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-rw-r--r--npc/jobs/3-2/genetic.txt36
-rw-r--r--npc/jobs/3-2/minstrel.txt2604
-rw-r--r--npc/jobs/novice/novice.txt2
-rw-r--r--npc/quests/eden/eden_quests.txt2
-rw-r--r--npc/scripts_jobs.conf2
5 files changed, 2625 insertions, 21 deletions
diff --git a/npc/jobs/3-2/genetic.txt b/npc/jobs/3-2/genetic.txt
index 45e059008..2c5fbd57f 100644
--- a/npc/jobs/3-2/genetic.txt
+++ b/npc/jobs/3-2/genetic.txt
@@ -21,31 +21,31 @@ alde_alche,35,186,5 script Alchemist Union Member 805,{
mes "Our Alchemist Union brings up many junior alchemists with various promotions and investigations.";
next;
mes "[Alchemist Union Member]";
- mes "They have spread to all corners of Rune-Midgard and were active in many fields like sciences or special item production methods.";
+ mes "They have spread to all corners of Rune-Midgart and were active in many fields like sciences or special item production methods.";
next;
mes "[Alchemist Union Member]";
mes "We call the members of our new union ^3131FF'Geneticists'^000000.";
next;
mes "[Alchemist Union Member]";
- mes "Geneticists are the ones who have reached their peak potential in the world of Alchemy. They are the ones who currently spearhead alchemy throughout all of Rune-Midgard.";
+ mes "Geneticists are the ones who have reached their peak potential in the world of Alchemy. They are the ones who currently spearhead alchemy throughout all of Rune-Midgart.";
close;
}
if ((BaseLevel == 99) && (JobLevel > 49)){
- if ((Class == Job_Alchemist) | (Class == Job_Creator)){
+ if (Class == Job_Alchemist || Class == Job_Creator){
if (SkillPoint == 0){
if (job_gen == 0){
mes "[Alchemist Union Member]";
mes "Our Alchemist Union brings up many junior alchemists with various promotions and investigations.";
next;
mes "[Alchemist Union Member]";
- mes "They have spread to all corners of Rune-Midgard and were active in many fields like sciences or special item production methods.";
+ mes "They have spread to all corners of Rune-Midgart and were active in many fields like sciences or special item production methods.";
next;
mes "[Alchemist Union Member]";
mes "We call the members of our new union ^3131FF'Geneticists'^000000.";
next;
mes "[Alchemist Union Member]";
- mes "Geneticists are the ones who have reached their peak potential in the world of Alchemy. They are the ones who currently spearhead alchemy throughout all of Rune-Midgard.";
+ mes "Geneticists are the ones who have reached their peak potential in the world of Alchemy. They are the ones who currently spearhead alchemy throughout all of Rune-Midgart.";
next;
mes "[Alchemist Union Member]";
mes "I see you have a certain level of experience in this area. Perhaps you would like to meet other geneticists?";
@@ -91,13 +91,13 @@ alde_alche,35,186,5 script Alchemist Union Member 805,{
mes "Our Alchemist Union brings up many junior alchemists with various promotions and investigations.";
next;
mes "[Alchemist Union Member]";
- mes "They have spread to all corners of Rune-Midgard and were active in many fields like sciences or special item production methods.";
+ mes "They have spread to all corners of Rune-Midgart and were active in many fields like sciences or special item production methods.";
next;
mes "[Alchemist Union Member]";
mes "We call the members of our new union ^3131FF'Geneticists'^000000.";
next;
mes "[Alchemist Union Member]";
- mes "Geneticists are the ones who have reached their peak potential in the world of Alchemy. They are the ones who currently spearhead alchemy throughout all of Rune-Midgard.";
+ mes "Geneticists are the ones who have reached their peak potential in the world of Alchemy. They are the ones who currently spearhead alchemy throughout all of Rune-Midgart.";
close;
}
@@ -128,14 +128,14 @@ job3_gen01,25,58,3 script Devries#gen 865,{
next;
menu "You have a weird accent.",-;
mes "[Devries]";
- mes "I am from Rune-Midgard!";
- mes "Have you ever been to the Rune-Midgarts Kingdom? Everyone in Rune-Midgard speaks like this.";
+ mes "I am from Rune-Midgart!";
+ mes "Have you ever been to the Rune-Midgarts Kingdom? Everyone in Rune-Midgart speaks like this.";
next;
- switch(select("Really?!:I'm from Rune-Midgard too.")){
+ switch(select("Really?!:I'm from Rune-Midgart too.")){
case 1:
mes "[Devries]";
mes "Really?";
- mes "Do you come from a Rune-Midgard village?";
+ mes "Do you come from a Rune-Midgart village?";
mes "My village is very big, everyone there speaks with this accent.";
next;
break;
@@ -143,7 +143,7 @@ job3_gen01,25,58,3 script Devries#gen 865,{
emotion e_lv;
mes "[Devries]";
mes "Ah! No wonder you look so familiar.";
- mes "I am happy to meet a fellow Rune-Midgardian here in the Schwartzvalt Republic!";
+ mes "I am happy to meet a fellow Rune-Midgartian here in the Schwartzvalt Republic!";
next;
break;
}
@@ -255,7 +255,7 @@ job3_gen01,25,58,3 script Devries#gen 865,{
mes "But I am terrible with names...... Is it okay if I call you Bubbles?";
next;
mes "[Devries]";
- mes "Bubble, have you heard of my research?";
+ mes "Bubbles, have you heard of my research?";
mes "You did read my research paper before you came here, right?";
next;
switch(select("No.:Yes, I did.")){
@@ -287,7 +287,7 @@ job3_gen01,25,58,3 script Devries#gen 865,{
mes "[Devries]";
mes "Okay then.";
mes "Even though your knowledge is not that great as that of geneticists, a fundamental knowledge is also important.";
- mes "Bubble, come back to me once you've finished your studies.";
+ mes "Bubbles, come back to me once you've finished your studies.";
set job_gen,4;
close;
case 2:
@@ -299,7 +299,7 @@ job3_gen01,25,58,3 script Devries#gen 865,{
}
}else if (job_gen == 4){
mes "[Devries]";
- mes "Bubble!";
+ mes "Bubbles!";
mes "Are you prepared to take the test?";
next;
switch(select("Not yet.:Yes!")){
@@ -316,7 +316,7 @@ job3_gen01,25,58,3 script Devries#gen 865,{
}
}else if (job_gen == 5){
mes "[Devries]";
- mes "Bubble, what do you think of plants?";
+ mes "Bubbles, what do you think of plants?";
mes "Do you like plants? Which one are you interested in?";
next;
mes "- Bang Bang Bang Bang -";
@@ -358,7 +358,7 @@ job3_gen01,25,58,3 script Devries#gen 865,{
next;
emotion e_hmm;
mes "[Devries]";
- mes "Bubble.";
+ mes "Bubbles.";
next;
emotion e_hmm;
mes "[Devries]";
@@ -559,7 +559,7 @@ job3_gen01,25,58,3 script Devries#gen 865,{
close;
}else if (job_gen == 76){
mes "[Devries]";
- mes "Bubble!";
+ mes "Bubbles!";
mes "Good news!";
next;
if (Class == Job_Alchemist || Class == Job_Creator && ((JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98))){
diff --git a/npc/jobs/3-2/minstrel.txt b/npc/jobs/3-2/minstrel.txt
new file mode 100644
index 000000000..1d3ec6f87
--- /dev/null
+++ b/npc/jobs/3-2/minstrel.txt
@@ -0,0 +1,2604 @@
+//===== rAthena Script =======================================
+// Minstrel Job change Quest
+//===== By: ==================================================
+//= Masao
+//= Credits: Muad_Dib
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= Any rAthena SVN
+//===== Description: =========================================
+//= [AEGIS Conversion]
+//= Job change Quest from Bard / Clown -> Minstrel.
+//===== Additional Comments: =================================
+//= 1.0 First Version.
