summaryrefslogtreecommitdiff
path: root/npc
diff options
context:
space:
mode:
Diffstat (limited to 'npc')
-rw-r--r--npc/instances/EndlessTower.txt7
-rw-r--r--npc/instances/NydhoggsNest.txt25
-rw-r--r--npc/instances/OrcsMemory.txt3
-rw-r--r--npc/instances/SealedShrine.txt3
-rw-r--r--npc/jobs/2-1/wizard.txt1
-rw-r--r--npc/jobs/2-2/crusader.txt36
-rw-r--r--npc/mapflag/gvg.txt4
-rw-r--r--npc/mapflag/nobranch.txt27
-rw-r--r--npc/mapflag/noicewall.txt47
-rw-r--r--npc/mapflag/nomemo.txt33
-rw-r--r--npc/mapflag/nopvp.txt24
-rw-r--r--npc/mapflag/nosave.txt47
-rw-r--r--npc/mapflag/noteleport.txt56
-rw-r--r--npc/mapflag/nowarpto.txt21
-rw-r--r--npc/mapflag/partylock.txt51
-rw-r--r--npc/mapflag/zone.txt43
-rw-r--r--npc/other/Global_Functions.txt10
-rw-r--r--npc/other/auction.txt2
-rw-r--r--npc/pre-re/mapflag/gvg.txt41
-rw-r--r--npc/pre-re/scripts_main.conf1
-rw-r--r--npc/pre-re/scripts_mapflags.conf30
-rw-r--r--npc/quests/quests_hugel.txt4
-rw-r--r--npc/quests/quests_juperos.txt110
-rw-r--r--npc/quests/quests_lighthalzen.txt2
-rw-r--r--npc/quests/quests_louyang.txt2
-rw-r--r--npc/quests/quests_moscovia.txt125
-rw-r--r--npc/quests/the_sign_quest.txt12
-rw-r--r--npc/re/instances/BakonawaLake.txt2
-rw-r--r--npc/re/instances/BangungotHospital.txt2
-rw-r--r--npc/re/instances/BuwayaCave.txt2
-rw-r--r--npc/re/instances/HazyForest.txt2
-rw-r--r--npc/re/instances/MalangdoCulvert.txt3
-rw-r--r--npc/re/instances/OldGlastHeim.txt2
-rw-r--r--npc/re/instances/WolfchevLaboratory.txt2
-rw-r--r--npc/re/instances/ghost_palace.txt1
-rw-r--r--npc/re/instances/octopus_cave.txt2
-rw-r--r--npc/re/instances/saras_memory.txt1
-rw-r--r--npc/re/mapflag/gvg.txt41
-rw-r--r--npc/re/mapflag/zone.txt35
-rw-r--r--npc/re/merchants/shadow_refiner.txt2
-rw-r--r--npc/re/quests/eden/eden_quests.txt158
-rw-r--r--npc/re/scripts_mapflags.conf1
-rw-r--r--npc/re/woe-fe/invest_main.txt512
-rw-r--r--npc/woe-se/agit_main_se.txt29
44 files changed, 816 insertions, 748 deletions
diff --git a/npc/instances/EndlessTower.txt b/npc/instances/EndlessTower.txt
index e6947d2a4..f94bc177a 100644
--- a/npc/instances/EndlessTower.txt
+++ b/npc/instances/EndlessTower.txt
@@ -36,13 +36,6 @@
//= 2.4
//=========================================================================
-1@tower mapflag src4instance
-2@tower mapflag src4instance
-3@tower mapflag src4instance
-4@tower mapflag src4instance
-5@tower mapflag src4instance
-6@tower mapflag src4instance
-
alberta,214,77,6 script Captain Janssen 4_M_SEAMAN,{
if (checkweight(Knife,1) == 0) {
mes "^008800Wait here!!";
diff --git a/npc/instances/NydhoggsNest.txt b/npc/instances/NydhoggsNest.txt
index 4963cf529..2a64e13be 100644
--- a/npc/instances/NydhoggsNest.txt
+++ b/npc/instances/NydhoggsNest.txt
@@ -33,9 +33,6 @@
//= 1.6
//=========================================================================
-1@nyd mapflag src4instance
-2@nyd mapflag src4instance
-
nyd_dun02,100,201,3 script Yggdrasil Gatekeeper HIDDEN_NPC,8,8,{
if (ins_nyd == 0) {
mes "A great stone gate stands before you. The sculpture of a terrible dragon spreads its powerful looking wings.";
@@ -165,6 +162,10 @@ nyd_dun02,100,201,3 script Yggdrasil Gatekeeper HIDDEN_NPC,8,8,{
close;
callsub L_Enter;
} else {
+ .@instance = has_instance2("1@nyd");
+ if (.@instance >= 0) {
+ instance_attach(.@instance);
+ }
if (.@ins_nyd_check == 1) {
if ('ins_nyd2 == 3 || 'ins_nyd2 == 4) {
mes "[Yggdrasil Gatekeeper]";
@@ -2168,27 +2169,27 @@ OnTouch:
2@nyd,1,1,0 script ins_nyd2_spawn_mobs FAKE_NPC,{
OnInstanceInit:
- .@map$ = instance_mapname("2@nyd");
- areamonster .@map$,200,92,180,80,"Rhyncho",2020,40,instance_npcname("ins_nyd2_spawn_mobs")+"::OnMyRhynDead";
- areamonster .@map$,200,92,180,80,"Phylla",2021,40,instance_npcname("ins_nyd2_spawn_mobs")+"::OnMyPhyDead";
- areamonster .@map$,200,92,180,80,"Dark Shadow",2023,40,instance_npcname("ins_nyd2_spawn_mobs")+"::OnMyDarkshaDead";
- areamonster .@map$,200,92,180,80,"Dark Pinguicula",2015,40,instance_npcname("ins_nyd2_spawn_mobs")+"::OnMyPingDead";
+ .@map$ = instance_mapname("2@nyd"); //temp fix since all mobs spawn on the same (inaccessable) area
+ areamonster .@map$,14,20,382,180,"Rhyncho",2020,40,instance_npcname("ins_nyd2_spawn_mobs")+"::OnMyRhynDead";
+ areamonster .@map$,14,20,382,180,"Phylla",2021,40,instance_npcname("ins_nyd2_spawn_mobs")+"::OnMyPhyDead";
+ areamonster .@map$,14,20,382,180,"Dark Shadow",2023,40,instance_npcname("ins_nyd2_spawn_mobs")+"::OnMyDarkshaDead";
+ areamonster .@map$,14,20,382,180,"Dark Pinguicula",2015,40,instance_npcname("ins_nyd2_spawn_mobs")+"::OnMyPingDead";
end;
OnMyRhynDead:
- areamonster instance_mapname("2@nyd"),200,92,180,80,"Rhyncho",2020,1,instance_npcname("ins_nyd2_spawn_mobs")+"::OnMyRhynDead";
+ areamonster instance_mapname("2@nyd"),14,20,382,180,"Rhyncho",2020,1,instance_npcname("ins_nyd2_spawn_mobs")+"::OnMyRhynDead";
end;
OnMyPhyDead:
- areamonster instance_mapname("2@nyd"),200,92,180,80,"Phylla",2021,1,instance_npcname("ins_nyd2_spawn_mobs")+"::OnMyPhyDead";
+ areamonster instance_mapname("2@nyd"),14,20,382,180,"Phylla",2021,1,instance_npcname("ins_nyd2_spawn_mobs")+"::OnMyPhyDead";
end;
OnMyDarkshaDead:
- areamonster instance_mapname("2@nyd"),200,92,180,80,"Dark Shadow",2023,1,instance_npcname("ins_nyd2_spawn_mobs")+"::OnMyDarkshaDead";
+ areamonster instance_mapname("2@nyd"),14,20,382,180,"Dark Shadow",2023,1,instance_npcname("ins_nyd2_spawn_mobs")+"::OnMyDarkshaDead";
end;
OnMyPingDead:
- areamonster instance_mapname("2@nyd"),200,92,180,80,"Dark Pinguicula",2015,1,instance_npcname("ins_nyd2_spawn_mobs")+"::OnMyPingDead";
+ areamonster instance_mapname("2@nyd"),14,20,382,180,"Dark Pinguicula",2015,1,instance_npcname("ins_nyd2_spawn_mobs")+"::OnMyPingDead";
end;
}
diff --git a/npc/instances/OrcsMemory.txt b/npc/instances/OrcsMemory.txt
index 48412a631..28cc9bbd5 100644
--- a/npc/instances/OrcsMemory.txt
+++ b/npc/instances/OrcsMemory.txt
@@ -33,9 +33,6 @@
//= 1.7
//=========================================================================
-1@orcs mapflag src4instance
-2@orcs mapflag src4instance
-
//== Entrance ==============================================
gef_fild10,242,202,0 script Dimensional Gorge Piece 2_MONEMUS,{
diff --git a/npc/instances/SealedShrine.txt b/npc/instances/SealedShrine.txt
index 90efe6f5c..de59b7599 100644
--- a/npc/instances/SealedShrine.txt
+++ b/npc/instances/SealedShrine.txt
@@ -35,9 +35,6 @@
//= 2.3
//=========================================================================
-1@cata mapflag src4instance
-2@cata mapflag src4instance
-
//== Sealed Catacomb Entrance ==============================
monk_test,309,146,3 script Friar Patrick#edq 4_M_OLDFRIAR,{
cutin "ins_cata_pri_n",2;
diff --git a/npc/jobs/2-1/wizard.txt b/npc/jobs/2-1/wizard.txt
index 40721b064..08f2177d4 100644
--- a/npc/jobs/2-1/wizard.txt
+++ b/npc/jobs/2-1/wizard.txt
@@ -1805,7 +1805,6 @@ gef_tower,107,36,4 script White Dog#wiz 4_DOG01,{
mes "It's better to just try it yourself than to listen to my descriptions.";
close2;
cutin "job_wizard_maria01",255;
- warp "gef_dun00",116,102;
end;
case 2:
mes "[Maria]";
diff --git a/npc/jobs/2-2/crusader.txt b/npc/jobs/2-2/crusader.txt
index 1857539a5..b806d12c3 100644
--- a/npc/jobs/2-2/crusader.txt
+++ b/npc/jobs/2-2/crusader.txt
@@ -78,20 +78,6 @@ prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{
mes "As it happened one thousand years ago, evil forces will one day attack in droves in an attempt to take over the world once again.";
close;
}
- else if(CRUS_Q <= 3 && countitem(Patriotism_Marks) && countitem(Sacred_Marks)) {
- mes "Ah...";
- mes "I see that you have been called to become a Crusader. We are assured of your will, but now we must test your capabilities.";
- next;
- mes "[Michael Halig]";
- mes "Meet with Moorenak Miyol who is training in the underground dungeon of the Prontera Castle. Go, and speak with him first.";
- next;
- delitem 1004, 1;
- delitem 1009, 1;
- CRUS_Q = 4;
- mes "[Michael Halig]";
- mes "Moorenak and others like him will test the limits of your capabilities and help you find your path. Return to me after you have completed their tests...";
- close;
- }
else if(CRUS_Q == 0) {
mes "We are Crusaders, warriors preparing for the Holy War.";
mes "What brings you";
@@ -223,6 +209,28 @@ prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{
else if(CRUS_Q >= 1 && CRUS_Q <= 3) {
mes "Have you proven your determination with the task I have given you, or do you possess the items proving that you have received your calling?";
next;
+ if (countitem(Patriotism_Marks) >= 1 && countitem(Sacred_Marks) >= 1) {
+ mes "[Michael Halig]";
+ mes "Ah...";
+ mes "I see that you have been called to become a Crusader. We are assured of your will, but now we must test your capabilities.";
+ next;
+ mes "[Michael Halig]";
+ mes "Meet with Moorenak Miyol who is training in the underground dungeon of the Prontera Castle. Go, and speak with him first.";
+ next;
+ delitem Patriotism_Marks, 1;
+ delitem Sacred_Marks, 1;
+ CRUS_Q = 4;
+ if (questprogress(3006)) {
+ changequest 3006,3009;
+ } else if (questprogress(3007)) {
+ changequest 3007,3009;
+ } else {
+ changequest 3008,3009;
+ }
+ mes "[Michael Halig]";
+ mes "Moorenak and others like him will test the limits of your capabilities and help you find your path. Return to me after you have completed their tests...";
+ close;
+ }
switch(CRUS_Q) {
case 1:
.@item1 = 957;
diff --git a/npc/mapflag/gvg.txt b/npc/mapflag/gvg.txt
index 18b644615..b30ff1340 100644
--- a/npc/mapflag/gvg.txt
+++ b/npc/mapflag/gvg.txt
@@ -120,9 +120,5 @@ nguild_prt mapflag gvg_castle
//nguild_prt mapflag monster_noteleport
// Guild Dungeons =========
-gld_dun01 mapflag gvg_dungeon
-gld_dun02 mapflag gvg_dungeon
-gld_dun03 mapflag gvg_dungeon
-gld_dun04 mapflag gvg_dungeon
arug_dun01 mapflag gvg_dungeon
schg_dun01 mapflag gvg_dungeon
diff --git a/npc/mapflag/nobranch.txt b/npc/mapflag/nobranch.txt
index 60db05cf5..4ad59ad67 100644
--- a/npc/mapflag/nobranch.txt
+++ b/npc/mapflag/nobranch.txt
@@ -306,15 +306,7 @@ que_qaru04 mapflag nobranch
que_qaru05 mapflag nobranch
// Episode 12 ===========
-1@cata mapflag nobranch
-2@cata mapflag nobranch
e_tower mapflag nobranch
-1@tower mapflag nobranch
-2@tower mapflag nobranch
-3@tower mapflag nobranch
-4@tower mapflag nobranch
-5@tower mapflag nobranch
-6@tower mapflag nobranch
// Episode 13.1 ===========
mid_camp mapflag nobranch
@@ -325,8 +317,6 @@ que_dan01 mapflag nobranch
que_dan02 mapflag nobranch
schg_que01 mapflag nobranch
arug_que01 mapflag nobranch
-1@orcs mapflag nobranch
-2@orcs mapflag nobranch
// Battle Grounds ==============
bat_c01 mapflag nobranch
@@ -339,8 +329,6 @@ bat_a01 mapflag nobranch
bat_a02 mapflag nobranch
// Episode 13.2 ===========
-1@nyd mapflag nobranch
-2@nyd mapflag nobranch
manuk mapflag nobranch
man_fild02 mapflag nobranch
man_in01 mapflag nobranch
@@ -377,7 +365,6 @@ s_atelier mapflag nobranch
// Episode 14.1 & Dewata ===========
mora mapflag nobranch
-1@mist mapflag nobranch
dewata mapflag nobranch
dew_in01 mapflag nobranch
@@ -385,16 +372,9 @@ dew_in01 mapflag nobranch
malangdo mapflag nobranch
mal_in01 mapflag nobranch
mal_in02 mapflag nobranch
-1@cash mapflag nobranch
-1@pump mapflag nobranch
-2@pump mapflag nobranch
-1@lhz mapflag nobranch
malaya mapflag nobranch
ma_scene01 mapflag nobranch
ma_in01 mapflag nobranch
-1@ma_h mapflag nobranch
-1@ma_c mapflag nobranch
-1@ma_b mapflag nobranch
// Episode 14.2 ===========
eclage mapflag nobranch
@@ -402,7 +382,6 @@ ecl_in01 mapflag nobranch
ecl_in02 mapflag nobranch
ecl_in03 mapflag nobranch
ecl_in04 mapflag nobranch
-1@ecl mapflag nobranch
ecl_hub01 mapflag nobranch
// Episode 14.3 ===========
@@ -411,12 +390,6 @@ c_tower3_ mapflag nobranch
gl_chyard_ mapflag nobranch
gl_cas02_ mapflag nobranch
-// Ghost Palace ===========
-1@spa mapflag nobranch
-
-// Sara's Memory Instance ===========
-1@sara mapflag nobranch
-
//evt_zombie mapflag nobranch
// Poring War ==================
diff --git a/npc/mapflag/noicewall.txt b/npc/mapflag/noicewall.txt
index 6c1af1b09..195bec2bb 100644
--- a/npc/mapflag/noicewall.txt
+++ b/npc/mapflag/noicewall.txt
@@ -159,53 +159,6 @@ nguild_gef mapflag noicewall
nguild_pay mapflag noicewall
nguild_prt mapflag noicewall
-//Endless Tower ==================
-1@tower mapflag noicewall
-2@tower mapflag noicewall
-3@tower mapflag noicewall
-4@tower mapflag noicewall
-5@tower mapflag noicewall
-6@tower mapflag noicewall
-
-// Orc's Memory ===================
-1@orcs mapflag noicewall
-2@orcs mapflag noicewall
-
-// Nidhoggr's Instance ===========
-1@nyd mapflag noicewall
-2@nyd mapflag noicewall
-
-// Misty Forest Labyrinth ===========
-1@mist mapflag noicewall
-
-// Octopus Cave ===========
-1@cash mapflag noicewall
-
-// Drain ===========
-1@pump mapflag noicewall
-2@pump mapflag noicewall
-
-// Somatology Laboratory ===========
-1@lhz mapflag noicewall
-
-// Bangungot Hospital F2 ===========
-1@ma_h mapflag noicewall
-
-// Buwaya Cave ===========
-1@ma_c mapflag noicewall
-
-// Bakonawa Hideout ===========
-1@ma_b mapflag noicewall
-
-// Inside Eclage ===========
-1@ecl mapflag noicewall
-
-// Ghost Palace ===========
-1@spa mapflag noicewall
-
-// Sara's Memory Instance ===========
-1@sara mapflag noicewall
-
// Poring War ====================
poring_w01 mapflag noicewall
poring_w02 mapflag noicewall
diff --git a/npc/mapflag/nomemo.txt b/npc/mapflag/nomemo.txt
index a0dd66e9d..662bf4c05 100644
--- a/npc/mapflag/nomemo.txt
+++ b/npc/mapflag/nomemo.txt
@@ -656,18 +656,8 @@ que_qaru03 mapflag nomemo
que_qaru04 mapflag nomemo
que_qaru05 mapflag nomemo
-//Sealed Shrine ==================
-1@cata mapflag nomemo
-2@cata mapflag nomemo
-
//Endless Tower ==================
e_tower mapflag nomemo
-1@tower mapflag nomemo
-2@tower mapflag nomemo
-3@tower mapflag nomemo
-4@tower mapflag nomemo
-5@tower mapflag nomemo
-6@tower mapflag nomemo
// Battle Grounds ================
bat_c01 mapflag nomemo
@@ -731,7 +721,6 @@ dic_dun02 mapflag nomemo
// Episode 14 ====================
bif_fild01 mapflag nomemo
bif_fild02 mapflag nomemo
-1@mist mapflag nomemo
mora mapflag nomemo
dew_dun01 mapflag nomemo
dew_dun02 mapflag nomemo
@@ -740,13 +729,9 @@ dic_dun03 mapflag nomemo
mal_in01 mapflag nomemo
mal_in02 mapflag nomemo
mal_dun01 mapflag nomemo
-1@cash mapflag nomemo
-1@pump mapflag nomemo
-2@pump mapflag nomemo
iz_dun05 mapflag nomemo
lhz_dun04 mapflag nomemo
que_lhz mapflag nomemo
-1@lhz mapflag nomemo
gld_dun01_2 mapflag nomemo
gld_dun02_2 mapflag nomemo
gld_dun03_2 mapflag nomemo
@@ -758,9 +743,6 @@ gld2_prt mapflag nomemo
ma_scene01 mapflag nomemo
ma_in01 mapflag nomemo
ma_dun01 mapflag nomemo
-1@ma_h mapflag nomemo
-1@ma_c mapflag nomemo
-1@ma_b mapflag nomemo
ma_zif01 mapflag nomemo
ma_zif02 mapflag nomemo
ma_zif03 mapflag nomemo
@@ -776,7 +758,6 @@ ecl_in01 mapflag nomemo
ecl_in02 mapflag nomemo
ecl_in03 mapflag nomemo
ecl_in04 mapflag nomemo
-1@ecl mapflag nomemo
ecl_tdun01 mapflag nomemo
ecl_tdun02 mapflag nomemo
ecl_tdun03 mapflag nomemo
@@ -791,20 +772,6 @@ c_tower3_ mapflag nomemo
gl_chyard_ mapflag nomemo
gl_cas02_ mapflag nomemo
-//Orc's Memory ===================
-1@orcs mapflag nomemo
-2@orcs mapflag nomemo
-
-// Nidhoggr's Instance ===========
-1@nyd mapflag nomemo
-2@nyd mapflag nomemo
-
-// Ghost Palace ===========
-1@spa mapflag nomemo
-
-// Sara's Memory Instance ===========
-1@sara mapflag nomemo
-
//evt_zombie mapflag nomemo
// Poring War ====================
diff --git a/npc/mapflag/nopvp.txt b/npc/mapflag/nopvp.txt
index 8a396bf69..41127332b 100644
--- a/npc/mapflag/nopvp.txt
+++ b/npc/mapflag/nopvp.txt
@@ -32,30 +32,6 @@
//= Prevents PvP mode on a map.
