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-rw-r--r--npc/cities/aldebaran.txt60
-rw-r--r--npc/cities/amatsu.txt10
-rw-r--r--npc/cities/ayothaya.txt8
-rw-r--r--npc/cities/comodo.txt6
-rw-r--r--npc/cities/einbech.txt18
-rw-r--r--npc/cities/einbroch.txt12
-rw-r--r--npc/cities/geffen.txt20
-rw-r--r--npc/cities/gonryun.txt8
-rw-r--r--npc/cities/hugel.txt2
-rw-r--r--npc/cities/izlude.txt16
-rw-r--r--npc/cities/jawaii.txt34
-rw-r--r--npc/cities/lighthalzen.txt22
-rw-r--r--npc/cities/louyang.txt10
-rw-r--r--npc/cities/lutie.txt6
-rw-r--r--npc/cities/morocc.txt16
-rw-r--r--npc/cities/moscovia.txt6
-rw-r--r--npc/cities/niflheim.txt10
-rw-r--r--npc/cities/payon.txt30
-rw-r--r--npc/cities/prontera.txt22
-rw-r--r--npc/cities/rachel.txt10
-rw-r--r--npc/cities/splendide.txt4
-rw-r--r--npc/cities/umbala.txt14
-rw-r--r--npc/cities/yuno.txt8
23 files changed, 176 insertions, 176 deletions
diff --git a/npc/cities/aldebaran.txt b/npc/cities/aldebaran.txt
index 5dc71e04a..d7b97ba25 100644
--- a/npc/cities/aldebaran.txt
+++ b/npc/cities/aldebaran.txt
@@ -45,7 +45,7 @@ aldebaran,113,70,4 script Forger Munster#alde 1_M_02,{
mes "My family used to live in Geffen. So I guess it was natural that we studied forging and eventually became Blacksmiths. Then, we finally moved to this town,";
mes "Al De Baran.";
next;
- if (select("About ^3355FFItem Upgrade^000000:Quit") == 1) {
+ if (select("About ^3355FFItem Upgrade^000000", "Quit") == 1) {
mes "[Munster]";
mes "My father was a famous blacksmith in Geffen, and he taught me a lot about forging equipment.";
next;
@@ -69,7 +69,7 @@ aldebaran,64,104,4 script Smithing Guy#alde 1_M_JOBTESTER,{
mes "[Quatro]";
mes "Have you heard that a famous Blacksmith moved here from Geffen?";
next;
- if (select("Famous Blacksmith?:End Conversation") == 1) {
+ if (select("Famous Blacksmith?", "End Conversation") == 1) {
mes "[Quatro]";
mes "From what I've heard, he's one of those Blacksmiths that can upgrade your weapons and armor. When you upgrade a weapon, its attack strength is increased.";
next;
@@ -103,7 +103,7 @@ aldebaran,81,61,4 script Shell Gathering Lady#ald 4W_F_01,{
mes "[Joanne]";
mes "I enjoy gathering shells from the sea. It's really fun and relaxing~";
next;
- if (select("Shell Gathering?:End Conversation") == 1) {
+ if (select("Shell Gathering?", "End Conversation") == 1) {
mes "[Joanne]";
mes "When you see bubbles popping up from the sand or muddy puddles, try digging into the ground a bit. You might find some shells underneath the ground!";
next;
@@ -133,7 +133,7 @@ aldebaran,46,129,4 script Canal Guy#alde 4W_M_01,{
mes "[Panama]";
mes "Al De Baran is known world wide as the City of Canals. The waterways really add a sophisticated, romantic touch to our fair city.";
next;
- switch(select("About the Canals:End Conversation")) {
+ switch(select("About the Canals", "End Conversation")) {
case 1:
mes "[Panama]";
mes "Well, a canal is an artificial waterway used for travel,";
@@ -157,7 +157,7 @@ aldebaran,67,154,4 script Forest Guy#alde 4W_M_02,{
mes "Both of those places are tough";
mes "to travel through.";
next;
- switch(select("Mt.Mjolnir?:Payon Forest...?:End Conversation")) {
+ switch(select("Mt.Mjolnir?", "Payon Forest...?", "End Conversation")) {
case 1:
mes "[Isenberg]";
mes "To arrive here from Prontera or Geffen, you've got to cross the Mjolnir Mountains.";
@@ -194,7 +194,7 @@ aldebaran,90,170,4 script Slot Guy#alde 1_M_01,{
mes "[Epthiel]";
mes "Some weapons or armor have Slots where you can insert Cards obtained from monsters.";
next;
- switch(select("About the number of Slots:Relation between Cards and Slots:End Conversation")) {
+ switch(select("About the number of Slots", "Relation between Cards and Slots", "End Conversation")) {
case 1:
mes "[Epthiel]";
mes "Items dropped by monsters possess more Slots than ordinary weapons or armor sold in NPC shops.";
@@ -226,7 +226,7 @@ aldebaran,117,181,4 script Phracon Guy#alde 1_M_02,{
mes "[Joy]";
mes "Level 1 weapons, which are the lowest grade, need a metal named ^3355FFPhracon^000000 in order to be upgraded.";
next;
- switch(select("About Phracon:Advice about Phracon:End Conversation")) {
+ switch(select("About Phracon", "Advice about Phracon", "End Conversation")) {
case 1:
mes "[Joy]";
mes "Phracon is a pretty common metal and can be found all over the Rune-Midgard continent.";
@@ -255,7 +255,7 @@ aldebaran,121,231,4 script Alchemy Guy#alde 1_M_03,{
mes "[Chemirre]";
mes "Alchemists, one of the 2nd Jobs, are able to create items out of several materials using knowledge from the ancient age of Al De Baran.";
next;
- switch(select("About Alchemy in Payon:Definition of Alchemy:. . . . .:End Conversation")) {
+ switch(select("About Alchemy in Payon", "Definition of Alchemy", ". . . . .", "End Conversation")) {
case 1:
mes "[Chemirre]";
mes "Most people don't know that there was an oriental form of Alchemy that developed in Payon.";
@@ -327,7 +327,7 @@ aldebaran,86,228,4 script Little Kid#alde 1_M_SIZ,{
mes "A while ago I went out for a walk toward Mt. Mjolnir with my pet Savage Bebe. His name is NukNuk!";
mes "We got attacked, but luckily we weren't hurt.";
next;
- switch(select("Attacked?:About Mt.Mjolnir:End Conversation")) {
+ switch(select("Attacked?", "About Mt.Mjolnir", "End Conversation")) {
case 1:
mes "[Bebe]";
mes "I was walking up a narrow path, and out of the blue, a giant and ugly plant started to attack me and NukNuk!";
@@ -360,7 +360,7 @@ aldebaran,159,242,4 script Insect Guy#alde 2_M_SWORDMASTER,{
mes "[Stromme]";
mes "Even to a strong Swordman, the Insects or Mt. Mjolnir pose a considerable threat. You've got to know your enemy before engaging it in battle!";
next;
- if (select("About Insects:End Conversation") == 1) {
+ if (select("About Insects", "End Conversation") == 1) {
mes "[Stromme]";
mes "Honey Bees, Butterflies and Moths seem like simple creatures, but that doesn't mean you should underestimate them.";
next;
@@ -395,7 +395,7 @@ aldebaran,60,70,4 script Sylvia#alde 1_F_04,{
mes "[Sylvia]";
mes "If that wasn't bad enough, I left my Magnifiers back in Prontera, so now I have to find someone to help me with these weapons I've got to appraise!";
next;
- if (select("Appraise?:That's very nice.") == 1) {
+ if (select("Appraise?", "That's very nice.") == 1) {
mes "[Sylvia]";
mes "Equipment that is dropped by monsters can't be equipped right away.";
next;
@@ -419,7 +419,7 @@ aldebaran,93,80,4 script Issei#alde 1_M_02,{
mes "[Issei]";
mes "Al De Baran is such a wonderful place with its romantic canals and classic architecture. I love nothing more than to stroll through this city with my beautiful girlfriend.";
next;
- if (select("You have a girlfriend?:End Conversation.") == 1) {
+ if (select("You have a girlfriend?", "End Conversation.") == 1) {
mes "[Issei]";
mes "Hey...";
mes "Is that so hard to believe?! Yeah, ask anyone! She really exists! Although, sometimes, just sometimes mind you, she gets too excited about weapons and armor.";
@@ -453,7 +453,7 @@ aldebaran,180,46,4 script Joo Jahk#alde 4_M_ORIENT01,{
mes "[Joo Jahk]";
mes "Well, it's too late for me, since I already drank some. Still, I'm a little worried...";
next;
- if (select("Continue.:End conversation.") == 1) {
+ if (select("Continue.", "End conversation.") == 1) {
mes "[Joo Jahk]";
mes "On one of my travels around Rune-Midgard, I've heard from a really high level Mage that physical attacks, or magic with Neutral Property, won't damage Spiritual Property monsters.";
next;
@@ -477,7 +477,7 @@ aldebaran,212,122,4 script Citizen#alde 4W_M_01,{
mes "Well, that might be an exaggeration. After all, it's just me that's welcoming you.";
mes "Hey there!";
next;
- if (select("Now, tell me about monsters.:End conversation.") == 1) {
+ if (select("Now, tell me about monsters.", "End conversation.") == 1) {
mes "[Gavin]";
mes "Monsters...?";
mes "Aren't we straying off topic a little bit? Ah, you must be one of those adventurers!";
@@ -505,7 +505,7 @@ aldebaran,146,124,4 script Town Girl#alde 4W_F_01,{
mes "[Nastasia]";
mes "But isn't killing illegal? And do they even collect educational tutition?";
next;
- if (select("Continue conversation.:End Conversation.") == 1) {
+ if (select("Continue conversation.", "End Conversation.") == 1) {
mes "[Nastasia]";
mes "Although Assassins benefit from being very quick and having lots of AGI, they should still have some DEX.";
next;
@@ -525,7 +525,7 @@ aldebaran,143,136,4 script Bell Keeper#A 4_M_ORIENT02,{
mes "[Bell Keeper]";
mes "I have been charged by the Committee of 'Heaven on Earth' to guard this entrance of the Clock Tower.";
next;
- if (select("About Clock Tower.:Quit.") == 1) {
+ if (select("About Clock Tower.", "Quit.") == 1) {
mes "[Bell Keeper]";
mes "Every floor of this tower is connected to each other by a certain device we like to call 'Warp Gear.'";
next;
@@ -554,7 +554,7 @@ aldeba_in,232,241,4 script RS125#alde 1_M_02,{
mes "I may have a machine heart and I may disturb you with loud noises from the heart,";
mes "that will never stop me from running for future of Al De Baran.";
