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-rw-r--r--npc/instances/NydhoggsNest.txt18
-rw-r--r--npc/mapflag/zone.txt12
-rw-r--r--npc/quests/quests_juperos.txt110
-rw-r--r--npc/re/quests/eden/eden_quests.txt158
4 files changed, 144 insertions, 154 deletions
diff --git a/npc/instances/NydhoggsNest.txt b/npc/instances/NydhoggsNest.txt
index bad1aacec..16df567e3 100644
--- a/npc/instances/NydhoggsNest.txt
+++ b/npc/instances/NydhoggsNest.txt
@@ -2168,27 +2168,27 @@ OnTouch:
2@nyd,1,1,0 script ins_nyd2_spawn_mobs FAKE_NPC,{
OnInstanceInit:
- .@map$ = instance_mapname("2@nyd");
- areamonster .@map$,200,92,180,80,"Rhyncho",2020,40,instance_npcname("ins_nyd2_spawn_mobs")+"::OnMyRhynDead";
- areamonster .@map$,200,92,180,80,"Phylla",2021,40,instance_npcname("ins_nyd2_spawn_mobs")+"::OnMyPhyDead";
- areamonster .@map$,200,92,180,80,"Dark Shadow",2023,40,instance_npcname("ins_nyd2_spawn_mobs")+"::OnMyDarkshaDead";
- areamonster .@map$,200,92,180,80,"Dark Pinguicula",2015,40,instance_npcname("ins_nyd2_spawn_mobs")+"::OnMyPingDead";
+ .@map$ = instance_mapname("2@nyd"); //temp fix since all mobs spawn on the same (inaccessable) area
+ areamonster .@map$,14,20,382,180,"Rhyncho",2020,40,instance_npcname("ins_nyd2_spawn_mobs")+"::OnMyRhynDead";
+ areamonster .@map$,14,20,382,180,"Phylla",2021,40,instance_npcname("ins_nyd2_spawn_mobs")+"::OnMyPhyDead";
+ areamonster .@map$,14,20,382,180,"Dark Shadow",2023,40,instance_npcname("ins_nyd2_spawn_mobs")+"::OnMyDarkshaDead";
+ areamonster .@map$,14,20,382,180,"Dark Pinguicula",2015,40,instance_npcname("ins_nyd2_spawn_mobs")+"::OnMyPingDead";
end;
OnMyRhynDead:
- areamonster instance_mapname("2@nyd"),200,92,180,80,"Rhyncho",2020,1,instance_npcname("ins_nyd2_spawn_mobs")+"::OnMyRhynDead";
+ areamonster instance_mapname("2@nyd"),14,20,382,180,"Rhyncho",2020,1,instance_npcname("ins_nyd2_spawn_mobs")+"::OnMyRhynDead";
end;
OnMyPhyDead:
- areamonster instance_mapname("2@nyd"),200,92,180,80,"Phylla",2021,1,instance_npcname("ins_nyd2_spawn_mobs")+"::OnMyPhyDead";
+ areamonster instance_mapname("2@nyd"),14,20,382,180,"Phylla",2021,1,instance_npcname("ins_nyd2_spawn_mobs")+"::OnMyPhyDead";
end;
OnMyDarkshaDead:
- areamonster instance_mapname("2@nyd"),200,92,180,80,"Dark Shadow",2023,1,instance_npcname("ins_nyd2_spawn_mobs")+"::OnMyDarkshaDead";
+ areamonster instance_mapname("2@nyd"),14,20,382,180,"Dark Shadow",2023,1,instance_npcname("ins_nyd2_spawn_mobs")+"::OnMyDarkshaDead";
end;
OnMyPingDead:
- areamonster instance_mapname("2@nyd"),200,92,180,80,"Dark Pinguicula",2015,1,instance_npcname("ins_nyd2_spawn_mobs")+"::OnMyPingDead";
+ areamonster instance_mapname("2@nyd"),14,20,382,180,"Dark Pinguicula",2015,1,instance_npcname("ins_nyd2_spawn_mobs")+"::OnMyPingDead";
end;
}
diff --git a/npc/mapflag/zone.txt b/npc/mapflag/zone.txt
index d3b88c0c7..cb73a32ec 100644
--- a/npc/mapflag/zone.txt
+++ b/npc/mapflag/zone.txt
@@ -137,3 +137,15 @@ umbala mapflag zone Towns
veins mapflag zone Towns
xmas mapflag zone Towns
yuno mapflag zone Towns
+
+// WoE SE
+arug_cas01 mapflag zone GvG2
+arug_cas02 mapflag zone GvG2
+arug_cas03 mapflag zone GvG2
+arug_cas04 mapflag zone GvG2
+arug_cas05 mapflag zone GvG2
+schg_cas01 mapflag zone GvG2
+schg_cas02 mapflag zone GvG2
+schg_cas03 mapflag zone GvG2
+schg_cas04 mapflag zone GvG2
+schg_cas05 mapflag zone GvG2
diff --git a/npc/quests/quests_juperos.txt b/npc/quests/quests_juperos.txt
index d43749b3e..558c80860 100644
--- a/npc/quests/quests_juperos.txt
+++ b/npc/quests/quests_juperos.txt
@@ -9,12 +9,13 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
+//= Copyright (C) 2012-2017 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Zephyrus
//= Copyright (C) L0ne_W0lf
