diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 4 | ||||
-rw-r--r-- | npc/jobs/2-1/wizard.txt | 24 | ||||
-rw-r--r-- | npc/merchants/refine.txt | 7 | ||||
-rw-r--r-- | npc/quests/skills/thief_skills.txt | 11 |
4 files changed, 27 insertions, 19 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 9e4883222..6570fd49a 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,5 +1,9 @@ Date Added ====== +2008/10/12 + * Changed An nonexistent variable in Refine NPC. (bugreport:2340) [Samuray22] + * Fixed a Exploit in Thief Quest Skill. (bugreport:2332) + * Fixed donpcevent to doevent. (bugreport:2311) 2008/09/30 * Rev. 13250 Added Mercenary System related NPCs. [L0ne_W0lf] * Rev. 13249 Full implementation of all Episode 11.3 Quests. [L0ne_W0lf] diff --git a/npc/jobs/2-1/wizard.txt b/npc/jobs/2-1/wizard.txt index bfc38821b..cb37bba64 100644 --- a/npc/jobs/2-1/wizard.txt +++ b/npc/jobs/2-1/wizard.txt @@ -4,7 +4,7 @@ //= (Aegis) Translated by yoshiki, converted by kobra_k88 //= Further bugfixed and tested by Lupus //===== Current Version: ===================================== -//= 2.7 +//= 2.8 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -20,6 +20,7 @@ //= 2.7 Now uses enable and disable waitingroomevent. [L0ne_W0lf] //= Other minor fixes to various NPCs. //= 2.7a Added end; :D (bugreport:2038) [Yommy] +//= 2.8 Fixed donpcevent to doevent. (bugreport:2311) [SoulBlaker] //============================================================ gef_tower,111,37,4 script Wizard Guildsman 70,{ @@ -1099,7 +1100,7 @@ OnMyMobDead: if (.MyMobs < 1) { set WIZ_Q2,WIZ_Q2+1; mapannounce "job_wiz",strcharinfo(0)+" has succeeded in eliminating the monsters.",bc_map; - donpcevent "Room of Water#Door::OnEnable"; + doevent "Room of Water#Door::OnEnable"; stopnpctimer; } end; @@ -1188,8 +1189,8 @@ OnMyMobDead: mapannounce "job_wiz",strcharinfo(0)+" has succeeded in eliminating the monsters.",bc_map; warp "job_wiz",116,97; percentheal 100,100; - donpcevent "Room of Water#Door::OnDisable"; - donpcevent "Room of Earth::OnEnable"; + doevent "Room of Water#Door::OnDisable"; + doevent "Room of Earth::OnEnable"; stopnpctimer; } end; @@ -1269,7 +1270,7 @@ OnMyMobDead: set .MyMobs,.MyMobs-1; if (.MyMobs < 1) { mapannounce "job_wiz",strcharinfo(0) + " has succeeded in eliminating the monsters.",bc_map; - donpcevent "Room of Earth#Door::OnEnable"; + doevent "Room of Earth#Door::OnEnable"; stopnpctimer; } end; @@ -1360,8 +1361,8 @@ OnMyMobDead: mapannounce "job_wiz",strcharinfo(0) + " has succeeded in eliminating the monster.",bc_map; percentheal 100,100; warp "job_wiz",46,99; - donpcevent "Room of Earth#Door::OnDisable"; - donpcevent "Room of Fire::OnEnable"; + doevent "Room of Earth#Door::OnDisable"; + doevent "Room of Fire::OnEnable"; stopnpctimer; } end; @@ -1439,7 +1440,7 @@ OnMyMobDead: set .MyMobs,.MyMobs-1; if (.MyMobs < 1) { mapannounce "job_wiz",strcharinfo(0) + " has succeeded in eliminating the monsters.",bc_map; - donpcevent "Room of Fire#Door::OnEnable"; + doevent "Room of Fire#Door::OnEnable"; stopnpctimer; } end; @@ -1525,8 +1526,8 @@ OnMyMobDead: if (.MyMobs < 1) { mapannounce "job_wiz","Congratulations, " + strcharinfo(0) + ". You have passed the job change test.",bc_map; set WIZ_Q,7; - donpcevent "Room of Fire#Door::OnDisable"; - donpcevent "Test Helper#wiz::OnEnable"; + doevent "Room of Fire#Door::OnDisable"; + doevent "Test Helper#wiz::OnEnable"; stopnpctimer; } end; @@ -1912,6 +1913,7 @@ gef_tower,107,36,4 script White Dog#wiz 81,{ mes "[Maria]"; mes "As I thought, I knew you'd be able to do it, I could smell it in yah! *Woof*"; mes "Now I can call you Wizard."; + next; mes "[Maria]"; mes "Congratulations. Always give your best at everything, no matter what."; @@ -1939,4 +1941,4 @@ gef_tower,107,36,4 script White Dog#wiz 81,{ //= 1.8 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] //= 2.1 Changed numbers to constants. [Vicious] //= 2.2 Merged back JFunc [Lupus] 2.2a Removed extra MES, added missing NEXT -//= 2.3 Bigfoot monster summon corrected [Zairik] +//= 2.3 Bigfoot monster summon corrected [Zairik]
