diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/guild/aldeg_cas03.txt | 14 | ||||
-rw-r--r-- | npc/instances/OrcsMemory.txt | 13 | ||||
-rw-r--r-- | npc/other/arena/arena_lvl50.txt | 15 | ||||
-rw-r--r-- | npc/other/arena/arena_lvl60.txt | 2 | ||||
-rw-r--r-- | npc/other/arena/arena_lvl70.txt | 15 | ||||
-rw-r--r-- | npc/other/arena/arena_lvl80.txt | 15 | ||||
-rw-r--r-- | npc/other/comodo_gambling.txt | 378 | ||||
-rw-r--r-- | npc/quests/Kiel_Hyre_Quest.txt | 1 | ||||
-rw-r--r-- | npc/quests/The_Sign_Quest.txt | 14 | ||||
-rw-r--r-- | npc/quests/gunslinger_quests.txt | 4 | ||||
-rw-r--r-- | npc/quests/quests_13_1.txt | 2 | ||||
-rw-r--r-- | npc/quests/quests_amatsu.txt | 2 | ||||
-rw-r--r-- | npc/quests/quests_moscovia.txt | 2 |
13 files changed, 194 insertions, 283 deletions
diff --git a/npc/guild/aldeg_cas03.txt b/npc/guild/aldeg_cas03.txt index 2e2f3163d..eab5a4c5a 100644 --- a/npc/guild/aldeg_cas03.txt +++ b/npc/guild/aldeg_cas03.txt @@ -93,14 +93,12 @@ aldeg_cas03,69,71,2 duplicate(Nuenberg3) Nuenberg#a3-9 722 aldeg_cas03,91,69,2 duplicate(Nuenberg3) Nuenberg#a3-10 722 aldeg_cas03,108,60,2 duplicate(Nuenberg3) Nuenberg#a3-11 722 aldeg_cas03,121,73,2 duplicate(Nuenberg3) Nuenberg#a3-12 722 -aldeg_cas03,121,73,2 duplicate(Nuenberg3) Nuenberg#a3-13 722 -aldeg_cas03,75,102,2 duplicate(Nuenberg3) Nuenberg#a3-14 722 -aldeg_cas03,199,169,2 duplicate(Nuenberg3) Nuenberg#a3-15 722 -aldeg_cas03,181,179,2 duplicate(Nuenberg3) Nuenberg#a3-16 722 -aldeg_cas03,192,44,2 duplicate(Nuenberg3) Nuenberg#a3-17 722 -aldeg_cas03,208,145,2 duplicate(Nuenberg3) Nuenberg#a3-18 722 -aldeg_cas03,207,75,2 duplicate(Nuenberg3) Nuenberg#a3-19 722 -aldeg_cas03,96,62,2 duplicate(Nuenberg3) Nuenberg#a3-20 722 +aldeg_cas03,75,102,2 duplicate(Nuenberg3) Nuenberg#a3-13 722 +aldeg_cas03,199,169,2 duplicate(Nuenberg3) Nuenberg#a3-14 722 +aldeg_cas03,181,179,2 duplicate(Nuenberg3) Nuenberg#a3-15 722 +aldeg_cas03,192,44,2 duplicate(Nuenberg3) Nuenberg#a3-16 722 +aldeg_cas03,208,145,2 duplicate(Nuenberg3) Nuenberg#a3-17 722 +aldeg_cas03,96,62,2 duplicate(Nuenberg3) Nuenberg#a3-18 722 // AGIT Manager //============================================================ diff --git a/npc/instances/OrcsMemory.txt b/npc/instances/OrcsMemory.txt index fa2ab47c0..ef5968a97 100644 --- a/npc/instances/OrcsMemory.txt +++ b/npc/instances/OrcsMemory.txt @@ -109,6 +109,7 @@ gef_fild10,242,202,0 script Dimensional Gorge Piece 406,{ donpcevent instance_npcname("#Boss Control", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("#Warp Outside Orc Dun", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("Kruger#", instance_id())+"::OnInstanceInit"; + disablenpc instance_npcname("Kruger#2-2", instance_id()); close; } @@ -906,6 +907,7 @@ OnTimer23910: } 2@orcs,26,164,0 script Torch#1-1 844,{ + if(getpartyleader(getcharid(1),2) != getcharid(0)) end; progressbar "ffff00",5; donpcevent instance_npcname("Torch#1-2", instance_id())+"::OnEnable"; initnpctimer; @@ -931,6 +933,7 @@ OnTimer2000: } 2@orcs,55,155,0 script Torch#1-2 844,{ + if(getpartyleader(getcharid(1),2) != getcharid(0)) end; progressbar "ffff00",5; donpcevent instance_npcname("Torch#1-3", instance_id())+"::OnEnable"; initnpctimer; @@ -956,6 +959,7 @@ OnTimer2000: } 2@orcs,108,146,0 script Torch#1-3 844,{ + if(getpartyleader(getcharid(1),2) != getcharid(0)) end; progressbar "ffff00",5; donpcevent instance_npcname("Torch#1-4", instance_id())+"::OnEnable"; initnpctimer; @@ -981,6 +985,7 @@ OnTimer2000: } 2@orcs,98,171,0 script Torch#1-4 844,{ + if(getpartyleader(getcharid(1),2) != getcharid(0)) end; progressbar "ffff00",5; donpcevent instance_npcname("#Warp2-1", instance_id())+"::OnEnable"; initnpctimer; @@ -1031,6 +1036,7 @@ OnTouch: } 2@orcs,35,92,0 script Torch#2-1 844,{ + if(getpartyleader(getcharid(1),2) != getcharid(0)) end; progressbar "ffff00",5; donpcevent instance_npcname("Torch#2-2", instance_id())+"::OnEnable"; initnpctimer; @@ -1048,6 +1054,7 @@ OnTimer2000: } 2@orcs,32,70,0 script Torch#2-2 844,{ + if(getpartyleader(getcharid(1),2) != getcharid(0)) end; progressbar "ffff00",5; donpcevent instance_npcname("Torch#2-3", instance_id())+"::OnEnable"; initnpctimer; @@ -1073,6 +1080,7 @@ OnTimer2000: } 2@orcs,70,31,0 script Torch#2-3 844,{ + if(getpartyleader(getcharid(1),2) != getcharid(0)) end; progressbar "ffff00",5; donpcevent instance_npcname("Torch#2-4", instance_id())+"::OnEnable"; initnpctimer; @@ -1098,6 +1106,7 @@ OnTimer2000: } 2@orcs,84,51,0 script Torch#2-4 844,{ + if(getpartyleader(getcharid(1),2) != getcharid(0)) end; progressbar "ffff00",5; donpcevent instance_npcname("#Warp2-2", instance_id())+"::OnEnable"; initnpctimer; @@ -1148,6 +1157,7 @@ OnTouch: } 2@orcs,142,145,0 script Torch#3-1 844,{ + if(getpartyleader(getcharid(1),2) != getcharid(0)) end; progressbar "ffff00",5; donpcevent instance_npcname("Torch#3-2", instance_id())+"::OnEnable"; initnpctimer; @@ -1165,6 +1175,7 @@ OnTimer2000: } 2@orcs,162,134,0 script Torch#3-2 844,{ + if(getpartyleader(getcharid(1),2) != getcharid(0)) end; progressbar "ffff00",5; donpcevent instance_npcname("Torch#3-3", instance_id())+"::OnEnable"; initnpctimer; @@ -1190,6 +1201,7 @@ OnTimer2000: } 2@orcs,144,117,0 script Torch#3-3 844,{ + if(getpartyleader(getcharid(1),2) != getcharid(0)) end; progressbar "ffff00",5; donpcevent instance_npcname("Torch#3-4", instance_id())+"::OnEnable"; initnpctimer; @@ -1215,6 +1227,7 @@ OnTimer2000: } 2@orcs,136,98,0 script Torch#3-4 844,{ + if(getpartyleader(getcharid(1),2) != getcharid(0)) end; progressbar "ffff00",5; donpcevent instance_npcname("#Warp2-3", instance_id())+"::OnEnable"; initnpctimer; diff --git a/npc/other/arena/arena_lvl50.txt b/npc/other/arena/arena_lvl50.txt index 12df84255..817501a3a 100644 --- a/npc/other/arena/arena_lvl50.txt +++ b/npc/other/arena/arena_lvl50.txt @@ -17,12 +17,11 @@ arena_room,64,138,5 script lvl 50s Waiting Room 124,{ end; OnInit: - waitingroom "Individual ; lvl 50 or higher",50,"lvl 50s Waiting Room::OnStartArena",1; + waitingroom "Individual : lvl 50 or higher",50,"lvl 50s Waiting Room::OnStartArena",1,1000,50; enablewaitingroomevent; end; OnStartArena: - enablenpc "ArenaFee#50"; warpwaitingpc "force_1-1",99,12; donpcevent "arena#50::Onstart"; disablewaitingroomevent; @@ -33,18 +32,6 @@ Onstart: end; } -force_1-1,99,12,1 script ArenaFee#50 139,1,1,{ - -OnInit: - disablenpc "ArenaFee#50"; - end; - -OnTouch: - set Zeny,Zeny -1000; - disablenpc "ArenaFee#50"; - end; -} - force_1-1,99,20,4 script Heel and Toe#arena 124,{ end; diff --git a/npc/other/arena/arena_lvl60.txt b/npc/other/arena/arena_lvl60.txt index 72fc78819..9224898cd 100644 --- a/npc/other/arena/arena_lvl60.txt +++ b/npc/other/arena/arena_lvl60.txt @@ -17,7 +17,7 @@ arena_room,38,88,5 script lvl 60s Waiting Room 124,{ OnInit: - waitingroom "Individual ; lvl 60 or higher",50,"lvl 60s Waiting Room::OnStartArena",1; + waitingroom "Individual : lvl 60 or higher",50,"lvl 60s Waiting Room::OnStartArena",1,1000,60; enablewaitingroomevent; end; diff --git a/npc/other/arena/arena_lvl70.txt b/npc/other/arena/arena_lvl70.txt index cc2e5cfd5..aa24b02a9 100644 --- a/npc/other/arena/arena_lvl70.txt +++ b/npc/other/arena/arena_lvl70.txt @@ -17,12 +17,11 @@ arena_room,52,42,7 script lvl 70s Waiting Room 124,{ end; OnInit: - waitingroom "Individual ; lvl 70 or higher",50,"lvl 70s Waiting Room::OnStartArena",1; + waitingroom "Individual : lvl 70 or higher",50,"lvl 70s Waiting Room::OnStartArena",1,1000,70; enablewaitingroomevent; end; OnStartArena: - enablenpc "ArenaFee#70"; warpwaitingpc "force_3-1",99,12; donpcevent "arena#70::Onstart"; disablewaitingroomevent; @@ -33,18 +32,6 @@ Onstart: end; } -force_3-1,99,12,1 script ArenaFee#70 139,1,1,{ - -OnInit: - disablenpc "ArenaFee#70"; - end; - -OnTouch: - set Zeny,Zeny -1000; - disablenpc "ArenaFee#70"; - end; -} - force_3-1,99,20,4 script Cadillac#arena 124,{ end; diff --git a/npc/other/arena/arena_lvl80.txt b/npc/other/arena/arena_lvl80.txt index 501cb11c2..dbdecba73 100644 --- a/npc/other/arena/arena_lvl80.txt +++ b/npc/other/arena/arena_lvl80.txt @@ -17,12 +17,11 @@ arena_room,147,42,1 script lvl 80s Waiting Room 124,{ end; OnInit: - waitingroom "Individual ; lvl 80 or higher",50,"lvl 80s Waiting Room::OnStartArena",1; + waitingroom "Individual : lvl 80 or higher",50,"lvl 80s Waiting Room::OnStartArena",1,1000,80; enablewaitingroomevent; end; OnStartArena: - enablenpc "ArenaFee#80"; warpwaitingpc "force_4-1",99,12; donpcevent "arena#80::Onstart"; disablewaitingroomevent; @@ -33,18 +32,6 @@ Onstart: end; } -force_4-1,99,12,1 script ArenaFee#80 139,1,1,{ - -OnInit: - disablenpc "ArenaFee#80"; - end; - -OnTouch: - set Zeny,Zeny -1000; - disablenpc "ArenaFee#80"; - end; -} - force_4-1,99,20,4 script Octus#arena 124,{ end; diff --git a/npc/other/comodo_gambling.txt b/npc/other/comodo_gambling.txt index f0223b8bb..0e83648e6 100644 --- a/npc/other/comodo_gambling.txt +++ b/npc/other/comodo_gambling.txt @@ -3,11 +3,11 @@ //===== By: ================================================== //= Reddozen, Cypress, Zefris //===== Current Version: ===================================== -//= 1.2 +//= 1.4 //===== Compatible With: ===================================== -//= rAthena SVN 6769+ (temporary npc variables) +//= Any rAthena SVN //===== Description: ========================================= -//= Random items from 3carat diamonds in Comodo +//= Comodo Gambling: Win random Items with 3 Carat Diamonds. //===== Additional Comments: ================================= //= 0.1- so far just a basic setup, and working on the function //= 0.2- fixed some spelling errors and set zeny,zeny - (@amount * 55000)[Cypress] @@ -22,9 +22,10 @@ //= 1.1- Updated prizes according to 11.1 NPC [Paradox924X] //= 1.