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-rw-r--r--npc/custom/item_signer.txt2
-rw-r--r--npc/custom/itembind.txt12
-rw-r--r--npc/custom/quests/quest_shop.txt8
-rw-r--r--npc/merchants/socket_enchant.txt9
-rw-r--r--npc/merchants/socket_enchant2.txt4
-rw-r--r--npc/other/Global_Functions.txt97
-rw-r--r--npc/other/monster_race.txt2
-rw-r--r--npc/quests/cooking_quest.txt4
-rw-r--r--npc/re/merchants/coin_exchange.txt2
-rw-r--r--npc/re/merchants/enchan_mal.txt42
-rw-r--r--npc/re/quests/eden/eden_tutorial.txt6
-rw-r--r--npc/re/quests/quests_dewata.txt2
12 files changed, 97 insertions, 93 deletions
diff --git a/npc/custom/item_signer.txt b/npc/custom/item_signer.txt
index a0097bb55..6c12926e5 100644
--- a/npc/custom/item_signer.txt
+++ b/npc/custom/item_signer.txt
@@ -78,7 +78,7 @@ prt_in,24,61,7 script Perchik 1_M_01,{
emotion e_hmm;
close;
}
- if (getiteminfo(.@id,10)) {
+ if (getiteminfo(.@id, ITEMINFO_SLOTS) > 0) {
mes "Sorry, I don't sign slotted items.";
emotion e_sry;
close;
diff --git a/npc/custom/itembind.txt b/npc/custom/itembind.txt
index 8c51ad24d..7d95afdfc 100644
--- a/npc/custom/itembind.txt
+++ b/npc/custom/itembind.txt
@@ -35,14 +35,10 @@ prontera,144,174,4 script Bound Items 4_M_JP_MID,{
//Allows equipment (default) or non-rental item
if (@inventorylist_bound[.@i] || @inventorylist_expire[.@i])
continue;
- if (((.allowbind & 1) && (getiteminfo(@inventorylist_id[.@i], 2) == IT_WEAPON || getiteminfo(@inventorylist_id[.@i], 2) == IT_ARMOR)) ||
- ((.allowbind & 2) &&
- (getiteminfo(@inventorylist_id[.@i], 2) == IT_HEALING || getiteminfo(@inventorylist_id[.@i], 2) == IT_USABLE ||
- getiteminfo(@inventorylist_id[.@i], 2) == IT_DELAYCONSUME || getiteminfo(@inventorylist_id[.@i], 2) == IT_CASH)) ||
- ((.allowbind & 4) &&
- (getiteminfo(@inventorylist_id[.@i], 2) == IT_ETC || getiteminfo(@inventorylist_id[.@i], 2) == IT_CARD ||
- getiteminfo(@inventorylist_id[.@i], 2) == IT_PETEGG || getiteminfo(@inventorylist_id[.@i], 2) == IT_PETARMOR ||
- getiteminfo(@inventorylist_id[.@i], 2) == IT_AMMO))
+ .@itemtype = getiteminfo(@inventorylist_id[.@i], ITEMINFO_TYPE);
+ if (((.allowbind & 1) != 0 && (.@itemtype == IT_WEAPON || .@itemtype == IT_ARMOR))
+ || ((.allowbind & 2) != 0 && (.@itemtype == IT_HEALING || .@itemtype == IT_USABLE || .@itemtype == IT_DELAYCONSUME || .@itemtype == IT_CASH))
+ || ((.allowbind & 4) != 0 && (.@itemtype == IT_ETC || .@itemtype == IT_CARD || .@itemtype == IT_PETEGG || .@itemtype == IT_PETARMOR || .@itemtype == IT_AMMO))
) {
set .@bindlist$, .@bindlist$ + ":" + getitemname(@inventorylist_id[.@i]) + " - " + @inventorylist_id[.@i];
set .@bindlist[.@j],.@i;
diff --git a/npc/custom/quests/quest_shop.txt b/npc/custom/quests/quest_shop.txt
index 6805220f7..739b53c02 100644
--- a/npc/custom/quests/quest_shop.txt
+++ b/npc/custom/quests/quest_shop.txt
@@ -121,8 +121,8 @@ OnBuyItem:
if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
next;
- setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
- if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192)))
+ setarray @qe[1], getiteminfo(.@q[0], ITEMINFO_LOC), getiteminfo(.@q[0], ITEMINFO_VIEWSPRITE);
+ if (@qe[2] > 0 && ((@qe[1] & EQP_HEAD_LOW) || (@qe[1] & EQP_HEAD_TOP) || (@qe[1] & EQP_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_TOP) || (@qe[1] & EQP_COSTUME_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_LOW) || (@qe[1] & EQP_GARMENT) || (@qe[1] & EQP_COSTUME_GARMENT)))