//=========================================================================
-1@cata mapflag pvp off
-2@cata mapflag pvp off
-1@nyd mapflag pvp off
-2@nyd mapflag pvp off
-1@orcs mapflag pvp off
-2@orcs mapflag pvp off
-1@tower mapflag pvp off
-2@tower mapflag pvp off
-3@tower mapflag pvp off
-4@tower mapflag pvp off
-5@tower mapflag pvp off
-6@tower mapflag pvp off
-1@mist mapflag pvp off
-1@cash mapflag pvp off
-1@pump mapflag pvp off
-2@pump mapflag pvp off
-1@lhz mapflag pvp off
-1@ma_h mapflag pvp off
-1@ma_c mapflag pvp off
-1@ma_b mapflag pvp off
-1@ecl mapflag pvp off
-1@spa mapflag pvp off
-1@sara mapflag pvp off
-
bat_a01 mapflag pvp off
bat_a02 mapflag pvp off
bat_b01 mapflag pvp off
diff --git a/npc/mapflag/nosave.txt b/npc/mapflag/nosave.txt
index 3465cc0c3..8137e500b 100644
--- a/npc/mapflag/nosave.txt
+++ b/npc/mapflag/nosave.txt
@@ -281,18 +281,8 @@ que_qaru03 mapflag nosave SavePoint
que_qaru04 mapflag nosave SavePoint
que_qaru05 mapflag nosave SavePoint
-// Sealed Shrine ==================
-1@cata mapflag nosave SavePoint
-2@cata mapflag nosave SavePoint
-
// Endless Tower ==================
e_tower mapflag nosave SavePoint
-1@tower mapflag nosave SavePoint
-2@tower mapflag nosave SavePoint
-3@tower mapflag nosave SavePoint
-4@tower mapflag nosave SavePoint
-5@tower mapflag nosave SavePoint
-6@tower mapflag nosave SavePoint
// Battle Grounds ==============
bat_c01 mapflag nosave SavePoint
@@ -312,45 +302,8 @@ schg_dun01 mapflag nosave SavePoint
arug_que01 mapflag nosave SavePoint
arug_dun01 mapflag nosave SavePoint
-// Orc's Memory ===================
-1@orcs mapflag nosave SavePoint
-2@orcs mapflag nosave SavePoint
-
-// Nidhoggr's Instance ===========
-1@nyd mapflag nosave SavePoint
-2@nyd mapflag nosave SavePoint
-
-// Misty Forest Labyrinth ===========
-1@mist mapflag nosave SavePoint
-
-// Octopus Cave ===========
-1@cash mapflag nosave SavePoint
-
-// Drain ===========
-1@pump mapflag nosave SavePoint
-2@pump mapflag nosave SavePoint
-
// Somatology Laboratory ===========
que_lhz mapflag nosave SavePoint
-1@lhz mapflag nosave SavePoint
-
-// Bangungot Hospital F2 ===========
-1@ma_h mapflag nosave SavePoint
-
-// Buwaya Cave ===========
-1@ma_c mapflag nosave SavePoint
-
-// Bakonawa Hideout ===========
-1@ma_b mapflag nosave SavePoint
-
-// Inside Eclage ===========
-1@ecl mapflag nosave SavePoint
-
-// Ghost Palace ===========
-1@spa mapflag nosave SavePoint
-
-// Sara's Memory Instance ===========
-1@sara mapflag nosave SavePoint
//evt_zombie mapflag nosave SavePoint
diff --git a/npc/mapflag/noteleport.txt b/npc/mapflag/noteleport.txt
index 8b1109ef1..700964da4 100644
--- a/npc/mapflag/noteleport.txt
+++ b/npc/mapflag/noteleport.txt
@@ -368,26 +368,8 @@ que_qaru04 mapflag monster_noteleport
que_qaru05 mapflag noteleport
que_qaru05 mapflag monster_noteleport
-//Sealed Shrine ==================
-1@cata mapflag noteleport
-1@cata mapflag monster_noteleport
-2@cata mapflag noteleport
-2@cata mapflag monster_noteleport
-
//Endless Tower ==================
e_tower mapflag noteleport
-1@tower mapflag noteleport
-1@tower mapflag monster_noteleport
-2@tower mapflag noteleport
-2@tower mapflag monster_noteleport
-3@tower mapflag noteleport
-3@tower mapflag monster_noteleport
-4@tower mapflag noteleport
-4@tower mapflag monster_noteleport
-5@tower mapflag noteleport
-5@tower mapflag monster_noteleport
-6@tower mapflag noteleport
-6@tower mapflag monster_noteleport
// Battle Grounds ==============
bat_c01 mapflag noteleport
@@ -413,29 +395,13 @@ bra_in01 mapflag noteleport
dic_in01 mapflag noteleport
// Episode 14 ====================
-1@mist mapflag noteleport
-1@mist mapflag monster_noteleport
dew_in01 mapflag noteleport
mal_in01 mapflag noteleport
mal_in02 mapflag noteleport
-1@cash mapflag noteleport
-1@cash mapflag monster_noteleport
-1@pump mapflag noteleport
-1@pump mapflag monster_noteleport
-2@pump mapflag noteleport
-2@pump mapflag monster_noteleport
que_lhz mapflag noteleport
que_lhz mapflag monster_noteleport
-1@lhz mapflag noteleport
-1@lhz mapflag monster_noteleport
ma_scene01 mapflag noteleport
ma_in01 mapflag noteleport
-1@ma_h mapflag noteleport
-1@ma_h mapflag monster_noteleport
-1@ma_c mapflag noteleport
-1@ma_c mapflag monster_noteleport
-1@ma_b mapflag noteleport
-1@ma_b mapflag monster_noteleport
ma_zif01 mapflag noteleport
ma_zif02 mapflag noteleport
ma_zif03 mapflag noteleport
@@ -449,35 +415,13 @@ ecl_in01 mapflag noteleport
ecl_in02 mapflag noteleport
ecl_in03 mapflag noteleport
ecl_in04 mapflag noteleport
-1@ecl mapflag noteleport
-1@ecl mapflag monster_noteleport
ecl_hub01 mapflag noteleport
dali mapflag noteleport
dali02 mapflag noteleport
-//Orc's Memory ===================
-1@orcs mapflag noteleport
-1@orcs mapflag monster_noteleport
-2@orcs mapflag noteleport
-2@orcs mapflag monster_noteleport
-
// Yggdrasil Dungeon =============
nyd_dun02 mapflag noteleport
-// Nidhoggr's Instance ===========
-1@nyd mapflag noteleport
-1@nyd mapflag monster_noteleport
-2@nyd mapflag noteleport
-2@nyd mapflag monster_noteleport
-
-// Ghost Palace ===========
-1@spa mapflag noteleport
-1@spa mapflag monster_noteleport
-
-// Sara's Memory Instance ===========
-1@sara mapflag noteleport
-1@sara mapflag monster_noteleport
-
//evt_zombie mapflag noteleport
// Poring War ====================
diff --git a/npc/mapflag/nowarpto.txt b/npc/mapflag/nowarpto.txt
index 34d093ae2..783dc8cc9 100644
--- a/npc/mapflag/nowarpto.txt
+++ b/npc/mapflag/nowarpto.txt
@@ -115,18 +115,8 @@ que_qaru03 mapflag nowarpto
que_qaru04 mapflag nowarpto
que_qaru05 mapflag nowarpto
-//Sealed Shrine ==================
-1@cata mapflag nowarpto
-2@cata mapflag nowarpto
-
//Endless Tower ==================
e_tower mapflag nowarpto
-1@tower mapflag nowarpto
-2@tower mapflag nowarpto
-3@tower mapflag nowarpto
-4@tower mapflag nowarpto
-5@tower mapflag nowarpto
-6@tower mapflag nowarpto
// Battle Grounds ==============
bat_c01 mapflag nowarpto
@@ -160,17 +150,6 @@ splendide mapflag nowarpto
spl_fild01 mapflag nowarpto
spl_in01 mapflag nowarpto
-//Orc's Memory ===================
-1@orcs mapflag nowarpto
-2@orcs mapflag nowarpto
-
-// Nidhoggr's Instance ===========
-1@nyd mapflag nowarpto
-2@nyd mapflag nowarpto
-
-// Ghost Palace ===========
-1@spa mapflag nowarpto
-
// Poring War ====================
poring_w01 mapflag nowarpto
poring_w02 mapflag nowarpto
diff --git a/npc/mapflag/partylock.txt b/npc/mapflag/partylock.txt
index 9e604fedc..1aa9d4991 100644
--- a/npc/mapflag/partylock.txt
+++ b/npc/mapflag/partylock.txt
@@ -33,54 +33,3 @@
//= Blocks all party modifications on a map:
//= /organize, /leave, /invite, @changeleader
//=========================================================================
-
-// Sealed Shrine ==================
-1@cata mapflag partylock
-2@cata mapflag partylock
-
-// Endless Tower ==================
-1@tower mapflag partylock
-2@tower mapflag partylock
-3@tower mapflag partylock
-4@tower mapflag partylock
-5@tower mapflag partylock
-6@tower mapflag partylock
-
-// Orc's Memory ===================
-1@orcs mapflag partylock
-2@orcs mapflag partylock
-
-// Nidhoggr's Instance ===========
-1@nyd mapflag partylock
-2@nyd mapflag partylock
-
-// Misty Forest Labyrinth ===========
-1@mist mapflag partylock
-
-// Octopus Cave ===========
-1@cash mapflag partylock
-
-// Drain ===========
-1@pump mapflag partylock
-2@pump mapflag partylock
-
-// Somatology Laboratory ===========
-1@lhz mapflag partylock
-
-// Bangungot Hospital F2 ===========
-1@ma_h mapflag partylock
-
-// Buwaya Cave ===========
-1@ma_c mapflag partylock
-
-// Bakonawa Hideout ===========
-1@ma_b mapflag partylock
-
-// Inside Eclage ===========
-1@ecl mapflag partylock
-
-// Ghost Palace ===========
-1@spa mapflag partylock
-
-// Sara's Memory Instance ===========
-1@sara mapflag partylock
diff --git a/npc/mapflag/zone.txt b/npc/mapflag/zone.txt
index d3b88c0c7..b90116911 100644
--- a/npc/mapflag/zone.txt
+++ b/npc/mapflag/zone.txt
@@ -75,37 +75,6 @@ prt_are_in mapflag zone Izlude Battle Arena
1@nyd mapflag zone Memorial Dungeon
2@nyd mapflag zone Memorial Dungeon
-// Misty Forest Labyrinth ===========
-1@mist mapflag zone Memorial Dungeon
-
-// Octopus Cave ===========
-1@cash mapflag zone Memorial Dungeon
-
-// Drain ===========
-1@pump mapflag zone Memorial Dungeon
-2@pump mapflag zone Memorial Dungeon
-
-// Somatology Laboratory ===========
-1@lhz mapflag zone Memorial Dungeon
-
-// Bangungot Hospital F2 ===========
-1@ma_h mapflag zone Memorial Dungeon
-
-// Buwaya Cave ===========
-1@ma_c mapflag zone Memorial Dungeon
-
-// Bakonawa Hideout ===========
-1@ma_b mapflag zone Memorial Dungeon
-
-// Inside Eclage ===========
-1@ecl mapflag zone Memorial Dungeon
-
-// Ghost Palace ===========
-1@spa mapflag zone Memorial Dungeon
-
-// Sara's Memory Instance ===========
-1@sara mapflag zone Memorial Dungeon
-
//Towns
alberta mapflag zone Towns
aldebaran mapflag zone Towns
@@ -137,3 +106,15 @@ umbala mapflag zone Towns
veins mapflag zone Towns
xmas mapflag zone Towns
yuno mapflag zone Towns
+
+// WoE SE
+arug_cas01 mapflag zone GvG2
+arug_cas02 mapflag zone GvG2
+arug_cas03 mapflag zone GvG2
+arug_cas04 mapflag zone GvG2
+arug_cas05 mapflag zone GvG2
+schg_cas01 mapflag zone GvG2
+schg_cas02 mapflag zone GvG2
+schg_cas03 mapflag zone GvG2
+schg_cas04 mapflag zone GvG2
+schg_cas05 mapflag zone GvG2
diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt
index f6068d598..544e3a672 100644
--- a/npc/other/Global_Functions.txt
+++ b/npc/other/Global_Functions.txt
@@ -156,16 +156,6 @@ function script F_Rand {
return getarg(rand(getargcount()));
}
-//== Function F_Sex ========================================
-// Returns 1st argument if female, 2nd argument otherwise
-// Example: mes callfunc("F_Sex","What a beautiful lady!","What a handsome man!");
-function script F_SexMes {
- if (Sex == SEX_MALE)
- return getarg(0);
- else
- return getarg(1);
-}
-
//== Function F_Hi =========================================
// Returns random HELLO message
function script F_Hi {
diff --git a/npc/other/auction.txt b/npc/other/auction.txt
index 21b2972a8..76e1a6042 100644
--- a/npc/other/auction.txt
+++ b/npc/other/auction.txt
@@ -113,7 +113,7 @@ auction_02,43,17,0 warp auction_enterance_lhz 1,1,lighthalzen,209,169
next;
if (select("Yes", "No") == 1) {
mes "[Auction Broker]";
- if ( getbattleflag( "feature.auction" ) ) {
+ if (getbattleflag("features/auction")) {
mes "Very well.";
mes "Please take";
mes "a look, and see";
diff --git a/npc/pre-re/mapflag/gvg.txt b/npc/pre-re/mapflag/gvg.txt
new file mode 100644
index 000000000..39be0ee7b
--- /dev/null
+++ b/npc/pre-re/mapflag/gvg.txt
@@ -0,0 +1,41 @@
+//================= Hercules Script =======================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2017 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Mapflag: Guild versus Guild mode.
+//================= Current Version =======================================
+//= 1.0
+//================= Description ===========================================
+//= Players can attack other guilds, and will have their guild
+//= icons shown. WoE damage reductions will also take place.
+//= gvg: Turns on GvG mode
+//= gvg_castle: Describes castle maps for WoE.
