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-rw-r--r--npc/battleground/bg_common.txt267
-rw-r--r--npc/battleground/bg_flavius_01.txt4
-rw-r--r--npc/battleground/bg_flavius_02.txt4
-rw-r--r--npc/battleground/bg_kvm01.txt391
-rw-r--r--npc/battleground/bg_kvm02.txt391
-rw-r--r--npc/battleground/bg_kvm03.txt391
-rw-r--r--npc/battleground/bg_tierra_01.txt4
-rw-r--r--npc/battleground/bg_tierra_02.txt4
8 files changed, 1354 insertions, 102 deletions
diff --git a/npc/battleground/bg_common.txt b/npc/battleground/bg_common.txt
index fb33570d7..bbbfc72b8 100644
--- a/npc/battleground/bg_common.txt
+++ b/npc/battleground/bg_common.txt
@@ -197,7 +197,7 @@ bat_room,159,178,5 script Guillaume Knight#1 417,{
close;
}
-// Tierra Officerer - Guillaume
+// Tierra Officer - Guillaume
// *********************************************************************
bat_room,156,178,5 script Tierra Valley Officer#1 418,{
mes "[Tierra Officer]";
@@ -225,12 +225,17 @@ bat_room,156,178,5 script Tierra Valley Officer#1 418,{
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
- if( Tierra_BG_Tick >= gettimetick(2) )
+
+ if( checkquest(2069,PLAYTIME) == 2 ) erasequest 2069;
+ if( checkquest(2069,PLAYTIME) != -1 )
{
- mes "Sorry, you can't join the battle right now.";
- mes "You need to wait ^0000FF" + callfunc("Time2Str",Tierra_BG_Tick) + "^000000 to join again Tierra Valley.";
+ mes "You have received an indicator showing that you've participated in the Battle at Tierra Gorge. I can't let you participate in any other battles until the indicator goes off.";
+ next;
+ mes "[Tierra Officer]";
+ mes "Stand-by for Tierra Gorge Battle until the time limit passes.";
close;
}
+
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
@@ -290,12 +295,17 @@ bat_room,156,121,1 script Tierra Valley Officer#2 414,{
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
- if( Tierra_BG_Tick >= gettimetick(2) )
+
+ if( checkquest(2069,PLAYTIME) == 2 ) erasequest 2069;
+ if( checkquest(2069,PLAYTIME) != -1 )
{
- mes "Sorry, you can't join the battle right now.";
- mes "You need to wait ^0000FF" + callfunc("Time2Str",Tierra_BG_Tick) + "^000000 to join again Tierra Valley.";
+ mes "You have received an indicator showing that you've participated in the Battle at Tierra Gorge. I can't let you participate in any other battles until the indicator goes off.";
+ next;
+ mes "[Tierra Officer]";
+ mes "Stand-by for Tierra Gorge Battle until the time limit passes.";
close;
}
+
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
@@ -310,7 +320,7 @@ bat_room,156,121,1 script Tierra Valley Officer#2 414,{
// Guillaume Knight - Tierra
// *********************************************************************
-bat_room,175,178,5 script Guillaume Knight#2 417,{
+bat_room,167,178,5 script Guillaume Knight#2 417,{
mes "[Guillaume Knight]";
mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map.";
next;
@@ -329,7 +339,7 @@ bat_room,175,178,5 script Guillaume Knight#2 417,{
// Tierra Officer - Guillaume
// *********************************************************************
-bat_room,172,178,5 script Tierra Valley Officer#3 418,{
+bat_room,164,178,5 script Tierra Valley Officer#3 418,{
mes "[Tierra Officer]";
if( Bat_Team == 2 )
{
@@ -355,12 +365,17 @@ bat_room,172,178,5 script Tierra Valley Officer#3 418,{
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
- if( Tierra_BG_Tick >= gettimetick(2) )
+
+ if( checkquest(2069,PLAYTIME) == 2 ) erasequest 2069;
+ if( checkquest(2069,PLAYTIME) != -1 )
{
- mes "Sorry, you can't join the battle right now.";
- mes "You need to wait ^0000FF" + callfunc("Time2Str",Tierra_BG_Tick) + "^000000 to join again Tierra Valley.";
+ mes "You have received an indicator showing that you've participated in the Battle at Tierra Gorge. I can't let you participate in any other battles until the indicator goes off.";
+ next;
+ mes "[Tierra Officer]";
+ mes "Stand-by for Tierra Gorge Battle until the time limit passes.";
close;
}
+
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
@@ -369,13 +384,13 @@ bat_room,172,178,5 script Tierra Valley Officer#3 418,{
mes "Good luck!";
close2;
- warp "bat_room",85,94;
+ warp "bat_room",57,94;
end;
}
// Croix Knight - Tierra
// *********************************************************************
-bat_room,175,121,1 script Croix Knight#2 413,{
+bat_room,167,121,1 script Croix Knight#2 413,{
mes "[Croix Knight]";
mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map.";
next;
@@ -394,7 +409,7 @@ bat_room,175,121,1 script Croix Knight#2 413,{
// Tierra Officer - Croix
// *********************************************************************
-bat_room,172,121,1 script Tierra Valley Officer#4 414,{
+bat_room,164,121,1 script Tierra Valley Officer#4 414,{
mes "[Tierra Officer]";
if( Bat_Team == 1 )
{
@@ -420,12 +435,17 @@ bat_room,172,121,1 script Tierra Valley Officer#4 414,{
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
- if( Tierra_BG_Tick >= gettimetick(2) )
+
+ if( checkquest(2069,PLAYTIME) == 2 ) erasequest 2069;
+ if( checkquest(2069,PLAYTIME) != -1 )
{
- mes "Sorry, you can't join the battle right now.";
- mes "You need to wait ^0000FF" + callfunc("Time2Str",Tierra_BG_Tick) + "^000000 to join again Tierra Valley.";
+ mes "You have received an indicator showing that you've participated in the Battle at Tierra Gorge. I can't let you participate in any other battles until the indicator goes off.";
+ next;
+ mes "[Tierra Officer]";
+ mes "Stand-by for Tierra Gorge Battle until the time limit passes.";
close;
}
+
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
@@ -434,13 +454,13 @@ bat_room,172,121,1 script Tierra Valley Officer#4 414,{
mes "Good luck!";
close2;
- warp "bat_room",85,77;
+ warp "bat_room",57,77;
end;
}
// Guillaune Knight - Flavius
// *********************************************************************
-bat_room,151,178,5 script Guillaume Knight#3 417,{
+bat_room,175,178,5 script Guillaume Knight#3 417,{
mes "[Guillaume Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
@@ -458,9 +478,9 @@ bat_room,151,178,5 script Guillaume Knight#3 417,{
close;
}
-// Flavius Officerer - Guillaume
+// Flavius Officer - Guillaume
// *********************************************************************
-bat_room,148,178,5 script Flavius Officer#1 418,{
+bat_room,172,178,5 script Flavius Officer#1 418,{
mes "[Flavius Officer]";
if( Bat_Team == 2 )
{
@@ -486,12 +506,17 @@ bat_room,148,178,5 script Flavius Officer#1 418,{
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
- if( Flavius_BG_Tick >= gettimetick(2) )
+
+ if( checkquest(2070,PLAYTIME) == 2 ) erasequest 2070;
