diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 5 | ||||
-rw-r--r-- | npc/cities/alberta.txt | 35 | ||||
-rw-r--r-- | npc/quests/obb_quest.txt | 2119 | ||||
-rw-r--r-- | npc/scripts_athena.conf | 7 |
4 files changed, 1945 insertions, 221 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 42f1a3501..3ca52bb3a 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,5 +1,9 @@ Date Added ====== +2008/02/07 + * Rev. 12181 Updated "Old Blue Box quest" and enabled it. [L0ne_W0lf] + - This quest no longer gives unlimited Old Blue Boxes, + and was apparently never meant to. 2008/02/05 * Corrected a bad duplicate name in Kafra Bank (Custom). (bugeport:921) [Samuray22] * Corrected a lot of ";;" Typo errors. @@ -7,7 +11,6 @@ Date Added * Corrected a Cutin Problem in Cooking Quest and a Delitem. (bugreport:911) * Corrected some typo error with "rouge". (bugreport:909) * Moved Custom Event folder to Custom Folder. - * Corrected again the Cooking quest changed a close; to close2; 2008/01/31 * Rev. 12156 Started fixing bugreport:899 and fixed bugreport:875 [L0ne_W0lf] * Rev. 12155 Updated Lighthalzen Town NPCs and Speed Potion quest. [L0ne_W0lf] diff --git a/npc/cities/alberta.txt b/npc/cities/alberta.txt index aa95abde8..dc54ee48e 100644 --- a/npc/cities/alberta.txt +++ b/npc/cities/alberta.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= DZeroX //===== Current Version: ===================================== -//= 1.2b +//= 1.3 //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= @@ -13,6 +13,7 @@ //= 1.1 Optimized, missing next, REMOVED .GATs! again [Lupus] //= 1.2 Implemented progression fixes provided by $ephiroth. [L0ne_W0lf] //= 1.2b More pregression clean up provided by Barron-Monster. [L0ne_W0lf] +//= 1.3 Removed npc "Tourist#al" as it's a quest NPC. [L0ne_W0lf] //============================================================ alberta,97,51,0 script Fabian 84,{ @@ -561,38 +562,6 @@ alberta,43,49,5 script Poor-looking Merchant 89,{ close; } -alberta,43,244,8 script Tourist#al 99,{ - mes "[Tourist]"; - mes "Where am I...?"; - mes "...Who am I?"; - next; - mes "[Tourist]"; - mes ".........."; - next; - mes "[Tourist]"; - mes "....."; - next; - mes "[Tourist]"; - mes "........"; - next; - mes "[Tourist]"; - mes "Mahahahahahahaha!!"; - next; - mes "[Tourist]"; - mes "*Drools*...I love chocolate!"; - next; - mes "[Tourist]"; - mes "Wait..."; - mes "I have a girlfriend..."; - mes "and...and..."; - mes "cookies...?"; - mes "I feel sooo lost..."; - next; - mes "[Tourist]"; - mes "^3355FFWe don't talk to crazy people~^000000"; - close; -} - alberta,165,83,4 script Fastidious Old Man 755,{ mes "[Frank]"; mes "My back~"; diff --git a/npc/quests/obb_quest.txt b/npc/quests/obb_quest.txt index 2931d06f8..032331c40 100644 --- a/npc/quests/obb_quest.txt +++ b/npc/quests/obb_quest.txt @@ -3,195 +3,1944 @@ //===== By =================================================== //= Celesta, Lupus //===== Version ============================================== -//= 1.6a -//===== Compatible With ====================================== -//= SVN3000+ -//===== Description ========================================== -//= Official OBB Quest. You can pass it any times you want. -//= 1.6 Updated, fixed, optimized and translated into English [Lupus] -//= 1.6a Halved the required items to make an obb, thanks to marquis007 [MasterOfMuppets] -//===== Description ========================================== - -alberta,115,204,5 script Tourist 97,{ - mes "[Tourist]"; - if(obb_quest == 1 ) goto L_YES; - if(obb_quest == 2 ) goto L_DONE; - - mes "Hello, stranger!"; - mes "Could you help me with kinda problem... Then I'd tell you something valuable."; - next; - mes "[Tourist]"; - mes "I'm starving. I haven't had an apple since the morning..."; - mes "Feed me and I'll tell you a secret."; - next; - -L_MENU: - menu "What do you like?",-,"I've got food.",L_FOOD, "See you later.", L_END; - - mes "[Tourist]"; - mes "Me.. I.. Today I'd like:"; - mes "20 ^0000FFMeat^000000"; - mes "20 ^0000FFWell-Baked Cookie^000000"; - next; - goto L_MENU; +//= 1.7 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +// [Aegis COnversion] +//= Old Blue Box quest (?) +//= Officially this quest gave an OBB in exhange for a the +//= required items unlimitedly, however this was changed by +//= Gravity, who claimed this behavior as a bug. +//= The exact purpose of this quest is undetermined, but +//= Gravity claimed that another quest would eventually +//= branch from this one. +//===== Additional Comments: ================================= +//= 1.7 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] +//============================================================ -L_NO_MEAT: - delitem 517,20;//Items: Meat, - mes "You know, you're lack of meat..."; - mes "Please, bring me more..."; - close; - -L_NO_COOK: - delitem 538,20;//Items: Well-baked_Cookie, - mes "Awww... I just wanna more sweeties!"; - mes "Please, get me more cookies..."; - close; - -L_FOOD: - mes "[Tourist]"; - mes "Wha?! You brought all the food?"; - mes "At last!"; - next; - mes "[Tourist]"; - if(countitem(517)<20) goto L_NO_MEAT;//Items: Meat, - delitem 517,20;//Items: Meat, - if(countitem(538)<20) goto L_NO_COOK;//Items: Well-baked_Cookie, - delitem 538,20;//Items: Well-baked_Cookie, - if(rand(10)<7) goto L_HUNGRY; - mes "Well... I'm sorta full."; - mes "Now listen to me. It's important."; - next; - mes "[Tourist]"; - mes "A friend of mine who lives in Morroc, know one old man from Comodo..."; - next; - mes "[Tourist]"; - mes "That old man might know a secret of strange ancient blue boxes."; - set obb_quest, 1; - close; - -L_HUNGRY: - mes "I'm still hungry!"; - mes "Is it all you got?"; - close; - -L_YES: - mes "OK, go to Morroc and find my old pal Jacob,"; - mes "he'll help you to trace an old man, who might keep a knowledge how to make some blue boxes..."; - next; - mes "[Tourist]"; - mes "Good luck, my friend."; - close; - -L_DONE: - mes "Have you made any Blue Boxes yet?"; - next; - mes "[Tourist]"; - mes "Oh... yeah, you've met that Old Greek from Comodo..."; - close; - -L_END: - mes "[Tourist]"; - mes "Well... farewell then."; - close; +alberta,43,244,0 script Tourist#thai 99,{ + //if (max_max_c == 1) { + // mes "- Wait a moment! -"; + // mes "- Currently you're carrying -"; + // mes "- too many items with you. -"; + // mes "- Please enlighten your weight -"; + // mes "- and try again. -"; + // close; + //} + if (thai_head >= 1 && thai_head <= 5) { + switch(thai_head) { + case 1: + set .@th_rand,rand(1,100); + if (.@th_rand > 6 && .@th_rand < 20) { + mes "[Tourist]"; + mes "..........."; + next; + mes "[Tourist]"; + mes "You're that meanie..."; + next; + mes "[Tourist]"; + mes "..........."; + next; + mes "[Tourist]"; + mes "..........."; + next; + mes "[Tourist]"; + mes "..........."; + next; + mes "[Tourist]"; + mes "Aren't you...?"; + next; + mes "[Tourist]"; + mes "..........."; + next; + mes "[Tourist]"; + mes "..........."; + next; + mes "[Tourist]"; + mes "..........."; + next; + mes "[Tourist]"; + mes "Alright, alright, but you don't have to be mean."; + set thai_head,2; + close; + } + mes "[Tourist]"; + mes "..........."; + next; + mes "[Tourist]"; + mes "I didn't think you were that"; + mes "mean. Scram, I ain't in the mood"; + mes "to talk to you."; + close; + case 2: + mes "[Tourist]"; + mes ".........."; + next; + switch(select("So do you have business in Lutie?:You don't want to go to Lutie for a tour.:What made you come over here?")) { + case 1: + mes "[Tourist]"; + mes "Yes."; + mes "Well, actually..."; + next; + mes "[Tourist]"; + mes "I wanted to give my girlfriend"; + mes "some well baked cookies."; + mes "Sadly, in my hometown of"; + mes "Morroc, we don't have fancy"; + mes "foods like that."; + next; + mes "[Tourist]"; + mes "I've been asking all these"; + mes "merchants about it, and I was"; + mes "told that I could only