+//=========================================================================
+
+// Guild Dungeons =========
+gld_dun01 mapflag gvg_dungeon
+gld_dun02 mapflag gvg_dungeon
+gld_dun03 mapflag gvg_dungeon
+gld_dun04 mapflag gvg_dungeon
diff --git a/npc/pre-re/scripts_main.conf b/npc/pre-re/scripts_main.conf
index 9381497ec..dda475310 100644
--- a/npc/pre-re/scripts_main.conf
+++ b/npc/pre-re/scripts_main.conf
@@ -62,6 +62,7 @@ npc_global_list: (
//- Pre-Renewal Script Files -
@include "npc/pre-re/scripts.conf"
@include "npc/pre-re/scripts_jobs.conf"
+@include "npc/pre-re/scripts_mapflags.conf"
@include "npc/pre-re/scripts_monsters.conf"
@include "npc/pre-re/scripts_warps.conf"
diff --git a/npc/pre-re/scripts_mapflags.conf b/npc/pre-re/scripts_mapflags.conf
new file mode 100644
index 000000000..03c798aa6
--- /dev/null
+++ b/npc/pre-re/scripts_mapflags.conf
@@ -0,0 +1,30 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2017 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Map Flags
+//=========================================================================
+
+"npc/pre-re/mapflag/gvg.txt",
diff --git a/npc/quests/quests_hugel.txt b/npc/quests/quests_hugel.txt
index 039e773a7..1ac300153 100644
--- a/npc/quests/quests_hugel.txt
+++ b/npc/quests/quests_hugel.txt
@@ -5836,7 +5836,7 @@ hugel,76,134,3 script Neha 4W_F_01,{
mes "for your impertinence, girl!";
}
for (.@i = 8064; .@i <= 8067; ++.@i) {
- if (questprogress(.@i) && questprogress(.@i) != 2)
+ if (questprogress(.@i) == 1)
completequest .@i;
}
setquest 8068;
@@ -8706,7 +8706,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{
select("Yeah, yeah, whatever.", "Sure thing.", "I s-s-s-suppose...!", "Yes, Ma'am!");
hg_odin = 17;
for(.@i = 11002; .@i <= 11005; ++.@i) {
- if (questprogress(.@i) && questprogress(.@i) != 2)
+ if (questprogress(.@i) == 1)
completequest .@i;
}
setquest 11006;
diff --git a/npc/quests/quests_juperos.txt b/npc/quests/quests_juperos.txt
index d43749b3e..558c80860 100644
--- a/npc/quests/quests_juperos.txt
+++ b/npc/quests/quests_juperos.txt
@@ -9,12 +9,13 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
+//= Copyright (C) 2012-2017 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Zephyrus
//= Copyright (C) L0ne_W0lf
//= Copyright (C) SinSloth
//= Copyright (C) MasterOfMuppets
+//= Copyright (C) Capuche
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
@@ -33,11 +34,11 @@
//================= Description ===========================================
//= Juperos Ruins related Quests/Events
//================= Current Version =======================================
-//= 1.9
+//= 2.0
//=========================================================================
yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
- switch(yuno_hist) {
+ switch (yuno_book) {
case 0:
mes "[Scholar]";
mes "...Mm? ";
@@ -155,7 +156,8 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
mes "service of his royal majesty,";
mes "the wise and benevolent";
mes "King Tristram III.";
- yuno_hist = 2;
+ yuno_book = 2;
+ setquest(11017);
next;
mes "[Fayruz]";
mes "Well, "+strcharinfo(PC_NAME)+",";
@@ -258,7 +260,8 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
mes "''You will see him, the one";
mes "who was vain and extravagant,";
mes "with your own eyes at the place where the light passes through.";
- yuno_hist = 4;
+ yuno_book = 4;
+ changequest(11018, 11019);
next;
mes "[Fayruz]";
mes "Ah, usually, descriptions";
@@ -387,7 +390,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
next;
switch(select("Take a look at this.", "Oh, I'm sorry...")) {
case 1:
- switch(jupe_hist) {
+ switch (jupe_book) {
case 1: callfunc "Func_JupHist",7353,7354,7355,7352;
case 2: callfunc "Func_JupHist",7352,7354,7355,7353;
case 4: callfunc "Func_JupHist",7352,7353,7355,7354;
@@ -419,7 +422,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
mes "last time is really helping me";
mes "in my research. If you get the";
mes "chance, please bring me more!";
- yuno_hist = 7;
+ yuno_book = 7;
next;
mes "[Fayruz]";
mes "This new data is adding";
@@ -438,7 +441,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
next;
switch(select("Yeah, take a look at this.", "No, I'm sorry...")) {
case 1:
- switch(jupe_hist) {
+ switch (jupe_book) {
case 3: callfunc "Func_JupHist",7354,7355,7352,7353;
case 5: callfunc "Func_JupHist",7353,7355,7352,7354;
case 6: callfunc "Func_JupHist",7352,7355,7353,7354;
@@ -470,7 +473,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
mes "Alright. Okay. Yes.";
mes "Yes! Of course, how";
mes "could I not see it before!";
- yuno_hist = 9;
+ yuno_book = 9;
next;
mes "[Fayruz]";
mes "I'll be with you";
@@ -487,7 +490,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
next;
switch(select("Actually, I did find this...", "I'm sorry, I haven't...")) {
case 1:
- switch(jupe_hist) {
+ switch (jupe_book) {
case 7: callfunc "Func_JupHist",7355,7352,7353,7354;
case 11: callfunc "Func_JupHist",7354,7352,7353,7355;
case 13: callfunc "Func_JupHist",7353,7352,7354,7355;
@@ -564,7 +567,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
}
function script Func_JupHist {
- switch(yuno_hist) {
+ switch (yuno_book) {
case 4:
mes "[Fayruz]";
mes "Thank you so much,";
@@ -588,8 +591,9 @@ function script Func_JupHist {
mes "and you awaken from the trance,";
mes "gently brought back to reality.^000000";
delitem getarg(0),1;
- yuno_hist = 5;
- jupe_hist = getarg(1);
+ yuno_book = 5;
+ jupe_book = getarg(1);
+ changequest(11019, 11020);
getexp RENEWAL_EXP?10000:100000,0;
next;
mes "[Fayruz]";
@@ -652,20 +656,21 @@ function script Func_JupHist {
mes "mankind that can't be ignored.";
if (countitem(getarg(0))) {
delitem getarg(0),1;
- if (getarg(0) == 7352) jupe_hist += 1;
- else jupe_hist += 2;
+ if (getarg(0) == 7352) jupe_book += 1;
+ else jupe_book += 2;
}
else if (countitem(getarg(1))) {
delitem getarg(1),1;
- if (getarg(1) == 7353) jupe_hist += 2;
- else jupe_hist += 4;
+ if (getarg(1) == 7353) jupe_book += 2;
+ else jupe_book += 4;
}
else {
delitem getarg(2),1;
- if (getarg(2) == 7354) jupe_hist += 4;
- else jupe_hist += 8;
+ if (getarg(2) == 7354) jupe_book += 4;
+ else jupe_book += 8;
}
- yuno_hist = 6;
+ yuno_book = 6;
+ changequest(11020, 11021);
getexp RENEWAL_EXP?10000:100000,0;
next;
mes "[Fayruz]";
@@ -779,17 +784,18 @@ function script Func_JupHist {
mes "like the strange and grotesque.";
if (countitem(getarg(0))) {
delitem getarg(0),1;
- if (getarg(0) == 7352) jupe_hist += 1;
- else if (getarg(0) == 7353) jupe_hist += 2;
- else jupe_hist += 4;
+ if (getarg(0) == 7352) jupe_book += 1;
+ else if (getarg(0) == 7353) jupe_book += 2;
+ else jupe_book += 4;
}
else if (countitem(getarg(1))) {
delitem getarg(1),1;
- if (getarg(1) == 7353) jupe_hist += 2;
- else if (getarg(1) == 7354) jupe_hist += 4;
- else jupe_hist += 8;
+ if (getarg(1) == 7353) jupe_book += 2;
+ else if (getarg(1) == 7354) jupe_book += 4;
+ else jupe_book += 8;
}
- yuno_hist = 8;
+ yuno_book = 8;
+ changequest(11021, 11022);
getexp RENEWAL_EXP?10000:100000,0;
next;
mes "[Fayruz]";
@@ -881,12 +887,13 @@ function script Func_JupHist {
mes "feeling of indefatigable";
mes "hope and inspiration...";
mes "You can make it if you try!^000000";
- if (getarg(0) == 7352) jupe_hist += 1;
- else if (getarg(0) == 7353) jupe_hist += 2;
- else if (getarg(0) == 7354) jupe_hist += 4;
- else jupe_hist += 8;
- yuno_hist = 10;
- delitem getarg(0),1;
+ delitem(getarg(0), 1);
+ if (getarg(0) == 7352) jupe_book += 1;
+ else if (getarg(0) == 7353) jupe_book += 2;
+ else if (getarg(0) == 7354) jupe_book += 4;
+ else jupe_book += 8;
+ yuno_book = 10;
+ completequest(11022);
getexp RENEWAL_EXP?10000:100000,0;
next;
mes "[Fayruz]";
@@ -941,7 +948,7 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{
next;
switch(select("Table of Contents.", "Leave it alone.")) {
case 1:
- if (yuno_hist > 4) {
+ if (yuno_book > 4) {
mes "^8B6914 1. Preface";
mes " 2. Juperos Background";
mes " 3. Theory Behind Its Fall^000000";
@@ -954,7 +961,7 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{
mes "ground, but it is now buried";
mes "beneath the El Mes Plateau.";
mes "The reasons for the city's";
- if (yuno_hist < 9) {
+ if (yuno_book < 9) {
mes "ruin are still nebulous...^000000";
next;
mes "^8B6914There is much speculation";
@@ -971,7 +978,7 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{
mes "may be able to learn much";
mes "from that ancient city's ruins.";
mes "..................^000000";
- if (yuno_hist < 7) {
+ if (yuno_book < 7) {
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmmm...";
@@ -991,7 +998,7 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{
mes "us to make a few conclusions.^000000";
close;
case 2:
- if (yuno_hist < 9) {
+ if (yuno_book < 9) {
mes "^8B6914...";
mes "......";
mes "..........^000000";
@@ -1003,7 +1010,7 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{
mes "yet to be a real thesis...";
close;
}
- else if (yuno_hist == 9) {
+ else if (yuno_book == 9) {
mes "^8B6914Juperos was built over";
mes "a thousand years ago in";
mes "an era of peace just after";
@@ -1041,7 +1048,7 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{
mes "life. Science was reponsible for Juperos's rise and downfall.";
close;
case 3:
- if (yuno_hist < 10) {
+ if (yuno_book < 10) {
mes "^8B6914...";
mes "......";
mes "..........^000000";
@@ -1146,7 +1153,7 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{
mes "may be able to learn much";
mes "from that ancient city's ruins.";
mes "..................^000000";
- if (!yuno_hist) yuno_hist = 1;
+ if (!yuno_book) yuno_book = 1;
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "This...";
@@ -1165,26 +1172,26 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{
close;
}
case 2:
- if (yuno_hist < 5) {
+ if (yuno_book < 5) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Nah...";
mes "I'm tired of reading.";
mes "Ironically enough.";
close;
}
- else if (yuno_hist < 7) {
+ else if (yuno_book < 7) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I don't feel like";
mes "reading this. Not";
mes "enough pictures...";
close;
}
- else if (yuno_hist < 9) {
+ else if (yuno_book < 9) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "It looks very sophisticated...";
close;
}
- else if (yuno_hist < 10) {
+ else if (yuno_book < 10) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I know this book...";
mes "But I don't feel like";
@@ -1203,7 +1210,7 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{
}
yuno_in04,188,118,4 script Book#juperos HIDDEN_NPC,{
- if (yuno_hist > 7) {
+ if (yuno_book > 7) {
mes "^8B6914*Self-Honesty*";
mes "*'Benefits Fo' Life!'*";
mes "By Stephen Oyoung";
@@ -1262,7 +1269,7 @@ yuno_in04,188,118,4 script Book#juperos HIDDEN_NPC,{
//- Bronze Statue - juperos_01 99 112
juperos_01,99,112,4 script Bronze Statue#1 CLEAR_NPC,{
- if (yuno_hist > 3) {
+ if (yuno_book > 3) {
mes "^3355FF''Do you wish to see";
mes "the end of the madness?";
mes "He is waiting where the three";
@@ -1270,7 +1277,7 @@ juperos_01,99,112,4 script Bronze Statue#1 CLEAR_NPC,{
mes "two hundred illusions wander.''^000000";
close;
}
- else if (yuno_hist == 3) {
+ else if (yuno_book == 3) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I better go and";
mes "see Fayruz in the";
@@ -1300,14 +1307,15 @@ juperos_01,99,112,4 script Bronze Statue#1 CLEAR_NPC,{
mes "I am. I know what sounds";
mes "all of these letters make...";
next;
- if (yuno_hist == 2) {
+ if (yuno_book == 2) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Then again, Fayruz did";
mes "say this was enchanted.";
mes "Okay, I guess I'll go back";
mes "to the Juno Library and";
mes "tell her what I found.";
- yuno_hist = 3;
+ yuno_book = 3;
+ changequest(11017, 11018);
close;
}
mes "["+strcharinfo(PC_NAME)+"]";
@@ -1535,7 +1543,7 @@ yuno_in04,118,116,4 script Paper HIDDEN_NPC,{
next;
switch(select("Read it.", "Leave it alone.")) {
case 1:
- if (yuno_hist > 7) {
+ if (yuno_book > 7) {
mes "^8B6914P.S.";
mes "Please...";
mes "Come back to me.";
@@ -1582,7 +1590,7 @@ yuno_in04,118,116,4 script Paper HIDDEN_NPC,{
}
juperos_01,123,92,4 script Stone Statue CLEAR_NPC,{
- if (yuno_hist) {
+ if (yuno_book) {
mes "^3355FFIt's a stone statue";
mes "that looks exactly like";
mes "the one in the Juno Library.";
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt
index d2df83768..26b7de092 100644
--- a/npc/quests/quests_lighthalzen.txt
+++ b/npc/quests/quests_lighthalzen.txt
@@ -8505,7 +8505,7 @@ yuno_pre,69,79,4 script Mr. President 4_M_PRESIDENT,{
mes ".........";
mes "............";
for (.@i = 12015; .@i <= 12028; ++.@i) {
- if (questprogress(.@i) && questprogress(.@i) != 2)
+ if (questprogress(.@i) == 1)
completequest .@i;
}
close;
diff --git a/npc/quests/quests_louyang.txt b/npc/quests/quests_louyang.txt
index 40fd7b38e..e05cd3313 100644
--- a/npc/quests/quests_louyang.txt
+++ b/npc/quests/quests_louyang.txt
@@ -2123,7 +2123,7 @@ lou_in02,156,38,0 script Studying Officer#lou 4_M_CHNMAN,{
mes "so I was able to find it again pretty easily. I hope it's useful to you.";
ch_par = 15;
for (.@i = 11051; .@i <= 11054; ++.@i) {
- if (questprogress(.@i) && questprogress(.@i) != 2)
+ if (questprogress(.@i) == 1)
completequest .@i;
}
setquest 11055;
diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt
index 4a9ab322b..c722f2677 100644
--- a/npc/quests/quests_moscovia.txt
+++ b/npc/quests/quests_moscovia.txt
@@ -9,7 +9,7 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
+//= Copyright (C) 2012-2017 Hercules Dev Team
//= Copyright (C) Lemongrass
//= Copyright (C) Euphy
//= Copyright (C) Joseph
@@ -17,6 +17,7 @@
//= Copyright (C) Gepard
//= Copyright (C) brianluau
//= Copyright (C) Kisuka
+//= Copyright (C) Asheraf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
@@ -43,7 +44,7 @@
//= The Moving Island, Help Mikhail, Acorn Exchange, Banish Winter, Shafka
//= Hat, Koshei the Immortal.
//================= Current Version =======================================
-//= 2.3
+//= 2.4
//=========================================================================
//== The Moving Island :: mos_whale_edq ====================
@@ -65,6 +66,7 @@ moscovia,171,71,3 script Berbayeff#npc 4_M_RUSMAN2,{
mes "seen many marvelous things";
mes "from near and far.";
next;
+ setquest(18100);
mes "[Berbayeff]";
mes "I'm sure you'll probably";
mes "be interested in my story.";
@@ -189,6 +191,7 @@ moscovia,171,71,3 script Berbayeff#npc 4_M_RUSMAN2,{
mes "I'll definitely go up to that";
mes "island... and verify it with my own eyes!";
mos_whale_edq = 1;
+ changequest(18100, 18101);
close;
} else if (mos_whale_edq == 1) {
.@speak = rand(1,5);
@@ -235,6 +238,7 @@ moscovia,171,71,3 script Berbayeff#npc 4_M_RUSMAN2,{
mes "If you want to find the island";
mes "by ship, go to Mr. Ibanoff";
mes "and ask for a favor.";
+ changequest(18101, 18102);
close;
} else if (mos_whale_edq > 12 && mos_whale_edq < 42) {
emotion e_omg;
@@ -298,6 +302,8 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{
mes "What's up?";
next;
if(select("Tell me an adventure story.", "Lend me your ship.") == 1) {
+ completequest(18101, 18102);
+ setquest(18103);
mes "[Mr. Ibanoff]";
mes "You are an adventurer, right?";
mes "You come from a strange land?";
@@ -399,6 +405,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{
mes "If you ever need anything,";
mes "come talk to me whenever, hahaha!";
mos_whale_edq = 2;
+ changequest(18103, 18104);
close;
}
if (mos_whale_edq == 2) {
@@ -452,6 +459,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{
mes "materials, bring them to me. I'll";
mes "repair the ship.";
mos_whale_edq = 3;
+ changequest(18104, 18105);
close;
}
emotion e_ag;
@@ -483,6 +491,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{
delitem Tube,5;
delitem Jubilee,10;
mos_whale_edq = 4;
+ changequest(18105, 18106);
mes "[Mr. Ibanoff]";
mes "Okay, we are at the ready.";
mes "When would you like to depart?";
@@ -603,6 +612,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{
mes "back to the island, I want to go";
mes "together with you! Eh? Hahaha!";
mos_whale_edq = 16;
+ changequest(18111, 18112);
close;
} else if (mos_whale_edq < 18) {
mes "[Mr. Ibanoff]";
@@ -640,6 +650,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{
mes "[Mr. Ibanoff]";
mes "Again, let's get the ship ready and sail before the sun sets!";
mos_whale_edq = 19;
+ changequest(18113, 18114);
close;
}
mes "[Mr. Ibanoff]";
@@ -676,6 +687,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{
mes "been, it's very good to see you";
mes "again.";
mos_whale_edq = 19;
+ changequest(18113, 18114);
next;
mes "[Mr. Ibanoff]";
mes "I can guess you'd like to go to";
@@ -821,6 +833,7 @@ mosk_ship,98,110,3 script Mr. Ibanoff#npc2 4_M_RUSBALD,{
mes "At first, hold the rudder to go";
mes "forward, to the east.";
mos_whale_edq = 5;