+ if( checkquest(2070,PLAYTIME) != -1 )
{
- mes "Sorry, you can't join the battle right now.";
- mes "You need to wait ^0000FF" + callfunc("Time2Str",Flavius_BG_Tick) + "^000000 to join again Flavius.";
+ mes "You have received an indicator showing that you've participated in the Battle at Flavius. I can't let you participate in any other battles until the indicator goes off.";
+ next;
+ mes "[Flavius Officer]";
+ mes "Stand-by for Flavius Battle until the time limit passes.";
close;
}
+
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
@@ -500,13 +525,13 @@ bat_room,148,178,5 script Flavius Officer#1 418,{
mes "Good luck!";
close2;
- warp "bat_room",253,94;
+ warp "bat_room",85,94;
end;
}
// Croix Knight - Flavius
// *********************************************************************
-bat_room,151,121,1 script Croix Knight#3 413,{
+bat_room,175,121,1 script Croix Knight#3 413,{
mes "[Croix Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
@@ -526,7 +551,7 @@ bat_room,151,121,1 script Croix Knight#3 413,{
// Flavius Officerer - Croix
// *********************************************************************
-bat_room,148,121,1 script Flavius Officer#2 414,{
+bat_room,172,121,1 script Flavius Officer#2 414,{
mes "[Flavius Officer]";
if( Bat_Team == 1 )
{
@@ -552,12 +577,17 @@ bat_room,148,121,1 script Flavius Officer#2 414,{
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
- if( Flavius_BG_Tick >= gettimetick(2) )
+
+ if( checkquest(2070,PLAYTIME) == 2 ) erasequest 2070;
+ if( checkquest(2070,PLAYTIME) != -1 )
{
- mes "Sorry, you can't join the battle right now.";
- mes "You need to wait ^0000FF" + callfunc("Time2Str",Flavius_BG_Tick) + "^000000 to join again Flavius.";
+ mes "You have received an indicator showing that you've participated in the Battle at Flavius. I can't let you participate in any other battles until the indicator goes off.";
+ next;
+ mes "[Flavius Officer]";
+ mes "Stand-by for Flavius Battle until the time limit passes.";
close;
}
+
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
@@ -566,13 +596,13 @@ bat_room,148,121,1 script Flavius Officer#2 414,{
mes "Good luck!";
close2;
- warp "bat_room",253,77;
+ warp "bat_room",85,77;
end;
}
// Guillaune Knight - Flavius
// *********************************************************************
-bat_room,167,178,5 script Guillaume Knight#4 417,{
+bat_room,151,178,5 script Guillaume Knight#4 417,{
mes "[Guillaume Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
@@ -592,7 +622,7 @@ bat_room,167,178,5 script Guillaume Knight#4 417,{
// Flavius Officerer - Guillaume
// *********************************************************************
-bat_room,164,178,5 script Flavius Officer#3 418,{
+bat_room,148,178,5 script Flavius Officer#3 418,{
mes "[Flavius Officer]";
if( Bat_Team == 2 )
{
@@ -618,12 +648,17 @@ bat_room,164,178,5 script Flavius Officer#3 418,{
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
- if( Flavius_BG_Tick >= gettimetick(2) )
+
+ if( checkquest(2070,PLAYTIME) == 2 ) erasequest 2070;
+ if( checkquest(2070,PLAYTIME) != -1 )
{
- mes "Sorry, you can't join the battle right now.";
- mes "You need to wait ^0000FF" + callfunc("Time2Str",Flavius_BG_Tick) + "^000000 to join again Flavius.";
+ mes "You have received an indicator showing that you've participated in the Battle at Flavius. I can't let you participate in any other battles until the indicator goes off.";
+ next;
+ mes "[Flavius Officer]";
+ mes "Stand-by for Flavius Battle until the time limit passes.";
close;
}
+
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
@@ -632,13 +667,13 @@ bat_room,164,178,5 script Flavius Officer#3 418,{
mes "Good luck!";
close2;
- warp "bat_room",57,94;
+ warp "bat_room",253,94;
end;
}
// Croix Knight - Flavius
// *********************************************************************
-bat_room,167,121,1 script Croix Knight#4 413,{
+bat_room,151,121,1 script Croix Knight#4 413,{
mes "[Croix Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
@@ -658,7 +693,7 @@ bat_room,167,121,1 script Croix Knight#4 413,{
// Flavius Officerer - Croix
// *********************************************************************
-bat_room,164,121,1 script Flavius Officer#4 414,{
+bat_room,148,121,1 script Flavius Officer#4 414,{
mes "[Flavius Officer]";
if( Bat_Team == 1 )
{
@@ -684,12 +719,17 @@ bat_room,164,121,1 script Flavius Officer#4 414,{
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
- if( Flavius_BG_Tick >= gettimetick(2) )
+
+ if( checkquest(2070,PLAYTIME) == 2 ) erasequest 2070;
+ if( checkquest(2070,PLAYTIME) != -1 )
{
- mes "Sorry, you can't join the battle right now.";
- mes "You need to wait ^0000FF" + callfunc("Time2Str",Flavius_BG_Tick) + "^000000 to join again Flavius.";
+ mes "You have received an indicator showing that you've participated in the Battle at Flavius. I can't let you participate in any other battles until the indicator goes off.";
+ next;
+ mes "[Flavius Officer]";
+ mes "Stand-by for Flavius Battle until the time limit passes.";
close;
}
+
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
@@ -698,7 +738,7 @@ bat_room,164,121,1 script Flavius Officer#4 414,{
mes "Good luck!";
close2;
- warp "bat_room",57,77;
+ warp "bat_room",253,77;
end;
}
@@ -747,12 +787,17 @@ bat_room,140,178,5 script KVM [80-99] Officer#1 418,{
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
- if( KvM_BG_Tick >= gettimetick(2) )
+
+ if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025;
+ if( checkquest(6025,PLAYTIME) != -1 )
{
- mes "Sorry, you can't join the battle right now.";
- mes "You need to wait ^0000FF" + callfunc("Time2Str",KvM_BG_Tick) + "^000000 to join KvM.";
+ mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
+ next;
+ mes "[KVM Officer]";
+ mes "Stand-by for KvM Battle until the time limit passes.";
close;
}
+
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 80 to 99.";
@@ -810,12 +855,17 @@ bat_room,140,121,1 script KVM [80-99] Officer#2 414,{
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
- if( KvM_BG_Tick >= gettimetick(2) )
+
+ if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025;
+ if( checkquest(6025,PLAYTIME) != -1 )
{
- mes "Sorry, you can't join the battle right now.";
- mes "You need to wait ^0000FF" + callfunc("Time2Str",KvM_BG_Tick) + "^000000 to join KvM.";
+ mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
+ next;
+ mes "[KVM Officer]";
+ mes "Stand-by for KvM Battle until the time limit passes.";
close;
}
+
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 80 to 99.";
@@ -873,12 +923,17 @@ bat_room,132,178,5 script KVM [60-79] Officer#1 418,{