//= Copyright (C) SinSloth
//= Copyright (C) MasterOfMuppets
+//= Copyright (C) Capuche
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
@@ -33,11 +34,11 @@
//================= Description ===========================================
//= Juperos Ruins related Quests/Events
//================= Current Version =======================================
-//= 1.9
+//= 2.0
//=========================================================================
yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
- switch(yuno_hist) {
+ switch (yuno_book) {
case 0:
mes "[Scholar]";
mes "...Mm? ";
@@ -155,7 +156,8 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
mes "service of his royal majesty,";
mes "the wise and benevolent";
mes "King Tristram III.";
- yuno_hist = 2;
+ yuno_book = 2;
+ setquest(11017);
next;
mes "[Fayruz]";
mes "Well, "+strcharinfo(PC_NAME)+",";
@@ -258,7 +260,8 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
mes "''You will see him, the one";
mes "who was vain and extravagant,";
mes "with your own eyes at the place where the light passes through.";
- yuno_hist = 4;
+ yuno_book = 4;
+ changequest(11018, 11019);
next;
mes "[Fayruz]";
mes "Ah, usually, descriptions";
@@ -387,7 +390,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
next;
switch(select("Take a look at this.", "Oh, I'm sorry...")) {
case 1:
- switch(jupe_hist) {
+ switch (jupe_book) {
case 1: callfunc "Func_JupHist",7353,7354,7355,7352;
case 2: callfunc "Func_JupHist",7352,7354,7355,7353;
case 4: callfunc "Func_JupHist",7352,7353,7355,7354;
@@ -419,7 +422,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
mes "last time is really helping me";
mes "in my research. If you get the";
mes "chance, please bring me more!";
- yuno_hist = 7;
+ yuno_book = 7;
next;
mes "[Fayruz]";
mes "This new data is adding";
@@ -438,7 +441,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
next;
switch(select("Yeah, take a look at this.", "No, I'm sorry...")) {
case 1:
- switch(jupe_hist) {
+ switch (jupe_book) {
case 3: callfunc "Func_JupHist",7354,7355,7352,7353;
case 5: callfunc "Func_JupHist",7353,7355,7352,7354;
case 6: callfunc "Func_JupHist",7352,7355,7353,7354;
@@ -470,7 +473,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
mes "Alright. Okay. Yes.";
mes "Yes! Of course, how";
mes "could I not see it before!";
- yuno_hist = 9;
+ yuno_book = 9;
next;
mes "[Fayruz]";
mes "I'll be with you";
@@ -487,7 +490,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
next;
switch(select("Actually, I did find this...", "I'm sorry, I haven't...")) {
case 1:
- switch(jupe_hist) {
+ switch (jupe_book) {
case 7: callfunc "Func_JupHist",7355,7352,7353,7354;
case 11: callfunc "Func_JupHist",7354,7352,7353,7355;
case 13: callfunc "Func_JupHist",7353,7352,7354,7355;
@@ -564,7 +567,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
}
function script Func_JupHist {
- switch(yuno_hist) {
+ switch (yuno_book) {
case 4:
mes "[Fayruz]";
mes "Thank you so much,";
@@ -588,8 +591,9 @@ function script Func_JupHist {
mes "and you awaken from the trance,";
mes "gently brought back to reality.^000000";
delitem getarg(0),1;
- yuno_hist = 5;
- jupe_hist = getarg(1);
+ yuno_book = 5;
+ jupe_book = getarg(1);
+ changequest(11019, 11020);
getexp RENEWAL_EXP?10000:100000,0;
next;
mes "[Fayruz]";
@@ -652,20 +656,21 @@ function script Func_JupHist {
mes "mankind that can't be ignored.";
if (countitem(getarg(0))) {
delitem getarg(0),1;
- if (getarg(0) == 7352) jupe_hist += 1;
- else jupe_hist += 2;
+ if (getarg(0) == 7352) jupe_book += 1;
+ else jupe_book += 2;
}
else if (countitem(getarg(1))) {
delitem getarg(1),1;
- if (getarg(1) == 7353) jupe_hist += 2;
- else jupe_hist += 4;