get them"; + mes "in Lutie...that's my story."; + next; + mes "[Tourist]"; + mes "Now I'm running out of money and"; + mes "food...I can't stay here much longer..."; + next; + if (select("Do you want me to help you?:Well, good luck with everything.") == 1) { + set thai_head,3; + mes "[Tourist]"; + mes "Thank god! Thank you so much."; + mes "I knew you would help me~!"; + next; + mes "[Tourist]"; + mes "Umm..."; + mes "Before we talk about that help..."; + mes "Er, hmmmm..."; + mes "Well, you know I'm pretty"; + mes "much starving to death now..."; + next; + mes "[Tourist]"; + mes "Could you please get me some Meat?"; + mes "I know I'm asking you too much,"; + mes "but I'm pretty much penniless"; + mes "so I don't really have much"; + mes "of a choice..."; + close; + } + set thai_head,1; + mes "[Tourist]"; + mes "........."; + mes "How could you be so cold"; + mes "hearted after hearing my story?"; + mes "...You're pretty mean!"; + close; + case 2: + mes "[Tourist]"; + mes "...Oh really? Hmm...people said I"; + mes "could only get the well baked"; + mes "cookie in Lutie."; + next; + mes "[Tourist]"; + mes "I wanted to give my girlfriend"; + mes "some well baked cookies."; + mes "Sadly, in my hometown of"; + mes "Morroc, we don't have fancy"; + mes "foods like that."; + next; + mes "[Tourist]"; + mes "I've been asking all these"; + mes "merchants about it, and I was"; + mes "told that I could only get them"; + mes "in Lutie...that's my story."; + next; + mes "[Tourist]"; + mes "Now I'm running out of money and"; + mes "food...I can't stay here much longer..."; + next; + if (select("Do you want me to help you?:Well, good luck with everything.") == 1) { + set thai_head,3; + mes "[Tourist]"; + mes "Thank god! Thank you so much."; + mes "I knew you would help me~!"; + next; + mes "[Tourist]"; + mes "Umm..."; + mes "Before we talk about that help..."; + mes "Er, hmmmm..."; + mes "Well, you know I'm pretty"; + mes "much starving to death now..."; + next; + mes "[Tourist]"; + mes "Could you please get me some Meat?"; + mes "I know I'm asking you too much,"; + mes "but I'm pretty much penniless"; + mes "so I don't really have much"; + mes "of a choice..."; + close; + } + set thai_head,1; + mes "[Tourist]"; + mes "........."; + mes "How could you be so cold"; + mes "hearted after hearing my story?"; + mes "...You're pretty mean!"; + close; + case 3: + mes "[Tourist]"; + mes "I was told that I could only find"; + mes "the entrance to Lutie in"; + mes "Al De Baran..."; + next; + mes "[Tourist]"; + mes "So I came here after searching"; + mes "for Al De Baran...almost"; + mes "killing myself when I passed the desert...*Sob*"; + close; + } + case 3: + if (countitem(517) == 0) { + mes "[Tourist]"; + mes "I see...I can understand that you"; + mes "can't help me. It's alright..."; + mes "It's not like I have the right"; + mes "to demand anything of you..."; + mes "But..."; + next; + mes "[Tourist]"; + mes "*Sob*...so... hungry..."; + close; + } + set .@th_rand,rand(1,100); + if (.@th_rand > 0 && .@th_rand < 10) { + if (countitem(517) == 10) { + mes "[Tourist]"; + mes "Ah...thanks! Thank you so much!"; + delitem 517,10; //Meat + next; + } + else if (countitem(517) < 10) { + mes "[Tourist]"; + mes "I appreciate that you're"; + mes "helping me out of the"; + mes "goodness of your heart,"; + mes "but..."; + next; + mes "[Tourist]"; + mes "What are you..."; + mes "Cheap?! You can feed"; + mes "a starving man more"; + mes "than this...bring me"; + mes "more Meat!"; + close; + } + else if (countitem(517) > 10) { + mes "[Tourist]"; + mes "I appreciate you bringing"; + mes "all this for me but..."; + next; + mes "[Tourist]"; + mes "Geez, you want I should"; + mes "choke myself to death?"; + mes "I can't eat all of this!"; + mes "Bring me less Meat, yeah?"; + close; + } + } + else if (.@th_rand > 11 && .@th_rand < 80) { + if (countitem(517) == 20) { + mes "[Tourist]"; + mes "Ah...thanks! Thank you so much!"; + delitem 517,20; //Meat + next; + } + else if (countitem(517) < 20) { + mes "[Tourist]"; + mes "I appreciate that you're"; + mes "helping me out of the"; + mes "goodness of your heart,"; + mes "but..."; + next; + mes "[Tourist]"; + mes "What are you..."; + mes "Cheap?! You can feed"; + mes "a starving man more"; + mes "than this...bring me"; + mes "more Meat!"; + close; + } + else if (countitem(517) > 20) { + mes "[Tourist]"; + mes "I appreciate you bringing"; + mes "all this for me but..."; + next; + mes "[Tourist]"; + mes "Geez, you want I should"; + mes "choke myself to death?"; + mes "I can't eat all of this!"; + mes "Bring me less Meat, yeah?"; + close; + } + } + else { + if (countitem(517) == 40) { + mes "[Tourist]"; + mes "Ah...thanks! Thank you so much!"; + delitem 517,40; //Meat + next; + } + else if (countitem(517) < 40) { + mes "[Tourist]"; + mes "I appreciate that you're"; + mes "helping me out of the"; + mes "goodness of your heart,"; + mes "but..."; + next; + mes "[Tourist]"; + mes "What are you..."; + mes "Cheap?! You can feed"; + mes "a starving man more"; + mes "than this...bring me"; + mes "more Meat!"; + close; + } + else if (countitem(517) > 40) { + mes "[Tourist]"; + mes "Geez, you want I should"; + mes "choke myself to death?"; + mes "I can't eat all of this!"; + mes "Bring me less Meat, yeah?"; + close; + } + } + set thai_head,4; + mes "^3355FFHe seemed to have been"; + mes "starving for a long time."; + mes "He ate all the meat I gave him"; + mes "and it was all gone in a flash.^000000"; + if (countitem(538) > 0) { + mes "^0000FF...Oh my! He took my cookies without even asking and ate all of those too!!^000000"; + delitem 538,countitem(538); //Well_Baked_Cookie + } + next; + mes "[Tourist]"; + mes "*Phew*...thanks."; + mes "At long last..."; + mes "I feel stuffed."; + mes "...Oh. Right."; + mes "My girlfriend."; + next; + mes "[Tourist]"; + mes "Er...about the well-baked"; + mes "cookie I told you about? Um... I"; + mes "know I'm being rude and selfish"; + mes "...But I don't think I can find"; + mes "it on my own."; + next; + mes "[Tourist]"; + mes "So, could you bring me ^0000FF20 Well-baked Cookies^000000?"; + next; + mes "[Tourist]"; + mes "Although I shouldn't be asking for"; + mes "any more favors, and you'd have"; + mes "to go through all this trouble..."; + mes "while I'd be safe over here..."; + next; + mes "[Tourist]"; + mes "I really want to make my"; + mes "girlfriend happy. Everything"; + mes "would be worth it for"; + mes "that smile on her face..."; + mes "I just can't pass this chance up!"; + next; + mes "[Tourist]"; + mes "Haven't you been in love...?"; + mes "Surely you understand the"; + mes "sway that this woman has"; + mes "over me! Otherwise...I'd be"; + mes "selling jewels...anything"; + mes "other than this."; + next; + mes "[Tourist]"; + mes "I'm begging you, since you're"; + mes "stronger and less delicate"; + mes "than me, please bring me"; + mes "^0000FF20 Well-baked Cookies^000000!"; + mes "For me, it's impossible!!"; + close; + case 4: + if (countitem(538) > 19) { + mes "[Tourist]"; + mes "Ah~!! Thank you so much!!"; + mes "There really are many good"; + mes "people like you in this world."; + next; + set thai_head,5; + delitem 538,20; //Well_Baked_Cookie + mes "[Tourist]"; + mes "I appreciate what you've done for"; + mes "me...now I can see her smile with"; + mes "happiness."; + next; + mes "[Tourist]"; + mes "Hmm, there is still one problem"; + mes "left for me though...How do I"; + mes "get back home to Morroc??"; + mes "Well, if it can make my girl"; + mes "happy..."; + next; + mes "[Tourist]"; + mes "...I'll get around to it."; + mes "Sooner or later. Man,"; + mes "that desert's really big,"; + mes "you know?"; + close; + } + mes "[Tourist]"; + mes "I see...I can understand that you"; + mes "can't help me. It's alright..."; + mes "It's not like I have the right"; + mes "to demand anything of you..."; + mes "But..."; + close; + case 5: + mes "[Tourist]"; + mes "Thank you so much!"; + next; + mes "[Tourist]"; + mes "Hmm...I wanna pay you back..."; + mes "And you're an adventurer..."; + mes "But I don't got any like..."; + mes "magic armor or those"; + mes "cards you guys are"; + mes "always playing with..."; + next; + mes "[Tourist]"; + mes "Hmmm..."; + mes "....I got it!"; + mes "Sooner or later, you"; + mes "wanna visit some sort"; + mes "of wise man or..."; + mes "...something, right?"; + next; + mes "[Tourist]"; + mes "Visit my pal ^649664Jacob^000000 in"; + mes "Morroc. Tell him that I"; + mes "introduced you. He knows"; + mes "about a wise man..."; + mes "Though, he isn't one"; + mes "himself..."; + next; + mes "[Tourist]"; + mes "Ah, sorry, I haven't even told"; + mes "you my name. My name is..."; + mes "^0000FFPandger Mayer^000000."; + next; + mes "[Tourist]"; + mes "So yeah, tell my pal Jacob"; + mes "that Pandger Mayer introduced you."; + next; + mes "[Tourist]"; + mes "So...you tell 'em:"; + mes "^0000FFPandger Mayer introduced you^000000"; + mes "Exactly like that~"; + mes "^0000FFPandger Mayer introduced you^000000"; + mes "^FF0000Don't forget it~^000000"; + next; + mes "[Tourist]"; + mes "Sorry I can't pay you back with"; + mes "more than this, though. Kinda"; + mes "stinks, huh?"; + next; + mes "[Tourist]"; + mes "Here, take this as an extra"; + mes "token of my gratitute."; + mes "This doohickey has been"; + mes "pretty handy in sticky"; + mes "situations..."; + next; + mes "[Tourist]"; + mes "Hopefully, it'll be useful."; + set .@now_weight,MaxWeight-Weight; + if (.@now_weight < 500) { + mes "Umm...it seems you're carrying too much stuff with you."; + mes "Doncha want me to help you?"; + close; + } + set thai_head,6; + getitem 1205,1; //Cutter_ + next; + mes "[Tourist]"; + mes "Heh...once gain, thanks for"; + mes "the help. Take care, guy."; + close; + } + } + else if (thai_head > 5) { + switch(rand(1,3)) { + case 1: + mes "[Tourist]"; + mes "Hey, thanks a bunch for your"; + mes "help. Anyways...now I remember"; + mes "I gotta go back through the"; + mes "desert again...*Sigh*"; + mes "Yeah, I better get back..."; + next; + mes "[Tourist]"; + mes "...no matter how hard it is."; + mes "But...yeah. It's gonna be pretty"; + mes "hard. Crossing the desert..."; + mes "alone. By myself...crud."; + close; + case 2: + mes "[Tourist]"; + mes "Hey, thanks a bunch for your"; + mes "help....I ain't sure if I"; + mes "can make it back to Morroc"; + mes "in one piece..."; + next; + mes "[Tourist]"; + mes "But I better go back"; + mes "to my girlfriend. That's"; + mes "the point of me coming"; + mes "here in the first place,"; + mes "anyway."; + close; + case 3: + mes "[Tourist]"; + mes "Hey, thanks a bunch for your"; + mes "help. Man...Morroc is a long"; + mes "way off, isn't it? Aw nuts..."; + mes "I guess if I was crazy"; + mes "enough to come here because"; + mes "of my girlfriend..."; + next; + mes "[Tourist]"; + mes "I'm crazy enough to walk all"; + mes "way back to Morroc..."; + mes "..."; + mes "...unless..."; + mes "You'll gimme a piggy-back ride?"; + next; + mes "[Tourist]"; + mes "...kidding. I'm not that"; + mes "big of a jerk, I guess."; + mes "Try not to look so"; + mes "surprised!"; + close; + } + } + else { + if (JobLevel < 36) { + mes "[Tourist]"; + mes "Where am I...?"; + mes "...Who am I?"; + next; + mes "[Tourist]"; + mes "........."; + next; + mes "[Tourist]"; + mes "....."; + next; + mes "[Tourist]"; + mes "........."; + next; + mes "[Tourist]"; + mes "Mahahahahahaha!!"; + next; + mes "[Tourist]"; + mes "*Drools*...I love chocolate!"; + next; + mes "[Tourist]"; + mes "Wait..."; + mes "I have a girlfriend..."; + mes "and...and..."; + mes "cookies...?"; + mes "I feel sooo lost..."; + next; + mes "^3355FFWe don't talk to crazy people~^000000"; + close; + } + mes "[Tourist]"; + mes "Where am I?"; + mes "*Sob*...I guess I got lost..."; + mes "Hey, where is this!?"; + next; + switch(select("Ignore him.:This is Alberta.:This is Al De Baran.")) { + case 1: + mes "[Tourist]"; + mes ".........."; + close; + case 2: + mes "[Tourist]"; + mes "Ah...I see. So this is"; + mes "Alberta...crud. I'm"; + mes "supposed to go to ^0000FFLutie^000000..."; + next; + mes "[Tourist]"; + mes "Hey, thanks for letting me know."; + mes "Now at least I know where I am."; + mes "Geez...they got boats here"; + mes "that go everywhere, yeah?"; + next; + mes "[Tourist]"; + mes "Oh right, everywhere...but Lutie."; + mes "Man, this stinks."; + close2; + set thai_head,2; + end; + case 3: + mes "[Tourist]"; + mes "Oh...oh right!"; + mes "Yeah, Al De Baran..."; + mes "Guess I'm not lost"; + mes "after all."; + next; + mes "[Tourist]"; + mes "I was told that I can see a ^FF0000Clock Tower^000000 in Al De Baran."; + mes "Can you tell me where I can find the ^FF0000Clock Tower^000000?"; + next; + if (select("It's in the center of the town.:Eh, I think I gave you the wrong town name.") == 1) { + mes "[Tourist]"; + mes ".............."; + mes "You know, I'm beginning"; + mes "to feel like..."; + mes "you're pullin' my"; + mes "chain..."; + set thai_head,1; + close; + } + mes "[Tourist]"; + mes "Hah~!...I knew it! Well, it's"; + mes "pretty hard to admit when"; + mes "you do something wrong."; + mes "Thanks for being honest, pal."; + close; + } + } } -//second part Jacob -morocc,267,142,5 script Jacob 807,{ - mes "[Jacob]"; - if(obb_quest == 1 ) goto L_YES; - if(obb_quest == 2 ) goto L_DONE; - mes "Get off! I'm busy!"; - if(rand(2))mes "And it's none of your business!"; - if(rand(2))mes "What Alberta? Huh?! Have I said it aloud? Forget it."; - close; - -L_YES: - mes "Aha! You say you know my old friend from Alberta?"; - next; - mes "[Jacob]"; - mes "Well, I'm gladly tell you about that weird old man if you bring me"; - mes "2 ^0000FFNo Recipient^000000"; - next; - menu "Here you are!",-,"I've changed my plans.",L_END; - - mes "[Jacob]"; - mes "Let me see..."; - if(countitem(636)<2) goto L_NOITM;//Items: No_Recipient, - delitem 636,2;//Items: No_Recipient, - mes "Thank you, that's all I need."; - emotion e_thx; - next; - mes "[Jacob]"; - set obb_quest, 2; -L_DONE: - mes "Go to Comodo. Somewhere on the beach you'll find Old Greek."; - mes "Tell me that you know me and he'll help you."; - close; - -L_NOITM: - mes "Pardon, but I do really need these two ^0000FFNo Recipients^000000."; - emotion e_hmm; - close; - -L_END: - mes "[Jacob]"; - mes "Well, good luck."; - close; +morocc,230,150,0 script Jacob#thai 50,{ + if (thai_head >= 6 && thai_head <= 11) { + switch (thai_head) { + case 6: + mes "[Tommy]"; + mes "Wahhhh~~~!!"; + mes "Dad~~ let me have a Munak~~~!"; + mes "Waaahhhh!"; + next; + mes "[Tommy]"; + mes "I want Munak, Munakkkk~~!!"; + mes "Other people have a Munak, why can't I~~?"; + next; + mes "[Tommy]"; + mes "Munak Munak Munak Munak~~~!"; + next; + mes "[Jacob]"; + mes "Er...Ummm..."; + next; + mes "[Tommy]"; + mes "Munak Munak Munak Munak~~~!"; + next; + mes "[Jacob]"; + mes "Tommy, daddy is kind of busy right now..."; + next; + mes "[Tommy]"; + mes "Munak Munak Munak Munak~~~!"; + next; + mes "[Jacob]"; + mes "*Sigh*...alright...alright. If you want it that bad..."; + next; + mes "[Jacob]"; + mes "Gosh...being a dad is not an easy"; + mes "thing to do...Hmmm? Do you have any business with me?"; + mes " "; + mes "[Tommy]"; + mes "^FF0000Munak Munak Munak Munak!!^000000"; + next; + input .@input$; + if (.@input$ != "Pandger Mayer introduced you") { + mes "["+strcharinfo(0)+"]"; + mes ""+.@input$+""; + next; + mes "[Jacob]"; + mes "....Sorry, what did you say? I have no idea what you're talking about."; + close; + } + mes "["+strcharinfo(0)+"]"; + mes "Pandger Mayer introduced you."; + next; + mes "[Jacob]"; + mes "Oh, you mean that guy in love?"; + mes "Last time I saw him, he was"; + mes "leaving to find cookies somewhere..."; + next; + mes "[Jacob]"; + mes "There is only one reason he could have mentioned my name to you..."; + mes " "; + mes " "; + mes "[Tommy]"; + mes "^FF0000Munak Munak Munak Munak!!