diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 12 | ||||
-rw-r--r-- | npc/cities/prontera.txt | 6 | ||||
-rw-r--r-- | npc/events/halloween_2006.txt | 19 | ||||
-rw-r--r-- | npc/instances/SealedShrine.txt | 37 | ||||
-rw-r--r-- | npc/other/monster_race.txt | 5 | ||||
-rw-r--r-- | npc/other/msg_boards.txt | 12 | ||||
-rw-r--r-- | npc/quests/2007_relay.txt | 16 | ||||
-rw-r--r-- | npc/quests/quests_rachel.txt | 11 | ||||
-rw-r--r-- | npc/quests/quests_veins.txt | 19 |
9 files changed, 86 insertions, 51 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index aa5176c34..cf64acfd9 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,6 +1,16 @@ Date Added ====== -2010/-3/04 +2010/03/13 + * Rev. 14262 More bug fixing! Lots of little things, really. [L0ne_w0lf] + - Corrected some condition errors in quests_veins. (bugreport:4088) + - Corrected specialeffects so they play on the right NPC. (bugreport:4090) + - Corrected an item ID in the reward NPC in monster races. (bugreport:4092) + - Corrected NPCs overlapping with quests in msg_boards (bugreport:4093) + - Corrected some of the given errors in the 2007_relay quest. (bugreport:4094) + - Corrected hideonnpc to disablenpc in ice dungeon 4 warps. (bugreport:4102) + - Commented out duplicate library curator in prontera city. (bugreport:4105) + - Corrected cutins not being removed on NPC end in sealed shrine. (bugreport:4117) +2010/03/04 * Rev. 14259 Fixed unidentified_coin -> unidentified_mineral in quests_13_2. (bugreport:4086) [L0ne_W0lf] 2010/03/03 * Rev. 14258 Some bug fixing! Hoorah for me not feeling lazy! [L0ne_W0lf] diff --git a/npc/cities/prontera.txt b/npc/cities/prontera.txt index f3f3b3023..e48074e08 100644 --- a/npc/cities/prontera.txt +++ b/npc/cities/prontera.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 2.0 +//= 2.1 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -20,6 +20,7 @@ //= 1.8 Moved Culvert to quests/quests_prontera.txt //= 1.9 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] //= 2.0 Removed "Hans Solo", as he is a Jawaii NPC. [L0ne_W0lf] +//= 2.1 Disabled the Library Curator (bugreport:4105) [L0ne_W0lf] //============================================================ // Prontera @@ -238,6 +239,8 @@ prontera,78,150,3 script Dairenne#pront 90,{ // inside Prontera //============================================================ +/* +//This NPC has been disabled officiall. prt_in,178,92,0 script Curator of Library#pront 57,{ mes "[Curator Guiss]"; mes "Here, in the Western branch of the Prontera Library, "; @@ -252,6 +255,7 @@ prt_in,178,92,0 script Curator of Library#pront 57,{ mes "If you would like to peruse monster records organized by their properties, please visit the Eastern branch of our library."; close; } +*/ prt_in,175,50,0 script Library Girl#pront 71,{ mes "[Library Girl Ellen]"; diff --git a/npc/events/halloween_2006.txt b/npc/events/halloween_2006.txt index d124f0ec8..f92f5a995 100644 --- a/npc/events/halloween_2006.txt +++ b/npc/events/halloween_2006.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Brainstorm //===== Current Version: ===================================== -//= 1.3a +//= 1.4 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -17,6 +17,7 @@ //= 1.2 Added missing checkweights. [L0ne_W0lf] //= 1.3 Replaced effect numerics with constants. [L0ne_W0lf] //= 1.3a Replaced effect numerics with constants (1 was missed). [Samuray22] +//= 1.4 Effects are now played by proper NPC. [L0ne_W0lf] //============================================================ // Pumpkin Mojo quest (Event 1) @@ -29,6 +30,14 @@ OnTouch: mes "just talk to me."; mes "You won't even understand what stupid pumkin headed Jack is saying."; close; + +OnEffect: + specialeffect EF_LEVEL99; + end; + +OnEffect2: + specialeffect EF_HIT2; + end; } prontera,164,69,3 script Cool Devi#06_hw 738,{ @@ -113,7 +122,7 @@ prontera,164,69,3 script Cool Devi#06_hw 738,{ mes "[Cool Devi]"; mes "says he."; next; - specialeffect EF_LEVEL99; + donpcevent "Gloomy Jack#06_hw::OnEffect"; mes "[Excited Jack]"; mes "Lalala~ lalala~"; mes " "; @@ -122,7 +131,7 @@ prontera,164,69,3 script Cool Devi#06_hw 738,{ delitem 5134,1; //Pumpkin_Hat getitem 5202,1; //Pumpkin_Hat_ next; - specialeffect EF_HIT2; + donpcevent "Gloomy Jack#06_hw::OnEffect2"; mes "[Gloomy Jack]"; mes "My aura is not like it used to be. Maybe I need more Pumpkin Mojo."; mes " "; @@ -157,7 +166,7 @@ prontera,164,69,3 script Cool Devi#06_hw 738,{ mes "[Cool Devi]"; mes "says he."; next; - specialeffect EF_LEVEL99; + donpcevent "Gloomy Jack#06_hw::OnEffect"; mes "[Excited Jack]"; mes "Lalala~ lalala~"; mes " "; @@ -167,7 +176,7 @@ prontera,164,69,3 script Cool Devi#06_hw 738,{ delitem 2226, 1;//Cap getitem 5202, 1;//Pumpkin_Hat_ next; - specialeffect EF_HIT2; + donpcevent "Gloomy Jack#06_hw::OnEffect2"; mes "[Gloomy Jack]"; mes "My aura is not like it used to be. Maybe I need more Pumpkin Mojo."; mes " "; diff --git a/npc/instances/SealedShrine.txt b/npc/instances/SealedShrine.txt index f9def604a..db5f837f6 100644 --- a/npc/instances/SealedShrine.txt +++ b/npc/instances/SealedShrine.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.2 +//= 1.3 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -13,6 +13,7 @@ //= 1.0 First version. [L0ne_W0lf] //= 1.1 Added setquest for instance cooldown. [L0ne_W0lf] //= 1.2 Fixed Torch#12 not being disabled. (bugreport:4044) [L0ne_w0lf] +//= 1.3 Fixed cutins not being removed. (bugreport:4117) [L0ne_w0lf] //============================================================ // Sealed Catacomb Entrance @@ -69,7 +70,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ mes "[Friar Patrick]"; mes "Train more and use your skills to prevent the world from evil's looming presence..."; close2; - cutin "ins_cata_pri_n",255; + cutin "",255; end; case 2: cutin "ins_cata_pri_n",2; @@ -79,7 +80,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ mes "[Friar Patrick]"; mes "Train more and use your skills to prevent the world from evil's looming presence..."; close2; - cutin "ins_cata_pri_n",255; + cutin "",255; end; } case 2: @@ -100,7 +101,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ mes "[Friar Patrick]"; mes "It seems you have entered this grave recently... You cannot enter because Baphomet's Curse still remains. Baphomet's Curse disappears only after a certain amount of time has passed."; close2; - cutin "ins_cata_pri_n",255; + cutin "",255; end; } @@ -113,7 +114,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ mes "Name of the leader is "+.@partymembername$[0]+"..."; mes "Umm... But it seems that there is an unknown problem here... I'll check quickly. Please wait."; close2; - cutin "ins_cata_pri_n",255; + cutin "",255; } else { @@ -184,7 +185,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ mes "[Friar Patrick]"; mes "For example, the skills like^0000FFSafety wall, Assumptio^000000... So you'd better to prepare enoughly before enter the grave."; close2; - cutin "ins_cata_pri_n",255; + cutin "",255; } end; } @@ -195,7 +196,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ mes "[Friar Patrick]"; mes "Once the party leader is permitted, the rest of the party can enter. This is a rule of this monastery, so please understand."; close2; - cutin "ins_cata_pri_n",255; + cutin "",255; end; } } @@ -203,7 +204,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ mes "[Friar Patrick]"; mes "It seems you have entered this grave recently... You cannot enter because Baphomet's Curse still remains. Baphomet's Curse disappears only after a certain amount of time has passed."; close2; - cutin "ins_cata_pri_n",255; + cutin "",255; end; } else if (.