diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 2 | ||||
-rw-r--r-- | npc/instances/EndlessTower.txt | 23 | ||||
-rw-r--r-- | npc/instances/OrcsMemory.txt | 54 | ||||
-rw-r--r-- | npc/instances/SealedShrine.txt | 566 |
4 files changed, 324 insertions, 321 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 87670838d..57fae7cf2 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,5 +1,7 @@ Date Added ====== +2010/12/03 + * Rev. 14555 Updated instances with more proper English, care of Resplendent. [L0ne_W0lf] 2010/12/02 * Rev. 14552 Just going through bug reports. :P [L0ne_W0lf] - Removed duplicate NPCs in Lighthalzen and Morroc. (bugreport:4555) diff --git a/npc/instances/EndlessTower.txt b/npc/instances/EndlessTower.txt index 796241785..b1dc002b9 100644 --- a/npc/instances/EndlessTower.txt +++ b/npc/instances/EndlessTower.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.4 +//= 1.5 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -20,6 +20,7 @@ //= 1.4 Added quest log entries based on iRO. [L0ne_W0lf] //= You may need to update your questid2display. //= Changed White lady spawn to MVP White Lady. (bugreport:4601) +//= 1.5 Corrected some grammar and typos. //============================================================ alberta,214,77,6 script Captain Janssen 709,{ @@ -51,7 +52,7 @@ alberta,214,77,6 script Captain Janssen 709,{ mes "[Captain Janssen]"; mes "As you may know after a few sea voyages, not many people have gone across the ocean beyond the continent. I too have failed to conquer the ocean."; next; - mes "^0000ffMr. Janssen talked about his perilous ocean journeys for quite a while. You had enough time on your hands, so you sat down, quietly listening to his story.^000000"; + mes "^0000ffMr. Janssen talked about his perilous ocean journeys for quite a while. You have enough time on your hands, so you sit down, quietly listening to his story.^000000"; next; mes "^0000ffAt least half of his story sounded grossly exaggerated, but something caught your ear: he insists that a humongous tower exists on the ocean, and that it's so tall, it scrapes across the sky.^000000"; set in_102tower,2; @@ -62,7 +63,7 @@ alberta,214,77,6 script Captain Janssen 709,{ mes "So all I could do was cast anchor at that humongous tower after my fleet was wrecked. At first, we were only going to stay there until the rainstorm was over, but it didn't end as soon as we had hoped."; next; mes "[Captain Janssen]"; - mes "My crew was starving, and a few of them walked into the tower of the unknown in order to find food... They never came back."; + mes "My crew was starving, and a few of them walked into the tower in order to find food... They never came back."; next; mes "["+.@name_102$+"]"; mes "Why didn't you go in there with them?"; @@ -73,7 +74,7 @@ alberta,214,77,6 script Captain Janssen 709,{ mes "[Captain Janssen]"; mes "In our desperation to survive, we abandoned all our goods, and left the tower only with a little bit of the water and edible plants we'd found around the tower. When we finally reached land, I was the only one alive..."; next; - mes "^0000ffYou could imagine the heartrending scene of the dying fleet on their last voyage, even if he didn't explain it any further. A look of somber regret swept his face as he remained silent a while, and then he said:^000000"; + mes "^0000ffYou could imagine the heartwretching scene of the dying fleet on their last voyage, even if he didn't explain it any further. A look of somber regret swept over his face as he remained silent a while, and then he said:^000000"; next; mes "[Captain Janssen]"; mes "I have something I must do before I die. I must retrieve the remains of my crew that died in the tower, and give them a proper burial."; @@ -182,7 +183,7 @@ alberta,214,77,6 script Captain Janssen 709,{ mes "^0000ffYou have donated 10,000 Zeny to Captain Janssen^000000."; next; mes "[Captain Janssen]"; - mes "Thank you so much! Now I can stock food and materials for my ship. You're kind, very kind!"; + mes "Thank you so much! Now I can stock up on food and materials for my ship. You're kind, very kind!"; set zeny,zeny-10000; set in_102tower,1; close; @@ -218,7 +219,7 @@ e_tower,81,105,0 script Tower Protection Stone 406,{ if ((.@party_id > 0) && (.@partymembercount > 1)) { if (.@etower_timer == -1) { if (.@ins_mas == getcharid(0)) { - mes "Confirmed the party has been made. Would you like to reserve for entrance to the Endless Tower?"; + mes "Confirmed the party has been made. Would you like to reserve entrance to the Endless Tower?"; next; switch(select(.@md_name$ + " Dungeon Generated:Enter the dungeon:Return to Alberta:Cancel")) { case 1: @@ -352,7 +353,7 @@ e_tower,81,105,0 script Tower Protection Stone 406,{ close; } else if ((.@etower_timer >= 0) && (.@etower_timer2 == 2)) { - mes "Due to the entry after-effect, you cannot enter the dungeon right now, " + .@dun_h + "hours " + .@dun_m + "minutes " + .@dun_s + "seconds left to enter the next dungeon."; + mes "Due to the tower's aftereffects, you cannot enter the dungeon right now, " + .@dun_h + "hours " + .@dun_m + "minutes " + .@dun_s + "seconds left to enter the next dungeon."; next; mes "It is dangerous here. Let me move you to Alberta."; close2; @@ -368,7 +369,7 @@ e_tower,81,105,0 script Tower Protection Stone 406,{ } } else { - mes "Make or join the party with more than 1 member and try again."; + mes "Make or join a party with more than 1 member and try again."; close; } } @@ -2982,7 +2983,7 @@ OnInstanceInit: OnEnable: enablenpc instance_npcname("80FGate102tower", instance_id()); - areamonster "4@tower",9,267,19,303,"¸Mysteltainn",1203,20,instance_npcname("80FGate102tower", instance_id())+"::OnMyMobDead"; + areamonster "4@tower",9,267,19,303,"Mysteltainn",1203,20,instance_npcname("80FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",9,267,19,303,"Ogretooth",1204,20,instance_npcname("80FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "4@tower",9,267,19,303,"Executioner",1205,20,instance_npcname("80FGate102tower", instance_id())+"::OnMyMobDead"; end; @@ -3661,7 +3662,7 @@ OnTouch_: mes "Good-bye for now."; mes "Once again, I had such a great time, humans. I look forward to seeing you again."; next; - mes "^0000ffAs soon as the voice stopped talking, an irresistible force lifted and moved you to another space."; + mes "^0000ffAs soon as the voice stopped talking, an irresistible force lifted and moved you somewhere else."; close2; set in_102tower,10; warp "alberta",223,36; @@ -4005,7 +4006,7 @@ OnTimer5500: OnTimer10500: instance_announce 0,"You'll soon know. Mine is the face of death!",bc_map,"0x00ffcc"; stopnpctimer; - monster "6@tower",156,147,"Naght Sieger",1956,1,instance_npcname("#4th Beeper", instance_id())+"::OnMyMobDead"; + monster "6@tower",156,147,"Nacht Sieger",1956,1,instance_npcname("#4th Beeper", instance_id())+"::OnMyMobDead"; end; OnMyMobDead: diff --git a/npc/instances/OrcsMemory.txt b/npc/instances/OrcsMemory.txt index acbfdad49..a4034557c 100644 --- a/npc/instances/OrcsMemory.txt +++ b/npc/instances/OrcsMemory.txt @@ -50,7 +50,7 @@ gef_fild10,242,202,0 script Dimensional Gorge Piece 406,{ if ((.@party_id > 0) && ((.@partymembercount > 1))) { if (.@orctime == -1) { if (.@ins_mas == getcharid(0)) { - mes "Party generation confirmed. Would you like to book entrance to the " + .@md_name$ + "?"; + mes "Party status confirmed. Would you like to book entrance to the " + .@md_name$ + "?"; next; switch(select("Reserve the " + .@md_name$ + ":Enter the Dungeon:Cancel")) { case 1: @@ -63,7 +63,7 @@ gef_fild10,242,202,0 script Dimensional Gorge Piece 406,{ } else { mes "^0000ff"+.@md_name$+"^000000- Attempting to book an entrance"; - mes "After making a reservation, you have to select the menu 'Enter the Dungeon' if you wish to enter the " + .@md_name$ + "."; + mes "After making a reservation, you have to select 'Enter the Dungeon' from the menu if you wish to enter the " + .@md_name$ + "."; for( set .@i, 1; .@i <= 2; set .@i, .@i + 1 ) { if( instance_attachmap(.@i + "@orcs", .@instance) == "" ) @@ -121,7 +121,7 @@ gef_fild10,242,202,0 script Dimensional Gorge Piece 406,{ mes "Memorial Dungeon " + .@md_name$ + " does not exist."; mes "The party leader has not reserved entrance to the dungeon yet."; next; - mes "Once reservation is complete, the dungeon will be generated."; + mes "Once the reservation is complete, the dungeon will be generated."; mes "If your dungeon has been destroyed you must wait 7 days before re-entering."; close; } @@ -150,8 +150,8 @@ gef_fild10,242,202,0 script Dimensional Gorge Piece 406,{ //} //else if (move_md == 2) { if (has_instance("1@orcs") == "") { - mes "Memorial Dungeon " + .@md_name$ + " does not exist."; - mes "Memorial Dungeon has been destroyed by the Party Leader, or because of the time limit. Please try again after 2 hours."; + mes "The Memorial Dungeon " + .@md_name$ + " does not exist."; + mes "The Memorial Dungeon has been destroyed by the Party Leader or because of the time limit. Please try again after 2 hours."; close; } //else if (move_md == 1) { @@ -182,8 +182,8 @@ gef_fild10,242,202,0 script Dimensional Gorge Piece 406,{ //} //else if (move_md == 2) { if (has_instance("1@orcs") == "") { - mes "Memorial Dungeon " + .@md_name$ + " does not exist."; - mes "Memorial Dungeon has been destroyed by the Party Leader, or because of the time limit. Please try again after 2 hours."; + mes "The Memorial Dungeon " + .@md_name$ + " does not exist."; + mes "The Memorial Dungeon has been destroyed by the Party Leader or because of the time limit. Please try again after 2 hours."; close; } //else if (move_md == 1) { @@ -203,7 +203,7 @@ gef_fild10,242,202,0 script Dimensional Gorge Piece 406,{ } } else if (.@orctime == 2) { - mes "^0000ffAll records and after-effects related to the Orc's Memory Dungeon are deleted. You can now regenerate or enter the Orc's Memory.^000000"; + mes "^0000ffAll records and after-effects related to the Orc's Memory Dungeon are deleted. You can now regenerate or re-enter the dungeon.^000000"; erasequest 12059; close; } @@ -247,14 +247,14 @@ gef_fild10,238,202,6 script Mad Scientist#orc 865,{ mes "Very smart! I have actually just done that! See that statue over there? It's not your normal Monolith!"; next; mes "[Mad Scientist]"; - mes "I have created it with the combination with our technology and the unlimited energy I discovered from that crevice! Want to try it?"; + mes "I have created it with a combination of our technology and the unlimited energy I discovered from the Gorge! Want to try it?"; next; break; } switch(select("... Um, that doesn't sound legal?")) { case 1: mes "[Mad Scientist]"; - mes "Hey, since when is something so interesting legal!? How about it! You can talk to the Orcs! C'mon!"; + mes "Hey, since when did something so interesting have to be legal!? How about it! You can talk to the Orcs! C'mon!"; next; mes "[Mad Scientist]"; mes "Chances are they'll just give you lots of instructions once they see you, so just wing it! They're always saying the same thing, to the point where I memorized them!"; @@ -338,7 +338,7 @@ OnMyMobDead: else if ((.@mob_ran > 28) && (.@mob_ran < 30)) { monster "1@orcs",0,0,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; if (rand(1,10) == 9) { - instance_announce 0, "High Orc: We need more defense! Get more people here!",bc_map,"0xff4444"; + instance_announce 0, "High Orc: We need more defenses! Get more people here!",bc_map,"0xff4444"; } } else if ((.@mob_ran > 26) && (.