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-rw-r--r--npc/Changelog.txt2
-rw-r--r--npc/airports/airships.txt2
-rw-r--r--npc/cities/lighthalzen.txt2
-rw-r--r--npc/custom/Auctioneer.txt2
-rw-r--r--npc/custom/blackjack.txt2
-rw-r--r--npc/custom/eAAC_Scripts/kafraExpress/ke_statmarket.txt6
-rw-r--r--npc/jobs/2-2/alchemist.txt2
-rw-r--r--npc/jobs/novice/novice.txt10
-rw-r--r--npc/merchants/socket_enchant.txt2
-rw-r--r--npc/quests/quests_payon.txt4
10 files changed, 17 insertions, 17 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 5fb511979..355b023b9 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1085,7 +1085,7 @@ Date Added
* Optimized a warp near Gunslinger weapon shop [Playtester]
* Extended the Garrison quest to slot the Garrison [Playtester]
2006/08/10
- * Switch airplanelocation variables to temp variables to avoid unusefull mapreg(sql/txt) writes [Toms]
+ * Switch airplanelocation variables to temp variables to avoid unuseful mapreg(sql/txt) writes [Toms]
* Added file for gunslinger quests [Playtester]
- Garrison quest is done and tested
* Fixed header on DTS warper [Evera]
diff --git a/npc/airports/airships.txt b/npc/airports/airships.txt
index bbeadf84f..934f96a68 100644
--- a/npc/airports/airships.txt
+++ b/npc/airports/airships.txt
@@ -1136,7 +1136,7 @@ L_Input:
mes "["+getarg(0)+"]";
mes "Ooh...";
mes "You don't have that";
- mes "much Apples with you,";
+ mes "many Apples with you,";
mes "now do you?";
close;
}
diff --git a/npc/cities/lighthalzen.txt b/npc/cities/lighthalzen.txt
index 5c8655005..c2b09d19a 100644
--- a/npc/cities/lighthalzen.txt
+++ b/npc/cities/lighthalzen.txt
@@ -675,7 +675,7 @@ lighthalzen,147,105,3 script Laqumet 869,{
mes "I might not be like Sefith,";
mes "but I guess I've got a cute";
mes "smile, a good personality and";
- mes "I'm a dandy to boo. Hopefull,";
+ mes "I'm a dandy to boot. Hopefully,";
mes "my honesty and loyalty will";
mes "help me find someone good.";
close;
diff --git a/npc/custom/Auctioneer.txt b/npc/custom/Auctioneer.txt
index 433fc8170..83153d763 100644
--- a/npc/custom/Auctioneer.txt
+++ b/npc/custom/Auctioneer.txt
@@ -183,7 +183,7 @@ L_AItemsLoop:
close;
L_NotEnough:
mes "[Auctioneer]";
- mes "Seems you don't have that much "+getitemname(@setitem)+"'s";
+ mes "Seems you don't have that many "+getitemname(@setitem)+"'s";
close;
// If the Auction has enterd phase 2, it will run this, during this time items you can bid on registered
// No items can be retrieved during this time, they are now stuck
diff --git a/npc/custom/blackjack.txt b/npc/custom/blackjack.txt
index 99f5a3367..bae7233d9 100644
--- a/npc/custom/blackjack.txt
+++ b/npc/custom/blackjack.txt
@@ -96,7 +96,7 @@ cmd_in02,188,89,1 script Black Jack Dealer 57,{
mes "each round.";
next;
mes "[Dealer]";
- mes "An example of when doubling down is usefull, is when";
+ mes "An example of when doubling down is useful, is when";
mes "your first 2 cards give you a point total of 11. You have a good";
mes "chance of getting 21 or 20 with the next card that you draw. This";
mes "would be a good hand to double down on.";
diff --git a/npc/custom/eAAC_Scripts/kafraExpress/ke_statmarket.txt b/npc/custom/eAAC_Scripts/kafraExpress/ke_statmarket.txt
index c5c69624f..3be27c681 100644
--- a/npc/custom/eAAC_Scripts/kafraExpress/ke_statmarket.txt
+++ b/npc/custom/eAAC_Scripts/kafraExpress/ke_statmarket.txt
@@ -76,7 +76,7 @@ function script F_keStatMarket {
} else
if (@qty > @max) {
if (@max == 9999)
- callfunc "F_keIntro", e_X, "You can't buy that much!";
+ callfunc "F_keIntro", e_X, "You can't buy that many!";
else
callfunc "F_keIntro", e_X, "You don't have that many to sell...";
} else
@@ -86,7 +86,7 @@ function script F_keStatMarket {
switch(@kmenu) {
case 2: //Buy Stat
if (!(callfunc("F_keCharge",@cost,$@kesm_discount,1))) {
- callfunc "F_keIntro", e_X, "You do not have enough zeny to buy that much.";
+ callfunc "F_keIntro", e_X, "You do not have enough zeny to buy that many.";
break;
}
set StatusPoint,StatusPoint+@qty;
@@ -99,7 +99,7 @@ function script F_keStatMarket {
break;
case 4: //Buy Skill
if (!(callfunc("F_keCharge",@cost,$@kesm_discount,1))) {
- callfunc "F_keIntro", e_X, "You do not have enough zeny to buy that much.";
+ callfunc "F_keIntro", e_X, "You do not have enough zeny to buy that many.";
break;
}
set SkillPoint,SkillPoint+@qty;
diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt
index 4e22a809a..cda62e7ce 100644
--- a/npc/jobs/2-2/alchemist.txt
+++ b/npc/jobs/2-2/alchemist.txt
@@ -1021,7 +1021,7 @@ alde_alche,101,184,4 script Vincent Carsciallo 122,{
mes "[Vincent Carsciallo]";
if(baseJob == Job_Merchant) goto L_Merc;
if(baseJob == Job_Alchemist){
- mes "How Alchemy going? Make sure to be carefull and think about safety at all times.";
+ mes "How Alchemy going? Make sure to be careful and think about safety at all times.";
mes "I wouldn't want you blowing yourself up or anything.....";
close;
}
diff --git a/npc/jobs/novice/novice.txt b/npc/jobs/novice/novice.txt
index 26234cc44..f9b81dd19 100644
--- a/npc/jobs/novice/novice.txt
+++ b/npc/jobs/novice/novice.txt
@@ -430,7 +430,7 @@ new_zone02,99,105,4 script Interfaces Instructor 751,{
next;
switch( select("Thanks!","Lectures are boring.","Cancel") ) {
case 1: mes "[Chris]";
- mes "If you take this course You will learn usefull skill information, so pay attention.";
+ mes "If you take this course You will learn useful skill information, so pay attention.";
mes "Well, find the skill instructor.";
mes "I will send you to him for free of charge.";
close2;
@@ -573,7 +573,7 @@ new_zone02,83,111,4 script Skill Instructor 753,{
mes "Did you increase your skill?";
mes "If you have any questions, ask Pitch Judas";
mes "hmmm...";
- mes "I am thinking of a usefull skill.";
+ mes "I am thinking of a useful skill.";
next;
mes "[Shecil]";
mes "Right, right!";
@@ -596,7 +596,7 @@ new_zone02,83,111,4 script Skill Instructor 753,{
mes "How was it?";
mes "When you use your skill, SP decreases.";
mes "If you use First Aid skill, it will recover some HP.";
- mes "It will be usefull for New Novices.";
+ mes "It will be useful for New Novices.";
next;
mes "[Shecil]";
mes "Thanks for your attention!";
@@ -1234,7 +1234,7 @@ L_loop:
mes "It will show your current weight / your maximum weight limit.";
mes "?•?If your weight becomes over 50% of the maximum,";
mes "your HP and SP will not restore naturally.";
- mes "So be carefull.";
+ mes "So be careful.";
next;
mes "[Edwin]";
mes "The numerical value next to the weight limit shows the current amount of money you have.";
@@ -1301,7 +1301,7 @@ L_loop:
mes "Skill and item targeting also work with the snap option.";
next;
mes "[Edwin]";
- mes "It could be usefull or annoying if you're not used to it";
+ mes "It could be useful or annoying if you're not used to it";
mes "Well... once you get used to it,";
mes "you will be able to adjust your own snap options.";
next;
diff --git a/npc/merchants/socket_enchant.txt b/npc/merchants/socket_enchant.txt
index 72cc13f10..2edbbe3bc 100644
--- a/npc/merchants/socket_enchant.txt
+++ b/npc/merchants/socket_enchant.txt
@@ -234,7 +234,7 @@ payon,140,151,5 script Seiyablem 84,{
next;
mes "[Seiyablem]";
mes "Heres an example: if you have a +7 Manteau and a normal Manteau in your inventory, then I will randomly pick on of them for my Slot Addition attempt.";
- mes "Just remember to be carefull.";
+ mes "Just remember to be careful.";
next;
mes "[Seiyablem]";
mes "Again, ^FF0000only carry one of the equipment to wich you want me to add a Slot^000000.";
diff --git a/npc/quests/quests_payon.txt b/npc/quests/quests_payon.txt
index 378812d90..311c25c22 100644
--- a/npc/quests/quests_payon.txt
+++ b/npc/quests/quests_payon.txt
@@ -81,7 +81,7 @@ payon_in01,18,10,4 script Mystic Lady 75,{
mes "I have tried to continue the family business here in Payon but it has proven to be difficult because of the warm whether.";
next;
mes "[Mystic Lady]";
- mes "Although the 'Ear Muffs' aren't very usefull here, if you plan on going somewhere that's cold our 'Ear Muffs' are a must have.";
+ mes "Although the 'Ear Muffs' aren't very useful here, if you plan on going somewhere that's cold our 'Ear Muffs' are a must have.";
next;
mes "[Mystic Lady]";
mes "All I need are:";
@@ -230,7 +230,7 @@ payon_in01,56,12,4 script Young Man#12 89,{
sL_GetHat:
mes "[Young Man]";
- mes "Wait a moment! Be carefull about what items you give me.";
+ mes "Wait a moment! Be careful about what items you give me.";
mes "I do not distinguish between equipment that has been forged or has cards attached to them.";
mes "If you don't want to loose a precious card or piece of equipment, make sure you don't have it equiped.";
next;