set .@preview,1;
addtimer 1000, strnpcinfo(NPC_NAME)+"::OnEnd";
while(1) {
@@ -135,7 +135,7 @@ OnBuyItem:
}
if (!checkweight(.@q[0],.@q[2])) {
mes "[Quest Shop]";
- mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
+ mes "^FF0000You need "+(((.@q[2] * getiteminfo(.@q[0], ITEMINFO_WEIGHT)) + Weight - MaxWeight) / 10)+" additional weight capacity to complete this trade.^000000";
close;
}
if (.@q[4]) Zeny -= (.@q[4]*.@q[1]);
@@ -198,7 +198,7 @@ function Slot {
set .@s$,getitemname(getarg(0));
switch(.ShowSlot) {
case 1: if (!getitemslots(getarg(0))) return .@s$;
- case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
+ case 2: if (getiteminfo(getarg(0), ITEMINFO_TYPE) == IT_WEAPON || getiteminfo(getarg(0), ITEMINFO_TYPE) == IT_ARMOR) return .@s$+" ["+getitemslots(getarg(0))+"]";
default: return .@s$;
}
}
diff --git a/npc/merchants/socket_enchant.txt b/npc/merchants/socket_enchant.txt
index 279aaf0ba..599d41564 100644
--- a/npc/merchants/socket_enchant.txt
+++ b/npc/merchants/socket_enchant.txt
@@ -268,17 +268,16 @@ function script Func_Socket {
mes "Ah, and don't forget to bring that " + getitemname(getarg(0)) + "!";
next;
mes "[Seiyablem]";
- if (getiteminfo(getarg(0),5)&2) // EQP_HAND_R = 2, it's a weapon
- {
+ if (getiteminfo(getarg(0), ITEMINFO_LOC) & EQP_HAND_R) {
+ // EQP_HAND_R = 2, it's a weapon
mes "I can try to add a slot now if you have the required items and zeny.";
mes "However, you should know that there's a chance that I might fail.";
mes "Therefore, I need to give you a fair warning...";
next;
mes "[Seiyablem]";
mes "If this attempt to add a Slot to your Weapon fails, then the ^FF0000Weapon^000000, ^FF0000and any Cards compounded to it will be destroyed^000000.";
- }
- else // armor
- {
+ } else {
+ // armor
mes "If you have all the required materials, my zeny service fee and the Armor, then we can go ahead with the Slot Addition attempt.";
mes "But before that, I must warn you of the risk.";
next;
diff --git a/npc/merchants/socket_enchant2.txt b/npc/merchants/socket_enchant2.txt
index 98d33b01c..29573970d 100644
--- a/npc/merchants/socket_enchant2.txt
+++ b/npc/merchants/socket_enchant2.txt
@@ -425,8 +425,8 @@ function script Func_Socket2 {
mes "[Leablem]";
mes "Did you already bring all of them?";
mes "For your information, if you fail to create a slot,";
- mes "you will lose all the item requirement as well as the target " + (getiteminfo(getarg(0),5)&2 ? "weapon" : "armor") + "."; // EQP_HAND_R = 2, it's a weapon, otherwise armor
- mes "Also remember, if the " + (getiteminfo(getarg(0),5)&2 ? "weapon" : "armor") + " has been upgraded, and has been inserted with a card,";
+ mes "you will lose all the item requirement as well as the target " + ((getiteminfo(getarg(0), ITEMINFO_LOC) & EQP_HAND_R) ? "weapon" : "armor") + "."; // EQP_HAND_R = 2, it's a weapon, otherwise armor
+ mes "Also remember, if the " + ((getiteminfo(getarg(0), ITEMINFO_LOC) & EQP_HAND_R) ? "weapon" : "armor") + " has been upgraded, and has been inserted with a card,";
mes "you will lose them even if you succeed in creating a slot.";
next;
switch(select("Ask for slot creation.", "Try next time."))
diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt
index 5a15ff1d2..cb41abcd7 100644
--- a/npc/other/Global_Functions.txt
+++ b/npc/other/Global_Functions.txt
@@ -235,31 +235,31 @@ function script F_Load2Skills {
}
//== Function F_GetWeaponType ==============================
-// Determines weapon type by view
+// Determines weapon type by subtype
function script F_GetWeaponType {
- switch(getiteminfo(getarg(0),11)) {
- case 1: return "Dagger"; break;
- case 2: return "One-handed Sword"; break;
- case 3: return "Two-handed Sword"; break;
- case 4: return "One-handed Spear"; break;
- case 5: return "Two-handed Spear"; break;
- case 6: return "One-handed Axe"; break;
- case 7: return "Two-handed Axe"; break;
- case 8: return "Mace"; break;
- //case 9: return "Unused"; break;
- case 10: return "Staff"; break;
- case 11: return "Bow"; break;
- case 12: return "Knuckle"; break;
- case 13: return "Instrument"; break;
- case 14: return "Whip"; break;
- case 15: return "Book"; break;
- case 16: return "Katar"; break;
- case 17: return "Revolver"; break;
- case 18: return "Rifle"; break;
- case 19: return "Gatling gun"; break;
- case 20: return "Shotgun"; break;
- case 21: return "Grenade Launcher"; break;
- case 22: return "Shuriken"; break;
+ switch (getiteminfo(getarg(0), ITEMINFO_SUBTYPE)) {
+ case W_DAGGER: return "Dagger"; break;
+ case W_1HSWORD: return "One-handed Sword"; break;
+ case W_2HSWORD: return "Two-handed Sword"; break;
+ case W_1HSPEAR: return "One-handed Spear"; break;
+ case W_2HSPEAR: return "Two-handed Spear"; break;
+ case W_1HAXE: return "One-handed Axe"; break;
+ case W_2HAXE: return "Two-handed Axe"; break;
+ case W_MACE: return "Mace"; break;
+ //case W_2HMACE: return "Two-handed Mace"; break; // Unused
+ case W_STAFF: return "Staff"; break;
+ case W_BOW: return "Bow"; break;
+ case W_KNUCKLE: return "Knuckle"; break;
+ case W_MUSICAL: return "Instrument"; break;
+ case W_WHIP: return "Whip"; break;
+ case W_BOOK: return "Book"; break;
+ case W_KATAR: return "Katar"; break;
+ case W_REVOLVER: return "Revolver"; break;
+ case W_RIFLE: return "Rifle"; break;
+ case W_GATLING: return "Gatling gun"; break;
+ case W_SHOTGUN: return "Shotgun"; break;
+ case W_GRENADE: return "Grenade Launcher"; break;
+ case W_HUUMA: return "Shuriken"; break;
default: return "Unable to Determine Equip Type"; break;
}
end;
@@ -268,30 +268,31 @@ function script F_GetWeaponType {
//== Function F_GetArmorType ===============================
// Determines equipment type by equip location
function script F_GetArmorType {
- switch(getiteminfo(getarg(0),5)) {
- case 1: return "Lower Headgear"; break;
- case 2: return callfunc("F_GetWeaponType", getarg(0)); break;
- case 4: return "Garment"; break;
- case 8: return "Accessory"; break;
- case 16: return "Armor"; break;
- case 32: return "Shield"; break;
- case 64: return "Shoes"; break;
- case 128: return "Accessory"; break;
- case 136: return "Accessory"; break;
- case 256: return "Upper Headgear"; break;
- case 512: return "Middle Headgear"; break;
- case 1024: return "Costume Upper Headgear"; break;
- case 2048: return "Costume Midle Headgear"; break;
- case 4096: return "Costume Lower Headgear"; break;
- case 8192: return "Costume Garment"; break;
- case 32768: return "Ammo"; break;
- case 65536: return "Shadow Armor"; break;
- case 131072: return "Shadow Weapon"; break;
- case 262144: return "Shadow Shield"; break;
- case 524288: return "Shadow Shoes"; break;
- case 1048576: return "Shadow Accessory"; break;
- case 2097152: return "Shadow Accessory"; break;
- case 3145728: return "Shadow Accessory"; break;