+ if (getarg(1) == 7353) jupe_book += 2;
+ else jupe_book += 4;
}
else {
delitem getarg(2),1;
- if (getarg(2) == 7354) jupe_hist += 4;
- else jupe_hist += 8;
+ if (getarg(2) == 7354) jupe_book += 4;
+ else jupe_book += 8;
}
- yuno_hist = 6;
+ yuno_book = 6;
+ changequest(11020, 11021);
getexp RENEWAL_EXP?10000:100000,0;
next;
mes "[Fayruz]";
@@ -779,17 +784,18 @@ function script Func_JupHist {
mes "like the strange and grotesque.";
if (countitem(getarg(0))) {
delitem getarg(0),1;
- if (getarg(0) == 7352) jupe_hist += 1;
- else if (getarg(0) == 7353) jupe_hist += 2;
- else jupe_hist += 4;
+ if (getarg(0) == 7352) jupe_book += 1;
+ else if (getarg(0) == 7353) jupe_book += 2;
+ else jupe_book += 4;
}
else if (countitem(getarg(1))) {
delitem getarg(1),1;
- if (getarg(1) == 7353) jupe_hist += 2;
- else if (getarg(1) == 7354) jupe_hist += 4;
- else jupe_hist += 8;
+ if (getarg(1) == 7353) jupe_book += 2;
+ else if (getarg(1) == 7354) jupe_book += 4;
+ else jupe_book += 8;
}
- yuno_hist = 8;
+ yuno_book = 8;
+ changequest(11021, 11022);
getexp RENEWAL_EXP?10000:100000,0;
next;
mes "[Fayruz]";
@@ -881,12 +887,13 @@ function script Func_JupHist {
mes "feeling of indefatigable";
mes "hope and inspiration...";
mes "You can make it if you try!^000000";
- if (getarg(0) == 7352) jupe_hist += 1;
- else if (getarg(0) == 7353) jupe_hist += 2;
- else if (getarg(0) == 7354) jupe_hist += 4;
- else jupe_hist += 8;
- yuno_hist = 10;
- delitem getarg(0),1;
+ delitem(getarg(0), 1);
+ if (getarg(0) == 7352) jupe_book += 1;
+ else if (getarg(0) == 7353) jupe_book += 2;
+ else if (getarg(0) == 7354) jupe_book += 4;
+ else jupe_book += 8;
+ yuno_book = 10;
+ completequest(11022);
getexp RENEWAL_EXP?10000:100000,0;
next;
mes "[Fayruz]";
@@ -941,7 +948,7 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{
next;
switch(select("Table of Contents.", "Leave it alone.")) {
case 1:
- if (yuno_hist > 4) {
+ if (yuno_book > 4) {
mes "^8B6914 1. Preface";
mes " 2. Juperos Background";
mes " 3. Theory Behind Its Fall^000000";
@@ -954,7 +961,7 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{
mes "ground, but it is now buried";
mes "beneath the El Mes Plateau.";
mes "The reasons for the city's";
- if (yuno_hist < 9) {
+ if (yuno_book < 9) {
mes "ruin are still nebulous...^000000";
next;
mes "^8B6914There is much speculation";
@@ -971,7 +978,7 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{
mes "may be able to learn much";
mes "from that ancient city's ruins.";
mes "..................^000000";
- if (yuno_hist < 7) {
+ if (yuno_book < 7) {
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmmm...";
@@ -991,7 +998,7 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{
mes "us to make a few conclusions.^000000";
close;
case 2:
- if (yuno_hist < 9) {
+ if (yuno_book < 9) {
mes "^8B6914...";
mes "......";
mes "..........^000000";
@@ -1003,7 +1010,7 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{
mes "yet to be a real thesis...";
close;
}
- else if (yuno_hist == 9) {
+ else if (yuno_book == 9) {
mes "^8B6914Juperos was built over";
mes "a thousand years ago in";
mes "an era of peace just after";
@@ -1041,7 +1048,7 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{
mes "life. Science was reponsible for Juperos's rise and downfall.";
close;
case 3:
- if (yuno_hist < 10) {
+ if (yuno_book < 10) {
mes "^8B6914...";
mes "......";
mes "..........^000000";
@@ -1146,7 +1153,7 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{
mes "may be able to learn much";
mes "from that ancient city's ruins.";
mes "..................^000000";
- if (!yuno_hist) yuno_hist = 1;
+ if (!yuno_book) yuno_book = 1;
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "This...";