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] //= 1.3 Added missing item. [Kisuka] +//= 1.4 Updated Script to match AEGIS file. [Masao] //============================================================ -comodo,219,160,3 script Kachua 91,{ +comodo,219,158,6 script Kachua 91,{ cutin "katsua01.bmp",2; @@ -86,7 +87,6 @@ comodo,219,160,3 script Kachua 91,{ cutin "katsua01.bmp",255; close; } - delitem 732,1; mes "[Kachua]"; @@ -250,7 +250,8 @@ comodo,219,160,3 script Kachua 91,{ else if ((.@gamble2 > 7) && (.@gamble2 < 11)) set .@item,2507; // Ancient Cape else if (.@gamble2 == 11) set .@item,2513; // Heavenly Maiden Robe[1] else if (.@gamble2 == 12) set .@item,2514; // Pauldron[1] - else if (.@gamble2 > 12 && .@gamble2 < 15) set .@item,2523; // Undershirt[1] + else if (.@gamble2 == 13) set .@item,2523; // Undershirt[1] + else if (.@gamble2 == 14) set .@item,2530; // Rider Insigna[1] else if (.@gamble2 == 15) set .@item,2509; // Survivor's Manteau else if (.@gamble2 == 16) set .@item,2515; // Eagle Wing[1] } @@ -388,253 +389,186 @@ comodo,219,160,3 script Kachua 91,{ end; } -mjolnir_02,85,364,3 script Blacksmith Miner 726,{ - - mes "[Dwayne]"; - mes "Wahahahaha~"; - mes "I've dug up a fortune!"; - next; - - mes "[Dwayne]"; - mes "Diamonds! Hundreds and"; - mes "thousands of Diamonds,"; - mes "all of them mine!"; - mes "I'm rich!"; - emotion e_heh; - next; - - if (select("I want to buy some.", "Congratulations.") == 2) { - mes "[Dwayne]"; - mes "Haha, thank you~"; - mes "If by any chance"; - mes "you need a diamond,"; - mes "please drop by."; - mes "I'll sell them to"; - mes "you at a cheap price."; - close; - } - - mes "[Dwayne]"; - mes "Ah, you have an"; - mes "eye for valuables!"; - mes "Sure, sure why not!"; - mes "I'll give you a discount, too!"; - mes "55,000 Zeny for a diamond,"; - mes "how does that sound?"; - next; - - mes "[Dwayne]"; - mes "How many"; - mes "diamonds do you need?"; - mes "If you change your mind"; - mes "please enter '0' to cancel"; - next; - - while(1) { - input .@amount; - if (.@amount <= 0) { - mes "[Dwayne]"; - mes "Alright, you've"; - mes "canceled the trade."; - mes "Take care!"; - close; - } else if (.@amount > 500) { - mes "[Dwayne]"; - mes "The maximum number you can enter is 500."; - mes "Please enter no more than 500."; - next; - } else { - break; - } - } - - set .@price, .@amount * 55000; - if (Zeny < .@price) { - mes "[Dwayne]"; - mes "Hahahaha~"; - mes "You can't fool me!"; - mes "You don't have enough"; - mes "Zeny for that many!"; - close; - } - - if (!checkweight(732, .@amount)) { - mes "[Dwayne]"; - mes "Errr... You brought too many things."; - mes "You can't receive this item at this time."; - mes "You better reorganise your inventory and try again."; - close; - } - - set Zeny, Zeny - .@price; - getitem 732, .@amount; - - mes "[Dwayne]"; - mes "Thank you for"; - mes "buying my diamonds!"; - mes "You're welcome to"; - mes "come back anytime."; - close; -} - comodo,204,148,7 script Devellin 90,{ - mes "[Devellin]"; - mes "It seems some traveller showed"; - mes "a huge diamond to Kachua a while"; - mes "ago. Ever since then, all she's"; - mes "been talking about is diamonds and"; - mes "how much she wants them."; + mes "[Devellin]"{ + mes "It seems some traveller showed"{ + mes "a huge diamond to Kachua a while ago. Ever since then, all she's been talking about is diamonds and how much she wants them."