+//============================================================
+
+alberta,196,133,4 script Bard#job_min 486,{
+
+ if ((Class >= 4023) && (Class <= 4045)){
+ mes "[Bard]";
+ mes "Youngling~ On the sea, you should be careful!";
+ mes "There are terrible monsters there.";
+ next;
+ mes "[Bard]";
+ mes "I've heard that they eat people!";
+ close;
+ }
+
+ if (job_min == 0){
+ if (Class == Job_Bard || Class == Job_Clown){
+ if ((BaseLevel > 98) && (JobLevel > 49)){
+ mes "[Bard]";
+ mes "The voice of heaven revolves around in my ears";
+ mes "like a wandering wind,";
+ next;
+ mes "[Bard]";
+ mes "Even though I close my eyes and cover my ears,";
+ mes "I can hear a voice from somewhere,";
+ next;
+ mes "[Bard]";
+ mes "It put temptation in exhausted crewman to deep sleep,";
+ mes "made them feel as if they were in a land of dreams.";
+ next;
+ mes "[Girl]";
+ mes "Ahhh!! Awesome!!";
+ next;
+ mes "[Boy]";
+ mes "Encore!! Encore!!!";
+ next;
+ mes "[Old Man passing by]";
+ mes "Eeeee~ that's not real song...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Clap.";
+ mes "I can feel the rhythm.";
+ mes "Can I hear one more song?";
+ next;
+ mes "[Bard]";
+ mes "Hum?";
+ mes "Juding by your outfit I think you are good at singing, why don't you sing us a song?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "??!!";
+ next;
+ mes "[Bard]";
+ mes "Hahaha!";
+ mes "Just kidding.";
+ mes "Were you serious? Haha.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...";
+ next;
+ mes "[Karian]";
+ mes "Sorry~";
+ mes "Don't be upset...";
+ mes "My name is Karian, I'm just going around.";
+ next;
+ mes "[Karian]";
+ mes "Do you want to go somewhere?";
+ mes "Alberta is perfect for traveling.";
+ next;
+ mes "[Karian]";
+ mes "But when you go to sea, you have to be careful.";
+ mes "If you run into a Siren, then it's only a matter of time before she kills you.";
+ next;
+ mes "[Karian]";
+ mes "No man can survive after hearing ^f57d7dthe voice of a Siren^000000.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm "+strcharinfo(0)+".";
+ mes "Are you here in Alberta to travel?";
+ next;
+ mes "[Karian]";
+ mes "Um.. I'm not trying to leave...";
+ mes "...";
+ next;
+ mes "[Karian]";
+ mes "Yes!";
+ mes "I'm looking for '^f57d7dMaestro Song^000000'.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^f57d7d'Maestro Song'^000000, you mean the poet of legend?";
+ next;
+ mes "[Karian]";
+ mes "That's right.";
+ mes "According to a rumor that I heard, he is a rich noble.";
+ mes "But other than that fact, I can't get anymore information.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Why can't you get anymore information?";
+ next;
+ mes "[Karian]";
+ mes "Well?";
+ mes "That's why I tried to go Prontera...";
+ mes "Umm...";
+ next;
+ mes "[Karian]";
+ mes "If you are interested, why don't help me find out where ^f57d7d'Maestro Song'^000000 is?";
+ next;
+ switch(select("Ok.:No.")){
+ case 1:
+ mes "[" +strcharinfo(0)+ "]";
+ mes "Ok, I will.";
+ set job_min,1;
+ setquest 11135;
+ next;
+ break;
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm not interested.";
+ next;
+ mes "[Karian]";
+ mes "Are you? It can't be helped.";
+ mes "See you later~";
+ close;
+ }
+ mes "[Karian]";
+ mes "It's good to travel by yourself but sometimes you feel that you want to have friends around.";
+ next;
+ mes "[Karian]";
+ mes "Then "+strcharinfo(0)+".";
+ mes "Can you collect some ^f57d7dInformation on 'Maestro Song'^000000 in ^f57d7dProntera^000000?";
+ mes "Because I have something to investigate in Alberta.";
+ next;
+ mes "[Karian]";
+ mes "Please come back here after finishing the investigation.";
+ close;
+ }
+ mes "[Bard]";
+ mes "You have to be careful when you are going to sea.";
+ mes "If you run into a Siren, then it's only a matter of time before she kills you.";
+ next;
+ mes "[Bard]";
+ mes "There is no one who can live when he hears^f57d7dthe voice of Siren^000000.";
+ close;
+ }
+ mes "[Bard]";
+ mes "You have to be careful when you are going to sea.";
+ mes "If a Siren fascinates you, then it's only a matter of time before she kills you.";
+ next;
+ mes "[Bard]";
+ mes "No man can survive after hearing ^f57d7dthe voice of a Siren^000000.";
+ close;
+ }else if (job_min == 1){
+ mes "[Karian]";
+ mes "It's good to travel by yourself but sometimes you feel that you want to have friends around.";
+ next;
+ mes "[Karian]";
+ mes "Then "+strcharinfo(0)+".";
+ mes "Can you collect some ^f57d7dInformation on 'Maestro Song'^000000 in ^f57d7dProntera^000000?";
+ mes "Because I have something to investigate in Alberta.";
+ next;
+ mes "[Karian]";
+ mes "Please come back here after finishing the investigation.";
+ close;
+ }else if ((job_min > 1) && (job_min < 4)){
+ mes "[Karian]";
+ mes "Can you collect some ^f57d7d information on 'Maestro Song'^000000 in ^f57d7dProntera^000000?";
+ mes "Because I have something to investigate in Alberta.";
+ next;
+ mes "[Karian]";
+ mes "please come back here after finishing the investigation.";
+ close;
+ }else if (job_min == 4){
+ mes "[Karian]";
+ mes ""+strcharinfo(0)+"! Did you already go to Prontera?";
+ mes "Did you get any useful information?";
+ next;
+ mes "[Karian]";
+ mes "Hum~ did you?";
+ mes "I think that's not enough to use...";
+ next;
+ mes "[Karian]";
+ mes "Huhu~ But I got some useful information from some of the captains here in Alberta.";
+ next;
+ mes "[Karian]";
+ mes "I heard that there is a ship which had a man who could be ^f57d7dMaestro Song^000000.";
+ mes "A few years ago, it was a ship headed for ^f57d7dHugel^000000.";
+ next;
+ mes "[Karian]";
+ mes "It doesn't exist any more, so I need to take an airship...";
+ mes "It's my first time to take it.";
+ next;
+ mes "[Karian]";
+ mes "Um..";
+ mes "Anyway let's meet at the airship in Izlude.";
+ set job_min,5;
+ changequest 11138,11139;
+ close;
+ }else if (job_min == 100){
+ mes "[Karian]";
+ mes "The voice of heaven revolves around my ears";
+ mes "like a wandering wind,";
+ next;
+ mes "[Bard]";
+ mes "Even though I close my eyes and cover my ears,";
+ mes "I can hear a voice from somewhere,";
+ next;
+ mes "[Bard]";
+ mes "It put temptation in exhausted crewman to deep sleep,";
+ mes "make them feel as if they are in the land of dreams.";
+ next;
+ mes "[Karian]";
+ mes "Ah!!! "+strcharinfo(0)+" Long time no see!";
+ mes "What? What am I doing here?";
+ next;
+ mes "[Karian]";
+ mes "Well?";
+ mes "Let me leave here?";
+ close;
+ }
+ mes "[Bard]";
+ mes "The voice of heaven revolves around in my ears";
+ mes "like wandering wind,";
+ next;
+ mes "[Bard]";
+ mes "Even though I close my eyes and cover my ears,";
+ mes "I can hear the voice from somewhere,";
+ next;
+ mes "[Bard]";
+ mes "It put temptation in exhausted crewman to deep sleep,";
+ mes "make them feel as if they are in the land of dreams.";
+ close;
+}
+
+prontera,141,97,4 script Warmhearted woman 701,{
+
+ if (job_min == 1){
+ mes "[Warmhearted woman]";
+ mes "Maestro Song?";
+ mes "I haven't heard that name before.";
+ next;
+ mes "[Warmhearted woman]";
+ mes "Is he a legendary poet?";
+ mes "I don't know who he is, but I guess he is a grand man?";
+ next;
+ mes "[Warmhearted woman]";
+ mes "Ah! Ask a ^f57d7dman wearing glasses near the gate of the castle^000000 about a song.";
+ mes "He will make a book of 100 hit songs~";
+ next;
+ mes "[Warmhearted woman]";
+ mes "He must know something about making that book.";
+ set job_min,2;
+ changequest 11135,11136;
+ close;
+ }else if (job_min == 2){
+ mes "[Warmhearted woman]";
+ mes "Ah! Ask a ^f57d7dman wearing glasses near the gate of the castle^000000 about the song.";
+ mes "They will make a book of 100 hit songs~";
+ next;
+ mes "[Warmhearted woman]";
+ mes "He must know something about making that book.";
+ close;
+ }
+ mes "[Warmhearted woman]";
+ mes "I heard that a ^f57d7dman wearing glasses near the gate of the castle^000000 is making a 100 hit song book~";
+ close;
+}
+
+prontera,140,331,6 script Glasses-wearing Man 883,{