@mob_ran < 29)) { @@ -350,7 +350,7 @@ OnMyMobDead: else { areamonster "1@orcs",17,187,27,177,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; if (rand(1,5) == 3) { - instance_announce 0, "Caution: The army's starting to concentrate at Zone No.4.",bc_map,"0x77ff77"; + instance_announce 0, "Caution: The army's starting to concentrate at Zone No. 4.",bc_map,"0x77ff77"; } if (rand(1,100) == 50) { initnpctimer; @@ -365,7 +365,7 @@ OnTimer10: OnTimer4010: instance_announce 0, "Stalactic Golems are digging out of the deep underground.",bc_map,"0x77ff77"; - areamonster "1@orcs",17,187,27,177,"Stalctic Golem",1278,20,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + areamonster "1@orcs",17,187,27,177,"Stalactic Golem",1278,20,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; stopnpctimer; end; } @@ -531,11 +531,11 @@ OnTimer14610: end; OnTimer20210: - instance_announce 0, "Kruger: Darn it.. They'll come in any minute. Ok. Listen to me now.",bc_map,"0xffff00"; + instance_announce 0, "Kruger: Darn it.. They'll be here any minute. Ok. Listen to me now.",bc_map,"0xffff00"; end; OnTimer24910: - instance_announce 0, "Kruger: The Orc Shaman has sealed the 1st basement by dividing it into 4 zones. Each zone has one Enchanted Orc who has the magic to unseal the next zone.",bc_map,"0xffff00"; + instance_announce 0, "Kruger: The Orc Shaman has sealed the 1st basement by dividing it into 4 zones. Each zone has one Enchanted Orc who has the power to unseal the next zone.",bc_map,"0xffff00"; end; OnTimer34310: @@ -551,7 +551,7 @@ OnTimer49210: end; OnTimer56310: - instance_announce 0, "Mission: Sneak in and get rid of the 'Enchanted Orc'. Avoiding battles with other Orcs can be a tactical way of getting into the 2nd floor.",bc_map,"0x44ffff"; + instance_announce 0, "Mission: Sneak in and get rid of the 'Enchanted Orcs'. Avoiding battles with other Orcs is the best way of getting into the 2nd floor.",bc_map,"0x44ffff"; donpcevent instance_npcname("#Resurrect Monsters1", instance_id())+"::OnEnable"; donpcevent instance_npcname("#Resurrect Monsters2", instance_id())+"::OnEnable"; donpcevent instance_npcname("#Resurrect Monsters3", instance_id())+"::OnEnable"; @@ -585,7 +585,7 @@ OnContinue: end; OnTimer10300: - instance_announce 0, "Kruger's Whisper: The Orcs here used to be my companions. They just lost their will ever since the Orc Shamans started to control them with her magic.",bc_map,"0xff4499"; + instance_announce 0, "Kruger's Whisper: The Orcs here used to be my companions. They just lost their will ever since the Orc Shaman started to control them with her magic.",bc_map,"0xff4499"; end; OnTimer18700: @@ -614,11 +614,11 @@ OnContinue: end; OnTimer30300: - instance_announce 0, "Kruger's Whisper: I saw the bodies of our tribe. It seems that the Orc Shaman has used those Orcs for her rituals.",bc_map,"0xff4499"; + instance_announce 0, "Kruger's Whisper: I saw the bodies of our tribe. It seems that the Orc Shaman used those Orcs for her rituals.",bc_map,"0xff4499"; end; OnTimer37600: - instance_announce 0, "Kruger's Whisper: ... It all has to do with me. I am responsible for this evilness.",bc_map,"0xff4499"; + instance_announce 0, "Kruger's Whisper: ... It all has to do with me. I am responsible for this evil.",bc_map,"0xff4499"; stopnpctimer; end; } @@ -888,15 +888,15 @@ OnTimer10710: end; OnTimer16310: - instance_announce 0, "Kruger's Whisper: But still try keep the battles not too noticable so the Shaman won't guard the altar with her direct army squad.",bc_map,"0xffff00"; + instance_announce 0, "Kruger's Whisper: But still, try keep the battles not too noticable so the Shaman won't guard the altar with her army squad.",bc_map,"0xffff00"; end; OnTimer21910: - instance_announce 0, "Kruger's Whisper: Only the Party Leader can strengthen the flames so protect your leader.",bc_map,"0xffff00"; + instance_announce 0, "Kruger's Whisper: Only the Party Leader can strengthen the flames, so protect your leader.",bc_map,"0xffff00"; end; OnTimer23910: - instance_announce 0, "Mission: Unseal the zone by lighting the braziers. They can only be lit in a certain order so be careful.",bc_map,"0x4444ff"; + instance_announce 0, "Mission: Unseal the zone by lighting the braziers. They can only be lit in a certain order, so be careful.",bc_map,"0x4444ff"; donpcevent instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnEnable"; donpcevent instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnEnable"; donpcevent instance_npcname("Torch#1-1", instance_id())+"::OnEnable"; @@ -1011,7 +1011,7 @@ OnInstanceInit: OnEnable: monster "2@orcs",109,156,"Safeguard Chief",1981,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead1"; - instance_announce 0, "The Chief Orc of Safeguards: Oh!! Looks like I have a company. Try me if you can!!",bc_map,"0xff8888"; + instance_announce 0, "The Chief Orc of Safeguards: Oh!! Looks like I have company. Defeat me if you can!!",bc_map,"0xff8888"; end; OnContinue: @@ -1128,7 +1128,7 @@ OnInstanceInit: OnEnable: monster "2@orcs",67,64,"Orc Sniper",1982,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead2"; - instance_announce 0, "Orc Sniper: Hah! Pretty impressive that you made it here, but your foolish little trip ends here...",bc_map,"0xff8888"; + instance_announce 0, "Orc Sniper: Hah! Pretty impressive that you made it this far, but your foolish little trip ends here...",bc_map,"0xff8888"; end; OnContinue: @@ -1268,7 +1268,7 @@ OnTimer10310: end; OnTimer13110: - instance_announce 0, "Caution: You are discovered by Shaman Cargalache. Kruger's plan to assassinate the Shaman has failed. You must defeat Cargalache and find traces of Kruger.",bc_map,"0x8888ff"; + instance_announce 0, "Caution: You have been discovered by Shaman Cargalache. Kruger's plan to assassinate the Shaman has failed. You must defeat Cargalache and find traces of Kruger.",bc_map,"0x8888ff"; stopnpctimer; end; @@ -1338,7 +1338,7 @@ OnTouch: mes "Don't move! You are wounded!"; next; mes "[Kruger]"; - mes "It's alright.. I'm dying..."; + mes "It's... all right.. I'm dying..."; mes "...."; mes "The Shaman? What about the Shaman?"; next; @@ -1351,7 +1351,7 @@ OnTouch: mes "I.. I just couldn't kill my own daughter..."; mes "Thank you, I'm sure she's finally free from the nightmare that used to choke her soul."; next; - mes "Kruger was about to say something more, but he breathed his last breath before he could say anything."; + mes "Kruger was about to say something more, but he breathed his last breath before he could..."; set yong_odun,2; close; } diff --git a/npc/instances/SealedShrine.txt b/npc/instances/SealedShrine.txt index 9c82a0d57..813b1d1e9 100644 --- a/npc/instances/SealedShrine.txt +++ b/npc/instances/SealedShrine.txt @@ -30,18 +30,18 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ next; if (countitem(6004) > 0) { set .@doll,1; - set .@selection,select("What is this place?:I want to enter here.:About the Cursed Baphomet Doll.:Cancel."); + set .@selection,select("What is this place?:I want to enter.:About the Cursed Baphomet Doll.:Cancel."); } else { - set .@selection,select("What is this place?:I want to enter here.:Cancel."); + set .@selection,select("What is this place?:I want to enter.:Cancel."); } switch(.@selection) { case 1: mes "[Friar Patrick]"; - mes "Huh... Don't you know? This is St. Capitolina monastery where the Brothers who wish to become monks train and pray."; + mes "Huh... Don't you know? This is St. Capitolina Monastery where the Brothers who wish to become monks train and pray."; next; mes "[Friar Patrick]"; - mes "And this place is... What can I say... Yes. It's grave of the Devil. Grave..."; + mes "And this place is... What can I say... Yes. It's the grave of the Devil. Grave..."; next; mes "[Friar Patrick]"; mes "The very place where the great Devil who once demolished this world is sleeping."; @@ -50,7 +50,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ case 1: cutin "ins_cata_pri_n",2; mes "[Friar Patrick]"; - mes "Baphomet... It is the name of the Devil... I think you have heard of his name."; + mes "Baphomet... is the name of the Devil... I think you have heard of his name."; next; mes "[Friar Patrick]"; mes "Numerous brave men and brothers have trained in this monastery..."; @@ -59,19 +59,19 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ mes "Under this gravestone in front of you... Baphomet is sealed."; next; mes "[Friar Patrick]"; - mes "But... As we speak Satan Morocc is marshalling his powerful magical power in order to affect all life on this continent."; + mes "But... As we speak Satan Morocc is marshalling his powerful magic in order to affect all life on this continent."; next; mes "[Friar Patrick]"; - mes "Baphomet also... has awakened and is preparing for his revival, into this world, by weakening the power of the seal through the magical power of Satan Morocc..."; + mes "Baphomet also... has awakened and is preparing for his revival, into this world, by weakening the power of the seal through the power of Satan Morocc..."; next; mes "[Friar Patrick]"; - mes "Now... I'm looking for one brave enough to reseal Baphomet in it's grave... as we once did many years ago..."; + mes "Now... I'm looking for someone brave enough to reseal Baphomet in its shrine... as we once did many years ago..."; next; mes "[Friar Patrick]"; mes "Anyone who fights for good will know, deep inside, that evil is threatening to conquer this world..."; next; mes "[Friar Patrick]"; - mes "Train more and use your skills to prevent the world from evil's looming presence..."; + mes "Train more and use your skills to protect the world from evil's looming presence..."; break; case 2: cutin "ins_cata_pri_n",2; @@ -79,7 +79,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ mes "Anyone who fights for good will know, deep inside, that evil is threatening to conquer this world..."; next; mes "[Friar Patrick]"; - mes "Train more and use your skills to prevent the world from evil's looming presence..."; + mes "Train more and use your skills to protect the world from evil's looming presence..."; break; } break; @@ -92,7 +92,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ copyarray .@partymembername$[0],$@partymembername$[0],.@partymembercount; mes "[Friar Patrick]"; - mes "Do you mean you'll go to the grave and reseal Baphomet?"; + mes "Do you mean you'll go to the shrine and reseal Baphomet?"; next; // 12 hour cooldown @@ -108,7 +108,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ mes "[Friar Patrick]"; mes "Party name is "+getpartyname(.@party_id)+"..."; mes "Name of the leader is "+.@partymembername$[0]+"..."; - mes "Umm... But it seems that there is an unknown problem here... I'll check quickly. Please wait."; + mes "Umm... But it seems that there is a problem here... I'll check quickly. Please wait."; } else { @@ -126,7 +126,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ instance_init(.@instance); // First Floor - disablenpc instance_npcname("Soul of Ancient Hero#1F", instance_id()); + disablenpc instance_npcname("Ancient Hero's Soul#1F", instance_id()); disablenpc instance_npcname("ins_bapho_to_2f", instance_id()); for( set .@i, 1; .@i < 13; set .@i, .@i + 1 ) { @@ -145,7 +145,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ disablenpc instance_npcname("Magical Seal#4", instance_id()); disablenpc instance_npcname("Magical Seal#8", instance_id()); disablenpc instance_npcname("Magical Seal#10", instance_id()); - disablenpc instance_npcname("Soul of Ancient Hero#2F", instance_id()); + disablenpc instance_npcname("Ancient Hero's Soul#2F", instance_id()); disablenpc instance_npcname("control_baphomet", instance_id()); disablenpc instance_npcname("ins_2f_hero_broad2", instance_id()); disablenpc instance_npcname("2f_callmon_pattern_c", instance_id()); @@ -162,22 +162,22 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ mes "[Friar Patrick]"; mes "Party name is "+getpartyname(.@party_id)+"..."; mes "Name of the leader is "+.