+ changequest(18106, 18107);
close;
} else if (mos_whale_edq == 5) {
mes "[Mr. Ibanoff]";
@@ -874,6 +887,7 @@ mosk_ship,98,110,3 script Mr. Ibanoff#npc2 4_M_RUSBALD,{
mes "Go around the deck to look more";
mes "carefully! Go!";
mos_whale_edq = 12;
+ changequest(18107, 18108);
donpcevent "#findship::OnEnable";
close;
} else if (mos_whale_edq == 12) {
@@ -904,6 +918,7 @@ mosk_ship,98,110,3 script Mr. Ibanoff#npc2 4_M_RUSBALD,{
mes "At first, hold the rudder to go";
mes "forward, to the east.";
mos_whale_edq = 20;
+ changequest(18114, 18115);
close;
} else if (mos_whale_edq == 20) {
mes "[Mr. Ibanoff]";
@@ -921,6 +936,7 @@ mosk_ship,98,110,3 script Mr. Ibanoff#npc2 4_M_RUSBALD,{
mes "There is a moving island!";
mes "We have done well!";
next;
+ changequest(18115, 18116);
mes "[Mr. Ibanoff]";
mes "Oh...my...";
mes "It really is there...";
@@ -1230,6 +1246,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{
mes "the back of a gigantic whale!";
mes "That's why I call it Whale Island!";
next;
+ changequest(18109, 18110);
mes "["+strcharinfo(PC_NAME)+"]";
mes "How...? How is it possible";
mes "that the water flows in streams";
@@ -1269,6 +1286,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{
next;
callsub S_AS_3;
mos_whale_edq = 14;
+ changequest(18110, 18111);
close2;
sleep2 20000;
mos_whale_edq = 15;
@@ -1411,6 +1429,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{
mes "I'll send you back to the";
mes "mainland.";
mos_whale_edq = 31;
+ changequest(18116, 18117);
close;
} else if (mos_whale_edq == 31) {
mes "[Aged Stranger]";
@@ -1449,6 +1468,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{
delitem Goats_Horn,20;
delitem Sea_Otter_Leather,10;
mos_whale_edq = 34;
+ changequest(18117, 18118);
mes "[Aged Stranger]";
mes "Wait for a moment until I make the";
mes "instrument successfully.";
@@ -1495,6 +1515,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{
mes "the ancestors of Moscovia.";
getitem GUSLI, 1;
mos_whale_edq = 35;
+ changequest(18118, 18119);
next;
mes "[Aged Stranger]";
mes "I am the last person who has";
@@ -1696,6 +1717,7 @@ S_AS_1:
mes "With your ability to play, surely";
mes "you can win the admiration of all.";
mos_whale_edq = 38;
+ changequest(18119, 18120);
close;
}
mes "[Aged Stranger]";
@@ -1891,6 +1913,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{
mes "banishing winter with magic,";
mes "announce that to me immediately.";
mos_nowinter = 14;
+ changequest(18076, 18077);
close;
}
}
@@ -1934,6 +1957,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{
mes "If you do that, I will arrest you immediately!";
mes "So take care of yourself.";
mos_nowinter = 14;
+ changequest(18076, 18077);
close;
}
mes "[Csar Alexsay III]";
@@ -2004,6 +2028,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{
mes "I give it as an atonement";
mes "to make my people happy.";
mos_nowinter = 21;
+ completequest(18079);
getitem Old_Blue_Box,1;
next;
mes "[Csar Alexsay III]";
@@ -2111,6 +2136,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{
mes "You have a heavy responsibility.";
mes "Bring evidence of this whale island to me, to provide me with some relief. Now go.";
mos_whale_edq = 18;
+ changequest(18112, 18113);
close;
} else if (mos_whale_edq > 17 && mos_whale_edq < 35) {
mes "[Csar Alexsay III]";
@@ -2307,6 +2333,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{
getitem Old_Violet_Box,1;
getexp RENEWAL_EXP?100000:1200000,0;
mos_whale_edq = 41;
+ completequest(18120);
close;
}
mes "[Csar Alexsay III]";
@@ -2558,6 +2585,7 @@ OnTouch:
mes "Watch out! "+strcharinfo(PC_NAME)+"!";
mes "Ah... That... That is... What...";
mos_whale_edq = 13;
+ changequest(18108, 18109);
close2;
warp "mosk_fild01",95,93;
end;
@@ -2697,6 +2725,7 @@ function script F_MOS_1 {
mes "Mikhail is such a timid boy. I guess he didn't leave this village.";
mes "Please bring him to me, then~";
mos_swan = 1;
+ setquest(18060);
close;
}
@@ -2751,6 +2780,7 @@ mosk_in,144,279,5 script Gallina#mos 4_F_RUSWOMAN1,{
mes "Well, now I have to get to work!";
mes "I'll make you my hotcakes someday. Please visit me later";
mos_swan = 100;
+ completequest(18069);
getexp RENEWAL_EXP?90000:1000000,0;
close;
}
@@ -2863,7 +2893,10 @@ mosk_in,148,274,1 script Anna#mos 4_F_RUSCHILD,{
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "It's the only clue, I guess I'll go to ^3131FFInn 'Sticky Herb Tree'^000000?";
- if (mos_swan == 2) mos_swan = 3;
+ if (mos_swan == 2) {
+ mos_swan = 3;
+ changequest(18060, 18061);
+ }
next;
break;
case 4:
@@ -3084,6 +3117,7 @@ mosk_in,205,268,3 script Fire pot#mos HIDDEN_NPC,{
mes "- I need to know what's required for the paste.";
mes "I'll ask that guy ^3131FFMr. Victor^000000 about them. -";
mos_swan = 12;
+ changequest(18064, 18065);
close;
break;
case 2:
@@ -3139,6 +3173,7 @@ mosk_in,205,268,3 script Fire pot#mos HIDDEN_NPC,{
mes "Now I'm gonna give this back to Mom.";
donpcevent "Mikhail#mos::OnInit";
mos_swan = 25;
+ changequest(18068, 18069);
delitem High_Strength_Adhesive,1;
close;
}
@@ -3302,6 +3337,7 @@ mosk_in,135,191,5 script Landlord#mos 4_F_RUSWOMAN3,{
mes "I was unkind to make you stay here but wasn't it easier for you? hoho.";
mes "When it gets dark, promise me to come here again. Hoho";
mos_swan = 7;
+ changequest(18061, 18062);
close;
break;
case 3:
@@ -3380,6 +3416,7 @@ mosk_in,141,212,3 script Pub Owner#mos 4_M_RUSBALD,{
mes "[Pub Owner]";
mes "You're welcome.";
mos_swan = 8;
+ changequest(18062, 18063);
close;
}
mes "[Pub Owner]";
@@ -3596,6 +3633,7 @@ mosk_in,147,202,3 script Victor#mos 4_M_RUSMAN2,{
mes "[Victor]";
mes "He might've just hidden himself somewhere, haha!";
mos_swan = 10;
+ changequest(18062, 18063);
close;
} else if (mos_swan == 10 || mos_swan == 11) {
mes "[Victor]";
@@ -3633,6 +3671,7 @@ mosk_in,147,202,3 script Victor#mos 4_M_RUSMAN2,{
mes "[Victor]";
mes "You should bring ^3131FF'10 sticky herbs'^000000 and ^3131FF 1 medicine bowl^000000 to me.";
mos_swan = 13;
+ changequest(18065, 18066);
close;
} else if (mos_swan > 12 && mos_swan < 23) {
mes "[Victor]";
@@ -3664,6 +3703,7 @@ mosk_in,147,202,3 script Victor#mos 4_M_RUSMAN2,{
delitem Sticky_Herb,10;
delitem Medicine_Bowl,1;
mos_swan = 24;
+ changequest(18067, 18068);
getitem High_Strength_Adhesive,1;
close;
}
@@ -3730,6 +3770,7 @@ mosk_dun03,153,90,3 script Bubbling Swamp#mos1 CLEAR_NPC,{
mes "["+strcharinfo(PC_NAME)+"]";
mes "I don't see any traces of Mikhail. I think I should go back and check his house one more time.";
mos_swan = 11;
+ changequest(18063, 18064);
close;
} else if (mos_swan == 11 && mos_swan == 12) {
mes "- You can see a small muddy swamp -";
@@ -3748,6 +3789,7 @@ mosk_dun03,153,90,3 script Bubbling Swamp#mos1 CLEAR_NPC,{
if (mos_swan == 22) {
getitem Sticky_Herb,1;
mos_swan = 23;
+ changequest(18066, 18067);
close;
}
getitem Sticky_Herb,1;
@@ -4461,6 +4503,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{
mes "a 1, 2, or 3 carat";
mes "^ff00001 Diamond^000000.";
mos_nowinter = 6;
+ changequest(18070, 18071);
next;
} else {
mes "[Baba Yaga, the Horrible]";
@@ -4481,6 +4524,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{
mes "a 1, 2, or 3 carat";
mes "^ff0000Diamond^000000.";
mos_nowinter = 7;
+ changequest(18070, 18072);
next;
}
mes "[Baba Yaga, the Horrible]";
@@ -4541,6 +4585,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{
mes "contain people's speech.";
mes "I must have this.";
next;
+ changequest(18071, 18073);
mes "[Baba Yaga, the Horrible]";
mes "I don't know how strong you are,";
mes "but I would like to recommend that";
@@ -4742,6 +4787,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{
mes "[Baba Yaga, the Horrible]";
mes "Take care of yourself, cough, cough.";
mos_nowinter = 10;
+ changequest(18074, 18075);
close;
}
mes "[Baba Yaga, the Horrible]";
@@ -4888,8 +4934,9 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{
mes "If you do this, what the villagers want";
mes "will be happening,";
mes "forever.";
- getitem Yaga_Secret_Medicine,1;
mos_nowinter = 19;
+ changequest(18077, 18078);
+ getitem(Yaga_Secret_Medicine, 1);
close;
} else if (mos_nowinter == 19) {
mes "[Baba Yaga, the Horrible]";
@@ -4935,6 +4982,7 @@ S_BY_1:
mes "where it is.";
mes "Could you please come back later?";
mos_nowinter = 5;
+ setquest(18070);
close;
}
@@ -5472,6 +5520,7 @@ moscovia,224,190,0 script #nowinterplz CLEAR_NPC,{
delitem Yaga_Secret_Medicine,1;
specialeffect EF_BARRIER;
mos_nowinter = 20;
+ changequest(18078, 18079);
next;
mes "-You feel like your";
mes "body is heating up.";
@@ -6166,7 +6215,10 @@ moscovia,196,71,3 script A Young Man#mos14 4_M_RUSMAN2,{
mes "I hope that winter never comes.";
mes "It is my dream.";
mos_middle = 1;
- if (mos_kid == 1 && mos_elder == 1) mos_nowinter = 11;
+ if (mos_kid == 1 && mos_elder == 1) {
+ mos_nowinter = 11;
+ changequest(18075, 18076);
+ }
close;
}
mes "[Fredek]";
@@ -6217,7 +6269,10 @@ moscovia,234,168,5 script A Man#mos15 4_M_RUSBALD,{
mes "But, design of coldness is";
mes "winter itself, isn't it?";
mos_elder = 1;
- if (mos_kid == 1 && mos_middle == 1) mos_nowinter = 11;
+ if (mos_kid == 1 && mos_middle == 1) {
+ mos_nowinter = 11;
+ changequest(18075, 18076);
+ }
close;
}
mes "[Gavrel]";
@@ -6267,7 +6322,10 @@ moscovia,228,80,3 script A Little Boy#mos16 4_M_RUSCHILD,{
mes "Do you think";
mes "the winter should come again?";
mos_kid = 1;
- if (mos_middle == 1 && mos_elder == 1) mos_nowinter = 11;
+ if (mos_middle == 1 && mos_elder == 1) {
+ mos_nowinter = 11;
+ changequest(18075, 18076);
+ }
close;
}
mes "[Rurik]";
@@ -6329,6 +6387,7 @@ OnTouch:
mes "Here it is.";
mes "That was easy to find.";
mos_nowinter = 9;
+ changequest(18073, 18074);
getitem Magic_Gourd_Bottle,1;
close;
}
@@ -6337,6 +6396,7 @@ OnTouch:
mes "Ah, I got it!";
mes "I better get out of here quickly.";
mos_nowinter = 9;
+ changequest(18073, 18074);
getitem Magic_Gourd_Bottle,1;
close;
}
@@ -6503,6 +6563,7 @@ moscovia,211,93,3 script Irina#edq 4_F_RUSCHILD,{
mes "Shafka still keeps you warm!";
close;
}
+ setquest(18121);
mes "[Irina]";
mes "Do you want to make a Shafka hat?";
mes "Heheh. Good idea!";
@@ -6525,6 +6586,7 @@ moscovia,211,93,3 script Irina#edq 4_F_RUSCHILD,{
delitem Sea_Otter_Leather,20;
delitem Spool,1;
getitem Chullos,1;
+ completequest(18121);
mes "[Irina]";
mes "Good, I made it. So, how about it?";
mes "Do you like it?";
@@ -6770,6 +6832,7 @@ mosk_dun01,167,160,3 script Gray Wolf#rus03 4_RUS_DWOLF,{
mes "I'm warning you again!";
mes "Unless you want to be killed, leave now.";
rhea_rus_main = 3;
+ setquest(8136);
emotion e_omg,1;
specialeffect2 EF_HIT2;
percentheal -50,0;
@@ -6918,6 +6981,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
mes "Please don't forget about me.";
donpcevent "Gray Wolf#rus05::OnDisable";
rhea_rus_main = 6;
+ changequest(8136, 8137);
close;
} else if (rhea_rus_main > 5 && rhea_rus_main < 8) {
mes "[Girl's Voice]";
@@ -7084,6 +7148,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
mes "Stop! Where do you think you're going?!!!";
delitem Gold_Key,1;
rhea_rus_main = 48;
+ changequest(8167, 8168);
monster "mosk_dun01",45,256,"Koshei, the Immortal",1890,1,"Wall#rus04::OnMyMobDead";
donpcevent "Koshei#rus47::OnEnable";
close;
@@ -7124,6 +7189,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
mes "[Gray Wolf]";
mes "I can't keep her alive for much longer. You must find Baba Yaga.";
rhea_rus_main = 49;
+ changequest(8168, 8169);
close2;
donpcevent "Gray Wolf#rus05::OnDisable";
end;
@@ -7258,6 +7324,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
mes "[Maria Morebna]";
mes "It's been a long time since I've felt the sunlight, fresh wind and the scent of grass. I'm so grateful.";
rhea_rus_main = 52;
+ completequest(8171);
.@rus_food = rand(1,6);
switch (rand(1,6)) {
case 1: getitem Dex_Dish08,1; break;
@@ -7475,6 +7542,7 @@ moscovia,178,127,0 script The Blacksmith#rus06 1_M_SMITH,{
mes "Bahahaha~";
mes "I promise you, I'll explain when you bring the ^0000ff25 Steel^000000 to me. Please just get the Steel and come back.";
rhea_rus_main = 7;
+ changequest(8137, 8138);
close;
} else if (rhea_rus_main == 7) {
if (countitem(Steel) > 24) {
@@ -7524,6 +7592,8 @@ moscovia,178,127,0 script The Blacksmith#rus06 1_M_SMITH,{
mes "And don't forget to wear these!";
delitem Steel,25;
rhea_rus_main = 8;
+ // if (BaseClass != Job_Thief)
+ changequest(8138, 8139);
if (BaseClass == Job_Merchant || BaseClass == Job_Swordman || BaseClass == Job_Thief || BaseClass == Job_Archer) getitem Iron_Boots01,1; else getitem Iron_Boots02,1; close;
}
mes "[The Blacksmith]";
@@ -7585,6 +7655,7 @@ moscovia,178,127,0 script The Blacksmith#rus06 1_M_SMITH,{
mes "Ah and you shouldn't be needing those Steel Boots anymore. Good luck!";
if (countitem(Iron_Boots01)) delitem Iron_Boots01,1; else delitem Iron_Boots02,1;
rhea_rus_main = 9;
+ changequest(8139, 8154);
close;
}
mes "[The Blacksmith]";
@@ -7753,6 +7824,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{
mes "[Vassili Grandpapa]";
mes "She disappeared soon... after Now all I have is Ryubaba. She is also pretty and smart but nothing can relieve the sadnesss in my heart from losing Mashenka...";
rhea_rus_ring = 1;
+ setquest(8140);
close;
} else if (rhea_rus_ring && rhea_rus_ring < 8) {
mes "[Vassili Grandpapa]";
@@ -7879,6 +7951,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{
mes "...It is my fault that this tragedy between my daughters happened. I will spend the rest of my life trying to make up for it...";
delitem Pointed_Wooden_Flute,1;
rhea_rus_ring = 10;
+ completequest(8144);
getitem Red_Ring,1;
if (RENEWAL_EXP) {
if (BaseLevel < 56) getexp 470,0;
@@ -8073,6 +8146,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{
mes "[Ryubaba]";
mes "Right... Let me finish talking. We tried searching for her but we couldn't find her. She must have been wearing the ring when she disappeared around the marsh.";
rhea_rus_ring = 5;
+ changequest(8140, 8141);
close;
} else if (rhea_rus_ring > 4 && rhea_rus_ring < 7) {
mes "[Ryubaba]";
@@ -8184,6 +8258,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{
mes "[Ryubaba]";
mes "W, wait!!!";
rhea_rus_ring = 8;
+ changequest(8143, 8144);
close2;
warp "moscovia",203,80;
end;
@@ -8195,6 +8270,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{
mes "I have to repent for my sins and atone for them for the rest of my life.";
delitem Pointed_Wooden_Flute,1;
rhea_rus_ring = 9;
+ completequest(8143);
getitem Red_Ring,1;
if (RENEWAL_EXP) {
if (BaseLevel < 56) getexp 470,0;
@@ -8367,6 +8443,7 @@ mosk_fild02,157,233,0 script Shepherdess#rus10 1_F_04,{
mes "[Shepherdess]";
mes "I am an excellent flute player! If you get me enough Pointed Branches, I will make a flute from them and play beautiful music for you. Please~!";
rhea_rus_ring = 6;
+ changequest(8141, 8142);
close;
} else if (rhea_rus_ring == 6) {
if (countitem(Pointed_Branch) > 24) {
@@ -8421,6 +8498,7 @@ mosk_fild02,157,233,0 script Shepherdess#rus10 1_F_04,{
mes "- ^0000ff'Pointed Wooden Flute'!!^000000 -";
delitem Pointed_Branch,25;
rhea_rus_ring = 7;
+ changequest(8142, 8143);
getitem Pointed_Wooden_Flute,1;
close;
}
@@ -8544,6 +8622,7 @@ moscovia,166,145,1 script Worried Mother#rus19 4_F_RUSWOMAN3,{
mes "[Worried Mother]";
mes "Please, please find my daughter.";
rhea_rus_hair = 1;
+ setquest(8145);
close;
} else if (rhea_rus_hair == 1) {
mes "[Worried Mother]";
@@ -8567,6 +8646,7 @@ moscovia,166,145,1 script Worried Mother#rus19 4_F_RUSWOMAN3,{
mes "[Worried Mother]";
mes "I'm not sure where she would be but it has to be somewhere near water. Please, find where my daughter is. I beg of you.";
rhea_rus_hair = 2;
+ changequest(8145, 8146);
close;
} else if (rhea_rus_hair > 1 && rhea_rus_hair < 9) {
mes "[Worried Mother]";
@@ -8781,6 +8861,7 @@ mosk_fild02,124,202,3 script Lusalka#rus23 4_F_RUSGREEN,{
mes "- ^0000ffgolden earrings^000000 -";
mes "- ^0000fffrom Lusalka!^000000 -";
rhea_rus_hair = 3;
+ changequest(8146, 8147);
donpcevent "Lusalka#rus23::OnDisable";
close;
} else if (rhea_rus_hair > 2 && rhea_rus_hair < 7) {
@@ -8861,6 +8942,7 @@ mosk_fild02,124,202,3 script Lusalka#rus23 4_F_RUSGREEN,{
mes "W, who are you!? Ahkkk!!";
sc_start SC_BLIND,10000,0;
rhea_rus_hair = 8;
+ completequest(8150);
donpcevent "Lusalka#rus23::OnDisable";
close;
} else if (rhea_rus_hair > 7) {
@@ -8992,6 +9074,7 @@ prontera,228,279,3 script Wanderer#rus24 4_M_RUSMAN2,{
mes "me that he wanted";
mes "to travel to a desert.";
rhea_rus_hair = 4;
+ changequest(8147, 8148);
close;
} else if (rhea_rus_hair > 3 && rhea_rus_hair < 7) {
mes "[A Wanderer from a strange land]";
@@ -9070,6 +9153,7 @@ morocc,165,82,0 script Morroc Villager#rus25 1_M_02,{
mes "[Morroc Villager]";
mes "Yep that's gotta be who you're looking for. I can see his gloomy face right now... that poor sad man.";
rhea_rus_hair = 5;
+ changequest(8148, 8149);
close;
} else if (rhea_rus_hair > 4 && rhea_rus_hair < 7) {
