diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/custom/market.txt | 24 | ||||
-rw-r--r-- | npc/custom/platinum_skills.txt | 184 |
2 files changed, 98 insertions, 110 deletions
diff --git a/npc/custom/market.txt b/npc/custom/market.txt index 35a4db3b5..b16200972 100644 --- a/npc/custom/market.txt +++ b/npc/custom/market.txt @@ -3,37 +3,35 @@ //===== By =================================================== //= Lupus //===== Version ============================================== -//= 1.0 +//= 1.1 //===== Compatible With ====================================== //= eAthena 5760+ //===== Description ========================================== //= This script should move vending crowds from Prontera //= streets to a suitable market place. Save your traffic 8) //===== Comments ============================================= -// No comments yet +//=1.0 unknown +//=1.1 Optimized it, Removed labels. [Spre] //============================================================ - - + + prontera,144,174,3 script Market Place 722,{ mes"[Market Place]"; mes"Tristan III's order: ^FF0000Move all the private shops to a special Market Place^000000."; next; - menu "Enter the Market",M_ENTER, "Cancel",-; - close2; - end; - -M_ENTER: - if(rand(10)==0 && checkcart() && @mrketflg<30 && @mrketflg>5 && getcharid(2)>1) FlagEmblem getcharid(2); + if (select("Yes Please:No") == 2) { + close; + } + // I didn't see the need to check and show venders.... Since it didnt even work warp "gon_test",27+rand(5),98; - set @mrketflg,@mrketflg+1; end; } - + gon_test,73,103,0 script MarketExit 45,1,2,{ warp "prontera",155,177-rand(10); end; } - + //disable vending in Prontera prontera mapflag novending prt_in mapflag novending diff --git a/npc/custom/platinum_skills.txt b/npc/custom/platinum_skills.txt index e97616afa..7ab251256 100644 --- a/npc/custom/platinum_skills.txt +++ b/npc/custom/platinum_skills.txt @@ -9,103 +9,93 @@ //===== Description: ======================================================================== //= Single NPC that assigns quests skills for all classes. //===== Additional Comments: ================================================================ -//= Added advanced classes by ShadowLady. -//= Added baby clases by Midas -//= Simplified Job Checks [Silentdragon] +//=2.0 Added advanced classes by ShadowLady. +//=2.1 Added baby clases by Midas +//=2.2 Simplified Job Checks [Silentdragon] +//=2.3 Thehell? Cleaned up script removed the nastiness. Also added rebirth skills. [Spre] +//=2.4 Added Advanced skills. [Spre] //=========================================================================================== prontera,128,200,6 script Platinum Skill NPC 94,{ -mes "[Platinum Skill NPC]"; -mes "I can give you the special skills available to your job. Would you like these skills now?"; -next; -menu "Yes",Lgetskills,"No",Lnogetskills; - -Lgetskills: -if (BaseClass==Job_Novice) goto Lskillsnovice; -if (BaseClass==Job_Swordman) goto Lskillsswordie; -if (BaseClass==Job_Mage) goto Lskillsmage; -if (BaseClass==Job_Archer) goto Lskillsarcher; -if (BaseClass==Job_Acolyte) goto Lskillsaco; -if (BaseClass==Job_Merchant) goto Lskillsmerchie; -if (BaseClass==Job_Thief) goto Lskillsthief; -Lskillsnovice: -mes "[Platinum Skill NPC]"; -mes "I see that you are a Novice Class. I will now add the special skills available to these jobs."; -skill 142,1,0; -if(BaseJob==0) skill 143,1,0; -mes " "; -mes "You now have all the special skills available to the these jobs."; -next; -goto LskillsEND; -Lskillsswordie: -mes "[Platinum Skill NPC]"; -mes "I see that you are a Swordman Class. I will now add the special skills available to these jobs."; -skill 142,1,0; -skill 144,1,0; -skill 145,1,0; -skill 