diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 13 | ||||
-rw-r--r-- | npc/battleground/bg_common.txt | 483 | ||||
-rw-r--r-- | npc/battleground/bg_flavius_01.txt | 4 | ||||
-rw-r--r-- | npc/battleground/bg_flavius_02.txt | 4 | ||||
-rw-r--r-- | npc/battleground/bg_kvm01.txt | 391 | ||||
-rw-r--r-- | npc/battleground/bg_kvm02.txt | 391 | ||||
-rw-r--r-- | npc/battleground/bg_kvm03.txt | 391 | ||||
-rw-r--r-- | npc/battleground/bg_tierra_01.txt | 4 | ||||
-rw-r--r-- | npc/battleground/bg_tierra_02.txt | 4 | ||||
-rw-r--r-- | npc/battleground/kvm/kvm01.txt | 435 | ||||
-rw-r--r-- | npc/battleground/kvm/kvm02.txt | 432 | ||||
-rw-r--r-- | npc/battleground/kvm/kvm03.txt | 434 | ||||
-rw-r--r-- | npc/battleground/kvm/kvm_enter.txt | 211 | ||||
-rw-r--r-- | npc/battleground/kvm/kvm_item_pay.txt | 313 | ||||
-rw-r--r-- | npc/other/Global_Functions.txt | 55 | ||||
-rw-r--r-- | npc/other/arena/arena_aco.txt | 7 | ||||
-rw-r--r-- | npc/other/arena/arena_party.txt | 5 | ||||
-rw-r--r-- | npc/scripts_athena.conf | 7 |
18 files changed, 1944 insertions, 1640 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 00cc42438..b8b441b74 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,6 +1,19 @@ Date Added ====== 2010/07/29 + * Rev. 14369 A rather large overhaul of the battlegrounds. [L0ne_W0lf] + - in bg_common.txt, stripped out KvM npcs, fixed coordinates. + - Needs to be tested, none of the BG files are on by default. + - Created subfolder battleground/KvM/ which now holds KVM files. + - Added kvm_enter.txt, which warps players to the waiting rooms. + - Added kvm_item_pay.txt, which holds the point redemption NPC. + - Made the KvM battlegrounds work closer to official, needs work. + * Corrected variable typos in the acolyte arena. (bugreport:4374) + * Corrected donpcevent typo in the party arena. (bugreport:4374) + * Added two global functions which will return equip data as strings. + - F_GetWeaponType: returns the type of weapon by 'look', (ie "Dagger") + - F_GetArmorType: returns the kind of armor via 'equip loc'. (ie "Armor") +2010/07/29 * Rev. 14366 Added the acolyte-specific arena to the Izlude arena. [L0ne_W0lf] 2010/07/08 * Rev. 14362 Official Lighthalzen Gangster Alert script. [Gepard] diff --git a/npc/battleground/bg_common.txt b/npc/battleground/bg_common.txt index c9dd7c232..3c6ce01a6 100644 --- a/npc/battleground/bg_common.txt +++ b/npc/battleground/bg_common.txt @@ -10,7 +10,6 @@ bat_room mapflag nowarpto bat_room mapflag nobranch bat_room mapflag nopenalty bat_room mapflag noteleport -bat_room mapflag nosave SavePoint // BattleGround Warper - Entrance // ********************************************************************* @@ -178,9 +177,9 @@ function script Time2Str { return .@Time$; } -// Guillaume Knight - Tierra Valley +// Guillaume Knight - Tierra Gorge // ********************************************************************* -bat_room,159,178,5 script Guillaume Knight#1 417,{ +bat_room,127,178,5 script Guillaume Knight#1 417,{ mes "[Guillaume Knight]"; mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map."; next; @@ -199,7 +198,7 @@ bat_room,159,178,5 script Guillaume Knight#1 417,{ // Tierra Officer - Guillaume // ********************************************************************* -bat_room,156,178,5 script Tierra Valley Officer#1 418,{ +bat_room,124,178,5 script Tierra Gorge Officer#1 418,{ mes "[Tierra Officer]"; if( Bat_Team == 2 ) { @@ -244,13 +243,13 @@ bat_room,156,178,5 script Tierra Valley Officer#1 418,{ mes "Good luck!"; close2; - warp "bat_room",85,224; + warp "bat_room",57,223; end; } -// Croix Knight - Tierra Valley +// Croix Knight - Tierra Gorge // ********************************************************************* -bat_room,159,121,1 script Croix Knight#1 413,{ +bat_room,127,121,1 script Croix Knight#1 413,{ mes "[Croix Knight]"; mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map."; next; @@ -269,7 +268,7 @@ bat_room,159,121,1 script Croix Knight#1 413,{ // Tierra Officer - Croix // ********************************************************************* -bat_room,156,121,1 script Tierra Valley Officer#2 414,{ +bat_room,125,121,1 script Tierra Gorge Officer#2 414,{ mes "[Tierra Officer]"; if( Bat_Team == 1 ) { @@ -314,13 +313,13 @@ bat_room,156,121,1 script Tierra Valley Officer#2 414,{ mes "Good luck!"; close2; - warp "bat_room",85,208; + warp "bat_room",57,207; end; } // Guillaume Knight - Tierra // ********************************************************************* -bat_room,167,178,5 script Guillaume Knight#2 417,{ +bat_room,143,178,5 script Guillaume Knight#2 417,{ mes "[Guillaume Knight]"; mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map."; next; @@ -339,7 +338,7 @@ bat_room,167,178,5 script Guillaume Knight#2 417,{ // Tierra Officer - Guillaume // ********************************************************************* -bat_room,164,178,5 script Tierra Valley Officer#3 418,{ +bat_room,140,178,5 script Tierra Gorge Officer#3 418,{ mes "[Tierra Officer]"; if( Bat_Team == 2 ) { @@ -384,13 +383,13 @@ bat_room,164,178,5 script Tierra Valley Officer#3 418,{ mes "Good luck!"; close2; - warp "bat_room",57,94; + warp "bat_room",114,223; end; } // Croix Knight - Tierra // ********************************************************************* -bat_room,167,121,1 script Croix Knight#2 413,{ +bat_room,143,121,1 script Croix Knight#2 413,{ mes "[Croix Knight]"; mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map."; next; @@ -409,7 +408,7 @@ bat_room,167,121,1 script Croix Knight#2 413,{ // Tierra Officer - Croix // ********************************************************************* -bat_room,164,121,1 script Tierra Valley Officer#4 414,{ +bat_room,140,121,1 script Tierra Gorge Officer#4 414,{ mes "[Tierra Officer]"; if( Bat_Team == 1 ) { @@ -454,13 +453,13 @@ bat_room,164,121,1 script Tierra Valley Officer#4 414,{ mes "Good luck!"; close2; - warp "bat_room",57,77; + warp "bat_room",114,204; end; } // Guillaune Knight - Flavius // ********************************************************************* -bat_room,175,178,5 script Guillaume Knight#3 417,{ +bat_room,135,178,5 script Guillaume Knight#3 417,{ mes "[Guillaume Knight]"; mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; next; @@ -480,7 +479,7 @@ bat_room,175,178,5 script Guillaume Knight#3 417,{ // Flavius Officer - Guillaume // ********************************************************************* -bat_room,172,178,5 script Flavius Officer#1 418,{ +bat_room,133,178,5 script Flavius Officer#1 418,{ mes "[Flavius Officer]"; if( Bat_Team == 2 ) { @@ -525,13 +524,13 @@ bat_room,172,178,5 script Flavius Officer#1 418,{ mes "Good luck!"; close2; - warp "bat_room",85,94; + warp "bat_room",85,223; end; } // Croix Knight - Flavius // ********************************************************************* -bat_room,175,121,1 script Croix Knight#3 413,{ +bat_room,135,121,1 script Croix Knight#3 413,{ mes "[Croix Knight]"; mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; next; @@ -551,7 +550,7 @@ bat_room,175,121,1 script Croix Knight#3 413,{ // Flavius Officerer - Croix // ********************************************************************* -bat_room,172,121,1 script Flavius Officer#2 414,{ +bat_room,133,121,1 script Flavius Officer#2 414,{ mes "[Flavius Officer]"; if( Bat_Team == 1 ) { @@ -596,7 +595,7 @@ bat_room,172,121,1 script Flavius Officer#2 414,{ mes "Good luck!"; close2; - warp "bat_room",85,77; + warp "bat_room",85,207; end; } @@ -667,7 +666,7 @@ bat_room,148,178,5 script Flavius Officer#3 418,{ mes "Good luck!"; close2; - warp "bat_room",253,94; + warp "bat_room",141,207; end; } @@ -738,415 +737,7 @@ bat_room,148,121,1 script Flavius Officer#4 414,{ mes "Good luck!"; close2; - warp "bat_room",253,77; - end; -} - -// Guillaume Knight - KvM -// ********************************************************************* -bat_room,143,178,5 script Guillaume Knight#5 417,{ - mes "[Guillaume Knight]"; - mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die."; - next; - mes "[Guillaume Knight]"; - mes "The first team to lose all their soldiers loses."; - next; - mes "[Guillaume Knight]"; - mes "Since you cannot come back to battle after you die, taking care on the battlefield is essential."; - next; - mes "[Guillaume Knight]"; - mes "Are you ready for battle? Then apply with the recruiter next to me!"; - close; -} - -// KvM Officerer - Guillaume -// ********************************************************************* -bat_room,140,178,5 script KVM [80-99] Officer#1 418,{ - mes "[KVM Officer]"; - if( Bat_Team == 2 ) - { - mes "Get out of here you stinky Croix!"; - close; - } - - if( Bat_Team == 0 ) - { - mes "Please sign up for an army with Prince Croix or General Guillaume!"; - close; - } - - mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!"; - next; - if( select("I want to join your army!:End Conversation") == 2 ) - close; - - mes "[KVM Officer]"; - if( BG_Delay_Tick >= gettimetick(2) ) - { - mes "You are a Deserter!!"; - mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; - close; - } - - if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025; - if( checkquest(6025,PLAYTIME) != -1 ) - { - mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off."; - next; - mes "[KVM Officer]"; - mes "Stand-by for KvM Battle until the time limit passes."; - close; - } - - if( BaseLevel < 80 ) - { - mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 80 to 99."; - close; - } - - mes "Good luck!"; - close2; - warp "bat_room",253,224; - end; -} - -// Croix Knight - KvM -// ********************************************************************* -bat_room,143,121,1 script Croix Knight#5 413,{ - mes "[Croix Knight]"; - mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die."; - next; - mes "[Croix Knight]"; - mes "The first team to lose all their soldiers loses."; - next; - mes "[Croix Knight]"; - mes "Since you cannot come back to battle after you die, taking care on the battlefield is essential."; - next; - mes "[Croix Knight]"; - mes "Are you ready for battle? Then apply with the recruiter next to me!"; - close; -} - -// KvM Officer - Croix -// ********************************************************************* -bat_room,140,121,1 script KVM [80-99] Officer#2 414,{ - mes "[KVM Officer]"; - if( Bat_Team == 1 ) - { - mes "Get out of here you stupid Guillaume!"; - close; - } - - if( Bat_Team == 0 ) - { - mes "Please sign up for an army with Prince Croix or General Guillaume!"; - close; - } - - mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!"; - next; - if( select("I want to join your army!:End Conversation") == 2 ) - close; - - mes "[KVM Officer]"; - if( BG_Delay_Tick >= gettimetick(2) ) - { - mes "You are a Deserter!!"; - mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; - close; - } - - if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025; - if( checkquest(6025,PLAYTIME) != -1 ) - { - mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off."; - next; - mes "[KVM Officer]"; - mes "Stand-by for KvM Battle until the time limit passes."; - close; - } - - if( BaseLevel < 80 ) - { - mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 80 to 99."; - close; - } - - mes "Good luck!"; - close2; - warp "bat_room",253,208; - end; -} - -// Guillaume Knight - KvM -// ********************************************************************* -bat_room,135,178,5 script Guillaume Knight#6 417,{ - mes "[Guillaume Knight]"; - mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die."; - next; - mes "[Guillaume Knight]"; - mes "The first team to lose all their soldiers loses."; - next; - mes "[Guillaume Knight]"; - mes "Since you cannot come back to battle after you die, taking care on the battlefield is essential."; - next; - mes "[Guillaume Knight]"; - mes "Are you ready for battle? Then apply with the recruiter next to me!"; - close; -} - -// KvM Officerer - Guillaume -// ********************************************************************* -bat_room,132,178,5 script KVM [60-79] Officer#1 418,{ - mes "[KVM Officer]"; - if( Bat_Team == 2 ) - { - mes "Get out of here you stinky Croix!"; - close; - } - - if( Bat_Team == 0 ) - { - mes "Please sign up for an army with Prince Croix or General Guillaume!"; - close; - } - - mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!"; - next; - if( select("I want to join your army!:End Conversation") == 2 ) - close; - - mes "[KVM Officer]"; - if( BG_Delay_Tick >= gettimetick(2) ) - { - mes "You are a Deserter!!"; - mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; - close; - } - - if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025; - if( checkquest(6025,PLAYTIME) != -1 ) - { - mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off."; - next; - mes "[KVM Officer]"; - mes "Stand-by for KvM Battle until the time limit passes."; - close; - } - - if( BaseLevel < 60 || BaseLevel > 79 ) - { - mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 60 to 79."; - close; - } - - mes "Good luck!"; - close2; - warp "bat_room",225,224; - end; -} - -// Croix Knight - KvM -// ********************************************************************* -bat_room,135,121,1 script Croix Knight#6 413,{ - mes "[Croix Knight]"; - mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die."; - next; - mes "[Croix Knight]"; - mes "The first team to lose all their soldiers loses."; - next; - mes "[Croix Knight]"; - mes "Since you cannot come back to battle after you die, taking care on the battlefield is essential."; - next; - mes "[Croix Knight]"; - mes "Are you ready for battle? Then apply with the recruiter next to me!"; - close; -} - -// KvM Officer - Croix -// ********************************************************************* -bat_room,132,121,1 script KVM [60-79] Officer#2 414,{ - mes "[KVM Officer]"; - if( Bat_Team == 1 ) - { - mes "Get out of here you stupid Guillaume!"; - close; - } - - if( Bat_Team == 0 ) - { - mes "Please sign up for an army with Prince Croix or General Guillaume!"; - close; - } - - mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!"; - next; - if( select("I want to join your army!:End Conversation") == 2 ) - close; - - mes "[KVM Officer]"; - if( BG_Delay_Tick >= gettimetick(2) ) - { - mes "You are a Deserter!!"; - mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; - close; - } - - if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025; - if( checkquest(6025,PLAYTIME) != -1 ) - { - mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off."; - next; - mes "[KVM Officer]"; - mes "Stand-by for KvM Battle until the time limit passes."; - close; - } - - if( BaseLevel < 60 || BaseLevel > 79 ) - { - mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 60 to 79."; - close; - } - - mes "Good luck!"; - close2; - warp "bat_room",225,208; - end; -} - -// Guillaume Knight - KvM -// ********************************************************************* -bat_room,127,178,5 script Guillaume Knight#7 417,{ - mes "[Guillaume Knight]"; - mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die."; - next; - mes "[Guillaume Knight]"; - mes "The first team to lose all their soldiers loses."; - next; - mes "[Guillaume Knight]"; - mes "Since you cannot come back to battle after you die, taking care on the battlefield is essential."; - next; - mes "[Guillaume Knight]"; - mes "Are you ready for battle? Then apply with the recruiter next to me!"; - close; -} - -// KvM Officerer - Guillaume -// ********************************************************************* -bat_room,124,178,5 script KVM [1-59] Officer#1 418,{ - mes "[KVM Officer]"; - if( Bat_Team == 2 ) - { - mes "Get out of here you stinky Croix!"; - close; - } - - if( Bat_Team == 0 ) - { - mes "Please sign up for an army with Prince Croix or General Guillaume!"; - close; - } - - mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!"; - next; - if( select("I want to join your army!:End Conversation") == 2 ) - close; - - mes "[KVM Officer]"; - if( BG_Delay_Tick >= gettimetick(2) ) - { - mes "You are a Deserter!!"; - mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; - close; - } - - if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025; - if( checkquest(6025,PLAYTIME) != -1 ) - { - mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off."; - next; - mes "[KVM Officer]"; - mes "Stand-by for KvM Battle until the time limit passes."; - close; - } - - if( BaseLevel > 59 ) - { - mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 1 to 59."; - close; - } - - mes "Good luck!"; - close2; - warp "bat_room",197,224; - end; -} - -// Croix Knight - KvM -// ********************************************************************* -bat_room,127,121,1 script Croix Knight#7 413,{ - mes "[Croix Knight]"; - mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die."; - next; - mes "[Croix Knight]"; - mes "The first team to lose all their soldiers loses."; - next; - mes "[Croix Knight]"; - mes "Since you cannot come back to battle after you die, taking care on the battlefield is essential."; - next; - mes "[Croix Knight]"; - mes "Are you ready for battle? Then apply with the recruiter next to me!"; - close; -} - -// KvM Officer - Croix -// ********************************************************************* -bat_room,124,121,1 script KVM [1-59] Officer#2 414,{ - mes "[KVM Officer]"; - if( Bat_Team == 1 ) - { - mes "Get out of here you stupid Guillaume!"; - close; - } - - if( Bat_Team == 0 ) - { - mes "Please sign up for an army with Prince Croix or General Guillaume!"; - close; - } - - mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!"; - next; - if( select("I want to join your army!:End Conversation") == 2 ) - close; - - mes "[KVM Officer]"; - if( BG_Delay_Tick >= gettimetick(2) ) - { - mes "You are a Deserter!!"; - mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; - close; - } - - if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025; - if( checkquest(6025,PLAYTIME) != -1 ) - { - mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off."; - next; - mes "[KVM Officer]"; - mes "Stand-by for KvM Battle until the time limit passes."; - close; - } - - if( BaseLevel > 59 ) - { - mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 1 to 59."; - close; - } - - mes "Good luck!"; - close2; - warp "bat_room",197,208; + warp "bat_room",141,227; end; } @@ -1181,10 +772,10 @@ bat_room,57,90,0 duplicate(warp2bat_room) bat2 45,1,1 // Free BG bat_room,57,220,0 duplicate(warp2bat_room) bat3 45,1,1 bat_room,57,211,0 duplicate(warp2bat_room) bat4 45,1,1 -// Tierra Valley bat_a02 +// Tierra Gorge bat_a02 bat_room,85,81,0 duplicate(warp2bat_room) bat5 45,1,1 bat_room,85,90,0 duplicate(warp2bat_room) bat6 45,1,1 -// Tierra Valley bat_a01 +// Tierra Gorge bat_a01 bat_room,85,220,0 duplicate(warp2bat_room) bat7 45,1,1 bat_room,85,211,0 duplicate(warp2bat_room) bat8 45,1,1 // Free BG @@ -1203,31 +794,22 @@ bat_room,141,211,0 duplicate(warp2bat_room) bat16 45,1,1 bat_room,169,81,0 duplicate(warp2bat_room) bat17 45,1,1 bat_room,169,90,0 duplicate(warp2bat_room) bat18 45,1,1 // Free BG -bat_room,169,220,0 duplicate(warp2bat_room) bat19 45,1,1 -bat_room,169,211,0 duplicate(warp2bat_room) bat20 45,1,1 -// Free BG bat_room,197,81,0 duplicate(warp2bat_room) bat21 45,1,1 bat_room,197,90,0 duplicate(warp2bat_room) bat22 45,1,1 -// KvM bat_c03 -bat_room,197,220,0 duplicate(warp2bat_room) bat23 45,1,1 -bat_room,197,211,0 duplicate(warp2bat_room) bat24 45,1,1 // Free BG bat_room,225,81,0 duplicate(warp2bat_room) bat25 45,1,1 bat_room,225,90,0 duplicate(warp2bat_room) bat26 45,1,1 -// KvM bat_c02 -bat_room,225,220,0 duplicate(warp2bat_room) bat27 45,1,1 -bat_room,225,211,0 duplicate(warp2bat_room) bat28 45,1,1 // Flavius bat_b01 bat_room,253,81,0 duplicate(warp2bat_room) bat29 45,1,1 bat_room,253,90,0 duplicate(warp2bat_room) bat30 45,1,1 -// KvM bat_c01 +// Unknown bat_room,253,220,0 duplicate(warp2bat_room) bat31 45,1,1 bat_room,253,211,0 duplicate(warp2bat_room) bat32 45,1,1 // Badges Repairman // ********************************************************************* -bat_room,138,144,5 script Repairman#bg 99,{ +bat_room,138,144,5 script Repairman#bg 86,{ callfunc "repairmain","Repairman"; end; } @@ -1240,7 +822,7 @@ bat_room,160,150,3 script Erundek 109,{ mes "Welcome, mighty warrior."; mes "What can I do for you today ?"; next; - switch( select("Check the Catalog","Exchange Bravery Badges","Exchange Valor Badges","Exchange Heroism Badges","Hmm, nothing I guess.") ) + switch( select("Check the Catalog","Exchange Bravery Badges","Exchange Valor Badges","Hmm, nothing I guess.") ) { case 1: mes "[Erundek]"; @@ -1248,14 +830,14 @@ bat_room,160,150,3 script Erundek 109,{ close2; Readbook 11010,1; end; - case 5: + case 4: mes "[Erundek]"; mes "As you wish."; mes "See you later."; close; case 2: // Bravery Badges mes "[Erundek]"; - mes "So you want to exchange ^0000FFBravery Badges^000000 from the Battle of Tierra Valley."; + mes "So you want to exchange ^0000FFBravery Badges^000000 from the Battle of Tierra Gorge."; mes "What kind of item do you want to exchange?"; next; deletearray .@Item_DB[0],127; @@ -1289,13 +871,8 @@ bat_room,160,150,3 script Erundek 109,{ } break; - case 4: // Heroism Badge - mes "[Erundek]"; - mes "So you want to exchange ^FFA500Heroism Badges^000000 from the Battle of Kriger Von Midgard."; - mes "This shop is not available at the moment."; - close; } - + mes "[Erundek]"; mes "What item do you want to exchange?"; mes "If you are not sure, check the catalog."; diff --git a/npc/battleground/bg_flavius_01.txt b/npc/battleground/bg_flavius_01.txt index 1bfe06db9..1a61b4255 100644 --- a/npc/battleground/bg_flavius_01.txt +++ b/npc/battleground/bg_flavius_01.txt @@ -5,7 +5,7 @@ // Registration NPC's // ********************************************************************* -bat_room,253,97,4 script Registration::Fl1R_Guillaume 418,{ +bat_room,86,227,4 script Registration::Fl1R_Guillaume 418,{ end; OnInit: waitingroom "Battle Station 10 Players",10,"Flavius_BG1::OnGuillaumeJoin",1; @@ -15,7 +15,7 @@ OnEnterBG: end; } -bat_room,253,74,0 script Registration::Fl1R_Croix 414,{ +bat_room,85,204,0 script Registration::Fl1R_Croix 414,{ end; OnInit: waitingroom "Battle Station 10 Players",10,"Flavius_BG1::OnCroixJoin",1; diff --git a/npc/battleground/bg_flavius_02.txt b/npc/battleground/bg_flavius_02.txt index 31365f91f..c4e51fcea 100644 --- a/npc/battleground/bg_flavius_02.txt +++ b/npc/battleground/bg_flavius_02.txt @@ -5,7 +5,7 @@ // Registration NPC's // ********************************************************************* -bat_room,57,97,4 script Registration::Fl2R_Guillaume 418,{ +bat_room,142,227,4 script Registration::Fl2R_Guillaume 418,{ end; OnInit: waitingroom "Battle Station 10 Players",10,"Flavius_BG2::OnGuillaumeJoin",1; @@ -15,7 +15,7 @@ OnEnterBG: end; } -bat_room,57,74,0 script Registration::Fl2R_Croix 414,{ +bat_room,142,204,0 script Registration::Fl2R_Croix 414,{ end; OnInit: waitingroom "Battle Station 10 Players",10,"Flavius_BG2::OnCroixJoin",1; diff --git a/npc/battleground/bg_kvm01.txt b/npc/battleground/bg_kvm01.txt deleted file mode 100644 index f8b767277..000000000 --- a/npc/battleground/bg_kvm01.txt +++ /dev/null @@ -1,391 +0,0 @@ -// ============================================================================== -// BattleGround System - KvM 80~99 -// ============================================================================== - -// Registration NPC's -// ********************************************************************* - -bat_room,253,227,4 script Registration::KvM01R_Guillaume 418,{ // KvM Guillaume - end; - -OnInit: - waitingroom "Battle Station 5 Players",5,"KvM01_BG::OnGuillaumeJoin",1; - end; - -OnEnterBG: - set $@KvM01BG_id1, waitingroom2bg("bat_c01",53,128,"KvM01_BG::OnGuillaumeQuit","KvM01_BG::OnGuillaumeDie"); - end; -} - -bat_room,253,204,0 script Registration::KvM01R_Croix 414,{ // KvM Croix - end; - -OnInit: - waitingroom "Battle Station 5 Players",5,"KvM01_BG::OnCroixJoin",1; - end; - -OnEnterBG: - set $@KvM01BG_id2, waitingroom2bg("bat_c01",146,55,"KvM01_BG::OnCroixQuit","KvM01_BG::OnCroixDie"); - end; -} - -// Light Effects -// ********************************************************************* - -bat_c01,54,123,0 script #bat_c01a 111,{ - end; - -OnKvM01LightA: misceffect 54; end; -OnKvM01LightB: misceffect 55; end; -OnKvM01LightC: misceffect 56; end; -} - -bat_c01,56,125,0 duplicate(#bat_c01a) #bat_c01b 111 -bat_c01,58,127,0 duplicate(#bat_c01a) #bat_c01c 111 -bat_c01,141,56,0 duplicate(#bat_c01a) #bat_c01d 111 -bat_c01,143,58,0 duplicate(#bat_c01a) #bat_c01e 111 -bat_c01,145,60,0 duplicate(#bat_c01a) #bat_c01f 111 - -// Battleground Engine -// ********************************************************************* - -- script KvM01_BG -1,{ - end; - -OnInit: - setwall "bat_c01",54,122,6,7,0,"batc01wall_a"; - setwall "bat_c01",55,122,5,7,0,"batc01wall_b"; - setwall "bat_c01",140,56,6,7,0,"batc01wall_c"; - setwall "bat_c01",140,57,5,7,0,"batc01wall_d"; - disablenpc "TherapistKvM01a"; - disablenpc "TherapistKvM01b"; - disablenpc "VintenarKvM01a"; - disablenpc "VintenarKvM01b"; - end; - -OnGuillaumeJoin: -OnCroixJoin: - donpcevent "KvM01_BG::OnReadyCheck"; - end; - -OnGuillaumeQuit: - set BG_Delay_Tick, gettimetick(2) + 1200; -OnGuillaumeDie: - if( $@KvM01BG == 2 ) - { - set .Guillaume_Count, .Guillaume_Count - 1; - set .Croix_Score, .Croix_Score + 1; - bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score; - if( .Guillaume_Count < 1 ) donpcevent "KvM01_BG::OnCroixWin"; - } - end; - -OnCroixQuit: - set BG_Delay_Tick, gettimetick(2) + 1200; -OnCroixDie: - if( $@KvM01BG == 2 ) - { - set .Croix_Count, .Croix_Count - 1; - set .Guillaume_Score, .Guillaume_Score + 1; - bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score; - if( .Croix_Count < 1 ) donpcevent "KvM01_BG::OnGuillaumeWin"; - } - end; - -OnReadyCheck: - if( $@KvM01BG ) - end; - set .@Guillaume, getwaitingroomstate(0,"KvM01R_Guillaume"); - set .@Croix, getwaitingroomstate(0,"KvM01R_Croix"); - - if( .@Guillaume < 5 || .@Croix < 5 ) - { - if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && !agitcheck2() && $@KvM_Flood < gettimetick(2) ) - { - announce "Battleground -- Kreiger Von Midgard [80-99] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0x696969; - set $@KvM_Flood, gettimetick(2) + 15; - } - else - mapannounce "bat_room","Battleground -- Kreiger Von Midgard [80-99] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0x696969; - end; - } - - set $@KvM01BG, 1; // Starting - donpcevent "KvM01R_Croix::OnEnterBG"; - donpcevent "KvM01R_Guillaume::OnEnterBG"; - donpcevent "KvM01_BG::OnStart"; - end; - -OnStart: - announce "Battleground -- Kreiger Von Midgard [80-99] has started!",0,0x696969; - enablenpc "TherapistKvM01a"; - enablenpc "TherapistKvM01b"; - disablenpc "VintenarKvM01a"; - disablenpc "VintenarKvM01b"; - set $@KvM01BG_Victory, 0; - sleep 2000; - // Warp Teams - bg_warp $@KvM01BG_id1,"bat_c01",53,128; - bg_warp $@KvM01BG_id2,"bat_c01",146,55; - // ScoreBoard - set .Guillaume_Score, 0; - set .Croix_Score, 0; - initnpctimer; - end; - -OnTimer5000: - areapercentheal "bat_c01",50,123,58,131,100,100; - areapercentheal "bat_c01",141,52,149,60,100,100; - mapannounce "bat_c01","The Battle will start in 25 seconds!!",1,0x696969; - end; - -OnTimer26000: - mapannounce "bat_c01","The Battle will start in 4 seconds!!",1,0x696969; - end; - -OnTimer27000: - donpcevent "::OnKvM01LightA"; - end; - -OnTimer28000: - donpcevent "::OnKvM01LightB"; - end; - -OnTimer29000: - donpcevent "::OnKvM01LightC"; - end; - -OnTimer30000: - // Team Members - set .Guillaume_Count, bg_get_data($@KvM01BG_id1, 0); - set .Croix_Count, bg_get_data($@KvM01BG_id2, 0); - if( .Guillaume_Count < 5 || .Croix_Count < 5 ) - { - set $@KvM01BG_Victory, 3; - set $@KvM01BG, 3; - mapannounce "bat_c01","There are not enough players to start the battle",1,0x696969; - stopnpctimer; - sleep 2000; - donpcevent "KvM01_BG::OnStop"; - end; - } - - set $@KvM01BG, 2; // Playing - areapercentheal "bat_c01",50,123,58,131,100,100; - bg_warp $@KvM01BG_id1,"bat_c01",62,119; - areapercentheal "bat_c01",141,52,149,60,100,100; - bg_warp $@KvM01BG_id2,"bat_c01",137,64; - end; - -OnTimer32000: - mapannounce "bat_c01","The Battle of Kreiger Von Midgard has begun!!",1,0x696969; - end; - -OnTimer300000: - mapannounce "bat_c01","The Battle will ends in 30 seconds!!",1,0x696969; - end; - -OnTimer330000: - if( .Croix_Count > .Guillaume_Count ) - donpcevent "KvM01_BG::OnCroixWin"; - else if( .Croix_Count < .Guillaume_Count ) - donpcevent "KvM01_BG::OnGuillaumeWin"; - else - { // Draw Game - set $@KvM01BG, 3; - set $@KvM01BG_Victory, 3; - - stopnpctimer; - sleep 2000; - mapannounce "bat_c01","The time is out! This is a Tie...",1,0x696969; - donpcevent "KvM01_BG::OnStop"; - } - end; - -OnGuillaumeWin: - set $@KvM01BG, 3; - set $@KvM01BG_Victory, 1; - - stopnpctimer; - sleep 2000; - mapannounce "bat_c01","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF; - donpcevent "KvM01_BG::OnStop"; - end; - -OnCroixWin: - set $@KvM01BG, 3; - set $@KvM01BG_Victory, 2; - - stopnpctimer; - sleep 