mes "[Morroc Villager]";
@@ -9208,6 +9292,7 @@ moc_pryd04,126,120,0 script Soldier#rus26 4_M_RUSMAN1,{
mes "[A gloomy looking soldier]";
mes "Before the full moon, I will be back to Moscovia and meet her. I will come back so strong and happy that when I go to see her she will not suffer anymore.";
rhea_rus_hair = 7;
+ changequest(8149, 8150);
close;
} else if (rhea_rus_hair == 7) {
mes "[A gloomy looking soldier]";
@@ -9292,6 +9377,7 @@ OnTouch:
mes "[Voice unidentified]";
mes "Show me what you can do.";
rhea_rus_quiz = 1;
+ setquest(8151);
close;
}
}
@@ -9489,6 +9575,7 @@ mosk_fild02,243,270,0 script Marozka#rus31 4_M_LGTGRAND,{
mes "[Marozka]";
mes "That was a test of your strength. Now you must pass the test of mind and wisdom.";
rhea_rus_quiz = 29;
+ changequest(8152, 8153);
close;
} else if (rhea_rus_quiz == 29) {
if (getequipid(EQI_SHOES) != 2429) {
@@ -9556,6 +9643,7 @@ mosk_fild02,243,270,0 script Marozka#rus31 4_M_LGTGRAND,{
mes "[Marozka]";
mes "I hope you help Maria with your strength and kindness.";
rhea_rus_quiz = 30;
+ completequest(8153);
getitem Golden_Thread,10;
close;
}
@@ -9687,6 +9775,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "[Baba Yaga]";
mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe.";
rhea_rus_main = 11;
+ changequest(8154, 8155);
close;
} else if (BaseClass == Job_Acolyte) {
mes "[Baba Yaga]";
@@ -9695,6 +9784,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "[Baba Yaga]";
mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe.";
rhea_rus_main = 16;
+ changequest(8154, 8157);
close;
} else if (BaseClass == Job_Thief) {
mes "[Baba Yaga]";
@@ -9703,6 +9793,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "[Baba Yaga]";
mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe.";
rhea_rus_main = 21;
+ changequest(8154, 8159);
close;
} else if (BaseClass == Job_Mage) {
mes "[Baba Yaga]";
@@ -9711,6 +9802,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "[Baba Yaga]";
mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe.";
rhea_rus_main = 26;
+ changequest(8154, 8161);
close;
} else if (BaseClass == Job_Swordman) {
mes "[Baba Yaga]";
@@ -9719,6 +9811,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "[Baba Yaga]";
mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe.";
rhea_rus_main = 31;
+ changequest(8154, 8163);
close;
}
mes "[Baba Yaga]";
@@ -9727,6 +9820,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "[Baba Yaga]";
mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe.";
rhea_rus_main = 36;
+ changequest(8154, 8165);
close;
} else if (rhea_rus_main > 10 && rhea_rus_main < 16) {
mes "[Baba Yaga]";
@@ -9855,6 +9949,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "Here, help Maria with this key and watch out for Koshei. He is very dangerous. Kehehehehehe.";
rhea_rus_main = 47;
getitem Gold_Key,1;
+ changequest(8156, 8167);
close;
} else if (rhea_rus_main == 42) {
mes "["+ strcharinfo(PC_NAME) +"]";
@@ -9869,6 +9964,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "[Baba Yaga]";
mes "Here, help Maria with this key and watch out for Koshei. He is very dangerous. Kehehehehehe.";
rhea_rus_main = 47;
+ changequest(8158, 8167);
getitem Gold_Key,1;
close;
} else if (rhea_rus_main == 43) {
@@ -9886,6 +9982,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "Here, help Maria with this key and watch out for Koshei. He is very dangerous. Kehehehehehe.";
delitem Babayaga_Silver_Spoon,1;
rhea_rus_main = 47;
+ changequest(8160, 8167);
getitem Gold_Key,1;
close;
}
@@ -9911,6 +10008,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "[Baba Yaga]";
mes "Here, help Maria with this key and watch out for Koshei. He is very dangerous. Kehehehehehe.";
rhea_rus_main = 47;
+ changequest(8162, 8167);
getitem Gold_Key,1;
close;
} else if (rhea_rus_main == 45) {
@@ -9926,6 +10024,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "[Baba Yaga]";
mes "Here, help Maria with this key and watch out for Koshei. He is very dangerous. Kehehehehehe.";
rhea_rus_main = 47;
+ changequest(8164, 8167);
getitem Gold_Key,1;
close;
} else if (rhea_rus_main == 46) {
@@ -9941,6 +10040,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "[Baba Yaga]";
mes "Here, help Maria with this key and watch out for Koshei. He is very dangerous. Kehehehehehe.";
rhea_rus_main = 47;
+ changequest(8166, 8167);
getitem Gold_Key,1;
close;
} else if (rhea_rus_main > 46 && rhea_rus_main < 49) {
@@ -9979,6 +10079,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "[Baba Yaga]";
mes "Bring them to me quickly! Time is running out!";
rhea_rus_main = 50;
+ changequest(8169, 8170);
close;
} else if (rhea_rus_main == 50) {
if (countitem(Holy_Water) && countitem(Water_Of_Darkness) && countitem(Leaf_Of_Yggdrasil) > 1 && countitem(Leaflet_Of_Hinal) > 9) {
@@ -10031,6 +10132,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
delitem Leaf_Of_Yggdrasil,2;
delitem Leaflet_Of_Hinal,10;
rhea_rus_main = 51;
+ changequest(8170, 8171);
close;
}
mes "[Baba Yaga]";
@@ -10383,6 +10485,7 @@ OnTouch:
mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ok, then. Let's get back to Baba Yaga...";
rhea_rus_main = 41;
+ changequest(8155, 8156);
close;
} else if (rhea_rus_main == 41) {
mes "[Cow]";
@@ -10482,6 +10585,7 @@ OnTouch:
mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ok, then. Let's get back to Baba Yaga...";
rhea_rus_main = 41;
+ changequest(8155, 8156);
close;
} else if (rhea_rus_main == 41) {
mes "[Cow]";
@@ -10570,6 +10674,7 @@ OnTouch:
mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ok, then. Let's get back to Baba Yaga...";
rhea_rus_main = 41;
+ changequest(8155, 8156);
close;
} else if (rhea_rus_main == 41) {
mes "[Cow]";
@@ -10764,6 +10869,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{
mes "Hu, the job has been done.";
mes "Let's get back to Baba Yaga.";
rhea_rus_main = 42;
+ changequest(8157, 8158);
close;
} else if (rhea_rus_main == 20) {
mes "["+ strcharinfo(PC_NAME) +"]";
@@ -10777,6 +10883,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{
mes "Hu, the job has been done.";
mes "Let's get back to Baba Yaga.";
rhea_rus_main = 42;
+ changequest(8157, 8158);
close;
} else if (rhea_rus_main == 42) {
mes "["+ strcharinfo(PC_NAME) +"]";
@@ -10835,6 +10942,7 @@ treasure01,165,58,0 script Old Treasure Box#rus37 HIDDEN_NPC,{
next;
mes "- ^0000ff You find Baba Yaga's spoon !!^000000 -";
rhea_rus_main = 43;
+ changequest(8159, 8160);
getitem Babayaga_Silver_Spoon,1;
close;
} else if (rhea_rus_main == 43) {
@@ -11111,6 +11219,7 @@ amatsu,233,234,3 script Momotoro Publisher#rus42 4_F_JPN2,{
mes "Thank you for buying our books. If you need more books, contact us please.";
Zeny -= 5000;
rhea_rus_main = 27;
+ changequest(8161, 8162);
getitem Book_Of_Magic,1;
close;
} else if (rhea_rus_main > 26 && rhea_rus_main < 31) {
@@ -11381,6 +11490,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{
mes "[House Ghost]";
mes "I will never forget your kindness of entertaining me.";
rhea_rus_main = 45;
+ changequest(8163, 8164);
close;
} else if (rhea_rus_main == 45) {
mes "[House Ghost]";
@@ -11756,6 +11866,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{
next;
mes "- ^0000ff You receive the best broom from Payon !!^000000 - ";
rhea_rus_main = 46;
+ changequest(8165, 8166);
close;
}
mes "[Ghost Tree]";
diff --git a/npc/quests/the_sign_quest.txt b/npc/quests/the_sign_quest.txt
index dd3750543..cf593eaae 100644
--- a/npc/quests/the_sign_quest.txt
+++ b/npc/quests/the_sign_quest.txt
@@ -12249,11 +12249,12 @@ OnInit:
end;
OnTouch:
- geffenia_warp = rand(1,4);
- if (geffenia_warp == 1) warp "gefenia01",58,169;
- else if (geffenia_warp == 2) warp "gefenia02",116,115;
- else if (geffenia_warp == 3) warp "gefenia03",130,206;
- else if (geffenia_warp == 4) warp "gefenia04",133,88;
+ callfunc("F_UpdateSignVars");
+ .@geffenia_warp = rand(1,4);
+ if (.@geffenia_warp == 1) warp "gefenia01",58,169;
+ else if (.@geffenia_warp == 2) warp "gefenia02",116,115;
+ else if (.@geffenia_warp == 3) warp "gefenia03",130,206;
+ else if (.@geffenia_warp == 4) warp "gefenia04",133,88;
else warp "geffen",116,115;
end;
@@ -12644,6 +12645,7 @@ function script F_UpdateSignVars {
Sign_Branch2B = 0;
serinring = 0;
signmetzhour = 0;
+ geffenia_warp = 0;
}
return;
}
diff --git a/npc/re/instances/BakonawaLake.txt b/npc/re/instances/BakonawaLake.txt
index 5e2ae7f33..2868cc589 100644
--- a/npc/re/instances/BakonawaLake.txt
+++ b/npc/re/instances/BakonawaLake.txt
@@ -33,8 +33,6 @@
//= 1.1
//=========================================================================
-1@ma_b mapflag src4instance
-
ma_scene01,174,179,4 script Taho 4_M_DEWZATIMAN,{
disable_items;
if (checkweight(Knife,1) == 0) {
diff --git a/npc/re/instances/BangungotHospital.txt b/npc/re/instances/BangungotHospital.txt
index f07f43ac7..424626ac9 100644
--- a/npc/re/instances/BangungotHospital.txt
+++ b/npc/re/instances/BangungotHospital.txt
@@ -33,8 +33,6 @@
//= 1.1
//=========================================================================
-1@ma_h mapflag src4instance
-
//== Instance Creation =====================================
ma_dun01,147,10,5 script Nurse#ma_dun01 4_F_NURSE,{
if (BaseLevel < 100) end;
diff --git a/npc/re/instances/BuwayaCave.txt b/npc/re/instances/BuwayaCave.txt
index 242d0a8e4..859d6bd85 100644
--- a/npc/re/instances/BuwayaCave.txt
+++ b/npc/re/instances/BuwayaCave.txt
@@ -33,8 +33,6 @@
//= 1.0
//=========================================================================
-1@ma_c mapflag src4instance
-
ma_fild02,312,317,5 script Guard#buwaya_cave 4_MAL_SOLDIER,{
if (BaseLevel < 130) {
mes "[Guard]";
diff --git a/npc/re/instances/HazyForest.txt b/npc/re/instances/HazyForest.txt
index 7f85fee50..c649171f8 100644
--- a/npc/re/instances/HazyForest.txt
+++ b/npc/re/instances/HazyForest.txt
@@ -33,8 +33,6 @@
//= 1.1
//=========================================================================
-1@mist mapflag src4instance
-
//== Instance Creation =====================================
bif_fild01,158,340,5 script Laphine Soldier#mist 4_M_FAIRYSOLDIER,{
diff --git a/npc/re/instances/MalangdoCulvert.txt b/npc/re/instances/MalangdoCulvert.txt
index 164caf548..1bd76aedb 100644
--- a/npc/re/instances/MalangdoCulvert.txt
+++ b/npc/re/instances/MalangdoCulvert.txt
@@ -35,9 +35,6 @@
//= 1.1
//=========================================================================
-1@pump mapflag src4instance
-2@pump mapflag src4instance
-
//== Quest NPCs ============================================
mal_in01,172,28,2 script Albo#mal 4_CAT_SAILOR5,{
if (checkweight(Knife,1) == 0) {
diff --git a/npc/re/instances/OldGlastHeim.txt b/npc/re/instances/OldGlastHeim.txt
index bf099cd2d..9f3f29fdf 100644
--- a/npc/re/instances/OldGlastHeim.txt
+++ b/npc/re/instances/OldGlastHeim.txt
@@ -36,8 +36,6 @@
//================= Current Version =======================================
//= 1.2
//=========================================================================
-1@gl_k mapflag src4instance
-2@gl_k mapflag src4instance
glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{
if (BaseLevel < 130) { // iRO text
diff --git a/npc/re/instances/WolfchevLaboratory.txt b/npc/re/instances/WolfchevLaboratory.txt
index e88ec4332..51e2f8a06 100644
--- a/npc/re/instances/WolfchevLaboratory.txt
+++ b/npc/re/instances/WolfchevLaboratory.txt
@@ -33,8 +33,6 @@
//= 1.0.2
//=========================================================================
-1@lhz mapflag src4instance
-
//== Giacomo Girolam =======================================
lighthalzen,303,303,6 script Giacomo Girolamo#kiup2 4_M_KHMAN,3,3,{
if ((MaxWeight - Weight) < 1000 || !checkweight(Knife, 1)) {
diff --git a/npc/re/instances/ghost_palace.txt b/npc/re/instances/ghost_palace.txt
index b1a8f3c10..6e77db2f8 100644
--- a/npc/re/instances/ghost_palace.txt
+++ b/npc/re/instances/ghost_palace.txt
@@ -30,7 +30,6 @@
//================= Current Version =======================================
//= 1.1
//=========================================================================
-1@spa mapflag src4instance
dali02,44,129,5 script Unpleasent Royal Guard 4_M_SAKRAYROYAL,{
if (BaseLevel < 120) {
diff --git a/npc/re/instances/octopus_cave.txt b/npc/re/instances/octopus_cave.txt
index b09d243ab..b134742c9 100644
--- a/npc/re/instances/octopus_cave.txt
+++ b/npc/re/instances/octopus_cave.txt
@@ -33,8 +33,6 @@
//= 1.1
//=========================================================================
-1@cash mapflag src4instance
-
//== Instance Creation =====================================
mal_dun01,151,235,5 script Starfish 4_ASTER,{
diff --git a/npc/re/instances/saras_memory.txt b/npc/re/instances/saras_memory.txt
index 2b3b4f2c0..38b598d5b 100644
--- a/npc/re/instances/saras_memory.txt
+++ b/npc/re/instances/saras_memory.txt
@@ -37,7 +37,6 @@
//================= Current Version =======================================
//= 1.1
//=========================================================================
-1@sara mapflag src4instance
dali,130,107,5 script Leon the Adventurer#Sara 4_M_DST_GRAND,{ // instance CD check only at the Dimensional Device
mes("[Leon the Adventurer]");
diff --git a/npc/re/mapflag/gvg.txt b/npc/re/mapflag/gvg.txt
new file mode 100644
index 000000000..2e0e85f32
--- /dev/null
+++ b/npc/re/mapflag/gvg.txt
@@ -0,0 +1,41 @@
+//================= Hercules Script =======================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2017 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Mapflag: Guild versus Guild mode.
+//================= Current Version =======================================
+//= 1.0
+//================= Description ===========================================
+//= Players can attack other guilds, and will have their guild
+//= icons shown. WoE damage reductions will also take place.
+//= gvg: Turns on GvG mode
+//= gvg_castle: Describes castle maps for WoE.
+//=========================================================================
+
+// Hall of the Abyss ======
+gld2_ald mapflag gvg_dungeon
+gld2_gef mapflag gvg_dungeon
+gld2_pay mapflag gvg_dungeon
+gld2_prt mapflag gvg_dungeon
diff --git a/npc/re/mapflag/zone.txt b/npc/re/mapflag/zone.txt
index a6cfd95f1..24ffce665 100644
--- a/npc/re/mapflag/zone.txt
+++ b/npc/re/mapflag/zone.txt
@@ -32,6 +32,41 @@
//= Flags maps as part of zones defined in map_zone_db.txt
//=========================================================================
+// Misty Forest Labyrinth ===========
+1@mist mapflag zone Memorial Dungeon
+
+// Octopus Cave ===========
+1@cash mapflag zone Memorial Dungeon
+
+// Drain ===========
+1@pump mapflag zone Memorial Dungeon
+2@pump mapflag zone Memorial Dungeon
+
+// Somatology Laboratory ===========
+1@lhz mapflag zone Memorial Dungeon
+
+// Bangungot Hospital F2 ===========
+1@ma_h mapflag zone Memorial Dungeon
+
+// Buwaya Cave ===========
+1@ma_c mapflag zone Memorial Dungeon
+
+// Bakonawa Hideout ===========
+1@ma_b mapflag zone Memorial Dungeon
+
+// Inside Eclage ===========
+1@ecl mapflag zone Memorial Dungeon
+
+// Old Glast Heim ===========
+1@gl_k mapflag zone Memorial Dungeon
+2@gl_k mapflag zone Memorial Dungeon
+
+// Ghost Palace ===========
+1@spa mapflag zone Memorial Dungeon
+
+// Sara's Memory Instance ===========
+1@sara mapflag zone Memorial Dungeon
+
// WoE:TE
te_prt_gld mapflag zone WoE TE
te_prtcas01 mapflag zone WoE TE
diff --git a/npc/re/merchants/shadow_refiner.txt b/npc/re/merchants/shadow_refiner.txt
index 4e5049e5f..2f8984498 100644
--- a/npc/re/merchants/shadow_refiner.txt
+++ b/npc/re/merchants/shadow_refiner.txt
@@ -158,7 +158,7 @@ itemmall,31,76,3 script Shadow Blacksmith#nomal 4_F_JOB_BLACKSMITH,{
}
delitem .@choose,1;
Zeny -= 20000;
- if (getequippercentrefinery(.@SelectedPart) > rand(100) || getequippercentrefinery(.@SelectedPart) > rand(100)) {
+ if (getequippercentrefinery(.@SelectedPart) > rand(100) || ( .@option == 1 && getequippercentrefinery(.@SelectedPart) > rand(100))) {
successrefitem .@SelectedPart;
mes "[Shadow Blacksmith]";
mes "Refine was successful.";
diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt
index f58c3ed5a..9e49a415b 100644
--- a/npc/re/quests/eden/eden_quests.txt
+++ b/npc/re/quests/eden/eden_quests.txt
@@ -9,7 +9,7 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
+//= Copyright (C) 2012-2016 Hercules Dev Team
//= Copyright (C) Capuche
//= Copyright (C) Euphy
//= Copyright (C) Masao
@@ -117,7 +117,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
case 2:
mes "You are so rude!";
specialeffect2 EF_HIT1;
- percentheal -50,0;
+ percentheal -50, 0;
next;
mes "-Beats quickly and this shining Rune Knight turns invisible.";
mes "It hurts too much-";
@@ -712,7 +712,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 4_RUS_DWOLF,{
next;
mes "-When the dog barked, your HP and SP recovered.-";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 == 3) {