@@ -1165,26 +1172,26 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{
close;
}
case 2:
- if (yuno_hist < 5) {
+ if (yuno_book < 5) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Nah...";
mes "I'm tired of reading.";
mes "Ironically enough.";
close;
}
- else if (yuno_hist < 7) {
+ else if (yuno_book < 7) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I don't feel like";
mes "reading this. Not";
mes "enough pictures...";
close;
}
- else if (yuno_hist < 9) {
+ else if (yuno_book < 9) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "It looks very sophisticated...";
close;
}
- else if (yuno_hist < 10) {
+ else if (yuno_book < 10) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I know this book...";
mes "But I don't feel like";
@@ -1203,7 +1210,7 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{
}
yuno_in04,188,118,4 script Book#juperos HIDDEN_NPC,{
- if (yuno_hist > 7) {
+ if (yuno_book > 7) {
mes "^8B6914*Self-Honesty*";
mes "*'Benefits Fo' Life!'*";
mes "By Stephen Oyoung";
@@ -1262,7 +1269,7 @@ yuno_in04,188,118,4 script Book#juperos HIDDEN_NPC,{
//- Bronze Statue - juperos_01 99 112
juperos_01,99,112,4 script Bronze Statue#1 CLEAR_NPC,{
- if (yuno_hist > 3) {
+ if (yuno_book > 3) {
mes "^3355FF''Do you wish to see";
mes "the end of the madness?";
mes "He is waiting where the three";
@@ -1270,7 +1277,7 @@ juperos_01,99,112,4 script Bronze Statue#1 CLEAR_NPC,{
mes "two hundred illusions wander.''^000000";
close;
}
- else if (yuno_hist == 3) {
+ else if (yuno_book == 3) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I better go and";
mes "see Fayruz in the";
@@ -1300,14 +1307,15 @@ juperos_01,99,112,4 script Bronze Statue#1 CLEAR_NPC,{
mes "I am. I know what sounds";
mes "all of these letters make...";
next;
- if (yuno_hist == 2) {
+ if (yuno_book == 2) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Then again, Fayruz did";
mes "say this was enchanted.";
mes "Okay, I guess I'll go back";
mes "to the Juno Library and";
mes "tell her what I found.";
- yuno_hist = 3;
+ yuno_book = 3;
+ changequest(11017, 11018);
close;
}
mes "["+strcharinfo(PC_NAME)+"]";
@@ -1535,7 +1543,7 @@ yuno_in04,118,116,4 script Paper HIDDEN_NPC,{
next;
switch(select("Read it.", "Leave it alone.")) {
case 1:
- if (yuno_hist > 7) {
+ if (yuno_book > 7) {
mes "^8B6914P.S.";
mes "Please...";
mes "Come back to me.";
@@ -1582,7 +1590,7 @@ yuno_in04,118,116,4 script Paper HIDDEN_NPC,{
}
juperos_01,123,92,4 script Stone Statue CLEAR_NPC,{
- if (yuno_hist) {
+ if (yuno_book) {
mes "^3355FFIt's a stone statue";
mes "that looks exactly like";
mes "the one in the Juno Library.";
diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt
index f58c3ed5a..9e49a415b 100644
--- a/npc/re/quests/eden/eden_quests.txt
+++ b/npc/re/quests/eden/eden_quests.txt
@@ -9,7 +9,7 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
+//= Copyright (C) 2012-2016 Hercules Dev Team
//= Copyright (C) Capuche
//= Copyright (C) Euphy
//= Copyright (C) Masao
@@ -117,7 +117,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
case 2:
mes "You are so rude!";
specialeffect2 EF_HIT1;
- percentheal -50,0;
+ percentheal -50, 0;
next;
mes "-Beats quickly and this shining Rune Knight turns invisible.";
mes "It hurts too much-";
@@ -712,7 +712,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 4_RUS_DWOLF,{
next;
mes "-When the dog barked, your HP and SP recovered.-";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 == 3) {
@@ -750,7 +750,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 4_RUS_DWOLF,{
next;
mes "-When the dog barked, your HP and SP recovered.-";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 == 4) {