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
- if( KvM_BG_Tick >= gettimetick(2) )
+
+ if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025;
+ if( checkquest(6025,PLAYTIME) != -1 )
{
- mes "Sorry, you can't join the battle right now.";
- mes "You need to wait ^0000FF" + callfunc("Time2Str",KvM_BG_Tick) + "^000000 to join KvM.";
+ mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
+ next;
+ mes "[KVM Officer]";
+ mes "Stand-by for KvM Battle until the time limit passes.";
close;
}
+
if( BaseLevel < 60 || BaseLevel > 79 )
{
mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 60 to 79.";
@@ -936,12 +991,17 @@ bat_room,132,121,1 script KVM [60-79] Officer#2 414,{
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
- if( KvM_BG_Tick >= gettimetick(2) )
+
+ if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025;
+ if( checkquest(6025,PLAYTIME) != -1 )
{
- mes "Sorry, you can't join the battle right now.";
- mes "You need to wait ^0000FF" + callfunc("Time2Str",KvM_BG_Tick) + "^000000 to join KvM.";
+ mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
+ next;
+ mes "[KVM Officer]";
+ mes "Stand-by for KvM Battle until the time limit passes.";
close;
}
+
if( BaseLevel < 60 || BaseLevel > 79 )
{
mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 60 to 79.";
@@ -999,12 +1059,17 @@ bat_room,124,178,5 script KVM [1-59] Officer#1 418,{
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
- if( KvM_BG_Tick >= gettimetick(2) )
+
+ if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025;
+ if( checkquest(6025,PLAYTIME) != -1 )
{
- mes "Sorry, you can't join the battle right now.";
- mes "You need to wait ^0000FF" + callfunc("Time2Str",KvM_BG_Tick) + "^000000 to join KvM.";
+ mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
+ next;
+ mes "[KVM Officer]";
+ mes "Stand-by for KvM Battle until the time limit passes.";
close;
}
+
if( BaseLevel > 59 )
{
mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 1 to 59.";
@@ -1062,12 +1127,17 @@ bat_room,124,121,1 script KVM [1-59] Officer#2 414,{
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
- if( KvM_BG_Tick >= gettimetick(2) )
+
+ if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025;
+ if( checkquest(6025,PLAYTIME) != -1 )
{
- mes "Sorry, you can't join the battle right now.";
- mes "You need to wait ^0000FF" + callfunc("Time2Str",KvM_BG_Tick) + "^000000 to join KvM.";
+ mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
+ next;
+ mes "[KVM Officer]";
+ mes "Stand-by for KvM Battle until the time limit passes.";
close;
}
+
if( BaseLevel > 59 )
{
mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 1 to 59.";
@@ -1096,54 +1166,63 @@ bat_room,161,158,3 duplicate(bat_aid) General Guillaume's Aid::bat_aid4 419
// Exit from Registration
// *********************************************************************
+- script warp2bat_room -1,{
+ end;
+
+OnTouch:
+ set BG_Delay_Tick, gettimetick(2) + 30;
+ warp "bat_room",154,149;
+ end;
+}
+
// Flavius bat_b02
-bat_room,57,81,0 warp bat1 2,2,bat_room,154,149
-bat_room,57,90,0 warp bat2 2,2,bat_room,154,149
+bat_room,57,81,0 duplicate(warp2bat_room) bat1 45,1,1
+bat_room,57,90,0 duplicate(warp2bat_room) bat2 45,1,1
// Free BG
-bat_room,57,220,0 warp bat3 2,2,bat_room,154,149
-bat_room,57,211,0 warp bat4 2,2,bat_room,154,149
+bat_room,57,220,0 duplicate(warp2bat_room) bat3 45,1,1
+bat_room,57,211,0 duplicate(warp2bat_room) bat4 45,1,1
// Tierra Valley bat_a02
-bat_room,85,81,0 warp bat5 2,2,bat_room,154,149
-bat_room,85,90,0 warp bat6 2,2,bat_room,154,149
+bat_room,85,81,0 duplicate(warp2bat_room) bat5 45,1,1
+bat_room,85,90,0 duplicate(warp2bat_room) bat6 45,1,1
// Tierra Valley bat_a01
-bat_room,85,220,0 warp bat7 2,2,bat_room,154,149
-bat_room,85,211,0 warp bat8 2,2,bat_room,154,149
+bat_room,85,220,0 duplicate(warp2bat_room) bat7 45,1,1
+bat_room,85,211,0 duplicate(warp2bat_room) bat8 45,1,1
// Free BG
-bat_room,113,81,0 warp bat9 2,2,bat_room,154,149
-bat_room,113,90,0 warp bat10 2,2,bat_room,154,149
+bat_room,113,81,0 duplicate(warp2bat_room) bat9 45,1,1
+bat_room,113,90,0 duplicate(warp2bat_room) bat10 45,1,1
// Free BG
-bat_room,113,220,0 warp bat11 2,2,bat_room,154,149
-bat_room,113,211,0 warp bat12 2,2,bat_room,154,149
+bat_room,113,220,0 duplicate(warp2bat_room) bat11 45,1,1
+bat_room,113,211,0 duplicate(warp2bat_room) bat12 45,1,1
// Free BG
-bat_room,141,81,0 warp bat13 2,2,bat_room,154,149
-bat_room,141,90,0 warp bat14 2,2,bat_room,154,149
+bat_room,141,81,0 duplicate(warp2bat_room) bat13 45,1,1
+bat_room,141,90,0 duplicate(warp2bat_room) bat14 45,1,1
// Free BG
-bat_room,141,220,0 warp bat15 2,2,bat_room,154,149
-bat_room,141,211,0 warp bat16 2,2,bat_room,154,149
+bat_room,141,220,0 duplicate(warp2bat_room) bat15 45,1,1
+bat_room,141,211,0 duplicate(warp2bat_room) bat16 45,1,1
// Free BG
-bat_room,169,81,0 warp bat17 2,2,bat_room,154,149
-bat_room,169,90,0 warp bat18 2,2,bat_room,154,149
+bat_room,169,81,0 duplicate(warp2bat_room) bat17 45,1,1
+bat_room,169,90,0 duplicate(warp2bat_room) bat18 45,1,1
// Free BG
-bat_room,169,220,0 warp bat19 2,2,bat_room,154,149
-bat_room,169,211,0 warp bat20 2,2,bat_room,154,149
+bat_room,169,220,0 duplicate(warp2bat_room) bat19 45,1,1
+bat_room,169,211,0 duplicate(warp2bat_room) bat20 45,1,1
// Free BG
-bat_room,197,81,0 warp bat21 2,2,bat_room,154,149
-bat_room,197,90,0 warp bat22 2,2,bat_room,154,149
+bat_room,197,81,0 duplicate(warp2bat_room) bat21 45,1,1
+bat_room,197,90,0 duplicate(warp2bat_room) bat22 45,1,1
// KvM bat_c03
-bat_room,197,220,0 warp bat23 2,2,bat_room,154,149
-bat_room,197,211,0 warp bat24 2,2,bat_room,154,149
+bat_room,197,220,0 duplicate(warp2bat_room) bat23 45,1,1
+bat_room,197,211,0 duplicate(warp2bat_room) bat24 45,1,1
// Free BG
-bat_room,225,81,0 warp bat25 2,2,bat_room,154,149
-bat_room,225,90,0 warp bat26 2,2,bat_room,154,149
+bat_room,225,81,0 duplicate(warp2bat_room) bat25 45,1,1
+bat_room,225,90,0 duplicate(warp2bat_room) bat26 45,1,1
// KvM bat_c02
-bat_room,225,220,0 warp bat27 2,2,bat_room,154,149
-bat_room,225,211,0 warp bat28 2,2,bat_room,154,149
+bat_room,225,220,0 duplicate(warp2bat_room) bat27 45,1,1
+bat_room,225,211,0 duplicate(warp2bat_room) bat28 45,1,1
// Flavius bat_b01
-bat_room,253,81,0 warp bat29 2,2,bat_room,154,149
-bat_room,253,90,0 warp bat30 2,2,bat_room,154,149
+bat_room,253,81,0 duplicate(warp2bat_room) bat29 45,1,1
+bat_room,253,90,0 duplicate(warp2bat_room) bat30 45,1,1
// KvM bat_c01
-bat_room,253,220,0 warp bat31 2,2,bat_room,154,149
-bat_room,253,211,0 warp bat32 2,2,bat_room,154,149
+bat_room,253,220,0 duplicate(warp2bat_room) bat31 45,1,1
+bat_room,253,211,0 duplicate(warp2bat_room) bat32 45,1,1