2000; - mapannounce "bat_c01","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000; - donpcevent "KvM01_BG::OnStop"; - end; - -OnStop: - disablenpc "TherapistKvM01a"; - disablenpc "TherapistKvM01b"; - enablenpc "VintenarKvM01a"; - enablenpc "VintenarKvM01b"; - // Warp Teams - bg_warp $@KvM01BG_id1,"bat_c01",53,128; - bg_warp $@KvM01BG_id2,"bat_c01",146,55; - donpcevent "KvM01_BG_Out::OnBegin"; - end; - -OnReset: - stopnpctimer; - stopnpctimer "KvM01_BG_Out"; - set .Croix_Count, 0; - set .Guillaume_Count, 0; - set .Croix_Score, 0; - set .Guillaume_Score, 0; - set $@KvM01BG_Victory, 0; - if( $@KvM01BG_id1 ) { bg_destroy $@KvM01BG_id1; set $@KvM01BG_id1, 0; } - if( $@KvM01BG_id2 ) { bg_destroy $@KvM01BG_id2; set $@KvM01BG_id2, 0; } - disablenpc "TherapistKvM01a"; - disablenpc "TherapistKvM01b"; - disablenpc "VintenarKvM01a"; - disablenpc "VintenarKvM01b"; - sleep 1000; - mapwarp "bat_c01","bat_room",155,150; - sleep 2000; - maprespawnguildid "bat_c01",0,3; // Just in case someone else - bg_updatescore "bat_c01",0,0; - sleep 2000; - set $@KvM01BG, 0; - donpcevent "KvM01_BG::OnReadyCheck"; // Maybe a game is ready to start - end; -} - -- script KvM01_BG_Out -1,{ - end; - -OnBegin: - initnpctimer; - end; - -OnTimer3000: - mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 1 minute!",1,0x696969; - end; -OnTimer30000: - mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0x696969; - end; -OnTimer50000: - mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0x696969; - end; -OnTimer60000: - donpcevent "KvM01_BG::OnReset"; - end; -} - -// Battleground Therapist -// ********************************************************************* - -bat_c01,51,130,5 script Therapist in battle::TherapistKvM01a 95,{ - mes "[Therapist in battle]"; - mes "Just close your eyes, and take a deep breathe."; - mes "You can be free from pain."; - specialeffect2 312; - close; -} - -bat_c01,148,53,1 script Therapist in battle::TherapistKvM01b 95,{ - mes "[Therapist in battle]"; - mes "Just close your eyes, and take a deep breathe."; - mes "You can be free from pain."; - specialeffect2 312; - close; -} - -// Battleground rewards -// ********************************************************************* - -bat_c01,51,130,5 script Guillaume Vintenar::VintenarKvM01a 419,{ - if( $@KvM01BG_Victory ) - { - if( $@KvM01BG_Victory == 3 ) - { - setquest 6025; - bg_leave; - warp "bat_room",155,150; - end; - } - else if( $@KvM01BG_Victory == Bat_Team ) - { // Victory - set .@Reward, 5; - mes "[Swandery]"; - mes "Blessed Guillaume!!"; - mes "Let's enjoy our glorious victory!"; - mes "" + strcharinfo(0) + ", its a sign reflecting victory"; - close2; - } - else - { // - set .@Reward, 1; - mes "[Swandery]"; - mes "You lost, but you're dedicated to this battle."; - mes "This is a reward for your great dedication by Guillaume Marollo!"; - mes "Just take this defeat a lesson, and later you would definitely learn."; - close2; - } - - setquest 6025; - getitem 7773, .@Reward; - bg_leave; - warp "bat_room",155,150; - end; - } - end; -} - -bat_c01,148,53,1 script Croix Vintenar::VintenarKvM01b 415,{ - if( $@KvM01BG_Victory ) - { - if( $@KvM01BG_Victory == 3 ) - { - setquest 6025; - bg_leave; - warp "bat_room",155,150; - end; - } - else if( $@KvM01BG_Victory == Bat_Team ) - { // Victory - set .@Reward, 5; - mes "[Swandery]"; - mes "Blessed Croax!!"; - mes "Let's enjoy our glorious victory!"; - mes "" + strcharinfo(0) + ", its a sign reflecting victory"; - close2; - } - else - { // - set .@Reward, 1; - mes "[Swandery]"; - mes "Oh, " + strcharinfo(0) + ". Don't be sad."; - mes "Even though we didn't win, we did our best."; - mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next."; - close2; - } - - setquest 6025; - getitem 7773, .@Reward; - bg_leave; - warp "bat_room",155,150; - end; - } - end; -} - -// MapFlags -// ********************************************************************* - -bat_c01 mapflag battleground 2 -bat_c01 mapflag nomemo -bat_c01 mapflag nosave SavePoint -bat_c01 mapflag noteleport -bat_c01 mapflag nowarp -bat_c01 mapflag nowarpto -bat_c01 mapflag noreturn -bat_c01 mapflag nobranch -bat_c01 mapflag nopenalty diff --git a/npc/battleground/bg_kvm02.txt b/npc/battleground/bg_kvm02.txt deleted file mode 100644 index 4116f7f58..000000000 --- a/npc/battleground/bg_kvm02.txt +++ /dev/null @@ -1,391 +0,0 @@ -// ============================================================================== -// BattleGround System - KvM 60~79 -// ============================================================================== - -// Registration NPC's -// ********************************************************************* - -bat_room,225,227,4 script Registration::KvM02R_Guillaume 418,{ // KvM Guillaume - end; - -OnInit: - waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnGuillaumeJoin",1; - end; - -OnEnterBG: - set $@KvM02BG_id1, waitingroom2bg("bat_c02",53,128,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie"); - end; -} - -bat_room,225,204,0 script Registration::KvM02R_Croix 414,{ // KvM Croix - end; - -OnInit: - waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnCroixJoin",1; - end; - -OnEnterBG: - set $@KvM02BG_id2, waitingroom2bg("bat_c02",146,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie"); - end; -} - -// Light Effects -// ********************************************************************* - -bat_c02,54,123,0 script #bat_c02a 111,{ - end; - -OnKvM02LightA: misceffect 54; end; -OnKvM02LightB: misceffect 55; end; -OnKvM02LightC: misceffect 56; end; -} - -bat_c02,56,125,0 duplicate(#bat_c02a) #bat_c02b 111 -bat_c02,58,127,0 duplicate(#bat_c02a) #bat_c02c 111 -bat_c02,141,56,0 duplicate(#bat_c02a) #bat_c02d 111 -bat_c02,143,58,0 duplicate(#bat_c02a) #bat_c02e 111 -bat_c02,145,60,0 duplicate(#bat_c02a) #bat_c02f 111 - -// Battleground Engine -// ********************************************************************* - -- script KvM02_BG -1,{ - end; - -OnInit: - setwall "bat_c02",54,122,6,7,0,"batc02wall_a"; - setwall "bat_c02",55,122,5,7,0,"batc02wall_b"; - setwall "bat_c02",140,56,6,7,0,"batc02wall_c"; - setwall "bat_c02",140,57,5,7,0,"batc02wall_d"; - disablenpc "TherapistKvM02a"; - disablenpc "TherapistKvM02b"; - disablenpc "VintenarKvM02a"; - disablenpc "VintenarKvM02b"; - end; - -OnGuillaumeJoin: -OnCroixJoin: - donpcevent "KvM02_BG::OnReadyCheck"; - end; - -OnGuillaumeQuit: - set BG_Delay_Tick, gettimetick(2) + 1200; -OnGuillaumeDie: - if( $@KvM02BG == 2 ) - { - set .Guillaume_Count, .Guillaume_Count - 1; - set .Croix_Score, .Croix_Score + 1; - bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score; - if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin"; - } - end; - -OnCroixQuit: - set BG_Delay_Tick, gettimetick(2) + 1200; -OnCroixDie: - if( $@KvM02BG == 2 ) - { - set .Croix_Count, .Croix_Count - 1; - set .Guillaume_Score, .Guillaume_Score + 1; - bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score; - if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin"; - } - end; - -OnReadyCheck: - if( $@KvM02BG ) - end; - set .@Guillaume, getwaitingroomstate(0,"KvM02R_Guillaume"); - set .@Croix, getwaitingroomstate(0,"KvM02R_Croix"); - - if( .@Guillaume < 5 || .@Croix < 5 ) - { - if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && !agitcheck2() && $@KvM_Flood < gettimetick(2) ) - { - announce "Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0x808080; - set $@KvM_Flood, gettimetick(2) + 15; - } - else - mapannounce "bat_room","Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0x808080; - end; - } - - set $@KvM02BG, 1; // Starting - donpcevent "KvM02R_Croix::OnEnterBG"; - donpcevent "KvM02R_Guillaume::OnEnterBG"; - donpcevent "KvM02_BG::OnStart"; - end; - -OnStart: - announce "Battleground -- Kreiger Von Midgard [60-79] has started!",0,0x808080; - enablenpc "TherapistKvM02a"; - enablenpc "TherapistKvM02b"; - disablenpc "VintenarKvM02a"; - disablenpc "VintenarKvM02b"; - set $@KvM02BG_Victory, 0; - sleep 2000; - // Warp Teams - bg_warp $@KvM02BG_id1,"bat_c02",53,128; - bg_warp $@KvM02BG_id2,"bat_c02",146,55; - // ScoreBoard - set .Guillaume_Score, 0; - set .Croix_Score, 0; - initnpctimer; - end; - -OnTimer5000: - areapercentheal "bat_c02",50,123,58,131,100,100; - areapercentheal "bat_c02",141,52,149,60,100,100; - mapannounce "bat_c02","The Battle will start in 25 seconds!!",1,0x808080; - end; - -OnTimer26000: - mapannounce "bat_c02","The Battle will start in 4 seconds!!",1,0x808080; - end; - -OnTimer27000: - donpcevent "::OnKvM02LightA"; - end; - -OnTimer28000: - donpcevent "::OnKvM02LightB"; - end; - -OnTimer29000: - donpcevent "::OnKvM02LightC"; - end; - -OnTimer30000: - // Team Members - set .Guillaume_Count, bg_get_data($@KvM02BG_id1, 0); - set .Croix_Count, bg_get_data($@KvM02BG_id2, 0); - if( .Guillaume_Count < 5 || .Croix_Count < 5 ) - { - set $@KvM02BG_Victory, 3; - set $@KvM02BG, 3; - mapannounce "bat_c02","There are not enough players to start the battle",1,0x808080; - stopnpctimer; - sleep 2000; - donpcevent "KvM02_BG::OnStop"; - end; - } - - set $@KvM02BG, 2; // Playing - areapercentheal "bat_c02",50,123,58,131,100,100; - bg_warp $@KvM02BG_id1,"bat_c02",62,119; - areapercentheal "bat_c02",141,52,149,60,100,100; - bg_warp $@KvM02BG_id2,"bat_c02",137,64; - end; - -OnTimer32000: - mapannounce "bat_c02","The Battle of Kreiger Von Midgard has begun!!",1,0x808080; - end; - -OnTimer300000: - mapannounce "bat_c02","The Battle will ends in 30 seconds!!",1,0x808080; - end; - -OnTimer330000: - if( .Croix_Count > .Guillaume_Count ) - donpcevent "KvM02_BG::OnCroixWin"; - else if( .Croix_Count < .Guillaume_Count ) - donpcevent "KvM02_BG::OnGuillaumeWin"; - else - { // Draw Game - set $@KvM02BG, 3; - set $@KvM02BG_Victory, 3; - - stopnpctimer; - sleep 2000; - mapannounce "bat_c02","The time is out! This is a Tie...",1,0x808080; - donpcevent "KvM02_BG::OnStop"; - } - end; - -OnGuillaumeWin: - set $@KvM02BG, 3; - set $@KvM02BG_Victory, 1; - - stopnpctimer; - sleep 2000; - mapannounce "bat_c02","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF; - donpcevent "KvM02_BG::OnStop"; - end; - -OnCroixWin: - set $@KvM02BG, 3; - set $@KvM02BG_Victory, 2; - - stopnpctimer; - sleep 2000; - mapannounce "bat_c02","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000; - donpcevent "KvM02_BG::OnStop"; - end; - -OnStop: - disablenpc "TherapistKvM02a"; - disablenpc "TherapistKvM02b"; - enablenpc "VintenarKvM02a"; - enablenpc "VintenarKvM02b"; - // Warp Teams - bg_warp $@KvM02BG_id1,"bat_c02",53,128; - bg_warp $@KvM02BG_id2,"bat_c02",146,55; - donpcevent "KvM02_BG_Out::OnBegin"; - end; - -OnReset: - stopnpctimer; - stopnpctimer "KvM02_BG_Out"; - set .Croix_Count, 0; - set .Guillaume_Count, 0; - set .Croix_Score, 0; - set .Guillaume_Score, 0; - set $@KvM02BG_Victory, 0; - if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; set $@KvM02BG_id1, 0; } - if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; set $@KvM02BG_id2, 0; } - disablenpc "TherapistKvM02a"; - disablenpc "TherapistKvM02b"; - disablenpc "VintenarKvM02a"; - disablenpc "VintenarKvM02b"; - sleep 1000; - mapwarp "bat_c02","bat_room",155,150; - sleep 2000; - maprespawnguildid "bat_c02",0,3; // Just in case someone else - bg_updatescore "bat_c02",0,0; - sleep 2000; - set $@KvM02BG, 0; - donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start - end; -} - -- script KvM02_BG_Out -1,{ - end; - -OnBegin: - initnpctimer; - end; - -OnTimer3000: - mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 1 minute!",1,0x808080; - end; -OnTimer30000: - mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0x808080; - end; -OnTimer50000: - mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0x808080; - end; -OnTimer60000: - donpcevent "KvM02_BG::OnReset"; - end; -} - -// Battleground Therapist -// ********************************************************************* - -bat_c02,51,130,5 script Therapist in battle::TherapistKvM02a 95,{ - mes "[Therapist in battle]"; - mes "Just close your eyes, and take a deep breathe."; - mes "You can be free from pain."; - specialeffect2 312; - close; -} - -bat_c02,148,53,1 script Therapist in battle::TherapistKvM02b 95,{ - mes "[Therapist in battle]"; - mes "Just close your eyes, and take a deep breathe."; - mes "You can be free from pain."; - specialeffect2 312; - close; -} - -// Battleground rewards -// ********************************************************************* - -bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 419,{ - if( $@KvM02BG_Victory ) - { - if( $@KvM02BG_Victory == 3 ) - { - setquest 6025; - bg_leave; - warp "bat_room",155,150; - end; - } - else if( $@KvM02BG_Victory == Bat_Team ) - { // Victory - set .@Reward, 3; - mes "[Swandery]"; - mes "Blessed Guillaume!!"; - mes "Let's enjoy our glorious victory!"; - mes "" + strcharinfo(0) + ", its a sign reflecting victory"; - close2; - } - else - { // - set .@Reward, 1; - mes "[Swandery]"; - mes "You lost, but you're dedicated to this battle."; - mes "This is a reward for your great dedication by Guillaume Marollo!"; - mes "Just take this defeat a lesson, and later you would definitely learn."; - close2; - } - - setquest 6025; - getitem 7773, .@Reward; - bg_leave; - warp "bat_room",155,150; - end; - } - end; -} - -bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 415,{ - if( $@KvM02BG_Victory ) - { - if( $@KvM02BG_Victory == 3 ) - { - setquest 6025; - bg_leave; - warp "bat_room",155,150; - end; - } - else if( $@KvM02BG_Victory == Bat_Team ) - { // Victory - set .@Reward, 3; - mes "[Swandery]"; - mes "Blessed Croax!!"; - mes "Let's enjoy our glorious victory!"; - mes "" + strcharinfo(0) + ", its a sign reflecting victory"; - close2; - } - else - { // - set .@Reward, 1; - mes "[Swandery]"; - mes "Oh, " + strcharinfo(0) + ". Don't be sad."; - mes "Even though we didn't win, we did our best."; - mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next."; - close2; - } - - setquest 6025; - getitem 7773, .