next;
- if (select("Listen to his story.:End Conversation") == 1) {
+ if (select("Listen to his story.", "End Conversation") == 1) {
mes "[RS125]";
mes "It's been 3 years already.";
mes "My brother 996 used to be a short track athlete in the Al De Baran city field team.";
@@ -597,7 +597,7 @@ aldeba_in,223,121,4 script Threatening-Looking Man 1_M_SMITH,{
mes "[Threatening-Looking Man]";
mes "Hahahaha...chill out, I was just joking.";
next;
- if (select("Continue:Quit") == 1) {
+ if (select("Continue", "Quit") == 1) {
mes "[Threatening-Looking Man]";
mes "You may know this already, but";
mes "we have a system called, the mercenary system in this world.";
@@ -652,13 +652,13 @@ aldeba_in,152,47,4 script Fussy Man#alde 4W_M_01,{
mes "My little chicken has left me!";
mes "Oh, my god! Oh, my god!";
next;
- if (select("What do you call the chicken?:. . . . .") == 1) {
+ if (select("What do you call the chicken?", ". . . . .") == 1) {
mes "[Fussy Man]";
mes "I used to call it 'Amazing Picky'...";
mes "*Sob* What should I do! How could this happen!";
mes "Please, please help me to find my sweet little chicken!";
next;
- if (select("What? That is such a boring name!:. . . . .") == 1) {
+ if (select("What? That is such a boring name!", ". . . . .") == 1) {
mes "[Fussy Man]";
mes "Don't be so ridiculous!";
mes "'Amazing Picky' is the most wonderful and the most unique name";
@@ -698,7 +698,7 @@ aldeba_in,156,179,4 script Master#alde 1_M_PUBMASTER,{
mes "Oh, and don't worry. I know that girls have some kind of opinion about how pretty other girls are.";
next;
}
- if (select("Awesome!:No way, I ain't a perv.") == 1) {
+ if (select("Awesome!", "No way, I ain't a perv.") == 1) {
mes "[Master]";
mes "Alright, here we go!";
mes "Choose your favorite Kafra Lady!";
@@ -722,7 +722,7 @@ aldeba_in,156,179,4 script Master#alde 1_M_PUBMASTER,{
mes "Pretty, cute and fresh faced. Although She looks young and immature,She's the best staff!";
mes "Candidate Number (6) ^AAAA00Curly Sue^000000 !!";
next;
- switch(select("(1) Pavianne:(2) Blossom:(3) Jasmine:(4) Roxie:(5) Leilah:(6) Curly Sue")) {
+ switch(select("(1) Pavianne", "(2) Blossom", "(3) Jasmine", "(4) Roxie", "(5) Leilah", "(6) Curly Sue")) {
case 1:
mes "[Master]";
mes "Oh~";
@@ -776,7 +776,7 @@ aldeba_in,84,166,4 script Kafra Service#alde 4_F_KAFRA1,{
mes "[Kafra Pavianne]";
mes "Due to a change in customer support policy, we no longer accept Kafra Passes. However, we are offering refunds for our customers who still possess these passes.";
next;
- if (select("Sell Kafra Pass:Alright, bye~") == 1) {
+ if (select("Sell Kafra Pass", "Alright, bye~") == 1) {
if (countitem(Kapra's_Pass) == 0) {
mes "[Kafra Pavianne]";
mes "I'm sorry,";
@@ -799,7 +799,7 @@ aldeba_in,84,166,4 script Kafra Service#alde 4_F_KAFRA1,{
mes "If you want to sell them to us, you will receive "+ .@kafrapassmoney +" zeny. Would you like to sell these back to the Kafra Corporation?";
}
next;
- if (select("Yes:No") == 1) {
+ if (select("Yes", "No") == 1) {
if (countitem(Kapra's_Pass) == 0) {
mes "[Kafra Pavianne]";
mes "I'm sorry, but you don't have any Kafra Passes.";
@@ -836,7 +836,7 @@ aldeba_in,83,245,4 script Kafra Service#2alde 4_F_KAFRA2,{
mes "[Kafra Blossom]";
mes "We appreciate your continued use of the Kafra Service. Please feel free to ask me if you have any questions.";
next;
- switch(select("How does Kafra Storage work?:How do you teleport people?")) {
+ switch(select("How does Kafra Storage work?", "How do you teleport people?")) {
case 1:
mes "[Kafra Blossom]";
mes "Well, adventurers like yourself can place items into Kafra Storage, so that you don't have to carry all of your stuff around.";
@@ -904,7 +904,7 @@ aldeba_in,24,245,4 script Kafra Jasmine#alde 4_F_KAFRA3,{
mes "[Kafra Jasmine]";
mes "The Kafra Service is always behind our customers with a dependable reputation that has been established over five thousand, eight hundred years...";
next;
- switch(select("What?! I can't believe that!:Ahh~ Shut Up!:Your service is great!")) {
+ switch(select("What?! I can't believe that!", "Ahh~ Shut Up!", "Your service is great!")) {
case 1:
mes "["+ strcharinfo(0) +"]";
mes "What?!";
@@ -967,12 +967,12 @@ aldeba_in,142,238,4 script Kafra Service#3alde 4_F_KAFRA4,{
mes "[Kafra Roxie]";
mes "I'm here to answer any of your questions regarding Kafra Corporations policies, as well as take note of any of your feedback.";
next;
- switch(select("Kafra Policies:I love Kafra!")) {
+ switch(select("Kafra Policies", "I love Kafra!")) {
case 1:
mes "[Kafra Roxie]";
mes "So, you'd like more details on our policies and eligibility for our services? What would you like me to explain?";
next;
- switch(select("Kafra Storage:Cart Rental:Actually, never mind.")) {
+ switch(select("Kafra Storage", "Cart Rental", "Actually, never mind.")) {
case 1:
mes "[Kafra Roxie]";
mes "As you probably already know, our customers must have at least Basic Skill level 6 in order to use the Kafra Storage.";
@@ -1038,7 +1038,7 @@ aldeba_in,91,244,4 script Kafra Service#4alde 4_F_KAFRA6,{
mes "[Kafra Curly Sue]";
mes "I may still need to learn more about serving our customers, but I'm always doing my best!";
next;
- if (select("Where's your mommy, kid?:End conversation.") == 1) {
+ if (select("Where's your mommy, kid?", "End conversation.") == 1) {
mes "[Kafra Curly Sue]";
mes "Waaaaaaah~!";
mes "I'm not a kid!";
@@ -1299,7 +1299,7 @@ function script F_ClockTowerGate {
mes "You can't go through from "+getarg(0)+" Floor,";
mes "Please go back.";
next;
- switch(select("About Clock Tower:About the "+getarg(0)+" Floor:Move to the "+getarg(0)+" Floor:End Dialogue")) {
+ switch(select("About Clock Tower", "About the "+getarg(0)+" Floor", "Move to the "+getarg(0)+" Floor", "End Dialogue")) {
case 1:
mes "[Gatekeeper Boy]";
mes "Homeland of Alchemy,Aldebaran!";
diff --git a/npc/cities/amatsu.txt b/npc/cities/amatsu.txt
index 3939f28f6..0335e33c9 100644
--- a/npc/cities/amatsu.txt
+++ b/npc/cities/amatsu.txt
@@ -54,7 +54,7 @@
mes "are totally different countries";
mes "than the Rune-Midgard Kingdom?";
next;
- switch(select("About Amatsu...:Go to Amatsu:Cancel")) {
+ switch(select("About Amatsu...", "Go to Amatsu", "Cancel")) {
case 1:
mes "[Walter Moers]";
mes "I heard that a drifting ship";
@@ -123,7 +123,7 @@
mes "Shall we go now? You didn't forget";
mes "the fare, right? Let's go.";
next;
- if (select("All Aboard!:Cancel") == 1) {
+ if (select("All Aboard!", "Cancel") == 1) {
if (Zeny > 9999) {
mes "[Walter Moers]";
mes "Alright, I will start the engine!";
@@ -161,7 +161,7 @@ amatsu,194,79,5 script Sea Captain#ama2 4_M_SEAMAN,{
mes "Alright, I will take you";
mes "back to Alberta.";
next;
- if (select("Back to Alberta:Cancel") == 1) {
+ if (select("Back to Alberta", "Cancel") == 1) {
mes "[Walter Moers]";
mes "Let's go then. You must have";
mes "so many things to talk about,";
@@ -278,7 +278,7 @@ amatsu,185,115,3 script Drunken Man#ama 4_M_JPNOJI2,{
mes "...like a man...*Hiccup*...";
mes "I'm going to really...*Hiccup*...not go home this time...Hiccup";
next;
- if (select("Stop drinking and go home:Let's drink together") == 1) {
+ if (select("Stop drinking and go home", "Let's drink together") == 1) {
mes "[Kosake]";
mes "What?! Do you want me to get";
mes "hit by my wife's big fist?";
@@ -503,7 +503,7 @@ amatsu,274,178,7 script Veterinarian#ama 4_M_JOB_WIZARD,{
mes "There are corpses buried under...";
mes "that tree...";
next;
- if (select("How horrible!:You have got to be kidding.") == 1) {
+ if (select("How horrible!", "You have got to be kidding.") == 1) {
mes "[Sakura Seiichi]";
mes "Kuhuhu... They could be...";
mes "By the way, do you want";
diff --git a/npc/cities/ayothaya.txt b/npc/cities/ayothaya.txt
index 618a71413..45f2d025f 100644
--- a/npc/cities/ayothaya.txt
+++ b/npc/cities/ayothaya.txt
@@ -47,7 +47,7 @@
mes "a land of exotic mystery,";
mes "my hometown Ayotaya!";
next;
- switch(select("About Ayotaya.:Go to Ayotaya.:Cancel.")) {
+ switch(select("About Ayotaya.", "Go to Ayotaya.", "Cancel.")) {
case 1:
mes "[Aibakthing]";
mes "We Ayotayans are a pious people who value peace and sincerity. We endeavor to lead simple, yet noble, lives in harmony with nature.";
@@ -72,7 +72,7 @@
mes "If you're ready, we can leave";
mes "right now~";
next;
- if (select("I'm ready, let's go!:No.") == 1) {
+ if (select("I'm ready, let's go!", "No.") == 1) {
if (Zeny > 9999) {
mes "[Aibakthing]";
mes "Hoo! Hah! Hoo! Hah!";
@@ -110,7 +110,7 @@ ayothaya,152,68,1 script Aibakthing#ayo2 4_M_THAIONGBAK,{
mes "Hoo! Hah! Hmm! Hah!";
mes "So, how did you like Ayotaya? Did you get a chance to try Tom Yum Goong? When you're ready, I shall take you back home.";
next;
- if (select("Go back to Alberta.:Cancel.") == 1) {
+ if (select("Go back to Alberta.", "Cancel.") == 1) {
mes "[Aibakthing]";
mes "You will be welcome to come back whenever you please. I hope that we will see each other again sometime soon. Thank you~";
close2;
@@ -301,7 +301,7 @@ ayothaya,241,264,5 script Young Man#5ayothaya2 4_M_THAIONGBAK,{
