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-rw-r--r--npc/Changelog.txt3
-rw-r--r--npc/merchants/ammo_boxes.txt116
-rw-r--r--npc/merchants/quivers.txt8
-rw-r--r--npc/quests/gunslinger_quests.txt35
-rw-r--r--npc/scripts_athena.conf1
5 files changed, 144 insertions, 19 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 3c80861ba..c7b2bef35 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -36,6 +36,9 @@ Playtester
Date Added
======
08/15
+ * Fixed some parts of the Gunslinger gun quests [Playtester]
+ * Added Ammo Casing Seller Kenny [Playtester]
+ * Added Holy Arrow Quivers to Inventor Jaax [Playtester]
* Added all the Gunslinger gun quests [Playtester]
- sphere creation and ammo casing are still missing, working on it
- removed erKURITA's version, he's okay with it
diff --git a/npc/merchants/ammo_boxes.txt b/npc/merchants/ammo_boxes.txt
new file mode 100644
index 000000000..036bfd2bb
--- /dev/null
+++ b/npc/merchants/ammo_boxes.txt
@@ -0,0 +1,116 @@
+//===== eAthena Script ========================================
+//= Ammo Box Event
+//===== By: ==================================================
+//= Playtester
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 1.0+
+//===== Description: =========================================
+//= Turns bullets into ammo boxes.
+//===== Additional Comments: =================================
+//= 1.0 Added the first 8 ammo boxes [Playtester]
+//============================================================
+
+que_ng.gat,187,149,3 script Kenny 83,{
+ mes "[Kenny]";
+ mes "My name is Kenny.";
+ mes "I can create ^0000FFbullet casings^000000";
+ mes "and ^0000FFsphere packs^000000.";
+ next;
+ mes "[Kenny]";
+ mes "Would you like to try using one of";
+ mes "my bullet bullet casings or sphere";
+ mes "packs?";
+ mes "Select the one you want me to make!";
+ next;
+
+ menu "Bullet Casing",-,"Silver Bullet Casing",Q2,"Shell of Blood Casing",Q3,"Lightning Sphere Pack",Q4,"Blind Sphere Pack",Q5,"Poison Sphere Pack",Q6,"Freezing Sphere Pack",Q7,"Flare Sphere Pack",Q8;
+
+// Arguments
+//===========
+ callsub sF_Make, 13200,500,12149, "Bullet Casings";
+ goto M_Menu;
+Q2:
+ callsub sF_Make, 13201,500,12151, "Silver Bullet Casings";
+ goto M_Menu;
+Q3:
+ callsub sF_Make, 13202,500,12150, "Shell of Blood Casings";
+ goto M_Menu;
+Q4:
+ callsub sF_Make, 13204,500,12144, "Lightning Sphere Packs";
+ goto M_Menu;
+Q5:
+ callsub sF_Make, 13206,500,12145, "Blind Sphere Packs";
+ goto M_Menu;
+Q6:
+ callsub sF_Make, 13205,500,12146, "Poison Sphere Packs";
+ goto M_Menu;
+Q7:
+ callsub sF_Make, 13207,500,12147, "Freezing Sphere Packs";
+ goto M_Menu;
+Q8:
+ callsub sF_Make, 13203,500,12148, "Flare Sphere Packs";
+ goto M_Menu;
+
+// Subfunction for making ammo boxes
+//==================================
+sF_Make:
+ set @ammonum,500;
+ if(countitem(getarg(0)) < @ammonum) goto L_NdAmmo;
+ if(Zeny < getarg(1)) goto L_NdZeny;
+ mes "[Kenny]";
+ mes "What do you want me to do?";
+ next;
+ menu "Give me as many as you can.",-, "I want to set the amount.",sM_0b, "Nevermind",M_End;