@partymembername$[0]+"..."; - mes "Okay... I'll adjust the seal of the grave so that you and your company can enter."; + mes "Okay... I'll adjust the shrine's seal so that you and your group can enter."; next; mes "[Friar Patrick]"; - mes "You will see a sign when the control of the seal is finished. Please wait until the sign shows..."; + mes "You will see a sign when the seal has broken. Please wait until the sign appears..."; next; mes "[Friar Patrick]"; - mes "When you see the sign, put your hands on the altar of the grave... Then you can move to inside of the grave."; + mes "When you see the sign, put your hands on the gravestone... Then you can move inside."; next; mes "[Friar Patrick]"; - mes "One thing that you should remember is... Anyone who enters this grave, will be cursed by Baphomet and they can't enter or leave this grave while they are cursed."; + mes "One thing that you should remember is... Anyone who enters this shrine will be cursed by Baphomet and cannot enter or leave while they are cursed."; next; mes "[Friar Patrick]"; - mes "And one more thing... In this cursed area, some skills, which are protected by outer physical power, are prohibited by the effect of the seal."; + mes "And one more thing... In this cursed area, some skills, which are protected by outer physical power are prohibited by the effect of the seal."; next; mes "[Friar Patrick]"; - mes "For example, the skills like ^0000FFSafety wall, Assumptio^000000... So you'd better to prepare enoughly before enter the grave."; + mes "For example, the skills like ^0000FFSafety Wall and Assumptio^000000... So you'd better prepare before entering the shrine."; } } else { @@ -190,7 +190,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ } else if ((.@ins_bapho_check == 0) || (.@ins_bapho_check == 1)) { mes "[Friar Patrick]"; - mes "It seems you have entered this grave recently... You cannot enter because Baphomet's Curse still remains. Baphomet's Curse disappears only after a certain amount of time has passed."; + mes "It seems you have entered this shrine recently... You cannot reenter because Baphomet's Curse still remains. Baphomet's Curse disappears only after a certain amount of time has passed."; } else if (.@ins_bapho_check == 2) { mes "[Friar Patrick]"; @@ -224,13 +224,13 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ mes "... ... ..."; next; mes "[Friar Patrick]"; - mes "That's correct... I can feel the bad feeling of Baphomet... So, what will you do with the doll?"; + mes "That's correct... I can feel Baphomet's evil inside... So, what will you do with the doll?"; next; mes "[Friar Patrick]"; mes "It is just a dangerous and useless thing if you do nothing with it... I'll introduce someone who can help you... Do you want to see him?"; next; mes "[Friar Patrick]"; - mes "Go to see ^0000FFRust Blackhand^000000 who is near the main building of the monastery... Then he will make this doll helpful to you."; + mes "Go to see ^0000FFRust Blackhand^000000 who is near the main building of the monastery... He will make this doll helpful to you."; setquest 3042; break; } @@ -239,7 +239,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ mes "Anyone who fights for good will know, deep inside, that evil is threatening to conquer this world..."; next; mes "[Friar Patrick]"; - mes "Train more and use your skills to prevent the world from evil's looming presence..."; + mes "Train more and use your skills to protect the world from evil's looming presence..."; break; } close2; @@ -251,9 +251,9 @@ monk_test,306,151,3 script Grave of Baphomet#edq 111,{ if (checkquest(3040)>=0) erasequest 3040; if (countitem(6002) > 0) delitem 6002,countitem(6002); //Token_Of_Apostle - mes "This stone-grave has a carving of a wicked devil with large horns. An ominous feeling emits from it."; + mes "This gravestone has a carving of a wicked devil with large horns. It arouses an ominous feeling."; next; - switch(select("Touch this.:Step back.")) { + switch(select("Touch the stone.:Step back.")) { case 1: set .@party_id,getcharid(1); @@ -271,10 +271,10 @@ monk_test,306,151,3 script Grave of Baphomet#edq 111,{ if ((.@ins_bapho_check == -1) || ((.@ins_bapho_check2 >= 0) && (.@ins_bapho_check2 < 2))) { if (has_instance("1@cata") == "") { - mes "It's cold to the touch. But, there is no response."; + mes "It's cold to the touch. It doesn't respond."; } //else if (ret == 2) { - // mes "It's cold to the touch. But, there is no response."; + // mes "It's cold to the touch. It doesn't respond."; // close; //} else if ((has_instance("1@cata") != "") && (.@partymembercount < 2)) { @@ -283,7 +283,7 @@ monk_test,306,151,3 script Grave of Baphomet#edq 111,{ } //else if (ret == 0) { else { - mapannounce "monk_test","[" + strcharinfo(0) + "] member of [" + getpartyname(.@party_id) + "] party enters the Sealed catacombs.",bc_map,"0x00ff99"; + mapannounce "monk_test","[" + strcharinfo(0) + "] member of the [" + getpartyname(.@party_id) + "] party has entered the Sealed Shrine.",bc_map,"0x00ff99"; setquest 3046; setquest 3045; warp "1@cata",100,224; @@ -291,7 +291,7 @@ monk_test,306,151,3 script Grave of Baphomet#edq 111,{ } else if ((.@ins_bapho_check == 0) || (.@ins_bapho_check == 1)) { mes "[Friar Patrick]"; - mes "It seems you have entered this grave recently... You cannot enter because the curse of Baphomet still remains."; + mes "It seems you have entered this shrine recently... You cannot reenter because the curse of Baphomet still remains."; mes "The curse of Baphomet disappears after a certain amount of time after you entered."; } else if (.@ins_bapho_check == 2) { @@ -306,7 +306,7 @@ monk_test,306,151,3 script Grave of Baphomet#edq 111,{ if (checkquest(3045)) erasequest 3045; next; mes "[Friar Patrick]"; - mes "Huu... It's over. Now I released all the curses on you. You can enter again."; + mes "Huu... It's over. Now I released all of the curses on you. You can enter again."; } break; case 2: @@ -325,14 +325,14 @@ prt_monk,261,91,3 script Rust Blackhand#edq 826,{ next; if ((.@new_maje == 0) || (.@new_maje == 1)) { mes "[Rust Blackhand]"; - mes "Do you bring all the materials?"; + mes "Did you bring all of the ingredients?"; next; if ((countitem(6004) > 0) && (countitem(2256) > 0) && (countitem(7799) > 29) && (countitem(7798) > 49) && (Zeny > 990000)) { mes "[Rust Blackhand]"; - mes "kkk... You prepared the materials well. Why don't you leave it there and wait?"; + mes "kkk... You prepared the ingredients well. Why don't you leave it there and wait?"; next; mes "[Rust Blackhand]"; - mes "Hmm... It is so long time to see this wicked horn... kkk... Let me start..."; + mes "Hmm... It's been such a long time since I last saw these wicked horns... kkk... Let me start..."; next; mes "..."; next; @@ -348,21 +348,21 @@ prt_monk,261,91,3 script Rust Blackhand#edq 826,{ completequest 3043; getitem 5374,1; //L_Magestic_Goat mes "[Rust Blackhand]"; - mes "It's done. You would be touched and excited, of course. I understand..."; + mes "It's done. You may be excited, of course. I understand..."; next; mes "[Rust Blackhand]"; - mes "I don't accept complains or A/S request, so use it with care. I got to go..."; + mes "I don't accept complaints or A/S requests, so use it with care. I must go..."; close; } else { mes "[Rust Blackhand]"; - mes "Huu... You couldn't understand what I said. With this materials, you can make nothing."; + mes "Huu... You don't understand what I said. You cannot make anything with these ingredients."; next; mes "[Rust Blackhand]"; - mes "I'll tell you the materials one more time, so gather them correctly."; + mes "I'll tell you the ingredients one more time, so please gather them correctly."; next; mes "[Rust Blackhand]"; - mes "^0000FFCursed Baphomet Doll, Magestic Goat, 30 Crystal of Darkness, 50 Fragment of Darkness^000000, and the most important, production cost is ^0000FF 990000^000000 Zeny."; + mes "^0000FFCursed Baphomet Doll, Magestic Goat, 30 Crystal of Darkness, 50 Fragment of Darkness^000000, and the most important, production cost is ^0000FF990000^000000 Zeny."; close; } } @@ -370,47 +370,47 @@ prt_monk,261,91,3 script Rust Blackhand#edq 826,{ switch(select("About the Cursed Baphomet Doll:Stop talking.")) { case 1: mes "[Rust Blackhand]"; - mes "What?... Hmmm... Did you get the doll? You are pretty good unlike your apperance..."; + mes "What?... Hmmm... Did you get the doll? You're pretty good, unlike your appearance..."; next; mes "[Rust Blackhand]"; - mes "Let me see... Needless to say, Patric must be sent you here to deal with the doll, right?"; + mes "Let me see... Needless to say, Patric must have sent you here to deal with the doll, right?"; next; mes "[Rust Blackhand]"; - mes "Cool... I'll help you to make the bad doll useful. What? What can I do?"; + mes "Cool... I'll help you make the evil doll useful. What? What can I do?"; next; mes "[Rust Blackhand]"; - mes "I can make you to have the strong and large horn of the wicked devil. A helm that has power of Baphomet."; + mes "I can make the strong and large horns of the wicked devil Baphomet for you. A helm that has his immense power."; next; mes "[Rust Blackhand]"; - mes "It is to say ^4d4dffGigantic Magestic Goat^000000. You'll realize that the Magestic Goat you know is just a green apple to ripe."; + mes "It is called the ^4d4dffGigantic Magestic Goat^000000. You'll realize that the Magestic Goat you're familiar with is nothing in comparison."; next; mes "[Rust Blackhand]"; - mes "The Cursed Baphomet Doll is the most important material... I'll make you if you want. What would you do?"; + mes "The Cursed Baphomet Doll is the most important ingredient... I'll make you if you want. What would you like to do?"; next; - switch(select("I want to make.:I don't need.")) { + switch(select("I want to make one!:I don't need one.")) { case 1: mes "[Rust Blackhand]"; - mes "kkk... Yes, wise men get their chances when the chance comes. I'll tell you the materials. Not to forget and bring them all."; + mes "kkk... Yes, wise men take their chances when the opportunity comes. I'll tell you the ingredients. Don't forget, and bring them all."; next; mes "[Rust Blackhand]"; - mes "^0000FFCursed Baphomet Doll, Magestic Goat, 30 Crystal of Darkness, 50 Fragment of Darkness^000000, and the most important, production cost is ^0000FF 990000^000000 Zeny."; + mes "^0000FFCursed Baphomet Doll, Magestic Goat, 30 Crystal of Darkness, 50 Fragment of Darkness^000000, and the most important, production cost is ^0000FF990000^000000 Zeny."; next; mes "[Rust Blackhand]"; - mes "You can get the Magestic Goat from the weak Baphomet in Labyrinth Forest. Crystal of Darkness and Fragment of Darkness can get from Incarnation of Morocc."; + mes "You can get the Magestic Goat from the weak Baphomet in the Labyrinth Forest. Crystal of Darkness and Fragment of Darkness are from the Incarnation of Morocc."; next; mes "[Rust Blackhand]"; - mes "I'm sure that you can get the materials because you sealed the real Baphomet. Can't you? kkk..."; + mes "I'm sure that you can get the ingredients because you sealed the real Baphomet. Can't you? kkk..."; next; mes "[Rust Blackhand]"; - mes "You'll never know how great is this before you see this. If you understood, go and get the materials."; + mes "You'll never know how great this hat is until you get one. If you understood, go and get the ingredients."; changequest 3042,3043; close; case 2: mes "[Rust Blackhand]"; - mes "Huh... Do you? Do whatever you want... Do you think you can even touch this not by this chance?"; + mes "Huh... Do you? Do whatever you want... Do you really want to let this opportunity go to waste?"; next; mes "[Rust Blackhand]"; - mes "Tut, tut... I don't care if the wicked doll threatens your life all the time."; + mes "Tut, tut... I don't care if the wicked doll threatens your life all the time!"; close; } case 2: @@ -421,7 +421,7 @@ prt_monk,261,91,3 script Rust Blackhand#edq 826,{ } else if ((.@new_maje == -1) && (countitem(6004) == 0)) { mes "[Rust Blackhand]"; - mes "If you don't have a business on me, go away! As you see, I make equipments for Brothers at monastery, not for adventurers like you. Do you understand?"; + mes "If you don't have business with me, go away! As you see, I make equipment for the Brothers at the monastery, not for adventurers like you. Do you understand?"; close; } else if ((.