mes "You wanna challenge";
mes "me to a match?";
next;
- if (select("Sure!:Nah~") == 1) {
+ if (select("Sure!", "Nah~") == 1) {
mes "[Eik]";
mes "Ow ow ow!";
mes "I was just";
diff --git a/npc/cities/comodo.txt b/npc/cities/comodo.txt
index 8edabca8a..8ac60a171 100644
--- a/npc/cities/comodo.txt
+++ b/npc/cities/comodo.txt
@@ -317,7 +317,7 @@ cmd_fild07,192,58,4 script Rahasu#cmd 4W_SAILOR,{
mes "Paros Lighthouse, I'll";
mes "be happy to tell you.";
next;
- if (select("Paros Lighthouse?:Cancel") == 1) {
+ if (select("Paros Lighthouse?", "Cancel") == 1) {
mes "[Rahasu]";
mes "For many years, this";
mes "lighthouse guided many";
@@ -363,7 +363,7 @@ cmd_fild07,299,83,4 script Zain#cmd 4W_SAILOR,{
mes "can travel on Reudelus";
mes "to Alberta or Izlude.";
next;
- switch(select("Alberta - 600 Zeny:Izlude - 800 Zeny:Cancel")) {
+ switch(select("Alberta - 600 Zeny", "Izlude - 800 Zeny", "Cancel")) {
case 1:
if (Zeny < 600) break;
Zeny -= 600;
@@ -424,7 +424,7 @@ moc_fild12,35,303,4 script Serutero#cmd 1_M_ORIENT01,{
mes "If you really want to go there,";
mes "I'll permit you to continue, but you must beware of its dangers...";
next;
- switch(select("I'm going there!:Sandaruman Fortress?:Cancel")) {
+ switch(select("I'm going there!", "Sandaruman Fortress?", "Cancel")) {
case 1:
mes "[Serutero]";
mes "So you're really going";
diff --git a/npc/cities/einbech.txt b/npc/cities/einbech.txt
index 1a26d4342..2cc3d1305 100644
--- a/npc/cities/einbech.txt
+++ b/npc/cities/einbech.txt
@@ -46,7 +46,7 @@ einbech,172,113,4 script Nemuk#ein 4_M_EINMAN,{
mes "What do you think ";
mes "of Einbech?";
next;
- switch(select("It's fine.:It looks tough to live here.")) {
+ switch(select("It's fine.", "It looks tough to live here.")) {
case 1:
mes "[Nemuk]";
mes "Huh...?";
@@ -218,7 +218,7 @@ einbech,39,215,5 script Train Station Staff#ein3 4_M_EIN_SOLDIER,{
mes "200 zeny. Would";
mes "you like to ride?";
next;
- switch(select("Yes.:No.")) {
+ switch(select("Yes.", "No.")) {
case 1:
if (Zeny > 199) {
mes "[Staff]";
@@ -520,7 +520,7 @@ einbech,46,107,6 script Shena#ein::EinMonsters 4_F_EINOLD,{
mes "but I'm surprised that elder";
mes "people would know so much~";
next;
- switch(select("What are you guys talking about?:Pass on by")) {
+ switch(select("What are you guys talking about?", "Pass on by")) {
case 1:
mes "[Shena]";
mes "Oh? Well, well!";
@@ -572,7 +572,7 @@ einbech,46,107,6 script Shena#ein::EinMonsters 4_F_EINOLD,{
next;
}
while(1) {
- switch(select("Metalling:Mineral:Pit Man:Old Stove:Quit")) {
+ switch(select("Metalling", "Mineral", "Pit Man", "Old Stove", "Quit")) {
case 1:
mes "[Shena]";
mes "Well, the Metallings";
@@ -676,7 +676,7 @@ einbech,46,107,6 script Shena#ein::EinMonsters 4_F_EINOLD,{
mes "It's just an evil,";
mes "man-eating stove.";
next;
- switch(select("...That's it?:H-horrifying!")) {
+ switch(select("...That's it?", "H-horrifying!")) {
case 1:
mes "[Shena]";
mes "Now, you know the importance";
@@ -773,14 +773,14 @@ einbech,148,242,5 script Jung#ein 4_M_EINMAN,{
mes "the monsters in that place so";
mes "that you'll be better prepared.";
next;
- switch(select("Sure, why not?:No, thanks.")) {
+ switch(select("Sure, why not?", "No, thanks.")) {
case 1:
mes "[Jung]";
mes "Let's see. Ah, the monsters that are unique to the Mine Dungeon";
mes "are Noxious, Venomous, Pollcellio and Obsidian. Which one do you";
mes "want to know more about?";
next;
- switch(select("Noxious and Venomous:Pollcellio:Obsidian")) {
+ switch(select("Noxious and Venomous", "Pollcellio", "Obsidian")) {
case 1:
mes "[Jung]";
mes "You know, no one seems";
@@ -905,7 +905,7 @@ einbech,148,246,5 script Franz#ein 4_M_REPAIR,{
mes "the Mine Dungeon or the fields";
mes "around here? Let's chat for a bit and maybe you'll learn something.";
next;
- switch(select("Okay, fine.:No, thanks.")) {
+ switch(select("Okay, fine.", "No, thanks.")) {
case 1:
mes "[Franz]";
mes "Ooh, have you heard";
@@ -915,7 +915,7 @@ einbech,148,246,5 script Franz#ein 4_M_REPAIR,{
mes "Which would you like to";
mes "know more about?";
next;
- switch(select("Creature of Mine Dungeon:Town Incident")) {
+ switch(select("Creature of Mine Dungeon", "Town Incident")) {
case 1:
mes "[Franz]";
mes "The creature I'm talking about is Ungoliant, which also called the Master of the Caves around here.";
diff --git a/npc/cities/einbroch.txt b/npc/cities/einbroch.txt
index 8fd4c3119..741d5b27a 100644
--- a/npc/cities/einbroch.txt
+++ b/npc/cities/einbroch.txt
@@ -58,7 +58,7 @@ einbroch,175,196,5 script Morei#ein 4_M_EINMAN2,{
mes "Would you like to go";
mes "back to ground level?";
next;
- switch(select("Yes.:No.")) {
+ switch(select("Yes.", "No.")) {
case 1:
mes "[Morei]";
mes "I see.";
@@ -120,7 +120,7 @@ function script EinTower {
mes "Einbroch Tower admission";
mes "and an Apple to snack on.";
next;
- switch(select("Tower Admission Only:Apple Combo Set:Cancel")) {
+ switch(select("Tower Admission Only", "Apple Combo Set", "Cancel")) {
case 1:
if (Zeny < 10) {
mes "[" + getarg(0) + "]";
@@ -203,7 +203,7 @@ einbroch,232,272,3 script Train Station Staff#ein1::EinbrochTrain 4_M_EIN_SOLDIE
mes "to Einbech line is 200 zeny.";
mes "Would you like to buy a ticket?";
next;
- switch(select("Yes.:No.:About the Environment...")) {
+ switch(select("Yes.", "No.", "About the Environment...")) {
case 1:
if (Zeny > 199) {
mes "[Staff]";
@@ -326,7 +326,7 @@ einbroch,40,116,1 script Airship Engineer#ein-1 4_M_EINMAN,{
mes "her tune-up and now she's";
mes "sleeping! J-just step away!";
next;
- switch(select("Who's Burielle?:Sorry about That.")) {
+ switch(select("Who's Burielle?", "Sorry about That.")) {
case 1:
mes "[Airship Engineer]";
mes "Burielle is the prettiest";
@@ -336,7 +336,7 @@ einbroch,40,116,1 script Airship Engineer#ein-1 4_M_EINMAN,{
mes "with my healing hands, she'll";
mes "conquer the skies again!";
next;
- switch(select("Ah~:Uh huh...")) {
+ switch(select("Ah~", "Uh huh...")) {
case 1:
mes "["+strcharinfo(0)+"]";
mes "Ah~";
@@ -825,7 +825,7 @@ ein_in01,206,224,3 script Hotel Employee#ein 4_M_EINMAN,{
next;
}
else {
- switch(select("Save:Take Rest - 5,000 zeny:Cancel")) {
+ switch(select("Save", "Take Rest - 5,000 zeny", "Cancel")) {
case 1:
mes "[Hotel Employee]";
mes "Your Respawn Point";
diff --git a/npc/cities/geffen.txt b/npc/cities/geffen.txt
index 6c8ecd1be..9fdf40f5d 100644
--- a/npc/cities/geffen.txt
+++ b/npc/cities/geffen.txt
@@ -250,7 +250,7 @@ OnTouch:
mes "[Suspicious Guy]";
mes "So just tell me what you want, and I'll cut you a deal from amongst my valuable, yet affordable, wares.";
next;
- switch(select("Gimme some potion so I can recover HP.:Um, you got a Knife?:Don't you have a good Manteau?:Don't you have something besides this?")) {
+ switch(select("Gimme some potion so I can recover HP.", "Um, you got a Knife?", "Don't you have a good Manteau?", "Don't you have something besides this?")) {
case 1:
mes "[Suspicious Guy]";
mes "Ah, you into Potions, eh?";
@@ -460,7 +460,7 @@ geffen_in,22,125,1 script Crumpler 1_M_HOF,{
mes "[Crumpler]";
mes "Everyone knows Wizards are all intelligence and no strength! Come on, smart man! Show me how tough you are!";
next;
- switch(select("Meteor Storm!:Lord of Vermilion!:Show Mercy.")) {
+ switch(select("Meteor Storm!", "Lord of Vermilion!", "Show Mercy.")) {
case 1:
mes "[Crumpler]";
mes "Huh?";
@@ -545,7 +545,7 @@ geffen_in,59,61,1 script Skyler 1_M_PUBMASTER,{
mes "You're not looking";
mes "for Eric, are you?";
next;
- if (select("Eric? Who's that?:Yes. Yes, I am.") == 1) {
+ if (select("Eric? Who's that?", "Yes. Yes, I am.") == 1) {
mes "[Skyler]";
mes "Oh, I see. He's just some guy in the room to the left of me. He's always working on some sort of project.";
next;
@@ -578,7 +578,7 @@ geffen_in,27,134,5 script Waitress#elen 4_F_02,{
mes "What can";
mes "I do for you?";
next;
- if (select("May I have a drink?:Is there any interesting gossip?") == 1) {
+ if (select("May I have a drink?", "Is there any interesting gossip?") == 1) {
mes "[Elenore]";
mes "Well...";
mes "If you're looking for alcohol, King Tristram III outlawed it a while ago. Now I hear they only serve it in certain places.";
@@ -709,7 +709,7 @@ geffen_in,70,67,3 script Waitress#elise 4_F_01,{
mes "Can I help you";
mes "with anything?";
next;
- if (select("May I ask for a drink?:Is there any interesting gossip lately?") == 1) {
+ if (select("May I ask for a drink?", "Is there any interesting gossip lately?") == 1) {
mes "[Elisa]";
mes "A...";
mes "Drink?";
@@ -833,7 +833,7 @@ geffen_in,79,76,2 script Merchant Daven 2_M_PHARMACIST,{
mes "But now there are Mages and Wizards, and a flourishing";
mes "economy in this town!";
next;
- switch(select("Mages...?:Economy?:Who are you?")) {
+ switch(select("Mages...?", "Economy?", "Who are you?")) {
case 1:
if (BaseJob == Job_Mage) {
mes "[Merchant Daven]";
@@ -898,7 +898,7 @@ geffen_in,114,73,5 script Hadenheim 4_M_SEAMAN,{
mes "[Hans Hadenheim]";
mes "This Geffen sure is strange. But it was worth it to travel here all the way from the Schubaltzwald Republic.";
