
+ if (!rand(2)) {
+ next;
+ mes "In addition, you've obtained an unknown relic to report back to the Saphas.";
+ specialeffect2 18;
+ getitem 6308,1; //Unidentified_Relic
+ }
+ close;
}
prt_fild09,371,255,0 script Reptile Tongues 844,{ unknown_d(12167,903); }
prt_fild09,352,241,0 script Scorpion Tails 844,{ unknown_d(12168,904); }
@@ -1113,7 +1115,7 @@ pay_fild02,105,113,0 script Pointed Scales 844,{ unknown_d(12170,906); }
pay_fild01,152,171,0 script Resin 844,{ unknown_d(12171,907); }
gef_fild01,104,111,0 script Spawn 844,{ unknown_d(12172,908); }
prt_fild08,299,332,0 script Jellopy 844,{ unknown_d(12173,909); }
-izlude,132,136,0 script Fish Tails 844,{ unknown_d(12174,1023); }
+//izlude,132,136,0 script Fish Tails 844,{ unknown_d(12174,1023); }
prt_fild05,303,169,0 script Worm Peelings 844,{ unknown_d(12175,955); }
iz_dun03,155,165,0 script Gills 844,{ unknown_d(12176,956); }
mjo_dun01,222,226,0 script Tooth of Bat 844,{ unknown_d(12177,913); }