@@ -806,7 +806,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 4_RUS_DWOLF,{
next;
mes "-When the dog barked, your HP and SP recovered.-";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 == 5) {
@@ -952,7 +952,7 @@ prt_sewb1,131,262,3 script Timid Cat#para04 4_M_BABYCAT,{
mes "Take care to check your map so you don't get lost.";
mes "It's a service meeow.";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 == 8) {
@@ -990,7 +990,7 @@ prt_sewb1,131,262,3 script Timid Cat#para04 4_M_BABYCAT,{
mes "I will help you a little.";
mes "Here, I have recovered your strengh meow..";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 == 9) {
@@ -1025,7 +1025,7 @@ prt_sewb1,131,262,3 script Timid Cat#para04 4_M_BABYCAT,{
mes "I will help you a little.";
mes "Here, I have recovered your strengh meow..";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 >= 10) {
@@ -1137,7 +1137,7 @@ pay_arche,41,136,3 script Eden Member Karl#para05 4_M_KHMAN,{
mes "Just in case I will recover all your energy.";
mes "It's the last step so be careful.";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 == 15) {
@@ -1168,7 +1168,7 @@ pay_arche,41,136,3 script Eden Member Karl#para05 4_M_KHMAN,{
mes "Just in case I will recover all your energy.";
mes "It's the last step so be careful.";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 >= 16) {
@@ -1290,7 +1290,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 4_M_HUMAN_02,{
mes "Can you stay longer?";
mes "Ok, I will recover your strengh so, keep going.";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 == 19) {
@@ -1329,7 +1329,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 4_M_HUMAN_02,{
mes "See, to cheer you up I will heal you until you finish the training.";
mes "Chin up and cheer up.";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 == 20) {
@@ -1357,7 +1357,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 4_M_HUMAN_02,{
mes "Just Vitata, isn't that an easy opponent?";
mes "If you see Maya just run away.";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 >= 21) {
@@ -1472,7 +1472,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{
mes "You look tired I will recover your health.";
mes "If you are in trouble just come back here to safety.";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 == 26) {
@@ -1503,7 +1503,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{
mes "You look tired, I will recover your health.";
mes "If you are in trouble just come back here to safety.";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 == 27) {
@@ -1529,7 +1529,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{
mes "You look tired, I will recover your health.";
mes "If you are in trouble just come back here to safety.";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 == 28) {
@@ -1602,7 +1602,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{
mes "You look tired, I will recover your health.";
mes "If you are in trouble just come back here to safety.";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 == 31) {
@@ -1626,7 +1626,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{
mes "You look tired I will recover your health.";
mes "If you are in trouble just come back here to safety.";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 == 32) {
@@ -1729,7 +1729,7 @@ iz_dun04,43,46,3 script Eden Member Callandiva 4_F_CRU,{
mes "Mermans are not easy opponents.";
mes "I will help you recover so cheer up.";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 == 35) {
@@ -1763,7 +1763,7 @@ iz_dun04,43,46,3 script Eden Member Callandiva 4_F_CRU,{
mes "Strouf are not easy opponents.";
mes "I can help you recover so cheer up.";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 >= 36) {