next;
- if (select("Schubaltzwald Republic?:So, why are you traveling?") == 1) {
+ if (select("Schubaltzwald Republic?", "So, why are you traveling?") == 1) {
mes "[Hans Hadenheim]";
mes "You...";
mes "Don't know the";
@@ -943,7 +943,7 @@ geffen_in,39,127,2 script Psychic Advisor 4_M_BIBI,{
mes "Don't tell me! You've come to have your fortune told, yes? I know,";
mes "I know... I can see the future! So what kind of fortune do you want?";
next;
- switch(select("Life!:Love!:Money!:Grades!:Future!:Fashion!")) {
+ switch(select("Life!", "Love!", "Money!", "Grades!", "Future!", "Fashion!")) {
case 1:
mes "[Psychic Advisor]";
switch(rand(1,5)) {
@@ -1062,7 +1062,7 @@ geffen_in,39,127,2 script Psychic Advisor 4_M_BIBI,{
mes "are currently seeing";
mes "is perfect for you!";
next;
- switch(select("How did you know?:You're so wrong!:I'm single!")) {
+ switch(select("How did you know?", "You're so wrong!", "I'm single!")) {
case 1:
mes "[Psychic Advisor]";
mes "Well...";
@@ -1358,7 +1358,7 @@ geffen_in,109,72,2 script Monster Scholar 4_F_01,{
mes "[Estheres]";
mes "Hello, I'm the resident expert of Monsterology here in Geffen. Is there anything in particular that you're curious about?";
next;
- switch(select("Monsters in the Area.:Recent Monster News.:Era of Monsters:Jellopy Theory.")) {
+ switch(select("Monsters in the Area.", "Recent Monster News.", "Era of Monsters", "Jellopy Theory.")) {
case 1:
mes "[Estheres]";
mes "Well, as you may already know, since Wizards and Mages train in Geffen, monsters tend to stay away from the city. So tired adventurers are welcome to rest here.";
diff --git a/npc/cities/gonryun.txt b/npc/cities/gonryun.txt
index 81aebace9..a6d43deaa 100644
--- a/npc/cities/gonryun.txt
+++ b/npc/cities/gonryun.txt
@@ -49,7 +49,7 @@
mes "such distinguished quests from";
mes "the Rune-Midgard kingdom.";
next;
- switch(select("About Kunlun:Visit Kunlun:Cancel")) {
+ switch(select("About Kunlun", "Visit Kunlun", "Cancel")) {
case 1:
mes "[Wa Bai Hu]";
mes "Kunlun is a beautiful place,";
@@ -120,7 +120,7 @@
mes "[Wa Bai Hu]";
mes "Would you like to board?";
next;
- if (select("To Kunlun~!:No.") == 1) {
+ if (select("To Kunlun~!", "No.") == 1) {
if (Zeny > 9999) {
mes "[Wa Bai Hu]";
mes "Thank you, let me guide you there immediately.";
@@ -159,7 +159,7 @@ gon_fild01,255,79,7 script Kunlun Envoy#gon2 4_M_TWMIDMAN,{
mes "I guess it's the time for you to";
mes "go home. The ship to Rune-Midgard is ready to depart at any time.";
next;
- if (select("Go back to Alberta:Cancel") == 1) {
+ if (select("Go back to Alberta", "Cancel") == 1) {
mes "[Wa Bai Hu]";
mes "Please come again.";
mes "I hope you will let your friends";
@@ -195,7 +195,7 @@ gonryun,153,64,7 script Kunlun Envoy#gon4 4_M_TWMIDMAN,{
mes "be more than happy to guide you";
mes "to the ship to Alberta.";
next;
- if (select("Go back to the harbor:Cancel") == 1) {
+ if (select("Go back to the harbor", "Cancel") == 1) {
mes "[Zhang Quing Long]";
mes "I hope you enjoyed your trip.";
mes "Now, let me guide you back";
diff --git a/npc/cities/hugel.txt b/npc/cities/hugel.txt
index b82e51863..6a02a4901 100644
--- a/npc/cities/hugel.txt
+++ b/npc/cities/hugel.txt
@@ -157,7 +157,7 @@ hu_in01,23,311,4 script Party Supplies Shop 4_M_HUMAN_01,{
mes "We can provide you with 5 of them";
mes "at 500 zeny.";
next;
- switch (select("Buy:Cancel")) {
+ switch (select("Buy", "Cancel")) {
case 1:
if (Zeny < 500) {
mes "[Shopkeeper]";
diff --git a/npc/cities/izlude.txt b/npc/cities/izlude.txt
index 777edaec1..f689fd421 100644
--- a/npc/cities/izlude.txt
+++ b/npc/cities/izlude.txt
@@ -50,7 +50,7 @@
mes "on a fascinating Ship!";
mes "Hurry, hurry!";
next;
- switch(select("Byalan Island -> 150 Zeny.:Alberta Marina -> 500 Zeny.:Cancel.")) {
+ switch(select("Byalan Island -> 150 Zeny.", "Alberta Marina -> 500 Zeny.", "Cancel.")) {
case 1:
if (Zeny < 150) {
mes "[Sailor]";
@@ -197,7 +197,7 @@
mes "If you are lucky enough, you might even bump into Angelring, the Poring with Angel wings.";
next;
while(1) {
- switch(select("Ghostring?:Angelring?:End Conversation.")) {
+ switch(select("Ghostring?", "Angelring?", "End Conversation.")) {
case 1:
mes "[Dega]";
mes "Ghostring is a grayish Poring that floats around in the air like a ghost. Just like other ghosts, physical attacks can't do any damage to it.";
@@ -300,7 +300,7 @@
mes "[Red]";
mes "Which one do you think is better? The critical damage skill, ^FF2400Bash^000000, or the Splash damage skill, ^EE0000Magnum Break^000000?";
next;
- if (select("Bash:Magnum Break") == 1) {
+ if (select("Bash", "Magnum Break") == 1) {
if (BaseClass == Job_Swordman) {
mes "[Red]";
mes "Hahahaha!!! I knew you'd see things my way!! You ARE a great guy!! Undoubtedly, only ^FF2400Bash^000000 suits a Swordman. Please tell that to this BONEHEAD over here~ Hahaha!";
@@ -373,7 +373,7 @@
mes "[Red]";
mes "Which one do you think is better? The critical damage skill, ^FF2400Bash^000000, or the Splash damage skill, ^EE0000Magnum Break^000000?";
next;
- if (select("Bash:Magnum Break") == 1) {
+ if (select("Bash", "Magnum Break") == 1) {
if (BaseClass == Job_Swordman) {
mes "[Red]";
mes "Hahahaha!!! I knew you'd see things my way!! You ARE a great guy!! Without a doubt, only ^FF2400Bash^000000 suits a Swordman. Please tell that to FUNBOY over here!! Hahaha.";
@@ -415,11 +415,11 @@
mes "Huh? Why am I so happy?";
mes "You wanna know?";
next;
- if (select("Sure, why?:Not really, I don't care.") == 1) {
+ if (select("Sure, why?", "Not really, I don't care.") == 1) {
mes "[Soldier]";
mes "Ah~~ There's not much for us to do these days. You see, Merchants buy items dropped by monsters. But you knew that, right? ";
next;
- if (select("Of course:Eh? Really?") == 1) {
+ if (select("Of course", "Eh? Really?") == 1) {
mes "[Soldier]";
mes "HaHa~ In fact, that was actually part of our job. But there were more and more hunters who came to us in order to get paid and it became too much to handle.";
next;
@@ -492,7 +492,7 @@ izlude_in,125,164,2 script Aaron#izlude 1_M_YOUNGKNIGHT,{
mes "Hm...";
mes "Are you bored by all this talk? Or do you want me to go on?";
next;
- if (select("Tell me more please.:End conversation.") == 1) {
+ if (select("Tell me more please.", "End conversation.") == 1) {
mes "[Aaron]";
mes "Hmm...";
mes "In that case, I'll explain about the other attributes to you briefly. In order to attack and evade quickly, you've gotta pay attention to AGI. ";
@@ -513,7 +513,7 @@ izlu2dun,108,27,0 script Sailor#2izlude 4W_SAILOR,{
mes "Wanna";
mes "head back?";
next;
- if (select("Yeah, I'm tired to death.:Nope, I love this place!") == 1) {
+ if (select("Yeah, I'm tired to death.", "Nope, I love this place!") == 1) {
if (RENEWAL)
warp "izlude",197,210;
else
diff --git a/npc/cities/jawaii.txt b/npc/cities/jawaii.txt
index 0c29442c6..2af5ffcbb 100644
--- a/npc/cities/jawaii.txt
+++ b/npc/cities/jawaii.txt
@@ -54,7 +54,7 @@ jawaii,239,112,7 script Mariner#toizu 4W_SAILOR,{
mes "Would you like";
mes "to go back to Izlude?";
next;
- if (select("Go back.:Cancel.") == 1) {
+ if (select("Go back.", "Cancel.") == 1) {
mes "[Mariner]";
mes "Now, let me";
mes "guide you to";
@@ -89,7 +89,7 @@ jawaii,122,263,5 script Mariner#toalbe 4W_SAILOR,{
mes "ready to go back";
mes "to Alberta?";
next;
- if (select("Go back.:Cancel.") == 1) {
+ if (select("Go back.", "Cancel.") == 1) {
mes "[Mariner]";
mes "Now, let me";
mes "take you back";
@@ -115,7 +115,7 @@ jawaii,188,218,7 script Tavern Lady#Jawaii 1_F_PUBGIRL,{
mes "You're not going";
mes "to the tavern, are you?";
next;
- if (select("No, I am not.:Hell yeah~") == 1) {
+ if (select("No, I am not.", "Hell yeah~") == 1) {
mes "[Lady]";
mes "Whew~!";
mes "Thank goodness!";
@@ -239,7 +239,7 @@ jawaii,141,200,3 script Employee#sroom 4_M_NFMAN,{
mes "[Alowa]";
mes "^333333Beat me to death...^000000";
next;
- if (select("Use.:Cancel.") == 1) {
+ if (select("Use.", "Cancel.") == 1) {
mes "[Alowa]";
if (Zeny > 999) {
mes "T-Thank you ssso much!";
@@ -286,7 +286,7 @@ jawaii,108,199,5 script Employee#antroom 1_F_MERCHANT_02,{
mes "Do not hesitate to let me know when you've decided on the Antique Room. Once you've made your choice,";
mes "I will guide you there.";
next;
- if (select("Use.:Cancel.") == 1) {
+ if (select("Use.", "Cancel.") == 1) {
mes "[Pine Oran]";
if (Zeny > 999) {
mes "Thank you";
@@ -321,7 +321,7 @@ jawaii,107,189,5 script Employee#horoom 4_F_04,{
mes "[Sharkie Rania]";
mes "So you wanna go?";
next;
- if (select("Use.:Cancel.") == 1) {
+ if (select("Use.", "Cancel.") == 1) {
mes "[Sharkie Rania]";
if (Zeny > 999) {
mes "Eh, alright.";
@@ -364,7 +364,7 @@ jawaii,112,173,7 script Employee#villroom 4_F_04,{
mes "right now, if you wish. Would you";
mes "like to stay?";
next;
- if (select("Use.:Cancel.") == 1) {
+ if (select("Use.", "Cancel.") == 1) {
mes "[Larks Rania]";
if (Zeny > 999) {
mes "Thank you~";
@@ -412,7 +412,7 @@ jawaii,214,168,5 script Honeymoon Helper#Jawaii 1_F_LIBRARYGIRL,{
mes "It will instantly bring you to the wedding hall with magic power!";