@ins_bapho_check == 2) { @@ -219,7 +220,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ mes "[Friar Patrick]"; mes "Huu... It's over. Now that I've released Baphomet's Curse, you can enter again."; close2; - cutin "ins_cata_pri_n",255; + cutin "",255; end; } } @@ -230,7 +231,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ mes "[Friar Patrick]"; mes "Please train more and come again."; close2; - cutin "ins_cata_pri_n",255; + cutin "",255; } end; case 3: @@ -251,7 +252,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ mes "Go to see ^0000FFRust Blackhand^000000 who is near the main building of the monastery... Then he will make this doll helpful to you."; setquest 3042; close2; - cutin "ins_cata_pri_n",255; + cutin "",255; end; } case 4: @@ -261,7 +262,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ mes "[Friar Patrick]"; mes "Train more and use your skills to prevent the world from evil's looming presence..."; close2; - cutin "ins_cata_pri_n",255; + cutin "",255; end; } } @@ -1047,7 +1048,7 @@ OnTouch: next; mes "[Soul of Ancient Hero]"; mes "Go ahead, warriors."; - cutin "ins_cata_champ_n",255; + cutin "",255; instance_announce 0, "Soul of Ancient Hero : Now you can go to the Main Altar's gate. It is located in the Southeast",bc_map,"0xFFFF00"; close; } @@ -1058,21 +1059,21 @@ OnTouch: next; mes "[Soul of Ancient Hero]"; mes "I'll complete opening the sealed gate when your representative tell me that you're ready."; - cutin "ins_cata_champ_n",255; + cutin "",255; close; } else if ('ins_baphomet == 5) { cutin "ins_cata_champ_n",2; mes "[Soul of Ancient Hero]"; mes "What are you doing? The entrance of the mail altar is opened right now, go and fight! Entrance is near the bottom of rightside of this floor."; - cutin "ins_cata_champ_n",255; + cutin "",255; close; } else { cutin "ins_cata_champ_n",2; mes "[Soul of Ancient Hero]"; mes "I have nothing to talk to you..."; - cutin "ins_cata_champ_n",255; + cutin "",255; close; } } @@ -2172,14 +2173,14 @@ OnTouch: next; mes "[Soul of Ancient Hero]"; mes "If you leave, please say hello to Patrick for me."; - cutin "ins_cata_champ_n",255; + cutin "",255; set 'ins_baphomet,0; warp "monk_test",310,150; close; case 2: mes "[Soul of Ancient Hero]"; mes "Do you still have something to do here? If you're done I'll let you leave here safely..."; - cutin "ins_cata_champ_n",255; + cutin "",255; close; } } diff --git a/npc/other/monster_race.txt b/npc/other/monster_race.txt index 88493c523..0b430853a 100644 --- a/npc/other/monster_race.txt +++ b/npc/other/monster_race.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.2 +//= 1.3 //===== Compatible With: ===================================== //= eAthena SVN (Trunk, r12752+) //===== Description: ========================================= @@ -16,6 +16,7 @@ //= 1.0 First version. Please report bugs. [L0ne_W0lf] //= 1.1 Corrected a minor typo. [L0ne_W0lf] //= 1.2 Replaced effect numerics with constants. [L0ne_W0lf] +//= 1.3 Ei'felle now gives Exercise. (Bugreport:4092) [L0ne_W0lf] //============================================================ //============================================================ @@ -11156,7 +11157,7 @@ ein_in01,85,208,5 script Ei felle#repay01 854,{ callsub S_BonusReward,1500,1235; end; case 11: - callsub S_BonusReward,1500,1223; + callsub S_BonusReward,1500,1233; end; case 12: callsub S_BonusReward,1500,1232; diff --git a/npc/other/msg_boards.txt b/npc/other/msg_boards.txt index afa6ec819..10f6ac8a2 100644 --- a/npc/other/msg_boards.txt +++ b/npc/other/msg_boards.txt @@ -4,7 +4,7 @@ //= kobra_k88 //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.5 +//= 1.6 //===== Compatible With: ===================================== //= [Aegis Conversion] //= eAthena 7.15 + @@ -23,6 +23,7 @@ //= 1.4 Rescripted to Aegis 10.3 standard. [L0ne_W0lf] //= 1.5 Removed a duplicate related to the Sign Quest. [SinSloth] //= 1.5 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] +//= 1.6 COmmented out conflicting npcs. (bugreport:4093) [L0ne_W0lf] //============================================================ // Prontera @@ -59,13 +60,13 @@ prontera,278,212,1 