@@ -1855,38 +1855,31 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
close;
}
mes "[Michael]";
- if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader) {
+ if (BaseClass == Job_Swordman) {
callsub S_Select,"We have one and Two-handed swords",
P_Slayer1,"Eden Slayer I","Two-handed sword","Attack 162","",
P_Sabre1,"Eden Saber I","One-handed sword","Attack 147","This is what we strive for.";
- }
- if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue || Class == Job_Ninja || Class == Job_Novice || Class == Job_Novice_High) {
+ } else if (BaseClass == Job_Thief || BaseClass == Job_Ninja || BaseClass == Job_Novice) {
callsub S_Select,"",
P_Dagger1,"Eden Dagger I","Dagger","MATK+60, attack 124","This is what we strive for.";
- }
- if (Class == Job_Merchant || Class == Job_Merchant_High || Class == Job_Blacksmith || Class == Job_Alchemist) {
+ } else if (BaseClass == Job_Merchant) {
callsub S_Select,"We have a mace and a One-handed sword",
P_Sabre1,"Eden Saber I","One-handed sword","Attack 147","This is what we strive for.",
P_Mace1,"Eden Mace I","Mace","Attack 142","";
- }
- if (Class == Job_Archer || Class == Job_Archer_High || Class == Job_Hunter || Class == Job_Dancer || Class == Job_Bard) {
+ } else if (BaseClass == Job_Archer) {
callsub S_Select,"",
P_Bow1,"Eden Bow I","Bow","Attack 82","";
- }
- if (Class == Job_Acolyte || Class == Job_Acolyte_High || Class == Job_Priest || Class == Job_Monk) {
+ } else if (BaseClass == Job_Acolyte) {
callsub S_Select,"We have a mace and a staff",
P_Mace1,"Eden Mace I","Mace","Attack 142","",
P_Staff1,"Eden Staff I","Staff","INT+2, MATK+125, attack 60","";
- }
- if (Class == Job_Mage || Class == Job_Mage_High || Class == Job_Wizard || Class == Job_Sage) {
+ } else if (BaseClass == Job_Mage) {
callsub S_Select,"",
P_Staff1,"Eden Staff I","Staff","INT+2, MATK+125, attack 60","";
- }
- if (Class == Job_Gunslinger) {
+ } else if (BaseClass == Job_Gunslinger) {
callsub S_Select,"",
P_Revolver1,"Eden Revolver I","Revolver","HIT-5, attack 44","";
}
-
mes "Let me see... you will receive..";
mes "the Eden Group Boots II and Uniform II.";
next;
@@ -1933,34 +1926,28 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
close;
}
mes "[Michael]";
- if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader) {
+ if (BaseClass == Job_Swordman) {
callsub S_Select,"We have one and Two-handed swords",
P_Sabre2,"Eden Saber II","One-handed sword","Attack 170","",
P_Slayer2,"Eden Slayer II","Two-handed sword","Attack 185","";
- }
- if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue || Class == Job_Novice || Class == Job_Novice_High || Class == Job_SuperNovice || Class == Job_Soul_Linker || Class == Job_Ninja) {
+ } else if (BaseClass == Job_Thief || BaseClass == Job_Novice || BaseJob == Job_Soul_Linker || BaseClass == Job_Ninja) {
callsub S_Select,"",
P_Dagger2,"Eden Dagger II","Dagger","MATK+70, attack 158","";
- }
- if (Class == Job_Acolyte || Class == Job_Acolyte_High || Class == Job_Priest || Class == Job_Monk) {
+ } else if (BaseClass == Job_Acolyte) {
callsub S_Select,"We have a mace and a staff",
P_Mace2,"Eden Mace II","Mace","Attack 163","",
P_Staff2,"Eden Staff II","Staff","INT+3, MATK+150, attack 60","";
- }
- if (Class == Job_Archer || Class == Job_Archer_High || Class == Job_Hunter || Class == Job_Dancer || Class == Job_Bard) {
+ } else if (BaseClass == Job_Archer) {
callsub S_Select,"",
P_Bow2,"Eden Bow II","Bow","Attack 82","";
- }
- if (Class == Job_Mage || Class == Job_Mage_High || Class == Job_Wizard || Class == Job_Sage) {
+ } else if (BaseClass == Job_Mage) {
callsub S_Select,"",
P_Staff2,"Eden Staff II","Staff","INT+3, MATK+155, attack 60","";