@new_maje == 2) && (countitem(6004) > 0)) { @@ -431,42 +431,42 @@ prt_monk,261,91,3 script Rust Blackhand#edq 826,{ mes "What?... You again? What do you want this time?"; next; mes "[Rust Blackhand]"; - mes "What? You got another doll of the wicked devil? Umm... You're much better than I thought..."; + mes "What? You got another doll from the wicked devil? Umm... You're much better than I thought..."; next; mes "[Rust Blackhand]"; mes "Alright... I'll help you again."; next; mes "[Rust Blackhand]"; - mes "If you want to make the doll to a ^4d4dffGigantic Magestic Goat^000000 again, I can make you one more."; + mes "If you want to make the doll into a ^4d4dffGigantic Magestic Goat^000000 again, I can make you another."; next; mes "[Rust Blackhand]"; - mes "I'll tell you the materials again. So, do you want to make?"; + mes "I'll tell you the ingredients again. So, do you want to make?"; next; switch(select("I want.:No, I don't want.")) { case 1: mes "[Rust Blackhand]"; - mes "kkk... Yes, wise men get their chances when the chance comes. I'll tell you the materials. Not to forget and bring them all."; + mes "kkk... Yes, wise men take their chances when the opportunity comes. I'll tell you the ingredients. Don't forget, and bring them all."; next; mes "[Rust Blackhand]"; - mes "^0000FFCursed Baphomet Doll, Magestic Goat, 30 Crystal of Darkness, 50 Fragment of Darkness^000000, and the most important, production cost is ^0000FF 990000^000000 Zeny."; + mes "^0000FFCursed Baphomet Doll, Magestic Goat, 30 Crystal of Darkness, 50 Fragment of Darkness^000000, and the most important, production cost is ^0000FF990000^000000 Zeny."; next; mes "[Rust Blackhand]"; - mes "You can get the Magestic Goat from the weak Baphomet in Labyrinth Forest. Crystal of Darkness and Fragment of Darkness can get from Incarnation of Morocc."; + mes "You can get the Magestic Goat from the weak Baphomet in the Labyrinth Forest. Crystal of Darkness and Fragment of Darkness are from the Incarnation of Morocc."; next; mes "[Rust Blackhand]"; - mes "I'm sure that you can get the materials because you sealed the real Baphomet. Can't you? kkk..."; + mes "I'm sure that you can get the ingredients because you sealed the real Baphomet. Can't you? kkk..."; next; mes "[Rust Blackhand]"; - mes "You'll never know how great is this before you see this. If you understood, go and get the materials."; + mes "You'll never know how great this hat is until you get one. If you understood, go and get the ingredients."; //recall_completequest 3043 - setquest 3043; + changequest 3042,3043; close; case 2: mes "[Rust Blackhand]"; - mes "Huh... Do you? Do whatever you want... Do you think you can even touch this not by this chance?"; + mes "Huh... Do you? Do whatever you want... Do you really want to let this opportunity go to waste?"; next; mes "[Rust Blackhand]"; - mes "Tut, tut... I don't care if the wicked doll threatens your life all the time."; + mes "Tut, tut... I don't care if the wicked doll threatens your life all the time!"; close; } case 2: @@ -477,12 +477,12 @@ prt_monk,261,91,3 script Rust Blackhand#edq 826,{ } else if ((.@new_maje == 2) && (countitem(6004) == 0)) { mes "[Rust Blackhand]"; - mes "Why are you hanging around here? If you won't make ^4d4dffGigantic Magestic Goat^000000, go away"; + mes "Why are you hanging around here? If you don't want a ^4d4dffGigantic Magestic Goat^000000, go away."; close; } } -// Inside Sealed Catacomb +// Sealed Shrine Interior 1@cata,1,2,0 script ins_baphomet_lotto -1,{ OnEnable: switch(rand(1,13)) { @@ -739,7 +739,7 @@ OnMyMobDead: if ('ins_baphomet == 0) { mes "The gravestone is trembling..."; next; - mes "By touching the gravestone, I hear a voice."; + mes "When touching the gravestone, I hear a voice."; next; specialeffect2 EF_CONE; mes "[Voice of the Gravestone]"; @@ -749,13 +749,13 @@ OnMyMobDead: switch(select("Who are you?:Waited for me?:Cancel.")) { case 1: mes "[Voice of the Gravestone]"; - mes "I was one of the warriors to stop the Baphomet like you. Now, I'm dead and only my soul remains..."; + mes "I was one of the warriors to stop Baphomet like you. Now, I'm dead and only my soul remains..."; next; mes "[Voice of the Gravestone]"; - mes "As you know... We don't have enough time. You can't stop the Baphomet by yourselves. The power of the devil has strengthened during the decades."; + mes "As you know... We don't have much time. You can't stop Baphomet by yourselves. The power of the devil has strengthened over the years."; next; mes "[Voice of the Gravestone]"; - mes "In the past, my companions and I sealed the Baphomet at the altar located on the 2nd basement and blocked the entrance."; + mes "In the past, my companions and I sealed Baphomet at the altar located on the 2nd basement and blocked the entrance."; next; mes "[Voice of the Gravestone]"; mes "I moved my soul's essence to my pendant, so that I could remain in this world. That's when I became this grave's guardian."; @@ -763,7 +763,7 @@ OnMyMobDead: break; case 2: mes "[Voice of the Gravestone]"; - mes "Baphomet's power is about to exceed the seal that we made. If you don't reactivate them... Baphomet's revival will only be a matter of time."; + mes "Baphomet's power is about to break the seal that we made. If you don't reactivate them... Baphomet's revival will only be a matter of time."; next; mes "[Voice of the Gravestone]"; mes "To open the entrance, you must substantialize my soul. I'll open the entrance and reactivate the weakened seals after I am substantilized."; @@ -776,7 +776,7 @@ OnMyMobDead: set 'ins_baphomet,1; close; case 3: - mes "I can feel the voice becomming faint."; + mes "I can feel the voice becoming faint."; close; } } @@ -802,13 +802,13 @@ OnMyMobDead: mes "Yes... This is... My pendant..."; next; delitem 6003,1; //Soul_Pendant - enablenpc instance_npcname("Soul of Ancient Hero#1F", instance_id()); + enablenpc instance_npcname("Ancient Hero's Soul#1F", instance_id()); disablenpc instance_npcname("Gravestone#", instance_id()); mes "[Voice of the Gravestone]"; mes "Now I can substantialize my soul. I'll wait for you in front of the altar of fire located at the center of this grave. Let's meet there."; next; - instance_announce 0, "Soul of Ancient Hero : I'll wait for you in front of the altar of fire located at the center",bc_map,"0xFFFF00"; - mes "I can feel the voice becomming faint."; + instance_announce 0, "Ancient Hero's Soul : I'll wait for you in front of the altar of fire located at the center",bc_map,"0xFFFF00"; + mes "I can feel the voice becoming faint."; close; } else { @@ -822,7 +822,7 @@ OnMyMobDead: } else { mes "[Voice of the Gravestone]"; - mes "I want to talk to ^0000FFa representative among your party^000000. Others, wait here."; + mes "I want to talk to ^0000FFa representative among your party^000000. Everyone else, wait here."; close; } end; @@ -831,101 +831,101 @@ OnTouch: if ('ins_baphomet == 0) { mes "'Krrrr... Krrrr...'"; next; - mes "I can feel an odd feeling at the grave. It's like someone is calling something silently..."; + mes "I can feel something odd at the grave. It's like someone is calling out silently..."; close; } end; } -1@cata,176,119,4 script Soul of Ancient Hero#1F 411,{ +1@cata,176,119,4 script Ancient Hero's Soul#1F 411,{ set .@party_id,getcharid(1); cutin "ins_cata_champ_n",2; if ('ins_baphomet == 2) { - mes "[Soul of Ancient Hero]"; - mes "By your help, my soul can be substantialized. I want to talk more, but we do not have enough time..."; + mes "[Ancient Hero's Soul]"; + mes "With your help, my soul can be substantialized. I want to talk more, but we do not have enough time..."; next; - mes "[Soul of Ancient Hero]"; - mes "I can be substantialized about one hour. To reach the Main Altar underground, you must help me perform the ceremony for opening each seal."; + mes "[Ancient Hero's Soul]"; + mes "I must be substantialized within the next hour. To reach the Main Altar underground, you must help me perform the ceremony for opening each seal."; next; - mes "[Soul of Ancient Hero]"; - mes "Now I'll tell you what should you do. First, collect ^0000FFEssence of Fire^000000 from the torches of the graves..."; + mes "[Ancient Hero's Soul]"; + mes "Now I'll tell you what should you do. First, collect ^0000FFEssence of Fire^000000 from the torches on the graves..."; next; - mes "[Soul of Ancient Hero]"; - mes "And second, all members who will enter the underground must carry a symbol which is called the Token of Apostle."; + mes "[Ancient Hero's Soul]"; + mes "Second, all members who will enter the underground must carry a symbol, called the Token of Apostle."; next; while(1) { cutin "ins_cata_champ_n",2; switch(select("What is Essence of Fire?:What is a Token of Apostle?:What should I do?:I am ready.")) { case 1: set .@ins_baphomet_1f_1,.@ins_baphomet_1f_1+1; - mes "[Soul of Ancient Hero]"; + mes "[Ancient Hero's Soul]"; mes "You can see the torches here and there. These torches are the essence of Thor, the god of Thunder. They are inherited from our predecessors to stop the darkness of Baphomet..."; next; - mes "[Soul of Ancient Hero]"; - mes "To open the sealed underground gate, I must be purified by the ^0000FFEssence of Fire^000000 which has the power of Thor. So collect ^0000FF10 Essence of Fire^000000 from the torches."; + mes "[Ancient Hero's Soul]"; + mes "To open the sealed underground gate, I must be purified by the ^0000FFEssence of Fire^000000 which has the power of Thor. Collect ^0000FF10 Essence of Fire^000000 from the torches."; next; - mes "[Soul of Ancient Hero]"; - mes "One thing you must remember is... This ^0000FFEssence of Fire^000000 can only be collected by the Inheritor of Faith."; + mes "[Ancient Hero's Soul]"; + mes "One thing you must remember is... ^0000FFEssence of Fire^000000 can only be collected by the Inheritor of Faith."; next; - mes "[Soul of Ancient Hero]"; - mes "I'll inscribe the token of the Inheritor of Faith to the party leader. Only the party leader can collect the ^0000FFEssence of Fire^000000."; + mes "[Ancient Hero's Soul]"; + mes "I'll give the token of the Inheritor of Faith to the party leader. Only the party leader can collect the ^0000FFEssence of Fire^000000."; next; break; case 2: set .@ins_baphomet_1f_2,.@ins_baphomet_1f_2+1; - mes "[Soul of Ancient Hero]"; + mes "[Ancient Hero's Soul]"; mes "At that time, it was impossible to get rid of Devil Baphomet by ourselves. After numerous heroes sacrificed their lives, we could barely seal him under this Abbey."; next; - mes "[Soul of Ancient Hero]"; - mes "However, Baphomet never gave up. He continuously strengthened his power. And his power has brought new life to this grave."; + mes "[Ancient Hero's Soul]"; + mes "However, Baphomet never gave up. He continuously strengthened his power. And his power has brought new life to this shrine."; next; - mes "[Soul of Ancient Hero]"; + mes "[Ancient Hero's Soul]"; mes "Some of these monsters have magical powers. Baphomet calls them his 'Apostles'."; next; - mes "[Soul of Ancient Hero]"; - mes "The apostles are cloning themselves to fill the grave with their evil energy. They are the monsters here in this catacomb."; + mes "[Ancient Hero's Soul]"; + mes "The apostles are cloning themselves to fill the shrine with their evil energy. They are the monsters here in this catacomb."; next; - mes "[Soul of Ancient Hero]"; + mes "[Ancient Hero's Soul]"; mes "Kill the Apostles. They can only be distinguished from their clones because they will possess a ^0000FFToken of Apostle^000000..."; next; - mes "[Soul of Ancient Hero]"; + mes "[Ancient Hero's Soul]"; mes "If each party member possesses a ^0000FFToken of Apostle^000000, Baphomet will not be able to perceive your entrance to the Main Altar underground."; next; - mes "[Soul of Ancient Hero]"; + mes "[Ancient Hero's Soul]"; mes "If Baphomet perceives you when you pass through the sealed gate, he may release his tremendous magical power. Then, this abbey will be demolished."; next; - mes "[Soul of Ancient Hero]"; + mes "[Ancient Hero's Soul]"; mes "Kill the apostles and get the ^0000FFToken of Apostle^000000."; next; break; case 3: set .