+ switch (getiteminfo(getarg(0), ITEMINFO_LOC)) {
+ // FIXME
+ case EQP_HEAD_LOW: return "Lower Headgear"; break;
+ case EQP_HAND_R: return callfunc("F_GetWeaponType", getarg(0)); break;
+ case EQP_GARMENT: return "Garment"; break;
+ case EQP_ACC_L: return "Accessory"; break;
+ case EQP_ARMOR: return "Armor"; break;
+ case EQP_HAND_L: return "Shield"; break;
+ case EQP_SHOES: return "Shoes"; break;
+ case EQP_ACC_R: return "Accessory"; break;
+ case EQP_ACC: return "Accessory"; break;
+ case EQP_HEAD_TOP: return "Upper Headgear"; break;
+ case EQP_HEAD_MID: return "Middle Headgear"; break;
+ case EQP_COSTUME_HEAD_TOP: return "Costume Upper Headgear"; break;
+ case EQP_COSTUME_HEAD_MID: return "Costume Middle Headgear"; break;
+ case EQP_COSTUME_HEAD_LOW: return "Costume Lower Headgear"; break;
+ case EQP_COSTUME_GARMENT: return "Costume Garment"; break;
+ case EQP_AMMO: return "Ammo"; break;
+ case EQP_SHADOW_ARMOR: return "Shadow Armor"; break;
+ case EQP_SHADOW_WEAPON: return "Shadow Weapon"; break;
+ case EQP_SHADOW_SHIELD: return "Shadow Shield"; break;
+ case EQP_SHADOW_SHOES: return "Shadow Shoes"; break;
+ case EQP_SHADOW_ACC_R: return "Shadow Accessory"; break;
+ case EQP_SHADOW_ACC_L: return "Shadow Accessory"; break;
+ case EQP_SHADOW_ACC: return "Shadow Accessory"; break;
default: return "Unknown Equip Type"; break;
}
end;
diff --git a/npc/other/monster_race.txt b/npc/other/monster_race.txt
index 9ddafeef5..9e938c663 100644
--- a/npc/other/monster_race.txt
+++ b/npc/other/monster_race.txt
@@ -2635,7 +2635,7 @@ S_BonusReward:
mes "me a reward later?";
next;
mes "[Ei'felle]";
- if (!getiteminfo(.@arg1,13)) { //use item level to determine if the item is armor (no weapon level)
+ if (!getiteminfo(.@arg1, ITEMINFO_WLV)) { // use item level to determine if the item is armor (no weapon level)
mes "Of course, of course.";
mes "Remember, if you donate";
mes "more medals to me, then";
diff --git a/npc/quests/cooking_quest.txt b/npc/quests/cooking_quest.txt
index ad0306b2c..505561f52 100644
--- a/npc/quests/cooking_quest.txt
+++ b/npc/quests/cooking_quest.txt
@@ -2069,8 +2069,8 @@ prt_castle,45,35,5 script Madeleine Chu#cook 4_COOK,{
close;
S_SellSets:
- .@item_cost = getiteminfo(getarg(0),0);
- .@item_weight = getiteminfo(getarg(0),6);
+ .@item_cost = getiteminfo(getarg(0), ITEMINFO_BUYPRICE);
+ .@item_weight = getiteminfo(getarg(0), ITEMINFO_WEIGHT);
mes "[Madeleine Chu]";
mes "How many " + (getarg(0)==12125 ? "Outdoor":"Indoor");
mes "Cooking Kits would";
diff --git a/npc/re/merchants/coin_exchange.txt b/npc/re/merchants/coin_exchange.txt
index be9f1dbee..f35c722f7 100644
--- a/npc/re/merchants/coin_exchange.txt
+++ b/npc/re/merchants/coin_exchange.txt
@@ -569,7 +569,7 @@ function script F_mal_coin {
mes "I'm sorry, you need more "+.@str$+".";
close;
}
- if (MaxWeight - Weight < getiteminfo(getarg(3),6)) {
+ if (MaxWeight - Weight < getiteminfo(getarg(3), ITEMINFO_WEIGHT)) {
mes getarg(1);
mes "Sorry, you've purchased too many.";
mes "You need to make more space in your inventory. Please come back later.";
diff --git a/npc/re/merchants/enchan_mal.txt b/npc/re/merchants/enchan_mal.txt
index bea4c6e03..e921a7336 100644
--- a/npc/re/merchants/enchan_mal.txt
+++ b/npc/re/merchants/enchan_mal.txt
@@ -84,11 +84,11 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{
close;
}
@mal_equip_id = getequipid(EQI_HAND_R);
- .@equip_type = getiteminfo(@mal_equip_id,11);
+ .@equip_type = getiteminfo(@mal_equip_id, ITEMINFO_SUBTYPE);
//callsub L_Socket,<cost multiplier>,<4-x enchants possible>;
switch(.@equip_type) { // Check weapon type first to speed up the checks.