- }
- if (Class == Job_Merchant || Class == Job_Merchant_High || Class == Job_Blacksmith || Class == Job_Alchemist) {
+ } else if (BaseClass == Job_Merchant) {
callsub S_Select,"We have a mace and a One-handed sword",
P_Sabre2,"Eden Saber II","One-handed sword","Attack 170","",
P_Mace2,"Eden Mace II","Mace","Attack 163","";
- }
- if (Class == Job_Gunslinger) {
+ } else if (BaseClass == Job_Gunslinger) {
callsub S_Select,"",
P_Revolver2,"Eden Revolver II","Revolver","HIT-5, attack 60","";
}
@@ -2024,12 +2011,12 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "What status bonus do you want to upgrade?";
next;
switch (select("Upgrade STR", "Upgrade AGI", "Upgrade VIT", "Upgrade INT", "Upgrade DEX", "Upgrade LUK", "Nevermind.")) {
- case 1: callsub S_Upgrade,"STR",4701;
- case 2: callsub S_Upgrade,"AGI",4731;
- case 3: callsub S_Upgrade,"VIT",4741;
- case 4: callsub S_Upgrade,"INT",4711;
- case 5: callsub S_Upgrade,"DEX",4721;
- case 6: callsub S_Upgrade,"LUK",4751;
+ case 1: callsub S_Upgrade,"STR",Strength2;
+ case 2: callsub S_Upgrade,"AGI",Agility2;
+ case 3: callsub S_Upgrade,"VIT",Vitality2;
+ case 4: callsub S_Upgrade,"INT",Inteligence2;
+ case 5: callsub S_Upgrade,"DEX",Dexterity2;
+ case 6: callsub S_Upgrade,"LUK",Luck2;
case 7:
mes "[Michael]";
mes "Why? It'll be beter than it is.";
@@ -2252,8 +2239,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{
mes "- After eating the meal, You feel a little bit full.";
mes "You've recovered some HP and SP. -";
Zeny = Zeny - 2700;
- percentheal 50,0;
- percentheal 0,50;
+ percentheal 50, 50;
close;
}
mes "[Chef]";
@@ -2269,8 +2255,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{
mes "- After eating the meal, You feel a little bit full.";
mes "You've recovered some HP and SP. -";
Zeny = Zeny - 3000;
- percentheal 50,0;
- percentheal 0,50;
+ percentheal 50, 50;
close;
}
mes "[Chef]";
@@ -2291,8 +2276,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{
mes "- After eating the meal, You feel a little bit full.";
mes "You've recovered some HP and SP. -";
Zeny = Zeny - 3600;
- percentheal 75,0;
- percentheal 0,75;
+ percentheal 75, 75;
close;
}
mes "[Chef]";
@@ -2308,8 +2292,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{
mes "- After eating the meal, You feel a little bit full.";
mes "You've recovered some HP and SP. -";
Zeny = Zeny - 4000;
- percentheal 75,0;
- percentheal 0,75;
+ percentheal 75, 75;
close;
}
mes "[Chef]";
@@ -2327,8 +2310,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{
mes "- After eating the meal, You feel a little bit full.";
mes "You've recovered your HP and SP. -";
Zeny = Zeny - 4500;
- percentheal 100,0;
- percentheal 0,100;
+ percentheal 100, 100;
close;
}
mes "[Chef]";
@@ -2346,8 +2328,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{
mes "- After eating the meal, You feel a little bit full.";
mes "You've recovered your HP and SP. -";
Zeny = Zeny - 5000;
- percentheal 100,0;
- percentheal 0,100;
+ percentheal 100, 100;
close;
}
mes "[Chef]";
@@ -2967,7 +2948,7 @@ comodo,173,354,5 script Dispatched Instructor#02 1_M_JOBTESTER,{
mes "[Romeo]";
mes "Let me help you recover if you are tired.";
npcskill "AL_HEAL",10,99,60;
- percentheal 0,100;
+ percentheal 0, 100;
}
}
else if (para_2nd01 == 3) {
@@ -3027,7 +3008,7 @@ um_fild01,34,280,5 script Instructor Romeo#2nd02 1_M_JOBTESTER,{
mes "[Romeo]";
mes "I'll help you recover if you are tired.";
npcskill "AL_HEAL",10,99,60;
- percentheal 0,100;
+ percentheal 0, 100;
}
}
else if (para_2nd01 == 4) {
@@ -3057,7 +3038,7 @@ um_fild01,34,280,5 script Instructor Romeo#2nd02 1_M_JOBTESTER,{
mes "[Romeo]";
mes "I'll help you recover if you are tired.";
npcskill "AL_HEAL",10,99,60;
