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-rw-r--r--npc/cities/rachel.txt4
-rw-r--r--npc/custom/healer.txt2
-rw-r--r--npc/events/halloween_2009.txt42
-rw-r--r--npc/events/nguild/nguild_warper.txt6
-rw-r--r--npc/instances/NydhoggsNest.txt2
-rw-r--r--npc/mobs/citycleaners.txt2
-rw-r--r--npc/quests/quests_13_1.txt88
-rw-r--r--npc/quests/skills/assassin_skills.txt4
-rw-r--r--npc/re/cities/dewata.txt12
-rw-r--r--npc/re/jobs/3-1/rune_knight.txt4
-rw-r--r--npc/re/quests/quests_brasilis.txt22
-rw-r--r--npc/re/scripts.conf3
12 files changed, 97 insertions, 94 deletions
diff --git a/npc/cities/rachel.txt b/npc/cities/rachel.txt
index db3c6816e..88eb359f1 100644
--- a/npc/cities/rachel.txt
+++ b/npc/cities/rachel.txt
@@ -308,8 +308,8 @@ rachel,206,30,3 script Freya's Priest#play 920,{
set .@play,rand(1,10);
if (.@play == 1) warp "Random",0,0;
else if (.@play == 2) warp "Random",0,0;
- else if (.@play == 3) sc_start SC_SpeedUp1,5000,0;
- else if (.@play == 4) sc_start SC_SpeedUp1,5000,0;
+ else if (.@play == 3) sc_start SC_MOVHASTE_INFINITY,5000,0;
+ else if (.@play == 4) sc_start SC_MOVHASTE_INFINITY,5000,0;
else sc_start SC_SlowDown,5000,0;
end;
}
diff --git a/npc/custom/healer.txt b/npc/custom/healer.txt
index 31f247695..a6f028e8a 100644
--- a/npc/custom/healer.txt
+++ b/npc/custom/healer.txt
@@ -26,7 +26,7 @@
}
specialeffect2 313; percentheal 100,100;
if (.@Buffs) {
- specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,240000,10;
+ specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI,240000,10;
specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10;
}
if (.@Delay) set @HD, gettimetick(2)+.@Delay;
diff --git a/npc/events/halloween_2009.txt b/npc/events/halloween_2009.txt
index 9dee31807..a5faf713e 100644
--- a/npc/events/halloween_2009.txt
+++ b/npc/events/halloween_2009.txt
@@ -118,13 +118,13 @@ OnTouch:
mes "[Trick or Treater]";
mes "Yay thank you!";
mes "Here, take this for being so nice!";
- sc_start SC_STRFood, 1800000, 5;
- sc_start SC_INTFood, 1800000, 5;
- sc_start SC_VITFood, 1800000, 5;
- sc_start SC_AGIFood, 1800000, 5;
- sc_start SC_DEXFood, 1800000, 5;
- sc_start SC_LUKFood, 1800000, 5;
- sc_start SC_FLEEFOOD, 1800000, 15;
+ sc_start SC_FOOD_STR, 1800000, 5;
+ sc_start SC_FOOD_INT, 1800000, 5;
+ sc_start SC_FOOD_VIT, 1800000, 5;
+ sc_start SC_FOOD_AGI, 1800000, 5;
+ sc_start SC_FOOD_DEX, 1800000, 5;
+ sc_start SC_FOOD_LUK, 1800000, 5;
+ sc_start SC_FOOD_BASICAVOIDANCE, 1800000, 15;
delitem 529,1; // Candy
close;
}else{
@@ -139,13 +139,13 @@ OnTouch:
mes "[Trick or Treater]";
mes "Yay thank you!";
mes "Here, take this for being so nice!";
- sc_start SC_STRFood, 1800000, 5;
- sc_start SC_INTFood, 1800000, 5;
- sc_start SC_VITFood, 1800000, 5;
- sc_start SC_AGIFood, 1800000, 5;
- sc_start SC_DEXFood, 1800000, 5;
- sc_start SC_LUKFood, 1800000, 5;
- sc_start SC_FLEEFOOD, 1800000, 15;
+ sc_start SC_FOOD_STR, 1800000, 5;
+ sc_start SC_FOOD_INT, 1800000, 5;
+ sc_start SC_FOOD_VIT, 1800000, 5;
+ sc_start SC_FOOD_AGI, 1800000, 5;
+ sc_start SC_FOOD_DEX, 1800000, 5;
+ sc_start SC_FOOD_LUK, 1800000, 5;
+ sc_start SC_FOOD_BASICAVOIDANCE, 1800000, 15;
delitem 530,1; // Candy Cane
close;
}else{
@@ -160,13 +160,13 @@ OnTouch:
mes "[Trick or Treater]";
mes "Yay thank you!";
mes "Here, take this for being so nice!";
- sc_start SC_STRFood, 1800000, 5;
- sc_start SC_INTFood, 1800000, 5;
- sc_start SC_VITFood, 1800000, 5;
- sc_start SC_AGIFood, 1800000, 5;