script Sign#Prt3 111,{ mes "Please help keep Prontera a clean place."; close; } - +/* prontera,150,326,1 script Sign#Prt4 111,{ mes "^993300- The Sign Reads -^000000"; mes "Citizens of Prontera are Welcomed in the Prontera Castle."; close; } - +*/ prontera,31,212,1 script Billboard#Prt5 111,{ mes "^993300- The Billboard Reads -^000000"; mes "~WANTED~"; @@ -152,14 +153,13 @@ geffen,116,58,1 script Geffen Bulletin#Gef1 111,{ mes "Remember Wizard's...It's not how many skills you know, it's the magic that counts!"; close; } - +/* geffen,61,174,1 script Sign#Gef2 111,{ -OnClick: mes "^993300- The Sign Reads -^000000"; mes "- Seems to be written in a language unfamiliar to you -"; close; } - +*/ geffen,113,104,1 script Billboard#Gef3 111,{ mes "^993300- The Billboard Reads -^000000"; mes "Selling: Brand new Chon Chon Doll!"; diff --git a/npc/quests/2007_relay.txt b/npc/quests/2007_relay.txt index d0c3de548..a9d969e85 100644 --- a/npc/quests/2007_relay.txt +++ b/npc/quests/2007_relay.txt @@ -11,6 +11,7 @@ //= Party Relay Quest. //===== Additional Comments: ================================= //= 1.0 First version. [L0ne_W0lf] +//= 1.1 Fixed a couple typos, npcs check area for PCs. [L0ne_W0lf] //============================================================ payon,103,113,3 script Ledrion#payon::RelayLedrion 109,{ @@ -2074,7 +2075,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 731,{ mes "Don't forget now, alright?"; close; } - if ((countitem(7739) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && ((Baseclass == Job_Thief) || (BaseClass == Jog_Acolyte))) { + if ((countitem(7739) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && ((Baseclass == Job_Thief) || (BaseClass == Job_Acolyte))) { mes "[Bafhail]"; mes "Oh, isn't that ticket...?"; mes "Ah, good, good. Judging"; @@ -2101,7 +2102,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 731,{ mes "I'll see you later~"; close; } - else if ((countitem(7739) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && ((Baseclass == Job_Thief) || (BaseClass == Jog_Acolyte))) { + else if ((countitem(7739) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && ((Baseclass == Job_Thief) || (BaseClass == Job_Acolyte))) { mes "[Bafhail]"; mes "Oh, isn't that ticket...?"; mes "Ah, good, good. Judging"; @@ -2129,7 +2130,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 731,{ mes "I'll see you later~"; close; } - if ((countitem(7739) > 0) && ((Baseclass == Job_Thief) || (BaseClass == Jog_Acolyte))) { + if ((countitem(7739) > 0) && ((Baseclass == Job_Thief) || (BaseClass == Job_Acolyte))) { mes "[Bafhail]"; mes "Oh, isn't that ticket...?"; mes "Ah, good, good. Judging"; @@ -2374,7 +2375,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 731,{ mes "I just described, okay?"; close; } - if ((countitem(7735) > 0) && (.@relaytime >= 14) && (.@relaytime < 17) && (BaseClass == Jog_Acolyte)) { + if ((countitem(7735) > 0) && (.@relaytime >= 14) && (.@relaytime < 17) && (BaseClass == Job_Acolyte)) { mes "[Bafhail]"; mes "Oh, isn't that ticket...?"; mes "Ah, good, good. Judging"; @@ -2406,7 +2407,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 731,{ mes "I'll see you later~"; close; } - else if ((countitem(7735) > 0) && (.@relaytime >= 18) && (.@relaytime < 21) && (BaseClass == Jog_Acolyte)) { + else if ((countitem(7735) > 0) && (.@relaytime >= 18) && (.@relaytime < 21) && (BaseClass == Job_Acolyte)) { mes "[Bafhail]"; mes "Oh, isn't that ticket...?"; mes "Ah, good, good. Judging"; @@ -2438,7 +2439,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 731,{ mes "I'll see you later~"; close; } - if ((countitem(7735) > 0) && (BaseClass == Jog_Acolyte)) { + if ((countitem(7735) > 0) && (BaseClass == Job_Acolyte)) { mes "[Bafhail]"; mes "Oh, isn't that ticket...?"; mes "Ah, good, good. Judging"; @@ -2752,7 +2753,8 @@ payon,168,314,3 script Lospii#payon::RelayLospii 706,{ close; } set .@relaytime,gettime(3); - //set .