// Badges Repairman
// *********************************************************************
diff --git a/npc/battleground/bg_flavius_01.txt b/npc/battleground/bg_flavius_01.txt
index 2017fc073..1bfe06db9 100644
--- a/npc/battleground/bg_flavius_01.txt
+++ b/npc/battleground/bg_flavius_01.txt
@@ -302,7 +302,7 @@ bat_b01,390,13,5 script Guillaume Vintenar#fl1 419,{
set .@Reward, 3;
}
- set Flavius_BG_Tick, gettimetick(2) + 300;
+ setquest 2070;
getitem 7829, .@Reward;
bg_leave;
warp "bat_room",155,150;
@@ -333,7 +333,7 @@ bat_b01,10,293,5 script Croix Vintenar#fl1 415,{
set .@Reward, 3;
}
- set Flavius_BG_Tick, gettimetick(2) + 300;
+ setquest 2070;
getitem 7829, .@Reward;
bg_leave;
warp "bat_room",155,150;
diff --git a/npc/battleground/bg_flavius_02.txt b/npc/battleground/bg_flavius_02.txt
index 9f8b46c00..31365f91f 100644
--- a/npc/battleground/bg_flavius_02.txt
+++ b/npc/battleground/bg_flavius_02.txt
@@ -302,7 +302,7 @@ bat_b02,390,13,5 script Guillaume Vintenar#fl2 419,{
set .@Reward, 3;
}
- set Flavius_BG_Tick, gettimetick(2) + 300;
+ setquest 2070;
getitem 7829, .@Reward;
bg_leave;
warp "bat_room",155,150;
@@ -333,7 +333,7 @@ bat_b02,10,293,5 script Croix Vintenar#fl2 415,{
set .@Reward, 3;
}
- set Flavius_BG_Tick, gettimetick(2) + 300;
+ setquest 2070;
getitem 7829, .@Reward;
bg_leave;
warp "bat_room",155,150;
diff --git a/npc/battleground/bg_kvm01.txt b/npc/battleground/bg_kvm01.txt
new file mode 100644
index 000000000..4f7f21eea
--- /dev/null
+++ b/npc/battleground/bg_kvm01.txt
@@ -0,0 +1,391 @@
+// ==============================================================================
+// BattleGround System - KvM 80~99
+// ==============================================================================
+
+// Registration NPC's
+// *********************************************************************
+
+bat_room,253,227,4 script Registration::KvM01R_Guillaume 418,{ // KvM Guillaume
+ end;
+
+OnInit:
+ waitingroom "Battle Station 5 Players",5,"KvM01_BG::OnGuillaumeJoin",1;
+ end;
+
+OnEnterBG:
+ set $@KvM01BG_id1, waitingroom2bg("bat_c01",53,128,"KvM01_BG::OnGuillaumeQuit","KvM01_BG::OnGuillaumeDie");
+ end;
+}
+
+bat_room,253,204,0 script Registration::KvM01R_Croix 414,{ // KvM Croix
+ end;
+
+OnInit:
+ waitingroom "Battle Station 5 Players",5,"KvM01_BG::OnCroixJoin",1;
+ end;
+
+OnEnterBG:
+ set $@KvM01BG_id2, waitingroom2bg("bat_c01",146,55,"KvM01_BG::OnCroixQuit","KvM01_BG::OnCroixDie");
+ end;
+}
+
+// Light Effects
+// *********************************************************************
+
+bat_c01,54,123,0 script #bat_c01a 111,{
+ end;
+
+OnKvM01LightA: misceffect 54; end;
+OnKvM01LightB: misceffect 55; end;
+OnKvM01LightC: misceffect 56; end;
+}
+
+bat_c01,56,125,0 duplicate(#bat_c01a) #bat_c01b 111
+bat_c01,58,127,0 duplicate(#bat_c01a) #bat_c01c 111
+bat_c01,141,56,0 duplicate(#bat_c01a) #bat_c01d 111
+bat_c01,143,58,0 duplicate(#bat_c01a) #bat_c01e 111
+bat_c01,145,60,0 duplicate(#bat_c01a) #bat_c01f 111
+
+// Battleground Engine
+// *********************************************************************
+
+- script KvM01_BG -1,{
+ end;
+
+OnInit:
+ setwall "bat_c01",54,122,6,7,0,"batc01wall_a";
+ setwall "bat_c01",55,122,5,7,0,"batc01wall_b";
+ setwall "bat_c01",140,56,6,7,0,"batc01wall_c";
+ setwall "bat_c01",140,57,5,7,0,"batc01wall_d";
+ disablenpc "TherapistKvM01a";
+ disablenpc "TherapistKvM01b";
+ disablenpc "VintenarKvM01a";
+ disablenpc "VintenarKvM01b";
+ end;
+
+OnGuillaumeJoin:
+OnCroixJoin:
+ donpcevent "KvM01_BG::OnReadyCheck";
+ end;
+
+OnGuillaumeQuit:
+ set BG_Delay_Tick, gettimetick(2) + 1200;
+OnGuillaumeDie:
+ if( $@KvM01BG == 2 )
+ {
+ set .Guillaume_Count, .Guillaume_Count - 1;
+ set .Croix_Score, .Croix_Score + 1;
+ bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score;
+ if( .Guillaume_Count < 1 ) donpcevent "KvM01_BG::OnCroixWin";
+ }
+ end;
+
+OnCroixQuit:
+ set BG_Delay_Tick, gettimetick(2) + 1200;
+OnCroixDie:
+ if( $@KvM01BG == 2 )
+ {
+ set .Croix_Count, .Croix_Count - 1;
+ set .Guillaume_Score, .Guillaume_Score + 1;
+ bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score;
+ if( .Croix_Count < 1 ) donpcevent "KvM01_BG::OnGuillaumeWin";
+ }
+ end;
+
+OnReadyCheck:
+ if( $@KvM01BG )
+ end;
+ set .@Guillaume, getwaitingroomstate(0,"KvM01R_Guillaume");
+ set .@Croix, getwaitingroomstate(0,"KvM01R_Croix");
+
+ if( .@Guillaume < 5 || .@Croix < 5 )
+ {
+ if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && $@KvM_Flood < gettimetick(2) )
+ {
+ announce "Battleground -- Kreiger Von Midgard [80-99] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0x696969;
+ set $@KvM_Flood, gettimetick(2) + 15;
+ }
+ else
+ mapannounce "bat_room","Battleground -- Kreiger Von Midgard [80-99] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0x696969;
+ end;
+ }
+
+ set $@KvM01BG, 1; // Starting
+ donpcevent "KvM01R_Croix::OnEnterBG";
+ donpcevent "KvM01R_Guillaume::OnEnterBG";
+ donpcevent "KvM01_BG::OnStart";
+ end;
+
+OnStart:
+ announce "Battleground -- Kreiger Von Midgard [80-99] has started!",0,0x696969;
+ enablenpc "TherapistKvM01a";
+ enablenpc "TherapistKvM01b";
+ disablenpc "VintenarKvM01a";
+ disablenpc "VintenarKvM01b";
+ set $@KvM01BG_Victory, 0;
+ sleep 2000;
+ // Warp Teams
+ bg_warp $@KvM01BG_id1,"bat_c01",53,128;
+ bg_warp $@KvM01BG_id2,"bat_c01",146,55;
+ // ScoreBoard
+ set .Guillaume_Score, 0;
+ set .Croix_Score, 0;
+ initnpctimer;
+ end;
+
+OnTimer5000:
+ areapercentheal "bat_c01",50,123,58,131,100,100;
+ areapercentheal "bat_c01",141,52,149,60,100,100;
+ mapannounce "bat_c01","The Battle will start in 25 seconds!!",1,0x696969;
+ end;
+
+OnTimer26000:
+ mapannounce "bat_c01","The Battle will start in 4 seconds!!",1,0x696969;
+ end;
+
+OnTimer27000:
+ donpcevent "::OnKvM01LightA";
+ end;
+
+OnTimer28000:
+ donpcevent "::OnKvM01LightB";
+ end;
+
+OnTimer29000:
+ donpcevent "::OnKvM01LightC";
+ end;
+
+OnTimer30000:
+ // Team Members
+ set .Guillaume_Count, bg_get_data($@KvM01BG_id1, 0);
+ set .Croix_Count, bg_get_data($@KvM01BG_id2, 0);
+ if( .Guillaume_Count < 5 || .Croix_Count < 5 )
+ {
+ set $@KvM01BG_Victory, 3;
+ set $@KvM01BG, 3;
+ mapannounce "bat_c01","There are not enough players to start the battle",1,0x696969;
+ stopnpctimer;
+ sleep 2000;
+ donpcevent "KvM01_BG::OnStop";
+ end;
+ }
+
+ set $@KvM01BG, 2; // Playing
+ areapercentheal "bat_c01",50,123,58,131,100,100;
+ bg_warp $@KvM01BG_id1,"bat_c01",62,119;
+ areapercentheal "bat_c01",141,52,149,60,100,100;
+ bg_warp $@KvM01BG_id2,"bat_c01",137,64;
+ end;
+
+OnTimer32000:
+ mapannounce "bat_c01","The Battle of Kreiger Von Midgard has begun!!",1,0x696969;
+ end;
+