^000000"; + next; + mes "[Jacob]"; + mes "......"; + mes "*Sigh* For now, I have a favor to"; + mes "ask of you. Could you bring me"; + mes "^0000FF1 No Recipient^000000?"; + set thai_head,7; + next; + mes "[Jacob]"; + mes "I need this kid to calm down first..."; + mes " "; + mes " "; + mes "[Tommy]"; + mes "^FF0000Munak Munak Munak Munak!!^000000"; + close; + case 7: + if (countitem(636) > 0) { + delitem 636,1; //No_Recipient + mes "[Tommy]"; + mes "^FF0000Munak Munak Munak Munak!!^000000"; + next; + mes "[Jacob]"; + mes "Oh, thank you so much..."; + mes "Let me calm this kid down"; + mes "first. Sorry my little boy is being so loud."; + next; + mes "[Jacob]"; + mes "Tommy, Tommy?"; + next; + mes "[Tommy]"; + mes "^FF0000Moo^9F0000naah^5F0000ahhh^3F0000ahhh^000000kkk!!..Err?"; + mes "What's this, Daddy?"; + next; + mes "[Jacob]"; + mes "This is called No Recipient~"; + mes "With this, I can get you a Munak~"; + next; + mes "[Tommy]"; + mes "Are you serious, Daddy?!"; + next; + mes "[Jacob]"; + mes "Yes, I am~"; + mes "Have you ever heard me lie?"; + next; + mes "[Tommy]"; + mes "......."; + mes "I know you always lie to Mommy."; + next; + mes "[Jacob]"; + mes ".........."; + mes "No no no no no...that's not"; + mes "considered lying, Tommy."; + mes "I am just trying to make it sound better to Mommy~"; + next; + mes "[Tommy]"; + mes "......."; + next; + mes "^3355FFHe looks at his father in"; + mes "doubt. Kids are too smart"; + mes "to lie to nowadays...^000000"; + next; + mes "[Tommy]"; + if (Sex) + mes "So, mister, do you think my Daddy can catch a Munak with this?"; + else + mes "So, lady, do you think my Daddy can catch a Munak with this?"; + next; + switch(select("Yes.:...not sure.:No, ^FF0000never^000000.")) { + case 1: + mes "[Tommy]"; + mes "Heh!! I knew my Daddy"; + mes "wouldn't tell me a lie!! Thank you!!"; + next; + mes "[Jacob]"; + mes "(...*Phew!* Thank you~)"; + set thai_head,9; + close; + case 2: + mes "[Tommy]"; + if (Sex) + mes "So tell me, mister. Did he lie to me, then?"; + else + mes "So tell me, lady. Did he lie to me, then?"; + next; + mes "[Jacob]"; + mes "Wait...wait, Tommy, that's not true..."; + mes "(^0000FFGosh, why are you doing this to me, help me already!!^000000)"; + next; + mes "[Tommy]"; + mes "Can we catch a Munak with this or"; + mes "not, huh? Tell meeeeehhhh~~~!"; + next; + switch(select("Yes, we can.:No, we can't.")) { + case 1: + mes "[Tommy]"; + mes "Heh heh! I knew it!"; + mes "Thank you~!!!"; + next; + mes "[Tommy]"; + mes "Now I can have a Munak!"; + next; + mes "[Jacob]"; + mes "(...*Phew* Thank you~)"; + set thai_head,9; + close; + case 2: + set thai_head,8; + mes "[Tommy]"; + mes "I knew it!! Daddy, you're a liar!!"; + next; + mes "[Tommy]"; + mes "I hate you...I hate you!!!"; + mes "I wish Baphomet would take you somewhere and eat you!!"; + next; + mes "[Jacob]"; + mes "Shoot...Tommy, Tommy..."; + mes "Listen to me...."; + next; + mes "[Tommy]"; + mes "I don't wanna listen to you!!!"; + mes "I hate yoooooouhhhh!!"; + next; + mes "[Jacob]"; + mes "....You."; + mes ""; + next; + mes "[Jacob]"; + mes "I don't want to see your ugly face"; + mes "around here any more..."; + mes "Leave~!"; + mes "How could you do this to me, huh?"; + next; + mes "[Tommy]"; + mes "I hate yoooooouhhhh!!"; + mes " "; + mes " "; + mes "[Jacob]"; + mes "Tommy...Tommy please..."; + mes "Will you let me explain...?"; + set thai_head,8; + close; + } + case 3: + set thai_head,8; + mes "[Tommy]"; + mes "I knew it!! Daddy, you're a liar!!"; + next; + mes "[Tommy]"; + mes "I hate you...I hate you!!!"; + mes "I wish Baphomet will take you somewhere and eat you!!"; + next; + mes "[Jacob]"; + mes "Shoot...Tommy, Tommy..."; + mes "Listen to me...."; + next; + mes "[Tommy]"; + mes "I don't wanna listen to you!!!"; + mes "I hate yoooooouhhhh!!"; + next; + mes "[Jacob]"; + mes "....You."; + next; + mes "[Jacob]"; + mes "I don't want to see"; + mes "your ugly face any more."; + mes "Leave!"; + mes "How could you do this to me, huh?"; + next; + mes "[Tommy]"; + mes "I hate yoooooouhhhh!!"; + mes "[Jacob]"; + mes "Tommy...Tommy, please..."; + mes "Will you let me explain...?"; + set thai_head,8; + close; + } + } + mes "[Tommy]"; + mes "^FF0000Munak Munak Munak Munak!!^000000"; + next; + mes "[Jacob]"; + mes "*Sigh*...that's my boy. Please get me a No Recipient as soon as you can!"; + close; + case 8: + if (rand(1,1000) == 792) { + mes "[Tommy]"; + mes "^FF0000Munak Munak Munak Munak!!^000000"; + next; + mes "[Jacob]"; + mes "....*Sigh* Okay."; + mes "I will give you a chance"; + mes "to make up for your mistake."; + mes "Please get me a No Recipient as soon as you can."; + set thai_head,7; + close; + } + mes "[Jacob]"; + mes "....I don't want to talk to YOU"; + mes "anymore. Get outta here~!"; + mes "It's your fault my little"; + mes "boy thinks I'm a big liar!"; + close; + case 9: + mes "[Jacob]"; + mes "*Phew* Now I can leave him alone."; + mes "Kids nowadays are so impatient...I am worried about my son."; + next; + mes "[Jacob]"; + mes "However, I can't do anything"; + mes "about his temper...I think"; + mes "he's just too young to know"; + mes "what he's doing."; + next; + mes "[Jacob]"; + mes "I'm having a hard time trying to"; + mes "be a good parent, and I'm"; + mes "beginning to appreciate my"; + mes "own parents' efforts to raise me."; + next; + mes "[Jacob]"; + mes "Respect your parents while they're"; + mes "still alive. It's too late to be"; + mes "sorry after you've lost them."; + next; + mes "[Jacob]"; + mes "I was a wild kid as well...my"; + mes "parents had a hard time raising"; + mes "me. I'm ashamed of what I've done"; + mes "when I was young..."; + next; + mes "[Jacob]"; + mes "Those days, my parents couldn't"; + mes "afford to feed me three meals a"; + mes "day. And there were many"; + mes "creditors that always came"; + mes "to our house early"; + mes "early in the morning."; + next; + mes "[Jacob]"; + mes "Have you every heard about"; + mes "distraint-papers? As soon"; + mes "as those creditors put that"; + mes "distraint-paper on any of my"; + mes "things,it would no longer be"; + mes "mine."; + next; + mes "[Jacob]"; + mes "I hated my parents for not providing me with a sweet home,"; + mes "and I became rebellious."; + mes "But, no matter how bad I was,"; + mes "Even in those difficult circumstances..."; + next; + mes "[Jacob]"; + mes "They never gave up on me."; + mes "Later, they told me that I was their one and only hope..."; + mes "even though I was more of a burden than anything else at the moment."; + next; + mes "[Tommy]"; + mes "Daddy, do you realize you've told"; + mes "that story hundreds of times already? *Piff~*"; + mes "Stop it already~"; + next; + mes "^3355FFTommy was jumping and running"; + mes "around like a crazy rabbit and"; + mes "eventually bumped against me.^000000"; + next; + mes "[Jacob]"; + mes "...Tommy, respect your dad."; + mes "This is the story of your father's life."; + next; + mes "[Jacob]"; + mes "A.aa.aand.!!!"; + next; + mes "[Jacob]"; + mes "How many times have I told you"; + mes "to behave in front of other people?!"; + next; + mes "[Jacob]"; + if (Sex) + mes "Say you're sorry to him!"; + else + mes "Say you're sorry to her!"; + next; + mes "[Tommy]"; + mes "*Piff~*"; + next; + mes "[Jacob]"; + mes "I don't hear it~!!"; + next; + mes "[Tommy]"; + mes "...I'm sorry...*bows head*"; + set thai_head,10; + close; + case 10: + set .@rem,rand(1,11); + if (.