+
+ set @amount,50;
+ if(zeny/getarg(1) < @amount) set @amount, zeny/getarg(1);
+ if(countitem(getarg(0))/@ammonum < @amount) set @amount, countitem(getarg(0))/@ammonum;
+ if(@amount > 0) goto L_End;
+ mes "[Kenny]";
+ mes "Dude, you don't even have the right items...";
+ close;
+
+ sM_0b:
+ input @amount;
+ if(@amount<1 || @amount>50) goto L_BadAmnt;
+ if(countitem(getarg(0))/@ammonum < @amount) goto L_NdAmmo;
+ if(Zeny < (getarg(1)*@amount)) goto L_NdZeny;
+
+ L_End:
+ set Zeny, Zeny - (getarg(1)*@amount);
+ delitem getarg(0), (@amount*@ammonum);
+ getitem getarg(2), @amount;
+ mes "[Kenny]";
+ mes "There you go~!";
+ mes "Here are your " +getarg(3)+ ".";
+ close;
+
+ L_NdAmmo:
+ mes "[Kenny]";
+ mes "Sorry, but you need 500 bullets or";
+ mes "spheres and 500 zeny to make";
+ mes "1 bullet casing or 1 sphere pack.";
+ close;
+
+ L_NdZeny:
+ mes "[Kenny]";
+ mes "You don't have enough zeny for that many.";
+ close;
+
+ L_BadAmnt:
+ mes "[Kenny]";
+ mes "Please choose a number between 1 and 50.";
+ close;
+
+L_Come:
+ mes "[Kenny]";
+ mes "Please, come again whenever you want too.";
+ close;
+M_End:
+ mes "[Kenny]";
+ mes "Sure, no problem.";
+ mes "Come back any time.";
+ close;
+} \ No newline at end of file
diff --git a/npc/merchants/quivers.txt b/npc/merchants/quivers.txt
index 730b7327b..f54aa884d 100644
--- a/npc/merchants/quivers.txt
+++ b/npc/merchants/quivers.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Muad_Dib (Prometheus Project)
//===== Current Version: =====================================
-//= 1.0b
+//= 1.1
//===== Compatible With: =====================================
//= eAthena 1.0+
//===== Description: =========================================
@@ -13,6 +13,7 @@
//= Converted to eAthena format by Dr.Evil
//= added prize to quest - 500 Zeny
//= Fixed a few spelling errors. [Nexon]
+//= 1.1 Added Holy Arrow Quivers [Playtester]
//============================================================
@@ -46,7 +47,7 @@ payon_in01.gat,5,134,4 script Inventor Jaax 89,{
mes "appreciate my genius!";
next;
- menu "Arrow Quiver",-,"Iron Arrow Quiver",Q2,"Steel Arrow Quiver",Q3,"Oridecon Arrow Quiver",Q4,"Fire Arrow Quiver",Q5,"Silver Arrow Quiver",Q6,"Wind Arrow Quiver",Q7,"Stone Arrow Quiver",Q8,"Crystal Arrow Quiver",Q9,"Shadow Arrow Quiver",Q10,"Immaterial Arrow Quiver",Q11,"Rusty Arrow Quiver",Q12;
+ menu "Arrow Quiver",-,"Iron Arrow Quiver",Q2,"Steel Arrow Quiver",Q3,"Oridecon Arrow Quiver",Q4,"Fire Arrow Quiver",Q5,"Silver Arrow Quiver",Q6,"Wind Arrow Quiver",Q7,"Stone Arrow Quiver",Q8,"Crystal Arrow Quiver",Q9,"Shadow Arrow Quiver",Q10,"Immaterial Arrow Quiver",Q11,"Rusty Arrow Quiver",Q12,"Holy Arrow Quiver",Q13;
// Arguments
//===========
@@ -85,6 +86,9 @@ Q11:
Q12:
callsub sF_Make, 1762,500,12015, "Rusty Arrow Quiver";
goto M_Menu;
+Q13:
+ callsub sF_Make, 1772,500,12183, "Holy Arrow Quiver";
+ goto M_Menu;
// Subfunction for making quivers
//================================
diff --git a/npc/quests/gunslinger_quests.txt b/npc/quests/gunslinger_quests.txt
index 66dc72eee..74adee53f 100644