\ No newline at end of file diff --git a/npc/merchants/refine.txt b/npc/merchants/refine.txt index ec71e423d..a41d26a0b 100644 --- a/npc/merchants/refine.txt +++ b/npc/merchants/refine.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Syrus22 (1.1) dafide18 (1.4) Skotlex (1.5) //===== Current Version: ===================================== -//= 2.7a +//= 2.8 //===== Compatible With: ===================================== //= Any Athena Version //===== Description: ========================================= @@ -49,7 +49,8 @@ //= 2.7 Refiner function accepts additional paramater. [L0ne_W0lf] //= 0 = No special features; 1 = new refining features //= Updated Repairmen and function. No longer shows menu. -//= 2.76a A couple touch-ups to the repairman function. [L0ne_w0lf] +//= 2.7a A couple touch-ups to the repairman function. [L0ne_w0lf] +//= 2.8 Changed the nonexistent variable .@matname$ for getitemname(.@material). (bugreport:2340) [Samuray22] //============================================================ @@ -606,7 +607,7 @@ function script refinemain { } set .@fullprice,.@price * .@refinecnt; mes "[" + getarg(0) + "]"; - mes "That will cost you " + .@refinecnt + " " + .@matname$ + " and " + .@fullprice + " Zeny. Is that ok?"; + mes "That will cost you " + .@refinecnt + " " + getitemname(.@material) + " and " + .@fullprice + " Zeny. Is that ok?"; next; if(select("Yes","No...") == 2){ mes "[" + getarg(0) + "]"; diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt index 9373e3ec5..a38f0020d 100644 --- a/npc/quests/skills/thief_skills.txt +++ b/npc/quests/skills/thief_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.5 +//= 1.6 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -12,6 +12,7 @@ //= Stone Fling. //===== Additional Comments: ================================= //= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//= 1.6 Fixed a Exploit for Assassins and Rogues. (bugreport:2332) [Samuray22] //============================================================ moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{ @@ -28,7 +29,7 @@ moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{ case 1: switch(THIEF_SK) { case 0: - if (countitem(7041) > 4 && (BaseJob == Job_Thief && JobLevel > 24) || BaseJob == Job_Assassin || BaseJob == Job_Rogue) { + if (countitem(7041) > 4 && ((BaseJob == Job_Thief && JobLevel > 24) || BaseJob == Job_Assassin || BaseJob == Job_Rogue)) { mes "[Alcouskou]"; mes "Luckily, you have brought some"; mes "sand with you. It is very important"; @@ -152,7 +153,7 @@ moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{ close; } case 2: - if (countitem(940) > 19 && (BaseJob == Job_Thief && JobLevel > 34) || BaseJob == Job_Assassin || BaseJob == Job_Rogue) { + if (countitem(940) > 19 && ((BaseJob == Job_Thief && JobLevel > 34) || BaseJob == Job_Assassin || BaseJob == Job_Rogue)) { mes "[Alcouskou]"; mes "Okay! Let¡¯s practice!"; next; @@ -231,7 +232,7 @@ moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{ close; } case 3: - if (countitem(912) > 0 && countitem(948) > 0 && countitem(908) > 4 && (BaseJob == Job_Thief && JobLevel > 19) || BaseJob == Job_Assassin || BaseJob == Job_Rogue) { + if (countitem(912) > 0 && countitem(948) > 0 && countitem(908) > 4 && ((BaseJob == Job_Thief && JobLevel > 19) || BaseJob == Job_Assassin || BaseJob == Job_Rogue)) { mes "[Alcouskou]"; mes "Wow, you have already prepared?"; mes "Great, I see promise in you. -"; @@ -323,7 +324,7 @@ moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{ close; } case 4: - if (countitem(910) > 1 && countitem(911) > 1 && (BaseJob == Job_Thief && JobLevel > 14) || BaseJob == Job_Assassin || BaseJob == Job_Rogue) { + if (countitem(910) > 1 && countitem(911) > 1 && ((BaseJob == Job_Thief && JobLevel > 14) || BaseJob == Job_Assassin || BaseJob == Job_Rogue)) { mes "[Alcouskou]"; mes "Wow! Have you already gathered the items!"; mes "Very well, do you wish to begin?"; |