+
+ if (job_min == 2){
+ mes "[Glasses-wearing Man]";
+ mes "You mean Maestro Song?";
+ mes "I don't know details of his life but I heard that he wrote great songs.";
+ next;
+ mes "[Glasses-wearing Man]";
+ mes "I don't get how a boy raised in a rich environment could write a song like this.";
+ next;
+ mes "[Glasses-wearing Man]";
+ mes "He is still on a trip, but thesedays we haven't heard new songs from him.";
+ next;
+ mes "[Glasses-wearing Man]";
+ mes "So we are worried.";
+ next;
+ mes "[Glasses-wearing Man]";
+ mes "It would be better to ask the ^f57d7dwoman standing in front of the tool shop^000000.";
+ set job_min,3;
+ changequest 11136,11137;
+ close;
+ }else if (job_min == 3){
+ mes "[Glasses-wearing Man]";
+ mes "It would better to ask the ^f57d7dwoman standing in front of the tool shop^000000.";
+ close;
+ }
+ mes "[Glasses-wearing Man]";
+ mes "100 hit songs!!";
+ mes "Whoever want to be a Minstrel should know about this!";
+ next;
+ mes "[Glasses-wearing Man]";
+ mes "Once this book is completed, I'll be rich!";
+ mes "Haha!!";
+ close;
+}
+
+prontera,146,218,4 script Woman#job_min 90,{
+
+ if (job_min == 3){
+ mes "[Woman]";
+ mes "Do you know who Maestro Song is?";
+ mes "I think he must be my little boy.";
+ next;
+ mes "[Woman]";
+ mes "A few years ago, he went off to sea but he never came back.";
+ next;
+ mes "[Woman]";
+ mes "He liked to sing a lot but we didn't let him sing.";
+ next;
+ mes "[Woman]";
+ mes "His father didn't like him singing much.";
+ next;
+ mes "[Woman]";
+ mes "So he broke every instrument in the house...";
+ mes "It was terrible.";
+ mes "Where is my little boy... sniff.";
+ next;
+ mes "- I can't get anymore -";
+ mes "- useful information. -";
+ mes "- I'll go back to Alberta -";
+ mes "- and talk to that Bard. -";
+ set job_min,4;
+ changequest 11137,11138;
+ close;
+ }else if (job_min == 4){
+ mes "- I can't get anymore -";
+ mes "- useful information. -";
+ mes "- Go back to Alberta. -";
+ mes "- and talk to that Bard. -";
+ close;
+ }
+ mes "[Woman]";
+ mes "Where is my little boy... sniff.";
+ close;
+}
+
+airplane,222,67,6 script Karian#job_min1 486,{
+
+ if (job_min == 5){
+ mes "[Karian]";
+ mes "Yup!!!!!!!!!!!!!!!!!!";
+ next;
+ mes "[Karian]";
+ mes "Please leave me alone.";
+ mes "I feel nauseated.";
+ next;
+ mes "[Karian]";
+ mes "Acchh...";
+ set job_min,6;
+ changequest 11139,11140;
+ close2;
+ warp "hu_in01",267,8;
+ end;
+ }
+ mes "[Karian]";
+ mes "Yup!!!!!!!!";
+ next;
+ mes "[Karian]";
+ mes "Please leave me alone.";
+ mes "I feel nauseated.";
+ next;
+ mes "[Karian]";
+ mes "Acchh...";
+ close;
+}
+
+hu_in01,267,5,3 script Karian#job_min2 486,{
+
+ if (job_min == 6){
+ mes "[Karian]";
+ mes "Eeeeh it's so painful.";
+ mes "I don't want to feel like this ever again.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Are you ok?";
+ next;
+ mes "[Karian]";
+ mes "...";
+ mes "No...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm feeling ok.";
+ mes "So, I'm going to find out information in town, you can take a rest.";
+ next;
+ mes "[Karian]";
+ mes "Sorry, blech! I still feel bad...";
+ mes "You can get good information from the ^f57d7dPub^000000. Owww...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You don't have to tell me everything. I can take care of it.";
+ next;
+ mes "[Karian]";
+ mes "...";
+ set job_min,7;
+ changequest 11140,11141;
+ close;
+ }else if (job_min == 7){
+ mes "[Karian]";
+ mes "Sorry... Owww!";
+ mes "You can get good information from the ^f57d7dPub^000000. Owww...";
+ close;
+ }else if (job_min == 8){
+ mes "[Karian]";
+ mes "Wooo.";
+ mes "Did you get anything?";
+ next;
+ mes "- Karian doesn't look -";
+ mes "- like he's doing well -";
+ mes "- you can get information -";
+ mes "- from a man in the Pub. -";
+ close;
+ }else if (job_min == 9){
+ mes "[Karian]";
+ mes "Owww...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "How do you feel?";
+ next;
+ mes "[Karian]";
+ mes "Oww...";
+ mes "I feel better.";
+ next;
+ mes "[Karian]";
+ mes "Did you get anything?";
+ mes "I'm sorry that I can't be more helpful to you.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "No, it's ok.";
+ mes "I met a man in the Pub, he said that he got a song from 'Maestro Song'.";
+ next;
+ mes "[Karian]";
+ mes "Pub?";
+ mes "You got a song?";
+ mes ".....";
+ mes "Bleech...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey! Are you sure that you are ok?";
+ next;
+ mes "[Karian]";
+ mes "I don't become airsick,";
+ mes "It's just bad memories.";
+ mes "So did you hear something?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I heard a song named ^f57d7d'Metallic Sound'^000000.";
+ next;
+ mes "[Karian]";
+ mes "What?!?!?!?!!!!!";
+ mes "You heard that?!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Why? Do you know that song?";
+ next;
+ mes "[Karian]";
+ mes "Ahh...";
+ mes "Y, yes...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hmm...";
+ next;
+ mes "[Karian]";
+ mes "I met him before.";
+ mes "He has a great voice...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes.";
+ mes "I blacked out as I heard that song.";
+ next;
+ mes "[Karian]";
+ mes "He has the destructive power of voice.";
+ mes "And he...";
+ mes "What else?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ah!!";
+ mes "^f57d7d'Maestro Song'^000000 went to ^f57d7dThanatos Tower^000000.";
+ mes "I don't know why he went there.";
+ next;
+ mes "[Karian]";
+ mes "Did he? I must go there!";
+ set job_min,10;
+ changequest 11142,11143;
+ close;
+ }else if (job_min == 10){
+ mes "[Karian]";
+ mes "What are you doing? Let's go to Thanatos tower.";
+ close;
+ }
+ mes "[Karian]";
+ mes "Of course it's easy to take an airship, but sometimes it can be good to walk.";
+ next;
+ mes "[Karian]";
+ mes "It isn't about my sickness.";
+ close;
+}
+
+hu_in01,361,103,3 script Tone-deaf person 995,{
+
+ if (job_min == 7){
+ mes "[Tone-deaf person]";
+ mes "Lala~ lala~";
+ mes "Humming~?";
+ next;
+ mes "[Tone-deaf person]";
+ mes "lalala~";
+ mes "lullula~";
+ next;
+ mes "- It's very hard to hear. -";
+ mes "- You start to have doubts -";
+ mes "- that such sounds could -";
+ mes "- be made from humans. -";
+ next;
+ switch(select("You move to other side.:Keep listening.")){
+ case 1:
+ close;
+ case 2:
+ break;
+ }
+ mes "[Tone-deaf person]";
+ mes "Turuturu~";
+ mes "Dadada~";
+ next;
+ mes "[Tone-deaf person]";
+ mes "Shubashuba~ shaaa~";
+ mes "Blahblah~";
+ mes "Lalala...";
+ mes "......!!";
+ next;
+ if (Class == Job_Bard){
+ mes "[Tone-deaf person]";
+ mes "Hum!! Hey you, you were listening to my song.";
+ mes "You look like a Bard, how about you sing for me as rewarding my song?";
+ next;
+ }else{
+ mes "[Tone-deaf person]";
+ mes "Hum!! Hey you, you were listening to my song.";
+ mes "You look like a Clown, how about you sing for me as rewarding my song?";
+ next;
+ }
+ mes "["+strcharinfo(0)+"]";
+ mes "What?!";
+ next;
+ mes "[Tone-deaf person]";
+ mes "Sing for me.";
+ mes "Come on~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ok...";
+ mes "Hum hum...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You are standing in the middle of Asgard's field.";
+ mes "You hand the friut of heaven over to me~";
+ mes "You are loved by every god~";
+ next;
+ mes "[Tone-deaf person]";
+ mes "Hooo~ You sing well. I can feel better when I hear ^f57d7d'Idun's apple'^000000~";
+ next;
+ mes "[Tone-deaf person]";
+ mes "As you can see!";
+ mes "I'm a guy who can enjoy songs!";
+ next;
+ mes "[Tone-deaf person]";
+ mes "I think it is nothing to be proud of. But I'm good at singing.";
+ mes "When I was young, I tried to be a Bard but I had to succeed the family business.";
+ next;
+ mes "[Tone-deaf person]";
+ mes "For a long time I lost my dream, I'm already old.";
+ next;
+ mes "[Tone-deaf person]";
+ mes "I have famliy that needed my protection.";
+ mes "But one day I believe that my dreams come true!";
+ next;
+ mes "[Tone-deaf person]";