146,1,0; -mes " "; -mes "You now have all the special skills available to the these jobs."; -next; -goto LskillsEND; -Lskillsmage: -mes "[Platinum Skill NPC]"; -mes "I see that you are a Mage Class. I will now add the special skills available to these jobs."; -skill 142,1,0; -skill 157,1,0; -mes " "; -mes "You now have all the special skills available to the these jobs."; -next; -goto LskillsEND; -Lskillsarcher: -mes "[Platinum Skill NPC]"; -mes "I see that you are an Archer Class. I will now add the special skills available to these jobs."; -skill 142,1,0; -skill 147,1,0; -skill 148,1,0; -mes " "; -mes "You now have all the special skills available to the these jobs."; -next; -goto LskillsEND; -Lskillsaco: -mes "[Platinum Skill NPC]"; -mes "I see that you are an Acolyte Class. I will now add the special skills available to these jobs."; -skill 142,1,0; -skill 156,1,0; -mes " "; -mes "You now have all the special skills available to the these jobs."; -next; -goto LskillsEND; -Lskillsmerchie: -mes "[Platinum Skill NPC]"; -mes "I see that you are a Merchant Class.I will now add the special skills available to these jobs."; -skill 142,1,0; -skill 153,1,0; -skill 154,1,0; -skill 155,1,0; -mes " "; -mes "You now have all the special skills available to the these jobs."; -next; -goto LskillsEND; -Lskillsthief: -mes "[Platinum Skill NPC]"; -mes "I see that you are a Thief Class. I will now add the special skills available to these jobs."; -skill 142,1,0; -skill 149,1,0; -skill 150,1,0; -skill 151,1,0; -skill 152,1,0; -mes " "; -mes "You now have all the special skills available to the these jobs."; -next; -goto LskillsEND; -LskillsEND: -mes "[Platinum Skill NPC]"; -mes "Have a nice day."; -close; -Lnogetskills: -mes "[Platinum Skill NPC]"; -mes "Aww, how come you don't want my special skills?"; -mes "*sob* FINE!"; -mes "Have a nice day... >.>"; -close; + mes "[Platinum Skill NPC]"; + mes "I can give you the special skills available to your job. Would you like these skills now?"; + next; + if (select("Yes Please:No") == 2) { + mes "[Platinum Skill NPC]"; + mes "Have a nice day... >.>"; + close; } + if (BaseClass==Job_Novice) { + skill 142,1,0; + skill 143,1,0; + close; + } else if (BaseClass==Job_Swordman) { + skill 142,1,0; + skill 144,1,0; + skill 145,1,0; + skill 146,1,0; + close; + } else if (BaseClass==Job_Mage) { + skill 142,1,0; + skill 157,1,0; + close; + } else if (BaseClass==Job_Archer) { + skill 142,1,0; + skill 147,1,0; + skill 148,1,0; + close; + } else if (BaseClass==Job_Acolyte) { + skill 142,1,0; + skill 156,1,0; + close; + } else if (BaseClass==Job_Merchant) { + skill 142,1,0; + skill 153,1,0; + skill 154,1,0; + skill 155,1,0; + close; + } else if (BaseClass==Job_Thief) { + skill 142,1,0; + skill 149,1,0; + skill 150,1,0; + skill 151,1,0; + skill 152,1,0; + close; + } else if (BaseClass==Job_Lord_Knight) { + skill 1002,1,0; + close; + } else if (BaseClass==Job_High_Wizard) { + skill 1006,1,0; + close; + } else if (BaseClass==Job_Professor) { + skill 1007,1,0; + close; + } else if (BaseClass==Job_Sniper) { + skill 1009,1,0; + close; + } else if (BaseClass==Job_Clown) { + skill 1010,1,0; + close; + } else if (BaseClass==Job_Gypsy) { + skill 1011,1,0; + close; + } else if (BaseClass==Job_High_Priest) { + skill 1014,1,0; + skill 363,10,0; + close; + } else if (BaseClass==Job_Champion) { + skill 1015,1,0; + skill 1016,10,0; + close; + } else if (BaseClass==Job_WhiteSmith) { + skill 1012,1,0; + skill 1013,1,0; + close; + } else if (BaseClass==Job_Assassin_Cross) { + skill 1003,1,0; + skill 1004,1,0; + close; + } else if (BaseClass==Job_Stalker) { + skill 1005,1,0; + close; + } +}
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