mes "And it only costs 50,000 zeny...";
next;
- if (select("I shall buy it.:No, thanks.") == 1) {
+ if (select("I shall buy it.", "No, thanks.") == 1) {
mes "[Helper]";
if (Zeny > 49999) {
Zeny -= 50000;
@@ -728,14 +728,14 @@ jawaii_in,15,104,0 script Waitress#jawaii 1_F_PUBGIRL,{
mes "how can I help you?";
emotion e_kis;
next;
- switch(select("Give me food.:Bring me drink.:Where's the bar?")) {
+ switch(select("Give me food.", "Bring me drink.", "Where's the bar?")) {
case 1:
mes "[Waitress]";
mes "You can have";
mes "1 Meat for 1,000 zeny.";
mes "Would you like one?";
next;
- if (select("Yes.:Wha--! It's too expensive!") == 1) {
+ if (select("Yes.", "Wha--! It's too expensive!") == 1) {
mes "[Waitress]";
if (Zeny > 999) {
Zeny -= 1000;
@@ -761,7 +761,7 @@ jawaii_in,15,104,0 script Waitress#jawaii 1_F_PUBGIRL,{
mes "at 1,000 zeny.";
mes "Would you like one?";
next;
- if (select("Yes.:Wha--! It's too expensive!") == 1) {
+ if (select("Yes.", "Wha--! It's too expensive!") == 1) {
mes "[Waitress]";
if (Zeny > 999) {
Zeny -= 1000;
@@ -799,7 +799,7 @@ jawaii_in,15,104,0 script Waitress#jawaii 1_F_PUBGIRL,{
mes "Just have your drink";
mes "and then leave!";
next;
- if (select("I'm a member of Single Army!!:...I just wanted to congratulate them...") == 1) {
+ if (select("I'm a member of Single Army!!", "...I just wanted to congratulate them...") == 1) {
mes "[Employee]";
mes "Yeah, right.";
mes "Knock it off already.";
@@ -866,7 +866,7 @@ jawaii_in,28,124,0 script Bartender#jaw 1_ETC_01,{
end;
}
while (1) {
- switch(select("Follow Bartender's Recommendation.:I want a Gunslinger.:I want a Cobo.:I want a Bomb.:I want a Boogieman.")) {
+ switch(select("Follow Bartender's Recommendation.", "I want a Gunslinger.", "I want a Cobo.", "I want a Bomb.", "I want a Boogieman.")) {
case 1:
.@roof_jaw += 3;
if (.@roof_jaw > 9) {
@@ -1261,7 +1261,7 @@ prt_in,173,13,4 script Customer#SoloHan 4_M_04,{
mes "with some real liquor.";
while (1) {
next;
- if (select("...One more drink.:...What kind of place is it?") == 1) {
+ if (select("...One more drink.", "...What kind of place is it?") == 1) {
mes "[SoloHan]";
mes "Yeah~!";
mes "That's the spirit!";
@@ -1290,7 +1290,7 @@ prt_in,173,13,4 script Customer#SoloHan 4_M_04,{
mes "[SoloHan]";
mes "I guess now's the perfect time to have you sign this! Don't worry, I'll send you straight to paradise!";
next;
- if (select("Sign:Refuse to Sign") == 1) {
+ if (select("Sign", "Refuse to Sign") == 1) {
mes "[SoloHan]";
mes "Alright!";
mes "Take care!";
@@ -1314,7 +1314,7 @@ prt_in,173,13,4 script Customer#SoloHan 4_M_04,{
mes "So you feel like having some";
mes "real fun? Okay, then just sign over here. Count on me, I'll send you to paradise.";
next;
- if (select("Sign:Refuse to Sign") == 1) {
+ if (select("Sign", "Refuse to Sign") == 1) {
mes "[SoloHan]";
mes "Alright~!";
mes "Take care and have fun!";
@@ -1406,7 +1406,7 @@ prt_in,170,14,0 script Customer#Bachewcca 4_M_ORIENT02,{
mes "We invite you to Jawaii,";
mes "the honeymoon resort!";
next;
- switch(select("Jawaii?:Let's go to Jawaii~!:Cancel.")) {
+ switch(select("Jawaii?", "Let's go to Jawaii~!", "Cancel.")) {
case 1:
mes "[Helper]";
mes "There is an island far, far away from the Rune-Midgard continent.";
diff --git a/npc/cities/lighthalzen.txt b/npc/cities/lighthalzen.txt
index f1e8996df..b4e265be1 100644
--- a/npc/cities/lighthalzen.txt
+++ b/npc/cities/lighthalzen.txt
@@ -318,7 +318,7 @@ lighthalzen,230,182,4 script Klaubis#zen3 4_M_LGTGRAND,{
mes "but it can be a little too";
mes "quiet and uneventful here.";
next;
- switch(select("Have you lived in here long?:I agree.:Have you heard about the serial killer?")) {
+ switch(select("Have you lived in here long?", "I agree.", "Have you heard about the serial killer?")) {
case 1:
mes "[Klaubis]";
mes "Yes, our family has";
@@ -553,7 +553,7 @@ lighthalzen,182,102,3 script Lucius#zen5 4_M_LGTGRAND,{
mes "make a donation";
mes "to help the hungry?";
next;
- if (select("Sure.:No, thanks.") == 1) {
+ if (select("Sure.", "No, thanks.") == 1) {
mes "[Lucius]";
mes "Now, you can donate 1 to";
mes "30,000 zeny that will be used";
@@ -923,7 +923,7 @@ lighthalzen,123,212,4 script Merpi#zen2 8_F_GIRL,{
mes "If you have any questions,";
mes "feel free to ask me anything.";
next;
- switch(select("Well, I have nothing to ask...:Any news or rumors?:I like laundry too.")) {
+ switch(select("Well, I have nothing to ask...", "Any news or rumors?", "I like laundry too.")) {
case 1:
mes "[Merpi]";
mes "Oh, really?";
@@ -1038,7 +1038,7 @@ OnTouch:
mes "Would you give me";
mes "some money?";
next;
- if (select("Give him some money.:Ignore him.") == 1) {
+ if (select("Give him some money.", "Ignore him.") == 1) {
if (Zeny < 50) {
mes "[Beggar]";
mes "I appreciate your";
@@ -1441,7 +1441,7 @@ lhz_in01,125,40,3 script Dowbow Ryuei#ryusei 4_M_THAIONGBAK,{
mes "you like better? ''Uber-Cool''";
mes "or ''Reality?'' Pick one~";
next;
- if (select("Uber-Cool:Reality") == 1) {
+ if (select("Uber-Cool", "Reality") == 1) {
mes "[Dowbow Ryuei]";
mes "Oh yeah? Me too!";
mes "Yeah, we got the same";
@@ -1822,7 +1822,7 @@ lhz_in01,35,226,5 script Rekenber Guard#li01 4_M_LGTGUARD2,{
mes "area! Please show";
mes "some ID immediately!";
next;
- if (select("ID?:Cancel") == 1) {
+ if (select("ID?", "Cancel") == 1) {
mes "[Rekenber Guard]";
mes "I don't know how you";
mes "adventurers do things in";
@@ -1950,7 +1950,7 @@ OnTouch:
mes "[Rekenber Guard]";
mes "......................";
next;
- if (select("Nice day, huh?:Cancel") == 1) {
+ if (select("Nice day, huh?", "Cancel") == 1) {
mes "[Rekenber Guard]";
mes "...";
emotion e_an;
@@ -1975,7 +1975,7 @@ lhz_in01,25,141,4 script Regenschirm Guard 4_M_LGTGUARD,{
mes "Do you wish to";
mes "go underground?";
next;
- if(select("Yes:No")==1){
+ if(select("Yes", "No")==1){
if(isequipped(2657)){
warp "lhz_dun01",150,288;
end;
@@ -2776,7 +2776,7 @@ lighthalzen,192,63,4 script Sergei#zen1 4_F_03,{
mes "over there. Would you";
mes "like me to tell you?";
next;
- if (select("Sure.:No, thanks.") == 1) {
+ if (select("Sure.", "No, thanks.") == 1) {
mes "[Sergei]";
mes "This previous owner of";
mes "this Weapon Shop was";
@@ -2853,7 +2853,7 @@ lighthalzen,40,107,4 script Vergil#zen4 4_M_LGTMAN,{
mes "I just want to ditch work,";
mes "run outside and work out.";
next;
- switch(select("Where do you want to go?:But shouldn't you go to work?:Have you heard about the serial killer?")) {
+ switch(select("Where do you want to go?", "But shouldn't you go to work?", "Have you heard about the serial killer?")) {
case 1:
mes "[Vergil]";
mes "Well, those guys in";
@@ -3022,7 +3022,7 @@ lhz_in02,36,274,4 script Cool Event Staff#Saera 4_F_ZONDAGIRL,{
mes "of Cool Event Corporation.";
mes "How may I help you today?";
next;
- switch(select("Temporary headquarters?:Voting:No, thanks.")) {
+ switch(select("Temporary headquarters?", "Voting", "No, thanks.")) {
case 1:
mes "[Saera]";
mes "Our headquarters building";
diff --git a/npc/cities/louyang.txt b/npc/cities/louyang.txt
index c73c6c2df..71a9d0e0e 100644
--- a/npc/cities/louyang.txt
+++ b/npc/cities/louyang.txt
@@ -54,7 +54,7 @@
mes "on a picnic somewhere~";
mes "La la la la~";
next;
- switch(select("About Louyang.:Go to Louyang.:Cancel.")) {
+ switch(select("About Louyang.", "Go to Louyang.", "Cancel.")) {
case 1:
mes "[Girl]";
mes "Oh, are you";
@@ -90,7 +90,7 @@
mes "[Girl]";
mes "So, are you ready?";
next;
- if (select("Yes!:No.") == 1) {
+ if (select("Yes!", "No.") == 1) {
if (Zeny > 9999) {
mes "[Girl]";
mes "Okay~";
@@ -128,7 +128,7 @@ lou_fild01,190,100,7 script Girl#1lou 4_F_CHNDRESS1,{
mes "like to go back";
mes "to Alberta?";
next;
- if (select("Go back to Alberta.:Cancel.") == 1) {
+ if (select("Go back to Alberta.", "Cancel.") == 1) {
mes "[Girl]";
mes "I hope to";
mes "see you again!";
@@ -294,7 +294,7 @@ lou_in01,25,23,5 script Friendly Looking Lady#lo 4_F_CHNDRESS3,{
mes "This is an elevator which leads";
mes "to the Observation Tower. We are providing you a safe and fast transfer service for an affordable fee. Would you like to use this service?";
next;
- switch(select("Information.:Yes.:Maybe next time.")) {
+ switch(select("Information.", "Yes.", "Maybe next time.")) {
case 1:
mes "[Hong Miao]";
mes "After many suggestions and proposals were sent to the Louyang tourism office, the Observation Tower was built so tourists can enjoy the sights.";
@@ -334,7 +334,7 @@ louyang,84,254,0 script Exit#lou HIDDEN_NPC,{
mes "of descent apparatus.";
mes "Would you like to use it?^000000";
next;
- if (select("Yes.:No.") == 1) {
+ if (select("Yes.", "No.") == 1) {
if (rand(1,100) == 34) {
percentheal -99,0;
warp "louyang",86,269;
diff --git a/npc/cities/lutie.txt b/npc/cities/lutie.txt
index 4ddfe206d..9f57cc2dc 100644
--- a/npc/cities/lutie.txt
+++ b/npc/cities/lutie.txt
@@ -46,7 +46,7 @@ aldebaran,223,222,4 script Mr. Claus 4_M_SANTA,{
mes "I wish all of you joy";
mes "and Christmas cheer!";
next;
- switch(select("Info about Lutie:Move to 'Lutie':Cancel")) {
+ switch(select("Info about Lutie", "Move to 'Lutie'", "Cancel")) {