+ mes "In my spare time, I heard the stories of a tourist in the Pub.";
+ mes "When I left there, I didn't want to become a laughing stock.";
+ next;
+ mes "[Tone-deaf person]";
+ mes "And I can show my song to those who know the song.";
+ next;
+ mes "[Tone-deaf person]";
+ mes "They are usually suprised when they hear the song.";
+ mes "They are suprised by my skill.";
+ mes "Huhu";
+ next;
+ mes "[Tone-deaf person]";
+ mes "But ^f57d7d'Maestro Song'^000000 didn't get discouraged by my song.";
+ mes "Of course he isn't good enough to me.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Did you meet ^f57d7d'Maestro Song'^000000?";
+ next;
+ mes "[Tone-deaf person]";
+ mes "Hmm? Have you met him?";
+ mes "I did. A few years ago.";
+ next;
+ mes "[Tone-deaf person]";
+ mes "When he heard my song, he said that he can't hear songs like this anywhere.";
+ next;
+ mes "[Tone-deaf person]";
+ mes "I could have the opportunity to sing for him in Hugel.";
+ mes "There is no one who has skill like that.";
+ next;
+ mes "[Tone-deaf person]";
+ mes "Before he left, I got a song that reminds me of him.";
+ next;
+ mes "[Tone-deaf person]";
+ mes "He said that he will go to Thanatos.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Did you get a song?";
+ next;
+ mes "[Tone-deaf person]";
+ mes "Yes!";
+ mes "He conceded my ability!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Can I hear the song?";
+ next;
+ mes "[Tone-deaf person]";
+ mes "Hum...";
+ mes "Wait.";
+ mes "I have to find a piece of paper.";
+ mes "I put it in my vest.";
+ next;
+ mes "[Tone-deaf person]";
+ mes "Rummaging rummaging.";
+ mes "Browsing browsing .";
+ set job_min,8;
+ close;
+ }else if (job_min == 8){
+ mes "[Tone-deaf person]";
+ mes "I got it.";
+ mes "Hum!";
+ mes "Listen carefully!";
+ mes "^f57d7d'Metallic Sound!!'^000000";
+ next;
+ mes "[Tone-deaf person]";
+ mes "$$$$$$@@@@@!!!!";
+ mes "&&$%&@@@$#$~~";
+ mes "$#^#$####$$!!!@@#!!!!!";
+ percentheal -30,-30;
+ next;
+ mes "[Tone-deaf person]";
+ mes "!@@@$$%^@@#%^%!!!!!!";
+ mes "!!!!!!!##$$^^^#^!!!";
+ mes "&$$%@@@%@##%~~~";
+ percentheal -30,-30;
+ next;
+ mes "-You lose consciousness.-";
+ mes "-This voice must have-";
+ mes "-huge destructive-";
+ mes "-power.-";
+ percentheal -30,-30;
+ next;
+ mes "-And I can't remember-";
+ mes "-the end of this song.-";
+ next;
+ mes "[Tone-deaf person]";
+ mes "Hey~";
+ next;
+ mes "[Tone-deaf person]";
+ mes "Open your eyes~";
+ next;
+ mes "[Tone-deaf person]";
+ mes "Clap";
+ mes "Hey~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Eeeee...";
+ next;
+ mes "[Tone-deaf person]";
+ mes "I think you are qualified, but you seem to need more training.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "......";
+ next;
+ mes "-You're so exhausted.-";
+ mes "-So go back to the hotel.-";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Thank you for your song.";
+ mes "I have to go back...";
+ next;
+ mes "[Tone-deaf person]";
+ mes "Ah?";
+ mes "Ok see you later.";
+ mes "If you want to hear my song, you can visit me.";
+ mes "Hahahh";
+ set job_min,9;
+ changequest 11141,11142;
+ close;
+ }else if (job_min == 9){
+ mes "["+strcharinfo(0)+"]";
+ mes "......";
+ next;
+ mes "-I'm so exhausted.-";
+ mes "-you got information-";
+ mes "-so go back to the hotel.-";
+ close;
+ }else if (job_min == 10){
+ mes "[Tone-deaf person]";
+ mes "Are you leaving??";
+ mes "If you want to hear my song, you can visit me.";
+ mes "Hahahah";
+ close;
+ }else if (job_min == 100){
+ mes "[Tone-deaf person]";
+ mes "Oh!!";
+ mes "You seem to be strong!";
+ mes "You are no less competent than I am.";
+ close;
+ }
+ mes "[Tone-deaf person]";
+ mes "Lala~ lalal~";
+ mes "Lulu~?";
+ next;
+ mes "[Tone-deaf person]";
+ mes "Lalalal~";
+ mes "Lululul~";
+ next;
+ mes "-It's very hard to hear.-";
+ mes "-You start to have doubts-";
+ mes "-that such a sound can be-";
+ mes "-coming out a human.-";
+ close;
+}
+
+tha_scene01,140,200,0 script min_receipt 139,3,3,{
+
+OnTouch:
+ if (job_min == 10){
+ mes "-There is a piece of paper on the ground.-";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What is this?";
+ next;
+ mes "[Karian]";
+ mes "What does it say?";
+ donpcevent "Karian#cmd1::OnEnable";
+ next;
+ mes "===================";
+ mes "==photo exchange==";
+ mes "======receipt======";
+ mes "===================";
+ mes "Name : Maestro Song";
+ next;
+ mes "- Bring this receipt and exchange it";
+ mes "";
+ mes "- Juno's store manager : Mr. Click.";
+ next;
+ mes "- Directions : Around Juno's plaza.";
+ getitem 6271,1;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Photo exchange receipt?";
+ mes "How did he drop it...";
+ next;
+ mes "[Karian]";
+ mes "Juno's store...";
+ mes "Let's go to Juno...";
+ set job_min,11;
+ changequest 11143,11144;
+ donpcevent "Karian#cmd1::OnDisable";
+ close;
+ }else if (job_min == 11){
+ if (countitem(6271) < 1){
+ mes "-There is a piece of paper on the ground.-";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What is this?";
+ next;
+ mes "[Karian]";
+ mes "What does it say?";
+ donpcevent "Karian#cmd1::OnEnable";
+ next;
+ mes "===================";
+ mes "==photo exchange==";
+ mes "======receipt======";
+ mes "===================";
+ mes "Name : Maestro Song";
+ next;
+ mes "- Bring this receipt and exchange it";
+ mes "";
+ mes "- Juno's store manager : Mr. Click.";
+ next;
+ mes "- Directions : Around Juno's plaza.";
+ getitem 6271,1;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Photo exchange receipt?";
+ mes "How did he drop it...";
+ next;
+ mes "[Karian]";
+ mes "Juno's store...";
+ mes "Let's go to Juno...";
+ donpcevent "Karian#cmd1::OnDisable";
+ close;
+ }
+ }
+}
+
+tha_scene01,139,204,6 script Karian#cmd1 486,{
+ end;
+
+OnInit:
+ disablenpc "Karian#cmd1";
+ end;
+
+OnEnable:
+ enablenpc "Karian#cmd1";
+ initnpctimer;
+ end;
+
+OnDisable:
+ disablenpc "Karian#cmd1";
+ stopnpctimer;
+ end;
+
+OnTimer15000:
+ donpcevent "Karian#cmd1::OnDisable";
+ stopnpctimer;
+ end;
+}
+
+yuno,143,170,6 script Mr. Click#job_min 748,{
+
+ if (job_min == 11){
+ mes "[Mr. Click]";
+ mes "Hi~ welcome~";
+ mes "I can take a picture for you.";
+ mes "Do you want to take a pic?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "No...";
+ mes "Do you remember this receipt?";
+ next;
+ mes "[Mr. Click]";
+ mes "Let me see~";
+ mes "Umm...";
+ next;
+ mes "[Mr. Click]";
+ mes "Yes...";
+ mes "It looks so old.";
+ next;
+ mes "[Mr. Click]";
+ mes "It's okay.";
+ mes "Tourists usually don't pick up their pictures.";
+ next;
+ mes "[Mr. Click]";
+ mes "So there are plenty of photos I've been holding on to.";
+ next;
+ mes "[Mr. Click]";
+ mes "I can find that so easily.";
+ mes "I keep lots of old stuff.";
+ mes "No problem.";
+ next;
+ mes "[Mr. Click]";
+ mes "browsing~";
+ next;
+ mes "[Mr. Click]";
+ mes "browsing~";
+ next;
+ mes "[Mr. Click]";
+ mes "I think I found it!";
+ mes "The photo crashed down, but it's ok.";
+ mes "No problem.";
+ next;
+ mes "[Mr. Click]";
+ mes "Here, take a look.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "The picture!";
+ mes "Let me see it!";
+ next;
+ mes "[Karian]";
+ mes "Hurry.";
+ donpcevent "Karian#cmd2::OnEnable";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...";
+ next;
+ mes "[Karian]";
+ mes "Oh~ Good pic, isn't it?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I expected I would see the face of 'Maestro Song', but he's wearing a mask...";
+ mes "He's wearing a mask?!";
+ mes "We came here for this?";
+ next;
+ mes "[Karian]";
+ mes "Ah! look at this!";
+ mes "Something is on the back of the picture.";
+ next;
+ mes "-I want to have a Teddy Bear. I need 33?";
+ mes "-In front of Thanatos tower.";
+ mes "-Maestro Song.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What does it mean?";
+ next;
+ mes "[Karian]";
+ mes "Well...";
+ next;
+ mes "[Karian]";
+ mes "Um... Teddy Bear...";
+ mes "Between Einbroch and Lighthalzen, there is an area that teddybears live.";
+ next;