{ next; - mes "[Devellin]"; - mes "She's been getting pretty obsessive"; - mes "about it, which scares me. It seems"; - mes "she's more than willing to"; - mes "sacrifice anything she owns for a"; - mes "diamond."; + mes "[Devellin]"{ + mes "She's been getting pretty obsessive about it, which scares me. It seems she's more than willing to sacrifice anything she owns for a diamond."{ next; - mes "[Devellin]"; - mes "She's the type of person who'll do"; - mes "anything to get what she wants. I'm"; - mes "worried that she might give away"; - mes "something far more valuable than a"; - mes "diamond in exchange..."; + mes "[Devellin]"{ + mes "She's the type of person who'll do anything to get what she wants. I'm worried that she might give away something far more valuable than a diamond in exchange..."{ close; } -comodo,210,154,4 script Suspicious Guy#cmd 118,{ +comodo,210,154,2 script Suspicious Guy 118,{ - if (BaseClass == Job_Thief) { - + if (BaseClass == Job_Thief){ mes "[Cain]"; mes "Heeeey..."; - mes "It seems we share the same line of"; - mes "work, you and me, Heh heh, lemme"; - mes "give you a hot tip."; + mes "It seems we share the same line of work, you and me. Heh heh, lemme give you a hot tip."; next; mes "[Cain]"; - mes "I've been charging other people for"; - mes "this information, but since, shall"; - mes "we say, we work in the same"; - mes "professional field, I don't have"; - mes "the heart to take your zeny."; + mes "I've been charging other people for this information, but since, shall we say, we work in the same professional field, I don't have the heart to take your zeny."; next; mes "[Cain]"; mes "You see that lady over there?"; - mes "She's just totally in love with" ; - mes "diamonds. And from what my sources"; - mes "tell me, she's loaded. Tons and"; - mes "tons of valuables."; + mes "She's just totally in love with diamonds. And from what my sources tell me, she's loaded. Tons and tons of valuables."; next; mes "[Cain]"; - mes "I'm talking' rare items."; - mes "I took the liberty of sneaking a"; - mes "peek at what she owns, and saw"; - mes "she's got a helmet with goat horns"; - mes "and even a crown! She's so rich"; - mes "it's ridiculous!"; + mes "I'm talkin' rare items."; + mes "I took the liberty of sneaking a peek at what she owns, and saw she's got a helmet with goat horns and even a crown! She's so rich it's ridiculous!"; next; mes "[Cain]"; - mes "The buzz that's been going around"; - mes "is that she's got a cache of rare"; - mes "equipment and weapons too! So"; - mes "whaddya say? Wanna be partners in"; - mes "crime and rob her house?"; + mes "The buzz that's been going around is that she's got a cache of rare equipment and weapons too! So whaddya say? Wanna be partners in crime and rob her house?"; next; - if (select("No, thanks.", "Sweet, I'm in.") == 1) { + switch(select("No, thanks.:Sweet, I'm in!")){ + case 1: mes "[Cain]"; - mes "Wha... ?"; - mes "C'mon I thought pilfering was"; - mes "something you do! Aw well, I'm"; - mes "gonna do it, but stay hushed on"; - mes "this, got it?"; + mes "Wha...?"; + mes "C'mon! I thought pilfering was something you do! Aw well, I'm gonna do it, but stay hushed on this, got it?"; close; - } - mes "[Cain]"; - mes "Ha ha ha!"; - mes "... Dork!"; - mes "I'm just jivin'"; - mes "so fuggedabout it!"; - next; - mes "[Cain]"; - mes "Ah right. Supposedly, there's a"; - mes "mountain where tons of diamonds