@@ -750,7 +750,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 4_RUS_DWOLF,{
next;
mes "-When the dog barked, your HP and SP recovered.-";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 == 4) {
@@ -806,7 +806,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 4_RUS_DWOLF,{
next;
mes "-When the dog barked, your HP and SP recovered.-";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 == 5) {
@@ -952,7 +952,7 @@ prt_sewb1,131,262,3 script Timid Cat#para04 4_M_BABYCAT,{
mes "Take care to check your map so you don't get lost.";
mes "It's a service meeow.";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 == 8) {
@@ -990,7 +990,7 @@ prt_sewb1,131,262,3 script Timid Cat#para04 4_M_BABYCAT,{
mes "I will help you a little.";
mes "Here, I have recovered your strengh meow..";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 == 9) {
@@ -1025,7 +1025,7 @@ prt_sewb1,131,262,3 script Timid Cat#para04 4_M_BABYCAT,{
mes "I will help you a little.";
mes "Here, I have recovered your strengh meow..";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 >= 10) {
@@ -1137,7 +1137,7 @@ pay_arche,41,136,3 script Eden Member Karl#para05 4_M_KHMAN,{
mes "Just in case I will recover all your energy.";
mes "It's the last step so be careful.";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 == 15) {
@@ -1168,7 +1168,7 @@ pay_arche,41,136,3 script Eden Member Karl#para05 4_M_KHMAN,{
mes "Just in case I will recover all your energy.";
mes "It's the last step so be careful.";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 >= 16) {
@@ -1290,7 +1290,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 4_M_HUMAN_02,{
mes "Can you stay longer?";
mes "Ok, I will recover your strengh so, keep going.";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 == 19) {
@@ -1329,7 +1329,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 4_M_HUMAN_02,{
mes "See, to cheer you up I will heal you until you finish the training.";
mes "Chin up and cheer up.";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 == 20) {
@@ -1357,7 +1357,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 4_M_HUMAN_02,{
mes "Just Vitata, isn't that an easy opponent?";
mes "If you see Maya just run away.";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 >= 21) {
@@ -1472,7 +1472,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{
mes "You look tired I will recover your health.";
mes "If you are in trouble just come back here to safety.";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 == 26) {
@@ -1503,7 +1503,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{
mes "You look tired, I will recover your health.";
mes "If you are in trouble just come back here to safety.";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 == 27) {
@@ -1529,7 +1529,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{
mes "You look tired, I will recover your health.";
mes "If you are in trouble just come back here to safety.";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 == 28) {
@@ -1602,7 +1602,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{
mes "You look tired, I will recover your health.";
mes "If you are in trouble just come back here to safety.";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 == 31) {
@@ -1626,7 +1626,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{
mes "You look tired I will recover your health.";
mes "If you are in trouble just come back here to safety.";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 == 32) {
@@ -1729,7 +1729,7 @@ iz_dun04,43,46,3 script Eden Member Callandiva 4_F_CRU,{
mes "Mermans are not easy opponents.";
mes "I will help you recover so cheer up.";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 == 35) {
@@ -1763,7 +1763,7 @@ iz_dun04,43,46,3 script Eden Member Callandiva 4_F_CRU,{
mes "Strouf are not easy opponents.";
mes "I can help you recover so cheer up.";
npcskill "AL_HEAL",11,99,60;
- percentheal 100,100;
+ percentheal 100, 100;
close;
}
if (para_suv01 >= 36) {
@@ -1855,38 +1855,31 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
close;
}
mes "[Michael]";
- if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader) {
+ if (BaseClass == Job_Swordman) {
callsub S_Select,"We have one and Two-handed swords",
P_Slayer1,"Eden Slayer I","Two-handed sword","Attack 162","",
P_Sabre1,"Eden Saber I","One-handed sword","Attack 147","This is what we strive for.";
- }
- if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue || Class == Job_Ninja || Class == Job_Novice || Class == Job_Novice_High) {
+ } else if (BaseClass == Job_Thief || BaseClass == Job_Ninja || BaseClass == Job_Novice) {
callsub S_Select,"",
P_Dagger1,"Eden Dagger I","Dagger","MATK+60, attack 124","This is what we strive for.";
- }
- if (Class == Job_Merchant || Class == Job_Merchant_High || Class == Job_Blacksmith || Class == Job_Alchemist) {
+ } else if (BaseClass == Job_Merchant) {
callsub S_Select,"We have a mace and a One-handed sword",
P_Sabre1,"Eden Saber I","One-handed sword","Attack 147","This is what we strive for.",
P_Mace1,"Eden Mace I","Mace","Attack 142","";
- }
- if (Class == Job_Archer || Class == Job_Archer_High || Class == Job_Hunter || Class == Job_Dancer || Class == Job_Bard) {
+ } else if (BaseClass == Job_Archer) {
callsub S_Select,"",
P_Bow1,"Eden Bow I","Bow","Attack 82","";
- }
- if (Class == Job_Acolyte || Class == Job_Acolyte_High || Class == Job_Priest || Class == Job_Monk) {
+ } else if (BaseClass == Job_Acolyte) {
callsub S_Select,"We have a mace and a staff",
P_Mace1,"Eden Mace I","Mace","Attack 142","",
P_Staff1,"Eden Staff I","Staff","INT+2, MATK+125, attack 60","";
- }
- if (Class == Job_Mage || Class == Job_Mage_High || Class == Job_Wizard || Class == Job_Sage) {
+ } else if (BaseClass == Job_Mage) {
callsub S_Select,"",
P_Staff1,"Eden Staff I","Staff","INT+2, MATK+125, attack 60","";
- }
- if (Class == Job_Gunslinger) {
+ } else if (BaseClass == Job_Gunslinger) {
callsub S_Select,"",
P_Revolver1,"Eden Revolver I","Revolver","HIT-5, attack 44","";
}
-
mes "Let me see... you will receive..";
mes "the Eden Group Boots II and Uniform II.";
next;
@@ -1933,34 +1926,28 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
close;
}
mes "[Michael]";
- if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader) {
+ if (BaseClass == Job_Swordman) {
callsub S_Select,"We have one and Two-handed swords",
P_Sabre2,"Eden Saber II","One-handed sword","Attack 170","",
P_Slayer2,"Eden Slayer II","Two-handed sword","Attack 185","";
- }
- if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue || Class == Job_Novice || Class == Job_Novice_High || Class == Job_SuperNovice || Class == Job_Soul_Linker || Class == Job_Ninja) {
+ } else if (BaseClass == Job_Thief || BaseClass == Job_Novice || BaseJob == Job_Soul_Linker || BaseClass == Job_Ninja) {
callsub S_Select,"",
P_Dagger2,"Eden Dagger II","Dagger","MATK+70, attack 158","";
- }
- if (Class == Job_Acolyte || Class == Job_Acolyte_High || Class == Job_Priest || Class == Job_Monk) {
+ } else if (BaseClass == Job_Acolyte) {
callsub S_Select,"We have a mace and a staff",
P_Mace2,"Eden Mace II","Mace","Attack 163","",
P_Staff2,"Eden Staff II","Staff","INT+3, MATK+150, attack 60","";
- }
- if (Class == Job_Archer || Class == Job_Archer_High || Class == Job_Hunter || Class == Job_Dancer || Class == Job_Bard) {
+ } else if (BaseClass == Job_Archer) {
callsub S_Select,"",
P_Bow2,"Eden Bow II","Bow","Attack 82","";
- }
- if (Class == Job_Mage || Class == Job_Mage_High || Class == Job_Wizard || Class == Job_Sage) {
+ } else if (BaseClass == Job_Mage) {
callsub S_Select,"",
P_Staff2,"Eden Staff II","Staff","INT+3, MATK+155, attack 60","";
- }
- if (Class == Job_Merchant || Class == Job_Merchant_High || Class == Job_Blacksmith || Class == Job_Alchemist) {
+ } else if (BaseClass == Job_Merchant) {
callsub S_Select,"We have a mace and a One-handed sword",
P_Sabre2,"Eden Saber II","One-handed sword","Attack 170","",
P_Mace2,"Eden Mace II","Mace","Attack 163","";
- }
- if (Class == Job_Gunslinger) {
+ } else if (BaseClass == Job_Gunslinger) {
callsub S_Select,"",
P_Revolver2,"Eden Revolver II","Revolver","HIT-5, attack 60","";
}
@@ -2024,12 +2011,12 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "What status bonus do you want to upgrade?";
next;
switch (select("Upgrade STR", "Upgrade AGI", "Upgrade VIT", "Upgrade INT", "Upgrade DEX", "Upgrade LUK", "Nevermind.")) {
- case 1: callsub S_Upgrade,"STR",4701;
- case 2: callsub S_Upgrade,"AGI",4731;
- case 3: callsub S_Upgrade,"VIT",4741;
- case 4: callsub S_Upgrade,"INT",4711;
- case 5: callsub S_Upgrade,"DEX",4721;
- case 6: callsub S_Upgrade,"LUK",4751;
+ case 1: callsub S_Upgrade,"STR",Strength2;
+ case 2: callsub S_Upgrade,"AGI",Agility2;
+ case 3: callsub S_Upgrade,"VIT",Vitality2;
+ case 4: callsub S_Upgrade,"INT",Inteligence2;
+ case 5: callsub S_Upgrade,"DEX",Dexterity2;
+ case 6: callsub S_Upgrade,"LUK",Luck2;
case 7:
mes "[Michael]";
mes "Why? It'll be beter than it is.";
@@ -2252,8 +2239,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{
mes "- After eating the meal, You feel a little bit full.";
mes "You've recovered some HP and SP. -";
Zeny = Zeny - 2700;
- percentheal 50,0;
- percentheal 0,50;
+ percentheal 50, 50;
close;
}
mes "[Chef]";
@@ -2269,8 +2255,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{
mes "- After eating the meal, You feel a little bit full.";
mes "You've recovered some HP and SP. -";
Zeny = Zeny - 3000;
- percentheal 50,0;
- percentheal 0,50;
+ percentheal 50, 50;
close;
}
mes "[Chef]";
@@ -2291,8 +2276,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{
mes "- After eating the meal, You feel a little bit full.";
mes "You've recovered some HP and SP. -";
Zeny = Zeny - 3600;
- percentheal 75,0;
- percentheal 0,75;
+ percentheal 75, 75;
close;
}
mes "[Chef]";
@@ -2308,8 +2292,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{
mes "- After eating the meal, You feel a little bit full.";
mes "You've recovered some HP and SP. -";
Zeny = Zeny - 4000;
- percentheal 75,0;
- percentheal 0,75;
+ percentheal 75, 75;
close;
}
mes "[Chef]";
@@ -2327,8 +2310,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{
mes "- After eating the meal, You feel a little bit full.";
mes "You've recovered your HP and SP. -";
Zeny = Zeny - 4500;
- percentheal 100,0;
- percentheal 0,100;
+ percentheal 100, 100;
close;
}
mes "[Chef]";
@@ -2346,8 +2328,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{
mes "- After eating the meal, You feel a little bit full.";
mes "You've recovered your HP and SP. -";
Zeny = Zeny - 5000;
- percentheal 100,0;
- percentheal 0,100;
+ percentheal 100, 100;
close;
}
mes "[Chef]";
@@ -2967,7 +2948,7 @@ comodo,173,354,5 script Dispatched Instructor#02 1_M_JOBTESTER,{
mes "[Romeo]";
mes "Let me help you recover if you are tired.";
npcskill "AL_HEAL",10,99,60;
- percentheal 0,100;
+ percentheal 0, 100;
}
}
else if (para_2nd01 == 3) {
@@ -3027,7 +3008,7 @@ um_fild01,34,280,5 script Instructor Romeo#2nd02 1_M_JOBTESTER,{
mes "[Romeo]";
mes "I'll help you recover if you are tired.";
npcskill "AL_HEAL",10,99,60;
- percentheal 0,100;
+ percentheal 0, 100;
}
}
else if (para_2nd01 == 4) {
@@ -3057,7 +3038,7 @@ um_fild01,34,280,5 script Instructor Romeo#2nd02 1_M_JOBTESTER,{
mes "[Romeo]";
mes "I'll help you recover if you are tired.";
npcskill "AL_HEAL",10,99,60;
- percentheal 0,100;
+ percentheal 0, 100;
}
}
else {
@@ -3144,7 +3125,7 @@ glast_01,195,131,5 script Dispatched Instructor#03 4_F_SISTER,{
mes "I'll watch your back!.";
mes "... Of.. Course.. I'll fight too!";
npcskill "AL_HEAL",10,99,60;
- percentheal 0,100;
+ percentheal 0, 100;
}
}
else if (para_2nd01 == 9) {
@@ -3176,7 +3157,7 @@ glast_01,195,131,5 script Dispatched Instructor#03 4_F_SISTER,{
mes "I'll watch your back, like last time.";
mes "... Of... Course... I'll fight them too!";
npcskill "AL_HEAL",10,99,60;
- percentheal 0,100;
+ percentheal 0, 100;
}
}
else if (para_2nd01 == 10) {
@@ -3280,7 +3261,7 @@ ein_fild08,172,359,3 script Dispatched Instructor#04 4_M_4THPRIN1,{
mes "If you're hurt I'll heal you a bit.";
}
npcskill "AL_HEAL",10,99,60;
- percentheal 0,100;
+ percentheal 0, 100;
}
else if (para_2nd01 == 14) {
if (questprogress(7226,HUNTING) == 2 && questprogress(7227,HUNTING) == 2) {
@@ -3312,7 +3293,7 @@ ein_fild08,172,359,3 script Dispatched Instructor#04 4_M_4THPRIN1,{
mes "Ugh this is difficult.";
mes "I'll make you feel better though.";
npcskill "AL_HEAL",10,99,60;
- percentheal 0,100;
+ percentheal 0, 100;
}
}
else if (para_2nd01 == 15) {
@@ -3418,7 +3399,7 @@ ice_dun01,154,13,5 script Dispatched Instructor#05 4_F_JOB_BLACKSMITH,{
setquest 7231; // Hunting and Gathering
getexp 40000,40000;
npcskill "AL_HEAL",10,99,60;
- percentheal 0,100;
+ percentheal 0, 100;
}
else {
mes "The biggest stumbling block is dealing with the Siromas.";
@@ -3637,7 +3618,7 @@ man_fild01,43,234,3 script Dispatched Instructor#07 4_DST_SOLDIER,{
mes "You seem a bit flushed.";
mes "Fine I'll heal you!";
npcskill "AL_HEAL",10,99,60;
- percentheal 0,100;
+ percentheal 0, 100;
}
}
else if (para_2nd01 == 25)
@@ -3722,7 +3703,7 @@ spl_fild02,377,149,3 script Dispatched Instructor#08 4_M_DST_MASTER,{
mes "[Mine]";
mes "You're not lying about being a real adventurer are you?";
npcskill "AL_HEAL",10,99,60;
- percentheal 0,100;
+ percentheal 0, 100;
}
}
else if (para_2nd01 == 27) {
@@ -3952,19 +3933,19 @@ moc_para01,111,83,3 script Blacksmith Thorn#2nd10 2_M_OLDBLSMITH,{
P_Bow3,"Eden Group Bow III","Bow, Attack 140",
P_Tail1,"Eden Group Whip I","Whip, Attack 125";
}
- else if (Class == Job_Ninja) {
+ else if (BaseClass == Job_Ninja) {
callsub L_Select,"",
P_Dagger3,"Eden Group Dagger III","Dagger, MATK +80, ATK 165",
P_Huuma_Shuriken1,"Eden Group Huuma Shuriken I","Huuma Suriken, MATK +50, ATK 170";
}
- else if (Class == Job_Star_Gladiator)
+ else if (BaseJob == Job_Star_Gladiator)
getitem P_Dic1,1;
- else if (Class == Job_Soul_Linker) {
+ else if (BaseJob == Job_Soul_Linker) {
callsub L_Select,"",
P_Dagger3,"Eden Group Dagger III","Dagger, MATK +80, ATK 165",
P_Staff3,"Eden Group Staff III","Staff, MATK +170, INT +4, ATK 60";
}
- else if (Class == Job_Gunslinger)
+ else if (BaseClass == Job_Gunslinger)
getitem P_Revolver3,1;
else {
mes "Hmm, you are eligible to receive equipment.";
@@ -4079,21 +4060,10 @@ moc_para01,112,79,3 script Weapons Expert BK#2nd11 4_M_REPAIR,{
P_Revolver3,
P_Knuckle1,
P_Huuma_Shuriken1;
- .@menu$ = "Eden Group Slayer III:" +
- "Eden Group Saber III:" +
- "Eden Group Dagger III:" +
- "Eden Group Katar I:" +
- "Eden Group Axe I:" +
- "Eden Group Spear I:" +
- "Eden Group Staff III:" +
- "Eden Group Mace III:" +
- "Eden Group Bow III:" +
- "Eden Group Dictionary I:" +
- "Eden Group Guitar I:" +
- "Eden Group Whip I:" +
- "Eden Group Revolver III:" +
- "Eden Group Knuckles I:" +
- "Eden Group Huuma Shuriken I";
+ .@wplist_size = getarraysize(.@wplist);
+ for ( .@i = 0; .@i < .@wplist_size; ++.@i ) {
+ .@menu$ += getitemname(.@wplist[.@i]) + ":";
+ }
mes "[BK]";
mes "What's happening?";
mes "No way?!";
diff --git a/npc/re/scripts_mapflags.conf b/npc/re/scripts_mapflags.conf
index 8727d9b44..570294c47 100644
--- a/npc/re/scripts_mapflags.conf
+++ b/npc/re/scripts_mapflags.conf
@@ -28,4 +28,5 @@
//= Map Flags
//=========================================================================
+"npc/re/mapflag/gvg.txt",
"npc/re/mapflag/zone.txt",
diff --git a/npc/re/woe-fe/invest_main.txt b/npc/re/woe-fe/invest_main.txt
index c912444cc..d743225df 100644
--- a/npc/re/woe-fe/invest_main.txt
+++ b/npc/re/woe-fe/invest_main.txt
@@ -107,16 +107,16 @@ function script F_Invest_Status {
return 0;
// Open for investments.
- if (.@day >= 3 && (.@day < 5 || (.@day == 5 && .@hour <= 12)))
+ if (.@day >= WEDNESDAY && (.@day < FRIDAY || (.@day == FRIDAY && .@hour <= 12)))
return 1;
// Investments closed, calculating results.
- if (.@day == 5 && .@hour == 12 && .@minute < 35)
+ if (.@day == FRIDAY && .@hour == 12 && .@minute < 35)
return 2;
// Calculations complete, dungeons open.
- if ((.@day == 5 && (.@hour > 12 || (.@hour == 12 && .@minute >= 35))) || .@day > 5 ||
- .@day < 2 || (.@day == 2 && .@hour < 20))
+ if ((.@day == FRIDAY && (.@hour > 12 || (.@hour == 12 && .@minute >= 35))) || .@day > FRIDAY ||
+ .@day < TUESDAY || (.@day == TUESDAY && .@hour < 20))
return 3;
// Dungeons closed.
@@ -273,14 +273,14 @@ OnCalculate:
else
setd "$"+.@cas$[.@i]+"_invest_result",1;
}
- // No further actions if 20,000,000z isn't reached.
- if (!.@total_2000)
- end;
// No further actions if any realm hits 70,000,000z.
if (.@total_7000) {
$2011_agit_invest = 4;
end;
}
+ // No further actions if 20,000,000z isn't reached.
+ if (!.@total_2000)
+ end;
// Otherwise, highest investment above 20,000,000z opens Hall of Abyss.