- sc_start SC_DEXFood, 1800000, 5;
- sc_start SC_LUKFood, 1800000, 5;
- sc_start SC_FLEEFOOD, 1800000, 15;
+ sc_start SC_FOOD_STR, 1800000, 5;
+ sc_start SC_FOOD_INT, 1800000, 5;
+ sc_start SC_FOOD_VIT, 1800000, 5;
+ sc_start SC_FOOD_AGI, 1800000, 5;
+ sc_start SC_FOOD_DEX, 1800000, 5;
+ sc_start SC_FOOD_LUK, 1800000, 5;
+ sc_start SC_FOOD_BASICAVOIDANCE, 1800000, 15;
delitem 538,1; // Well-baked Cookie
close;
}else{
diff --git a/npc/events/nguild/nguild_warper.txt b/npc/events/nguild/nguild_warper.txt
index 57f5bc827..ac54c0716 100644
--- a/npc/events/nguild/nguild_warper.txt
+++ b/npc/events/nguild/nguild_warper.txt
@@ -64,7 +64,7 @@ prontera,146,163,6 script Novice Castles 729,{
sc_end SC_IMPOSITIO;
sc_end SC_SUFFRAGIUM;
sc_end SC_MAGNIFICAT;
- sc_end SC_WEAPONPERFECTION;
+ sc_end SC_WEAPONPERFECT;
sc_end SC_GOSPEL;
sc_end SC_BASILICA;
sc_end SC_MAGICPOWER;
@@ -72,8 +72,8 @@ prontera,146,163,6 script Novice Castles 729,{
sc_end SC_MARIONETTE2;
sc_end SC_DEVOTION;
sc_end SC_SACRIFICE;
- sc_end SC_MAXOVERTHRUST;
- sc_end SC_SPIRIT;
+ sc_end SC_OVERTHRUSTMAX;
+ sc_end SC_SOULLINK;
warp "n_castle",102,93+rand(14);
}
}
diff --git a/npc/instances/NydhoggsNest.txt b/npc/instances/NydhoggsNest.txt
index 2d48d0341..f2fe3fc68 100644
--- a/npc/instances/NydhoggsNest.txt
+++ b/npc/instances/NydhoggsNest.txt
@@ -2182,7 +2182,7 @@ OnDisable:
OnTouch:
percentheal -50,0;
percentheal -30,0;
- sc_start SC_BLEEDING,60000,0;
+ sc_start SC_BLOODING,60000,0;
end;
OnTimer10000:
diff --git a/npc/mobs/citycleaners.txt b/npc/mobs/citycleaners.txt
index 0e810ac5b..876017fd4 100644
--- a/npc/mobs/citycleaners.txt
+++ b/npc/mobs/citycleaners.txt
@@ -46,3 +46,5 @@ einbech,0,0,0,0 monster Tarou 1175,5,1800000,1500000,0
// payon_in02 - Inside Payon
//==================================================
payon_in02,23,68,5,5 monster Thief Bug Egg 1048,7,1200000,600000,0
+
+job3_war01,19,33,5,5 monster Thief Bug Egg 1213,1,12,60,0
diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt
index 78c843ae5..627688922 100644
--- a/npc/quests/quests_13_1.txt
+++ b/npc/quests/quests_13_1.txt
@@ -8877,7 +8877,7 @@ mid_campin,90,121,5 script Hibba Agip 459,{
mes "What is it?";
next;
mes "[Staff Officer Abidal]";
- mes "Err? Hey, aren't you that famous adventurer," + strcharinfo(0) + "? I've heard many good things about you.";
+ mes "Err? Hey, aren't you that famous adventurer, " + strcharinfo(0) + "? I've heard many good things about you.";
next;
mes "[Instructor Igrid]";
mes "I don't know what you're talking about. Boss, do you know this adventurer?";
@@ -8919,7 +8919,7 @@ mid_campin,90,121,5 script Hibba Agip 459,{
}
else if (ep13_1_edq == 2) {
mes "[Hibba Agip]";
- mes "Oh yes, right... You're" + strcharinfo(0) + ", right? Abidal has told me good things about you.";
+ mes "Oh yes, right... You're " + strcharinfo(0) + ", right? Abidal has told me good things about you.";
next;
mes "[Hibba Agip]";
mes "We're lucky to have you, my friend... I hope you're as good as the stories play you up to be.";
@@ -10195,7 +10195,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
if ((ep13_1_edq == 3) && (countitem(11012) > 0)) {
mes "[Expedition Messenger]";
mes "Welcome, I've been waiting for you.";
- mes "You must be" + strcharinfo(0) + ". Nice to meet you.";
+ mes "You must be " + strcharinfo(0) + ". Nice to meet you.";
next;
mes "[Expedition Messenger]";
mes "Let me check something quicly. You received the report directly from the commander, didn't you? May I see it?";