are"; - mes "burried. A pal o'mine says there's"; - mes "a mine near the mountain too, so I"; - mes "guess if you went to the mine,"; - mes "you'd find Diamonds."; - next; - mes "[Cain]"; - mes "I guess it can't hurt to gather"; - mes "some Diamonds there and try to"; - mes "exchange them for whatever the old"; - mes "lady's got. Take care, pal~"; - close; - - } else { - - mes "[Cain]"; - mes "Hey..."; - mes "I got a hot tip for you."; - mes "It'll cost you 500 zeny"; - mes "and trust me, it's worth it."; - mes "So whaddya say... ?"; - next; - if (select("Alright.", "No, thanks.") == 2) { + case 2: + mes "[Cain]"; + mes "Ha ha ha!"; + mes "...^660000Dork^000000!"; + mes "I'm just jivin'"; + mes "sp fuggedabout it!"; + next; + mes "[Cain]"; + mes "Ah right. Supposedly, there's a mountain where tons of diamonds are buried. A pal o' mine says there's a mine near the mountain too, so I guess if you went to the mine, you'd find Diamonds."; + next; mes "[Cain]"; - mes "Hey hey!"; - mes "What are you, a cheapskate? You"; - mes "understand that everything has its"; - mes "price and this information is so"; - mes "worth it. C'mon, you can't pass"; - mes "this up, can you?"; + mes "I guess it can't hurt to gather some Diamonds there and try to exchange them for whatever the old lady's got. Take care, pal~"; close; } - if(Zeny < 500) { + } + mes "[Cain]"; + mes "Hey..."; + mes "I got a hot tip for you."; + mes "It'll just cost you 500 zeny"; + mes "and trust me, it's worth it."; + mes "So whaddya say...?"; + next; + switch(select("Alright.:No, thanks.")){ + case 1: + if (Zeny > 499){ + mes "[Cain]"; + mes "You see that lady over there? She's just totally in love with diamonds. And from what my sources tell me, she's loaded. Tons and tons of valuables."; + next; + mes "[Cain]"; + mes "I'm talkin' rare items."; + mes "I took the liberty of sneaking a peek at what she owns, and saw she's got a helmet with goat horns and even a crown! She's so rich it's ridiculous!"; + next; mes "[Cain]"; - mes "What the hell?!"; - mes "Don't you even have any money? Didn't I"; - mes "say 500 zeny? Hey man, Info like"; - mes "this doesn't come cheap!"; + mes "There's a chance that rare equipment and weapons might be yours! She'll give anything for a 3 carat diamond. So if you have any of those, you might as well see her."; + next; + mes "[Cain]"; + mes "Ah right. Supposedly, there's a mountain where tons of diamonds"; + mes "are buried. A pal o' mine says there's a mine near the mountain too, so I guess if you went to the mine, you'd find Diamonds."; + next; + mes "[Cain]"; + mes "I guess it can't hurt to gather some Diamonds there and try to exchange them for whatever the old lady's got. Take care, pal~"; + set Zeny,Zeny-500; close; } - set Zeny, Zeny - 500; mes "[Cain]"; - mes "You see that lady over there?"; - mes "She's just totally in love with" ; - mes "diamonds. And from what my sources"; - mes "tell me, she's loaded. Tons and"; - mes "tons of valuables."; - next; - mes "[Cain]"; - mes "I'm talking' rare items."; - mes "I took the liberty of sneaking a"; - mes "peek at what she owns, and saw"; - mes "she's got a helmet with goat horns"; - mes "and even a crown! She's so rich"; - mes "it's ridiculous!"; - next; + mes "What the hell?!"; + mes "Don't you have any money? Didn't I