@Reward; - bg_leave; - warp "bat_room",155,150; - end; - } - end; -} - -// MapFlags -// ********************************************************************* - -bat_c02 mapflag battleground 2 -bat_c02 mapflag nomemo -bat_c02 mapflag nosave SavePoint -bat_c02 mapflag noteleport -bat_c02 mapflag nowarp -bat_c02 mapflag nowarpto -bat_c02 mapflag noreturn -bat_c02 mapflag nobranch -bat_c02 mapflag nopenalty diff --git a/npc/battleground/bg_kvm03.txt b/npc/battleground/bg_kvm03.txt deleted file mode 100644 index 315f4bf9d..000000000 --- a/npc/battleground/bg_kvm03.txt +++ /dev/null @@ -1,391 +0,0 @@ -// ============================================================================== -// BattleGround System - KvM 1~59 -// ============================================================================== - -// Registration NPC's -// ********************************************************************* - -bat_room,197,227,4 script Registration::KvM03R_Guillaume 418,{ // KvM Guillaume - end; - -OnInit: - waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnGuillaumeJoin",1; - end; - -OnEnterBG: - set $@KvM03BG_id1, waitingroom2bg("bat_c03",53,128,"KvM03_BG::OnGuillaumeQuit","KvM03_BG::OnGuillaumeDie"); - end; -} - -bat_room,197,204,0 script Registration::KvM03R_Croix 414,{ // KvM Croix - end; - -OnInit: - waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnCroixJoin",1; - end; - -OnEnterBG: - set $@KvM03BG_id2, waitingroom2bg("bat_c03",146,55,"KvM03_BG::OnCroixQuit","KvM03_BG::OnCroixDie"); - end; -} - -// Light Effects -// ********************************************************************* - -bat_c03,54,123,0 script #bat_c03a 111,{ - end; - -OnKvM03LightA: misceffect 54; end; -OnKvM03LightB: misceffect 55; end; -OnKvM03LightC: misceffect 56; end; -} - -bat_c03,56,125,0 duplicate(#bat_c03a) #bat_c03b 111 -bat_c03,58,127,0 duplicate(#bat_c03a) #bat_c03c 111 -bat_c03,141,56,0 duplicate(#bat_c03a) #bat_c03d 111 -bat_c03,143,58,0 duplicate(#bat_c03a) #bat_c03e 111 -bat_c03,145,60,0 duplicate(#bat_c03a) #bat_c03f 111 - -// Battleground Engine -// ********************************************************************* - -- script KvM03_BG -1,{ - end; - -OnInit: - setwall "bat_c03",54,122,6,7,0,"batc03wall_a"; - setwall "bat_c03",55,122,5,7,0,"batc03wall_b"; - setwall "bat_c03",140,56,6,7,0,"batc03wall_c"; - setwall "bat_c03",140,57,5,7,0,"batc03wall_d"; - disablenpc "TherapistKvM03a"; - disablenpc "TherapistKvM03b"; - disablenpc "VintenarKvM03a"; - disablenpc "VintenarKvM03b"; - end; - -OnGuillaumeJoin: -OnCroixJoin: - donpcevent "KvM03_BG::OnReadyCheck"; - end; - -OnGuillaumeQuit: - set BG_Delay_Tick, gettimetick(2) + 1200; -OnGuillaumeDie: - if( $@KvM03BG == 2 ) - { - set .Guillaume_Count, .Guillaume_Count - 1; - set .Croix_Score, .Croix_Score + 1; - bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score; - if( .Guillaume_Count < 1 ) donpcevent "KvM03_BG::OnCroixWin"; - } - end; - -OnCroixQuit: - set BG_Delay_Tick, gettimetick(2) + 1200; -OnCroixDie: - if( $@KvM03BG == 2 ) - { - set .Croix_Count, .Croix_Count - 1; - set .Guillaume_Score, .Guillaume_Score + 1; - bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score; - if( .Croix_Count < 1 ) donpcevent "KvM03_BG::OnGuillaumeWin"; - } - end; - -OnReadyCheck: - if( $@KvM03BG ) - end; - set .@Guillaume, getwaitingroomstate(0,"KvM03R_Guillaume"); - set .@Croix, getwaitingroomstate(0,"KvM03R_Croix"); - - if( .@Guillaume < 5 || .@Croix < 5 ) - { - if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && !agitcheck2() && $@KvM_Flood < gettimetick(2) ) - { - announce "Battleground -- Kreiger Von Midgard [1-59] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0xC0C0C0; - set $@KvM_Flood, gettimetick(2) + 15; - } - else - mapannounce "bat_room","Battleground -- Kreiger Von Midgard [1-59] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0xC0C0C0; - end; - } - - set $@KvM03BG, 1; // Starting - donpcevent "KvM03R_Croix::OnEnterBG"; - donpcevent "KvM03R_Guillaume::OnEnterBG"; - donpcevent "KvM03_BG::OnStart"; - end; - -OnStart: - announce "Battleground -- Kreiger Von Midgard [1-59] has started!",0,0xC0C0C0; - enablenpc "TherapistKvM03a"; - enablenpc "TherapistKvM03b"; - disablenpc "VintenarKvM03a"; - disablenpc "VintenarKvM03b"; - set $@KvM03BG_Victory, 0; - sleep 2000; - // Warp Teams - bg_warp $@KvM03BG_id1,"bat_c03",53,128; - bg_warp $@KvM03BG_id2,"bat_c03",146,55; - // ScoreBoard - set .Guillaume_Score, 0; - set .Croix_Score, 0; - initnpctimer; - end; - -OnTimer5000: - areapercentheal "bat_c03",50,123,58,131,100,100; - areapercentheal "bat_c03",141,52,149,60,100,100; - mapannounce "bat_c03","The Battle will start in 25 seconds!!",1,0xC0C0C0; - end; - -OnTimer26000: - mapannounce "bat_c03","The Battle will start in 4 seconds!!",1,0xC0C0C0; - end; - -OnTimer27000: - donpcevent "::OnKvM03LightA"; - end; - -OnTimer28000: - donpcevent "::OnKvM03LightB"; - end; - -OnTimer29000: - donpcevent "::OnKvM03LightC"; - end; - -OnTimer30000: - // Team Members - set .Guillaume_Count, bg_get_data($@KvM03BG_id1, 0); - set .Croix_Count, bg_get_data($@KvM03BG_id2, 0); - if( .Guillaume_Count < 5 || .Croix_Count < 5 ) - { - set $@KvM03BG_Victory, 3; - set $@KvM03BG, 3; - mapannounce "bat_c03","There are not enough players to start the battle",1,0xC0C0C0; - stopnpctimer; - sleep 2000; - donpcevent "KvM03_BG::OnStop"; - end; - } - - set $@KvM03BG, 2; // Playing - areapercentheal "bat_c03",50,123,58,131,100,100; - bg_warp $@KvM03BG_id1,"bat_c03",62,119; - areapercentheal "bat_c03",141,52,149,60,100,100; - bg_warp $@KvM03BG_id2,"bat_c03",137,64; - end; - -OnTimer32000: - mapannounce "bat_c03","The Battle of Kreiger Von Midgard has begun!!",1,0xC0C0C0; - end; - -OnTimer300000: - mapannounce "bat_c03","The Battle will ends in 30 seconds!!",1,0xC0C0C0; - end; - -OnTimer330000: - if( .Croix_Count > .Guillaume_Count ) - donpcevent "KvM03_BG::OnCroixWin"; - else if( .Croix_Count < .Guillaume_Count ) - donpcevent "KvM03_BG::OnGuillaumeWin"; - else - { // Draw Game - set $@KvM03BG, 3; - set $@KvM03BG_Victory, 3; - - stopnpctimer; - sleep 2000; - mapannounce "bat_c03","The time is out! This is a Tie...",1,0xC0C0C0; - donpcevent "KvM03_BG::OnStop"; - } - end; - -OnGuillaumeWin: - set $@KvM03BG, 3; - set $@KvM03BG_Victory, 1; - - stopnpctimer; - sleep 2000; - mapannounce "bat_c03","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF; - donpcevent "KvM03_BG::OnStop"; - end; - -OnCroixWin: - set $@KvM03BG, 3; - set $@KvM03BG_Victory, 2; - - stopnpctimer; - sleep 2000; - mapannounce "bat_c03","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000; - donpcevent "KvM03_BG::OnStop"; - end; - -OnStop: - disablenpc "TherapistKvM03a"; - disablenpc "TherapistKvM03b"; - enablenpc "VintenarKvM03a"; - enablenpc "VintenarKvM03b"; - // Warp Teams - bg_warp $@KvM03BG_id1,"bat_c03",53,128; - bg_warp $@KvM03BG_id2,"bat_c03",146,55; - donpcevent "KvM03_BG_Out::OnBegin"; - end; - -OnReset: - stopnpctimer; - stopnpctimer "KvM03_BG_Out"; - set .Croix_Count, 0; - set .Guillaume_Count, 0; - set .Croix_Score, 0; - set .Guillaume_Score, 0; - set $@KvM03BG_Victory, 0; - if( $@KvM03BG_id1 ) { bg_destroy $@KvM03BG_id1; set $@KvM03BG_id1, 0; } - if( $@KvM03BG_id2 ) { bg_destroy $@KvM03BG_id2; set $@KvM03BG_id2, 0; } - disablenpc "TherapistKvM03a"; - disablenpc "TherapistKvM03b"; - disablenpc "VintenarKvM03a"; - disablenpc "VintenarKvM03b"; - sleep 1000; - mapwarp "bat_c03","bat_room",155,150; - sleep 2000; - maprespawnguildid "bat_c03",0,3; // Just in case someone else - bg_updatescore "bat_c03",0,0; - sleep 2000; - set $@KvM03BG, 0; - donpcevent "KvM03_BG::OnReadyCheck"; // Maybe a game is ready to start - end; -} - -- script KvM03_BG_Out -1,{ - end; - -OnBegin: - initnpctimer; - end; - -OnTimer3000: - mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 1 minute!",1,0xC0C0C0; - end; -OnTimer30000: - mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0xC0C0C0; - end; -OnTimer50000: - mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0xC0C0C0; - end; -OnTimer60000: - donpcevent "KvM03_BG::OnReset"; - end; -} - -// Battleground Therapist -// ********************************************************************* - -bat_c03,51,130,5 script Therapist in battle::TherapistKvM03a 95,{ - mes "[Therapist in battle]"; - mes "Just close your eyes, and take a deep breathe."; - mes "You can be free from pain."; - specialeffect2 312; - close; -} - -bat_c03,148,53,1 script Therapist in battle::TherapistKvM03b 95,{ - mes "[Therapist in battle]"; - mes "Just close your eyes, and take a deep breathe."; - mes "You can be free from pain."; - specialeffect2 312; - close; -} - -// Battleground rewards -// ********************************************************************* - -bat_c03,51,130,5 script Guillaume Vintenar::VintenarKvM03a 419,{ - if( $@KvM03BG_Victory ) - { - if( $@KvM03BG_Victory == 3 ) - { - setquest 6025; - bg_leave; - warp "bat_room",155,150; - end; - } - else if( $@KvM03BG_Victory == Bat_Team ) - { // Victory - set .@Reward, 1; - mes "[Swandery]"; - mes "Blessed Guillaume!!"; - mes "Let's enjoy our glorious victory!"; - mes "" + strcharinfo(0) + ", its a sign reflecting victory"; - close2; - } - else - { // - set .@Reward, 0; - mes "[Swandery]"; - mes "You lost, but you're dedicated to this battle."; - mes "This is a reward for your great dedication by Guillaume Marollo!"; - mes "Just take this defeat a lesson, and later you would definitely learn."; - close2; - } - - setquest 6025; - getitem 7773, .@Reward; - bg_leave; - warp "bat_room",155,150; - end; - } - end; -} - -bat_c03,148,53,1 script Croix Vintenar::VintenarKvM03b 415,{ - if( $@KvM03BG_Victory ) - { - if( $@KvM03BG_Victory == 3 ) - { - setquest 6025; - bg_leave; - warp "bat_room",155,150; - end; - } - else if( $@KvM03BG_Victory == Bat_Team ) - { // Victory - set .@Reward, 1; - mes "[Swandery]"; - mes "Blessed Croax!!"; - mes "Let's enjoy our glorious victory!"; - mes "" + strcharinfo(0) + ", its a sign reflecting victory"; - close2; - } - else - { // - set .@Reward, 0; - mes "[Swandery]"; - mes "Oh, " + strcharinfo(0) + ". Don't be sad."; - mes "Even though we didn't win, we did our best."; - mes "Please don't forget this battle. We can win the next."; - close2; - } - - setquest 6025; - getitem 7773, .@Reward; - bg_leave; - warp "bat_room",155,150; - end; - } - end; -} - -// MapFlags -// ********************************************************************* - -bat_c03 mapflag battleground 2 -bat_c03 mapflag nomemo -bat_c03 mapflag nosave SavePoint -bat_c03 mapflag noteleport -bat_c03 mapflag nowarp -bat_c03 mapflag nowarpto -bat_c03 mapflag noreturn -bat_c03 mapflag nobranch -bat_c03 mapflag nopenalty diff --git a/npc/battleground/bg_tierra_01.txt b/npc/battleground/bg_tierra_01.txt index 3cf62a8aa..e65a2424c 100644 --- a/npc/battleground/bg_tierra_01.txt +++ b/npc/battleground/bg_tierra_01.txt @@ -5,7 +5,7 @@ // Registration NPC's // ********************************************************************* -bat_room,85,227,4 script Registration::TV1R_Guillaume 418,{ +bat_room,58,227,4 script Registration::TV1R_Guillaume 418,{ end; OnInit: waitingroom "Battle Station 10 Players",10,"Tierra_BG1::OnGuillaumeJoin",1; @@ -15,7 +15,7 @@ OnEnterBG: end; } -bat_room,85,204,0 script Registration::TV1R_Croix 414,{ +bat_room,58,204,0 script Registration::TV1R_Croix 414,{ end; OnInit: waitingroom "Battle Station 10 Players",10,"Tierra_BG1::OnCroixJoin",1; diff --git a/npc/battleground/bg_tierra_02.txt b/npc/battleground/bg_tierra_02.txt index 031d61aab..a669b06dd 100644 --- a/npc/battleground/bg_tierra_02.txt +++ b/npc/battleground/bg_tierra_02.txt @@ -5,7 +5,7 @@ // Registration NPC's // ********************************************************************* -bat_room,85,97,4 script Registration::TV2R_Guillaume 418,{ +bat_room,114,227,4 script Registration::TV2R_Guillaume 418,{ end; OnInit: waitingroom "Battle Station 10 Players",10,"Tierra_BG2::OnGuillaumeJoin",1; @@ -15,7 +15,7 @@ OnEnterBG: end; } -bat_room,85,74,0 script Registration::TV2R_Croix 414,{ +bat_room,114,204,0 script Registration::TV2R_Croix 414,{ end; OnInit: waitingroom "Battle Station 10 Players",10,"Tierra_BG2::OnCroixJoin",1; diff --git a/npc/battleground/kvm/kvm01.txt b/npc/battleground/kvm/kvm01.txt new file mode 100644 index 000000000..f6443fd8e --- /dev/null +++ b/npc/battleground/kvm/kvm01.txt @@ -0,0 +1,435 @@ +//===== eAthena Script ======================================= +// BattleGround System - KvM 80-99 +//===== By: ================================================== +//= ???, L0ne_W0lf +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= [AEGIS Conversion] +//= Kreiger Von Midgard Battleground for levels 80 to 99 +//= - Winning Team: 5 points +//= - Losing Team: 1 point +//===== Additional Comments: ================================= +//= 1.0 First Version. +//= 1.1 Updated using official Aegis files. [L0ne_W0lf] +//============================================================ + +// Waiting Room NPCs +//============================================================ +bat_room,169,226,5 script KVM Waiting Room#a::KvM01R_Guillaume 418,{ + end; + +OnInit: + waitingroom "Battle Station 5 Players",5,"KvM01_BG::OnGuillaumeJoin",1; + end; + +OnEnterBG: + set $@KvM01BG_id1, waitingroom2bg("bat_c01",52,129,"KvM01_BG::OnGuillaumeQuit","KvM01_BG::OnGuillaumeDie"); + end; +} + +bat_room,169,220,0 warp #kvm801 2,2,bat_room,154,150 + +bat_room,169,205,3 script KVM Waiting Room#b::KvM01R_Croix 414,{ + end; + +OnInit: + waitingroom "Battle Station 5 Players",5,"KvM01_BG::OnCroixJoin",1; + end; + +OnEnterBG: + set $@KvM01BG_id2, waitingroom2bg("bat_c01",147,55,"KvM01_BG::OnCroixQuit","KvM01_BG::OnCroixDie"); + end; +} + +bat_room,169,211,0 warp #kvm802 2,2,bat_room,154,150 + +// Starting Line +//============================================================ +- script KVM01::CellEffect -1,{ + end; + +OnKvM01One: + misceffect EF_CHANGECOLD; + end; + +OnKvM01Two: + misceffect EF_CHANGEPOISON; + end; +} + +bat_c01,54,124,3 duplicate(CellEffect) #RedcellA1-1 111 +bat_c01,55,124,3 duplicate(CellEffect) #RedcellA2-1 111 +bat_c01,56,124,3 duplicate(CellEffect) #RedcellA3-1 111 +bat_c01,57,124,3 duplicate(CellEffect) #RedcellA4-1 111 +bat_c01,57,125,3 duplicate(CellEffect) #RedcellA5-1 111 +bat_c01,57,126,3 duplicate(CellEffect) #RedcellA6-1 111 +bat_c01,57,127,3 duplicate(CellEffect) #RedcellA7-1 111 + +bat_c01,145,59,3 duplicate(CellEffect) #RedcellB1-1 111 +bat_c01,144,59,3 duplicate(CellEffect) #RedcellB2-1 111 +bat_c01,143,59,3 duplicate(CellEffect) #RedcellB3-1 111 +bat_c01,142,59,3 duplicate(CellEffect) #RedcellB4-1 111 +bat_c01,142,56,3 duplicate(CellEffect) #RedcellB5-1 111 +bat_c01,142,57,3 duplicate(CellEffect) #RedcellB6-1 111 +bat_c01,142,58,3 duplicate(CellEffect) #RedcellB7-1 111 + +bat_c01,54,128,3 script #A_camp_start01 111,4,4,{ + end; + +OnInit: + disablenpc "#A_camp_start01"; + end; + +OnEnable: + enablenpc "#A_camp_start01"; + end; + +OnDisable: + disablenpc "#A_camp_start01"; + end; + +OnTouch: + set Bat_Team,1; + setquest 6025; + end; +} + +bat_c01,146,56,3 script #B_camp_start01 111,4,4,{ + end; + +OnInit: + disablenpc "#B_camp_start01"; + end; + +OnEnable: + enablenpc "#B_camp_start01"; + end; + +OnDisable: + disablenpc "#B_camp_start01"; + end; + +OnTouch: + set Bat_Team,2; + setquest 6025; + end; +} + +// Battleground Engine +//============================================================ +- script KvM01_BG -1,{ + end; + +OnInit: + setwall "bat_c01",54,122,6,7,0,"batc01wall_a"; + setwall "bat_c01",55,122,5,7,0,"batc01wall_b"; + setwall "bat_c01",140,56,6,7,0,"batc01wall_c"; + setwall "bat_c01",140,57,5,7,0,"batc01wall_d"; + disablenpc "KVM Officer#KVM01A"; + disablenpc "KVM Officer#KVM01B"; + end; + +OnGuillaumeJoin: +OnCroixJoin: + donpcevent "KvM01_BG::OnReadyCheck"; + end; + +OnGuillaumeQuit: + //set BG_Delay_Tick, gettimetick(2) + 1200; +OnGuillaumeDie: + if( $@KvM01BG == 2 ) + { + set .Guillaume_Count, .Guillaume_Count - 1; + set .Croix_Score, .Croix_Score + 1; + bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score; + if( .Guillaume_Count < 1 ) donpcevent "KvM01_BG::OnCroixWin"; + } + end; + +OnCroixQuit: + //set BG_Delay_Tick, gettimetick(2) + 1200; +OnCroixDie: + if( $@KvM01BG == 2 ) + { + set .Croix_Count, .Croix_Count - 1; + set .Guillaume_Score, .Guillaume_Score + 1; + bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score; + if( .Croix_Count < 1 ) donpcevent "KvM01_BG::OnGuillaumeWin"; + } + end; + +OnReadyCheck: + if( $@KvM01BG ) + end; + set .