@juwi,getusersinrange(7); + getmapxy(.@m$,.@x,.@y,1,strnpcinfo(3)); + set .@juwi,getareausers(.@m$,.@x-8,.@y-8,.@x+8,.@y+8); if (party_relay == 32) { mes "[Lospii]"; mes "Hey! Did you give"; diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt index 2b62ca76a..648451e7f 100644 --- a/npc/quests/quests_rachel.txt +++ b/npc/quests/quests_rachel.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 3.3 +//= 3.3a //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -59,6 +59,7 @@ //= 3.2 Added missing updates for Peace to the Arunafeltz quest. [L0ne_W0lf] //= 3.3 Fixed occurance of PcName. [L0ne_W0lf] //= Fixed level 4 ID warps always being usable. +//= 3.3a Fixed level 4 ID warps again. (Bugreport:4102) [L0ne_W0lf] //============================================================ // Lost Child Quest (Prerequisite to High Priest quest) @@ -3840,7 +3841,7 @@ OnTouch: end; OnInit: - hideonnpc "#ice_4f_1"; + disablenpc "#ice_4f_1"; end; OnEnable: @@ -3855,7 +3856,7 @@ OnTouch: end; OnInit: - hideonnpc "#ice_4f_2"; + disablenpc "#ice_4f_2"; end; OnEnable: @@ -3870,7 +3871,7 @@ OnTouch: end; OnInit: - hideonnpc "#ice_4f_3"; + disablenpc "#ice_4f_3"; end; OnEnable: @@ -3885,7 +3886,7 @@ OnTouch: end; OnInit: - hideonnpc "#ice_4f_4"; + disablenpc "#ice_4f_4"; end; OnEnable: diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt index 2a63c2061..5309292c7 100644 --- a/npc/quests/quests_veins.txt +++ b/npc/quests/quests_veins.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.7 +//= 1.8 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -39,6 +39,7 @@ //= 1.5a Corrected a couple typos in Nameless Addition. [L0ne_W0lf] //= 1.6 Replaced effect numerics with constants. [L0ne_W0lf] //= 1.7 Moved a couple NPCs related to the Spy quest. [L0ne_W0lf] +//= 1.8 Fixed some typos and confusing condition checks. [L0ne_W0lf] //============================================================ // Stone Quest @@ -194,7 +195,7 @@ ve_fild05,257,130,4 script Wincing Old Man#ve 945,{ mes "by the Tavern. A-auuugh!"; close; } - else if (veins_stone < 4) { + else if ((veins_stone > 1) && (veins_stone < 4)) { mes "[Zabaroo]"; mes "Geez, Absar sure can"; mes "be fussy. Still, do your"; @@ -260,7 +261,7 @@ ve_fild05,257,130,4 script Wincing Old Man#ve 945,{ else if (veins_stone < 7) { mes "[Zabaroo]"; mes "Thanks again for your help!"; - mes "What did Asbar call this"; + mes "What did Absar call this"; mes "thing again? A Tactile..."; mes "Extendable... Damn it..."; mes "Why's the name so long?"; @@ -289,7 +290,7 @@ ve_fild05,257,130,4 script Wincing Old Man#ve 945,{ } else if (veins_stone > 7) { mes "[Zabaroo]"; - mes "Thanks to you and Asbar,"; + mes "Thanks to you and Absar,"; mes "my poor back hasn't been"; mes "bothering me at all lately."; mes "I should be taking better"; @@ -2910,7 +2911,7 @@ veins,327,185,3 script Kid#camelcamel 944,{ mes "if I want to free Curdie."; close; } - else if (rachel_camel <= 16) { + else if ((rachel_camel >= 12) && (rachel_camel <= 16)) { mes "["+strcharinfo(0)+"]"; mes "Well... I found the"; mes "camel. Now I need to get"; @@ -6560,11 +6561,13 @@ OnTouch: end; } else if (aru_vol == 14) { + enablenpc "Colonel Vito#1"; mes "[Colonel Vito]"; mes "What are you still"; mes "doing standing there?"; mes "Don't slack off! Come!"; close2; + disablenpc "Colonel Vito#1"; warp "thor_camp",156,68; end; } @@ -6574,7 +6577,6 @@ OnTouch: thor_camp,162,182,0 script #Colonel2 -1,7,7,{ OnTouch: //OnTouch2: - if (aru_vol == 13) { enablenpc "Colonel Vito#2"; mes "[????]"; @@ -6614,6 +6616,7 @@ OnTouch: end; } else if (aru_vol == 14) { + enablenpc "Colonel Vito#1"; mes "[Colonel Vito]"; mes "What are you still"; mes "doing standing there?"; @@ -6627,12 +6630,16 @@ OnTouch: } thor_camp,187,228,5 script Colonel Vito#1 946,{ + end; + OnInit: disablenpc "Colonel Vito#1"; end; } thor_camp,155,175,7 script Colonel Vito#2 946,{ + end; + OnInit: disablenpc "Colonel Vito#2"; end; |