@rem == 1) { + mes "[Jacob]"; + mes "Ah~ yes! Didn't you say Pandger Mayer introduced me to you?"; + mes "He wouldn't introduce me to just anyone. Oh, you must be"; + mes "...an adventurer."; + next; + mes "[Jacob]"; + mes "Right."; + mes "I have something to tell you."; + next; + mes "[Jacob]"; + mes "When you go west from Morroc, and"; + mes "pass through a cave, you will"; + mes "arrive at a town called Comodo."; + next; + mes "[Jacob]"; + mes "When you get there, you will see an old man named ^0000FFElder Creek^000000."; + mes "As a Sage, he has gained the respect of many."; + next; + mes "[Jacob]"; + mes "People say that many adventurers"; + mes "are visiting this man for some"; + mes "reason. Why don't you go talk to him and see if he has some wisdom for you?"; + set thai_head,11; + close; + } + else if (.@rem > 1 && .@remrem < 7) { + mes "[Jacob]"; + mes "Respect your parents when they're"; + mes "still alive. It's too late to be sorry after you've lost them."; + next; + mes "["+strcharinfo(0)+"]"; + mes "(Hmmm...I just know that there's more that this guy can tell me...)"; + close; + } + else { + mes "[Jacob]"; + mes "When you have a kid,"; + mes "don't forget to teach them"; + mes "this one thing:"; + next; + mes "[Jacob]"; + mes "'^0000FFBe good to other people.^000000'"; + mes "'^0000FFTry to be in someone else's shoes before judging that person.^000000'"; + mes "Do you understand?"; + next; + set name,PcName; + mes "["+strcharinfo(0)+"]"; + mes "(There's more this guy can tell me, I just know it...)"; + close; + } + case 11: + mes "[Jacob]"; + mes "Now, why don't you visit the Sage?"; + mes "And I thank you for your kindness."; + next; + mes "[Jacob]"; + mes "He's in Comodo, if you didn't"; + mes "catch that. An adventurer like you should be able to get there with no problem."; + close; + } + } + else if (thai_head > 11) { + mes "[Jacob]"; + mes "Thank you for the favour you did"; + mes "for me...although we couldn't"; + mes "catch a Munak in the end..."; + next; + mes "[Jacob]"; + mes "It seems he learned something"; + mes "through the experience."; + mes "He no longer demands something"; + mes "I cannot do for him, or"; + mes "misbehaves."; + next; + mes "[Jacob]"; + mes "That was another favor you did for me, even if you didn't mean to. Thank you."; + close; + } + else { + mes "[Jacob]"; + mes "*Yawns*...."; + mes "Today is such a boring day~."; + mes "I guess I'd better go take a walk"; + mes "with my son. Do you want to walk with me?"; + next; + mes "[Jacob's son]"; + mes "I'm happy to hear that, daddy~"; + close; + } } -//third part -comodo,41,209,5 script Old Greek 120,{ - mes "[Old Greek]"; - if(obb_quest == 2 ) goto L_YES; - if(obb_quest < 2 ) goto L_LOST; - -L_LOST: - mes "The KNOWLEDGE! That's the key, my child..."; - if(rand(2))mes "Wealth doesn't matter."; - close; - -L_YES: - mes "Huh? Jacob send you?"; - mes "OK, OK... It's true, I still can use old blue prints to make"; - mes "an ^0000FF Old Blue Box^000000"; - next; - -L_MENU: - menu "Make me one.",L_CREATE,"What do you need?",-,"Gooodbye.",L_END; - - mes "[Old Greek]"; - mes "For an Old Blue Box I need:"; - mes "50 ^0000FFCyfars^000000"; - mes "10 ^0000FFBrigans^000000"; - mes "10 ^0000FFClam Shells^000000"; - mes "15 ^0000FFCrab Shells^000000"; - next; - goto L_MENU; - -L_CREATE: - mes "[Old Greek]"; - mes "Let's see... What have you got..."; - next; -L_CREATE2: - if(countitem(7053)<50 || countitem(7054)<10 || countitem(965)<10 || countitem(964)<15) goto L_NO;//Items: Cyfar, Brigan, Clam_Shell, Crab_Shell, - delitem 7053,50;//Items: Cyfar, - delitem 7054,10;//Items: Brigan, - delitem 965,10;//Items: Clam_Shell, - delitem 964,15;//Items: Crab_Shell, - getitem 603,1;//Items: Old_Blue_Box, - mes "[Old Greek]"; - mes "Here's your Box!"; - emotion e_no1; - next; - menu "Make another!",L_CREATE2, "It's enough.",-; - -L_END: - mes "[Old Greek]"; - mes "I wish you happy journey, my child."; - close; +comodo,68,195,0 script Old Man#thai 120,{ + //if (max_max_c == 1) { + // mes "- Wait a moment! -"; + // mes "- Currently you're carrying -"; + // mes "- too many items with you. -"; + // mes "- Please enlighten your weight -"; + // mes "- and try again. -"; + // close; + //} + if (thai_head >= 11 && thai_head <= 15) { + switch(thai_head) { + case 11: + mes "[Elder Creek]"; + mes "Good day, adventurer."; + mes "What kind of business"; + mes "do you have with me?"; + next; + mes "[Elder Creek]"; + mes "Are you seeking fortune or"; + mes "mental relief? If not, do"; + mes "you wish to finish something"; + mes "you've started?"; + next; + mes "[Elder Creek]"; + mes "Answer me, adventurer!"; + next; + switch(select("I seek fortune!:I seek...wisdom.:I want to finish what I've started.")) { + case 1: + mes "[Elder Creek]"; + mes "You're honest...!"; + mes "However, I suggest that you try not to be enamored with wealth."; + next; + mes "[Elder Creek]"; + mes "Do you know the exact meaning"; + mes "of the old saying..."; + mes "^0000FFToo much is as bad as too little^000000?"; + mes "I will give you what you want if"; + mes "you answer the way I expect you to."; + next; + switch(select("It's necessary to have a lot!:Too dumb to see the future.:Too much of a good thing can be bad.:Cringe to the powerful.")) { + case 1: + mes "[Elder Creek]"; + mes "..."; + mes "Get out of my sight,"; + mes "you greedy fool."; + set thai_head,12; + close; + case 2: + mes "[Elder Creek]"; + mes "Bah! The more ignorant they are, the more arrogantly they act!"; + mes "Did you think that I would accept just any meaning?"; + mes "Take care, you ignorant fool."; + set thai_head,12; + close; + case 3: + mes "[Elder Creek]"; + mes "That's right. You know it pretty"; + mes "well. That adage serves as a lesson in greed."; + next; + mes "[Elder Creek]"; + mes "There is a man I've known for a"; + mes "long time...he was so greedy for"; + mes "money and fortune, he didn't care what other people thought of him."; + next; + mes "[Elder Creek]"; + mes "Consequently, people around him"; + mes "didn't like him at all. In the end, he lost his friends due to his greed."; + next; + mes "[Elder Creek]"; + mes "Of course, this rule applies to"; + mes "you as well. That sort of thing is a universal principle, after all."; + set thai_head,13; + close; + case 4: + mes "[Elder Creek]"; + mes "....."; + mes "Did you think that I would accept just any meaning??"; + mes "Take care, you ignorant fool."; + set thai_head,12; + close; + } + case 2: + mes "[Elder Creek]"; + mes "I see. I have been trying to help"; + mes "other people who need advice in"; + mes "order to improve their lives."; + next; + mes "[Elder Creek]"; + mes "Since you need my advice"; + mes "as well, I will try to"; + mes "impart my wisdom in a"; + mes "way that you will understand."; + next; + mes "[Elder Creek]"; + mes "Now, tell me what is bothering right now."; + next; + switch(select("Boy/girlfriend issue.:Financial problem.:Bored to death.:Career issue.:I want money.:Give me items, old man.")) { + case 1: + mes "[Elder Creek]"; + mes "I'm envious of you! Still, young"; + mes "folk like you are lucky to"; + mes "have such problems...sadly,"; + mes "no one but yourself can really"; + mes "help you in those kinds of"; + mes "situations..."; + next; + mes "[Elder Creek]"; + mes "However, the advice I can give you"; + mes "is this: Be honest with your"; + mes "beloved. One lie leads to"; + mes "another lie in no time."; + next; + mes "[Elder Creek]"; + mes "If you treat the person you love"; + mes "as special to you, that person"; + mes "will eventually come to"; + mes "understand your feelings..."; + next; + mes "[Elder Creek]"; + mes "And, remember this..."; + mes "Everyone has a different way of showing that they love someone."; + mes "So...don't be discouraged if your feelings aren't returned."; + next; + mes "[Elder Creek]"; + mes "But still, I believe being honest"; + mes "is the best way to gain your"; + mes "true love."; + next; + mes "[Elder Creek]"; + mes "....well, that is all I can tell"; + mes "you. I hope you will be happy"; + mes "with that nugget of wisdom."; + close2; + set thai_head,14; + end; + case 2: + mes "[Elder Creek]"; + mes "...yes, everybody has their own"; + mes "financial problems. However, think of it in this way:"; + next; + mes "[Elder Creek]"; + mes "Money is important to make"; + mes "a living, but it's not what life is all about."; + next; + mes "[Elder Creek]"; + mes "Some may have the life goal of"; + mes "making fortunes, but I don't think it's the happiest way of living."; + next; + mes "[Elder Creek]"; + mes "As you see, there are powerful"; + mes "people in this world who can control our lives. But oftentimes..."; + next; + mes "[Elder Creek]"; + mes "They are too greedy to be in that"; + mes "position and they don't have"; + mes "their priorities straight."; + mes "Instead of improving the world, they use their power to only help themselves."; + next; + mes "[Elder Creek]"; + mes "If I were them, I wouldn't want to"; + mes "rule the world in that way."; + next; + mes "[Elder Creek]"; + mes "Don't you think we need somebody who can change this world??"; + next; + mes "[Elder Creek]"; + mes ".....I apologize for being short"; + mes "tempered. I just wanted to let"; + mes "you know that money is not everything. But, it is something you need to live."; + next; + mes "[Elder Creek]"; + mes "I'm aware that greedy people"; + mes "ridicule this belief, saying"; + mes "that it is a poor man's effort"; + mes "to protect his pride."; + next; + mes "[Elder Creek]"; + mes "But, I still believe I am right."; + mes "After all...I am a Sage."; + mes "I hope you will be happy with my wise advice."; + close2; + set thai_head,14; + end; + case 3: + mes "[Elder Creek]"; + mes "Yes, we always need to be"; + mes "entertained. But...it"; + mes "seems you may not be satisfied with anything."; + next; + mes "[Elder Creek]"; + mes "It's all about the various tastes"; + mes "and interests people will have."; + mes "Things other people enjoy might not"; + mes "displease you. Also, if your"; + mes "mind is unwilling to be happy,"; + mes "you will not enjoy life."; + next; + mes "[Elder Creek]"; + mes "Here's an example of having"; + mes "the right frame of mind."; + mes "Let's say we're cleaning"; + mes "the street for the town,"; + mes "which can be hard, grueling work..."; + next; + mes "[Elder Creek]"; + mes "You're always covered in dust."; + mes "In the summer, your body is"; + mes "sticky with sweat..."; + mes "In the winter, you'll be"; + mes "be out in the freezing cold..."; + next; + mes "[Elder Creek]"; + mes "However, even so, it will be different to someone with a different perspective."; + next; + mes "[Elder Creek]"; + mes "Ideally, we should try"; + mes "to find joy in making"; + mes "other people happy."; + mes "By cleaning the street, we can"; + mes "give others a reason to smile."; + next; + mes "[Elder Creek]"; + mes "Tourists passing through the street"; + mes "can enjoy its cleanliness..."; + mes "Overall, it makes the entire community look good."; + next; + mes "[Elder Creek]"; + mes "If your parents see you cleaning"; + mes "the street, they will be proud of"; + mes "their child."; + mes "...But now, I think I'm beginning to make no sense."; + next; + mes "[Elder Creek]"; + mes "Oh well, I apologize."; + mes "Just try to think positively."; + mes "With the right attitude, eventually you will find something to enjoy."; + next; + mes "[Elder Creek]"; + mes "Haha~ I can see you're just"; + mes "clicking the 'next' button on these"; + mes "windows, because you're sick and tired of this NPC conversation."; + next; + mes "[Elder Creek]"; + mes "....anyway, that is all."; + mes "I hope you will be happy"; + mes "with my wise advice."; + close2; + set thai_head,14; + end; + case 4: + mes "[Elder Creek]"; + mes "That's an agonizing thought for every young person."; + mes "But you have a lot time to think about what you want to do in the future."; + next; + mes "[Elder Creek]"; + mes "Experience more in many different"; + mes "places, and read as many books"; + mes "as you can. Focus on broadening your perspective."; + next; + mes "[Elder Creek]"; + mes "Then, you will realize what you really want to do."; + mes "....that's all I can say."; + mes "I hope you will be happy with my wise advice."; + close2; + set thai_head,14; + end; + case 5: + mes "[Elder Creek]"; + mes "...."; + mes "I see, you chose the wrong answer in the first place."; + next; + mes "[Elder Creek]"; + mes "I believe this will be a lesson to be more honest with yourself."; + mes "Choose the right answer next time!"; + close; + case 6: + mes "[Elder Creek]"; + mes "You rascal!"; + next; + mes "[Elder Creek]"; + mes "Get out of my sight immediately! I don't talk to trash!"; + set thai_head,12; + close; + } + case 3: + mes "[Elder Creek]"; + mes "Yes, you need to see things to the end."; + close; + } + case 12: + if (rand(1,1000) == 792) { + mes "[Elder Creek]"; + mes "....*Sigh* Okay."; + mes "I forgive you."; + set thai_head,11; + close; + } + mes "[Elder Creek]"; + mes "I do not wish to continue this conversation with you."; + mes "Get out of my sight immediately!"; + close; + case 13: + mes "[Elder Creek]"; + mes "...I was just testing you"; + mes "in order to give you something"; + mes "special. I'm the only person in the world that can give you this..."; + next; + mes "[Elder Creek]"; + mes "I had to check if you are the right person as I initially thought."; + mes "....Hmm."; + next; + mes "[Elder Creek]"; + mes "But you don't expect me to give something special without any compensation, do you?"; + mes "Would you bring the items I want?"; + next; + mes "[Elder Creek]"; + mes "It's not a hard thing to do."; + mes "That is..."; + next; + mes "[Elder Creek]"; + mes "10 Brigan,"; + mes "15 Clam Shell,"; + mes "10 Crab Shell"; + mes "and 50 Cyfar."; + next; + mes "[Elder Creek]"; + mes "Well, I am collecting those as my hobby."; + next; + mes "[Elder Creek]"; + mes "I have no doubt that you will be able to gather them all."; + next; + mes "[Elder Creek]"; + mes "Do me this favor, young man."; + set thai_head,15; + close; + case 14: + if (rand(1,30) == 5) { + mes "[Elder Creek]"; + mes "....hmm. I see you want more."; + mes "Come back later."; + set thai_head,13; + close; + } + mes "[Elder Creek]"; + mes "Is there any business left between"; + mes "us? Tell me, young adventurer..."; + next; + mes "^3355FFYou feel there may be something you missed.^000000"; + close; + case 15: + if (countitem(7054) > 9 && countitem(965) > 14 && countitem(964) > 9 && countitem(7053) > 49) { + mes "[Elder Creek]"; + mes "I see you know how the world"; + mes "works. When you need something"; + mes "from someone, you must give"; + mes "in order to receive."; + mes "Thank you for your kindness."; + delitem 7054,10; //Brigan + delitem 965,15; //Clam_Shell + delitem 964,10; //Crap_Shell + delitem 7053,50; //Cyfar + next; + set thai_head,16; + getitem 603,1; //Old_Blue_Box + mes "[Elder Creek]"; + mes "Please, take this first."; + mes "If you would, please go talk to my"; + mes "grandson later. He seemed to witness something horrible a while ago..."; + next; + mes "[Elder Creek]"; + mes "I have no idea what he saw,"; + mes "because the shock took away"; + mes "his ability to speak."; + mes "When he recovers, I will tell you."; + next; + mes "[Elder Creek]"; + mes "In fact, the items I have asked"; + mes "for will be used to cure"; + mes "his condition. I don't"; + mes "really collect these as a"; + mes "hobby..."; + next; + mes "[Elder Creek]"; + mes "I am sorry to cause you"; + mes "much trouble for my own good."; + close; + } + mes "[Elder Creek]"; + mes "Remember, when you want something,"; + mes "especially when it's special, you"; + mes "should always offer something in exchange."; + next; + mes "[Elder Creek]"; + mes "I want..."; + next; + mes "[Elder Creek]"; + mes "10 Brigan,"; + mes "15 Clam Shell,"; + mes "10 Crab Shell and"; + mes "50 Cyfar."; + close; + } + } + else if (thai_head > 15) { + mes "[Elder