@Guillaume, getwaitingroomstate(0,"KvM01R_Guillaume"); + set .@Croix, getwaitingroomstate(0,"KvM01R_Croix"); + + if( .@Guillaume < 5 || .@Croix < 5 ) + end; + + set $@KvM01BG, 1; // Starting + donpcevent "KvM01R_Croix::OnEnterBG"; + donpcevent "KvM01R_Guillaume::OnEnterBG"; + donpcevent "KvM01_BG::OnStart"; + end; + +OnStart: + disablenpc "KVM Officer#KVM01A"; + disablenpc "KVM Officer#KVM01B"; + set $@KvM01BG_Victory, 0; + // Warp Teams + bg_warp $@KvM01BG_id1,"bat_c01",53,128; + bg_warp $@KvM01BG_id2,"bat_c01",146,55; + // ScoreBoard + set .Guillaume_Score, 0; + set .Croix_Score, 0; + initnpctimer; + end; + +OnTimer1000: + mapannounce "bat_c01", "In 1 minute, KVM will start.",bc_map,"0x00ff00"; + end; + +OnTimer3000: + mapannounce "bat_c01", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00"; + end; + +OnTimer6000: + mapannounce "bat_c01", "Please prepare for the KVM battle.",bc_map,"0x00ff00"; + mapannounce "bat_c01", "You can buff your people.",bc_map,"0x00ff00"; + donpcevent "#A_camp_start01::OnEnable"; + donpcevent "#B_camp_start01::OnEnable"; + end; + +OnTimer13000: + donpcevent "#A_camp_start01::OnDisable"; + donpcevent "#B_camp_start01::OnDisable"; + end; + +OnTimer30000: + mapannounce "bat_c01", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + end; + +OnTimer45000: + mapannounce "bat_c01", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01One"; + end; + +OnTimer50000: + mapannounce "bat_c01", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01Two"; + end; + +OnTimer55000: + mapannounce "bat_c01", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01One"; + end; + +OnTimer59000: + mapannounce "bat_c01", "KVM is now commencing.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01Two"; + end; + +OnTimer61000: + // Team Members + set .Guillaume_Count, bg_get_data($@KvM01BG_id1, 0); + set .Croix_Count, bg_get_data($@KvM01BG_id2, 0); + if( .Guillaume_Count < 5 || .Croix_Count < 5 ) + { + set $@KvM01BG_Victory, 3; + set $@KvM01BG, 3; + mapannounce "bat_c01","There are not enough players to start the battle",1,0x696969; + stopnpctimer; + donpcevent "KvM01_BG::OnStop"; + end; + } + set $@KvM01BG, 2; // Playing + areapercentheal "bat_c01",50,123,58,131,100,100; + bg_warp $@KvM01BG_id1,"bat_c01",61,120; + areapercentheal "bat_c01",141,52,149,60,100,100; + bg_warp $@KvM01BG_id2,"bat_c01",138,63; + end; + +OnTimer300000: + mapannounce "bat_c01", "KVM will be ending in 1 minute.",bc_map,"0x00ff00"; + end; + +OnTimer330000: + mapannounce "bat_c01", "KVM will be ending in 30 seconds.",bc_map,"0x00ff00"; + end; + +OnTimer345000: + mapannounce "bat_c01", "KVM will be ending in 15 seconds.",bc_map,"0x00ff00"; + end; + +OnTimer350000: + mapannounce "bat_c01", "KVM will be ending in 10 seconds.",bc_map,"0x00ff00"; + end; + +OnTimer355000: + mapannounce "bat_c01", "KVM will be ending in 5 seconds.",bc_map,"0x00ff00"; + end; + +OnTimer360000: + mapannounce "bat_c01", "KVM has ended.",bc_map,"0x00ff00"; + if( .Croix_Count > .Guillaume_Count ) + donpcevent "KvM01_BG::OnCroixWin"; + else if( .Croix_Count < .Guillaume_Count ) + donpcevent "KvM01_BG::OnGuillaumeWin"; + else + { // Draw Game + set $@KvM01BG, 3; + set $@KvM01BG_Victory, 3; + mapannounce "bat_c01", "Number of Guillaume survivors "+.Guillaume_Count+".",bc_map,"0x00ff00"; + mapannounce "bat_c01", "Number of Croix survivors "+.Croix_Count+".",bc_map,"0x00ff00"; + mapannounce "bat_c01", "Regardless of the outcome of the two camps.",bc_map,"0x00ff00"; + donpcevent "KvM01_BG::OnStop"; + } + end; + +OnGuillaumeWin: + set $@KvM01BG, 3; + set $@KvM01BG_Victory, 1; + mapannounce "bat_c01", "Guillaume camp victory.",bc_map,"0x00ff00"; + mapannounce "bat_c01", "Congratulations to all Guillaume members.",bc_map,"0x00ff00"; + mapannounce "bat_c01", "All personnel move to the starting zone.",bc_map,"0x00ff00"; + donpcevent "KvM01_BG::OnStop"; + end; + +OnCroixWin: + set $@KvM01BG, 3; + set $@KvM01BG_Victory, 2; + mapannounce "bat_c01", "Croix camp victory.",bc_map,"0x00ff00"; + mapannounce "bat_c01", "Congratulations to all Croix members.",bc_map,"0x00ff00"; + mapannounce "bat_c01", "All personnel move to the starting zone.",bc_map,"0x00ff00"; + donpcevent "KvM01_BG::OnStop"; + end; + +OnStop: + stopnpctimer; + enablenpc "KVM Officer#KVM01A"; + enablenpc "KVM Officer#KVM01B"; + // Warp Teams + bg_warp $@KvM01BG_id1,"bat_c01",53,128; + bg_warp $@KvM01BG_id2,"bat_c01",146,55; + donpcevent "KvM01_BG_Out::OnBegin"; + end; + +OnReset: + set .Croix_Count, 0; + set .Guillaume_Count, 0; + set .Croix_Score, 0; + set .Guillaume_Score, 0; + set $@KvM01BG_Victory, 0; + if( $@KvM01BG_id1 ) { bg_destroy $@KvM01BG_id1; set $@KvM01BG_id1, 0; } + if( $@KvM01BG_id2 ) { bg_destroy $@KvM01BG_id2; set $@KvM01BG_id2, 0; } + disablenpc "KVM Officer#KVM01A"; + disablenpc "KVM Officer#KVM01B"; + mapwarp "bat_c01","bat_room",154,150; + maprespawnguildid "bat_c01",0,3; // Just in case someone else + bg_updatescore "bat_c01",0,0; + set $@KvM01BG, 0; + donpcevent "KvM01_BG::OnReadyCheck"; // Maybe a game is ready to start + end; +} + +- script KvM01_BG_Out -1,{ + end; + +OnBegin: + initnpctimer; + end; + +OnTimer1000: + mapannounce "bat_c01", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00"; + end; + +OnTimer3000: + mapannounce "bat_c01", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00"; + mapannounce "bat_c01", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00"; + end; + +OnTimer5000: + mapannounce "bat_c01", "If you do not claim your points now, you will not be able to.",bc_map,"0x00ff00"; + mapannounce "bat_c01", "Please make sure to collect before the time expires.",bc_map,"0x00ff00"; + end; + +OnTimer60000: + stopnpctimer; + donpcevent "KvM01_BG::OnReset"; + end; +} + +// Battleground rewards +//============================================================ +bat_c01,51,130,5 script KVM Officer#KVM01A 419,{ + if( $@KvM01BG_Victory ) + { + if( $@KvM01BG_Victory == Bat_Team ) + { // Victory + set kvm_point,kvm_point + 5; + mes "[Swandery]"; + mes "Blessed Guillaume!!"; + mes "Let's enjoy our glorious victory!"; + mes "" + strcharinfo(0) + ", its a sign reflecting victory"; + close2; + } + else + { // + set kvm_point,kvm_point + 1; + mes "[Swandery]"; + mes "You lost, but you're dedicated to this battle."; + mes "This is a reward for your great dedication by Guillaume Marollo!"; + mes "Just take this defeat a lesson, and later you would definitely learn."; + close2; + } + bg_leave; + warp "bat_room",154,150; + end; + } + end; +} + +bat_c01,148,53,1 script KVM Officer#KVM01B 415,{ + if( $@KvM01BG_Victory ) + { + if( $@KvM01BG_Victory == Bat_Team ) + { // Victory + set kvm_point,kvm_point + 5; + mes "[Swandery]"; + mes "Blessed Croax!!"; + mes "Let's enjoy our glorious victory!"; + mes "" + strcharinfo(0) + ", its a sign reflecting victory"; + close2; + } + else + { // + set kvm_point,kvm_point + 1; + mes "[Swandery]"; + mes "Oh, " + strcharinfo(0) + ". Don't be sad."; + mes "Even though we didn't win, we did our best."; + mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next."; + close2; + } + bg_leave; + warp "bat_room",154,150; + end; + } + end; +} + +// MapFlags +//============================================================ + +bat_c01 mapflag battleground 2 +bat_c01 mapflag nomemo +bat_c01 mapflag nosave SavePoint +bat_c01 mapflag noteleport +bat_c01 mapflag nowarp +bat_c01 mapflag nowarpto +bat_c01 mapflag noreturn +bat_c01 mapflag nobranch +bat_c01 mapflag nopenalty diff --git a/npc/battleground/kvm/kvm02.txt b/npc/battleground/kvm/kvm02.txt new file mode 100644 index 000000000..83ed1cf26 --- /dev/null +++ b/npc/battleground/kvm/kvm02.txt @@ -0,0 +1,432 @@ +//===== eAthena Script ======================================= +// BattleGround System - KvM 1-59 +//===== By: ================================================== +//= ???, L0ne_W0lf +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= [AEGIS Conversion] +//= Kreiger Von Midgard Battleground for levels 1 to 59 +//= - Winning Team: 1 point +//= - Losing Team: 0 points +//===== Additional Comments: ================================= +//= 1.0 First Version. +//= 1.1 Updated using official Aegis files. [L0ne_W0lf] +//============================================================ + +// Waiting Room NPCs +//============================================================ +bat_room,197,226,5 script KVM Waiting Room#a2::KvM02R_Guillaume 418,{ + end; + +OnInit: + waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnGuillaumeJoin",1; + end; + +OnEnterBG: + set $@KvM02BG_id1, waitingroom2bg("bat_c02",52,129,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie"); + end; +} + +bat_room,197,220,0 warp #kvm601 2,2,bat_room,154,150 + +bat_room,197,205,3 script KVM Waiting Room#b2::KvM02R_Croix 414,{ + end; + +OnInit: + waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnCroixJoin",1; + end; + +OnEnterBG: + set $@KvM02BG_id2, waitingroom2bg("bat_c02",147,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie"); + end; +} + +bat_room,197,211,0 warp #kvm602 2,2,bat_room,154,150 + +// Starting Line +//============================================================ +- script KVM02::CellEffect2 -1,{ + end; + +OnKvM02One: + misceffect EF_CHANGECOLD; + end; + +OnKvM02Two: + misceffect EF_CHANGEPOISON; + end; +} + +bat_c02,54,124,3 duplicate(CellEffect2) #RedcellA1-2 111 +bat_c02,55,124,3 duplicate(CellEffect2) #RedcellA2-2 111 +bat_c02,56,124,3 duplicate(CellEffect2) #RedcellA3-2 111 +bat_c02,57,124,3 duplicate(CellEffect2) #RedcellA4-2 111 +bat_c02,57,125,3 duplicate(CellEffect2) #RedcellA5-2 111 +bat_c02,57,126,3 duplicate(CellEffect2) #RedcellA6-2 111 +bat_c02,57,127,3 duplicate(CellEffect2) #RedcellA7-2 111 + +bat_c02,145,59,3 duplicate(CellEffect2) #RedcellB1-2 111 +bat_c02,144,59,3 duplicate(CellEffect2) #RedcellB2-2 111 +bat_c02,143,59,3 duplicate(CellEffect2) #RedcellB3-2 111 +bat_c02,142,59,3 duplicate(CellEffect2) #RedcellB4-2 111 +bat_c02,142,56,3 duplicate(CellEffect2) #RedcellB5-2 111 +bat_c02,142,57,3 duplicate(CellEffect2) #RedcellB6-2 111 +bat_c02,142,58,3 duplicate(CellEffect2) #RedcellB7-2 111 + +bat_c02,54,128,3 script #A_camp_start02 111,4,4,{ + end; + +OnInit: + disablenpc "#A_camp_start02"; + end; + +OnEnable: + enablenpc "#A_camp_start02"; + end; + +OnDisable: + disablenpc "#A_camp_start03"; + end; + +OnTouch: + set Bat_Team,1; + setquest 6025; + end; +} + +bat_c02,146,56,3 script #B_camp_start02 111,4,4,{ + end; + +OnInit: + disablenpc "#B_camp_start02"; + end; + +OnEnable: + enablenpc "#B_camp_start02"; + end; + +OnDisable: + disablenpc "#B_camp_start02"; + end; + +OnTouch: + set Bat_Team,2; + setquest 6025; + end; +} + +// Battleground Engine +//============================================================ +- script KvM02_BG -1,{ + end; + +OnInit: + setwall "bat_c02",54,122,6,7,0,"batc02wall_a"; + setwall "bat_c02",55,122,5,7,0,"batc02wall_b"; + setwall "bat_c02",140,56,6,7,0,"batc02wall_c"; + setwall "bat_c02",140,57,5,7,0,"batc02wall_d"; + disablenpc "VintenarKvM02a"; + disablenpc "VintenarKvM02b"; + end; + +OnGuillaumeJoin: +OnCroixJoin: + donpcevent "KvM02_BG::OnReadyCheck"; + end; + +OnGuillaumeQuit: + //set BG_Delay_Tick, gettimetick(2) + 1200; +OnGuillaumeDie: + if( $@KvM02BG == 2 ) + { + set .Guillaume_Count, .Guillaume_Count - 1; + set .Croix_Score, .Croix_Score + 1; + bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score; + if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin"; + } + end; + +OnCroixQuit: + //set BG_Delay_Tick, gettimetick(2) + 1200; +OnCroixDie: + if( $@KvM02BG == 2 ) + { + set .Croix_Count, .Croix_Count - 1; + set .Guillaume_Score, .Guillaume_Score + 1; + bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score; + if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin"; + } + end; + +OnReadyCheck: + if( $@KvM02BG ) + end; + set .@Guillaume, getwaitingroomstate(0,"KvM02R_Guillaume"); + set .@Croix, getwaitingroomstate(0,"KvM02R_Croix"); + + if( .@Guillaume < 5 || .@Croix < 5 ) + end; + + set $@KvM02BG, 1; // Starting + donpcevent "KvM02R_Croix::OnEnterBG"; + donpcevent "KvM02R_Guillaume::OnEnterBG"; + donpcevent "KvM02_BG::OnStart"; + end; + +OnStart: + disablenpc "VintenarKvM02a"; + disablenpc "VintenarKvM02b"; + set $@KvM02BG_Victory, 0; + // Warp Teams + bg_warp $@KvM02BG_id1,"bat_c02",53,128; + bg_warp $@KvM02BG_id2,"bat_c02",146,55; + // ScoreBoard + set .Guillaume_Score, 0; + set .Croix_Score, 0; + initnpctimer; + end; + +OnTimer1000: + mapannounce "bat_c02", "In 1 minute, KVM will start.",bc_map,"0x00ff00"; + end; + +OnTimer3000: + mapannounce "bat_c02", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00"; + end; + +OnTimer6000: + mapannounce "bat_c02", "Please prepare for the KVM battle.",bc_map,"0x00ff00"; + mapannounce "bat_c02", "You can buff your people.",bc_map,"0x00ff00"; + donpcevent "#A_camp_start02::OnEnable"; + donpcevent "#B_camp_start02::OnEnable"; + end; + +OnTimer13000: + donpcevent "#A_camp_start02::OnDisable"; + donpcevent "#B_camp_start02::OnDisable"; + end; + +OnTimer30000: + mapannounce "bat_c02", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + end; + +OnTimer45000: + mapannounce "bat_c02", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01One"; + end; + +OnTimer50000: + mapannounce "bat_c02", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01Two"; + end; + +OnTimer55000: + mapannounce "bat_c02", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01One"; + end; + +OnTimer59000: + mapannounce "bat_c02", "KVM is now commencing.