+OnTimer300000:
+ mapannounce "bat_c01","The Battle will ends in 30 seconds!!",1,0x696969;
+ end;
+
+OnTimer330000:
+ if( .Croix_Count > .Guillaume_Count )
+ donpcevent "KvM01_BG::OnCroixWin";
+ else if( .Croix_Count < .Guillaume_Count )
+ donpcevent "KvM01_BG::OnGuillaumeWin";
+ else
+ { // Draw Game
+ set $@KvM01BG, 3;
+ set $@KvM01BG_Victory, 3;
+
+ stopnpctimer;
+ sleep 2000;
+ mapannounce "bat_c01","The time is out! This is a Tie...",1,0x696969;
+ donpcevent "KvM01_BG::OnStop";
+ }
+ end;
+
+OnGuillaumeWin:
+ set $@KvM01BG, 3;
+ set $@KvM01BG_Victory, 1;
+
+ stopnpctimer;
+ sleep 2000;
+ mapannounce "bat_c01","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
+ donpcevent "KvM01_BG::OnStop";
+ end;
+
+OnCroixWin:
+ set $@KvM01BG, 3;
+ set $@KvM01BG_Victory, 2;
+
+ stopnpctimer;
+ sleep 2000;
+ mapannounce "bat_c01","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000;
+ donpcevent "KvM01_BG::OnStop";
+ end;
+
+OnStop:
+ disablenpc "TherapistKvM01a";
+ disablenpc "TherapistKvM01b";
+ enablenpc "VintenarKvM01a";
+ enablenpc "VintenarKvM01b";
+ // Warp Teams
+ bg_warp $@KvM01BG_id1,"bat_c01",53,128;
+ bg_warp $@KvM01BG_id2,"bat_c01",146,55;
+ donpcevent "KvM01_BG_Out::OnBegin";
+ end;
+
+OnReset:
+ stopnpctimer;
+ stopnpctimer "KvM01_BG_Out";
+ set .Croix_Count, 0;
+ set .Guillaume_Count, 0;
+ set .Croix_Score, 0;
+ set .Guillaume_Score, 0;
+ set $@KvM01BG_Victory, 0;
+ if( $@KvM01BG_id1 ) { bg_destroy $@KvM01BG_id1; set $@KvM01BG_id1, 0; }
+ if( $@KvM01BG_id2 ) { bg_destroy $@KvM01BG_id2; set $@KvM01BG_id2, 0; }
+ disablenpc "TherapistKvM01a";
+ disablenpc "TherapistKvM01b";
+ disablenpc "VintenarKvM01a";
+ disablenpc "VintenarKvM01b";
+ sleep 1000;
+ mapwarp "bat_c01","bat_room",155,150;
+ sleep 2000;
+ maprespawnguildid "bat_c01",0,3; // Just in case someone else
+ bg_updatescore "bat_c01",0,0;
+ sleep 2000;
+ set $@KvM01BG, 0;
+ donpcevent "KvM01_BG::OnReadyCheck"; // Maybe a game is ready to start
+ end;
+}
+
+- script KvM01_BG_Out -1,{
+ end;
+
+OnBegin:
+ initnpctimer;
+ end;
+
+OnTimer3000:
+ mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 1 minute!",1,0x696969;
+ end;
+OnTimer30000:
+ mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0x696969;
+ end;
+OnTimer50000:
+ mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0x696969;
+ end;
+OnTimer60000:
+ donpcevent "KvM01_BG::OnReset";
+ end;
+}
+
+// Battleground Therapist
+// *********************************************************************
+
+bat_c01,51,130,5 script Therapist in battle::TherapistKvM01a 95,{
+ mes "[Therapist in battle]";
+ mes "Just close your eyes, and take a deep breathe.";
+ mes "You can be free from pain.";
+ specialeffect2 312;
+ close;
+}
+
+bat_c01,148,53,1 script Therapist in battle::TherapistKvM01b 95,{
+ mes "[Therapist in battle]";
+ mes "Just close your eyes, and take a deep breathe.";
+ mes "You can be free from pain.";
+ specialeffect2 312;
+ close;
+}
+
+// Battleground rewards
+// *********************************************************************
+
+bat_c01,51,130,5 script Guillaume Vintenar::VintenarKvM01a 419,{
+ if( $@KvM01BG_Victory )
+ {
+ if( $@KvM01BG_Victory == 3 )
+ {
+ setquest 6025;
+ bg_leave;
+ warp "bat_room",155,150;
+ end;
+ }
+ else if( $@KvM01BG_Victory == Bat_Team )
+ { // Victory
+ set .@Reward, 5;
+ mes "[Swandery]";
+ mes "Blessed Guillaume!!";
+ mes "Let's enjoy our glorious victory!";
+ mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ close2;
+ }
+ else
+ { //
+ set .@Reward, 1;
+ mes "[Swandery]";
+ mes "You lost, but you're dedicated to this battle.";
+ mes "This is a reward for your great dedication by Guillaume Marollo!";
+ mes "Just take this defeat a lesson, and later you would definitely learn.";
+ close2;
+ }
+
+ setquest 6025;
+ getitem 7773, .@Reward;
+ bg_leave;
+ warp "bat_room",155,150;
+ end;
+ }
+ end;
+}
+
+bat_c01,148,53,1 script Croix Vintenar::VintenarKvM01b 415,{
+ if( $@KvM01BG_Victory )
+ {
+ if( $@KvM01BG_Victory == 3 )
+ {
+ setquest 6025;
+ bg_leave;
+ warp "bat_room",155,150;
+ end;
+ }
+ else if( $@KvM01BG_Victory == Bat_Team )
+ { // Victory
+ set .@Reward, 5;
+ mes "[Swandery]";
+ mes "Blessed Croax!!";
+ mes "Let's enjoy our glorious victory!";
+ mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ close2;
+ }
+ else
+ { //
+ set .@Reward, 1;
+ mes "[Swandery]";
+ mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
+ mes "Even though we didn't win, we did our best.";
+ mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
+ close2;
+ }
+
+ setquest 6025;
+ getitem 7773, .@Reward;
+ bg_leave;
+ warp "bat_room",155,150;
+ end;
+ }
+ end;
+}
+
+// MapFlags
+// *********************************************************************
+
+bat_c01 mapflag battleground 2
+bat_c01 mapflag nomemo
+bat_c01 mapflag nosave SavePoint
+bat_c01 mapflag noteleport
+bat_c01 mapflag nowarp
+bat_c01 mapflag nowarpto
+bat_c01 mapflag noreturn
+bat_c01 mapflag nobranch
+bat_c01 mapflag nopenalty
diff --git a/npc/battleground/bg_kvm02.txt b/npc/battleground/bg_kvm02.txt
new file mode 100644
index 000000000..9d38a290d
--- /dev/null
+++ b/npc/battleground/bg_kvm02.txt
@@ -0,0 +1,391 @@
+// ==============================================================================
+// BattleGround System - KvM 60~79
+// ==============================================================================
+
+// Registration NPC's
+// *********************************************************************
+
+bat_room,225,227,4 script Registration::KvM02R_Guillaume 418,{ // KvM Guillaume
+ end;
+
+OnInit:
+ waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnGuillaumeJoin",1;
+ end;
+
+OnEnterBG:
+ set $@KvM02BG_id1, waitingroom2bg("bat_c02",53,128,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie");
+ end;
+}
+
+bat_room,225,204,0 script Registration::KvM02R_Croix 414,{ // KvM Croix
+ end;
+
+OnInit:
+ waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnCroixJoin",1;
+ end;
+
+OnEnterBG:
+ set $@KvM02BG_id2, waitingroom2bg("bat_c02",146,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie");
+ end;
+}
+
+// Light Effects
+// *********************************************************************
+
+bat_c02,54,123,0 script #bat_c02a 111,{
+ end;
+
+OnKvM02LightA: misceffect 54; end;
+OnKvM02LightB: misceffect 55; end;
+OnKvM02LightC: misceffect 56; end;
+}
+
+bat_c02,56,125,0 duplicate(#bat_c02a) #bat_c02b 111
+bat_c02,58,127,0 duplicate(#bat_c02a) #bat_c02c 111
+bat_c02,141,56,0 duplicate(#bat_c02a) #bat_c02d 111
+bat_c02,143,58,0 duplicate(#bat_c02a) #bat_c02e 111
+bat_c02,145,60,0 duplicate(#bat_c02a) #bat_c02f 111
+
+// Battleground Engine
