diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 2 | ||||
-rw-r--r-- | npc/airports/airships.txt | 2 | ||||
-rw-r--r-- | npc/cities/lighthalzen.txt | 2 | ||||
-rw-r--r-- | npc/custom/Auctioneer.txt | 2 | ||||
-rw-r--r-- | npc/custom/blackjack.txt | 2 | ||||
-rw-r--r-- | npc/custom/eAAC_Scripts/kafraExpress/ke_statmarket.txt | 6 | ||||
-rw-r--r-- | npc/jobs/2-2/alchemist.txt | 2 | ||||
-rw-r--r-- | npc/jobs/novice/novice.txt | 10 | ||||
-rw-r--r-- | npc/merchants/socket_enchant.txt | 2 | ||||
-rw-r--r-- | npc/quests/quests_payon.txt | 4 |
10 files changed, 17 insertions, 17 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 5fb511979..355b023b9 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1085,7 +1085,7 @@ Date Added * Optimized a warp near Gunslinger weapon shop [Playtester] * Extended the Garrison quest to slot the Garrison [Playtester] 2006/08/10 - * Switch airplanelocation variables to temp variables to avoid unusefull mapreg(sql/txt) writes [Toms] + * Switch airplanelocation variables to temp variables to avoid unuseful mapreg(sql/txt) writes [Toms] * Added file for gunslinger quests [Playtester] - Garrison quest is done and tested * Fixed header on DTS warper [Evera] diff --git a/npc/airports/airships.txt b/npc/airports/airships.txt index bbeadf84f..934f96a68 100644 --- a/npc/airports/airships.txt +++ b/npc/airports/airships.txt @@ -1136,7 +1136,7 @@ L_Input: mes "["+getarg(0)+"]"; mes "Ooh..."; mes "You don't have that"; - mes "much Apples with you,"; + mes "many Apples with you,"; mes "now do you?"; close; } diff --git a/npc/cities/lighthalzen.txt b/npc/cities/lighthalzen.txt index 5c8655005..c2b09d19a 100644 --- a/npc/cities/lighthalzen.txt +++ b/npc/cities/lighthalzen.txt @@ -675,7 +675,7 @@ lighthalzen,147,105,3 script Laqumet 869,{ mes "I might not be like Sefith,"; mes "but I guess I've got a cute"; mes "smile, a good personality and"; - mes "I'm a dandy to boo. Hopefull,"; + mes "I'm a dandy to boot. Hopefully,"; mes "my honesty and loyalty will"; mes "help me find someone good."; close; diff --git a/npc/custom/Auctioneer.txt b/npc/custom/Auctioneer.txt index 433fc8170..83153d763 100644 --- a/npc/custom/Auctioneer.txt +++ b/npc/custom/Auctioneer.txt @@ -183,7 +183,7 @@ L_AItemsLoop: close; L_NotEnough: mes "[Auctioneer]"; - mes "Seems you don't have that much "+getitemname(@setitem)+"'s"; + mes "Seems you don't have that many "+getitemname(@setitem)+"'s"; close; // If the Auction has enterd phase 2, it will run this, during this time items you can bid on registered // No items can be retrieved during this time, they are now stuck diff --git a/npc/custom/blackjack.txt b/npc/custom/blackjack.txt index 99f5a3367..bae7233d9 100644 --- a/npc/custom/blackjack.txt +++ b/npc/custom/blackjack.txt @@ -96,7 +96,7 @@ cmd_in02,188,89,1 script Black Jack Dealer 57,{ mes "each round."; next; mes "[Dealer]"; - mes "An example of when doubling down is usefull, is when"; + mes "An example of when doubling down is useful, is when"; mes "your first 2 cards give you a point total of 11. You have a good"; mes "chance of getting 21 or 20 with the next card that you draw. This"; mes "would be a good hand to double down on."; diff --git a/npc/custom/eAAC_Scripts/kafraExpress/ke_statmarket.txt b/npc/custom/eAAC_Scripts/kafraExpress/ke_statmarket.txt index c5c69624f..3be27c681 100644 --- a/npc/custom/eAAC_Scripts/kafraExpress/ke_statmarket.txt +++ b/npc/custom/eAAC_Scripts/kafraExpress/ke_statmarket.txt @@ -76,7 +76,7 @@ function script F_keStatMarket { } else if (@qty > @max) { if (@max == 9999) - callfunc "F_keIntro", e_X, "You can't buy that much!"; + callfunc "F_keIntro", e_X, "You can't buy that many!"; else callfunc "F_keIntro", e_X, "You don't have that many to sell..."; } else @@ -86,7 +86,7 @@ function script F_keStatMarket { switch(@kmenu) { case 2: //Buy Stat if (!(callfunc("F_keCharge",@cost,$@kesm_discount,1))) { - callfunc "F_keIntro", e_X, "You do not have enough zeny to buy that much."; + callfunc "F_keIntro", e_X, "You do not have enough zeny to buy that many."; break; } set StatusPoint,StatusPoint+@qty; @@ -99,7 +99,7 @@ function script F_keStatMarket { break; case 4: //Buy Skill if (!