+ mes "[Karian]";
+ mes "We might be able to get something there.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Then why would he need 33?";
+ next;
+ mes "[Karian]";
+ mes "Well... Go there and we might be able to find out something.";
+ next;
+ mes "[Karian]";
+ mes "Umm... Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place that Teddy Bears are?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ok. Then let's meet at Lighthalzen's hotel.";
+ mes "I'll get the 33 Teddy Bears.";
+ donpcevent "Karian#cmd2::OnDisable";
+ set job_min,12;
+ getitem 6270,1;
+ changequest 11144,11145;
+ close;
+ }else if (job_min == 12){
+ mes "[Mr. Click]";
+ mes "Then take care.";
+ next;
+ mes "[Karian]";
+ mes "Let's go there!";
+ donpcevent "Karian#cmd2::OnEnable";
+ next;
+ mes "[Karian]";
+ mes "Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place that Teddy Bears are?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Then let's meet at Lighthalzen's hotel.";
+ mes "I'll get the 33 Teddy Bears.";
+ donpcevent "Karian#cmd2::OnDisable";
+ close;
+ }
+ mes "[Mr. Click]";
+ mes "Hi~ welcome~";
+ mes "I can take a picture for you.";
+ mes "Do you want to take a pic?";
+ close;
+}
+
+yuno,146,168,0 script Karian#cmd2 486,{
+ end;
+
+OnInit:
+ disablenpc "Karian#cmd2";
+ end;
+
+OnEnable:
+ enablenpc "Karian#cmd2";
+ initnpctimer;
+ end;
+
+OnDisable:
+ disablenpc "Karian#cmd2";
+ stopnpctimer;
+ end;
+
+OnTimer100000:
+ donpcevent "Karian#cmd2::OnDisable";
+ stopnpctimer;
+ end;
+}
+
+lighthalzen,162,126,3 script Little Girl#job_min 890,3,3,{
+
+OnTouch:
+ if (checkquest(11145,2) == 2){
+ if (job_min == 12){
+ mes "[Little Girl]";
+ mes "Ah!!!!";
+ mes "Teddy bear!!!";
+ next;
+ mes "[Little Girl]";
+ mes "Why do you have lots of teddy bears?";
+ mes "Where did you get them old man?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey, I'm not an old man.";
+ next;
+ mes "[Little Girl]";
+ mes "And my name isn't 'Hey'!";
+ mes "My name is 'Rion'!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Sorry~ sorry~";
+ mes "What if I give you a teddy bear.";
+ next;
+ mes "[Rion]";
+ mes "Ah!";
+ mes "Are you sure?";
+ mes "Hooray!!!";
+ next;
+ mes "[Rion]";
+ mes "A man who I saw before didn't give me teddybears even though he had lots of them!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Is he the guy in this pic?";
+ next;
+ mes "[Rion]";
+ mes "I can't rememebr well.";
+ mes "But I think he is.";
+ next;
+ mes "[Rion]";
+ mes "My mother said that he was rolling in a room with teddy bears.";
+ next;
+ mes "[Rion]";
+ mes "And he wears teddy bear outfits and goes to the ^f57d7dIce Cave^000000.";
+ next;
+ mes "[Rion]";
+ mes "My mother works here.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ice Cave?";
+ next;
+ mes "[Rion]";
+ mes "Mother said that it's freezing.";
+ next;
+ mes "[Karian]";
+ mes "Hey~ "+strcharinfo(0)+"~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ah, Karian. Did you just get here?";
+ next;
+ mes "[Karian]";
+ mes "Yes.";
+ mes "It was much farther away than I'd expected.";
+ donpcevent "Karian#cmd3::OnEnable";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You... walked here?";
+ next;
+ mes "[Karian]";
+ mes "...";
+ mes "I didn't want to take the airship again...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh... got it.";
+ mes "Then did you get anything in Einbroch?";
+ next;
+ mes "[Karian]";
+ mes "I think 'Maestro Song' went to Einbroch, but he left soon because of air.";
+ mes "How about you? Did you find something about the teddy bears?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "'Maestro Song' might be in an Ice Cave.";
+ next;
+ mes "[Karian]";
+ mes "Might be?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "This little... ah... Rion saw him.";
+ next;
+ mes "[Karian]";
+ mes "Then it's time to go to the Ice Cave?";
+ mes "Huu... legs hurt.";
+ mes "Ok, let's go to there.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Okay.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Thanks, Rion.";
+ mes "I'll give you all the teddy bears I have.";
+ next;
+ mes "[Rion]";
+ mes "Really?!";
+ mes "Waaah!!!!!!!!!";
+ mes "I'm so happy!!!";
+ mes "Thank you, "+strcharinfo(0)+".";
+ set job_min,13;
+ changequest 11145,11146;
+ donpcevent "Karian#cmd3::OnDisable";
+ close;
+ }else if (job_min == 13){
+ mes "[Rion]";
+ mes "I heard that 'Maestro Song' when I went to the Ice Cave.";
+ mes "Thank you for the Teddy Bears!";
+ close;
+ }else if (job_min > 13){
+ mes "[Rion]";
+ mes "I'm having a lot of fun playing with the Teddy Bears!";
+ close;
+ }
+ mes "[Little Girl]";
+ mes "I'm having a lot of fun playing with the Teddy Bears!";
+ close;
+ }
+ mes "[Little Girl]";
+ mes "Do you like teddy bears?";
+ mes "I love 'em!!!!!";
+ close;
+}
+
+lighthalzen,160,124,6 script Karian#cmd3 486,{
+ end;
+
+OnInit:
+ disablenpc "Karian#cmd3";
+ end;
+
+OnEnable:
+ enablenpc "Karian#cmd3";
+ initnpctimer;
+ end;
+
+OnDisable:
+ disablenpc "Karian#cmd3";
+ stopnpctimer;
+ end;
+
+OnTimer100000:
+ donpcevent "Karian#cmd3::OnDisable";
+ stopnpctimer;
+ end;
+}
+
+ice_dun01,157,15,0 script Ice Cave Minstrel1 139,2,2,{
+
+OnTouch:
+ if (job_min == 13){
+ mes "-A long time ago-";
+ close2;
+ warp "ice_dun01",157,23;
+ end;
+ }
+ end;
+}
+
+ice_dun01,157,23,0 script Ice Cave Minstrel2 139,2,2,{
+
+OnTouch:
+ if (job_min == 13){
+ mes "-THe giant born to ice-";
+ close2;
+ warp "ice_dun01",141,41;
+ end;
+ }
+ end;
+}
+
+ice_dun01,141,41,0 script Ice Cave Minstrel3 139,2,2,{
+
+OnTouch:
+ if (job_min == 13){
+ mes "-died-";
+ close2;
+ warp "ice_dun01",120,35;
+ end;
+ }
+ end;
+}
+
+ice_dun01,120,35,0 script Ice Cave Minstrel4 139,2,2,{
+
+OnTouch:
+ if (job_min == 13){
+ mes "-His body became the ground-";
+ close2;
+ warp "ice_dun01",104,30;
+ end;
+ }
+ end;
+}
+
+ice_dun01,104,30,0 script Ice Cave Minstrel5 139,2,2,{
+
+OnTouch:
+ if (job_min == 13){
+ mes "-His bones became a mountain-";
+ close2;
+ warp "ice_dun01",86,23;
+ end;
+ }
+ end;
+}
+
+ice_dun01,86,23,0 script Ice Cave Minstrel6 139,2,2,{
+
+OnTouch:
+ if (job_min == 13){
+ mes "-his skin became soil-";
+ close2;
+ warp "ice_dun01",75,19;
+ end;
+ }
+ end;
+}
+
+ice_dun01,75,19,0 script Ice Cave Minstrel7 139,2,2,{
+
+OnTouch:
+ if (job_min == 13){
+ mes "-His blood became a river-";
+ close2;
+ warp "ice_dun01",56,12;
+ end;
+ }
+ end;
+}
+
+ice_dun01,56,12,0 script Ice Cave Minstrel8 139,2,2,{
+
+OnTouch:
+ if (job_min == 13){
+ mes "-his hair became a plant-";
+ close2;
+ warp "ice_dun01",29,26;
+ end;
+ }
+ end;
+}
+
+ice_dun01,29,26,0 script Ice Cave Minstrel9 139,2,2,{
+
+OnTouch:
+ if (job_min == 13){
+ mes "-His head became the sky-";
+ close2;
+ warp "ice_dun01",25,46;
+ end;
+ }
+ end;
+}
+
+ice_dun01,25,46,0 script Ice Cave Minstrel10 139,2,2,{
+
+OnTouch:
+ if (job_min == 13){
+ mes "-His tears from his-";
+ close2;
+ warp "ice_dun01",20,66;
+ end;
+ }
+ end;
+}
+
+ice_dun01,20,66,0 script Ice Cave Minstrel11 139,2,2,{
+
+OnTouch:
+ if (job_min == 13){
+ mes "-eyes became dew-";
+ close2;
+ warp "ice_dun01",22,85;
+ end;
+ }
+ end;
+}
+
+ice_dun01,22,85,0 script Ice Cave Minstrel12 139,2,2,{
+
+OnTouch:
+ if (job_min == 13){
+ mes "-on the leaves-";
+ percentheal -90,0;
+ set job_min,14;
+ changequest 11146,11147;
+ close2;
+ warp "ra_in01",361,129;
+ end;
+ }
+ end;
+}
+
+ra_in01,361,129,0 script jmRachelHotel 139,2,2,{
+
+OnTouch:
+ if (job_min == 14){
+ mes "[Old Woman]";
+ mes "Huu!!";
+ mes "Wake up!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Where am I...?";
+ set job_min,15;
+ close;
+ }
+ end;
+}
+
+ra_in01,358,130,4 script Old Woman#job_min 979,{
+
+ if (job_min == 14){
+ mes "[Old Woman]";
+ mes "Huu!!";
+ mes "Wake up!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Where am I...?";
+ set job_min,15;
+ close;
+ }else if (job_min == 15){
+ mes "[Old Woman]";
+ mes "You're in Rachel.";
+ mes "You arere strange. You have to wear warmer clothes if you want to go into the Ice Cave.";
+ next;