@@ -10205,7 +10205,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
mes ".........";
next;
mes "[Expedition Messenger]";
- mes "Excellent. Thank you. Then we'll go back to the mainland and let the leaders know that you,"+ strcharinfo(0) + ", have departed.";
+ mes "Excellent. Thank you. Then we'll go back to the mainland and let the leaders know that you, "+ strcharinfo(0) + ", have departed.";
next;
mes "[Expedition Messenger]";
mes "Guys, it's time to go.";
@@ -10255,7 +10255,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
mes "Argh... You...";
next;
mes "[Expedition Messenger]";
- mes "*Cough* Oh, thank god!" + strcharinfo(0) + ", please take the report and run!";
+ mes "*Cough* Oh, thank god! " + strcharinfo(0) + ", please take the report and run!";
next;
mes "[???]";
mes "No... Noooo!";
@@ -10263,7 +10263,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
specialeffect2 EF_SOULBREAKER;
specialeffect2 EF_SONICBLOWHIT;
mes "[Expedition Messenger]";
- mes "Argh..." + strcharinfo(0) + ", are you alright? The report... The report...";
+ mes "Argh... " + strcharinfo(0) + ", are you alright? The report... The report...";
next;
delitem 11012,1; //Expedition_Report
set ep13_1_edq,4;
@@ -10308,7 +10308,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
mes "Argh... You...";
next;
mes "[Expedition Messenger]";
- mes "*Cough* Oh, thank god!" + strcharinfo(0) + ", please take the report and run!";
+ mes "*Cough* Oh, thank god! " + strcharinfo(0) + ", please take the report and run!";
next;
mes "[???]";
mes "No... Noooo!";
@@ -10316,7 +10316,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
specialeffect2 EF_SOULBREAKER;
specialeffect2 EF_SONICBLOWHIT;
mes "[Expedition Messenger]";
- mes "Argh..." + strcharinfo(0) + ", are you alright? The report... The report...";
+ mes "Argh... " + strcharinfo(0) + ", are you alright? The report... The report...";
next;
mes "[Expedition Agent]";
mes "We lost the report. The pages are blowing away!";
@@ -10458,7 +10458,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
set .@ep13_search_lotto,rand(1,6);
if (.@ep13_search_lotto == 4) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
@@ -10473,7 +10473,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
}
else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
@@ -10488,7 +10488,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
}
else if (.@ep13_search_lotto == 3) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
@@ -10503,7 +10503,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
}
else {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "I'm doing my best, but I haven't found any pages yet.";
@@ -10518,7 +10518,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
}
else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && ((.@ep13_search_control == 0) || (.@ep13_search_control == 1))) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Searching for lost pages was tougher then I expected. Please come back later when I'm finished making one round.";
@@ -10528,7 +10528,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
set .@ep13_search_lotto,rand(1,6);
if (.@ep13_search_lotto == 4) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
@@ -10542,7 +10542,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
}
else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
@@ -10556,7 +10556,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
