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-rw-r--r--npc/Changelog.txt2
-rw-r--r--npc/guild2/schg_cas02.txt11
2 files changed, 8 insertions, 5 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index fa1f7299f..0a1dbdcc9 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,5 +1,7 @@
Date Added
======
+2008/04/10
+ * Rev. 12567 Fixed setcell range of first barricade in Juno Castle 2. [L0ne_W0lf]
2008/04/07
* Rev. 12531 Added the Schwaltzvalt Guild Castles 1-5. (update 3/3) [L0ne_W0lf]
* Rev. 12531 Added the Arunafeltz Guild Castles 1-5. (update 2/3) [L0ne_W0lf]
diff --git a/npc/guild2/schg_cas02.txt b/npc/guild2/schg_cas02.txt
index 98448ea90..d0ce2dcbf 100644
--- a/npc/guild2/schg_cas02.txt
+++ b/npc/guild2/schg_cas02.txt
@@ -3,13 +3,14 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= WoE SE Schwaltzvalt Castle 2
//===== Additional Comments: =================================
//= 1.0 First Version [L0ne_W0lf]
+//= 1.1 Fixed setcell range of first barricade. [L0ne_W0lf]
//============================================================
schg_cas02,1,1,0 script Manager#sch02_02 111,{
@@ -1159,8 +1160,8 @@ OnDisable:
schg_cas02,2,1,0 script #sch02_RL00 -1,{
OnEnable:
- setcell "schg_cas02",290,98,209,105,cell_walkable,0;
- setcell "schg_cas02",290,98,209,105,cell_shootable,0;
+ setcell "schg_cas02",290,98,290,105,cell_walkable,0;
+ setcell "schg_cas02",290,98,290,105,cell_shootable,0;
guardian "schg_cas02",290,98," ",1905,"#sch02_RL00::OnBarrierDestroyed"; //24;
guardian "schg_cas02",290,100," ",1905,"#sch02_RL00::OnBarrierDestroyed"; //25;
guardian "schg_cas02",290,102," ",1905,"#sch02_RL00::OnBarrierDestroyed"; //26;
@@ -1168,8 +1169,8 @@ OnEnable:
end;
OnDisable:
- setcell "schg_cas02",290,98,209,105,cell_walkable,1;
- setcell "schg_cas02",290,98,209,105,cell_shootable,1;
+ setcell "schg_cas02",290,98,290,105,cell_walkable,1;
+ setcell "schg_cas02",290,98,290,105,cell_shootable,1;
killmonster "schg_cas02","#sch02_RL00::OnBarrierDestroyed";
end;