case 1:
mes "[Mr. Claus]";
mes "^3355FFLutie^000000, the fantastic Christmas Town! Always filled with the spirit of giving, Lutie is filled with appetizing cakes, tiny toy soldiers, and all sorts of wonderful things~!";
@@ -491,7 +491,7 @@ xmas,134,112,4 script Snowman 4_M_SNOWMAN,{
mes "On the same spot...";
mes "Day after day after day after day after day after day after day after day after day after day...";
next;
- switch(select("^3355FFSnowysnow?^000000:Info about the Christmas dungeon:Quit this conversation")) {
+ switch(select("^3355FFSnowysnow?^000000", "Info about the Christmas dungeon", "Quit this conversation")) {
case 1:
if (xmas_npc < 2) {
cutin "rutie_snownow01.bmp",2;
@@ -792,7 +792,7 @@ xmas,146,136,4 script Hashokii 4_M_PIERROT,{
mes "La La La~!";
mes "Dum di Dum di Dum!";
next;
- switch(select("Yo Clown boy, what's up?:About Snowysnow:Quit conversation")) {
+ switch(select("Yo Clown boy, what's up?", "About Snowysnow", "Quit conversation")) {
case 1:
mes "[Hashokii]";
mes "La La La~!";
diff --git a/npc/cities/morocc.txt b/npc/cities/morocc.txt
index a8008ffad..8f1f1111d 100644
--- a/npc/cities/morocc.txt
+++ b/npc/cities/morocc.txt
@@ -318,7 +318,7 @@ moc_ruins,121,116,4 script Picky Lady#moc 1_F_01,{
mes "[Syvia]";
mes "I'm so scared... I just wanna ease my mind watching over those cute little Porings...";
next;
- switch(select("What about Angeling?:How about Ghostring?:Quit Conversation")) {
+ switch(select("What about Angeling?", "How about Ghostring?", "Quit Conversation")) {
case 1:
mes "[Syvia]";
mes "Ooh! Angeling is just like Poring, except it has angel wings! Of course, I don't know if they can actually fly..";
@@ -367,7 +367,7 @@ moc_ruins,155,107,4 script Ant Man#moc 1_M_01,{
mes "[Akira]";
mes "I'm really wondered how those entrances are after the horrible destruction, but I can't go out.. If you ever hear anything about it, please get me informed.";
next;
- switch(select("About 'Ant Hell':About Ants:End Conversation")) {
+ switch(select("About 'Ant Hell'", "About Ants", "End Conversation")) {
case 1:
mes "[Akira]";
mes "That cave is sure a dangerous hell, sticky and all... There are 2 underground levels.";
@@ -413,7 +413,7 @@ moc_ruins,143,43,4 script Assassin Boy#moc 2_M_THIEFMASTER,{
mes "[Slayer Kid]";
mes "But what did they do when this destruction happened in Morroc!!!";
next;
- switch(select("?????:Where I can find the Assassin clan?:End Conversation")) {
+ switch(select("?????", "Where I can find the Assassin clan?", "End Conversation")) {
case 1:
mes "[Slayer Kid]";
mes "I hear Assassins practice killing people, quietly and stealthfully..";
@@ -463,7 +463,7 @@ moc_ruins,173,141,4 script Dimitri#moc 1_M_03,{
mes "[Dimitri]";
mes "The desert of Morroc has the highest average temperature in Midgard. You might as well think twice before you sit on the sand in the middle of the desert, cause your ass will be toasted.";
next;
- switch(select("About the desert sands:About the remedy for Fatigue:End Conversation")) {
+ switch(select("About the desert sands", "About the remedy for Fatigue", "End Conversation")) {
case 1:
mes "[Dimitri]";
mes "......What I mean is that...";
@@ -541,7 +541,7 @@ moc_ruins,173,70,4 script Uncle Morroc#moc 1_M_02,{
mes "[Phlanette]";
mes "I have a hunch that this hot and dry climate in Morroc is because of that Satan sealed deeper underground for so long.";
next;
- switch(select("Tell me about the desert.:Quit Conversation")) {
+ switch(select("Tell me about the desert.", "Quit Conversation")) {
case 1:
mes "[Phlanette]";
mes "Um.. I'll briefly tell ya about the desert if you want to know.";
@@ -583,7 +583,7 @@ moc_fild16,199,212,4 script Uncle Assassin#moc 1_M_JOBTESTER,{
mes "we never";
mes "look our targets in the eye.";
next;
- switch(select("Notion of Assassin:Quit Conversation")) {
+ switch(select("Notion of Assassin", "Quit Conversation")) {
case 1:
mes "[Hashisid]";
mes "Well, then..";
@@ -643,7 +643,7 @@ moc_fild16,211,254,4 script Assassin#07rhea_30 2_M_THIEFMASTER,{
mes "They may either wield dual daggers,";
mes "or fight with a set of Katars!";
next;
- switch(select("Specialty of Katar:Specialty of Dual Daggers:Quit Conversation")) {
+ switch(select("Specialty of Katar", "Specialty of Dual Daggers", "Quit Conversation")) {
case 1:
mes "[La Conte]";
mes "A set of Katars is";
@@ -730,7 +730,7 @@ morocc_in,166,76,3 script Bartender#02 1_ETC_01,{
mes "[Bartender]";
mes "What are you going to order?";
next;
- switch(select("Tropical Sograt:Vemillion the Beach:Nothing.")) {
+ switch(select("Tropical Sograt", "Vemillion the Beach", "Nothing.")) {
case 1:
if (Zeny >= 1000 ) {
Zeny -= 1000;
diff --git a/npc/cities/moscovia.txt b/npc/cities/moscovia.txt
index f8ff35f24..c0029a91d 100644
--- a/npc/cities/moscovia.txt
+++ b/npc/cities/moscovia.txt
@@ -41,7 +41,7 @@
mes "Welcome to Moscovia";
mes "It's adventurous and mystic.";
next;
- switch(select("About Moscovia...:Go to Moscovia.:Cancel")) {
+ switch(select("About Moscovia...", "Go to Moscovia.", "Cancel")) {
case 1:
mes "[Moscovia P.R. Officer]";
mes "Moscovia is a beautiful kingdom";
@@ -77,7 +77,7 @@
mes "[Moscovia P.R. Officer]";
mes "Can we leave now?";
next;
- if (select("Let's go!:Cancel") == 2) {
+ if (select("Let's go!", "Cancel") == 2) {
mes "[Moscovia P.R. Officer]";
mes "If you're too busy now,";
mes "please tell me again whenever you want.";
@@ -116,7 +116,7 @@ moscovia,166,53,4 script Moscovia P.R. Officer#2 4_F_RUSWOMAN2,{
mes "A ship is now leaving";
mes "for Rune Midgarts.";
next;
- if (select("Return to Alberta:Cancel") == 2) {
+ if (select("Return to Alberta", "Cancel") == 2) {
mes "[Moscovia P.R. Officer]";
mes "If you want to see more";
mes "please take your time.";
diff --git a/npc/cities/niflheim.txt b/npc/cities/niflheim.txt
index 5224655c2..6b35ae2e7 100644
--- a/npc/cities/niflheim.txt
+++ b/npc/cities/niflheim.txt
@@ -130,7 +130,7 @@ nif_in,156,93,5 script Child#niflheim 4_F_NFLOSTGIRL,{
mes "Mommy, have you seen my mommy?";
mes "I wanna go home...*Sob*";
next;
- switch(select("About the witch:About the curse:Cancel.")) {
+ switch(select("About the witch", "About the curse", "Cancel.")) {
case 1:
mes "[Alakina Ann]";
mes "Witch...? I've never seen a witch, but I've read about them in books. I'm not sure if they exist or not, but it would be so horrifying if they did...";
@@ -206,7 +206,7 @@ niflheim,350,258,1 script Cursed Spirit#nif 4_NFWISP,{
mes "....Whatever you do...";
mes "....Do NOT touch my books...";
next;
- switch(select("Touch the first book.:Touch the second book.:Touch the third book.:Okay, I am leaving.")) {
+ switch(select("Touch the first book.", "Touch the second book.", "Touch the third book.", "Okay, I am leaving.")) {
case 1:
monster "niflheim",349,259,"Rideword",1478,1,"Cursed Spirit#nif::OnMyMobDead";
mes "[Ashe Bruce]";
@@ -248,13 +248,13 @@ niflheim,350,258,1 script Cursed Spirit#nif 4_NFWISP,{
mes "lost to the ages~!";
emotion e_gg;
next;
- if (select("Clover:Klaatu:Klaytos") == 2) {
+ if (select("Clover", "Klaatu", "Klaytos") == 2) {
++.@spell;
}
- if (select("Verit:Veritas:Verata") == 3) {
+ if (select("Verit", "Veritas", "Verata") == 3) {
++.@spell;
}
- if (select("Necktie:Necklace:Nero:^FFFFFFNictu!!!^000000") == 4) {
+ if (select("Necktie", "Necklace", "Nero", "^FFFFFFNictu!!!^000000") == 4) {
++.@spell;
}
if (.@spell == 3) {
diff --git a/npc/cities/payon.txt b/npc/cities/payon.txt
index dfabd63dd..03ddba417 100644
--- a/npc/cities/payon.txt
+++ b/npc/cities/payon.txt
@@ -164,7 +164,7 @@ payon,249,156,1 script Woman#payon 1_F_01,{
mes "[Woman]";
mes "If you're interested, just head North, pass the forest, and go towards the Northwest. You'll know you've arrived when you're in the place filled with the smell of stinky monsters.";
next;
- switch(select("It sounds dangerous!:I better prepare myself...!:That's a nice dress you're wearing~")) {
+ switch(select("It sounds dangerous!", "I better prepare myself...!", "That's a nice dress you're wearing~")) {
case 1:
mes "[Woman]";
mes "Oh come on, don't be a coward.";
@@ -217,7 +217,7 @@ payon,246,158,5 script Woman#2payon 1_F_01,0,0,{
mes "Or a well timed insult joke.";
}
next;
- if (select("Fortune Teller...? :Well, see you later~") == 1) {
+ if (select("Fortune Teller...? ", "Well, see you later~") == 1) {
mes "[Jim's Mother]";
mes "Oh yes...";
mes "There's an extraordinary fortune teller in the Central Palace of Payon. The more Zeny you pay her, the better fortune you'll get!";
@@ -264,7 +264,7 @@ payon,210,110,1 script Drunkard#payon 2_M_PHARMACIST,{
mes "Buy me a drink?!";
}
next;
- switch(select("Alright, but only one drink.:No thanks, pal.:Oh my God! Hell no!")) {
+ switch(select("Alright, but only one drink.", "No thanks, pal.", "Oh my God! Hell no!")) {
case 1:
Zeny = (Zeny < 100) ? 0 : (Zeny - 100);
mes "[Drunkard]";
@@ -315,7 +315,7 @@ payon,132,235,3 script Monster Scholar#02 4W_M_02,{
mes "I am called Vuicokk.";
mes "I am a scholar in the Monster Research organization of the Rune Midgarts Kingdom. Do you have any questions about monsters?";