--- a/npc/quests/gunslinger_quests.txt
+++ b/npc/quests/gunslinger_quests.txt
@@ -8,7 +8,8 @@
//= Gunslinger guns and bullet quests
//===== Additional Comments: =================================
//= 1.0 Only Garrison Gun done yet [Playtester]
-//= 1.1 Added Garrison[2]
+//= 1.1 Added Garrison[2] [Playtester]
+//= 1.2 Added Drifter, Destroyer and Inferno [Playtester]
//============================================================
@@ -68,14 +69,15 @@ que_ng.gat,182,85,3 script Mr.Garrison 109,{
mes "Come back when you have the materials.";
close;
}
- mes "I see you came prepared.";
- next;
delitem 999,50;
delitem 985,3;
delitem 984,1;
delitem 1003,50;
delitem 7317,20;
set Zeny,Zeny-30000;
+ mes "I see you came prepared.";
+ mes "Let me take those material.";
+ next;
mes @npcname$;
mes "Give me just a minute...";
mes "...";
@@ -134,14 +136,15 @@ L_Slot:
mes "Come back when you have the materials.";
close;
}
- mes "I see you came prepared.";
- next;
delitem 999,10;
delitem 985,1;
delitem 1011,10;
delitem 1003,30;
delitem 7317,10;
delitem 13104,1;
+ mes "I see you came prepared.";
+ mes "Let me take those materials.";
+ next;
mes @npcname$;
mes "Give me just a minute...";
mes "...";
@@ -167,12 +170,7 @@ L_Already:
close;
}
-// NPC locations, working on implementing them
-
-que_ng.gat,187,149,3 script Kenny 83,{
- end;
-}
-
+//Make Spheres here
que_ng.gat,187,156,3 script Tony 86,{
end;
}
@@ -230,13 +228,14 @@ que_ng.gat,187,163,3 script Ingrid 744,{
mes "Come back when you have the materials.";
close;
}
- mes "Oh, you already have the materials.";
- next;
delitem 7319,100;
delitem 984,10;
delitem 7317,50;
delitem 7097,100;
set Zeny,Zeny-200000;
+ mes "Oh, you already have the materials.";
+ mes "Let me have them.";
+ next;
mes @npcname$;
mes "I need to be careful...";
mes "...";
@@ -306,12 +305,13 @@ que_ng.gat,185,180,3 script Vanessa 726,{
mes "Come back when you have the materials.";
close;
}
- mes "Oh, you already have the materials.";
- next;
delitem 7319,50;
delitem 984,5;
delitem 7317,70;
set Zeny,Zeny-100000;
+ mes "Oh, you already have the materials.";
+ mes "Let me have them.";
+ next;
mes @npcname$;
mes "I'll make it in a minute...";
mes "...";
@@ -382,14 +382,15 @@ que_ng.gat,149,178,5 script N.A 744,{
mes "Come back when you have the materials.";
close;
}
- mes "I see you came prepared.";
- next;
delitem 999,70;
delitem 985,5;
delitem 984,3;
delitem 1003,70;
delitem 7317,50;
set Zeny,Zeny-50000;
+ mes "I see you came prepared.";
+ mes "Let me take those materials.";
+ next;
mes @npcname$;
mes "Alright, you won't regret it...";
mes "...";
diff --git a/npc/scripts_athena.conf b/npc/scripts_athena.conf
index d0ab3da22..b9915dd40 100644
--- a/npc/scripts_athena.conf
+++ b/npc/scripts_athena.conf
@@ -53,6 +53,7 @@ npc: npc/merchants/icecream.txt
npc: npc/merchants/quivers.txt
npc: npc/merchants/kunai_maker.txt
npc: npc/merchants/socket_enchant.txt
+npc: npc/merchants/ammo_boxes.txt
// Temp Shops
// Removed in kRO (because Scrolls have been added into mobs drops)
//npc: npc/merchants/scrolls_arrows.txt