.@max = .@funds[0];
for(.@i = 1; .@i<4; ++.@i) {
@@ -882,7 +882,7 @@ OnAgitInvest:
close;
}
case 3:
- if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 1000) {
+ if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 2000) {
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again after you -";
@@ -1126,7 +1126,7 @@ OnAgitInvest:
next;
switch(select("Invest for gate connection", "Deepest Layer Dungeon Access", "Abyss Gate Access", "Cancel")) {
case 1:
- if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 1000) {
+ if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 2000) {
mes "[Gate Manager]";
mes "You have too many items to receive the Thank You Ticket as a small gift for your investment.";
mes "Please come back after making room in your inventory.";
@@ -1401,27 +1401,48 @@ malangdo,218,123,1 script Namis#invest 4_CAT_SAILOR2,4,4,{
"Piece of Thanatos' armor","I hear Dragon Scales are tough 02","The identity of the creepy eye","If only I could see!";
.@i = select(implode(.@event1$[0],":"))-1;
switch(.@i+1) {
- case 1: callsub L_Check,"2 Pieces of Queen's Wing",6326,2,"Wings of the Insect Queen? What a pitiful name. I would've given some cool names!",.@event1$[.@i];
- case 2: callsub L_Check,"2 Broken Crowns",7754,2,"For crying out loud! Those cats working on these events must be playing around. Can't they think of a better name?",.@event1$[.@i];
- case 3: callsub L_Check,"2 Fire Dragon Scales",7451,2,"Dragon scales? Well... I guess they are tough. But what are they going to use them for?",.@event1$[.@i];
- case 4: callsub L_Check,"3 Mother's Nightmares",7020,3,"Even though I don't have the authority to find out, I wonder what they're doing with the collected items?",.@event1$[.@i];
- case 5: callsub L_Check,"5 Gemstones",7300,5,"Something useful for a change. The ore will end up as nice pieces of jewelry.",.@event1$[.@i];
- case 6: callsub L_Check,"5 Heroic Emblems",968,5,"Good, good. This is the kind of name I wanted!",.@event1$[.@i];
- case 7: callsub L_Check,"3 Taeguk Plates",7169,3,"Taking in something like this, maybe they're up to something dangerous.",.@event1$[.@i];
- case 8: callsub L_Check,"3 Broken Pharaoh Symbols and 3 Tutankhamen's Masks",7113,3,"I hear the pyramids are in Morroc, but I've never been there. Some humans call it Morco.",.@event1$[.@i],7114,3;
- case 9: callsub L_Check,"2 Pocket Watches",7513,2,"Those lazy merchants, why do they need pocket watches they don't even use?",.@event1$[.@i];
- case 10: callsub L_Check,"3 Young Twigs",7018,3,"Mellow Island has a climate like with where we cats used to live. But the trees die out sometimes due to it being an island.",.@event1$[.@i];
- case 11: callsub L_Check,"5 Rossata Pieces",7211,5,"I guess they collect these because humans have them, but what's the use of researching ancient languages?",.@event1$[.@i];
- case 12: callsub L_Check,"5 Fangs of Garm",7036,5,"Weak humans need sharp weapons, but cats already have nice and sharp claws, so why are we collecting these!!",.@event1$[.@i];
- case 13: callsub L_Check,"3 Baphomet Dolls",750,3,"Baphomet dolls are great for playing around with.",.@event1$[.@i];
- case 14: callsub L_Check,"1 Tiger's Footskin and 5 Tiger Skins",1030,1,"Did you know that tigers are cats too? Therefore, cats are better than tigers.",.@event1$[.@i],1029,5;
- case 15: callsub L_Check,"3 Broken Shield Pieces and 3 Shining Spear Blades",7108,3,"I don't know what they want with these.",.@event1$[.@i],7109,3;
- case 16: callsub L_Check,"3 Osiris Dolls",751,3,"Shame~ I never got to play with an Osiris doll.",.@event1$[.@i];
- case 17: callsub L_Check,"1 Ice Scale",7562,1,"Mellow Island is a fabulous place to live. But the ships are too hot.",.@event1$[.@i];
- case 18: callsub L_Check,"1 Skeletal Armor Piece",7450,1,"Ewww... Why would they collect something so creepy?",.@event1$[.@i];
- case 19: callsub L_Check,"1 Darkred Scale Piece",6091,1,"Dragon scales? Well... I guess they are tough. But what are they going to use them for?",.@event1$[.@i];
- case 20: callsub L_Check,"2 Wills of Red Darkness",7566,2,"Interesting! Does it scream or something when I poke it in the eye?",.@event1$[.@i];
- case 21: callsub L_Check,"2 Foolishness of the Blind",7021,2,"This blind man is foolish in not knowing that gathering 300 cats cures blindness...",.@event1$[.@i];
+ case 1:
+ callsub(L_Check, "2 Pieces of Queen's Wing", Queen_Wing_Piece, 2, "Wings of the Insect Queen? What a pitiful name. I would've given some cool names!", .@event1$[.@i]);
+ case 2:
+ callsub(L_Check, "2 Broken Crowns", Broken_Crown, 2, "For crying out loud! Those cats working on these events must be playing around. Can't they think of a better name?", .@event1$[.@i]);
+ case 3:
+ callsub(L_Check, "2 Fire Dragon Scales", Scale_Of_Red_Dragon, 2, "Dragon scales? Well... I guess they are tough. But what are they going to use them for?", .@event1$[.@i]);
+ case 4:
+ callsub(L_Check, "3 Mother's Nightmares", Mothers_Nightmare, 3, "Even though I don't have the authority to find out, I wonder what they're doing with the collected items?", .@event1$[.@i]);
+ case 5:
+ callsub(L_Check, "5 Gemstones", Gemstone, 5, "Something useful for a change. The ore will end up as nice pieces of jewelry.", .@event1$[.@i]);
+ case 6:
+ callsub(L_Check, "5 Heroic Emblems", Voucher_Of_Orcish_Hero, 5, "Good, good. This is the kind of name I wanted!", .@event1$[.@i]);
+ case 7:
+ callsub(L_Check, "3 Taeguk Plates", Taegeuk_Plate, 3, "Taking in something like this, maybe they're up to something dangerous.", .@event1$[.@i]);
+ case 8:
+ callsub(L_Check, "3 Broken Pharaoh Symbols and 3 Tutankhamen's Masks", Broken_Pharaoh_Symbol, 3, "I hear the pyramids are in Morroc, but I've never been there. Some humans call it Morco.", .@event1$[.@i], Tutankhamens_Mask, 3);
+ case 9:
+ callsub(L_Check, "2 Pocket Watches", Pocket_Watch, 2, "Those lazy merchants, why do they need pocket watches they don't even use?", .@event1$[.@i]);
+ case 10:
+ callsub(L_Check, "3 Young Twigs", Young_Twig, 3, "Mellow Island has a climate like with where we cats used to live. But the trees die out sometimes due to it being an island.", .@event1$[.@i]);
+ case 11:
+ callsub(L_Check, "5 Rossata Pieces", Rojerta_Piece, 5, "I guess they collect these because humans have them, but what's the use of researching ancient languages?", .@event1$[.@i]);
+ case 12:
+ callsub(L_Check, "5 Fangs of Garm", Fang_Of_Garm, 5, "Weak humans need sharp weapons, but cats already have nice and sharp claws, so why are we collecting these!!", .@event1$[.@i]);
+ case 13:
+ callsub(L_Check, "3 Baphomet Dolls", Baphomet_Doll, 3, "Baphomet dolls are great for playing around with.", .@event1$[.@i]);
+ case 14:
+ callsub(L_Check, "1 Tiger's Footskin and 5 Tiger Skins", Tiger_Footskin, 1, "Did you know that tigers are cats too? Therefore, cats are better than tigers.", .@event1$[.@i], Tigers_Skin, 5);
+ case 15:
+ callsub(L_Check, "3 Broken Shield Pieces and 3 Shining Spear Blades", Boroken_Shiled_Piece, 3, "I don't know what they want with these.", .@event1$[.@i], Shine_Spear_Blade, 3);
+ case 16:
+ callsub(L_Check, "3 Osiris Dolls", Osiris_Doll, 3, "Shame~ I never got to play with an Osiris doll.", .@event1$[.@i]);
+ case 17:
+ callsub(L_Check, "1 Ice Scale", Ice_Scale, 1, "Mellow Island is a fabulous place to live. But the ships are too hot.", .@event1$[.@i]);
+ case 18:
+ callsub(L_Check, "1 Skeletal Armor Piece", Piece_Of_Bone_Armor, 1, "Ewww... Why would they collect something so creepy?", .@event1$[.@i]);
+ case 19:
+ callsub(L_Check, "1 Darkred Scale Piece", Dark_Red_Scale, 1, "Dragon scales? Well... I guess they are tough. But what are they going to use them for?", .@event1$[.@i]);
+ case 20:
+ callsub(L_Check, "2 Wills of Red Darkness", Will_Of_Darkness_, 2, "Interesting! Does it scream or something when I poke it in the eye?", .@event1$[.@i]);
+ case 21:
+ callsub(L_Check, "2 Foolishness of the Blind", Foolishness_Of_Blind, 2, "This blind man is foolish in not knowing that gathering 300 cats cures blindness...", .@event1$[.@i]);
}
case 3:
mes "[Namis]";
@@ -1496,21 +1517,36 @@ malangdo,215,119,4 script Thanks Ticket Machine 2_VENDING_MACHINE1,{
mes "The Vending Machine is selling items in the following list.";
next;
switch(select("Finish", "1 Siege Arrow Quiver A (2 Tickets)", "1 Siege Arrow Quiver S (2 Tickets)", "30 White Potion (12 Tickets)", "30 White Slim Potion (14 Tickets)", "10 Dark Water (20 Tickets)", "20 Siege_Violet_Potion (30 Tickets)", "10 Coldproof Potion (30 Tickets)", "10 Thunderproof Potion (30 Tickets)", "10 Earthproof Potion (30 Tickets)", "10 Fireproof Potion (30 Tickets)", "10 Elemental Converter[Fire] (30 Tickets)")) {
- case 1: close;
- case 2: callsub L_Purchase,2,12678,1; //Siege_Arrow_Quiver_A
- case 3: callsub L_Purchase,2,12677,1; //Siege_Arrow_Quiver_S
- case 4: callsub L_Purchase,12,504,30; //White_Potion
- case 5: callsub L_Purchase,14,547,30; //White_Slim_Potion
- case 6: callsub L_Purchase,20,12020,10; //Water_Of_Darkness
- case 7: callsub L_Purchase,30,11547,20; //Woe_Violet_Potion
- case 8: callsub L_Purchase,30,12119,10; //Resist_Water
- case 9: callsub L_Purchase,30,12121,10; //Resist_Wind
- case 10: callsub L_Purchase,30,12120,10; //Resist_Earth
- case 11: callsub L_Purchase,30,12118,10; //Resist_Fire
- case 12: callsub L_Purchase,30,12114,10,"Elemental Converter[Fire]"; //Elemental_Fire
- case 13: callsub L_Purchase,30,12115,10,"Elemental Converter[Water]"; //Elemental_Water
- case 14: callsub L_Purchase,30,12117,10,"Elemental Converter[Wind]"; //Elemental_Wind
- case 15: callsub L_Purchase,30,12116,10,"Elemental Converter[Earth]"; //Elemental_Earth
+ case 1:
+ close;
+ case 2:
+ callsub(L_Purchase, 2, Siege_Arrow_Quiver_A, 1);
+ case 3:
+ callsub(L_Purchase, 2, Siege_Arrow_Quiver_S, 1);
+ case 4:
+ callsub(L_Purchase, 12, White_Potion, 30);
+ case 5:
+ callsub(L_Purchase, 14, White_Slim_Potion, 30);
+ case 6:
+ callsub(L_Purchase, 20, Water_Of_Darkness, 10);
+ case 7:
+ callsub(L_Purchase, 30, Woe_Violet_Potion, 20);
+ case 8:
+ callsub(L_Purchase, 30, Resist_Water, 10);
+ case 9:
+ callsub(L_Purchase, 30, Resist_Wind, 10);
+ case 10:
+ callsub(L_Purchase, 30, Resist_Earth, 10);
+ case 11:
+ callsub(L_Purchase, 30, Resist_Fire, 10);
+ case 12:
+ callsub(L_Purchase, 30, Elemental_Fire, 10, "Elemental Converter[Fire]");
+ case 13:
+ callsub(L_Purchase, 30, Elemental_Water, 10, "Elemental Converter[Water]");
+ case 14:
+ callsub(L_Purchase, 30, Elemental_Wind, 10, "Elemental Converter[Wind]");
+ case 15:
+ callsub(L_Purchase, 30, Elemental_Earth, 10, "Elemental Converter[Earth]");
}
end;
case 3:
@@ -1520,67 +1556,126 @@ malangdo,215,119,4 script Thanks Ticket Machine 2_VENDING_MACHINE1,{
mes "You don't have enough ^FF0000Invest Thanks Ticket^000000 to proceed.";
close;
}
- delitem Thanks_Invest_Ticket,5;
- .@i = rand(1,10000);
- if (.@i <= 100) callsub L_Bag,12531,1; //White_Potion_Box
- else if (.@i <= 200) callsub L_Bag,12549,1; //White_Slim_Pot_Box2
- else if (.@i <= 250) callsub L_Bag,11549,10; //Woe_Blue_Potion
- else if (.@i <= 660) callsub L_Bag,617,1; //Old_Violet_Box
- else if (.@i <= 710) callsub L_Bag,12532,1; //Royal_Jelly_Box2
- else if (.@i <= 760) callsub L_Bag,12533,1; //Blue_Herb_Box2
- else if (.@i <= 810) callsub L_Bag,505,5; //Blue_Potion
- else if (.@i <= 1110) callsub L_Bag,644,1; //Gift_Box
- else if (.@i <= 1120) callsub L_Bag,607,1; //Yggdrasilberry
- else if (.@i <= 1130) callsub L_Bag,608,2; //Seed_Of_Yggdrasil
- else if (.@i <= 1140) callsub L_Bag,12292,5; //Unripe_Fruit
- else if (.@i <= 1150) callsub L_Bag,12293,5; //Dried_Yggdrasilberry
- else if (.@i <= 1250) callsub L_Bag,12679,1; //Sg_White_Potion_Box
- else if (.@i <= 1471) callsub L_Bag,603,1; //Old_Blue_Box
- else if (.@i <= 1571) callsub L_Bag,12550,1,"Poison Bottle Box(30)"; //Poison_Bottle_Box2
- else if (.@i <= 1671) callsub L_Bag,12020,10; //Water_Of_Darkness
- else if (.@i <= 1871) callsub L_Bag,12030,5; //Box_Of_Grudge
- else if (.@i <= 2071) callsub L_Bag,12031,5; //Sleepy_Box
- else if (.@i <= 2371) callsub L_Bag,12033,2; //Box_Of_Sunlight
- else if (.@i <= 2571) callsub L_Bag,12114,5,"Elemental Converter[Fire]"; //Elemental_Fire
- else if (.@i <= 2771) callsub L_Bag,12115,5,"Elemental Converter[Water]"; //Elemental_Water
- else if (.@i <= 2971) callsub L_Bag,12117,5,"Elemental Converter[Wind]"; //Elemental_Wind
- else if (.@i <= 3171) callsub L_Bag,12116,5,"Elemental Converter[Earth]"; //Elemental_Earth
- else if (.@i <= 3271) callsub L_Bag,12680,1; //Sg_Blue_Potion_Box
- else if (.@i <= 3471) callsub L_Bag,12118,5; //Resist_Fire
- else if (.@i <= 3671) callsub L_Bag,12119,5; //Resist_Water
- else if (.@i <= 3871) callsub L_Bag,12121,5; //Resist_Wind
- else if (.@i <= 4071) callsub L_Bag,12120,5; //Resist_Earth
- else if (.@i <= 4271) callsub L_Bag,929,20; //Immortal_Heart
- else if (.@i <= 4471) callsub L_Bag,1059,20; //Transparent_Cloth
- else if (.@i <= 4671) callsub L_Bag,905,20; //Stem
- else if (.@i <= 4871) callsub L_Bag,606,10; //Aloebera
- else if (.@i <= 5071) callsub L_Bag,609,10; //Amulet
- else if (.@i <= 5271) callsub L_Bag,710,2; //Illusion_Flower
- else if (.@i <= 5471) callsub L_Bag,576,20; //Prickly_Fruit
- else if (.@i <= 5671) callsub L_Bag,621,10; //Bitter_Herb
- else if (.@i <= 5871) callsub L_Bag,709,10; //Izidor
- else if (.@i <= 6071) callsub L_Bag,605,10; //Anodyne
- else if (.@i <= 6171) callsub L_Bag,11548,10; //Woe_White_Potion
- else if (.@i <= 6371) callsub L_Bag,706,10; //Four_Leaf_Clover
- else if (.@i <= 6571) callsub L_Bag,521,10; //Leaflet_Of_Aloe
- else if (.@i <= 6771) callsub L_Bag,707,10; //Singing_Plant
- else if (.@i <= 6971) callsub L_Bag,610,10; //Leaf_Of_Yggdrasil
- else if (.@i <= 7021) callsub L_Bag,12676,1; //Sg_Violet_Potion_Box
- else if (.@i <= 7171) callsub L_Bag,6249,10; //Savage_Meat
- else if (.@i <= 7321) callsub L_Bag,6252,10; //Wolf_Blood
- else if (.@i <= 7471) callsub L_Bag,6254,10; //Beef_Head_Meat
- else if (.@i <= 7621) callsub L_Bag,6253,10; //Cold_Ice
- else if (.@i <= 7771) callsub L_Bag,6256,10; //Ice_Fragment
- else if (.@i <= 7921) callsub L_Bag,6257,10; //Ice_Crystal
- else if (.@i <= 8071) callsub L_Bag,6260,10; //Petti_Tail
- else if (.@i <= 8309) callsub L_Bag,7932,20; //Poison_Herb_Nerium
- else if (.@i <= 8547) callsub L_Bag,7933,20; //Poison_Herb_Rantana
- else if (.@i <= 8785) callsub L_Bag,7934,20; //Poison_Herb_Makulata
- else if (.@i <= 9023) callsub L_Bag,7935,20; //Poison_Herb_Seratum
- else if (.@i <= 9261) callsub L_Bag,7936,20; //Poison_Herb_Scopolia
- else if (.@i <= 9499) callsub L_Bag,7937,20; //Poison_Herb_Amoena
- else if (.@i <= 9699) callsub L_Bag,6217,20; //Mandragora_Flowerpot
- else callsub L_Bag,12016,10; //Speed_Up_Potion
+ delitem(Thanks_Invest_Ticket, 5);
+ .@i = rand(1, 10000);
+ if (.@i <= 100)
+ callsub(L_Bag, White_Potion_Box, 1);
+ else if (.@i <= 200)
+ callsub(L_Bag, White_Slim_Pot_Box2, 1);
+ else if (.@i <= 250)
+ callsub(L_Bag, Woe_Blue_Potion, 10);
+ else if (.@i <= 660)
+ callsub(L_Bag, Old_Violet_Box, 1);