+ mes "[Old Woman]";
+ mes "You're lucky that my husband found you when he did.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Sorry.";
+ next;
+ mes "[Old Woman]";
+ mes "Anyway!! Be careful!";
+ mes "You don't believe your youth alone will protect you.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I'll be careful.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Do you know that song written on the wall of the Ice cave?";
+ next;
+ mes "[Old Woman]";
+ mes "Did you go there to see?";
+ mes "A few years ago, one man wearing a mask carved that on the Ice cave.";
+ next;
+ mes "[Old Woman]";
+ mes "I couldn't see his face because of the mask,";
+ next;
+ mes "[Old Woman]";
+ mes "but he got a cold and felt so painful.";
+ next;
+ mes "[Old Woman]";
+ mes "And then he decided to go to Comodo.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Comodo?";
+ next;
+ mes "[Old Woman]";
+ mes "Yes, I heard that Comodo is a very fun place, I want to go there before I die.";
+ next;
+ mes "[Old Woman]";
+ mes "If you want to go there you have to take an airship to the Rune-Midgarts Kingdom.";
+ next;
+ mes "[Old Woman]";
+ mes "That's not easy.";
+ next;
+ mes "[Karian]";
+ mes "What?! An Airship?!";
+ mes "Eee I don't want to go on an airship again!";
+ donpcevent "Karian#cmd4::OnEnable";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Take it easy...";
+ mes "Is there another way to go there?";
+ next;
+ mes "[Old Woman]";
+ mes "Without an airship?";
+ mes "You can walk...";
+ mes "But it takes a long time...";
+ next;
+ mes "[Old Woman]";
+ mes "Ah! It's Comodo over southern Veins.";
+ next;
+ mes "[Old Woman]";
+ mes "We don't have a proper boat.";
+ mes "In southern of Veins, there is a port. If you are lucky you can take it...";
+ donpcevent "Karian#cmd4::OnDisable";
+ set job_min,16;
+ changequest 11147,11148;
+ close;
+ }else if (job_min == 16){
+ mes "[Old Woman]";
+ mes "Ah! It's Comodo over southern Veins.";
+ next;
+ mes "[Old Woman]";
+ mes "We don't have a proper boat.";
+ mes "In southern of Veins, there is a port. If you are lucky you can take it...";
+ close;
+ }
+ mes "[Old Woman]";
+ mes "I heard that Comodo is a very fun place, I want to go there before I die.";
+ next;
+ mes "[Old Woman]";
+ mes "If you want to go there you have to take an Airship to the Rune-Midgarts Kingdom.";
+ next;
+ mes "[Old Woman]";
+ mes "It's the fastest way.";
+ close;
+}
+
+ra_in01,357,128,0 script Karian#cmd4 486,{
+ end;
+
+OnInit:
+ disablenpc "Karian#cmd4";;
+ end;
+
+OnEnable:
+ enablenpc "Karian#cmd4";;
+ initnpctimer;
+ end;
+
+OnDisable:
+ disablenpc "Karian#cmd4";;
+ stopnpctimer;
+ end;
+
+OnTimer100000:
+ donpcevent "Karian#cmd4::OnDisable";
+ stopnpctimer;
+ end;
+}
+
+ve_fild07,131,132,5 script =Notice=#job_min 837,{
+
+ if (job_min == 16){
+ mes "===Notice===";
+ mes "Maestro Song, Go to Comodo by boat!";
+ mes "Be ambitious!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Will it be okay...";
+ next;
+ mes "[Karian]";
+ mes "Don't worry, trust me!!";
+ donpcevent "Karian#cmd5::OnEnable";
+ next;
+ mes "-It's not easy to trust her-";
+ next;
+ switch(select("I don't like this.:Take the kayak.")){
+ case 1:
+ mes "[Karian]";
+ mes "I never ride airships ever...";
+ donpcevent "Karian#cmd5::OnDisable";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "Ok Then let's go!!!!!";
+ next;
+ mes "-If you take a small boat,-";
+ mes "-and go ahead-";
+ mes "-to Comodo,-";
+ mes "-You should see-";
+ mes "-other small boats.-";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hmm...";
+ mes "I didn't think that there was anyone who would cross over this sea with a boat.";
+ mes "You sure I'll see other boats?";
+ next;
+ mes "[Karian]";
+ mes "They will be headed the other direction.";
+ donpcevent "Karian#cmd5::OnDisable";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Where are you going?";
+ next;
+ mes "[Karian]";
+ mes "Well? I haven't heard of the place's name before.";
+ mes "It's just called 'island' from what I heard.";
+ next;
+ mes "-For a whlie the silence-";
+ mes "-continues. Karian starts-";
+ mes "-to hum as she rows.-";
+ next;
+ mes "-Listening to Karian hum-";
+ mes "-You suddenly feel like-";
+ mes "-you're sitting in water.-";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey! There's a water leak!!";
+ next;
+ mes "[Karian]";
+ mes "Ahhhh!!!!!!!!!!!!!!";
+ next;
+ set .@rand,rand(7,9);
+ if (.@rand == 7){
+ switch(select("Throw the water out.:Row.:Dance.")){
+ case 1:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }else if (.@rand == 8){
+ switch(select("Row.:Throw the water out.:Dance.")){
+ case 1:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }
+ switch(select("Dance.:Row.:Throw the water out.")){
+ case 1:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ }
+ set .@rand,rand(7,9);
+ if (.@rand == 7){
+ switch(select("Throw the water out.:Row.:Dance.")){
+ case 1:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }else if (.@rand == 8){
+ switch(select("Row.:Throw the water out.:Sleep.")){
+ case 1:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }
+ switch(select("Sleep.:Row.:Throw the water out.")){
+ case 1:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ }
+ set .@rand,rand(7,9);
+ if (.@rand == 7){
+ switch(select("Throw the water out.:Row.:Sleep.")){
+ case 1:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }else if (.@rand == 8){
+ switch(select("Row.:Throw the water out.:Sing.")){
+ case 1:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }
+ switch(select("Sing.:Row.:Throw the water out.")){
+ case 1:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ }
+ set .@rand,rand(7,9);
+ if (.@rand == 7){
+ switch(select("Throw the water out.:Row.:Have some water.")){
+ case 1:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }else if (.@rand == 8){
+ switch(select("Row.:Throw the water out.:Have some water.")){
+ case 1:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }
+ switch(select("Have some water.:Row.:Throw the water out.")){
+ case 1:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ }
+ set .@rand,rand(7,9);
+ if (.@rand == 7){
+ switch(select("Throw the water out.:Row.:Shout 'Viva'.")){
+ case 1:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }else if (.@rand == 8){
+ switch(select("Row.:Throw the water out.:Shout 'Viva'.")){
+ case 1:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }
+ switch(select("Shout 'Viva'.:Row.:Throw the water out.")){
+ case 1:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ }
+ set .@rand,rand(7,9);
+ if (.@rand == 7){
+ switch(select("Throw the water out.:Row.:Go fishing.")){
+ case 1:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }else if (.@rand == 8){
+ switch(select("Row.:Throw the water out.:Go fishing.")){
+ case 1:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }
+ switch(select("Go fishing.:Row.:Throw the water out.")){
+ case 1:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ }
+ set .@rand,rand(7,9);
+ if (.@rand == 7){
+ switch(select("Throw the water out.:Row.:Listen to my song.")){
+ case 1:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }else if (.@rand == 8){
+ switch(select("Row.:Throw the water out.:Listen to my song.")){
+ case 1:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }
+ switch(select("Listen to my song.:Row.:Throw the water out.")){
+ case 1:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ }
+ set .@rand,rand(7,9);
+ if (.@rand == 7){
+ switch(select("Throw the water out.:Row.:Pray.")){
+ case 1:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }else if (.@rand == 8){
+ switch(select("Row.:Throw the water out.:Pray.")){
+ case 1:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }
+ switch(select("Pray.:Row.:Throw the water out.")){
+ case 1:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ }
+ set .@rand,rand(7,9);
+ if (.@rand == 7){
+ switch(select("Throw the water out.:Row.:Eat some food.")){