(callfunc("F_keCharge",@cost,$@kesm_discount,1))) { - callfunc "F_keIntro", e_X, "You do not have enough zeny to buy that much."; + callfunc "F_keIntro", e_X, "You do not have enough zeny to buy that many."; break; } set SkillPoint,SkillPoint+@qty; diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt index 4e22a809a..cda62e7ce 100644 --- a/npc/jobs/2-2/alchemist.txt +++ b/npc/jobs/2-2/alchemist.txt @@ -1021,7 +1021,7 @@ alde_alche,101,184,4 script Vincent Carsciallo 122,{ mes "[Vincent Carsciallo]"; if(baseJob == Job_Merchant) goto L_Merc; if(baseJob == Job_Alchemist){ - mes "How Alchemy going? Make sure to be carefull and think about safety at all times."; + mes "How Alchemy going? Make sure to be careful and think about safety at all times."; mes "I wouldn't want you blowing yourself up or anything....."; close; } diff --git a/npc/jobs/novice/novice.txt b/npc/jobs/novice/novice.txt index 26234cc44..f9b81dd19 100644 --- a/npc/jobs/novice/novice.txt +++ b/npc/jobs/novice/novice.txt @@ -430,7 +430,7 @@ new_zone02,99,105,4 script Interfaces Instructor 751,{ next; switch( select("Thanks!","Lectures are boring.","Cancel") ) { case 1: mes "[Chris]"; - mes "If you take this course You will learn usefull skill information, so pay attention."; + mes "If you take this course You will learn useful skill information, so pay attention."; mes "Well, find the skill instructor."; mes "I will send you to him for free of charge."; close2; @@ -573,7 +573,7 @@ new_zone02,83,111,4 script Skill Instructor 753,{ mes "Did you increase your skill?"; mes "If you have any questions, ask Pitch Judas"; mes "hmmm..."; - mes "I am thinking of a usefull skill."; + mes "I am thinking of a useful skill."; next; mes "[Shecil]"; mes "Right, right!"; @@ -596,7 +596,7 @@ new_zone02,83,111,4 script Skill Instructor 753,{ mes "How was it?"; mes "When you use your skill, SP decreases."; mes "If you use First Aid skill, it will recover some HP."; - mes "It will be usefull for New Novices."; + mes "It will be useful for New Novices."; next; mes "[Shecil]"; mes "Thanks for your attention!"; @@ -1234,7 +1234,7 @@ L_loop: mes "It will show your current weight / your maximum weight limit."; mes "?•?If your weight becomes over 50% of the maximum,"; mes "your HP and SP will not restore naturally."; - mes "So be carefull."; + mes "So be careful."; next; mes "[Edwin]"; mes "The numerical value next to the weight limit shows the current amount of money you have."; @@ -1301,7 +1301,7 @@ L_loop: mes "Skill and item targeting also work with the snap option."; next; mes "[Edwin]"; - mes "It could be usefull or annoying if you're not used to it"; + mes "It could be useful or annoying if you're not used to it"; mes "Well... once you get used to it,"; mes "you will be able to adjust your own snap options."; next; diff --git a/npc/merchants/socket_enchant.txt b/npc/merchants/socket_enchant.txt index 72cc13f10..2edbbe3bc 100644 --- a/npc/merchants/socket_enchant.txt +++ b/npc/merchants/socket_enchant.txt @@ -234,7 +234,7 @@ payon,140,151,5 script Seiyablem 84,{ next; mes "[Seiyablem]"; mes "Heres an example: if you have a +7 Manteau and a normal Manteau in your inventory, then I will randomly pick on of them for my Slot Addition attempt."; - mes "Just remember to be carefull."; + mes "Just remember to be careful."; next; mes "[Seiyablem]"; mes "Again, ^FF0000only carry one of the equipment to wich you want me to add a Slot^000000."; diff --git a/npc/quests/quests_payon.txt b/npc/quests/quests_payon.txt index 378812d90..311c25c22 100644 --- a/npc/quests/quests_payon.txt +++ b/npc/quests/quests_payon.txt @@ -81,7 +81,7 @@ payon_in01,18,10,4 script Mystic Lady 75,{ mes "I have tried to continue the family business here in Payon but it has proven to be difficult because of the warm whether."; next; mes "[Mystic Lady]"; - mes "Although the 'Ear Muffs' aren't very usefull here, if you plan on going somewhere that's cold our 'Ear Muffs' are a must have."; + mes "Although the 'Ear Muffs' aren't very useful here, if you plan on going somewhere that's cold our 'Ear Muffs' are a must have."; next; mes "[Mystic Lady]"; mes "All I need are:"; @@ -230,7 +230,7 @@ payon_in01,56,12,4 script Young Man#12 89,{ sL_GetHat: mes "[Young Man]"; - mes "Wait a moment! Be carefull about what items you give me."; + mes "Wait a moment! Be careful about what items you give me."; mes "I do not distinguish between equipment that has been forged or has cards attached to them."; mes "If you don't want to loose a precious card or piece of equipment, make sure you don't have it equiped."; next; |