Creek]"; + mes "Feel free to come back anytime..."; + mes "And if you need advice, I am more than willing to help you."; + next; + mes "[Elder Creek]"; + mes "Do you wish for me to give you advice, adventurer?"; + next; + if (select("Yes.:No.") == 1) { + mes "[Elder Creek]"; + mes "Now, tell me what bothers you at the moment."; + next; + switch(select("Boy/girlfriend issue.:Financial problem.:Bored to death.:Career issue.:Give me items, old man.")) { + case 1: + mes "[Elder Creek]"; + mes "I'm envious of you! Still, young"; + mes "folk like you are lucky to"; + mes "have such problems...sadly,"; + mes "no one but yourself can really"; + mes "help you in those kinds of"; + mes "situations..."; + next; + mes "[Elder Creek]"; + mes "However, the advice I can give you"; + mes "is this: Be honest with your"; + mes "beloved. One lie leads to"; + mes "another lie in no time."; + next; + mes "[Elder Creek]"; + mes "If you treat the person you love"; + mes "as special to you, that person"; + mes "will eventually come to"; + mes "understand your feelings..."; + next; + mes "[Elder Creek]"; + mes "And, remember this..."; + mes "Everyone has a different way of showing that they love someone."; + mes "So...don't be discouraged if your feelings aren't returned."; + next; + mes "[Elder Creek]"; + mes "But still, I believe being honest"; + mes "is the best way to gain your"; + mes "true love."; + next; + mes "[Elder Creek]"; + mes "....well, that is all I can tell"; + mes "you. I hope you will be happy"; + mes "with that nugget of wisdom."; + close; + case 2: + mes "[Elder Creek]"; + mes "...yes, everybody has their own"; + mes "financial problems. However, think of it in this way:"; + next; + mes "[Elder Creek]"; + mes "Money is important to make"; + mes "a living, but it's not what life is all about."; + next; + mes "[Elder Creek]"; + mes "Some may have the life goal of"; + mes "making fortunes, but I don't think it's the happiest way of living."; + next; + mes "[Elder Creek]"; + mes "As you see, there are powerful"; + mes "people in this world who can control our lives. But oftentimes..."; + next; + mes "[Elder Creek]"; + mes "They are too greedy to be in that"; + mes "position and they don't have"; + mes "their priorities straight."; + mes "Instead of improving the world, they use their power to only help themselves."; + next; + mes "[Elder Creek]"; + mes "If I were them, I wouldn't want to"; + mes "rule the world in that way."; + next; + mes "[Elder Creek]"; + mes "Don't you think we need somebody who can change this world??"; + next; + mes "[Elder Creek]"; + mes ".....I apologize for being short"; + mes "tempered. I just wanted to let"; + mes "you know that money is not everything. But, it is something you need to live."; + next; + mes "[Elder Creek]"; + mes "I'm aware that greedy people"; + mes "ridicule this belief, saying"; + mes "that it is a poor man's effort"; + mes "to protect his pride."; + next; + mes "[Elder Creek]"; + mes "But, I still believe I am right."; + mes "After all...I am a Sage."; + mes "I hope you will be happy with my wise advice."; + close; + case 3: + mes "[Elder Creek]"; + mes "Yes, we always need to be"; + mes "entertained. But...it seems"; + mes "you may not be satisfied"; + mes "with anything."; + next; + mes "[Elder Creek]"; + mes "It's all about the various tastes"; + mes "and interests people will have."; + mes "Things other people enjoy might"; + mes "displease you. Also, if your"; + mes "mind is unwilling to be happy,"; + mes "you will not enjoy life."; + next; + mes "[Elder Creek]"; + mes "Here's an example of having"; + mes "the right frame of mind."; + mes "Let's say we're cleaning"; + mes "the street for the town,"; + mes "which can be hard, grueling work..."; + next; + mes "[Elder Creek]"; + mes "You're always covered in dust."; + mes "In the summer, your body is"; + mes "sticky with sweat..."; + mes "In the winter, you'll be"; + mes "be out in the freezing cold..."; + next; + mes "[Elder Creek]"; + mes "However, even so, it will be different to someone with a different perspective."; + next; + mes "[Elder Creek]"; + mes "Ideally, we should try"; + mes "to find joy in making"; + mes "other people happy."; + mes "By cleaning the street, we can"; + mes "give others a reason to smile."; + next; + mes "[Elder Creek]"; + mes "Tourists passing through the"; + mes "street can enjoy its"; + mes "cleanliness..."; + mes "Overall, it makes the entire community look good."; + next; + mes "[Elder Creek]"; + mes "If your parents see you cleaning"; + mes "the street, they will be proud of"; + mes "their child."; + mes "...But now, I think I'm beginning to make no sense."; + next; + mes "[Elder Creek]"; + mes "Oh well, I apologize."; + mes "Just try to think positively."; + mes "With the right attitude, eventually you will find something to enjoy."; + next; + mes "[Elder Creek]"; + mes "Haha~ I can see you're just"; + mes "clicking the 'next' button on"; + mes "these windows, because you're sick and tired of this NPC conversation."; + next; + mes "[Elder Creek]"; + mes "....anyway, that is all."; + mes "I hope you will be happy"; + mes "with my wise advice."; + close; + case 4: + mes "[Elder Creek]"; + mes "That's an agonizing thought for every young person."; + mes "But you have a lot time to think about what you want to do in the future."; + next; + mes "[Elder Creek]"; + mes "Experience more in many different"; + mes "places, and read as many books"; + mes "as you can. Focus on broadening your perspective."; + next; + mes "[Elder Creek]"; + mes "Then, you will realize what you really want to do."; + mes "....that's all I can say."; + mes "I hope you will be happy with my wise advice."; + close; + case 5: + mes "[Elder Creek]"; + mes "You rascal!"; + next; + mes "[Elder Creek]"; + mes "Get out of my sight immediately! I don't talk to trash!"; + close2; + warp "comodo",196,255; + end; + } + } + mes "[Elder Creek]"; + mes "I hope you will enjoy your life. Remember, time flies and you live only once."; + close; + } + else { + mes "[Elder Creek]"; + mes "I have been helping people by giving them advice to improve their lives."; + next; + mes "[Elder Creek]"; + mes "Since you need my help as well, I shall endeavor to impart some wisdom."; + next; + mes "[Elder Creek]"; + mes "Now tell me, what bothers you right now?"; + next; + switch(select("Boy/girlfriend issue.:Financial problem.:Bored to death.:Career issue.:Give me items, old man.")) { + case 1: + mes "[Elder Creek]"; + mes "I'm envious of you! Still, young"; + mes "folk like you are lucky to"; + mes "have such problems...sadly,"; + mes "no one but yourself can really"; + mes "help you in those kinds of"; + mes "situations..."; + next; + mes "[Elder Creek]"; + mes "However, the advice I can give you"; + mes "is this: Be honest with your"; + mes "beloved. One lie leads to"; + mes "another lie in no time."; + next; + mes "[Elder Creek]"; + mes "If you treat the person you love"; + mes "as special to you, that person"; + mes "will eventually come to"; + mes "understand your feelings..."; + next; + mes "[Elder Creek]"; + mes "And, remember this..."; + mes "Everyone has a different way of showing that they love someone."; + mes "So...don't be discouraged if your feelings aren't returned."; + next; + mes "[Elder Creek]"; + mes "But still, I believe being honest"; + mes "is the best way to gain your"; + mes "true love."; + next; + mes "[Elder Creek]"; + mes "....well, that is all I can tell"; + mes "you. I hope you will be happy"; + mes "with that nugget of wisdom."; + close; + case 2: + mes "[Elder Creek]"; + mes "...yes, everybody has their own"; + mes "financial problems. However, think of it in this way:"; + next; + mes "[Elder Creek]"; + mes "Money is important to make"; + mes "a living, but it's not what life is all about."; + next; + mes "[Elder Creek]"; + mes "Some may have