- case 1: // Daggers
+ case W_DAGGER: // Daggers
switch(@mal_equip_id) {
case 1224: callsub L_Socket,1,2; //Sword_Breaker
case 1225: callsub L_Socket,1,2; //Mail_Breaker
@@ -114,7 +114,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{
case 13062: callsub L_Socket,4,2; //Ancient_Dagger
}
break;
- case 16: // Katars
+ case W_KATAR: // Katars
switch(@mal_equip_id) {
case 1271: callsub L_Socket,1,2; //Blood_Tears
case 1263: callsub L_Socket,1,2; //Unholy_Touch
@@ -128,13 +128,13 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{
case 1266: callsub L_Socket,4,2; //Infiltrator_
}
break;
- case 6: // 1-H Axes
+ case W_1HAXE: // 1-H Axes
switch(@mal_equip_id) {
case 1305: callsub L_Socket,1,2; //Cleaver
case 1311: callsub L_Socket,1,2; //Vecer_Axe
}
break;
- case 7: // 2-H Axes
+ case W_2HAXE: // 2-H Axes
switch(@mal_equip_id) {
case 1364: callsub L_Socket,1,2; //Great_Axe
case 1365: callsub L_Socket,1,2; //Sabbath
@@ -151,7 +151,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{
case 1371: callsub L_Socket,4,2; //Doom_Slayer_
}
break;
- case 2: // 1-H Swords
+ case W_1HSWORD: // 1-H Swords
switch(@mal_equip_id) {
case 1131: callsub L_Socket,1,2; //Ice_Falchon
case 1133: callsub L_Socket,1,2; //Fire_Brand
@@ -170,7 +170,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{
case 1132: callsub L_Socket,4,2; //Edge
}
break;
- case 3: // 2-H Swords
+ case W_2HSWORD: // 2-H Swords
switch(@mal_equip_id) {
case 1164: callsub L_Socket,1,2; //Muramasa
case 1166: callsub L_Socket,1,2; //Dragon_Slayer
@@ -194,7 +194,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{
case 1186: callsub L_Socket,4,2; //Death_Guidance
}
break;
- case 4: // 1-H Spears
+ case W_1HSPEAR: // 1-H Spears
switch(@mal_equip_id) {
case 1420: callsub L_Socket,1,2; //Long_Horn
case 1413: callsub L_Socket,1,2; //Gungnir
@@ -207,7 +207,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{
case 1422: callsub L_Socket,4,2; //Hunting_Spear
}
break;
- case 5: // 2-H Spears
+ case W_2HSPEAR: // 2-H Spears
switch(@mal_equip_id) {
case 1466: callsub L_Socket,1,2; //Crescent_Scythe
case 1467: callsub L_Socket,1,2; //Bill_Guisarme
@@ -224,7 +224,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{
case 1484: callsub L_Socket,2,2; //Cardo
}
break;
- case 10: // Staves
+ case W_STAFF: // Staves
switch(@mal_equip_id) {
case 1616: callsub L_Socket,1,2; //Staff_Of_Wing
case 1629: callsub L_Socket,1,2; //Walking_Stick
@@ -236,7 +236,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{
case 1473: callsub L_Socket,1,2; //Wizardy_Staff
}
break;
- case 23: // New 2-H Staves
+ case W_2HSTAFF: // New 2-H Staves
switch(@mal_equip_id) {
case 2004: callsub L_Socket,1,2; //Kronos
case 2005: callsub L_Socket,1,2; //Dea_Staff
@@ -244,7 +244,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{
case 2000: callsub L_Socket,4,2; //Destruction_Rod
}
break;
- case 8: // Maces
+ case W_MACE: // Maces
switch(@mal_equip_id) {
case 1524: callsub L_Socket,1,2; //Golden_Mace
case 1525: callsub L_Socket,1,2; //Long_Mace
@@ -261,7 +261,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{
case 1540: callsub L_Socket,4,2; //Grand_Cross_
}
break;
- case 15: // Books
+ case W_BOOK: // Books
switch(@mal_equip_id) {
case 1557: callsub L_Socket,1,2; //Book_Of_The_Apocalypse
case 1558: callsub L_Socket,1,2; //Girls_Diary
@@ -271,7 +271,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{
case 1565: callsub L_Socket,4,2; //Death_Note
}
break;
- case 12: // Knuckles