}
else if (.@ep13_search_lotto == 3) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
@@ -10570,7 +10570,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
}
else {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "I'm doing my best, but I haven't found any pages yet.";
@@ -10633,7 +10633,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
set .@ep13_search_lotto,rand(1,6);
if (.@ep13_search_lotto == 4) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
@@ -10648,7 +10648,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
}
else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 2 piece of paper that appear to be part of the report.";
@@ -10663,7 +10663,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
}
else if (.@ep13_search_lotto == 3) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
@@ -10678,7 +10678,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
}
else {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "I'm doing my best, but I haven't found any pages yet.";
@@ -10693,7 +10693,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
}
else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && ((.@ep13_search_control == 0) || (.@ep13_search_control == 1))) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Searching for lost pages was tougher then I expected. Please come back later when I'm finished making one round.";
@@ -10703,7 +10703,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
set .@ep13_search_lotto,rand(1,6);
if (.@ep13_search_lotto == 4) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
@@ -10717,7 +10717,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
}
else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
@@ -10731,7 +10731,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
}
else if (.@ep13_search_lotto == 3) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
@@ -10745,7 +10745,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
}
else {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "I'm doing my best, but I haven't found any pages yet.";
@@ -10798,7 +10798,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
set .@ep13_search_lotto,rand(1,6);
if (.@ep13_search_lotto == 4) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
@@ -10813,7 +10813,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
}
else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
@@ -10828,7 +10828,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
}
else if (.@ep13_search_lotto == 3) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
@@ -10843,7 +10843,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
}
else {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "I'm doing my best, but I haven't found any pages yet.";
@@ -10858,7 +10858,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
}
else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && ((.@ep13_search_control == 0) || (.@ep13_search_control == 1))) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Searching for lost pages was tougher then I expected. Please come back later when I'm finished making one round.";
@@ -10868,7 +10868,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
set .@ep13_search_lotto,rand(1,6);
if (.@ep13_search_lotto == 4) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
@@ -10882,7 +10882,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
}