+// *********************************************************************
+
+- script KvM02_BG -1,{
+ end;
+
+OnInit:
+ setwall "bat_c02",54,122,6,7,0,"batc02wall_a";
+ setwall "bat_c02",55,122,5,7,0,"batc02wall_b";
+ setwall "bat_c02",140,56,6,7,0,"batc02wall_c";
+ setwall "bat_c02",140,57,5,7,0,"batc02wall_d";
+ disablenpc "TherapistKvM02a";
+ disablenpc "TherapistKvM02b";
+ disablenpc "VintenarKvM02a";
+ disablenpc "VintenarKvM02b";
+ end;
+
+OnGuillaumeJoin:
+OnCroixJoin:
+ donpcevent "KvM02_BG::OnReadyCheck";
+ end;
+
+OnGuillaumeQuit:
+ set BG_Delay_Tick, gettimetick(2) + 1200;
+OnGuillaumeDie:
+ if( $@KvM02BG == 2 )
+ {
+ set .Guillaume_Count, .Guillaume_Count - 1;
+ set .Croix_Score, .Croix_Score + 1;
+ bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score;
+ if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin";
+ }
+ end;
+
+OnCroixQuit:
+ set BG_Delay_Tick, gettimetick(2) + 1200;
+OnCroixDie:
+ if( $@KvM02BG == 2 )
+ {
+ set .Croix_Count, .Croix_Count - 1;
+ set .Guillaume_Score, .Guillaume_Score + 1;
+ bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score;
+ if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin";
+ }
+ end;
+
+OnReadyCheck:
+ if( $@KvM02BG )
+ end;
+ set .@Guillaume, getwaitingroomstate(0,"KvM02R_Guillaume");
+ set .@Croix, getwaitingroomstate(0,"KvM02R_Croix");
+
+ if( .@Guillaume < 5 || .@Croix < 5 )
+ {
+ if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && $@KvM_Flood < gettimetick(2) )
+ {
+ announce "Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0x808080;
+ set $@KvM_Flood, gettimetick(2) + 15;
+ }
+ else
+ mapannounce "bat_room","Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0x808080;
+ end;
+ }
+
+ set $@KvM02BG, 1; // Starting
+ donpcevent "KvM02R_Croix::OnEnterBG";
+ donpcevent "KvM02R_Guillaume::OnEnterBG";
+ donpcevent "KvM02_BG::OnStart";
+ end;
+
+OnStart:
+ announce "Battleground -- Kreiger Von Midgard [60-79] has started!",0,0x808080;
+ enablenpc "TherapistKvM02a";
+ enablenpc "TherapistKvM02b";
+ disablenpc "VintenarKvM02a";
+ disablenpc "VintenarKvM02b";
+ set $@KvM02BG_Victory, 0;
+ sleep 2000;
+ // Warp Teams
+ bg_warp $@KvM02BG_id1,"bat_c02",53,128;
+ bg_warp $@KvM02BG_id2,"bat_c02",146,55;
+ // ScoreBoard
+ set .Guillaume_Score, 0;
+ set .Croix_Score, 0;
+ initnpctimer;
+ end;
+
+OnTimer5000:
+ areapercentheal "bat_c02",50,123,58,131,100,100;
+ areapercentheal "bat_c02",141,52,149,60,100,100;
+ mapannounce "bat_c02","The Battle will start in 25 seconds!!",1,0x808080;
+ end;
+
+OnTimer26000:
+ mapannounce "bat_c02","The Battle will start in 4 seconds!!",1,0x808080;
+ end;
+
+OnTimer27000:
+ donpcevent "::OnKvM02LightA";
+ end;
+
+OnTimer28000:
+ donpcevent "::OnKvM02LightB";
+ end;
+
+OnTimer29000:
+ donpcevent "::OnKvM02LightC";
+ end;
+
+OnTimer30000:
+ // Team Members
+ set .Guillaume_Count, bg_get_data($@KvM02BG_id1, 0);
+ set .Croix_Count, bg_get_data($@KvM02BG_id2, 0);
+ if( .Guillaume_Count < 5 || .Croix_Count < 5 )
+ {
+ set $@KvM02BG_Victory, 3;
+ set $@KvM02BG, 3;
+ mapannounce "bat_c02","There are not enough players to start the battle",1,0x808080;
+ stopnpctimer;
+ sleep 2000;
+ donpcevent "KvM02_BG::OnStop";
+ end;
+ }
+
+ set $@KvM02BG, 2; // Playing
+ areapercentheal "bat_c02",50,123,58,131,100,100;
+ bg_warp $@KvM02BG_id1,"bat_c02",62,119;
+ areapercentheal "bat_c02",141,52,149,60,100,100;
+ bg_warp $@KvM02BG_id2,"bat_c02",137,64;
+ end;
+
+OnTimer32000:
+ mapannounce "bat_c02","The Battle of Kreiger Von Midgard has begun!!",1,0x808080;
+ end;
+
+OnTimer300000:
+ mapannounce "bat_c02","The Battle will ends in 30 seconds!!",1,0x808080;
+ end;
+
+OnTimer330000:
+ if( .Croix_Count > .Guillaume_Count )
+ donpcevent "KvM02_BG::OnCroixWin";
+ else if( .Croix_Count < .Guillaume_Count )
+ donpcevent "KvM02_BG::OnGuillaumeWin";
+ else
+ { // Draw Game
+ set $@KvM02BG, 3;
+ set $@KvM02BG_Victory, 3;
+
+ stopnpctimer;
+ sleep 2000;
+ mapannounce "bat_c02","The time is out! This is a Tie...",1,0x808080;
+ donpcevent "KvM02_BG::OnStop";
+ }
+ end;
+
+OnGuillaumeWin:
+ set $@KvM02BG, 3;
+ set $@KvM02BG_Victory, 1;
+
+ stopnpctimer;
+ sleep 2000;
+ mapannounce "bat_c02","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
+ donpcevent "KvM02_BG::OnStop";
+ end;
+
+OnCroixWin:
+ set $@KvM02BG, 3;
+ set $@KvM02BG_Victory, 2;
+
+ stopnpctimer;
+ sleep 2000;
+ mapannounce "bat_c02","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000;
+ donpcevent "KvM02_BG::OnStop";
+ end;
+
+OnStop:
+ disablenpc "TherapistKvM02a";
+ disablenpc "TherapistKvM02b";
+ enablenpc "VintenarKvM02a";
+ enablenpc "VintenarKvM02b";
+ // Warp Teams
+ bg_warp $@KvM02BG_id1,"bat_c02",53,128;
+ bg_warp $@KvM02BG_id2,"bat_c02",146,55;
+ donpcevent "KvM02_BG_Out::OnBegin";
+ end;
+
+OnReset:
+ stopnpctimer;
+ stopnpctimer "KvM02_BG_Out";
+ set .Croix_Count, 0;
+ set .Guillaume_Count, 0;
+ set .Croix_Score, 0;
+ set .Guillaume_Score, 0;
+ set $@KvM02BG_Victory, 0;
+ if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; set $@KvM02BG_id1, 0; }
+ if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; set $@KvM02BG_id2, 0; }
+ disablenpc "TherapistKvM02a";
+ disablenpc "TherapistKvM02b";
+ disablenpc "VintenarKvM02a";
+ disablenpc "VintenarKvM02b";
+ sleep 1000;
+ mapwarp "bat_c02","bat_room",155,150;
+ sleep 2000;
+ maprespawnguildid "bat_c02",0,3; // Just in case someone else
+ bg_updatescore "bat_c02",0,0;
+ sleep 2000;
+ set $@KvM02BG, 0;
+ donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start
+ end;
+}
+
+- script KvM02_BG_Out -1,{
+ end;
+
+OnBegin:
+ initnpctimer;
+ end;
+
+OnTimer3000:
+ mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 1 minute!",1,0x808080;
+ end;
+OnTimer30000:
+ mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0x808080;
+ end;
+OnTimer50000:
+ mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0x808080;
+ end;
+OnTimer60000:
+ donpcevent "KvM02_BG::OnReset";
+ end;
+}
+
+// Battleground Therapist
+// *********************************************************************
+
+bat_c02,51,130,5 script Therapist in battle::TherapistKvM02a 95,{
+ mes "[Therapist in battle]";
+ mes "Just close your eyes, and take a deep breathe.";
+ mes "You can be free from pain.";
+ specialeffect2 312;
+ close;
+}
+
+bat_c02,148,53,1 script Therapist in battle::TherapistKvM02b 95,{
+ mes "[Therapist in battle]";
+ mes "Just close your eyes, and take a deep breathe.";
+ mes "You can be free from pain.";
+ specialeffect2 312;
+ close;
+}
+
+// Battleground rewards
+// *********************************************************************
+
+bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 419,{
+ if( $@KvM02BG_Victory )
+ {
