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-rw-r--r--npc/custom/quests/thq/THQS_TTShop.txt4
-rw-r--r--npc/dev/test.txt13
-rw-r--r--npc/other/Global_Functions.txt8
3 files changed, 19 insertions, 6 deletions
diff --git a/npc/custom/quests/thq/THQS_TTShop.txt b/npc/custom/quests/thq/THQS_TTShop.txt
index c85a9c9fe..96e7346d3 100644
--- a/npc/custom/quests/thq/THQS_TTShop.txt
+++ b/npc/custom/quests/thq/THQS_TTShop.txt
@@ -67,11 +67,11 @@ function script thqs_trade_token {
// 10^0, 10^1, 10^2
@type -= 1;
- @price = pow(10, @type);
+ @price = (10 ** @type);
// 10^3, 10^4, 10^5
@type += 3; // So we can use pow later to determine the qt of Zeny
- @prize = pow(10, @type);
+ @prize = (10 ** @type);
if( #Treasure_Token < @price ) {
mes "You don't have enough tokens!";
diff --git a/npc/dev/test.txt b/npc/dev/test.txt
index b711a0a28..b35beb8ed 100644
--- a/npc/dev/test.txt
+++ b/npc/dev/test.txt
@@ -268,6 +268,19 @@ function script HerculesSelfTestHelper {
callsub(OnCheck, "Order of + and *", .@x, 7);
+ // Binary ** operator
+ .@x = 2 ** 3; // .@x = 8;
+ callsub(OnCheck, "Binary ** operator", .@x, 8);
+
+ // Associativity of **
+ .@x = 2 ** 3 ** 2; // .@x = (2 ** 3) ** 2;
+ callsub(OnCheck, "Associativity of **", .@x, 64);
+
+ // Order of ** and *
+ .@x = 5 * 2 ** 3 * 2; // .@x = 5 * (2 ** 3) * 2;
+ callsub(OnCheck, "Order of ** and *", .@x, 80);
+
+
// << and >> operators
.@x = 1<<3; // .@x = 1*2*2*2;
callsub(OnCheck, "Left shift << operator", .@x, 8);
diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt
index 544e3a672..bc19ff048 100644
--- a/npc/other/Global_Functions.txt
+++ b/npc/other/Global_Functions.txt
@@ -203,11 +203,11 @@ function script F_SaveQuestSkills {
ADV_QSK = 0; ADV_QSK2 = 0;
//1st classes quest skills
for (.@i = 0; .@i < 14; ++.@i) {
- if(getskilllv(144+.@i)) ADV_QSK |= pow(2,.@i);
+ if(getskilllv(144+.@i)) ADV_QSK |= (2 ** .@i);
}
//2nd classes quest skills
for (.@i = 0; .@i < 19; ++.@i) {
- if(getskilllv(1001+.@i)) ADV_QSK2 |= pow(2,.@i);
+ if(getskilllv(1001+.@i)) ADV_QSK2 |= (2 ** .@i);
}
return;
}
@@ -217,7 +217,7 @@ function script F_SaveQuestSkills {
function script F_Load1Skills {
//1st classes quest skills
for(.@i = 0; .@i < 14; ++.@i) {
- if(ADV_QSK|pow(2,.@i) == ADV_QSK) skill 144+.@i,1,0;
+ if(ADV_QSK|(2 ** .@i) == ADV_QSK) skill 144+.@i,1,0;
}
ADV_QSK = 0; //Clear var
return;
@@ -228,7 +228,7 @@ function script F_Load1Skills {
function script F_Load2Skills {
//2nd classes quest skills
for (.@i = 0; .@i < 19; ++.@i) {
- if(ADV_QSK2|pow(2,.@i) == ADV_QSK2) skill 1001+.@i,1,0;
+ if(ADV_QSK2|(2 ** .@i) == ADV_QSK2) skill 1001+.@i,1,0;
}
ADV_QSK2 = 0; //Clear var
return;