- percentheal 0,100;
+ percentheal 0, 100;
}
}
else {
@@ -3144,7 +3125,7 @@ glast_01,195,131,5 script Dispatched Instructor#03 4_F_SISTER,{
mes "I'll watch your back!.";
mes "... Of.. Course.. I'll fight too!";
npcskill "AL_HEAL",10,99,60;
- percentheal 0,100;
+ percentheal 0, 100;
}
}
else if (para_2nd01 == 9) {
@@ -3176,7 +3157,7 @@ glast_01,195,131,5 script Dispatched Instructor#03 4_F_SISTER,{
mes "I'll watch your back, like last time.";
mes "... Of... Course... I'll fight them too!";
npcskill "AL_HEAL",10,99,60;
- percentheal 0,100;
+ percentheal 0, 100;
}
}
else if (para_2nd01 == 10) {
@@ -3280,7 +3261,7 @@ ein_fild08,172,359,3 script Dispatched Instructor#04 4_M_4THPRIN1,{
mes "If you're hurt I'll heal you a bit.";
}
npcskill "AL_HEAL",10,99,60;
- percentheal 0,100;
+ percentheal 0, 100;
}
else if (para_2nd01 == 14) {
if (questprogress(7226,HUNTING) == 2 && questprogress(7227,HUNTING) == 2) {
@@ -3312,7 +3293,7 @@ ein_fild08,172,359,3 script Dispatched Instructor#04 4_M_4THPRIN1,{
mes "Ugh this is difficult.";
mes "I'll make you feel better though.";
npcskill "AL_HEAL",10,99,60;
- percentheal 0,100;
+ percentheal 0, 100;
}
}
else if (para_2nd01 == 15) {
@@ -3418,7 +3399,7 @@ ice_dun01,154,13,5 script Dispatched Instructor#05 4_F_JOB_BLACKSMITH,{
setquest 7231; // Hunting and Gathering
getexp 40000,40000;
npcskill "AL_HEAL",10,99,60;
- percentheal 0,100;
+ percentheal 0, 100;
}
else {
mes "The biggest stumbling block is dealing with the Siromas.";
@@ -3637,7 +3618,7 @@ man_fild01,43,234,3 script Dispatched Instructor#07 4_DST_SOLDIER,{
mes "You seem a bit flushed.";
mes "Fine I'll heal you!";
npcskill "AL_HEAL",10,99,60;
- percentheal 0,100;
+ percentheal 0, 100;
}
}
else if (para_2nd01 == 25)
@@ -3722,7 +3703,7 @@ spl_fild02,377,149,3 script Dispatched Instructor#08 4_M_DST_MASTER,{
mes "[Mine]";
mes "You're not lying about being a real adventurer are you?";
npcskill "AL_HEAL",10,99,60;
- percentheal 0,100;
+ percentheal 0, 100;
}
}
else if (para_2nd01 == 27) {
@@ -3952,19 +3933,19 @@ moc_para01,111,83,3 script Blacksmith Thorn#2nd10 2_M_OLDBLSMITH,{
P_Bow3,"Eden Group Bow III","Bow, Attack 140",
P_Tail1,"Eden Group Whip I","Whip, Attack 125";
}
- else if (Class == Job_Ninja) {
+ else if (BaseClass == Job_Ninja) {
callsub L_Select,"",
P_Dagger3,"Eden Group Dagger III","Dagger, MATK +80, ATK 165",
P_Huuma_Shuriken1,"Eden Group Huuma Shuriken I","Huuma Suriken, MATK +50, ATK 170";
}
- else if (Class == Job_Star_Gladiator)
+ else if (BaseJob == Job_Star_Gladiator)
getitem P_Dic1,1;
- else if (Class == Job_Soul_Linker) {
+ else if (BaseJob == Job_Soul_Linker) {
callsub L_Select,"",
P_Dagger3,"Eden Group Dagger III","Dagger, MATK +80, ATK 165",
P_Staff3,"Eden Group Staff III","Staff, MATK +170, INT +4, ATK 60";
}
- else if (Class == Job_Gunslinger)
+ else if (BaseClass == Job_Gunslinger)
getitem P_Revolver3,1;
else {
mes "Hmm, you are eligible to receive equipment.";
@@ -4079,21 +4060,10 @@ moc_para01,112,79,3 script Weapons Expert BK#2nd11 4_M_REPAIR,{
P_Revolver3,
P_Knuckle1,
P_Huuma_Shuriken1;
- .@menu$ = "Eden Group Slayer III:" +
- "Eden Group Saber III:" +
- "Eden Group Dagger III:" +
- "Eden Group Katar I:" +
- "Eden Group Axe I:" +
- "Eden Group Spear I:" +
- "Eden Group Staff III:" +
- "Eden Group Mace III:" +
- "Eden Group Bow III:" +
- "Eden Group Dictionary I:" +
- "Eden Group Guitar I:" +
- "Eden Group Whip I:" +
- "Eden Group Revolver III:" +
- "Eden Group Knuckles I:" +
- "Eden Group Huuma Shuriken I";
+ .@wplist_size = getarraysize(.@wplist);
+ for ( .@i = 0; .@i < .@wplist_size; ++.@i ) {
+ .@menu$ += getitemname(.@wplist[.@i]) + ":";
+ }
mes "[BK]";
mes "What's happening?";
mes "No way?!";