say 500 zeny? Hey man, info like this doesn't come cheap!"; + close; + case 2: mes "[Cain]"; - mes "There's a chance that rare"; - mes "equipment and weapons might be"; - mes "yours! She'll give anything for a"; - mes "3carat diamond. So if you have any"; - mes "of those, you might as well see"; - mes "her."; + mes "Hey hey!"; + mes "What are you, a cheapskate? You understand that everything has its price and this information is so worth it. C'mon, you can't pass this up, can you?"; + close; + } +} + +mjolnir_02,85,362,3 script Blacksmith Miner 726,{ + + if(checkweight(1201,1) == 0) + { + mes "[Kachua]"; + mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; + close; + } + mes "[Dwayne]"; + mes "Wahahahaha~"; + mes "I've dug up a fortune!"; + next; + mes "[Dwayne]"; + mes "Diamonds! Hundreds and"; + mes "thousands of Diamonds,"; + mes "all of them mine!"; + mes "I'm rich!"; + emotion 18; + next; + switch(select("I want to buy some.:Congratulations.")){ + case 1: + mes "[Dwayne]"; + mes "Ah, you have an"; + mes "eye for valuables!"; + mes "Sure, sure why not!"; + mes "I'll give you a discount, too!"; + mes "55,000 Zeny for a diamond,"; + mes "how does that sound?"; next; - mes "[Cain]"; - mes "Ah right. Supposedly, there's a"; - mes "mountain where tons of diamonds"; - mes "are burried. A pal o'mine says"; - mes "there's a mine near the mountain"; - mes "too, so I guess if you went to the"; - mes "mine, you'd find Diamonds."; + mes "[Dwayne]"; + mes "How many"; + mes "diamonds do you need?"; + mes "If you change your mind,"; + mes "please enter '0' to cancel."; next; - mes "[Cain]"; - mes "I guess it can't hurt to gather"; - mes "some Diamonds there and try to"; - mes "exchange them for whatever the old"; - mes "lady's got. Take care, pal~"; + input .@amount; + if (.@amount == 0){ + mes "[Dwayne]"; + mes "Alright, you've"; + mes "canceled the trade."; + mes "Take care!"; + close; + }else if (.@amount < 1 || .@amount > 500){ + mes "[Dwayne]"; + mes "The maximum"; + mes "amount is 500."; + mes "Please enter 500 or less."; + close; + } + set .@cost,.@amount * 55000; + set .@weight,.@amount * 100; + if (Zeny < .@cost){ + mes "[Dwayne]"; + mes "Errr..."; + mes "I'm sorry, but you"; + mes "do not have enough money."; + mes "I'll be losing money if"; + mes "I sell them at that price."; + close; + } + if (Weight < .@weight){ + mes "[Dwayne]"; + mes "Errr..."; + mes "You're carrying too many items."; + mes "I don't think give you anything if there's no room in your inventory. Why don't you put some of your stuff into Kafra Storage?"; + close; + } + set Zeny,Zeny - .@cost; + getitem 732,.@amount; + mes "[Dwayne]"; + mes "Thank you for"; + mes "buying my diamonds!"; + mes "You're welcome to"; + mes "come back anytime."; + close; + case 2: + mes "[Dwayne]"; + mes "Haha, thank you~"; + mes "If by any chance"; + mes "you need a diamond,"; + mes "please drop by."; + mes "I'll sell them to"; + mes "you at a cheap price."; close; } -} +}