@ins_baphomet_1f_3,.@ins_baphomet_1f_3+1; if (getpartyleader(.@party_id,2) == getcharid(0)) { - mes "[Soul of Ancient Hero]"; - mes "You look like the leader of this party. Then you need to go and get ^0000FF10 Essence of Fire^000000 from the torches."; + mes "[Ancient Hero's Soul]"; + mes "You look like the leader of this party. You need to go and get ^0000FF10 Essence of Fire^000000 from the torches."; next; - mes "[Soul of Ancient Hero]"; - mes "Now I'll carve you the symbol which shows you're a inheritor of faith. Be noticed that, no one can get the Essence of Fire exclude you in your party."; + mes "[Ancient Hero's Soul]"; + mes "Now I'll carve you the symbol which shows you're a inheritor of faith. Be aware that no one in your party but you can collect the Essence of Fire."; next; specialeffect2 EF_HOLYHIT; - mes "[Soul of Ancient Hero]"; - mes "You should carry ^0000FFToken of Apostle^000000 also. So prepare your own."; + mes "[Ancient Hero's Soul]"; + mes "You should also carry a ^0000FFToken of Apostle^000000, so find one for yourself too."; next; - mes "[Soul of Ancient Hero]"; + mes "[Ancient Hero's Soul]"; mes "When all of you are ready to go, let me know. I'll open the sealed gate when you're ready."; next; } else { - mes "[Soul of Ancient Hero]"; - mes "Make sure that your party leader has listened to my explanation of what you and your companions must do"; + mes "[Ancient Hero's Soul]"; + mes "Make sure that your party leader has listened to my explanation of what you and your companions must do."; next; - mes "[Soul of Ancient Hero]"; + mes "[Ancient Hero's Soul]"; mes "Kill the Apostles of Baphomet and find their ^0000FFToken of Apostle^000000."; next; - mes "[Soul of Ancient Hero]"; + mes "[Ancient Hero's Soul]"; mes "It might be better to kill all of them because there is no way to differentiate them from their clones."; next; - mes "[Soul of Ancient Hero]"; + mes "[Ancient Hero's Soul]"; mes "Are you ready?"; mes "Make sure that you have listened to all that I have to say before saying that you are ready."; next; @@ -934,17 +934,17 @@ OnTouch: case 4: if ((.@ins_baphomet_1f_1 > 0) && (.@ins_baphomet_1f_2 > 0) && (.@ins_baphomet_1f_3 > 0)) { cutin "ins_cata_champ_n",2; - mes "[Soul of Ancient Hero]"; + mes "[Ancient Hero's Soul]"; mes "Are you ready to go? Then I'll open this sealed gate now."; next; set .@exitloop,1; } else { cutin "ins_cata_champ_a",2; - mes "[Soul of Ancient Hero]"; + mes "[Ancient Hero's Soul]"; mes "It may be difficult but I wish you luck braving the perils of this catacomb."; next; - mes "[Soul of Ancient Hero]"; + mes "[Ancient Hero's Soul]"; mes "Remember, you need to collect ^0000FF10 Essence of Fire^000000 from the torches and the ^0000FFToken of Apostle^000000 from the Apostles of Baphomet."; next; } @@ -953,16 +953,16 @@ OnTouch: if (.@exitloop) break; } if (getpartyleader(.@party_id,2) == getcharid(0)) { - mes "[Soul of Ancient Hero]"; - mes "To remind you again, I can be substantialized in one hour. So everyone, finish your work within that time."; + mes "[Ancient Hero's Soul]"; + mes "To remind you again, I must be substantialized within the next hour. So everyone, finish your work within that time!"; set 'ins_baphomet,3; donpcevent instance_npcname("ins_baphomet_1f_timer", instance_id())+"::OnEnable"; donpcevent instance_npcname("ins_baphomet_lotto2", instance_id())+"::OnEnable"; donpcevent instance_npcname("ins_baphomet_lotto3", instance_id())+"::OnEnable"; } else { - mes "[Soul of Ancient Hero]"; - mes "To remind you again, I can be substantialized in one hour. So everyone, finish your work within that time."; + mes "[Ancient Hero's Soul]"; + mes "To remind you again, I can be substantialized for the next hour. So everyone, finish your work within that time."; //set 'ins_baphomet,3; } close2; @@ -971,17 +971,17 @@ OnTouch: } else if (('ins_baphomet == 3) && (getpartyleader(.@party_id,2) == getcharid(0))) { cutin "ins_cata_champ_n",2; - mes "[Soul of Ancient Hero]"; + mes "[Ancient Hero's Soul]"; mes "Did you get 10 ^0000FFEssence of Fire^000000 and ^0000FFToken of Apostle^000000?"; next; if ((countitem(6001) > 9) && (countitem(6002) > 0)) { delitem 6001,countitem(6001); //Essence_Of_Fire set 'ins_baphomet,4; - mes "[Soul of Ancient Hero]"; - mes "Okay. You've done your work. Now check your companions and tell me when everyone finished their work."; + mes "[Ancient Hero's Soul]"; + mes "Okay. You've done your work. Now check your companions and tell me when everyone has finished their work."; } else { - mes "[Soul of Ancient Hero]"; + mes "[Ancient Hero's Soul]"; mes "Not ready yet? You should prepare 10 ^0000FFEssence of Fire^000000 and ^0000FFToken of Apostle^000000."; } close2; @@ -990,16 +990,16 @@ OnTouch: } else if ('ins_baphomet == 3) { cutin "ins_cata_champ_n",2; - mes "[Soul of Ancient Hero]"; - mes "Do you have ^0000FFToken of Apostle^000000?"; + mes "[Ancient Hero's Soul]"; + mes "Do you have a ^0000FFToken of Apostle^000000?"; next; if (countitem(6002) > 0) { set 'ins_baphomet,4; - mes "[Soul of Ancient Hero]"; - mes "Okay. You've done your work. Tell your representative to check your companions and come to me when everyone finished their work."; + mes "[Ancient Hero's Soul]"; + mes "Okay. You've done your work. Tell your representative to check your companions and come to me when everyone has finished their work."; } else { - mes "[Soul of Ancient Hero]"; + mes "[Ancient Hero's Soul]"; mes "Not ready yet? You should prepare ^0000FFToken of Apostle^000000."; } close2; @@ -1008,44 +1008,44 @@ OnTouch: } else if (('ins_baphomet == 4) && (getpartyleader(.@party_id,2) == getcharid(0))) { cutin "ins_cata_champ_n",2; - mes "[Soul of Ancient Hero]"; - mes "Are you ready? I opened the sealed gate right now. To pass the gate, you should carry ^0000FFToken of Apostle^000000."; + mes "[Ancient Hero's Soul]"; + mes "Are you ready? I opened the sealed gate. To pass the gate, you should carry a ^0000FFToken of Apostle^000000."; next; set 'ins_baphomet,5; specialeffect EF_TELEPORTATION; enablenpc instance_npcname("ins_bapho_to_2f", instance_id()); - mes "[Soul of Ancient Hero]"; - mes "Now you can go to the main altar. It is located in the corner of right bottom of this floor."; + mes "[Ancient Hero's Soul]"; + mes "Now you can go to the main altar. It is located in the bottom right corner of this floor."; next; - mes "[Soul of Ancient Hero]"; + mes "[Ancient Hero's Soul]"; mes "Your real battle will begin... I'll follow you soon and find a way to help you."; next; - mes "[Soul of Ancient Hero]"; + mes "[Ancient Hero's Soul]"; mes "Go ahead, warriors."; cutin "",255; - instance_announce 0, "Soul of Ancient Hero : Now you can go to the Main Altar's gate. It is located in the Southeast",bc_map,"0xFFFF00"; + instance_announce 0, "Ancient Hero's Soul : Now you can go to the Main Altar's gate. It is located in the Southeast",bc_map,"0xFFFF00"; close; } else if ('ins_baphomet == 4) { cutin "ins_cata_champ_n",2; - mes "[Soul of Ancient Hero]"; - mes "Are you ready? I opened the sealed gate right now. To pass the gate, you should carry ^0000FFToken of Apostle^000000."; + mes "[Ancient Hero's Soul]"; + mes "Are you ready? I opened the sealed gate. To pass the gate, you should carry a ^0000FFToken of Apostle^000000."; next; - mes "[Soul of Ancient Hero]"; - mes "I'll complete opening the sealed gate when your representative tell me that you're ready."; + mes "[Ancient Hero's Soul]"; + mes "I'll complete opening the sealed gate when your representative tells me that you're ready."; cutin "",255; close; } else if ('ins_baphomet == 5) { cutin "ins_cata_champ_n",2; - mes "[Soul of Ancient Hero]"; - mes "What are you doing? The entrance of the main altar is opened right now, go and fight! Entrance is near the bottom of rightside of this floor."; + mes "[Ancient Hero's Soul]"; + mes "What are you doing? The entrance of the main altar is opened now, go and fight! The entrance is near the bottom right side of this floor."; cutin "",255; close; } else { cutin "ins_cata_champ_n",2; - mes "[Soul of Ancient Hero]"; + mes "[Ancient Hero's Soul]"; mes "I have nothing to say to you..."; cutin "",255; close; @@ -1063,7 +1063,7 @@ OnTouch: end; } else { - mes "[Soul of Ancient Hero]"; + mes "[Ancient Hero's Soul]"; mes "Where is your Token of Apostle? I said you should carry the Token of Apostle to pass this gate."; close; } @@ -1073,7 +1073,7 @@ OnTouch: if ('ins_baphomet == 1) { getitem 6003,1; //Soul_Pendant set 'ins_baphomet,2; - mes "A small stuff is shining under a falling grave."; + mes "A small object is shining under a leaning grave."; next; mes "[" + strcharinfo(0) + "]"; mes "I think this is the pendant..."; @@ -1095,7 +1095,7 @@ OnTouch: if ('ins_baphomet == 1) { getitem 6003,1; //Soul_Pendant set 'ins_baphomet,2; - mes "A small stuff is shining under a falling grave."; + mes "A small object is shining under a leaning grave."; next; mes "[" + strcharinfo(0) + "]"; mes "I think this is the pendant..."; @@ -1116,7 +1116,7 @@ OnTouch: if ('ins_baphomet == 1) { getitem 6003,1; //Soul_Pendant set 'ins_baphomet,2; - mes "A small stuff is shining under a falling grave."; + mes "A small object is shining under a leaning grave."; next; mes "[" + strcharinfo(0) + "]"; mes "I think this is the pendant..."; @@ -1137,7 +1137,7 @@ OnTouch: if ('ins_baphomet == 1) { getitem 6003,1; //Soul_Pendant set 'ins_baphomet,2; - mes "A small stuff is shining under a falling grave."; + mes "A small object is shining under a leaning grave."; next; mes "[" + strcharinfo(0) + "]"; mes "I think this is the pendant..."; @@ -1158,7 +1158,7 @@ OnTouch: if ('ins_baphomet == 1) { getitem 6003,1; //Soul_Pendant set 'ins_baphomet,2; - mes "A small stuff is shining under a falling grave."; + mes "A small object is shining under a leaning grave."; next; mes "[" + strcharinfo(0) + "]"; mes "I think this is the pendant..."; @@ -1179,7 +1179,7 @@ OnTouch: if ('ins_baphomet == 1) { getitem 6003,1; //Soul_Pendant set 'ins_baphomet,2; - mes "A small stuff is shining under a falling grave."; + mes "A small object is shining under a leaning grave."; next; mes "[" + strcharinfo(0) + "]"; mes "I think this is the pendant..."; @@ -1200,7 +1200,7 @@ OnTouch: if ('ins_baphomet == 1) { getitem 6003,1; //Soul_Pendant set 'ins_baphomet,2; - mes "A small stuff is shining under a falling grave."; + mes "A small object is shining under a leaning grave."; next; mes "[" + strcharinfo(0) + "]"; mes "I think this is the pendant..."; @@ -1221,7 +1221,7 @@ OnTouch: if ('ins_baphomet == 1) { getitem 6003,1; //Soul_Pendant set 'ins_baphomet,2; - mes "A small stuff is shining under a falling grave."; + mes "A small object is shining under a leaning grave."; next; mes "[" + strcharinfo(0) + "]"; mes "I think this is the pendant..."; @@ -1242,7 +1242,7 @@ OnTouch: if ('ins_baphomet == 1) { getitem 6003,1; //Soul_Pendant set 'ins_baphomet,2; - mes "A small stuff is shining under a falling grave."; + mes "A small object is shining under a leaning grave."; next; mes "[" + strcharinfo(0) + "]"; mes "I think this is the pendant..."; @@ -1264,7 +1264,7 @@ OnTouch: if ('ins_baphomet == 1) { getitem 6003,1; //Soul_Pendant set 'ins_baphomet,2; - mes "A small stuff is shining under a falling grave."; + mes "A small object is shining under a leaning grave."; next; mes "[" + strcharinfo(0) + "]"; mes "I think this is the pendant..."; @@ -1286,7 +1286,7 @@ OnTouch: if ('ins_baphomet == 1) { getitem 6003,1; //Soul_Pendant set 'ins_baphomet,2; - mes "A small stuff is shining under a falling grave."; + mes "A small object is shining under a leaning grave."; next; mes "[" + strcharinfo(0) + "]"; mes "I think this is the pendant..."; @@ -1307,7 +1307,7 @@ OnTouch: if ('ins_baphomet == 1) { getitem 6003,1; //Soul_Pendant set 'ins_baphomet,2; - mes "A small stuff is shining under a falling grave."; + mes "A small object is shining under a leaning grave."; next; mes "[" + strcharinfo(0) + "]"; mes "I think this is the pendant..."; @@ -1328,7 +1328,7 @@ OnTouch: if ('ins_baphomet == 1) { getitem 6003,1; //Soul_Pendant set 'ins_baphomet,2; - mes "A small stuff is shining under a falling grave."; + mes "A small object is shining under a leaning grave."; next; mes "[" + strcharinfo(0) + "]"; mes "I think this is the pendant..."; @@ -1349,18 +1349,18 @@ OnTouch: set .