diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 1 | ||||
-rw-r--r-- | npc/jobs/2-1/wizard.txt | 27 |
2 files changed, 15 insertions, 13 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 6570fd49a..b60fdea48 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,6 +1,7 @@ Date Added ====== 2008/10/12 + * Rev. 13289 Reverted donpcevent change to wizard quest. Moved a percentheal, which should fix bugreport:2311. [L0ne_W0lf] * Changed An nonexistent variable in Refine NPC. (bugreport:2340) [Samuray22] * Fixed a Exploit in Thief Quest Skill. (bugreport:2332) * Fixed donpcevent to doevent. (bugreport:2311) diff --git a/npc/jobs/2-1/wizard.txt b/npc/jobs/2-1/wizard.txt index cb37bba64..996ff952e 100644 --- a/npc/jobs/2-1/wizard.txt +++ b/npc/jobs/2-1/wizard.txt @@ -4,7 +4,7 @@ //= (Aegis) Translated by yoshiki, converted by kobra_k88 //= Further bugfixed and tested by Lupus //===== Current Version: ===================================== -//= 2.8 +//= 2.9 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -21,6 +21,8 @@ //= Other minor fixes to various NPCs. //= 2.7a Added end; :D (bugreport:2038) [Yommy] //= 2.8 Fixed donpcevent to doevent. (bugreport:2311) [SoulBlaker] +//= 2.9 Reverted the change of donpcevent to doevent. [L0ne_W0lf] +//= Was probably cuased by a warp BEFORE a percentheal //============================================================ gef_tower,111,37,4 script Wizard Guildsman 70,{ @@ -1100,7 +1102,7 @@ OnMyMobDead: if (.MyMobs < 1) { set WIZ_Q2,WIZ_Q2+1; mapannounce "job_wiz",strcharinfo(0)+" has succeeded in eliminating the monsters.",bc_map; - doevent "Room of Water#Door::OnEnable"; + donpcevent "Room of Water#Door::OnEnable"; stopnpctimer; } end; @@ -1187,10 +1189,10 @@ OnMyMobDead: set .MyMobs,.MyMobs-1; if (.MyMobs < 1) { mapannounce "job_wiz",strcharinfo(0)+" has succeeded in eliminating the monsters.",bc_map; - warp "job_wiz",116,97; percentheal 100,100; - doevent "Room of Water#Door::OnDisable"; - doevent "Room of Earth::OnEnable"; + warp "job_wiz",116,97; + donpcevent "Room of Water#Door::OnDisable"; + donpcevent "Room of Earth::OnEnable"; stopnpctimer; } end; @@ -1270,7 +1272,7 @@ OnMyMobDead: set .MyMobs,.MyMobs-1; if (.MyMobs < 1) { mapannounce "job_wiz",strcharinfo(0) + " has succeeded in eliminating the monsters.",bc_map; - doevent "Room of Earth#Door::OnEnable"; + donpcevent "Room of Earth#Door::OnEnable"; stopnpctimer; } end; @@ -1361,8 +1363,8 @@ OnMyMobDead: mapannounce "job_wiz",strcharinfo(0) + " has succeeded in eliminating the monster.",bc_map; percentheal 100,100; warp "job_wiz",46,99; - doevent "Room of Earth#Door::OnDisable"; - doevent "Room of Fire::OnEnable"; + donpcevent "Room of Earth#Door::OnDisable"; + donpcevent "Room of Fire::OnEnable"; stopnpctimer; } end; @@ -1440,7 +1442,7 @@ OnMyMobDead: set .MyMobs,.MyMobs-1; if (.MyMobs < 1) { mapannounce "job_wiz",strcharinfo(0) + " has succeeded in eliminating the monsters.",bc_map; - doevent "Room of Fire#Door::OnEnable"; + donpcevent "Room of Fire#Door::OnEnable"; stopnpctimer; } end; @@ -1526,8 +1528,8 @@ OnMyMobDead: if (.MyMobs < 1) { mapannounce "job_wiz","Congratulations, " + strcharinfo(0) + ". You have passed the job change test.",bc_map; set WIZ_Q,7; - doevent "Room of Fire#Door::OnDisable"; - doevent "Test Helper#wiz::OnEnable"; + donpcevent "Room of Fire#Door::OnDisable"; + donpcevent "Test Helper#wiz::OnEnable"; stopnpctimer; } end; @@ -1913,7 +1915,6 @@ gef_tower,107,36,4 script White Dog#wiz 81,{ mes "[Maria]"; mes "As I thought, I knew you'd be able to do it, I could smell it in yah! *Woof*"; mes "Now I can call you Wizard."; - next; mes "[Maria]"; mes "Congratulations. Always give your best at everything, no matter what."; @@ -1941,4 +1942,4 @@ gef_tower,107,36,4 script White Dog#wiz 81,{ //= 1.8 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] //= 2.1 Changed numbers to constants. [Vicious] //= 2.2 Merged back JFunc [Lupus] 2.2a Removed extra MES, added missing NEXT -//= 2.3 Bigfoot monster summon corrected [Zairik]
\ No newline at end of file +//= 2.3 Bigfoot monster summon corrected [Zairik] |