else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 2 piece of paper that appear to be part of the report.";
@@ -10896,7 +10896,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
}
else if (.@ep13_search_lotto == 3) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
@@ -10910,7 +10910,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
}
else {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "I'm doing my best, but I haven't found any pages yet.";
@@ -10973,7 +10973,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
set .@ep13_search_lotto,rand(1,6);
if (.@ep13_search_lotto == 4) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
@@ -10988,7 +10988,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
}
else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
@@ -11003,7 +11003,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
}
else if (.@ep13_search_lotto == 3) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
@@ -11018,7 +11018,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
}
else {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "I'm doing my best, but I haven't found any pages yet.";
@@ -11033,7 +11033,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
}
else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && ((.@ep13_search_control == 0) || (.@ep13_search_control == 1))) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Searching for lost pages was tougher then I expected. Please come back later when I'm finished making one round.";
@@ -11043,7 +11043,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
set .@ep13_search_lotto,rand(1,6);
if (.@ep13_search_lotto == 4) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
@@ -11057,7 +11057,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
}
else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
@@ -11071,7 +11071,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
}
else if (.@ep13_search_lotto == 3) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
@@ -11085,7 +11085,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
}
else {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "I'm doing my best, but I haven't found any pages yet.";
diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt
index 109d699d3..4fddf6b12 100644
--- a/npc/quests/skills/assassin_skills.txt
+++ b/npc/quests/skills/assassin_skills.txt
@@ -758,7 +758,7 @@ OnTouch:
mes "the coffin bit your";
mes "hand really hard!^000000";
sc_start SC_Poison,30000,0;
- sc_start SC_Bleeding,10000,0;
+ sc_start SC_BLOODING,10000,0;
Emotion e_omg,1;
close;
case 2:
@@ -830,7 +830,7 @@ OnTouch:
mes "the coffin bit your";
mes "hand really hard!^000000";
sc_start SC_Poison,30000,0;
- sc_start SC_Bleeding,10000,0;
+ sc_start SC_BLOODING,10000,0;
Emotion e_omg,1;
close;
}
diff --git a/npc/re/cities/dewata.txt b/npc/re/cities/dewata.txt
index 6bbbfeb4e..3c5953adf 100644
--- a/npc/re/cities/dewata.txt
+++ b/npc/re/cities/dewata.txt
@@ -457,32 +457,32 @@ dewata,89,191,6 script Small Shrine#dew1 844,{
callsub L_Wish;
set Zeny, Zeny - .@input;
if (.@stat & 1 && .@bonus){
- sc_start SC_STRFOOD,1200000,3;
+ sc_start SC_FOOD_STR,1200000,3;
percentheal 5,0;
//consumeitem 12043; //Str_Dish03
}
else if (.@stat & 2 && .@bonus){
- sc_start SC_AGIFOOD,1200000,3;
+ sc_start SC_FOOD_AGI,1200000,3;
percentheal 5,0;
//consumeitem 12058; //Agi_Dish03
}
else if (.@stat & 4 && .@bonus){
- sc_start SC_DEXFOOD,1200000,3;
+ sc_start SC_FOOD_DEX,1200000,3;
percentheal 5,0;