@party_id,getcharid(1); if (getpartyleader(.@party_id,2) == getcharid(0)) { if (('ins_baphomet == 3) && (countitem(6001) < 11)) { - mes "A huge torch which seems it can burn everything is bobbing up and down in front of me."; + mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me."; next; - mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and make a long arm to pick up the torch."; + mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch."; next; specialeffect2 EF_HOLYHIT; getitem 6001,1; //Essence_Of_Fire - mes "The symbol of inheritor shines. Then a small crystal is fallen to my hand from the torch."; + mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch."; disablenpc instance_npcname("Bobbing Torch#1", instance_id()); close; } else if (('ins_baphomet == 3) && (countitem(6001) > 10)) { - mes "You have 10 Essence of Fire already. So you don't need to collect it anymore."; + mes "You have 10 Essence of Fire already, so you don't need to collect any more."; close; } else { @@ -1369,7 +1369,7 @@ OnTouch: } } else { - mes "A huge torch which seems it can burn everything is bobbing up and down in front of me.."; + mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.."; next; mes "[Unknown Voice]"; mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands."; @@ -1383,18 +1383,18 @@ OnTouch: set .@party_id,getcharid(1); if (getpartyleader(.@party_id,2) == getcharid(0)) { if (('ins_baphomet == 3) && (countitem(6001) < 11)) { - mes "A huge torch which seems it can burn everything is bobbing up and down in front of me."; + mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me."; next; - mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and make a long arm to pick up the torch."; + mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch."; next; specialeffect2 EF_HOLYHIT; getitem 6001,1; //Essence_Of_Fire - mes "The symbol of inheritor shines. Then a small crystal is fallen to my hand from the torch."; + mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch."; disablenpc instance_npcname("Bobbing Torch#2", instance_id()); close; } else if (('ins_baphomet == 3) && (countitem(6001) > 10)) { - mes "You have 10 Essence of Fire already. So you don't need to collect it anymore."; + mes "You have 10 Essence of Fire already, so you don't need to collect any more."; close; } else { @@ -1403,7 +1403,7 @@ OnTouch: } } else { - mes "A huge torch which seems it can burn everything is bobbing up and down in front of me.."; + mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.."; next; mes "[Unknown Voice]"; mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands."; @@ -1417,18 +1417,18 @@ OnTouch: set .@party_id,getcharid(1); if (getpartyleader(.@party_id,2) == getcharid(0)) { if (('ins_baphomet == 3) && (countitem(6001) < 11)) { - mes "A huge torch which seems it can burn everything is bobbing up and down in front of me."; + mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me."; next; - mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and make a long arm to pick up the torch."; + mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch."; next; specialeffect2 EF_HOLYHIT; getitem 6001,1; //Essence_Of_Fire - mes "The symbol of inheritor shines. Then a small crystal is fallen to my hand from the torch."; + mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch."; disablenpc instance_npcname("Bobbing Torch#3", instance_id()); close; } else if (('ins_baphomet == 3) && (countitem(6001) > 10)) { - mes "You have 10 Essence of Fire already. So you don't need to collect it anymore."; + mes "You have 10 Essence of Fire already, so you don't need to collect any more."; close; } else { @@ -1437,7 +1437,7 @@ OnTouch: } } else { - mes "A huge torch which seems it can burn everything is bobbing up and down in front of me.."; + mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.."; next; mes "[Unknown Voice]"; mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands."; @@ -1451,18 +1451,18 @@ OnTouch: set .@party_id,getcharid(1); if (getpartyleader(.@party_id,2) == getcharid(0)) { if (('ins_baphomet == 3) && (countitem(6001) < 11)) { - mes "A huge torch which seems it can burn everything is bobbing up and down in front of me."; + mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me."; next; - mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and make a long arm to pick up the torch."; + mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch."; next; specialeffect2 EF_HOLYHIT; getitem 6001,1; //Essence_Of_Fire - mes "The symbol of inheritor shines. Then a small crystal is fallen to my hand from the torch."; + mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch."; disablenpc instance_npcname("Bobbing Torch#4", instance_id()); close; } else if (('ins_baphomet == 3) && (countitem(6001) > 10)) { - mes "You have 10 Essence of Fire already. So you don't need to collect it anymore."; + mes "You have 10 Essence of Fire already, so you don't need to collect any more."; close; } else { @@ -1471,7 +1471,7 @@ OnTouch: } } else { - mes "A huge torch which seems it can burn everything is bobbing up and down in front of me.."; + mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.."; next; mes "[Unknown Voice]"; mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands."; @@ -1485,18 +1485,18 @@ OnTouch: set .@party_id,getcharid(1); if (getpartyleader(.@party_id,2) == getcharid(0)) { if (('ins_baphomet == 3) && (countitem(6001) < 11)) { - mes "A huge torch which seems it can burn everything is bobbing up and down in front of me."; + mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me."; next; - mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and make a long arm to pick up the torch."; + mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch."; next; specialeffect2 EF_HOLYHIT; getitem 6001,1; //Essence_Of_Fire - mes "The symbol of inheritor shines. Then a small crystal is fallen to my hand from the torch."; + mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch."; disablenpc instance_npcname("Bobbing Torch#5", instance_id()); close; } else if (('ins_baphomet == 3) && (countitem(6001) > 10)) { - mes "You have 10 Essence of Fire already. So you don't need to collect it anymore."; + mes "You have 10 Essence of Fire already, so you don't need to collect any more."; close; } else { @@ -1505,7 +1505,7 @@ OnTouch: } } else { - mes "A huge torch which seems it can burn everything is bobbing up and down in front of me.."; + mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.."; next; mes "[Unknown Voice]"; mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands."; @@ -1519,18 +1519,18 @@ OnTouch: set .@party_id,getcharid(1); if (getpartyleader(.@party_id,2) == getcharid(0)) { if (('ins_baphomet == 3) && (countitem(6001) < 11)) { - mes "A huge torch which seems it can burn everything is bobbing up and down in front of me."; + mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me."; next; - mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and make a long arm to pick up the torch."; + mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch."; next; specialeffect2 EF_HOLYHIT; getitem 6001,1; //Essence_Of_Fire - mes "The symbol of inheritor shines. Then a small crystal is fallen to my hand from the torch."; + mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch."; disablenpc instance_npcname("Bobbing Torch#6", instance_id()); close; } else if (('ins_baphomet == 3) && (countitem(6001) > 10)) { - mes "You have 10 Essence of Fire already. So you don't need to collect it anymore."; + mes "You have 10 Essence of Fire already, so you don't need to collect any more."; close; } else { @@ -1539,7 +1539,7 @@ OnTouch: } } else { - mes "A huge torch which seems it can burn everything is bobbing up and down in front of me.."; + mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.."; next; mes "[Unknown Voice]"; mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands."; @@ -1553,18 +1553,18 @@ OnTouch: set .@party_id,getcharid(1); if (getpartyleader(.@party_id,2) == getcharid(0)) { if (('ins_baphomet == 3) && (countitem(6001) < 11)) { - mes "A huge torch which seems it can burn everything is bobbing up and down in front of me."; + mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me."; next; - mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and make a long arm to pick up the torch."; + mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch."; next; specialeffect2 EF_HOLYHIT; getitem 6001,1; //Essence_Of_Fire - mes "The symbol of inheritor shines. Then a small crystal is fallen to my hand from the torch."; + mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch."; disablenpc instance_npcname("Bobbing Torch#7", instance_id()); close; } else if (('ins_baphomet == 3) && (countitem(6001) > 10)) { - mes "You have 10 Essence of Fire already. So you don't need to collect it anymore."; + mes "You have 10 Essence of Fire already, so you don't need to collect any more."; close; } else { @@ -1573,7 +1573,7 @@ OnTouch: } } else { - mes "A huge torch which seems it can burn everything is bobbing up and down in front of me.."; + mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.."; next; mes "[Unknown Voice]"; mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands."; @@ -1587,18 +1587,18 @@ OnTouch: set .@party_id,getcharid(1); if (getpartyleader(.@party_id,2) == getcharid(0)) { if (('ins_baphomet == 3) && (countitem(6001) < 11)) { - mes "A huge torch which seems it can burn everything is bobbing up and down in front of me."; + mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me."; next; - mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and make a long arm to pick up the torch."; + mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch."; next; specialeffect2 EF_HOLYHIT; getitem 6001,1; //Essence_Of_Fire - mes "The symbol of inheritor shines. Then a small crystal is fallen to my hand from the torch."; + mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch."; disablenpc instance_npcname("Bobbing Torch#8", instance_id()); close; } else if (('ins_baphomet == 3) && (countitem(6001) > 10)) { - mes "You have 10 Essence of Fire already. So you don't need to collect it anymore."; + mes "You have 10 Essence of Fire already, so you don't need to collect any more."; close; } else { @@ -1607,7 +1607,7 @@ OnTouch: } } else { - mes "A huge torch which seems it can burn everything is bobbing up and down in front of me.."; + mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.."; next; mes "[Unknown Voice]"; mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands."; @@ -1621,18 +1621,18 @@ OnTouch: set .@party_id,getcharid(1); if (getpartyleader(.