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01Two"; + end; + +OnTimer61000: + // Team Members + set .Guillaume_Count, bg_get_data($@KvM02BG_id1, 0); + set .Croix_Count, bg_get_data($@KvM02BG_id2, 0); + if( .Guillaume_Count < 5 || .Croix_Count < 5 ) + { + set $@KvM02BG_Victory, 3; + set $@KvM02BG, 3; + mapannounce "bat_c02","There are not enough players to start the battle",1,0x808080; + stopnpctimer; + donpcevent "KvM02_BG::OnStop"; + end; + } + set $@KvM02BG, 2; // Playing + areapercentheal "bat_c02",50,123,58,131,100,100; + bg_warp $@KvM02BG_id1,"bat_c02",62,119; + areapercentheal "bat_c02",141,52,149,60,100,100; + bg_warp $@KvM02BG_id2,"bat_c02",137,64; + end; + +OnTimer300000: + mapannounce "bat_c02", "KVM will be ending in 1 minute.",bc_map,"0x00ff00"; + end; + +OnTimer330000: + mapannounce "bat_c02", "KVM will be ending in 30 seconds.",bc_map,"0x00ff00"; + end; + +OnTimer345000: + mapannounce "bat_c02", "KVM will be ending in 15 seconds.",bc_map,"0x00ff00"; + end; + +OnTimer350000: + mapannounce "bat_c02", "KVM will be ending in 10 seconds.",bc_map,"0x00ff00"; + end; + +OnTimer355000: + mapannounce "bat_c02", "KVM will be ending in 5 seconds.",bc_map,"0x00ff00"; + end; + +OnTimer360000: + mapannounce "bat_c02", "KVM has ended.",bc_map,"0x00ff00"; + if( .Croix_Count > .Guillaume_Count ) + donpcevent "KvM02_BG::OnCroixWin"; + else if( .Croix_Count < .Guillaume_Count ) + donpcevent "KvM02_BG::OnGuillaumeWin"; + else + { // Draw Game + set $@KvM02BG, 3; + set $@KvM02BG_Victory, 3; + mapannounce "bat_c02", "Number of Guillaume survivors "+.Guillaume_Count+".",bc_map,"0x00ff00"; + mapannounce "bat_c02", "Number of Croix survivors "+.Croix_Count+".",bc_map,"0x00ff00"; + mapannounce "bat_c02", "Regardless of the outcome of the two camps.",bc_map,"0x00ff00"; + donpcevent "KvM02_BG::OnStop"; + } + end; + +OnGuillaumeWin: + set $@KvM02BG, 3; + set $@KvM02BG_Victory, 1; + mapannounce "bat_c02", "Guillaume camp victory.",bc_map,"0x00ff00"; + mapannounce "bat_c02", "Congratulations to all Guillaume members.",bc_map,"0x00ff00"; + mapannounce "bat_c02", "All personnel move to the starting zone.",bc_map,"0x00ff00"; + donpcevent "KvM02_BG::OnStop"; + end; + +OnCroixWin: + set $@KvM02BG, 3; + set $@KvM02BG_Victory, 2; + mapannounce "bat_c02", "Croix camp victory.",bc_map,"0x00ff00"; + mapannounce "bat_c02", "Congratulations to all Croix members.",bc_map,"0x00ff00"; + mapannounce "bat_c02", "All personnel move to the starting zone.",bc_map,"0x00ff00"; + donpcevent "KvM02_BG::OnStop"; + end; + +OnStop: + stopnpctimer; + enablenpc "VintenarKvM02a"; + enablenpc "VintenarKvM02b"; + // Warp Teams + bg_warp $@KvM02BG_id1,"bat_c02",53,128; + bg_warp $@KvM02BG_id2,"bat_c02",146,55; + donpcevent "KvM02_BG_Out::OnBegin"; + end; + +OnReset: + set .Croix_Count, 0; + set .Guillaume_Count, 0; + set .Croix_Score, 0; + set .Guillaume_Score, 0; + set $@KvM02BG_Victory, 0; + if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; set $@KvM02BG_id1, 0; } + if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; set $@KvM02BG_id2, 0; } + disablenpc "KVM Officer#KVM02A"; + disablenpc "KVM Officer#KVM02B"; + mapwarp "bat_c02","bat_room",154,150; + maprespawnguildid "bat_c02",0,3; // Just in case someone else + bg_updatescore "bat_c02",0,0; + set $@KvM02BG, 0; + donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start + end; +} + +- script KvM02_BG_Out -1,{ + end; + +OnBegin: + initnpctimer; + end; + +OnTimer1000: + mapannounce "bat_c02", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00"; + end; + +OnTimer3000: + mapannounce "bat_c02", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00"; + mapannounce "bat_c02", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00"; + end; + +OnTimer5000: + mapannounce "bat_c02", "If you do not claim your points now, you will not be able to.",bc_map,"0x00ff00"; + mapannounce "bat_c02", "Please make sure to collect before the time expires.",bc_map,"0x00ff00"; + end; + +OnTimer60000: + stopnpctimer; + donpcevent "KvM02_BG::OnReset"; + end; +} + +// Battleground rewards +//============================================================ +bat_c02,51,130,5 script KVM Officer#KVM02A 419,{ + if( $@KvM01BG_Victory ) + { + if( $@KvM02BG_Victory == Bat_Team ) + { // Victory + set kvm_point,kvm_point + 1; + mes "[Swandery]"; + mes "Blessed Guillaume!!"; + mes "Let's enjoy our glorious victory!"; + mes "" + strcharinfo(0) + ", its a sign reflecting victory"; + close2; + } + else + { // + mes "[Swandery]"; + mes "You lost, but you're dedicated to this battle."; + close2; + } + bg_leave; + warp "bat_room",154,150; + end; + } + end; +} + +bat_c02,148,53,1 script KVM Officer#KVM02B 415,{ + if( $@KvM01BG_Victory ) + { + if( $@KvM02BG_Victory == Bat_Team ) + { // Victory + set kvm_point,kvm_point + 1; + mes "[Swandery]"; + mes "Blessed Croax!!"; + mes "Let's enjoy our glorious victory!"; + mes "" + strcharinfo(0) + ", its a sign reflecting victory"; + mes "Just take this defeat a lesson, and later you would definitely learn."; + close2; + } + else + { // + mes "[Swandery]"; + mes "Oh, " + strcharinfo(0) + ". Don't be sad."; + mes "Even though we didn't win, we did our best."; + mes "Please don't forget this battle. We can win the next."; + close2; + } + bg_leave; + warp "bat_room",154,150; + end; + } + end; +} + +// MapFlags +//============================================================ + +bat_c02 mapflag battleground 2 +bat_c02 mapflag nomemo +bat_c02 mapflag nosave SavePoint +bat_c02 mapflag noteleport +bat_c02 mapflag nowarp +bat_c02 mapflag nowarpto +bat_c02 mapflag noreturn +bat_c02 mapflag nobranch +bat_c02 mapflag nopenalty diff --git a/npc/battleground/kvm/kvm03.txt b/npc/battleground/kvm/kvm03.txt new file mode 100644 index 000000000..a5ed27c4e --- /dev/null +++ b/npc/battleground/kvm/kvm03.txt @@ -0,0 +1,434 @@ +//===== eAthena Script ======================================= +// BattleGround System - KvM 60-80 +//===== By: ================================================== +//= ???, L0ne_W0lf +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= [AEGIS Conversion] +//= Kreiger Von Midgard Battleground for levels 60 to 80 +//= - Winning Team: 2 points +//= - Losing Team: 1 point +//===== Additional Comments: ================================= +//= 1.0 First Version. +//= 1.1 Updated using official Aegis files. [L0ne_W0lf] +//============================================================ + +// Waiting Room NPCs +//============================================================ +bat_room,225,226,5 script KVM Waiting Room#a3::KvM03R_Guillaume 418,{ + end; + +OnInit: + waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnGuillaumeJoin",1; + end; + +OnEnterBG: + set $@KvM03BG_id1, waitingroom2bg("bat_c03",52,129,"KvM03_BG::OnGuillaumeQuit","KvM03_BG::OnGuillaumeDie"); + end; +} + +bat_room,225,220,0 warp #kvm701 2,2,bat_room,154,150 + +bat_room,225,205,3 script KVM Waiting Room#b3::KvM03R_Croix 414,{ + end; + +OnInit: + waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnCroixJoin",1; + end; + +OnEnterBG: + set $@KvM03BG_id2, waitingroom2bg("bat_c03",147,55,"KvM03_BG::OnCroixQuit","KvM03_BG::OnCroixDie"); + end; +} + +bat_room,225,211,0 warp #kvm702 2,2,bat_room,154,150 + +// Starting Line +//============================================================ +- script KVM03::CellEffect3 -1,{ + end; + +OnKvM03One: + misceffect EF_CHANGECOLD; + end; + +OnKvM03Two: + misceffect EF_CHANGEPOISON; + end; +} + +bat_c03,54,124,3 duplicate(CellEffect3) #RedcellA1-3 111 +bat_c03,55,124,3 duplicate(CellEffect3) #RedcellA2-3 111 +bat_c03,56,124,3 duplicate(CellEffect3) #RedcellA3-3 111 +bat_c03,57,124,3 duplicate(CellEffect3) #RedcellA4-3 111 +bat_c03,57,125,3 duplicate(CellEffect3) #RedcellA5-3 111 +bat_c03,57,126,3 duplicate(CellEffect3) #RedcellA6-3 111 +bat_c03,57,127,3 duplicate(CellEffect3) #RedcellA7-3 111 + +bat_c03,145,59,3 duplicate(CellEffect3) #RedcellB1-3 111 +bat_c03,144,59,3 duplicate(CellEffect3) #RedcellB2-3 111 +bat_c03,143,59,3 duplicate(CellEffect3) #RedcellB3-3 111 +bat_c03,142,59,3 duplicate(CellEffect3) #RedcellB4-3 111 +bat_c03,142,56,3 duplicate(CellEffect3) #RedcellB5-3 111 +bat_c03,142,57,3 duplicate(CellEffect3) #RedcellB6-3 111 +bat_c03,142,58,3 duplicate(CellEffect3) #RedcellB7-3 111 + +bat_c03,54,128,3 script #A_camp_start03 111,4,4,{ + end; + +OnInit: + disablenpc "#A_camp_start03"; + end; + +OnEnable: + enablenpc "#A_camp_start03"; + end; + +OnDisable: + disablenpc "#A_camp_start03"; + end; + +OnTouch: + set Bat_Team,1; + setquest 6025; + end; +} + +bat_c03,146,56,3 script #B_camp_start03 111,4,4,{ + end; + +OnInit: + disablenpc "#B_camp_start03"; + end; + +OnEnable: + enablenpc "#B_camp_start03"; + end; + +OnDisable: + disablenpc "#B_camp_start03"; + end; + +OnTouch: + set Bat_Team,2; + setquest 6025; + end; +} + +// Battleground Engine +//============================================================ +- script KvM03_BG -1,{ + end; + +OnInit: + setwall "bat_c03",54,122,6,7,0,"batc03wall_a"; + setwall "bat_c03",55,122,5,7,0,"batc03wall_b"; + setwall "bat_c03",140,56,6,7,0,"batc03wall_c"; + setwall "bat_c03",140,57,5,7,0,"batc03wall_d"; + disablenpc "VintenarKvM03a"; + disablenpc "VintenarKvM03b"; + end; + +OnGuillaumeJoin: +OnCroixJoin: + donpcevent "KvM03_BG::OnReadyCheck"; + end; + +OnGuillaumeQuit: + //set BG_Delay_Tick, gettimetick(2) + 1200; +OnGuillaumeDie: + if( $@KvM03BG == 2 ) + { + set .Guillaume_Count, .Guillaume_Count - 1; + set .Croix_Score, .Croix_Score + 1; + bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score; + if( .Guillaume_Count < 1 ) donpcevent "KvM03_BG::OnCroixWin"; + } + end; + +OnCroixQuit: + //set BG_Delay_Tick, gettimetick(2) + 1200; +OnCroixDie: + if( $@KvM03BG == 2 ) + { + set .Croix_Count, .Croix_Count - 1; + set .Guillaume_Score, .Guillaume_Score + 1; + bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score; + if( .Croix_Count < 1 ) donpcevent "KvM03_BG::OnGuillaumeWin"; + } + end; + +OnReadyCheck: + if( $@KvM03BG ) + end; + set .@Guillaume, getwaitingroomstate(0,"KvM03R_Guillaume"); + set .@Croix, getwaitingroomstate(0,"KvM03R_Croix"); + + if( .@Guillaume < 5 || .@Croix < 5 ) + end; + + set $@KvM03BG, 1; // Starting + donpcevent "KvM03R_Croix::OnEnterBG"; + donpcevent "KvM03R_Guillaume::OnEnterBG"; + donpcevent "KvM03_BG::OnStart"; + end; + +OnStart: + disablenpc "KVM Officer#KVM03A"; + disablenpc "KVM Officer#KVM03B"; + set $@KvM01BG_Victory, 0; + // Warp Teams + bg_warp $@KvM03BG_id1,"bat_c03",53,128; + bg_warp $@KvM03BG_id2,"bat_c03",146,55; + // ScoreBoard + set .Guillaume_Score, 0; + set .Croix_Score, 0; + initnpctimer; + end; + +OnTimer1000: + mapannounce "bat_c03", "In 1 minute, KVM will start.",bc_map,"0x00ff00"; + end; + +OnTimer3000: + mapannounce "bat_c03", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00"; + end; + +OnTimer6000: + mapannounce "bat_c03", "Please prepare for the KVM battle.",bc_map,"0x00ff00"; + mapannounce "bat_c03", "You can buff your people.",bc_map,"0x00ff00"; + donpcevent "#A_camp_start03::OnEnable"; + donpcevent "#B_camp_start03::OnEnable"; + end; + +OnTimer13000: + donpcevent "#A_camp_start03::OnDisable"; + donpcevent "#B_camp_start03::OnDisable"; + end; + +OnTimer30000: + mapannounce "bat_c03", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + end; + +OnTimer45000: + mapannounce "bat_c03", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01One"; + end; + +OnTimer50000: + mapannounce "bat_c03", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01Two"; + end; + +OnTimer55000: + mapannounce "bat_c03", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01One"; + end; + +OnTimer59000: + mapannounce "bat_c03", "KVM is now commencing.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01Two"; + end; + +OnTimer61000: + // Team Members + set .Guillaume_Count, bg_get_data($@KvM03BG_id1, 0); + set .Croix_Count, bg_get_data($@KvM03BG_id2, 0); + if( .Guillaume_Count < 5 || .Croix_Count < 5 ) + { + set $@KvM03BG_Victory, 3; + set $@KvM03BG, 3; + mapannounce "bat_c03","There are not enough players to start the battle",1,0xC0C0C0; + stopnpctimer; + donpcevent "KvM03_BG::OnStop"; + end; + } + set $@KvM03BG, 2; // Playing + areapercentheal "bat_c03",50,123,58,131,100,100; + bg_warp $@KvM03BG_id1,"bat_c03",62,119; + areapercentheal "bat_c03",141,52,149,60,100,100; + bg_warp $@KvM03BG_id2,"bat_c03",137,64; + end; + +OnTimer300000: + mapannounce "bat_c03", "KVM will be ending in 1 minute.",bc_map,"0x00ff00"; + end; + +OnTimer330000: + mapannounce "bat_c03", "KVM will be ending in 30 seconds.",bc_map,"0x00ff00"; + end; + +OnTimer345000: + mapannounce "bat_c03", "KVM will be ending in 15 seconds.",bc_map,"0x00ff00"; + end; + +OnTimer350000: + mapannounce "bat_c03", "KVM will be ending in 10 seconds.",bc_map,"0x00ff00"; + end; + +OnTimer355000: + mapannounce "bat_c03", "KVM will be ending in 5 seconds.",bc_map,"0x00ff00"; + end; + +OnTimer360000: + mapannounce "bat_c03", "KVM has ended.",bc_map,"0x00ff00"; + if( .Croix_Count > .Guillaume_Count ) + donpcevent "KvM03_BG::OnCroixWin"; + else if( .Croix_Count < .Guillaume_Count ) + donpcevent "KvM03_BG::OnGuillaumeWin"; + else + { // Draw Game + set $@KvM03BG, 3; + set $@KvM03BG_Victory, 3; + mapannounce "bat_c03", "Number of Guillaume survivors "+.Guillaume_Count+".",bc_map,"0x00ff00"; + mapannounce "bat_c03", "Number of Croix survivors "+.Croix_Count+".",bc_map,"0x00ff00"; + mapannounce "bat_c03", "Regardless of the outcome of the two camps.",bc_map,"0x00ff00"; + donpcevent "KvM03_BG::OnStop"; + } + end; + +OnGuillaumeWin: + set $@KvM03BG, 3; + set $@KvM03BG_Victory, 1; + mapannounce "bat_c03", "Guillaume camp victory.",bc_map,"0x00ff00"; + mapannounce "bat_c03", "Congratulations to all Guillaume members.",bc_map,"0x00ff00"; + mapannounce "bat_c03", "All personnel move to the starting zone.",bc_map,"0x00ff00"; + donpcevent "KvM03_BG::OnStop"; + end; + +OnCroixWin: + set $@KvM03BG, 3; + set $@KvM03BG_Victory, 2; + mapannounce "bat_c03", "Croix camp victory.",bc_map,"0x00ff00"; + mapannounce "bat_c03", "Congratulations to all Croix members.",bc_map,"0x00ff00"; + mapannounce "bat_c03", "All personnel move to the starting zone.",bc_map,"0x00ff00"; + donpcevent "KvM03_BG::OnStop"; + end; + +OnStop: + stopnpctimer; + enablenpc "KVM Officer#KVM03A"; + enablenpc "KVM Officer#KVM03B"; + // Warp Teams + bg_warp $@KvM03BG_id1,"bat_c03",53,128; + bg_warp $@KvM03BG_id2,"bat_c03",146,55; + donpcevent "KvM03_BG_Out::OnBegin"; + end; + +OnReset: + set .Croix_Count, 0; + set .Guillaume_Count, 0; + set .Croix_Score, 0; + set .Guillaume_Score, 0; + set $@KvM03BG_Victory, 0; + if( $@KvM03BG_id1 ) { bg_destroy $@KvM03BG_id1; set $@KvM03BG_id1, 0; } + if( $@KvM03BG_id2 ) { bg_destroy $@KvM03BG_id2; set $@KvM03BG_id2, 0; } + disablenpc "VintenarKvM03a"; + disablenpc "VintenarKvM03b"; + mapwarp "bat_c03","bat_room",154,150; + maprespawnguildid "bat_c03",0,3; // Just in case someone else + bg_updatescore "bat_c03",0,0; + set $@KvM03BG, 0; + donpcevent "KvM03_BG::OnReadyCheck"; // Maybe a game is ready to start + end; +} + +- script KvM03_BG_Out -1,{ + end; + +OnBegin: + initnpctimer; + end; + +OnTimer1000: + mapannounce "bat_c03", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00"; + end; + +OnTimer3000: + mapannounce "bat_c03", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00"; + mapannounce "bat_c03", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00"; + end; + +OnTimer5000: + mapannounce "bat_c03", "If you do not claim your points now, you will not be able to.",bc_map,"0x00ff00"; + mapannounce "bat_c03", "Please make sure to collect before the time expires.",bc_map,"0x00ff00"; + end; + +OnTimer60000: + stopnpctimer; + donpcevent "KvM03_BG::OnReset"; + end; +} + +// Battleground rewards +//============================================================ +bat_c03,51,130,5 script KVM Officer#KVM03A 419,{ + if( $@KvM01BG_Victory ) + { + if( $@KvM03BG_Victory == Bat_Team ) + { // Victory + set kvm_point,kvm_point + 2; + mes "[Swandery]"; + mes "Blessed Guillaume!!"; + mes "Let's enjoy our glorious victory!"; + mes "" + strcharinfo(0) + ", its a sign reflecting victory"; + close2; + } + else + { // + set kvm_point,kvm_point + 1; + mes "[Swandery]"; + mes "You lost, but you're dedicated to this battle."; + mes "This is a reward for your great dedication by Guillaume Marollo!"; + close2; + } + bg_leave; + warp "bat_room",154,150; + end; + } + end; +} + +bat_c03,148,53,1 script KVM Officer#KVM03B 415,{ + if( $@KvM01BG_Victory ) + { + if( $@KvM03BG_Victory == Bat_Team ) + { // Victory + set kvm_point,kvm_point + 2; + mes "[Swandery]"; + mes "Blessed Croax!!"; + mes "Let's enjoy our glorious victory!"; + mes "" + strcharinfo(0) + ", its a sign reflecting victory"; + close2; + } + else + { // + set kvm_point,kvm_point + 1; + mes "[Swandery]"; + mes "Oh, " + strcharinfo(0) + ". Don't be sad."; + mes "Even though we didn't win, we did our best."; + mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next."; + close2; + } + bg_leave; + warp "bat_room",154,150; + end; + } + end; +} + +// MapFlags +//============================================================ + +bat_c03 mapflag battleground 2 +bat_c03 mapflag nomemo +bat_c03 mapflag nosave SavePoint +bat_c03 mapflag noteleport +bat_c03 mapflag nowarp +bat_c03 mapflag nowarpto +bat_c03 mapflag noreturn +bat_c03 mapflag nobranch +bat_c03 mapflag nopenalty diff --git a/npc/battleground/kvm/kvm_enter.txt b/npc/battleground/kvm/kvm_enter.txt new file mode 100644 index 000000000..1af6daa10 --- /dev/null +++ b/npc/battleground/kvm/kvm_enter.txt @@ -0,0 +1,211 @@ +//===== eAthena Script ======================================= +// BattleGround System - KvM Entrance NPCs +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= [AEGIS Conversion] +//= Kreiger Von Midgard Battleground Entrance NPCs +//= Original NPCs scrapped from bg_common. +//===== Additional Comments: ================================= +//= 1.0 First Version. +//============================================================ + +// KvM Officerer - Guillaume +//============================================================ +bat_room,164,178,5 script KVM Mercenary Officer#1 418,{ + set .@permit,checkquest(6026,PLAYTIME); + if ((.@permit == 0) || (.@permit == 1)) { + mes "[Guillaume Mercenary Officer]"; + mes "I know that you've already signed with the Croix. Go back and join their team. We will not accept traitors to fight for us."; + close; + } + else { + if (checkquest(6025) >= 0) erasequest 6026; + } + mes "[Guillaume Mercenary Officer]"; + mes "Let them know the real might of Guillaume!"; + next; + switch(select("I will fight with you.:End Conversation.")) { + case 1: + mes "[Guillaume Mercenary Officer]"; + mes "Show them how strong we are."; + mes "Today, everyone will hear the shout of triumph from Guillaume!"; + close2; + if (BaseLevel > 79) { + warp "bat_room",169,223; + } + else if (BaseLevel < 60) { + warp "bat_room",197,223; + } + else { + warp "bat_room",225,223; + } + close; + case 2: + mes "[Guillaume Mercenary Officer]"; + mes "We will win!"; + close; + } +} + +// Guillaume Knight - KvM +//============================================================ +bat_room,167,178,5 script Guillaume Knight#kvm 417,{ + mes "[Guillaume Knight]"; + mes "Hello."; + mes "What do you want to know?"; + next; + switch(select("Apply for KVM.:What is KVM?:How do I participate in KVM?:I want to know my Kreiger Points.")) { + case 1: + mes "[Guillaume Knight]"; + mes "Applications are not available yet."; + mes "To apply, you need to go to a KVM Mercenary Officer."; + close; + case 2: + mes "[Guillaume Knight]"; + mes "KVM is the abbreviation of Kreiger Von Midgard."; + mes "Adventurer, are you aware that the way to the new world has been opened?"; + next; + mes "[Guillaume Knight]"; + mes "We, the Guillaume Administration, have several plans to advance to the new world."; + mes "And KVM is one of them."; + next; + mes "[Guillaume Knight]"; + mes "It means that we, one of many countries in the Midgard continent,"; + mes "have decided to employ many adventurers for the immediate advance to the new world."; + next; + mes "[Guillaume Knight]"; + mes "Therefore, to select the best adventurers, we are holding the KVM."; + mes "We exspect responses from many adventurers."; + next; + mes "[Guillaume Knight]"; + mes "And we will give them rewards for their participation!"; + mes "As for the rewards, please contact a KVM Logistic Officer."; + close; + case 3: + mes "[Guillaume Knight]"; + mes "Basically, KVM is a 5 on 5 battle."; + mes "First, you apply with a KVM receptionist, in a group or individually."; + next; + mes "[Guillaume Knight]"; + mes "Group applications are for when you intend to enter the KVM with your party members,"; + mes "and a personal application is for when you intend to enter the KVM individually."; + next; + mes "[Guillaume Knight]"; + mes "Please apply with a KVM officer, and he will contact you later when you are in Prontera."; + next; + mes "[Guillaume Knight]"; + mes "Then you enter and follow the instructions in the battlefield."; + next; + mes "[Guillaume Knight]"; + mes "However, please be advised that unless you are in the KVM office, he cannot contact you."; + close; + case 4: + mes "[Guillaume Knight]"; + mes "Your Kreiger Points are:"; + mes ""+kvm_point+"."; + close; + } +} + +// KvM Officer - Croix +//============================================================ +bat_room,164,121,1 script KVM Mercenary Officer#2 414,{ + set .@permit,checkquest(6025,PLAYTIME); + if ((.@permit == 0) || (.@permit == 1)) { + mes "[Croix Mercenary Officer]"; + mes "I know that you've already signed with the Guillaume. Go back and join their team. We will not accept traitors to fight for us."; + close; + } + else { + if (checkquest(6025) >= 0) erasequest 6025; + } + mes "[Croix Mercenary Officer]"; + mes "Let them know the real might of Croix!"; + next; + switch(select("I will fight with you.:End Conversation.")) { + case 1: + mes "[Croix Mercenary Officer]"; + mes "Show them how strong we are."; + mes "Today, everyone will hear the shout of triumph from Croix!"; + close2; + if (BaseLevel > 79) { + warp "bat_room",169,207; + } + else if (BaseLevel < 60) { + warp "bat_room",197,207; + } + else { + warp "bat_room",225,207; + } + close; + case 2: + mes "[Croix Mercenary Officer]"; + mes "We will win!"; + close; + } +} + +// Croix Knight - KvM +//============================================================ +bat_room,167,121,1 script Croix Knight#kvm 413,{ + mes "[Croix Knight]"; + mes "Hello."; + mes "What do you want to know?"; + next; + switch(select("Apply for KVM.:What is KVM?:How do I participate in KVM?:I want to know my Kreiger Points.")) { + case 1: + mes "[Croix Knight]"; + mes "Applications are not available yet."; + mes "To apply, you need to go to a KVM Mercenary Officer."; + close; + case 2: + mes "[Croix Knight]"; + mes "KVM is the abbreviation of Kreiger Von Midgard."; + mes "Adventurer, are you aware that the way to the new world has been opened?"; + next; + mes "[Croix Knight]"; + mes "We, the Croix Administration, have several plans to advance to the new world."; + mes "And KVM is one of them."; + next; + mes "[Croix Knight]"; + mes "It means that we, one of many countries in the Midgard continent,"; + mes "have decided to employ many adventurers for the immediate advance to the new world."; + next; + mes "[Croix Knight]"; + mes "Therefore, to select the best adventurers, we are holding the KVM."; + mes "We exspect responses from many adventurers."; + next; + mes "[Croix Knight]"; + mes "And we will give them rewards for their participation!"; + mes "As for the rewards, please contact a KVM Logistic Officer."; + close; + case 3: + mes "[Croix Knight]"; + mes "Basically, KVM is a 5 on 5 battle."; + mes "First, you apply with a KVM receptionist, in a group or individually."; + next; + mes "[Croix Knight]"; + mes "Group applications are for when you intend to enter the KVM with your party members,"; + mes "and a personal application is for when you intend to enter the KVM individually."; + next; + mes "[Croix Knight]"; + mes "Please apply with a KVM officer, and he will contact you later when you are in Prontera."; + next; + mes "[Croix Knight]"; + mes "Then you enter and follow the instructions in the battlefield."; + next; + mes "[Croix Knight]"; + mes "However, please be advised that unless you are in the KVM office, he cannot contact you."; + close; + case 4: + mes "[Croix Knight]"; + mes "Your Kreiger Points are:"; + mes ""+kvm_point+"."; + close; + } +} diff --git a/npc/battleground/kvm/kvm_item_pay.txt b/npc/battleground/kvm/kvm_item_pay.txt new file mode 100644 index 000000000..5ad475dc9 --- /dev/null +++ b/npc/battleground/kvm/kvm_item_pay.txt @@ -0,0 +1,313 @@ +//===== eAthena Script ======================================= +// BattleGround System - KvM Item Dealer +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= [AEGIS Conversion] +//= Kreiger Von Midgard Battleground Point redemption NPC +//= * NOTE * +//= KvM Does NOT use items, but a character variable to +//= keep track of points. This NPC when talked to will +//= convert already-given tokens and convert them to points. +//= under the player variable kvm_point. +//===== Additional Comments: ================================= +//= 1.0 First Version. +//============================================================ + +bat_room,151,144,3 script KVM Logistic Officer#a 734,{ + if (countitem(7773)) { + set .@pointstoadd,countitem(7773); + delitem 7773,.@pointstoadd; + set kvm_point,kvm_point+.@pointstoadd; + mes "[Logistics]"; + mes "Are those "+getitemname(7773)+"s I see?"; + mes "We no longer accept that currency,"; + mes "but I can exchange those for you,"; + mes "So you have "+.@pointstoadd+" "+getitemname(7773)+"s?"; + mes "Alright, all set, you now have ^580080"+ kvm_point +"^000000 KVM Points."; + next; + } + if (checkweight(1201,1) == 0) { + mes "- Wait a minute !! -"; + mes "- Currently you're carrying -"; + mes "- too many items with you. -"; + mes "- Please try again -"; + mes "- after you loose some weight. -"; + close; + } + mes "[Logistics]"; + mes "Hello?"; + mes "I am in charge of distributing"; + mes "reward items for KVM points. Any"; + mes "wrong selection of items will not"; + mes "be reversed. Please be carefull."; + mes "Select the next step please."; + next; + set .@name$,strcharinfo(0); + switch(select("Read the KVM Catalogue.:Purchase KVM Items.:Confirm KVM Points.:Explanation of KVM Rewards.:Explanation of KVM Points.")) { + case 1: + mes "[Logistics]"; + mes "Here is the catalogue of KVM items."; + mes "Each weapon requires 2,000 points"; + mes "and each armor from 10 to 1,200"; + mes "points. So, be carefull when"; + mes "selecting a reward."; + close2; + ReadBook 11017,1; + end; + case 2: + mes "[Logistics]"; + mes "Wich items do you want to see? As"; + mes "for the detailed specification of"; + mes "the items, please refer to the"; + mes "^3131FFCatalogue^000000."; + next; + switch(select("Weapon:Armor/Accessory:Mass-Production Armor/Accessory:Popularized Armor/Accessory")) { + case 1: + mes "[Logistics]"; + mes "You have selected the Weapon Category."; + mes "Please select a sub-category."; + next; + switch(select("Dagger/Sword/Spear:Staff/Mace/Axe/Shuriken:Bow/Katar/Instrument/Whip:Book/Knuckle:Revolver/Rifle/Gun/Grenade Launcher")) { + case 1: + mes "[Logistics]"; + mes "You have selected the Dagger/Sword/Spear category."; + mes "Please select a sub-category."; + next; + switch(select("Dagger:One-handed Sword:Two-handed Sword:One-handed Spear:Two-handed Spear")) { + case 1: callsub PurchaseItem,13042,0,1; //Krieger_Dagger1 + case 2: + mes "[Logistics]"; + mes "You have selected the 'One-handed Sword' category."; + mes "There are 3 One-handed Swords: Glorious Flamberge, Glorious Rapier and Glorious Holy Avenger."; + mes "If you want their details, please refer to the KVM Catalogue."; + mes "Please select one of them."; + next; + switch(select("Glorious Flamberge:Glorious Rapier:Glorious Holy Avenger")) { + case 1: callsub PurchaseItem,13416,0,0; //Krieger_Onehand_Sword1 + case 2: callsub PurchaseItem,13417,0,0; //Krieger_Onehand_Sword2 + case 3: callsub PurchaseItem,13418,0,0; //Krieger_Onehand_Sword3 + } + case 3: callsub PurchaseItem,1187,0,1; //Krieger_Twohand_Sword1 + case 4: callsub PurchaseItem,1426,0,1; //Krieger_Onehand_Spear1 + case 5: callsub PurchaseItem,1486,0,1; //Krieger_Twohand_Spear1 + } + case 2: + mes "[Logistics]"; + mes "You have selected the 'Staff/Mace/Axe/Shuriken' category."; + mes "Please select a sub-category."; + next; + switch(select("Staff:Mace:One-handed Axe:Two-handed Axe:Shuriken")) { + case 1: + mes "[Logistics]"; + mes "You have selected the 'Staff' category."; + mes "There are 3 Staffs: a Two-handed Weapon