\ No newline at end of file diff --git a/npc/quests/Kiel_Hyre_Quest.txt b/npc/quests/Kiel_Hyre_Quest.txt index ff4d29000..5f577af9d 100644 --- a/npc/quests/Kiel_Hyre_Quest.txt +++ b/npc/quests/Kiel_Hyre_Quest.txt @@ -1191,6 +1191,7 @@ kh_school,179,39,0 script Cute Student#kh 895,{ set KielHyreQuest,8; //KHPubMasterEnd no longer needed-- deleting. set KHPubMasterEnd,0; + set KHToastGirlEnd,0; emotion e_ho; } } diff --git a/npc/quests/The_Sign_Quest.txt b/npc/quests/The_Sign_Quest.txt index 6970a4a58..9a45914f4 100644 --- a/npc/quests/The_Sign_Quest.txt +++ b/npc/quests/The_Sign_Quest.txt @@ -2679,7 +2679,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 805,7,7,{ mes "......"; mes "...No!"; mes "Look what"; - mes "made me do!"; + mes "you made me do!"; next; emotion e_sob; mes "[Sir Jore]"; @@ -2754,10 +2754,10 @@ aldeba_in,155,101,3 script Sir Jore#sign 805,7,7,{ next; set sign_q,16; mes "[Sir Jore]"; - mes "Just bring"; - mes "10 Empty Test Tube,"; - mes "10 Green Herb and"; - mes "2 Yggdrasil Leaf."; + mes "Just bring me"; + mes "10 Empty Test Tubes,"; + mes "10 Green Herbs and"; + mes "2 Yggdrasil Leafs."; next; mes "[Sir Jore]"; mes "You see, l-lately I've"; @@ -8486,7 +8486,7 @@ um_in,27,23,3 script Fastidious-Looking Guy 121,{ mes "to find some ancient"; mes "or really aged paper..."; next; - if (countitem(1097) > 6) { + if (countitem(1097) > 9) { mes "[Cyon]"; mes "How did you find these"; mes "Worn Out Pages? This is great,"; @@ -8506,7 +8506,7 @@ um_in,27,23,3 script Fastidious-Looking Guy 121,{ mes "Just as I thought!"; mes "The Sobbing Starlight is responding to these Worn Out Pages! Excellent! I've finally fulfilled my promise to Metz! Now he can leave"; mes "me alone!"; - delitem 1097,7; //Worn_Out_Page + delitem 1097,10; //Worn_Out_Page set sign_q,76; getitem 7275,1; //Ancient_Document close; diff --git a/npc/quests/gunslinger_quests.txt b/npc/quests/gunslinger_quests.txt index 503a8923a..5c59020a1 100644 --- a/npc/quests/gunslinger_quests.txt +++ b/npc/quests/gunslinger_quests.txt @@ -252,6 +252,10 @@ que_ng,182,85,3 script Garrison 109,{ callsub SubGarrison; case 2: callsub SubGarrison_; + case 3: + mes "[Garrison]"; + mes "I'll see you when I see you~"; + close; } } diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt index 23a1add3a..6d551141f 100644 --- a/npc/quests/quests_13_1.txt +++ b/npc/quests/quests_13_1.txt @@ -10003,7 +10003,7 @@ mid_camp,69,144,0 script Ferocious Gorurug 421,{ close; } else { - // custom translation + // custom translation mes "Ferocious Gorurug welcomes you gracefully."; next; mes "[Ferocious Gorurug]"; diff --git a/npc/quests/quests_amatsu.txt b/npc/quests/quests_amatsu.txt index 840947699..231cee0af 100644 --- a/npc/quests/quests_amatsu.txt +++ b/npc/quests/quests_amatsu.txt @@ -722,8 +722,8 @@ OnTouch: set event_momo,3; warp "amatsu",223,230; disablenpc "Coach#after"; - donpcevent "Assistant#ama::Onreset"; donpcevent "Timer#ama::OnDisable"; + donpcevent "Assistant#ama::Onreset"; end; } diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt index c12e0a7b3..d19f10405 100644 --- a/npc/quests/quests_moscovia.txt +++ b/npc/quests/quests_moscovia.txt @@ -11346,7 +11346,7 @@ moscovia,178,127,0 script The Blacksmith#rus06 63,{ mes "And don't forget to wear these!"; delitem 999,25; set rhea_rus_main,8; - if (BaseClass == Job_Merchant || BaseClass == Job_Swordman || BaseClass == Job_Thief || BaseClass == Job_Archer) { + if (BaseClass == Job_Merchant || BaseClass == Job_Swordman || BaseClass == Job_Thief || BaseClass == Job_Archer || BaseClass == Job_Ninja || BaseClass == Job_Gunslinger) { getitem 2429,1; close; }else { |