@party_id,2) == getcharid(0)) { if (('ins_baphomet == 3) && (countitem(6001) < 11)) { - mes "A huge torch which seems it can burn everything is bobbing up and down in front of me."; + mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me."; next; - mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and make a long arm to pick up the torch."; + mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch."; next; specialeffect2 EF_HOLYHIT; getitem 6001,1; //Essence_Of_Fire - mes "The symbol of inheritor shines. Then a small crystal is fallen to my hand from the torch."; + mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch."; disablenpc instance_npcname("Bobbing Torch#9", instance_id()); close; } else if (('ins_baphomet == 3) && (countitem(6001) > 10)) { - mes "You have 10 Essence of Fire already. So you don't need to collect it anymore."; + mes "You have 10 Essence of Fire already, so you don't need to collect any more."; close; } else { @@ -1641,7 +1641,7 @@ OnTouch: } } else { - mes "A huge torch which seems it can burn everything is bobbing up and down in front of me.."; + mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.."; next; mes "[Unknown Voice]"; mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands."; @@ -1655,18 +1655,18 @@ OnTouch: set .@party_id,getcharid(1); if (getpartyleader(.@party_id,2) == getcharid(0)) { if (('ins_baphomet == 3) && (countitem(6001) < 11)) { - mes "A huge torch which seems it can burn everything is bobbing up and down in front of me."; + mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me."; next; - mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and make a long arm to pick up the torch."; + mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch."; next; specialeffect2 EF_HOLYHIT; getitem 6001,1; //Essence_Of_Fire - mes "The symbol of inheritor shines. Then a small crystal is fallen to my hand from the torch."; + mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch."; disablenpc instance_npcname("Bobbing Torch#10", instance_id()); close; } else if (('ins_baphomet == 3) && (countitem(6001) > 10)) { - mes "You have 10 Essence of Fire already. So you don't need to collect it anymore."; + mes "You have 10 Essence of Fire already, so you don't need to collect any more."; close; } else { @@ -1675,7 +1675,7 @@ OnTouch: } } else { - mes "A huge torch which seems it can burn everything is bobbing up and down in front of me.."; + mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.."; next; mes "[Unknown Voice]"; mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands."; @@ -1689,18 +1689,18 @@ OnTouch: set .@party_id,getcharid(1); if (getpartyleader(.@party_id,2) == getcharid(0)) { if (('ins_baphomet == 3) && (countitem(6001) < 11)) { - mes "A huge torch which seems it can burn everything is bobbing up and down in front of me."; + mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me."; next; - mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and make a long arm to pick up the torch."; + mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch."; next; specialeffect2 EF_HOLYHIT; getitem 6001,1; //Essence_Of_Fire - mes "The symbol of inheritor shines. Then a small crystal is fallen to my hand from the torch."; + mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch."; disablenpc instance_npcname("Bobbing Torch#11", instance_id()); close; } else if (('ins_baphomet == 3) && (countitem(6001) > 10)) { - mes "You have 10 Essence of Fire already. So you don't need to collect it anymore."; + mes "You have 10 Essence of Fire already, so you don't need to collect any more."; close; } else { @@ -1709,7 +1709,7 @@ OnTouch: } } else { - mes "A huge torch which seems it can burn everything is bobbing up and down in front of me.."; + mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.."; next; mes "[Unknown Voice]"; mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands."; @@ -1723,18 +1723,18 @@ OnTouch: set .@party_id,getcharid(1); if (getpartyleader(.@party_id,2) == getcharid(0)) { if (('ins_baphomet == 3) && (countitem(6001) < 11)) { - mes "A huge torch which seems it can burn everything is bobbing up and down in front of me."; + mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me."; next; - mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and make a long arm to pick up the torch."; + mes "Its grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch."; next; specialeffect2 EF_HOLYHIT; getitem 6001,1; //Essence_Of_Fire - mes "The symbol of inheritor shines. Then a small crystal is fallen to my hand from the torch."; + mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch."; disablenpc instance_npcname("Bobbing Torch#12", instance_id()); close; } else if (('ins_baphomet == 3) && (countitem(6001) > 10)) { - mes "You have 10 Essence of Fire already. So you don't need to collect it anymore."; + mes "You have 10 Essence of Fire already, so you don't need to collect any more."; close; } else { @@ -1743,7 +1743,7 @@ OnTouch: } } else { - mes "A huge torch which seems it can burn everything is bobbing up and down in front of me.."; + mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.."; next; mes "[Unknown Voice]"; mes "You are not a inheritor of faith. Do not desecrate the Essence of Fire with your disrespectful hands."; @@ -1765,19 +1765,19 @@ OnDisable:; end; OnTimer1800000: - instance_announce 0, "Soul of Ancient Hero : We don't have enough time. Hurry up.",bc_map,"0xFFFF00"; + instance_announce 0, "Ancient Hero's Soul : We don't have enough time! Hurry up!",bc_map,"0xFFFF00"; end; OnTimer2400000: - instance_announce 0, "Soul of Ancient Hero : My body is disappearing... Hurry up.",bc_map,"0xFFFF00"; + instance_announce 0, "Ancient Hero's Soul : My body is disappearing... Hurry up!",bc_map,"0xFFFF00"; end; OnTimer3000000: - instance_announce 0, "Soul of Ancient Hero : Everything is over... Is there no other way than to wait next chance...",bc_map,"0xFFFF00"; + instance_announce 0, "Ancient Hero's Soul : Everything is over... There is no other way but to wait for the next chance...",bc_map,"0xFFFF00"; end; OnTimer3050000: - instance_announce 0, "Soul of Ancient Hero : We failed... However... We still have chances. I hope you to train yourselves until the time comes.",bc_map,"0xFFFF00"; + instance_announce 0, "Ancient Hero's Soul : We failed... However... We still have a chance. I hope you will train yourselves until the time comes.",bc_map,"0xFFFF00"; end; OnTimer3100000: @@ -1820,7 +1820,7 @@ OnTimer16000: end; OnTimer18000: - instance_announce 0, "Apostle of Baphomet : Hurry up and release the seals of the altars! Our Master's return is upon us.",bc_map,"0xFFFF00"; + instance_announce 0, "Apostle of Baphomet : Hurry up and release the seals of the altars! Our Master's return is upon us!",bc_map,"0xFFFF00"; stopnpctimer; disablenpc instance_npcname("ins_2f_enter_broad", instance_id()); end; @@ -1905,16 +1905,16 @@ OnTouch: sc_start Eff_Stone,20000,0; setquest 3041; instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb"; - mes "I can feel the power of the altar came back by putting magical power."; + mes "I can feel the power of the altar came back by adding magical power."; next; - mes "But you can't put your magical power during 3 minutes because you spent your SP on the altar."; + mes "But you can't use your magic for 3 minutes because you used your SP on the altar."; close; } else if ((.@seal_check == 0) || (.@seal_check == 1)) { specialeffect2 EF_SILENCEATTACK; percentheal -50,0; sc_start Eff_Stone,30000,0; - mes "Your SP is not recovered yet. You lost your SP on the altar, but it seems the power of the seal doesn't came back."; + mes "Your SP has not recovered yet. You lost your SP on the altar, but it seems the power of the seal has returned."; close; } else if (.@seal_check == 2) { @@ -1926,9 +1926,9 @@ OnTouch: sc_start Eff_Stone,20000,0; setquest 3041; instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb"; - mes "I can feel the power of the altar came back by putting magical power."; + mes "I can feel the power of the altar came back by adding magical power."; next; - mes "But you can't put your magical power during 3 minutes because you spent your SP on the altar."; + mes "But you can't use your magic for 3 minutes because you used your SP on the altar."; close; } end; @@ -1944,16 +1944,16 @@ OnTouch: sc_start Eff_Stone,20000,0; setquest 3041; instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb"; - mes "I can feel the power of the altar came back by putting magical power."; + mes "I can feel the power of the altar came back by adding magical power."; next; - mes "But you can't put your magical power during 3 minutes because you spent your SP on the altar."; + mes "But you can't use your magic for 3 minutes because you used your SP on the altar."; close; } else if ((.@seal_check == 0) || (.@seal_check == 1)) { specialeffect2 EF_SILENCEATTACK; percentheal -50,0; sc_start Eff_Stone,30000,0; - mes "Your SP is not recovered yet. You lost your SP on the altar, but it seems the power of the seal doesn't came back."; + mes "Your SP has not recovered yet. You lost your SP on the altar, but it seems the power of the seal has returned."; close; } else if (.@seal_check == 2) { @@ -1965,9 +1965,9 @@ OnTouch: sc_start Eff_Stone,20000,0; setquest 3041; instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb"; - mes "I can feel the power of the altar came back by putting magical power."; + mes "I can feel the power of the altar came back by adding magical power."; next; - mes "But you can't put your magical power during 3 minutes because you spent your SP on the altar."; + mes "But you can't use your magic for 3 minutes because you used your SP on the altar."; close; } end; @@ -1983,16 +1983,16 @@ OnTouch: sc_start Eff_Stone,20000,0; setquest 3041; instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb"; - mes "I can feel the power of the altar came back by putting magical power."; + mes "I can feel the power of the altar came back by adding magical power."; next; - mes "But you can't put your magical power during 3 minutes because you spent your SP on the altar."; + mes "But you can't use your magic for 3 minutes because you used your SP on the altar."; close; } else if ((.@seal_check == 0) || (.@seal_check == 1)) { specialeffect2 EF_SILENCEATTACK; percentheal -50,0; sc_start Eff_Stone,30000,0; - mes "Your SP is not recovered yet. You lost your SP on the altar, but it seems the power of the seal doesn't came back."; + mes "Your SP has not recovered yet. You lost your SP on the altar, but it seems the power of the seal has returned."; close; } else if (.@seal_check == 2) { @@ -2004,9 +2004,9 @@ OnTouch: sc_start Eff_Stone,20000,0; setquest 3041; instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb"; - mes "I can feel the power of the altar came back by putting magical power."; + mes "I can feel the power of the altar came back by adding magical power."; next; - mes "But you can't put your magical power during 3 minutes because you spent your SP on the altar."; + mes "But you can't use your magic for 3 minutes because you used your SP on the altar."; close; } end; @@ -2022,16 +2022,16 @@ OnTouch: sc_start Eff_Stone,20000,0; setquest 3041; instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb"; - mes "I can feel the power of the altar came back by putting magical power."; + mes "I can feel the power of the altar came back by adding magical power."; next; - mes "But you can't put your magical power during 3 minutes because you spent your SP on the altar."; + mes "But you can't use your magic for 3 minutes because you used your SP on the altar."; close; } else if ((.@seal_check == 0) || (.@seal_check == 1)) { specialeffect2 EF_SILENCEATTACK; percentheal -50,0; sc_start Eff_Stone,30000,0; - mes "Your SP is not recovered yet. You lost your SP on the altar, but it seems the power of the seal doesn't came back."; + mes "Your SP has not recovered yet. You lost your SP on the altar, but it seems the power of the seal has returned."; close; } else if (.