the life goal of"; + mes "making fortunes, but I don't think it's the happiest way of living."; + next; + mes "[Elder Creek]"; + mes "As you see, there are powerful"; + mes "people in this world who can control our lives. But oftentimes..."; + next; + mes "[Elder Creek]"; + mes "They are too greedy to be in that"; + mes "position and they don't have"; + mes "their priorities straight."; + mes "Instead of improving the world, they use their power to only help themselves."; + next; + mes "[Elder Creek]"; + mes "If I were them, I wouldn't want to"; + mes "rule the world in that way."; + next; + mes "[Elder Creek]"; + mes "Don't you think we need somebody who can change this world??"; + next; + mes "[Elder Creek]"; + mes ".....I apologize for being short"; + mes "tempered. I just wanted to let"; + mes "you know that money is not everything. But, it is something you need to live."; + next; + mes "[Elder Creek]"; + mes "I'm aware that greedy people"; + mes "ridicule this belief, saying"; + mes "that it is a poor man's effort"; + mes "to protect his pride."; + next; + mes "[Elder Creek]"; + mes "But, I still believe I am right."; + mes "After all...I am a Sage."; + mes "I hope you will be happy with my wise advice."; + close; + case 3: + mes "[Elder Creek]"; + mes "Yes, we always need to be"; + mes "entertained. But...it seems"; + mes "you may not be satisfied"; + mes "with anything."; + next; + mes "[Elder Creek]"; + mes "It's all about the various tastes"; + mes "and interests people will have."; + mes "Things other people enjoy might"; + mes "displease you. Also, if your"; + mes "mind is unwilling to be happy,"; + mes "you will not enjoy life."; + next; + mes "[Elder Creek]"; + mes "Here's an example of having"; + mes "the right frame of mind."; + mes "Let's say we're cleaning"; + mes "the street for the town,"; + mes "which can be hard, grueling work..."; + next; + mes "[Elder Creek]"; + mes "You're always covered in dust."; + mes "In the summer, your body is"; + mes "sticky with sweat..."; + mes "In the winter, you'll be"; + mes "be out in the freezing cold..."; + next; + mes "[Elder Creek]"; + mes "However, even so, it will be different to someone with a different perspective."; + next; + mes "[Elder Creek]"; + mes "Ideally, we should try"; + mes "to find joy in making"; + mes "other people happy."; + mes "By cleaning the street, we can"; + mes "give others a reason to smile."; + next; + mes "[Elder Creek]"; + mes "Tourists passing through the"; + mes "street can enjoy its"; + mes "cleanliness..."; + mes "Overall, it makes the entire community look good."; + next; + mes "[Elder Creek]"; + mes "If your parents see you cleaning"; + mes "the street, they will be proud of"; + mes "their child."; + mes "...But now, I think I'm beginning to make no sense."; + next; + mes "[Elder Creek]"; + mes "Oh well, I apologize."; + mes "Just try to think positively."; + mes "With the right attitude, eventually you will find something to enjoy."; + next; + mes "[Elder Creek]"; + mes "Haha~ I can see you're just"; + mes "clicking the 'next' button on"; + mes "these windows, because you're sick and tired of this NPC conversation."; + next; + mes "[Elder Creek]"; + mes "....anyway, that is all."; + mes "I hope you will be happy"; + mes "with my wise advice."; + close; + case 4: + mes "[Elder Creek]"; + mes "That's an agonizing thought for every young person."; + mes "But you have a lot time to think about what you want to do in the future."; + next; + mes "[Elder Creek]"; + mes "Experience more in many different"; + mes "places, and read as many books"; + mes "as you can. Focus on broadening your perspective."; + next; + mes "[Elder Creek]"; + mes "Then, you will realize what you really want to do."; + mes "....that's all I can say."; + mes "I hope you will be happy with my wise advice."; + close; + case 5: + mes "[Elder Creek]"; + mes "You rascal!"; + next; + mes "[Elder Creek]"; + mes "Get out of my sight immediately! I don't talk to trash!"; + close2; + warp "comodo",196,255; + end; + } + } +} -L_NO: - mes "[Old Greek]"; - mes "Alas, my child. You haven't brought enough materials..."; - close; +morocc,230,148,0 script Tommy#thai 716,{ + if (thai_head == 6 && thai_head == 11) { + switch(thai_head) { + case 6: + mes "[Tommy]"; + mes "Wahhhhhh~~~!!"; + mes "Daddy~~ let me have a Munak~~~!"; + mes "Waaaahhhh...."; + next; + mes "[Tommy]"; + mes "I want my Munak~~!!"; + mes "Other people have one, why can't I have one too?!"; + next; + mes "[Tommy]"; + mes "Munak Munak Munak Munak~~~"; + next; + mes "[Jacob]"; + mes "Umm..Tommy..."; + next; + mes "[Tommy]"; + mes "Munak Munak Munak Munak~~~"; + next; + mes "[Jacob]"; + mes "Tommy, your daddy is kind of busy now..."; + next; + mes "[Tommy]"; + mes "Munak Munak Munak Munak!"; + next; + mes "[Jacob]"; + mes "Sigh...alright, alright..."; + close; + case 7: + mes "[Tommy]"; + mes "*cries*...I want Munak!....*cries*"; + mes "My friends all have Munak, and I don't have it..."; + mes "Waaaahhhhh~~"; + close; + case 8: + mes "[Tommy]"; + mes "Daddy, I hate you!!"; + mes "I hate all of you!!!"; + next; + mes "[Tommy]"; + mes "Waaaahhh~~~!"; + mes "I don't care what anybody's telling"; + mes "me! I'll be bad because I hate everyone!"; + close; + case 9: + mes "[Tommy]"; + mes "Heh~!"; + mes "I'm so happy~"; + mes "We're gonna get a Munak~!"; + mes "Heh heh heh~!"; + close; + case 10: + mes "[Tommy]"; + mes "Heh~!"; + mes "I am so happy~"; + mes "We're gonna get a Munak~!"; + mes "Heh heh heh~!"; + close; + case 11: + mes "[Tommy]"; + mes "Heh~!"; + mes "I like you~ "; + mes "Cuz now we're gonna"; + mes "get a Munak~"; + mes "So happy! *smiles*"; + close; + } + } + else if (thai_head > 11) { + mes "[Tommy]"; + mes "Daddy...I won't ask you for something that's too hard for you."; + next; + mes "[Tommy]"; + mes "I saw you're huffing and puffing when we went to catch a Munak."; + mes "I'm so sorry that I gave you a hard time, daddy..."; + next; + mes "[Tommy]"; + mes "I will be good from now on."; + mes "I will be nice to my Daddy, to you and to anyone."; + next; + mes "[Tommy]"; + mes "My dad told me that I will be a good kid if I don't behave bad sometimes."; + close; + } + else { + mes "[Tommy]"; + mes "I hate to see my daddy resting in his room all day in the weekends."; + mes "But I am so happy today because my daddy and I will take a walk together!!"; + close; + } } + +//============================================================ +// Old changelog +//============================================================ +//= Official OBB Quest. You can pass it any times you want. +//= 1.6 Updated, fixed, optimized and translated into English [Lupus] +//= 1.6a Halved the required items to make an obb, thanks to marquis007 [MasterOfMuppets] +//============================================================ diff --git a/npc/scripts_athena.conf b/npc/scripts_athena.conf index 4a2f86948..f8d878c0d 100644 --- a/npc/scripts_athena.conf +++ b/npc/scripts_athena.conf @@ -106,8 +106,8 @@ npc: npc/quests/seals/sleipnir_seal.txt // npc: npc/quests/newgears/2004_headgears.txt npc: npc/quests/newgears/2005_headgears.txt -//it's iRO script, uncomment it if you want to soil your economics with cheap OBBs -//npc: npc/quests/obb_quest.txt +//Official Quest. Reward: 1 old blue box. +npc: npc/quests/obb_quest.txt npc: npc/quests/cooking_quest.txt npc: npc/quests/newgears/2006_headgear.txt npc: npc/quests/gunslinger_quests.txt @@ -179,6 +179,9 @@ npc: npc/kafras/dts_warper.txt //npc: npc/events/halloween_2006.txt //Official indian Ro Event Children Week //npc: npc/events/children_week.txt +//Semi-Official Lunar New Year (2008) event (iRO) +//Currently not in reposiotory. +//npc: npc/events/lunar_2008.txt //Novice WoE is a kRO Event, after the event, the scripts were disabled. //Novice Castles don't have real dungeons. They're connected to the common ones. |