+ else if (.@i <= 710)
+ callsub(L_Bag, Royal_Jelly_Box2, 1);
+ else if (.@i <= 760)
+ callsub(L_Bag, Blue_Herb_Box2, 1);
+ else if (.@i <= 810)
+ callsub(L_Bag, Blue_Potion, 5);
+ else if (.@i <= 1110)
+ callsub(L_Bag, Gift_Box, 1);
+ else if (.@i <= 1120)
+ callsub(L_Bag, Yggdrasilberry, 1);
+ else if (.@i <= 1130)
+ callsub(L_Bag, Seed_Of_Yggdrasil, 2);
+ else if (.@i <= 1140)
+ callsub(L_Bag, Unripe_Fruit, 5);
+ else if (.@i <= 1150)
+ callsub(L_Bag, Dried_Yggdrasilberry, 5);
+ else if (.@i <= 1250)
+ callsub(L_Bag, Sg_White_Potion_Box, 1);
+ else if (.@i <= 1471)
+ callsub(L_Bag, Old_Blue_Box, 1);
+ else if (.@i <= 1571)
+ callsub(L_Bag, Poison_Bottle_Box2, 1, "Poison Bottle Box(30);");
+ else if (.@i <= 1671)
+ callsub(L_Bag, Water_Of_Darkness, 10);
+ else if (.@i <= 1871)
+ callsub(L_Bag, Box_Of_Grudge, 5);
+ else if (.@i <= 2071)
+ callsub(L_Bag, Sleepy_Box, 5);
+ else if (.@i <= 2371)
+ callsub(L_Bag, Box_Of_Sunlight, 2);
+ else if (.@i <= 2571)
+ callsub(L_Bag, Elemental_Fire, 5, "Elemental Converter[Fire]");
+ else if (.@i <= 2771)
+ callsub(L_Bag, Elemental_Water, 5, "Elemental Converter[Water]");
+ else if (.@i <= 2971)
+ callsub(L_Bag, Elemental_Earth, 5, "Elemental Converter[Wind]");
+ else if (.@i <= 3171)
+ callsub(L_Bag, Elemental_Wind, 5, "Elemental Converter[Earth]");
+ else if (.@i <= 3271)
+ callsub(L_Bag, Sg_Blue_Potion_Box, 1);
+ else if (.@i <= 3471)
+ callsub(L_Bag, Resist_Fire, 5);
+ else if (.@i <= 3671)
+ callsub(L_Bag, Resist_Water, 5);
+ else if (.@i <= 3871)
+ callsub(L_Bag, Resist_Wind, 5);
+ else if (.@i <= 4071)
+ callsub(L_Bag, Resist_Earth, 5);
+ else if (.@i <= 4271)
+ callsub(L_Bag, Immortal_Heart, 20);
+ else if (.@i <= 4471)
+ callsub(L_Bag, Transparent_Cloth, 20);
+ else if (.@i <= 4671)
+ callsub(L_Bag, Stem, 20);
+ else if (.@i <= 4871)
+ callsub(L_Bag, Aloebera, 10);
+ else if (.@i <= 5071)
+ callsub(L_Bag, Amulet, 10);
+ else if (.@i <= 5271)
+ callsub(L_Bag, Illusion_Flower, 2);
+ else if (.@i <= 5471)
+ callsub(L_Bag, Prickly_Fruit, 20);
+ else if (.@i <= 5671)
+ callsub(L_Bag, Bitter_Herb, 10);
+ else if (.@i <= 5871)
+ callsub(L_Bag, Izidor, 10);
+ else if (.@i <= 6071)
+ callsub(L_Bag, Anodyne, 10);
+ else if (.@i <= 6171)
+ callsub(L_Bag, Woe_White_Potion, 10);
+ else if (.@i <= 6371)
+ callsub(L_Bag, Four_Leaf_Clover, 10);
+ else if (.@i <= 6571)
+ callsub(L_Bag, Leaflet_Of_Aloe, 10);
+ else if (.@i <= 6771)
+ callsub(L_Bag, Singing_Plant, 10);
+ else if (.@i <= 6971)
+ callsub(L_Bag, Leaf_Of_Yggdrasil, 10);
+ else if (.@i <= 7021)
+ callsub(L_Bag, Sg_Violet_Potion_Box, 1);
+ else if (.@i <= 7171)
+ callsub(L_Bag, Savage_Meat, 10);
+ else if (.@i <= 7321)
+ callsub(L_Bag, Wolf_Blood, 10);
+ else if (.@i <= 7471)
+ callsub(L_Bag, Beef_Head_Meat, 10);
+ else if (.@i <= 7621)
+ callsub(L_Bag, Cold_Ice, 10);
+ else if (.@i <= 7771)
+ callsub(L_Bag, Ice_Fragment, 10);
+ else if (.@i <= 7921)
+ callsub(L_Bag, Ice_Crystal, 10);
+ else if (.@i <= 8071)
+ callsub(L_Bag, Petti_Tail, 10);
+ else if (.@i <= 8309)
+ callsub(L_Bag, Poison_Herb_Nerium, 20);
+ else if (.@i <= 8547)
+ callsub(L_Bag, Poison_Herb_Rantana, 20);
+ else if (.@i <= 8785)
+ callsub(L_Bag, Poison_Herb_Makulata, 20);
+ else if (.@i <= 9023)
+ callsub(L_Bag, Poison_Herb_Seratum, 20);
+ else if (.@i <= 9261)
+ callsub(L_Bag, Poison_Herb_Scopolia, 20);
+ else if (.@i <= 9499)
+ callsub(L_Bag, Poison_Herb_Amoena, 20);
+ else if (.@i <= 9699)
+ callsub(L_Bag, Mandragora_Flowerpot, 20);
+ else
+ callsub(L_Bag, Speed_Up_Potion, 10);
end;
case 4:
mes "Black Paw Jelly Bag Button chosen. Need to insert 50 ^FF0000Invest Thanks Ticket^000000 and a random item will appear.";
@@ -1589,75 +1684,142 @@ malangdo,215,119,4 script Thanks Ticket Machine 2_VENDING_MACHINE1,{
mes "You don't have enough ^FF0000Invest Thanks Ticket^000000 to proceed.";
close;
}
- delitem Thanks_Invest_Ticket,50;
- .@i = rand(1,10000);
- if (.@i <= 100) callsub L_Bag,12531,1; //White_Potion_Box
- else if (.@i <= 200) callsub L_Bag,12549,1; //White_Slim_Pot_Box2
- else if (.@i <= 250) callsub L_Bag,11549,20; //Woe_Blue_Potion
- else if (.@i <= 450) callsub L_Bag,617,1; //Old_Violet_Box
- else if (.@i <= 500) callsub L_Bag,12532,1; //Royal_Jelly_Box2
- else if (.@i <= 550) callsub L_Bag,12533,1; //Blue_Herb_Box2
- else if (.@i <= 600) callsub L_Bag,505,10; //Blue_Potion
- else if (.@i <= 800) callsub L_Bag,644,1; //Gift_Box
- else if (.@i <= 810) callsub L_Bag,607,2; //Yggdrasilberry
- else if (.@i <= 820) callsub L_Bag,608,3; //Seed_Of_Yggdrasil
- else if (.@i <= 830) callsub L_Bag,12292,10; //Unripe_Fruit
- else if (.@i <= 840) callsub L_Bag,12293,10; //Dried_Yggdrasilberry
- else if (.@i <= 940) callsub L_Bag,12679,1; //Sg_White_Potion_Box
- else if (.@i <= 1140) callsub L_Bag,603,1; //Old_Blue_Box
- else if (.@i <= 1240) callsub L_Bag,12550,1,"Poison Bottle Box(30)"; //Poison_Bottle_Box2
- else if (.@i <= 1340) callsub L_Bag,12020,20; //Water_Of_Darkness
- else if (.@i <= 1440) callsub L_Bag,12030,10; //Box_Of_Grudge
- else if (.@i <= 1540) callsub L_Bag,12031,10; //Sleepy_Box
- else if (.@i <= 1690) callsub L_Bag,12033,4; //Box_Of_Sunlight
- else if (.@i <= 1790) callsub L_Bag,12114,10,"Elemental Converter[Fire]"; //Elemental_Fire
- else if (.@i <= 1890) callsub L_Bag,12115,10,"Elemental Converter[Water]"; //Elemental_Water
- else if (.@i <= 1990) callsub L_Bag,12117,10,"Elemental Converter[Wind]"; //Elemental_Wind
- else if (.@i <= 2090) callsub L_Bag,12116,10,"Elemental Converter[Earth]"; //Elemental_Earth
- else if (.@i <= 2190) callsub L_Bag,12680,1; //Sg_Blue_Potion_Box
- else if (.@i <= 2290) callsub L_Bag,12118,10; //Resist_Fire
- else if (.@i <= 2390) callsub L_Bag,12119,10; //Resist_Water
- else if (.@i <= 2490) callsub L_Bag,12121,10; //Resist_Wind
- else if (.@i <= 2590) callsub L_Bag,12120,10; //Resist_Earth
- else if (.@i <= 2690) callsub L_Bag,929,40; //Immortal_Heart
- else if (.@i <= 2790) callsub L_Bag,1059,40; //Transparent_Cloth
- else if (.@i <= 2890) callsub L_Bag,905,40; //Stem
- else if (.@i <= 2990) callsub L_Bag,606,20; //Aloebera
- else if (.@i <= 3090) callsub L_Bag,609,20; //Amulet
- else if (.@i <= 3190) callsub L_Bag,710,4; //Illusion_Flower
- else if (.@i <= 3290) callsub L_Bag,576,40; //Prickly_Fruit
- else if (.@i <= 3390) callsub L_Bag,621,20; //Bitter_Herb
- else if (.@i <= 3490) callsub L_Bag,709,20; //Izidor
- else if (.@i <= 3590) callsub L_Bag,605,20; //Anodyne
- else if (.@i <= 3690) callsub L_Bag,11548,20; //Woe_White_Potion
- else if (.@i <= 3790) callsub L_Bag,706,20; //Four_Leaf_Clover
- else if (.@i <= 3890) callsub L_Bag,521,20; //Leaflet_Of_Aloe
- else if (.@i <= 3990) callsub L_Bag,707,20; //Singing_Plant
- else if (.@i <= 4090) callsub L_Bag,610,20; //Leaf_Of_Yggdrasil
- else if (.@i <= 4140) callsub L_Bag,12676,1; //Sg_Violet_Potion_Box
- else if (.@i <= 4240) callsub L_Bag,6249,20; //Savage_Meat
- else if (.@i <= 4340) callsub L_Bag,6252,20; //Wolf_Blood
- else if (.@i <= 4440) callsub L_Bag,6254,20; //Beef_Head_Meat
- else if (.@i <= 4540) callsub L_Bag,6253,20; //Cold_Ice
- else if (.@i <= 4640) callsub L_Bag,6256,20; //Ice_Fragment
- else if (.@i <= 4740) callsub L_Bag,6257,20; //Ice_Crystal
- else if (.@i <= 4840) callsub L_Bag,6260,20; //Petti_Tail
- else if (.@i <= 4940) callsub L_Bag,7932,40; //Poison_Herb_Nerium
- else if (.@i <= 5040) callsub L_Bag,7933,40; //Poison_Herb_Rantana
- else if (.@i <= 5140) callsub L_Bag,7934,40; //Poison_Herb_Makulata
- else if (.@i <= 5240) callsub L_Bag,7935,40; //Poison_Herb_Seratum
- else if (.@i <= 5340) callsub L_Bag,7936,40; //Poison_Herb_Scopolia
- else if (.@i <= 5440) callsub L_Bag,7937,40; //Poison_Herb_Amoena
- else if (.@i <= 5540) callsub L_Bag,6217,40; //Mandragora_Flowerpot
- else if (.@i <= 6000) callsub L_Bag,12016,20; //Speed_Up_Potion
- else if (.@i <= 6500) callsub L_Bag,2483,1; //Siege_Greave
- else if (.@i <= 7000) callsub L_Bag,2484,1; //Siege_Boots
- else if (.@i <= 7500) callsub L_Bag,2485,1; //Siege_Shoes
- else if (.@i <= 8000) callsub L_Bag,2586,1; //Siege_Manteau
- else if (.@i <= 8500) callsub L_Bag,2587,1; //Siege_Muffler
- else if (.@i <= 9000) callsub L_Bag,15046,1; //Siege_Plate
- else if (.@i <= 9500) callsub L_Bag,15047,1; //Siege_Suits
- else callsub L_Bag,15048,1; //Siege_Robe
+ delitem(Thanks_Invest_Ticket, 50);
+ .@i = rand(1, 10000);
+ if (.@i <= 100)
+ callsub(L_Bag, White_Potion_Box, 1);
+ else if (.@i <= 200)
+ callsub(L_Bag, White_Slim_Pot_Box2, 1);
+ else if (.@i <= 250)
+ callsub(L_Bag, Woe_Blue_Potion, 20);
+ else if (.@i <= 450)
+ callsub(L_Bag, Old_Violet_Box, 1);
+ else if (.@i <= 500)
+ callsub(L_Bag, Royal_Jelly_Box2, 1);
+ else if (.@i <= 550)
+ callsub(L_Bag, Blue_Herb_Box2, 1);
+ else if (.@i <= 600)
+ callsub(L_Bag, Blue_Potion, 10);
+ else if (.@i <= 800)
+ callsub(L_Bag, Gift_Box, 1);
+ else if (.@i <= 810)
+ callsub(L_Bag, Yggdrasilberry, 2);
+ else if (.@i <= 820)
+ callsub(L_Bag, Seed_Of_Yggdrasil, 3);
+ else if (.@i <= 830)
+ callsub(L_Bag, Unripe_Fruit, 10);
+ else if (.@i <= 840)
+ callsub(L_Bag, Dried_Yggdrasilberry, 10);
+ else if (.@i <= 940)
+ callsub(L_Bag, Sg_White_Potion_Box, 1);
+ else if (.@i <= 1140)
+ callsub(L_Bag, Old_Blue_Box, 1);
+ else if (.@i <= 1240)
+ callsub(L_Bag, Poison_Bottle_Box2, 1, "Poison Bottle Box(30)");
+ else if (.@i <= 1340)
+ callsub(L_Bag, Water_Of_Darkness, 20);
+ else if (.@i <= 1440)
+ callsub(L_Bag, Box_Of_Grudge, 10);
+ else if (.@i <= 1540)
+ callsub(L_Bag, Sleepy_Box, 10);
+ else if (.@i <= 1690)
+ callsub(L_Bag, Box_Of_Sunlight, 4);
+ else if (.@i <= 1790)
+ callsub(L_Bag, Elemental_Fire, 10, "Elemental Converter[Fire]");
+ else if (.@i <= 1890)
+ callsub(L_Bag, Elemental_Water, 10, "Elemental Converter[Water]");
+ else if (.@i <= 1990)
+ callsub(L_Bag, Elemental_Wind, 10, "Elemental Converter[Wind]");
+ else if (.@i <= 2090)
+ callsub(L_Bag, Elemental_Earth, 10, "Elemental Converter[Earth]");
+ else if (.@i <= 2190)
+ callsub(L_Bag, Sg_Blue_Potion_Box, 1);
+ else if (.@i <= 2290)
+ callsub(L_Bag, Resist_Fire, 10);
+ else if (.@i <= 2390)
+ callsub(L_Bag, Resist_Water, 10);
+ else if (.@i <= 2490)
+ callsub(L_Bag, Resist_Wind, 10);
+ else if (.@i <= 2590)
+ callsub(L_Bag, Resist_Earth, 10);
+ else if (.@i <= 2690)
+ callsub(L_Bag, Immortal_Heart, 40);
+ else if (.@i <= 2790)
+ callsub(L_Bag, Transparent_Cloth, 40);
+ else if (.@i <= 2890)
+ callsub(L_Bag, Stem, 40);
+ else if (.@i <= 2990)
+ callsub(L_Bag, Aloebera, 20);
+ else if (.@i <= 3090)
+ callsub(L_Bag, Amulet, 20);
+ else if (.@i <= 3190)
+ callsub(L_Bag, Illusion_Flower, 4);
+ else if (.@i <= 3290)
+ callsub(L_Bag, Prickly_Fruit, 40);
+ else if (.@i <= 3390)
+ callsub(L_Bag, Bitter_Herb, 20);
+ else if (.@i <= 3490)
+ callsub(L_Bag, Izidor, 20);
+ else if (.@i <= 3590)
+ callsub(L_Bag, Anodyne, 20);
+ else if (.@i <= 3690)
+ callsub(L_Bag, Woe_White_Potion, 20);
+ else if (.@i <= 3790)
+ callsub(L_Bag, Four_Leaf_Clover, 20);
+ else if (.@i <= 3890)
+ callsub(L_Bag, Leaflet_Of_Aloe, 20);
+ else if (.@i <= 3990)
+ callsub(L_Bag, Singing_Plant, 20);
+ else if (.@i <= 4090)
+ callsub(L_Bag, Leaf_Of_Yggdrasil, 20);
+ else if (.@i <= 4140)
+ callsub(L_Bag, Sg_Violet_Potion_Box, 1);
+ else if (.@i <= 4240)
+ callsub(L_Bag, Savage_Meat, 20);
+ else if (.@i <= 4340)
+ callsub(L_Bag, Wolf_Blood, 20);
+ else if (.@i <= 4440)
+ callsub(L_Bag, Beef_Head_Meat, 20);
+ else if (.@i <= 4540)
+ callsub(L_Bag, Cold_Ice, 20);
+ else if (.@i <= 4640)
+ callsub(L_Bag, Ice_Fragment, 20);
+ else if (.@i <= 4740)
+ callsub(L_Bag, Ice_Crystal, 20);
+ else if (.@i <= 4840)
+ callsub(L_Bag, Petti_Tail, 20);
+ else if (.@i <= 4940)
+ callsub(L_Bag, Poison_Herb_Nerium, 40);
+ else if (.@i <= 5040)
+ callsub(L_Bag, Poison_Herb_Rantana, 40);
+ else if (.@i <= 5140)
+ callsub(L_Bag, Poison_Herb_Makulata, 40);
+ else if (.@i <= 5240)
+ callsub(L_Bag, Poison_Herb_Seratum, 40);
+ else if (.@i <= 5340)
+ callsub(L_Bag, Poison_Herb_Scopolia, 40);
+ else if (.@i <= 5440)
+ callsub(L_Bag, Poison_Herb_Amoena, 40);
+ else if (.@i <= 5540)
+ callsub(L_Bag, Mandragora_Flowerpot, 40);
+ else if (.@i <= 6000)
+ callsub(L_Bag, Speed_Up_Potion, 20);
+ else if (.@i <= 6500)
+ callsub(L_Bag, Siege_Greave, 1);
+ else if (.@i <= 7000)
+ callsub(L_Bag, Siege_Boots, 1);
+ else if (.@i <= 7500)
+ callsub(L_Bag, Siege_Shoes, 1);
+ else if (.@i <= 8000)
+ callsub(L_Bag, Siege_Manteau, 1);
+ else if (.@i <= 8500)
+ callsub(L_Bag, Siege_Muffler, 1);
+ else if (.@i <= 9000)
+ callsub(L_Bag, Siege_Plate, 1);
+ else if (.@i <= 9500)
+ callsub(L_Bag, Siege_Suits, 1);
+ else
+ callsub(L_Bag, Siege_Robe, 1);
end;
}
end;
diff --git a/npc/woe-se/agit_main_se.txt b/npc/woe-se/agit_main_se.txt
index c9b34f610..5f291e658 100644
--- a/npc/woe-se/agit_main_se.txt
+++ b/npc/woe-se/agit_main_se.txt
@@ -1681,6 +1681,10 @@ OnEnable:
if (.@num == 3) set getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN)),4;
else if (.@num) set getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN)),6;
setwall strnpcinfo(NPC_NAME_HIDDEN),.@wall[0],.@wall[1],.@wall[2],.@wall[3],.@wall[4],substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9)+"_"+strnpcinfo(NPC_NAME_VISIBLE);
+ if (.@num == 0)
+ setcell(strnpcinfo(NPC_NAME_HIDDEN), .@x[0], .@y[0], .@x[getarraysize(.@x)-1], .@y[getarraysize(.@y)-1], cell_basilica, true);
+ if (.@num == 1 && (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas01" || strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas04" || strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas05"))
+ setcell(strnpcinfo(NPC_NAME_HIDDEN), .@x[0], .@y[0], .@x[5], .@y[5], cell_basilica, true);
.@j = (getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN)))?getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN)):getarraysize(.@x);
for (.@i = 0; .@i<.@j; ++.@i)
guardian strnpcinfo(NPC_NAME_HIDDEN),.@x[.@i],.@y[.@i]," ",1905,strnpcinfo(NPC_NAME)+"::OnBarrierDestroyed";
@@ -1700,6 +1704,31 @@ OnBarrierDestroyed:
end;
OnDisable:
+ if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) {
+ if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") {
+ setarray(.@x[0], 239, 245);
+ setarray(.@y[0], 73, 73);
+ } else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") {
+ setarray(.@x[0], 137, 143);
+ setarray(.@y[0], 137, 137);
+ } else { // Castles 3, 4, 5 are identical.
+ setarray(.@x[0], 139, 145);
+ setarray(.@y[0], 111, 111);
+ }
+ } else {
+ if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") {
+ setarray(.@x[0], 289, 289);
+ setarray(.@y[0], 98, 104);
+ } else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") {
+ setarray(.@x[0], 326, 330);
+ setarray(.@y[0], 300, 300);
+ } else { // Castles 1, 4, 5 are identical.
+ setarray(.@x[0], 115, 125);
+ setarray(.@y[0], 49, 49);
+ setcell(strnpcinfo(NPC_NAME_HIDDEN), 115, 50, 125, 50, cell_basilica, false);
+ }
+ }
+ setcell(strnpcinfo(NPC_NAME_HIDDEN), .@x[0], .@y[0], .@x[1], .@y[1], cell_basilica, false);
delwall substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9)+"_"+strnpcinfo(NPC_NAME_VISIBLE);
killmonster strnpcinfo(NPC_NAME_HIDDEN),strnpcinfo(NPC_NAME)+"::OnBarrierDestroyed";
end;