@seal_check == 2) { @@ -2043,9 +2043,9 @@ OnTouch: sc_start Eff_Stone,20000,0; setquest 3041; instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb"; - mes "I can feel the power of the altar came back by putting magical power."; + mes "I can feel the power of the altar came back by adding magical power."; next; - mes "But you can't put your magical power during 3 minutes because you spent your SP on the altar."; + mes "But you can't use your magic for 3 minutes because you used your SP on the altar."; close; } end; @@ -2061,16 +2061,16 @@ OnTouch: sc_start Eff_Stone,20000,0; setquest 3041; instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb"; - mes "I can feel the power of the altar came back by putting magical power."; + mes "I can feel the power of the altar came back by adding magical power."; next; - mes "But you can't put your magical power during 3 minutes because you spent your SP on the altar."; + mes "But you can't use your magic for 3 minutes because you used your SP on the altar."; close; } else if ((.@seal_check == 0) || (.@seal_check == 1)) { specialeffect2 EF_SILENCEATTACK; percentheal -50,0; sc_start Eff_Stone,30000,0; - mes "Your SP is not recovered yet. You lost your SP on the altar, but it seems the power of the seal doesn't came back."; + mes "Your SP has not recovered yet. You lost your SP on the altar, but it seems the power of the seal has returned."; close; } else if (.@seal_check == 2) { @@ -2082,9 +2082,9 @@ OnTouch: sc_start Eff_Stone,20000,0; setquest 3041; instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb"; - mes "I can feel the power of the altar came back by putting magical power."; + mes "I can feel the power of the altar came back by adding magical power."; next; - mes "But you can't put your magical power during 3 minutes because you spent your SP on the altar."; + mes "But you can't use your magic for 3 minutes because you used your SP on the altar."; close; } end; @@ -2123,37 +2123,37 @@ OnTouch: end; } -2@cata,80,63,4 script Soul of Ancient Hero#2F 411,{ +2@cata,80,63,4 script Ancient Hero's Soul#2F 411,{ cutin "ins_cata_champ_s",2; if (checkquest(3041)) erasequest 3041; if (checkquest(3046)) erasequest 3046; setquest 3046; - mes "[Soul of Ancient Hero]"; - mes "Good job, my descendants... You've satisfied our long-cherished desire that me and my companies can't accomplish."; + mes "[Ancient Hero's Soul]"; + mes "Good job, my descendants... You've finished the long-cherished task that me and my bretheren could not complete."; next; - mes "[Soul of Ancient Hero]"; + mes "[Ancient Hero's Soul]"; next; - mes "[Soul of Ancient Hero]"; + mes "[Ancient Hero's Soul]"; mes "I really appreciate your help."; mes "Our souls can finally rest in peace..."; next; - mes "[Soul of Ancient Hero]"; + mes "[Ancient Hero's Soul]"; mes "The struggle for peace on this world will never end. But... my role here is finally over because there are brave heroes like you."; next; - switch(select("Let me leave the monastery.:Stop talking.")) { + switch(select("Let me leave the shrine.:Stop talking.")) { case 1: - mes "[Soul of Ancient Hero]"; - mes "Okay. I'll let you and your company leave here safely."; + mes "[Ancient Hero's Soul]"; + mes "Okay. I'll let you and your group leave here safely."; next; - mes "[Soul of Ancient Hero]"; + mes "[Ancient Hero's Soul]"; mes "If you leave, please say hello to Patrick for me."; cutin "",255; set 'ins_baphomet,0; warp "monk_test",310,150; close; case 2: - mes "[Soul of Ancient Hero]"; - mes "Do you still have something to do here? If you're done I'll let you leave here safely..."; + mes "[Ancient Hero's Soul]"; + mes "Do you still have something to do here? If you're done I'll let you leave safely..."; cutin "",255; close; } @@ -2170,23 +2170,23 @@ OnDisable: end; OnTimer3000: - instance_announce 0, "Soul of Ancient Hero : My God! The seal of the Main Altar is weakening.",bc_map,"0xFFFF00"; + instance_announce 0, "Ancient Hero's Soul : My God! The seal of the Main Altar is weakening!",bc_map,"0xFFFF00"; end; OnTimer6000: - instance_announce 0, "Soul of Ancient Hero : My descendants... Listen carefully to what I'm going to say.",bc_map,"0xFFFF00"; + instance_announce 0, "Ancient Hero's Soul : My descendants... Listen carefully to what I'm going to say.",bc_map,"0xFFFF00"; end; OnTimer9000: - instance_announce 0, "Soul of Ancient Hero : The altars, that control the Main Altar's power, are located in the Northeast, Southeast, Southwest and Northwest corners of this room.",bc_map,"0xFFFF00"; + instance_announce 0, "Ancient Hero's Soul : The altars that control the Main Altar's power are located in the Northeast, Southeast, Southwest and Northwest corners of this room.",bc_map,"0xFFFF00"; end; OnTimer12000: - instance_announce 0, "Soul of Ancient Hero : Find these altars and activate their seals before Baphomet revives.",bc_map,"0xFFFF00"; + instance_announce 0, "Ancient Hero's Soul : Find these altars and activate their seals before Baphomet revives.",bc_map,"0xFFFF00"; end; OnTimer15000: - instance_announce 0, "Baphomet : It's too late, weaklings... Now, you'll feel the despair of death.",bc_map,"0xdb7093"; + instance_announce 0, "Baphomet : It's too late, weaklings... Now, you'll feel the despair of death!",bc_map,"0xdb7093"; end; OnTimer17000: @@ -2214,8 +2214,8 @@ OnMyMobDead: set 'ins_baphomet,7; setquest 3046; erasequest 3041; - instance_announce 0, "Baphomet : No! Nonono! I get this insult again from these trivial bugs... No...",bc_map,"0xdb7093"; - enablenpc instance_npcname("Soul of Ancient Hero#2F", instance_id()); + instance_announce 0, "Baphomet : No! Nonono! How dare these weaklings defeat me!... No!!...",bc_map,"0xdb7093"; + enablenpc instance_npcname("Ancient Hero's Soul#2F", instance_id()); disablenpc instance_npcname("slave_down", instance_id()); disablenpc instance_npcname("slave_left", instance_id()); disablenpc instance_npcname("slave_right", instance_id()); @@ -2243,31 +2243,31 @@ OnDisable: end; OnTimer8000: - instance_announce 0, "Soul of Ancient Hero : Don't be discouraged, Baphomet can still be defeated.",bc_map,"0xFFFF00"; + instance_announce 0, "Ancient Hero's Soul : Don't be discouraged, Baphomet can still be defeated!",bc_map,"0xFFFF00"; end; OnTimer11000: - instance_announce 0, "Soul of Ancient Hero : Go to the altars and activate their seals.",bc_map,"0xFFFF00"; + instance_announce 0, "Ancient Hero's Soul : Go to the altars and activate their seals.",bc_map,"0xFFFF00"; end; OnTimer13000: - instance_announce 0, "Soul of Ancient Hero : Once the seals recover their power, Baphomet will be vulnerable.",bc_map,"0xFFFF00"; + instance_announce 0, "Ancient Hero's Soul : Once the seals recover their power, Baphomet will be vulnerable.",bc_map,"0xFFFF00"; end; OnTimer16000: - instance_announce 0, "Soul of Ancient Hero : You should lure Baphomet to the unsealed Altars. Otherwise, your effort will be futile.",bc_map,"0xFFFF00"; + instance_announce 0, "Ancient Hero's Soul : You should lure Baphomet to the unsealed Altars. Otherwise, your efforts will be futile.",bc_map,"0xFFFF00"; end; OnTimer19000: - instance_announce 0, "Soul of Ancient Hero : We have only 1 hour to stop Baphomet. If the time passes, the power of the seals will be useless.",bc_map,"0xFFFF00"; + instance_announce 0, "Ancient Hero's Soul : We have only 1 hour to stop Baphomet. If time runs out, the power of the seals will be useless.",bc_map,"0xFFFF00"; end; OnTimer22000: - instance_announce 0, "Baphomet : It's useless. Make more seals. I'll crush them all. None of you'll survive.",bc_map,"0xdb7093"; + instance_announce 0, "Baphomet : It's useless. Make more seals. I'll crush them all. None of you will survive!",bc_map,"0xdb7093"; end; OnTimer26000: - instance_announce 0, "Soul of Ancient Hero : The magical power of the central seal is running out. Go to the central seal and put the magical power.",bc_map,"0xFFFF00"; + instance_announce 0, "Ancient Hero's Soul : The magical power of the central seal is running out. Go to the central seal and put the magical power.",bc_map,"0xFFFF00"; enablenpc instance_npcname("Magical Seal#0", instance_id()); disablenpc instance_npcname("Magical Seal#2", instance_id()); disablenpc instance_npcname("Magical Seal#4", instance_id()); @@ -2343,11 +2343,11 @@ OnDisable: end; OnTimer3600000: - instance_announce 0, "Baphomet : krrrr... Now you can't stop me by such a seal. Just wait for your death.",bc_map,"0xdb7093"; + instance_announce 0, "Baphomet : krrrr... Now you can't stop me with the seals. All you can do is wait for death!",bc_map,"0xdb7093"; end; OnTimer3605000: - instance_announce 0, "Soul of Ancient Hero : We can't stop Baphomet by the magical power of the seals anymore. Now everything is depend on God...",bc_map,"0xFFFF00"; + instance_announce 0, "Ancient Hero's Soul : We can't stop Baphomet with the magical power of the seals anymore. Now everything depends on God...",bc_map,"0xFFFF00"; donpcevent instance_npcname("ins_2f_hero_pattern_c", instance_id())+"::OnDisable"; end; } @@ -2366,7 +2366,7 @@ OnDisable: OnTimer70000: switch(rand(1,5)) { case 1: - instance_announce 0, "Soul of Ancient Hero : The seal of the Main Altar is running out. Strengthen the Main Altar's seal!",bc_map,"0xFFFF00"; + instance_announce 0, "Ancient Hero's Soul : The seal of the Main Altar is running out. Strengthen the Main Altar's seal!",bc_map,"0xFFFF00"; enablenpc instance_npcname("Magical Seal#0", instance_id()); disablenpc instance_npcname("Magical Seal#2", instance_id()); disablenpc instance_npcname("Magical Seal#4", instance_id()); @@ -2374,7 +2374,7 @@ OnTimer70000: disablenpc instance_npcname("Magical Seal#10", instance_id()); break; case 2: - instance_announce 0, "Soul of Ancient Hero : The magical power of the seal in the direction of 2 o'clock is running out. Go to the direction of 2o'clock and put the magical power in the seal.",bc_map,"0xFFFF00"; + instance_announce 0, "Ancient Hero's Soul : The magical power of the seal at 2 o'clock is running out. Go to 2 o'clock and put the magical power in the seal.",bc_map,"0xFFFF00"; disablenpc instance_npcname("Magical Seal#0", instance_id()); enablenpc instance_npcname("Magical Seal#2", instance_id()); disablenpc instance_npcname("Magical Seal#4", instance_id()); @@ -2382,7 +2382,7 @@ OnTimer70000: disablenpc instance_npcname("Magical Seal#10", instance_id()); break; case 3: - instance_announce 0, "Soul of Ancient Hero : The magical power of the seal in the direction of 4 o'clock is running out. Go to the direction of 4o'clock and put the magical power in the seal.",bc_map,"0xFFFF00"; + instance_announce 0, "Ancient Hero's Soul : The magical power of the seal at 4 o'clock is running out. Go to 4 o'clock and put the magical power in the seal.",bc_map,"0xFFFF00"; disablenpc instance_npcname("Magical Seal#0", instance_id()); disablenpc instance_npcname("Magical Seal#2", instance_id()); enablenpc instance_npcname("Magical Seal#4", instance_id()); @@ -2390,7 +2390,7 @@ OnTimer70000: disablenpc instance_npcname("Magical Seal#10", instance_id()); break; case 4: - instance_announce 0, "Soul of Ancient Hero : The magical power of the seal in the direction of 8 o'clock is running out. Go to the direction of 8o'clock and put the magical power in the seal.",bc_map,"0xFFFF00"; + instance_announce 0, "Ancient Hero's Soul : The magical power of the seal at 8 o'clock is running out. Go to 8 o'clock and put the magical power in the seal.",bc_map,"0xFFFF00"; disablenpc instance_npcname("Magical Seal#0", instance_id()); disablenpc instance_npcname("Magical Seal#2", instance_id()); disablenpc instance_npcname("Magical Seal#4", instance_id()); @@ -2398,7 +2398,7 @@ OnTimer70000: disablenpc instance_npcname("Magical Seal#10", instance_id()); break; case 5: - instance_announce 0, "Soul of Ancient Hero : The magical power of the seal in the direction of 10 o'clock is running out. Go to the direction of 10o'clock and put the magical power in the seal.",bc_map,"0xFFFF00"; + instance_announce 0, "Ancient Hero's Soul : The magical power of the seal at 10 o'clock is running out. Go to 10 o'clock and put the magical power in the seal.",bc_map,"0xFFFF00"; disablenpc instance_npcname("Magical Seal#0", instance_id()); disablenpc instance_npcname("Magical Seal#2", instance_id()); disablenpc instance_npcname("Magical Seal#4", instance_id()); |