next;
- switch(select("Any news?:Undead Monsters?:Monster Research Organization?")) {
+ switch(select("Any news?", "Undead Monsters?", "Monster Research Organization?")) {
case 1:
mes "[Monster Scholar Vuicokk]";
mes "Payon is located deep inside the forest where it can easily be attacked by hordes of monsters. Monsters also come from the dangerous cave located near town.";
@@ -419,7 +419,7 @@ payon_in01,180,7,2 script Waitress#payon 4_F_01,{
mes "So...";
mes "How may I help you? ";
next;
- switch(select("Have you ever heard of Zombies?:Fortune Teller...?:I needs some booze.")) {
+ switch(select("Have you ever heard of Zombies?", "Fortune Teller...?", "I needs some booze.")) {
case 1:
mes "[Pub Lady]";
mes "Of course I've";
@@ -501,7 +501,7 @@ payon_in01,66,64,5 script Archer Zakk#payon 4_M_ORIENT01,{
mes "[Archer Zakk]";
mes "Even though he's an expert at archery, no one likes his motor mouth. Even our chief is getting fed up with him!";
next;
- switch(select("Your friend?:Payon has a chief?: Motor... Mouth?")) {
+ switch(select("Your friend?", "Payon has a chief?", " Motor... Mouth?")) {
case 1:
mes "[Archer Zakk]";
mes "Ah, right. This buddy of mine is the number one archer in Payon.";
@@ -566,7 +566,7 @@ payon_in01,47,59,2 script Archer Wolt#payon 4_M_ORIENT01,{
mes "you tend to spend a lot of your";
mes "time in idleness?";
next;
- switch(select("Oh, hell no.:Yeah. I guess...")) {
+ switch(select("Oh, hell no.", "Yeah. I guess...")) {
case 1:
mes "[Archer Wolt]";
mes "Ooh. That's good. In fact, that's great! If only all of us Archers had that kind of attitude. If you have time to just sit around, then you have the time to go out and practice!";
@@ -591,7 +591,7 @@ payon_in01,47,59,2 script Archer Wolt#payon 4_M_ORIENT01,{
mes "So we just carry out Bows wherever we go, and spend all day looking for monsters to kill. Oh, and after we find some monsters, we";
mes "kill them of course. That almost goes without saying.";
next;
- if (select("I guess you'd need a good Bow. :You call that 'practice?!'") == 1) {
+ if (select("I guess you'd need a good Bow. ", "You call that 'practice?!'") == 1) {
mes "[Archer Wolt]";
mes "That's right!";
mes "An Archer depends";
@@ -636,7 +636,7 @@ payon_in01,47,59,2 script Archer Wolt#payon 4_M_ORIENT01,{
mes "[Archer Wolt]";
mes "We Archers are here to protect our territory against them, as ordered by our honorable chief!";
next;
- switch(select("Cave, you say?:Chief...? :Oh man, I hate this town!")) {
+ switch(select("Cave, you say?", "Chief...? ", "Oh man, I hate this town!")) {
case 1:
mes "[Archer Wolt]";
mes "If you head North";
@@ -742,7 +742,7 @@ payon_in01,47,59,2 script Archer Wolt#payon 4_M_ORIENT01,{
mes "[Archer Wolt]";
mes "But, it turned out that no one could hear me. Luckily, our roof caved in and totally demolished our walls so that my screams could finally reach passerby. And it was in that way that I survived.";
next;
- switch(select("Um, what's the point of that story?:I guess I better not get lazy then. :Blah blah blah. See ya. ")) {
+ switch(select("Um, what's the point of that story?", "I guess I better not get lazy then. ", "Blah blah blah. See ya. ")) {
case 1:
mes "[Archer Wolt]";
mes "Oh...";
@@ -756,7 +756,7 @@ payon_in01,47,59,2 script Archer Wolt#payon 4_M_ORIENT01,{
mes "[Archer Wolt]";
mes "Our chief is especially annoyed by that kind of irresponsible attitude. I guess, around here, only the town drunkard subscribes to that kind of policy.";
next;
- switch(select("Chief?:Town Drunkard? :Man, you talk too much!")) {
+ switch(select("Chief?", "Town Drunkard? ", "Man, you talk too much!")) {
case 1:
mes "[Archer Wolt]";
mes "Our chief? Ah, he's such a swell guy. Then again, he's always scolds me for talking too much.";
@@ -871,7 +871,7 @@ OnTouch:
mes "such young people.";
next;
}
- switch(select("Please tell me about Payon.:Where are the guards from?:Please tell me about the cave. :What does an Archer do?:What does a Hunter do?")) {
+ switch(select("Please tell me about Payon.", "Where are the guards from?", "Please tell me about the cave. ", "What does an Archer do?", "What does a Hunter do?")) {
case 1:
mes "[Chief]";
mes "Payon is the city of highlanders. As long as our history can relate, our city has been self-sufficient.";
@@ -1013,20 +1013,20 @@ pay_arche,77,131,2 script Archer Joe#payon 4_M_ORIENT01,{
mes "Have you heard";
mes "of famous Payon?";
next;
- switch(select("Yeah, of course~! :Pay...on?:...")) {
+ switch(select("Yeah, of course~! ", "Pay...on?", "...")) {
case 1:
mes "[Archer Joe]";
mes "Oh! You the man!";
mes "You know the Archers of Payon!";
mes "We never miss our target! Even from a distance, the hearts of our foes are unsafe!";
next;
- if (select("So, you like this place, huh? :Hahahaha~") == 1) {
+ if (select("So, you like this place, huh? ", "Hahahaha~") == 1) {
mes "[Archer Joe]";
mes "Yes! I love this place!";
mes "I love this city so much,";
mes "I've even been doing research on it! If there's anything you wanna know about Payon, please ask me!";
next;
- switch(select("The people wear unique clothing here.:What's the building in the middle of town?:Who's that guy drinking over there? :Talk to you later.")) {
+ switch(select("The people wear unique clothing here.", "What's the building in the middle of town?", "Who's that guy drinking over there? ", "Talk to you later.")) {
case 1:
mes "[Archer Joe]";
mes "Yes, I agree.";
diff --git a/npc/cities/prontera.txt b/npc/cities/prontera.txt
index dbe70787a..4c1ce01dc 100644
--- a/npc/cities/prontera.txt
+++ b/npc/cities/prontera.txt
@@ -149,7 +149,7 @@ prontera,216,70,2 script Strife#pront 1_M_02,{
mes "[Strife]";
mes "MAGNUM BREAK!";
next;
- if (select("I wanna be strong too!:Um... Do you best.") == 1) {
+ if (select("I wanna be strong too!", "Um... Do you best.") == 1) {
event_prt_nov_dreamtalk = 1;
mes "[Strife]";
mes "Wow...!";
@@ -213,7 +213,7 @@ prontera,216,70,2 script Strife#pront 1_M_02,{
mes "awesomest Knight around!";
mes "It's... It's my most precious dream.";
next;
- if (select("Do your best.:Quit it, kid.") == 1) {
+ if (select("Do your best.", "Quit it, kid.") == 1) {
mes "[Strife]";
mes "Yes, yes of course! Someday, I'll even be as strong as you! When that day comes, I hope that we can train together!";
close;
@@ -230,7 +230,7 @@ prontera,78,150,3 script Dairenne#pront 4_F_01,{
mes "Ahh...";
mes "The streets are too crowded these days. *Cough Cough* Look at all this dust, not everything about living in the capital city is good. Anyway, may I help you?";
next;
- if (select("Talk:Cancel") == 1) {
+ if (select("Talk", "Cancel") == 1) {
mes "[Towngirl Dairenne]";
mes "I wonder if you are interested in parties or dresses. Hehehe. These days, the hot topic is definitely the colorful, extravagent, magnificent dresses you can wear.";
next;
@@ -321,7 +321,7 @@ prt_in,180,20,2 script Bartender#pront 1_M_PUBMASTER,{
next;
.@drink = 1;
while(.@drink) {
- switch(select("'Cunch Crunch Sour'?:'Savory Yum Yum'?:Cancel.")) {
+ switch(select("'Cunch Crunch Sour'?", "'Savory Yum Yum'?", "Cancel.")) {
case 1:
mes "[Bartender]";
mes "The basic ingredients of my Crunch Crunch Sour are the ants roadming inside the Ant Hell in the desert.";
@@ -358,7 +358,7 @@ prt_in,173,24,2 script Shevild#pront 4_M_03,{
mes "Hey, come on over and let's drink! I have lots of interesting stories to tell!";
mes "I know lots of things about Prontera. I have seen many fine views and I also have explored some monster lairs around this city.";
next;
- if (select("How could you enter monster lairs?:Cancel") == 1) {
+ if (select("How could you enter monster lairs?", "Cancel") == 1) {
mes "[Shevild]";
mes "I may appear to be a drunken man but I am more than meets the eye.";
mes "Well, I happened to enter the places for carrying weapons for hunters or for delivering stuffs and whatsoever.";
@@ -373,7 +373,7 @@ prt_in,173,24,2 script Shevild#pront 4_M_03,{
mes "That is also a reason why I keep my job.";
mes "Ah, I just recall being inside the maze and the spooky forest!";
next;
- switch(select("The Maze?:The Spooky Forest?:Cancel")) {
+ switch(select("The Maze?", "The Spooky Forest?", "Cancel")) {
case 1:
mes "[Shevild]";
mes "Yes. Few days ago, I have entered a mysterious maze following a group of hunters at the north of Prontera.";
@@ -386,7 +386,7 @@ prt_in,173,24,2 script Shevild#pront 4_M_03,{
mes "We were just circling around and then we decided to leave the place. That was one hell of the maze.";
mes "But I made up my mind that I would successfully explore the maze one day.";
next;
- if (select("How can I get there?:Cancel") == 1) {
+ if (select("How can I get there?", "Cancel") == 1) {
mes "[Shevild]";
mes "Err? Haven't you still toured the outside of Prontera?";
mes "The maze can be found inside a forest at the north of Prontera. Go check the north west side of the forest.";
@@ -404,7 +404,7 @@ prt_in,173,24,2 script Shevild#pront 4_M_03,{
mes "[Shevild]";