Glorious Destruction Staff, a One-handed Glorious Arc Wand and a Glorious Healing Staff."; + mes "If you want their details, please refer to the KVM Catalogue."; + mes "Please select one of them."; + next; + switch(select("Glorious Destruction Staff:Glorious Arc Wand:Glorious Healing Staff")) { + case 1: callsub PurchaseItem,2002,0,0; //Krieger_Twohand_Staff1 + case 2: callsub PurchaseItem,1640,0,0; //Krieger_Onehand_Staff1 + case 3: callsub PurchaseItem,1641,0,0; //Krieger_Onehand_Staff2 + } + case 2: callsub PurchaseItem,1546,0,1; //Krieger_Onehand_Mace1 + case 3: callsub PurchaseItem,1310,0,1; //Krieger_Onehand_Axe1 + case 4: callsub PurchaseItem,1382,0,1; //Krieger_Twohand_Axe1 + case 5: callsub PurchaseItem,13307,0,1; //Krieger_Huuma_Shuriken1 + } + case 3: + mes "[Logistics]"; + mes "You have selected the Bow/Katar/Instrument/Whip category."; + mes "Please select a sub-category."; + next; + switch(select("Bow:Katar:Instrument:Whip")) { + case 1: callsub PurchaseItem,1743,0,1; //Krieger_Bow1 + case 2: + mes "[Logistics]"; + mes "You have selected the 'Katar' category."; + mes "There are 2 Katars: Glorious Bloody Roar and Glorious Jamadhar."; + mes "If you want their details, please refer to the KVM Catalogue."; + mes "Please select one of them."; + next; + switch(select("Glorious Bloody Roar:Glorious Jamadhar")) { + case 1: callsub PurchaseItem,1281,0,0; //Krieger_Katar1 + case 2: callsub PurchaseItem,1282,0,0; //Krieger_Katar2 + } + case 3: callsub PurchaseItem,1927,0,1; //Krieger_Instrument1 + case 4: callsub PurchaseItem,1981,0,1; //Krieger_Whip1 + } + case 4: + mes "[Logistics]"; + mes "You have selected the Book/Knuckle category."; + mes "Please select a sub-category."; + next; + switch(select("Book:Knuckle")) { + case 1: + mes "[Logistics]"; + mes "You have selected 'Book'."; + mes "There are 2 Books: Glorious Tablet and Glorious Apocalypse."; + mes "If you want their details, please refer to the KVM Catalogue."; + mes "Please select one of them."; + next; + switch(select("Glorious Tablet:Glorious Apocalypse")) { + case 1: callsub PurchaseItem,1576,0,0; //Krieger_Book1 + case 2: callsub PurchaseItem,1577,0,0; //Krieger_Book2 + } + case 2: + mes "[Logistics]"; + mes "You have selected the 'Knuckle' category."; + mes "There are 2 Knuckles: Glorious Claw and Glorious Fist."; + mes "If you want their details, please refer to the KVM Catalogue."; + mes "Please select one of them."; + next; + switch(select("Glorious Claw:Glorious Fist")) { + case 1: callsub PurchaseItem,1826,0,0; //Krieger_Knuckle1 + case 2: callsub PurchaseItem,1827,0,0; //Krieger_Knuckle2 + } + } + case 5: + mes "[Logistics]"; + mes "You have selected the 'Revolver/Rifle/Gun/Grenade Launcher' category."; + mes "Please select a sub-category."; + next; + switch(select("Revolver:Rifle:Gatling Gun:Shotgun:Grenade Launcher")) { + case 1: callsub PurchaseItem,13110,0,1; //Krieger_Pistol1 + case 2: callsub PurchaseItem,13176,0,1; //Krieger_Rifle1 + case 3: callsub PurchaseItem,13177,0,1; //Krieger_Gatling1 + case 4: callsub PurchaseItem,13178,0,1; //Krieger_Shotgun1 + case 5: callsub PurchaseItem,13179,0,1; //Krieger_Launcher1 + } + } + case 2: + mes "[Logistics]"; + mes "You have selected the 'Armor/Accessory' category."; + mes "Please select a sub-category."; + next; + switch(select("Armor:Cloak:Shoes:Accessory")) { + case 1: callsub PurchaseItem,2394,1,2; //Krieger_Suit1 + case 2: callsub PurchaseItem,2549,2,2; //Krieger_Muffler1 + case 3: callsub PurchaseItem,2444,3,2; //Krieger_Shoes1 + case 4: callsub PurchaseItem,2772,4,2; //Krieger_Ring1 + } + case 3: + mes "[Logistics]"; + mes "You have selected the 'Mass-Production Armor/Accessory' category."; + mes "Please select a sub-category."; + next; + switch(select("Mass-Production Armor:Mass-Production Shoes:Mass-Production Accessory")) { + case 1: callsub PurchaseItem,2395,5,3; //Krieger_Suit2 + case 2: callsub PurchaseItem,2445,6,3; //Krieger_Shoes2 + case 3: callsub PurchaseItem,2773,7,3; //Krieger_Ring2 + } + case 4: + mes "[Logistics]"; + mes "You have selected the 'Popularized Armor/Accessory' category."; + mes "Please select a sub-category."; + next; + switch(select("Popularized Armor:Popularized Shoes:Popularized Accessory")) { + case 1: callsub PurchaseItem,2396,8,4; //Krieger_Suit3 + case 2: callsub PurchaseItem,2446,9,4; //Krieger_Shoes3 + case 3: callsub PurchaseItem,2774,10,4; //Krieger_Ring3 + } + } + case 3: + mes "[Logistics]"; + mes ""+ .@name$ +", your current points are ^580080"+ kvm_point +"^000000 KVM Points."; + close; + case 4: + mes "[Logistics]"; + mes "There are 3 categories in KVM Rewards: Weapon/Armor.Accessory."; + next; + mes "[Logistics]"; + mes "Weapon rewards require 2,000 KVM points for each."; + mes "There are 3 types of Armor rewards and they require 840/630/580 KVM points fo each."; + mes "Accessory rewards require 1,200 KVM points for each."; + next; + mes "[Logistics]"; + mes "Kreiger Weapons are LV 4 Weapons, they can be upgraded and will have special effects: Slaughter, Destruction and Blessing."; + next; + mes "[Logistics]"; + mes "When you can wear all 3 armors, you can have a special set of options."; + mes "Also, when Kreiger Accessory rewards are worn with medalsm it will bring you special set rewards."; + next; + mes "[Logistics]"; + mes "Finally, there are Mass-Production Armor and Accessory rewards."; + mes "Players whose Lvl is higher than 60 can equip Mass-Production Armors and there is a Lvl limit for Popularized Armor as well."; + close; + case 5: + mes "[Logistics]"; + mes "KVM Points are rewarded when you win, lose or draw in Kreiger Von Midgard (KVM)."; + mes "You can have special Rewards by using these points."; + close; + } + +PurchaseItem: + // Pricing for Weapon, Suit1, Muffler1, Shoes1, Ring1m Suit2, Shoes2, Ring2, Suit3, Shoes3, Ring3 + setarray .@prices[0],2000,840,630,580,1200,120,70,200,15,10,30; + + mes "[Logistics]"; + + if (!getarg(2)) + mes "You have selected ^ff0000"+getitemname(getarg(0))+"^000000."; + else if (getarg(2) == 1) + mes "There is only one "+callfunc("F_GetWeaponType",getarg(0))+": "+getitemname(getarg(0))+"."; + else if (getarg(2) == 2) { + mes "You have selected '"+callfunc("F_GetArmorType",getarg(0))+"'."; + mes "The armor for one whose Lvl is more than 80 is: ^ff0000"+getitemname(getarg(0))+"^000000."; + } + else if (getarg(2) == 3) { + mes "You have selected 'Mass-Production "+callfunc("F_GetArmorType",getarg(0))+"'."; + mes "There is only one Mass-Production "+callfunc("F_GetArmorType",getarg(0))+": ^ff0000"+getitemname(getarg(0))+"^000000."; + } + else if (getarg(2) == 4) { + mes "You have selected 'Popularized "+callfunc("F_GetArmorType",getarg(0))+"'."; + mes "There is only one Popularized "+callfunc("F_GetArmorType",getarg(0))+": ^ff0000"+getitemname(getarg(0))+"^000000."; + } + + if (!getarg(1)) + mes "It requires ^0000ff2,000^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000."; + else if (getarg(1) == 4) + mes "It requires ^0000ff1,200^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000."; + else + mes "It requires ^0000ff"+.@prices[getarg(1)]+"^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000."; + + mes "Are you sure you want this item?"; + next; + switch(select("No, I won't purchase it.:Yes, I will purchase it.")) { + case 1: + mes "[Logistics]"; + mes "You have selected 'I won't purchase it'."; + mes "When purchasing an item, please be careful there are no refunds."; + break; + case 2: + if (kvm_point >= .@prices[getarg(1)]) { + set kvm_point,kvm_point-.@prices[getarg(1)]; + getitem getarg(0),1; + mes "[Logistics]"; + mes "You have purchased a "+getitemname(getarg(0))+"."; + if (!getarg(1)) + mes "Your KVM Points are reduced by ^0000ff"+getarg(1)+"^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000."; + if (getarg(1) == 4) + mes "Your KVM Points are reduced by ^0000ff1,200^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000."; + else + mes "Your KVM Points are reduced by ^0000ff"+.@prices[getarg(1)]+"^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000."; + } + else { + mes "[Logistics]"; + if (!getarg(1)) + mes "You need ^0000ff2,000^000000 KVM Points to purchase this item."; + else if (getarg(1) == 4) + mes "You need ^0000ff1,200^000000 KVM Points to purchase this item."; + else + mes "You need ^0000ff"+.@prices[getarg(1)]+"^000000 KVM Points to purchase this item."; + mes "However, your KVM Points are now ^580080"+ kvm_point +"^000000."; + mes "Which are not enough to buy it."; + mes "When you get enough points, please come back again."; + } + } + close; +} diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt index 37a3c556c..cd18b3a22 100644 --- a/npc/other/Global_Functions.txt +++ b/npc/other/Global_Functions.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Lupus, kobra_k88 //===== Current Version: ===================================== -//= 2.15 +//= 2.16 //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= @@ -38,6 +38,7 @@ //= 2.13 Added more unused vars to F_ClearGarbage [Lupus] //= 2.14 Added old novice variables to F_ClearGarbage. [L0ne_W0lf] //= 2.15 Added no unused DTS variables to F_ClearGarbage. [L0ne_W0lf] +//= 2.6 Added F_GetWeaponType, and F_GetArmorType. [L0ne_W0lf] //============================================================ @@ -257,3 +258,55 @@ function script F_Load2Skills { set ADV_QSK2,0; //Clear var return; } + +////////////////////////////////////////////////////////////////////////////////// +// *** Function "F_GetWeaponType": Determine weapon type by view +////////////////////////////////////////////////////////////////////////////////// +function script F_GetWeaponType { + switch(getiteminfo(getarg(0),11)) { + case 1: return "Dagger"; break; + case 2: return "One-handed Sword"; break; + case 3: return "Two-handed Sword"; break; + case 4: return "One-handed Spear"; break; + case 5: return "Two-handed Spear"; break; + case 6: return "One-handed Axe"; break; + case 7: return "Two-handed Axe"; break; + case 8: return "Mace"; break; + //case 9: return "Unused"; break; + case 10: return "Staff"; break; + case 11: return "Bow"; break; + case 12: return "Knuckle"; break; + case 13: return "Instrument"; break; + case 14: return "Whip"; break; + case 15: return "Book"; break; + case 16: return "Katar"; break; + case 17: return "Revolver"; break; + case 18: return "Rifle"; break; + case 19: return "Gatling gun"; break; + case 20: return "Shotgun"; break; + case 21: return "Grenade Launcher"; break; + case 22: return "Shuriken"; break; + default: return "Unable to Determine Equip Type"; break; + } + end; +} + +////////////////////////////////////////////////////////////////////////////////// +// *** Function "F_GetArmorType": Determine equipment type by equip location +////////////////////////////////////////////////////////////////////////////////// +function script F_GetArmorType { + switch(getiteminfo(getarg(0),5)) { + case 001: return "Lower Headgear"; break; + case 2: return "Weapon"; break; + case 4: return "Garment"; break; + case 8: return "Accessory"; break; + case 16: return "Armor"; break; + case 32: return "Shield"; break; + case 64: return "Shoes"; break; + case 128: return "Accessory"; break; + case 256: return "Upper Headgear"; break; + case 512: return "Middle Headgear"; break; + default: return "Unable to Determine Equip Location"; break; + } + end; +} diff --git a/npc/other/arena/arena_aco.txt b/npc/other/arena/arena_aco.txt index fe407b07c..4a81bd6b3 100644 --- a/npc/other/arena/arena_aco.txt +++ b/npc/other/arena/arena_aco.txt @@ -3,13 +3,14 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= Any Athena Version //===== Description: ========================================= //= Izlude Acolyte Battle Arena //===== Additional Comments: ================================= //= 1.0 First version. +//= 1.1 Corrected variable typos. (bugreport:4374) [L0ne_w0lf] //============================================================ arena_room,114,102,0 script onlyaco#arena 45,1,1,{ @@ -1257,7 +1258,7 @@ prt_are_in,25,31,3 script Staff#aco-2 67,{ mes "under the Time Force Battle"; mes "Arena - Acolyte Class Record!"; if (basejob == job_acolyte) { - set $@arn_acotop,.@record_timeaco; + set $arn_acotop,.@record_timeaco; set $arn_acotopn$, strcharinfo(0); donpcevent "Vendigos::Onlinerec_aco"; } @@ -1416,7 +1417,7 @@ prt_are_in,25,31,3 script Staff#aco-2 67,{ mes "Acolyte Class Records."; mes "Congratulations~"; if (basejob == job_acolyte) { - set $@arn_acotop,.@record_timeaco; + set $arn_acotop,.@record_timeaco; set $arn_acotopn$, strcharinfo(0); donpcevent "#Vendigos::Onlinerec_aco"; } diff --git a/npc/other/arena/arena_party.txt b/npc/other/arena/arena_party.txt index ae92de3c5..b163a528d 100644 --- a/npc/other/arena/arena_party.txt +++ b/npc/other/arena/arena_party.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= SinSloth //===== Current Version: ===================================== -//= 1.1 +//= 1.3 //===== Compatible With: ===================================== //= Any Athena Version //===== Description: ========================================= @@ -13,6 +13,7 @@ //= 1.0a Fixed a typo. //= 1.1 Replaced effect numerics with constants. [Samuray22] //= 1.2 Fixed "OnMobDeath" doesn't work sometime. [Inkfish] +//= 1.3 Corrected donpcevent typo. (bugreport:4374) [L0ne_w0lf] //============================================================ arena_room,162,88,3 script Ponox 124,{ @@ -27,7 +28,7 @@ OnStartArena: donpcevent "toarena#party::OnInit"; donpcevent "toout#party::OnInit"; warpwaitingpc "prt_are_in",73,78; - donpcevent "toout#party::OnTime"; + donpcevent "toout#party::OnTimer"; donpcevent "Helper#party::OnEnter"; disablewaitingroomevent; end; diff --git a/npc/scripts_athena.conf b/npc/scripts_athena.conf index 0f8b3b6f4..928f4c583 100644 --- a/npc/scripts_athena.conf +++ b/npc/scripts_athena.conf @@ -319,6 +319,13 @@ npc: npc/other/arena/arena_aco.txt // -------------------- Hugel Monster Races --------------------- npc: npc/other/monster_race.txt // -------------------------------------------------------------- +// --------------------- Battle Grounds ------------------------- +//npc: npc/battleground/KVM/kvm_enter.txt +//npc: npc/battleground/KVM/kvm_item_pay.txt +//npc: npc/battleground/KVM/kvm01.txt +//npc: npc/battleground/KVM/kvm02.txt +//npc: npc/battleground/KVM/kvm03.txt +// -------------------------------------------------------------- // ------------------------ Instances --------------------------- npc: npc/instances/SealedShrine.txt //npc: npc/instances/EndlessTower.txt |