//consumeitem 12063; //Dex_Dish03
}
else if (.@stat & 8 && .@bonus){
- sc_start SC_VITFOOD,1200000,3;
+ sc_start SC_FOOD_VIT,1200000,3;
percentheal 5,0;
//consumeitem 12053; //Vit_Dish03
}
else if (.@stat & 16 && .@bonus){
- sc_start SC_INTFOOD,1200000,3;
+ sc_start SC_FOOD_INT,1200000,3;
percentheal 5,0;
//consumeitem 12048; //Int_Dish03
}
else if (.@stat & 32 && .@bonus){
- sc_start SC_LUKFOOD,1200000,3;
+ sc_start SC_FOOD_LUK,1200000,3;
percentheal 5,0;
//consumeitem 12068; //Luk_Dish03
}
diff --git a/npc/re/jobs/3-1/rune_knight.txt b/npc/re/jobs/3-1/rune_knight.txt
index 6dbfdaa3a..1255c355e 100644
--- a/npc/re/jobs/3-1/rune_knight.txt
+++ b/npc/re/jobs/3-1/rune_knight.txt
@@ -1826,7 +1826,7 @@ job3_rune02,34,46,5 script Captain Tigris#jrt1 470,2,2,{
break;
case 5:
mapannounce "job3_rune02","Captain Tigris : For a Rune Knight, this kind of ordeal is nothing!",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0
- sc_start SC_BLEEDING,10000,0;
+ sc_start SC_BLOODING,10000,0;
break;
}
set $@job_rune_test2,1;
@@ -2161,4 +2161,4 @@ sec_in02,34,167,3 script R.Knight Job Manager 470,1,1,{
close;
}
job3_rune01,1,1,3 duplicate(R.Knight Job Manager) #renshucheck 844
-*/ \ No newline at end of file
+*/
diff --git a/npc/re/quests/quests_brasilis.txt b/npc/re/quests/quests_brasilis.txt
index 2e1cbe75a..e9256047f 100644
--- a/npc/re/quests/quests_brasilis.txt
+++ b/npc/re/quests/quests_brasilis.txt
@@ -227,9 +227,9 @@ brasilis,192,133,6 script Lucia#brasilis 478,{
if (.@nQState2 > -1) erasequest 9029;
setquest 9029;
percentheal 100,100;
- sc_start SC_LUKFOOD, 1200000, 5; percentheal 5,2;
- sc_start SC_VITFOOD, 1200000, 5; percentheal 10,0;
- sc_start SC_DEXFOOD, 1200000, 5; percentheal 5,5;
+ sc_start SC_FOOD_LUK, 1200000, 5; percentheal 5,2;
+ sc_start SC_FOOD_VIT, 1200000, 5; percentheal 10,0;
+ sc_start SC_FOOD_DEX, 1200000, 5; percentheal 5,5;
getitem 11502,3; //Light_Blue_Pot
close;
}
@@ -971,7 +971,7 @@ OnTouch_:
set brazil_gua,8;
changequest 2197,2198;
close2;
- sc_start SC_SpeedUp1,5000,0;
+ sc_start SC_MOVHASTE_INFINITY,5000,0;
end;
}
else {
@@ -3071,13 +3071,13 @@ bra_dun02,157,74,5 script Iara#nk 478,2,2,{
delitem 11517,1; //Puri_Potion
percentheal 100,100;
sc_start SC_INCFLEE,3600000,20;
- sc_start SC_INCCRI,3600000,10;
- sc_start SC_STRFOOD,1200000,3;
- sc_start SC_DEXFOOD,1200000,3;
- sc_start SC_AGIFOOD,1200000,3;
- sc_start SC_VITFOOD,1200000,3;
- sc_start SC_INTFOOD,1200000,3;
- sc_start SC_LUKFOOD,1200000,3;
+ sc_start SC_CRITICALPERCENT,3600000,10;
+ sc_start SC_FOOD_STR,1200000,3;
+ sc_start SC_FOOD_DEX,1200000,3;
+ sc_start SC_FOOD_AGI,1200000,3;
+ sc_start SC_FOOD_VIT,1200000,3;
+ sc_start SC_FOOD_INT,1200000,3;
+ sc_start SC_FOOD_LUK,1200000,3;
next;
mes "[Iara]";
mes "Ahhh~...";
diff --git a/npc/re/scripts.conf b/npc/re/scripts.conf
index e4dcd94ac..c1e40dae6 100644
--- a/npc/re/scripts.conf
+++ b/npc/re/scripts.conf
@@ -57,6 +57,7 @@ npc: npc/re/merchants/refine.txt
npc: npc/re/merchants/renters.txt
npc: npc/re/merchants/shops.txt
npc: npc/re/merchants/enchan_mal.txt
+npc: npc/re/merchants/enchan_mora.txt
npc: npc/re/merchants/coin_exchange.txt
// --------------------------- Others ---------------------------
@@ -89,4 +90,4 @@ npc: npc/re/quests/quests_malangdo.txt
npc: npc/re/quests/quests_veins.txt
npc: npc/re/quests/quests_mora.txt
npc: npc/re/quests/monstertamers.txt
-npc: npc/re/quests/quests_13_1.txt \ No newline at end of file
+npc: npc/re/quests/quests_13_1.txt