+ case 1:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }else if (.@rand == 8){
+ switch(select("Row.:Throw the water out.:Eat some food.")){
+ case 1:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }
+ switch(select("Eat some food.:Row.:Throw the water out.")){
+ case 1:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ case 3:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ }
+ set .@rand,rand(7,9);
+ if (.@rand == 7){
+ switch(select("Throw the water out.:Row.:Give up.")){
+ case 1:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }else if (.@rand == 8){
+ switch(select("Row.:Throw the water out.:Give up.")){
+ case 1:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }
+ switch(select("Give up.:Row.:Throw the water out.")){
+ case 1:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ }
+ mes "-I've escaped from the-";
+ mes "-throes of death a-";
+ mes "-countless amount of times.-";
+ set job_min,17;
+ changequest 11148,11149;
+ close2;
+ warp "comodo",184,108;
+ end;
+ }
+ }
+ mes "===Notice===";
+ mes "Maestro Song, Go to Comodo by boat!";
+ mes "Be ambitious!";
+ close;
+}
+
+ve_fild07,129,132,5 script Karian#cmd5 486,{
+ end;
+
+OnInit:
+ disablenpc "Karian#cmd5";
+ end;
+
+OnEnable:
+ enablenpc "Karian#cmd5";
+ initnpctimer;
+ end;
+
+OnDisable:
+ disablenpc "Karian#cmd5";
+ stopnpctimer;
+ end;
+
+OnTimer30000:
+ donpcevent "Karian#cmd5::OnDisable";
+ stopnpctimer;
+ end;
+}
+
+comodo,184,108,0 script jmComodo Almost Dead 139,2,2,{
+
+OnTouch:
+ if (job_min == 17){
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm... I'm alive~";
+ next;
+ mes "[Karian]";
+ mes "That was a close call.";
+ donpcevent "Karian#cmd6::OnEnable";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You're the one that insisted that we ride on that boat. That's how we ended up like this in the first place!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "We wouldn't have suffered like this if we just took the Airship.";
+ next;
+ mes "[Karian]";
+ mes "But I told you that I don't ride airships!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I can't believe this!";
+ next;
+ mes "[Karian]";
+ mes "Well, let's forget about the past!";
+ mes "Since we're in Comodo, let's just have some fun okay?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Then what should we do about looking for 'Maestro Song'??";
+ next;
+ mes "[Karian]";
+ mes "Oh yeah...";
+ mes "Why don't we ask the villagers?";
+ donpcevent "Karian#cmd6::OnDisable";
+ set job_min,18;
+ changequest 11149,11150;
+ close;
+ }
+ end;
+}
+
+comodo,184,109,0 script Karian#cmd6 486,{
+ end;
+
+OnInit:
+ disablenpc "Karian#cmd6";
+ end;
+
+OnEnable:
+ enablenpc "Karian#cmd6";
+ initnpctimer;
+ end;
+
+OnDisable:
+ disablenpc "Karian#cmd6";
+ stopnpctimer;
+ end;
+
+OnTimer100000:
+ donpcevent "Karian#cmd6::OnDisable";
+ stopnpctimer;
+ end;
+}
+
+comodo,192,119,0 script Kayak Master#job_min 98,{
+
+ if (job_min == 18){
+ mes "[Kayak Master]";
+ mes "What?";
+ mes "Maestro Song?";
+ mes "I don't know~";
+ next;
+ mes "[Kayak Master]";
+ mes "Go to the diner located in the northern part of Comodo.";
+ mes "If he visits this town, he would likely go there first.";
+ next;
+ mes "[Kayak Master]";
+ mes "The hostess is good at memorizing the faces of customers.";
+ mes "It's good for business you know?";
+ set job_min,19;
+ changequest 11150,11151;
+ close;
+ }
+ mes "[Kayak Master]";
+ mes "The sea is man's dream.";
+ next;
+ mes "[Kayak Master]";
+ mes "It's my hope that I can cross over to Hugel someday!";
+ close;
+}
+
+comodo,159,316,4 script Woman Roasting Meat 701,{
+
+ if (job_min == 19){
+ mes "[Woman Roasting Meat]";
+ mes "Maestro Song?";
+ mes "Yes, I remember that face because he visited a few years ago.";
+ next;
+ mes "[Woman Roasting Meat]";
+ mes "He ate a whole plate of baby back ribs by himself...";
+ mes "How can I forget his face?";
+ next;
+ mes "[Woman Roasting Meat]";
+ mes "It was kind of a big fuss.";
+ mes "It was so crowded because of him.";
+ next;
+ mes "[Woman Roasting Meat]";
+ mes "Finally, he became exhaused and he wanted to go somewhere quiet.";
+ next;
+ mes "[Woman Roasting Meat]";
+ mes "I told him that there was a quiet place near Morroc, and he left.";
+ next;
+ mes "[Woman Roasting Meat]";
+ mes "I regret that.";
+ next;
+ mes "[Woman Roasting Meat]";
+ mes "He raised our income a lot while he was here...";
+ set job_min,20;
+ changequest 11151,11152;
+ close;
+ }else if (job_min == 20){
+ mes "[Woman Roasting Meat]";
+ mes "Where is the quiet place?";
+ mes "Well I'm not sure but there is a mysterious building in south-eastern part of Morroc.";
+ next;
+ mes "[Woman Roasting Meat]";
+ mes "I heard that some mysterious people gather there.";
+ mes "I think they're part of some secret guild called ash... or assa... Oh I forget...";
+ close;
+ }
+ mes "[Woman Roasting Meat]";
+ mes "He ate a whole plate of baby back ribs by himself.";
+ next;
+ mes "[Woman Roasting Meat]";
+ mes "I'll never forget him.";
+ close;
+}
+
+moc_fild16,206,232,0 script jmTransfer news 139,3,3,{
+
+OnTouch:
+ if (job_min == 20){
+ mes "["+strcharinfo(0)+"]";
+ mes "Um? What is this?";
+ mes "Something covered by sand?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ah It's!!";
+ mes "I think 'Maestro Song' dropped it!";
+ next;
+ mes "[Karian]";
+ mes "What?! How do you know?";
+ donpcevent "Karian#cmd7::OnEnable";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "The lyrics from the man I met in hugel on the receipt...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "and this poem written on this paper.";
+ mes "The calligraphy style is the same.";
+ next;
+ mes "[Karian]";
+ mes "I want to see clock tower...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "But this poem can't be a clue...";
+ mes "...";
+ mes "What?";
+ next;
+ mes "[Karian]";
+ mes "......";
+ mes "I want to see clock tower.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Clock tower?";
+ mes "What are you saying all of a sudden?";
+ next;
+ mes "[Karian]";
+ mes "The... huge clock tower in Al De Baran.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I know but...";
+ next;
+ mes "[Karian]";
+ mes "Will you join me?";
+ next;
+ switch(select("Refuse.:Accept.")){
+ case 1:
+ mes "[Karian]";
+ mes "Come on~Come on~";
+ mes "Come on~Come on~";
+ mes "Come on~~~~~~~~~";
+ next;
+ mes "[Karian]";
+ mes "We don't have anymore clues.";
+ next;
+ mes "[Karian]";
+ mes "Hey! Let's go~~";
+ donpcevent "Karian#cmd7::OnDisable";
+ set job_min,21;
+ changequest 11152,11153;
+ close;
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "Ok that's not a bad idea...";
+ next;
+ mes "[Karian]";
+ mes "Ok!!!";
+ mes "Hey! Let's go~~";
+ donpcevent "Karian#cmd7::OnDisable";
+ set job_min,21;
+ changequest 11152,11153;
+ close;
+ }
+ }
+ end;
+}
+
+moc_fild16,204,231,0 script Karian#cmd7 486,{
+ end;
+
+OnInit:
+ disablenpc "Karian#cmd7";
+ end;
+
+OnEnable:
+ enablenpc "Karian#cmd7";
+ initnpctimer;
+ end;
+
+OnDisable:
+ disablenpc "Karian#cmd7";
+ stopnpctimer;
+ end;
+
+OnTimer100000:
+ donpcevent "Karian#cmd7::OnDisable";
+ stopnpctimer;
+ end;
+}
+
+aldebaran,140,130,0 script jmAldebaran Clock Tower 139,3,3,{
+
+OnTouch:
+ if (job_min == 21){
+ mes "["+strcharinfo(0)+"]";
+ mes "Anyway why do you want to visit this place?";
+ next;
+ mes "[Karian]";
+ mes "......";
+ donpcevent "Karian#cmd8::OnEnable";
+ next;
+ mes "[Karian]";
+ mes "This is my friend's favorite place.";
+ mes "When we feel tired, we see that tower.";
+ next;
+ mes "[Karian]";
+ mes "Let me go back to my hometown.";
+ mes "There are many beautiful flowers.";
+ mes "The birds sing for me.";
+ mes "It's this old town.";
+ next;
+ mes "[Karian]";
+ mes "I harvest crops";
+ mes "for my church.";
+ mes "There is no warmer";
+ mes "place than where";
+ mes "I was raised.";
+ next;
+ mes "[Karian]";
+ mes "Let me go back to my hometown.";
+ mes "Let me play in the lake until I die.";
+ mes "I'll take a rest";
+ mes "at the end of my life.";