+ if( $@KvM02BG_Victory == 3 )
+ {
+ setquest 6025;
+ bg_leave;
+ warp "bat_room",155,150;
+ end;
+ }
+ else if( $@KvM02BG_Victory == Bat_Team )
+ { // Victory
+ set .@Reward, 3;
+ mes "[Swandery]";
+ mes "Blessed Guillaume!!";
+ mes "Let's enjoy our glorious victory!";
+ mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ close2;
+ }
+ else
+ { //
+ set .@Reward, 1;
+ mes "[Swandery]";
+ mes "You lost, but you're dedicated to this battle.";
+ mes "This is a reward for your great dedication by Guillaume Marollo!";
+ mes "Just take this defeat a lesson, and later you would definitely learn.";
+ close2;
+ }
+
+ setquest 6025;
+ getitem 7773, .@Reward;
+ bg_leave;
+ warp "bat_room",155,150;
+ end;
+ }
+ end;
+}
+
+bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 415,{
+ if( $@KvM02BG_Victory )
+ {
+ if( $@KvM02BG_Victory == 3 )
+ {
+ setquest 6025;
+ bg_leave;
+ warp "bat_room",155,150;
+ end;
+ }
+ else if( $@KvM02BG_Victory == Bat_Team )
+ { // Victory
+ set .@Reward, 3;
+ mes "[Swandery]";
+ mes "Blessed Croax!!";
+ mes "Let's enjoy our glorious victory!";
+ mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ close2;
+ }
+ else
+ { //
+ set .@Reward, 1;
+ mes "[Swandery]";
+ mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
+ mes "Even though we didn't win, we did our best.";
+ mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
+ close2;
+ }
+
+ setquest 6025;
+ getitem 7773, .@Reward;
+ bg_leave;
+ warp "bat_room",155,150;
+ end;
+ }
+ end;
+}
+
+// MapFlags
+// *********************************************************************
+
+bat_c02 mapflag battleground 2
+bat_c02 mapflag nomemo
+bat_c02 mapflag nosave SavePoint
+bat_c02 mapflag noteleport
+bat_c02 mapflag nowarp
+bat_c02 mapflag nowarpto
+bat_c02 mapflag noreturn
+bat_c02 mapflag nobranch
+bat_c02 mapflag nopenalty
diff --git a/npc/battleground/bg_kvm03.txt b/npc/battleground/bg_kvm03.txt
new file mode 100644
index 000000000..7a8f82e0a
--- /dev/null
+++ b/npc/battleground/bg_kvm03.txt
@@ -0,0 +1,391 @@
+// ==============================================================================
+// BattleGround System - KvM 1~59
+// ==============================================================================
+
+// Registration NPC's
+// *********************************************************************
+
+bat_room,197,227,4 script Registration::KvM03R_Guillaume 418,{ // KvM Guillaume
+ end;
+
+OnInit:
+ waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnGuillaumeJoin",1;
+ end;
+
+OnEnterBG:
+ set $@KvM03BG_id1, waitingroom2bg("bat_c03",53,128,"KvM03_BG::OnGuillaumeQuit","KvM03_BG::OnGuillaumeDie");
+ end;
+}
+
+bat_room,197,204,0 script Registration::KvM03R_Croix 414,{ // KvM Croix
+ end;
+
+OnInit:
+ waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnCroixJoin",1;
+ end;
+
+OnEnterBG:
+ set $@KvM03BG_id2, waitingroom2bg("bat_c03",146,55,"KvM03_BG::OnCroixQuit","KvM03_BG::OnCroixDie");
+ end;
+}
+
+// Light Effects
+// *********************************************************************
+
+bat_c03,54,123,0 script #bat_c03a 111,{
+ end;
+
+OnKvM03LightA: misceffect 54; end;
+OnKvM03LightB: misceffect 55; end;
+OnKvM03LightC: misceffect 56; end;
+}
+
+bat_c03,56,125,0 duplicate(#bat_c03a) #bat_c03b 111
+bat_c03,58,127,0 duplicate(#bat_c03a) #bat_c03c 111
+bat_c03,141,56,0 duplicate(#bat_c03a) #bat_c03d 111
+bat_c03,143,58,0 duplicate(#bat_c03a) #bat_c03e 111
+bat_c03,145,60,0 duplicate(#bat_c03a) #bat_c03f 111
+
+// Battleground Engine
+// *********************************************************************
+
+- script KvM03_BG -1,{
+ end;
+
+OnInit:
+ setwall "bat_c03",54,122,6,7,0,"batc03wall_a";
+ setwall "bat_c03",55,122,5,7,0,"batc03wall_b";
+ setwall "bat_c03",140,56,6,7,0,"batc03wall_c";
+ setwall "bat_c03",140,57,5,7,0,"batc03wall_d";
+ disablenpc "TherapistKvM03a";
+ disablenpc "TherapistKvM03b";
+ disablenpc "VintenarKvM03a";
+ disablenpc "VintenarKvM03b";
+ end;
+
+OnGuillaumeJoin:
+OnCroixJoin:
+ donpcevent "KvM03_BG::OnReadyCheck";
+ end;
+
+OnGuillaumeQuit:
+ set BG_Delay_Tick, gettimetick(2) + 1200;
+OnGuillaumeDie:
+ if( $@KvM03BG == 2 )
+ {
+ set .Guillaume_Count, .Guillaume_Count - 1;
+ set .Croix_Score, .Croix_Score + 1;
+ bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score;
+ if( .Guillaume_Count < 1 ) donpcevent "KvM03_BG::OnCroixWin";
+ }
+ end;
+
+OnCroixQuit:
+ set BG_Delay_Tick, gettimetick(2) + 1200;
+OnCroixDie:
+ if( $@KvM03BG == 2 )
+ {
+ set .Croix_Count, .Croix_Count - 1;
+ set .Guillaume_Score, .Guillaume_Score + 1;
+ bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score;
+ if( .Croix_Count < 1 ) donpcevent "KvM03_BG::OnGuillaumeWin";
+ }
+ end;
+
+OnReadyCheck:
+ if( $@KvM03BG )
+ end;
+ set .@Guillaume, getwaitingroomstate(0,"KvM03R_Guillaume");
+ set .@Croix, getwaitingroomstate(0,"KvM03R_Croix");
+
+ if( .@Guillaume < 5 || .@Croix < 5 )
+ {
+ if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && $@KvM_Flood < gettimetick(2) )
+ {
+ announce "Battleground -- Kreiger Von Midgard [1-59] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0xC0C0C0;
+ set $@KvM_Flood, gettimetick(2) + 15;
+ }
+ else
+ mapannounce "bat_room","Battleground -- Kreiger Von Midgard [1-59] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0xC0C0C0;
+ end;
+ }
+
+ set $@KvM03BG, 1; // Starting
+ donpcevent "KvM03R_Croix::OnEnterBG";
+ donpcevent "KvM03R_Guillaume::OnEnterBG";
+ donpcevent "KvM03_BG::OnStart";
+ end;
+
+OnStart:
+ announce "Battleground -- Kreiger Von Midgard [1-59] has started!",0,0xC0C0C0;
+ enablenpc "TherapistKvM03a";
+ enablenpc "TherapistKvM03b";
+ disablenpc "VintenarKvM03a";
+ disablenpc "VintenarKvM03b";
+ set $@KvM03BG_Victory, 0;
+ sleep 2000;
+ // Warp Teams
+ bg_warp $@KvM03BG_id1,"bat_c03",53,128;
+ bg_warp $@KvM03BG_id2,"bat_c03",146,55;
+ // ScoreBoard
+ set .Guillaume_Score, 0;
+ set .Croix_Score, 0;
+ initnpctimer;
+ end;
+
+OnTimer5000:
+ areapercentheal "bat_c03",50,123,58,131,100,100;
+ areapercentheal "bat_c03",141,52,149,60,100,100;
+ mapannounce "bat_c03","The Battle will start in 25 seconds!!",1,0xC0C0C0;
+ end;
+
+OnTimer26000:
+ mapannounce "bat_c03","The Battle will start in 4 seconds!!",1,0xC0C0C0;
+ end;
+
+OnTimer27000:
+ donpcevent "::OnKvM03LightA";
+ end;
+
+OnTimer28000:
+ donpcevent "::OnKvM03LightB";
+ end;
+
+OnTimer29000:
+ donpcevent "::OnKvM03LightC";
+ end;
+
+OnTimer30000:
+ // Team Members
+ set .Guillaume_Count, bg_get_data($@KvM03BG_id1, 0);
+ set .Croix_Count, bg_get_data($@KvM03BG_id2, 0);
+ if( .Guillaume_Count < 5 || .Croix_Count < 5 )
+ {
+ set $@KvM03BG_Victory, 3;
+ set $@KvM03BG, 3;