+ case W_KNUCKLE: // Knuckles
switch(@mal_equip_id) {
case 1813: callsub L_Socket,1,2; //Kaiser_Knuckle
case 1814: callsub L_Socket,1,2; //Berserk
@@ -280,7 +280,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{
case 1830: callsub L_Socket,2,2; //Sura_Rampage
}
break;
- case 11: // Bows
+ case W_BOW: // Bows
switch(@mal_equip_id) {
case 1719: callsub L_Socket,1,2; //Bow_Of_Roguemaster
case 1722: callsub L_Socket,1,2; //Balistar
@@ -295,7 +295,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{
case 1720: callsub L_Socket,2,2; //Bow_Of_Rudra
}
break;
- case 13: // Musical Instruments
+ case W_MUSICAL: // Musical Instruments
switch(@mal_equip_id) {
case 1913: callsub L_Socket,1,2; //Electronic_Guitar
case 1918: callsub L_Socket,1,2; //Oriental_Lute
@@ -305,7 +305,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{
case 1930: callsub L_Socket,2,2; //Green_Whistle
}
break;
- case 14: // Whips
+ case W_WHIP: // Whips
switch(@mal_equip_id) {
case 1962: callsub L_Socket,1,2; //Lariat
case 1963: callsub L_Socket,1,2; //Rapture_Rose
@@ -321,6 +321,14 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{
case 1985: callsub L_Socket,4,2; //Rosebine
}
break;
+ case W_2HMACE:
+ case W_REVOLVER:
+ case W_RIFLE:
+ case W_GATLING:
+ case W_SHOTGUN:
+ case W_GRENADE:
+ case W_HUUMA:
+ break;
}
mes "[Mayomayo]";
if (@mal_enchant_select == 1)
diff --git a/npc/re/quests/eden/eden_tutorial.txt b/npc/re/quests/eden/eden_tutorial.txt
index 45d7c6f1e..902db7945 100644
--- a/npc/re/quests/eden/eden_tutorial.txt
+++ b/npc/re/quests/eden/eden_tutorial.txt
@@ -290,7 +290,7 @@ moc_para01,34,178,3 script Tutorial Instructor 4_M_KHMAN,{
close;
} else if (questprogress(9168) == 1) {
if (checkweight(Yggdrasilberry,1) == 0) {
- if (MaxWeight - Weight < getiteminfo(607,6)) {
+ if (MaxWeight - Weight < getiteminfo(Yggdrasilberry, ITEMINFO_WEIGHT)) {
mes "[Tutorial Instructor]";
mes "You seemed to be sluggish with a lot of items";
mes "in your inventory making you heavy...";
@@ -492,7 +492,7 @@ moc_para01,34,178,3 script Tutorial Instructor 4_M_KHMAN,{
}
}
if (checkweight(Yggdrasilberry,6) == 0) {
- if (MaxWeight - Weight < getiteminfo(607,6)) {
+ if (MaxWeight - Weight < getiteminfo(Yggdrasilberry, ITEMINFO_WEIGHT)) {
mes "[Tutorial Instructor]";
mes "Your inventory seems to be really full";
mes "with various stuff... Do you think";
@@ -591,7 +591,7 @@ moc_para01,34,178,3 script Tutorial Instructor 4_M_KHMAN,{
moc_para01,32,179,4 script Tutorial Goal 4_F_KHELLY,{
if (checkweight(Seed_Of_Yggdrasil,7) == 0) {
- if (MaxWeight - Weight < getiteminfo(608,7)) {
+ if (MaxWeight - Weight < getiteminfo(Seed_Of_Yggdrasil, ITEMINFO_WEIGHT)) {
mes "[Tutorial Goal]";
mes "You seem to be overweight with items. Go put some stuff away then come back.";
close;
diff --git a/npc/re/quests/quests_dewata.txt b/npc/re/quests/quests_dewata.txt
index ef1352e1e..1b57e4397 100644
--- a/npc/re/quests/quests_dewata.txt
+++ b/npc/re/quests/quests_dewata.txt
@@ -191,7 +191,7 @@ dew_in01,22,48,3 script Sage Kasyapa#dew 4_M_DEWZATIMAN,{
mes "Please, it would honor us if you would take it.";
next;
if (checkweight(Cendrawasih_SF,1) == 0) {
- if (Weight + getiteminfo(6406,6) > MaxWeight) {
+ if (Weight + getiteminfo(Cendrawasih_SF, ITEMINFO_WEIGHT) > MaxWeight) {
mes "[Sage Kasyapa]";
mes "You are carrying too much weight over the limit.";
mes "I cannot get you your reward unless you reduce the amount of weighty items you are carrying.";