+ next;
+ mes "[Karian]";
+ mes "Where is Misa and Masa.";
+ mes "They already went to the";
+ mes "brilliant mountain where";
+ mes "it is full of freedom and";
+ mes "pleasure I want to go";
+ mes "there soon.";
+ next;
+ mes "[Karian]";
+ mes "It's a song that my friend always sang for me.";
+ mes "I haven't sung it in a long time...";
+ next;
+ mes "[Karian]";
+ mes "Why don't we go back to Prontera?";
+ next;
+ mes "[Karian]";
+ mes "I can't get rid of the the memories that I was impressed with when I entered Prontera's gates.";
+ set job_min,22;
+ changequest 11153,11154;
+ donpcevent "Karian#cmd8::OnDisable";
+ close;
+ }else if (job_min == 22){
+ mes "[Karian]";
+ mes "Let's go back to Prontera?";
+ next;
+ mes "[Karian]";
+ mes "I can't get rid of the the memories that I was impressed with when I entered Prontera's gates.";
+ close;
+ }
+ end;
+}
+
+aldebaran,142,128,2 script Karian#cmd8 486,{
+ end;
+
+OnInit:
+ disablenpc "Karian#cmd8";
+ end;
+
+OnEnable:
+ enablenpc "Karian#cmd8";
+ initnpctimer;
+ end;
+
+OnDisable:
+ disablenpc "Karian#cmd8";
+ stopnpctimer;
+ end;
+
+OnTimer100000:
+ donpcevent "Karian#cmd8::OnDisable";
+ stopnpctimer;
+ end;
+}
+
+prontera,155,40,0 script jmprt1 139,2,2,{
+
+OnTouch:
+ if (job_min == 22){
+ mes "[Karian]";
+ mes "I've finally come back.";
+ mes "Back to Prontera...";
+ donpcevent "Karian#cmd9::OnEnable";
+ next;
+ mes "[Karian]";
+ mes "I'm so tired.";
+ mes "I want to take a rest~";
+ mes "Come here, "+strcharinfo(0)+".";
+ set job_min,23;
+ close;
+ }
+ end;
+}
+
+prontera,155,49,4 script Karian#cmd9 486,{
+ end;
+
+OnInit:
+ disablenpc "Karian#cmd9";
+ end;
+
+OnEnable:
+ enablenpc "Karian#cmd9";
+ initnpctimer;
+ end;
+
+OnDisable:
+ disablenpc "Karian#cmd9";
+ stopnpctimer;
+ end;
+
+OnTimer300000:
+ donpcevent "Karian#cmd9::OnDisable";
+ stopnpctimer;
+ end;
+}
+
+prontera,155,42,0 script prtjm1 139,1,1,{
+
+OnTouch:
+ if (job_min == 23){
+ mes "-Let me go back to my hometown.-";
+ set job_min,24;
+ close2;
+ warp "prontera",155,44;
+ end;
+ }
+ end;
+}
+
+prontera,155,44,0 script prtjm2 139,1,1,{
+
+OnTouch:
+ if (job_min == 24){
+ mes "-There are many beautiful flowers.-";
+ set job_min,25;
+ close2;
+ warp "prontera",155,46;
+ end;
+ }
+ end;
+}
+
+prontera,155,46,0 script prtjm3 139,1,1,{
+
+OnTouch:
+ if (job_min == 25){
+ mes "-The birds sing for me.-";
+ set job_min,26;
+ close2;
+ warp "prontera",155,48;
+ end;
+ }
+ end;
+}
+
+prontera,155,48,0 script prtjm4 139,1,1,{
+
+OnTouch:
+ if (job_min == 26 || job_min == 27){
+ mes "-It's this old town.-";
+ next;
+ if(SkillPoint != 0){
+ mes "[Karian]";
+ mes "Hey... Don't you know how to use your skill points?";
+ mes "You should use them.";
+ close;
+ }
+ if ((Class >= 4023) && (Class <= 4045)){
+ mes "[Karian]";
+ mes "Why... Why are you so little?";
+ close;
+ }
+ if(checkweight(1201,1) == 0){
+ mes "^3355FFWait a minute! You're";
+ mes "carrying too many items";
+ mes "right now: store some of";
+ mes "your extra things in Kafra";
+ mes "Storage, and then come back.^000000";
+ close;
+ }
+ if (JobLevel < 50 || BaseLevel < 99){
+ mes "[Karian]";
+ mes "Hey... why are you so low?";
+ mes "How did you lose levels?";
+ close;
+ }
+ if (Class == Job_Bard || Class == Job_Clown){
+ mes "["+strcharinfo(0)+"]";
+ mes "-It's a poem that you picked up in the desert.-";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "-How does Karian know-";
+ mes "-that song's not a poem?-";
+ next;
+ mes "[Karian]";
+ mes "Why are you looking at me?";
+ mes "How was it? Have fun??";
+ set job_min,27;
+ donpcevent "Karian#cmd9::OnDisable";
+ close2;
+ warp "prt_in",101,174;
+ end;
+ }
+ mes "[Karian]";
+ mes "Hey... you changed your outfit?";
+ mes "How'd you do that?";
+ close;
+ }
+ end;
+}
+
+prt_in,94,172,4 script Karian#job_min3 480,{
+
+ if ((Class >= 4023) && (Class <= 4045)){
+ mes "[Karian]";
+ mes "Why... Why are you so little?";
+ close;
+ }
+ if(checkweight(1201,1) == 0){
+ mes "^3355FFWait a minute! You're";
+ mes "carrying too many items";
+ mes "right now: store some of";
+ mes "your extra things in Kafra";
+ mes "Storage, and then come back.^000000";
+ close;
+ }
+ if (JobLevel < 50 || BaseLevel < 99){
+ mes "[Karian]";
+ mes "Hey... why are you so low?";
+ mes "How did you lose levels?";
+ close;
+ }
+ if (job_min == 27 || SkillPoint != 0){
+ mes "[Karian]";
+ mes "Hey... Don't you know how to use your skill points?";
+ mes "You should use them.";
+ close;
+ }else if (job_min > 99){
+ switch(select("Talk.:Leave.")){
+ case 1:
+ mes "[Maestro Song]";
+ mes "The name 'Karian'?";
+ mes "He gave it to me.";
+ next;
+ mes "[Maestro Song]";
+ mes "He said that when he hears my song, he feels warmhearted.";
+ mes "'Kallianga' means hot air.";
+ next;
+ mes "[Maestro Song]";
+ mes "He likes to sing..";
+ next;
+ mes "[Maestro Song]";
+ mes "And he's good at singing for sure?";
+ next;
+ mes "[Maestro Song]";
+ mes "Ah! If it's okay with you, I want to take a pic with you in Juno?";
+ next;
+ mes "[Maestro Song]";
+ mes "I want to have something to remember you by.";
+ close;
+ case 2:
+ mes "[Maestro Song]";
+ mes "See you.";
+ mes "It was really fun.";
+ close2;
+ warp "prontera",156,99;
+ end;
+ }
+ }
+ if (Class == Job_Bard || Class == Job_Clown){
+ mes "[Karian]";
+ mes "I'm sorry about the lie.";
+ mes "The song written on this paper...";
+ next;
+ mes "[Karian]";
+ mes "I really want to find my friend's article left behind.";
+ mes "I couldn't find it by myself.";
+ next;
+ mes "[Karian]";
+ mes "I gave it to my friend but he kept it precious...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Did you give it to him?";
+ mes "Wait a second!";
+ mes "Just who are you?";
+ next;
+ mes "[Maestro Song]";
+ mes "Yes! I'm 'Maestro Song'!";
+ mes "Are you suprised!?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "......";
+ next;
+ mes "[Maestro Song]";
+ mes "This is my present to you.";
+ next;
+ if (Class == Job_Bard){
+ mes "[Maestro Song]";
+ mes "You are also my friend.";
+ set job_min,100;
+ jobchange Job_Minstrel;
+ completequest 11154;
+ getitem 5751,1;
+ getitem 2795,1;
+ close;
+ }else if (Class == Job_Clown){
+ mes "[Maestro Song]";
+ mes "You are also my friend.";
+ set job_min,100;
+ jobchange Job_Minstrel_T;
+ completequest 11154;
+ getitem 5751,1;
+ getitem 2795,1;
+ close;
+ }
+ mes "[Maestro Song]";
+ mes "Huh?";
+ close;
+ }
+ mes "[Karian]";
+ mes "How did you get in here?";
+ close;
+} \ No newline at end of file
diff --git a/npc/jobs/novice/novice.txt b/npc/jobs/novice/novice.txt
index d690db69d..807275e13 100644
--- a/npc/jobs/novice/novice.txt
+++ b/npc/jobs/novice/novice.txt
@@ -1774,7 +1774,7 @@ new_5-3,113,41,4 duplicate(NvArc) Archer Guide#nv5 727
mes "[Prontera Acolyte]";
mes "What can I do for you?";
next;
- switch(select("What is an Acolyte?:Job change to Acolyte.Cancel")) {
+ switch(select("What is an Acolyte?:Job change to Acolyte:Cancel")) {
case 1:
mes "[Prontera Acolyte]";
mes "An Acolyte is someone who worships the goddess Freya sacrificing themselves to help others.";
diff --git a/npc/quests/eden/eden_quests.txt b/npc/quests/eden/eden_quests.txt
index 87b39a9e3..0774b71d8 100644
--- a/npc/quests/eden/eden_quests.txt
+++ b/npc/quests/eden/eden_quests.txt
@@ -1402,7 +1402,7 @@ prt_sewb1,131,262,3 script Standing Cat#para04 422,{
mes "^4d4dffThe cat was suprised by";
mes "a thief bug and froze in";
mes "place. Remove those";
- mes "hief bugs around here.^000000";
+ mes "thief bugs around here.^000000";
set para_suv01,7;
changequest 7133,7134;
close;
diff --git a/npc/scripts_jobs.conf b/npc/scripts_jobs.conf
index 3569c1ed4..4dee85836 100644
--- a/npc/scripts_jobs.conf
+++ b/npc/scripts_jobs.conf
@@ -62,7 +62,7 @@ npc: npc/jobs/3-1/rune_knight.txt
npc: npc/jobs/3-1/warlock.txt
//npc: npc/jobs/3-1/guillotine.txt
// -- 3-2
-//npc: npc/jobs/3-2/minstrel.txt
+npc: npc/jobs/3-2/minstrel.txt
//npc: npc/jobs/3-2/wanderer.txt
npc: npc/jobs/3-2/royal_guard.txt
//npc: npc/jobs/3-2/sorcerer.txt