mes "Be forewarned that the forest is not a place to go on a picnic. If you drop something on the ground, the monkeys come out from nowhere and take away all of your possessions.";
next;
- if (select("How can I get there?:Cancel") == 1) {
+ if (select("How can I get there?", "Cancel") == 1) {
mes "[Shevild]";
mes "There is no road directly leads to the ruins. But if you go north and keep heading to east, you will get there.";
mes "Oh, be careful on your way to the ruins because there are some weird plant things that assault passersby for no reason.";
@@ -515,7 +515,7 @@ prt_in,284,168,3 script Ginedin Rephere#pront 1_M_JOBTESTER,{
mes "[Tailor Ginedin Rephere]";
mes "Oh! I didn't realize I had a guest. How may I help you?";
next;
- switch(select("Talk:Dye Clothing:Cancel")) {
+ switch(select("Talk", "Dye Clothing", "Cancel")) {
case 1:
mes "[Tailor Ginedin Rephere]";
mes "Life may have gotten a little better, but receiving all these orders? *Whew!* Young ladies these days must be very well off, so my services may no longer be a luxury.";
@@ -566,7 +566,7 @@ prt_church,103,76,0 script Garnet#pront 1_F_02,{
next;
.@SkillChat = 1;
while(.@SkillChat) {
- switch(select("About Heal:About Cure:About Increase AGI:About Angelus:About Blessing:About Warp Portal:End Conversation")) {
+ switch(select("About Heal", "About Cure", "About Increase AGI", "About Angelus", "About Blessing", "About Warp Portal", "End Conversation")) {
case 1:
mes "[Garnet]";
mes "You can recover your own HP with the ^6666CCHeal^000000 skill. Healing is one of the most important ways you can help your friends in battle.";
@@ -663,7 +663,7 @@ prt_church,103,71,0 script Henson#pront 2_M_PHARMACIST,{
next;
.@SkillChat = 1;
while(.@SkillChat) {
- switch(select("About Divine Protection:About Demon Bane:About Decrease AGI:About Signum Crusis :About Pneuma:About Ruwach:About Teleport:End conversation.")) {
+ switch(select("About Divine Protection", "About Demon Bane", "About Decrease AGI", "About Signum Crusis ", "About Pneuma", "About Ruwach", "About Teleport", "End conversation.")) {
case 1:
mes "[Henson]";
mes "If you want to permanently improve your Defense against the Undead, learn ^6666CCDivine Protection^000000.";
diff --git a/npc/cities/rachel.txt b/npc/cities/rachel.txt
index 8f051e2d0..9299febee 100644
--- a/npc/cities/rachel.txt
+++ b/npc/cities/rachel.txt
@@ -294,7 +294,7 @@ rachel,206,30,3 script Freya's Priest#play 4_F_TRAINEE,{
mes "Entertain me!";
emotion e_ag;
next;
- if (select("What? You can't tell me what to do!:You got it.") == 1) {
+ if (select("What? You can't tell me what to do!", "You got it.") == 1) {
mes "[Freya's Priest]";
mes "Oh. That much is";
mes "true, I suppose.";
@@ -305,7 +305,7 @@ rachel,206,30,3 script Freya's Priest#play 4_F_TRAINEE,{
mes "what will you be";
mes "doing to entertain me?";
next;
- if (select("Here's a funny story...:I will do what you want me to do.") == 1) {
+ if (select("Here's a funny story...", "I will do what you want me to do.") == 1) {
mes "^3355FFYou told her the first";
mes "funny story that you";
mes "could think of.^000000";
@@ -455,7 +455,7 @@ ra_fild12,283,208,3 script Apprentice Priestess 4_F_CHILD,{
mes "Welcome to Arunafeltz,";
mes "adventurer! Enjoy your stay~";
next;
- if (select("Are you a guide?:Thanks, have a good day.") == 1) {
+ if (select("Are you a guide?", "Thanks, have a good day.") == 1) {
mes "[Papaii]";
mes "Oh, actually, if you";
mes "want to speak to a guide,";
@@ -504,7 +504,7 @@ ra_fild12,283,208,3 script Apprentice Priestess 4_F_CHILD,{
mes "rest from your travels, why";
mes "don't you visit Rachel?";
next;
- if (select("Are you a guide?:Tell me more about Rachel.") == 1) {
+ if (select("Are you a guide?", "Tell me more about Rachel.") == 1) {
mes "[Papaii]";
mes "Actually, my name is";
mes "Papaii, and I'm stationed";
@@ -595,7 +595,7 @@ ra_temple,167,155,4 script Child Follower#3 4_F_CHILD,{
mes "sees you, I'm gonna";
mes "get caught, you jerk!";
next;
- if (select("What are you doing?:Alright.") == 1) {
+ if (select("What are you doing?", "Alright.") == 1) {
mes "[Lewei]";
mes "Hellooo~?";
mes "Can't you see?";
diff --git a/npc/cities/splendide.txt b/npc/cities/splendide.txt
index cbd45c4c8..c7ff5a365 100644
--- a/npc/cities/splendide.txt
+++ b/npc/cities/splendide.txt
@@ -502,12 +502,12 @@ spl_in01,172,225,3 script Wandering Poet#ep13 1_M_BARD,{
mes "[Poet Nell]";
mes "So do you want to listen to my playing?";
next;
- switch(select("Sure.:Not really.")) {
+ switch(select("Sure.", "Not really.")) {
case 1:
mes "[Poet Nell]";
mes "What song do you want??";
next;
- switch(select("Poet of Bragie:Chaos in Eternity:Sunset Assassin:Ring of Nibelungen")) {
+ switch(select("Poet of Bragie", "Chaos in Eternity", "Sunset Assassin", "Ring of Nibelungen")) {
case 1:
cutin "god_nelluad02",2;
mes "[Poet Nell]";
diff --git a/npc/cities/umbala.txt b/npc/cities/umbala.txt
index 26c91b37e..11cfdb6fd 100644
--- a/npc/cities/umbala.txt
+++ b/npc/cities/umbala.txt
@@ -93,7 +93,7 @@ comodo,171,137,1 script Haith#um 4_F_03,{
emotion e_gg;
emotion e_gg,0,"La Ed#um";
next;
- if (select("Pay 1,000 zeny:Refuse to pay") == 1) {
+ if (select("Pay 1,000 zeny", "Refuse to pay") == 1) {
if (Zeny > 999) {
Zeny -= 1000;
mes "[Haith]";
@@ -286,7 +286,7 @@ umbala,70,106,3 script Utan Kid#um 4_F_UMGIRL,{
mes "richier than Utans! I beg you!";
emotion e_heh;
next;
- if (select("(Nod head):(Shake head)") == 1) {
+ if (select("(Nod head)", "(Shake head)") == 1) {
mes "[Haatan]";
mes "Whoaaaa!!";
mes "You the man~!";
@@ -347,7 +347,7 @@ umbala,70,106,3 script Utan Kid#um 4_F_UMGIRL,{
mes "Umbahumbah umbabahumbaumhumbah! Umbah!";
emotion e_heh;
next;
- if (select("(Nod head):(Shake head)") == 1) {
+ if (select("(Nod head)", "(Shake head)") == 1) {
mes "[Haatan]";
mes "Umbaumbah!!";
mes "Um~bahumbah~ Um~baumbah~";
@@ -389,7 +389,7 @@ umbala,59,243,5 script Utan Kid#1 4_M_UMKID,{
mes "....gimme a Meat.";
emotion e_rock;
next;
- if (select("Give him Meat.:Refuse.") == 1) {
+ if (select("Give him Meat.", "Refuse.") == 1) {
if (countitem(Meat) > 0) {
mes "[Kotan]";
mes "Whoa, are you really giving me";
@@ -427,7 +427,7 @@ umbala,59,243,5 script Utan Kid#1 4_M_UMKID,{
mes "......humbah.";
emotion e_rock;
next;
- if (select("Umbah:Umbaboo") == 1) {
+ if (select("Umbah", "Umbaboo") == 1) {
if (countitem(Meat) > 0) {
mes "[???]";
mes "Umbaumbaumbabababah.";
@@ -827,7 +827,7 @@ umbala,194,104,4 script Utan Kid#2 4_M_UMKID,{
mes "Huh? You're from Rune-Midgard,";
mes "aren't you? Have you ever been bungee jumping?";
next;
- if (select("Yeah:No") == 1) {
+ if (select("Yeah", "No") == 1) {
mes "[Boorkatan]";
mes "Whoa, what a surprise! I never";
mes "would have thought someone from";
@@ -850,7 +850,7 @@ umbala,194,104,4 script Utan Kid#2 4_M_UMKID,{
mes "Umbaumbababah umhumba.";
mes "Umbabaumumba umbaumbah?";
next;
- if (select("Yeah:No") == 1) {
+ if (select("Yeah", "No") == 1) {
mes "[???]";
mes "Umba, Umumbah umbabah.";
mes "Umbaumbah umumbabah.";
diff --git a/npc/cities/yuno.txt b/npc/cities/yuno.txt
index ccc8a91ae..944f5e9ae 100644
--- a/npc/cities/yuno.txt
+++ b/npc/cities/yuno.txt
@@ -86,7 +86,7 @@ yuno,337,227,4 script Juno Granny#juno 8_F_GRANDMOTHER,{
mes "Here's ^3355FF1,000 zeny^000000.";
mes "Do you accept this?";
next;
- if (select("Accept:Do not accept") == 1) {
+ if (select("Accept", "Do not accept") == 1) {
mes "[Granny]";
mes "*Giggle*";
mes "There you go~";
@@ -178,7 +178,7 @@ yuno,165,111,4 script Juno Sage#juno 2_F_MAGICMASTER,,{
mes "[Le Morpheus]";
mes "Whichever one you choose, you must spend ^3355FF5,000 zeny^000000. Now, please select one.";
next;
- if (select("Choose ^FF3355Red Herb^000000:Choose ^3355FFBlue Herb^000000.") == 1) {
+ if (select("Choose ^FF3355Red Herb^000000", "Choose ^3355FFBlue Herb^000000.") == 1) {
mes "[Le Morpheus]";
mes "As you have chosen, you will forget everything, and remain in this virtual reality.";
Zeny -= 5000;
@@ -217,7 +217,7 @@ yuno,157,205,4 script Juno Artisan#juno 1_M_JOBGUIDER,{
mes "[Artisan]";
mes "Oh, hello there. Let me introduce myself. I am an artisan who tries to succeed the rights and duties of item makers in Juno.";
next;
- switch(select("About Powerful Equipment:About Unique Items:About Authentic Food:End Conversation")) {
+ switch(select("About Powerful Equipment", "About Unique Items", "About Authentic Food", "End Conversation")) {
case 1:
mes "[Artisan]";
mes "Let me suggest the ^3355FFHoly Guard^000000 and ^3355FFHoly Avenger^000000 which are special items for Crusaders.";
@@ -379,7 +379,7 @@ yuno,142,183,5 script Airship Representative 4W_SAILOR,{
mes "[Airship Representative]";
mes "The teleport fee is 1,800 zeny, regardless of where you want to go. Please let me know your desired destination.";
next;
- switch(select("Prontera:Izlude:Geffen:Morroc:Payon:Alberta:Comodo:Cancel")) {
+ switch(select("Prontera", "Izlude", "Geffen", "Morroc", "Payon", "Alberta", "Comodo", "Cancel")) {
case 1: callsub S_Warp,"prontera",116,72;
case 2: if (RENEWAL) callsub S_Warp,"izlude",128,98; else callsub S_Warp,"izlude",94,103;
case 3: callsub S_Warp,"geffen",120,39;