+ mapannounce "bat_c03","There are not enough players to start the battle",1,0xC0C0C0;
+ stopnpctimer;
+ sleep 2000;
+ donpcevent "KvM03_BG::OnStop";
+ end;
+ }
+
+ set $@KvM03BG, 2; // Playing
+ areapercentheal "bat_c03",50,123,58,131,100,100;
+ bg_warp $@KvM03BG_id1,"bat_c03",62,119;
+ areapercentheal "bat_c03",141,52,149,60,100,100;
+ bg_warp $@KvM03BG_id2,"bat_c03",137,64;
+ end;
+
+OnTimer32000:
+ mapannounce "bat_c03","The Battle of Kreiger Von Midgard has begun!!",1,0xC0C0C0;
+ end;
+
+OnTimer300000:
+ mapannounce "bat_c03","The Battle will ends in 30 seconds!!",1,0xC0C0C0;
+ end;
+
+OnTimer330000:
+ if( .Croix_Count > .Guillaume_Count )
+ donpcevent "KvM03_BG::OnCroixWin";
+ else if( .Croix_Count < .Guillaume_Count )
+ donpcevent "KvM03_BG::OnGuillaumeWin";
+ else
+ { // Draw Game
+ set $@KvM03BG, 3;
+ set $@KvM03BG_Victory, 3;
+
+ stopnpctimer;
+ sleep 2000;
+ mapannounce "bat_c03","The time is out! This is a Tie...",1,0xC0C0C0;
+ donpcevent "KvM03_BG::OnStop";
+ }
+ end;
+
+OnGuillaumeWin:
+ set $@KvM03BG, 3;
+ set $@KvM03BG_Victory, 1;
+
+ stopnpctimer;
+ sleep 2000;
+ mapannounce "bat_c03","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
+ donpcevent "KvM03_BG::OnStop";
+ end;
+
+OnCroixWin:
+ set $@KvM03BG, 3;
+ set $@KvM03BG_Victory, 2;
+
+ stopnpctimer;
+ sleep 2000;
+ mapannounce "bat_c03","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000;
+ donpcevent "KvM03_BG::OnStop";
+ end;
+
+OnStop:
+ disablenpc "TherapistKvM03a";
+ disablenpc "TherapistKvM03b";
+ enablenpc "VintenarKvM03a";
+ enablenpc "VintenarKvM03b";
+ // Warp Teams
+ bg_warp $@KvM03BG_id1,"bat_c03",53,128;
+ bg_warp $@KvM03BG_id2,"bat_c03",146,55;
+ donpcevent "KvM03_BG_Out::OnBegin";
+ end;
+
+OnReset:
+ stopnpctimer;
+ stopnpctimer "KvM03_BG_Out";
+ set .Croix_Count, 0;
+ set .Guillaume_Count, 0;
+ set .Croix_Score, 0;
+ set .Guillaume_Score, 0;
+ set $@KvM03BG_Victory, 0;
+ if( $@KvM03BG_id1 ) { bg_destroy $@KvM03BG_id1; set $@KvM03BG_id1, 0; }
+ if( $@KvM03BG_id2 ) { bg_destroy $@KvM03BG_id2; set $@KvM03BG_id2, 0; }
+ disablenpc "TherapistKvM03a";
+ disablenpc "TherapistKvM03b";
+ disablenpc "VintenarKvM03a";
+ disablenpc "VintenarKvM03b";
+ sleep 1000;
+ mapwarp "bat_c03","bat_room",155,150;
+ sleep 2000;
+ maprespawnguildid "bat_c03",0,3; // Just in case someone else
+ bg_updatescore "bat_c03",0,0;
+ sleep 2000;
+ set $@KvM03BG, 0;
+ donpcevent "KvM03_BG::OnReadyCheck"; // Maybe a game is ready to start
+ end;
+}
+
+- script KvM03_BG_Out -1,{
+ end;
+
+OnBegin:
+ initnpctimer;
+ end;
+
+OnTimer3000:
+ mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 1 minute!",1,0xC0C0C0;
+ end;
+OnTimer30000:
+ mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0xC0C0C0;
+ end;
+OnTimer50000:
+ mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0xC0C0C0;
+ end;
+OnTimer60000:
+ donpcevent "KvM03_BG::OnReset";
+ end;
+}
+
+// Battleground Therapist
+// *********************************************************************
+
+bat_c03,51,130,5 script Therapist in battle::TherapistKvM03a 95,{
+ mes "[Therapist in battle]";
+ mes "Just close your eyes, and take a deep breathe.";
+ mes "You can be free from pain.";
+ specialeffect2 312;
+ close;
+}
+
+bat_c03,148,53,1 script Therapist in battle::TherapistKvM03b 95,{
+ mes "[Therapist in battle]";
+ mes "Just close your eyes, and take a deep breathe.";
+ mes "You can be free from pain.";
+ specialeffect2 312;
+ close;
+}
+
+// Battleground rewards
+// *********************************************************************
+
+bat_c03,51,130,5 script Guillaume Vintenar::VintenarKvM03a 419,{
+ if( $@KvM03BG_Victory )
+ {
+ if( $@KvM03BG_Victory == 3 )
+ {
+ setquest 6025;
+ bg_leave;
+ warp "bat_room",155,150;
+ end;
+ }
+ else if( $@KvM03BG_Victory == Bat_Team )
+ { // Victory
+ set .@Reward, 1;
+ mes "[Swandery]";
+ mes "Blessed Guillaume!!";
+ mes "Let's enjoy our glorious victory!";
+ mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ close2;
+ }
+ else
+ { //
+ set .@Reward, 0;
+ mes "[Swandery]";
+ mes "You lost, but you're dedicated to this battle.";
+ mes "This is a reward for your great dedication by Guillaume Marollo!";
+ mes "Just take this defeat a lesson, and later you would definitely learn.";
+ close2;
+ }
+
+ setquest 6025;
+ getitem 7773, .@Reward;
+ bg_leave;
+ warp "bat_room",155,150;
+ end;
+ }
+ end;
+}
+
+bat_c03,148,53,1 script Croix Vintenar::VintenarKvM03b 415,{
+ if( $@KvM03BG_Victory )
+ {
+ if( $@KvM03BG_Victory == 3 )
+ {
+ setquest 6025;
+ bg_leave;
+ warp "bat_room",155,150;
+ end;
+ }
+ else if( $@KvM03BG_Victory == Bat_Team )
+ { // Victory
+ set .@Reward, 1;
+ mes "[Swandery]";
+ mes "Blessed Croax!!";
+ mes "Let's enjoy our glorious victory!";
+ mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ close2;
+ }
+ else
+ { //
+ set .@Reward, 0;
+ mes "[Swandery]";
+ mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
+ mes "Even though we didn't win, we did our best.";
+ mes "Please don't forget this battle. We can win the next.";
+ close2;
+ }
+
+ setquest 6025;
+ getitem 7773, .@Reward;
+ bg_leave;
+ warp "bat_room",155,150;
+ end;
+ }
+ end;
+}
+
+// MapFlags
+// *********************************************************************
+
+bat_c03 mapflag battleground 2
+bat_c03 mapflag nomemo
+bat_c03 mapflag nosave SavePoint
+bat_c03 mapflag noteleport
+bat_c03 mapflag nowarp
+bat_c03 mapflag nowarpto
+bat_c03 mapflag noreturn
+bat_c03 mapflag nobranch
+bat_c03 mapflag nopenalty
diff --git a/npc/battleground/bg_tierra_01.txt b/npc/battleground/bg_tierra_01.txt
index 9d04512e6..cefc67d0e 100644
--- a/npc/battleground/bg_tierra_01.txt
+++ b/npc/battleground/bg_tierra_01.txt
@@ -352,7 +352,7 @@ bat_a01,45,19,3 script Croix Vintenar#tv1 415,{
close2;
}
- set Tierra_BG_Tick, gettimetick(2) + 300;
+ setquest 2069;
getitem 7828, .@Reward;
bg_leave;
warp "bat_room",155,150;
@@ -383,7 +383,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#tv1 419,{
close2;
}
- set Tierra_BG_Tick, gettimetick(2) + 300;
+ setquest 2069;
getitem 7828, .@Reward;
bg_leave;
warp "bat_room",155,150;
diff --git a/npc/battleground/bg_tierra_02.txt b/npc/battleground/bg_tierra_02.txt
index 9cc78a4cc..318162fa5 100644
--- a/npc/battleground/bg_tierra_02.txt
+++ b/npc/battleground/bg_tierra_02.txt
@@ -352,7 +352,7 @@ bat_a02,45,19,3 script Croix Vintenar#tv2 415,{
close2;
}
- set Tierra_BG_Tick, gettimetick(2) + 300;
+ setquest 2069;
getitem 7828, .@Reward;
bg_leave;
warp "bat_room",155,150;
@@ -383,7 +383,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#tv2 419,{
close2;
}
- set Tierra_BG_Tick, gettimetick(2) + 300;
+ setquest 2069;
getitem 7828, .@Reward;
bg_leave;
warp "bat_room",155,150;